#psyker-class
1 messages · Page 401 of 1
the crit chance doesn't justify surge sadly yeah
its kinda similar to blazing spirit or wte
why do you believe it is not critting
rate of surge?
You have any peril?
Dunno then lmao
It is a small bonus so prob need to test a lot to see any diff
but it REALLY didnt feel like a 30% crit
As psyker getting really tired of getting gun rewards
Just play a gunker
it should be 5% staff 5% psyker 20% nexus 5% perk
That’s what the emp is telling you
Idk how the calculation is exactly tbh
maybe its crit based on armor type?
Could be some bs like 20% of psykers base 5% crit lmao
i crit trash more than carapace
Yuck
I found a bug with wrack and ruin I think
i think it might actually be that
Lol vets would mald
Who do I report it to?
mald?
every 10 seconds
Bug report on forums
Mad and bald 🤔 twitch terminology
When in doubt
Urban dictionary
10/10
Why is it a bad thing to ask the speaker for clarification?
It seems like wrack and ruin do not apply the right amount of stack of soul blaze to the enemy that is being targeted
Hm?
Oh?
Anyone else care to test
isn't 805 the max 
Yes
the max is REAL
That’s pretty pog
wrack and ruin applies 3 stacks same as my staff crits
ticks for 22 w/ flak bonus
Ok
what to pair with deflector on force
Slaughterer
Slaughterer is the most important perk on FS
warpfire does diff multipliers vs different armour types
^
so basically zero vs carapace
yo
just got t3 slaughterer
fucking finally
ive bot like 20 force swords and have been upgrading in bulk

do you atleast have bloodthirsty with blazing spirit lmao
im getting more and more on the dueling sword train
another bonus for it is the lack of blessings
have u been fighting a lot of duels
only 5

so less chance for getting trash
what even is the crit damage mode on dueling swords
what is this AB uncanny combo
the funny stat is one of the most important stats, next to aesthetic/drip

ok it works but it is not... stronk
it gives u ticks of 26 instead of 4

incredibile
would be slightly more if i had uncanny IV
Watch incredible op uncanny ab and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
all it is is just rending from ur weap applies to dots
if the dot has sub 1x multi to an armour type
wow this has huge carry potential the likes of which have never been seen

indeed indeed
ppl said i was mad
but i showed them i was wrong
wait no i mean

ok there we go
122
now we talkin real tickage

oh huh
force sword special does apply fuill uncanny stacks
if used on a weakspot
122 ticks
incredibile
Watch the ticklord and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
why not embed
there we go
this is a waste of time to use deliuberately but with slaught uncanny u could ab a horde and slap a crusher in the middle and get the slaught power bonus on top of the rending
it would be... bad
but u would feel powerful

HP gang rise up
i use toughness on all 4 classes

because toughness is blue
like these jorts
do u have any question
ok doing it based off of color is actually pretty based
i prefer to pick curios based entirely on how their icon looks
cool icon? cool ima equip
look at my force sword
u can trust me
only a trustworthy person
would possess such a Relic of the Omnissiah
deflector? seems kinda sus
detecting a lack of fire here
u need to get fire on ur sword
asap
i have the blessing
needs precog riposte
what are best perks for voidstrike
warp flurry transfer peril if ur a normie
warp nexus surge if ur a rich bitch and like blobs
surge blazing spirit if ur just a chad
warp flurry, transfer peril, unarmored (or infested) + flak damage
o yea perks not blessings 
flak / unarmoured is optimal if u have a perfect roll and gets u the one shot on dreg gunners from the unarmoured
unless u just want infested to booly poxies
Greatness was so close... missed by one Sour Milk Token
which dueling sword is considered the best
What does burn do? Is it damage or tick rate?
cloud radius is high which is nice
you probably want quell speed as the dump stat
Ahh, gotcha, thanks!
though if you got that dawg in you you can go for warp res
I'd like to do lightning anyways, so this is a holder then. On a lightning staff it's gonna be what, crit and charge rate?
Quell speed better than warp res since the change to passive quell. But yeah those 2 still weakest for pretty much every staff xD
Yeah I kinda like quell more now for surge.
also asking this again
if there is any major difference between em
the emprah trying to tempt me
ive been force sword gaming for almost ever but i just got a really good mk 2 and mk 5
i like the mk4
mk5 has best single target dmg
mk4 is best for horde clear afaik
mk2 is the meh middle ground
👍 thanks
np
Mk4 is also the drippiest
Important hidden stat
You may already know this but the special stab has high stagger
I use it to knock hounds off of players
And I charge close range specials with it, to stagger them
think this is good enough to stop chasing Voidstrike staffs? or should I keep rolling em?
Can someone help me understand axes on psyker better?
I'm coming in from this using the knife, where you can spam block attack and melt everything
I was using an Antax Mk5 with Brutal Momentum, and was expecting it to just melt stuff. But it seems like even head-shots don't kill things instantly, meaning Brutal Momentum doesn't trigger? At least not the push attack
And, also, while the knife's push attack deals heavy-attack damage, the axe's push attack appears to do less even than its light attack?
What am I missing?
Charge rate could be a little better but that's p damn good
You're good
Perks are not helpful, but if you want to stop spending this will go.
Oh you already got the blessings on it nvm
I thought these were the best for voidstrike? what should I switch out in terms of perks?
Yeah those perks are meh. Warp flurry iv takes priority over transfer peril iv
Perks not blessings. Your blessings are A+, perks just not doing anything for you.
interesting -- which perks should I go for?
my 80 dmg mk5, L1 weakspot is 271 - not enough to one shot a proper mob, but your second swing will get Bromomentum going
For Surge psyker I use Thrust, so I can deal some proper damage to the ocassional big single target.
Thrust? The special attack?
blessing
Just means your heavies really count for a lot.
Ok, so that gives you ability to lay some serious smackdown
And still get decent horde clear
And then bromentum is like, the first one doesn't kill, but after that you're hitting weakened targets?
I use Kinetic Deflector for clutch push block.
Is the cleave important here?
Oh, and if you ignore hit mass for 3.5s, that will just get going and you can keep on churning?
You can lean into horde clear, or single target - it's not a huge swing on the stats (blessing affects it more)
Gotcha
It's more about not getting randomly stopped on armor that happens to be in your way, and keep it going
What do you mean by stopped by armor?
Combat Axes - Compared to lights, push-attacks deal less dmg to the first target, more damage to the 2nd/3rd targets. However, push-attacks can only deal damage to 3 targets at max. It will still "hit" more than 3 enemies, but it only deal stagger to them and no damage.
There's a limit to how much you can cleave, and when you run out of cleave, your attack just dead stops. Momentum keeps you going and helps you keep proccing momentum
Honestly I'm not even sure how much I use it, on psyker.
Won't bromentum keep you going?
Lights deal more damage to the first target and deal about 30-ish minimum cleave damage to all targets beyond the 3rd
How do I real this
ah, rows is the damage dealt to the 1st target, 2nd target, etc. from top to bottom
Yeah - I think we're saying the same thing. I just mean that bromomentum helps your cleave to keep going. Without it, your swing may get interrupted when you're not expecting it.
I see, ok, yeah
1st column is bodyshot, 2nd column is weakspot, 3rd column is crit, and 4th column is crit + weakspot
you're a creakspot
Your other strong options are Headtaker, Decimator for just more damage (assuming you consider Bromomentum a requirement)
Heya folks, does anyone know if this blessing stacks? Or is it just a one off 5% Power? and if so, how long does it last?
it does stack
thats up to 20% at 97
I had heard it was - but maybe I shouldn't?
5% power at 30% peril, 10% at 50%, and 20% at 97%
Like, as I'm now understanding it, if I'm mostly push-attacking (and maybe I shouldn't be), I'll just be hitting 3 things anyway
I've had it from day 1 with psyker, I decided to try some runs without it, and I didn't really notice the difference hugely. I'm also not cleaving into hordes with armored elites.
Unstable Power and Warp Nexus currently stack in a wonky way because you gain the last two stacks at 97% peril
Push attack is really just for clutch/getting out of there. It's very good, very safe, but you don't need to use it.
When shit hits the fan, though, you go hyper-push and just yolosolo the whole level.
Right, I came into this from using a push-attack knife spam situation
yeah, push-attacks on combat axes are just something you might as well throw out if you're pushing
OK thanks! I really wish they made these blessings more informative! strange blessing that one, not sure if its worth it, trying to find something to pair with deflector on my force sword and i just got that blessing on one i was upgrading
of course, this is all assuming that you're running brutal momentum
if you are using force sword just for quickswap specials its nice
definitely a nicer blessing than it looks
How armored do you have to be worried about? Like, will hordes with some guardsmen in there stop you? Or it elites?
No? I don't even remember now. I ran without it and didn't notice the difference, but that memory is fuzzy an aneddotal, and it was maybe only lo5.
OK, so but what I think you're saying is that I shouldn't just be pushing for the heck of it - if I'm pushing, I should push attack, but I should consider using other attacks?
yeah fair point, when im maxed out peril on my staff, id often quick swap to melee to finish stuff off close range, so that blessing would proc all maxed out presumably
for hordeclearing, yeah; lights are much better than push-attacks
yeah
and because fs special gets u safely to 100 peril
without proccing headsplode
we also found out if you hit multple targets with a decimator axe
Yeah push attack is very defensive. I never use it for clearing.
u can actually get consistent value
you get mutliple stacks
But you take ONE HIT and NOPE push attack get outta my face.
oh i wasn't aware of that, sometimes it feels really random when that head explode triggers, i find myself at 100% quite often safely, never truly knowing why.
OK, nifty - that was a big misunderstanding on my end, I think
it was spread around alot
all warp powers are safe to finish the cast at 99%. Only Brain Burst is the exception to this
If you run KD, then push-attack is your clutch team save option.
What does Decimator do? I mean I can see the text, I just don't know what chaining is
hitting targets
Right, yeah
with out pushing or missing
Consecutive hits, I don't beleive there's a timer on them. Jus tdon't miss.
Oh, so that's a case where you shouldn't do push block
If you press V on a weapon for more info, on the right you'll see the heavy and light "chains", so its that number of consecutive hits basically
if you have bm and hit 5 enemies with 1 attack
you get full decimator stacks
instantly
shred works the same way
I don't believe headtaker does tho
Right, ok, so it's basically unrelated to the chains it's just consecutive hits within the same type of attack?
now, decimator won't apply to the push attack ever is the downside
you can chain lights into heavies and vice versa
^
you drop a chain whenever you block or wait too long such that your weapon goes back into its resting position
or you miss an attack
that interaction with light/heavies and push-attacks is wonky
lemee check I got the mod that shows when blessigns are active
wait so does that mean stamina stack too
One message removed from a suspended account.
you can't light/heavy -> block -> light/heavy, but you can light/heavy -> push-attack -> push-attack
at least on the Force Sword
that sounds about right
Still not totally sure how to gauge staffs -- can I get much better when it comes to Purgatus?
does that 64 damage make a big difference?
press V
carapace
If I lose bromentum, what else would you toss on there?
And are headtaker and decimator both fairly obvious (aka just damage addition)?
This is what I ended up with
better shot
u can hover over the damage to see the diff but like i say damage kinda don't matter vs burn stats for purg
ohh cool didn't realize that
Is the block attack in the inspect tab somewhere?
nope
Thrust = big heavies
Decimator = damage boost if you chain attacks and don't miss
Head Taker = Guaranteed to apply by just swinging, but you won't get max value because it is time dependent.
Writing this out actually makes Headtaker look pretty bad to me now
though sometimes the push-attack has the same properties as lights/heavies
i'm pretty sure the knife's push-attack has the same stats as its heavies
Number also seems small. Like, decimator seems to eclipse headtaker as long as you even just get two hits in a row
Headtaker builds faster than decimator, it just has more forgivable dropoff
Cuz it just goes away over time?
does it? since decimator can build multiple stacks in 1 swing
As does headtaker.
Is that for sure?
very
Ok, I was never sure. I think I too often break the chain
ah so headatker works the same way
and lose Deci buff
With deci you have to commit to the chain. If you're doing that already, it may work for you.
I don't use it because I break the chain too often, so HT was more useful. But ultimately settled on Thrust bc raw MK5 damage is quite high already.
Makes sense
Alright, let's take this advice out of the meat grinder and see how it goes
Yeah I forget how small MK5 cleave actually is
71% = 1.21 cleave, not even enough to get past 1 dreg mob.
I definitely take bromomentum for granted.
i heard 1.25 and over is the sweet spot for it
dunno how true that is, just one thing i remember, probably from a youtube video
Purge staff does virtually zero carapace damage. 0 x 1.20 ain't gonna do much.
Getting back into psyker after getting all the other classes to 30; are there any standout perk changes from the nerfs/buffs?
BTW in practice, remember that MK5 heavies are only really effective vs carapace and unyielding, and significantly worse than a light vs maniacs.
So thrust is for dumping damage onto heavy targets, only, really.
Kb wrack go brrrrrrrrr
I hate rng
- Warp Unleashed (new name of the lvl10 top feat) now scales from between 10% to 25%.
- Wrack & Ruin was buffed to be triggered on hit of elites/specials, has a greater range of spread, and applies more soulblaze stacks.
- Cerebral Lacerations was buffed from +15% to +25%.
- Kinetic Deflection now stops your passive peril regen when blocking an attack, but you are now protected against guardbreaks at 0 stamina as long as you have the peril to block the attack.
I can't bring myself to play less than the hardest missions so grinding materials just doesn't happen so I haven't yet been able to craft any god rolls yet
you get the most materials on the hardest missions?
Maybe I just need to spend a week grinding out heresy or low damnation for mats
if i need plasteel really bad i just run low int damnations
But they are sooooooooo boring
entertainment issue
alas stamina doesnt stack
but it does aply to ur ranged weapon
I wanna be grinding my balls off with sand paper not taking a nap
Entire reason I went all in on laspistol psyker, regular psyker wasn't hard enough
sooo after some more testing with both staffs. If you get the animation cancel rolling surge / nexus seems to outclass flurry / transfer by quite a lot.
that may b true but there is a better reason
its very simple
surge shoot many bleb
this is good and funny

therefore surg best

but thank for scient
incredibly satisfying when you oneshot crit all the gunners / shotgunners etc
also left click surge procs
are inherently funny
tho u should be one shotting shotgunners normally das a very important spagooter
but without animation cancel, flurry wins the race
Anyone know why I might have a red exclamation point on my loadout?
You changed/sold/dismantled a piece of equipment from it
a weapon saved that you sold
ah
Purg enjoyers, what perks do you like?
Unarmoured/infested+flak
Is it just me or is the hunting grounds modifier low intensity
Also if you're wondering how Gov got so many crits and headshots but still bottom scored hard on damage. Recon Lasgun.
hunting grounds is intense for me atm
weve had 3 bosses back to back
nurgle beast
Weird
Must be completely randomized, or else layered over a base modifier
I had 3 bosses spawn on a LOW intensity mission though so maybe the servers just got borked by the hotfix
Yeah, I'm at threat 5
and there's been like packs of 16 dogs
more like 8
but
its intense
Purgatus staff noises
What's the dumpstat on a wave clearing Mk IV Duelling sword?
(the one with cleave)
My guess is mobility
Cuz I found this: Gonna see where consecrationg ets me with it
I've used worse ones than that before
For cleaving hordes, I'm liking what Im seeing so far:
I mean yeah, tier two bless, but the diff isn't too much I think
afaik rampage only triggers on push attack unfortunately
That's how I do my attacks
PUsh, slash, push, slash.
So for horde, that's great.
tier 3 rampage does 30% damage
the great thing about dueling sword is that there are only 5p erks for it
so there are less trash perks for it
so it's not as bad to reroll for it, if oyu choose to
I know this is really marginal but I gotta keep 8 elite or 3 crit
i'd keep elite damage and go for 5 crit
i went all in for crit on mine
i dont remember what perk i replaced on it
...wut?
yeah its borked
does not work on purg
i heard that when it's put with warp nexus, it makes it worse or something
nah
i have t4 warp flurry ready and waiting
for when they fix it
who's jealous now
i've never built a surge staff cuz i dont use surge
cuz i like killing
and surge doesnt kill
trauma and voidstrike
main staffs
my beefy crit boi
hmm... nice... for a surge...
I have since swapped for more quell and +maniacs
My trauma going for critblaze
Havent gotten the roll yet
But Im workin on it
I can manage without
allowing more spamming and DPS
It's really all I run. Dabble in Purg now and the but I find Surge the most fun. CC for days.
I like the idea of crit with that Nuke of a circle then burning anything left alive in it
The score is meaningless
You can look at SOME of the raw stats but the computed score means nothing.
But I want mah big numbers
Teamwork score is heavily influenced by ammo, yes
We also found that scoreboards did not have parity across different players
So hard to say what numbers can even be trusted.
Can the trauma staff get the tier for crit chance perk?
All weapons can get crit chance perks.
\tier four*
yes
Gotta install that mod.
She's still saying "The work is complete, and what do we have here?"
I'll get around to the mod
But its a headache I dont wanna deal with rn
It's already saved me over 20000 clicks.
Hadron haunts my dreams
best aoe melee weapon?
Mk5 Combat Axe my preferred
With the blessing "Surge" does that count for secondary fire?
Wowee, those are some nice staves
Looks pretty similar to mine probably, i'll tell you if i decide to actually play today
what a surprise melk brought no staves again!
some of them shoot bullets which is very impressive for a stick
Nearly flawless
Different types of staffs don't share blessings right. Also, is surge worth it on a trauma staff?
Lol no
Thought so
But if suge was shared in trauma and void I would grab the blessing from Melk
It’s meh on voidstrike anyways
How does surge work?
look at the damage tables
you wanna use it on flak stuff
or if CC will make a nasty fight safer sometimes thats good
deny disablers, bursters and muties
idk how some people have no concept of sticking togther during ohund waves
When you crit you fire extra projectiles
Only problem is that it only works on lmb for trauma and for voidstrike their base crit is 5%
Purgatus and Surge are the easiest (flamethrower and lightning) one is close range horde clear the other is no damage all CC against specials and stuff
Voidstrike if you like playing bowling ball
Trauma if you like explosions
fire = good vs hordes, but ragers can get to you, need to move backwards vs em
lightning = cc for days, but only does dmg to carapace or flak armored enemies (decent one too) , other enemy just cc, still amazing, can stun mutant mid charge, or make burster fall without exploding
void = like fire staff, but ranged, aim a bit above heads to count as headshoots, and it will cleave through the whole horde, you need the "quell on weakspot" to make it shien
trauma = xD
i don't recommend using trauma at lower levels because of the huge ass stat scaling it has
did they fix trauma 8rending?
trauma is really good tho once at higher levels
they updated the description to be correct
wasn't it bugged somehow don't remember how exactly
the only bug was that the description said rending instead of brittleness
there was also another general bug with rending/brittleness lowering your damage if your weapon dealt >100% damage against a particular armour type that was fixed
isn't both +rending and brittleness teamwide ? and just % rending for yourself
Every staff is good at higher levels kek
also, melk is craked after the rework (or i'm lucky) so many 360-375 items
All of them guns none of em staffs
didnt say the others were bad or not good
i mentioned trauma staff was good because oberon said it was 'xD' implying it was a meme staff
which is not true anymore
and arcotash didnt reccomend using it at low levels
what about secondary
didnt want to give the noobie the impression that it's a bad staff
surge shoots out a second projectile for voidstrike but does nothing for trauma's secondary
and i believe it shoots out an uncharged projectile for voidstrike
t4 precog worth spending melk bux on for duelling sword?
No, precog is terrible
i will eat your children if you buy it
Looks like they finally fixed warp flurry this update, didn't even mention it.
oh?
now if they could fix/change warp nexus to not give the last 10% when above 97 peril
warp flurry on purga and surge?
its c alled stonk
@marble yarrow
Did they?
it's worked since update
on what
i've used it on surge, purg and void today
on void and trauma it's been working
Which update are you talking about
no, it wasnt on void
yeah it was working on void
they've said that it's been fixed in 2 separate patches, it wasn't until today
it's 1000% been working on void and trauma
i've been using nothing but void since i got back into the game mid february
only now i've been fucking around with trauma
before, the bar would move faster on void/surge but your cast time wasnt actually faster
Post from 2 days ago
now its actually casting at 1 second and not 2 on void
If it wasn’t fixed with the mini patch today then it wasn’t fixed
And voidstrike and trauma to my knowledge have always worked
void did not, the charge bar moved faster but there was a delay on casts so you still casted at 2 seconds
now the bar moves faster and you cast at 1 second
¯_(ツ)_/¯
The people who use voidstrike daily said it always worked
Either way it works now so yay for that
anyways, they work now.. havent tried out trauma and won't.. because trauma is garbage
Trauma is good now
trauma fucks
i have a 378 trauma with 5% crit/25 flak and 8 brittleness, i refuse to use it
That's fine you don't have to like or use it but it's good
id rather use surge
especially now that warp flurry works on it
surge is best at keeping the enemy alive
other staffs? they CC AND kill
just not good vs unarmored, which is why someone on your team does that
if you look at scoreboards.. purg and void do the same damage as surge
but without the lockdown cc
i thought surge was garbage until i started using scoreboard mods and the damage was comparable
when i checked scoreboards with surge players, i noticed they floated around 100k damage
and void was 200~
did you test
There’s proof from 5 days ago I legit linked it
I’ll run it when I get home ig
warp flurry works
Wowee, thank goodness the scoreboard damage gives you the exact split of what damage you dealt between staves, BB and melee!
The scoreboard damage is the least reliable of the stats
true
so lightning staff is the best?
it's up to your personal choice
if your team has wave clear then yes
Literally every staff is good
well when you only play with the same 5-8 people and only run damnation
So yeah choose which one you like the most
it's easy to coordinate
how do u guys get burst 5 specials in 12 seconds?
you need kinetic barrage
Technically you don’t it’s just super tight
i learned that purg damage often gets cannibalized by flamer damage
flamer is better yup
like you don't need flamer and purg... if you have a flamer in group.. purg doesnt do much
Take kinetic barrage, BB first target normally, the moment it dies use ability and activate KB and kill 4 more. It takes like 8 seconds to kill 5 elites so you have 4 seconds of leeway
Flamers getting nerfed so start trying out purge 
purg is the "we have flamer at home"
they are not nerfing flamers... if they would... then they wouldnt have buffed quickflame, blaze away, and overpressure
i'ma put this bad boy on. let's see
they said in the same post they are looking at flamers being too strong
They legit went “we think flamers are overtuned, we are going to rework it”
focused channeling not needed, warp flurry /warp nexus is the combo you want

do you read
Ima test if flurry works with nexus now and yeah If it works I got what I’m swapping out
Man, did you do a test or do i need to do one again? AFAIK, flurry works with purg if you do 3 insta RMBs, giving you zero benefits
just sucks that warp nexus, the last 2 5% breakpoints are at 97%, so you will only be getting the first 10% at 30/50 peril
they need to change it to 30/50/70/90
how is it now?
30/50/97/97
warp flurry on purga appears to be working
Ez
the bar seems to be filling faster
i put warp flurry iv on mine
been waiting for the fix to come
No delay or any BS?
seemingly no
Kk
but im not using a timer or anything
you dont need the timer for purg
only with surge/void
you get the full bar and the long channel attack
you can also count the peril% consumed during charge
with purg
since warp flurry doesn't modify the peril% generation per second while charging
yah it costs less peril now to charge and use purg
because warp flurry actually works
to stack flurry, do you need full charges?
nope
or just spam right click 5 times = 50%
you can't quell to stack charges
rip. precognition is bad
do i also need to hold right click all the time?
it has to be consecutive charged attacks, but you can use combat ability without reseting warp flurry
Idk why you guys have issues with purge charge time. If you hold rmb the charge starts before the end animation is finished, so by the time you can start casting again, you already have 20ish charge up
RMB must be held down at all times for flurry to be maintained
oof, the one that I replaced wasn't better either.
i'm curious as to what you replaced
you want bloodthirsty, slaughterer, or deflector
at least is a 10% crit, better than nothing i guess
or 20% and then you explode or ult
Uncanny Strike is nice too
I don't remember. By the way, I'm still learning how to be a good Psyker, I'm more a Veteran guy.
or shred/executor
a special headshot fully stacks uncanny too
Not as many ticks as chainsword tho
high techmology
Purg flurry is still fucked. You get to cast one full charge with flurry, then it goes back to 0 stacks even if you hold RMB and dont quell in between. You need to do very quick puffs to even get to max flurry, and in that time, would be already preparing your second full charge
u only need 3 ticks to full stack blazing spirit
It's only two ticks before the big damage for fs
yea they havent fixed the delay
do you not run inner tanquility, it should be rather easy to do full charge & spam to get 5 stacks without the need to quell. Also, you can use your combat ability without it breaking charges
pretty obvious when you use a grey purg
??? It doesnt increase your cast speed. Thats completely irrelevant
your min charges with non flurry lasts way longer and u can see the bar filling up more before you fire
Every patch is the “does warp flurry work now” song and dance
wow i feel like i have 1-2 seconds of leeway
I keep getting baited with these hot takes
i mean i wouldnt assume its fixed unless they said so
Are you using the ability before you get your first kill?
Yeah I make sure to be under 10% peril first, then i BURST 1 + use special ability then try to burst more
you cant use uncharged puffs, it has to be consecutive charged attacks
LMBs proc warp flurry
The staff special procs warp flurry
Problem is, people kill my targets or I run out of specials to burst, or accidentally lockon to a small zombie
Yeah easiest way tbh is to get a premade
So they won’t kill specials/elites
comms plex, after that mini event, after the elevators called there's always a 5 elite shotgun or gunner spawn in the previous room
that's the easiest place to get it
and a premade helps
U guys all finished urs?
i'm waiting for solo privates to finish mines (if it ever gets implemented)
Basically ran into a group of shotgunners and yeah they stood around while I BB em
i have all mine done
Can’t be assed to do my alt penances tho
btw for those wondering what the correct warp peril thresholds should be
it should be 0.3/0.5/0.8/0.97
and i t is... in the default profile
but psyker overrides it and has the following

extreme and critical threshold are the same
i'm guessing there's overlap in the way coding was done for the plasma gun
or something
and they just forgot to change the extreme threshold for psykers
not with force sword
eg
which is why unstable power good on force sword because u can press weapon special at whatever, hit 100 peril and not die while slapping somebody with full power bonus
BB is really the only ability that kills you at 97% and above
you can finish the cast on staffs at 99%
https://forums.fatsharkgames.com/t/warp-nexus-blessing-scales-incorrectly-with-peril/76292 it's been posted on, and acknowledged... just not sure when it's going to be changed
Issue Description: Warp Nexus blessing does not correctly scale to peril. It grants: 1 stack at 30% 2 stacks at 50% 4 stacks at 97% Psyker’s ‘critical_threshold’ and ‘extreme_threshold’ are both set to ‘.97’, causing both of the final stacks to trigger at the same peril. Steps to Reproduce: This bug is difficult to observe in game, but can...
i reported it a couple weeks ago
but idk when it was passed on
i love that u can fs special at 99% tho

he'll yea
Our best bet is to wait for the major update LateMarchTM
0% warp resistance force sword hell yeah
the warp resis on the force sword only determines how much the special costs
ye warp res extremely pointless on fs
ye
i just meant that casting at 99% renders warp resistance basically useless
oh yeah but also the default regen tick
comes just as u get out of the last one lol
of course, i'd still want 51% warp res (24.60%) so that I can cast three times from 50%
being able to snipe 3 melee elites in a row after ulting at 100% sounds pretty good to me
yea but ur not always just heavy specialing
sometimes u just wanna kill one dude and continue using your staff
i mean
but then if urs is too high suddenly you have a bunch of peril
maybe u only want to kill one dude
but i set my sights higher
im killing 2.. maybe 3 dudes
only time i use force sword is for ragers/mutants
A SECOND
It’s decent against maulers and crushers
yeah they added that lil knockback early on
because ppl were like pls my force sword specials gettin annoyed by poxies
generally maulers and crushers dont run towards me
U stick it in them like that nope button
i run towards maulers and crushers
look im not trying to be rude
but have u considered that ur giving off unapproachable vibes
can't beat them up without approaching them
Bullshit
if you dodge-slide backwards while heavy-special-ing a poxburster, you are far enough away to not get hit by the explosion radius
yeah but thats really hard to do and pushing em is easier
why can't they stay the fuck away from me
what if i'm at 0% stamina
pew pew

what if my style points for the mission are very low
PEW
what if i really want to proc bloodthirsty
Mutants love to grab me
Even if it involves ignoring 3 other team mates in front of me
And just phasing through them like they don’t exist

i'm trying to figure out what's happening there
i dont even bother interacting with poxbursters
if they wanna burst on me they can
its like he continues his jump even with the force sword special is in him
im just done giving them attention
sry poxbursters but ur act is stale
get outta here
yeah the stagger takes a bit before it gets applied to the poxburster
i remember when you could always combat ability to push them mid jump, not sure why they changed that last major update
u can
i haven't gotten it to work since that last update, i've stopped trying
it doesnt even stagger them for me when they are running
and i meant combat ability, n ot force push
works best when theyre jumping mid air imo
though if they got that stagger immunity garbage then yea ur fucked
i only save ult for last resort
most reliable way to deal with them now it just to push them back before jump and kill them
when they're running, you need warp charges to stagger them with your ult
without warp charges, your ult only staggers them mid-jump
u know what never fails
magic stik
you're right; i can always special them with my force sword
i do want to try that force special on them now
You don't need to charge force sword to do that
over 50% charge on voidstrike hard ccs them btw
literally 100%
no matter what theyre doing
hell you don't even need to heavy attack
2nd light and 3rd light stagger the poxburster midjump, but not the 1st light; interesting
oh nvm the 1st light works
and when i say u can do it late
i mean u can be outrageously late
i mean charging when they begin jumping late
the outer radius of the trauma staff also knocks them back midjump
Whoops I got exploded out of the psykanium arena
Watch im just fish and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
also
u dont even need to move after knocking them down
Watch voidstork and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.

because u can just restagger them
another thing for you to do when you're the last man standing and your teammates are spectating i suppose
i mean its legit useful when u got no space behind u
because u can choose where it goes off
and u can knock it away from ur teammates
im on my vet right now watching psyker chat talk about how to cc poxbursters, meanwhile i just delete with gun

alas delete with gun next to teammate
perhaps not most appreciated move
tho ill do it
smh not knocking bursters back
unless they're at the door

imagine not being cool
imagine being a vet and not needing to melee anything ever :p
light 1 doesnt work if u headshot them lmao but bodyshot works
ahhh
Also doesnt trauma just do the same
tf does it do less stagger on weakspots or some shit
delete poxburster
yeah but that's boring
ohhhkaaay
you can also use the outer radius to knock poxbursters back
voidstrike hitbox is so big
if u release it on hearing pounce
it will protect u from dogs
behind u
Watch simply think anti-bog thonks and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
seems to be only a l1 problem
gamebreaking
You don't have uncanny strike do you?
i also sometimes just instantly explode the burster on hitting it
nay
this is with my bloodthirsty + slaughterer fs
what have you got
one sec
herpes
waiting for this slow ass upload


i live in centre of london and this street cant get faster than 45 down 7 up

ok here ug o
Should I have changed the unyielding trait instead?
fyi weakspot dmg is actually not that good https://forums.fatsharkgames.com/t/counterfire-is-still-not-applying-the-correct-amount-of-weakspot-damage/75377/4
Watch these dogs volunteered for the psykic laika programme and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
What would you suggest?
ok there we go with embed
my personal preference is +maniac for mutants and dreg ragers
flak is usually the go to on most weapons
maniac is useful
holy shit
voidstrike op
it is hilarious that the healthbars apparently do not catch up to the hounds
see ppl kept saying
"no its just a bug ur not making it happen"
but i did it like 20x in last 2 days

it was mind bullets all along
i KNEW it
you never know
no its just a bug ur not making it happen
me

the naysayers have found me here
are you even real?
but i will not let them win... i will show them all.... im the dog launcher....
i wonder why they die though
too high
usually when they skyrocket they just land after awhile with full hp
above navmesh
and they get culled
i think they probs tightened the culling to stop them going into orbit previously
according to a fatshark dev, "rocket dogs aren't necessarily because of faulty physics collision but some case of them being killed mid pounce while pouncing in unfavourable positions or when we link the dog to the player at which point velocities can be very high..."
whatever that means






