#psyker-class
1 messages · Page 364 of 1
And I've been playing zealot
I love it
should've taken those sniper hits while downed smh
theres t4 comsplex up now. ill shieldgryn for you if you want to try for it
You are immune to ranged fire while sliding.
Sure@dusky bear
commsplex's midevent spawns a shit ton of gunners and shotgunners
If you pay attention in game you can very clearly get hit by shots
And take no damage while you're sliding
It's most obvious on Ogryn where ranged enemies sometimes don't shoot over your head
yeah the room where you drop down has gaurenteed shotgunner/gunner spawns with no trash mob spawns. its where i got going out with a bang
No friendly fire, smh.
you can do this with dodge timing too, not just sliding
i tried it twice before
the first itme, i only got 2
so close, yet so far
yeah its v finicky
I wish there was more of a point to bosses in this game
i wonder if snipers not doing dmg to captain shields is a specifically coded interaction or just a byproduct of something else
esp since chasm terminus is prob one of the harder finales
depending on the spawns
open ass space
the magistrati assassination mission really only spawns elites at a specific time
and you usually gank the boss before that time
what that SHOULD do is fork the Orb when it crits
Does exactly what it says, you crit and there will be a second spell hitting the enemy
Essentially a double multiplier on crits
so if you fire it into a mass of enemies it should send orbs flying in every direction
Does Surge work on Void secondary though?
and the name of the blessing should be "Pinball Wizard"
Dunno, it doesn't with trauma 😦
I've seen a lot of people say yes, so i've been looking for the blessing for a week now to get a proper test in
testing in the grinder rn
I'm not sure if I'd consider Surge to be BiS even if it worked on secondary tbh
Probably not.
Probably not, but it'd be cool
maybe with warp nexus
You would have to run warp nexus to get more value but then you can't run transfer peril which is BiS for void
and it means giving up warp flurry as well
yeah I dont know if im going to use this really
have a void with t3 flury and quell and its great
dont think surge is going to hold a candle to it
yeah doesnt look like ti works with the rmb
if you just keep moving they can never hit https://streamable.com/mf0a8s
a second bolt with the same charge level flying out on a crit would be pretty fucking good, too bad
every time this discussion about surge happens, I hope that the people before were wrong
and then you get downed for the millesecond in-between your dodge-slides
fingers crossed that get changed eventually
it's a mfing t4 blessing
no reason for it to be this shit
and the primaries on every staff except purg suck
well, I managed to fish out a t4 warp flurry so thats pretty nice
https://prnt.sc/mDKy7U8ONhZX new and improved sparky stick
huh, so I hadn't noticed this but the peril generation for voids rmb charge (and not the shot itself) isnt a fixed amount per full charge but rather based on the amount of time taken to charge
so flurry in a sense decreases peril generation
so it's the same as BB
LMB and RMB have the same peril generation per second while holding them if I recall correctly
Correct
yeah I was reading that off of your guide
Wonder what 10/10 teammates I'll get in my damnation match today
well yeah
so they aer often easier then heresy
since patch all the tryhards have moved from sedition/uprising/malice back to damnation
When I play with my friends it often ends with me being the last player up, when I play with randos only it's usually smooth sailing
Damnation/Damnation hi
Damnation lo is the best my friends can handle
yes game thank you for the amazing lasguns on my psyker
My friends have mostly played on malice, we've done hi heresy with varying success but most recently I managed to get through damn hi with two of em
How do u spawn enemies in meatgrinder
mods
I am tryign to get my friends to go up in diff
wha
I would panic with that amount of ingots, I have like 9k, gotta be ready when those juicy T4 blessings appear
did a heresy with them a few days ago
I just don't care enough about blessings and farming weeklies anymore rip
Creature spawner, you also need Healthbar to have the healthbars appear on them
at one point I used all 6k on melks gacha gambling and yeah didn't get shit
after which I just rage quit from weeklies
you can probably do all the weeklies in one or two matches now if you roll right ones
I mean now you have the excuse of "damnation is actually worth it"
I watched a YouTube video of someone dropping 3k on the Milk machine, never gambled on it after seeing that
Meh its wte tho I got a good surge staff and a decent enough FS
i've dropped 6k of milk bottles on curios on my vet
good thing I don't play vet anymore I guess

tbf that first bit can be kinda rough
particularly if there's loads of gunners on the stairs

the openness of that first section usually makes me double take
Just kill them
and even i'm usually the type of player that runs in any situation
They cant hurt you If you kill them
Snipers doing friendly fire damage can wake up a daemonspawn. Should I report this very serious bug
i think daemonhosts might stay in an aggroed state if they take too much damage
^Ive seen that happen
i've had an impassable situation where a reaper was gunning at us and bonked the daemonhost a few times
and the god damn daemonhost was shaking even after we killed the reaper
and we were at a far distance away
it was also one of those spots where you have to go near the daemonhost to pass by
far enough away that an unalerted daemonhost won't wake up, but close enough that an awake daemonhost will get aggroed
id love this. watch a daemon host tear through a group of specials before dissapearing
Something Crazy just happened.
On Veteran i killed Crusher with ONE burst to the head from Vraks MK III
Now i will live in Meat Grinder to repeat that
imagine not having a psyker on the team
problem is
the Ogryn
just started spraying the Snipers
and tagged the host
f
and we were already fighting a horde and a huge pack of elites
it was a wiperino, so very sad
Atleast ogryn has an excuse
I called it out 2/10ths of a second too late
i wonder if it would be a good skill to just jump in front of a teammate in case you ever come across a situation like this
Anyone else pickin up half the mats for their team?
yep
running around to all the crates they just walk past
even on low int heresy/damn they don't bother
in a recent game I was like 500/250
i did a little trolling. this conversation reminded me of this clip because not only did i troll a friend, you can see the ogryn with us getting big mad that we were looking for scriptures and mats
it was using wrong mic, but you can hear me losing my shit in the background
the next step is to kill your friend with a poxburster somehow and in some way
Trauma is perfect for that
this nonsense is precisely why I don't listen to people that don't ping
I did that on accident one time. Random teammember jumped towards a poxburster to push him away, I shot and killed the poxburster and the guy ragdolled out. 
No video because I'm not a streamer
what me killing my friend with a barrel or the ogryn getting mad that we looked for mats?
well if you watch
i pinged the med kit multiple times
i also kept telling him i was going to be a dick this game 
"not technically a barrel" would be my argument in court
reminded me of when i got kicked from a game. for the first time, afaik
i was interminttently using the 'i need ammo' voice line
(as psyker)
(with staff)
i made the zealot mad
goofy ahh barrel
I recall when the beta came out and my strike team kicked a poor ogryn who replaced someone who crashed, new guy couldn’t join (thanks fatshark)
i hope they changed that and i wasnt just so blind that i kept trying it on heresy
either way malice is much easier
yee
i wish I gave a shit about pennances
I envy you dweebs running around doing dumb shit for cosmetics
probs mutants for gunner res i'd say
at last 1h 10m on the perk lotto we got flak \O/
There is a mod that do the re-rolls for you 🙂
I am happy for you.
really? dam what is it called lol XD
as the name implies, it only rerolls until a particular rarity and not a specific perk
but it's much better than nothing if you want to get a t4
with the mod installed, you only need to click refine once and it will automatically reroll for you until it reaches a specific rarity
oooo handy thank you kindly pressing start now and then is less painfull then click click click click click rofl
yup; it's how I got t4 perks on my weapons
i otherwise just stuck with t3 perks before this mod came out
if you don't already have the other mod stuff downloaded, make sure to do that and follow the instructions outlined in the #instructions channel of the modding discord
https://discord.gg/GFyCGNpJb8
i got the modsetup done before the rerolls just to see if sharpshooters know what plaststeel looks like lol , first game they picked up 0 items apart from ammo
that mod is so fast wow double thank you XD
yikes, how important is penetration (yes phrasing)
What's a good way to build a force sword for a Purgatus Psyker on Damnation, and when should you actually use it? I like Deflector for safety as a blessing since my long-range shooter clearing is just slow-ass brain bursts atm.
sluaghterer
Well that's good, I have Slaughterer on mine already. What perks are good?
maniac and flak iirc
It's mostly a Mutant masher right?
+maniac is pretty much the only "necessary" perk cuz of mutants and dreg ragers
What does Peril Resistance actually do?
Occasional skirmishing work but most of the time it's a Mutant that dives in
flak is a popular choice cuz of dreg bruisers with their flak heads and whatnot
like 75% of enemies are falk
yeah mutants are a big threats and need to be DPSed down
or have flak on them
true, even reapers have some flak, though its finicky to hit it
Reduces tha amount of peril generated by the special attack and the push attack. Mainly by the special since the push cost is so tiny.
it reduces the amount of peril you accumulate
with certain blessing combinations on the force sword, I personally wouldn't go for flak and would instead go for carapace or something to snipe the big boys
Does it affect Kinetic Deflection?
For Force Sword, peril resistance is not important
Peril resist I mean
Kinetic deflection scales with peril resist yes, at least claimed by the developers. Haven't tested it, but at least inner tranq seems to have an effect.
I have +1 stam and carapace on my fs main, I think carapace does help subjectively
Carapace lets you two-shot a crusher with heavy-special headshots, so there's that
Carapace is only crushers and mauler heads
And the time you go in and special one, their friend will take free blows while you are stuck in an animation :/
Carapace deez nu--
Spicy
i have time for a special if i activate special -> push -> special
though I usually light special to be on the safe side
Quicken
also spicy
i was so depressed at losing my warp charges
and having no built-in way to get them back
like I kept missing breakpoints that my brain assumed I would hit
WDYM still, it was garbage even with 100% quelling.
Just let me be the peril machine
because I usually have 3 or more warp charges at a given time
Imagine having warp battery and giving up 24% damage just so you can fart soon again.
But Quicken is almost worse for it.
I just want CDR
Give me CDR on Quicken
Make it anything useful
Make it 1% per target hit
I don't care
no; you get to go fuck yourself instead
Yeah it should be just like flat 10 sec off the CD
tmi >:(
something basic like that would be fine
Lol
because one of the best things about kinetic barrage is that it's a straight up buff
That would be broken AF
8.8 second ults with combat abil regen
4 psyker party giving up 6 stack shouts every 2.5 sec
Lets go
hell yeah
Someone running Psykinetic's Aura as well.
even better
Instant shouting
1 elite/special down = everyone has shout again.
Now we're gaming
I mean would you run it
If it went from 30s
To 20s
Compared to the other ones?
Idk if I would
Shout-burn-free stacks is hard to pass up
and being able to ult to make space to snipe bombers is still great
Quicken would just let you play more effectively, and make space
Which seemed to be the idea anyway??
since the one thing that psykers lack while BBing is space
Whenever I see shotgunners I ult. No matter which one I am running and I don't care if I loose my charges. If it has a shotgun, it needs to sit on the floor.
But it is just so ass
Someone who understands this game please explain to me
even with warp communion and flayer, I didn't have max warp charges up all the time
what does toughness regen % do?
On curios?
Sit down shotgun guy, I don't wana be 1-tappes
not just the delay before it kicks in?
i got two-tapped by shotgunners that rolled up on my ass in hab dreyko
That also
the actual rate of regen is faster?
is it worth stacking?
if you stick with your team, it's amazing
If quicken was 10 sec off CD ( = 20 sec CD on ult) and you run psykinetic's aura, you would only need 2 elite/special kills to shout again.
whats the baseline rate?
Uh
yeah, psyker is prob one of the classes that need toughness regen the least because of our insanely good feats
Yes, and 6 seconds for casting and 3 seconds for getting to the targets or fucking up one cause your vet killed it before you could pop
Toughness regen is 5 per second, you get 0.5/0.75/1x regen based on allies near you.
like im gaining 22% of WHAT when I wear a toughness regen curio
but more ult for more space
Instead of Laceration
With lower CD

I mean 10s off ult CD is still better than current Quicken
But it should be at least 15s to compete.
quicken sucks balls
i don't think any classes feats contest the veteran toughness regen on elite kill tbh
Yes, yes it does.
15s is so freaking fast ult
With warp battery enemies will be just on their ass all the time
THEIR ULT HAS A 25 SECOND COOLDOWN
AND THEIR ULT LASTS 5 SECONDS BY DEFAULT
At all
SO IT'S A 20 SECOND COOLDOWN
listen
WAAAAAAAGGGHH
we all know Veteran is for babies
Eh we have infinite fire and can stagger every non boss
All Lacerations does is guarantees bukwarks are always 2 BB and mutants are 3 BB with 1 or more charges.
And that my lasgun idiot team-mate
Might use a bit less ammo
So the others get some

It's ok'ish but not enough compared to what is on the same column
Well if we assume ult CD is 10s
Means I don't have to worry about spamming n running outa ammo
Just killing myself.
I'd probably not run CDR because that's a bit excessive
Or I do anyway
And just blast constantly
hell yeah
CDR gives less the smaller the base cooldown
Nope
Well
Assuming they don't
Do that
Because currently Quicken works as CDR does.
so far, cooldown reductions don't mess with each other multiplicatively
10% off 200 seconds feels like alot more n 10% off 10 seconds
only additively
Yeah but CDR reduction tends to not mess with the base CD
But if you change the base CD to 10s
I'd be okay with that

well I'm not actually sure about that with combat ability regen, but that seems true so far with Psykinetic's Aura and Quicken
Like I'd rather more HP or Toughness than more shouts
Well that's not gonna happen on the level 30 feat
quietude users would be eating good
Unbuffed* shouts
gimme that 25% toughness
Imagine psyker ult base at 10 sec. BB 4 times ult, vent to 0 while you are at it, repeat.
cooldown reduction reduction
Quicken for life
Closed beta all over again
ulting is also a free BB at 100%
So when I get clown-door mutied in my bootyhole maybe I have a shred of blue left lol
That's why you BB 4 times
BB into explosion anim and ult
I JUST WANT QUICKEN TO MAKE MY ULTS FASTER
oo
NOT WORSE
speed
What if
I sitll think combat ability regen needs to be like 25% if you have all t4 perks of it
ironically Laceration is better on T4 than T5
Yeah it's funny cause the knock back scales with charges but oh well there went the charges
Laceration breakpoints are all on Heresy
Damnation it doesnt cut the mustard
I can imagine, since BB deals same damage no matter the difficulty
also, doesn't each warp charge give less CDR than psykinetic's aura does for each elite killed
waaaaagh
on T4 it guarantees a 2 shot on everything
I mean if I'm going to spend charges
even with 6 warp charges, that's still 90%
At least give me my ult back instantly
doesn't even go over 100%
ye, I'm imagine a scenario where quicken gave 15% cdr instead
Oh ye
it's not like the current martyrdom which requires you to have negative HP for 8 stacks lmao
Quicken should give
50% each
But
You only use
Up to two
So you can spam charges
Quicken should be removed and replaced with something more interesting and actually good
3 back to back shouts
Fuckin give me lightning storm
smh asking for something else other than soulblaze
It would be interesting if quicken was inverted. Spends all your warp charges and for each charge spent, you have a longer CD. The base reduction would be 75% and each charge takes away 12.5% CDR.
Hmm
So you can do a big knock back every now and then or many little staggers

And obviously if you build a staff around no charges you can use it to just vent off every 7.5 sec.
Well
since BBing is sort of necessary in situations with bulwarks and catching fast enemies
Then some rando sibling comes in with their communion and gives you a charge when you didn't ask for one
warp charges aren't something you can control unless you actively avoid BB
Here's the real question. Is it better to go flamer or spark staff in pubs
Doesn't Communion only proc on you if you also have it?
Flamer
I can't trust pubs to kill things
Surge can't carry
Okay, I feel that
Surge is an enabler
Purg staff + Kinetic Barrage means you can handle ANYTHING
even if your team is retarded
Enabling shitty players equals shitty gameplay. Enabling great players equals great gameplay. You do the rest of the math.
Gotchya boss
The only downside of running Purge
Is that there could be another flamer/Purge
Which isn't that big of a deal
But it definitely has diminishing returns
if you are good you can run void
its not as good as purg
but it can still clear hordes pretty well
If you run void avoid damnation hi, everything else is doable
Guners make my life pain when I play purge, and I always find a flamer in the party, so I end up melee the whole time n downing because why flame things twice i guess
Warp Flurry void with Transfer Peril
Is actually a contender for horde clear with Purge, up to a certain point of enemies
Yeah that's BiS blessings for void
But once you go beyond like 20 enemies
Surge is very nice for spanking gunners
Purge shines so hard
void's cleave limit is rather apparent
yeah; it only deals its epicentre damage to a few enemies, even if they're groaners/poxwalkers
deals outer radius dmg to the rest
until it randomly decides to ignore its cleave limit
Then it goes boom and does no damage
for some reason that I can't figure out
Crits?
I think I had that
I fired into a door
And the game sound clipped
Just complete silence after a massive explosion noise
the game's attempt to crash you and stop you from playing voidstrike
Should be on the circle staff
I prefer the staff with ammo
don't touch my beloved
wow there's this staff with ammo right next to this barrel
come get it why don't you
until you get recon/autopistol teammates
true
Ammo staff? Gun?
a staff only available to the psykers with the biggest brains
I use my gun-staff to cast iron ball 30 times before reblessing with the holy ore
This is why you bring Trauma with Rending Shockwave, you get more value out of your idiot team mates
that's one of the big reasons why I slapped a rending onto my trauma lmaoo
but I don't encounter players who shoot at crushers with non-bolters/plasmaguns anymore :(
my teammates are too good; woe is me
at least flamers/purg get to benefit from it
i guess I could spawn bots in the meatgrinder to test how well that rending buff helps
i can't read so it doesn't matter anyways
oh they changed it? I didn't even notice
and I look at it every time I open my inventory
smh
so players have a reason to write essays to new players explaining a simple mechanic that is mixed by the game's descriptions :)
Surge blessing
Rending only applies to your own attacks but brittleness lets allies benefit from it?
yaeh
Which isn't on the Surge staff
if it was rending it's be useless for the truama
since it already doesn't care about armor
the confusion lies in the fact that the game uses two versions of the word "rending" that mean either rending (self-buff) or brittleness (enemy debuff)
whenever you see "+rending" with the plus sign, that's applying brittleness (enemy debuff)
I don't think thats true
whenever you see "rending%" with the percentage sign, that's applying rending (self-buff)
it was only on rending shockwave that it did htat
at least according to a reddit post I read
yeah the post was using rending shockwave as an example
afaik
all other sources of rending work properly
I am 90% sure that I shoot enemies with my can opner ripper(which is bugged rn to just apply on shots)
and allies don't benefit
hmm
same with my boltgun
maybe with the healthbar mod turn on for crushers
see if allies damage crushers particularly more with guns
i do want to hope that they have consistent terminology for this sort of thing
rending should go away if i swap weapons right
You would want a private lobby for that
rending stays with you
if i recall correctly
no wait I'm not actually sure about that
lemee test with my boltgun
That's the thing, fatshark games mean something that should work in a way may not work like that xD
boltgun rending doesn't stay with you if you swap
noooo
I will test with my ogryn as well
but as far as I can tell that reddit post is either just incorrect
Ive got Brittleness on my Antax V
or outdated
and others benefit from it
yeah brittleness does that
same deal for the ripper gun with can opener
doesn't stay
so I think that post is incorrect
yeah; rending% doesn't transfer between weapons
so i guess it was only trauma staff's rending shockwave that was wrong
so the mistake wasn't even consistent
it was probably who ever wrote the description
since it's called "rending shockwave"
you'd think it'd do rending
any psykers called helmia or morana in here?
no it works if you swap
the ones I tested didn't
i wait i thought i was in veteran chat
I realize this patch is still fresh, but is there an up-to-date guide covering melee weapons for psykers? Haven't played in a few months and I'm having trouble parsing all the changes. I did catch that infinite block is no longer a thing. 🤔
kinetic deflection changes
- blocking with peril resets the passive regen timer now
- you no longer get guardbroken at 0% stamina when blocking, so long as you have the peril to block the attack
I consider it to be an indirect nerf to Deflector (Force Sword blessing for blocking ranged) but a buff otherwise to melee for Psykers for kinetic deflection because it means that pushing is basically penalty-free now
Thanks Arcotash! So I assume then, with the passive quell on other melee weapons also nerfed (I think?)...are people using force swords again? Or still something like dueling sword for mobility?
people's opinions on the change are pretty mixed
some say that it didn't really affect them besides having to actively quell more
some say that the change was quite radical and whatnot
I've always run the Force Sword, so the change didn't affect me and I have no particular opinion on it, though I think the change was warranted
either way, I personally don't think the viability of non-force weapons was really affected by the passive regen change
Good to know. Thanks, that's very helpful info. 👍
they are worse but still usable
the main thing that got hurt by it was using it with quitude
you'd still want to use non-force weapons for their unique characteristics; knife for its push-attack and high mobility; duelling swords for their innate block efficiency (MK5), mobility, a bit more horizontal/diagonal attack chains than the knife (not sure about this one cuz I don't use duelling swords); axes for their high DPS and stagger;, etc
Okay, thank you both. This definitely helps me at least know what weapons to keep an eye out for good rolls on to test them.
Spamming slide is fun with a high mobility weapon on psycker...infinite slide sprint!
Duelling sword vs knife feels rather strange, I think the attacks are about the same in narrowness (how far they can be from the crosshair). Only the Duelling sword has longer range so it feels like you have to be more accurate. Anyone else have thoughts on this?
Dueling sword kills muties faster
But knife lets you move faster with heavy-attack-into-slide spam
from what i can tell, all duellings swords and the combat knife's light attacks cleave into two poxwalkers at most
except the 3rd light of the combat knife which is a stab
Btw, which axe do people use? Just realized there are 6 of them. Or are they all more or less comparable?
Antax is kind of just the best overall. Rashad would be the best if it didn't have priority issues.
yep
Achlys is decent but more awkward to use.
Cool, thanks everyone! Much appreciated. 😁
wtf; brutal momentum doesn't refresh itself if you get a weakspot kill while it's active

So im searching through the logs here. Is there some comment or place that ranks blessings and perks for each staff?
Knife blessings makes it kill muties even faster than the duelies
I know quell on weak for void, warp nexus for surge...... i know flak is my biggest PITA... but not sure conclusively
I never relied on Passive quell personally, but I will say that change felt totally unnecessary
Knife push attacks makes it kill muties faster than duelies
just punishes people for wanting to try non force weapon builds
knife's push attack also cleaves through 4 poxwalkers, which is pretty good; better than both its normal lights and heavies
For some reason, yeah
I wouldn’t say it punishes people, before you were just heaviky incentivised to do so
Idk why it does that when its an overhead attack
and when its other attacks either cleave 2 or 1 poxwalkers
FS should passive quell like the old non force weapons
push attacks come out faster than normal heavies, deals the same damage, and has more cleave than its lights
They do
its our classes like, most notable weapon.
Why must it be a chainside downgrade
i guess you trade it for stamina
Well they do come out faster with stamina
For sure
But only Psyker gets to keep that speed
Due to stamina recovery speed
true
I've considered running all stamina on Zealot
To spam push attacks
But idk, it feels like I've gotten way less push power or something
Because I get snagged while push attacking constantly now
Which didn't seem to happen before
Warp flurry any good for surge? I always feel like run and spam charge has more value than ever charging. Would this be detrimental to cost vs spam before peril cap? Also both perks non prefered?
1900 at melk
Can always buy for future though, i cant count how much ive smashed not realinh it may be good if careers share
This is current
that is good for now but when it gets fixed id def go flurry and nexus
for surge
and charging is a matter of spatial awareness
if warp flurry gets fixed, it seems that flurry indirectly decreases the peril generated by the charge attack
since peril is generated per second it seems
the charge rate stat on your staffs do affect the peril generation per second though
Is there any info on how long the stacking buffs last for "stacks 5 times" shit? No buffs on the UI for any of that dtuff
for flurry if you break your chain it resets
yeah, the stack upkeep condition is the "chained" part; you lose them otherwise
but there are buffs that dont have a time shown which is frustrating
So if im chaining chargeds eith surge for flurry cooldown, when i hit peril cap, queling OR ulting to continue will both break the chain.

ulting doesn't seem to break the chain
assuming that you continue holding RMB
i'm testing this on a trauma staff by the way
entering the explosion animation will reset the chain though
can I save this knife somehow or perks roll disqualifies it?
Flak damage is ok but Finesse roll is a bit meh.
Precognition is a bad blessing though
precog is a blessing intended to torture you
it makes me wonder about a crit build knife
Precog doesn't even give 8% damage on weakspot or crits
It's closer to 6%
Because
pair it up with something like shred or riposte and a crit chance perk
yea, assuming 2nd blessing is OK and I can reroll precog, but I also thought Finesse was a bit low. Does knife have dump stat or not really?
riposted good
You kind of have to dodge attacks on Knife but 2s now is way short
Idk why they made it shorter duration
The buffs are still pretty shit
so how am i supposed to build a force sword? when m i supposed to use it? i feel like whatever i do it doesnt work and just fall back on my bm antax
I have it on my zealot
it still needs to be at least 50%, or can be lower and it doesn't really matter?
so I mainly use it to start up the bleed
force sword requires slaughterer to stand out
Knife has between 4 or 5 dodges I think
And its minimum speed is greater than what other weapons have max
and even then, getting slaughterer stacks can be difficult because they only last 2 seconds
You can have like 0% Mobility on Knife and still be better than other weapons
I personally run Bloodthirsty (guaranteed crits on all attacks for 5 seconds after special attack kill) alongside Slaughterer
ill keep a look out my current roll is executor and slaughterer
bloodthirsty is also a t4-only blessing and is insanely rare
T_T
i dumped all of my mats into force swords to get one
is there a set up with KD?
with force sword?
ya
KD's only real use would be for ranged tanking with deflector
but even then, dodge-sliding with Deflector should be good enough to avoid any ranged damage
and then i guess slaughterer again?
force sword's push attack is a single-target stagger
pretty much
kinetic deflection doesn't change anything for the force sword
so same old
damn and here i was thinking i was pushing horde frontlines back
the push-attack can deal damage if you have rending or the target has brittleness, and you can deal up to... 5 damage
But yeah the push attack is like a falcon punch without the damage
the pushes themselves only cost one stamina
which is pretty good all things considered
if you don't run kinetic deflection, you should probably bring a stamina curio though
I run a +3 stam since I use kinetic shield instead
getting my pskyer geared feels like more of slog than my zealot T_T
Even forcing myself to play at high peril it just didn't feel impactful
what only 5 force weapons does to a mf
yeah; though I really only run kinetic shield because I'm going to bring a +stam curio anyways for more pushes
so kinetic deflection becomes a bit redundant in my case
so i might as well pick kinetic shield which is like taking a +toughness curio
i want to use stam but all have a greens and blue with wack perks T_T
Just got rank 2 slaughterer on random FS. Have bloodthirsty and deflector3 currently. Excited to swap
ooh
i wonder if bloodthirsty + a single t2 slaughterer stack is enough to one-shot dreg bruisers with a heavy headshot
for me, bloodthirsty + t3 slaughterer allows me to one-shot dreg and scab bruisers with a normal heavy headshot
meaning that I can quickly rack up slaughterer on enemies that aren't groaners or poxwalkers
bloodthirsty also allows me to one-shot maulers with a light-special bodyshot without slaughterer stacks, assuming I have warp charges and psyk's wrath
this means that you can sort of forgo getting +flak on force sword since you hit the breakpoints for dreg bruisers and will quickly rack up the slaughterer stacks needed to one-shot them with non-crit heavy headshots, and you only need one special kill to immediately one-shot maulers with light-special bodyshots
I would still take deflection because it means you can block at zero stamina without stagger
Kinetics shield is like one extra shot worth of toughness
though it's still toughness damage reduction rather than a flat increase to toughness, so it's also an effective increase to toughness regen
+11% to 49% effective toughness and regen
small nevertheless, but I think it's worth it
with psyker regen delay and the fact that you can perform stamina actions you can't afford as long as you have any not using kd is just mind boggling to me
i don't use weapons with good push-attacks
i also think that low stamina pushes suck doodoo
it's not just push attacks, everything
i run sprint eff and stam regen on all curios to make it better
i used to run block eff but realized that blocking is a skill issue
you get more mileage slide sprinting, more pushes per unit of stamina, push attacks if those matter sure
if kinetic shield is like a toughness curio kd is like an infinite stamina curio
yeah, but you can already get out of guardbreaks by weapon switching or having good stamina management
you just do everything at 1 stamina
guardbreaking is a skill issue, the mobility and apm you're allowed with kd is too good not to have
i tend to dive deep into hordes where KD would help, but that's more or less just me being an idiot
like people play with all kinds of things to gimp themselves for a challenge but it doesn't even seem fun to me
and I don't like having my passive regen stopped randomly
especially when I'm block cancelling with the force sword
i don't really think I'm gimping myself
the only case where KD helps is when you block
haven't played psyker in a while. what's a good talent set up for purgatus force sword combo?
uncanny strike on force sword so that soulblaze deals good damage to crushers
i also run the force sword which has no downtime in the safety it provides because of its infinite dodges
I don't need blocking to cover myself except from undodgeables
the case where kinetic deflection is especially game-defining is for the chasm terminus finale where enemies spawn from any direction in a large open space, and you can't be reasonably expected to pay attention to both the boss and enemies behind you; otherwise I just see it as a quality of life thing just as kinetic shield is
Lemme find my funny Reddit thread
So, Generally KD hands down is the best. Shield imo has an argument if you skew all toughness and stack resists
12 votes and 69 comments so far on Reddit
I had two Hi-5s today where I was the last standing, both times I was stunned and clipped by a sniper
in this game I was last man and left the elevator before the bridge. The room a had 4 reapers, lots of gunners shooties muties bombers. Was a slog, eventually I JUST got clipped by a sniper who got an angle on me after a bomber stunned me from being in range
look at how few blocks I made all game
11 blocked attacks
All game, 11 times KD may have come into play
Is kd amazing. Fuck yes. Can you build for an alternative to be viable in clutch situations. I think so, but the caveat here is you need to lean into it hard
Just taking it and not building for that though, I agree is a terrible choice. 90% of players are better served with KD
I think if you compare that to the amount of times your toughness would have been broken by a shot but wasn't because of your KS you'd see an even smaller number tbh
here's a hi-intensity hab dreyko game where I only block 3 attacks
hab dreyko is a short and easy map
huh?
but it sees more melee
I ran KD that game
as an aside taking pictures of a monitor with your phone is psychopath shit, does your social worker know you're doing this
Had I run shield, I would not have died lol
My set up does not allow for screenshots
are you literally playing from prison
church
have you killed before and yearn to do it again
the church of gains
at least tell me there are no children around
whew
cardio
gains
I play in my home gym while running
You can be noth
this is actually pretty good bait
I just sit at my chair next to my pc all day
I try not to bait people into my basement
Couch potato
its a bad look
smith machine, cardio doing psychopaths in psyker chat
ask me how I know you can't squat 200kg
I barely squat 100kg
people like you are lucky to be allowed in public, let alone vote or use a computer
I climb 260 feet on a ladder every day with 40 lbs of gear so
I’m not worried about my leg strength
I started using a Rashad earlier today ...HOLY ****
is that a good "HOLY **" or a bad one
anyways Kinetic shield
If you lean full toughness and stack regen. I think it can be good
if antax removed from game
i don't find myself blocking much if I play properly
rashad would be better then the antax if it could hit head
and I want to get myself into good habits
like actually
oh yeah, IMO it works only with essence harvest.
I don't find myself being shot much if I play properly
not enough regen any other way
sometimes you gotta exchange with a room of shooters
perfect play means ur never shot and you never get hot
i usually use quietude to buff myself back up in cover
lets assume play isnMt gonna be perfect
and quietude works even if I don't use BB
getting shot a little ks makes no difference, you have to be getting shot more than that
only downside is that you can't do anything while blocking
I really like to run into shooters
funny that the shield also applies to melee
u sure?
becasue ranged toughness damage reduction doesn't exist
Well, that would be cool if it did
fairly sure
i took 16 toughness damage from a rager once
I mean, the game knows the difference
applies to melee
and their combo does 24 dmg
yeah, if it helps with melee that would be sweet
I am fairly sure it does
I only am considering using it with toughness regen skew builds
it does
but toughness also takes more damage from melee
i still think it would be decent even if it only applied to ranged
Deflection is infinite stam, on the class best suited to use it
it's still a big whatever
i got 450 kills with a surge staff and axe one game
Hmmm built a Antax, will try it out.. It rolled with iV Decimator so thats good lol
eh, try out my build you might like it
you just need BM on the antax
I have the APM to get out of guardbreaks with weapon switching; I just need to get the muscle memory for it
and my force sword means that I have no downtime on my safety for the most part
no 0.85s of danger
I only use melee with I need to in a pinch so I like axes lol should have tried it sooner
stamina also regenerates faster than peril
FWIW i though shield was stupid as fuck until my buddy said infinite stam was a crutch. Then i noticed I blocked a total of 18 attacks when I was in melee like all game
So i decided to challenge myself and I found generally I don’t actually get hit in melee.
I’m going to give shield a proper go, but I will absolutely agree that almost everyone should be using KD until they are freak beasts in melee and don’t even need it
following a basic attack -> push combo should be good enough to make you safe in melee
the only danger is from dreg/scab ragers who have running attacks and can come at you from within a horde of enemies before you can react and outside of your push range
I mean the problem is that with deflector you can spam push attacks on non FS weapons like antax
And on FS you can bring deflector so why use shield?
though the combat axe push attacks are very milquetoast
because even with BM, they only damage 3 enemies and deal 0 to the rest
dodge + shield is like up to an 83% DR. assuming you even get hit
thats not how that works
but toughness regenerates
It does so without shield
Idk how much regen you need tbh tho because I find my toughness only goes down if I get swarmed
and shield is a toughness damage reduction, meaning that it increases effective toughness and regeneration
i really don't like being in cover against ranged
if I can help it, I'm going to eat their shots with my toughness and health
That’s prob why
if it's only stalkers, I'm definitely going to do that
I’m perfectly fine being in cover in range
I got from@behind cover to out of cover and dodge back
and there are situations where you can not be in cover all the time, such as the chasm terminus finale
poke out, lock BB target dodge back
Oh yeah but shield won’t help you with that
thats how you skirmish as psyker
it helps a little
it does
it's better than kinetic deflection doing nothing
Not enough to worth taking over deflection
When there is tons of incoming shots
i have the trauma staff for that
this was a hi-5 I was like, inches away from clutching after solo’ing a lrge room@of reapers and shooters
look how many attacks I blocked all game
11
So, deflection was trigger 11 times. none of those probably would have even been gurd breaks
in a hab dreyko hi-intensity game, which is an easy map tbf, I only blocked 3 times
oh they added the score screen back?
Mod
No its a mod
figures
in a smelter complex game with 3 zealots where I ran in with them, I only blocked 5 times
I fight in melee a LOT
that game I ran a dagger
so, really, is KD worth not getting gaurd broken once or twice?
It is worth considering.
I will caveat I think shield is ONLY worth taking under a few conditions.
You are very good at melee and can dodge dance and push to manage the fights.
You run high regen utilizing essence harvest and lots of + toughness curios
Imo the only time I would need shield is when I need deflector
if you are regening inly with quietitude, naw it’s never worth it over KD
And deflector is just more general use
it might be the zealot in me but i just run antax with bm
can't do anything while blocking
I wouldn’t take deflector if I was running a FS
force sword is just so round about to be effective
and deflection stops your passive peril regen
Could be how I play + build which is FS + surge
I would run slaughterer + the ridic autocrit for 5 seconds one
bloodthirsty
I want a 100% crit chance chain axe
shhhh
Meh the only time I find my toughness breaking is two situations A) I get swarmed cuz team can’t cover for shit so I instant break toughness
Or B) I get a skill issue and get tossed into the open by a mutant or bomber nades or wte
it's not just for toughness breaking but for potshots
In which case if I can’t get back in cover I’d rather deflector FS
I play forward, and agressive, I find toughness regen very handy
one less melee kill to regen to max before the next melee hit
I def play backline so yeah
Yeah, So thats gonna change the maths
KD is fucking rock solid is should be the default pick
bloodletter + zealot... still kinda meh
Tht being said, the FS is a bit of a wet noodle, and taking two offensive blessings really helps it out
Def does but for me I find slaughterer does enough for me
bloodthirsty helps it one-shot maulers with a light-special bodyshot with a single special kill
if you have enough warp charges and psykinetic's wrath, you don't even need slaughterer stacks to do so
If it’s a horde then plenty of Garbo to build stacks and if it’s one or two then idrc if I have to hit it 2 more times than normal
Against mauler spam I actually surge them
And by the time I judge that my team is incompetent I’ll have done enough damage to em that FS special without anything will kill em
i prefer killing them with FS because the kill is usually guaranteed
meaning i regen my ult with aura
and I like having the final blow
I mean I find that if it’s lone maulers typically the team will just wipe em out
So the only time it matters is in a horde where it’s a bit harder to reach em
still great for chaining kills between multiple maulers
The surge staff does surprisingly good damage against maulers btw
yeah; flak
It’s decent
i still dislike the surge because it's not a panic weapon by any means
get that +25% va flak
how am i to get myself out of the perilous situations that I put myself in








