#psyker-class

1 messages · Page 363 of 1

still hearth
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Kinda nutty

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And I don't want Purge to be even stronger

forest coral
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Bb only

still hearth
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Yeah but you Purge

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And then BB

forest coral
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No purg, but synergise with purg

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Yes

still hearth
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So they take 16 stacks instantly

lavish bay
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You don't have to redo your penances, your new toon will just have all your already unlocked class cosmetics on creation.

forest coral
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Burn for my beloved

still hearth
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So you'd never run it on anything else basically

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Toon

forest coral
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or maybe make it so

still hearth
forest coral
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Warp attack on burning target

still hearth
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Or just make it

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Apply 1 Soulblaze on hit

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With non warp weapons

bold flint
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mega recon gun

forest coral
still hearth
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Give me that muggle gun magic

forest coral
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That’s still kinda trash tho

still hearth
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I mean

viral solstice
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How about bear with me here they make the staves interesting to use

still hearth
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Its worse than Purge

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But at least it makes guns good

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Give me that Laspistol Infernus Soulblaze combo

bold flint
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super XII lasgun

still hearth
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No Crab

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That's impossible

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We can't make fun things

forest coral
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(Impossible)

bold flint
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inflict burn and soulblaze on a crit

viral solstice
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Like there’s 4 staves 2 are raw sleeper trauma is mildly cooked void is at least one of the few projectile wraps

bold flint
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just piss burning light

still hearth
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Wrack And Ruin 2.0:
When you explode you apply 31 stacks of soulblaze on everything within 10m

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We suicide bomber now

viral solstice
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Id take it

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Big value

still hearth
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31 stacks is like

viral solstice
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Wound stack

still hearth
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500 damage per 0.75s

viral solstice
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Pull 5 times

still hearth
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Give me the dumb suicide builds

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Let me explode to clear an entire room

viral solstice
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Shield ogryn pulls for u u run in and splice

still hearth
bold flint
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when you explode, apply 2 stacks of soulblaze to targets hit by the explosion whatthefuck_heresy

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fr fr

still hearth
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Apply 2 stacks of soulblaze to yourself

forest coral
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No

still hearth
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Yes

forest coral
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To entire team

still hearth
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Perfect

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When you explodew

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You do 10x damage

forest coral
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yes.

still hearth
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But friendly fire is on

bold flint
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when you explode, apply knockback to allies

forest coral
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the emperor is great

still hearth
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Okay

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Actual good idea

bold flint
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the bridge of many martyrs

still hearth
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Quicken replaced

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By one that drains 100% peril

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And explodes around you instead of a cone of stagger

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Instant damage based on peril

leaden thunder
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isn't that just

bold flint
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ok sienna

leaden thunder
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unchained ult from vt

still hearth
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Listen

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I never played VT

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Other than Kerillian

leaden thunder
still hearth
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I don't know what other characters do

leaden thunder
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elf

bold flint
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knife ears

still hearth
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I legit got level 7 top on the others

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And like 28 on Kerillian

bold flint
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28 only angymorrow

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noob

still hearth
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Tru

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I'm pretty sure

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I hit max level

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But they raised it

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Or whatever

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I definitely had all talents

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Because I recall having the one that lets you get ammo back when you ult

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But now I wasn't max level shrug

bold flint
still hearth
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Nerd

summer prairie
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I've all but the complete prologue

still hearth
bold flint
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does it say reach level 30 with kerillian

still hearth
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No it does not

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Maybe I am gaslighting myself

still hearth
spice veldt
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applying Soulblaze to urself is a great idea

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just like when you could apply haymaker to ur teammates

ornate hamlet
still hearth
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That is my favorite review

cyan notch
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ammo regen on special/elite kill on ult is max level

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they did a stupid thing with winds of magic where they raised the level to 35 from 30 and u had to regrind your last talent row

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which was amazingly stupid and they walked that back after awhile

still hearth
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Ye I noticed that played recently

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"We took away one of your feats so you can work for it again, no need to thank us"

cyan notch
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they did add a new stagger system and revamped the talents

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but that regrind shit u already got was dumb

ornate hamlet
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3% of the players that bought this game on steam never completed the prologue

cyan notch
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probably got it for free or something

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or crashed and said fuck it

solar cloak
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our penance still the lowest

ornate hamlet
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yeah

still hearth
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Shocking

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"Go suicide in a game and also kill 3 elites"

solar cloak
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hasnt changed much

still hearth
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That's fun to do

spice veldt
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people don't want to grief their team smh

still hearth
solar cloak
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fs gotta rework that penance

still hearth
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Maybe I should actually try to do these ones

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The fact that Flawless Execution is the second least one.

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I hope that's because people don't play Malice

solar cloak
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im go glad they didnt include more penances from the actual game

worthy crypt
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Copying this from the Gameplay Help, but maybe my Psyker brothers and sisters can somehow help me "better" 🥲

solar cloak
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i aint doing make every shot count

worthy crypt
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Can anyone explain to me how the "power" stat works? I mean, what does it mean: more damage? Guess it's something else, but I'm searching and can't find a clear answer. And related to this, if I got a weapon with a stacking power blessing on kill, I guess it only works when killing WITH THAT PARTICULAR WEAPON, or does it work even while unequiped? Thanks a lot in advance, and apologies for my English :3

ornate hamlet
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Power scales the base value of your attacks, determining the final value of your damage, impact and cleave.

still hearth
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Blessings used to work when you didn't have the weapon active.

grizzled jasper
still hearth
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Now they almost exclusively work only with the weapon active.

worthy crypt
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OK, thanks a lot for the answers ❤️

solar cloak
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either grief team or give FS money

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for cosmetics

wet jacinth
ornate hamlet
wet jacinth
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The horrendous knife pull scene

strange wigeon
ornate hamlet
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possible

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i honestly wouldn't be surprised if 3% couldn't get the game to work without crashing

bold flint
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can you still do out with a bang using a plasma gun

solar cloak
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now im at 2

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25

forest coral
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You are a patient man sir

solar cloak
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when the game first launch it was hell for my fps

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but I love the game too much

vagrant furnace
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Yeah plasma gun is kinda bad, and i dont understand how some people can have fun with this i mean 1993 doom plasma gun is more fun than this shit

still hearth
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Some people also enjoy playing XII

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Which is the most walk, ADS and shoot gun, ever.

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Though at least the XII is good

forest coral
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Timmy the guardsman’s point and click adventure

vagrant furnace
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I could see why for XII this it has this dmr feeling

still hearth
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Plasma gun can shoot through walls

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They say

solar cloak
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XII damage is pretty good

still hearth
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But I've never managed to do that

solar cloak
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If I wanted to go to the effort to use all the gimmicks of a plasma gun

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I might as well just play psyker

forest coral
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What a bargain

summer prairie
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why do people prefer essence harvest over absorption with purg?

leaden thunder
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you get a lot of warp charges

forest coral
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Because essence harvest can come from any source of warp stacks whilst absorb requires u to actually kill target

leaden thunder
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so lots of toughness regen

summer prairie
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yeah but you kill 10 enemies and it's instant toughness back

bold flint
summer prairie
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instead of slowly over time

forest coral
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Which can lead u to getting cucked by teammates alot

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On paper it sounds amazing

bold flint
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it just cant be too thick

forest coral
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If ur trying to solo it’s probably good

still hearth
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I prefer peril recovery on Purge

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Because you don't always have a horde

fair kayak
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Essence Harvest is also much stronger if you are running Kinetic Barrage

still hearth
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Nor can you always BB and get EH

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But you can always build peril

solar cloak
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Ive been able to clutch with essence harvest a few times

fair kayak
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you can always BB if you are running Kinetic Barrage

summer prairie
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EH seems just flat out worse than absorption with AB

still hearth
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I just run Quietitude on everything tbh

fair kayak
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press F, BB, done

still hearth
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Oh and

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Quititude on Purge

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Is nasty on Hordes

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Because you get the 10% proc so often

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So you'll get toughness anyways

forest coral
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I stick to quietude most times now anyway since the normie weapon quell nerf

fair kayak
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Quietude can sometime fall flat if you are being pressured

still hearth
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So can EH

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In fact all of them can

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They're all very specific

fair kayak
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I find it much easier to maintain EH than Quietude in high pressure scenarios

forest coral
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I still find quiet better for clutching/ all rounder

fair kayak
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ESPECIALLY with KB

forest coral
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But if find eh much better with good teams

still hearth
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I ran EH with Surge and it felt awful to clutch with it.

fair kayak
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Since the last patch I have been spending alot more time brain bursting

still hearth
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I didn't have time at all to pop heads

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And the regen was super slow

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But that was a really bad situation anyway

forest coral
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Surge is kinda bad for clutching in the first place too

summer prairie
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umm no

spice veldt
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I like quietude since you can regen your toughness at any time

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and you're always going to be quelling as a Psyker

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you don't need to make that many modifications to your playstyle to use Quietude

fair kayak
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Quietude is fine

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I use it too sometimes

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but lately it just seems like Essence Harvest is better

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my playstyle has changed

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since the patch

forest coral
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I only really use EH with purge tbh

spice veldt
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I also don't brain burst enough to make use of EH

forest coral
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On ab builds

spice veldt
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and I'd rather not change my playstyle to accomodate a toughness feat

soft dagger
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Depends on the staff too..with the surge staff...I wouldn't use EH..builds up WC too slow

fair kayak
stuck shoal
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is kinetic flayer potentially lethal

summer prairie
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10-14% chance to get 30% back over 5s is a lot worse than 100% chance to get 10% instantly

stuck shoal
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like is it dangerous to use

forest coral
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Surge, trauma, void I use quietetude

stuck shoal
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because it might get me over 100%

forest coral
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It’s just a free bb procc by rng

stuck shoal
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like it's more risky

forest coral
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Then it would have happened regardless of flayer

stuck shoal
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true then

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thanks

soft dagger
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indeed...it doesn't influence it at all..it's just..oh look...pop

leaden thunder
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flayer still makes me sadge

forest coral
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When psyker patch came I put down flayer in most builds

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Except gunker

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Gunker bb pop is funny

leaden thunder
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tbh

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if it had like a massivly reduced cd on non force weapons

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it's be really cool

fair kayak
stuck shoal
forest coral
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Gun psyker

fair kayak
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the reason flayer was so good is that it helped maintain stacks

stuck shoal
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ah

fair kayak
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we dont lose all our stacks anymore

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so we can afford to Warp Battery

stuck shoal
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oh true actually

still hearth
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Flayer needs to have no CD

forest coral
still hearth
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Then I'd run it

stuck shoal
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but doesn't kinetic flayer go over warp battery

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like in the same feat section

soft dagger
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Would be a nice extra feature if Psykinetic wrath could extinguish flames.

forest coral
spice veldt
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presumably, the bomber grenades and flamer's flames are something like napalm

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wind isn't going to extinguish that

soft dagger
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just a fun idea Arcotash 😉

spice veldt
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i want everyone and their mother to have 0 toughness

still hearth
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I always ran Warp Battery

soft dagger
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and it isn't wind..it's an energy blast of some sort?

still hearth
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It gave me stress issues

leaden thunder
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it's a warp fart

still hearth
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But the stacks were so nice

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And now its even stronger.

forest coral
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6 warp stacks and ascendant blaze ready to fire

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Gives me happy brain juice when horde comes

fair kayak
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see

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I cant stand AB

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I want Barrage in every build

still hearth
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Barrage is nice

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AB is basically just Purge and even then

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You can do without

forest coral
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I mean that’s valid

fair kayak
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I dont need to clear Hordes, I got Zealots for that

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with their broken ass flamethrowers

solar cloak
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I cant unsee it now expelling warp looks like a fart

forest coral
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I have 2 purge builds, one with ab and one with kb

solar cloak
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gonna rip one out

forest coral
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I run kb for quick joins

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And ab with teams I know who have carapace/ specials killing covered

fair kayak
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Psykinetics Aura + Kinetic Barrage = every elite in a 30 mile radius is dead

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24/7 half speed brain bursts is a hell of a drug

forest coral
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Don’t discount the fact that ab builds can kill an entire room of shooters

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Without ever having to set foot into it

fair kayak
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this is true

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but I make up that with the fact that I can press F like every 15 seconds

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they cant shoot me if I keep knocking them flat on their asses

forest coral
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Other end of spectrum

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Tbh kb builds will eventually clear room of shooters too

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Just much more slowly hehe

fair kayak
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it just takes longer lol

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on Heresy (and only Heresy) I run Cerebral LAcerations because it hits all the break points on the Bulkwarks and Ogryns

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and lets you 2 BB kill Mutis

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but in damnation its still 3 😦

forest coral
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I’m just lazy so I use communion on like everything

fair kayak
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If you are running KB, drop communion for Psykinetics Aura

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Communion only really necessary if you are running AB imho

forest coral
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Ye

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I only really do it on my surge build

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Trauma/ void I tend to only kb if I have to but it’s my weird playstyle

stone narwhal
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What's the current meta build for Surge Staff?

solar cloak
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really satisfying to take out a horde of specials with KB

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makes me feel like a god

leaden thunder
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I take kb on anything not purge

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but I am not a good metric

still hearth
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Nexus Warp is basically BiS on Surge afaik

stone narwhal
still hearth
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AB adds a lot of damage on bosses

forest coral
still hearth
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6 stacks of Soulblaze is a lot of damage too

forest coral
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Your job is to kill flak and disable elites+ pick off carapace and bulwarks

fair kayak
still hearth
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Yeah but its not as fast

fair kayak
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and then pop KB and spam Brainbursts

still hearth
#

AB gives basically 2s of flaming instantly

fair kayak
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for EVEN more damage

still hearth
#

Debatable. KB is definitely on par with AB on Purge though.

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I'm not saying its bad.

fair kayak
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Cerebral Lacerations + KB = dead boss

still hearth
#

I'm just saying that AB is very strong with Purge.

forest coral
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Cerebral lacerations running a mercy killer knife build will destroy bosses

still hearth
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Thunder Hammers

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And a Psyker

forest coral
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Yes

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Boss came to wrong neighbourhood

fair kayak
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honestly, the fact that we are even having this debat is a good sign

still hearth
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A Zealot we had went "one of you is definitely running cerebral right?"

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And yeah

fair kayak
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Psyker really opened up with last two patches

still hearth
#

KB very good on everything. AB very good on Purge.

fair kayak
#

there are multiple good ways to play

still hearth
#

Quicken

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Anyway

fair kayak
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Quicken needs to go

still hearth
#

Quicken would be nice

fair kayak
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replace with something better

still hearth
#

If it didn't drain charges now

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I'd run it just for shouting

solar cloak
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also when you use a fs special, does anyones screen goes crazy

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like you start looking down

forest coral
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Seizure moment

solar cloak
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yeah its fucking annoying

river sand
#

trauma with high flurry and whatever you like. either KB or AB and you cut through T5 like nothing

near wyvern
river sand
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but still cant decide which melee suites me best

spice veldt
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KB = kinetic barrage, AB = ascendant blaze

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the lvl30 feats

near wyvern
solar cloak
#

so far I like FS, special goes crazy on enemies

twilit flicker
#

Sorry about my bad take earlier, in my defense I did say "with exeptions". I also try to stay non-confrontational, always.
I did have a thought though, if every psyker is a melee psyker, then by that merit, is every psyker a ranged psyker (including guns)?

sly matrix
still hearth
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All classes are melee and ranged.

river sand
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i kinda have fun with FS burn or slaughter + shred. mk5 kinda boring but effective, dont like duelling sword and got no bleed dagger yet

still hearth
#

You want to use every tool you got, honestly.

near wyvern
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1 shot all trash regardless of charges

still hearth
#

Trauma needing to take infested is

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So sad

river sand
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flak + infested if you go AB

spice veldt
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not really, since the outer radius damage will kill off poxwalkers

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or psyk's wrath

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or warp charges

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the breakpoint takes so little damage to reach

still hearth
#

The outer radius damage doesn't kill off anything bcaConfusedRoll

near wyvern
spice veldt
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ah damn

near wyvern
#

And it's unreliable damage

spice veldt
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i've been caught with my pants down

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5% is still 5%

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assuming 3 warp charges on average, that's 17% damage

near wyvern
#

I like inner tranq more, combined with warp battery you can just do a pseudo purge and eat the wave

spice veldt
#

i mostly run warp unleashed for my force sword

still hearth
#

Give Trauma more AoE

spice veldt
#

trauma just happens to benefit from it

still hearth
#

Give Voidstrike infinite cleave

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Remove Surge

near wyvern
spice veldt
#

trauma is already good because of its stagger

still hearth
#

Purge

spice veldt
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if you don't take advantage of it, then of course it's not going to seem good to you

still hearth
#

Also staggers

river sand
#

to really rock trauma you need inner tranq and 6 charges. and when you got the 6 charges anyway AB seems logical

spice veldt
#

i never said it was better than purg

still hearth
#

I just want everything to be on Purge level

spice veldt
#

purg is most definitely better than trauma

still hearth
forest coral
#

Trauma just somehow still feels subpar even in optimal situations

near wyvern
#

Trauma is the vs everything staff although bulwakrs refuse to open unless you are behind them regardless where the circle is

still hearth
#

Trauma is great tbh

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Its one of the best CC staffs

forest coral
#

It’s just purg outshining honestly

still hearth
#

The knockdown effect is preferred to Surge's stun

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Since you can Trauma a group

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Then do whatever

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Instead of having to spam them for 20s

spice veldt
#

bulwarks only open up if the secondary is charged a lot

forest coral
#

Really, the opinions I’ve heard from non psykers is mixed for trauma

spice veldt
#

trauma is also better for panic situations like if the team gets overwhelmed while they come out of an airlock

forest coral
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Since it knocks things all over the place

still hearth
#

Oh no

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Enemies on the ground??

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Horror

spice veldt
#

in chaotic situations, it shines because the team is usually kiting and won't get caught by enemies behind them

still hearth
#

Most of the time the Psyker should be behind their team

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And handle the things that fly behind them

copper raft
river sand
#

trauma has even better cc than surge. kills every non elite in 1 hit and most elites in 2. has the fastest chargetime of the staffs and okayish range

spice veldt
#

i still think it's better not to stagger things around unless necessary (mixed horde)

forest coral
spice veldt
#

and to jsut use your melee as your main hordeclear when using trauma

near wyvern
#

God roll Trauma:
+infested
+unarmoured
IV Rending Shockwave
IV Warp Flurry
80 quell speed and blast radius.

Change my mind

spice veldt
#

don't need +infested with a good enough damage roll

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an 80 dmg trauma staff does 280 dmg to poxwalkers right?

river sand
#

infested and flak to ensure the 2-hit kill on specials

near wyvern
#

Poxwalkers have 300 HP and explosive resist

twilit flicker
# still hearth Horror

Its not that, its that Trauma creates chao***. And its kinda hard to block or know where to dodge when enemies are all around you.

spice veldt
#

i know trauma has a lower damage mod against infested

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my point is that it is easy to reach that breakpoint

river sand
#

trauma creates no chaos if you know how to use it

spice veldt
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trauma will create chaos

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you should be using it when the situation is already chaotic

twilit flicker
#

True, choke points are the best.

near wyvern
#

I like to stand on chaos

forest coral
#

That’s like saying, you’ll never take damage if you just don’t get hit

fair kayak
#

Trauma is for people who are good at this game

river sand
#

just dont throw the mobs behind your team, or if you do clear up your mess

fair kayak
#

im not

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so i dont use it

twilit flicker
#

Trauma makes me feel like im cosplaying Gandalf.

fair kayak
#

We need more staves

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and I want a force axe

forest coral
#

Sure because you’ll always do perfect charges during chaotic scenarios

near wyvern
#

I like to pair my Trauma with the Dagger which has rending on weakspot. Throwing any elite at your feet will just offer the head on a plate to be brain stabbed.

solar cloak
#

I need to learn trauma staff, ive been sticking with bowling ball staff the most

river sand
#

trauma has 1.3s charge time. halfed with flurry. no other staff can kill as fast

forest coral
#

Anyway moving on from that

near wyvern
spice veldt
#

should be with their team so aggro is more split evenly

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so three teammates aren't the only ones taking ranged fire

near wyvern
#

Purge and Trauma are the true choices for damnation hi

near wyvern
#

Once did a run with 2 purge 1 Trauma 1 vet, it was smooth as butter

echo turtle
#

Surge is also fine for damn-hi but someone should a flamer

forest coral
#

Trauma making breathing space is more reliable than surge during the dense mixed horde crushes

twilit flicker
forest coral
#

But man you gotta position well

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If no one watches u ur job is just hard for no reason

echo turtle
river sand
#

purg/flamer and trauma pair extremly well, cause trauma can easily take care of no enemy can touch the flamer/purg

spice veldt
#

trauma can isolate elites from a horde

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that's really the area where it shines

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if your team's only source of anti-armor is melee

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or if you have rending shockwave

forest coral
sly matrix
forest coral
echo turtle
#

Warp nexus and flurry assuming it ever works

river sand
sly matrix
echo turtle
echo turtle
sly matrix
#

DUELING SWORD BEST MELEE WEAPON

forest coral
echo turtle
#

It’s good

still hearth
#

Dueling Sword is pretty best.

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But its not as best

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As Knife

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Dueling Sword has better horde clear

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But also

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You have 3 staves that do that better

river sand
#

knife question

sly matrix
#

I use Surge

still hearth
#

Disgusting.

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Continue.

river sand
#

bleed and weakspot blessing or bleed and crit bleed ?

echo turtle
#

bleed and weakspot damage

still hearth
#

Bleed and Weakspot.

forest coral
#

Lacerate+ mercy killer

still hearth
#

But Uncanny Strike + Executor is better

echo turtle
#

Having used uncanny and switched to mercy

echo turtle
#

mercy dps is so much higher

still hearth
#

That's why you have Executor

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Because its the damage

echo turtle
near wyvern
#

Trauma ideal positioning: The Defensive stance

forest coral
#

Anyway I sleep with the warp. Have fun discussing psykers

vestal rose
forest coral
cyan notch
vestal rose
#

(im still gonna die but itll be funny while it happens)

solar cloak
#

what are good builds for trauma staff

spice veldt
#

use the trauma staff to set up kills for the force sword

echo turtle
sly matrix
#

I like to run surge because I feel like it helps bad teams. If I have a very good team its kinda useless but then again with a good team we're set and it can still work in emergency moments

spice veldt
#

the force sword special does lock you and won't kill enemies early like the chainsword does because it deals shit tick damage, so you need some way of mitigating this

still hearth
#

Weakspot damage is worse than damage.

echo turtle
#

executor and uncanny need repeated weakspot hits to@proc

still hearth
#

I think Mercy Killer might do slightly more but then you're forced to run Lacerate

spice veldt
#

does executor get broken by the knife's block?

still hearth
#

Yes but its the weakspot damage buff that is karked

echo turtle
#

yeah its a two blessing combo, and it works

spice veldt
#

at least on the force sword, you drop executor stacks if you do anything that isn't attacking

fair kayak
#

hot take: most of the blessings are boring as shit

still hearth
#

I'm unsure how it works on Knife

still hearth
echo turtle
#

i find its very reliable, which I value

fair kayak
#

I like unstable power on my Force Sword

#

chances are, if Im whipping it out, im on 80% peril or above

spice veldt
#

the thresholds for unstable power are still broken aren't they

river sand
#

what perks for knife ?

summer prairie
#

An actual fatshark dev replied to my warp flurry bug report, sounds like they have a fix for it now

cyan notch
#

tell em to fix transfer peril on trauma too

near wyvern
cyan notch
#

and surge yea

near wyvern
#

+maniac also doesn't hurt to kill mutants faster

vestal rose
#

anyone used the shredder autopistol much?
seems fun, idk what blessings to throw on it

cyan notch
#

ive seen quite a few autopistols in damnation recently

#

they do mow shit down lightning fast

near wyvern
#

This is how you should use trauma. Throw enemies into your frontline, not away from them. Delay / thin the lines of incoming mobs. Zealots and Ogryns need their melee hits to get toughness back.

spice veldt
#

i'd put the circle closer to the front since that's where the melee elites usually hang out

#

do a single trauma blast to bring them to the front, then wham on them with melee

near wyvern
spice veldt
#

with a bloodthirsty slaughterer FS, I can chain from a single special kill and one-shot dreg/scab ragers with light-special headshots and maulers on a light-special bodyshot

near wyvern
#

If there is no corner then there is no corner but you get the point. Trauma at feet.

cyan notch
#

probably dont need anything for scab light hs

near wyvern
#

Yeah FS special on damnation / damnation hi is not for me. It's just a bait to get rid of my HP bar due to the animation lock.

#

Except for killing mutants, that it does well

fair kayak
#

Propper way to use Trauma staff for us baddies:

spice veldt
#

bloodthirsty + slaughterer force sword in action

#

that last mauler still gets one-shot because of the crit from bloodthirsty even though my slaughterer stacks are gone by that point

ornate hamlet
#

the real psyker diagram

near wyvern
#

Ogryns when Psykers tell them their strategies

cyan notch
#

what perks

obtuse crypt
#

Slaughterer is nice on the force sword, I don't have to use the crowd clear combo and can just mash mouse 1 on damnation thumbsup_ogryn

still hearth
#

Its almost comparable to the braced autogun

#

And in some situations it does better.

obtuse crypt
#

Hot

vestal rose
still hearth
#

Nice.

#

Find No Respite (I think) and its dope.

spice veldt
#

pre-patch it was good for quietude; after the patch the staff itself is good

zinc phoenix
#

Not sure if serious 🧐

spice veldt
#

i am

#

but the stagger is very hit-or-miss

#

although, the only enemies it throws around in its outer radius are groaners and poxwalkers

zinc phoenix
#

I tend to be heavy on the melee side of psyker, trauma seems like a good match from that perspective

spice veldt
#

besides that, you can use it on other enemies without the penalty of throwing them around (provided you one-shot them in the epicentre)

#

yeah; it's amazing for that purpose

#

it sets up kills for the force sword special and whatnot

#

isolate melee elites from a horde

#

i'm a mainly melee Psyker with a bloodthirsty + slaughterer FS and trauma works great

fair kayak
#

I only use my FS if I fucked up

#

or if a rando poxwalker is trying to tickle my taint

spice veldt
#

tbf, slaughterer stacks only last 2 seconds on the FS

#

if you can't rack up slaughterer stacks, FS is pretty shit

fair kayak
#

will suck dick for a force axe that cleaves

#

gimme antax 5 but with warp charge attacks

spice veldt
#

force sword heavies have a cleave count of 6

#

6 poxwalkers or 8 groaners at its base

zinc phoenix
#

Tbh they should just give us what we really want: the Warhammer equivalent of a lightsaber 😂

spice veldt
#

2h force sword with a special similar to power swords

river sand
#

well that would be the power sword

near wyvern
zinc phoenix
river sand
#

or to be honest the lighstaber equivalent of warhammer is the chainsword

near wyvern
#

...

Slaughter + Shred is also a nice combo on FS.

near wyvern
#

And obviously high mobility like the combat blade since the handle + guard has very little weight for it

#

That would be interesting IMO

spice veldt
#

damn a force melee that incoporates peril into its normal usage besides the special

#

like staffs already do

near wyvern
#

Stat bars should be something like damage, quell speed, mobility, cleave targets, penetration

spice veldt
#

maybe warp res instead of cleave targets such that each enemy hit takes some peril

near wyvern
#

Maybe maybe

#

For blessing definitely something like exorcist should be in the pool

spice veldt
#

definitely

#

i want some quietude synergy on force melees

#

i'll cry if we don't have any pure diagonal/horizontal combos on it though

#

i'll scream if the 1st light/heavy is a stab

near wyvern
#

Lights purely horizontal and heavies purely vertical and it's perfect

echo turtle
fair kayak
#

I use it to block

#

and to keep gribblies off of me

#

but

#

if we are on point, there is not much to melee

echo turtle
#

A large part of the game is killing stuff in melee

fair kayak
#

Flamer is melee

echo turtle
#

There will always be stuff to melee

#

you dont want to be standing around hosing 3 or 4 trash mobs with a flame

#

its very inefficient play

spice veldt
#

i guess you could flame and slide-dodge away from the trash mobs

echo turtle
#

I had a game yesterday where I had something like 400 melee kills

near wyvern
spice veldt
#

really only takes 6 soulblaze stacks to kill poxwalkers I think

#

and that's not counting the direct damage dealt by purg

echo turtle
#

that depends on the situation sometimes they aren’t

zinc phoenix
#

I don’t really care if it’s optimal tbh I’m playing this game to whack things with my psyker and that’s what I’m going to keep on doing 😂

spice veldt
#

what giving psykers only CC staffs does to a mf

echo turtle
#

consider all the time you spend quelling and dodging to safety to charge the staffs etc. That’s lost efficiencies

#

Sometimes yes, the staff is the answer, sometimes no

spice veldt
#

on the other hand, your team can just run through a level if there are no crushers or bulwarks to deal with because of the purg's infinite cleave

#

ignore enemies and deal with them only when necessary

echo turtle
#

If when the staff is sub optimal, you are using it because, you can’t perform with the melee weapon. It’s time to challenge yourself to learn to weild it well

near wyvern
spice veldt
#

i also top bots

torpid olive
#

Does Soulblaze do anything but some damage?

spice veldt
#

not like that

echo turtle
#

just damage

spice veldt
#

i don't believe it does any debuff or anything

echo turtle
#

also makes tzeench happy

torpid olive
#

Is it a worthwhile talent on tier 2?

spice veldt
#

wrack & ruin is not good

near wyvern
echo turtle
spice veldt
#

does wrack & ruin proc on bosses?

near wyvern
spice veldt
#

if it does, then I guess it'll work if you really want to be a boss killer

echo turtle
#

if you can’t avoid damage in melee, it’s time to learn melee

near wyvern
#

Not getting hit is the most important thing in this game. The only exception is when you gotta BB a bomber and you know you have to take a hit.

spice veldt
#

but soulblaze scales exponentially for the first few stacks, so the first few stacks deal very little damage

near wyvern
#

In order to do it

near wyvern
spice veldt
#

i also forget how to not get hit because I like to unnecessarily dive deep just to get a little more DPS and get killed in the process

near wyvern
#

But even if it would it wouldn't make it great

summer prairie
#

It doesn't

spice veldt
#

oh my god

#

why

near wyvern
#

Especially 10+

spice veldt
#

why must they do wrack and ruin so dirty like this

#

what are they so scared off

#

what secrets is it hiding

near wyvern
#

No idea, it should be just on any hit

clear hamlet
#

I regret not leveling psyker before zealot, just the thought of shop hunting for blessings makes me cry

fair kayak
echo turtle
#

if the metric for good play is spamming area attacks and hiding behind the team to avoid damage then that is a fine strategy

spice veldt
#

usually better to always avoid damage unless a bomber is locking your team down or something

#

the game isn't really time-gated in any fashion except for dropdown areas where you can't aggro enemies

fair kayak
#

if you play with a good team you can use your staff on horde instead of having to melee them

spice veldt
#

and your health/toughness pales in comparison to the net sum of the enemies

fair kayak
#

obviously you sometimes have to block and melee if a few break loose

near wyvern
fair kayak
#

but if you are holding a good angle, the melee weapon doesnt have to come out

still hearth
#

Fast melee is great for staff just to reposition and then you can use your staff better

echo turtle
vagrant furnace
#

My stance is that a psyker should avoid melee as much as possible because because most of your job is taking care of elites that other classes can optimaly deal with aka moving bombers snipers etc

spice veldt
#

if we're talking about purg, then that's true in most cases

vagrant furnace
#

Being in melee is a subpar position

still hearth
#

With most staffs I agree you don't want to melee unless you have to

echo turtle
#

which I fundamentally think is bad . I see my metrics and usually #1 in my games so I know what I am doing is effective. You’re saying the same so I’m sure it’s working for you

still hearth
#

Sometimes meeleing is the right choice though

fair kayak
#

Psyker is the Quarterback, you want to be in the pocket, and you want as much time as possible

still hearth
#

Or using BB, at least.

fair kayak
#

Ogryn and Zealot are your Linebackers

near wyvern
# echo turtle Avoid melee as much as possible to spam staff attacks is what I am hearing is op...

If your job is to clear horde, positioning yourself such that you can do that as efficiently as you can is beneficial to the team, no?

The argument that I made here is that sometimes you need to pull out your melee so that you can defend yourself if something slips through but you should get back to your job as soon as possible, since your horde clear staff has infinite cleave and your melee doesn't.

fair kayak
#

keep you safe in the pocket so you can BB

echo turtle
#

I doubt that mindset pays off when the team is dropping and there is not wall of death to support, but If you say it does I’ll just have to beleive for you its effective

#

Thats a straw man arguement, not adressing my statements

#

I said, sometimes melee is optimal

vagrant furnace
#

If you are in melee you cant bb an incoming bomber because it leaves you wide open

fair kayak
#

you are all saying the same thing in different ways

vagrant furnace
#

I dont say psyker shouldnt melee ever tho

fair kayak
#

you dont WANT to be in melee, but sometimes you have no choice

still hearth
spice veldt
#

a situation that takes advantage of purg's infinite cleave is one where you don't really need to melee;
though the argument falls apart since I don't know if hordes are time-gated or enemy count-gated

#

do hordes end when you kill x amount or after x amount of time

near wyvern
near wyvern
#

When active

safe crystal
echo turtle
#

avoiding it is the result of not being skilled in a major aspect of the game. I reccomended challenging onself to become excellent in melee .

You do you, I have scoreboards to demonstrate my approach, I know it works. There’s more than one way to skin a cat

#

cheers

fair kayak
spice veldt
#

skill required doesn't mean it's the optimal way to beat a mission

fair kayak
#

some Qbs can run the ball really well, doesnt mean its ideal to try it on every play

#

Should you be competent in melee? Absolutely, on every class. But if you are running into melee as a psyker on purpose you are probably holding back the team

ornate hamlet
#

this kind of blanket statement is just ridiculous

spice veldt
#

melee is the best way for single-target DPS for psykers

#

you're not competing against axes for boss killing

fair kayak
ornate hamlet
#

certain melee weapons greatly outdps staves

fair kayak
#

who said you should be staving

#

fucking nobody

#

go read the WHOLE thing

#

dont jump in the middle and pretend you know wtf is going on

ornate hamlet
#

the problem is, your statements make no damn sense dude.

spice veldt
#

we were talking about clearing the game in an optimal fashion

#

so it makes sense in that context

still hearth
#

Unless you are running a staff

#

You should try to melee

fair kayak
still hearth
#

When possible

#

If you run a staff you don't need to melee

#

Because you use no resources

#

In the same situations

#

Using ammo = try to melee as much as possible
Using peril = be as effective as possible, melee when necessary

#

Aside from keeping peril in check, which isn't very hard, and certain targets, staves are generally fine to just use

#

All the time

#

Unless you're pressured and can't use it effectively

fair kayak
#

So much of this is dependent on build and loadout that its nearly impossible to generalize anyway

vagrant furnace
#

We talking about psyker’s role, ogryn and zealots dont care you’re hack and slashing 100 trashs mobs while theres disablers running around freely

still hearth
#

Yeah but overall you'd rather use no resources

#

Than use resources

ornate hamlet
#

first off, if you're not using a staff in higher difficulty, you're playing psyker like shit

fair kayak
#

but some Jabroney said that optimal play for Psyker is to run into melee and use your l33t melee skills

still hearth
#

XII still disappointingly underrated.

fair kayak
#

and im simply trying to state for the record that there is almost always a better line of play than running into melee

#

sometimes you are FORCED into melee

#

and thats okay

#

you need to know how to play that

#

but I would much rather be dunking on elites and specials

#

than cleaving hordes

ornate hamlet
#

... this is a pointless discussion

people trying to apply blanket statements that aren't specifically talking about situations to be correct, they're just flawed arguments.

rare furnace
#

So is crit on this stuff good? Does it actually crit? I never understand it happening

#

Just upgraded

fair kayak
#

Crit on Purg adds extra stacks

#

of burn

#

so its not useless, it actually does something

spice veldt
#

oh shit t4 warp nexus

#

and 80% cloud radius

fair kayak
#

is terrifying barrage redundant on Purg? I can never tell if its actually working

clear hamlet
ornate hamlet
#

terrifying barrage is overrated and barely even matters

#

but the rest of the stats on the staff are pretty good - tho personally i prefer more quell speed and less warp resist than that staff has

#

the fact that the important stats are there, and it has 4 diamond perk and IV warp nexus is good enough

proven raven
#

Terrifying barrage makes enemies scatter for cover more regularly, in my experience

rare furnace
#

I have 4 combat ability regen and I can upgrade one more curio and roll with it as well so I do more fast quells I geuss

proven raven
#

Most shooters would just stand as they burn and unload into me without it

ornate hamlet
#

terrifying barrage is overrated, ppl act like it's important, it's not - especially on purg

rare furnace
#

So I change the barrage if I get the chance

leaden thunder
#

I think people use it becuase the other options are quite bad

fair kayak
#

most of the staff blessings are shit

rare furnace
#

I mean I see it stoping some enemies even pox walkers some times but I don’t know if it’s the stuffs attack or the tertfinf

fair kayak
#

most blessings period are shit

leaden thunder
#

since warp flurry wasn't/isn't working

#

you had like run and gun or barrage then warp nexus

#

or the uninterruptible one

lunar hollow
#

warp flurry doesnt work on purgatus?

leaden thunder
#

it was broken idk if it still is

summer prairie
#

It's semibroken

lunar hollow
#

seething rn i just spent all my melk coins on one

safe crystal
#

Nah, keep it as is. You roll with either TB,run n gun or uninterruptible, TB is the least bad.

summer prairie
#

should be fixed along with surge in the next patch

ornate hamlet
rare furnace
dusky bear
#

i made the mistake of forgetting that fun doesnt matter, only min maxing does, and posting in ogryn chat

ornate hamlet
rare furnace
#

I geuss I can upgrade to blue other stuffs and get barrage level 3-4

ornate hamlet
#

learn to carry not be carried

dusky bear
#

i dont get carried, so all good there thanks

leaden thunder
#

I find optimization fun sometimes

clear hamlet
leaden thunder
#

or at least optimizing specific things

#

not quite maxing the min

#

but you get the idea

rare furnace
#

My warp powers increased based on luck

#

I like it

ornate hamlet
spice veldt
#

getting kills is my fun, so i usually go for optimality

#

i also overextend for kills and get myself killed

spice veldt
#

which is not fun

dusky bear
spice veldt
#

i think it's the most fun to have bad teammates so all the kills get fed to you

ornate hamlet
dusky bear
#

didnt say it was bro

clear hamlet
rare furnace
ornate hamlet
#

there's far too many trash players using trash builds on trash PC
far too little good players using good builds on good PC

rare furnace
#

Unless it’s all low diff

dusky bear
#

i said you can have fun and still carry or pull your weight

#

you dont have to chose one or the other

spice veldt
#

i'm of the opinion that my failures are skill issues since I'm running a stagger weapon like Trauma

ornate hamlet
#

that mentality is frowned upon because so many people argue they choose suboptimal for "fun"

#

they ruin it for everyone else

spice veldt
#

theoretically, I have infinite time to win the game

summer prairie
#

you can use whatever and be fine on damnation

safe crystal
still hearth
#

The issue with the "you can use whatever and be fine" thing

#

Is that the other people then have to do more

#

Because you're doing less

dusky bear
#

this is the same mentality as the dude on warframe who went on a multi thread crying spree about how he couldnt have fun using snipers because he couldnt get one limited time mod that would boost his damage by 10%.

he could already 1 shot everything in the game, he was just upset he would not do the max damage physically possible

still hearth
#

There's a line where I'd say "this is fine" and beyond that

#

Someone else is having to do too much

spice veldt
#

but solo privates don't exist

#

i literally can not play my on way by myself

still hearth
#

Shield Ogryn is on the line of "please don't do this"

dusky bear
#

i agree with you on the level that if you cant even handle 1 group of enemies by your self

#

but if i have to kill a little more while you are still doing fine

#

who cares?

spice veldt
#

there's also cleave

#

other players not contributing doesn't have a strictly linear effect on the game

dusky bear
spice veldt
#

weapons will deal damage to more than one enemy

rare furnace
#

Can we shield 🛡️ behind us with the force sword blessing? Or only block body shots I would like being a tank of team for fun

#

I don’t have it at all yet

leaden thunder
#

if an enemy isn't targeting you, then you can't block it afaik

spice veldt
#

blocking melee will block all around you, but Deflector only blocks in an angle in front of you

leaden thunder
#

this is also why the slab shield is bad

#

because it doesn't actually protect anyone

#

just the wielder

spice veldt
#

blocking attacks from behind consumes significantly more stamina, and certain attacks are unblockables (mauler/crusher overheads and certain boss attacks except for the ogryn shield)

stuck shoal
#

what are unyielding enemies

leaden thunder
#

reapers

#

bulwarks

stuck shoal
#

OO

leaden thunder
#

monstrosities

spice veldt
#

reapers, bulwarks, plague ogryn, beast of nurgle, daemonhost

rare furnace
stuck shoal
#

i got +20% damage for those on my force sword

rare furnace
#

They just didn’t agro me

spice veldt
#

assassination bosses are flak

ornate hamlet
#

this is the mentality

#

and the problem

leaden thunder
#

eh

#

the bolter is actaully good

clear hamlet
spice veldt
#

it's not like bolters or plasmaguns are entirely suboptimal

leaden thunder
#

if you aren't shite with it

spice veldt
#

a pinning fire and rending bolter is extremely good

leaden thunder
#

just don't mag dump hoards needlessly

lucid terrace
leaden thunder
#

and bam

#

it's great

lucid terrace
#

Not monsters

spice veldt
#

even against hordes, a rending bolter is pretty good against infested

#

because of its lower dmg mod against them

dusky bear
spice veldt
#

if you have the ammo to spare and no other enemies to take care of, I don't have a problem with spamming bolters into chokepoints and whatnot

leaden thunder
#

*needlessly

clear hamlet
#

I love this game because everyone calls me a freak just like in real life

leaden thunder
#

was the important part

spice veldt
#

ye

still hearth
#

Bolter is okay shrug

spice veldt
#

just adding some more detail

still hearth
#

The magdump part is the best part of the weapon though

leaden thunder
#

I see heretics point about it

#

in general

#

but I think the issue is the line in which it is drawn

#

for what is actually detrimental to your team

#

shield ogryn is a good example of being past that point

regal wedge
still hearth
#

People draw the line below "not using S tier weapons" too often

leaden thunder
#

yeah

dusky bear
#

there are some people which assume any non meta min/maxed build is detrimental

still hearth
#

Like if we only run the best weapons you have about 2-3 choices per class

#

And even then I'd argue there's distinct best choices for each class

#

Flamer, Purge, Bull Butcher

clear hamlet
spice veldt
#

and this all varies on team comp

still hearth
#

That too.

spice veldt
#

4 flamers is not exactly the best composition

still hearth
#

If you already have a Flamer and a Purge

#

Yeah

#

Its doable

spice veldt
#

especially if its 4 purg or 4 flamers

still hearth
#

But its definitely losing its punch

dusky bear
leaden thunder
#

tbh I really can't think of any other example of stuff that is detreimental that isn't just straight trolling

#

maybe revolver vet?(in damn)

proven raven
#

Likewise, if there's a psyker with purge, I usually go trauma or surge to get the stun/knockback

hard oyster
#

Trauma :/

dusky bear
leaden thunder
#

sluaghterer is broken so you probably should run it tbh

spice veldt
#

tbf, slaughterer also affects cleave

#

it has an approximately exponential effect

leaden thunder
#

but it's not detrimental

#

persay

#

it's just worse then not having it

dusky bear
#

yeah but ive already got 80% cleave and savage sweep 3

#

maybe i dont kill everything instantly, but im deffinately able to hold my own and keep the hoard in check while others deal with specs or help with the hoard

leaden thunder
#

for sure

#

again it's not detrimental just worse then with it

dusky bear
hard oyster
#

Do they balance around properly rolled weapons at max lvl max difficulty?

leaden thunder
#

balanceKEKW_ogryn

#

what balance

spice veldt
#

no

#

not at all

hard oyster
#

So then what's the buthurt

#

Just play the game

ornate hamlet
dusky bear
rare furnace
#

It had ?

dusky bear
#

yep, gotta ponk them on the noggin

rare furnace
#

Question mark

ornate hamlet
hard oyster
#

I personally just think difficulty's should be locked by level in pubs... people lvl 7 runninin damnation

spice veldt
#

prob just being on the safe side by leaving it as a question mark

ornate hamlet
#

penetration has a direct effect on damage multiplier, and mobility only needs to be 50% or higher i believe

ornate hamlet
#

if i were you i'd consider replacing that weapon

still hearth
#

But only one person has to be above the level.

#

And its only level 12 for Damnation

dusky bear
#

so

clear hamlet
dusky bear
#

this is the exact conversation i had in ogryn chat

regal wedge
dusky bear
#

penetration means nothing for me because i use melee for trahs clear and nade launcher for ranged/spec

summer prairie
#

one +3 is kind of nice though

dusky bear
#

i dont need a god tier melee that can deal with everything

#

i have 2 weapons and team mates for a reason

leaden thunder
#

rending only effects the actual bonk of the rumbler btw

#

it's still decent

#

but it doesn't do anything to the explosion

ornate hamlet
dusky bear
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oh yeah i know

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yes i could

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but its not detrimental or trash

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its just not min maxed

still hearth
#

It's like saying that not running Blaze Away on flamer is detrimental

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Flamer is so overtuned that Blaze Away is actually unnecessary most of the time.

ornate hamlet
#

i'm sure i could make those weapons work if i played ogryn

dusky bear
#

i know the shattering only effects the bonk

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i love the bonk

ornate hamlet
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but im a psyker and i still prefer melee that 1 shots trash

leaden thunder
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the bonk is v fun

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I have started to run blaze away on mine

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since it'll make it two shot damn crushers when stacked

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without rending

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but I have to spam it more

dusky bear
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i forget what game it was, but there was an old stick man wormz style game where you could kill some one just by throwing a grenade right at their head. not even explode it on them, just peg them in the face with it

leaden thunder
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even been hit by a bomber nade

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can knock an ogryn out of charge

dusky bear
#

i got knocked womboed by a bomber nade

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saw a barrel, went to ogryn charge past it. nade hit me and stopped me next to it and barrel went boom and threw me waaaay off a cliff

spice veldt
#

snipers deal a surprising amount of damage to their fellows

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i spawned a bunch of them and a plague ogryn in front of me

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keep snipers alive meta

ornate hamlet
#

wouldn't be able to dodge that many at once without sliding like that but i can time dodge on 1 easy

spice veldt
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i like how the lasers spin around you whenever you slide

feral verge
spice veldt
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this will prepare us for the snipers modifier

near wyvern
dusky bear
supple skiff
#

does consecrating an item have a chance to increase the tier of a blessing?

dusky bear
#

any luck on the suicide bomb penence yet?

spice veldt
#

tbf, a lot of players prob don't know how to dodge slide anyways

ornate hamlet
#

when you realize that pretty much everything is going to HIT you regardless of your distance unless you time your dodge/slide properly..
when you realize that timing is everything not distance, you start getting actually good at the game
not only is distance important, but timing is even moreso

spice veldt
#

a lot of players are also used to games with i-frames

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and not darktide with its tracking system

ornate hamlet
#

you don't have immune frames persay, but you cause enemies to not hit you with proper timing

feral verge
ornate hamlet
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it's not technically immune frames, it's like enemy attack cancellation frames instead