#psyker-class
1 messages · Page 366 of 1
pierce or piece? cause only two weapons pierce cover, most guns are fine though
:DDD
purgatus blazing spirit warp nexus apparently too good to be allowed to exist
no fun allowed
If I could at least Vent without taking damage and not just have to pace one shot at the time for it that'd be cool
and the thing is broadly peril is the same like theres lots of cool stuff they will be able to do with peril
once they start adding more stuff
Idk why people are so obsessed with wall piercing, just aim at the target
Wall piercing
goes away when you either learn to vent below 39% or swap weapons or reload after elite kill
Pierce the void bros not the walls
Swap weapons?
see above, cover, and ogryns
I care about enemy pierce, not wall pierce
Wall piercing makes me waste ammo and heat
Since I don't get what walls I can pierce at all
In fact the times I tried the gun it never pierced any walls for me
Charge shot -> stand up -> shoot -> crouch
yes the hear will go away while you’re using melee
BB should be allowed to hit enemies pinged (with either the button or volley fire) regardless of map geometry
Veteran
change my mind
might be too campy
tbh
i'd rather have a playstyle that incentivizes Psykers to stick near enemies at all times
I did
in mass effect 3 all the biotic powers had targeting on enemies, but when u shot the skill it had a physical trajectory
Power Sword OP with team
and where u put ur mouse relative to the enemy would determine the curve
trash trying to dodge though
Power Sword is OP for sure
But idk if I'd want to use it
smh adding aiming mechanics to psyker?
it was such a cool implementation of targeted skills
well its more bendin
fn love me.
biotics ftw
and every game that has magic stuff like this one im always like
Power sword is op for the same reason FS has the best blessings -- because they're on classes with shitty melee and need a crutch
plenty of the actually good stuff in me3 straight up went through walls, was great fun
imagine if brain burst had some kind of physical reality to it
or just the other weapons in general
n7 infiltrator teleporting from mob to mob
void strike feels ok but even sienna staves had more physicality to them on the whole
yes veteran is also thematic and a mini marine wannabe
minus all the marine parts
though there is some justification in lore
it's just the primary fires being so shit
hence wannabe
so sluggish
all of our meaningful actions requires us to charge the secondary
which is slow
i mean the primary fire isn't that shit
that's the funny part
teh primary staff fire
left click is a shitty as dinky ass primary fire
Psyker is leagues better than Veteran in melee.
especially on surge
day whatever number and still no warp beam staff
true
the stagger it deals is actually amazing
But Force Sword dodges are tiny and you need to time them incredibly tightly sometimes
is INSANE to me
interrupts maulers during any of their phases
So its balanced out a bit
unfortunately psykers I know are fucking fish out of water in melee
i mean its not like u need anything to be fine in melee
i still hate projectile weapons with slow travel times and slow fire rates
this game gives u the stuff u need
give me a fuckin plasma gun from quake
Psykers are better at skirmish melee
Had to force my buddy to put down the fs and pick up a duelling sword so he cuold learn melee
wouldn't force sword teach u melee better tho
because its dodge is worse and its special requires commitment
PS is honestly trash at skirmish. low stamina
FS is fine for melee though because of the block cancelling innit
whereas duelling sword is just spider monkey dodge mashing
most weapons are fine if you follow a basic attack -> push combo and force sword is one of them
duelling sword is better because it's more forgiving in all aspects. Requires little micro for combos, big dodges, mobility out the roof
force sword push is braindead
right but surely the one that is worse
Then he can move to a more complex weapon i.e. FS
would teach him to melee
force sword has better cleave and has access to Slaughterer

I love the PS, but it has absolutely no mobility
it's doing all the other stuff you actually need to sort of try with it
like giving somebody a duelling sword is nearly as bad as giving somebody a knife
force sword aoe stagger with block
Do you learn to drive with an 18 wheeler?
i'd want to teach people to mainly use their melee as a horde clear
No, you use a normal sized car
i mean
do you learn to drive with a motorcycle?
hence, use a melee weapon that is more normal
i want my friends to suffer
before using weird ones
I agree
true; the duelling sword will make them dodge off ledges
but I want plasteel
thats why everyone starts with devils claw
but yeah i would say duelling sword and knife are both like
going to teach terrible lessons
just play silo cluster over and over until they stop falling off
what about a moped
basic bitch weapon
unironically devil claw teaches a lot
not least of which is that the parry is a block analogue
so its transferable skill
don't need a license for mopeds where I'm at
in the uk u can drive a moped forever with just a learner license
I dont need a license for your mom either
it varies where i am
so my father never bothered qualifying for motorbikes
too bad devil claw combos suck
Yeah you do
i mean devil claw is bad
you need a license for hog hunting
but its a very decent "teaches the basics" starter weapon, especially 4
cos u got like 2 heavies, one taht cleaves one single target
But I ride both of them was the joke but Im just going to go this way now
in the uk you need a loisense to leave the house to get on your moped though
like its less spidermonkey
and another for the stabbing you get on the way down the driveway
if it works, it works
i have seen so many people play knife zealot for too long and get used to the spidermonkey dodge
You can't shit talk me if I can shit talk myself better
also teaches players the wrong thing about the dodging system
But your mother and I love each other - you have to accept our love
since the dodge system relies on breaking tracking rather than i-frames
and the moped
what
thats not true
the dodge system is literally iframes

in the lua when u dodge
u enter a dodge state
attacks are either dodgable or not
u can stationary dodge attacks that are tagged
Melee bruiser go bap
no, slides are iframes for zealots only
My mother loves only one thing and it's the fact that your wiener is small enough for the hole in the coffin
completely incorrect
thats not iframes btw
dodge is different % damage
thats %toughness dr
and dodge only activates a few milliseconds into the dodge
incorrect
ok this is why i hate that post so fuckin much
this is how it works
when u slide
ur in a slide state
each class has difficulty base stats
SOME ATTACKS
ignore dodge
and SOME ATTACKS ignore slide
eg rager 1-2 combo
ignores dodge state
if u dodge in front of a rager
and get hit
while you’re in that state, you take different % dmg
ONLY THEN will the game use those dr numbers
HOWEVER
ALL CLASSES
if they dodge a dodgable attack
will take zero damage
this is not a damage reduction effect
when u use that zealot dr effect
it is TOTALLY different looking
in fact u see the toughness damage indicator!
you can still be shot whole in dodge / slide / sprint state
you can take damage and some classses even take MORE dmg
"immune to ranged damage for 1s on weak spot hit"
what do u think
that does in the code
tell me

hmm you're right i can spin in place and dodge a groaner's attack without moving
in different states
Because
Some attacks
Can hit you in those states
So you take more damage from those attacks
i hate that chart
so much
it confused everybody
getting hit during dodge is REALLY RARE
That chart was always correct in the worst way 
whats even worse
is that 100% dr during slide ISNT DAMAGE IMMUNITY
because some shit modifies it!

Can you tell me what dodges and slide DON'T dodge specifically?
ok heres the rough deal
i've gotten hit by ranged attacks during dodges
slide, specifically, is ranged immunity for the entire duration + ur in a slide state
I know slide causes me to almost never get hit by bullets, but dodges are iffy with them
Because I've been "hit" by ranged attacks
dodge has a shorter duration than u think
only for zealot
And it doesn't even register
and with latency ur gonna see it
not as ogryn
i take reduced damage from shotgunners whenever I take a hit during dodges, or not all the pellets hit me or whatever
However dodges almost always dodge big boy hits like crushers and maulers
this is completely wrong, zealot has 100% dr vs damage taken during slide
Ogryn gets "hit" but you 100% don't take damage from shots while sliding.
u do NOT take ranged hits during slide
I literally spent time testing that in game
that’s literally what i said
but only for zealot
rekt
other classes do not get 0% dmg during slide
And you'll still take no gun damage
Drasca, I don't think you understand what's being said
No, he’s just incorrect

Crab: Literally looks into the code
has read the code
Yes you can just outright avoid some attacks
If dodge can avoid damage -> take no damage. If dodge CANNOT avoid damage -> then use chart
in fact here is an old example that is a godo demonstration of the effect
so it's straight up avoiding ranged damage rather than damage resistance during slides?
68 Views. Watch stamina drain is most fun build and millions of other Warhammer 40,000: Darktide videos on Medal, the #1 Game Clip Platform.
literally just said that
im playing veteran d eadshot duck n dive here
every single time i "dodge" a ranged attack
my stamina bar goes up
look at my stamina bar
you will see it go up every single time i dodge
you will also note i do not take damage from those hits
yes but you can still take damage during
Get ghost blessing
its not iframes
Ghost blessing apparently triggers duck and dive
wait really
Yeah, I-frames would probably be universal, this seems like a state-based check
So weak point hits will refund and then some
Why on earth are we having a vet discussion on this blessed channel
i mean there are lots of games where i-frames are vulnerable what are u guys talking about
have u ever played a fighting game
lmao
i started it by talking about dodging wrongly xddd
people now just makin shit up
its been a wild ride
i take no responsibility for my actions

Idk lol. This came up in Zealot a couple hours ago too lol
all of u are reported
it's a general game mechanics issue, vet shit is just useful example
im going to snort some juice
then they aren't i-frames
dont worry I got flamed for calling out non-class related discussions in veteran channel 10 minutes ago
oxymoron statement, you never do regardless
Vet chat is very very rarely about vets
its anything goes in these channels according to the veterans
the key point is very basic
that's not what oxymoron means
Watch Hmmm :> and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
- that chart of state-based dr is broadly irrelevant and basically never matters 2) dodge/slide mitigating attacks is 99% invulnerability as opposed to any effects on toughness dr % 3) use ur nose
whoosh
Do we need more proof?
Or is it obvious enough that you
100% have iframes to ranged

hahaha
didn't even use that right either
Yes I am familiar with the term "whoosh" you did not use it correctly
Y'all need some sleep
this is pretty convincing to me, anyone with the contrary view have a recording to show the class?
saying "oxymoron statement, you never do regardless" is ridiculous
i suppose it's why you can dodge backwards from a sniper shot and still be fine even if it goes through you
yes...
would be helpful to be shot from other angles

addtionally, oxymoron isn't an adjective
The shots literally pass through my camera

WDYM the ogryn runs into the shots, if you fire from the side you could argue "they miss because movement"
regardless my statement was not limited to ranged
no, you shifted to ranged only iframes to begin with
But the discussion was about ranged iframes, no?
whats going
no
And you refused to accept that
we hitting ogryns in the back?
You kept saying that they aren't ranged iframes
all damage during state not only ranged
they shofted to ranged after the fact
Just combine dodge and duck
Crab specifically explained how it works
Originally the argument was "dodging/sliding gives i-frames"
oh i dunno im just jumping in

we be hitting ogryns from the back ;)
aye letsss gooo
less goo
this you?
However, dodging/sliding give situational i-frames, not universal
see here
they arent iframes
for zealots
tho
because u dont understand how it works at all
not least of which
that chart is toughness dr
Zealot has toughness DR while sliding. They still take HP damage.
getting hit while running bad is good info tho
i mean maybe u can i never die....

tonights forecast, bricked force sword. Back to you Ekzek for the farm
one of the funniest things is that 100% toughness dr is not, in fact, invulnerability - because when toughness damage is taken, that dr figure is then modified by other things, which can reduce it to below 100%

such is life
If a sniper hits a zealot while they're in a toughness DR state, would it still do a bunch of damage since snipers auto-break toughness?
no, because a sniper cant hit u while ur sliding
They don't auto break toughness
You can tank sniper shots
It just does absurd toughness damage
they just have a dummy thicc multiplier
hence why I didn't say sliding specifically
10x toughness damage mod
With Vet and enough DR you can tank sniper shots without dodging
theres some interesting interactions there
Question do the dmg vs enemy type curios stack
you guys using hub hotkeys, so useful, and sad cause its nice in the ship but nothing is in there
that was my next, also, for the gunner one is that only dreg gunner or anything that says gunner
its both gunners and reapers
I know fire always breaks toughness, and I know there are some enemies that have similar mechanics, is that affected by zealot's 100% toughness DR at all?
wait reapers too?
You can't slide through fire, yet.
yep
Melee mobs have a x2 toughness damage multiplier so DR during slide is probably additive? With 100% toughness DR you are going to take x1 damage? But I dunno how that works with the zealot crazy resist build.
nice
gunner is an enemy type, not just an enemy name
its a bit diff than that
it's just unfortunate overlap
yeah but wondering which enemies fall under this type
but with no dr from crits
Specifically
u can slide immune a crusher overhead as zealot with fulil toughness
and now you know 🙂
Gunner applies to dreg gunner, scab gunner, and reapers
wtf
Jk it applies to their melees iirc
Too bad there's no shotgun resistance
gargbage resist
Not even the health damage?
same with guard break attacks like overheads
u cant stack enough block eff to block an overhead because it just has a tag saying guard crush
People have claimed it doesn't do anything to HP damage, I haven't tested it myself.
yo aint there the reddit post which breaks this all down
Might be something to do with the flames
I actually like gunner resistance since I can look at them and BB before ducking to cover easier
Because they are actually
A DEBUFF
YOU GET FROM BEING IN THE FIRE
FOR SOME REASON
and take less damage
oh sorry i meant the flamer and bomber, not gunner
It aint perfect but Its mine
loving gunner resisting reapers
reapers do half damage to toughness
oh yeah, those resists fucking suck
so if u got no toughness and ur near a r eaper
the fire being a hazard separate from the flamer that put it there is a very fatshark-believable oversight
they poop on u
call me john dodgeguy in case anyone still needs proof u cant get hit by ranged while sliding
you don't understand, the flamers have "special" fire
ok johnny
the funniest thing about this whole argument is that the ghost blessing is implemented in code
literally as
dodge = true

Thanks for showing me I'm just a dumbass and not bad at dodging captain shots
the flamer's flamer has a "ignore curio effects" blessing on it
pls nerf
hadron likes him more
mfer
flamer is ‘special’ hazard dmg i bet
but ye play duck n dive deadshot and u will very quickly learn a lot about dodgin ranged shit
he literally does not stop shotgunning ur ass until u go close enough to melee
I literally lost a clutch the other day because of flash dodge hit flash dodge hit flash dodge die
most inconsistent shooting timings ever
Was raging for a bit ngl
he has weird ass pauses
i do love some dodge and slides
whats flash here, psyker thing?
? i have to actually watch for cues smh
The muzzle flash
oh
every single enemy that shoots a ranged attack
nothing personnel ki
has a scope glare
imagine actually looking at the screen while playing
just before they shoot
Shotgunners be like
yes and sound cues
this is the entire basis of the mitigation of ranged damage in this game
I'm more consistent at dodging with audio cues
but what if I want to make mashed potatoes with my keyboard and I need to mash my shift and C key specifically
but they have predictable animations and timings too
i prefer mouse side button personally
my replacement force sword
i hear the pump action and i slide
Does anyone else have the issue where the trapper makes multiple shooting sounds before they actually shoot?
WAIT
I put jump on tab and left slide on ctrl
i aint looking for no torchlight
dodge is stil space
interestingly, ranged enemies have an easier time hitting you if you dodge spam against them
rather than if you just dodge once during their glare
I have dodge on shift and crouch on c and it seems fine for me
oh thats a good setup, seperating jump
This is probably because it resets their aim time
Dodge on space and jump on alt for me cause I am wrong
only downside is that I can't quell while sliding since my quell is on 'V'
But if they don't fire they don't have to "aim" as long
i have the same setup
i need a foot keyboard for jump
Let be wrong together sibling
maybe like, a gaspedal
;)
if this is so wrong then why does it feel so right?
Fatshark: 5% power at 100% peril? Send it. Meanwhile Slaughterer over here is racking up 75% power for just playing the game
just get one of the fancy racing wheels with a pedal, maybe autohotkey it to a key if the game doesn't like the specific device in question
What kind of sibling on sibling situation have I stumbled upon here
also turns out that the plasmagun captain literally can't hit you if you just walk sideways to them
get an eye monitor that auto dodges for you everytime you flinch irl
clearly i need to play dt this way
Set dodge to LMB
Activate evasive maneuvers!
Sir I can't hit him, he is doing this crazy thing where he... walks diagonally!
the year is 2024 and the new meta is 4 AB purg aura psykers all playing on dk bongos
Darktide Damnation True Solo on Guitar Hero controller??? (GONE WRONG) (NOT CLICKBAIT)
no wait. i need a DDR input
There's that car in Enclavum Baros, better be drivable next patch
Appropriate for psyker
Didn't get say in the last update that unstable power actually stacks up to 4 times based on peril
Guitar hero plus DDR
yeah the templating is just ass
hopefully the description gets fixed like warp nexus's did
ok, so 20% power at max peril? Still a hard pass from me
I want to try slaughtered + unstable power
bloodthirsty + slaughterer is my true love for force sword
why isnt that on staves tho
Just do Exorcist + Unstable Power for ultra-based mode
It's a shame staff specials are just flimsy whacks when we could've had a third "spell" to cast with it
shame that the best blessing on the force sword doesn't even involve peril
It does if you take kinetic deflection
i mean
i'll knee you in the ass
what would right click be then?
tap left click
shoots current left click
hold left click charges
literally that simple
just like a hellbore
oh wait nvm i misread what you said
Purgatus should do that too then
yep
great point
You have to remember that weapons with charge shots kinda suck to tap fire since they still have the mini-charge animation before shooting
and as for surge, we'll never know
but i have a terrible suspicion
Better than those boring single bolts
that mini-charge animation is just to prevent players from spamming LMB and RMB and rapid-firing both
Epc has a slight delay before every shot
the downside of the hellbore left click is indeed that the gun has to disambiguate single from hold clicks right
eh you get used to it
it would feel like Hellbore and I don't like that
but the staff left click is already awful
its got worse than teh downsides of hellbore left click
At least they feel meaty when they hit
Surge staff primary should be a little hitscan lightning bolt
see thats also funny
Trauma should be a shotgun force blast
that surge staff left click
is just better than voidstrike staff left click
because it has crit scaling
???????
Voidstrike primary can stay the same? Idk how to make that one more fiting than it already looks
And fire staff can just stay. It's wimpy but pretty useful
Make Voidstrike primary a melee
No. Why carry a melee weapon then?
the staff melee specifically
Because it doesn't cost peril

Just make Voidstrike primary a melee blast
so melee with peril cost?
I suggest making the bolts have different effects and visuals
And focus on the secondary being the damage shot
Yeah, like a force shove or something
so heres the otehr thing
voidstrike secondary fire
awful crit multi
all stave primary fires
amazing crit multi
Where's my goddamn psy-greatsword that costs 20 peril to swing once and obliterates anything in it's path?
I need it bad
Sends daemonhost straight to the freaking Shadow Realm, not even the Warp
No update this week right? Just comlink?
this is why a well rolled surge has kinda nasty left click dps lol
That damage spike though
I really wish our feats has some more synergy with shit that isn't soulblaze
in general, they patched out blessings from a weapon affecting other weapons a while ago; not sure if unstable power lived through this patch or whatever
It still is: killing shit reduces peril, thus reducing your damage
and yeah, cross weapon blessigns were patched out
Then yeah, you have a BUNCH of damage
too bad none of it is going on anything
Yeah! Yeah I'm gonna do that then
knife zealot moment
Brought to you by thammer gang
If I kill enemy, they aren't bleeding anymore. Which means my DR goes away. I know! I won't kill anything
When friendly fire is incorporated, just bleed your allies. Easy DR
Who plays a zealot, Man of the God-Emperor and Deliverer of His Holy Might, just so they can use a butter knife? Use a real weapon
if I recall correctly, you used to be able to bleed your teammates by hitting barrels and apply haymaker to them couldn't you
these are 2 attacks on the SAME STAFF and look at those diff properties

its so annoying
one has the symbol of the front end of a gun :)
Even if FatShark is adamant about keeping locked blessings in, you should be able to upgrade the tier of the locked blessing if you own the higher tier, maybe for some materials
why does voidstrike do such shit damage to maniacs
Fr dude, I shoot into a horde and if I even see a rager, I just pull out a melee
Yes truly, why does the voidstrike discriminate towards the mentally ill?
Least it staggers them
Pierce killers, those ones
weapons that are designed to do precision damage
which the voidstrike kinda is
because i t has the ridiculous hitbox
dont get to do good maniac damage
hence headhunters etc
took two balance patches for headhunters to be good lmao
So all the dregs need to do is inject everyone with rager drugs to counter voidstrike?
damn
whatever the trapper, bombers, flamers, etc. are on as well
the ratio on a lasgun, for reference
wow
is 170%

they buffed the kickback and shotgun vs maniacs
but yeah maniac damage is the biggest troll stat in this game
its all over the place
What does that even cover again
Are you getting killed by Loyalist Psykers? Just be really fucking mad, they can't legally kill you if you're really angry
just like the meth that they smoke
Ragers and what else
maniacs is non flak ragers, mutants, both flamers, trappers
They don’t fall under specialist?
a lot of specialists are maniacs
specialist is an enemy type
maniac is an armour type
a "hitbox" will have maniac
like unyielding
but yea its weird
i.e. bombers are specialists w/ flak armor
the laspistol kills flak ragers 3x faster than nonflak ragers
u just imagine the normie ragers looking at the flak ragers like
i also think that bombers have maniac heads dont they
why did u idiots bring armour
lemayo force sword one-shotting scab ragers with light-specials
I gotta say I like the new loner voice lines where if you kill a recently tagged enemy the loner responds to the tag callout with “Gone!”
Yeah, armored ragers are actually weaker than unarmored, smh
oh yeah there are new voice lines aren't there
and soem good ones
for multi psyker parties
i had one psyker tag a trapper
and say
"trapper!"
and my character said, as i was charging brain burst
"dont worry sibling, not for long"

ive heard quite a lot more specific interactions
Still no psyker and zealot emotes
I want more crazy/heretical voice lines for psyker
should i buy from melk?
do u have warp flurry for voidstrike staves
Speaking to the whispers like, "Begone Nurgle, you fat fuck. Get out of my head."
mmm if you have nothing better
That’s not heresy!
Then everyone is real uncomfortable that you just said Nurgle is in your head

warp flurry 3 yeah
then yeah thats a decent stave
I wish I could take pictures to ask about two staffs but the steam deck is too reflective for the phone
u can blessing swap wf3 and u gotta a 95% meta voidstrike
true steam deck gamers call it the STECK
Literally only useful for beasts
i just made that up
neat
the funny thing is
its not even useful for beasts
especially on a laspistol
raking fire doesn't multiply ur damage
it adds a % of base
so if ur hitting a weak spot or critting
oh my god
the effective damage multiplier is incredibly low
what
yep
Speaking of this, the loner even tells their team not to act like they are going to go insane at any moment. I want more lines between the other non psykers whispering about the psyker or non trusting
why
raking fire enables a thing called backstab damage
that's fucking horrible
the damage calc is done like this
a bunch of stuff is summed
backstab is a separate term

thats why weakspot damage
and crit damage modifiers
are also doggy doodoo
rate my burny boy
WHEEEEEEEEW
because they dont apply to ur base damage only the bonus
Nah I prefer my typo I once said because typing on the steam deck sucks: Steak Deck
yep
the idea for those i think was
make them a bit weaker because they are universal right
It'll be nice once flurry works properly
they apply to all enemies
mhm
weakspot is arguably not the worst on eg iags or headhunters
beacuse at least u can use the bonus
and their weakspot multis are good
Specifically the steak was from a typo that happened because I was trying to type steam deck on a steam deck keyboard
it feels like it works already? or is it not giving as much a boost as it should?
but its still always in all situations worse than the armour type modifiers
that are actually multiplicative
and therefore the best
What’s the dump stat for surge in your opinion
stuff like First Salvo is multiplicative right
Probably because purge starts charging before the ending animation completes
By the time you do the fist clench, you're already at about 15% charge
oh this is an amazing one
so opening salvo is multiplicative
it says power right
now let me show u something beautiful
hey would making the Mind in Motion feat also allow you to sprint while quelling help buff it?
yes
taht would make it fuckin bananas
imagine the build
u would run run n gun mind in motion
Does quelling reduce your dodge distance?
and just sprint around at mach 69
Still a trap feat
Mind in Motion should just make you autoquell when you're not attacking
just dodge slide while quellng
ooooh
no
that's nice
what mind in motion should do is very simple
when u dodge or slide immuine a ranged or melee attack
u quell peril

think about it
Hey does quelling without the feat make your dodge distance shorter
the synergy with quietitude...
smh only veterans get something as cool as that
dont know but probably
but broadly dodge distance doesn't matter too much except for spacing
ok u see this gun
how much damage
do u think it does
in a 3 round burst
that's a suggestion that meshes well with the current game mechanics
I use mind in motion not because I believe that the speed increase is great, but to synergize with cerebral lacerations and kinetic barrage to most efficiently buff team against bosses
i'll assume that 20% is actually 10% on IAG
oh no
both of those combined
add up to a 7% increase in the damage of a 3 round burst
over me just tapping 3x

🙃
that blessing
EVEN HAS THE SAME STYLE OF NAME
as opening salvo
except opening salvo 1) makes no fuckin sense because ur only shooting one shot 2) is power and they aren't
oh yeah and u know that blessing "deadly accurate"
mhm
is it only on crits
Why does surge and purge have so few blessing options compared to strike and trauma(tize)
and it boosts weakspot damage
i think big difficulty with surge and purge is that the staff secondary archetype would need blessings for that archetype
what purge probably coulda nicked was something like showstopper
well its not exactly double shit
its just a huge trap
Hey what is the surge dump stat
in fact in most cases
If it has one
its elss damage than opening salvo
:)

i love it when 50% < 12.5%
i assume crit is usually dump stat on surge but tbh
i dont think it really matters
like with surge all that matters is uptime
everything else is secondary
crits are like 2.5x damage on surge
but u shouldnt use it anyway out of protest until they make the chain lightning staff actually fun instead of one of the most boring weapons in the game
at least with the numbers i'm reading off of a 78% crit surge
I’m deciding whether +13% critical bonus and +8% specialist damage is worth -8% elite damage, and -1% damage charge rate and quell speed
charge or warp res
oh fuck
yeah
thats the spicy part
a left click surge staff
is the highest damage left click staff
Warp resistance is fine on surge staff wdym
because surge gets up to like 25% base crit chance with a max crit roll
and the left click on staves scales really well with crit
except
except

the lightning itself doesnt scale that well
here are the secondary damage numbers for surge
Hey wait it is fun for people like me who have the “enhance team achieving objective” mindset of support players
well thats the funny part
think about it
what is crit doing on ur secondary
ITS MAKING UR HORDE CLEAR BETTER

WOOOOOOOOO
THATS WHAT IT DOES
dude if u like it more power to u
im not gonna shit in ur sandwich
Too bad surge doesn’t get transfer peril eh?
i just thought it was gonna evaporate people with lightning
Moebian guard traitors fall like dominoes
Watch poxwalker ANNIHILATION and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
woweeeee
i mean
actually
memes aside
i do end up surging poxwalkers sometimes with mine just because its got a lot of crit so killing 2 isnt that bad
Best part of the force sword is that when you activate the special it instantly cuts off limbs of corpses
And leaves the blue stuff behind
its just sad to me that ive had this forever
and it feels so bad
especially on high intensity 5
where it feels kinda int to use
Hey I’ve got a penance idea for easier but weapon specific ones: Kill an enemy you can’t see with the surge staff lightning bounce
just because theres so frequently more shit than ur even able to taser
@viral solstice best general everything for void staff? for my alt psyker
tbh im not really a psyker main ive experimented a lil with the other staves i only play voidstrike
Yeah I’ve developed a front line play style for the surge staff.
i would say that the best strictly is probably purg
but generally voidstrike is fine
u just need good rolls
and good positining
@viral solstice
first off, gun psyker sucks.
second, dps is very dependant on perks (where you hit the enemy) and blessings.
@ornate hamlet No deadspace messages please.
My biggest problem with the surge staff is that I have no idea if my teammates even notice when I help them and so I have anxiety if they dislike me for it
Dead space wow
bot deleted my link, 1 sec
https://exputer.com/guides/warhammer-40k-darktide-unyielding-enemy/
read this
bot was just mad i put a space in the message
yea i know all that shit
half of those kinds of posts are based on datamining i dkd

this guide is good, it explains some of the enemies armor types on various body parts
knowing where to hit enemies is pretty helpful tho
Does anyone else remember being able to manually turn off the force sword special back in beta
because big damage boost from perks if you know what you're doing
I swear this was a thing
my Chainaxe begs to differ
they mean it doesn't stagger
im confused i was literally explaining how hitbox labels work to somebody 15mins ago
Yeah but that wording is so garbage
still, when i read that guide a long time ago it was an eye opener for me, i was like Ooooooh ok perks matter a LOT then
Hold on you said surge has the highest damage for left click
should do
I’m not seeing a difference between it and the cobweb covered voidstrike I have
+25% to unyielding and hitting the right parts = big dps boost
that 25% is boosted a lot when you factor in the finesse multiplier, the armor piercing multiplier, and blessings
you won't see it there
they will be the same
its just that voidstrike doesn't have scaling crit
and so its left clicks wont crit
anywhere near as much
left click blaze bolt has good crit multi
Wait why does it say “primary action MELEE crit chance”
Why is Sustained Fire not on voidstrike?
No my own equipment
The blessings I unlocked for one staff aren’t unlocked for others
Is it just me that I don't like gameslantern?
A pity that I can't see darkmass anymore
Well the only other option is the Wikia and that was barebones last time I contributed to it
Only ones doing guides I know and watch is j_sat and jctlive
And those aren't really even guides neither
Did anyone else see the dnd alignment chart meme someone made in the subreddit





