#psyker-class

1 messages · Page 364 of 1

ornate hamlet
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you cancel them if you timed it properly, you're not actually immune to anything tho

feral verge
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And I've been playing zealot

spice veldt
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I love it
should've taken those sniper hits while downed smh

dusky bear
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theres t4 comsplex up now. ill shieldgryn for you if you want to try for it

still hearth
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You are immune to ranged fire while sliding.

feral verge
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Sure@dusky bear

spice veldt
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commsplex's midevent spawns a shit ton of gunners and shotgunners

still hearth
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If you pay attention in game you can very clearly get hit by shots

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And take no damage while you're sliding

dusky bear
still hearth
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It's most obvious on Ogryn where ranged enemies sometimes don't shoot over your head

dusky bear
summer prairie
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The captain boss is immune to sniper fire pfft

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at least when the shield is up

spice veldt
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wow

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that's bullshit

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smh

still hearth
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No friendly fire, smh.

ornate hamlet
feral verge
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the first itme, i only got 2

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so close, yet so far

dusky bear
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yeah its v finicky

fair kayak
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I wish there was more of a point to bosses in this game

spice veldt
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i wonder if snipers not doing dmg to captain shields is a specifically coded interaction or just a byproduct of something else

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esp since chasm terminus is prob one of the harder finales

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depending on the spawns

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open ass space

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the magistrati assassination mission really only spawns elites at a specific time

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and you usually gank the boss before that time

supple skiff
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first time seeing this blessing

fair kayak
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what that SHOULD do is fork the Orb when it crits

near wyvern
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Essentially a double multiplier on crits

fair kayak
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so if you fire it into a mass of enemies it should send orbs flying in every direction

still hearth
#

Does Surge work on Void secondary though?

fair kayak
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and the name of the blessing should be "Pinball Wizard"

near wyvern
still hearth
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Yeah that's why I'm curious

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I feel it would be the same on both of them

safe crystal
supple skiff
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testing in the grinder rn

still hearth
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I'm not sure if I'd consider Surge to be BiS even if it worked on secondary tbh

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Probably not.

safe crystal
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Probably not, but it'd be cool

spice veldt
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maybe with warp nexus

near wyvern
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You would have to run warp nexus to get more value but then you can't run transfer peril which is BiS for void

spice veldt
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and it means giving up warp flurry as well

supple skiff
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yeah I dont know if im going to use this really

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have a void with t3 flury and quell and its great

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dont think surge is going to hold a candle to it

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yeah doesnt look like ti works with the rmb

summer prairie
supple skiff
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a second bolt with the same charge level flying out on a crit would be pretty fucking good, too bad

spice veldt
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every time this discussion about surge happens, I hope that the people before were wrong

spice veldt
supple skiff
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fingers crossed that get changed eventually

spice veldt
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it's a mfing t4 blessing

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no reason for it to be this shit

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and the primaries on every staff except purg suck

supple skiff
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well, I managed to fish out a t4 warp flurry so thats pretty nice

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huh, so I hadn't noticed this but the peril generation for voids rmb charge (and not the shot itself) isnt a fixed amount per full charge but rather based on the amount of time taken to charge

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so flurry in a sense decreases peril generation

spice veldt
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so it's the same as BB

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LMB and RMB have the same peril generation per second while holding them if I recall correctly

spice veldt
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yeah I was reading that off of your guide

near wyvern
olive ember
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Wonder what 10/10 teammates I'll get in my damnation match today

leaden thunder
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wierdly

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my damn matches I get good people

olive ember
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well yeah

leaden thunder
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so they aer often easier then heresy

olive ember
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since patch all the tryhards have moved from sedition/uprising/malice back to damnation

spice veldt
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on NA West, it can be a bit hit or miss

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i'm also a hit-or-miss player myself

olive ember
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I get decent enough teammates most of the time but every so often I get

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yeah

near wyvern
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When I play with my friends it often ends with me being the last player up, when I play with randos only it's usually smooth sailing

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Damnation/Damnation hi

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Damnation lo is the best my friends can handle

olive ember
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yes game thank you for the amazing lasguns on my psyker

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My friends have mostly played on malice, we've done hi heresy with varying success but most recently I managed to get through damn hi with two of em

stuck shoal
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How do u spawn enemies in meatgrinder

olive ember
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mods

leaden thunder
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I am tryign to get my friends to go up in diff

stuck shoal
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wha

near wyvern
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staregryn I would panic with that amount of ingots, I have like 9k, gotta be ready when those juicy T4 blessings appear

leaden thunder
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did a heresy with them a few days ago

olive ember
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I just don't care enough about blessings and farming weeklies anymore rip

near wyvern
olive ember
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at one point I used all 6k on melks gacha gambling and yeah didn't get shit

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after which I just rage quit from weeklies

summer prairie
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you can probably do all the weeklies in one or two matches now if you roll right ones

olive ember
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I mean now you have the excuse of "damnation is actually worth it"

near wyvern
olive ember
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Meh its wte tho I got a good surge staff and a decent enough FS

spice veldt
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i've dropped 6k of milk bottles on curios on my vet

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good thing I don't play vet anymore I guess

wet jacinth
olive ember
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we only just reached the elevator XD

crystal jolt
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tbf that first bit can be kinda rough

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particularly if there's loads of gunners on the stairs

wet jacinth
spice veldt
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the openness of that first section usually makes me double take

wet jacinth
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Just kill them

spice veldt
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and even i'm usually the type of player that runs in any situation

wet jacinth
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They cant hurt you If you kill them

summer prairie
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Snipers doing friendly fire damage can wake up a daemonspawn. Should I report this very serious bug

leaden thunder
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it should agro on the sniper

spice veldt
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i think daemonhosts might stay in an aggroed state if they take too much damage

supple skiff
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^Ive seen that happen

spice veldt
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i've had an impassable situation where a reaper was gunning at us and bonked the daemonhost a few times

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and the god damn daemonhost was shaking even after we killed the reaper

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and we were at a far distance away

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it was also one of those spots where you have to go near the daemonhost to pass by

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far enough away that an unalerted daemonhost won't wake up, but close enough that an awake daemonhost will get aggroed

dusky bear
fair kayak
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We had 2 snipers standing on a Daemonhost the other day

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it was literally cancer

idle bay
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Something Crazy just happened.
On Veteran i killed Crusher with ONE burst to the head from Vraks MK III

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Now i will live in Meat Grinder to repeat that

spice veldt
fair kayak
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the Ogryn

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just started spraying the Snipers

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and tagged the host

spice veldt
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f

fair kayak
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and we were already fighting a horde and a huge pack of elites

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it was a wiperino, so very sad

feral verge
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Atleast ogryn has an excuse

fair kayak
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I called it out 2/10ths of a second too late

spice veldt
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i wonder if it would be a good skill to just jump in front of a teammate in case you ever come across a situation like this

near wyvern
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Anyone else pickin up half the mats for their team?

crystal jolt
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running around to all the crates they just walk past

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even on low int heresy/damn they don't bother

summer prairie
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in a recent game I was like 500/250

dusky bear
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i did a little trolling. this conversation reminded me of this clip because not only did i troll a friend, you can see the ogryn with us getting big mad that we were looking for scriptures and mats

regal onyx
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Explosive Barrels are BAE

spice veldt
long wharf
regal onyx
dusky bear
long wharf
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killing with the barrel

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trust nobody.

dusky bear
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well if you watch

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i pinged the med kit multiple times

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i also kept telling him i was going to be a dick this game kekwlaugh

spice veldt
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"not technically a barrel" would be my argument in court

feral verge
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reminded me of when i got kicked from a game. for the first time, afaik

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i was interminttently using the 'i need ammo' voice line

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(as psyker)

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(with staff)

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i made the zealot mad

half iron
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goofy ahh barrel

broken quail
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I recall when the beta came out and my strike team kicked a poor ogryn who replaced someone who crashed, new guy couldn’t join (thanks fatshark)

feral verge
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thanks fatshark

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@dusky bear

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it is malice!

dusky bear
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either way malice is much easier

feral verge
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yee

fair kayak
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i wish I gave a shit about pennances

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I envy you dweebs running around doing dumb shit for cosmetics

olive ember
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Meh I already got my cosmetics kek

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which perk should I refine 🤔

crystal jolt
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probs mutants for gunner res i'd say

neat sand
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at last 1h 10m on the perk lotto we got flak \O/

idle bay
still hearth
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I am happy for you.

neat sand
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really? dam what is it called lol XD

spice veldt
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as the name implies, it only rerolls until a particular rarity and not a specific perk

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but it's much better than nothing if you want to get a t4

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with the mod installed, you only need to click refine once and it will automatically reroll for you until it reaches a specific rarity

neat sand
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oooo handy thank you kindly pressing start now and then is less painfull then click click click click click rofl

spice veldt
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yup; it's how I got t4 perks on my weapons

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i otherwise just stuck with t3 perks before this mod came out

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if you don't already have the other mod stuff downloaded, make sure to do that and follow the instructions outlined in the #instructions channel of the modding discord
https://discord.gg/GFyCGNpJb8

neat sand
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i got the modsetup done before the rerolls just to see if sharpshooters know what plaststeel looks like lol , first game they picked up 0 items apart from ammo

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that mod is so fast wow double thank you XD

frail berry
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yikes, how important is penetration (yes phrasing)

rigid sky
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What's a good way to build a force sword for a Purgatus Psyker on Damnation, and when should you actually use it? I like Deflector for safety as a blessing since my long-range shooter clearing is just slow-ass brain bursts atm.

leaden thunder
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sluaghterer

rigid sky
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Well that's good, I have Slaughterer on mine already. What perks are good?

leaden thunder
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maniac and flak iirc

rigid sky
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It's mostly a Mutant masher right?

spice veldt
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+maniac is pretty much the only "necessary" perk cuz of mutants and dreg ragers

torpid olive
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What does Peril Resistance actually do?

rigid sky
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Occasional skirmishing work but most of the time it's a Mutant that dives in

spice veldt
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flak is a popular choice cuz of dreg bruisers with their flak heads and whatnot

leaden thunder
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like 75% of enemies are falk

spice veldt
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yeah mutants are a big threats and need to be DPSed down

leaden thunder
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or have flak on them

spice veldt
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true, even reapers have some flak, though its finicky to hit it

near wyvern
fossil venture
spice veldt
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with certain blessing combinations on the force sword, I personally wouldn't go for flak and would instead go for carapace or something to snipe the big boys

rigid sky
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Does it affect Kinetic Deflection?

near wyvern
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For Force Sword, peril resistance is not important

rigid sky
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Peril resist I mean

near wyvern
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Kinetic deflection scales with peril resist yes, at least claimed by the developers. Haven't tested it, but at least inner tranq seems to have an effect.

frail berry
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I have +1 stam and carapace on my fs main, I think carapace does help subjectively

spice veldt
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Carapace lets you two-shot a crusher with heavy-special headshots, so there's that

near wyvern
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Carapace is only crushers and mauler heads

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And the time you go in and special one, their friend will take free blows while you are stuck in an animation :/

still hearth
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Carapace deez nu--

near wyvern
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Spicy

spice veldt
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i have time for a special if i activate special -> push -> special

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though I usually light special to be on the safe side

still hearth
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Just shout things down

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With your Quicken shout

near wyvern
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Quicken

spice veldt
near wyvern
still hearth
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I did a Damnation run with Quicken and hoo boy

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Is it still garbage

spice veldt
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i was so depressed at losing my warp charges

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and having no built-in way to get them back

still hearth
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Can they please just make it not take warp charges

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I'd run it all the time

spice veldt
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like I kept missing breakpoints that my brain assumed I would hit

near wyvern
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WDYM still, it was garbage even with 100% quelling.

still hearth
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Just let me be the peril machine

spice veldt
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because I usually have 3 or more warp charges at a given time

still hearth
#

I mean now we get to have 6 charges more often

near wyvern
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Imagine having warp battery and giving up 24% damage just so you can fart soon again.

still hearth
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But Quicken is almost worse for it.

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I just want CDR

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Give me CDR on Quicken

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Make it anything useful

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Make it 1% per target hit

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I don't care

spice veldt
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no; you get to go fuck yourself instead

still hearth
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Just let me shout more

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I do that every night

near wyvern
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Yeah it should be just like flat 10 sec off the CD

spice veldt
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tmi >:(

still hearth
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You started it.

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Quicken should be flat

spice veldt
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something basic like that would be fine

still hearth
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10s CD

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Not 10s off CD

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Reduced to 10s

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Then I'd run it

near wyvern
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Lol

still hearth
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And I'd run the CDR curios

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And I'd be the most shouty Psyker

spice veldt
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because one of the best things about kinetic barrage is that it's a straight up buff

near wyvern
#

That would be broken AF

still hearth
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Would it though?

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Peril management is kinda easy anyway

spice veldt
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8.8 second ults with combat abil regen

near wyvern
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4 psyker party giving up 6 stack shouts every 2.5 sec

still hearth
#

Lets go

spice veldt
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hell yeah

near wyvern
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Someone running Psykinetic's Aura as well.

spice veldt
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even better

still hearth
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Instant shouting

near wyvern
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1 elite/special down = everyone has shout again.

still hearth
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Now we're gaming

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I mean would you run it

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If it went from 30s

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To 20s

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Compared to the other ones?

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Idk if I would

spice veldt
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eh

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maybe

still hearth
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15s maybe.

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10s, definitely

spice veldt
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i do think our ult is an amazing space maker

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for a melee build, definitely

hard oyster
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Shout-burn-free stacks is hard to pass up

still hearth
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AB is still big damage

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KB as well

spice veldt
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and being able to ult to make space to snipe bombers is still great

still hearth
#

Quicken would just let you play more effectively, and make space

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Which seemed to be the idea anyway??

spice veldt
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since the one thing that psykers lack while BBing is space

near wyvern
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Whenever I see shotgunners I ult. No matter which one I am running and I don't care if I loose my charges. If it has a shotgun, it needs to sit on the floor.

still hearth
#

But it is just so ass

fair kayak
#

Someone who understands this game please explain to me

spice veldt
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even with warp communion and flayer, I didn't have max warp charges up all the time

fair kayak
#

what does toughness regen % do?

still hearth
#

On curios?

hard oyster
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Sit down shotgun guy, I don't wana be 1-tappes

still hearth
#

It makes Coherency regen faster.

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The regen you get around team mates

fair kayak
spice veldt
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i got two-tapped by shotgunners that rolled up on my ass in hab dreyko

still hearth
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That also

fair kayak
#

the actual rate of regen is faster?

still hearth
#

It used to only increase the delay

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Now it regens faster too

fair kayak
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is it worth stacking?

still hearth
#

Yes

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it's probably one of the strongest perks tbh

spice veldt
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if you stick with your team, it's amazing

still hearth
#

Psyker has good toughness management though

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But it combines

near wyvern
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If quicken was 10 sec off CD ( = 20 sec CD on ult) and you run psykinetic's aura, you would only need 2 elite/special kills to shout again.

fair kayak
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whats the baseline rate?

still hearth
#

Uh

spice veldt
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yeah, psyker is prob one of the classes that need toughness regen the least because of our insanely good feats

still hearth
#

20s

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-30% of 30

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So 9 seconds off 20

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I assume you mean with BB?

fair kayak
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no i meant

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whats the baseline

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toughness regen

near wyvern
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Yes, and 6 seconds for casting and 3 seconds for getting to the targets or fucking up one cause your vet killed it before you could pop

still hearth
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Toughness regen is 5 per second, you get 0.5/0.75/1x regen based on allies near you.

fair kayak
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like im gaining 22% of WHAT when I wear a toughness regen curio

still hearth
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Ye but

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Now I'm forced to run

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That thing

spice veldt
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but more ult for more space

still hearth
#

Instead of Laceration

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With lower CD

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I mean 10s off ult CD is still better than current Quicken

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But it should be at least 15s to compete.

fair kayak
#

quicken sucks balls

crystal jolt
still hearth
#

Yes, yes it does.

near wyvern
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15s is so freaking fast ult

still hearth
#

Veterans at 25s

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And infinite uptime

spice veldt
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ooohhhh

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that fucking too

near wyvern
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With warp battery enemies will be just on their ass all the time

spice veldt
#

THEIR ULT HAS A 25 SECOND COOLDOWN

still hearth
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Ye its insane

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There's no reason

spice veldt
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AND THEIR ULT LASTS 5 SECONDS BY DEFAULT

still hearth
#

At all

spice veldt
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SO IT'S A 20 SECOND COOLDOWN

fair kayak
#

listen

spice veldt
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WAAAAAAAGGGHH

fair kayak
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we all know Veteran is for babies

still hearth
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Someone at Fatshark really likes shooty man

hard oyster
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Eh we have infinite fire and can stagger every non boss

near wyvern
still hearth
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And that my lasgun idiot team-mate

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Might use a bit less ammo

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So the others get some

near wyvern
#

It's ok'ish but not enough compared to what is on the same column

spice veldt
#

give psykers a force staff analogy to a gun

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and i'll be happy

still hearth
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Well if we assume ult CD is 10s

hard oyster
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Means I don't have to worry about spamming n running outa ammo
Just killing myself.

still hearth
#

I'd probably not run CDR because that's a bit excessive

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Or I do anyway

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And just blast constantly

spice veldt
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hell yeah

hard oyster
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CDR gives less the smaller the base cooldown

still hearth
#

Nope

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Well

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Assuming they don't

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Do that

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Because currently Quicken works as CDR does.

spice veldt
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so far, cooldown reductions don't mess with each other multiplicatively

hard oyster
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10% off 200 seconds feels like alot more n 10% off 10 seconds

spice veldt
#

only additively

still hearth
#

Yeah but CDR reduction tends to not mess with the base CD

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But if you change the base CD to 10s

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I'd be okay with that

spice veldt
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well I'm not actually sure about that with combat ability regen, but that seems true so far with Psykinetic's Aura and Quicken

hard oyster
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Like I'd rather more HP or Toughness than more shouts

still hearth
#

Well that's not gonna happen on the level 30 feat

spice veldt
#

quietude users would be eating good

hard oyster
#

Unbuffed* shouts

spice veldt
#

gimme that 25% toughness

near wyvern
#

Imagine psyker ult base at 10 sec. BB 4 times ult, vent to 0 while you are at it, repeat.

leaden thunder
still hearth
#

Quicken for life

near wyvern
#

Closed beta all over again

spice veldt
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ulting is also a free BB at 100%

hard oyster
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So when I get clown-door mutied in my bootyhole maybe I have a shred of blue left lol

near wyvern
spice veldt
#

BB into explosion anim and ult

still hearth
#

I JUST WANT QUICKEN TO MAKE MY ULTS FASTER

spice veldt
#

oo

still hearth
#

NOT WORSE

spice veldt
#

speed

still hearth
#

What if

leaden thunder
#

I sitll think combat ability regen needs to be like 25% if you have all t4 perks of it

fair kayak
near wyvern
#

Yeah it's funny cause the knock back scales with charges but oh well there went the charges

still hearth
#

And also

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The CDR

fair kayak
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Laceration breakpoints are all on Heresy

still hearth
#

Scales with warp charges

fair kayak
#

Damnation it doesnt cut the mustard

near wyvern
spice veldt
#

also, doesn't each warp charge give less CDR than psykinetic's aura does for each elite killed

still hearth
#

Yes

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12.5%

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Compared to 15%

spice veldt
#

waaaaagh

fair kayak
still hearth
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I mean if I'm going to spend charges

spice veldt
#

even with 6 warp charges, that's still 90%

still hearth
#

At least give me my ult back instantly

spice veldt
#

doesn't even go over 100%

still hearth
#

12.5%

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That's 12.5x6 = 75%

spice veldt
#

ye, I'm imagine a scenario where quicken gave 15% cdr instead

still hearth
#

Oh ye

spice veldt
#

it's not like the current martyrdom which requires you to have negative HP for 8 stacks lmao

still hearth
#

Quicken should give

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50% each

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But

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You only use

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Up to two

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So you can spam charges

fair kayak
#

Quicken should be removed and replaced with something more interesting and actually good

hard oyster
#

3 back to back shouts

still hearth
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And if you're getting more warp charges while you're shouting

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Now we're talking

hard oyster
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I'd like to chose a different ult

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Give me more optionsss

spice veldt
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maybe if quicken did something like increase warp charge gain by 2x

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as a passive

still hearth
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Ye I thought of that too

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It'd be okay

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But that's still a hassle

hard oyster
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Fuckin give me lightning storm

spice veldt
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smh asking for something else other than soulblaze

near wyvern
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It would be interesting if quicken was inverted. Spends all your warp charges and for each charge spent, you have a longer CD. The base reduction would be 75% and each charge takes away 12.5% CDR.

still hearth
#

Hmm

near wyvern
#

So you can do a big knock back every now and then or many little staggers

still hearth
spice veldt
#

too interesting

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scrapped

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hmm, I think that tradeoff is a bit too sharp

near wyvern
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And obviously if you build a staff around no charges you can use it to just vent off every 7.5 sec.

still hearth
#

Well

spice veldt
#

since BBing is sort of necessary in situations with bulwarks and catching fast enemies

still hearth
#

I guess

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4 charges is the deal then

near wyvern
#

Then some rando sibling comes in with their communion and gives you a charge when you didn't ask for one

spice veldt
#

warp charges aren't something you can control unless you actively avoid BB

hard oyster
#

Here's the real question. Is it better to go flamer or spark staff in pubs

still hearth
#

Doesn't Communion only proc on you if you also have it?

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Flamer

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I can't trust pubs to kill things

near wyvern
#

Surge can't carry

hard oyster
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Okay, I feel that

still hearth
#

Surge means you'll be doing melee

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Most of the run

near wyvern
#

Surge is an enabler

still hearth
#

If your team sucks

#

Or spam the LMB

fair kayak
#

Purg staff + Kinetic Barrage means you can handle ANYTHING

#

even if your team is retarded

near wyvern
#

Enabling shitty players equals shitty gameplay. Enabling great players equals great gameplay. You do the rest of the math.

hard oyster
#

Gotchya boss

still hearth
#

The only downside of running Purge

#

Is that there could be another flamer/Purge

#

Which isn't that big of a deal

#

But it definitely has diminishing returns

fair kayak
#

if you are good you can run void

#

its not as good as purg

#

but it can still clear hordes pretty well

still hearth
#

Warp Flurry Void is

near wyvern
#

If you run void avoid damnation hi, everything else is doable

hard oyster
#

Guners make my life pain when I play purge, and I always find a flamer in the party, so I end up melee the whole time n downing because why flame things twice i guess

still hearth
#

Warp Flurry void with Transfer Peril

#

Is actually a contender for horde clear with Purge, up to a certain point of enemies

near wyvern
still hearth
#

But once you go beyond like 20 enemies

fair kayak
still hearth
#

Purge shines so hard

spice veldt
#

void's cleave limit is rather apparent

still hearth
#

I believe I figured its 6

#

At full charge

spice veldt
#

yeah; it only deals its epicentre damage to a few enemies, even if they're groaners/poxwalkers

#

deals outer radius dmg to the rest

still hearth
#

Yeah

#

6 poxwalkers

spice veldt
#

until it randomly decides to ignore its cleave limit

still hearth
#

Then it goes boom and does no damage

spice veldt
#

for some reason that I can't figure out

still hearth
#

Crits?

spice veldt
#

no idea

#

all i know is that my game lags really hard when it happens

still hearth
#

I think I had that

#

I fired into a door

#

And the game sound clipped

#

Just complete silence after a massive explosion noise

spice veldt
#

the game's attempt to crash you and stop you from playing voidstrike

hard oyster
#

Should be on the circle staff

still hearth
#

I prefer the staff with ammo

spice veldt
#

don't touch my beloved

#

wow there's this staff with ammo right next to this barrel

#

come get it why don't you

still hearth
#

It doesn't even cost peril

#

It's perfect

spice veldt
#

until you get recon/autopistol teammates

still hearth
#

Its okay because I run the fast melee

#

So I can snag the ammo

spice veldt
#

true

hard oyster
#

Ammo staff? Gun?

spice veldt
#

a staff only available to the psykers with the biggest brains

hard oyster
#

Lmfao

#

Damnit, I'm outa Gun Mana!

still hearth
#

If you run out of Gun Mana on the XII

spice veldt
#

players shooting their kantrael against crushers be like

#

and bulwark shields

tiny belfry
near wyvern
spice veldt
#

that's one of the big reasons why I slapped a rending onto my trauma lmaoo

#

but I don't encounter players who shoot at crushers with non-bolters/plasmaguns anymore :(

#

my teammates are too good; woe is me

#

at least flamers/purg get to benefit from it

#

i guess I could spawn bots in the meatgrinder to test how well that rending buff helps

leaden thunder
#

it actually says brittleness now

#

instead of rending

spice veldt
#

i can't read so it doesn't matter anyways
oh they changed it? I didn't even notice

#

and I look at it every time I open my inventory

#

smh

leaden thunder
#

it's still called rending shockwave tho

#

which is confusing

spice veldt
#

so players have a reason to write essays to new players explaining a simple mechanic that is mixed by the game's descriptions :)

still hearth
#

Surge blessing

ionic frost
#

Rending only applies to your own attacks but brittleness lets allies benefit from it?

leaden thunder
#

yaeh

still hearth
#

Which isn't on the Surge staff

leaden thunder
#

if it was rending it's be useless for the truama

#

since it already doesn't care about armor

spice veldt
#

the confusion lies in the fact that the game uses two versions of the word "rending" that mean either rending (self-buff) or brittleness (enemy debuff)

#

whenever you see "+rending" with the plus sign, that's applying brittleness (enemy debuff)

leaden thunder
#

I don't think thats true

spice veldt
#

whenever you see "rending%" with the percentage sign, that's applying rending (self-buff)

leaden thunder
#

it was only on rending shockwave that it did htat

spice veldt
#

at least according to a reddit post I read

leaden thunder
#

yeah the post was using rending shockwave as an example

#

afaik

#

all other sources of rending work properly

leaden thunder
#

I am 90% sure that I shoot enemies with my can opner ripper(which is bugged rn to just apply on shots)

#

and allies don't benefit

spice veldt
#

hmm

leaden thunder
#

same with my boltgun

spice veldt
#

maybe with the healthbar mod turn on for crushers

#

see if allies damage crushers particularly more with guns

#

i do want to hope that they have consistent terminology for this sort of thing

leaden thunder
#

rending should go away if i swap weapons right

near wyvern
#

You would want a private lobby for that

spice veldt
#

rending stays with you

#

if i recall correctly

#

no wait I'm not actually sure about that

leaden thunder
#

lemee test with my boltgun

near wyvern
#

That's the thing, fatshark games mean something that should work in a way may not work like that xD

leaden thunder
#

boltgun rending doesn't stay with you if you swap

spice veldt
#

noooo

leaden thunder
#

I will test with my ogryn as well

#

but as far as I can tell that reddit post is either just incorrect

fair kayak
#

Ive got Brittleness on my Antax V

leaden thunder
#

or outdated

fair kayak
#

and others benefit from it

leaden thunder
#

yeah brittleness does that

#

same deal for the ripper gun with can opener

#

doesn't stay

#

so I think that post is incorrect

spice veldt
#

yeah; rending% doesn't transfer between weapons

leaden thunder
#

neither of those are rending %

#

they both are rending and just a number

spice veldt
#

so i guess it was only trauma staff's rending shockwave that was wrong

leaden thunder
#

that is also my assumption

#

and it got shadow fixed

spice veldt
#

so the mistake wasn't even consistent

leaden thunder
#

it was probably who ever wrote the description

#

since it's called "rending shockwave"

#

you'd think it'd do rending

fading galleon
#

any psykers called helmia or morana in here?

kindred anchor
leaden thunder
#

the ones I tested didn't

kindred anchor
#

i wait i thought i was in veteran chat

vast rover
#

I realize this patch is still fresh, but is there an up-to-date guide covering melee weapons for psykers? Haven't played in a few months and I'm having trouble parsing all the changes. I did catch that infinite block is no longer a thing. 🤔

spice veldt
#

kinetic deflection changes

  • blocking with peril resets the passive regen timer now
  • you no longer get guardbroken at 0% stamina when blocking, so long as you have the peril to block the attack
#

I consider it to be an indirect nerf to Deflector (Force Sword blessing for blocking ranged) but a buff otherwise to melee for Psykers for kinetic deflection because it means that pushing is basically penalty-free now

vast rover
#

Thanks Arcotash! So I assume then, with the passive quell on other melee weapons also nerfed (I think?)...are people using force swords again? Or still something like dueling sword for mobility?

spice veldt
#

people's opinions on the change are pretty mixed

#

some say that it didn't really affect them besides having to actively quell more

#

some say that the change was quite radical and whatnot

#

I've always run the Force Sword, so the change didn't affect me and I have no particular opinion on it, though I think the change was warranted

#

either way, I personally don't think the viability of non-force weapons was really affected by the passive regen change

vast rover
#

Good to know. Thanks, that's very helpful info. 👍

leaden thunder
#

they are worse but still usable

#

the main thing that got hurt by it was using it with quitude

spice veldt
#

you'd still want to use non-force weapons for their unique characteristics; knife for its push-attack and high mobility; duelling swords for their innate block efficiency (MK5), mobility, a bit more horizontal/diagonal attack chains than the knife (not sure about this one cuz I don't use duelling swords); axes for their high DPS and stagger;, etc

vast rover
#

Okay, thank you both. This definitely helps me at least know what weapons to keep an eye out for good rolls on to test them.

ionic frost
#

Spamming slide is fun with a high mobility weapon on psycker...infinite slide sprint!

twilit flicker
#

Duelling sword vs knife feels rather strange, I think the attacks are about the same in narrowness (how far they can be from the crosshair). Only the Duelling sword has longer range so it feels like you have to be more accurate. Anyone else have thoughts on this?

ionic frost
#

Dueling sword kills muties faster

#

But knife lets you move faster with heavy-attack-into-slide spam

spice veldt
#

from what i can tell, all duellings swords and the combat knife's light attacks cleave into two poxwalkers at most

#

except the 3rd light of the combat knife which is a stab

vast rover
#

Btw, which axe do people use? Just realized there are 6 of them. Or are they all more or less comparable?

leaden thunder
#

combat axe is generally the antax

#

tactical axe they are all decent afaik

still hearth
#

Antax is kind of just the best overall. Rashad would be the best if it didn't have priority issues.

leaden thunder
#

yep

still hearth
#

Achlys is decent but more awkward to use.

vast rover
#

Cool, thanks everyone! Much appreciated. 😁

spice veldt
#

wtf; brutal momentum doesn't refresh itself if you get a weakspot kill while it's active

wet jacinth
karmic copper
#

So im searching through the logs here. Is there some comment or place that ranks blessings and perks for each staff?

echo turtle
karmic copper
#

I know quell on weak for void, warp nexus for surge...... i know flak is my biggest PITA... but not sure conclusively

inland sand
#

I never relied on Passive quell personally, but I will say that change felt totally unnecessary

still hearth
#

Knife push attacks makes it kill muties faster than duelies

inland sand
#

just punishes people for wanting to try non force weapon builds

spice veldt
#

knife's push attack also cleaves through 4 poxwalkers, which is pretty good; better than both its normal lights and heavies

still hearth
#

For some reason, yeah

echo turtle
#

I wouldn’t say it punishes people, before you were just heaviky incentivised to do so

still hearth
#

Idk why it does that when its an overhead attack

spice veldt
#

and when its other attacks either cleave 2 or 1 poxwalkers

echo turtle
#

FS should passive quell like the old non force weapons

spice veldt
#

push attacks come out faster than normal heavies, deals the same damage, and has more cleave than its lights

still hearth
#

They do

echo turtle
#

its our classes like, most notable weapon.
Why must it be a chainside downgrade

still hearth
#

On Psyker

#

Only

spice veldt
#

i guess you trade it for stamina

still hearth
#

Well they do come out faster with stamina

#

For sure

#

But only Psyker gets to keep that speed

#

Due to stamina recovery speed

spice veldt
#

true

still hearth
#

I've considered running all stamina on Zealot

#

To spam push attacks

#

But idk, it feels like I've gotten way less push power or something

#

Because I get snagged while push attacking constantly now

#

Which didn't seem to happen before

karmic copper
#

Warp flurry any good for surge? I always feel like run and spam charge has more value than ever charging. Would this be detrimental to cost vs spam before peril cap? Also both perks non prefered?

#

1900 at melk

smoky fractal
#

think its bugged right now

#

but it is good

karmic copper
#

Can always buy for future though, i cant count how much ive smashed not realinh it may be good if careers share

#

This is current

smoky fractal
#

that is good for now but when it gets fixed id def go flurry and nexus

#

for surge

#

and charging is a matter of spatial awareness

spice veldt
#

if warp flurry gets fixed, it seems that flurry indirectly decreases the peril generated by the charge attack

#

since peril is generated per second it seems

#

the charge rate stat on your staffs do affect the peril generation per second though

karmic copper
#

Is there any info on how long the stacking buffs last for "stacks 5 times" shit? No buffs on the UI for any of that dtuff

smoky fractal
#

for flurry if you break your chain it resets

spice veldt
#

yeah, the stack upkeep condition is the "chained" part; you lose them otherwise

smoky fractal
#

but there are buffs that dont have a time shown which is frustrating

karmic copper
#

So if im chaining chargeds eith surge for flurry cooldown, when i hit peril cap, queling OR ulting to continue will both break the chain.

wet jacinth
spice veldt
#

ulting doesn't seem to break the chain

#

assuming that you continue holding RMB

#

i'm testing this on a trauma staff by the way

#

entering the explosion animation will reset the chain though

lilac tapir
#

can I save this knife somehow or perks roll disqualifies it?

still hearth
#

Flak damage is ok but Finesse roll is a bit meh.

#

Precognition is a bad blessing though

spice veldt
#

precog is a blessing intended to torture you

twilit flicker
#

it makes me wonder about a crit build knife

still hearth
#

Precog doesn't even give 8% damage on weakspot or crits

#

It's closer to 6%

#

Because

twilit flicker
#

pair it up with something like shred or riposte and a crit chance perk

still hearth
#

Fatshark

#

There's no Shred on Knife

lilac tapir
leaden thunder
#

riposted good

still hearth
#

Mobility

#

Riposte isn't garbage numberwise

#

But the use case is

#

Eh.

leaden thunder
#

Iwish I could see when it procs

#

so I could tell if it was good or not

still hearth
#

You kind of have to dodge attacks on Knife but 2s now is way short

#

Idk why they made it shorter duration

#

The buffs are still pretty shit

smoky fractal
#

so how am i supposed to build a force sword? when m i supposed to use it? i feel like whatever i do it doesnt work and just fall back on my bm antax

leaden thunder
#

I have it on my zealot

lilac tapir
leaden thunder
#

so I mainly use it to start up the bleed

spice veldt
#

force sword requires slaughterer to stand out

still hearth
#

Knife has between 4 or 5 dodges I think

#

And its minimum speed is greater than what other weapons have max

spice veldt
#

and even then, getting slaughterer stacks can be difficult because they only last 2 seconds

still hearth
#

You can have like 0% Mobility on Knife and still be better than other weapons

spice veldt
#

I personally run Bloodthirsty (guaranteed crits on all attacks for 5 seconds after special attack kill) alongside Slaughterer

smoky fractal
spice veldt
#

bloodthirsty is also a t4-only blessing and is insanely rare

smoky fractal
#

T_T

spice veldt
#

i dumped all of my mats into force swords to get one

still hearth
#

But ideally you don't run a 0% mobility knife

smoky fractal
#

is there a set up with KD?

spice veldt
#

with force sword?

smoky fractal
#

ya

spice veldt
#

KD's only real use would be for ranged tanking with deflector

#

but even then, dodge-sliding with Deflector should be good enough to avoid any ranged damage

smoky fractal
#

and then i guess slaughterer again?

spice veldt
#

force sword's push attack is a single-target stagger

#

pretty much

#

kinetic deflection doesn't change anything for the force sword

#

so same old

smoky fractal
#

damn and here i was thinking i was pushing horde frontlines back

spice veldt
#

yeah, it's single target

#

but it can knock down crushers

still hearth
#

The push is AoE

#

Which you can spam to stagger stuff

spice veldt
#

the push-attack can deal damage if you have rending or the target has brittleness, and you can deal up to... 5 damage

still hearth
#

But yeah the push attack is like a falcon punch without the damage

spice veldt
#

the pushes themselves only cost one stamina

#

which is pretty good all things considered

#

if you don't run kinetic deflection, you should probably bring a stamina curio though

#

I run a +3 stam since I use kinetic shield instead

still hearth
#

I tried Shield and

#

I kind of just didn't feel it

smoky fractal
#

getting my pskyer geared feels like more of slog than my zealot T_T

still hearth
#

Even forcing myself to play at high peril it just didn't feel impactful

spice veldt
#

what only 5 force weapons does to a mf

#

yeah; though I really only run kinetic shield because I'm going to bring a +stam curio anyways for more pushes

#

so kinetic deflection becomes a bit redundant in my case

#

so i might as well pick kinetic shield which is like taking a +toughness curio

smoky fractal
#

i want to use stam but all have a greens and blue with wack perks T_T

spice veldt
#

i got lucky with my +3 stam curio

#

i also have 500 hours on Psyker to grind for it

smoky fractal
#

FS shared resources please

#

T_T

karmic copper
#

Just got rank 2 slaughterer on random FS. Have bloodthirsty and deflector3 currently. Excited to swap

spice veldt
#

ooh

#

i wonder if bloodthirsty + a single t2 slaughterer stack is enough to one-shot dreg bruisers with a heavy headshot

#

for me, bloodthirsty + t3 slaughterer allows me to one-shot dreg and scab bruisers with a normal heavy headshot

#

meaning that I can quickly rack up slaughterer on enemies that aren't groaners or poxwalkers

#

bloodthirsty also allows me to one-shot maulers with a light-special bodyshot without slaughterer stacks, assuming I have warp charges and psyk's wrath

#

this means that you can sort of forgo getting +flak on force sword since you hit the breakpoints for dreg bruisers and will quickly rack up the slaughterer stacks needed to one-shot them with non-crit heavy headshots, and you only need one special kill to immediately one-shot maulers with light-special bodyshots

olive ember
#

Kinetics shield is like one extra shot worth of toughness

spice veldt
#

though it's still toughness damage reduction rather than a flat increase to toughness, so it's also an effective increase to toughness regen

#

+11% to 49% effective toughness and regen

#

small nevertheless, but I think it's worth it

fierce sinew
#

with psyker regen delay and the fact that you can perform stamina actions you can't afford as long as you have any not using kd is just mind boggling to me

spice veldt
#

i don't use weapons with good push-attacks

#

i also think that low stamina pushes suck doodoo

fierce sinew
#

it's not just push attacks, everything

spice veldt
#

i run sprint eff and stam regen on all curios to make it better

#

i used to run block eff but realized that blocking is a skill issue

fierce sinew
#

you get more mileage slide sprinting, more pushes per unit of stamina, push attacks if those matter sure

#

if kinetic shield is like a toughness curio kd is like an infinite stamina curio

spice veldt
#

yeah, but you can already get out of guardbreaks by weapon switching or having good stamina management

fierce sinew
#

you just do everything at 1 stamina

#

guardbreaking is a skill issue, the mobility and apm you're allowed with kd is too good not to have

spice veldt
#

i tend to dive deep into hordes where KD would help, but that's more or less just me being an idiot

fierce sinew
#

like people play with all kinds of things to gimp themselves for a challenge but it doesn't even seem fun to me

spice veldt
#

and I don't like having my passive regen stopped randomly

#

especially when I'm block cancelling with the force sword

#

i don't really think I'm gimping myself

#

the only case where KD helps is when you block

dense panther
#

haven't played psyker in a while. what's a good talent set up for purgatus force sword combo?

spice veldt
#

uncanny strike on force sword so that soulblaze deals good damage to crushers

#

i also run the force sword which has no downtime in the safety it provides because of its infinite dodges

#

I don't need blocking to cover myself except from undodgeables

#

the case where kinetic deflection is especially game-defining is for the chasm terminus finale where enemies spawn from any direction in a large open space, and you can't be reasonably expected to pay attention to both the boss and enemies behind you; otherwise I just see it as a quality of life thing just as kinetic shield is

olive ember
echo turtle
echo turtle
#

I had two Hi-5s today where I was the last standing, both times I was stunned and clipped by a sniper

#

in this game I was last man and left the elevator before the bridge. The room a had 4 reapers, lots of gunners shooties muties bombers. Was a slog, eventually I JUST got clipped by a sniper who got an angle on me after a bomber stunned me from being in range

#

look at how few blocks I made all game

#

11 blocked attacks

#

All game, 11 times KD may have come into play

#

Is kd amazing. Fuck yes. Can you build for an alternative to be viable in clutch situations. I think so, but the caveat here is you need to lean into it hard

#

Just taking it and not building for that though, I agree is a terrible choice. 90% of players are better served with KD

fierce sinew
#

I think if you compare that to the amount of times your toughness would have been broken by a shot but wasn't because of your KS you'd see an even smaller number tbh

spice veldt
#

here's a hi-intensity hab dreyko game where I only block 3 attacks

#

hab dreyko is a short and easy map

echo turtle
#

huh?

spice veldt
#

but it sees more melee

echo turtle
#

I ran KD that game

fierce sinew
#

as an aside taking pictures of a monitor with your phone is psychopath shit, does your social worker know you're doing this

echo turtle
#

Had I run shield, I would not have died lol

#

My set up does not allow for screenshots

fierce sinew
#

are you literally playing from prison

echo turtle
#

church

fierce sinew
#

have you killed before and yearn to do it again

echo turtle
#

the church of gains

fierce sinew
#

at least tell me there are no children around

spice veldt
#

whew

fierce sinew
#

cardio
gains

echo turtle
#

I play in my home gym while running

fierce sinew
#

there are two kinds of men in this world

#

men who run, and men you run from

echo turtle
#

You can be noth

fierce sinew
#

this is actually pretty good bait

olive ember
#

I just sit at my chair next to my pc all day

echo turtle
#

I try not to bait people into my basement

olive ember
#

Couch potato

echo turtle
#

its a bad look

fierce sinew
#

smith machine, cardio doing psychopaths in psyker chat

echo turtle
#

its also a cable crossover

#

pulleys

#

its a total gym I have here

fierce sinew
#

ask me how I know you can't squat 200kg

echo turtle
#

I barely squat 100kg

fierce sinew
#

people like you are lucky to be allowed in public, let alone vote or use a computer

echo turtle
#

I climb 260 feet on a ladder every day with 40 lbs of gear so

#

I’m not worried about my leg strength

fierce sinew
#

manual labor does get a a bit of a pass though

#

we need those still

rich rose
#

I started using a Rashad earlier today ...HOLY ****

echo turtle
#

Smith is smart for@lifting alone

#

no one here to save my stupid ass

spice veldt
rich rose
#

GOOD

#

I'm not poking 20k holes with a dueling SWARD

leaden thunder
#

axes are good

echo turtle
#

anyways Kinetic shield

leaden thunder
#

rashad would be the best axe

#

if it had the hit box thing fixed

echo turtle
#

If you lean full toughness and stack regen. I think it can be good

fierce sinew
#

if antax removed from game

echo turtle
#

if you don’t why are you not taking deflection

#

exactly

spice veldt
#

i don't find myself blocking much if I play properly

leaden thunder
#

rashad would be better then the antax if it could hit head

spice veldt
#

and I want to get myself into good habits

leaden thunder
#

like actually

echo turtle
#

oh yeah, IMO it works only with essence harvest.

fierce sinew
#

I don't find myself being shot much if I play properly

echo turtle
#

not enough regen any other way

#

sometimes you gotta exchange with a room of shooters

#

perfect play means ur never shot and you never get hot

spice veldt
#

i usually use quietude to buff myself back up in cover

echo turtle
#

lets assume play isnMt gonna be perfect

spice veldt
#

and quietude works even if I don't use BB

fierce sinew
#

getting shot a little ks makes no difference, you have to be getting shot more than that

spice veldt
#

only downside is that you can't do anything while blocking

#

I really like to run into shooters

echo turtle
#

you can get, 93% gunner and sniper resist theoretically with the shield

#

thats neat

fierce sinew
#

that's about right I think

#

it is neat

leaden thunder
#

funny that the shield also applies to melee

echo turtle
#

u sure?

leaden thunder
#

becasue ranged toughness damage reduction doesn't exist

echo turtle
#

Well, that would be cool if it did

leaden thunder
#

fairly sure

spice veldt
#

ranged toughness dmg reduction is a corporate myth

#

i believe it does

leaden thunder
#

for example

#

vet's 75%

spice veldt
#

i took 16 toughness damage from a rager once

echo turtle
#

I mean, the game knows the difference

leaden thunder
#

applies to melee

spice veldt
#

and their combo does 24 dmg

echo turtle
#

yeah, if it helps with melee that would be sweet

leaden thunder
#

I am fairly sure it does

echo turtle
#

I only am considering using it with toughness regen skew builds

fierce sinew
#

it does

leaden thunder
#

but toughness also takes more damage from melee

spice veldt
#

i still think it would be decent even if it only applied to ranged

echo turtle
#

Deflection is infinite stam, on the class best suited to use it

fierce sinew
#

it's still a big whatever

echo turtle
#

i got 450 kills with a surge staff and axe one game

rich rose
echo turtle
leaden thunder
#

you just need BM on the antax

spice veldt
#

I have the APM to get out of guardbreaks with weapon switching; I just need to get the muscle memory for it

#

and my force sword means that I have no downtime on my safety for the most part

#

no 0.85s of danger

rich rose
#

I only use melee with I need to in a pinch so I like axes lol should have tried it sooner

spice veldt
#

stamina also regenerates faster than peril

echo turtle
# fierce sinew it's still a big whatever

FWIW i though shield was stupid as fuck until my buddy said infinite stam was a crutch. Then i noticed I blocked a total of 18 attacks when I was in melee like all game

So i decided to challenge myself and I found generally I don’t actually get hit in melee.

I’m going to give shield a proper go, but I will absolutely agree that almost everyone should be using KD until they are freak beasts in melee and don’t even need it

spice veldt
#

following a basic attack -> push combo should be good enough to make you safe in melee

#

the only danger is from dreg/scab ragers who have running attacks and can come at you from within a horde of enemies before you can react and outside of your push range

olive ember
#

I mean the problem is that with deflector you can spam push attacks on non FS weapons like antax

#

And on FS you can bring deflector so why use shield?

spice veldt
#

though the combat axe push attacks are very milquetoast

echo turtle
#

Better yet, why use deflector

#

just dodge

spice veldt
#

because even with BM, they only damage 3 enemies and deal 0 to the rest

echo turtle
#

dodge + shield is like up to an 83% DR. assuming you even get hit

olive ember
#

Shield is trash

#

It’s literally one extra shot of damage

echo turtle
#

thats not how that works

spice veldt
#

but toughness regenerates

olive ember
#

It does so without shield

echo turtle
#

Why don’t you try a build I am working with

#

and see if ir works for you

olive ember
#

Idk how much regen you need tbh tho because I find my toughness only goes down if I get swarmed

spice veldt
#

and shield is a toughness damage reduction, meaning that it increases effective toughness and regeneration

#

i really don't like being in cover against ranged

#

if I can help it, I'm going to eat their shots with my toughness and health

olive ember
#

That’s prob why

spice veldt
#

if it's only stalkers, I'm definitely going to do that

olive ember
#

I’m perfectly fine being in cover in range

echo turtle
#

I got from@behind cover to out of cover and dodge back

spice veldt
#

and there are situations where you can not be in cover all the time, such as the chasm terminus finale

echo turtle
#

poke out, lock BB target dodge back

olive ember
#

Oh yeah but shield won’t help you with that

echo turtle
#

thats how you skirmish as psyker

spice veldt
#

it helps a little

echo turtle
#

it does

spice veldt
#

it's better than kinetic deflection doing nothing

olive ember
#

Not enough to worth taking over deflection

echo turtle
#

When there is tons of incoming shots

olive ember
#

Deflection also makes reviving easier

#

A lot easier

spice veldt
#

i have the trauma staff for that

echo turtle
#

this was a hi-5 I was like, inches away from clutching after solo’ing a lrge room@of reapers and shooters

#

look how many attacks I blocked all game

#

11

#

So, deflection was trigger 11 times. none of those probably would have even been gurd breaks

spice veldt
#

in a hab dreyko hi-intensity game, which is an easy map tbf, I only blocked 3 times

tawny swallow
#

oh they added the score screen back?

olive ember
#

Mod

echo turtle
#

No its a mod

tawny swallow
#

figures

spice veldt
#

in a smelter complex game with 3 zealots where I ran in with them, I only blocked 5 times

echo turtle
#

I fight in melee a LOT

#

that game I ran a dagger

#

so, really, is KD worth not getting gaurd broken once or twice?

It is worth considering.

I will caveat I think shield is ONLY worth taking under a few conditions.

You are very good at melee and can dodge dance and push to manage the fights.

You run high regen utilizing essence harvest and lots of + toughness curios

olive ember
#

Imo the only time I would need shield is when I need deflector

echo turtle
#

if you are regening inly with quietitude, naw it’s never worth it over KD

olive ember
#

And deflector is just more general use

smoky fractal
#

it might be the zealot in me but i just run antax with bm

spice veldt
#

can't do anything while blocking

echo turtle
#

I wouldn’t take deflector if I was running a FS

smoky fractal
#

force sword is just so round about to be effective

spice veldt
#

and deflection stops your passive peril regen

olive ember
#

Could be how I play + build which is FS + surge

echo turtle
#

I would run slaughterer + the ridic autocrit for 5 seconds one

leaden thunder
#

bloodthirsty

echo turtle
#

you hve infinite dodges, just dodge around

#

yeah

leaden thunder
#

idk why it only does that for the fs

#

makes me sad

echo turtle
#

dodge + shield is like, 80% DR

#

good enough

leaden thunder
#

I want a 100% crit chance chain axe

echo turtle
#

shhhh

olive ember
#

Meh the only time I find my toughness breaking is two situations A) I get swarmed cuz team can’t cover for shit so I instant break toughness

echo turtle
#

FS will take it away

#

before I ever get to use it

olive ember
#

Or B) I get a skill issue and get tossed into the open by a mutant or bomber nades or wte

spice veldt
#

it's not just for toughness breaking but for potshots

olive ember
#

In which case if I can’t get back in cover I’d rather deflector FS

echo turtle
spice veldt
#

one less melee kill to regen to max before the next melee hit

olive ember
#

I def play backline so yeah

echo turtle
#

Yeah, So thats gonna change the maths

#

KD is fucking rock solid is should be the default pick

smoky fractal
echo turtle
#

Tht being said, the FS is a bit of a wet noodle, and taking two offensive blessings really helps it out

olive ember
#

Def does but for me I find slaughterer does enough for me

spice veldt
#

bloodthirsty helps it one-shot maulers with a light-special bodyshot with a single special kill

#

if you have enough warp charges and psykinetic's wrath, you don't even need slaughterer stacks to do so

olive ember
#

If it’s a horde then plenty of Garbo to build stacks and if it’s one or two then idrc if I have to hit it 2 more times than normal

#

Against mauler spam I actually surge them

#

And by the time I judge that my team is incompetent I’ll have done enough damage to em that FS special without anything will kill em

spice veldt
#

i prefer killing them with FS because the kill is usually guaranteed

#

meaning i regen my ult with aura

#

and I like having the final blow

olive ember
#

I mean I find that if it’s lone maulers typically the team will just wipe em out

#

So the only time it matters is in a horde where it’s a bit harder to reach em

spice veldt
#

still great for chaining kills between multiple maulers

olive ember
#

The surge staff does surprisingly good damage against maulers btw

spice veldt
#

yeah; flak

echo turtle
#

It’s decent

spice veldt
#

i still dislike the surge because it's not a panic weapon by any means

echo turtle
#

get that +25% va flak

spice veldt
#

how am i to get myself out of the perilous situations that I put myself in