#psyker-class

1 messages · Page 358 of 1

bitter pelican
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All I do with it is dodge attacks.

untold isle
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how hard is it to actually trigger the successful dodge condition

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do you get it if you just slide around

bitter pelican
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So why not get some benefit from it.

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Honestly idk

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All I know is my sword explodes heads

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And that's good enough for me

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I should probably test that.

leaden thunder
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also weak spot damage unfortunately doesn't work the way it should(imo) and it makes it way worse

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I think crit damage might be the same

viral solstice
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yep

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crit damage does borderline nothing

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weakspot is similar

leaden thunder
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it's a 10% increase to the crit damage right

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not additive

void mural
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Yeah, I tried that, and it does "work" but outside his ult, it just doesn't work well.

viral solstice
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and precog which gives weak and critspot damage only applies once

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so not a bonus for crit weakspots

leaden thunder
viral solstice
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doubled

leaden thunder
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wth

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fat shark pls

viral solstice
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raking fire similarly is x% of base damage added from behind

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additive to crits and weakspot not multiplied

untold isle
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hold up

leaden thunder
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yeah I am hunting for a better second blessing for my laspistol

untold isle
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so if crit damage is like

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1.4x

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and you have 8% crit hit damage

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you get the 8% of 0.4x?

leaden thunder
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it adds 8% of 1.4(maybe .4? idk)

untold isle
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jesus

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oh

leaden thunder
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it's bad either way

untold isle
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just found this in melks i guess the perks are way too bad then

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i almost bought it like 2 minutes ago

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good thing u started talking about crit damage being shite

echo turtle
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ult + 6 charhes makes a BB use only like 15% perils

void mural
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I do, and it sorta works, but it just feels really bad to play as if you're not allowed to use BB outside of ult

echo turtle
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if you can drop 3 specials every ult, thats a 50% uptime

spice veldt
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if you don't have a better FS, you might as well get it; sprint eff isn't terrible, and you can just reroll crit dmg into maniac

echo turtle
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you can its just not quite as effective

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peril quell to 97 then load it up again

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like I still BB with the fire build

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When I get a slick gun I’ll try gunker out some more and see if I can make it work again

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I was loving outside of hi-(

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hi-5

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SoloQ hi-5s I just went with ol’ reliable fire mage

void mural
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Yeah, that's the thing. Their nerf killed build variety for 81% of psyker's ranged weapons

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IMO, they should buff base quell speed and keep staves as the premier quell speed item

untold isle
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hm

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warp unleashed or inner tranquility on a purgatus build?

echo turtle
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inner

olive ember
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Why do I only see zealots in malice

echo turtle
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always inner

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uptime > Dps

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uptime = Dps

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36% more resource is better than 10% more damage between quell downtime

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you always want to have perils low, so you can use your abilities when you need them. Incentivizing keeping perils high is rewarding terrible play

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Whats more effective, a guy with purge shooting then quelling then shooting. or a guy that just keeps shooting having kept perils low for the fight?

leaden thunder
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this mf playing in windowed mode

echo turtle
# olive ember

it’s the easiest class to play, it makes sense there would be a lot on the easy difficulties

leaden thunder
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did the knife zealot run ahead and die

viral solstice
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vet is easier than zealot all u need is pick up ammo, stand still and die to 3 random poxwalkers

leaden thunder
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true

viral solstice
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the complete skillset

leaden thunder
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make sure to take camo as well

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and still die

leaden thunder
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ever just kite crushers over to camo vets

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to see if they move

echo turtle
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If you stand still they wont see you, it’s jurassic park rules

viral solstice
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the title of that chapter in "the lost world" is called "misinformation"

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deep

still hearth
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Testing out Voidstrike in Psykarnum

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Its

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Such a funky weapon

untold isle
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i am 100% convinced they removed the one click refining on purpose

fair kayak
still hearth
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People who say its as good as Purge

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Are smoking something

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But yeah its pretty good

fair kayak
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its different

still hearth
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A fully charged shot only kills 6 poxwalkers

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And the explosion is absolutely garbage

spice veldt
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1.13 to 1.38 epicentre scaling

still hearth
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It also does

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0 damage even in the Epicentre

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I'm pretty sure its bugged

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Or the bigger blast only does stagger

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Like the Epicentre of this 80 damage staff

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Did about 40 damage

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To a poxwalker

gilded viper
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Poxwalkwe are tanky

still hearth
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It does 42 to groaners

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31 to poxwalkers

twilit flicker
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They are the crash test dummies of wh40k

still hearth
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The explosion is genuinely terrible

spice veldt
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there's a chance for voidstrike to deal damage to everything touching its epicentre it seems

viral solstice
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me test

spice veldt
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testing it on scab bruisers that i spawned in a single spot

still hearth
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I put poxwalkers in the same spot

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And it killed 6 of them

blazing oak
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Just wondering, when you activate the force sword special, are you able to manually deactivate it by pressing ‘special’ again? Mine doesn’t

still hearth
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Did 31 to the rest

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I believe you have to weapon swap to do that

untold isle
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anyone else super annoyed by the way the psyker holds the forcesword

spice veldt
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i guess the shtick of the voidstrike is that it can deal damage to crushers from a distance like a helbore

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like our BB can

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i hate it

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oh wait just in genereal?

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i think he only holds it with his thumb like that as a resting position; i think he switches to an opposing thumb grip when he does swings

untold isle
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but the thumb grip is so stupid

blazing oak
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Is the force sword special able to be manually deactivated ?

spice veldt
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not formally; only by swapping weapons

twilit flicker
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No

blazing oak
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Interesting

spice veldt
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i guess that grip is to give it the feeling of the force sword being light

blazing oak
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I remember it being able to be deactivated during early beta

spice veldt
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compared to something like the catachan swords whose blades are like a centimeter thick

still hearth
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BB does do more damage than the Void on Crushers so idk if I'd call that a win. The upside is less peril generation, at least.

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The Void is a very good generalist option, though

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It actually does better than Trauma against Carapace. Interesting.

spice veldt
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void has higher base dmg in general

still hearth
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Actually Trauma seems slightly better. I think the charge time of my other Trauma was worse.

viral solstice
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if u got flurry stacked i imagine its more dps than non-boosted bb

blazing oak
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How many low charge voidstrike shots can you use before getting almost to max peril

still hearth
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That's true. I don't have a Flurry

blazing oak
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Your weapon personally

still hearth
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Low Charge Voidstrikes are about the same as the primary

blazing oak
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Damn

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My surge low charges is 17.5ish each

twilit flicker
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Come to think of it, maybe they had a void/trauma staff, direct aim aoe like void but instant damage. Maybe FS felt that was too different or rather same-y, how weapons feel is important.

wanton bison
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quick question, would transfer peril only apply on primary fire?

leaden thunder
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iirc it also works on the alt but it's super inconsistent

wanton bison
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damn, thought so

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tyvm

blazing oak
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Makes me mad because they probably used that reason to not let surge use it

spice veldt
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only works on a kinetic flayer proc doesn't it

leaden thunder
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surge should have the crit applies fire blessing

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that's actualyl be cracked

blazing oak
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Hey, terrifying presence or warp nexus, if you had to choose one

wanton bison
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on surge? warp nexus for me

leaden thunder
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terrifying is good but often not noticable

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on the surge it's pretty bad

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since the surge really only kills flak

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Imo at least

wanton bison
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I thought you'd want to bump the crit chance as high as possible on surge? or even with crit it's still not great at dmg

still hearth
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Might as well bump it up.

blazing oak
still hearth
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It also adds to the primary which can do good damage.

vague grotto
still hearth
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Das Trauma

vague grotto
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i know

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i was saying its best on voidstrike cause u can hit weak spots easily even with a charged shot

wanton bison
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if only you could transfer blessings between different weapon types smadge

long wharf
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FartShart already has a problem with reusing names for different things

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now you want them to treat things named the same as the same thing?

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do you think they're competent or something?

vague grotto
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i had to get infernus on my psyker to get it for my veteran, i get better guns on my psyker than i do on my veteran

long wharf
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I get better knives on my vet than my zealot

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if the ogryn could use psyker staves, they'd get better ones than psykers, I'm sure

vague grotto
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we still dont have melta guns

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smh

leaden thunder
leaden thunder
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it was on a laspistol right

vague grotto
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yes

leaden thunder
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then yeah

vague grotto
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...

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._.

leaden thunder
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tbf infernus actualyl does have different values between weapons

vague grotto
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wasted 2500 melk bucks

leaden thunder
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so it's not exactly the same thing

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also laspistol kinda slaps now

vague grotto
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i should have just kept this then

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i feel dumb now

olive ember
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Hey you got infernus

median girder
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Why does a t3 infernus have 1 burn stack but t4 jumps to 3

leaden thunder
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depends on the weapon iirc

spice veldt
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my t3 infernus on laspistol does 2 burn stacks

median girder
spice veldt
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seems like the t3 infernus on recon lasguns does 1 burn stack per crit

leaden thunder
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infernus, rampage, decimator(?) and headtaker all have different values across weapons

spice veldt
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slaughterer seems to have the same power% but different durations on different weapons

long wharf
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I'm pretty sure it's because of weapon rate of fire

void mural
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I saw someone spamming primary shots from a staff yesterday, nearly as fast as sienna's bolt staff primary. Anyone know what that was? Maybe the extra projectile on crit blessing?

leaden thunder
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you can do it with a macro

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it's some wierd canceling of the animation

void mural
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Huh

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So, not a build thing, but a tech thing

leaden thunder
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ye

spice veldt
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LMB -> quell -> LMB -> quell

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quelling anim cancels the firing animation

fair kayak
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imo in order for the Void Staff to truly shine you have to camp angles

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if you can catch a horde turning a corner or spilling in from a spawn door

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you can absolutely crush that flank all on your own

long wharf
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doesn't require a macro, but honestly, doing it isn't a good idea

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it's the fastest way to build up peril with the void staff while minimizing your damage output at the same time

echo turtle
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That weapon is useless to us

vague grotto
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Sweet

echo turtle
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shredders may work, Some have reported our ult stagger triggers the damage bonus

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So with the right blessings, shredder gunker could be a thing

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not sure if anyone has been messing with those

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would love to hear some feedback

leaden thunder
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shredder is p good in general rn

feral verge
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someone just helped me finally get malleus monstronum

leaden thunder
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with blaze away and pinning

feral verge
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only penance left is the stupid suicide one

echo turtle
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Blaze does what again?

feral verge
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any tips for that?

echo turtle
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theres a spot you can do it reliably in one of the levels

feral verge
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comsplex 154, right?

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or whatever its called

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newer map

echo turtle
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should be easy with hounds now

leaden thunder
echo turtle
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just suicide when dogs are runnung atbyiu

leaden thunder
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more power over contious fire

echo turtle
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grief your team until it works lol

echo turtle
leaden thunder
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both in combo is like

echo turtle
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shredders good vs maniac?

leaden thunder
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70%+ power

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iirc it is

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I think it's maniac got buffed

echo turtle
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i thought it was less bur thats cool

leaden thunder
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lemee check

echo turtle
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ye

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getting a shreddy and a better mk3 vraks hh are my priorities on the psyker atm

leaden thunder
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yeah it deos 150% damage to maniac

echo turtle
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sick

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how is it into flak?

leaden thunder
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no clue tbh, but the shear power boost from pinning and blaze away should make it kill about anything

echo turtle
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ye

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accurate enough to pick off shooters at medium range?

leaden thunder
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KEKW_ogryn probably not

echo turtle
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dang

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kind of like, the point of guns lol

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I’ll still farm that shit

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shreddies are cool

viral solstice
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i think depending on your definition of medium range it should s uppress them + get pinning stacks + do ok enough

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i havent used post-buff tho

fading heath
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what perk should i roll on this?

echo turtle
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its gotta be significantly faster than BB for it to be worth it for me

echo turtle
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if thats the case, I dunno keep both

fading heath
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no idea

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i mean the top things

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bottom are blessing right?

echo turtle
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oh sorry

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i misunderstood

leaden thunder
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I think it does for the FS

fading heath
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yeah i wanna reroll stamina most likely

echo turtle
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I would yeah

fading heath
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but dont know what into

echo turtle
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maniac or like weakspot

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crit chance

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maniac is a good one imo

fading heath
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perhaps weakspot since i have a blessing synergy

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what counts as maniac besides berserkers?

spice veldt
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mutants

echo turtle
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muties

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flamers

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trappers

viral solstice
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ok testing my SICK level 300 blue shredder its pretty ok to spray into a bunch of shooters at 25

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with proper rolls and pinning would be much better than bb

echo turtle
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on t5?

fading heath
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wouldnt i kill most special with bb most of the time?

viral solstice
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ya i only play t5

echo turtle
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nice

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thats like, the selling point for ne

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i wanna bb, then slay shooters at mid

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i can melee up close

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nice to have a spray and pray option tho

echo turtle
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also, muties

viral solstice
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also it does have very high suppression

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broadly

echo turtle
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you wanna FS them with a heavy chop

viral solstice
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so it would be not useless further out

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so u no

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POCKET SAND (gun)

fading heath
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i see

echo turtle
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POCKET SAND

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I’m sold

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shreddy life

void mural
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How exactly does suppression work? Does every gun have a suppression value attached to it and shooting near a target applies that number to them until it reach a suppressed breakpoint?

viral solstice
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pretty much

void mural
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Good to know

long wharf
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reroll stamina to unyielding to make it a boss killer

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replace exorcist with slaughter

gloomy gulch
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is this worth?

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its in the Melk store for me

serene ibex
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Anyone want to team up for Psyker penances?

viral solstice
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u can say EN GARDE and stab ppl

gloomy gulch
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Yeah I dont have one I just wanted to try it

fair kayak
viral solstice
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if theres nothing ur particularly savin for and u got da spare bux

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take it for a spin

gloomy gulch
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been meaning to

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yeah I have like 6k bucks so

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might as well right

viral solstice
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u can always extract rampage i guess if u later get a shiny one and wanna rampage it

fair kayak
#

reroll Uncanny to something better

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and reroll Carapace

viral solstice
#

uncanny is spooky tho

fair kayak
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and you got a decent weapon

viral solstice
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and spooky strike sounds sick

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food for thought

gloomy gulch
viral solstice
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is uncanny that bad

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seems quite nice on 5

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a random one i just tested did 400-ish to a crusher which isnt atrocious

gloomy gulch
#

hmm that is pretty good

viral solstice
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(never used the weapon class so genuinely asking)

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i suppose the issue is having to stack it and u alreayd have good answers to armour

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broadly as a psyker

long wharf
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nothing is better for armor than a good, old fashioned combat axe heavy to the head

idle bay
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Latrine Shovel for some reason feel better than Axe for some reason

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And Thenderhammer sending Crusher flying as well

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If only there were Power Axe

gloomy gulch
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the only other 3+ blessing I have for the duelling sword is shred

supple skiff
long wharf
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talk about taking a risk

supple skiff
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plus the vendor servitor said "will there be anything else"

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so thats bugged lol

long wharf
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mystery acquisition being grey isn't a bug

supple skiff
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but having the servitor vender respond instead of the milk man

long wharf
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oh

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yeah definitely a bug

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we definitely should be hearing Sour Milk's sultry voice telling us to get fucked noob

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as he hands out greys

supple skiff
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makes me think the mystery stuff is pulling from the standard vendor pool

long wharf
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I expect it is

supple skiff
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not that I ever plan on using that again lol

long wharf
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shouldn't be, but always has

supple skiff
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if this game had a slogan

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that'd be it

long wharf
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that definitely hits where it hurts

fair kayak
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mystery acquisition should just give you a random blessing

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they should just delete lvl 1 and 2 blessings from the game

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useless dumb system

long wharf
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it should give you a random purple or orange with better than average rolls across the board

supple skiff
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noob trap

idle bay
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And delete shotgunners and poxhounds

fair kayak
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tbh the whole blessing system is retarded

long wharf
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yeah

fair kayak
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Blessings are BORING

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hey

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I heard you like numbers

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here are some numbers to add to your other numbers

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fucking bland

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Blessings should change the FUNCTIONALITY of the weapon

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gimme a blessing that makes the Trauma Staff suck mobs in, instead of blasting them out

supple skiff
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"we gave you guys soul burn what more do you want?"

long wharf
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call that one the Vacuum Cleaner

fair kayak
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gimme a blessing that makes the Voidstaff have a chance to fork Orbs on hit

long wharf
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or for those in the know, Mega Maid

fair kayak
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it makes the weapon do a thing it didnt do before

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that thing is dogshit, but its still a new thing

supple skiff
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that, quell on hit, and arguably warp flurry

long wharf
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frankly, all psyker staves should have something to do with soulblaze

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trauma and purge should apply it directly

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surge and void should apply it on-hit via Blazing Spirit

spice veldt
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eh, making ALL of them tied to fire might be a bit too limiting

long wharf
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not at all

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because zealot gets to build around bleed

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why can't we build around soulblaze?

spice veldt
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but that's tied to their feats as well

long wharf
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as is soulblaze

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when you look at AB

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Wrack and Ruin

spice veldt
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yeah, but soulblaze should be related to feats then

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like zealot

long wharf
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5.2 (can't remember the name)

spice veldt
#

a feat that procs soulblaze on some condition related to staff usage

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rather than being an inherent property of staffs

long wharf
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I'm okay with that, if we get a feat for applying soulblaze on-hit

spice veldt
#

having to balance around soulblaze for every staff would absolutely suck

long wharf
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a crit making soulblaze jump to a nearby enemy

spice veldt
#

ooh

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i like that

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critting a soulblazed enemy causes it to spread

fair kayak
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if Wrack and Ruin was just "on hit" instead of "on elite/special hit" it would solve this problem

leaden thunder
#

it'd make it less shit at least

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it needs to apply a couple more stacks

spice veldt
#

maybe they're really afraid of the infinite spread if enemies are clumped... except staffs like purg and trauma already exist

fair kayak
#

you could just pop Kinetic Deflection and then dot up a horde real quick

spice veldt
#

such weird balancing

long wharf
#

a feat that makes enemies affected by soulblaze take a % more damage from warp sources per soulblaze stack

fair kayak
#

they may have overdone it with that one lol

leaden thunder
#

so not allowed

fair kayak
#

Blaze Away flamer is stupid good right now

spice veldt
#

it's always been good innit

leaden thunder
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*flamer is broken

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blaze away just makes it even more broken

spice veldt
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did they do anything to blaze away in this recent patch?

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increased the power per stack or whatever?

leaden thunder
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yeah

spice veldt
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oh shit

leaden thunder
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it's 50% at max now

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for all weapons that can roll it

spice veldt
#

interesting

leaden thunder
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but for some reason some weapons rampages didn't get buffed

spice veldt
#

this is part of fatshark's great design i'm sure

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it'll all come together i'm sure

leaden thunder
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evis could use the 40% rampage

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meanwhile

long wharf
#

I think you're being overly optimistic if you think FartShart even has a "great design"

leaden thunder
#

the heavy sword

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with headtaker and a 50% rampage

fair kayak
shy fiber
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I still don’t have kinetic deflection

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I’m all out of plasteel

long wharf
shy fiber
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And I’m too weak to play damnation YellingTime

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Oh right

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Yes

spice veldt
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all these feats and blessings

long wharf
spice veldt
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yeah i'm in no way on fatshark's side

shy fiber
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Obese megalodon forsaketh me

spice veldt
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i despise them for making force sword's slaughterer last 2 seconds

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while the power sword is 3 or 3.5 seconds

fair kayak
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it sounds to me like they had a great game

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then realized they didnt have a good way to monetize it

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so they scrapped that game and built this dumpster fire

spice veldt
#

probably just unfinished systems and scrapped ideas

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there were a lot of delays for this game

long wharf
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more like the experienced devs make the core gameplay feel and then handed off everything else to the interns and upstarts

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who have no clue at all what they're doing

shy fiber
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“Live service” and it’s consequences on modern gaming

long wharf
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nah, this isn't an issue of what's wrong with Live Service or GaaS

shy fiber
#

I don’t play Darktide for destiny 💀

spice veldt
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this game is still dealing with minor errors like shitty descriptions, a tutorial that is wrong about the toughness system, etc.

fair kayak
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i get the impression that the systems designer at fatshark goes home every night and masturbates to excel spreadsheets

shy fiber
#

I play destiny for destiny

spice veldt
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at least there's no story for you to get confused by here

long wharf
#

this is what's wrong when you have no devops, no code or repo control, and zero QA or thorough testing

shy fiber
#

Witcher 3 has shitty ui yet everyone praises it

spice veldt
#

idk i'd expect programmers to have a high school level of writing ability

long wharf
#

Witcher 3 also has story

spice veldt
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at the very least

long wharf
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and characters

shy fiber
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I can’t player the witcherino because the ui annoys me too much

fair kayak
long wharf
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we get... a nameless traitor that we do zero interaction with and watch a story unfold over two cutscenes

fair kayak
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"You suck. Go kill Zombies and maybe you will suck less one day"

long wharf
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separated by 4 cutscenes of people we don't know telling us we aren't good enough

shy fiber
#

My beloved tells me that the 2h force sword is a myth

fair kayak
#

brought to you by Dan Abnett

shy fiber
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Surely he can’t be right YellingTime

spice veldt
leaden thunder
#

I am 90% convinced they have more story

long wharf
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didn't Dan Abnett say he provided a framework for Darktide's story?

shy fiber
#

Damn big E has a harem of psykers

leaden thunder
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where planing to string it out over the live service

fair kayak
#

unpopular opinion: Psykers should be able to wield ANY weapon and it should just BECOME a force weapon

long wharf
#

like, he came up with some names (Atoma and Tertium hive) and said "hey it'd be cool to have a story about a hiveworld"

spice veldt
#

being able to quell with non-force weapons would prob make people happy

leaden thunder
long wharf
#

FartShart said "Cut! It's gold! Ship it!"

leaden thunder
#

powerful ones can

#

ours are very much not that powerful

spice veldt
#

it's not like the reload button does anything for non-force weapons rn

wooden temple
#

how do people get the red colour armor please?

spice veldt
#

prob just a matter of getting the animations done

leaden thunder
#

you should be able to quell with them yeah

broken quail
long wharf
#

equally unpopular opinion: Psyker should only get one-handed weapons in order to force push and quell with all of their kit"

leaden thunder
#

tbh

leaden thunder
#

I am more or less fine with that

pearl delta
#

okay... everyone's favorite question. what do (and i have deflector 3):

long wharf
#

no rifles

leaden thunder
#

minus melees maybe

fair kayak
#

let Psykers use pistols and do force shit with their offhand

spice veldt
leaden thunder
#

you can see the intent on that

#

with the las pistol

broken quail
#

Build up peril with guns for for increased damage or critchance? Though that would make it too much like staves tbh

long wharf
#

watch a future patch remove the force push from the laspistol, "Legacy functionality from an outdated build of the game, unintended to make it into release"

pearl delta
#

give us ways to earn warp charges with any force attacks imo. warp charge for alt kill on force sword. each staff also has a way to earn force charges

leaden thunder
broken quail
long wharf
#

I do want a gun psyker subclass

spice veldt
#

warp charges being so discrete kinda limits what you can to with ways of earning them from a design perspective

long wharf
#

whose ult is using a warp charge to make the current magazine force-powered

pearl delta
#

i think the '6 warp charges' and the 'overflow warp charges' talents (feats is a dumb word) lend themselves to a lot of warp charges not being wasted

long wharf
#

which would make all the shots count as warp attacks

#

and then have feats where warp attacks can apply soulblaze

pearl delta
#

so slaughtere 2 > excorcist 3 on force sword i'm guessing

long wharf
#

or do other debilitating stuff

spice veldt
#

yup, slaughterer is better than any blessing on FS

pearl delta
#

and what perks should i chase?

broken quail
#

Still think our psykinetic has good synergy with guns, toughness on warp charge gain plus kinetic flayer. Would feel sad if it suddenly got obsolete from gunmage subclass

leaden thunder
#

maniac + flak

spice veldt
#

i'd go for +maniac to deal with mutants and dreg ragers more easily

leaden thunder
#

ah yes 1 warp charge every 15 seconds

#

max

spice veldt
#

the other perk is whatever and can be whatever you have trouble with

broken quail
#

Bro 15 seconds ain't that long

long wharf
#

psyker currently has zero synergy with guns, period

leaden thunder
#

it's far too long to say it's good synergy imo

#

if it was half that sure

#

IMO kinetic flayer is just way too unreliable

broken quail
#

Not when you shoot 16 shots a second

leaden thunder
#

I mean on what it targets

#

Idon't give a fuck if it BBs a poxy

long wharf
#

KF is reliable, but what makes it less useful is the fact that you very, very rarely have any way of making sure it procs on what you want it to

lilac tapir
#

what do you guys think about psyker being restricted to psyker specific weapons (such as staves and FS) and pistols (doesn't matter which type) and the powers not tied to a staves (or specific weapons in general) but on cooldown or some other feature that would prevent from spamming warp abilities endlessly

leaden thunder
#

when there is a crusher up my ass

broken quail
#

Aim

leaden thunder
viral solstice
#

what i want with laspistol is for them to halve the fire rate and double thed amage

#

and BASS BOOST the sound

#

don wanna mash

leaden thunder
#

consider I am shooting at the crusher(which Iwouldn't tbh) and a poxy barely walks in front of me and eats the kinetic proc

broken quail
#

Swap to force sword or brain burst. KF doesn't need to be main DPS, its just a bonus to annihilate something high value

leaden thunder
#

so just use something else then

#

so why would I ever use it

#

when I can get more consistent damage

#

from 6 charges

broken quail
#

6 charges is better sure, I mostly just loved KF prior to the charge decay update

long wharf
#

KF not only can't be "main DPS" but either it kills a single mob of a horde for you (that you're likely one-shotting anyways) or it rarely procs on the elite that you want it to

viral solstice
#

u use it with the soulblaze on brainburst talent and then once eveyr 15seconds some stuff gets set on fire at random and then its exciting

#

yay

long wharf
#

KF as a way for keeping warp charges is no longer necessary

leaden thunder
long wharf
#

which means the feat itself needs changing

leaden thunder
#

if it did that would actualyl be a reason to use it in combination

long wharf
#

KF with a fixed Wrack and Ruin would be a useful combo

twilit flicker
#

If they change flayer, what should it be?

long wharf
#

if you were really leaning into using BB as much as possible

leaden thunder
#

just reduce the cd

#

and maybe have something hidden that makes it prio elites or something

long wharf
#

once every 5 secs would be useful

broken quail
leaden thunder
#

5 sec cd + a hidden elite prio would make it quite good

long wharf
#

yeah, like 50% chance to proc on special/elite hit, 10% otherwise would be very welcome

vagrant furnace
#

fatshark: "hey guys look! sharpshooter class! uses guns!!"
people: "boooring, can we have space magic??"
fatshark:"sure there you go, psyker class!"
people: "can we use guns?"

broken quail
#

Meanwhile, some people just play sharpshooter for power sword

spice veldt
#

well, we only have 4 force staffs and they're all CC

#

and our weapon pool is diluted by non-force weapons compared to ogryns who have their own pool of weapons

broken quail
#

Isn't psyker starting weapon a gun KEKW_ogryn

leaden thunder
#

power swords are fucken cool tbf

spice veldt
#

laspistol i think?

leaden thunder
#

to bad it's kinda a mega crutch in game

long wharf
#

uh, it's not a crutch

#

it's OP with the one t4 blessing

fair kayak
leaden thunder
#

it's just op

#

it doesn't need the t4

spice veldt
#

why'd they give it high cleave AND true horizontals for heavies

long wharf
#

plenty of bad vets die trying to use a power sword and failing

fair kayak
#

Psyker endgame weapon? Also brainburst

broken quail
#

That animations on power sword aren't that short, meanwhile all these vets running into melee where they can't easily gain toughness

leaden thunder
#

erm achtuakly

spice veldt
#

that's what their 7.5% toughness gain on melee kill is for

leaden thunder
#

vets get more toughness from melee kills iirc

#

yeah

spice veldt
#

compared to other classes who only regen 5% on melee kill

leaden thunder
#

also lots of elites in melee for that one talent

spice veldt
#

so they have both double the toughness and 50% more toughness gained on melee kill by default

leaden thunder
#

you know whats funny

#

two of zealots t1 talents

#

are basically just

#

become vet

broken quail
#

Dear lord how do they keep dying in melee then

long wharf
#

mostly because they insist on shooting the horde

spice veldt
#

shitty stamina regen delay punishes them harder

long wharf
#

even when the horde is in their face

#

and they get caught sprinting

spice veldt
#

unlike psykers who can literally just run in open space and be fine

leaden thunder
long wharf
#

a sprinting vet taking damage is a dead vet

spice veldt
#

but that's really mitigated with good positioning

leaden thunder
#

I main zealot/ogryn so I have 0 issues as vet in melee

shadow wigeon
#

Is there a cap on crit chance? I can't find a definitive answer

leaden thunder
#

100%

#

is the cap

#

but idk if you can reach that

spice veldt
#

except with bloodthirsty

leaden thunder
#

oh yeah

spice veldt
#

on chainsword and force sword

shadow wigeon
#

headhunter with crucian roulette maybe

leaden thunder
#

bloodthirsty

spice veldt
#

grants you guaranteed 100% crit chance after killing any enemy with your special for 5 seconds on all melee attacks

leaden thunder
#

revolver with crucian, point blank and deadshot from vet might and maxed crit bonus

#

but either way I don't think this game can support over 100% chance

spice veldt
#

also, it seems that bloodthirsty also makes your staff bashes crit

leaden thunder
#

op

spice veldt
#

sounds like something to be nerfed

#

cross-weapon interactions smh

leaden thunder
#

there is finally one in the game

#

soon^tm to be two

#

point blank for the revolver and expansive for the kickback (expansive doesn't work yet but they stated it will in the future)

spice veldt
#

point blank is planned to be procced on kills with your melee right?

leaden thunder
#

it does now

spice veldt
#

:o

#

very cool, though that's a bit of a pittance of crit chance given; t3 is only 15% crit chance

leaden thunder
#

the revolver actualyl likes crits alot

#

so it's quite good

#

that + crucian is probably bis for it

#

it can have like bas 25% chance

#

(including class base chance)

long wharf
#

psyker base crit is 5%, veteran is 10%

leaden thunder
#

the closer to 100% you get the more value it has

#

I think it has 20% without class bases

#

or can have that

#

if you have 80% in the crit boost

spice veldt
#

though for how few shots you can pop off at a time, it would only make sense to have a high crit chance

leaden thunder
#

it's crit damage is also quite good afaik

#

it and the las pistol are like the two weapons that crits for pure damage are good on

#

that I know of

spice veldt
#

crits are like a +60% bonus damage on revolver

leaden thunder
#

(I am not including the flamer or purge since it isn't for the actual crit damage you want from their crits)

spice veldt
#

whereas for laspistol, it's approximately +200% more dmg on crits

near wyvern
#

Laspistol got gutted got the auto quell nerf tho

#

The special is super meh

viral solstice
#

yeah the laspistol is crit or do no damage

#

which is just goofball because it means u get wildly variable ttk on a bunch of targets

#

with or without crits

#

which is v frustrating

spice veldt
#

laspistol special won't even stagger crushers

viral solstice
#

pathetic

spice veldt
#

10% peril and 2 bars of stamina for nothing

viral solstice
#

they should let u make all normal guns PSYKIK guns

#

when used by psyker

#

mind bullets

fair kayak
viral solstice
#

yeeees something suitably canon

fair kayak
#

that would be a rare thing to find on a hive world

leaden thunder
#

to shreds you say

viral solstice
#

i mean u find like 690-00 bolters a second

#

they can bend the rules for us we're trying VERY hard

fair kayak
#

rofl

viral solstice
#

🥺

#

if psyker had fewer guns but they were a bit tweaked

#

to be more psykery

#

that would be nice

#

obviously limitations of dev time etc

fair kayak
#

I hope that the people making Space Marine 2, throw shade at Darktide and have a strike group of criminals show up in that game

#

and they just get curb stomped

#

"Hey we are here on a mission for Hadron"

#

instantly executed for heresy

long wharf
#

no need for execution, they'd be in the first wave of grunts being thrown into the meat grinder

fair kayak
#

I think that Darktide did an excellent job of NOT leaning too hard into the wholesale 40k universe

#

the way that the characters TALK about space marines and the larger universe makes it feel very cool

long wharf
#

you literally can't be a grunt in the WH40K universe as a player

#

unless it's a roguelike game where dying over and over again is a part of the game mechanics

#

like a special operative the emperor throws into a special fight

#

and grabs your soul and throws you into the next body of a grunt or something

fair kayak
#

too many games fail to capture the majesty and inhumanity of Space Marines

#

they throw space marines around like they are seasoning a stew

#

a little space marine here, a pinch of space marine there

long wharf
#

because they're the interesting part of the Imperium's forces

#

players want to feel special

#

that's entertainment

fair kayak
#

the thing that makes space marines special is that they DONT show up willy nilly

#

99% of people have never seen one. They are more myth than reality for the characters in Darktide for example

#

which means if ONE shows up, its a REALLY big deal

#

I guess what im trying to say

#

is that

#

most 40k games try to make space marines the heroes and the stand in for humanity

#

they arent

#

they are by nature inhuman

long wharf
#

I think you completely misunderstand the point, then

#

lore-wise, that's fine and dandy

#

but for a video game where players want to get that power fantasy, they are the stand-in for humanity

fair kayak
#

you can give players the power fantasy without humanizing them

long wharf
#

oh?

fair kayak
#

in fact

#

i would be willing to bet

#

that players would relish the opportunity to "be bad"

#

if you gave them the opportunity

#

for example

#

instead of the heroic space marines going on a mission to "rescue" the cut-off guard unit

#

have them execute them for cowardice, dereliction, and heresy

pearl delta
#

@leaden thunder any consideration for 20% block efficiency on force sword? or safe that for curios and go maniac?

digital narwhal
#

Quick Question;
Does any Blessing from any Staff get added to your Re-Bless pool for Staffs, or is it per Staff type?

pearl delta
#

@digital narwhal per staff type ;_;

digital narwhal
#

Fuck

fair kayak
pearl delta
#

yep. i think it's because they don't share a blessing pool

digital narwhal
#

There goes my dreams of T4 Warp Nexus on my Surge Staff

pearl delta
#

where as most other weapons have all teh same blessings for all forms

fair kayak
digital narwhal
#

Oh I know

fair kayak
#

it charges SOOOOOO fast

digital narwhal
#

But I have a T4 Warp Nexus on a Trauma

#

That's Warp Flurry

#

Warp Nexus is crit

shy fiber
#

Big E just gave me this

#

idk what to say

#

lmao

long wharf
#

warp flurry doesn't work for surge yet

fair kayak
long wharf
#

you say that, but it's been recorded and definitely doesn't work properly

fair kayak
fair kayak
long wharf
#

crits with surge increase the stagger value

#

oh?

fair kayak
#

ya

#

its goofy

digital narwhal
ornate hamlet
# shy fiber

finesse is an important stat, the tactical axes suck compared to combat axes, and it has two 3 diamond perk, no 4 diamond.
the blessings are good tho

fair kayak
#

but in Heresy and damnation it wont kill anything in one shot

shy fiber
#

I didn't know

digital narwhal
#

Oh hell yeah; just got Headtaker on a Mk V Axe, and since I have Brutal Momentum in my pool already, I can slap that on when I Consecrate it again.

ivory sorrel
#

is surge > purgatus for damn?

digital narwhal
#

Le's gooooo

digital narwhal
ivory sorrel
#

grats man

digital narwhal
#

But it also depends on your team set up

still hearth
#

Surge chadogryn

fair kayak
digital narwhal
#

Oh?

ornate hamlet
still hearth
#

Generally speaking Surge is bad.

digital narwhal
#

I thought Purgatus was better.

#

Oh wait

still hearth
#

It is absurdly stronger.

leaden thunder
#

purge gets better the more enemies on screen

digital narwhal
#

Read what you said wrong lol

long wharf
pearl delta
#

Yep. surge needs a way to up it's 'cleave'

long wharf
#

it's just pure support

still hearth
#

That's

#

Bad

long wharf
#

it needs addressing if it's to be used offensively

#

nah

still hearth
#

You support your team more if you use Purge

long wharf
#

that's your limited perspective

digital narwhal
still hearth
#

True.

#

But I'm also a god gamer.

#

So what can you do.

pearl delta
#

heritics aren't going to purge them selves, just sayin

still hearth
still hearth
#

When I use Surge I feel like 90% of the time is me going "I'm helping, guys!" and I get the same feeling when someone else uses it.

long wharf
digital narwhal
#

True

fair kayak
#

In Damnation you need to contribute damage or you are handicapping your team

still hearth
#

Surge definitely could use doing full damage to all targets

#

If its only going to hit 6

long wharf
#

and the base damage should be increased so that full damage will nearly kill unarmored enemies

digital narwhal
#

Would make it more of a vs Shooters type of weapon opposed to how Purgatus melts hordes

long wharf
#

surging mobs and them walking it off is so stupid

fair kayak
#

Surge is really great at locking up mid range shooters

still hearth
#

The issue is that Purge is

#

As well

#

You can suppress at the same distance

fair kayak
#

yup

long wharf
#

not "mid range"

digital narwhal
#

Purge has great suppression

#

Ye

still hearth
#

Like Surge isn't useless but I'd use a Laspistol over it

ornate hamlet
still hearth
#

Surge has 20m for the primary target

#

Then it can bounce

fair kayak
#

Does Purg even care about blessings?

digital narwhal
#

Also, is Trauma worth using now?

still hearth
#

But Purge has aoe suppression

digital narwhal
#

Or is it's hurtbox still jank?

still hearth
#

Trauma is pretty good

fair kayak
#

or just get 80% burn and call it a day

still hearth
#

The AoE is still karked.

fair kayak
#

I hate trauma

#

bouncing shit all over the maop

still hearth
#

Purge doesn't need blessings but crit is nice.

ornate hamlet
#

surge has significantly longer range than purge.
but it's damage is complete shit compared to purge

they're both AoE CC, but surge is longer range, and it can be spammed from cover like using BB from cover.

still hearth
#

It's not significantly longer.

#

Surge needs an enemy within 20 m

#

Purge is 17m

ornate hamlet
#

it's much longer range because it chains

leaden thunder
#

primary fire has longer range technically

still hearth
#

It's potentially* longer range

ornate hamlet
#

and, it can chain to enemies even further away

#

and, it can be used from cover like BB

#

but it's dps is trash

still hearth
#

That is an upside.

#

If it was a good damage dealer it would be nice

#

You can do some funky stuff to do damage faster but then you lose the CC

#

And get way more peril

#

Since the big chunk of damage comes when the lightning ends, which you can do early by swapping weapons

void mural
#

I'm curious, what were people's opinions about hound alerts over the weekend?

still hearth
#

The issue is that Purge suppresses and stuns stuff too much.

#

While Surge doesn't do enough damage

leaden thunder
still hearth
#

So Purge does the CC job too well and also kills everything

leaden thunder
#

if they spawn at a bad time it's hell

ornate hamlet
#

the bottom line is, surge pairs great when you play with VETS on your team - you can aoe CC ranged enemies so vets can just pop heads without getting shot

purge pairs better with ogryn and zealot because they're usually charging in to melee to cause ranged enemies to put their guns away and stabby stab instead.
you can get a ton of kills with purge, it has super strong mobbing capability, much better than any melee wep, you can support meleers by slaughtering hoards and still have decent aoe CC

still hearth
#

But just spam LMB on Purge

#

And you stun most things anyway

leaden thunder
#

also wth is the deal with my internet upload rate

void mural
still hearth
#

If the lightning wasn't just 6 targets and also random and you can't shoot through enemies anyway.

fair kayak
ornate hamlet
#

correct, surge is trash at mobbing because it only hits like 6
purge hits everything in it's range

leaden thunder
fair kayak
#

lets me play that CC and control style with the option to do a big damage burst on demand

still hearth
#

I think its fun to play with the Surge staff but I've never, not once, felt that it outperformed any of the other options I could've brought.

void mural
still hearth
#

You can even run AB and just spit at the ranged dudes

ornate hamlet
#

i still run purge + MK II combat axe.

still hearth
#

The mutant stunning niche is probably the most outstanding thing

near wyvern
#

May I Traumatize your Purge vs Surge discussion

#

But in all honesty Purge is performing a tad bit better than the other staves

digital narwhal
#

Surge just needs better damage

#

All targets should take full damage

#

And charging should increase total targets

ornate hamlet
near wyvern
#

I did a hi intensity damnation pug, 3 Psykers and 1 vet. One psyker had this wonderful idea of communicate what to take so I took Trauma and the other 2 stacked Purge. Smooth run.

ornate hamlet
near wyvern
#

Surge is useless pile of garbage at damnation hi

ornate hamlet
#

false, surge shines more on damnation than any other difficulty

near wyvern
#

I was the one sticking with the vet with the Trauma

warm spindle
#

ok fellow psykers, why are there three devils claw swords are what are the differences?

near wyvern
vagrant furnace
#

surge needs a complement weapon like another psyker with purgatus or a flamer zealot then it truly shines

#

it becomes awesome

near wyvern
ornate hamlet
#

if you're going to use surge on any difficulty damnation is the one it should be used on

on easier difficulties CC isn't needed because you can simply kill instead.
on easiest difficulties guns actually outperform staves.

#

on damnation, purge and surge are best options. trauma is ok but i personally hate the targetting.
on 4 and 3, purge, void, trauma are best
on 2 and 1, guns actually outperform staves except maybe void.

near wyvern
#

I literally played a game of damnation hi yesterday where a psyker who took surge said he wished he had taken purge because you do absolutely dog 💩 with surge at damnation hi, too many targets on screen

spice veldt
#

purg does damage and also staggers at the same time

near wyvern
#

You have clearly not had a decent trauma staff

still hearth
#

I genuinely prefer Trauma both for CC and damage compared to Surge.

#

The only downside is that you can't stun mutants with it

fair kayak
#

Im not good enough to use Trauma staff lol

#

i bounce monsters into my face

spice veldt
#

well i suppose damage isn't the differentiator but just the cleave

fair kayak
#

and get smacked

spice veldt
#

you should be bouncing elites into your team

leaden thunder
#

I like the truama until I have to use it at longer ranges

near wyvern
#

All staves are playable up to damnation but surge and void fall off hard at damnation hi due to the amount of elites and specials present on the spots where you have waves coming after waves (interrogators, etc.)

still hearth
#

Trauma is a bit annoying sometimes but its still nice to get to knock anything over.

spice veldt
#

so that you can wham on them with melee

leaden thunder
#

then the targeting is ass

still hearth
#

Void at least still does horde clear decently and kills shooters

ornate hamlet
# spice veldt purg does damage and also staggers at the same time

left mouse with purg is an aoe cc, it's very quick to throw out, it can aoe cc everything in it's range, but it's damage is low, you can see it on meat grinder
the channeled flames do way more DPS but don't have the same CC.

it's CC is way worse than surg and doesn't CC nearly as many types of specials and elites like surg can, and Surge has significantly further range, but Surge DPS is ass and it's bad at dealing with mobs of 6+ enemies

near wyvern
spice veldt
#

you can also cancel out of your RMB and do an LMB if you ever need a stagger

leaden thunder
#

it's still my like

#

second favorite staff

near wyvern
#

Heretic lives up to the name KEKW_ogryn

still hearth
#

And also the LMB rapid fire spam

spice veldt
#

purg's advantage is cleaving through literally everything except bulwark shields for its entire range

ornate hamlet
#

and won't CC many types of specials and elites that surge can

spice veldt
#

even cleaving through bosses

#

just move back and spray

ornate hamlet
spice veldt
#

still cleaves through crushers

ornate hamlet
#

it does no damage to them, go to meat grinder

#

it doesn't cc them either

#

it's literally useless against them

spice veldt
#

i mean cleave as in the flame hitbox goes through them and hits enemies behind them

ornate hamlet
#

but yes it can hit enemies around them

spice veldt
#

using the melee terminology

#

and crushers are pretty much nothing on their own

ornate hamlet
#

you can actually just kill crusher with axe instead, even if enemies are around them, if you know your dodge timings

spice veldt
#

i usually use the trauma staff to isolate them and force sword special them

#

mostly to circumvent the fact that the special locks you in place

ornate hamlet
winged phoenix
#

Axe go brr

ornate hamlet
#

combat axe is op as shit

#

if you like Surge staff, use MK V combat axe for it's mobbing capability, it's still fairly strong on single target

#

if you like Purge staff, use MK II or MK VIII combat axe, for their single target capability.

leaden thunder
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tbh i'd recommend against the rashad rn

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just due t othe hit box bug

still hearth
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Rashad is fine if you use it for single target only

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But don't bring BM

spice veldt
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tinyangrycrab in shambles

still hearth
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Crab is a borderline heretic

ornate hamlet
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comparing MK II to MK VIII (combat axes)
both are single target monsters, they both can do insane dps to single target elites and monstrosities.
MK II is statistically the best axe, it swings significantly faster than MK VIII but it has jank hitbox priority so landing weakspots isn't as easy as it is with MK VIII
however, it's heavy attacks are still going to shred even without landing weakspot hits
it's a choice between more consistent weakspot hits, or faster swings.

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they're both excellent choices to pair with purge staff

still hearth
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Though you could also just run Antax. I definitely want a BM Achlys one of these days.

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But I can't play staff without Dueling Sword or Knife anymore

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The staff mobility is so awful.

ornate hamlet
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when comparing MK V to MK II and MK VIII, since it doesn't have finesse on it (it has cleave instead), it's lacking approx 40% base comparatively when swinging and hitting weakspots or getting crits.
it's approx 20% worse dps on noncrit nonweakspots.
if you factor in that it's swing speed is much slower because of no finesse which means it builds it's stacks of blessings slower as well, it suffers even more.

so in the big picture, you shouldn't pair MK V combat axe with purg, it's good paired with surg tho because of it's mobbing ability which surge is lacking.

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i personally love MK II because despite it having really fast swing speed for a combat axe, meaning i can build stacks of blessings faster, it still hits like a truck and still has the capability of other combat axes of dropping most enemies in just 2 or 3 hits
(and still 1 shots mob enemies with light attacks)

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but yes, it's hitbox priority is for bodyshots instead of weakspots, which is janky and lame.

digital narwhal
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Is the Chain Sword still a decent pick for Psyker?

twin pond
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what is the surge staff dump stat?

ornate hamlet
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i can't say, i never really properly tested chain sword.

shy fiber
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What’s the difference between combat and tactical axe

near gale
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I haven't had a good one yet on my psyker so I have stuck with the Antax and dueling sword mk iv

ornate hamlet
still hearth
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Tactical Axes are all about crits.

near gale
ornate hamlet
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MK VIII combat axe compared to your tactical axe.

still hearth
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Crits and fast attacks.

ornate hamlet
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the difference in base damage is just too great
imo tactical axes suck

long wharf
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I think it's a misnomer to call purge's attack "cleaving"

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it's AoE

ornate hamlet
spice veldt
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it's both

still hearth
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Tac Axes actually have better horde clear

long wharf
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no, it's not cleaving

still hearth
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Theoretically

near gale
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Lights on combat axes benefit drastically more from brutal momentum

still hearth
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But their swings are so bad

spice veldt
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conal AoE then

long wharf
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sure

still hearth
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The light attacks do insane damage on Tac Axes

long wharf
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AoE has many shapes

still hearth
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But the hitbox is too small to hit many targets

long wharf
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cleaving is very specifically melee related

spice veldt
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i just think that cleaving is an appropriate term since the game uses the terminology

long wharf
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not for AoE it doesn't

spice veldt
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one of the blessings for shotguns uses cleave if i recall correctly

still hearth
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Purge is just an infinite cleave shot

void mural
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Brutal momentum on tactical is good on one of the marks for horde clear

still hearth
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In a cone

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BM is always good on Tac Axes imo.

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Light spam is good in chokepoints

near gale
still hearth
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You use lights on Combat Axes

silk ridge
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Is this staff worth investing in?

void mural
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IMO, I won't play any axes without brutal momentum

still hearth
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Because they have diagonal or horizontal hits

void mural
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Zero horde clear without it

still hearth
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Though not on Achlys iirc

near gale
still hearth
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There you want to repeat H1

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Yeah

near gale
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With bromentum

long wharf
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you use push attack on hordes with the mk v combat axe

still hearth
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Antax heavies are all overheads.

near gale
still hearth
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Antax push is nice but it kills slowly compared to BM.

ornate hamlet
long wharf
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and the overheads hit hard

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the push benefits from BM

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and limbsplitter

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that's what makes it GOAT

near gale
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I can't get behind the Achlys

still hearth
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Except it has a 3 target hard cap for damage

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So with 3+ targets you're just doing worse than spamming lighits

silk ridge
near gale
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Uses too much focus to use properly during a time I am panicked af

pine relic
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Whatever these two blessings are, they are extremely rare, one of them is blaze away

ornate hamlet
twin pond
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what is the surge staff dump stat?

near gale
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Charge speed iirc

pine relic
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I think I already spent 10K plasteel in total and didn't get any of them.

atomic dagger
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is it worth having Corruption Resistance as Psyker?

near gale
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It doesn't affect block peril tho

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Max stamina and block efficiency do

atomic dagger
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Corruption Resistance is good ? wait what
I thought its bad and just wanted to make sure

leaden thunder
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it's sorta both

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if you need it (ie doing grims or similar)

near gale
leaden thunder
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then it's p good on squishy classes

near gale
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But it isn't bad

viral solstice
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corruption resistance lets u spend longer sliding in bon goo

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which is fun

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goo SLIDE goo SLIDE

atomic dagger
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to be more specific, i have this curio and i was wondering if i should refine it for something

viral solstice
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i would refine corr resist for tough regen or some damage resist u like

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or hp

near gale
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Crab... if I saw you sliding towards me axe in hand...

atomic dagger
near gale
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I would have a mental breakdown xD

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Terrifying to not be on your side

pearl delta
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i thought corrupt resist is okay, and grim resist is useless

near gale
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They fixed grim resistance