#psyker-class
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grim resistance used to do literal nothing
Same for toughness regen speed
iirc it always did something but it was just crap
I still don't really see ever picking corruption resistance on purpose over hp, block/sprint efficiency, even sniper/gunner resist
yeah. it was rounded down to almost nothing and it didn't help on the initial pickup damage
Is it better to take 3x toughness curio ?
Or should i do 2x toughness, 1x health?
it does something, but not enough of a thing outside of specifically grim runs
and there it's still just okay
Most of corruption comes from pretty easily dodged sources
Agreege
Even dogs don't do much if your team is around.
Beast of Nurgle being the biggest issue but that's not even guaranteed
And it can just chase your team instead
Poxwalkers are the most common source but if you're getting regularly hit to get corrupted
You're probably dying before its relevant
Also i feel like there are plenty of medicae stations to get rid of corruption
3x health or 2x health 1x stam if you want to be a speedy boy
no toughness?š¤

i am not speedy at all
trying to play "tactical"
There's like a threshold of toughness that makes it "great"
But you need at least 2x for it
And what it does is block one shotgun shot
At full toughness
Theoretically toughness gives you more effective HP, as long as you have toughness up
yeah im a flamy boy and i usally get so many warp charges that i stay at close to 90% toughness all the time ... as long as i kill things
when i do surge... i dont really get dmg at all but thats so boring to play
if you think of effective hp in terms of combinations of enemy attacks you can live hp just comes out ahead because of all the multipliers to toughness damage
You lose toughness faster
But you can also get back toughness reliably
And 0 toughness doesn't kill you
My idea of it is:
Toughness is better for reliable play, keeping you safe.
HP is better for when shit is going bad.
yeah i feel like going health is passive tank
and going toughness is active tanking
And shit will always go bad.
Toughness might make me take less chip damage
But I've never died to chip
I do 2 toughness and 1 3 stamina curios on my psyker
i do 3 toughness 3 stamina curios
the 3 stamina for block peril, the 2 toughness for well... less chip
I choose between the two just based on optimizing the length of the "things required to kill me" list
Being able to block longer while picking up teammates is clutch
on the horde of poxwalkers
the interaction between stamina and peril block is nice yeah
true, but i feel like when i have to revive more than 1 team mate after a fight, then its gg anyways
It also helps a lot with sprinting
Getting 30% revive speed is so good, when having to pick any amount of teammates up. You are vulnerable for less time and your teammate is up to help that much sooner.
for sprinting i use a weapon with a lot base stamina
when stamina runs out i switch to a weapon with low base stamina so that it recharges faster
we_dont_do_that_here.jpeg
It is nearly 1/3rd of the time less it takes to pick a teammate up with no revive speed
you_dont_do_that_thing_here.jpeg
ye... but i focus on my own survivabiltiy
I do that on all characters
if nobody dies, its a waste stat as well
I do it when I know I normally won't go down
Do you know how often that is with randoms? Even with my friends it people go down, so imagine with randoms instead
tbh
i did a couple of damnation runs, most deaths were by Fatshark
It is more useful* having it and needing it less, than not having it.
yeah ... i usally dont think "whats the best", more like "whats the least bad one"
I have to run toughness regen on all of mine
I mean my primary option otherwise is either corruption resistance or toughness regen speed at the end of the day...
I have found revive speed helps more than toughness regen speed
I have had SO many times where just a little less time would have saved teammates
true same here, but most of the time its salvagable
It's more salvagable when you have another teammate who can help
and when you don't have to be the last person alive
perhaps i would use revive speed on any other class than psyker
I have ended up as the last person alive WAY too many times not to consider it a vital stat
for my my perfect curios would be either toughness or hp (depending on the class), then toughness regen then another + hp or toughness(depending on the class again)
then a flex slot
and I mean on all characters
that can either be more toughness/hp or something else
well now i have time to think about what to do next
all my plasteel is gone
god damn tech priest junky
I feel that
Do heresy/damnation runs to get more
you guys dont use ability regen?
I use mine on CD
Ability regen can be worth it, but, I don't use mine on cd enough to get enough out of it
i used to do that too
but now im not sure if i want to keep grinding my psyker or start a new class
Mine are already all level 30, so... :/ Just whoever I feel like playing.
Yeah
We would be stupid not to if it was that
ooof get a life


You'd get an instant shout back on 6 stacks if curio CDR was 25%
useful? yes/no?
I use the faster brain burst charging
dont you already get a should back if u use the CDR reduction thingy perk with 6 stacks?
Ghost is nice. Reassuringly Accurate is okay I guess.
It's 75% at max stacks.
Since it's 12.5 per warp charge.
maybe i will do a pistol psyker
The emperor keeps giving me pistols
i heard pistol were buffed
ah okay, i also have the +4% cd reduction on all my curios.. i guess in the heat of battle it felt like nearly instant (when i used to run that feat with warp battery back in the days)
If only Mobility and Shredder were swapped
Shotgun psyker.

I wish we had shared resources so I can use my hundreds of thousands of Ogryn Dockets, and my thousands of Plasteel to set up my Psyker

It's also possible you got the instant ult reset bug
Gimme
i feel ya :x
another T5, another force sword surge staff psyker. Another scrub dumping lighting into chaff while itās already being flamed
my favourite part was when he ignored a bunch of shooters to chase down a single reaper already being fought by our ogryn
Idk if this is a hot take but I wouldnāt change a negative review to positive because they finally managed to finish something that shouldāve been in at launch, and came 2 months after they said it would
Hey thatās me
You are welcome
There's a good number of people that aren't as jaded as we seem to be in here about fatshark
Idk itās like giving a restaurant a bad review and then changing it to good when they serve your main course an hour late
I agree, but there's a lot of people that don't look at the deeper issues of the game and just see the surface level stuff
"Patch good, why no praise?"
Well thatās enough negativity for now
Letās all talk about how great the force sword + surge staff combo is
Yes yes š
i like my surge + antax, but thats me
I like my FS + Las Pistol 
All viable 
i even used to run claw mk4 w/ my surge on hi5 before i got a decent antax
Iām still waiting for force greatsword
Decided to revisit knife yesterday as well
My problem is that with stuff like the knife and antax is that itās just push attack spam and that gets boring
one of them 100% is a force great sword
I will cry if vet gets their power 2h first
the other is almost certianly a power greatsword
i think same opinion stands which was, wrecks everything except carapace but against hordes, killing is slow unless your team is with you. The push is great
but yeh
2h gs
2h axes
dual wield weapons
Wats a good zealot weapon to pair with flamer
antaxe, evis, hammer, knife
things that can bust open flak or carapace
flamer will do the rest
Guess Iām going full circle back to the hammer cuz I hate everything else kek
Well not the antax
But Iām saving that for the vet
Force greatsword psyker
yeah pretty much lol
I want a force spear or halberd
thats why i stopped using it ages ago
I also really doubt vet will get the two handed power sword
like 1 week after release
i want spears maan
probably for zealot is my guess
for the two handed p sword
like the evis is great and all but I want a "normal" greatsword
dual weapons would go hard
power sword can roll slaughterer right?
i dont see why they would need any other weapon along with antax etc lol tbh
it also has a t4 blessing that increases cleave when you energize it
then again fs loves buffing vets for no reason
I am considering swapping my power sword for an antax on vet
shovel
if u do that slurp
you'll want stamina regen on curious
vet stamina regen is dogshit
.o.
powersword kinda lets you get away with it
Nvrm I guess Iām goin with shovel
next patch: all veteran guns now pierce through bulwarks
unironically I like the shovel on vet even if it isn't the best
it has a nice moveset
im sad the shovel is kinda trash on vet
I wish more people tried the Lucius mk 2 now that it got buffed again
I need the hive mind to tell me what to think about it
Cuz the mk2 with a like a 60% damage roll can one shot head shot normal shooters uncharged
But itās still slower and jankier than the mk 12 and the sights arenāt to my liking
and like 2 shot reapers with charged and counter fire right
But on the other hand it can actually deal with carapace
- headshot
Didnāt try but one thing I did try was killing a carapace
the mk3 is really good at that
Took like 5 shots charged with mk 2 but thatās not actually that bad all things considered
it's like a mini plasma gun
ive seen lucius vets consistently kill ogryn bois quickly
Dunno if they using mk 2 or 3
Cuz mk 3 brings more killing power but itās overkill against not ogryns
bullet based problem in general
Mk 2 is better against 80% of enemies in game but the mk 12 exists
destroys everything up to the ogryns where its a pain
So the only thing I think the mk 2 beats is carapace and mutant
Idk but most people in vet chat are still gushing about the mk 12, or the auto pistol, or their dogs
its a shittier br auto but definitely can zoom
and the xii is definitely the easiest to use lasgun that is very effective
the other infantry lasguns are kinda ass
ye
and the recon las guns
xii also is kinda awful at clutching with
mag dumping it into a shield
flamers are bad about that
fast fire rate weapons are the worst offender
since they will lock the bulwark in their shielded anim regardless of any stagger you deal
cause I think the shield blocks fire
i think the saddest thing i witnessed was like a vet can backed into a corner
blasting his br auto away
and then get flattened by crusher
some last stand movie moment
but also kinda dumb, he clearly had grenades and a powersword
I ahve no ill will towards vets
but crushers bonking them
will never not be funny
ZERO?
what is this ?
All or Nothing, so I guess nothing š
Wow
bUt It HaS mObIlItY 
I bought it for memes
Imagine that crit multiplier tho
you're really gonna leave that in your inventory huh
Does it deal any damage lmao
they should just make damage scale starting from 0
i have like 15 transcendent force swords and none of them have a t4 slaughterer yet
i still got another 40 blue ones im ready
but i do have a t4 precog
i just wanna surgeeeee
no
0 dmg yolo survival build ez
That'd take "getting carried" to a whole new level. A weapon that deals no damage but only crits and staggers. whew.
that exists its called the accatran
pacifist run
only without the stagger
killing is what bad people do
thou shalt not kill
complete a mission while dodging 3 mutants, 3 trappers, 3 hounds, etc.
:D
Mutant throws you into o poxburster that blows you off a ledge
We call this a pacifist run and those exist in stealth games. Would be hilarious, but you can't have that for assassination missions obviously. š
terrifying barrage on purge: yay or nay?
i hear too many conflicting shit about it
i've heard some ppl say its godly
ive heard others say it's useless cuz purga already suppresses
I'm in the latter camp but for what it's worth the non-warp nexus purg blessings are all so low impact it's probably not worth worrying about too much
whatever you happen to have is fine
I find focused channeling more useful on purg than terrifying but ye
The blessings arenāt as impactful due to that staff being goated already
If you donāt get hit use terrifying barrage
Focused channeling only worth if you have skill issue

when flurry gets fixed id go nexus + flurry
How many times would you charge in a row without quelling tho
I feel like terrifying barrage would be better since the CC whenever you kill anything would cover you
Is there any reason why you'd charge to full with purgatus/surge staves?
Surge for more damage purge for more burn
o really
Well more burn since the dot falls off and obviously longer burn means more stack buildup and less fall off
aye
I love voidstrike. Slowly coming around to the Surge as I realise that the range is further than I thought
Basically void is general purpose, purge is horde killing, surge is hard stun and trauma is like a hybrid of purge and surge
Trauma is a Spurge
nay
Aye
No bullet throw will replace a staff for Psyker
Thoughts on my build fellow rejects, 121133
Watch gottem? and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.

inventing shit every day
i suspect force pushing the dog broke his leap state, he went neutral in midair, game said "die ur neutral in midair fall damage time"
The lightning and the fire one
so is warp flurry only broken on purge or is it surge too? i cant test cause i dont have one. jw before i go on a farming binge
121112 for fire 322133 for lightning iirc
It was āfixedā with surge until someone slapped warp nexus on it at which point it broke again
T_T
Nah, he landed partly on top of the box, the same happens in VT2 with some enemies, stormfiends being the most notable when you shout at them and they partly move onto a box, for example. They die because the game is unsure where they are, so it defaults into them dying, im guessing because the default for them is not existing (since they're specials)
I really like the build that I sent, what staff do you recommend with it
The boxes and anything you can shove them halfway on is the key there
I mean the problem is that 121 at the start is stereotypical purge build? But 33 at the end is like stereotypical surge build
I see
Essence drain is only rly good if you are running ascendant blaze as the last perk with a purge staff or you are solely BBāing
For both trauma and void the 2nd perk is better and surge you choose between 2nd and 3rd perk
Similarly the communion isnāt really needed unless you are going for warp battery and using a skill which gets rid of warp charges (quicken isnāt that good so itās almost always ascendant blaze)
You would typically benefit more from aura over communion unless you are again running purge build
actually
would be easier to describe synergies if I just posted the builds I use
aura is good if you can snipe elites/specials often; whether that's with your melee (such as an activation weapon like the force sword) or Brain Burst (especially with kinetic barrage)
I'd show you if it didn't take 10 minutes to load into the game >.>
With the amount of veterans in pubs i find it hard to bb elites
Dude I know the loading screens are a pain

wdym it is god tier ad clear
I'm constantly switching between characters in vernintidez and here I can't cause the loading screens take 3 business days to load and that's just to go back to character select, then load back in
actually the entire thing is oof
anyways
This is what I recommend, the top one is my lighting build and the bottom one is what I'd bring for fire
I don't like getting rid of my charges, and I don't like blaze stuff much outside of the fire staff
i think kinetic flayer and warp battery can be debated on surge, since if you aren't expending your charges, you can sit and stay at 6 much more consistently, particularly with barrage.
But the chance to bb is so nice, especially with fire, cause it basically props off cooldown with all the ticks
kinetic flayer is nice if you're lazy or you like to save your kinetic barrage up
the lightning staff doesn't do much damage, so I run quietitude for consistent toughness regen, if you find yourself killing alot then go for the 2nd perk. For the lvl 10 trait warp resistance is pretty much always chosen. The level 15 trait I run aura since I don't really need that many charges and more ult refund means more venting, and more pushes, the lvl 20 trait peril blocking is just the best in general, and then lvl 25 I run KF for extra damage since I'm running surge but more importantly its my main way of upkeeping warp charges without BB
I like the damage boost for everything that maintaining 6 can do
Or ascendant blaze itās too strong to pass up on a purg build
The fire staff is basically the exact opposite. It revolves around AB, which gives a 10% chance to generate a warp charge, so I run the 1st perk, some peopel run teh 2nd perk. For lvl 10 slot I run warp resist again, for lvl 15 I run communion because AB drains my warp charges, so any amount helps. Peril blocking once again is just best all around. Then I run warp battery at 25 for the 6 stacks. This is mostly because it synergizes with AB at lvl 30. a 6 stack AB will apply enough stacks of burn to kill every trash mob in the game
this means shooters, poxwalkers, the armored grunts
I like AB but it's impossible to play psyker without KB for me, it just feels so good to use
looking for ogryn friend for penance
Swapped to it trying to do pick n mix, never looked back
Levelling a pysker recently and looking ahead it seems like kinetic flayer could be really fun, wanted to ask does it work on all forms of dmg? (Melee/Gun/Staff/Manual BB?) and does it generate peril/have a CD?
Anyways back to your build the problem with 121133 is that essence drain isn't useful on surge and communion is frankly overkill in terms of charge generation. However, at the same time if you are using a fire staff, you are missing out by bringing KF and KB instead of warp battery and AB since the 6 warp charge AB can kill entire hordes by itself via dot damage (keyword is DOT so it will take time but if you are stuck in cover against a firing squad one F can wipe em out)
15 sec CD, no peril generation, gives a warp charge on kill, on all damage
It doesn't generate peril, its got a 15 second CD, honestly its more of an afterthought sadly
ahh damn that CD is rough.
its mostly used for warp charge upkeep more than anything else
since most of the time it will just proc on a random poxwalker while you are swinging your sword
when it pops on that mauler tho it is noice
peril blocking is easily the best trait
i hate it when it pops on my force sword special when I want to proc bloodthirsty
its seems like it would work well with wrack and ruin on purge, shame its just omega outclassed by inner tranquility
Peril blocking is also extremely good with block push style weapons
imagine using bloodthirsty kek, deflector + slaughterer gang
Antax, knife, cat swords etc
only really needed on force swords with deflector. I've never needed it with duelling swords
though I don't use the shared weapon stuff
Try it and never look back 
Its used with pretty much every other weapon psyker has
i personally take a +3 stam curio and use kinetic shield instead; i also run the force sword all the time (without Deflector)
antax psyker is technically "meta" melee
solely because it can spam push attack without a care
You can literally be a pseudo tank vs plague gryn and daemon host to an extent
dodge vs plague ogryn and animation cancel out of your guardbreak against daemonhosts
I mean, I have 1 of each class, so if I wanted to play antax I'd just use it on zealot. Might as well use the psykers unique melee options.
Psyker uses antax better
Knife and duelling swords vs monstrosities you can absolutely play a evade tank
With peril block
psyker uses knife better than zealot actually
You can use peril blocking with any melee tbh
Because of the stamina regen
yep
and safety against guardbreak with KD
constant push attack spam without any regard for blocking since peril blocking takes care of that for you
Knifes only problem is itās slow at killing horde. It controls it but ur group will have to do the cleaving
And carapace
Itās special chop demolishes everything else
It is solved on both psyker and zealot simply by bringing a flamer tho
psyker has BB for carapace and zealot has armor pen special ability
Also knife kinda needs mercy killer and lacerate to be cracked
uncanny strike will make knife pretty good against carapace
Or that
Does slaughterer power increase work with Ascendant Blaze ult?
it increases any soulblaze damage that was dealt by you as long as your power buff is up
and i believe that any kills made while holding a weapon with slaughterer will also proc slaughterer, giving you slaughterer stacks; haven't personally tested it
proccing Uncanny Strike will also make your Soulblaze deal decent damage against carapace armor (crushers)
Heres the real question
Is kinetic shield worse than mind in motion
my opinion is yes
it is trash
no
at zero peril with 100 max toughness, it's equivalent to taking a +11 toughness curio
at max peril with 100 max toughness, it's equivalent to taking a +49 toughness curio
thats only equivalent to one extra shot
Mind in motion is such a waste, just dodge/slide while quelling
Mind in motion is just qol tbh, since with a Staff you barely get slowed down, kinetic shield is where is at
better than nothing, and I personally use the force sword so I don't need mind in motion
Mind in motion is def a nice thing to have, but not good by any means
imo the extra speed you get in mind in motion means you are less likely to get hit in all situations, melee, ranged, etc. and therefore worth more than the extra toughness you would get which at best soaks maybe one extra hit
also while staff quelling doesn't slow you that much quelling with mind in motion is still very noticeably quicker
Kinetic shield gives u effectively inf stam
As long as quell with your staff and not your hands mind in motion barely does anything
you prob mean kinetic deflection
Er yes that
Kinetic shield is the extra toughness based on peril
we are debating the two traits that no one should be using cuz why not kek
if I wasn't running deflector I'd run kinetic shield
eh, i think you're most vulnerable while casting, not quelling anyways
and if you run the force sword, mind in motion is sort of redundant
Nah even if you aren't running FS run deflector
Kinetic shield is a meme
and again I personally think mind in motion would be worth more
the extra move speed opens up alot more than being able to take one more shot
cuz if you really are out of position taking one extra shot won't save you, being able to move faster can and will
eh, enemies can catch up unless you're actively running away
enemies like maulers, ragers, and crushers will tail you pretty closely unless you're sprinting
even while you're sprinting without high sprint speed weapons
Well yes but I'd still prefer even a bit extra distance over one extra shot
Just run deflector tbh
i'd rather just take the risk and dodge them
and against slower enemies like pox walkers it means you can quickly quell while still creating distance
well yes you always take peril blocking but
i just melee if I'm near groaners/poxwalkers
if you really need space, just cast while dodge-sliding
What if you need to quell real quick for that mutant you hear in the distance
So Force Sword + Deflection + Kinetic Deflection = Very gud yes? 
if you're using the force sword, you only need less than 100% peril to activate it
Some people say its useless but I like doing that
main perk you want on FS is slaughterer tho
after that deflector (imo) or bloodthirsty
Exorcist is imo a waste
Iāve had my health bar saved too many times by blocking shotgunners that blindsided team with deflector
Itās not necessary but itās great utility to have
dodge-sliding usually works as long as there are only 2 or less of them
im breaking down guns for blessings on my psyker, but since i main psyker idk what to do with this Agripinaa that has T4 Deathspitter and T4 Fire Frenzy
Anyway Iām hoping off, have fun siblings 
Running into the same lol I play my psyker mostly and gathering stuff on that toon

what build do you run with lightning staff?
you got a lawnmower, that thing melts without feats
up to you, the gun itself already does good
Is that Gun Psyker I hear?
hmhm, mim not as good?
as kd?
yeah after playing zealot i def realized psyker is better for guns
i mean with full auto u get free brainburst on hit
mim > ks never said anything about kd kek
and i always have bb for longerange single target
if you dodge slide u can be mobile while quelling also kd lets you get resses of easy and spam push attacks and not worry about getting guard broken
your screen has kd tho? im confused
ah
another aura-barrage enjoyer, nice
is there any reason at all to ever consider using Unstable Power on a force sword? "up to 5% power" as a t4 perk seems so utterly useless that i feel like i have to be missing something
It stacks up the same way as warp nexus, up to 20% at 97% peril
you could say the same about several of the non-slaughterer choices
ah i see. so it's definitely nowhere even approaching slaughterer in terms of quality, but it's not quite entirely worthless
the wording implies that it varies from 0-5%, rather than 5-20%

Thereās a melee blessing linked to toughness in much the same way for wording
But yeah, should say āgains 5% power per stack based on peril, max 4 stacksā
such is my life
downloaded the scoreboard and creature spawner mods, they are awesome
scoreboard help you confirm ideas about what went on in the match, and the creature spawner lets you practice fighting stuff, mainly bosses
found out that brain burst is insanely strong, it carries us big time, why fight a boss in melee when you can keep your distance?
you just need great blocking or enough mobility to dodge slide out of the way
Yep. You get to a monstrosity, whip out BB
will be looking into investing into cooldown reduction for just such scenarios, cant say how practical it will be ...
because ur teammates never keep him in melee then they die to his shots so u have to kinetic deflection tank him while clearing horde and reviving them, always without exception
what Rhino said earlier is pretty much true, BB gives us so much over damage over the course of a run
I've got 4% cooldown on all 3 curios, i do find it to be great
you guys getting rubberbanding enemies today?
Havenāt played today
my internet seems to be working at full speed, 1000 mbps up and down, its just darktide servers i think
infested will surround me and then rubberband back to their spawn, drag me with them across the room
while its happening they keep hitting and my trauma staff registers no hit on them super lame
cuz the aoe gets left behind
its happened to me on quite a few matches but today was good
thing is, it doesn't use the stacks language. it just says "gains up to 5% power based on peril"
ah wait that says "should say"
misread
should probly say gains up to 20% power
guess they didnt wanna excite people with 2-digit numbers
all the ogryns would reroll psyker
I think mentioning that is 5% stacks up to 20% (max 4 stacks) is the more correct language
yeah the most correct way would be to say that you gain a power boost of 5% per stack, with stacks increasing as peril does and capping at 4
āUp to 20% scaled on peril ā Would certainly be MORE accurate than now though lol
yeah and while they're at it give indication of where each threshold is, and a detailed explanation/justification for the last 10% being at 97%+ peril
have u tried keeping over 97% peril on force sword lol
special attack hits, then it starts crashing
a fatshark game? giving players accurate, in depth information???? you're gonna accept your psykanium only having 90% of the game's enemies and you're gonna like it
careful with all this complaining about descriptions they might just work on descriptions for the next few patches
To be fair, the weapon stats are FAR more detailed here
and be like "next class coming 2026 we fixing descriptions"
yeah the weapon stats are as much as i feel is reasonable asking for. plenty of other games are far more vague/less accurate
Including VT2
honestly, i'd even go so far as to suggest that fatshark went above and beyond what is reasonable for the weapon stats, now, which is nice. i can't think of a single other game that actually lists, ingame, what the minimum and maximum potential values for a randomized value (ie weapon damage) are
Gotta love games that force you to datamine to understand what a specific mechanic does
The max isā¦. Inaccurateā¦. Though.
But thatās because they left space for adding more levels
yeah the decision to cap at 80% is baffling
If we ever get a level cap raise
it can be intended and baffling at the same time
ill be happy with anything they add, a new weapon or two, new map
It does mean the god rolls you have suddenly become mediocre
Sanctioned catboys when?
surge staff secondary lightning, where does it target on enemies?
is it just center of body?
Warp dust when?
anyone want to do the 90% brain burst penance. i ahve a shield ogryn to return the favor
They do make you wonder whats going on in that second city though. You think its more chaos? I suppose well just have to wait.
They should just copy paste the MOBA format for descriptions. "Gain 5/10/15/20 % increased something at A/B/C/D % of peril."
Damage
Yeah but does it make a difference to 4?
Like for purge staff
Oh nice cause I do alot of brain burst to get to 6
But I just wanna see if I could get 6 and make a difference
If not just go back to 4
If you are running purge you could be running AB and you get stacks by just killing stuff with flames
Yeah but I like to brain burst fast with purge staff
Makes it easier since I have no range
You either want to take psycinetic's aura and kinetic flayer to "cycle ults" often (spend, get almost instantly back to 4) or then you take warp battery and only use AB as an o sheit button
It works yes
It's a choice
That's what I'm running right now actually lol
The thing with psyker is you can run many feat sets for many weapons and it all just works
True but just wanted to know if it makes a difference if I use 6 warp batteries with purge staff
The soulblaze dot damage is increased by the warp charges
Which gets to pretty high values at 6 stacks
Nicee I might try it then
You can go to psych to test the numbers if you wish
I'm doing that right now lol
What is even more useful is the inner tranq bonus at 6 stacks
Just flame for days as long as they come in numbers
Psykinetic's Wrath doesn't increase soulblaze damage and wrack and ruin is still bad so there is no reason to not pick inner tranq on purge
Ooo okay
š¤ erm agcahullally its called warp unleashed now
wtf you're right
if I average my performance I think I do better when I take on the role of horde clearer
Item trading between characters isn't coming right?
it really seems that if I can clear the horde and BB the elite gunners / bombers / trappers, my teammates can take care of the rest
Sounds like you're doing all the work
trash gunners is not my job and my main weakness
but elite gunners with suppression, well BB doesn't care about suppression
item trading would make the current crafting acceptable imo
is the no player deaths contract bugged?
yea
hmm
I gotta say the more I play with the laspistol the more useful I find the force push. It's super good at keeping dogs at arms length and even at knocking them off teammates at range.
Pox bursters are pretty much a non-issue now even in horde scenerios since the force push doesn't care how many enemies there are and will knockdown and kill bursters even through walls and obstacles let alone a horde.
Push knocks over every special and elite other than charging flak ragers and ogryns. Super useful against flamers to stop them before they start and great at interrupting trappers.
Only one thing to really be wary of is the cast time. It's not immediate so can't really be a reaction push like your regular push
Yeah.....
people fixate too much on my staff of choice is better than your staff of choice and therefore yours is trash
if those people weren't lobotomites they wouldn't be posting on reddit
You have a fair point
Honestly not as bad as I was expecting
I on the other hand sit atop my pew pew pistol throne, bemused, looking down upon the stave users as they squabble
Tell me how you feel when the poxhound and twin mutants screw you
I just saw someone on the forums say power sword is meh and the force sword is the true overpowered god weapon
Force push go brrrrrrrrr
Honestly nothing in that Reddit thread is as bad as that take
Stand on a box 
As much as I like the force sword... Nah, power sword wins no competition
Force sword is for drip
Makes it infinitely better
It's like comparing a revolver to an assault rifle. You can technically kill with both but practically most would go with assault rifle
Revolver is drippy. Infinitely better.
The choice to give power sword slaughterer is still the most head scratching decision in the game for me
...unless you're a CoD character with 3 guns on you, knife, multiple claymores, grenades and an iPad for airstrikes
No no no you donāt understand
the choice to make slaughterer a lower duration on the force sword also makes me scratch my head
No one would mess with a cowboy with a big iron on their hip
Lmao
If they gave the revolver the laspistol force push, then we'd be in business
If only the veteran would hold it like a cowboy or a commissar instead of 2 handing it safely
Have fun dying because youāre literally a walking piece of tissue paper
I wanna force push with a Vraks Mk 3
Do we actually know how much better laspistol push is than the non Psyker special?
I've always been curious
i know that it can't stagger a crusher
even at the cost of 10 peril and 2 stamina bars
Pushes 3 guys though delayed
Way way way better. It has same force as push, with 10m range and ignores walls
:o ignores walls?
Yessir
So it's like a mini Ult
Yep
That's pretty poggers
Pox bursters get styled on from the next zip code
Used to be great for Quietude regen too but sadly laspistol Psyker was just too strong and had to be brought in line
Can it interrupt Ragers?
That is odd
lapistol for dreg ragers and force sword for flak ragers i guess?
You can actually kill flak ragers really really fast with laspistol
The crits absolutely melt them
rip flak ragers
Now I wanna make laspistol Psyker...
I wanna make laspistol everyone
Even Ogryn, I'll try it!
the cosmetics for psyker kind of suck..
The hipfire accuracy buff feels real nice
The bowl head cosmetic?
Toilet seat.
This is the build I've been using so far. I find the headshot kill toughness Regen blessing on the pistol pretty much mandatory
Isn't it not weakspot kills but weakspot crit kills
You right. It's crit kill. But laspistol has base 20% crit chance
Quietude eh? Despite the nerf?
Oh it's 20? I thought it was 15 wow
On vet and zealot it's 15, on psyker it's 20
Wait what?
You talking about the base crit chance of laspistol?
gl
Yessir
probably wont upgrade it further unless i have a plethora of resources suddenly, weapon is allready bad
That's it, laspistol Psyker time
It's actually different across classes?
Wild
Is there any other weapon that varies across classes like that?
Psyker has +5% crit chance across the board
how dare you
it is though :p
Intuitively I also feel like it should be Psyker that gets that
That's what I thought
But this is unfortunately the world we live in
Well anyway. Crit is still 20 on pistol for psyker regardless

I still say the push makes it better on psyker than vet
Class the gets unique finesse weapons? Nah give Vet the crit
What level do you unlock the purgatus staff?
15 or something according to a steam guide i read a month ago
Aight
yea it is 15
its the last weapon unlock
trust me ive levelled 4 psykers and counting
u can see the levels in brunts armory if you want also
Why
for more melk blessings lmao
Lmao
Anyone else get weird dmg with voidstrike? A fully charge on unarmored normally does 450 on mine but every 10th hit or so only does 366
it feels like an negative crit
Might be hitting their arms
was aming for legs whole time
Might be hitting their feet (instead of thighs)
oh i see
Well if its so bad pls give
I'd be very happy to take if off your hands XD
oh man hitting the arms really lowers the dmg a lot
missing oneshot breakpoint an damnation
thats bad
Yep yep, hands and feet have significant damage mitigation
Thighs and biceps have torso tier mitigation, but sometimes have different health types
Scab Gunner thighs are unarmored
ie I thiiink that scab shooter thighs are actually unarmored
If you stab them in the crotch it hurts
Its an interesting idea but also
When are you going to aim for thighs
Eh itās a valid strategy
Aiming for thighs gives you torso tier damage without the chance that you hit their hand and have to shoot them again
What weapon are we considering?
It also means youāre not aiming for their head but eh, win some lose some
5 votes and 21 comments so far on Reddit
idk why but I make giant walls of texts on reddit lmao
Oh dear. Purge = Surge.
but damn the takes there are weird
I'm curious is its worth keepin this at all but also if %experience might become ever so slightly useful in future
I must purge this ridiculous idea.
Moderately.
But at this point.
I'm mostly beyond it.
People think Shield is fine, as well.
It def varies depending on the weapon, yeah. Purgatus dgaf, voidstrike aught to go for the head, kantrael maybe consider thighs
I guess on some enemies thighs is good
Well Kantrael also does way too much to the body tbf
Its just a stupid gun
Kantrael can generally one shot even without going for the head
At least vs like, shooters, who are its primary prey
if i could i would
once again everyone talks about the mk 12
but no one talks about the lucius
;-;
Helbores are actually pretty quietly popular nowadays
Like I rarely hear folks talking about them, but I see them in game a lot
I hate their sights tho, so I donāt use em
A lot of people like them for having armor pen that most lasweapons dont have
makes it a solid all-round weapon
They really pay the price for their insolence in ammo efficiency, tho
I felt it when I switched from kantrael to try out a good helbore lol
No wonder I had the feeling I am doing everything by myself (damnation low intense)
i guess there is always a tradeoff, but the lasrifles has infinite ammo so obviously going to having to never worry about ammo to having to think about it is a major change haha - maybe even for the better
Maybe, but I do appreciate having the ammo economy of a psyker on my vet :P
Is the scoreboard mod good? Janky? Im thinking of trying out mods purely for the scoreboard
scoreboard mod is good, also do yourself a favour and get the hub hotkey mods
you never have to move again within the star
The Scoreboard works but people have noted discrepencies in the actual numbers between different players.
I'm sorry what
Not significantly but its probably some server issues.
hub hotkey mods?
yes
teleportation?>
you can access crafting, shop, melk even psych by just pressing a button
and mission board as well
,o,
probably inevitable if the mod is clientside and there is some ammount of ping involved
My numbers aren't low I swear its the lag
am i the only one that doesnt mind running for 10 seconds to get to where i need in the hub? 
yes
Come out of mission, go to store, buy stuff, go to hadron, go back to mission select
Or to lab
Then come out of lab, run to mission select.
Repeat ad naseum
ratiod
Imagine all the games I could've played
When I'm going to get whites to upgrade for blessings I'd rather not run for no reason
Instead I had to run to Hadron
i think the numbers would always skew towards you doing "more" in such a case if it were inaccurate, since the discrepancies would be the mod missing stuff of allies due to ping
look at that
Nice
transfer peril into warp nexus and we have a staff
I guess I have to go and find out
For science
i have litterally never seen the blessing before lmao
first time for me as well
it was first time today I sow Bloodthirsty as well, it was on Melk but unfortunately wrong sword
this would be moist on void
Oh right
I do not like blassing rarity
but unfortunately different pool
I am a combat blade user
diesofcringe
I don't touch that warp twisted stick
if its only on LMB that it activates its actually not all that great, deals an extra bolt every 20 LMB shots or so doesnt sound that insane
he uses butterknife
well my butterknife one taps all trash so...
I prefer butter axe myself
yeah the block attack deals pretty solid deeps
Still bouncing back and forth between antax and combat knife when I run laspistol.
I tried the laspistol
force Sword's push attack can do up to 5 dmg if the enemy has brittleness or you have rending; clearly the best one out of this bunch
it's so meh
ok single target damage
but WTF is with the special design
it only knocks back dregs and the rest are just like standing in a wind
You only melt stuff if you are actually getting headshots
btw, do we all agree that the quell nerf to melee weapons feels bad and that they should have buffed passive quell of FS instead?
why use laspistol when autopistol
and that is fine
yes
because I'm a FS user
Push I find more useful on specials
honestly tho the takes on reddit that peril blocking is dead are so hilarious tho
but it doesn't even stop a running dog
Its same force as regular push and yes it does
It's got a not huge arc
Yeah I havenāt had any issue peril blocking lmao
So you can aim above and below stuff if your aren't careful
it didn't for me
the dog just kept on running and I got the white hit indicator
That's happened to me sometimes. Most of the time I can stop then dead. Might be because they weren't running at you
Dunno. Could be ping
yeah surge doesn't proc on trauma RMB...
CL?
Cerebral Lacerations
it increases BB damage yes
and if you have KF and it happens to proc on the first BB the other BB will have damage increased by CL
it's always been like that yes
Yeah.
i mean at this point who knows
since passive quelling was a bug after all
as was peril block quelling
and FS ranged revive
it might be bad wording too but who knows kek
Passive quelling and peril block quelling were both more like oversights.
um
tested the lasgun with creature spawner, so the lasgun special does stagger the dog when it is at least focused on you
Check that green Latrine Shovel - should have high base stats.
in game it did not stagger when it was running and focused on someone else
if it's on you you can stagger it when it's running or leaping
is lasgun even good? ive been told to just not use lasguns
no matter the lvl
I mean laspistol
sorry
lasgun is the only viable gun at damnation TBH
for a psyker
Imagine having force push on all ranged weapons as psyker...
if you have a veteran in your team you don't really need to pick up ammunition
what about staves?
staves are superior to guns
ye i don't use guns as psyker ngl
mostly because there is nothing in the feat section to actually support gun play
Most of the reason I used crit kill toughness regen
Base kit supports gunplay - warp charges stack provide bonus to guns as well
Almost all your kills are on crit rolls so it can keep you topped up pretty well
warp charges increase your power, that does not count
power increases your damage, cleave and stagger
regardless of what you do
it's just +dmg
More damage on guns = better guns š
I use quietude so I can pop ult for toughness
1.12 * shit damage = still shit damage
when you can shoot a void ball and just kill everything in one go or purge hold in place with infinite cleave
16% and +10% elite is not nothing
Or you can just shoot dead whole spawn of shooters in seconds
the buffs on psyker still don't make guns good compared to staves
because guess what, the staves get the same buffs
Im here saying it's viable, not best in slot. It's a hell of a lot more fun to use than regular psyker
It didn't used to be
heck I have even done a FS revolver damantion hi
it was not fun
but we cleared it
at the current game design, guns are really just for levelling your psyker to 30
unless you play malice, everything goes there
I really like how well laspistol pairs with laceration since there is no swap animation for pistol. You can easily kill a bulwark before he puts his shield back up after bb
Melts through reapers in a few shots too
4 stack AB poxwalkers https://streamable.com/di4o0e
cheat
Mmmm TOASTY
Guns aren't for everyone. I still find pistol at least more than viable in damnation but I agree the other guns need more psyker specific oomph to push them into the good section of ranged options
I mean the thing is if you are going to use guns might as well play vet
Ah but I don't like playing vet
'Vet is boring
I mean if you are good enough everything goes in damnation too to be fair
Psyker resource management is far more engaging than point and shoot, spam ult vet
atleast thats what I tell myself when I'm stuck with a plasma gun vet and a revolver psyker
with dead plasma gun vet and a revolver psyker*
To be fair to plasma, I have been seeing a lot more of it in damnation,and it's not been a sorry sight so far
Rather see that then another vet that continues to die over and over reloading his bolter instead of using melee
They came play shooter, don't distract them.
I guess they are used to being murdered in 2 seconds in cod so the floor is normal for them
I do always appreciate a good plasma vet. Itās nice to be able to ping something and just know that itās gonna die, walls be damned
i thought so too until i made this thing. fucking awesome
very fast paced and aggressive gameplay. big dodges
Have you tested it in 5's hi int? I really want the SMG to be good
As anything, this game is about decisions. As far as people understand what they need to do, runs are smooth and easy enough. But then we have zealots who few arenas ahead, vets who don't get out of their scopes, psykers who use revolvers and such, that's bring emotion to the game
i do
it shows different values when you compare what diff clients are seeing
i'm not talking about shredder autopistol specifically
The ammo trinket is a little memorial to the bullets you prodigiously spend
š š
100%. i take but i provide (as vet)
Pog
I think most egregiously itās shown stats that were impossible? Like grim carry time on a map with no secondaries
Does the game differentiate between disablers and specials?
I don't so
Not in any way Iām aware of
its insanely good but changes the synergy of the team abit. a psyker is kinda needed to get those long range BBs on snipers, bombers etc. it very much lives up to its name in short and medium range š i have more fun playing psyker in a squad with vet running shredder
so gotta go PS to bonk around psyker when hes bbing long+ ranged specials
Is anything worse than seeing a vet with camo except more vets with camo?
Shieldgryn
vet with camo is brainlet, very counterproductive
Or knife zealot that runs ahead
I'd rather take 3 shieldgryns
Nah, at least the camo vets can have bolters and kill things
Finally got a decentish Purg staff... Time to try it out and see if I actually like the playstyle 
At least they are trying to help
me playing any class with 3 shieldgryns
Shieldgryn planting its shield against 3 scab bruisers then taking 5 minutes to kill them.




