#psyker-class
1 messages · Page 397 of 1
probably fine with it for the time being, I don't have a purg
Show me your flamer Van
using void
Ok thanks I'm really hoping it's like the wrong % or something because in game I do not feel I'm getting any value at all out of the perk.
there could also be a discrepancy between the Meat Grinder and multiplayer missions
I dont tend to have to quell much with purg, I find that you hit so many shit the 10% chance to quell passive triggers a lot
although as far as I remember, most of those discrepancies were related to blessings
but I'm also pretty yolo high peril at all times for warp nexus kinda player so
For communion to work you need to be in coherency, ive just read. So meat grinder ...
I've been running FS + voidstrike with warp unleashed and 6 warp charges
feels awesome
communion still works if you yourself kills enemies
and you're always in coherency with yourself
^
You're always in coherency with yourself lol understood.
not exactly the most explained thing
In coherency, or incoherency? Just Psyker things.
If AB was actually 10% chance then I think overload + wrack and ruin + blazing spirit weapons would be really fun but atm I feel jipped for warp charges
aw yeah that would be really fun
Which one
your favorite child
I've been getting used to AB a bunch lately and the warp charge jipping feels shitty
wish they'd tweak that
I strongly dislike the probabilistic nature of communion and AB
yea
Same for Blazing spirit on staves
and their expected values are pretty meh anyways
I wish blazing spirit isnt based on crit yeah
make it just some flat % chance or something
communion expects 1 warp charge per 25 enemies killed, AB expects 1 warp charge per 10 crispy enemies killed
the charges from AB are just a bonus though
If it were like kinetic flayer it would feel better because kinetic flayer lowkey feels reliable
I'll show you mine if you show me yours. I can't show mine atm though
It's the whole point of the perk. On damnation 4 stacks of SB barely kills hoard trash
I don't rly use mine so i was asking this morning if damage is actually the dump stat. @still hearth
I've been weaning myself off purg staff and running blazing spirit VS build with warp battery + AB, and it just feels crappy w/r/t maintaining warp charges
kinetic Flayer at least triggers on hits
always feels like I need to BB constantly to profitably use AB
and that just feels bad
Yes, no point running AB without WB. The main benefit of AB is certainly not the warp charges
well yea
But its clearly designed for the synergy with the other soublaze feats + blessings
but its like, I wasnt getting 6 warp charges to profitably press F and clear things
in a consistent manner
unless I'd spend a bunch of time BBing trash
fuck that poxwalker
get used to BBing random stragglers while forward sliding for speed
worth?
If the 10% on AB worked or was higher, then you wouldn't have to be pigeon-holed into also running warp battery, you could have build diversity
perks for purgatus?
Cuz I know its trash atm but overload is so fun in theory, and the way it could chain with ascendant blaze
they're probably afraid of making essence harvest too good or something I suppose
it's very close to being too good
Crit and flak/unyielding/maniac
due to the ult AoE
Is that the toughness on warp charge?
yea soulblaze feats are so damn close to being great
ah right and the general effect of AB besides the warp charge gain
yeah that one, the top lvl5 feat
Question, just started learning how to use the trauma staff what stats should i be looking for/Blessings ?, this is what i'm running right now
warp flurry and rending shockwave
I was gonna say... I use the quelling toughness perk because AB isnt reliably giving charges and Psyker is the only character I struggle majorly with for toughness
wasn't flurry bugged right now ?
God that's exactly what I want for my soulblaxe build.
funny enough i'm not running soulblaze feat*
If you locked the Blazing spirit then I'd keep it how it is and save it for a soublaze build lol
yeah the damage from soulblaze isnt that great but it looks cool lol
Oh frosty you can answer this question for me - you know how trauma staff has a huge aoe radius of stagger and like 1 damage (that's not shown with the circle) - does soublaze get applied to all those guys or just those in the blue targeting circle?
lemme check for you!
It's not good
I have Blazing spirit on voidstrike
Yeah nothing died whats the big deal lol
yeah but they got a blaze stack
meaning when they die, you have that 10% change to gain a stack
or any other psyker will have that if they run the same feat
With ascendant blaze you swim in stack anyway.
after some testjng, stuff dying with stacks doesnt seem to always trigger
Appears to be a bug that sometimes attributes
Yeah with AB, if you run in there and start killing them while they burn, you should be getting warp charges like crazy. Then if you have overload, guys should be getting 4 more stacks of fire, at which point they would burn to death easily, potentially causing another warp charge - so the theory goes
"feature"
Is blazing available on surge staff?
that could actually be good since it crits a lot
nomegalul
A crit based blessing on a high crit staff? Preposterous!
ikr
https://darktide.gameslantern.com/weapons/force-staff-surge/nomanus-mk-vi-surge-force-staff doesnt seem like it
disappointing
Iirc surge has the same blessing pool as purg
ok so i'm testing right now if you can still gain stacks from a enemy that was on fire and see if you can gain stacks with ascendant blaze seems they fixed it. it would seem you can't gain stacks anymore from it
sigh here we go again
how so?
nah just that i swear every patch someone goes "oh no its fixed"
and then after 3 hours of testing its like "oh no its not fixed, its just jank as fuck"
oh haha yeah
I feel called out
worked for me when I set poxbursters on fire and blasted them with the trauma staff in the Meat grinder
Still getting stacks
my testing isnt perfect correct me if someone finds the truth
works fine in the grinder
Its a different story if it works in game though,so
doesn't exactly feel like 10% though
I'll take a look at it later today when im playing again
yeah feel free to @me if you find something out, i never run ascendant blaze
trauma with flurry and blazing isnt that bad, its not flurry and rending but its ok
no no, it's bad
blazing spirit is bad because it's on-crit, and only available on staves that don't have increased crit
and not even available on the staff that makes the most sense to have it (purge)
So with the "updates" what are the preferred feats for surge staff?
Blazing Spirit definitely needs to be on-hit, double stack on crit
for surge staff you want crit, past that it's by preference
once FartShart fixes Warp Flurry, that'll be a good option
Still running surge in Damnation, it seems to be the best cc
If I'm "killing" my team isn't doing there thing
I prefer surge staff, myself
but the surge staff needs some love
took over 25 tries but i did get Going out with a Bang solo 
such as doing full damage to all hit targets, not just 2
charging up affecting how many enemies you hit, as well as damage done
3 fucking vets in a maliec game
and they are too busy auto gunning the horde I'm purging
to take care of the shooter squads
Then take cover. ^_^
There is cover in the game for a reason. So you have a nice vantage point to watch poster boys die
Cover is there to block your line of sight so you don't see the enemy shooters flank you and shoot you from every angle.
Well blessings are staff dependant, make it so surge staff can only get tier II blazing spirit so it's not as powerful? It would be so satisfying to have the lightning burn the enemies too
sustained fire any good on void?
I wouldn't use it, much better options
That my dear friend, is a VET issue
kinda hard to take cover when im dealing with a horde and a poxhound and 2 trappers and a mutant
all at the same time
Pretty sure Salvo blessings in general are just ... really bad.
meanwhile the vets are afk m1'ing the horde
imagine having options on your staff
couldn't be me
I don't know options on my staff. I have staves for options.
idk seems nice
thats a voidstrike nvrm
stops a whole horde in there tracks
yeah replace terrifying to transfer peril and you good
Transfer Peril is a must-have for the Voidstrike spam battlemage gameplay.
Doesn't anyone else feel like the peril cost nerf to voidstrike was unwarranted? Mine has transfer peril but still feels like crap to use because of how much it generat3s
idk I never have problems
What tier transfer peril you have?
At the time voidstrike was firmly in 3rd place among the staves
3
That's why
I don't think nerfing a staff from having 0 peril cost to having like ... 6 was unwarranted, no.
Brother 1% difference on that isn't gonna make a world of difference
Void peril is fine, you just gotta charge to kill
And that doesn't speak to the general state of the staff either
If you spam a bunch of low charge balls you are not killing stuff to trigger Battle Meditation
Void is fine
Hmm perhaps I'm using it inefficiently
The explosion radius could be a bit larger but otherwise it's fine
Screenshot your void?
tell 'im you want your money back
the perks are trash
Is it one of them things where the damage scales faster with charge rate? Nonll-linear?
warp flurry seems alright
kind of fun to shoot into a horde and they all stop and by the time they start up again im almost back to max charge on next hit
Higher charge = more pierce
run n gun is useless
the only time ive ever seen 2 t4 perks on a weapon of mine and theyre carapace and weak spot
I'm at work but iirc it's like 80 damage, 70 charge rate, 70 blast radius, 70 quell speed, 50 warp resist
Transfer peril III
Blazing spirit III
I refuse - I'm a soublaze whore
Monkey brain activate when blue fire appear
I do think the default psyker ought to be a soulblaze whore
if they made wrack and ruin work on regular mobs with a cooldown that would be nice
it needs to
I think things on warpfire should take additional warp damage, as well
as a function of soulblaze
we also need an smg type staff
Ay yall it's been awhile since I played psyker, trauma is the one that just pushes dudes right
trauma is good now
Ah, there you go. You have 50 warp resist and Blazing Spirit on it.
just takes practice
We have that. It's called Purgatus kekw.
Alright but it pushes dudes right
But I know what you mean
I'm not asking about quality, I'm trying to get cliffhanger pen lmao
yeah it throws everybody at max charge
Need Sienna's Bolt Staff.
Tanks
I think a shotgun type staff would be fun
a warp laser
My point was I had the same staff before and felt ok but now I feel very ineffective after the nerf. Void was never the best pick in damnation so it felt wierd they decided to nerf it
I kind of wish that they made it so if a psyker blows up there is a small chance they spawn in a demonhost
Trolls
ah right
Ah sweet, technology beyond my feeble human psyche to understand
And my point is that if you have good warp resist and warp flurry + transfer peril there are no peril problems as long as you have stuff to kill. Warp flurry reduces the charging cost. You might wanna try inner tranq, but basically you want warp flurry with transfer peril so you can use WU for splash and elites.
you have to hit weakspots
This'll be added with a seasonal mtx Heretek class.
Warp flurry reduces the charge cost??? - why can't fatshark write anything down
Yes
Oh thanks I wasn't doing that before lemme try it
let me clarify - you have to hit weakspots and have Transfer Peril blessing
I have transfer peril
that combination is what allows you to push back the horde forever
If they add Necron staves of light, they gotta add ork tellyportas
that will come with ork dlc
Well knowing that it does seem like that's the only combo to use. Blazing spirit (was already bad) is officially dead on voidstrike
Well yeah officially to me because I'm learning of this hidden warp flurry mechanic now
and then added to all staves
Immeasurably complex
And there is a difference with high warp resist and good transfer peril. With 80% warp resist your RMB cast will cost around 4.25% peril. With a T4 you get 5% back, so as soon as you hit 3-4 heads you get back more than you use for charge + cast assuming you are in full flurry mode.
indeed
I have half a mind to create a mod that makes the staves work the way I want them to
just to show FartShart that it's possible to have fun with the psyker
Send them the file lol.. it's like the Numeric UI mod and how their notification for tracking crafting pickups is way less intrusive and toggleable
Staffs
staves, look it up.
I've been waiting for someone to try to correct me
you, sir, just made my day
Staffies
you're fired
stiffies
Flock of staffs
Wooo
Stafflies
A murder of staffs
Staffi
It's not dead but if you go that way you must have T4 nexus and roll one perk to +5% crit. You can do like half of mauler HP bar on one shot since it applies the stacks on projectile and explosion. Direct hit on an elite applies 6 stacks on crit. It's more damaged by the Blazing Spirit bug which causes it to not get any AB procs when the crit kills.
One staffi many staff
Staffii
I know it’s incorrect, I just saw the argument from yesterday and wanted to pull your leg about it
Tzeentch 101
Didn't know about the way it applies stacks. Gonna go for one with 80% warp resist and try this blessing combo out
oof

nah, even still toughness regen via quelling isn't efficient with void
Shit I have 50% warp resist that's basically it
Did they make transfer peril work with quietude?
I always run toughness regen on quell
once you get going, you stop having peril to quell, and you're constantly killing (should be), so you're far better off getting toughness on warp kills
Yeah i feel like warp absorption is kinda win more
when you're absolutely slaughtering you dont really need the tough
its when you're hiding because you have no tough that you need the tough
It's nice when you're dealing with hordes and you're getting poked by shooters though
but in that situation, you have the horde to kill
you're only going to quell so much, you'll get far more toughness by killing than quelling
you also don't get hit when behind cover 🙂
brain burst
or you can brainburst and quell for far more
At that point I'm better off waiting for my team to kill stuff
I mean, you're team ought to be killing things as well anyways
which you're gonnna have to do anyways if you're brainbursting
In my head what's the point of toughness on quell when you're not quelling out in the open
Hey i play pickups
Yeah but I enjoy contributing 
if you don't want to BB
my condolences
You know how often i'm left to my ownd devices
I appreciate and accept your pity
quietude is nice since I have to quell anyways
That ain't a crappy idea
thats how i feel
Yup, I am frequently popping in and out of cover to burst
Warp absorption may have a high reward but its also high risk
unless you're doing some trauma los cheese
That also sucks
I sometimes go out of my way to generate peril to quell with, but Getting rewarded for something I'm already doing is something I won't give up
If you’re going to rely on quelling for regen that indicates you are using your staff a lot
You also get 10% chance for 5% toughness on every kill
I use my staff all the time yes
Voidstrike pretty nutty
if you are, you should be getting kills with warp attacks, meaning the 10% on kill would be better than regen on quell
It really isn't in practice
Yeah its something i asked them to fix as a bug
and nothing ever came of it
same with transfer peril and whats it called
exorcist?
I believe they fixed it working with transfer Peril?
well thats a win
What if there a Force Staff that behaved like Drakefire pistols from VT2 ? I have really warm memories about those guns
you shiuld be able to get 4 staff kills in between quelling to 80%
that is less kills than BB would get in that time
having the flexibility to Regen without having to peek is pretty comfy to me
4x
but you might also get shot in that time whereas when you quell behind cover its just regen
And you can probably quell 100% in less than 4s
I also sometimes melee hobo against enemies with my FS
just the comfiness of being able to Regen toughness at anytime is very comfy
if you're the last player alive, you don't need to kill 10 enemies to Regen full toughness
you can refresh yourself and start engagements from full toughness
i'm also a little annoyed that soulblaze doesnt trigger warp absorption
quietitude works damn good if you have that blessing that quells on headshots
if they ibtereact
Being able to regen in fights is probably ideal if you're last standing
it only works damned good until you're out of peril to quell
you can generate peril for free with no target though
Since you'll be unable to peek as much if you want to push forward
if it really came down to that
all I'm saying is the most common situation for needing toughness back while voiding is when you're getting shot while you're clearing a horde
in that specific situation, the best way to get toughness back is for the killing you're doing
my character is pretty short
I also just melee hordes personally
entrenched shooters are super easy though, as you can headshot them behind cover
with void, I don't melee the horde, there's no reason
you shoot one and 80 of them shoot back
you can always get toughness back with melee kills if you ever need it
Beacuse cUmo-vet in your team is a pussy
you can dodge while charging your laser staff
dont get me started on the pubs i play with
and yeah i love being on my vet cause shooters become so trivial
start charging behind cover, dodge out as you line up your shot, shoot and dodge back
The should be filter in lobby to exclude camo vets from matchmaking
Just refuse to move ahead of them
They are disgrace to FPS players
I dont even charge i just lmb the shooters usually since it onetaps in the head, but even if you're hiding behind cover you're still dealing with backspawning shooters and shit
yeah, the camo feat for Vets is kinda bullshit
It's anti helping
as if 75% toughness DR standing out in the open isn't enough
Gotta make your team tank for you
as if having endless ult time isn't enough
yeah
It's only endless if ogryn's ass don't eat half of your bulltes 🙂
yeah, there is the issue with teammates blocking shots
he wouldnt move
You have insane durability
Crusher coming for him? Doesnt matter, no moving.
but that's a them problem, I personally dislike playing Vet
I was charging the shooters with my surge staff catachan yesterday cause the team was 2x camo vets, me as psyker and another psyker….
That's the thing - they teleport right in front of you running towqrds your targets trying to save as many cultists as possible from your shots 🙂
I think the only reason not to nerf their toughness dr
Is that they'll all become Camo
is so they dont go camo? lol
they really do
"100% damage reduction for just standing still? Sign me tf up!" vets probably
Vet is so easy lol
In turn i play Ogryn that respects lines of fire - i always move to the sides when approching heretics allowing team a clear shots at them
Vet is the class I never play cause it’s boring tbh
Do you know how many ogryn players in tier 5 literally do not dodge? Some dont even know there is a dodge mechanic in darktide
Vet is fun if you play the aggro builds
I only play it because contracts
But long rangr Vet kinda boring
What weapon?
And when i'm playing Vet then it's mandatory joke about this ogryn pooping bullets for weeks after this mission.
when i see an ogryn that slides and dodges im genuinely surprised
Braced autogun or autopistol are very good
You mean like brauto snooze fest?
I enjoy vet, it reminds me of how hard I have to work on psyker to be effective
Brauto is about as snooze as staffs
But I rarely play Vet too
It's still just point and click
But sometimes it's fun to press F and win
Step 1. F - w+left click
Step 2. Refer to step 1
Dodge nets and snipers (optional)
Shoot approaching Hounds to death (optional)
The damage autopistol does atm is hilarious
I prefer metaslave mk12 vets tbh
Versus maniacs it’s crazy
most of the brauto vets are too focused on not the shooters
And it push everything on the ground too
and the team just eats shit the moment their F runs out
i mean the blessings the autopistol has access to is pretty intense
The ones who spray infested
With XII

I mean that's pretty good
It's like missing 2 stacks?
no that burn stat is nogood
Honestly, there's something about purgatus being like 50% as effective as the flamer that prevents me from using it
i tell myself
why not just go play my zealot and use a flamer
so i end up with a voidstrike or trauma
cuz zealot isn't psyker
Psyker do hit different
thick burly arms that can hold 2h weapons will compress the nerves in their arms
like a limp noodle at times
I dunno, purgatus gameplay vs flamer gameplay... pretty close
BB is honestly a prime reason I like Psyker
Getting to deal with armor or distant enemies regardless
BB is pretty great
BB is why I swapped from vet to psyk
saying you don't need more damage is weakness
burn isn't just stack limits
it's also how quickly those stacks are applied
Well then don't dump stat damage
I wouldn't dumpstat damage for purge, either
It's from like .34s per stack to .4s per stack
you don't need it when purg's main advantage is spreading Soulblaze to everything in its range
soulblaze's damage is average otherwise
I like psyker because I enjoy the feel of the dueling swords
Psyker stamina regen make me play giga dumb in melee, free spam push block while not getting guard broken
and there's literally no reason to run purge if you aren't trying to maximize the damage you do with soulblaze
you're right; the infinite cleave of Purg is not a good enough reason to run it
the fact that it passes through crushers is not good enough
the infinite cleave is pointless if you aren't killing
but you are killing
ergo, if you intend to be killing, there's no reason not to maximize how well you kill
aka how much damage you do
aka how many stacks you can apply and how fast you apply them
it's simple logic
you're not achieving the max potential of the staff, but range is going to make the Purg a bit more flexible
burn doesn't affect range
in talking about cloud radius
Cliffhanger pen with trauma staff in it's current form, y'all think shoving them off with melee my best bet? Trauma tends to kill walkers on malic
cloud radius is stat priority #2 for purge, burn is #1
Is not damage a dump stat for Purg?
Sah the Spark’Eds are arguing again
the scaling on the range of purg is from 10 to 17.5 meters
no
if it were an 80 rating Purg, I'd prefer all the stats go into cloud radius than burn
and while I prioritize burn over cloud radius, the reality is a staff where they're both not at 80 is a dead staff to me
or at least burn 77+
well we're arguing about the relative importance of both so talking about 160+ rating staffs is pointless
I don't run a purge without 80 in everything
yes you do.
but I know the game
Exactly
and no weapon gets 80 in everything
Hence
i think thats the joke
^
ah.
lol
That's a lie though because I run purge
soulblaze away. still waiting for this blessing
Direct damage on Purge is actually decent on hordes in tight spots
and yeah, purge still needs Blazing Spirit
60 dps is more than the DoT gets before the horde dies
But it's not really a big deal im my eyes
Especially since damage also scales weird
enemies have burn resistance that's applying, I think
which is weird, they ought to have "warp resistance" that's different
Enemies do take different damage from burn based on their armor yeah
And both flame and Soulblaze use the same mods there afaik
besides the armour mods, I think there was another damage modifier system on burn/Soulblaze damage
Burn does 250 power modifier and burn does 400
Uh
Soulblaze 250
Whatever that actually means
are flamer and soulblaze stacks different?
they are def different damage
Yes and no
They are based on the same but tick and damage is different afaik
So soulblaze is moderately worse per stack
I thought someone tested and saw that the tick and damage is actually the same
when armor / enemy modifiers aren't in play
sounds like we need a definitive comparison test
im asking if they stack together
get a grey purg and a grey flamer
Flamer does 60% more damage and tics more frequently
with samish stats
What do you generally want on a Mk 5 axe (aside from Brutal Momentum)?
can you apply flamer burn stacks and soulblaze burn stacks on the same mob
I have flak damage, maniac damage, brutal momentum, and thunderous
I mean, I've not tested it but there's no reason burn and soulblaze wouldn't work at the same time
dont see how you could test it really
In game
unless that mod that shows mob hp bars does damage aswell
Yeah it does
bully a reaper
I mean it would be incredibly apparent if you couldn't
if you have ever played with a zealot who has a flamer
Both weapons kinda nutty
I feel kind of useless when there is one and im using purg
until they have to reload
burn and warpfire are separate, unrelated dots
That's just how flamer supremacy works
they can both be ticking at the same time on the same enemy
been tested multiple times
They do work. You can run a lasgun with Infernus and Kinetic Flayer with Wrack and Ruin to proc both on a target to test it.
and flamer vastly out-performs purge staff
yeah but thats fine
trade off for no amo
It does the same direct damage afaik
purg can still do work
purge needs either higher direct damage or soulblaze needs more damage per stack
flamer needs to do less
the argument of "no ammo though" is garbage, because ammo is plentiful
and purge range is too low for sure
besides, the psyker is the "glass cannon" class, just ask FartShart
we're the squishiest by design
glass cannon with the best block
Forgot to give them the cannon
and yet we're the worst for dps or sustained damage output
no, we definitely don't have the best block, either
we have pretty good toughness feats and a low stamina Regen delay
eh ive always though of psykers as more of a support class
our kit definitely makes us a support class

but that's not how the class is advertised by FartShart
for those ppl who hit Fill in mmo dungeon finders
I like that psykers have a role
I personally hate it when people claim Psyker is 'a support class'. Yes, it is. But the people who say it are usually using it to justify their terrible gameplay.
I just wish the class was actually designed around that role
most versitile besides maybe veteran with there god sword
Good at everything, great at nothing
sure, let the psyker setup warp bubbles
Not yet.
setup area denial effects
Feel like saying psyker a support while is kinda 
Next Month™️
If you think current psyker is a support you are in for a surprise.
use the warp to buff the team in significant ways
or debuff enemies in significant ways
Current Psyker is a bit of everything
need higher dif first
problem is psyker isn't dedicated support
damnation atm dosent really need any of that
unless youg et a buged one
just had one where the horde never stoped
Psyker natively supports their team by controlling hordes and brain bursting elites. But the people who use the arguement that Psyker is a support class are also the people who spam Surge staff into poxwalker hordes and never do anything useful.
took an hour to slog through it
we have ways of being supportive when we're supposed to be the glass cannon
Sure if you take the support weapons.
I can say zealot a support class the moment I take crusher for cc 
i want psyker to be supported by fatshark
this hits hard
I run void, try to BB every long ranged elite and just keep the backline clear if the vet is doing there job and not in the front lines
I've said since release - we enjoy psyker despite its mechanics, not because of its mechanics
Moral support
Veteran more support than Psyker. Veteran has a perk that highlights enemies for their team. And another perk that restores allied Toughness by just killing shit close to them.
Vet feats have synergy with how the Vet plays
jorts more jeans than jacket
Why are blue jeans blue?

It's in the name.
Hello siblings, does anyone know if there was a driver update or something last night because my D: drive went missing and all my darktide shit is there
due to the refraction of light in atmosphere
What do psyker bring in passive for teammate?
And I don't wanna reinstall all my mods
Oh.
elite damage, cdr.
Increased damage vs Elites. CDR.
"driver update"?
I hope you had backups

8 rending on trauma like a true assistbot
for computers. I have a dell
cerebral lacerations too
fuck
i assume it's just a loose connection on your hard drive or it straight up failed
CDR that only work if the Psyker is getting kills
Yeah the new update deleted D: drives
you’re gonna need to download some more ram to see it againZ ez fix
interesting, I can't react to a message
The change with the soul blaze on brain burst on hit is pretty good now
it needs to apply to all enemies though, not just elites/specials
because BB targeting is still wonky
still cant target through a gd stair railing
Good idea there
Especially if you mark it
What would psyker be like if it was synergised? BB is like grenades for other classes? Psyker is pretty unique, you think?
I think BB is good as a bonus atm, but it is wonky
BB is so good for sniping
The damage could be increased slightly to hit a few more oneshots
Tbh I feel like they need to rework to class for It to synergies cause it feel like a jack of all trades master of none
JK hit a poxwalker instead of the elite 😦
i think it's fine as is
I like the jack of all trades
just add a single-target ranged DPS force staff and people will be happy
i want our staffs to be powerful, not our grenades
elite killer got it
Feats still kinda messy
Tfw you ask the lobby to let you get cliffhanger and homie goes out of his way to fuck you over every time smh
I like it to but I don't think the class going to be perfectly synergies, I could be wrong tho
With that name, understandable

Based
BB being single target means you have room to not take anti armor and long distance options
With 6 charges it’s 2 bb to kill big ogryns
But it would be nice if you could change it up
So it’s pretty good
2bb to kill the most annoying enemy 
Which?
Atm you can reliably 2 bb anything but mutants and bosses
bulwarks
And
Bulwark, I can't stand them as a zealot
3 for Reapers and Crushers on Damnation. But they will be low enough after 2 that your team can usually just one tap them.
Reapers
Does anyone else have control responsiveness issues with swapping to Brain Burst after using Psykinetic's Wrath? I stg I press G, but my staff stays out and I always accidentally fire one regular staff shot.
For some reason
1 BB stun is usually enough for the vet or zealot or w/e to kill the bulwark
can BB stun it and go do something else
Psh the most annoying enemy is bombers, ez
Stricly because sometimes they be tossing nades while you have no possible LoS lmao
Swapping first is ideal, yeah. The game locks you out of certain actions sometimes
You tried with the soul blaze feat on them? I think the soul blaze finish them off, I’ll test later
i only have responsiveness issues swapping from brainburst
Think that could be a ping issue, happen to me sometimes when switch weapons after a skill in general
since I sometimes left-click too early and that locks me into the brainburst instead of swapping weapons
ive been having trouble with that for awhile
Wrack and Ruin will finish off a reaper, but its a 2~ second burn time before they drop. It won't finish off Crushers, but will leave them very low.
esp on zealot switching from ranged to melee
All or Nothing will 2 shot with laceration 
For crushers
Reapers kinda thicc though
Pray for double BB to 1 shot them 
Sorry, I can't hear you all the way over here with my 5 dodge +15% dodge distance Dueling Sword.
And do no damage while doing so? Seems kinda meh
well its to gtfo
the push-attack is a nice thing to have
i've told a crusher to fuck off for a bit while i cleaned up a small horde
Now give it damage
Make it a force choke
a whopping 5 damage at 100% rending
also, the push-attack procs uncanny strike because it's a weakspot hit
stonks
I see the melee on psyker as more of a I fucked up item
lets shit get to close to me
let*
also for killing mutants
melee is my main weapon and my staff is there as morale support
i run the trauma mostly for shooters and setting up kills for the force sword special
if I can use my melee without instantly dying, then I'll use it
i otherwise don't like the push-attack because it sends enemies away from you
especially for ragers who run faster than groaners/poxwalkers
better to just kite them and snipe them when they run too ahead of the horde
just block
sticky activation weapons baby
their combo does shit damage
i just tank their hits
their combos will catch dodges often times if you are worried about that
if you tank a hit before doing a special, you won't get toughness staggered from full toughness and get broken out of your special
so blocking is quite effective against them if you aren't able to stagger them
eh ill just double dodge backwards hit F and BB
boring and low DPS
that kills them
scab ragers are easy money for the force sword
dreg ragers are meh but if you can chain kills and maintain slaughterer stacks, it'll work
I am hoping the next psyker class is melee oriented
Bullying ragers as Ogryn is fun
but prob not
if the data mine is to be trused it's like a more melee focused one with a shield(idk the shape of the shield) as special
A shield with a purg staff built in
just hold it in front of you and block and walk into hordes
titanfall 2 scorch
it was like a bubble shield or something
might travel with you? idk
I haven't looked at it in a bit
and we may not even get it
if the bubble shield gave stagger immunity, that's all I would need to love it
hide behind a better pillar
nvm I lied we don't know much about it, I though they had found a couple of talents for it, the only thing we know is the name and the code name for the special
now I am made very sad
There are some geometry
That enemies literally ignore
On the end of the turn off the anti aircraft defenses
There's a part by the exit where there's a pillar
And enemies can run straight through it
or the door at the end of the excise vault one i think
where you gotta open the vaults for the containers
the extraction door is ignored
at least by hounds
they will just walk through it
the problem with looking at the datamined stuff is that you really don't know if you're looking at the skeleton of future work or the remains of discarded ideas
Finally got my psyker to level 30. what kind of gear should I be chasing?
whatever you enjoy playing; or purg if you want to win
I run max hp/tough regen /block curios
or stam regen
all the staffs are viable if you know how to play them
I've been enjoying the purgatus staff and force sword alot. I see alot of people praising combat axes but I've never used one before
dont be that guy spaming surge into a pox horde
the axes do a lot of damage
combat antax V with at least brutal momentum is a popular choice
Weapon of your choice + surge staff if you have a flamer zealot in the party. I run HP/Gunner resist/X curios in every slot.
i reccomend HP or toughness curios
Surge needs a single target zap primary
dont reccomend wound curio
dear god, carrying a high intensity match with laspistol as psyker is one hell of a sweaty affair
i dont think my aim has ever been that good before XP
you just cant fathom my power
Gunker 🤮
Not too shabby i guess 🤔
The crit sword.
i had this poor fire psyker that had the spatial awareness of a mashed potato
and two vets that sucked at killing specials
so i was pretty much playing sniper the entire game
it was fun
i think the only time i managed to run out of ammo was at the very end. two scavenger vets were at least good for something right?
but yeah the first thing the other psyker said in chat was 530 flame staff
and i knew i was in for a ride
i've never seen anybody bragging about their weapon in chat without being prompted
😛
yeah.....he died 7 times over the match
im amazed he didnt rage quit. ill give him that much
i think i woulda gone all in on the crit
it can be usefull
its nice on those new poxdog hordes
idk
no dogs
just high intent and low
They are manually setting when they're active
But they clearly set them beforehand
I doubt someone is working on the weekend to start them
I kind of wish they would take low intent off of damnation
Does Warp Unleashed work on staves? Is it worthless on purgatus staff because it doesnt hit burn?
So 6 stack + Warp Unleashed = Big Fire
It isn't
A dissenting remark! Hark!
Warp Unleashed is force weapons only
says it in the name
The dot isn't a force weapon
brain burst is emotional damage
Maf. 😡
yup, warp unleashed doesn't affect soulblaze at all (from either purg or soulblaze)
just tested it in the grinder
pffft surge is great
So long as you use it for what it’s great at, and use Bb and melee what it’s not great at
the direction that enemies face when you spawn them in the meatgrinder with creature spawner seems to depend on the direction that you were moving in when you spawned them
the crit on surge is for stagger and damage vs unarmored
What the surge does very well, is dealing with groups of shooters, denial of disablers and bursters and CC’ing when a bunch of ogryns and ragers rush your ass
it’s not like the other staves where you can just spam it and do well
no, crits are not for damage vs unarmored at all
you shouldn't be ever thinking about damage vs unarmored with surge
it might as well be 0
crit damage against flak is worthwhile
critting for more stun/stagger is worthwhile
look at the damage tables
crits take unarmored damage from like 130 to 250
thats makes your crits waste dreg shooters, which are a common enemy
you don’t really need + vs flak. The staff already slaughters flak
having +flak means you don't have to charge as much to kill flak
it's the best option for +anything % with surge
it sucks against unarmored, which is why high crit and + vs unarmored is what I advocate for. It allows it to be useful against both common types of shooters
most bang for the perk buck
And havibg + unarmored means you can also kill dregs. you’re getting + damage against one or the other so I will opt for unarmored myself as thats a weakspot@for the weapon
with nexus and + unarmored you deal with dregs well enough. + flak feels nice but you will drop the flak guys with or without it
Ideal is both imo
cuz Flak is real nice for shotgunners
I’ll have to see where breakpoints lie too, that matters a bit but take a looksy
Hi team, which perk would you re-roll on this purgatus:
i just pulled this off reddit, it’s a staff damage table.
Unarmored gets a 2x damage bonus from crits. We crit 40% of the time.
The damage sucks, but it’s not far off being able to kill dregs in 1 go
*using with Force sword/deflector if that matters
reroll stan
My reception sucks here, I’ll upload a table later if we are still on it
stamina on a weapon is always a detriment if you run slower with it
and staffs make you run slower than even with brain burst
actually now that I test it, they feel at about the same speed to me
people like +flak on purg; i'm not sure what the best perk is but since you're going to be rerolling stamina anyways, you can reroll it into whatever you like
stan stam
crit
Heard yall like Cloud Radius.
I have something like that on Flamer
Tested it vs an 80% flamer
And ho boy
0% on Flamer being almost the same as 80% on purge lol
one thing i like about trauma, over voidstrike is clutch potential
why no wound curios. 2 feels kind of risky on higher difficulties
because it's better to prevent going down in the first place
and there is enough medicae usually to heal your wound
Wound Curios are a crutch for bad gameplay.
having wounds is expecting failure
if i were playing with friends, i'd probably take wounds
i have 260 hp
wounds are nice if you trust your team to rev you or you actually make use of it by opportunistically downing yourself
or you just go down often
This is my only friend. I call him Jim. He got his arm stuck in the Medicae.
alot more useful than a measely 220~ + wound
I guess that based on experience it is true that the players with the most wounds usually die first
plus, toughness + HP is useful at all times
wounds is only useful if you go down
not even, if you go down twice
only then does it benefit you
so like one toughness and 2 health curios is probably good
if you go down twice before medicae, usually (not always) the game is doomed anyway
Toughness scales with your toughness regen and gives more effective HP
But I find that HP makes me survive more
i run 1 tough/1hp/1stam
The way I see it, I'm either at full Toughness, or I'm taking damage to my Health. It doesn't matter what my max Toughness is, if I don't have full Toughness I'm taking Health damage. And running out of Health is the leading cause of death.
darktide fact: when you have zero HP, you die
my rationale is that more toughness means that I can safely poke ranged for longer
toughness is for the good times and health is for the bad times
broadly speaking
i still like toughness for melee since I usually take hits every so often instead of getting dumped on
That's how I've felt it
Toughness is nice in very controlled situations
But suddenly
I run 3 20% health curios. They all currently have 4% health perks on them as well, but I've considered switching those perks to other stats. the extra 16 health they provide tends to not be decisive in whether I go down or not.
You're at 0 toughness
And sure maybe you took
Like 30 less HP damage
To get there
But now you're at 0 toughness just like me
same
what's your hp at?
max afaik is 267
I'm at 258.
Realistically, I only need about 240 tho.



