#psyker-class
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in their head they might do, unclear
Now I kind of want to play with 3 camo vets and just hide in the back out of line of sight
It's too much power for their brains to handle, so they just freeze up
Clearly we need to nerf the shield so they can use it
any tips on getting the penance where you have to kill 3 elites with the warp explosion
Doge mission
Tbf shieldgryn and camo vets are a match made in heaven because the shield will actually draw the fire and the vets can just shoot stuff.
are the ones where they spawn like a lot of dogs still active?
Yes. They all count as elites
And they get oneshot by boom
Its very fun looking at the kill feed during dog missions
love VS against dogs 
They really nailed the rework. It's chaos instead of simply frustrating
yeah the dog missions are fine, they are about proper positioning and teamwork when you got a wave incoming and that's mostly what the game is about - nice fun
What's dump stat on dueling sword?
3X80s make me wanna accept a pen dump...
Just coz it's pretty
Got another one with finesse dump...
God what's with the shop today XD
Still solid, you gotta test breakpoints, but you get +unarmored and either flak or infested, so test how it performs vs flak and if its good then that weapon is really good
Lmao just instantly watch all 3 go down
The only reason you need pen on a duelling sword is for normal scab enemies, so it can still be good if you have the breakpoints
Uh
i'd go for this one
How is that dumproll?
Thats pretty much as good as it gets
it has melee weakspot perk... Hope the second perk roll is good
Unarmored + flak/infested is the best, but weakspot is allright, you its a weakspot weapon anyways
lmao t2 perk
What blessings should be run on trauma staff out of curiosity
My god hadron...
flurry and whatever u like
That's probably alright. If you can stick uncanny strike on it
๐คฃ
voila
Reroll sprint and go
Nice, so you can just wait for a t4 blessing
By dump roll I mean all stats except 1 is >75. So it has a clear dumpstat
Its a really good blessing combo, get infested or flak instead of sprint ๐
Weakspot and rampage helps vs unarmored stuff
20% infested... Should I reroll until I get a 25 or that good enough?
I mean 25% is better than 20 but depends how much stuff you got
what staff are you pairing it with? id prob go flak
Big number better ugg bugg
This is kinda my first big roll item. got 1k/4.8k
Flak or maniac good
Uncanny strike helps a lot on flak, infested is better imo but its close
See which one u get first
aye true
Unarmoured/ infested would be better with uncanny for horde clear
Maniac is for mutants or ragers, you dont want to kill ragers with a duelling sword
Unarmoured can help with dreg shooters
but if hes pairing with void or purga prob doesnt need horde clear
My best staff atm is a purg. But trying to roll others next
so will mostly be used for single target then
id prob save it for horde clear for pairing with something else and go mk5 or FS with purga
I wouldn't pair dueling with a horde clear staff anyway. Fs is better single target.
As I said, this is my first big roll item. Still need to build up a set
Obviously will do better pairings later
I run high int 5's every day with purg + an almost identical duelling sword, imo its one of the best ways to play it
So i think you are set pretty well
uncanny strike + soulblaze ftw
With a t4 thrust + 25% flak + 10% elite weapon 6 stack AB does ~1332 damage overall to flak elites
Enough to kill scab ragers if you gain a stack back after ulting
according to reddit purge sucks tho
Uggis: those gameslantern blessings aren't in the game
why do people always say that voidstrike deals good damage
Meh. People are shortsighted. They look at 1 number and go reeeeee
Purgatus has way more feat synergy than any other psyker weapon. Not saying it's overrated or overpowered. It just plays smoothly
infinite cleave
Purge is a slightly weaker version of the most overpowered weapon in the game, except it has infinite ammo and super fast swap speed haha
๐
Reddit is as usual either wrong or baiting
I mean thats the thread
Doesn't seem like bait
Also I was bored and instead of going to sleep I made a wall of text that hit the 10,000 character limit
if only I could write as much for my damn college essays
press F, look at my nice forcesword that has the words "slaughterer 4" engraved on it, everything dies
You are right, it doesnt seem like bait, it seems like he just have an opinion that i very much disagree with
Which is fine
make sure to hold X
people always hyperfocus on dealing with specials and distant targets, a bad habit formed in lower difficulties where most players can't handle them so they're always feeling overwhelmed by them
also one of them was talking about how the surge staff stuns 10-15 enemies at once
and I'm like
you had the same comments in vt2
Holy shit idk what surge staff you are using
but can I have it
I wanna be able to stun 3x the enemies as I normally can lmao
If you cheat you can
I think people spam 0 charge RMB's for max stun and no damage
Easy
That's genuinely
The optimal way to play Surge
You don't do damage regardless
So just CC things
Could be, i havent played much surge
Only real reason I would charge surge would be to screw those armored ragers
or maulers
but besides that yeah rmb spam works just fine
You kill every scab with flak i guess so theres that
Wanna get more into voidstrike play - what should I look on it in terms of a roll? Dump stats? Perks? Blessings?
blast radius is the dump stat
though you could argue for warp res with a good transfer peril if you run quietude
Or the reverse ^^
If you dont run quietude that is
So Transfer Peril and Warp Flurry (if they fix it). Perks then standard flak and maniac right?
Yeah, I do run quietitude with war resistance and 6 charges these days
i can see the patch notes now. "we couldn't figure out a way to fix warp flurry so we removed it from the game"
I mean my voidstrike has run and gun and terrifying barrage. So as long itโs not fixed I am sorta OK ๐
Cuz only need transfer peril to replace run and gun
i kinda agree. these are some numbers with purga (prushi) and VS (SYKE) in the same squad. absolutely not saying Purga is useless in any way tho. more of a personal preference of playstyle. purga shines specifically on horde clear but VS is alot more versatile
Probably flak + whatever you shoot the most i guess? Unarmored/maniac? Untelenting is BB material
the other thing to remark about is that purg doesn't kill enemies instantly
I mean the way I think about it is that typically specialists will do things better
and purg is much better for mixed hordes
for example when you are bringing a purge and a voidstrike I'm personally thinking about horde clearing
Thanks. So any other mandatory blessings apart from Transfer Peril?
purge does that better, and if I need to deal with shooters etc. I'd press F with Ascendant blaze or just BB
I can get as many kills as a flamethrower user if I just melee the horde they're flaming at
voidstrike on the other hand struggles with mixed hordes in my experience and honestly I think the ability to kill shooters with it is overrated, it doesn't delete em, and the vet does that job better anyways
I personally dont think blessings matter that much for staves, yiu pick whatever you prefer - after all now we have the luxury of testing different stuff
Well yes but the flamer also deals with maulers, beserkers, hounds, basically locks down a direction
Voudstrike is more like the ultimate hybrid no? Jack of all trades, master of none type
i'm in agreement with you
but the aoe isn't enough neither is the CC
Dont forget crushers, reapers, bosses
my point is that higher lesser enemies killed does not equate to a voidstrike standing on the same podium as flamethrowers
because purg doesn't kill enemies instantly, giving the opportunity for others to kill them
well yes but neither purge nor voidstrike is good against em
well actually isn't purge fairly good against bosses
but yeah for ogryns you would want to bring a surge or a trauma staff
one big thing about the voidstrike is that it stops on first elite hit, I remember when I was screwing around with it in malice and a horde spawned and it took multiple shots because a damn mauler was soaking the damage about 4 poxwalkers in
True, i usually run purge with the BB talent so i have all bases covered, its very versatile i love it
you try running AB? the ability to just wipe a room full of shooters is rly tempting for me
granted I run FS so for crushers n shit I would just pull out a FS after burning away the trash
I mean its not bad, its just overkill to bring it with a purg imo
It would probably be better with surge
All bases covered and all that
Yeah, I used purg with AB pre patch. Nowadays if I am dropping in a random Heresy I would rather bring Surge and Barrage. It feels more โwell-roundedโ
nah on surge I bring KB
Its good on purge specifically because of how often you get warp charges, and the 40m range of the push means you can light up entire rooms
I bring it because of the slaughterer forcesword synergy, 6 warp charges and sword out means you kill all shotgunners/gunners when you blaze it
on surge I don't really find I generate warp charges enough to utilize AB fully
Man i have like a million hours on this game, every map on high int 5 and i have no idea what the name is on a single feat lmao
If you stick aroudn in discord enough then you'll remember eventually
just cuz I'd rather say KB over kinetic barrage, or AB or ascendant blaze, or KF over kinetic flayer
so many letters
so easy to shorten
Man im on discord too much and still it eludes me
I just compensate by saying things like BB-thingy etc
You haven't seen the time we found a bug with KO (Kinetic Overload) because I wanted to win a reddit argument
it was truly a moment of all time
Kinetic overload meme https://streamable.com/42tccz
Just make a nexus mod to install bugs and win all arguments
Ummmmm what?
with t4 thrust + unyielding damage maybe you could kill it but you aren't getting that kind of density in a real game
does kinetic overload have any limit on the soulblaze stacks it applies?
should be 31
damn
no clue but realistically I don't think it matters
so you need KO to proc 8 times, so on average you would have to kill maybe 100ish targets with AB
without the dot falling off or target dying
shoulda turned on boss damage too ๐
yes, no idea why it wasn't on
I guess because in-game you get the bar anyway
KO could kind of be useful like this if it didn't dump all the stacks on one elite/target.
but no idea what a typical horde density is like
Pretty sure people were arguing it would be good against gunners etc.
like while you are burning a horde KO is stacking burn on the gunner in the back
So
but I believe the general consensus in the end was that Warp Battery was more useful more times than not
Can Surge one-shot Scab Ragers?
I played with a Surge Psyker and I saw him completely blast two Ragers
And I was like
We did have a Flamer and a Purge staff so its not like we needed more horde clear anyway
a full charge crit can do over 800
Now imagine if it did 800 to six targets
And not two

And the Empy man got me this
That sick Infernus build, amirite.
It could be worse
your wrist will also be on fire
you could have gotten it on a mg la
Well now I have Infernus 4
For my Vet if I feel like Lasgun memes
But I also finally got Warp Flurry from upgrading Voidstrikes
I remember when recon las was meta cuz of infernus
and then they buried it 6 feet under
Holy shit Warp Flurry on Voidstrike really is nutty
I was already getting into it being my new favorite without it
with 6 stacks you can do 1150ish overall when you crit
over 5-6 targets that's probably over 3k dmg
Surge gets Warp Flurry too, right? But apparently it doesn't work well on it?
It adds a delay between charges on purg and surge, haven't tested the others enough to know if they have the same problem
Can you get around it with R cancelling?
it's a very short delay, that wouldn't help
Hmm.
it's just long enough to take away the benefit though
Do you know if the stacks fall off if you swap weapon?
I mean haven't specifically tested but 99.99999%
actually even quelling makes you lose them
ulting doesn't
still wish the nerf didn't hit it that hard, it was OP before but now it's just meh
Shame.
should find a middle ground
Warp Flurry on Surge breaks when you have warp nexus on it as well. On top of that surge staff functions fine just by spamming uncharged rmb, so the warp flurry would only be useful in niche situations where you would want damage from a surge staff
Well
boss baby steps
I always want damage
so each step is also annoying
Trying to find a way to make Surge not feel meh
people say surge does no damage but a full charge on flak can easily do thousands over multiple targets
and it kills most elites just fine, it doesn't matter if it takes a bit longer since those elites are out of the game
That's not quite true
hard cc'ing 3 mutants and a dog def gives me the illusion of power
If I just need to stun shit - uncharged spam. If I am alone see a small group of mobs - full charge
there is no reason to spam min charges when you can charge a bit longer and still have them disabled
unless you need to hit some other random targets with the cc as well
Min-charge > Antax heavy > min-charge. Chop chop.
i mean uncharged is a bit more consistent
imho, uncharged spam into horde
aginst shit like mutants which only get stunned like halfway through the animation
horde I just stay away from but thats cuz I use FS surge
I hate that you can't cancel the charge and stun mutants
Its actually the tiny electric ticks doing the CC on them
i forget since I never use it
but does surge staff still have animation cancel for damage
Afaik yes
Charge up, immediately swap from staff when it connects
And you do the big damage instantly
But you lose the tick damage
And the CC
it probably won't hit all targets and you miss out on some damage but sure
Mostly
I mean you "miss out" but you are able to get the big hit of damage without waiting like 3 seconds
Now I just need another good Voidstrike with a higher tier Transfer Peril
if you swap to hit them with melee it's worth it, otherwise don't think so
And I'm golden
Surge also uses the peril immediately so you're kind of wasting peril if you swap off
when you swap back to surge there is a delay
not sure if it's even faster damage than min charging
Today is a good day ๐
if i earn the blessing warp flurry off of the voidstrike staff can i put it on my surge staff?
no
kek
Each staff has a class of it's own.
thanks
do you know what the three tier 4 blessings are for surge staff?
flurry nexus barrage
why would one pick a combat blade over a force sword
it does almost everything better
how
also about purgatus staff
Much better mobility, blocking, safer elite kill/horde clear. Can play much more aggressively
combat blade can't get slaughterer; checkmate
mobility is nice and the push-attack is pretty good; has a surprising amount of cleave
what is the difference between the charged flame and the normal one
and better boss dps
i think the combat knife's push-attack cleaves 5 poxwalkers (or 4 or 3? I forget), though it's still a vertical
for bosses isn't it better to just BB?
Bleed+knife push attack is much better dps
hm
i'd say that bloodthirsty + slaughterer is good for an offensive force sword build
it just feels like the force sword would be best for psykers because its like only for them
the force sword has the misfortune of having rather strong stat scaling and heavy reliance on blessings; and its lights are really shit except for the 3rd light
if built properly, it is a viable choice that stands out
if not, then it's kinda eh
the special attack is pretty nice though, since it deals stagger during the special and at the end
basically a low rating force sword is going to be really bad
and a high rating force sword is going to be good
yeah; that's one of the good things about sticky activation weapons. they allow you to deal with ragers in melee
like the LMB and RMB on purgatus?
I know that LMB has better stagger
like i just end up never using RMB on it
not sure about the exact values of damage, soulblaze ticks applied, its range, etc.
RMB definitely has better soulblaze application though
so good for bosses right
wait soulblaze makes the enemy take more dmg from non warp right
no idea
i'll have to test that
even tho i started playing this game casually it is actually pretty hard on lvl 3 and above so
gotta getgood
winning a game on higher difficulties is usually guaranteed if the team sticks together to clear each other
at the very worst, you could pick a player and stick to them
unless everyone dies to chip damage
btw should i worry less about maxing out weapons before i reach lvl 30
pretty much, because you get lower rated items at lower levels
Ok that's good to know
it staggers gunner types
you can just slide/push to (shot)gunners even within a horde and just push attack kill them safely
warp flurry and transfer peril is pretty much mandatory for VS imo. also flak dmg + hs dmg
yea shotgunners and gunners arent a big deal for any melee
+weakspot isn't that good because the calculation for it is total ass
https://forums.fatsharkgames.com/t/counterfire-is-still-not-applying-the-correct-amount-of-weakspot-damage/75377/4
flak+elite or flak+unarmored is better
but for like ragers maulers crushers u aint staggering anything with knife
interesting, thanks
you mean for VS, right? and generelly maybe?
for VS
That new blessing on dueling sword for refreshing dodge on weak spot hit seems pretty dank
Wait I didn't even know that was a thing
That's great
Even more mobility for the MK V 
it's not a thing, it may become a thing
People talk a lot about difficulty spike between Malice and Heresy. And for a reason - Malice is a checkpoint for your basic game skills, while Heresy is a first check for the teamwork.
Issue here is - on Malice you can all fuck around alone all across the map and be fine, Heresy+ will punish that. So developing a team sense and your โroleโ in a given team is the next skill to pick up. Which is kinda hard with the current state of Malice.
For me, Heresy at first was a real check on my q and block push skills ๐
On Heresy it's still possible to kark around map all alone and be fine... It's ambushes with a lot of elites/specials and long encounters where you need to push buttons/carry things (besides bad team mates) that turn check "group skills"
Here is few ogryns pushing you, with a dog from behind, and trapper shooting through the horde, while poxflamer pissis her green flam on you, and tag team of 2 mutantas, and while 2 Reapers and 3 gunners along with 5 common shooters peppering you with shots and they far behind ogryns and hord behind covers ๐
I mean, still doesnโt save from examples like a random pub kiting Beast into the next room, while previous one is clear and open for kiting. So they get aggro, sniper vigor checks the psyker, someone rushes for the res and gets eaten, while you deal with meme snipers, all while having ragers closing on you
And my favourite part- design traps! Players still using FUCKING BAD defense positions on Heresy they learned from playing on Malice - since everyone uses them without thinking (poor karkers)
Yeah, Heresy makes you learn positioning real fast
Like that Brifge with floodlights to the face, or opening the round door where you technically attacked from all directions and you just need to take few steps back to the stairs and you will be fine
But noo... we loose 90% of health and die few times defending from where we learned from malice
You mean the bridge in the Torrent or itโs another map?
Yup. When you have to wait for elevator while defending teh brdge while specials and zombies eat your ass from behind
All you need to do is cross the bridge and defnd at spawn point with Medica 10 meters away ๐
Yeah, thatโs 99% of malices
Special still spawn in elevator room and have to cross bridge to get you
While you butchering everything that spawns in melee ๐
And itโs 2 spawns in the room, so 2 players ideal if you still insist on camping
Enclavum Baros:
- Dumb defense spot - walls
- smart defense spot - behind the building with landing pad - from where 90 % of zombies go , and 75% of specials
You butcher everything that climes through the fense and coverd by pillar from enemies that can spawn on walls
Or that cheeky little crate ๐
i play only damnation and i still havent learned anything to this day
Most stupid spot ever
Consignment Yard - everyone just asks for it on top of rail cars
And get rekt by a random sniper. Itโs just to the left
while inside of last car is funnier, or there is cheese that disable 75% of zombies o spawn
Might I ask for a cheddar recipe?
Few steps to the left and its fine. Just flanking shotgunnes can murder your team in seconds ๐
I had too many poxbursters from front and right
I admit I donโt play torrent too much. Itโs and Dreyko are 2 maps where I still crash
Separted carts on right side (from evac point) - some zombies come from ledge above the cart - coming down from the crates near the cart. So if you stand near that crates - they stop spawning! No more zombies from there - only scabs dregs special and elites
Oh, nice. Thank you
to be extra specific ๐
Just 1 player is enough to disable zombies to spawn from that side
@candid crest another defense trap is wating that same elevator to go down to get that same bridge in Espionage missions. Party stands next elevator in the open, while shooters spawn in fron (far) at sides, along with snipers (from the right and from the far direct)/ Literally anywhere else is better spot there ๐
@candid crest and enother slice of cheddar! Relay Station finale, where you disable the Nurge K-Pop concert transmition - you can jump onto the console in quite a few places and go high enough to break tracking for all the melee enemies (you still will be shot at mercilessly though)

Make it Orange ๐
What if t4 blessing will pop-up on it ? ๐
i would for the memes if i wasnt already going through my plasteel like a crackhead
Emperor protecs, but Omnissia provides (C)
that armory servitor really needs recalibrated so he quits giving sub 300 gear to a player running nothing but 370s
That servitor is how Hadron earns extra rations ๐
rashuns
She runs secret casino (besides obvious casion) on Morningstar
And it's approved casino that prevents ordo docets inflation, and returns most of them into the ship's bank.
Don't try to imagine how ships gets enough rations to feed THAT many ogryns on board ๐
Today i learned that Plasma Gun have super-rare T4 Blessing that prevents damage from venting above 25% heat...
not in the game yet
if this is the one you are talking about
there was a few new blessing datamined
including one for dueling swords
but it seems kinda ass
I think it's ment to reset dodge count after weakpoint hit
In a matter of Blessing i have nothing to chase with my Psyker, while vet still requires a lot of work for few diferent weapons

well at the end of the day anything works so yeah
anyways I feel like dying sinc eI didn't sleep haha
midterm prep :d
people not reallize that psyker has BB to covr the ranged weakness of purge
And AB if theres too many shooters
how many targets does the voidstrike punch through
especially now after the last patch
Brain Burst is much much stronger now
like I gladly have a kinda meh infinite range back up to my infinite cleave staff
Voidstrike is fun as fuck
bowling good but not enough to say it's the best
I use it in 3/4s when im just trying to complete mission board fast
but its not the best staff
it could do with a little more damage at least against infested/unarmored to make it 1 shot poxies and groaners easier
no but they're mostly right, I tried playing trauma and its still kind of not that good imo and I can never get over not having any range on purg
Voidstrike works great in malice but thats the problem most reddit posters are malice only player pushing to heresy here and there
I wouldnt say its "without a doubt" the best, all staves kind of suck at damnation, damage wise
What
Purg does fine damage in Damnation
void is also fine in heresy so the malice argument is still kinda meh
its literally just about controlling masses of mobs
ngl I read that the wrong way and for a second I thought I was talking to @weary idol
in damnation you just gotta charge void more
ยฏ_(ใ)_/ยฏ
thats about it
still puts holes in hordes
I use Surge on Damnation because im bad
I just CC and let the good players kill everything
I'd rather not play the game than use surge that shit is so fucking dull
I use Surge on Damnation because I expect the two braincells left in the vet to work
fair enough
trauma can be fun but its still too expensive to use on anything higher than malice, the aoe grows too slowly and you can only aim it about as far as a purg can spray so whats the point, just use purg and keep blasting elites until someone else kills them or they die of boredom after 10 seconds (soulblaze)
trauma staff gives me Trauma
void at least feels fun to use, even on damnation, its just a lot slower there
It stops when it hits an elite iirc
it does stagger most elites tho at least
so it still does something even if it terminates
idk maybe its just me because I like those stupid mutants dance with surge staff
also does a little damage which is something
and also flamethrower is kewl
I liked voidstaff alot more when BB sucked ass
now that BB is good
I spend a lot more time popping heads
I tried voidstrike on malice and it just felt kinda annoying to use... I gotta aim and then the stupid mauler blocks the hit, and then they get close and at that point I'd rather use anything but the voidstrike
this was a while back
ive tried all but surge in current patch on heresy and damnation and I still see no reason to change my name, the other staves just arent as fun to me, purg is good but it takes so long to kill shit with it by comparison and the range issue is just not my thing
Maybe I'll get a new one with good stats but
meh I gotta grind for resources and I barely got a good purge staff, much less a good voidstrike or trauma
oh yeah I also dont have a god roll purg yet so theres that problem
have a 378 Surge tho 
This guy didn't try surge staff smh
voidstrike and thne trauma are my favorite two staves
what even is a god purg roll
Max burn Max crit dump stat is damage
fuck if I know, I just dont have one with all the damage stats at 80 is what im saying
is it? afaik the base tick damage is whats actually killing hordes, not soulblaze
Max everything but damage, crit and flak perks
the damage variance is like 9-11 iirc im not sure what burn intensity is tho
if you check the stats
the burn stat is what actually matters on the purge staff
burn is unfortunately just kind of shit in a game where you'd rather kill shit faster than wait for a dot to tick
I mean ill take your word for it I guess
pretty sure my purg has max burn and it feels pretty weak even on heresy
as in I've only used purge up to heresy and the other staffs up to malice kekw
well except trauma
CBT there was only the trauma
and yeah
the only upside to tauma is that it has psybolt as well, which you can still cancel
damage is good but the variance from min to max is very small
I mean its not an instant kill obviously but it should burn down horde enemies in a few seconds
and maulers in like 5-10?
give iiiiiiiiiiin
about one full charge should kill a mauler with a decent purge on damnation iirc from what I tested in meat grinder
my second game back was with a revolver psyker
paired with a plasma gun vet, it was an experience I'll tell you that much when the psyker was the one dealing with the shooters
lol
yeah revolver when your vet isn't killing random shooters sucks
the gun is great for killing elites and specials
anything else?
it's why I just use the recon lasguns
see my problem is that a void can do that too, until the horde spreads out too far
or like a normal autogun
I am on the revolver grind on my vet and zealot
void does it on approach
you see thats the thing, the purge can deal with spread out enemies
ngl purgatus kinda sucks
trying to get a crucian + point blank revolver
also its just alot more reliable in the thick of things if you are getting screwed from multiple angles
it's the best at horde clear on a class that already has stupid strong built in horde clear
see thats when you back up with void and gotta play connect the dots
so like what's the point?
I don't trust my teammates to provide the cover kek

best hoard clear is the flamer and purge
I have seen myself playing psyker and pressing F with 4 warp charges and killing an entire horde instantly
sinec they can kill infinite enemies in the radius
or well almost killing them
you want 6 charge to guarantee kill
ogryn with a bullbutcher or a zealot with a heavy sword is a close second
to be fair if you are running AB purge pairs rly well with it
hordes have multiple waves
not really
since the burn from purge also has the 10% chanc eto generates warp charges
its the only build you should use AB for you mean
i'd argue running AB kind of invalidates the need for purge

sometimes u dont have stacks up sometimes u dont have F up
if you're using AB you can always just clear a horde with it and not need to use purge?
or you're not in a situation where horde clear particularly matters
horde doesnt just appear from one direction too
and you could just kill them with melee or some other staff
The way I see it is you use the purge when your F isn't up to generate stacks
and then you press F when you need to quell
perfect cycle of death
and fire
clearing a horde with AB is basically getting carried since your team will kill em faster than the ticks will
kind of the core issue
purge is pretty much unarguably very strong
your team is not going to kill an entire horde by the time AB kills them
also what about those interrogator sections or map finales with never ending hordes what are you gonna do then
just due to the nature of the game
idk I tried using AB and its really fuckin slow
like purge and the flamer can functionally kill infinite enemies
they'll kill a lot of them with the burn reducing their health
but no way are they killing all of them
and even if they kill them the massively reduced health does mean enemies just die
like yeah youre helping, but you arent "clearing"
slowly
isn't that staff psyker in a nutshell?
yes
Watchu smoking
helping but not clearing?
It's actually not that slow tbh
also taking 6 stacks means you lose your best charge generator talent
yeah in my experience 6 stacks is a nice convenience to outright one shot trash mobs
and every second you waste on BBing for stacks you arent blasting shit
but 4 stacks to bring them down to slivers of health and then just cleave them is more than enough
Wha
I mean the purge staff does build stacks by itself if you are running AB
very interesting experience
But wouldnโt ab just make its own stacks with purg
yes, but just using it itself is quite inconsistent
I found it a bit lacking sadly
I always had better results running it while also using the warp charge on any kill
This is why I use surge staff
Wait wait
Personally, I only take Warp Battery with Kinetic Barrage
which means not running the two better talents on that column
I tried running 6 stacks actually getting 6 stacks is a chore without flayer
Ur seriously telling me kinetic flayer over warp battery
because the DoT itself having to kill to have a chance to give you a stack is really annoying
i completely disagree
I mean yeah
All you heathens talk about taking lives meanwhile surge staff gang create opportunities
Getting 6 stacks is not a problem anymore
You roll for a stack if a target has a stack of soul blaze when it dies, not if soul blaze kills it
Kinetic Barrage + Warp Battery is the way
Itโs literally not a problem, just run communion if u canโt be arsed to bb or not running purg with ab
warp battery is 6% damage for any other build, the only time its arguably good is AB purg but even then I found it too inconsistent
has it always worked like that?
and using F before 6 stacks is basically 1/3 damage assist on trash
was I just unlucky or was it buffed
Yes, its worded like shit
Like half the things in the game
I swear I haven't had it work like that in game though
Half is generous
maybe i just got unlucky, I only tried it for like two hours the other day
and then went back to void
off to the psykhanium I guess
No need, heres a clip i made earlier
Its 8% now AND its an extra 12% warp resistance from Tranquility
Psykaniun wonโt give u proper results. Test in any t4+ match
I did testing on it before the patch and it didnt work really in actual matches
Because it shines in horde scenarios
maybe they fixed it but I dont know
okay this is a hot take here since I saw someone mention the warp resistance trait
it kinda sucks ass
I really hate using it
dont use it then
aren't you a gunker
Kinetic Flayer is no longer as good because you dont need the constant warp charge generation to maintain stacks
Oh tranquility is ok, but not necessary
can you try getting it to work in a mission? I couldnt when I tested it a month or so ago
you dont need warp res on a gunker
psykhanium and actual missions seem to not be 1:1 in multiple ways
I like it alot on truama
If you use staffs, you take that trait
makes it easier to just spam
if you spam BB you take that trait
I prefer having the peril gen high on staves too
99% of the time you take Tranq
Tbf you are throwing if you arenโt using warp resist
to have better toughness regeneration
if you you arent using Tranq u are a smoothbrain
Unless ur going quietitude force swords to be fair
Yep, i can. I would need to make a clip when i decide i've had enough of Rimworld for today, though. I get stacks whenever i AB things, then try to get out of a bad spot while killing things with mkV DS
skill issue

idk which one to use. hard to make a perfect one... the 348 one ive been using since 13th december
oh, does it work when another player kills your burn as the perk says too
that was the other thing
Meh imo purposely getting extra peril for quietude ainโt worth
thats one thing I never got to work
made the 379 today
you dont even need to get kills with your burn
I wish warp siphon stacked like the veteran elite kill feat does
I'll test this when my premade comes online. Should have a clip later today, do you want me to DM it to you?
other players burning their own shit can give u charges
just a reminder siblings you take + 25% more damage while sprinting but 50% less while sliding and dodging
I can say for sure that warp flurry is a waste on void
doesn't psyker take 50% more while sprinting?
and full while slide/dodge?
no I mean there was some not mentioned thing where allegedly anybody killing stuff affected by burn would give yuo the 10% roll, it didnt have to be a burn tick
uhm, why?
Because it works only on Trauma.
then I would have no issues taking 6 charge
feels to me like its working
nothing has to be a burn tick kill
Warp flurry works on voidstrike iirc
it used to work on void, did that change? it just wasnt good becasue you have to almost spam to get more than one charge of flurry
Itโs surge and purge where itโs broken
I just find flurry kinda pointless on voidstrike since you can just animation cancel fire
animation cancel fire is shit
is the problem
right click that is
i use ani cancel but most often do fully charged balls.
the spam seems kinda useless
left click anim cancel is basically better than right click
very situational
Itโs ok at best
one day theyll remove machine gun and ill just stop playing psyker I guess
at least with bolt cancel I can spam headshots on shit like reapers
what's up with this psykhanium anyways
isnt KB+BB way more efficient? i play with CL too so its 3 bb and they ded
One Third charge snipes with headshots and flat elevation
KB and Bb is safest way to play
yeah
AB is purely for specialising hard into horde clear roles
Yes yes, without Kb tho
sure but I can spam bolt infinitely and its not that much faster
Like I said, hordeclear
sometimes zealots are alright https://prnt.sc/figvxWWioMY1
But that applies for every psyker build?
idk what "a lot" means but with my interpretation I fundamentally disagree 
sure, on elites
especially crushers and bulwarks
on specials its kinda bad
ive run a bunch of voidstrike in t5 and i can confirm it strikes voids
proof? i dont believe u
he is a crab
im sorry but u cannot be shown the voidstrike... u must experience it for urself
u must enter
Run trauma to give self trauma
the voidtrix
that is all the proof you need
actually ive been entering the rashadtrix

Show us ur ways crab
Watch what snorting 2 much rashad does and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
ok so this is without bm
the basic idea is
https://www.youtube.com/watch?v=AI1Aqk9nkTY high intensity
Almost clutch, damnation high intensity
ur getting the axe to hit the top of the head hitbox
it needs to be the top
without brutal momentum this is enough
no look shenanigans required
however
Watch even with bm active we can skim somie heetboxes and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
my actual rashad has brutal momentum
so what u have to do is kinda skim the hitbox if bm is active
or look at the sky
The heck, the damage diff is that much?
the first clip
that's what I was doing with my rashad before Igot an antax
was a grey axe i was using to test
is that limbsplitter
i was testing the hitbox with a grey axe just so they didnt die instantly
63 Views. Watch oh huh and millions of other Warhammer 40,000: Darktide videos on Medal, the #1 Game Clip Platform.
but theres some cool stuff u can do with it
that first hit on the bulwark there
has a full 60% bonus from thrust
so its an ez 2shot
I long for the rashad to be fixed
I just wish this wasnt such a cumbersome style
well its interesting
yeah
so i think the idea is
It just looks funny
they wanted it to be an axe where u have to kind of use it like an executioner

like ur striking ACROSS the neck right
so the lights go horizontal
and the heavies go vertical
so even with bm up i can consistently headshot the mauler when he staggers
tho i wouldn't want to
and frankly u can just left click most enemies because the heavies are really just for carapace and unyielding
yknow I just want more weapons that have fuckin combos, not just one semi bugged attack pattern that erroneously does more damage than it should
just imagine this with a fixed rashad
So like tac axes in general then
it kinda piledrives stuff
Ye
if this axe had a second dasmage blessings instead of brutal momentum
So far Iโve get to find a weapon in practice
and i put 25% unyielding on it
That demolishes unyielding as fast as combat knife does
thunder hammer
cos it one bonks everything other than actual bosses
and then the actual bosses u just recoil cancel and bonk them
For consistent damage the push cancel slashing
Kinda just eats them alive but ye
Hammer too I guess
Yes
Well no sane player has considered rashad at this point for it
thats just combat axes
dont think an antax w/o unyielding 2-shots a bulwark
probably not
might be wrong ive never used the antax
I donโt think it does it even with it
why would u compare to it without unyielding tho
Dog howl.
Complete silence.
Suddenly dog appears.
Thanks Fatshark
theres not a big difference between rashad and antax and achyls damage tbh
Just the light attacks kinda making ball the difference

attack speed is nicer yea
Even without hitting Weakspots
Does rashad have same stagger?
should do
rashad has worse push attack tho
i never use push attack on any weapon
so im ok wiv dat
ok so yeah its 3 heavies to a bulwarks back to kill him
thats pretty nice
Antax, knife, evis push attacks all pretty goated in their own way
I personally just prefer peril transfer + extra dam on 2nd/ 3rd hit. Forgot what that one was called
Keemo
Its extra damage
On 2nd and 3rd shot
But I'm pretty sure
It only works on primary

Wait really?
Iโm in bed already but this would make me sad lmao
Fatshark vague ass description strikes again
But Warp Flurry is just such an insane DPS increase tbh
I can run a few tests, its sustained salvo, right?
its without question the best blessing on voidstrike
warp flurry best blessing
like it just goes FWEEEEP
wish the game would give me a trauma with it some day
so I can then slam rending shockwave on its 2nd blessing
and thrive
Have you considered buying a Trauma
I believe so.
It is, definitely.
im using this and even with the shonky rolls its pretty spicy
well transfer peril is cool but i mean warp flurry makes the weapon FEEL different
if u see what i mean
sustained salvo is awful
remember its flat base damage added
doesnt multiply with crits/weakspot hits
its not power like opening slavo
Sustained fire*, just a moment
I have been lied to
and ive got like 20 staves with it i can get u the data

another patch day come and gone
It only works on the secondary if you dont charge at all @forest coral@ornate hamlet
Who tf even makes a blessing like that
its from guns
Lmao
its just a gun blessing

assault rifles get it
Watch T3 Warp Flurry and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
Which weapons are considered best as Primary (melee) for Psyker? Was trying Dagger, and can understand why is it so useful in terms of surprisingly good defence and mobility, but can't "enjoy" using it... besides Force Sword, are there any good options? Aesthetically I love chainswords, but dunno if they are decent for Psyker... any insights? โค๏ธ
depends what u like
All of the Psyker melees are acceptable.
Dueling Sword is a Knife with less solo DPS and more horde clear.
Antax Combat Axe is great.
Antax, duelling swords, force sword, cat swords all work well in their own regards
duelling sword is spider monkey, force sword can set ppl on fire and bonk people, u could run an antax like a normie, etc
I've tried everything and prefer the power sword
OK, will read this in some minutes, thanks a lot for the answers ๐
That switching to staff and mashing the special attack on it cause it's the wrong weapon is something I feel 
Whatchu got on that sword
Haha those moments are like, what am I doing

I hate power sword though
Melk clearly thinks u should be using it
was that fixed today?
that's what the patch notes said, but I thought warp flurry wasn't working on void yet
not on secondary charge
I finally updated the Atheneum to be up to date with live. In addition I added information for Surge and Rending Shockwave, and added BB armour modifiers of bosses.
https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959
Few steam bonus points coming your way.... still have 600k to spend...
Are we 100% sure that Warp Flurry isnt working on the Surge staff?
it certainly feels like its working on mine
the buff only seems to apply if you instantly cast the right click, if you charge it up a little and then release, it wont give you a warp flurry stack
pretty easy to test
@summer prairie thanks for the tip about unarmoured instead of hs dmg, feels way better ๐ gonna use this from now
actually i just realised i was gonna use a 3stam curio on my psyker but never bothered because they were broken

I guess what im saying is, I tested it and it works
time to swap
@near wyvern so Cerebral Laceration will buff damage of BB that inflicted it?
only if the BB was from Kinetic Flayer apparently
tbh i think voidstrike is actually pretty good now
but i think theres a huge diff between a flurry transfer peril one
and a normie one
and that makes me sad
no, but the one after
This thing should be wild when added to the game ๐
The crits are not that great on the combat axes though, its only an added 50 or so damage. Power blessing would still be a lot better with bromentum than this new blessing
Can this be salvaged, or are the blessings too cursed?
You can always switch out one of the blessings to warp nexus, both of the ones you have there work with the staff, so its a pick your poison sort of situation. Warp nexus is the only one that matters
Purge is nasty reagrdless.
Yeah Remove RnG
That's what I was thinking, at least I can get use out of barrage.
And Warp Nexus is the only one, since Warp Flurry doesn't even really work it seems.
why did you do that?
Everything decent has it AND flurry
you should have kept Terrifying Barrage
oh m y bad
ok good
+maniac or +unyielding are good choices
I like infested to chop through swaths of em. Manic doesn't feel needed since I can usually melee them to death before they can get a second charge.
No but if you proc KF it will increase the damage of one of the two that hit at the same time
i have these but unsure which to use and what to reroll ๐
maybe the 367?
Honestly don't think you need crit on any of those but that could be personal preference.
yeah thats why im asking, idk what to reroll it to
Infested feel great for me
was just thinking it might be good as an extra stack with shred
That's true but I'd rather rely on consistent damage than lucky crits when Psyker has such a low crit chance to start with
Flak, maniac, infested. Crits arent great with combat axes.
yeah i agree generally, but im not sure what dmg type to go for ๐ generally i like flak but i feel like they die fast anyway
thanks gonna try that
also what perks for trauma? ive 25 maniac and 20 carapace atm
Weakspot damage is also a solid choice for Axe if you want a more general damage profile. Synergyzes nicely with Brutal momentum
I only ever use voidstaff otherwise I'd chime in on that.
i use it 90% of games ๐
but made a nice trauma and have no idea what to go for
Weakspot damage is a 20 damage increase, as long as you hit weakspots only. A 25% to specific armours give you more damage, but only against that specific armour type (flak and infested are the most common you'll go up against) which is around 60 damage on weakspots, 45 damage on body hits.
weakspot damage is terrible
yeah weakspot is not very choice
it and crit damage are basically always the worst choices
other than literal non-damage choices
it's +4 damage on antax with the push attack, less than 3%
also weakspot and crit damage - finesse damage broadly - loses effect over multiple targets
so weakspot damage is even less effective than it looks if ur hitting several enemies
I used the light attacks of mkV caxe as a point, so it varies, of course
iirc crit and weakspot damage don't even add a flat % t othe damage
are you using a damage calculator
it's a % increase t othe increases damage
indeed
lights go from 295 to 302 damage
this is also why precog is mega ass
Oh, damn. I didnt use a calculator, and thought it increases on top of the damage
TIL
that's why it so shit yeah
precog is troll
because it looks like it should apply 2x to weak spot crits
dear reader, it applies once

its also one of the many reasons surgical is a troll blessing
the longer u aim the more likely u are to hit a weakspot, thus lowering the relative return of the crit

also it doesn't keep the stacks when you shoot
indeed






