#psyker-class
1 messages · Page 385 of 1
the whole warp charge mechanic needs reworking
BB is a utility weapon; it also just happens to be our only ranged single-target DPS option (that's easy to aim)
i'd rather not shoehorn too much power into it
Ngl I like how bb is rn
i dont want it too be too pwoerful. i just think it should be able to one shot beat of nurgle
True
devs already nerfed us by preventing us from targeting teammates
lmao
Last dumb question, before I slink away.
This is a high enough base to buy and try and roll yea?
Also, I realised, with the level 30, you can get of 4 BBs in 10s, and on difficulty 4 4BBs kills 4 of most elites, and with the 15% cdr when you kill an elite, that reduces your cooldown from 30s to 12s. So it's possible to keep your ult up something like 80% of the time in difficulty 4 as long as there's a continuous supply of elites that aren't muties, or ogryns
this is true
yeah, aura + barrage is quite popular
warp charges as a build resource -> use bonus or spend for value design work perfectly fine for AB purg, it's just basically every other setup where they start feeling contrived
Depends on the stats tbh
i do very well in damnation with that
For the most part 376 is like a super high but if it’s all out in the wrong stats
distribution matters more than total for most of our weapons
P good but I’d get rid of that t1 warp nexus first tbh
So you have a chance to roll for a higher warp nexus
Replace with something useless like run n gun first before rolling for a better blessing
So roll it then upgrade?
in the case of surge, it doesn't really matter as long as warp res and quell speed are high
I getya
Get flank
Unarmor damage is really low
unarmored is very bad on surge
Infested is so low 
+flak is best perk for damage on surge staff
Flak and +1 stamina 
everything else is multiplying very low numbers
Tho tbh I’d actually keep it
+flak and +crit
I wouldn't
at least with sprint efficiency you'll notice being able to sprint longer
you aren't going to notice a damage difference on unarmored enemies
it's seriously that bad
I would just say roll for your second perk just to see what it is before switch one out
What if he gets trash like unarmored + groaner
Who know if the second one isn't just bad
Keep it until you've levelled it at least. Because then your upgrade can roll flak or crit and you will be happy
He’s want to roll groaner off
I mean he could get rid of groaner then
Unarmored is bleh but honestly it can atleast help with dreg shooters I guess
I'm telling you, you'll never notice the difference
it honestly depends what your gear situation is like, if I rolled back to back perk->blessing both of which I want to replace the weapon goes in the trash, the chance of an upgrade from there is too low
Damage is damage I guess 
fuck
this is the real answer
if you don't want to keep both the first perk and first blessing rolled, trash the weapon, save the mats
I gambled
i got so excited... and then i saw its on a trauma and not a voidstrike
too much RNG involved otherwise
rip
honestly
if FartShart fixes trauma aiming, that can be quite good
replace sprint efficiency and replace surge and you got a BiS staff
yeah if you replaced sprint efficiency with unarmored damage and then surge with warp flurry thats basically BiS
I wouldn't replace surge unless you already have it ripped
does surge work on the secondary explosion?
I'd rip that and just get a better base rolled trauma
(╯°□°)╯︵ ┻━┻
only works with lmb for now
it ought to, there's no reason it shouldn't
just report it as a bug!
reporting bugs actually works
game just give me a surge void strike and t4 warp nexus
I'd have to care enough first
and then see if they say "its intended" or "acknowledged"
and then decide
smh
not looking out for your fellow psykers
I won't care about trauma until FartShart fixes the aiming
should be an easy test in the psykanium
yeah imma test it
base crit rate of psyker is 5%
no crit/finesse stat modifier means weapon uses base class crit chance
still, easy to test since you have the blessing
if they fix warp nexus or at least make the stacks make sense itd be nice
its about the funny
yeah, warp nexus needs to be something like every 15% peril
and the funny is always worth
instead of the current 1 stack at 50, 1 at 75 and 2 at 97
...
must have been drun when they decided thats how it should work
I mean
if you play psyker its useable
just replace thrust with brutal momentum
and only use push attacks
you didn't supplicate yourself hard enough to mommy Hadron
absolutely use push attacks on mk v caxe
which is fine

those 3 are gonna die
at least you're not slapping the entire crowd for 40 damage
as if that's somehow better
lights do more damage to the first target, but less damage to the 2nd and 3rd than the push-attack
Fuck this "blessing"
Limbsplitter is actually not bad tho .-.
we need a "Hadron is a harsh mistress" server reaction emoji
where she calls us Varlet
anyways I have recently heard rumors that the brauto is actually nice
oh
interesting. the second shot from surge is not a crit and seems to do less damage?
Need me a cursed mommy Hardon doll that calls me varlet and bricks my weapons.
you already have one, in-game
She doesn't brick my weapons tho
the second surge hit isn't a crit?
can it crit?
a 5% chance of a 5% chance?
I would have thought that the surge hit would have been a crit as well
I'll take a look at the blessing code really quick
oh it is normal damage
please do. maybe give a poke around the trauma staff to see if surge works on the rmb
confirmed intentional or bug?
That's me with my Zealot. I stopped playing him altogether as soon as I hit 30 on him.
Poor guy sits there no purging heretics.
hmm
god damn it bot
weapon_trait_bespoke_forcestaff_p1_warp_charge_critical_strike_chance_bonus
is showing 0.02, 0.03, 0.04, 0.05
oh, but that's not the breakpoints for the bonus, nevermind
yeah it definately does not double up the explosion so im just going to swap surge out
time to put the recon gun down for the day

Run and gun like there's no tomorrow brother.
well this really isn't definitive
there's no code specific to trauma's surge blessing, it clones the base buff table for "critical_hit_second_projectile"
that keyword is only used once in a "spawn_second_projectile" code block
and it literally just spawns another projectile
so I guess it makes sense that it isn't critting twice
but mayhaps it could
5% of 5% style
and since trauma isnt a projectile but an explosion, it cant spawn another
unsure
were you seeing two damage numbers using the charge blast?
that's what you were supposed to be testing
only one and not even a combined damage number
you shouldn't see a combined damage number
you should see two
as it should be two hits
if you aren't seeing two hits, then you aren't seeing surge proc
explosion only had one
how many explosion crits did you see?
3 during test, all single hit numbers
then that's conclusive in my eyes
trauma charge blast isn't procing surge blessing
I'd still strip the one you got, it's awfully rare
yeah, I hope FartShart makes all the staves a single weapon group
instead of 4 completely separate weapons
they share skins
"force staff" should be the weapon type
immeasurably complex
am I the only one irked by the "immeasurably"
they don't say "too hard for us" or "difficult because of our codebase" or "more complicated than it appears for [this or that technical reason]"
any of which might actually be true
those suggestions of yours also indicate a willingness to admit that the devs are having trouble of some kind
that's kind of it, yeah
task incomplete because task literally impossible is some grade school shit
oh it's definitely a back-handed insult
for which Hedge was rightfully mocked for making
what's a brauto doing here
super rare blessing that terrifying barrage
Was I seeing people say achlys axe was good with limbsplitter earlier today?
They must be doing the thrust limbsplitter thing, probably the rashad
I actually wanna try that meme now lol
Limbsplitter with Atrox Heavy Block Cancel spam is pretty decent
would it be crazy to make a 2nd psyker character
to break down blessings
from melk's shop and requisitorium
well, how about decapitator then? I've got this on offer
eh?
the fact you're even considering it makes it so clear how fucked up the system is
it also doesn't need the rending
you should see who i got the idea from
the guy with 5 psykers
yeah, i kinda figured
I mean, that kinda just the absolute state of blessings in general
90% of them don't belong on the weapon they're on, and/or are garbage
lol
he must really love vet if he's willing to take up all 5 slots
I'm not sure "love" is the right word
"indicative of systemic failure in game design" more like
Hey
Yeah?
I was wondering
Do you know the difference between love and obsession?
No
And what's the difference between obsession and desire?
I don't know
... you going somewhere with all that?
song
ah
i thought you were gonna say he was obsessed, not in love
but this is more apt
cuz it true
it sadly is
I genuinely feel bad for the talented artists and audio people at FartShart
their talents are wasted on the developers
same issue with Frontier Development and Elite Dangerous
absolutely amazing audio engineering
i don't think the devs are that bad
some of the best I've ever experienced in a video game
they're not EA or anything
and the actual game design is absolute trash
too strong of a word
for Elite Dangerous? no, it's not.
Its enough to make millions and feed the devs for awhile ... good enough?
from a business perspective, sure
from a player perspective, no.
because as players we see the potential
the potential of an amazing game experience
the sheer obviousness of where the game ought to be
and how far it is from that
And why isnt it?
Im sure if you were a game dev working in a big studio things would be different!
son, I know for a fact things would be different
if i was the fat shark i would make game with more crabs
tiny, angry crabs
everything come back to lack of crabs when u really think about it
time for crab
Cool, now convince other people to fund that big idea and make million EZ
well that's the problem, it's never "EZ"
if it were, everybody'd do it
my opportunity to get into big time game dev was decades ago, train has come and gone
I'm very solidly in my current career
most game devs don't make what I make now
can't pay my mortgage and bills and savings on what a typical game dev makes these days
and studios come and go based on the project
it's far less stable a career than you might think
A shame, I guess modern devs will have to fingue something out
plenty of "modern devs" do figure it out
that's why we get absolute gems like Elden Ring
and indie titles that are huge successes
but even more don't
which is how we get Darktide at release
And crap like assassins creed?
Too repetitive?
Well
I thought the first game was interesting, but the story didn't pull me in
AC was kinda really good when it came out
New, refreshing and then they started milking the same thing a few too many times
that's typical of every successful title run by a big publisher, though
Its the same with movies
it's equally true of every dev studio that gets very successful and tries to maintain that success on the same concept
yep, movie sequels and all that
same phenomena
so, no, I don't have the will to throw my current career success to the wolves to go fulltime indie dev
but I do spend my free time writing mods for games I enjoy
as well as 3rd party tools
@cyan notch i failed to clip that time where i "helped" you vs poxburster
figured out how to dodge the stupid ass running attacks of poxwalkers while you're slow (e.g., casting a BB). While they're doing their running startup, you can walk into them to make them run in place and then dodge away.
as far as I can tell, only the poxwalker's running attacks can't be naively sideways-dodged while BB casting among the human melee enemies
played with Blooddrunk's purgatus psyker (i played GROGNAK there, ogryn) on a hi5 magistrati, confirmed that zealot flamers/purgatus are cracked lol but there's a bunch of interesting stats here i didn't expect, either it's a misleading scoreboard thing or it's only 1 sample game
like, ogryn kit has the best stagger/bullying but flamers just straight-up staggers way more shit lol, my stagger score actually lower
also surprised i have most disablers killed, prolly from boxing muties
purg/flamer is never outstaggered by anything else
when I first got my flamer it had the stagger on primary fire blessing
also kinda surprised too that flamers didn't top my lesser enemies killed by that much, but then again i was running BB on ogryn
and I though that's what was making things stagger
when bracing it
because I didn't read the "primary" fire part
it was just really broken
also, am i just blind or: -no deaths/downs score, -no individual score for weaker ranged mobs
i killed so many shooters that game by bullrushing
L+ratio
also note that the revived/rescued row is 0, mostly because the creator hasn't gotten to making it work
look at psyker
0 ammo pickup
highest score
definitely needs nerf
op class kek

staves now consume ammo
operation protect jigglybreasts
what even damaged you that game
i wasnt even sticking to you, i was just unga bunga-ing
finally a mission I can really get behind
idk i think some barrels and shotgunners
also noticed: "attacks blocked" doesn't count assassination boss attacks
that guy with highest block literally died so much to boss because he wasnt blocking lmao
i blocked like 5-6 combo attacks
i thought he was a vet with how much he went down tbh

he was running autopistol iirc
not sure what melee
also just noticed you have more elites killed than a flamer zealot
maybe he was saving it for christmas
hell, i have more than him
that's definitely not accurate
i rescued some people while blocking
and blocking boss
it may not count bosses or while ressing
I may need to install that mod
i feel like it should
but for normal mobs, yeah i dont typically block unless im cornered (on ogryn) because BB + confident strike just heals back the toughness damage
main time I block is if I hear an attack audio que from behind
so I spin around and block
somehow that's faster for me then dodging
or sometimes vs ragers
since part of their combo will catch your dodges(they have a special property that does this iirc)
for ragers i usually just block the first hit then dodge back
i only block an attack from behind if I'm too lazy to move my pinky
on ogryn not really needed, slaughterer stacks can bully ragers with lights
or push
health station used: highest scored guy has 2 uses
because he was dead a lot of times, no chance to use it 
big brain plays
yeah this scoreboard definitely can be misleading at times
but better than nothing
still kudos to the modders
when the blessing icon one is out
i'll probably download both it and the scoreboard
assuming im still playing, i'd want one for that annoying refining
reroll is really nice
I should probably get that one
but I typically just stop at the 20% versions of perks
u just let it roll all the t3s away
there's that reroll until rarity one, but it only rerolls until a specific rarity except for a specific perk
I don't think any of the weapons I use need the extra 5%
its really fast too
still nice nevertheless
much faster than u can click
ahh, i actually havent checked which mods are available lol
join the modder discord
its only like 15 ft to the ground
there's a few broken ledges like this, on that map
yeah i will at some point, ngl im kinda getting bored of dt rn lol
sounds like the scoreboard needs to display time spent needing picked up as well as time spent waiting for rescue
playing with multiple breasts characters from blood got me tired
breasts do be tiring
im more surprised that he leveled 5 psykers without getting bored
maybe he leveled 5 psykers because he was bored
I felt that eariler
played throneside with the mk2 ripper(lowest range)
even though we had 2 vets
I was getting shot to shit constantly
(damn)

im just doing weeklies on them
pretty fast now
gotta save up milkman coins for more psyker guns
Psguns
hmm
no i got a t4 flurry on one of my alts
prolly left one because of perk?
that's what i was thinking
shame i had to lock in warp flurry
cuz i wont be able to upgrade it to iv
just like the staff on the right
which i've been using for a long time
my main staff for my main build
save up the Milkies
still a cracked staff
yeah, both are cracked
smh not 80% damage you should throw it out the window into that box that isn't my inventory
hard to say if we're getting more content in the future that involves spending more milk so for now im not bothering with dailies
dont worry Mankar, my antax has locked headtaker 3, i know the feeling
unarmored would be better than infested
but that's not bad at all
better than carapace
its only .02 seconds slower than my main staff
(charge time)
unforgivable timeloss
delete ur character to make sure its gone for good
great idea ty
uninstall Darktide to make sure you never use it again
yoooooo
I have all the level 4 blessings I need now to try make a 4 warpcharge ascendant blaze ultspam work
i'm thinking of shooting my computer, entirely
I think i need to give the ace +25% vs infested, we’ll see
take it to an industrial scrap yard, one with one of those gigantic magnetic cranes
i should unload my trench gun into it
or if you have access to a recycling plant that has an industrial shredder, that'll work just as well
no joke - watching an industrial shredder tear apart anything is pretty fun
i'm dead set on shooting it
good man
my trench gun or 44 mag
dual wield
how bad is infested damage
is it pointless?
ik its gotta be better than carapace on this, right?
if you really hate poxwalkers, bursters, and hounds
you should definitely hate at least one of those
Bursters are great because it never stops being funny watching a vet refuse to put their gun away and get jumped on
It stops being funny when they shoot it in front of you
I mean you are about to push it
run away from your team the moment you hear it
then they shoot it
Make sure the Vet is between you and the burster
and stagger it so you can't push it
i pretty much never push bursters anymore because I have 0 trust in my team
i'll put another damn psyker in between it and me
if you play surge, you never have to worry about people blowing up bursters in your face
because they need to worry about you pushing the burster into their faces
if they piss you off
And yeah last time I went for a push a recon lasgun vet whipped around the corner behind me and shot it
I had the last grim I needed for weeklies and got yeeted right into the abyss
I was a little mad
type a strongly worded message in chat
about their mother, in particular
counterpoint you can push bursters while they're flying through the air
that never fails to get their attention
i've called other people fuckers for that
I think a vast majority of my chat messages are me misstyping fuck
Yeah that's what we're saying Nate
i deserve to call them that after damning me
counter counter point, surge pushes bursters regardless of what process of exploding they're in
shit you got me
When we go for a push but someone shoots it out from in front of us
just run trauma and have god tier aim to explode bursters the moment they enter your range
the inconsistent stagger is pretty lame
I really wanna defend the recon lasgun cause I genuinely like it... But I got nothing for defence
Legitimately underrated thing about trauma
Insta killing bursters surrounded by infinite horde density
ran out of ammo

poxbursters have such an insane multiplier from explosion damage that an uncharged trauma staff will still one-shot them
i just pop a quickie on them
sometimes I can even hit them
you... "pop a quickie" huh?
gonna counterpoint even more, earlier @cyan notch was trying to push a burster and i shot it with grenade gauntlet while it was near him
you're welcome blood
that's just malicious
smh
well i do warn people that play with me that im a meme lord
sadly i didnt clip it
My buddy always tries to kill me with barrels
forcing people to memorize barrel locations when they play with you
Trained me real good to know where they are
I instinctively blow up barrels preemptively so noone hits one to send me to the abyss
I use barrels to rocket jump like a confused TF 2 soldier
I wonder if barrels can send the Daemonhost flying
barrels are for trolling
if only I could market garden
If I see an Ogryn, flamer or Purg on the team it's barrel paranoia gaming time
sadly can't attack while flying in the air from a barrel
mk5 caxe - if you had to choose between Headtaker and Bromentum, which one?

Psyker Force Shovel when?
okay but why can't our characters do pull-ups while hanging off a ledge
Teammates get to hear funny scream, worth it
call of duty zombies richtofen screaming his lungs out as he flies through the air (un)gracefully
Funny how VT2 have a buff for that in Chaos Wastes
i guess gym equipment are non-existent
In the grim darkness noone can do a pullup
Granted a zealot can't be expected to pull up with a heavy flamer and evis strapped to their back
after some testing, unfortunately I don’t think the 4 charhe build is gonna work on t5
i already know this i think, but just checking. flak and unarmored dmg would be the ultimate blessings for void?
I might be just enough to drop pox walkers, but barely
for perks? I'd try for crit or weakspot damage
the horde one (groaners and poxwalkers) isn't bad, because that's 90% of what you're aiming at with void
why weakspot?
it already 1 shots in the hea
Gonna wanna aim for heads with void anyway
not on heresy+ without charging a bit
and not on damnation without nearly full charge
smartest ogryn
dude i actually just realized
that small damage you took that game, part of that was prolly from that burster 
+weakspot isn't too good
https://forums.fatsharkgames.com/t/counterfire-is-still-not-applying-the-correct-amount-of-weakspot-damage/75377/4
and +crit dmg presumably works the same way
shame
oh yea i forgot about that
i was wondering why i had corruption damage
i kinda thought about it for like half a second
and ended up deciding to shoot it
because it would be funnier
im sorry
so remember when i was so sure warp flurry wasnt working ?
i reblessed then wrong shit lol, turns out warp flurry doesnt work if its not on your weapon
Tested a bit the trauma staff and I’m not sure what is it’s niche that the other staffs do not cover better
Imagine a horde clearing weapon... clearing one unit at a time
KEKW just saw that game on twitch
damn
died laughing at this part
oh yeah i heard them say clip that
Which one of these do I put T4 Warp Nexus on? I'm leaning toward the right one...
both are meh
shovel ogryn, gigachad
why? 20% unarmoured hits breakpoints on trauma with that dmg roll
Warp Flurry + Rending Shockwave is BiS for Trauma
blazing spirit warp nexus T3 is alrdy great w/my bloodthirsty blazing spirit FS
ive got warp flurry+rending
and warp flurry + transfer peril are BIS for void
this is my 2nd trauma build
Both of those are Trauma
i was looking at the skin, not the name
Fair lol
it is
I have a feeling purgatus will be collateral on the inevitable flamer nerf
Let's hope soulblaze isn't collateral as well
blaze it up
flamer will be fine
we brought trauma staff to be more consident and in-line with other psyker weapons
(nerfed blast radius 60%)
just look at power sword basically untouched
I still see most vets with ps, the recent bout of buffs have started to chip it but it's still by far the majority weapon
caxe is probably 2nd most seen
shush
whoops
man i can't believe slaughterer is so underpowered
on fs yea
ikr
2s duration only
needs 150% power per stack
and 3.5s duration like the other versions on thunderhammer and power sword
does it last 3.5 on the thunderhammer?
no idea tbh never had a TH with slaughterer
power sword getting slaughterer is just... i dont even know what to say
It’s power swordin time
man psyker is fun, this game is fun, damn
Force sword is literally the only weapon with a nerfed version
Because it was clearly too powerful
another dont tell fatshark moment https://streamable.com/uvt5c6
Can do one shot with Chaxe and T Hammer
Though requires slaughterer + thrust stacks I think
yeah im just showing an example
even showed a white evisc
and evisc doesnt even roll power blessings afaik
they're definitely gonna fix chastise at some point
I think
Chastise is meant to work like that for melee though
I'm pretty sure
And honestly they should keep the ranged interaction too
keeping the buff on even after the full crit? 🧐
yeah idk about that chief, even if it's intended or just bad coding that doesn't seem balanced tbh
Oh you mean Ult after chain lock specifically
probably just an oversight where they take away the crit when you swing and hit an enemy but don't take account of sticky specials
if they do nerf how chastise works with guns then people will prolly switch to bolter more
or melta
TBF CTW doesn't buff chain weapons properly if you use it before the attack
So it does somewhat balance out
Like it only buffs the first tick of damage or something
Hence the Ult mid attack is kinda necessary tech
No I mean the damage bonus
oh
it crits, but the 2nd special does less damage than the 1st special
in the above video, the 1st special does 354 dmg ticks
This is why I don't really want them to get rid of it
the 2nd special does 161 dmg ticks
Yeah regarding the chain interesting ideally they fix it so ulting before hand works properly
oh yeah i know the first one does crazy damage considering it doesn't feel like the way chastise should be used
Then get rid of Ult sticking around if you use it mid attack
or just prevent ult use while revving
It's literally how it works for every other weapon lol
probably just check if the player is in the middle of doing a special
In terms of damage boost that is
or just have it snapshot the current state of the player when the special is first hit into the enemy or whatever
im just being specific with the example...
jesus christ i posted one meme clip :))
Yeah my point is just the damage bonus needs to work properly for chain weapons if they're gonna fix that Ult during attack bug
Anyone got any tips on how to get "out with a bang" done?
if you want it as quickly and as painlessly as possible, you need a premade group
go there (or whatever your region is)
say "lfg psyker penance 'going with a bang' help"
or something like that
coordinate with others (ideally a shield ogryn or two) to isolate and trap shotgunners or gunner enemies)
Sounds like a plan
this may help
@formal flume
do NOT have kinetic flayer equipped when you try
i got robbed the first time
i killed 3 enemies, thought i succeeded
but i didnt
because kinetic flayer activated
and it headburst one of them. instead of killing them with the explosion
no penance. no achievement
had to try agian later in the level
I shall keep that in mind
I maintain it does more good for build diversity than bad for balance
They could fix it but it would barely affect what's nutty about Flamer in practice
You'd be harming stuff like autoguns way more
Hopefully the buffs this week include better "cleave damage" for the Surge Staff, and fixing the jank AOE on Trauma Staff.
No but it allows a lot more good weapon combos, fix it and you're just gonna see a shit tonne of bolter Zealots, that's the practical consequence
Flamer will still destroy 95% of threats
i'm a proud bolter zealot
I have no issue with classes getting to do different stuff with ranged weapons
all my homies hate flamer. bolter gang rise up
In fact I think it's pretty neat
Trauma is poggers but I do hope they fix how it interacts with some stairs
Trauma AOE has always been a bit inaccurate somewhat.
Even if something is in the circle, if just enough of it is outside, suddenly 400 damage turns to 40.
that's not mechanical jank but just the visual effect not scaling with the blast radius stat
Fair, but still-
i'd rather have a constant damage in the center so that I know what it does to enemies in the center
i hope they fix surge for trauma. i think this would annihilate
I think the damage fall off for the blast could be a bit less intense for those just outside the circle.
rather than having a tapering falloff with varying effects to enemies
just 1k+ dps vs t5 crusher with my shitty brauto + one chastise, i see nothing wrong here 
it's fine though since it interrupts enemies in the outer radius
i really do think that people underestimate the power of the trauma staff's stagger
because the outer radius will also interrupt shooters when sufficiently charged
and for missions like hab dreyko, it's good enough to clear yourself to get a scan off
Unless they make more weapons less crap against Carapace again you're just gonna see a heap more bolters in practice
well hab dreyko is the only mission like that
Not really a positive change IMO
but definitely nerf f
but let me be frank
who tf struggles with crushers
every class has ways of dealing with them
without chastise's obviously unintended function
im not saying they should nerf it right the fuck now
i'd prefer if it's not nerfed too
I mean every other class gets some kind of boost to ranged, I don't think it's awful for Zealot to have something like that too. EE is up against RC so I don't really count it
at least zealot has retribution and whatever that lvl25 feat's name is for ranged
psyker doesn't technically, though you can make arguments about warp charges and stuff
it is pretty awful for zealot to have that
Ogryn obliterates other Ogryns with heavy weight, Psyker gets a noticeable damage boost from warp siphon, Vet is Vet
Zealot has to give up one of their best melee feats to get any kind of ranged boost
Armour pen is a neat way to improve their ranged weapon diversity
i'd say apply armour pen to zealot in a different way would work too.
maybe some feat reworks.
Sure. I just want them to have something in that department
its a melee class i think its fine if u have to use your brain a little when considering ranged choices
i dont want this discussion to turn into those salty discussions like when some psyker features got fixed
Doesn't have to be the current interaction
And generally I think it's cool when different classes can get different things out of a weapon
flamer + F
maximum brain power used
then looks at scoreboard
"jeez you guys suck"
Ah yes
Antax + flamer that will work just as well without ranged f
So much brain power used
im waiting for someone to eventually flame me for having low kills while running surge
while im making it easier for them to kill stuff
no u cant melt carapce just flaming
Yeah so you just bring Antax and still annihilator everything
What an interesting meta
sure but not at range
that's why im bored rn
you have to open yourself up to some risk
There's no risk when flamer has already annihilated everything around the crushers

For real though dots shouldn't benefit from rending or armour degradation generally
It's silly
theres definitely some risk fighting melee enemies at melee range
I've never felt threatened by crushers on their own frankly
sure but theyre not always on their own they can be with a horde + gunner shooting in the background
Unless my whole team is dead and I have 0 weapons capable of killing them in a decent time frame
i've seen two vets die at the same time literally to the same crusher slam attack done by a single crusher
i really wish i clipped that
Vets are a special breed
but seriously
on their own?
crushers are dumb and slow
only annoying when they block other shit you need to deal with
They were just looking through sights and blasting away? I have saved so many veterans without them having a slightest idea that they were in danger.
Or when other shit prevents you from dodging the overhead
you know that narrow walkway at the start of magistrati? they walked inside and there was a crusher and slammed them to death
not me i just watch them
There are Psykers that need training as well but at least the one I encountered learned the lesson.
We were in damnation hi, a horde spawned in so this Surge hero jumped down the drop and pushed for the objective to spawn the objective mobs as well. Got totally clapped and started bitching in chat "where is my team WTF". We rest played as 3, dealt with the mobs first, then dropped down and told him he has a team and that he decided to abandon it and go in solo. We said welcome to damnation hi, you go solo and you die. After the 10min penalty before we could rescue, he sticked with the team for the rest of the run.
i think i've had this problem way more not with crusher, but with something like trapper + horde instead especially if im playing my lard-butt ogryn
This is exactly my experience with many vets
ngl bad psykers are the rare breed in my pugs, usually the bad ones i see die to weak melee hordes but that's it
maybe it's just easier to notice the bad vets because a lot of people play vet
lemme tell you about the min charge void spamming plague
lol i've seen that
I think vets are generally worse because they get it in their head they're never meant to put their ranged weapon away
Sometimes Psykers do that with their staff too
But it seems to click with more of them that they're meant to use their whole kit
Not just the ranged slot
I hate more the vets that never put their power sword away when there is a horde + ranged spawn.
I'll take that over a recon Vet that uses all their ammo on hordes any day 
I don't know, me neither, I've had one recon vet ever that actually had decent target prioritisation and they were pretty good
Although recon is kinda meme, there’s something therapeutic about blasting away with no care in the world
I loved using it on gun psyker for malice farms before mats got bugged for higher diff
Thoughts?

it's nice, but i personally wouldn't spend milk bottles on surge staffs
since they already do very well without particularly good stats/perks/blessings
and staff blessings aren't too impactful except for warp flurry on void/trauma and you really want to min-max
sour milk brought poopoo again nice
think you need to use your screenshot button

I took a screenshot but couldn't find it afterwards
They're not wrong about the DPS though...
we have wands?
Big long ones
we hogwarts now
its good but saying its better than all staffs is debatable
the salty psyker seeing low level joined his match
Doing up to 140 damage per bullet on flak is pretty damn good 
Let's not even talk about the damage to maniacs
It's criminal
Actually closer to 150 without perks 
But yeah being mad about not max level players is eh
correct.
finesse adds a modifier to the damage you do on weakspots and crits, as well as (and most importantly) increases attack speed
I've seen pretty terrible level 30s and pretty great level 20s
80% finesse on combat axe (mk II) :
x0.59 is a very significant damage buff on weakspot hits, which aren't honestly that hard to land usually, and crits are huge with this modifier when they happen
the attack speed of nearly 12%
combined with a 59% damage modifier on weakspots and crits, is a really big deal when comparing MK V with MK II or MK VIII
cleave honestly sucks in comparison imo
even if i used surge, which i don't, i'd probably use a MK II or MK VIII instead of MK V
since i use purg, i use that for mobbing, but when i do use MK II or MK VIII for mobbing, i honestly don't feel like it's that much less effective than MK V on hordes.
(the attack speed helps with mobs too, just not as much as cleave can)
0.59x isnt 59%
this is 80% finesse on MK VIII
as you can see, it's not exactly the same effect as it is on MK II, it's actually even better with heavy attacks
what does it equate to in darktide math then?
apparently thats only for the first heavy attack of achyls which has a different damage profile
the chained heavy overheads are the same multiplier as rashad
that makes sense, and yeah the first swing from MK VIII is different than other combat axes
first heavy swing i mean
from top to bottom heavy attack damage: bodyshot, headshot, crit, crit headshot
its from the dt damage calc
It's from damage calc
and those were done with a weapon using what finesse?
everything 80
Darktide calculator for damage breakpoints against enemies. Developed by ManShanko.
compare them to MK V
Disgustingly resilient is infected BTW
how do the numbers on crit compare?
its all there
from top to bottom heavy attack damage: bodyshot, headshot, crit, crit headshot
Yeah Rashad and Achyls just have a marginally better headshot and crit multiplier
Emphasis on marginally
something like that yea
hm, that's surprisingly less of a boost than you'd expect from the numbers
i should go do my own test and see if the numbers compare
with only the first swing to avoid blessings messing up values
yes the numbers are pretty dumb
attack speed is still good though
though antax might get fixed to get finesse in the future
for sure, it's really important as it interrupts a lot of enemies when you hit them with axe and can save you from being hit
- of course it's a boost to dps
antax supremacy soon
That can actually be worse
i don't think it's unintentional for MK V to have cleave, they fixed MK VIII tooltips to accurately reflect the weapon
cause it used to show cleave on that first heavy
if they did that, but MK V was "unintentionally" using cleave, i'm sure they would have corrected that by now
i think it's intentionally designed that way
thats a bug post thats marked as acknowledged though
why did they fix MK VIII and not V then lol
Whatever fatshark means with that
it was an easier fix maybe? i dunno
Yeah the sad thing really is how bad Achyls is
If antax gets finesse and it's an improvement to now it's just going to be the best
what do you mean? it's actually quite good
Rashad is one torso prioritisation fix away from being GOATed
There is literally no reason to use Achyls over the other two
how it looks now versus how it used to look
It's just a much worse moveset for marginally more headshot damage
they bothered fixing this, but didn't fix MK V? i dunno.. doesn't seem right
it's really not worse if you've used it, it's just as easy to hit weakspot with as MK V
except it swings faster because of finesse
oh damn it, i forgot i destroyed my MK V cause it didn't have great stats, i should have kept it for testing purposes
But that aside
Achlys feels slower than Rashad and they have the same attack speed I think
Hitting heads isn't the issue
i can't test my finesse compared to cleave weakspot damage 😦
i'll have to get another decent MK V to test with later
Warp absorption 
The issue is the Achyls moveset is terrible for control with bromo
its pretty hard to get same damage and first target to test
And the Rashad outdoes it in single target
Yay a much slower Antax light
especially if you get limbsplitter on some but not others
like me
With bad damage falloff anyway
It's not even slow
Big pog
It's slower than Antax lights I'm pretty sure about that
It needs to be a vanguard
Ye but antax lights are mixed diagonals and one horizontal
If you're gonna give an axe mostly overhead attacks
I'm not saying it's better
It should be compensated by noticeably better single target
Just that Achlys H1 is okay
That's my issue with it
What about Achlys?
Antax lights are kind broken with BM
Scroll up my dude
i mean... dude how much faster does zealot swing axe compared to psyker?
right, and finesse gives almost 12%
It's weird though
so.. it is significant
u mean 12%
It doesn't work like other attack speed bonuses
fixed yeah
Also depends on the basic combo speed though
you mean animation recovery time
But also
Max finesse Achyls is just 12% faster than 0%Achyls
We'd need to establish they have the same combo speed in the first place
check the MK II and compare it to MK V on animation recovery time






