#psyker-class
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since groaners and poxwalkers will die anyways
unless you want them to be dead particularly fast
Maniac is at least against ragers
it's okay with AB
And mutants have a lot of HP too but neither option is very impactful on Purge
and the myriad of specialists that are maniac
won't kill them but the extra damage helps
mostly for the flamers
Dreg Ragers but not Scab Ragers
They must. At times I have been shot by a hair trigger sniper. There is no warning, just a shot as soon as the laser comes visible. This seems to happen most often when there is a corner or a door that opens.
That is
Preaim
Where they charge a shot on someone else
But that person ducks into cover
And sniper then has a charged shot to hit you with instantly

Lovely
Well that might be it
Where they aim at someone, they go behind cover and then they snap to shoot you immediately
Other thing might be that there are surfaces in the game that allow them to aim but not shoot, so they have been basically aiming for a while and the moment the LOS is allowed for a shot, laser comes visible and sniper fires
And sniper laser can just
Detach
And not be where they aim
I've seen it disappearing entirely, even
ive seen some shit
sometimes they just spawn in
and drop somebody 0.5s lkater
just somebodys name goes on a contract
like in the time i look away
that sniper just shows up and rails that poor big boi between the hsoulder blades

chaos hunter bob
There's two spawn doors there
WHY DO THEY ALWAYS TAKE OUR BEST

Im in love with the voidstrike staff
On Relay Station final part Sniper spawned right behind my back... but since he was in melee range - instead of shooting me - he kicked me in the back ๐
best overall staff imo
I love thae Psyker's Penance Bling is Unmatched by any other cosmetic that Karktide have!
Psyker has the best drip ngl
Dungeon Master headgear ๐
"Fisting 300$" (C)
Zealot penance armor
what's your voidstrike look like
I put my Voidstrike on shelf 900 missions ago and never touched it again
Kinda stupid how other staff skins can be applied to other staffs
baiting people to having surge but is actually a trauma staff
I am awake once more
so what are we arguing about in psyker chat this time
bowling ball staff is ready
Honestly its a skill issue. You don't have the split second reaction time
I can dodge a sniper on sound alone yes yes
Might wanna switch up my FS thought for an Antax

Emperor protects, but Omnissia provides!
Lets Consecrate this thing
I think the worst part is that I'm only half joking. I've actually started dodging sniper shots based off sound alone
I have done it before
So many queues for snipers like voicelines and even the red light
Just instinct to dodge
for me
voicelines from who?
except that stupid fucking vet
Traxis traxis traxis traxis... sniperrrr
like holy shit
by the time you said sniper I'm already shot
same goes for poxbursters, some of them take a while for the sound queue to pop up behind doors
they have a global spawn sound tho
so when I hear the voiceline I stay away from doors
so atleast you know one is coming
No like when they are behind doors
they make no sound
like the doors where ads and specials come out from
So second Blessing in addition to T4 Surge on Void staff should be?
- T4 Warp Nexus
- T3 Transfer Peril
Help me to chose siblings ๐
The only time I care about sniper fire i when the "NYOMP" Sound of it prepping to fire at you play
does surge affect secondary fire
with surge i have nexus... but i think flurry is prob still better
yes
huh
you sure
id go warp flurry
Final Version
holy
God I didnt even know that was a blessing
thats like 25% crit chance
As i said - i have not used Void in 900 mission at least, and only now got T4 Surge ๐
yes
Fuck sake
I do like 545 total item rating ๐
Now i need to try that THING out.. it's being a while...
It seems so - i hear double hit sound on crit on secondary attacks
it'd be fatshark af if it didn't
T4 Surge proc on Crits
To ease your minds, siblings ๐ It's working
And for secondary attack in few minutes
3 psyker team
Each with different staff
I have the flamer, one has the voidstrike the other has the shitty one
T4 Surge for Secondary Attacks
I spend my time flaming hordes while they spend their time trying to do the same instead of popping heads on specials
of course we fucking wipe
My job is done here - back to lazy Surge staff ๐
why are there so many psykers who think they can do nothing but use the staff?
because I love zapping poxwalkers with my surge staff
it do the funny
also because if the gunners are tightly grouped up enough i'm p sure my surge overall does more damage
I'm occasionaly put Vets to unberable shame when i playing Gun psyker
which one is the shitty one care to specify ๐ (it isnt surge right? right...)
It's so incredibly frustrating to spend 1 out of 5 games failing
Carry HARDER ๐
Imagine that you have team of 3 suicidal teenagers - play around that
You don't need to be lvl 30 to carry. You just need to pay attention to what is going on and react accordingly to situation.
I mean
it def would help
25 + 30 are warp battery and ascendant blaze on purge build so
yea
Decent headset and attention to sound cues will greatly improve you gaming experience in Darktide @torpid olive
Press F to delete trash.
@near wyvern with your deep understanding of Psykers help me to understand why i can't force myself to stop using: KInetic Flayer instead of Warp Battery and Kinetic Barrage instead of AB?
I know that those are great feats that allow to some good stuff.. but...
And i was using Quicken for 500+ missions before is switched to KB...
@still hearth sometimes u get some of DEES spawns u dig https://medal.tv/games/warhammer-40000-darktide/clips/Y0yg8C4U0gn2r/d1337LwIC7JI?invite=cr-MSxHVTAsMTU3ODYzOTYwLA
Watch holy sh and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
It's simple "dreamer" Psyker just dreamed it into existence

sadly we lost that on the final event when the server started lagging insanely
thank u eu servers
WARP MAGIC
Because kinetic flayer is both:
- reliable way to upkeep stacks without having to run communion
- a super good burst of damage
And 4 stack AB, even though it doesn't delete everything, weakens everything enough to be a functional grenade and deals enough knock back to stagger every mob that is hit and 4 stacks is so easy to come by that you can have a good ult whenever you need.
I myself like to run 4 stack AB as a nade and kinetic flayer just for the extra stack generation and then either Psykinetic's Aura for ult spam or cerebral lacerations for monstrosities, bulwarks and mutants.
I only use warp battery if I use something that heavily relies on inner tranquility.
prefer the 8% damage and extra peril resist from warp battery. only really use flayer for guns and pair it with cerebral lacerations
I've settled into my stun stick role comfortably
can other staffs be good? yeah probably
The other ones I got are even remotely ideal? nope
cant be bothered
Before i was using Quicken for prolonged shock-therapy session, giviing team more than enough time to kill everything that is not deep fried. Communion + KF playing into this strategy.
Now i love to have my Warp Charges and don't like to think about them - so switched Quicken to KB. That ironically helped me to get Pick and Mix penance without thinking about doing it. Also good when you need to dispatch few ogryns quickly of burst of boss damage.
Now after "Functional grenade" sentence from you.... i'm torn between good old Quicken and AB. And need to run with AB for a while to get the taste of it.
I'm very rare kind of Psyker player that:
- Enjoys using Quicken
- Considers Run and Gun on Surge staff as one of Best in Slot Blessings
I dont use ab either. prefer barrage
i already horde clear without effort dont need ab
I love using Quicken but I also hate how Quicken works.
I'd run it for the CDR if it didn't also make the CDR go away
sigh had a hi five with a purge psyker and flamer zealot and they still couldn't deal with the horde
feelsbad moment
is it still surge staff or bust?
didn't help the vet was running a bolter and I got fucked immediately buy a squad of shotgunners who spawned behind me
Purge technically is the carry but surge is still meta
so ignore the 434 void in shop?
Void is great fun
Surge staff, imo, is entirely outclassed by trauma now
Show it
the zealot just spams "fix the interrogator" while theres an entire shooter squad
I also much prefer Trauma over Surge
Even just the CC aspect
zero sense
everyone praises the cc aspect of surge, killing things is better CC
In fact Void even CCs things yeah
surge needs some help, needs more damage
Consecrated in from grey. I mean.... two t2 Perks what are the odds! ๐ I spend my Omnissia's favor on that T4 Surge for sure ๐
Surge needs to do more damage to tertiary+ targets
ยฏ_(ใ)_/ยฏ
I'll take surge buffs
And not do like 0 damage to most armor types
even if it did 10 targets instead of 5
it needs to do some damage
or you're just stalling
Surge is amazing if you have a competent team
does feel shit when I'm stuck with retards
XII is also amazing if you have a competent team 
Surge does do big dick DPS on flak and carapace
When you crit
But other armor types

i feel like something got borked when they factored in the crit bonus
it should apply to primary secondary fire, not the fucking useless melee they tacked onto it
it really doesnt seem that way from my testing
this thing should be critting a hell of a lot. It doesnt
Also i had 10% crit damage and sprint efficiency before you get after me on that crit damage
At least I'm pretty sure since it should be the same as Revolver. @viral solstice do you know if Surge crit stat works on the primary/secondary?
Do note
That Warp Nexus only gives the last two stacks
Over 97%
10% base, if theres some magical 18% bonus
I should test mine.
I've had 3 god staves today from brunts, 2 of them bricked on the first perk. Sadge
Yeah my limiting resource is ducats now
rating is just the total value of your weapon's stat total, perks and blessings, if the green staff has higher damage it's probably because one of the base damage stats is higher
i get a lotta surge crits
Have you gone into the psyk and checked how much you crit? i definitely dont crit nearly as much as I should if that crit bonus is applying to my secondary fire
so the dmg % is entirly what makes uyp the dmg? the rating is just overall stats?
I'll be honest, I haven't used my surge much since december
ill go do some testing
i agree, but im still curious maybe they fixed crit bonus on it
blessings and perks also contribute to damage, but perk damage only applies to respective enemies and blessings usually have some sort of prereq before they actually kick in
that's with nexus going ham too lol
i'll admit the primary fire seems to crit a fair amount
it only crits o n the final tick no
Yeah its either all crit damage or no crit damage I'm pretty sure
Its like taking an autopistol, shooting it at carapace and going "holy shit it doesn't do any damage"
im looking for crits right now
not doing stupid damage testing
the final tick is the only thing that crits, thats fine, but im still getting very few
yeah should be about that
thats what I get atleast when screwing around in the meat grinder
also the fact that only the final tick crits... isnt that bad?
should it be all the ticks, like everything else?
if you crit a burst shot from the vraks mkIII its all crit
doesn't rly matter tbh
if you crit a force sword hit even the initial ticks crit
I mean i guess, its just damage off the table
but when you do shitall damage i guess it doesnt really make a big diff :p
i like surge but to me it feels like it is less universally useful than void or purg
crits improve ur damage vs 2 classes on surge secondary
infested and unarmoured

its horde clear
crits arent even very good, 500 to a crusher, 600 with a crit, pretty meh
yeah look at the table
would be nice if crit bonus really amped that up
Surge makes me feel like a sith lord and this pleases me
yeah kinda seems strange
Isn't that mostly because crits give some part armor pen
And it does trash damage to infested and unarmored
its got a weird damage profile
Meh maybe its because I play with a flamer zealot
pretty unique
If i were to put forth a candidate for staff buffs, it would be surge
they could have designed it so its baseline f unctionality is good vs armour
and then u get a bit of damage vs horde sprinkled on top as a cherry
Also would be nice if surge and purge had some you know, unique blessings
yeah exactly
Well
They buffed Flamer
So its not like they're not buffing S tier weapons anyway

Fatshark please make it instant nuke everything it touches
16m range? cant hit anything with that
double it
But Surge CC doesn't feel worth the damage for me
It would be insane on Zealot though
Getting to play melee and just hot swap to CC shit
surge isn't great anymore now that trauma doesn't cost 999999 perils
It's a niche application but when you join a game with a purge psyker and a flamer zealot bringing a surge to stunlock the double mutant + trapper + poxhound + double pox burster is nice
Why would i ever use surge staff on a zealot when i can heavy sword everything to shreds
I love the two gangs here
trauma has hardknockdowns AND clears trash
I was a proponent of trauma even before its buff
Now I believe it's optimal
I'd rather bring a purge
hard knockdowns are priceless
And Purge is just nasty
only thing trauma got goin for it is the ability to stun ogryns
Trauma doesn't suck against hordes
it stuns ogyrns AND wipes all the trash so that your teammates are safe to run all around it and finish it off
surge staff can hold an ogyrn but then the horde takes 10 seconds to clear anyway
tbf its also infinite ammo and synergizes I with psykers kit alot better than zealots
Infinite ammo
thats such a tired thing
Everyone has infinite ammo just loot the level
purge losing LMBs for suppression is a huge loss
don't knock it, it's actually ridiculously potent for this
@still hearth typical zealot player?
I mean its more infinite than Flamer
throw a single staff LMB at a rifle squad and they waste several seconds repositioning
But you can easily do an entire game with Flamer and never run out of ammo
really easily if you're looking for that tasty plasteel
I mean when you have two auto pistols and a flamer (because omg autopistol so good!)
something about the generic staff LMBs makes enemies run around in circles, I think it might be because it's a slow moving projectile
ammo suddenly becomes an issue
Most guns have a hard time running out of ammo unless you pull them out on every engagement.
Yeah
Pull out that juicy melee
I run thammer on my flamer (now autopistol) zealot
But Purge does speed up clear more since you just always spray it
I just do heavy sword and vraks mkIII and vet ult if i need to kill a crusher
vet ult with the vraks, i should clarify
cause thats a thing
err not vet, zealot
well it turns crusher to flak armor, and vraks just eats flak
I mean surge doesn't do damage but on damnation up you can def feel it imo
especially hi 5
Because your ult gives some funky bonuses for sure
Something about armor downgrade apparently
+25% melee damage (one melee hit), 100% melee crit (one melee hit), downgrade armor (regardless of weapon)
makes you wonder if there was some point in time where zealot ult was meant to have some sort of ranged augmentation
Last i checked it doesnt downgrade on melee hits, you just crit?
armor downgrade isn't a thing
it 100% is
nope
yep
it's still carapace
they do
Its
heres how the armour downgrade works
Downgraded to function as the lower tier
you just deal damage to it
theres 2 different ways ur damage is calculated vs armour
But it still counts as that armor for damage bonuses
theres the actual "armour damage reduction" calculation
Yeah
this is what is downgraded
this is where it goes "how much % do u lose or gain based on ur damage profile"
zealot ult, specifically, is a keyword called "armour penetrating" which moves carapace to flak and flak to unarmoured and does nothing else
specifically for that calculation
the damage buffs section of the calc
where ur vs armour bonuses are applied
stays the same
and ye it applies for the single hit u do with ur melee weap too

which i very occasionally get used from
It does help a lot for Knife on carapace
thanks for further clarification
tbh when i read it
i was like

why does it work this way
its the only keyword ive found

my main deal is that saying it straight up downgrades it can lead to other false assumptions
like at some point somebody was like THERES GONNA BE THIS KEYWORD SYSTEM
yeah that happened a lot with crushers and rending
like "if i have 100% rending do they become unyielding" and shit
the hitbox always keeps its label!
There's also dumb stuff like rending_armor_conversion which doesn't actually have anything to do with rending.
have u had a look at the vicious slice blessings
u remember they said it got buffed to 8%

It gives stagger power
impact only baby
and when they buffed it
somebody went into the code and changed those numbers
so they must know it doesnt do anything

claw sword
it just gives impact and not damage

with a crappy brunts armory vraks mkIII i go from 25 damage on carapace, to 450 with my ult
feels like my flak bonus is definitely being applied if i had to break it down further
You can check the calculator for a rough estimate
Perk mods don't change.
vraks got a lotta flak damage baseline
Yeah this is a grey there are no perks
that must be single fire of the three shot burst
Yes
im using a garbage vraks right now
Its per bullet
yo does the dueling sword have a movement tech still?
What was the movement tech before?
the movement tech before was just light attacking I think
sprint light attack into a slide
force sword also used to have it with heavies
running heavy -> slide
is Kinetic Flayer worth it for Purgator?
XD
There are a lot of reasons you shouldn't.
BiS 
Now I just need to roll for my devils claw
I take no responsibility for what has happened
Gotta run some more damnation games to get the plasteel
lmao
NVM, I just realized it's not zealot chat lmao
its fine you can run it on zealot too
That would be quite masochistic
damnation approved
we've had 3 separate people here run this build
works on all forms of damnation including hi intensity

Don't tempt me, satan
second feat line with zero utility lol
Best psyker build can confirmed
and I didn't record but you gonna have to take my word for it
works in damnation
psyker chat approved
MetaPsykerBuildTM
any of you run a void with functional warp flurry and quell yet?
Fine, I'll bite
What's so worthwile about Columnus
shit like that is makes a mf fall to chaos
void always had functional warp flurry + quell
quell yes, flurry was bugged
Thats the neat part

Chad team en route
until the ogryn and vet get downed instantly and the zealot is running an autopistol and we can't deal with mixed hordes
(true story)
Vets just there to pick up crafting materials, he can down all he wants.
i love zealot teammates because they always run in
and take the bullets that my weak-armed psyker would normally take
i have a game where I only took 200 damage even though I ran in with them because they took all of the aggro and they all had about 1k
Alternatively, Vets with camo means 99% of shooter aggro is now on Psyker because shooters target people with ranged weapons.
Zealots all the way
I mean I got the donโt take damage achievement on my psyker while playing heresy assassination
Still havenโt gotten on overwatch
i had a high int damnation run with ogryn, vet and 1 other psyker
i only took 125 dmg
ogryn took all the dmg for the team p much
Yes, I have a 375 with T3 transfer peril and T3 warp flurry
But after running some 20 games with it I still prefer my Trauma
Saves you from those 4 Ragers 3 crushers situations
yall ever wanna jsut be held?
Every damn day
Run surge ez pz
somebody sayin it works on secondary

Hey people, i started playing psyker and i was wondering if you all have some nice tips and tricks for our spark head playstyle
Pay attention. ๐ Its not nearly as easy as the other character types. Learn all the staffs. All.Of.Them
right now i am using the thunder one, dont really remember the name
surge
Ah surge
Itโll be a good starting point if you keep using surge
Completely disagree. Its CC for sure in Damnation, but it also has a single shot reach across the room
from the one that i know i am mostly interested in the flame thrower and surge
I mean every other staff can do that besides purge
the surge is fine
but it's main deal is cc
and that's like all it really brings over the other ones
Flamethrower and surge play rly differently btw
Atleast from my experience as a surge main
Purge has zero distance reach so no, not all staffs are the same
the purge also damages functionally infinite targets within it's radius
Surge you play backline, with your head on a swivel for priority targets to either stun or BB
Purge you run more frontline via flamethrower, you use a different build as well
Less BB more horde clearing
Void is my fave
voidstrike got surprising amount of cc worth noting
but surge is what I use for Damnation
knocks down poxbursters etc
Every staff is useable on damnation
I do prefer surge because it offers something no other staff can which is โfk those mutantsโ
What sort of melees are better on the psyker Right now i am using what i can get, but what should i aim for
probs the standard set of options people want is a bunch of force swords in the hope of getting a nice roll with stuff ppl can want (Deflector/slaughterer/bloodthirsty to taste), a brutal momentum antax V with good rolls (boring safe choice), and then really its whatever u like
Antax for horde clear FS for utility, dagger/dueling sword for movement
those are the 2 most commonly used id imagine tho
force sword more because its the coolest and most psyker melee
and has a bunch of random things u can do with it
If you want super โmetaโ you want force sword with purge staff, antax with surge staff
I run duelling sword with cleave, so II and IV I believe
Curious, why Antax with surge?
horde clear
antax is meta with everything
seriously
Horde clear
tbh
it's so damn good
I like it, never run it would surge so I'll try it
it has zero shortcomings when used properly
that's fine, I hate the FS moveset
But in terms of โmetaโ you would want an antax
every time I give FS another try, I always end up concluding it's just not as good as antax mk v combat axe
psyker needs a subclass that can turn all melee weapons into force weapons
fine pretty much sums up FS, it's not bad or anything
FS is more utulity than weapon
yeah
being able to quell with non-force melee would be a decent change
the stuff it gives you that you don't get elsewhere is deflector, infinite dodge limit and so on
FS does shine in particular with purge staff because purge covers the horde clearing
with uncanny strike
ok tomorrow ill wear a columnus while farming plasteel just to prove that jorts never go out of fashion or something
What Blessings are preferred on Antax?
Brutal momentum and I think headtaker or shred or something like that
I've thought from the beginning that psyker should be able to actively quell with all weapons
limbsplitter is #1
the amount of time that i charge with surge and purgatus matter?
push attacking breaks and restarts attack chains
so edgy
push attacks aren't that good
uhh
yes
yes they are?
no
it's worse then just lights
at hoard clear
it's "safer" sure
but w/e
just use headtaker
what makes lights better for horde clearing?
Woo psyker argument again
push-attacks only damage 3 targets
fight fight fight
and deal 0 to the rest
headtaker gives the same power
and doesn't make you basically lose the rest of your moveset
visually the push attacks look like they should clear better
but they don't
and how many targets is the light swing hitting?
I'm gonna need to see a video of that in action to compare

because even if the push attack is only hitting 3 targets, it's killing those targets
it's the same profile it jsut stops at 3
with a 74% damage antax, i deal 34 minimum bodyshot cleave damage
I also have never had a problem killing ragers in a horde that I'm killing with the push attack
light profile
sure, but 34 damage isn't totally trivial in the larger scheme of killing a horde
push attack profile
it is if you still have to do multiple swings to kill those same targets
throw in push attacks
it's good for hoard control
but spaming jsut that isn't optimal for clear speed
I mean the argument is whether or not limb splitter is good
The old reasoning was that psykers should be spamming push attacks which apparently isnโt true
limpsplitters use case is spaming psuh attacks
Itโs a mix right?
which isn't optimal
you can also heavy hit, block to reset the attack chain
limbsplitter is good regardless of whether or not you're push attacking
that's what I do
why would you use limpsplitter when headtaker exists
especially since the power penalty after first attack is now -10% across the board
push attacking is the lowest apm way to use it, not the only way
I just chop, block, chop, dead
because +25% all the time
bottom line, being forced into spaming 1 move
is bad
weapons have a whoel ass moveset
it's not bad if it's more damage
I love psyker chat arguments
and when another blessing can give you the same damage
you can not like it, that's fine
Never change
with no downside
Keep?
it's only more damage for like
5 hits, idk if headtaker mutli stacks
but minium 5 hits
after that headtaker is better
shame about the mobility but its a pretty high stat force sword
Compromise and use limbsplitter and headtaker at the same time
here's a video of BM lights
https://streamable.com/embedo
then you don't have bm
here's a video of a BM push-attack
https://streamable.com/xy9mi4
that's not a compromise, that's the high damage at the cost of cleave option
should I keep?
Best game I've had as Psyker
limbsplitter and headtaker get along great, it's decimator that anti-synergizes
yeah, you don't often get high rolls
even if you don't like the stat distribution, you can use it to farm for higher tier blessings
the initial reason for the push attack spam
was becuase you can block with peril
so your stamina doesn't matter
this just proves my point about why hitting multiple targets with light is irrelevant
Tbf you want brutal momentum so you wonโt take both like ever
unless you're getting something out of per-hit, I'd rather just kill what I am hitting
well that's your personal preference
like lights are
oh boy, it sure is
but we're talking about clear speed
And push attack is flat out worse at doing the killing
you didn't clear anything with that light attack

Mobility is the dump stat thatโs pretty much a BiS FS stat wise
34 damage > 0 damage
it killed one of them
it's as simple as that
the push killed none
so the one kill per swing is better than three kills per swing now?
?
what 3 kills mate
sibling, you've been in the warp too long
against a horde I most certainly am
that is factual
because I make sure I'm hitting heads
you realize that the 3rd light is a true horizontal
don't you
and the push-attack isn't a true horizontal
yeah, it's giving up the horde control on the weapon to optimize for single target damage
that's not enough
the first target i hit with my push attack takes 188 damage
limpslitter 4 is what 25%
yes
the first target i hit with my push attack takes 279 damage
why can we not get along? or more accurately, why is psyker chat full of people who cannot seem to agree on optimization options? as someone who got psyker to 30 before any of the other 3 classes, this is making me kinda upset...
Welcome to psyker chat
so lights do more damage than push-attacks to the first target you hit
this is a case of missinformation that was spread
pfhoenix is the one not agreeing with the fact of the matter
I like the staff v gun arguments personally
this one in particaluar was born of some misinformation, rather then actual optimization
GUN PSYKERS ARE TRASH
so at full stacks your repeated heavy 1s get +50%
what stacks
Iโd assume headtaker
I'm talking about the single target specialized limbsplitter+headtaker axe
limbsplitter 25, headtaker 25
and you don't have to maintain it
Decimator takes a long time to stack up and drops quickly.
3.5 seconds is more maintainable than decimator
i'd rathe take thrust for a single target axe
if you wanted thrust + limpsplitter for that then sure
idc
it's the push attack spam thing that is bad
don't you have to full charge the heavy to get full thrust damage?
nah
how long for full effect
even a regular heavy gets the first stack
which is like 20%
it stacks quite quickly afaik
so you are normally getting at least 20%-40% damge
Thrust is meta on thammer for zealot
bigger bonkage
uncharged 20% is worse than 25 obviously, but I haven't messed with thrust breakpoints enough to know if there's a charge time that makes it worth
uncharged and full charge aren't
but something in between might be
it's worse then 25% yeah but it also doesn't need to be maintained
which I assume is the big bonus to this with limpsplitter
25 from limbsplitter is free, I consider 3.5 seconds from headtaker to be free as well
decimator is a bit of a headache
deci isn't great in practice
unless multihits stack it up more
but I don't think they do
Ithink that's just shred that does that
I'm kind of curious now, does anyone know what the stack times are on thrust?
You get max stacks on autorelease.
So I haven't seen a T4 blessing in forever. Is there some trick to farming them? Also I can't find more than Slaughter T2
Isnโt the argument that thrust has 3 stages of charging and the first stage procs the moment you start a heavy, so itโs a free damage boost
what's the 2 stack time, specifically?
that as well
thrust seems to hit max really fast
also the Thamer heavies alot
Pray to rngesus, look in melk shop for t4 blessings
long before you're forced to attack
I'm fairly certain it's one of the most consistent damage boosts you can get
Melkies not gracious unfortunately
Can it be saved or should I just throw it to the trash?
i have thrust level 4 on an antax and it's very noticeable how it lets me one hit elites/specials
โฆ
Iโm sorry for your loss
f blessings; but if the stats are better than anything else you currently have, you can replace superiority with slaughterer
No deflector tho
depends; i prefer mobility
the other downside of thrust obviously is you don't get that damage on anything besides heavy attacks, but for a bossing specialized weapon that's not a dealbreaker
if the 2 stack time is good enough
Tbh thammer basically only uses heavies
Atleast where it matters
I'm still talking about antax, where lights matter for muties etc
Oh yeah
tbh hopefully that wierdness with the lights on muties gets fixed
it seems like a bug to me
Hadron massacred your boy, there
not worth saving?
I wouldn't bother
if it's not a bug it's certainly weirdly unintuitive, they've talked about using critical and weakspot scaling differences being used to create distinctions between weapons but not light/heavy attacks as far as I'm aware
Praise the Omnisiah she screams as she smashes your force sword into pieces
hopefully the change (if it does come) isn't to bring the light attack down in line with the heavy attack
Are we excited for the psyker โbuffsโ
transfer peril works with weakspot staff bonks
maybe they'll add quelling with non-force weapons
since the removal of the fast passive quelling for non-force weapons in the last update was quite a sore point
Hard cope
Mostly because my FS ass doesnโt benefit from that so
equipping a non-force melee causes it to disintegrate, deleting it from your inventory
Not before we know what they are
how is lights out hab dreyko still on the god damn mission board
So shouting with fire seems less impact full than I expected
Is the fast BB considered "better" at hi 5 n 4?
warp battery is reccomended to get the best out of ascendant blaze
and you need to have max warp charges
Depends on the build and the player
For the most part ascendant blaze is used on purge staff with warp battery
Otherwise KB is the default choice
Okay yeah I'll watch my stacks more before hitting F non-reactionarily
Thanks for the help, I just want to be a better psyker for my sane friends
6 stacks is enough to kill all non elite shooters I belive
Oh ok
on ascendant blaze
Yeah AB is best utilized with dealing with packs of normal shooters
Since you can apply burn to everything in a cone up to 40 m in front of you
Is it 40m or is it 30m
whole screen lights up
Donโt remember
30 I think
Damn they need to change it to 40
Is running damage resist from gunners on your curios worth it?
Think itโs meta but not too sure
it's better thne a lot of options
I can't seem to find anything else -_- but also. I hate bullet
it only helps against the elite gunners
and reapers
not the little shooty guys and shotgunners
Oh
Like the shooty guys n shotties are where most of the bullet damage comes from why
Would they make it not work
but not dying against a reaper in a spot that you can't reach is worth the curio slot
since those will shred you if you aren't careful
yeah idk why it doesn't at least work against shotgunners
This game is terrible for readability man
100%
like rending shock wave blessing
which doesn't apply rending
but it used to say it did
but still didn't
Weird
Oh. Like we are support
because the lead dev at FartShart is on record saying he hates min-maxer players and likes creating arbitrary names and confusion specifically to combat min-maxers
But Brittleness is kinda bad since it caps at 40%
Why even have systems then
brittleness isn't bad, just understand you can't stack more than a certain amount
You can make combat games that are fun
ยฏ_(ใ)_/ยฏ
By definition a min maxer will.scour the resources avalible to him n then minmax...
Dumb ideas.
Yeah idk
doesn't rending/brittleness not even boost truama's damage?
I'm glad I'm aiming to develop my own game(s)
Breaking games is a core part of playing them
wat
Yeah it does like 60% to infested or something
Immune to traumatization.
Shitty childhood lol
According to the calculator
It does full damage to all armors
Except Unyielding I think
No
Its infested
Yeah infested take 285, everything else takes 380 from maxed Trauma

is that just under 1 shot for poxies?
that's dumb
I mean with Warp Charges
It doesn't matter as much
Bit it makes charging against them crucial
Since you need full charge to one-shot
You need
Roughly 90% charge
To hit one-shot with 25% extra damage
85% charged to one-shot poxwalkers 
With the 25% perk.
Idk if it oneshots with 24% from warp charges
Honestly trauma seems like the one I'd want the 6 stacks warp charges the most on
You need about 55% charge to oneshot groaners without any damage boosts
I just use psykinetics wrath and be done with it.



