#psyker-class

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devout belfry
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Sometimes a small percent is all you need.

spice veldt
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since groaners and poxwalkers will die anyways

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unless you want them to be dead particularly fast

still hearth
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Maniac is at least against ragers

summer prairie
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it's okay with AB

still hearth
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And mutants have a lot of HP too but neither option is very impactful on Purge

spice veldt
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and the myriad of specialists that are maniac

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won't kill them but the extra damage helps

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mostly for the flamers

winter hamlet
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Alright so I'll re roll the 8% one to crit chance

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For the extra juice

near wyvern
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They must. At times I have been shot by a hair trigger sniper. There is no warning, just a shot as soon as the laser comes visible. This seems to happen most often when there is a corner or a door that opens.

still hearth
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That is

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Preaim

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Where they charge a shot on someone else

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But that person ducks into cover

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And sniper then has a charged shot to hit you with instantly

near wyvern
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Lovely

still hearth
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I'm 99% sure at least

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Because it does the same for other ranged enemies

near wyvern
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Well that might be it

still hearth
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Where they aim at someone, they go behind cover and then they snap to shoot you immediately

near wyvern
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Other thing might be that there are surfaces in the game that allow them to aim but not shoot, so they have been basically aiming for a while and the moment the LOS is allowed for a shot, laser comes visible and sniper fires

still hearth
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And sniper laser can just

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Detach

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And not be where they aim

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I've seen it disappearing entirely, even

viral solstice
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ive seen some shit

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sometimes they just spawn in

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and drop somebody 0.5s lkater

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just somebodys name goes on a contract

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like in the time i look away

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that sniper just shows up and rails that poor big boi between the hsoulder blades

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chaos hunter bob

still hearth
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That was about 2s of aiming

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But the laser

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Was just like

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In the ceiling

viral solstice
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but also the fact she just apparates

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poor bob

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WHY BOB

still hearth
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There's two spawn doors there

viral solstice
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WHY DO THEY ALWAYS TAKE OUR BEST

still hearth
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Smh Crab

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Doesn't even know every spawn point

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Everwhere

viral solstice
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i know the spawn point

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but she teleported in

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she got the ghost shit

still hearth
solar cloak
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Im in love with the voidstrike staff

idle bay
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On Relay Station final part Sniper spawned right behind my back... but since he was in melee range - instead of shooting me - he kicked me in the back ๐Ÿ™‚

feral verge
idle bay
solar cloak
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Psyker has the best drip ngl

feral verge
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preacher comes in second

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minus the gimp headgear

idle bay
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Dungeon Master headgear ๐Ÿ™‚

idle bay
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"Fisting 300$" (C)

solar cloak
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Zealot penance armor

feral verge
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what's your voidstrike look like

solar cloak
idle bay
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I put my Voidstrike on shelf 900 missions ago and never touched it again

feral verge
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oh bro that could be even better

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get rid of warp nexus

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put on transfer peril

solar cloak
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Kinda stupid how other staff skins can be applied to other staffs

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baiting people to having surge but is actually a trauma staff

feral verge
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with transfer peril you will rarely have to quell

solar cloak
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Ye I have another staff with it

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will prolly rip it off

feral verge
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it's a constant barrage of bombardment

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transfer peril and warp flurry are BIS

solar cloak
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Throwing dodgeballs

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left and right

feral verge
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yeah rip it off of that one

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cuz quell speed is too low

olive ember
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I am awake once more

solar cloak
olive ember
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so what are we arguing about in psyker chat this time

solar cloak
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bowling ball staff is ready

feral verge
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based staff

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you love to see it

olive ember
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disgusting

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imagine using voidstrike

olive ember
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I can dodge a sniper on sound alone yes yes

leaden thunder
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smh my head

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can't even perceive well enough to be a true dou gamer

solar cloak
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Might wanna switch up my FS thought for an Antax

leaden thunder
idle bay
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Emperor protects, but Omnissia provides!
Lets Consecrate this thing

olive ember
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I think the worst part is that I'm only half joking. I've actually started dodging sniper shots based off sound alone

leaden thunder
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I have done it before

olive ember
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like I find myself instinctively dodging

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the moment I hear the sound

idle bay
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HOLY OMNISSIA T4 Surge!

solar cloak
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Just instinct to dodge

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for me

leaden thunder
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voicelines from who?

solar cloak
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player characters

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they say sniper

olive ember
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except that stupid fucking vet

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Traxis traxis traxis traxis... sniperrrr

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like holy shit

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by the time you said sniper I'm already shot

solar cloak
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same goes for poxbursters, some of them take a while for the sound queue to pop up behind doors

olive ember
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they have a global spawn sound tho

solar cloak
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so when I hear the voiceline I stay away from doors

olive ember
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so atleast you know one is coming

solar cloak
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No like when they are behind doors

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they make no sound

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like the doors where ads and specials come out from

idle bay
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So second Blessing in addition to T4 Surge on Void staff should be?

  1. T4 Warp Nexus
  2. T3 Transfer Peril
    Help me to chose siblings ๐Ÿ™‚
lament sonnet
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The only time I care about sniper fire i when the "NYOMP" Sound of it prepping to fire at you play

solar cloak
wide tiger
wide tiger
solar cloak
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huh

leaden thunder
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you sure

solar cloak
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id go warp flurry

idle bay
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Final Version

solar cloak
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holy

lament sonnet
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God I didnt even know that was a blessing

solar cloak
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thats like 25% crit chance

idle bay
wide tiger
lament sonnet
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Fuck sake

idle bay
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I do like 545 total item rating ๐Ÿ™‚

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Now i need to try that THING out.. it's being a while...

shy fiber
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Surge*

idle bay
lament sonnet
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it'd be fatshark af if it didn't

idle bay
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To ease your minds, siblings ๐Ÿ™‚ It's working

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And for secondary attack in few minutes

torpid olive
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3 psyker team

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Each with different staff

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I have the flamer, one has the voidstrike the other has the shitty one

idle bay
torpid olive
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I spend my time flaming hordes while they spend their time trying to do the same instead of popping heads on specials

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of course we fucking wipe

idle bay
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My job is done here - back to lazy Surge staff ๐Ÿ™‚

torpid olive
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why are there so many psykers who think they can do nothing but use the staff?

olive ember
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because I love zapping poxwalkers with my surge staff

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it do the funny

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also because if the gunners are tightly grouped up enough i'm p sure my surge overall does more damage

idle bay
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I'm occasionaly put Vets to unberable shame when i playing Gun psyker

olive ember
torpid olive
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It's so incredibly frustrating to spend 1 out of 5 games failing

olive ember
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only 1 out of 5?

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yo switch with me

idle bay
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Carry HARDER ๐Ÿ™‚

torpid olive
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only on vet

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psyker is 23

idle bay
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Imagine that you have team of 3 suicidal teenagers - play around that

olive ember
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wait 1 out of 5 damnation?

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or 1 out of 5 malice

idle bay
olive ember
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I mean

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it def would help

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25 + 30 are warp battery and ascendant blaze on purge build so

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yea

idle bay
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Decent headset and attention to sound cues will greatly improve you gaming experience in Darktide @torpid olive

near wyvern
olive ember
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ugh

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stuck with two zealots in my damnation game

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wait nvrm one of em is a psyker

idle bay
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@near wyvern with your deep understanding of Psykers help me to understand why i can't force myself to stop using: KInetic Flayer instead of Warp Battery and Kinetic Barrage instead of AB?

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I know that those are great feats that allow to some good stuff.. but...

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And i was using Quicken for 500+ missions before is switched to KB...

viral solstice
idle bay
viral solstice
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sadly we lost that on the final event when the server started lagging insanely

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thank u eu servers

near wyvern
# idle bay <@345531303942291457> with your deep understanding of Psykers help me to unders...

Because kinetic flayer is both:

  • reliable way to upkeep stacks without having to run communion
  • a super good burst of damage

And 4 stack AB, even though it doesn't delete everything, weakens everything enough to be a functional grenade and deals enough knock back to stagger every mob that is hit and 4 stacks is so easy to come by that you can have a good ult whenever you need.

I myself like to run 4 stack AB as a nade and kinetic flayer just for the extra stack generation and then either Psykinetic's Aura for ult spam or cerebral lacerations for monstrosities, bulwarks and mutants.

I only use warp battery if I use something that heavily relies on inner tranquility.

wide tiger
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prefer the 8% damage and extra peril resist from warp battery. only really use flayer for guns and pair it with cerebral lacerations

feral topaz
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I've settled into my stun stick role comfortably

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can other staffs be good? yeah probably

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The other ones I got are even remotely ideal? nope

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cant be bothered

idle bay
# near wyvern Because kinetic flayer is both: - reliable way to upkeep stacks without having t...

Before i was using Quicken for prolonged shock-therapy session, giviing team more than enough time to kill everything that is not deep fried. Communion + KF playing into this strategy.
Now i love to have my Warp Charges and don't like to think about them - so switched Quicken to KB. That ironically helped me to get Pick and Mix penance without thinking about doing it. Also good when you need to dispatch few ogryns quickly of burst of boss damage.
Now after "Functional grenade" sentence from you.... i'm torn between good old Quicken and AB. And need to run with AB for a while to get the taste of it.

I'm very rare kind of Psyker player that:

  1. Enjoys using Quicken
  2. Considers Run and Gun on Surge staff as one of Best in Slot Blessings
wide tiger
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I dont use ab either. prefer barrage

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i already horde clear without effort dont need ab

still hearth
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I'd run it for the CDR if it didn't also make the CDR go away

olive ember
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sigh had a hi five with a purge psyker and flamer zealot and they still couldn't deal with the horde

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feelsbad moment

ionic urchin
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is it still surge staff or bust?

still hearth
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That's some next level poor players

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Purge is ideal for higher difficulties.

olive ember
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didn't help the vet was running a bolter and I got fucked immediately buy a squad of shotgunners who spawned behind me

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Purge technically is the carry but surge is still meta

still hearth
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Surge is only for people who get carried

ionic urchin
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so ignore the 434 void in shop?

still hearth
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Void is great fun

olive ember
wide tiger
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Surge staff, imo, is entirely outclassed by trauma now

still hearth
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Show it

olive ember
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the zealot just spams "fix the interrogator" while theres an entire shooter squad

still hearth
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I also much prefer Trauma over Surge

olive ember
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on the other side of the room

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holy shit

still hearth
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Even just the CC aspect

olive ember
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zero sense

ionic urchin
still hearth
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Good blessings, meh stat spread.

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Not worth Melk bucks imo

wide tiger
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everyone praises the cc aspect of surge, killing things is better CC

still hearth
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Purge also CCs

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Most things

wide tiger
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all the staves dop

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do

still hearth
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In fact Void even CCs things yeah

wide tiger
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surge needs some help, needs more damage

olive ember
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I'm stuck with the same guy holy shit

idle bay
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Consecrated in from grey. I mean.... two t2 Perks what are the odds! ๐Ÿ™‚ I spend my Omnissia's favor on that T4 Surge for sure ๐Ÿ™‚

still hearth
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Surge needs to do more damage to tertiary+ targets

olive ember
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ยฏ_(ใƒ„)_/ยฏ

wide tiger
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so useful.

olive ember
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I'll take surge buffs

still hearth
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And not do like 0 damage to most armor types

median elk
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Surge more targets

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needs*

wide tiger
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even if it did 10 targets instead of 5

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it needs to do some damage

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or you're just stalling

olive ember
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Surge is amazing if you have a competent team

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does feel shit when I'm stuck with retards

still hearth
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XII is also amazing if you have a competent team owoNods

torpid olive
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everytthing might be great with a competent team

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so you can get carried

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Kappa

wide tiger
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surge should do big dick dps on crits

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its based around crit, make crits good

still hearth
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Surge does do big dick DPS on flak and carapace

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When you crit

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But other armor types

wide tiger
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i feel like something got borked when they factored in the crit bonus

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it should apply to primary secondary fire, not the fucking useless melee they tacked onto it

still hearth
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It applies to everything

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The text is wrong

ionic urchin
wide tiger
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it really doesnt seem that way from my testing

ionic urchin
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how is the dmg lower on the one like 200 ilvl up

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er rating

wide tiger
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this thing should be critting a hell of a lot. It doesnt

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Also i had 10% crit damage and sprint efficiency before you get after me on that crit damage

still hearth
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At least I'm pretty sure since it should be the same as Revolver. @viral solstice do you know if Surge crit stat works on the primary/secondary?

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Do note

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That Warp Nexus only gives the last two stacks

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Over 97%

wide tiger
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yeah i know about that

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its garbage

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but still

still hearth
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Idk, I feel Surge crits a lot

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Even without the blessings

wide tiger
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10% base, if theres some magical 18% bonus

still hearth
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I should test mine.

wide tiger
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i should be around 28%

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not even factoring nexus

clear hamlet
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I've had 3 god staves today from brunts, 2 of them bricked on the first perk. Sadge

wide tiger
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Yeah my limiting resource is ducats now

viral solstice
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works on both

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im pretty sure

hybrid solstice
viral solstice
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i get a lotta surge crits

wide tiger
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Have you gone into the psyk and checked how much you crit? i definitely dont crit nearly as much as I should if that crit bonus is applying to my secondary fire

ionic urchin
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so the dmg % is entirly what makes uyp the dmg? the rating is just overall stats?

wide tiger
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I'll be honest, I haven't used my surge much since december

viral solstice
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ye i used surge for like

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3 games

wide tiger
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ill go do some testing

viral solstice
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before i realised i hated it

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its such a terrible staff

wide tiger
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i agree, but im still curious maybe they fixed crit bonus on it

olive ember
hybrid solstice
olive ember
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This zebra guy

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holy shit

wide tiger
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that's with nexus going ham too lol

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i'll admit the primary fire seems to crit a fair amount

viral solstice
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it only crits o n the final tick no

olive ember
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idk why you guys think the surge is a terrible staff tbh

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it works fine

viral solstice
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and it crits

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per tick

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not per target

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like

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per final tick

still hearth
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Yeah its either all crit damage or no crit damage I'm pretty sure

olive ember
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Its like taking an autopistol, shooting it at carapace and going "holy shit it doesn't do any damage"

still hearth
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Because

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Doing damage

wide tiger
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im looking for crits right now

still hearth
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Is the best thing you can do in this game

wide tiger
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not doing stupid damage testing

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the final tick is the only thing that crits, thats fine, but im still getting very few

olive ember
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You get one every 3 charges

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idk

viral solstice
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yeah should be about that

olive ember
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thats what I get atleast when screwing around in the meat grinder

wide tiger
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also the fact that only the final tick crits... isnt that bad?

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should it be all the ticks, like everything else?

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if you crit a burst shot from the vraks mkIII its all crit

olive ember
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doesn't rly matter tbh

wide tiger
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if you crit a force sword hit even the initial ticks crit

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I mean i guess, its just damage off the table

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but when you do shitall damage i guess it doesnt really make a big diff :p

viral solstice
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well

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thats the funny thing

hybrid solstice
viral solstice
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crits improve ur damage vs 2 classes on surge secondary

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infested and unarmoured

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its horde clear

wide tiger
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crits arent even very good, 500 to a crusher, 600 with a crit, pretty meh

viral solstice
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yeah look at the table

wide tiger
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would be nice if crit bonus really amped that up

clear hamlet
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Surge makes me feel like a sith lord and this pleases me

viral solstice
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it only gives a bug multi for infested and unarmoured

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big

wide tiger
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yeah kinda seems strange

still hearth
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Isn't that mostly because crits give some part armor pen

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And it does trash damage to infested and unarmored

viral solstice
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its got a weird damage profile

olive ember
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Meh maybe its because I play with a flamer zealot

viral solstice
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pretty unique

wide tiger
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If i were to put forth a candidate for staff buffs, it would be surge

viral solstice
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they could have designed it so its baseline f unctionality is good vs armour

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and then u get a bit of damage vs horde sprinkled on top as a cherry

wide tiger
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Also would be nice if surge and purge had some you know, unique blessings

viral solstice
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when u get a nice roll with nexus

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but basically the staff is unfinished

wide tiger
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yeah exactly

olive ember
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I mean hey

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I wont complain if my main staff gets buffed

still hearth
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Well

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They buffed Flamer

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So its not like they're not buffing S tier weapons anyway

olive ember
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actually yeah

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surge staff sucks

still hearth
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Exactly

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Purge is the worst too

olive ember
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Fatshark please make it instant nuke everything it touches

still hearth
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Needs buffs

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I do agree with you partially because CC is underrated

olive ember
#

double it

still hearth
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But Surge CC doesn't feel worth the damage for me

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It would be insane on Zealot though

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Getting to play melee and just hot swap to CC shit

runic hornet
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surge isn't great anymore now that trauma doesn't cost 999999 perils

olive ember
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It's a niche application but when you join a game with a purge psyker and a flamer zealot bringing a surge to stunlock the double mutant + trapper + poxhound + double pox burster is nice

wide tiger
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Why would i ever use surge staff on a zealot when i can heavy sword everything to shreds

still hearth
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I love the two gangs here

runic hornet
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trauma has hardknockdowns AND clears trash

still hearth
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Trauma vs Surge gang

olive ember
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I mean trauma is just

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meh

runic hornet
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I was a proponent of trauma even before its buff
Now I believe it's optimal

olive ember
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I'd rather bring a purge

still hearth
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Trauma is direct dopamine hit

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But Voidstrike is even more

runic hornet
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hard knockdowns are priceless

still hearth
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And Purge is just nasty

olive ember
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only thing trauma got goin for it is the ability to stun ogryns

still hearth
#

Trauma doesn't suck against hordes

runic hornet
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it stuns ogyrns AND wipes all the trash so that your teammates are safe to run all around it and finish it off

still hearth
#

Which Surge definitely does

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So its a trade-off.

runic hornet
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surge staff can hold an ogyrn but then the horde takes 10 seconds to clear anyway

olive ember
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Meh if I want killing power I'd just bring a purge

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and then burn the trash away

wide tiger
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the poor man's flamer

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huzzah

still hearth
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Just play Gunker anyway

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Its the most fun

olive ember
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tbf its also infinite ammo and synergizes I with psykers kit alot better than zealots

wide tiger
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Infinite ammo

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thats such a tired thing

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Everyone has infinite ammo just loot the level

runic hornet
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purge losing LMBs for suppression is a huge loss
don't knock it, it's actually ridiculously potent for this

olive ember
still hearth
#

I mean its more infinite than Flamer

runic hornet
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throw a single staff LMB at a rifle squad and they waste several seconds repositioning

still hearth
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But you can easily do an entire game with Flamer and never run out of ammo

wide tiger
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really easily if you're looking for that tasty plasteel

olive ember
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I mean when you have two auto pistols and a flamer (because omg autopistol so good!)

runic hornet
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something about the generic staff LMBs makes enemies run around in circles, I think it might be because it's a slow moving projectile

olive ember
#

ammo suddenly becomes an issue

lethal folio
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Most guns have a hard time running out of ammo unless you pull them out on every engagement.

still hearth
#

If ammo becomes an issue you're still a Zealot

wide tiger
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Yeah

still hearth
#

Pull out that juicy melee

wide tiger
#

heavy sword

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kablam

olive ember
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I run thammer on my flamer (now autopistol) zealot

still hearth
#

But Purge does speed up clear more since you just always spray it

wide tiger
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I just do heavy sword and vraks mkIII and vet ult if i need to kill a crusher

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vet ult with the vraks, i should clarify

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cause thats a thing

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err not vet, zealot

runic hornet
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press F to pen armor with ranged lmao

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why does it work? don't ask

wide tiger
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well it turns crusher to flak armor, and vraks just eats flak

olive ember
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I mean surge doesn't do damage but on damnation up you can def feel it imo

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especially hi 5

wide tiger
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How thats a thing i dont understand

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they must've coded that in specifically

still hearth
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Because your ult gives some funky bonuses for sure

olive ember
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Something about armor downgrade apparently

wide tiger
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yeah

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but your melee hits dont downgrade armor so ???

still hearth
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+25% melee damage (one melee hit), 100% melee crit (one melee hit), downgrade armor (regardless of weapon)

wide tiger
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makes you wonder if there was some point in time where zealot ult was meant to have some sort of ranged augmentation

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Last i checked it doesnt downgrade on melee hits, you just crit?

leaden thunder
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armor downgrade isn't a thing

wide tiger
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it 100% is

leaden thunder
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nope

wide tiger
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yep

leaden thunder
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it's still carapace

viral solstice
still hearth
#

Its

viral solstice
#

heres how the armour downgrade works

still hearth
#

Downgraded to function as the lower tier

leaden thunder
#

you just deal damage to it

viral solstice
#

theres 2 different ways ur damage is calculated vs armour

still hearth
#

But it still counts as that armor for damage bonuses

viral solstice
#

theres the actual "armour damage reduction" calculation

still hearth
#

Yeah

viral solstice
#

this is what is downgraded

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this is where it goes "how much % do u lose or gain based on ur damage profile"

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zealot ult, specifically, is a keyword called "armour penetrating" which moves carapace to flak and flak to unarmoured and does nothing else

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specifically for that calculation

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the damage buffs section of the calc

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where ur vs armour bonuses are applied

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stays the same

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and ye it applies for the single hit u do with ur melee weap too

leaden thunder
viral solstice
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which i very occasionally get used from

still hearth
#

It does help a lot for Knife on carapace

leaden thunder
#

thanks for further clarification

still hearth
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You can hit like 800 damage crits

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On Crushers

viral solstice
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tbh when i read it

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i was like

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why does it work this way

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its the only keyword ive found

leaden thunder
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my main deal is that saying it straight up downgrades it can lead to other false assumptions

viral solstice
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like at some point somebody was like THERES GONNA BE THIS KEYWORD SYSTEM

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yeah that happened a lot with crushers and rending

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like "if i have 100% rending do they become unyielding" and shit

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the hitbox always keeps its label!

lethal folio
#

There's also dumb stuff like rending_armor_conversion which doesn't actually have anything to do with rending.

viral solstice
#

have u had a look at the vicious slice blessings

#

u remember they said it got buffed to 8%

lethal folio
#

It gives stagger power

viral solstice
#

impact only baby

#

and when they buffed it

#

somebody went into the code and changed those numbers

#

so they must know it doesnt do anything

leaden thunder
#

which blessing?

#

vicious slice for claw sword?

olive ember
#

claw sword

leaden thunder
#

it just gives impact and not damage

olive ember
leaden thunder
#

so it has

#

even more

#

impact blessings

viral solstice
#

indeed

#

they buffed it to 8% at rank 3 from 4% or something

wide tiger
#

with a crappy brunts armory vraks mkIII i go from 25 damage on carapace, to 450 with my ult

#

feels like my flak bonus is definitely being applied if i had to break it down further

still hearth
#

You can check the calculator for a rough estimate

lethal folio
#

Perk mods don't change.

viral solstice
#

vraks got a lotta flak damage baseline

wide tiger
#

Yeah this is a grey there are no perks

still hearth
#

Maxed Vraks 3 on Carapace vs Flak

wide tiger
#

that must be single fire of the three shot burst

still hearth
#

Yes

wide tiger
#

im using a garbage vraks right now

still hearth
#

Its per bullet

olive ember
#

yo does the dueling sword have a movement tech still?

still hearth
#

What was the movement tech before?

olive ember
#

heavy attack sliding

#

similar to knife move tech

#

except idk if knives used sliding

still hearth
#

Knife does to keep momentum

#

But Knife actually lets you move faster when you heavy

spice veldt
#

the movement tech before was just light attacking I think

#

sprint light attack into a slide

#

force sword also used to have it with heavies

#

running heavy -> slide

torpid olive
#

is Kinetic Flayer worth it for Purgator?

olive ember
#

no

#

should I?

#

@spice veldt

safe crystal
#

Yes

#

Do it

olive ember
#

XD

lethal folio
#

There are a lot of reasons you shouldn't.

olive ember
#

RAKING FIRE WOOOO

safe crystal
#

BiS poggies

olive ember
#

Now I just need to roll for my devils claw

spice veldt
#

I take no responsibility for what has happened

olive ember
#

Gotta run some more damnation games to get the plasteel

olive ember
#

lmao

devout briar
#

NVM, I just realized it's not zealot chat lmao

olive ember
#

its fine you can run it on zealot too

devout briar
#

That would be quite masochistic

olive ember
#

damnation approved

#

we've had 3 separate people here run this build

#

works on all forms of damnation including hi intensity

devout briar
devout briar
#

Don't tempt me, satan

supple skiff
#

second feat line with zero utility lol

olive ember
#

and I didn't record but you gonna have to take my word for it

#

works in damnation

#

psyker chat approved

#

MetaPsykerBuildTM

safe crystal
#

Truly

#

It is one be the builds of all time

supple skiff
#

any of you run a void with functional warp flurry and quell yet?

devout briar
#

Fine, I'll bite
What's so worthwile about Columnus

supple skiff
#

shit like that is makes a mf fall to chaos

olive ember
supple skiff
#

quell yes, flurry was bugged

olive ember
leaden thunder
#

there is nothing

devout briar
north cradle
#

Chad team en route

leaden thunder
#

luv a balanced team

#

they are normally super easy games

olive ember
#

until the ogryn and vet get downed instantly and the zealot is running an autopistol and we can't deal with mixed hordes

#

(true story)

lethal lagoon
#

Vets just there to pick up crafting materials, he can down all he wants.

spice veldt
#

i love zealot teammates because they always run in

#

and take the bullets that my weak-armed psyker would normally take

#

i have a game where I only took 200 damage even though I ran in with them because they took all of the aggro and they all had about 1k

lethal lagoon
#

Alternatively, Vets with camo means 99% of shooter aggro is now on Psyker because shooters target people with ranged weapons.

#

Zealots all the way

olive ember
#

I mean I got the donโ€™t take damage achievement on my psyker while playing heresy assassination

#

Still havenโ€™t gotten on overwatch

feral verge
#

i had a high int damnation run with ogryn, vet and 1 other psyker

#

i only took 125 dmg

#

ogryn took all the dmg for the team p much

north cradle
#

Balanced teams are best teams

#

Whatchu think?

near wyvern
#

But after running some 20 games with it I still prefer my Trauma

#

Saves you from those 4 Ragers 3 crushers situations

feral verge
#

yall ever wanna jsut be held?

north cradle
#

Every damn day

olive ember
viral solstice
#

somebody sayin it works on secondary

ebon smelt
#

Hey people, i started playing psyker and i was wondering if you all have some nice tips and tricks for our spark head playstyle

olive ember
#

depends on staff

#

Also psyker experience gets better at 30

rich rose
ebon smelt
#

right now i am using the thunder one, dont really remember the name

leaden thunder
#

surge

olive ember
#

Ah surge

leaden thunder
#

king of cc

#

and that's it

#

oh and good at killing flak

olive ember
#

Itโ€™ll be a good starting point if you keep using surge

rich rose
ebon smelt
#

from the one that i know i am mostly interested in the flame thrower and surge

olive ember
#

I mean every other staff can do that besides purge

leaden thunder
#

the surge is fine

#

but it's main deal is cc

#

and that's like all it really brings over the other ones

olive ember
#

Flamethrower and surge play rly differently btw

#

Atleast from my experience as a surge main

rich rose
#

Purge has zero distance reach so no, not all staffs are the same

leaden thunder
#

the purge also damages functionally infinite targets within it's radius

olive ember
#

Surge you play backline, with your head on a swivel for priority targets to either stun or BB

#

Purge you run more frontline via flamethrower, you use a different build as well

#

Less BB more horde clearing

rich rose
#

Void is my fave

viral solstice
#

voidstrike got surprising amount of cc worth noting

rich rose
#

but surge is what I use for Damnation

viral solstice
#

knocks down poxbursters etc

olive ember
#

Every staff is useable on damnation

#

I do prefer surge because it offers something no other staff can which is โ€œfk those mutantsโ€

viral solstice
#

throw box at them

#

its a one shot

ebon smelt
#

What sort of melees are better on the psyker Right now i am using what i can get, but what should i aim for

olive ember
#

Psyker can use basically any melee

#

Devil claw is the weakest

#

Meta wise

viral solstice
#

probs the standard set of options people want is a bunch of force swords in the hope of getting a nice roll with stuff ppl can want (Deflector/slaughterer/bloodthirsty to taste), a brutal momentum antax V with good rolls (boring safe choice), and then really its whatever u like

olive ember
#

Antax for horde clear FS for utility, dagger/dueling sword for movement

viral solstice
#

those are the 2 most commonly used id imagine tho

#

force sword more because its the coolest and most psyker melee

#

and has a bunch of random things u can do with it

olive ember
#

If you want super โ€œmetaโ€ you want force sword with purge staff, antax with surge staff

rich rose
long wharf
#

horde clear

fierce sinew
#

antax is meta with everything

long wharf
#

seriously

olive ember
#

Horde clear

fierce sinew
#

tbh

long wharf
#

it's so damn good

rich rose
#

I like it, never run it would surge so I'll try it

long wharf
#

it has zero shortcomings when used properly

olive ember
#

I mean I run FS with surge cuz I like the FS

#

I run the FS with everything

long wharf
#

that's fine, I hate the FS moveset

olive ember
#

But in terms of โ€œmetaโ€ you would want an antax

long wharf
#

every time I give FS another try, I always end up concluding it's just not as good as antax mk v combat axe

#

psyker needs a subclass that can turn all melee weapons into force weapons

fierce sinew
#

fine pretty much sums up FS, it's not bad or anything

blissful crypt
#

FS is more utulity than weapon

fierce sinew
#

yeah

spice veldt
#

being able to quell with non-force melee would be a decent change

fierce sinew
#

the stuff it gives you that you don't get elsewhere is deflector, infinite dodge limit and so on

olive ember
#

FS does shine in particular with purge staff because purge covers the horde clearing

spice veldt
#

with uncanny strike

viral solstice
#

ok tomorrow ill wear a columnus while farming plasteel just to prove that jorts never go out of fashion or something

rich rose
olive ember
#

Brutal momentum and I think headtaker or shred or something like that

long wharf
long wharf
ebon smelt
#

the amount of time that i charge with surge and purgatus matter?

long wharf
#

push attacking breaks and restarts attack chains

leaden thunder
#

limpshitter

long wharf
#

so edgy

leaden thunder
#

push attacks aren't that good

long wharf
#

uhh

leaden thunder
#

yes

long wharf
#

yes they are?

leaden thunder
#

no

#

it's worse then just lights

#

at hoard clear

#

it's "safer" sure

#

but w/e

#

just use headtaker

long wharf
#

what makes lights better for horde clearing?

leaden thunder
#

being able to damage more then 3 targets

#

and doing about the same damage

olive ember
#

Woo psyker argument again

spice veldt
#

push-attacks only damage 3 targets

olive ember
#

fight fight fight

spice veldt
#

and deal 0 to the rest

leaden thunder
#

headtaker gives the same power

#

and doesn't make you basically lose the rest of your moveset

#

visually the push attacks look like they should clear better

#

but they don't

long wharf
#

and how many targets is the light swing hitting?

leaden thunder
#

a lot normally

#

more then 3 that's for sure

long wharf
#

I'm gonna need to see a video of that in action to compare

leaden thunder
long wharf
#

because even if the push attack is only hitting 3 targets, it's killing those targets

leaden thunder
#

it's the same profile it jsut stops at 3

spice veldt
#

with a 74% damage antax, i deal 34 minimum bodyshot cleave damage

long wharf
#

I also have never had a problem killing ragers in a horde that I'm killing with the push attack

leaden thunder
#

light profile

spice veldt
#

sure, but 34 damage isn't totally trivial in the larger scheme of killing a horde

leaden thunder
#

push attack profile

long wharf
#

it is if you still have to do multiple swings to kill those same targets

leaden thunder
#

throw in push attacks

#

it's good for hoard control

#

but spaming jsut that isn't optimal for clear speed

long wharf
#

oh, I don't use push attacks for single targets

#

those get the overhead chop

olive ember
#

I mean the argument is whether or not limb splitter is good

long wharf
#

it is if you're push attacking

#

period

olive ember
#

The old reasoning was that psykers should be spamming push attacks which apparently isnโ€™t true

leaden thunder
#

limpsplitters use case is spaming psuh attacks

olive ember
#

Itโ€™s a mix right?

leaden thunder
#

which isn't optimal

long wharf
#

you can also heavy hit, block to reset the attack chain

fierce sinew
#

limbsplitter is good regardless of whether or not you're push attacking

long wharf
#

that's what I do

leaden thunder
#

why would you use limpsplitter when headtaker exists

long wharf
#

especially since the power penalty after first attack is now -10% across the board

fierce sinew
#

push attacking is the lowest apm way to use it, not the only way

long wharf
#

I just chop, block, chop, dead

fierce sinew
#

because +25% all the time

leaden thunder
#

bottom line, being forced into spaming 1 move

#

is bad

#

weapons have a whoel ass moveset

fierce sinew
#

it's not bad if it's more damage

olive ember
#

I love psyker chat arguments

leaden thunder
#

and when another blessing can give you the same damage

fierce sinew
#

you can not like it, that's fine

olive ember
#

Never change

leaden thunder
#

with no downside

sly matrix
leaden thunder
#

it's only more damage for like

#

5 hits, idk if headtaker mutli stacks

#

but minium 5 hits

#

after that headtaker is better

spice veldt
weary idol
#

Compromise and use limbsplitter and headtaker at the same time

spice veldt
leaden thunder
#

then you don't have bm

spice veldt
fierce sinew
#

that's not a compromise, that's the high damage at the cost of cleave option

lethal folio
north cradle
#

Best game I've had as Psyker

fierce sinew
#

limbsplitter and headtaker get along great, it's decimator that anti-synergizes

spice veldt
#

even if you don't like the stat distribution, you can use it to farm for higher tier blessings

leaden thunder
#

the initial reason for the push attack spam

#

was becuase you can block with peril

#

so your stamina doesn't matter

long wharf
olive ember
long wharf
#

unless you're getting something out of per-hit, I'd rather just kill what I am hitting

leaden thunder
#

and the push does

#

150 damage

#

it ain't killin

spice veldt
#

well that's your personal preference

leaden thunder
#

like lights are

long wharf
#

oh boy, it sure is

spice veldt
#

but we're talking about clear speed

lethal folio
#

And push attack is flat out worse at doing the killing

long wharf
#

you didn't clear anything with that light attack

leaden thunder
olive ember
spice veldt
#

34 damage > 0 damage

leaden thunder
#

it killed one of them

spice veldt
#

it's as simple as that

leaden thunder
#

the push killed none

long wharf
#

so the one kill per swing is better than three kills per swing now?

leaden thunder
#

?

spice veldt
#

what 3 kills mate

long wharf
#

sibling, you've been in the warp too long

leaden thunder
#

you aren't getting 3 kills per swing

#

it does just less damage then a light

long wharf
#

against a horde I most certainly am

leaden thunder
#

that is factual

long wharf
#

because I make sure I'm hitting heads

lethal folio
#

Give any proof.

#

Because the numbers just aren't there.

spice veldt
#

you realize that the 3rd light is a true horizontal

#

don't you

#

and the push-attack isn't a true horizontal

leaden thunder
#

the push attack headshot against a poxie is like

#

what 197 damage

fierce sinew
leaden thunder
#

that's not enough

spice veldt
#

the first target i hit with my push attack takes 188 damage

leaden thunder
#

limpslitter 4 is what 25%

fierce sinew
#

yes

spice veldt
#

the first target i hit with my push attack takes 279 damage

patent steeple
#

why can we not get along? or more accurately, why is psyker chat full of people who cannot seem to agree on optimization options? as someone who got psyker to 30 before any of the other 3 classes, this is making me kinda upset...

olive ember
#

Welcome to psyker chat

spice veldt
#

so lights do more damage than push-attacks to the first target you hit

leaden thunder
#

this is a case of missinformation that was spread

olive ember
#

Weโ€™ve been arguing since launch

#

And will continue to do so

#

I love psyker chat

spice veldt
#

pfhoenix is the one not agreeing with the fact of the matter

weary idol
#

I like the staff v gun arguments personally

olive ember
#

Gun osyker enjoyer has joined the chat as well

#

We are all here now

leaden thunder
olive ember
#

GUN PSYKERS ARE TRASH

fierce sinew
leaden thunder
#

what stacks

olive ember
#

Iโ€™d assume headtaker

leaden thunder
#

decimator is 50%

#

headtaker is 25%

fierce sinew
#

I'm talking about the single target specialized limbsplitter+headtaker axe

leaden thunder
#

you'd be better of with decimator for that

#

that's overall more

fierce sinew
#

limbsplitter 25, headtaker 25

leaden thunder
#

75% total

#

for deci + headtaker

fierce sinew
#

and you don't have to maintain it

lethal folio
#

Decimator takes a long time to stack up and drops quickly.

fierce sinew
#

3.5 seconds is more maintainable than decimator

leaden thunder
#

i'd rathe take thrust for a single target axe

#

if you wanted thrust + limpsplitter for that then sure

#

idc

#

it's the push attack spam thing that is bad

fierce sinew
#

don't you have to full charge the heavy to get full thrust damage?

leaden thunder
#

nah

fierce sinew
#

how long for full effect

leaden thunder
#

even a regular heavy gets the first stack

#

which is like 20%

#

it stacks quite quickly afaik

weary idol
#

Thrust is a surprisingly good blessing

#

When I first read it I thought it would suck

leaden thunder
#

so you are normally getting at least 20%-40% damge

olive ember
#

Thrust is meta on thammer for zealot

leaden thunder
#

bigger bonkage

fierce sinew
#

uncharged 20% is worse than 25 obviously, but I haven't messed with thrust breakpoints enough to know if there's a charge time that makes it worth

#

uncharged and full charge aren't

#

but something in between might be

leaden thunder
#

it's worse then 25% yeah but it also doesn't need to be maintained

#

which I assume is the big bonus to this with limpsplitter

fierce sinew
#

25 from limbsplitter is free, I consider 3.5 seconds from headtaker to be free as well

#

decimator is a bit of a headache

leaden thunder
#

deci isn't great in practice

#

unless multihits stack it up more

#

but I don't think they do

#

Ithink that's just shred that does that

fierce sinew
#

I'm kind of curious now, does anyone know what the stack times are on thrust?

lethal folio
#

You get max stacks on autorelease.

edgy hearth
#

So I haven't seen a T4 blessing in forever. Is there some trick to farming them? Also I can't find more than Slaughter T2

olive ember
# leaden thunder bigger bonkage

Isnโ€™t the argument that thrust has 3 stages of charging and the first stage procs the moment you start a heavy, so itโ€™s a free damage boost

fierce sinew
#

what's the 2 stack time, specifically?

runic hornet
#

thrust seems to hit max really fast

leaden thunder
#

also the Thamer heavies alot

olive ember
runic hornet
#

long before you're forced to attack

#

I'm fairly certain it's one of the most consistent damage boosts you can get

edgy hearth
sly matrix
#

Can it be saved or should I just throw it to the trash?

runic hornet
#

i have thrust level 4 on an antax and it's very noticeable how it lets me one hit elites/specials

olive ember
#

Iโ€™m sorry for your loss

spice veldt
#

f blessings; but if the stats are better than anything else you currently have, you can replace superiority with slaughterer

olive ember
#

No deflector tho

spice veldt
#

meh

#

dodge-slide

olive ember
#

Also they are basically BiS stats

#

The perks are also a problem

spice veldt
#

depends; i prefer mobility

fierce sinew
#

the other downside of thrust obviously is you don't get that damage on anything besides heavy attacks, but for a bossing specialized weapon that's not a dealbreaker

#

if the 2 stack time is good enough

olive ember
#

You would replace sprint efficiency but a t2 perk is

#

Meh

olive ember
#

Atleast where it matters

fierce sinew
#

I'm still talking about antax, where lights matter for muties etc

olive ember
#

Oh yeah

leaden thunder
#

tbh hopefully that wierdness with the lights on muties gets fixed

#

it seems like a bug to me

long wharf
sly matrix
long wharf
#

I wouldn't bother

fierce sinew
# leaden thunder it seems like a bug to me

if it's not a bug it's certainly weirdly unintuitive, they've talked about using critical and weakspot scaling differences being used to create distinctions between weapons but not light/heavy attacks as far as I'm aware

olive ember
#

Praise the Omnisiah she screams as she smashes your force sword into pieces

fierce sinew
#

hopefully the change (if it does come) isn't to bring the light attack down in line with the heavy attack

olive ember
#

Are we excited for the psyker โ€œbuffsโ€

spice veldt
#

transfer peril works with weakspot staff bonks

#

maybe they'll add quelling with non-force weapons

#

since the removal of the fast passive quelling for non-force weapons in the last update was quite a sore point

olive ember
#

Mostly because my FS ass doesnโ€™t benefit from that so

spice veldt
#

equipping a non-force melee causes it to disintegrate, deleting it from your inventory

near wyvern
spice veldt
#

how is lights out hab dreyko still on the god damn mission board

olive ember
#

Because they want you to suffer

#

Thatโ€™s why

hard oyster
#

So shouting with fire seems less impact full than I expected

#

Is the fast BB considered "better" at hi 5 n 4?

feral verge
#

warp battery is reccomended to get the best out of ascendant blaze

#

and you need to have max warp charges

olive ember
#

Depends on the build and the player

#

For the most part ascendant blaze is used on purge staff with warp battery

#

Otherwise KB is the default choice

hard oyster
#

Okay yeah I'll watch my stacks more before hitting F non-reactionarily

feral verge
#

i prefer fast BB, but ascendant blaze is not to be scoffed as imo

#

at*

hard oyster
#

Thanks for the help, I just want to be a better psyker for my sane friends

leaden thunder
#

6 stacks is enough to kill all non elite shooters I belive

hard oyster
#

Oh ok

leaden thunder
#

on ascendant blaze

olive ember
#

Yeah AB is best utilized with dealing with packs of normal shooters

#

Since you can apply burn to everything in a cone up to 40 m in front of you

leaden thunder
#

it's also really satisfying imo

#

just press a button

olive ember
#

Is it 40m or is it 30m

leaden thunder
#

whole screen lights up

olive ember
#

Donโ€™t remember

leaden thunder
#

30 I think

olive ember
#

Damn they need to change it to 40

hard oyster
#

Is running damage resist from gunners on your curios worth it?

olive ember
#

Think itโ€™s meta but not too sure

leaden thunder
#

it's better thne a lot of options

hard oyster
#

I can't seem to find anything else -_- but also. I hate bullet

leaden thunder
#

it only helps against the elite gunners

#

and reapers

#

not the little shooty guys and shotgunners

hard oyster
#

Oh
Like the shooty guys n shotties are where most of the bullet damage comes from why

#

Would they make it not work

leaden thunder
#

but not dying against a reaper in a spot that you can't reach is worth the curio slot

#

since those will shred you if you aren't careful

#

yeah idk why it doesn't at least work against shotgunners

hard oyster
#

This game is terrible for readability man

leaden thunder
#

100%

#

like rending shock wave blessing

#

which doesn't apply rending

#

but it used to say it did

#

but still didn't

hard oyster
#

Weird

leaden thunder
#

it applies brittleness

#

which is rending

#

but for your allies

hard oyster
#

Oh. Like we are support

still hearth
#

Well

#

For everyone

long wharf
#

because the lead dev at FartShart is on record saying he hates min-maxer players and likes creating arbitrary names and confusion specifically to combat min-maxers

still hearth
#

But Brittleness is kinda bad since it caps at 40%

long wharf
#

brittleness isn't bad, just understand you can't stack more than a certain amount

still hearth
#

You can make combat games that are fun

long wharf
#

ยฏ_(ใƒ„)_/ยฏ

still hearth
#

Without number crunching

hard oyster
#

By definition a min maxer will.scour the resources avalible to him n then minmax...

#

Dumb ideas.

still hearth
#

Yeah idk

leaden thunder
#

doesn't rending/brittleness not even boost truama's damage?

still hearth
#

I'm glad I'm aiming to develop my own game(s)

hard oyster
#

Breaking games is a core part of playing them

still hearth
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Trauma does 100% damage to a lot of armor types I think

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But not against Infested

leaden thunder
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KEKW_ogryn wat

still hearth
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Yeah it does like 60% to infested or something

long wharf
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we should just report that as a bug

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see what happens

hard oyster
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Immune to traumatization.
Shitty childhood lol

still hearth
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According to the calculator

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It does full damage to all armors

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Except Unyielding I think

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No

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Its infested

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Yeah infested take 285, everything else takes 380 from maxed Trauma

leaden thunder
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is that just under 1 shot for poxies?

still hearth
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Yes

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They have 300 HP

leaden thunder
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that's dumb

still hearth
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I mean with Warp Charges

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It doesn't matter as much

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Bit it makes charging against them crucial

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Since you need full charge to one-shot

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You need

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Roughly 90% charge

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To hit one-shot with 25% extra damage

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85% charged to one-shot poxwalkers NODDERS

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With the 25% perk.

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Idk if it oneshots with 24% from warp charges

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Honestly trauma seems like the one I'd want the 6 stacks warp charges the most on

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You need about 55% charge to oneshot groaners without any damage boosts

lethal folio
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I just use psykinetics wrath and be done with it.