#psyker-class
1 messages · Page 358 of 1
how hard is it to actually trigger the successful dodge condition
do you get it if you just slide around
So why not get some benefit from it.
Honestly idk
All I know is my sword explodes heads
And that's good enough for me
I should probably test that.
also weak spot damage unfortunately doesn't work the way it should(imo) and it makes it way worse
I think crit damage might be the same
Yeah, I tried that, and it does "work" but outside his ult, it just doesn't work well.
and precog which gives weak and critspot damage only applies once
so not a bonus for crit weakspots

doubled
raking fire similarly is x% of base damage added from behind
additive to crits and weakspot not multiplied
hold up
yeah I am hunting for a better second blessing for my laspistol
so if crit damage is like
1.4x
and you have 8% crit hit damage
you get the 8% of 0.4x?
it adds 8% of 1.4(maybe .4? idk)
it's bad either way
just found this in melks i guess the perks are way too bad then
i almost bought it like 2 minutes ago
good thing u started talking about crit damage being shite
realistically, you should have your ult bonus up a lot, maybe its worth takinng 6 charges now instead of flayer, I dunno
ult + 6 charhes makes a BB use only like 15% perils
I do, and it sorta works, but it just feels really bad to play as if you're not allowed to use BB outside of ult
if you can drop 3 specials every ult, thats a 50% uptime
if you don't have a better FS, you might as well get it; sprint eff isn't terrible, and you can just reroll crit dmg into maniac
you can its just not quite as effective
peril quell to 97 then load it up again
like I still BB with the fire build
When I get a slick gun I’ll try gunker out some more and see if I can make it work again
I was loving outside of hi-(
hi-5
SoloQ hi-5s I just went with ol’ reliable fire mage
Yeah, that's the thing. Their nerf killed build variety for 81% of psyker's ranged weapons
IMO, they should buff base quell speed and keep staves as the premier quell speed item
inner
always inner
uptime > Dps
uptime = Dps
36% more resource is better than 10% more damage between quell downtime
you always want to have perils low, so you can use your abilities when you need them. Incentivizing keeping perils high is rewarding terrible play
Whats more effective, a guy with purge shooting then quelling then shooting. or a guy that just keeps shooting having kept perils low for the fight?
this mf playing in windowed mode
it’s the easiest class to play, it makes sense there would be a lot on the easy difficulties
did the knife zealot run ahead and die
vet is easier than zealot all u need is pick up ammo, stand still and die to 3 random poxwalkers

true
the complete skillset
LOL so true
If you stand still they wont see you, it’s jurassic park rules
i am 100% convinced they removed the one click refining on purpose
Its quite strong at clearing hordes
People who say its as good as Purge
Are smoking something
But yeah its pretty good
its different
A fully charged shot only kills 6 poxwalkers
And the explosion is absolutely garbage
1.13 to 1.38 epicentre scaling
It also does
0 damage even in the Epicentre
I'm pretty sure its bugged
Or the bigger blast only does stagger
Like the Epicentre of this 80 damage staff
Did about 40 damage
To a poxwalker
Poxwalkwe are tanky
They are the crash test dummies of wh40k
The explosion is genuinely terrible
there's a chance for voidstrike to deal damage to everything touching its epicentre it seems
me test
testing it on scab bruisers that i spawned in a single spot
Just wondering, when you activate the force sword special, are you able to manually deactivate it by pressing ‘special’ again? Mine doesn’t
anyone else super annoyed by the way the psyker holds the forcesword
i guess the shtick of the voidstrike is that it can deal damage to crushers from a distance like a helbore
like our BB can
i hate it
oh wait just in genereal?
i think he only holds it with his thumb like that as a resting position; i think he switches to an opposing thumb grip when he does swings
but the thumb grip is so stupid
Is the force sword special able to be manually deactivated ?
not formally; only by swapping weapons
No
Interesting
i guess that grip is to give it the feeling of the force sword being light
I remember it being able to be deactivated during early beta
compared to something like the catachan swords whose blades are like a centimeter thick
BB does do more damage than the Void on Crushers so idk if I'd call that a win. The upside is less peril generation, at least.
The Void is a very good generalist option, though
It actually does better than Trauma against Carapace. Interesting.
void has higher base dmg in general
Actually Trauma seems slightly better. I think the charge time of my other Trauma was worse.
if u got flurry stacked i imagine its more dps than non-boosted bb
How many low charge voidstrike shots can you use before getting almost to max peril
That's true. I don't have a Flurry
Your weapon personally
Low Charge Voidstrikes are about the same as the primary
Come to think of it, maybe they had a void/trauma staff, direct aim aoe like void but instant damage. Maybe FS felt that was too different or rather same-y, how weapons feel is important.
quick question, would transfer peril only apply on primary fire?
iirc it also works on the alt but it's super inconsistent
Makes me mad because they probably used that reason to not let surge use it
only works on a kinetic flayer proc doesn't it
Hey, terrifying presence or warp nexus, if you had to choose one
on surge? warp nexus for me
terrifying is good but often not noticable
on the surge it's pretty bad
since the surge really only kills flak
Imo at least
I thought you'd want to bump the crit chance as high as possible on surge? or even with crit it's still not great at dmg
Might as well bump it up.
For non flak I use the stun to put them in a standstill and out of cover then headshot them
It also adds to the primary which can do good damage.
transfer peril is good on voidstrike, can confirm
Das Trauma
i know
i was saying its best on voidstrike cause u can hit weak spots easily even with a charged shot
if only you could transfer blessings between different weapon types 
FartShart already has a problem with reusing names for different things
now you want them to treat things named the same as the same thing?
do you think they're competent or something?
i had to get infernus on my psyker to get it for my veteran, i get better guns on my psyker than i do on my veteran
I get better knives on my vet than my zealot
if the ogryn could use psyker staves, they'd get better ones than psykers, I'm sure
that infernus you showed earlier will only go on las pistols btw
are u kidding me
it was on a laspistol right
yes
then yeah
tbf infernus actualyl does have different values between weapons
wasted 2500 melk bucks
Hey you got infernus
Why does a t3 infernus have 1 burn stack but t4 jumps to 3
depends on the weapon iirc
my t3 infernus on laspistol does 2 burn stacks
Oh had no idea I've only gotten it on lasguns
seems like the t3 infernus on recon lasguns does 1 burn stack per crit
infernus, rampage, decimator(?) and headtaker all have different values across weapons
slaughterer seems to have the same power% but different durations on different weapons
I'm pretty sure it's because of weapon rate of fire
I saw someone spamming primary shots from a staff yesterday, nearly as fast as sienna's bolt staff primary. Anyone know what that was? Maybe the extra projectile on crit blessing?
ye
imo in order for the Void Staff to truly shine you have to camp angles
if you can catch a horde turning a corner or spilling in from a spawn door
you can absolutely crush that flank all on your own
doesn't require a macro, but honestly, doing it isn't a good idea
it's the fastest way to build up peril with the void staff while minimizing your damage output at the same time
naw, The only thing that makes las pistols work is stacking crit and weakspot damage on top of all the vet bonus’s
That weapon is useless to us
Sweet
shredders may work, Some have reported our ult stagger triggers the damage bonus
So with the right blessings, shredder gunker could be a thing
not sure if anyone has been messing with those
would love to hear some feedback
shredder is p good in general rn
someone just helped me finally get malleus monstronum
with blaze away and pinning
only penance left is the stupid suicide one
Blaze does what again?
any tips for that?
theres a spot you can do it reliably in one of the levels
should be easy with hounds now
shoot lots and do more damage
just suicide when dogs are runnung atbyiu
more power over contious fire
grief your team until it works lol
solid, so thats the second blessingnto hunt thanks
both in combo is like
shredders good vs maniac?
i thought it was less bur thats cool
lemee check
yeah it deos 150% damage to maniac
no clue tbh, but the shear power boost from pinning and blaze away should make it kill about anything
probably not
dang
kind of like, the point of guns lol
I’ll still farm that shit
shreddies are cool
i think depending on your definition of medium range it should s uppress them + get pinning stacks + do ok enough

i havent used post-buff tho
what perk should i roll on this?
its gotta be significantly faster than BB for it to be worth it for me
I hear bloodthirsty gives 5 seconds of auto crits is that true?
if thats the case, I dunno keep both
I think it does for the FS
yeah i wanna reroll stamina most likely
I would yeah
but dont know what into
perhaps weakspot since i have a blessing synergy
what counts as maniac besides berserkers?
mutants
ok testing my SICK level 300 blue shredder its pretty ok to spray into a bunch of shooters at 25
with proper rolls and pinning would be much better than bb
on t5?
wouldnt i kill most special with bb most of the time?
ya i only play t5
nice
thats like, the selling point for ne
i wanna bb, then slay shooters at mid
i can melee up close
nice to have a spray and pray option tho
it depends on what is faster
also, muties
you wanna FS them with a heavy chop
i see
How exactly does suppression work? Does every gun have a suppression value attached to it and shooting near a target applies that number to them until it reach a suppressed breakpoint?
pretty much
Good to know
reroll stamina to unyielding to make it a boss killer
replace exorcist with slaughter
Anyone want to team up for Psyker penances?
if you like the type that seems pretty cool
u can say EN GARDE and stab ppl
Yeah I dont have one I just wanted to try it
The MkII is generally regarded as better than the MkV
if theres nothing ur particularly savin for and u got da spare bux
take it for a spin
u can always extract rampage i guess if u later get a shiny one and wanna rampage it
uncanny is spooky tho
and you got a decent weapon
what blessing do you suggest
is uncanny that bad
seems quite nice on 5
a random one i just tested did 400-ish to a crusher which isnt atrocious
hmm that is pretty good
(never used the weapon class so genuinely asking)
i suppose the issue is having to stack it and u alreayd have good answers to armour
broadly as a psyker
nothing is better for armor than a good, old fashioned combat axe heavy to the head
Latrine Shovel for some reason feel better than Axe for some reason
And Thenderhammer sending Crusher flying as well
If only there were Power Axe
I also have this question
the only other 3+ blessing I have for the duelling sword is shred
figured id try a msytery acquisition for shits and giggles https://prnt.sc/5-uClwTQX46V
talk about taking a risk
mystery acquisition being grey isn't a bug
but having the servitor vender respond instead of the milk man
oh
yeah definitely a bug
we definitely should be hearing Sour Milk's sultry voice telling us to get fucked noob
as he hands out greys
makes me think the mystery stuff is pulling from the standard vendor pool
I expect it is
not that I ever plan on using that again lol
shouldn't be, but always has
that definitely hits where it hurts
mystery acquisition should just give you a random blessing
they should just delete lvl 1 and 2 blessings from the game
useless dumb system
it should give you a random purple or orange with better than average rolls across the board
noob trap
And delete shotgunners and poxhounds
tbh the whole blessing system is retarded
yeah
Blessings are BORING
hey
I heard you like numbers
here are some numbers to add to your other numbers
fucking bland
Blessings should change the FUNCTIONALITY of the weapon
gimme a blessing that makes the Trauma Staff suck mobs in, instead of blasting them out
"we gave you guys soul burn what more do you want?"
call that one the Vacuum Cleaner
gimme a blessing that makes the Voidstaff have a chance to fork Orbs on hit
or for those in the know, Mega Maid
Soulburn is at least correct in principle
it makes the weapon do a thing it didnt do before
that thing is dogshit, but its still a new thing
that, quell on hit, and arguably warp flurry
frankly, all psyker staves should have something to do with soulblaze
trauma and purge should apply it directly
surge and void should apply it on-hit via Blazing Spirit
eh, making ALL of them tied to fire might be a bit too limiting
not at all
because zealot gets to build around bleed
why can't we build around soulblaze?
but that's tied to their feats as well
5.2 (can't remember the name)
a feat that procs soulblaze on some condition related to staff usage
rather than being an inherent property of staffs
I'm okay with that, if we get a feat for applying soulblaze on-hit
having to balance around soulblaze for every staff would absolutely suck
a crit making soulblaze jump to a nearby enemy
if Wrack and Ruin was just "on hit" instead of "on elite/special hit" it would solve this problem
definitely
maybe they're really afraid of the infinite spread if enemies are clumped... except staffs like purg and trauma already exist
you could just pop Kinetic Deflection and then dot up a horde real quick
such weird balancing
a feat that makes enemies affected by soulblaze take a % more damage from warp sources per soulblaze stack
If this were true, explain why the buffed the flamer lol
they may have overdone it with that one lol
that sounds interesting tho
so not allowed
Blaze Away flamer is stupid good right now
it's always been good innit
did they do anything to blaze away in this recent patch?
increased the power per stack or whatever?
yeah
oh shit
interesting
but for some reason some weapons rampages didn't get buffed
I think you're being overly optimistic if you think FartShart even has a "great design"
I think he was being facetious
you mean Deflector
all these feats and blessings
was just making sure
yeah i'm in no way on fatshark's side
Obese megalodon forsaketh me
i despise them for making force sword's slaughterer last 2 seconds
while the power sword is 3 or 3.5 seconds
it sounds to me like they had a great game
then realized they didnt have a good way to monetize it
so they scrapped that game and built this dumpster fire
probably just unfinished systems and scrapped ideas
there were a lot of delays for this game
more like the experienced devs make the core gameplay feel and then handed off everything else to the interns and upstarts
who have no clue at all what they're doing
“Live service” and it’s consequences on modern gaming
nah, this isn't an issue of what's wrong with Live Service or GaaS
I don’t play Darktide for destiny 💀
this game is still dealing with minor errors like shitty descriptions, a tutorial that is wrong about the toughness system, etc.
i get the impression that the systems designer at fatshark goes home every night and masturbates to excel spreadsheets
I play destiny for destiny
at least there's no story for you to get confused by here
this is what's wrong when you have no devops, no code or repo control, and zero QA or thorough testing
Tbf ui designer does programmer make not
Witcher 3 has shitty ui yet everyone praises it
idk i'd expect programmers to have a high school level of writing ability
Witcher 3 also has story
at the very least
and characters
I can’t player the witcherino because the ui annoys me too much
hey darktide has a story too!
we get... a nameless traitor that we do zero interaction with and watch a story unfold over two cutscenes
"You suck. Go kill Zombies and maybe you will suck less one day"
separated by 4 cutscenes of people we don't know telling us we aren't good enough
My beloved tells me that the 2h force sword is a myth
brought to you by Dan Abnett
Surely he can’t be right 
our beloved is wrong sometimes i'm sure
I am 90% convinced they have more story
didn't Dan Abnett say he provided a framework for Darktide's story?
Damn big E has a harem of psykers
where planing to string it out over the live service
unpopular opinion: Psykers should be able to wield ANY weapon and it should just BECOME a force weapon
like, he came up with some names (Atoma and Tertium hive) and said "hey it'd be cool to have a story about a hiveworld"
being able to quell with non-force weapons would prob make people happy
that's not really how that works
FartShart said "Cut! It's gold! Ship it!"
it's not like the reload button does anything for non-force weapons rn
how do people get the red colour armor please?
prob just a matter of getting the animations done
you should be able to quell with them yeah
Some useful blessings would be nice, gun psyker blessed bullets for gunmage
equally unpopular opinion: Psyker should only get one-handed weapons in order to force push and quell with all of their kit"
tbh
I actually support this
I am more or less fine with that
okay... everyone's favorite question. what do (and i have deflector 3):
no rifles
minus melees maybe
let Psykers use pistols and do force shit with their offhand
gotta do penances to unlock cosmetics
Build up peril with guns for for increased damage or critchance? Though that would make it too much like staves tbh
watch a future patch remove the force push from the laspistol, "Legacy functionality from an outdated build of the game, unintended to make it into release"
give us ways to earn warp charges with any force attacks imo. warp charge for alt kill on force sword. each staff also has a way to earn force charges

Charges for weapon special kill on staff
I do want a gun psyker subclass
warp charges being so discrete kinda limits what you can to with ways of earning them from a design perspective
whose ult is using a warp charge to make the current magazine force-powered
i think the '6 warp charges' and the 'overflow warp charges' talents (feats is a dumb word) lend themselves to a lot of warp charges not being wasted
which would make all the shots count as warp attacks
and then have feats where warp attacks can apply soulblaze
so slaughtere 2 > excorcist 3 on force sword i'm guessing
or do other debilitating stuff
yup, slaughterer is better than any blessing on FS
and what perks should i chase?
Still think our psykinetic has good synergy with guns, toughness on warp charge gain plus kinetic flayer. Would feel sad if it suddenly got obsolete from gunmage subclass
maniac + flak
i'd go for +maniac to deal with mutants and dreg ragers more easily
the other perk is whatever and can be whatever you have trouble with
Bro 15 seconds ain't that long
psyker currently has zero synergy with guns, period
it's far too long to say it's good synergy imo
if it was half that sure
IMO kinetic flayer is just way too unreliable
Not when you shoot 16 shots a second
KF is reliable, but what makes it less useful is the fact that you very, very rarely have any way of making sure it procs on what you want it to
what do you guys think about psyker being restricted to psyker specific weapons (such as staves and FS) and pistols (doesn't matter which type) and the powers not tied to a staves (or specific weapons in general) but on cooldown or some other feature that would prevent from spamming warp abilities endlessly
when there is a crusher up my ass
Aim

what i want with laspistol is for them to halve the fire rate and double thed amage
and BASS BOOST the sound
don wanna mash
consider I am shooting at the crusher(which Iwouldn't tbh) and a poxy barely walks in front of me and eats the kinetic proc
Swap to force sword or brain burst. KF doesn't need to be main DPS, its just a bonus to annihilate something high value
so just use something else then
so why would I ever use it
when I can get more consistent damage
from 6 charges
6 charges is better sure, I mostly just loved KF prior to the charge decay update
KF not only can't be "main DPS" but either it kills a single mob of a horde for you (that you're likely one-shotting anyways) or it rarely procs on the elite that you want it to
u use it with the soulblaze on brainburst talent and then once eveyr 15seconds some stuff gets set on fire at random and then its exciting

yay
KF as a way for keeping warp charges is no longer necessary
if only that talent worked on everything
which means the feat itself needs changing
if it did that would actualyl be a reason to use it in combination
KF with a fixed Wrack and Ruin would be a useful combo
If they change flayer, what should it be?
if you were really leaning into using BB as much as possible
just reduce the cd
and maybe have something hidden that makes it prio elites or something
once every 5 secs would be useful
If you think you're KF is off cooldown (which can be judged by the warp charge decay) you just aim a rapid fire weapon at a mauler or crusher and get rid of it. It's fine if you just get 1 its 1 you're team wont need to deal with
5 sec cd + a hidden elite prio would make it quite good
yeah, like 50% chance to proc on special/elite hit, 10% otherwise would be very welcome
fatshark: "hey guys look! sharpshooter class! uses guns!!"
people: "boooring, can we have space magic??"
fatshark:"sure there you go, psyker class!"
people: "can we use guns?"
Meanwhile, some people just play sharpshooter for power sword
well, we only have 4 force staffs and they're all CC
and our weapon pool is diluted by non-force weapons compared to ogryns who have their own pool of weapons
Isn't psyker starting weapon a gun 
power swords are fucken cool tbf
laspistol i think?
to bad it's kinda a mega crutch in game
Psyker starting weapon is brainburst
why'd they give it high cleave AND true horizontals for heavies
plenty of bad vets die trying to use a power sword and failing
Psyker endgame weapon? Also brainburst
That animations on power sword aren't that short, meanwhile all these vets running into melee where they can't easily gain toughness
erm achtuakly
that's what their 7.5% toughness gain on melee kill is for
compared to other classes who only regen 5% on melee kill
also lots of elites in melee for that one talent
so they have both double the toughness and 50% more toughness gained on melee kill by default

you know whats funny
two of zealots t1 talents
are basically just
become vet
Dear lord how do they keep dying in melee then
mostly because they insist on shooting the horde
shitty stamina regen delay punishes them harder
unlike psykers who can literally just run in open space and be fine
bad vets don't leanr the melee mechanics of the game often times
a sprinting vet taking damage is a dead vet
but that's really mitigated with good positioning
I main zealot/ogryn so I have 0 issues as vet in melee
Is there a cap on crit chance? I can't find a definitive answer
except with bloodthirsty
oh yeah
on chainsword and force sword
headhunter with crucian roulette maybe
bloodthirsty
grants you guaranteed 100% crit chance after killing any enemy with your special for 5 seconds on all melee attacks
revolver with crucian, point blank and deadshot from vet might and maxed crit bonus
but either way I don't think this game can support over 100% chance
also, it seems that bloodthirsty also makes your staff bashes crit
there is finally one in the game
soon^tm to be two
point blank for the revolver and expansive for the kickback (expansive doesn't work yet but they stated it will in the future)
point blank is planned to be procced on kills with your melee right?
it does now
:o
very cool, though that's a bit of a pittance of crit chance given; t3 is only 15% crit chance
the revolver actualyl likes crits alot
so it's quite good
that + crucian is probably bis for it
it can have like bas 25% chance
(including class base chance)
psyker base crit is 5%, veteran is 10%
the closer to 100% you get the more value it has
I think it has 20% without class bases
or can have that
if you have 80% in the crit boost
though for how few shots you can pop off at a time, it would only make sense to have a high crit chance
it's crit damage is also quite good afaik
it and the las pistol are like the two weapons that crits for pure damage are good on
that I know of
crits are like a +60% bonus damage on revolver
(I am not including the flamer or purge since it isn't for the actual crit damage you want from their crits)
whereas for laspistol, it's approximately +200% more dmg on crits
yeah the laspistol is crit or do no damage
which is just goofball because it means u get wildly variable ttk on a bunch of targets
with or without crits
which is v frustrating
laspistol special won't even stagger crushers
pathetic
10% peril and 2 bars of stamina for nothing
they should let u make all normal guns PSYKIK guns
when used by psyker
mind bullets
Psybolt Ammunition you say?
yeeees something suitably canon
that would be a rare thing to find on a hive world
to shreds you say
i mean u find like 690-00 bolters a second
they can bend the rules for us we're trying VERY hard
rofl
🥺
if psyker had fewer guns but they were a bit tweaked
to be more psykery
that would be nice
obviously limitations of dev time etc
I hope that the people making Space Marine 2, throw shade at Darktide and have a strike group of criminals show up in that game
and they just get curb stomped
"Hey we are here on a mission for Hadron"
instantly executed for heresy
no need for execution, they'd be in the first wave of grunts being thrown into the meat grinder
I think that Darktide did an excellent job of NOT leaning too hard into the wholesale 40k universe
the way that the characters TALK about space marines and the larger universe makes it feel very cool
you literally can't be a grunt in the WH40K universe as a player
unless it's a roguelike game where dying over and over again is a part of the game mechanics
like a special operative the emperor throws into a special fight
and grabs your soul and throws you into the next body of a grunt or something
too many games fail to capture the majesty and inhumanity of Space Marines
they throw space marines around like they are seasoning a stew
a little space marine here, a pinch of space marine there
because they're the interesting part of the Imperium's forces
players want to feel special
that's entertainment
the thing that makes space marines special is that they DONT show up willy nilly
99% of people have never seen one. They are more myth than reality for the characters in Darktide for example
which means if ONE shows up, its a REALLY big deal
I guess what im trying to say
is that
most 40k games try to make space marines the heroes and the stand in for humanity
they arent
they are by nature inhuman
I think you completely misunderstand the point, then
lore-wise, that's fine and dandy
but for a video game where players want to get that power fantasy, they are the stand-in for humanity
you can give players the power fantasy without humanizing them
oh?
in fact
i would be willing to bet
that players would relish the opportunity to "be bad"
if you gave them the opportunity
for example
instead of the heroic space marines going on a mission to "rescue" the cut-off guard unit
have them execute them for cowardice, dereliction, and heresy
@leaden thunder any consideration for 20% block efficiency on force sword? or safe that for curios and go maniac?
Quick Question;
Does any Blessing from any Staff get added to your Re-Bless pool for Staffs, or is it per Staff type?
@digital narwhal per staff type ;_;
Fuck
yup its dumb as fuck
yep. i think it's because they don't share a blessing pool
There goes my dreams of T4 Warp Nexus on my Surge Staff
where as most other weapons have all teh same blessings for all forms
its worth grinding for
Oh I know
it charges SOOOOOO fast
warp flurry doesn't work for surge yet
oh it definitely does
you say that, but it's been recorded and definitely doesn't work properly
oh right, it doesnt really do enough damage for me to care about the crit at high levels
they fixed it in the last patch
Well Surge Staff has the highest crit chance of all the Staffs, so I thought it might be worth stacking more crit chance just to help kill shooters
finesse is an important stat, the tactical axes suck compared to combat axes, and it has two 3 diamond perk, no 4 diamond.
the blessings are good tho
dont get me wrong its crazy good in T3
but in Heresy and damnation it wont kill anything in one shot
Tactical axes and combat axes are different? lmao
I didn't know
Oh hell yeah; just got Headtaker on a Mk V Axe, and since I have Brutal Momentum in my pool already, I can slap that on when I Consecrate it again.
is surge > purgatus for damn?
Le's gooooo
Not really
grats man
But it also depends on your team set up
Surge 
generally speaking, no
Oh?
compare yours to a MK VIII combat
It is absurdly stronger.
purge gets better the more enemies on screen
Read what you said wrong lol
surge isn't bad
Yep. surge needs a way to up it's 'cleave'
it's just pure support
You support your team more if you use Purge
that's your limited perspective
Charging should increase the amount of "First Targets"
heritics aren't going to purge them selves, just sayin

When I use Surge I feel like 90% of the time is me going "I'm helping, guys!" and I get the same feeling when someone else uses it.
there should be no "first" or "second" targets, all targets should take full damage and charging should increase how many targets you get to hit
True
In Damnation you need to contribute damage or you are handicapping your team
Surge definitely could use doing full damage to all targets
If its only going to hit 6
and the base damage should be increased so that full damage will nearly kill unarmored enemies
Would make it more of a vs Shooters type of weapon opposed to how Purgatus melts hordes
surging mobs and them walking it off is so stupid
Surge is really great at locking up mid range shooters
yup
not "mid range"
Like Surge isn't useless but I'd use a Laspistol over it
not really, surge has longer range.
Does Purg even care about blessings?
Also, is Trauma worth using now?
But Purge has aoe suppression
Or is it's hurtbox still jank?
Trauma is pretty good
or just get 80% burn and call it a day
The AoE is still karked.
Purge doesn't need blessings but crit is nice.
surge has significantly longer range than purge.
but it's damage is complete shit compared to purge
they're both AoE CC, but surge is longer range, and it can be spammed from cover like using BB from cover.
it's much longer range because it chains
primary fire has longer range technically
It's potentially* longer range
and, it can chain to enemies even further away
and, it can be used from cover like BB
but it's dps is trash
That is an upside.
If it was a good damage dealer it would be nice
You can do some funky stuff to do damage faster but then you lose the CC
And get way more peril
Since the big chunk of damage comes when the lightning ends, which you can do early by swapping weapons
I'm curious, what were people's opinions about hound alerts over the weekend?
The issue is that Purge suppresses and stuns stuff too much.
While Surge doesn't do enough damage
fun if you don't get bad rng
So Purge does the CC job too well and also kills everything
if they spawn at a bad time it's hell
the bottom line is, surge pairs great when you play with VETS on your team - you can aoe CC ranged enemies so vets can just pop heads without getting shot
purge pairs better with ogryn and zealot because they're usually charging in to melee to cause ranged enemies to put their guns away and stabby stab instead.
you can get a ton of kills with purge, it has super strong mobbing capability, much better than any melee wep, you can support meleers by slaughtering hoards and still have decent aoe CC
also wth is the deal with my internet upload rate
Yeah, my problem is that they're all disablers, so it's too easy to get a 4 man down
If the lightning wasn't just 6 targets and also random and you can't shoot through enemies anyway.
I sometimes play Surge with Ascendant Blaze to give me an option to nuke big room with burn
correct, surge is trash at mobbing because it only hits like 6
purge hits everything in it's range
if you get tham at the same time as a hoard or boss it can be a game over
lets me play that CC and control style with the option to do a big damage burst on demand
I think its fun to play with the Surge staff but I've never, not once, felt that it outperformed any of the other options I could've brought.
Exactly. Any time they proced when there was anything more than just scattered poxwalkers, it was an absolute shitshow and near wipe
You can even run AB and just spit at the ranged dudes
i still run purge + MK II combat axe.
The mutant stunning niche is probably the most outstanding thing
May I Traumatize your Purge vs Surge discussion
But in all honesty Purge is performing a tad bit better than the other staves
Surge just needs better damage
All targets should take full damage
And charging should increase total targets
surge stuns dogs just as easily as mutants too, and usually pox bursters but they like to immune frame belly flop right up to u even when they should have been CC'd
I did a hi intensity damnation pug, 3 Psykers and 1 vet. One psyker had this wonderful idea of communicate what to take so I took Trauma and the other 2 stacked Purge. Smooth run.
3 psykers 1 vet is an ok combo,
i would have done 1 surge 1 purge 1 trauma
and made sure the surge user stick with vet the whole time
Surge is useless pile of garbage at damnation hi
false, surge shines more on damnation than any other difficulty
I was the one sticking with the vet with the Trauma
ok fellow psykers, why are there three devils claw swords are what are the differences?
No. The moment you have a pile of elites/specials diving your place mixed with trash your RNG target systems start to scream error error
surge needs a complement weapon like another psyker with purgatus or a flamer zealot then it truly shines
it becomes awesome
Attack patterns are a tad bit different, don't recall if some mark has different stat bars
if you're going to use surge on any difficulty damnation is the one it should be used on
on easier difficulties CC isn't needed because you can simply kill instead.
on easiest difficulties guns actually outperform staves.
on damnation, purge and surge are best options. trauma is ok but i personally hate the targetting.
on 4 and 3, purge, void, trauma are best
on 2 and 1, guns actually outperform staves except maybe void.
I literally played a game of damnation hi yesterday where a psyker who took surge said he wished he had taken purge because you do absolutely dog 💩 with surge at damnation hi, too many targets on screen
purg does damage and also staggers at the same time
You have clearly not had a decent trauma staff
I genuinely prefer Trauma both for CC and damage compared to Surge.
The only downside is that you can't stun mutants with it
well i suppose damage isn't the differentiator but just the cleave
and get smacked
you should be bouncing elites into your team
I like the truama until I have to use it at longer ranges
All staves are playable up to damnation but surge and void fall off hard at damnation hi due to the amount of elites and specials present on the spots where you have waves coming after waves (interrogators, etc.)
Trauma is a bit annoying sometimes but its still nice to get to knock anything over.
so that you can wham on them with melee
then the targeting is ass
Void at least still does horde clear decently and kills shooters
left mouse with purg is an aoe cc, it's very quick to throw out, it can aoe cc everything in it's range, but it's damage is low, you can see it on meat grinder
the channeled flames do way more DPS but don't have the same CC.
it's CC is way worse than surg and doesn't CC nearly as many types of specials and elites like surg can, and Surge has significantly further range, but Surge DPS is ass and it's bad at dealing with mobs of 6+ enemies
It's really not. It's the only system that allows you to target over ledges and things to nuke stuff that is not within your LOS
you can also cancel out of your RMB and do an LMB if you ever need a stagger
it's ass as in I have to look at the sky to use it far away
it's still my like
second favorite staff
Heretic lives up to the name 
And also the LMB rapid fire spam
purg's advantage is cleaving through literally everything except bulwark shields for its entire range
is good for CC but not great dps
and won't CC many types of specials and elites that surge can
actually, it does nothing on crushers either
it ticks for 1 damage
still cleaves through crushers
it does no damage to them, go to meat grinder
it doesn't cc them either
it's literally useless against them
i mean cleave as in the flame hitbox goes through them and hits enemies behind them
but yes it can hit enemies around them
you can actually just kill crusher with axe instead, even if enemies are around them, if you know your dodge timings
i usually use the trauma staff to isolate them and force sword special them
mostly to circumvent the fact that the special locks you in place
Axe go brr
combat axe is op as shit
if you like Surge staff, use MK V combat axe for it's mobbing capability, it's still fairly strong on single target
if you like Purge staff, use MK II or MK VIII combat axe, for their single target capability.
tinyangrycrab in shambles
Crab is a borderline heretic
comparing MK II to MK VIII (combat axes)
both are single target monsters, they both can do insane dps to single target elites and monstrosities.
MK II is statistically the best axe, it swings significantly faster than MK VIII but it has jank hitbox priority so landing weakspots isn't as easy as it is with MK VIII
however, it's heavy attacks are still going to shred even without landing weakspot hits
it's a choice between more consistent weakspot hits, or faster swings.
they're both excellent choices to pair with purge staff
Though you could also just run Antax. I definitely want a BM Achlys one of these days.
But I can't play staff without Dueling Sword or Knife anymore
The staff mobility is so awful.
when comparing MK V to MK II and MK VIII, since it doesn't have finesse on it (it has cleave instead), it's lacking approx 40% base comparatively when swinging and hitting weakspots or getting crits.
it's approx 20% worse dps on noncrit nonweakspots.
if you factor in that it's swing speed is much slower because of no finesse which means it builds it's stacks of blessings slower as well, it suffers even more.
so in the big picture, you shouldn't pair MK V combat axe with purg, it's good paired with surg tho because of it's mobbing ability which surge is lacking.
i personally love MK II because despite it having really fast swing speed for a combat axe, meaning i can build stacks of blessings faster, it still hits like a truck and still has the capability of other combat axes of dropping most enemies in just 2 or 3 hits
(and still 1 shots mob enemies with light attacks)
but yes, it's hitbox priority is for bodyshots instead of weakspots, which is janky and lame.
Is the Chain Sword still a decent pick for Psyker?
what is the surge staff dump stat?
i can't say, i never really properly tested chain sword.
What’s the difference between combat and tactical axe
I haven't had a good one yet on my psyker so I have stuck with the Antax and dueling sword mk iv
generally speaking, tactical do way less damage per hit, and i mean way less, but they swing faster
Tactical Axes are all about crits.
Stamina, damage, stat types, blessings aren't shared when taken from combat axes for tactical axes and visa versa
MK VIII combat axe compared to your tactical axe.
Crits and fast attacks.
the difference in base damage is just too great
imo tactical axes suck
i agree, it's AoE not cleaving.
it's both
Tac Axes actually have better horde clear
no, it's not cleaving
Theoretically
Lights on combat axes benefit drastically more from brutal momentum
But their swings are so bad
conal AoE then
sure
The light attacks do insane damage on Tac Axes
AoE has many shapes
But the hitbox is too small to hit many targets
cleaving is very specifically melee related
i just think that cleaving is an appropriate term since the game uses the terminology
not for AoE it doesn't
one of the blessings for shotguns uses cleave if i recall correctly
Brutal momentum on tactical is good on one of the marks for horde clear
So after the 2nd part of that... am I still right about lights on combat getting more from bromentum?
You use lights on Combat Axes
Is this staff worth investing in?
IMO, I won't play any axes without brutal momentum
Because they have diagonal or horizontal hits
Zero horde clear without it
Though not on Achlys iirc
For hordes yeah
With bromentum
you use push attack on hordes with the mk v combat axe
Antax heavies are all overheads.
Correct
Antax push is nice but it kills slowly compared to BM.
that's an excellent staff, it has a 4 diamond perk on it already too.
if you're lucky you'll get a 2nd 4 diamons perk on it and good blessings
(if you like trauma that is)
and the overheads hit hard
the push benefits from BM
and limbsplitter
that's what makes it GOAT
I can't get behind the Achlys
Except it has a 3 target hard cap for damage
So with 3+ targets you're just doing worse than spamming lighits
What blessings pair good? I mostly have been playing purg but want to mix it up.
Uses too much focus to use properly during a time I am panicked af
Whatever these two blessings are, they are extremely rare, one of them is blaze away
i dunno, i don't use trauma,
but i assume run n gun is crap lol
what is the surge staff dump stat?
Charge speed iirc
I think I already spent 10K plasteel in total and didn't get any of them.
is it worth having Corruption Resistance as Psyker?
Yes, definitely, it is amazing
It doesn't affect block peril tho
Max stamina and block efficiency do
Corruption Resistance is good ? wait what
I thought its bad and just wanted to make sure
Oh wait I read that as peril resistance
then it's p good on squishy classes
But it isn't bad
corruption resistance lets u spend longer sliding in bon goo
which is fun

goo SLIDE goo SLIDE
to be more specific, i have this curio and i was wondering if i should refine it for something
Crab... if I saw you sliding towards me axe in hand...
ooof your crabs going make me dizzy
i thought corrupt resist is okay, and grim resist is useless
They fixed grim resistance

