#psyker-class

1 messages · Page 397 of 1

cyan notch
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although that staff is fine

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if u are ok with that quell speed

ember hornet
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probably fine with it for the time being, I don't have a purg

runic gate
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Show me your flamer Van

ember hornet
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using void

sinful stream
#

Ok thanks I'm really hoping it's like the wrong % or something because in game I do not feel I'm getting any value at all out of the perk.

spice veldt
#

there could also be a discrepancy between the Meat Grinder and multiplayer missions

worn cypress
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I dont tend to have to quell much with purg, I find that you hit so many shit the 10% chance to quell passive triggers a lot

spice veldt
#

although as far as I remember, most of those discrepancies were related to blessings

worn cypress
#

but I'm also pretty yolo high peril at all times for warp nexus kinda player so

twilit flicker
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For communion to work you need to be in coherency, ive just read. So meat grinder ...

ember hornet
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I've been running FS + voidstrike with warp unleashed and 6 warp charges

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feels awesome

spice veldt
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communion still works if you yourself kills enemies

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and you're always in coherency with yourself

sinful stream
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^

spice veldt
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that's why you get the +10% elite dmg buff

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from yourself

twilit flicker
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You're always in coherency with yourself lol understood.

spice veldt
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not exactly the most explained thing

magic burrow
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In coherency, or incoherency? Just Psyker things.

sinful stream
#

If AB was actually 10% chance then I think overload + wrack and ruin + blazing spirit weapons would be really fun but atm I feel jipped for warp charges

worn cypress
#

aw yeah that would be really fun

still hearth
runic gate
worn cypress
#

I've been getting used to AB a bunch lately and the warp charge jipping feels shitty

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wish they'd tweak that

spice veldt
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I strongly dislike the probabilistic nature of communion and AB

worn cypress
#

yea

sinful stream
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Same for Blazing spirit on staves

spice veldt
#

and their expected values are pretty meh anyways

worn cypress
#

I wish blazing spirit isnt based on crit yeah

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make it just some flat % chance or something

spice veldt
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communion expects 1 warp charge per 25 enemies killed, AB expects 1 warp charge per 10 crispy enemies killed

summer prairie
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the charges from AB are just a bonus though

sinful stream
#

If it were like kinetic flayer it would feel better because kinetic flayer lowkey feels reliable

still hearth
sinful stream
runic gate
#

I don't rly use mine so i was asking this morning if damage is actually the dump stat. @still hearth

worn cypress
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I've been weaning myself off purg staff and running blazing spirit VS build with warp battery + AB, and it just feels crappy w/r/t maintaining warp charges

spice veldt
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kinetic Flayer at least triggers on hits

worn cypress
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always feels like I need to BB constantly to profitably use AB

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and that just feels bad

summer prairie
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Yes, no point running AB without WB. The main benefit of AB is certainly not the warp charges

worn cypress
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well yea

sinful stream
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But its clearly designed for the synergy with the other soublaze feats + blessings

worn cypress
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but its like, I wasnt getting 6 warp charges to profitably press F and clear things

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in a consistent manner

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unless I'd spend a bunch of time BBing trash

spice veldt
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fuck that poxwalker

summer prairie
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get used to BBing random stragglers while forward sliding for speed

feral verge
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worth?

sinful stream
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If the 10% on AB worked or was higher, then you wouldn't have to be pigeon-holed into also running warp battery, you could have build diversity

clear hamlet
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perks for purgatus?

sinful stream
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Cuz I know its trash atm but overload is so fun in theory, and the way it could chain with ascendant blaze

spice veldt
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they're probably afraid of making essence harvest too good or something I suppose

summer prairie
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it's very close to being too good

safe crystal
summer prairie
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due to the ult AoE

sinful stream
worn cypress
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yea soulblaze feats are so damn close to being great

spice veldt
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ah right and the general effect of AB besides the warp charge gain

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yeah that one, the top lvl5 feat

safe crystal
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Wowee, we sure cant have anything resembling vets toughness regen

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That would be OP

sweet stirrup
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Question, just started learning how to use the trauma staff what stats should i be looking for/Blessings ?, this is what i'm running right now

feral verge
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warp flurry and rending shockwave

sinful stream
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I was gonna say... I use the quelling toughness perk because AB isnt reliably giving charges and Psyker is the only character I struggle majorly with for toughness

sweet stirrup
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wasn't flurry bugged right now ?

sinful stream
wide tiger
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eyy free blaze away melt fodder woo

sweet stirrup
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funny enough i'm not running soulblaze feat*

wide tiger
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now i just need to get a 380 with a tier 4 pinning fire

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piece of cake.

sinful stream
sweet stirrup
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yeah the damage from soulblaze isnt that great but it looks cool lol

sinful stream
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Oh frosty you can answer this question for me - you know how trauma staff has a huge aoe radius of stagger and like 1 damage (that's not shown with the circle) - does soublaze get applied to all those guys or just those in the blue targeting circle?

sweet stirrup
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lemme check for you!

sweet stirrup
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oh my

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ok maybe i will run ascendant blaze now haha

sinful stream
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YES

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God if only I could find one!!! I hate that blessings are staff specific

summer prairie
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It's not good

sinful stream
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I have Blazing spirit on voidstrike

echo turtle
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Yeah nothing died whats the big deal lol

sweet stirrup
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yeah but they got a blaze stack

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meaning when they die, you have that 10% change to gain a stack

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or any other psyker will have that if they run the same feat

median elk
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With ascendant blaze you swim in stack anyway.

echo turtle
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after some testjng, stuff dying with stacks doesnt seem to always trigger

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Appears to be a bug that sometimes attributes

sinful stream
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Yeah with AB, if you run in there and start killing them while they burn, you should be getting warp charges like crazy. Then if you have overload, guys should be getting 4 more stacks of fire, at which point they would burn to death easily, potentially causing another warp charge - so the theory goes

sweet stirrup
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"feature"

feral verge
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i have blazing spirit on a truama staff

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but i never see it proc

echo turtle
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Is blazing available on surge staff?

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that could actually be good since it crits a lot

cyan notch
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nomegalul

safe crystal
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A crit based blessing on a high crit staff? Preposterous!

echo turtle
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ikr

sweet stirrup
echo turtle
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disappointing

safe crystal
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Iirc surge has the same blessing pool as purg

olive ember
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^^

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warp nexus, warp flurry, terrifying barrage, run n gun, focused channeling

sweet stirrup
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ok so i'm testing right now if you can still gain stacks from a enemy that was on fire and see if you can gain stacks with ascendant blaze seems they fixed it. it would seem you can't gain stacks anymore from it

olive ember
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sigh here we go again

sweet stirrup
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how so?

olive ember
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nah just that i swear every patch someone goes "oh no its fixed"

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and then after 3 hours of testing its like "oh no its not fixed, its just jank as fuck"

sweet stirrup
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oh haha yeah

safe crystal
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I feel called out

spice veldt
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worked for me when I set poxbursters on fire and blasted them with the trauma staff in the Meat grinder

safe crystal
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Still getting stacks

sweet stirrup
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my testing isnt perfect correct me if someone finds the truth

summer prairie
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works fine in the grinder

safe crystal
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Its a different story if it works in game though,so

sweet stirrup
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true true

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take what i said with a grain of salt regarding it not working

summer prairie
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doesn't exactly feel like 10% though

safe crystal
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I'll take a look at it later today when im playing again

sweet stirrup
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yeah feel free to @me if you find something out, i never run ascendant blaze

river sand
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trauma with flurry and blazing isnt that bad, its not flurry and rending but its ok

long wharf
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no no, it's bad

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blazing spirit is bad because it's on-crit, and only available on staves that don't have increased crit

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and not even available on the staff that makes the most sense to have it (purge)

rich rose
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So with the "updates" what are the preferred feats for surge staff?

long wharf
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Blazing Spirit definitely needs to be on-hit, double stack on crit

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for surge staff you want crit, past that it's by preference

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once FartShart fixes Warp Flurry, that'll be a good option

rich rose
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Still running surge in Damnation, it seems to be the best cc

feral verge
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i prefer the other staffs

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so i can CC and kill

rich rose
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If I'm "killing" my team isn't doing there thing

long wharf
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but the surge staff needs some love

fading heath
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took over 25 tries but i did get Going out with a Bang solo OmegaGuardsmanHype

long wharf
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such as doing full damage to all hit targets, not just 2

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charging up affecting how many enemies you hit, as well as damage done

olive ember
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3 fucking vets in a maliec game

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and they are too busy auto gunning the horde I'm purging

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to take care of the shooter squads

feral crater
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Then take cover. ^_^

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There is cover in the game for a reason. So you have a nice vantage point to watch poster boys die

devout axle
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Cover is there to block your line of sight so you don't see the enemy shooters flank you and shoot you from every angle.

sinful stream
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Well blessings are staff dependant, make it so surge staff can only get tier II blazing spirit so it's not as powerful? It would be so satisfying to have the lightning burn the enemies too

pine hearth
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sustained fire any good on void?

olive ember
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uh

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don't think so

sinful stream
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I wouldn't use it, much better options

feral crater
olive ember
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kinda hard to take cover when im dealing with a horde and a poxhound and 2 trappers and a mutant

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all at the same time

devout axle
olive ember
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meanwhile the vets are afk m1'ing the horde

olive ember
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couldn't be me

devout axle
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I don't know options on my staff. I have staves for options.

pine hearth
feral verge
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get rid of terrifying barrage

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put on transfer peril

olive ember
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wait

pine hearth
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idk seems nice

olive ember
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thats a voidstrike nvrm

pine hearth
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stops a whole horde in there tracks

olive ember
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yeah replace terrifying to transfer peril and you good

devout axle
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Transfer Peril is a must-have for the Voidstrike spam battlemage gameplay.

sinful stream
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Doesn't anyone else feel like the peril cost nerf to voidstrike was unwarranted? Mine has transfer peril but still feels like crap to use because of how much it generat3s

pine hearth
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idk I never have problems

near wyvern
sinful stream
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At the time voidstrike was firmly in 3rd place among the staves

sinful stream
near wyvern
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That's why

lunar hollow
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big E gifted me this

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how bad is it

devout axle
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I don't think nerfing a staff from having 0 peril cost to having like ... 6 was unwarranted, no.

sinful stream
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Brother 1% difference on that isn't gonna make a world of difference

near wyvern
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Void peril is fine, you just gotta charge to kill

sinful stream
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And that doesn't speak to the general state of the staff either

near wyvern
#

If you spam a bunch of low charge balls you are not killing stuff to trigger Battle Meditation

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Void is fine

sinful stream
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Hmm perhaps I'm using it inefficiently

near wyvern
#

The explosion radius could be a bit larger but otherwise it's fine

near wyvern
long wharf
lunar hollow
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the perks are trash

sinful stream
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Is it one of them things where the damage scales faster with charge rate? Nonll-linear?

lunar hollow
#

warp flurry seems alright

pine hearth
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kind of fun to shoot into a horde and they all stop and by the time they start up again im almost back to max charge on next hit

lunar hollow
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run n gun is useless

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the only time ive ever seen 2 t4 perks on a weapon of mine and theyre carapace and weak spot

sinful stream
# near wyvern Screenshot your void?

I'm at work but iirc it's like 80 damage, 70 charge rate, 70 blast radius, 70 quell speed, 50 warp resist

Transfer peril III
Blazing spirit III

long wharf
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I'd drop BS

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you just aren't critting enough for BS to be useful

sinful stream
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I refuse - I'm a soublaze whore

long wharf
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shame.

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I want to be a soulblaze whore, but I have too much self respect

sinful stream
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Monkey brain activate when blue fire appear

long wharf
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I do think the default psyker ought to be a soulblaze whore

pine hearth
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if they made wrack and ruin work on regular mobs with a cooldown that would be nice

long wharf
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it needs to

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I think things on warpfire should take additional warp damage, as well

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as a function of soulblaze

pine hearth
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we also need an smg type staff

unreal harness
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Ay yall it's been awhile since I played psyker, trauma is the one that just pushes dudes right

pine hearth
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trauma is good now

near wyvern
pine hearth
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just takes practice

devout axle
unreal harness
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Alright but it pushes dudes right

devout axle
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But I know what you mean

unreal harness
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I'm not asking about quality, I'm trying to get cliffhanger pen lmao

pine hearth
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yeah it throws everybody at max charge

devout axle
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Need Sienna's Bolt Staff.

unreal harness
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Tanks

sinful stream
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I think a shotgun type staff would be fun

pine hearth
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a warp laser

feral crater
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A necron staff

sinful stream
pine hearth
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I kind of wish that they made it so if a psyker blows up there is a small chance they spawn in a demonhost

pine hearth
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ah right

mortal breach
near wyvern
devout axle
sinful stream
near wyvern
#

Yes

sinful stream
long wharf
sinful stream
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I have transfer peril

long wharf
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that combination is what allows you to push back the horde forever

mortal breach
feral crater
sinful stream
# near wyvern Yes

Well knowing that it does seem like that's the only combo to use. Blazing spirit (was already bad) is officially dead on voidstrike

long wharf
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always was

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the blessing needs to be changed

sinful stream
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Well yeah officially to me because I'm learning of this hidden warp flurry mechanic now

long wharf
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and then added to all staves

still hearth
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Immeasurably complex

near wyvern
#

And there is a difference with high warp resist and good transfer peril. With 80% warp resist your RMB cast will cost around 4.25% peril. With a T4 you get 5% back, so as soon as you hit 3-4 heads you get back more than you use for charge + cast assuming you are in full flurry mode.

long wharf
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indeed

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I have half a mind to create a mod that makes the staves work the way I want them to

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just to show FartShart that it's possible to have fun with the psyker

sinful stream
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Send them the file lol.. it's like the Numeric UI mod and how their notification for tracking crafting pickups is way less intrusive and toggleable

full bane
long wharf
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I've been waiting for someone to try to correct me

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you, sir, just made my day

still hearth
#

Staffies

long wharf
spice veldt
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stiffies

sinful stream
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Flock of staffs

still hearth
#

Wooo

long wharf
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Stafflies

safe crystal
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A murder of staffs

still hearth
#

Staffi

near wyvern
still hearth
#

One staffi many staff

feral crater
#

Staffii

full bane
still hearth
#

"I merely pretended to be an idiot"

feral crater
#

Tzeentch 101

sinful stream
still hearth
#

Warp Flurry + Transfer Peril

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But on a 0% warp resistance

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For max toughness regen

long wharf
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oof

still hearth
long wharf
#

nah, even still toughness regen via quelling isn't efficient with void

sinful stream
#

Shit I have 50% warp resist that's basically it

wide tiger
#

Did they make transfer peril work with quietude?

still hearth
#

I always run toughness regen on quell

long wharf
#

once you get going, you stop having peril to quell, and you're constantly killing (should be), so you're far better off getting toughness on warp kills

still hearth
#

It's ingrained to me

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The times I need toughness

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It's shooters spread out

wide tiger
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Yeah i feel like warp absorption is kinda win more

still hearth
#

Gotta kill one at a time

wide tiger
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when you're absolutely slaughtering you dont really need the tough

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its when you're hiding because you have no tough that you need the tough

still hearth
#

It's nice when you're dealing with hordes and you're getting poked by shooters though

long wharf
#

but in that situation, you have the horde to kill

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you're only going to quell so much, you'll get far more toughness by killing than quelling

still hearth
#

Yeah but I can quell behind cover

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I can't kill behind cover

long wharf
#

you also don't get hit when behind cover 🙂

feral verge
#

brain burst

still hearth
#

10% every 3s

wide tiger
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or you can brainburst and quell for far more

still hearth
#

At that point I'm better off waiting for my team to kill stuff

long wharf
wide tiger
#

which you're gonnna have to do anyways if you're brainbursting

clear hamlet
#

In my head what's the point of toughness on quell when you're not quelling out in the open

wide tiger
still hearth
#

Yeah but I enjoy contributing owoNods

spice veldt
#

if you don't want to BB

long wharf
wide tiger
#

You know how often i'm left to my ownd devices

still hearth
#

Idk, it works and the other feats doesn't work for me

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So

wide tiger
spice veldt
#

quietude is nice since I have to quell anyways

near wyvern
wide tiger
echo turtle
wide tiger
#

Warp absorption may have a high reward but its also high risk

still hearth
#

Like

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Missing

wide tiger
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unless you're doing some trauma los cheese

still hearth
#

That also sucks

spice veldt
#

I sometimes go out of my way to generate peril to quell with, but Getting rewarded for something I'm already doing is something I won't give up

echo turtle
#

If you’re going to rely on quelling for regen that indicates you are using your staff a lot

still hearth
#

You also get 10% chance for 5% toughness on every kill

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I use my staff all the time yes

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Voidstrike pretty nutty

echo turtle
#

if you are, you should be getting kills with warp attacks, meaning the 10% on kill would be better than regen on quell

spice veldt
#

battle Meditation doesnt work with quietude btw

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at least not in the meatgrinder

still hearth
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It really isn't in practice

wide tiger
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Does battle meditation work? last i checked it did not

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yeah

still hearth
#

Damn

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Fatshark nerfing me

wide tiger
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Yeah its something i asked them to fix as a bug

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and nothing ever came of it

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same with transfer peril and whats it called

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exorcist?

spice veldt
#

I believe they fixed it working with transfer Peril?

wide tiger
#

well thats a win

spice veldt
#

I recall reading patch notes related to that or something

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could be wrong though

idle bay
#

What if there a Force Staff that behaved like Drakefire pistols from VT2 ? I have really warm memories about those guns

echo turtle
#

you shiuld be able to get 4 staff kills in between quelling to 80%

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that is less kills than BB would get in that time

still hearth
#

It takes

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4s to fire void

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At best

spice veldt
#

having the flexibility to Regen without having to peek is pretty comfy to me

still hearth
#

4x

wide tiger
#

but you might also get shot in that time whereas when you quell behind cover its just regen

still hearth
#

And you can probably quell 100% in less than 4s

spice veldt
#

I also sometimes melee hobo against enemies with my FS

wide tiger
#

sometimes? I always do that lol

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why not

spice veldt
#

just the comfiness of being able to Regen toughness at anytime is very comfy

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if you're the last player alive, you don't need to kill 10 enemies to Regen full toughness

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you can refresh yourself and start engagements from full toughness

wide tiger
#

i'm also a little annoyed that soulblaze doesnt trigger warp absorption

echo turtle
#

quietitude works damn good if you have that blessing that quells on headshots

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if they ibtereact

still hearth
#

Being able to regen in fights is probably ideal if you're last standing

long wharf
#

it only works damned good until you're out of peril to quell

wide tiger
#

you can generate peril for free with no target though

still hearth
#

Since you'll be unable to peek as much if you want to push forward

wide tiger
#

if it really came down to that

long wharf
#

all I'm saying is the most common situation for needing toughness back while voiding is when you're getting shot while you're clearing a horde

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in that specific situation, the best way to get toughness back is for the killing you're doing

spice veldt
#

my character is pretty short

wide tiger
#

I need toughness the most when im fighting entrenched shooters

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hordes, rarely

spice veldt
#

I also just melee hordes personally

long wharf
#

entrenched shooters are super easy though, as you can headshot them behind cover

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with void, I don't melee the horde, there's no reason

wide tiger
#

you shoot one and 80 of them shoot back

spice veldt
#

you can always get toughness back with melee kills if you ever need it

idle bay
long wharf
#

you can dodge while charging your laser staff

wide tiger
#

dont get me started on the pubs i play with

still hearth
#

-25% dodge distance

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Ew

wide tiger
#

and yeah i love being on my vet cause shooters become so trivial

long wharf
#

start charging behind cover, dodge out as you line up your shot, shoot and dodge back

idle bay
#

The should be filter in lobby to exclude camo vets from matchmaking

still hearth
#

Just refuse to move ahead of them

idle bay
#

They are disgrace to FPS players

still hearth
#

Or stand in front

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Block their los

wide tiger
#

I dont even charge i just lmb the shooters usually since it onetaps in the head, but even if you're hiding behind cover you're still dealing with backspawning shooters and shit

long wharf
#

yeah, the camo feat for Vets is kinda bullshit

still hearth
#

It's anti helping

wide tiger
#

i hate the camo feat

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its like trolling psykers.

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lol

long wharf
#

as if 75% toughness DR standing out in the open isn't enough

wide tiger
#

yo i heard you're squishy

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so

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you tank.

still hearth
#

Gotta make your team tank for you

long wharf
#

as if having endless ult time isn't enough

wide tiger
#

and they give up 75% toughness DR for camo feat

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which is like

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troll harder

long wharf
#

yeah

idle bay
still hearth
#

But muh melee Camo build

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Stop being behind Ogryns

wide tiger
#

i had this vet who would run in, and then just stop moving

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no matter what

long wharf
#

yeah, there is the issue with teammates blocking shots

wide tiger
#

he wouldnt move

still hearth
#

You have insane durability

wide tiger
#

Crusher coming for him? Doesnt matter, no moving.

long wharf
#

but that's a them problem, I personally dislike playing Vet

long osprey
#

I was charging the shooters with my surge staff catachan yesterday cause the team was 2x camo vets, me as psyker and another psyker….

idle bay
still hearth
#

I think the only reason not to nerf their toughness dr

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Is that they'll all become Camo

wide tiger
#

is so they dont go camo? lol

still hearth
#

Exactly

clear hamlet
warm spindle
#

Vet is so easy lol

idle bay
#

In turn i play Ogryn that respects lines of fire - i always move to the sides when approching heretics allowing team a clear shots at them

long osprey
#

Vet is the class I never play cause it’s boring tbh

wide tiger
#

Do you know how many ogryn players in tier 5 literally do not dodge? Some dont even know there is a dodge mechanic in darktide

still hearth
#

Vet is fun if you play the aggro builds

clear hamlet
#

I only play it because contracts

still hearth
#

But long rangr Vet kinda boring

long osprey
idle bay
#

And when i'm playing Vet then it's mandatory joke about this ogryn pooping bullets for weeks after this mission.

wide tiger
#

when i see an ogryn that slides and dodges im genuinely surprised

still hearth
clear hamlet
wide tiger
#

I enjoy vet, it reminds me of how hard I have to work on psyker to be effective

still hearth
#

Brauto is about as snooze as staffs

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But I rarely play Vet too

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It's still just point and click

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But sometimes it's fun to press F and win

clear hamlet
#

Step 1. F - w+left click
Step 2. Refer to step 1

still hearth
#

Dodge nets and snipers (optional)

idle bay
#

Shoot approaching Hounds to death (optional)

still hearth
#

The damage autopistol does atm is hilarious

olive ember
#

I prefer metaslave mk12 vets tbh

long osprey
olive ember
#

most of the brauto vets are too focused on not the shooters

long osprey
#

And it push everything on the ground too

olive ember
#

and the team just eats shit the moment their F runs out

wide tiger
#

i mean the blessings the autopistol has access to is pretty intense

still hearth
#

Meta söaves

#

Slaves

wide tiger
#

man armoury is a tease

still hearth
#

The ones who spray infested

#

With XII

#

I mean that's pretty good

#

It's like missing 2 stacks?

wide tiger
#

no that burn stat is nogood

still hearth
#

Use it anyway

#

Purge is broken

#

You don't need more than 12 stacks

wide tiger
#

Honestly, there's something about purgatus being like 50% as effective as the flamer that prevents me from using it

#

i tell myself

#

why not just go play my zealot and use a flamer

#

so i end up with a voidstrike or trauma

spice veldt
#

cuz zealot isn't psyker

still hearth
#

Psyker do hit different

spice veldt
#

thick burly arms that can hold 2h weapons will compress the nerves in their arms

long wharf
#

like a limp noodle at times

wide tiger
#

I dunno, purgatus gameplay vs flamer gameplay... pretty close

still hearth
#

BB is honestly a prime reason I like Psyker

#

Getting to deal with armor or distant enemies regardless

wide tiger
#

BB is pretty great

spice veldt
#

BB is why I swapped from vet to psyk

long wharf
#

burn isn't just stack limits

#

it's also how quickly those stacks are applied

still hearth
#

Well then don't dump stat damage

feral verge
#

i love psyker's versatility

#

it has an answer to everything

long wharf
#

I wouldn't dumpstat damage for purge, either

still hearth
#

It's from like .34s per stack to .4s per stack

spice veldt
#

you don't need it when purg's main advantage is spreading Soulblaze to everything in its range

#

soulblaze's damage is average otherwise

full bane
#

I like psyker because I enjoy the feel of the dueling swords

gilded viper
#

Psyker stamina regen make me play giga dumb in melee, free spam push block while not getting guard broken

long wharf
#

and there's literally no reason to run purge if you aren't trying to maximize the damage you do with soulblaze

spice veldt
#

you're right; the infinite cleave of Purg is not a good enough reason to run it

#

the fact that it passes through crushers is not good enough

long wharf
#

the infinite cleave is pointless if you aren't killing

spice veldt
#

but you are killing

long wharf
#

ergo, if you intend to be killing, there's no reason not to maximize how well you kill

#

aka how much damage you do

#

aka how many stacks you can apply and how fast you apply them

#

it's simple logic

spice veldt
#

you're not achieving the max potential of the staff, but range is going to make the Purg a bit more flexible

long wharf
#

burn doesn't affect range

spice veldt
#

in talking about cloud radius

unreal harness
#

Cliffhanger pen with trauma staff in it's current form, y'all think shoving them off with melee my best bet? Trauma tends to kill walkers on malic

long wharf
#

cloud radius is stat priority #2 for purge, burn is #1

wide tiger
#

imo, burn > cloud > damage > warp res > quell

#

thats how I prio

idle bay
#

Is not damage a dump stat for Purg?

full bane
#

Sah the Spark’Eds are arguing again

spice veldt
#

the scaling on the range of purg is from 10 to 17.5 meters

long wharf
spice veldt
#

if it were an 80 rating Purg, I'd prefer all the stats go into cloud radius than burn

long wharf
#

and while I prioritize burn over cloud radius, the reality is a staff where they're both not at 80 is a dead staff to me

#

or at least burn 77+

spice veldt
#

well we're arguing about the relative importance of both so talking about 160+ rating staffs is pointless

still hearth
#

I don't run a purge without 80 in everything

long wharf
still hearth
#

You don't know le

#

Me*

long wharf
#

but I know the game

still hearth
#

Exactly

long wharf
#

and no weapon gets 80 in everything

still hearth
#

Hence

wide tiger
#

i think thats the joke

still hearth
#

I don't run purge

wide tiger
#

^

long wharf
#

ah.

wide tiger
#

lol

still hearth
#

That's a lie though because I run purge

still hearth
#

Double bamboozled

#

I think mine is 75 cloud, 77 burn

wide tiger
#

soulblaze away. still waiting for this blessing

still hearth
#

Direct damage on Purge is actually decent on hordes in tight spots

long wharf
#

and yeah, purge still needs Blazing Spirit

still hearth
#

60 dps is more than the DoT gets before the horde dies

#

But it's not really a big deal im my eyes

#

Especially since damage also scales weird

long wharf
#

enemies have burn resistance that's applying, I think

#

which is weird, they ought to have "warp resistance" that's different

still hearth
#

Enemies do take different damage from burn based on their armor yeah

#

And both flame and Soulblaze use the same mods there afaik

spice veldt
#

besides the armour mods, I think there was another damage modifier system on burn/Soulblaze damage

still hearth
#

Burn does 250 power modifier and burn does 400

#

Uh

#

Soulblaze 250

#

Whatever that actually means

feral verge
#

are flamer and soulblaze stacks different?

pine hearth
#

they are def different damage

still hearth
#

Yes and no

#

They are based on the same but tick and damage is different afaik

#

So soulblaze is moderately worse per stack

long wharf
#

I thought someone tested and saw that the tick and damage is actually the same

#

when armor / enemy modifiers aren't in play

#

sounds like we need a definitive comparison test

feral verge
#

im asking if they stack together

pine hearth
#

get a grey purg and a grey flamer

summer prairie
#

Flamer does 60% more damage and tics more frequently

pine hearth
#

with samish stats

undone quiver
#

What do you generally want on a Mk 5 axe (aside from Brutal Momentum)?

feral verge
#

can you apply flamer burn stacks and soulblaze burn stacks on the same mob

undone quiver
#

I have flak damage, maniac damage, brutal momentum, and thunderous

still hearth
#

I mean, I've not tested it but there's no reason burn and soulblaze wouldn't work at the same time

pine hearth
#

dont see how you could test it really

still hearth
#

In game

pine hearth
#

unless that mod that shows mob hp bars does damage aswell

still hearth
#

Yeah it does

spice veldt
#

bully a reaper

summer prairie
#

I mean it would be incredibly apparent if you couldn't

#

if you have ever played with a zealot who has a flamer

still hearth
#

Both weapons kinda nutty

pine hearth
#

I feel kind of useless when there is one and im using purg

#

until they have to reload

long wharf
#

burn and warpfire are separate, unrelated dots

still hearth
#

That's just how flamer supremacy works

long wharf
#

they can both be ticking at the same time on the same enemy

#

been tested multiple times

devout axle
long wharf
#

and flamer vastly out-performs purge staff

pine hearth
#

yeah but thats fine

long wharf
#

maybe it does far more direct damage, not sure

#

I disagree, it's not fine

pine hearth
#

trade off for no amo

still hearth
#

It does the same direct damage afaik

pine hearth
#

purg can still do work

long wharf
#

purge needs either higher direct damage or soulblaze needs more damage per stack

still hearth
#

Give it more range

#

Double it

summer prairie
#

flamer needs to do less

long wharf
#

the argument of "no ammo though" is garbage, because ammo is plentiful

pine hearth
#

yeah the Hit f and kill carapace with flamer is a bit odd

#

on zealot

long wharf
#

and purge range is too low for sure

still hearth
#

Flamer used properly never runs out of ammo

#

Even after a full run

long wharf
#

besides, the psyker is the "glass cannon" class, just ask FartShart

#

we're the squishiest by design

pine hearth
#

glass cannon with the best block

still hearth
#

Forgot to give them the cannon

long wharf
#

and yet we're the worst for dps or sustained damage output

#

no, we definitely don't have the best block, either

spice veldt
#

we have pretty good toughness feats and a low stamina Regen delay

pine hearth
#

eh ive always though of psykers as more of a support class

still hearth
#

Uh oh

#

Support

long wharf
#

our kit definitely makes us a support class

still hearth
long wharf
#

but that's not how the class is advertised by FartShart

pine hearth
#

for those ppl who hit Fill in mmo dungeon finders

long wharf
#

I like that psykers have a role

devout axle
#

I personally hate it when people claim Psyker is 'a support class'. Yes, it is. But the people who say it are usually using it to justify their terrible gameplay.

long wharf
#

I just wish the class was actually designed around that role

pine hearth
#

I do fine in psyker

#

my fav class

still hearth
#

Support Psyker could be fun

#

Instead of Everyman Psyker

pine hearth
#

most versitile besides maybe veteran with there god sword

still hearth
#

Good at everything, great at nothing

long wharf
#

sure, let the psyker setup warp bubbles

lethal folio
#

Not yet.

long wharf
#

setup area denial effects

gilded viper
#

Feel like saying psyker a support while is kinda COPIUM

still hearth
#

Next Month™️

lethal folio
#

If you think current psyker is a support you are in for a surprise.

long wharf
#

use the warp to buff the team in significant ways

#

or debuff enemies in significant ways

still hearth
#

Current Psyker is a bit of everything

pine hearth
#

need higher dif first

long wharf
#

problem is psyker isn't dedicated support

pine hearth
#

damnation atm dosent really need any of that

#

unless youg et a buged one

#

just had one where the horde never stoped

devout axle
pine hearth
#

took an hour to slog through it

long wharf
#

we have ways of being supportive when we're supposed to be the glass cannon

lethal folio
#

Sure if you take the support weapons.

long wharf
#

I want to be supportive and the cannon

#

make the team want to protect the psyker

gilded viper
#

I can say zealot a support class the moment I take crusher for cc KEKW_ogryn

feral verge
#

i want psyker to be supported by fatshark

still hearth
#

Zealot more support than Psyker

long wharf
pine hearth
#

I run void, try to BB every long ranged elite and just keep the backline clear if the vet is doing there job and not in the front lines

long wharf
#

I've said since release - we enjoy psyker despite its mechanics, not because of its mechanics

twilit flicker
#

Moral support

still hearth
#

Also more cannon

#

Strange

devout axle
long wharf
#

Vet feats have synergy with how the Vet plays

viral solstice
#

jorts more jeans than jacket

twilit flicker
#

Why are blue jeans blue?

viral solstice
devout axle
#

It's in the name.

limber silo
#

Hello siblings, does anyone know if there was a driver update or something last night because my D: drive went missing and all my darktide shit is there

viral solstice
#

due to the refraction of light in atmosphere

gilded viper
#

What do psyker bring in passive for teammate?

limber silo
#

And I don't wanna reinstall all my mods

twilit flicker
#

Oh.

lethal folio
#

elite damage, cdr.

devout axle
long wharf
#

I hope you had backups

gilded viper
viral solstice
#

8 rending on trauma like a true assistbot

limber silo
#

for computers. I have a dell

viral solstice
#

cerebral lacerations

#

truly the support GAMER

feral verge
#

cerebral lacerations too

limber silo
#

fuck

spice veldt
#

i assume it's just a loose connection on your hard drive or it straight up failed

still hearth
#

CDR that only work if the Psyker is getting kills

echo turtle
#

Yeah the new update deleted D: drives

#

you’re gonna need to download some more ram to see it againZ ez fix

limber silo
#

lol, nice one

#

never heard that before

long wharf
#

interesting, I can't react to a message

long osprey
#

The change with the soul blaze on brain burst on hit is pretty good now

long wharf
#

it needs to apply to all enemies though, not just elites/specials

#

because BB targeting is still wonky

long osprey
#

Yeah true

#

That would be more worthwhile to remove the peril resist feat

pine hearth
#

still cant target through a gd stair railing

still hearth
#

Or BB should prio

#

Marked targets

long osprey
#

Good idea there

still hearth
#

Especially if you mark it

twilit flicker
#

What would psyker be like if it was synergised? BB is like grenades for other classes? Psyker is pretty unique, you think?

still hearth
#

I think BB is good as a bonus atm, but it is wonky

twilit flicker
#

BB is so good for sniping

still hearth
#

The damage could be increased slightly to hit a few more oneshots

gilded viper
#

Tbh I feel like they need to rework to class for It to synergies cause it feel like a jack of all trades master of none

spark parcel
#

JK hit a poxwalker instead of the elite 😦

spice veldt
#

i think it's fine as is

pine hearth
#

I like the jack of all trades

spice veldt
#

just add a single-target ranged DPS force staff and people will be happy

pine hearth
#

in the middle of a run I can be like what do we need right now

#

horde clear, got it

spice veldt
#

i want our staffs to be powerful, not our grenades

pine hearth
#

elite killer got it

still hearth
#

Feats still kinda messy

unreal harness
#

Tfw you ask the lobby to let you get cliffhanger and homie goes out of his way to fuck you over every time smh

gilded viper
#

I like it to but I don't think the class going to be perfectly synergies, I could be wrong tho

unreal harness
still hearth
#

BB being single target means you have room to not take anti armor and long distance options

long osprey
#

With 6 charges it’s 2 bb to kill big ogryns

still hearth
#

But it would be nice if you could change it up

long osprey
#

So it’s pretty good

pine hearth
#

alsot he BB stun helps team mates a ton

#

esp on bulwarks

gilded viper
#

2bb to kill the most annoying enemy whatthefuck_heresy

still hearth
#

Atm you can reliably 2 bb anything but mutants and bosses

spice veldt
#

bulwarks

still hearth
#

And

gilded viper
#

Bulwark, I can't stand them as a zealot

devout axle
still hearth
#

Reapers

spark parcel
#

Does anyone else have control responsiveness issues with swapping to Brain Burst after using Psykinetic's Wrath? I stg I press G, but my staff stays out and I always accidentally fire one regular staff shot.

still hearth
#

For some reason

pine hearth
#

1 BB stun is usually enough for the vet or zealot or w/e to kill the bulwark

#

can BB stun it and go do something else

unreal harness
#

Psh the most annoying enemy is bombers, ez
Stricly because sometimes they be tossing nades while you have no possible LoS lmao

still hearth
long osprey
spice veldt
gilded viper
spice veldt
#

since I sometimes left-click too early and that locks me into the brainburst instead of swapping weapons

pine hearth
#

ive been having trouble with that for awhile

devout axle
pine hearth
#

esp on zealot switching from ranged to melee

still hearth
#

For crushers

#

Reapers kinda thicc though

gilded viper
#

Pray for double BB to 1 shot them whatthefuck_heresy

devout axle
still hearth
#

Guess you don't want to oneshot pox bursters either

#

Smh

pine hearth
#

I cant let go of the force sword push

#

its so nice

still hearth
#

Just use Voidstrike

#

No need to have a push

pine hearth
#

seems a bit risky

#

when I coudl just block puch

still hearth
#

And do no damage while doing so? Seems kinda meh

pine hearth
#

well its to gtfo

spice veldt
#

the push-attack is a nice thing to have

#

i've told a crusher to fuck off for a bit while i cleaned up a small horde

still hearth
#

Now give it damage

spice veldt
#

it deals damage if the enemy is armour debuffed

#

or from rending

still hearth
#

Make it a force choke

spice veldt
#

a whopping 5 damage at 100% rending

#

also, the push-attack procs uncanny strike because it's a weakspot hit

#

stonks

pine hearth
#

I see the melee on psyker as more of a I fucked up item

#

lets shit get to close to me

#

let*

#

also for killing mutants

spice veldt
#

melee is my main weapon and my staff is there as morale support

#

i run the trauma mostly for shooters and setting up kills for the force sword special

#

if I can use my melee without instantly dying, then I'll use it

#

i otherwise don't like the push-attack because it sends enemies away from you

#

especially for ragers who run faster than groaners/poxwalkers

#

better to just kite them and snipe them when they run too ahead of the horde

pine hearth
#

melee'ing a rager on a psyker?

#

I would never

#

2 hits and Im dead

leaden thunder
#

just block

spice veldt
#

sticky activation weapons baby

#

their combo does shit damage

#

i just tank their hits

leaden thunder
#

their combos will catch dodges often times if you are worried about that

spice veldt
#

if you tank a hit before doing a special, you won't get toughness staggered from full toughness and get broken out of your special

leaden thunder
#

so blocking is quite effective against them if you aren't able to stagger them

pine hearth
#

eh ill just double dodge backwards hit F and BB

spice veldt
#

boring and low DPS

pine hearth
#

that kills them

spice veldt
#

scab ragers are easy money for the force sword

#

dreg ragers are meh but if you can chain kills and maintain slaughterer stacks, it'll work

pine hearth
#

I am hoping the next psyker class is melee oriented

full bane
#

Bullying ragers as Ogryn is fun

pine hearth
#

but prob not

leaden thunder
#

if the data mine is to be trused it's like a more melee focused one with a shield(idk the shape of the shield) as special

spice veldt
#

FUCK YEAAAAAAAAH

#

i hope it's melee at least

pine hearth
#

A shield with a purg staff built in

#

just hold it in front of you and block and walk into hordes

spice veldt
#

titanfall 2 scorch

leaden thunder
#

it was like a bubble shield or something

#

might travel with you? idk

#

I haven't looked at it in a bit

#

and we may not even get it

spice veldt
#

zarya from overwatch perhaps

#

i'd like something like that

pine hearth
#

maybe it blocks all ranged stuff

#

that might be too much though

spice veldt
#

if the bubble shield gave stagger immunity, that's all I would need to love it

clear hamlet
#

a shooter just shot me through a god damn giant pillar

#

noice

spice veldt
#

hide behind a better pillar

leaden thunder
#

nvm I lied we don't know much about it, I though they had found a couple of talents for it, the only thing we know is the name and the code name for the special

spice veldt
#

now I am made very sad

still hearth
#

There are some geometry

#

That enemies literally ignore

#

On the end of the turn off the anti aircraft defenses

pine hearth
#

well the name def sounds like a tankish melee type

#

protectorate

still hearth
#

There's a part by the exit where there's a pillar

#

And enemies can run straight through it

spice veldt
#

or the water silo one

#

actual clown cars

lunar hollow
#

where you gotta open the vaults for the containers

#

the extraction door is ignored

#

at least by hounds

#

they will just walk through it

long wharf
#

the problem with looking at the datamined stuff is that you really don't know if you're looking at the skeleton of future work or the remains of discarded ideas

tender onyx
#

Finally got my psyker to level 30. what kind of gear should I be chasing?

pine hearth
#

depends

#

and what you find most fun

spice veldt
#

whatever you enjoy playing; or purg if you want to win

pine hearth
#

I run max hp/tough regen /block curios

#

or stam regen

#

all the staffs are viable if you know how to play them

tender onyx
#

I've been enjoying the purgatus staff and force sword alot. I see alot of people praising combat axes but I've never used one before

pine hearth
#

dont be that guy spaming surge into a pox horde

leaden thunder
#

the axes do a lot of damage

spice veldt
#

combat antax V with at least brutal momentum is a popular choice

vale nacelle
feral verge
#

i reccomend HP or toughness curios

still hearth
#

Surge needs a single target zap primary

feral verge
#

dont reccomend wound curio

steel flame
#

dear god, carrying a high intensity match with laspistol as psyker is one hell of a sweaty affair

#

i dont think my aim has ever been that good before XP

still hearth
#

You mean barely pulling your weight along with the rest of the goobers?

steel flame
#

you just cant fathom my power

vale nacelle
#

Gunker 🤮

woven bridge
#

Not too shabby i guess 🤔

pine hearth
#

ill go gun psyker if we get a class that goes with it

#

warp bullets or something

still hearth
#

The crit sword.

steel flame
#

i had this poor fire psyker that had the spatial awareness of a mashed potato

#

and two vets that sucked at killing specials

#

so i was pretty much playing sniper the entire game

#

it was fun

#

i think the only time i managed to run out of ammo was at the very end. two scavenger vets were at least good for something right?

#

but yeah the first thing the other psyker said in chat was 530 flame staff

#

and i knew i was in for a ride

pine hearth
#

with t1 perks

#

blesings*

spice veldt
#

i've never seen anybody bragging about their weapon in chat without being prompted

steel flame
#

😛

pine hearth
steel flame
#

yeah.....he died 7 times over the match

#

im amazed he didnt rage quit. ill give him that much

feral verge
pine hearth
#

I tried out a crit surge staff

#

its not good

still hearth
#

Welcome to reality

#

Don't believe the Surge stans

#

They enjoy suffering

pine hearth
#

it can be usefull

feral verge
#

surge is not the ultimate CC

#

the ultimate CC is killing

#

it stays CC'd forever

still hearth
#

The ultimate CC is Crusher

#

It's like Surge but on a 9m AoE

pine hearth
#

its nice on those new poxdog hordes

still hearth
#

And 20m suppression

#

Oh we have dogs again?

#

Hell yeah

pine hearth
#

idk

feral verge
#

no dogs

pine hearth
#

just high intent and low

still hearth
#

Why aren't conditions

#

On rotation

#

Already

#

Another weird moment

pine hearth
#

dident they have to manually start them before?

#

or am I mis-remembering

still hearth
#

They are manually setting when they're active

#

But they clearly set them beforehand

#

I doubt someone is working on the weekend to start them

pine hearth
#

I kind of wish they would take low intent off of damnation

proper elbow
#

Does Warp Unleashed work on staves? Is it worthless on purgatus staff because it doesnt hit burn?

pine hearth
#

pretty sure soulblaze is oonsidered a warp attack

#

or force w/e

proper elbow
#

So 6 stack + Warp Unleashed = Big Fire

pine hearth
#

yeah

#

even 6 stacks by itself it big fire

#

is*

still hearth
#

It isn't

proper elbow
#

A dissenting remark! Hark!

still hearth
#

Warp Unleashed is force weapons only

proper elbow
#

Staves are force weapons

#

Arent they?

pine hearth
#

says it in the name

still hearth
#

The dot isn't a force weapon

safe crystal
#

Yeah well, brain burst isnt force damage either

#

Its math equations

fair kayak
#

brain burst is emotional damage

unreal harness
pine hearth
#

yeah were really just telling them to divde by zero when wer are BBint

#

bbing*

spice veldt
#

yup, warp unleashed doesn't affect soulblaze at all (from either purg or soulblaze)

#

just tested it in the grinder

echo turtle
#

So long as you use it for what it’s great at, and use Bb and melee what it’s not great at

spice veldt
#

the direction that enemies face when you spawn them in the meatgrinder with creature spawner seems to depend on the direction that you were moving in when you spawned them

echo turtle
#

the crit on surge is for stagger and damage vs unarmored

#

What the surge does very well, is dealing with groups of shooters, denial of disablers and bursters and CC’ing when a bunch of ogryns and ragers rush your ass

it’s not like the other staves where you can just spam it and do well

long wharf
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you shouldn't be ever thinking about damage vs unarmored with surge

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it might as well be 0

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crit damage against flak is worthwhile

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critting for more stun/stagger is worthwhile

echo turtle
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look at the damage tables

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crits take unarmored damage from like 130 to 250

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thats makes your crits waste dreg shooters, which are a common enemy

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you don’t really need + vs flak. The staff already slaughters flak

long wharf
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having +flak means you don't have to charge as much to kill flak

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it's the best option for +anything % with surge

echo turtle
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it sucks against unarmored, which is why high crit and + vs unarmored is what I advocate for. It allows it to be useful against both common types of shooters

long wharf
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most bang for the perk buck

echo turtle
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And havibg + unarmored means you can also kill dregs. you’re getting + damage against one or the other so I will opt for unarmored myself as thats a weakspot@for the weapon

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with nexus and + unarmored you deal with dregs well enough. + flak feels nice but you will drop the flak guys with or without it

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Ideal is both imo

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cuz Flak is real nice for shotgunners

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I’ll have to see where breakpoints lie too, that matters a bit but take a looksy

frail berry
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Hi team, which perk would you re-roll on this purgatus:

echo turtle
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i just pulled this off reddit, it’s a staff damage table.

Unarmored gets a 2x damage bonus from crits. We crit 40% of the time.

The damage sucks, but it’s not far off being able to kill dregs in 1 go

frail berry
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*using with Force sword/deflector if that matters

echo turtle
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reroll stan

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My reception sucks here, I’ll upload a table later if we are still on it

spice veldt
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stamina on a weapon is always a detriment if you run slower with it
and staffs make you run slower than even with brain burst

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actually now that I test it, they feel at about the same speed to me

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people like +flak on purg; i'm not sure what the best perk is but since you're going to be rerolling stamina anyways, you can reroll it into whatever you like

proven raven
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stan stam

pine hearth
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maniac and flak

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to kill those armored ragers quicker

echo turtle
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crit

devout axle
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Heard yall like Cloud Radius.

still hearth
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I have something like that on Flamer

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Tested it vs an 80% flamer

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And ho boy

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0% on Flamer being almost the same as 80% on purge lol

feral verge
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one thing i like about trauma, over voidstrike is clutch potential

tender onyx
feral verge
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because it's better to prevent going down in the first place

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and there is enough medicae usually to heal your wound

devout axle
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Wound Curios are a crutch for bad gameplay.

feral verge
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having wounds is expecting failure

spice veldt
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if i were playing with friends, i'd probably take wounds

still hearth
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Don't trust your friends

spice veldt
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esp as a psyker

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surely my friends will not knock me over the cliff with a barrel

feral verge
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i have 260 hp

spice veldt
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wounds are nice if you trust your team to rev you or you actually make use of it by opportunistically downing yourself

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or you just go down often

devout axle
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This is my only friend. I call him Jim. He got his arm stuck in the Medicae.

feral verge
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alot more useful than a measely 220~ + wound

tender onyx
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I guess that based on experience it is true that the players with the most wounds usually die first

feral verge
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plus, toughness + HP is useful at all times

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wounds is only useful if you go down

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not even, if you go down twice

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only then does it benefit you

tender onyx
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so like one toughness and 2 health curios is probably good

feral verge
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if you go down twice before medicae, usually (not always) the game is doomed anyway

still hearth
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Toughness scales with your toughness regen and gives more effective HP

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But I find that HP makes me survive more

spice veldt
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i run 1 tough/1hp/1stam

devout axle
# still hearth But I find that HP makes me survive more

The way I see it, I'm either at full Toughness, or I'm taking damage to my Health. It doesn't matter what my max Toughness is, if I don't have full Toughness I'm taking Health damage. And running out of Health is the leading cause of death.

feral verge
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darktide fact: when you have zero HP, you die

spice veldt
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my rationale is that more toughness means that I can safely poke ranged for longer

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toughness is for the good times and health is for the bad times

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broadly speaking

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i still like toughness for melee since I usually take hits every so often instead of getting dumped on

still hearth
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That's how I've felt it

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Toughness is nice in very controlled situations

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But suddenly

devout axle
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I run 3 20% health curios. They all currently have 4% health perks on them as well, but I've considered switching those perks to other stats. the extra 16 health they provide tends to not be decisive in whether I go down or not.

still hearth
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You're at 0 toughness

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And sure maybe you took

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Like 30 less HP damage

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To get there

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But now you're at 0 toughness just like me

feral verge
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what's your hp at?
max afaik is 267

devout axle
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I'm at 258.

feral verge
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LOL

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weak

devout axle
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Realistically, I only need about 240 tho.