#psyker-class
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I've literally
toughness regen
Ahd that exact situation
In the same spot
There's something fucky about that place
"Sniper!"
-see no laser-
BAM

Anything after that is a bomis but enough sniper res to stop oneshots is nice
yea they are absolutely shit rn
and they give like fuck all for mats whenever i play them
relay station has prebuff mats so u get like 250 plasteel refinery and excise vault are long as fuck
yeah
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probably flak
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best you can do with purg is lay it aside and grab a void or trauma π
Just grab a gun
I like purg staff though
If melk doesn't bring a staff tonight I'm going full gun psyker
I do want a nice laspistol tho
And a fs
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Become one with the warp flame and annoy all your teammates as you destroy hordes
das tru
trauma is the only way to give ur team emotional damage
the psyker way
Went into damnation with a headhunter and an antax and I somehow was not a burden
what is the headhunter stat priority? Preferred model?
damage and stopping power maxed if it has those 2 stats
and any of them is good except maybe the agripina
but imo it's mostly preference which one you pick
I got an agripinaa as an emperor's blessing and it had good perks and blessings so I kept it
nice, what blesssings should I be looking to nab from melk?
depends on the version
the vraks burst likes crits
the semi auto one like opening salvo
and the agripina I think likes no respite
Deadly accurate any good?
roger that, ony other IV I have today was Rampage on MK II sword, worth 2335 melkbucks?
oo, or IV devistrating strike on claw sword
Depends on the weapon but in general no. +Critical damage does not increase your total hit damage when you crit, only the additional crit damage portion.
As an example, if you deal 100 damage regularly, 150 on a crit (=> crit damage is 50). With +10% crit damage your crit will deal 155 damage and not 165 which is the one you would expect.
It's the only damage boost it gets iirc
Shred + Rampage is probably ideal for most uses
Yes
btw voidstrike is the best anti-special disabler staff
i will not be taking questions at this time

Mutant says hi

wrong
This is a question?
all statements are partially questions probabilistically
no
thats not a question
thats a post by Vanessa (800842069)
if it was a question it would have question signs like this
Haha you said boob 420 69
The usage of the word femboy in this channel is disappointingly low
Well it's not a Vatican channel you know
Emperor /Omnissia + Void Dragon is eternal, while Slaaneshi things are temporary.
I'll take temporary degeneracy thank you very much
What in the Emperor's name is going on in the vet channel?
Don't look or even mindwipe will save you - it will forever taint your soul!
Taint
Mods are not daring to thread there anymore
I guess they need a Purge
That's the spirit! π
In my head vet mains would be more into tomboys but I guess I was proven wrong
Buy or no buy for the blessing?
no
id save the money for a staff
sustained fire isn't very good anyway
yeah sustained fire is garbage
its literally the second and third shot
i thought it was a ramping up buff similar to blaze away
noooosir
also it only adds 15% of the weapons base damage
so crit and weakspots still only get the crappy increase
I wish theyd make it so
once you get to the third shot
its just 30% damage as long as you keep firing
gotcha, thx
You mean they are very... Femiliar?
I want this to be good, but its so sad:
Can the heavies even one shot anything?
heavies can oneshot unarmored trash
did you know the light attacks do literally 0 damage to crushers
Do all the dueling sword makes share the same blessings? Ie if I strip one from mk2, available on mk4,5,etc�
yes
fun stuff
also crits still go right through and waste the rev up
its like
fatshark found the way to make devastating strike the absolute fucking worst blessing possible
keep maniac reroll weak spot damage
to carapace?
If you want, i guess. I find you get more mileage out of something like flak or unarmoured, but if you're trying to special crushers, sure
maulers are food for FS regardless
what if u one shot them... more
many ppl are saying this

thonking about it i wonder if it lets u do something goofy with the carapace section on bulwarks and reapers
to the science mobile
ok thnx
lmao
yep with my fs
hitting the carapace armlet
does more damasge than hitting the unyielding head

incredibile
god damn
ok yeah to one shot a reaper hit the flak part jeez
yeah damn thats a huge diff
if i crit the carapace shoulder on a reaper it one shots him
so yeah no matter what rolls u have on ur fs u always want to hit flak
hitting head is a booby trap
need a mini hadron in the psykhanium
Are you Pleased, Varlet?
There is a channel for mod makers - you can post request there and hope that it will be done π
Also idea - a mod that adds compliment "Good Varlet!" from Hadron during a mission when you press a hotkey for it. Yes it's dopamine burst on a whim for ya π
When you have 100% rending, and you hit carapace, if you have a 25% extra damage to carapace, do you still do extra 25% damage?
whats the preferred dueling sword?
my go to is mk4
afaik its the best horde clear one
the mk5 is the best single target afaik
and again, afaik mk2 is the meh middle ground of the two
I thought I read somewhere that it reduces their armor in a way that you no longer benefit from that bonus but may need confirmation.
this is mine. i really like it
I'd say flak, carapace, or unarmored
Emp gift this one and its been ok for light attack spam
Mk2 has the best "cleave" for a dueling sword (if i recall correctly), mk V has the furthest dodge distance of any melee weapon
Nice
nice
honestly wish there were just a bullet point list of which marks do what differently for all the weapons
i have 300 hours
it's hard to keep track
have yet to see a 380
Highest i have seen is like 378 i think
I used to camp the store with an extension
but i have a life now
i prefer the look of the 2 myself tassles are silly
"oh a 378 brick that's nice"
excuse me
can we ban this guy
i dont like him anymore
the tassle is the best part
Both store and Sour Milk started to spew out 370+ quite often now.
If it were like 300 years ago we could duel for it with goofy swords and drink afterword
What are you gonna tickle your taint with without the tassle?
probably plumes/feather hats
Antaxe is unmatched tbh
Wax bullet dueling pistols my man
Hugging a Cleaver Ogryn in the team is best Anti-horde
lead is soft enough to legally be considered wax right?
trauma staff pointed directly at your feet is also best antihorde
i have waded through hordes like that
to get to teamates
Nothing in melee weapons department can outperfome anti-horde cleaning power of Cleaver Ogryn. And you saying about ranged
Well... proper use of cleave-maximized Power sword theoretically can with a proper 3-forward-step-technique you can destroy Horde in 4 swings. But you don't see average Vet doing it like ever!
While average Cleaver Ogryn just need spam LBM for same result π
the best horde clear is the horde clear reading this post
d-do you realy m-mean that...
π³
dies from wholesomeness overdose
Watch random reaper fs experiments (only 25% cara) and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
also just various little memes
crit on carapace bracelet with blazing one shots a reaper
flak chest is always better to hit than head

Siblings. Wish me luck
Short prayer to Omnissia will not hurt for sure.
It's like slapping a TV remote
What kind of blessings and perks should I look for on the Lighting staffs?
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Are they ever going to fix the aim jank for staff projectiles?
zamn
Nexus. Second blessing doesn't matter. Warp Flurry is still bugged I think.
For Perks, Crit chance and then whatever your perference. I like to double down and get flak damage.
Should I put warp flurry 3 or warp nexus 4 on this?
warp nexus 4 is what I'd do.
nono
I think they fixed warp flurry on purg though? Might as well test both.
Can you put crit fire dots on enemies?
that applies 2 stacks
Crit adds 2 stacks
Ah
i don't think it matters, doesn't crit just puts 2 stacks instead of 1?
noice
"Just"
why is psyker fun
stacks aren't linear
i feel heretical for enjoying it this much
just.... lol
"Just"
psyker is pretty fun since you can treat various armor types pretty irreverently depending
funny blue fire
true
What do you mean by that?
psyker feels incredibly fragile but there also isnt an enemy in this game i cant handle
A couple of groaners silently spawn behind you and you get 1 shot. Psyker-gameplay(tm)
more stacks = bigger damage numbers
Don't they they just stack up really quickly untill you hit the stack cap?
true
I wish the force sword didn't have the worst attack angles in the fucking game
So it won't matter and they hit cap quicly
a
seethe
last game i played i had a scab shooter spawn a door i had my back to cuz i didnt hear, take all my toughness
i turn around and kill him
I'm fucking seething
turn back to the enemy, and EIGHT MORE SPAWNED
And sneeding
the only viable way to use force sword is a macro to repeat the first attack over and over again
and took all my health
Who taught this Psyker how to use a sword
Thing is with psyker you cant just safely click shooter heads like veteran can, you have to slowly pick them off with brainburst
but I must feed the carpal tunnel gods
That's not really relevant, You can't spam the first attack without a macro
I mean you can, but it'll be pretty slow
Or just get a deflector force sword
or use a chain sword
Deflector is lame ever since they changed the rez ability
I need to get my hands on a good chaxe though
I still haven't tried out the changed Heavy 1
those don't exist

ive spent so much plasteel on dueling swords and this is the best i got
how terrible is it
think so
i like it cuz the stabs actually have a slight vertical cleave
which is just funny
I've got this bad boy
god damn
i was going to get a mark V but i decided to start grinding force swords
biggest mistake of my life
The only 380s I have on a psyker are guns
if i get one more unstable power on a blue FS im gonna fucking kill
Gunsyker it is
still waiting for when they give more force weapons though
I want a psyker exclusive gun that shoots mind bullets
a re-skinned staff
No, I want to actually manifest bullets with my mind
dueling sword is so funny to use with kinetic flayer
light attack a weakened crusher head and instantly disintegrate his brain
it's funny when BB triggers flayer
making it a double BB
That's telekinesis Kyle
is wrack and ruin worth a fuck
I think technically bb triggering bb can go on infinetly
i havent noticed it doing anything
All perks with soulblaze suck except ascendant flame
thats what i figured
two wrack and ruins kill all horde
So not bad
Including ranged horde. Get's most weaker elites pretty low
If you're a lazy cunt like me who likes to run surge, wrack and ruin is pretty nice.
I like not having to aim or think when I'm grinding mats.
If melk doesn't bring a staff and brings a bis weapon fuck it I'm buying
So are crits on purge worth it? doesn't everything just die in 3 seconds except crushers and bosses anyway?
i think crits are
Dumb drunk decisions
esp if you get warp nexus
Nexus is my default for every staff.
Don't they die anyway and it's just a difference between 0.5 and 0.6 sec
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on a purge staff very
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I'll send you mine after I finish the mission
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And considering we have lv 17 on damnation might be pretty quick
Good luck Sibling
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Any chance for recon las to become meta?


First time?
Even though you absolutely can make the jump mechanically it just auto ledges you as soon as you're over the gap
This game is such a mechanical step back from VT2
VT2 would only ledge you when you actually dropped over a ledge, below its height
And there's so many arbitrary ledges that won't actually kill you that hang over walkable areas too
some guy got ledge hanged oof this ledge
i got downed trying to save him
this level is the worst offender
Yes
That's the exact one I was thinking of but can't remember the name of
It has so many death ledges that hang over areas that you can walk on
if that's Vigil Station Oblivium then I've wiped on the first section twice just because there's a stupid ledge as you turn left into the drop down
On a side note
Six warp charges let you hit some fun breakpoints with melee weapons
And with warp peril on coherency kill you're suboptimal but ok in melee if you use a good melee weapon
It's only a 6% change in damage but you can kill maniacs in one less hit with an antax and it hits some breakpoints on flak headshots for the dredge melee dudes to get brutal momentum started on the first hit with a heavy
You could just put vs flak on it, but this lets you swap that out for another stat essentially, so you can take vs carapace and vs maniacs for instance
my trauma staff fucks hard
Also lets you hit bodies on trash mobs for a one hit if you have vs melee
wish it had flak on it
Works fantastically well with brutal momentum
Zealot is still objectively stronger in melee but it's like, functional if you get pressed into melee and can't use your staff
Does not really help force swords at all though because their base cleave is just too low and they still won't one shot without heavies
But six stacks does make the warp attack pretty strong I guess
force sword has 6 cleave on their heavies
it's not a true horizontal, but the diagonal is good enough
This weapon would be so good if it didn't have such a bad attack pattern I swear to the Emperor
I prefer the light->heavy nature of this weapon because you get to the block/push cancel pretty fast
force ssword needs to count kill with special as a BB
and with max slaughterer stacks, you can be balls deep into a horde with a light->heavy->push combo and be perfectly safe
the 2nd light is really the only egregious part of the attack combo
i dislike the stab
Light 2 and 3 are both pretty bad
that's the 3rd light i think
And heavy 1 is suboptimal
It's slow but not got enough base damage to headshot that many things
I like the 3rd light
basically a heavy without the massive startup for ramping up slaughterer stacks
esp against enemies with fast running attacks (bruisers) where any downtime means getting hit
It has no cleave though
yeah, but getting a kill is good nuff
the whole warp charge design needs to change
I just, ugh
and if you use the 3rd light well, you can two-combo certain enemies with light->heavy->light
What if BB charged faster the more charges you had and charges were gained at a fixed rate
that's not making warp charges a currency
Every 60 seconds you get a warp charge, each warp charge increases your charge speed by 10%
right now, there's only one reason to pay attention to how many warp charges you have, and that's AB
every other style of play is just play as normal and you get warp charges as you go
hmm
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f for finesse
just finished, took a lot of carrying lol
Something about setting a horde ablaze and then just surge shocking the lot hits different
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You'll be getting stacks from your flames from the staff so it's better to run 6 stacks instead of getting more stacks that go nowhere
Psychic communion is just passive warp charge stacks
And other feats in tier 3 are kinda meh imo
Cerebral lacerations is good technically as well
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Are they in the same tier though
No
Probably, but I'm also a selfish asshole
Tier 5 is literally either warp battery or flayer
And I don't use bb most of the time with purge, just to kill crushers and gunners that are far away
Overload got a buff iirc but I don't think it's enough to warrant people using it over the other 2 options
I put Ascendant Blaze as A because if you don't run Warp Battery and Inner Tranquility it's a little less than optimal
If you run those two it becomes S tier for sure
Many thoughts, head full of warp energy
And I put quell for toughness in S because it's free real estate, you can just generate infinite toughness for free that way
So it truly works no matter what weapons you use, whereas Warp Absorption is really not very good if you don't have a staff and Essence Harvest is just unreliable especially when you're backed into a corner/isolated
Ah wait it's not overload. I was thinking wrack and ruin l. Oof
What melee weapon you all get for the psyk?
Wrack and Ruin and Overload are both very bad though
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It lets you revive people
That's basically it, it's just giving you effectively a lot more blocking power than you do normally.
Ik but my earlier statement was about the buff which was for wrack and ruin but still bad
Psyker has terrible base stamina and is the worst at reviving people as well as surviving on his own, so you REALLY want to keep your team alive. Deflection lets you manage that better
Inner tranquility would be my go to if it didn't have that weird quell bug
It was op before rez was reworked
If you have forsce sword with deflector you could always rez ppl with no problem, you only needed to worry about snipers
Kinetic Shield doesn't help at all unless you're at 70% peril and mind in motion is not really gamechanging
I'd rather get what amounts to 6 stamina in most cases
Mind in motion is more a Player QoL preference
And also, you can vent that peril with a force sword while dodging, while dodging resets your stamina regeneration
Dodging stops it doesn't it?
So it's just a very powerful defensive tool for a class that is made of wet tissue paper
Dodging stops stamina regen, to be fair Psyker has the lowest base time before stamina regen kicks back in, but either way you can quell and dodge at the same time. A little tricky possibly though since you have to hold R by default
Just slide dodge
That as well
It's hard to dodge right while quelling, but dodging back or to the left is fine for me and I just have quell as R still
If you want to stay at basically running speed jump and slide and you can quell / charge an attack while still moving quickly
I would just look left and dodge backwards to the right
Good trick
But yeah so far I haven't noticed anything really in darktide that Needs a sideways dodge aside from certain enemies
Because in vermintide (depending on your distancing especially.) Side ways dodging was the only way to avoid some attacks
Dodging backwards. Iirc chaos warriors overhead would still hit you
Dodging backwards in VT was bad because it would make enemies do running attacks which had better tracking and often did more damage
You wanted to side dodge
Mauler overhead, mutie, shotgunner, guardsman bayonet attack, dog, trapper, flamer
But alot of those are better as side slide dodges
Right. It's muties that require a side ways dodge to avoid
Fatshark looked at that and just made all enemies do running attacks by default
But ALSO made them do wide sweeps
So side dodging doesn't even work if you time it right because enemies just hit a huge cone in front of them now
only a small number of attacks ignore dodge state
So you really can only dodge in super dense hordes that get stuck on each other
The others there you could just directionally use backwards slide dodges
most will just be ignored if u time correctly
Otherwise you need to shove or dodge back just before the attack finishes
Since they track you for so long in their windups
rager combo has a few undodgables in, etc
but 95% of melee attacks will pass str8 thru u
like a ghost
yeah they're undodgable to the side, but you just dodge back twice and shoot them in the face
if ur in dodge when they connect
There are no iframes from dodges btw
wrong
No
I find side dodging keeps me closer to the enemy in question while still dodging the attack, makes hitting them back easier, plus style points for spinning as you slide

Dodges break tracking
Sometimes
Dodging isn't iframes lol.
have you read the code

YES IT IS
IT LITERALLY
CHECKS UR DODGE STATE
BOTH FOR RANGED AND MELEE ATTACKS
THERE IS A TABLE OF ATTACKS AND DODGE OUTCOMES DEPENDING ON ATTACKS AND PLAYER STATE
WHY DO PEOPLE BELIEVE OTHERWISE
??????
It's the same as in VT2
@feral verge β€οΈ
based
They took out iframes after the first big update
dont tell anyone i blew up twice
You can't dodge in place against overheads
the no peril effects mod fucks me up
If you had iframes you could
checking the code
Machine cultist detected
depends... on the attack............... and if its tagged... undodgeable....
Well overheads are dodgeable
Nothing is truly undodgeable
And count your player model
ok lets break this down
No iframes will save you from a mauler overhead if you don't actually avoid the attack box
rager combos off the top of my head are "undodgeable"
this idea that dodge state does not give u state-based damage immunity vs 90% of melee attacks is completely, flat out, wrong
just literally not how the game works
Backwards slide dodge
if you are hit mid dodge you take damage
that state provides unconditional immunity vs most things in the game with a few exceptions
this is not "breaking tracking"
The different classes have different modifiers on those player states as well.
Such as vets taking 2x (200%) more damage to toughness while sprinting
hence "undodgeable"
incorrect
this is nothing to do with dodge
and that table is a huge source of misinformation
If youre being hit during your dodge its uhh.. no longer a dodge
that table only applies if the attack is undodgeable
or unslidable
as the case may be

(or sprinting which is a diff thing but we put that to one side)
eg if u activate the zealot 100% dr while sliding
u will actually see impact fx
Was using an example
u will appear to take damage (tho u wont if at full toughness)
But ok
this is not the same system
Playerstates example
I've been hit while dodging all the time
Not specific to dodging
fair fair
idk where this breaks tracking shit came from
its the most pervasive misinformation
in this game

Because it breaks tracking wtf are you on about
If you sprint past an enemy they will track you until the attack lands
Dodging being iframes doesn't fit either since there are times you still get take dmg
If you dodge near the end of the attack they stop tracking and swing for where you were not where you are

This is especially noticeable when enemies shoot you
this is not... why u dont take damage...
The term iframes isn't fitting is what I'm saying
This is exactly why you don't take damage
This ^ its basically why you can dodge shotgunners
they are frames
This is the same system as in VT2
Which did not have iframes
And this game doesn't have iframes either
Because you can get hit by poxwalkers during a dodge

If you dodge into them or don't dodge fast enough or have a weapon with bad dodges and dodge left or right their swing can still connect and damage you
I remember this being how it worked in vermintide
Not a mistime
The typical knowledge of what iframes do is essentially you're in God mode during those frames and take no damage but that isn't always the case dodges
if I'm dodging while doing a BB cast, I can only dodge the running attacks of poxwalkers sideways
If you do an effective dodge but not fast enough to get out of the way of the poxwalker's model as he swings
You will get hit
Watch his mace is just phasing thru me i guess and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
Because you don't have iframes
u uh
understand that u can literally
open the lua
and read how the attack code works yes

do u know what it does
to know if u get hit
ill give u a hint
it checks a utility file
Cooder moment 
This is the source of persistent confusion, the fact that there are (very few) attacks that damage the player in dodge state is too complex for reddit parrots to understand, to them you're either fully invincible or not protected at all
I have noticed this with Crushers to be fair
But they seem to be the only enemies that are coded this way
Did you know you dont have to press enter after every word
ur literally just making shit up
Because ragers groaners poxwalkers and the like behave as enemies in VT2
Where you don't have iframes
ragers specifically bypass it
This is probably to SPECIFICALLY fix the bullshit with overheads in VT2
What even are ragers canonically
Because their hitboxes were much bigger than the models
Are they on some sort of drugs
Rather angry people
just angy
Leading to situations where you'd die for no reason to a chaos warrior
dreg ones are just angy
Also this seems to be a new change
the scab ones where probably melee specialists before they turned
Because maulers and crushers didn't used to behave like this either
so when the entire plogryn whip sweep
Aren't they drugged?
I can't say I know what you're talking about there
But either way yes since the big patch it's much easier to dodge crushers
the tentacle slap
When the plague ogryn whips his tentacle thing for like 3 attacks
In the beta they were fucking impossible to dodge
But i feel like that has a funny hitbox hes easy to dodge
Go use the creature spawner and check
You'd dodge 15 feet back and still get staggered from the overheads
Or they'd just teleport to your face to smack you
see what dodge actually does
What SUCK to dodge tho is the beast
Well they suck too but the beast of nurgle
They're super easy to dodge if you host
Cause his vomit will slow you if it hits you even a little bit
I don't know what you mean that has to be the easiest most unthreatening boss entity ever made
if you don't get barfed on it can't eat you
It literally can't kill you
It can only reduce you to 1 hp
I had an ogryn clutch because the BoN reduced him to 1hp, ate him, and then immediately spat him back up far away from the horde and he dashed to us and revived us all
As in he had already been reduced to 1hp, got barfed on again, and then ate, and the game went "oh he's at 1hp get that shit outta here"
Laughable design and completely incongruent with the lore
One time I had a beast of nurgle spit me out off a ledge and kill me with a fall
best force sword perks?
+maniac (mutants, dreg ragers) and the other perk is up to you
for my force sword, I would prefer carapace to nuke crushers into oblivion

Damn i just spent 500k at brunts and the highest i got was 347
welcome to gacha

Drip is actually good
graffiti psyker
More like Darth psyker I need the same breather with a hood on
final note on how dodge works
i realised the best way to show it is this
Watch dodge and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
u can hear the swoosh (this is the sound cue associated with a successful dodge)
but my character cannot move as the crate stops me
and yet somehow i take no damage

this is because dodge... is a state
and indeed mauler overheads can also be avoided like this
Watch mauler 0 movement dodges and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
so please can we finally put this breaks tracking shit to bed
thank u
you just go underhead to dodge the overhead. pretty easy
nice hack
Looks like it was put to bed 20 minutes ago bud
so how does ghost etc work?
they don't put you in the same state as a dodge do they?
Ghost is buff dodge which is only counted vs range.
i see
ye ghost puts u in ranged dodge
And dodge is not iframes.
This is why we always dodge sideways
it is state-based immunity
that works even if u dont move
hence
standing by the crate
not moving
will stop u take damage
pretty sure that attack is tagged undodgeable
try with basically anything else

maulers, crushers, normal rifleman melee
wat we talking about
its state-based avoidance
theres even a sound cue associated with the state avoiding something
Watch da frames and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
eg
ok look up at what i just posted
now
step 1
how does dodge work
its a state. its state-based avoidance, primarily
step 2
does dodge have some complicating factors
yes
but it is not primarily about "breaking tracking" or avoiding hitboxes or anything like that
primarily its state-based avoidance
how the dodge state interacts with specific attacks varies but thats just fatshark life
Enemies lose their tracking but if you're still within a cone they hit you.
the primary confusion i have encountered is people thinking that dodge only works by movement
i just posted 3 examples of enemies using sequences of attacks
that dont hit me while im literally stationary
there are dodge catches in some moves
but not most
eg the only thing a bulwark can do while ur stationary dodging against the crate is shield slam u
yes?
The shield bash has ignore dodge
indeed
it does
but the rest of his attacks
do not hit u while stationary dodging
if I can recall back I think I noticed the avoidance state while tanking a deamon hosts
100% some of those attack would have hit me if it didn't do that
maybe in like
theorycrafting or gameplay help
or something
instead of pinned in here
we have room in our pins for random shitter builds several patches out of date
Is there any useful animation cancel for the fs special?
feels nice to have +20% toughness on all my psyker curios lol
mdgs build 
something directly related to misinformation posted in this channel on nearly a daily basis surely more utility
yea this is last thing im posting about this so d/w no more spam but
Watch bulwark and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
for those wondering that is how it looks with a bulwark
u can see the shield slam ignores it
but then i just phase thru his swings with a swoosh
I'm not annoyed at you posting really, that's just an effect
the unfortunate cause of which is persistent myth
Bulwark has a tiny dodge reach
i mean im literally not moving inside his model
0.35 compared to 0.94 default
im clipping into his weapon
Ghost/infernus.
possibly dumdum if that gets buffed
Feels good man
Number small.
what is the best staff on high difficulties right now? i assume either surge for stagger and semi-hordeclear or purge for whatever its use case really is...
Which perk should I reroll, I know the typical logic is to go for flak/maniacs but do I want to keep unarmored on purg and pair it with critchance?
π€
I am pretty sure you want to re roll unarmourd
just cuz the purge staff deals with unarmored fine by itself
but not too sure
don't listen to arcotash, surge is best staff and it always will be REEEEE
any staff can work on damnation
hell you can run no staff and it will still work
interestingly, soulblaze does more damage to flak than unarmoured
any staff works, but they were asking about the best staff
and that staff is surge
why would soulblaze do more damage to flak, logically?
The metal is heated and burns?
is flak armor somehow more conductive?
its quicker to burn the rager a little bit
more like they copy and pasted the burn dot armor modifier table
depending on the physical properties of the armor and how similar soulblaze is meant to behave to normal fire, maybe retains/becomes damaged by heat?
thoughts and what perk do I roll
I got nothing
yeah it doesn't make lore-sense to me
flak being the highest and carapace being the lowest is an immersion headscratcher for sure
I can see that for burning
unless there's a really big in-universe difference between what those are made of that explains it
maybe crushers have a fan inside their armor
but honestly, I'd think warpfire would be something that'd effectively ignore armor
that's what I would think as well
crushers in environmentally sealed power armor confirmed
any gaps we see are just cleverly painted camouflage
crushers have armour plate on their soul
and in their arteries
thats why bleeding doesnt get them
surgeon installed it
crushers subjects of experiment X confirmed
what do you call an experiment X subject in power armor?
Master Chief
Halo Universe now WH40K canon
Carapace is made of Ceramite and Armaplas which have heat resistant properties.
That is what I had in my mind as an ideal staff so its good to know I was on the right track, is warp flurry still bugged on Purg?
yes
Flak is just crappy ceramite.
idk
it appears to charge faster
you know what would make soulblaze unique?
but idk if it's actually faster
bypass armor entirely, do % based damage by stack count, apply an increasing warp damage taken debuff to enemy
god I should just play damnation
malice teammates are literally beyond hope sometimes
idk how i ping double crusher
there are still some braindeads
and my teammates are just oblivious
damn one mission later with the laspistol and my finger is tired
my favorite is seeing a zealot or vet run ahead , get downed, die and then ragequit
within the first 5-10 mins
Damn man stop predicting the future like that
I just had another gun psyker in my squad who hogged all the ammo
autopistol one
go figure
all those wounds
Well did you pass the DPS check?
um
he killed the first guy who went down in liek 5 seconds
and then he downed the 2nd guy at which point i pressed F and unloaded

cant wait to be dissapointed
this is going to be epic
My feats dont change, my builds for head popping
I hope you meant "rolls", because if Sour Milk approaches me talking about "roles", we're gonna have a very unpleasant conversation
yeah oops
cause I'll grab a broom and Sour Milk can roleplay a broom closet, if you catch my drift
downbad
in a way, ogryn players are lucky about lack of weapon selection
it has the only t4 blessing i already have for voidstirke
they are way more likely to get good shit
Sour Milk hasn't offered me a staff with a t4 blessing in weeks
This left staff, from Melk, is pretty tempting, ngl. I can even swap Run 'n' Gun for Warp Nexus.
You're right, I should never have made such a stupid thought known to the public... now my tiny brain is seen by all! D:

Melk dragged in....
Big rip
that legit is my antax on my psyker
fucking trash blessings
I didn't think malice could be hard but I guess we learn something new everyday I guess
You can at least swap decapitator out for bromentum and your teammates can get some use out of thunderous
Decapitator for Brutal Momentum and it's usable
The block efficiency also helps with block peril, if you have that feat.
are you only swinging lights?
I definitely wouldn't bother with Shred
not with mk v
Mostly yes. Heavies reserved for Crushers only
Shred at least has uses, for monsters... which the antax lacks the amounts of other things like the purgatus or force sword...
Any time shred is useful, it's better to have used BB or staff.
sometimes
eh, combat axes also have insane damage against unyielding on their heavies
My surge staff does even worse monster damage... XD
different things work for different builds
they're the only melee that I know off the top of my head with >100% damage against a particular armour type
When your Psyker has the bestest axe of the toons you run lol
You mean the amount that it already states on the weapon, for heavy attack damage?
yeah
Melee crit damage isn't multiplicative btw.
I know that >.>
Yeah, my psyker get's the best guns too π¦
yep
my vet wishes he had the guns my psyker has
Well... except maybe on the force sword with it's up to like 2.3x critical and weakspot power and up to like 1.32x first target...
Still need a better force sword and prefer the one hit with the axe. Cleave is real
Pretty much all my high base Antax V are ruined by consecration. So i had to resort to that 345 specimen...
I mean it aint bad
just replace slaughterer with deflector
and you good
:(
lol
+25% maniac on that shit god damn
I'm genuinely pissed
378 axe
ruined by fucking shit perks and shittier blessings
where are all these people with +maniac with non-locked perks on their force swords coming from
your standards are way too high. that shit is more than good
no power blessing = meh
fucking stamina is meh, elites is meh
no power blessings
just waste of time
2 points from a max roll with decent stat distribution
ruined by crafting
Almost every Antax V with 370+ ended up almost like this - i just X-them out of spite
Stamina affects block peril, if you are using it... so it's really not that meh, for Psyker specifically.
While below 360 Antax 5 axes end up like this... and now i need to farm more plasteel π
When Psykers wanna be Shieldgryns
It helps with push attacking more from full stamina, sprinting longer, and picking allies up.
One downside of be able to revive in the middle of horde blocking dozens of hit per second - teammate usually goes back down immediately - since he can;t block that much hits unlike you π
You can always ult before starting
Exactly and also start pushing after revive π
Then again I usually have 26%-30% revive speed, so getting allies up isn't as issue as much as it is for my teammates. >.>
Is there a small i-frane after being picked up?
Quick question about Decimator Blessing - Bonus Power only works for axe or spaghetti code keeps that bonus for BB and Ranged weapon as well?
Oh wow how many secs do you need?
i don't think there are any revive i-frames like l4d2
It cuts off like 1/3rd of the time it takes to pick someone up with the full 30%
Meaning you are vulnerable for less time, and your teammates are up to be able to try to help you faster
The Show Blessings mod helped me identify what buffs are on/off, for how long, etc
cross-weapon interactions with blessings were patched out a while back, apparently except for the All or Nothing blessing
Since it provides just up to 4% on t3 and no one uses it because it's trash π
Well... i do π On my second V axe...
Example, the blessing that gives crit on peril worked weird, the mod shows that it gives two stacks of crit with any amount of peril and only max of 4 stacks at 100% peril
Only reason i kept that blessing - other one was even worse π
pick n mix it's still possible to do
I did mine randomly with team unable to do very ranged damage
yes; run Kinetic Barrage on a mission that spams elites at you like the midevent of Commsplex
That's why I like the reroll until rarity mod. I have it set on ~40 rerolls or until a t4 perk and it makes it way less tedious to get the t4 blessing you want.
i click refine and alt-tab until I hear it finish
In mine case that was regular encounter on stairs after shower room in Consignment Yard. Massive pack of ddreg shooters spawned few quite a few gunners far away, and i just started popping heads with BB barely seeing what i was targeting. After 6 or 7-th BB Penance (Pick'n'Mix) popped up
Probably it was 2 separate packs. Patrol + spawned in pack
And it provided enough elites for Penance. Also - yes i'm lazy and running Barrage in my regular build
KB helps a lot in case of wanker-Vet in team, who chokes one-eyed-snake instead of killing shooters. Even slowly BBing head - you kill faster than such vet π
KB makes stealing elite kills very easy
It's only hard to outscore proper GG ogryn in elite kills π
If he fine-tuned his GG for breakpoits just to 1 shot elites and specials π
not if I stand in front of the ogryn and jump
not if I stand in front of vets
actually it's a projectile
fuck
GG ignores friendly bodies π
purg staff in front of ogryn
So the wrack & ruin and warp unleashed feats being buffed were the... Only psyker buffs that were given?
Yeah wow they've really changed how psyker plays and really put it on equal footing with the veteran








