#psyker-class
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solution? shotgun blaze bolts!
does purgatus really deserve to be so far behind flamer simply because it doesnt have ammunition? I would trade the unlimited ammo for the flamer in a heartbeat
It also eliminates muties and dreg Ragers like literally nothing else in the game
i've never used flamer, i assume it's AoE CC isn't as effective as ours on certain specialist and elites
It has more CC if anything
@ornate hamlet you are mistaken it does everyhting we do only better and with more range
at the cost of ammo
interesting
Flamer is a genuinely broken weapon
it even TICKS its damage FASTER then us
maybe i should just play zealot
Like the bolt staff?
@edgy heart i would actualy like that
flamer is better than purg beacuse flamer gets blessings now
Swap speed and down time are the only things flamer is worse for
before blaze away got buffed
it was less absurd
but flamer is legitimately ammo limited if ur dumb with it
the thing about purg is
it in theory has synergy with psyker talents
Yeah blaze away pushes it to truly silly levels
which is cool!
the problem is that synergy is kinda lacklustre
in the sense it doesnt do as much as u would hope
free warp charges yay
I dunno the warp charge generation with AB does a heap for you
if you mean kinetic flayer, yeah 95% of the time it's CD is being wasted on horde trash
flamer needs nerf
dont forget! burn, unlike soul blaze, has high effect to ALL armour AND doesnt fade off monstrosities after 3 seconds
fatshark should really make kinetic flayer only proc on specialist, elites, or monstrosity
its zero interest
and the other reason flamer is better than purg
is nothing to do with flamer
its zealot f
in theory the advantage of purg is that its on a psyker
That'd defeat its secondary use of passive warp charge generation
so u see crushers and he can also help with those
Look, flamer is busted, sure, it was just the closest parallel i could draw between a weapon with ammo and one without
Which is like most of the reason a lot of people use it
no but im going ot mald about flamers becaus ei hate that weapon
@plucky perch flamer stack duration is 4, soulblaze 8
its probably one of if not the most powerful hi 5 weapons in the game albeit with a specific niche
i use kinetic overload instead
and the fact u can just flame a crusher
press f
and it instadies
is so stupid
like thats the real issue with flamer vs purg
if the flamer couldn't shit on armour like the emperors fist
because of zealot f
@summer prairie against monstrosities soul blaze wears off with in 3 or 4 ticks normaly, unless they changed that in one of the latest patches
even if it couldnt annihilate crushers with f, crushers all by themselves arent really that scary
and the thing i hate about it
Those happen without f bro
yea but i mean f makes it worse
cos its a mixed horde
and EVERYTHING dies
no brane require
Like all the time those happen
true, crushers really are never the reason ppl wipe
Crushers are the only opposition without F
the problem with soulblaze too is that its like
this is literally a dot
that is on their soul
Everything else dies super easy to flamer
and it does zero vs crusher
Without f
Okay lets forget flamer for a second
armour plated arteries
i use axe dude, crushers are 0 problem for me
yea but thats not my point
my point is that dots are in a stupid place
fatshark dont know what dots should be doing
purg+axe has no weakness at medium or short range, it's weakness is long range all we have is BB
flamer just shoots a dot that is effectively damage vs everything
purg has a dot but that dot doesn't have any real cool niche beyond "its a blue dot"
unlimited ammo just isn't a good enough reason that our staves do dogshit damage comparatively to other classes weaponry, sure our feats are to blame partially
It still makes no sense to me that bleed is garbage against hordes but good on unyielding
But really if you go and measure the dps output of our weapons compared to other classes its not really all that close 😦
well its also - and this is one of the biggest ones - that staff blessings are trash
That feels so backwards
like pinning fire gives u 100% power
Yeah staff blessings are rough
blaze away 50%
if ur running an optimised voidstrike ur main upside is spamming faster
if ur running an optimised bolter
ur doing double damage and ignoring armour

yeah it's mostly because staff blessings are so shitty, and because of how damage is calculated, it just doesn't work like it should.
it's still our best horde killing tool
Blessing balance is just generally cooked
i think there are a few staves that need specific buffs
honestly what i hate most about staffs and psyker is our 3/4 staff primary. blaze bolt is solid on a head shot, but thats it, its slow comes out swkard has travel time fires slow has a very limited number of casts before reaching max peril...
voidstrike needs like 2-3 more cleave mass on full charge
Like don't get me wrong, i can do hi5, but when i go on my zealot or veteran i'm just like... "whoah"
@plucky perch the fade time is the same with every enemy type
surge just needs something, anything, to make it not the most boring weapon in the game
especially when im rocking my headtaker 4 rampage 4 heavy sword... jesus that thing is insane
yep
people complain about power sword
@summer prairie my mistake
well to be fair heavy sword is on the melee class
power sword i think upsets people more because its on vet
you get 11 tics and then it starts fading
sure, yeah, zealot is the "melee" class
surge should have it's range and damage buffed
purge should have it's range and damage rebalanced to do as much damage as you'd expect it to do to various enemies
what i would like with surge
At least heavy sword still struggles against crushers. Power sword has no armour type weaknesses
I mean, we're all kinda melee/ranged hybrid classes, but yes ill concede zealots feats are melee centric
Yep true
the weapon is a crit archetype
but crits just let u kill trash faster
????
fucking what
make crits give u 12 bounces instead of 6
we need a MK variant of force sword, that does power sword things
lemme woosh my blade
and make the lightning blue
Give surge blazing spirit
I have really high hopes for the force heavy sword or whatever, but also why does fatshark shit on psykers so much?

what this game really needs is subclasses
It would actually make sense there
lightnin burn's
Buffs next patch apparently
broadly psykers need psyker-specific blessings for all their weapons
guns, non psyker weapons
blazing spirit on everything
why do u get infernus
??
also the idea of surge uniquely benifitiing from cit to bounce chain more is actualy kinda cool
Pretty sure thats just gonna be a bandaid to the non-psyker weaponry quell backlash
would make it fun and more zappy
could be wrong
I'd be fine with that personally
That change sucked
@wide tiger your PROBABLY right, but i HOPE your wrong
fuck man i hope im wrong too
Psyker doesn't feel weak to me TBH
psyker survivability is the worst of all classes tho
our damage output should reflect that
Just lacking synergies for non force weapons
it just doesn't
Psyker's feat tree feels kinda bad
Debatable
like there are so many dead feats, imo
Stamina stats and KD pretty stronk
or synergies that almost work, but dont
psyker talent tree vs vet talent tree
dude he uses dagger and pistols or something so
like vet tree has maybe 2-3 ones outside their thp line that're not used at all
I honestly can't think of that many. Quicken and Wrack and Ruin stand out
whereas the psyker tree is the reverse of that
Only recently, I've spent most of my time with DS, chainsword, trauma, surge, and Purg
mind in motion should allow you to sprint while quelling
change my mind
run and gun should let you charge and cast at full run speed
it would need more than that to make it compete
See above. Stamina regen, great mobility weapons like DS, infinite dodges on FS, KD lets you spam push attacks with complete safety and be one of the best revivers in the game
I think mind in motion is really bad
I find damage avoidance especially manageable on Psyker
Also I feel like that tough Dr based on peril is awful...
everyone thinks it is, i use it
Mind in Motion should make you quell at full speed whenever you're not attack 
Mind in Motion is a fair call, that one's pretty bad
i mean
You can snipe shooters from out of their line of sight you don't really need as much DR in the first place frankly
most zealots have less than that much passive dr
I'm partial to kinetic deflection myself, but I don't use deflector I think it's a trap blessing
its the same as ogryn toughness dr roughly depending on peril
and vet 75% toughness dr during ult is obviously broken
and going to get nerfed
i will put money on it
Probably
either that or they nerf infinite counterfire
But even at 50% it still outclassed our options
I wouldn’t surprised if it did
Because right now I can tank an entire room of shooters and elites with it
Outclasses*
I mean the zealot DR got the nerf bat, and that was way more of a hassle to upkeep than vet's
If you could have 50 Toughness DR at 100% peril that'd make some funky Force Sword builds.
Melee Psyker when
Honestly if they gave me zealot slide 0 damage... I'd be pretty happy
this
i want an axe psyker subclass that dual wields axes.
zealot 0 slide damage does basically nothing
using void to enrage
fuck gun psyker
fyi
Just dodge melee attacks
need melee pysker
right?
the real issue psykers have is much more simple
toughness recovery on psyker
fucking blows
What?! Lol
The only time I get use of Zealot slide is to ignore melee enemies when I'm chasing something else.
wouldn't a psyker dual axe berserker style subclass be awesome?
the only thing that can hit u during slide is specific melee attacks if ur sliding somewhere stupid
I dunno I just find Psyker one of the best classes to avoid damage in the first place, feels like it balances their squishiness in practice to me
and it only gives u invulnerability if ur max toughness
the average amount of value a player gets from it
is very low
Slide invincibility is amazing
and some attacks go thru it
give me a psyker subclass that dual wields axes and has movespeed bonus and unlimited dodge, i'll play it all day
No it's against ranged too
every class
That's not a Zealot thing
is immune to ranged during slide

Not that many melee attacks hit you during slide in the first place
It's a dodge after all
No you can Def take damage from ranged during a slide on psyker
nope
So yeah it's pretty irrelevant most of the time
u see what i mean vanessa
Having this talk
this haunts me
Again
IT HAUNTS ME

You absolutely cannot
Let me grab my literal video
yes, you can, because timing and position matter when dodging and sliding
Of my sliding on Ogryn
Nor can Ogryn for that matter
It depends when you slide
if you slide directly to or from an enemy that is firing ranged attacks at you, you can still get hit
just like dodging
If I slide after the muzzle flash I totally take damage
Zealot would be hit "out of slide" the same way any other class is
That's because lag
you need to both time the dodge/slide and strafe, or you'll be hit
Not because you're not immune to the shots
yeah dodging and sliding put u into a state
that makes u immune to ranged
its literally called dodge
can we see the figurative video after too?
u know the blessing ghost
If you're hit with ranged it's because your slide was over
do u know how its implemented
its implemented with a variable called "count_as_dodge_vs_ranged"
its an on off toggle
Watch Hmmm :> and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
because thats how dodge and slide work
It's not much more clear than this, the shots literally phaze through me
Yeah I hate the whole "invincible Zealot slide" stuff
can we agree on one thing? psybolts need faster travel and NO delay from lmb to cast?
You can't take damage from ranged while sliding, if you take damage its a lag issue
It's functionally the same against ranged as literally any slide
use purg
because yes, it's annoying af
I've had shots hit me during slide and stagger me out of slide. If it's lag it's lag but it's never happened to me on my zealot
The in game stuff
Same as you would be on Psyker
yeah the travel time and delay to cast is so severe that even leading targets, witch im decent at in most games i can almost never land shots reliablbly on mobing targets
it seems like playing with other people who have terrible ping to you causes a lot of desync get-hit-by-shit-that-shouldn't-have-hit-you stuff
My favorite part is when I don't run TWBS on Zealot
Get hit by a melee attack at 100% Toughness
Which staff is best for team carry? (Like you can deal with many types of enemies)
- their natural movespeed is much faster than ours, even just moving around they move as if they're sprinting all the time
Then when I stand up my dude goes "woaaaa"
And I move at 2% speed
For like 0.5s
Even though I took no damage

imo voidstrike
works up close, works at range
just BB ogryns and maniacs
we all know best psyker ranged is heavy las pistol
it staggers too
Only thing I like about las pistol is the lack of recoil on it
But why not play vet then?
How about that special activate on the Las pistol ehhh
Voidstrike even does good damage to Ogryns and Maniacs.
is purely joking
Force shove on laspistol is sexy
We gonna pretend BB doesn't exist?
i mean "good" to maniacs is a strong term for how voidstrike does
If only it didn't do nothing on flak
axe+purg is going to provide you with the best horde clear using purg, and be able to kill tougher enemies very quickly with axe.
the downside is that it's all short/short-medium range
when you have to deal with ranged packs, at long range, you have no other option but to BB
I don't understand that argument at all
Wrong reply sorry
As a zealot player who changed to psyker the axe feels very shitty on the psyker
That was aimed at @sacred dome
We can all agree that staff special is overtuned af though right?
lol you should stick with zealot then
i mean if u wanna kill shooters at range quickly u aint doin it faster than a gun

Slow attack speed and generally not stamina to use shove attack
yeah staff fu is op
Yeah it does emotional damage
staff melle is undoubtedly why out charge times get to 2+ seconds and psybolts have to suck
if surge staff had blazing spirit
u could crit with ur staff melee
to set ppl on fire
ezpz
now thats what i call viable (volume 3)
Too broken
we would be unstoppable otherwise
Staff special needs to be entirely reworked
Ideally doing different things on each staff
Would have to generate peril with each swing
make it so the second hit of the heavy combo explodes on voidstrike, sets on fire with purg, lightning on surge, uhhh bigger explosion on trauma
there u go
@rocky cedar obviously it doing melle is to much we just need to rave it menacingly instead
For that matter more gun specials should have unique Psyker variants like las pistol does
Non force melee weapons too
broadly guns and melee weapons need peril interacting blessings
I would like psyker specific blessings on guns but you know it'll never happen based on their infrastructure
they can do iot
theres set up for generic blessing pools and stuff
its just
u know
blessings were thrown together in 2 weeks

that might take a while
I'd settle for unique specials but yeah blessings would be nice too
what psyker should have been but isn't
but better support in tree would be gud
but you missed because lmb delay and i was far away enough to move left
Replace wrack and ruin with a gun feat. It's the perfect place for it
Muggle feats should be a thing
though in all seriousness having staff specials be tied to type would be nice... for void strike a conal foward facing knock down with good range... for trauma a single point blank staff slam that knocks back in 360 degrees but with less range...surge single target hard stun followed by a channeless alt fire finishing zap?...purge....melle cleave that applies a good number of soul blaze stacks?
Guns no longer consume ammo but instead do 50% damage and generate peril 🥳
It's on theme!
I agree
Really?
compare to any other class and u w ill s ee
Comparatively yes
Well it's called biomancer in the leaked code so that would hint there was a sudden change of design at some point
How are any of the three on their appropriate weapon worse than Zealot EWEW for instance
vet gets 50% toughness per elite
I'm struggling to see it
if peril-toughness was 100% i feel that would be a solid feet...warp absorption buffed to 20% a kill and just allow warp charges to stack in duration
yes they're going to eventually give us subclasses, and i'm sure we'll all be disappointed with psyker options
as usual
That's also by far and away the most broken toughness feat in the game TBF
Also make Mind in Motion baseline and there is your second slot for a gun / regular weapon feat
EWEW w/ double ult
Even the other Vet toughness feats can't compare to Confirmed Kill
I'd argue counterfire is
@near wyvern perhaps make mind in motion one of our archetype passives?
Ogryn can also get 100% toughness in one heavy
confident strike is a blessing but 7% toughness or wahtever per chained attack
is goofy af
Counterfire should mark ONLY shooters
Ok fair, I thought we were just talking about toughness feats
Veteran toughness DR needs to actually be ranged only

And still needs to be nerfed
i mean like
psyker toughness economy
u only get shitloads when ur trolling a h orde with a full purg or whatever
One shot from a lad patrolman and I'm hiding in a corner
Meanwhile on my vet I don't care
Las
They should just combine warp absorption and essence harvest and then add an additional feat, something like regen X% toughness per second for each enemy that has a soulblaze effect up to Y% per second
I mean you have access to coherency like everyone else but unlike Zealot you're best positioned where you'll get advantage out of it
I kinda wish warp absorption worked with force sword but it would probably favor the force sword too much
@near wyvern i feel that would just double down on how stupid good, least in comparison to other staffs, purge is
Well I don't care where to put it but baseline means always on regardless of your choices
It'd also be op
i mean
So in practice I feel like it's not that bad when playing close to team
Warp Absorption should just be 10% on kill
coherency is coherency
That'd be kinda nuts lol
Not really
It really would though
I think it's too much

Probs. I am not a Dev so my opinions don't matter anyways 
Make it 5% or something
That feat is already strong on Void and Trauma
10% over 2s?
I find it too cumbersome even on the good staffs
The moments you need toughness
You don't have time to charge for 2s
And find a horde of enemies
They should buff all the toughness feats though
Agreed
I remember when Essence Harvest was 50%, ah the glorious days of beta
Imagine if they revert toughness so damage doesn't bleed through
Also where is my shotgun
None of them feel bad to me TBH but whatever not buffing them isn't a hill I'd die on
I'd also like for our shitty "5-15%" damage buff feat be more in line with other classes
@near wyvern shotgun blaze bolt primary when
Psyker doesn't feel bad to me. I just want it to feel even better
Ooooh Psyker specific weapon specials like laspistol pls
Wait till you hear about the Emperor's greatest blessing: Unstable Power
Which used to also work while not having the weapon active but that was felt as too strong so you gotta have the FS out.
Yeah
@rocky cedar then have it work like surge and have almost no slow down what so ever while charging
I just noticed Headhunter has a Charged Heavy special melee
Why can't Psyker staffs have that?
I'm thinking like beam staff alt fire from VT2 basically
They do
Observe the charged special attack

please recommend some great blessings for theMKVI Force staff?
But the headhunters charged special deals way more damage than the pitiful staffs hahaha
Staff melee doesn't use ammo so it's not allowed to do good damage 🙂
i know the ultimate buff to out staffs melle.... when it hits a pox walker or groaners head... it makes a hollow bonk sound
for psykers or for everyone?
possible blessing the bonk is also applied to muties and hounds
For all but Ogryns kind of
yes
Cause Ogryns stronk
Ogryn punches are pretty good, their melee specials are also pretty good
If they made it so I could knock back allies with staff melee I'd be so satisfied
the uppercut staggers elites when it matters
Push the shield ogryn forward
@wide tiger give it a parabolic arc so you can launch em like a grenade
The dream
I tried to follow a shield ogryn to a sniper with my own ogryn and the shot when straight through the upper part of his shield and straight to my forehead.
turn it into a skill based projectile
Melee weapon specials often good, ranged special attacks almost all bad
isnt their lore of a psyker channeling into thier staff and just kinda... caving some heavy armour in with raw psychic force?
Brain burstin
we need that
I mean yeah that's brainburst, which btw I think is a fantastic grenade ability
I love bb
Just wish our kit didn't tie itself so closely to it
ooh wont lie charge time might be a bit much
but i ADORE brain burst
the lock on and dive into cover, and the satisfying CRUNCH when it casts
pro psykers wats the good surge build pleasE? i'm new to this class , doing lvl 5 runs
any decent purga build?
@thorny crypt warp nexus for a blessing and crit chance for a perk is a good start
Ascendant blaze, warp battery
Communion or group skill cool-down, essence harvest or quietitude. All work, find what works best for u personally
i would be satisfied with purge buff if it just got the flamers max range
i wanna purgutus the heretics at all ranges
I'm okay with it not being as good as flamer
Watch they nerf purg, buff flamer :p
Cuz it has infinite ammo, faster 'reload speed'
Where's my soulblaze away blessing damnit
if they did i'd just quit playing completely
Eh purgatus is a pretty good staff as it is right now when you compare to our others. Just have to forget flamer exists and all is well
Would be pretty cool to have blazing spirit on it
I was on a team with 3 zealots who all had flamers and it sucked
Exactly
Nothing at range died
That's why as zealot I always run bolter
. I had to bb everything
Heavy sword, for me, is probably the single most satisfying thing in dt, so really don't need flamer
Watch boss HP disintegrate
really obvious staff archetype
blessing
heavy charge: 10% power per charge level, stacks to 50%
I kinda hate thammer
Staggering myself feels bad
Blocked
Lol
like theres lots of stuff u could do with staff charge
if b lazing spirit on voidstrike was 1 soulblaze applied per 20% charge
5 at full
cool
or whatever
but u get the general idea
Yeah that's a neat idea
theres just an entire archetype of blessings right th ere by direct analogy to heavy attack charging
I'd like to see sienna's boltstaff
blotstaf
That thing was cool
Soulblaze definitely should be like 1 to 3 stacks based on charge time
The current crit crap is just a joke
Even with Warp Nexus it's not enough
i mean its also just that in general crit on staves is really confused
surge is a crit weapon but crit just gives it damage vs unarmoured and infested (Trash mobs? lol)
crit on a voidstrike makes ur left click WAY better
and ur right click... barely better
why
they literally have the same fuckin name
With void you at least get double the stacks when you direct hit the elite because the projectile and explosion both apply 3 stacks but it's unreliable to get it
why does green blob 1 crit for nothing while green blob 2 crits for lots
or u can shoot da feet
if ur unsure
but its still capped anyway
its not melee blazing spirit

Staff blazing spirit is not capped
warpfire on crit defaults to a cap of 6 unless its overriden
Except by the global 31 stack cap
It would be nice if we had a feat that increased our crit chance vs targets affected by soulblaze
But I guess that's stepping on bloodlettings toes
The base template has max_stacks 6 and the trait templates clone that one and don't modify it
ye its only changing num_stacks_on_proc to 3 from 2, leaving max_stacks at 6.
ye and no matter how many crits i n a row
can never get it to tick over 3 on a crusher 41 on a reaper
Oof
and 41 is the 6stack value

so yeah like i thought it defaults to 6
2 force sword crits gets u to 8 stacks which is 69 (nice) on a reaper
and 12 stacks is indeed 12 damage per tick on an oggy

da deeps
max stacks with our currently locked 80% is 16 right?
do you have some vs carapace or something, I was expecting 10 dmg tics
uhhh
yes
25% carapace on this force sword
for some reason

so yeah 10 there u go
that checks out
Question: Did you get T4 Surge blessing for Void to test? I've got mine yesterday and posted videos here of it's working both for LBM and RMB attacks to much relief that it's actually working blessing 🙂
im prepping this for when i definitely get bloodthirsty
hell yeah

better than vt2 target dummy
u did over 255.75 damage?
another bit of text
we didnt pay for more than 8bits

High blood pressure - barely remember what i was doing yesterday 🙂
sorry i mean
hell yeah to the "it works part"
not
"hell yeah shut up idiot we know"

no it gives pretty substantial jumps to damage vs everything except flak and carapace which it already does a ton
ooh
i mean
and left click is pretty good damage too
thats not substantial
can we still not get surge on ironicly the most crity of our staffs the..surge..staff?
unyielding 330 -> 467
thats 50%
this is a finesse weapon
well, crit scaling
and the left click gets way more than that
Crit weapons in this game are karked
the only notable increase there is the unarmoured infested
There's only one actual crit weapon and its Knife
partly because they start so fuckin low that going up to 220 vs unarmoured infested suddenly makes it kill some
Watch poxwalker ANNIHILATION and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
its not really a finesse weapon
finesse in the archetype sense
they have this generic concept of some weapons being "finesse weapons" that scale crit or weakspot power etc
surge scales crit inherently so its on that axis
its just... u know

left click doesnt
thats the dumb part
voidstrike left click
crit scaling out the fuckin wazoo
voidstrike right click
dogshit
but theyre literally the same fuckin bolt name
why is void out the wazoo
i mean
it seems the same as surge or trauma
its all the same
ytes
they all have great crit scaling on left click
cos its the same move
but its particularly galling in the case of voidstrike
where its the same projectile type
just bigger
but suddenly crits are irrelevant
and then u get warp nexus

No I have it only for Trauma. I also have T4 Sustained Fire for Trauma because the Emperor loves me
Yeah surge for void is working
any one know if we can get a surge blessing on a surge staff? wanna know if i should bother looking for it in melks and the shop
u cant that would make it the surge squared staff
which is illegal

surge would actually work so well on surge staff too
tho it would be kinda cracked
with that critrate
I still doubt surge is that good since you would have to run nexus to get the most value but transfer flurry is just lit on void
friggin lol of course they dont give the coolest sounding crit blessing to the crit staff
im almost certain
but its the most fun
which is why i want it
maybe even run surge blazing spirit
I'm more in favor of Omnissia so i have T4 blessings where is want them if i was a good cogboy 🙂
and 10% of the time u shoot triple burning fireballs every time
Got a random shitty voidstrike from a Heresy plasteel run... but it got the Surge blessing on it 
I am already dead, because I play psyker lol
whoa emp gift?
tested surge a lot. its not worth 😭
thats pretty cool
No you can't. It's rather funny to be honest. You have Sustained Fire and Surge on Trauma which are useless pieces of shit on it, but then for Surge, which actually has good base LMB crits and could benefit from those blessings, they do not exist.
Now we need a unique (and most likely useless) T4 Blessing for Surge staff.
how important is Warp Nexus blessing for Surge? Or is it, even?
if you take nexus, crit perk and surge it proccs often enough to be noticeable but you miss flurry and the peril thingy
warp nexus essential for surge
surge + flurry is funny but you build too much peril
because u go 10% crit to 20%+
because rn I am sitting on this voidstrike, but neither blessigns are optimal I guess 
@near wyvern 100% they chickened out on giving us double lightning
and ur triple shots
so dunno which to replace with Surge
well are triple
I guess replace Sustained fire with Surge? Because from what I understood, it's affecting only the LMB bolts?
lotsa crit
Surge does not give double Trauma explosions so it's not about that. Even with LMB only you could use that with surge, since you could get close to 40-50% crit chance with surge + nexus and fire 3 LMB bursts to actually kill ranged mobs in 1 or 2 hits with the Surge staff but no. Sustained fire could also help meet LMB vs ranged break points with less RNG but no.
That's actually quite optimal for surge
I just don't like the lack of damage and prefer Trauma
Blazing Spirit on Surge when
wow, so Surge on voidstrike triggers on both primary and secondary attacks?
Well it tics to 6 immediately
I can imagine how busted it has to be with both T4 Warp nexus and 5% crit chance perk lol
just two shot a crusher in meat grinder with two crits (so like 4 bolts in total) in the head lol
thats a 3second charge tho
lil more
with no wf
so if u compare that to a pinning fire rending bolter...
(not saying its bad just not lie... oip)
english is not my first language so sometimes I misunderstand things a bit
so sorry for that
gotcha
I guess I have to start looking for a decent voidstrike with at least T2 nexus already on it then...
What do you guys proc on Purgatus btw? Is Crit chance and Warp Nexus worth it for the double burn stack?
In fact, I noticed that a lot my friends just stack crits on both Purgatus and Surge, so I am guessing that's the current meta? 
When vets are so OP they’ve gone full circle and are complaining that they are too OP

5 votes and 49 comments so far on Reddit
Warp nexus and then terrifying barrage for blessings
For purge and surge
If warp flurry wasn’t broken you would replace terrifying barrage with it
Warp Nexus is basically the only thing that is good on Purge atm
Huh the suns coming up
Does it even roll Run 'n' Gun?
I'd unironically say that Run 'n' Gun and Warp Nexus might be the top atm for Purge.
Just so you can close distance with the LMB spam
But only because the other things are so bad
Terrifying Barrage is also meh
You're already suppressing things in a huge AoE

Either way they're completely marginal
Even Warp Nexus is kinda just
"Nice I crit a bit more"

The innate suppression of the staff is pretty shit iirc
Terrifying barrage solves that issue
The alternatives are run n gun and focused channeling and warp flurry
Run n gun is just… not good especially since sliding is a thing
Also you take extra damage while sprinting and the staff sprint is p shit
I think the only time I’ve been hit while charging today was cuz shield ogryn knocked a damn poxwalker behind me
And didn’t have the decency to finish it off
So yeah focused channeling is kinda meh
Purge
The most OP staff
With the most meh blessings
It used to be that way on Flamer too
I mean surge shares them blessings
Then they buffed blaze away to be 50%

So hopefully next Psyker buff they fix the peril stuff.
Nothing should require you to be above 80% peril to get the full benefit.
Unless its like
75% DR
Imagine Warp Nexus was 1% crit for every 5/4/3/2 peril instead.
Fire will become…burnier
What would be a good % for Kinetic Shield for it to be worth using
the dr talent?
i mean its fine as is
I think probably scale up to 50-60%
Ya
Is it though?
yea?

i mean its like 10-33% dr free

They need to buff peril blocking
i mean i would rather psykers get more toughness or better toughness regen
Make it so I can revive while getting shot at again
That would work too
Thx thx
because broadly that dr talent is not bad but if its just buffed so its the only thing ppl take on that tier its just bandaiding over the problem
Only if they don't lock it to Force Sword
I don't want to play Force Sword to be a niche reviver
ye deflector should be psyker baseline
straight up
psykers can deflect ranged and meleee
class trait
pow
what now jortsblasters
Make it so I can block sniper shots pls thx
It’s technically Sunday right
Start of new week?
Wait
Yeah Sunday
Ya melk stuff refreshed
Where psyker buffs fat shark
Update was next week and next week is now here

I legit forgot if Sunday or Monday was start of week
It all blurs together
I am very curious to see what these buffs will be
Please not just more BB damage or some shit
i think both ogryn and psyker
will get some blessings specific to them messed with
certainly in part
Yeah they said both
To reflect warp madness, now there is chance of random inversed controls
Oh didn't hear about blessings
thats just my guess
based on the fact theres a bunch of blessings they didnt touch last patch
Ah I see
and a bunch of those are specific to psyker and ogryn
and staff and ogryn blessings are both a pain point
eg expansive will be fixed to actually work
etc
im talkin INSANE shit like that
Blessing changes would be nice, personally I'd like a partial reversion of the passive quell fix
And feat buffs/reworks
Not that Psyker has more bad feats than eg Zealot
But some stuff that would definitely be nice to see tweaked
Watch the buff be a small increase in walking speed 
Idek I just want more content tbh
To be completely honest I’m actually fine with how psyker is rn
Me too TBH
They fill their role well enough. I want more weapons and more things to do
But I see no reason why balance tweaks should draw much away from them working on new content
i think they will probs mess with talents/feats
because numbers tweaks to those are v easy
They're doing both.
They said there would be a content update at the end of March
yeah i mean these balance changes are like
theyre literally just changin numbers
blessings might be harder
but we will see
Aside from ensuring things work as intended
Which shouldn't take that long
These changes have been marginal
Well the last Ogryn change shows that complete feat reworks are not out of the question
Which is reassuring
Remember we didn’t think crafting would be that hard to implement
Honestly I was hoping for a bit more from the system considering it’s basically lifted straight out of division 2
I'm still holding out hope they might replace wrack and ruin with something much more interesting and build expanding
Except in division 2 you can library everything from perks to stats to blessings. None of this gacha Garbo
Wrack and Ruin:
10% chance to apply 1 stack of soulblaze to enemy on kill.
And no, it doesn't give you AB chance.
Nah there's enough soulblaze stuff

Well that’s not true in the division 2 you similarly could only change one thing per item and rest is locked
Non force weapon feat come on fatshark
If you're gonna give them that many non force weapons
Give us some direct feat synergies
I'd rather not have to run out to make use of it frankly
I mean you run out of bullets in the mag anyway
But some kind of ammo consumption reduction through force cost could be cool for sure
I'd prefer something that empowers shots though
Peril cost for armour pen or something funky
Oh yeah quicken needs a rework
I don't think it's salvageable
Just make it enough CDR
No warp charges thing
Make it 50% or more
Just straight up
I mean it would make FS dodges useful
That would unironically be better than the headshot vent one
FS has like one of the shortest melee dodges in the game iirc
There are definitely worse dodges
I’m getting screwed by it cuz I forget other weapons can’t infinite dodge
I find with a decent mobility roll dodge slides still do their job fine
well if u make it slide / dodge for melee/ranged
And you can chain them infinitely
I mean you only need to time dodges
low peril
Being able to chain infinitely can be pretty helpful for dealing with ranged
Otherwise yeah it doesn't do much
but yeah stuff to add interplay between non peril weapons and peril weapons
would be so sick
eg
weakspot hits with non-force weapons quell x peril or reduce the cast time of ur next brain burst by 20% (stacks 5 times)
and suddenly ur like
drop a dude with some headshots
insta brain burst
frag more
etc
like thats what psyker is missing, interplay
peril being used as a resource for more than just quietitude etc etc
have any of u tried the crosshair remap thing
i wanted to use this to change the awful staff crosshair

but using it on voidstrike gets rid of the charge bars for the chargeup
tho the crosshair does contract as u charge which is something
Let it be known, dagger psyker with kinetic deflection can still easily tank a damnation Daemonhost as long as you can dodge in circles or around a pillar. If you get stuck you will die.








