#psyker-class
1 messages · Page 357 of 1
I win less than when I have that buddy on my team
I declare crab warmaster
I mean
🧎♀️
i win less when I play with him

Monster Huntah
did you stalk my steam xD
you’re plying T5 as a psyker. You’re going pretty damn good
Would you say that Psyker mains are the Charge blade mains of Darktide
Or that they’re the Sword and shield mains of Darktide
Zinogre emote
Hmmm
You know what
Veterans are the sword and shield mains of Darktide
potentially high damage
Veterans are the Swiss Army knives of darktide
but also difficult to play and more ocmplicated
but also more supportive
therefore ill go sns route
but i dunno
and the smallest HP pool
Lmao
sns is kinda easier these days
I love sword and shield
Yall ever read the black legion books?
i will write that down, very insightful
time for crab

Most damnation Psykers ive had are decent
at least they wont do something retarded like run ahead an pull every elite on top of a horde
my strategy is to go afk for 30s behind the team, get dogged, die, then type "team where r u????" this always works
I tend to not take damage which is funny lol
My experience be like
gunker is like a vet with brainburst, flameboi is like a zealot with brainburst. Palpatine bois have brainburst, and a lightning attack.
If you’re a Psyker and you’re not a team player you’re doing it wrong
thats the same as every class
Eh
you need to realize exactly what you are good at though, and I didn’t see that until i played other classes more
when I get really good games with 3 zealots, my next games are throws because I think my team is with me and they're not
on vet if ur a team player u will destroy ur teams cohesion because everybody else is expecting u to be a tunnel vision ammo snorter with the life expectancy of a mayfly
Psyker= team oriented or gets hit and rage quits
Vet= either godly or cannot melee/ camo die alone
Ogryn= god like players or utterly useless, no inbetween
Zealot= Do well but usually least team oriented and will run off to do their own shit
so if u show signs of intelligent life u will destroy their ability to formulate plans
If you as the psyker are brain bursting all the bombers, trappers SNIPERS, and crushers and bulwarks
MAYFLIES
you are the mvp
Like
I get that T5 has the most plasteel
BUT WHY CANT MOTHERFUCKERS STICK WITJ THE GROUP
Theres no need
Yea
yes
Zamn
What no plasteel does to a mofo
plastic improtant
you fight together, loot and come back together when theres an engagement
hadron taking all the plastic i can find
to give me a good job sticker
so my gun shoots harder or something
Zamn
i dunno im not a tech priest
the psyker should be positioned intelligently, the team looting shouldn’t be a problem for you
Ig idk how to do it well then
Shift the mindset from blaming them not sticking together for your deaths to, Oh i got downed I wonder what I did wrong
what could I have done differently? Could I have positioned better?
lol
only time I ever die is if a disabler nets me or something and I get dogpiled by a. horde
or I do something dumb like backdodging into fire
theres some really random bug that hits me 1-2 times a game where i just random die i think its something to do with the weird red number on my screen
but i cant put my finger on it

nvm its out of my control
bahaha

Yeah if that is still getting you, shame
or just like, dare to spawn in
I saw a guy yesterday knock himself down twice in 2 minutes
1 suicide every game is a statement of intent
If you never explode it means you are not pushing yourself hard enough
I still blow myself up here and there
I wonder how it feels to be a Psyker edging your peril so frequently
same
ooose
same
i try to stay as close to 100 as possible
And then when you get over you push it all out lol
because im listening to eye of the tiger
the anime girl voices in your mind becoming closer to reality
im walking on the edge
i dont look down
or ill be finished
open up the limit (the limit the LIMIIIIIT)
oh no
Teetering on the edge of madness you cant even hear the banter anymore
Cheers siblings, Always Be Bursting
Stay bursting sibling 
you will probably hear a voice in your mind say shit like
Why do they call it oven when you of in the cold food of out hot eat the food?

eh, how do u reload and crouch;/ use special

i changed my binds to some pretty unhinged shit recently
its been good relearning everything
spacebar for ads, ctrl for jump, right click for dodge, oh baby
bunch of reasons
as yes
game doesnt have toggle ads
so holding right click while doing stuff is annoying af
i hate it so i just made it space bar
i use rmb for all my cancelling
i grew up playing fps with no ads at all so i dislike it broadly
so i dont wanna relearn that muscle memory
carcinizing
The only time I rebind stuff is mostly in mmos
my unhinged inputs be like
i actually forgot how to press s while using wasd because in wow i rebound s to a hotbar item

decent
Wait, purgatus only has four T3 blessings?
yeah, i meant T3
Purgatus has like what, Run and Gun, Warp Nexus, Warp Flurry and Terrifying Barrage
Should I get the wrap flurry or just use this T4 Terrifying barrage
Warp Flurry isn't necessary on Purge imo.
Not only does it charge fast af, you don't need to full charge ever.
Full charging is just to save some peril
It does get a bit more DPS on big targets
I'd rather upgrade Warp Nexus to T4
I seem someone doing very fast light attacks with purgatus, it's that some kind of trick that I don't know?
ideal perks for Purgatus? I feel like perks for this staff are barely important
Unyielding and Maniac/Crit Chance
They're the only targets that don't die from like 6-10 stacks
You can do both
Your stacks lasts for 8s
Just burn it to max stacks then swap to BB
For maximum DPS
Bosses take about 240~ DPS from 15 stacks
And BB takes about 3s to fully cast for about 750 damage I think
Thx
So you double your DPS if you juggle BB and Soulblaze
does a full charge purgatus apply maximum stacks if no flames miss ?
I usually go full purgatus build though, melt everything except crushers
I haven't tried it specifically but a full charge should be enough, especially if you have the crit chance
Anyone find the blessing that makes you shoot twice if you get a crit yet
no u need 2
Or just crit a lot 
game really wants me to run that soul blaze build
i got two t3 blazing spirits when consecrating two force swords to transcendent in a row
6 times
Easy clap
67% crit rate
E a s y c l a p
Just Hit Your Shots Lol
Just crit lmao
i mean
ive actually mastered that
Watch lmao and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
this rippergun has 3/5% crit chance

just better
Ahhhh the ripper crit bug
A classic
But now we have can opener bug
Which is way sillier
arguably, bullets are more special than stabbing
What it does to crushers currently is not alright
my guess is that it's the interval at which a soulblaze stack is applied to an enemy
I'd assume that's "Damage over time application rate", in the burn stat next to how many max stacks it has
burning intensity is on the damage roll, and goes down as damage goes up
maybe it less visual clutter lol
higher your damage roll, the less you blind your teammates (which means damage is a bad stat, you wanna maximise burning your teammates retinas)
these naming schemes from fatshark are hurting my head
80% quell speed is so good.
im using this rn and i kinda miss the 80% on my old one
but still its kinda funny feeling like the energiser bunny when yeeting at head height down a c orridor
I can either collect 750 plasteel for +600 melk coins or collect 16 grims for +700. Hmm...
do both
I see you are a man of Quake as well
yeah, holding down right-click throws my aim off slightly
absolutely hate ADS in any and all games
it's why i liked l4d2
16 grims or scripts
ok, still says only grims
Ye they acknowledged its bugged but I think it said that scripts still count

Typical
Still
One Damnation mission for 600
Or minimum like 6 missions for 700
Balanced
It's forbidden word in Darktide
I wonder if it takes them forever to correct simple descriptions because their localization process is very slow
only took em 3 months to change psykinetics wrath
oh shit i just realized that the feat is called warp unleashed now
i use it cos im running voidstrike rashad mk 2. the rashad mk 2 is not a force weapon but i like to imagine its getting a morale boost
LOL
"you can do it! you can hit a headshot!"
brutal momentum smh
thats what makes it so perfect
and you have to look at 'Weak Spot' every time you inspect your weapon
also note it has finesse
thank u for squints giving me 0.59 crit and weakspot power
achlys has a higher heavy crit or somrhing
hitting bodyshots faster
rashad actually does kinda nice unyielding damage weirdly
which would be great if u could consistently hit weak spots
much too think about
Thanks the Empra - that Fatshark fetish is Nurgle not a Slaanesh, otherwise there will be a lot of chopping dicks jokes about axes
But you can.
Just accept the dark teachings, Crab
i mean
i know how to do it
i have the science
the problem is the monstrosity models

and availability of the clean swing in an actual fight
yea it really is a skill issue

its ok rn im just an ordinary wizard
💊
time to get rashadpilled
oh my god i can see so clearly i have rashad vision ™️ now
Watch RASHAD VISION ONLINE and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.

thank u vanessa
The most satisfactory chop from any axe is when it kills Mutant
the Trauma Aiming Experience™️
what are these orange numbers
Yes, definitely looks familiar.
It's just missing the pile of flying body parts
its just tomato sauce
wait

Watch oh huh and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
das kinda cool
that swing has the full 60% thrust damage
I think orange numbers are crit damage ?
yellow -- crit, orange -- weakspot.
somebody got wooshed
rashad notoriously has a terrible hitbox, so it has a hard time hitting headshots
There we go was close XD
Guys I have question about staves (from a Surge player) should you fully charge purgatus and voidstrike ? I found by myself it's terrible on Surge but I don't know about the others.
BM is silly https://streamable.com/yr3yoe
meanwhile the push attack will damage 3 and scatter them all over
good to keep them away no?
it's safe horde clear yes
highly depends on the situation, if you want to simply stunlock enemies so your teamates do the kill there is no need to charge, but if your intent is to kill better try to charge the most you can
BM lightspam is just overall better.
you can use the staff behind most covers and thru some walls which makes it very good
Wait what on earth is going on there?
it's just brutal momentum
did the fix the Rashad yet or does it still not hit heads?
this is unfixed i just have an upgrade where i can see the Rashad Force
oh i didn't watch the clip I just replied to this because u were talking about the Rashad
so it still never hits heads then?
i mean u have to watch to see the true secrets of the rashad unlocked
but u can make it hit heads
in like 3 different ways
but they all involve mental contortions
hahahaha noted
okay Psyker question, with "sustained fire" on trauma does that allow for repeated secondary charges?
or is this good for primary attacks only?
Incorrect, it does hit heads, when it's the only thing that is going to collide with the axe. 
thank you!
The only staff that could make sustained fire worth it is surge due to the critical bonuses but it can't have the blessing
obese megalodon thinking straight
This is the reason we have been saying brutal momentum is BiS
The cleave...
ogryn shovel has a hard damage limit of 3 targets
even with brutal momentum

why they oppress shovel gamers
Says the guy in psyker chat
im a psychic ogryn whats wrong with that
Welcome to the land of oppression
git ur ogryn complaints outta here

all attacks on the shovel are capped to 3 targets?
yep, irrespective of cleave or hitmass changes
wheeeeeeew
except maybe light 3 that can hit slightly more
thunder hammer is same iirc
cleave system is a mess beacuse u have hidden hardcoded variables like hard target limits and damage distribution past first target
that are totally invisible and cannot be altered
very cool
you would hope that they would give you information about it in the weapon inspect screen, even if it's not a scaling stat of the weapon
whats dumb tho
is that it is DAMAGE target cap
but not stagger
so in game it looks like u just clapped 20 mobs
but u damaged 3 and staggered all

:)
which perk would you guys change and what to?
block eff to maniac or whatever you're having trouble against in melee
or crit chance if you really want to proc blazing spirit
was thinking about the crit cahnce, would be fun to have more ire for my soul blaxze build
I'd keep Block Efficiency if you ever plan to put Deflect on that
Don't underestimate the importance of staggering a pile of mobs
i mean sure stagger is fine but u can get just as much stagger with weapons that actually deal damage

Quite many fall off after the 3rd target, but yea trauma, void, purge have infinite cleave with no falloff so as a psyker you should just avoid melee combat as much as possible
eg a heavy sword VI which has relentless lights that not only have absurdly good cleave distribution past 3rd target
Since you can be so much more effective with the staff
but also stagger ridiculously
Knife with lacerate stacks with soulblaze though, which is good if you do happen to get cornered after setting a bunch of shit on fire
Skullcrusher also helps to knock em down quick
i love how brutal momentum is actively something that makes the rashad harder

what a fuckin weapon
i love it
Try limbsplitter on it 
tbh i think limbsplitter thrust is probably bis
shit would do nasty single hit damage and u just qq cancel it
also cancelled on block so be easier an probably faster doing that
Oh it does huh? Interesting
yeah some weapons dont but most do
also rashad heavies lock u out of blocking
but i have brutal momentum 4 thrust 4 on this rashad
so we go EXTRA scuffed

hey guys, should I get this and upgrade, considering the low(ish) Finesse roll?
373
65% would've been better as a mobility
But it can work
But just rng whether your random blessings and perks can be rolled into good ones
Thanks, I got it.
->Not getting the MK V
ngmi
Seriously, though, weapon looks fine. I don't think those handful of Finesse points matter too much.
MkV is overrated imo
Just that the overheads allow easy headshots
And the defences instead of cleave damage
so i didnt play for a while what are the perks i should look for in force sword now?
Overrated? How dare you?! 
This is the first MKV/MKIV that is above 370, I have plenty of oranges and purple with 330-340 so I was quite happy to see 373 one pop on the regular shop.
Finesse affects atk speed so it's a relatively important stat for minmaxing
Crit as well iirc
Deflector is great, but only if you can get further Block Efficiency on your weapon or trinkets, otherwise a single salvo eats all your stamina.
@wet jacinth While true, I just don't think those 5 points will make a big difference. Of course, if you can get 380 or close in Finesse and DMG, that's neat. But then you still need penetration, too.
From an optimality perspective, slaughterer (+power% on kill) is a must have
oh wait perks
Key word. "Minmax"
I'd go for +maniac to deal with mutants and dreg ragers more easily
ngl i meant blessings just confused those two so thanks
And earlier I stated the 65% wouldve been better as a mobility roll
It's a dueling sword
alongside slaughterer, Uncanny Strike (+rending% self-buff to penetrate armor types), Bloodthirsty (guaranteed crits for 5 seconds on special attack kill), and Deflector would be my options
i personally don't get too much mileage out of deflector now that I'm dodge-sliding like a maniac, so I'd go for two offensive blessings on my force sword
Unstable Power (+power% based on peril) is another option, but the scaling for it is apparently bonked rn
oh, Exorcist (quell peril% on chained weakspot hit) is another option
So, Slaughter + 'Uncanny Strike'/'Bloodthirsty'/'Deflector'/'Exorcist' (whichever one you prefer. I personally like Bloodthirsty)
just need to find a level 4 shred
but yeah slaughterer is the main thing you want, and then up to you, tho most people I heard use deflector, then bloodthirsty
crits are about +40% damage on FS, so it's like having 3 stacks of a t4 slaughterer on special kill
and penetration against armour types as well
Watch this is harder than it looks and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.

Deflector is a crutch 
4 shot headshot is pretty nutty
reminds me of melee combos from killing floor 2
track enemy heads
im like 100% with 75% crit rate but its actually very bizarre for a bunch of reasons
for 100% it depends on range
9.9/10; nothing can ever be perfect
i do dream of a more obvious brainburst effect; I'm extremely afraid of brainbursting enemies near daemonhosts
have to squint my teeny tiny eyes to see if I'm about to wipe my team or kill my intended target
just close my eyes
If it was more vibrant it would attract more attention from vets though, as they cant resist the glowing heads as it is
true
You take that back
there have been instances where there's another enemy, but glowing target makes them target it
Ngl I done this to psyker as vet 
maybe a more obvious visual only to the psyker BBing
Never
I'll sacrifice any amount of annoying shooters encounters for funny burn sword
I do it when I'm a vet because "haha do something else shooters is my job"
Fucks on damnation
i like the bzz bzz noise whenever you block with the force sword
I mean its a slab shield, but without the bad traits of a slab shield kek
"Shooters" is the operative here.. not every specialist which can die in one BB and save you both ammo and time
Or bolter.. but its not conducive to your ammo pool to do so when others can also do the same job
i could be one millesecond from my force sword special killing an enemy and another mf will kill it, blueballing me
I mean yes, but from my experience shooters are worse than crushers lol
I'd rather have a vet with a lasgun
prob depends on the map section and build
i'd prefer a vet with bolter since trauma is good enough for killing shooters
also counterfire vet lights up all the juicy BB targets for me keke
and bolter vets don't bring counter fire iirc
sorry not counterfire
bio optics,
nvrm
bio optics has gotten pretty rare nowadays
people probably figure that grenades are better, esp for a self-sustain build
I wish infernus would do soulblaze damage for pyskers instead
thatd be my Crack wish
no shared inventory between classes but also no class-specific blessings on shared weapons :)
Hey guys, quick question - when I earn a blessing that is universal for all 4 staves (such as TB or WN), shouldn't it be available to re-bless on all 4 types of staves? I already earned the TB blessing by sacrificing a Purgatus staff and now it seems it's only available when I'm reblessing Purgatus but not available when reblessing other 3 types of staves...?
you would think
but nope, voidstrike, trauma, surge, and purg each count as different weapon families/marks apparently
I see... thanks.
even between the voidstrike and trauma, which are both equinox
I mean peopel should be running bio optics
well... that's underwhelming
tbf, zealot nades are extremely powerful, and vets prob don't want to bet on their teammates carrying bolters/plasma or are psykers
I use this when im using the brauto, diving the backline with the melee bois :v Otherwise i use demo team if we have less than 2 psykers
I'd argue its ok, not bad or the best, but i like it
I mean if you wanna play what you like then choose wte tbh
but in terms of how good it is I'd say its the worst trait in the tree
ah right it was on elite kill
Basic probability, you have a 95% chance not to get a grenade on elite kill, 0.95^10 = 0.59873693923 via google calculator
meaning that for every 10 elites kills you still have a ~60% chance to not gain a single grenade
Also a reminder that allies have to be in your coherency to benefit from teh effect, so that zealot or ogryn who isn't hugging you might not even be in position to get your aura
Are we taking Cerebral Lacerations now for breakpoints?
Only important for monstrosities on damnation, not sure about heresy breakpoints
for me, taking cerebral lacerations means to give up psykinetic's aura, which isn't worth it
in heresy it lets you 2 shot all the mobs it used to take 3 shots to kill
if you want to kill bulwarks in two shots at less than 4 warp charges, then cerebral lacerations is worth it
but i prefer aura, esp since I tend to rack up a lot of elite/special kills
Aura is better generally due to ability to get a quicker F, means more venting and more CC
I have been running Kinetic Barrage and Warp Battery, so the incidental stacks from communion are less valuable
Warp battery?
The grenade refill can also trigger on specialists, its misleading as per usual. Its still not the best trait, but giving lunchboxes to ogryns is always neat
wait
psykinetic aura is the ult cooldown one; communion is the warp charge one
if they're repeatedly ulting off cooldown, you pretty much maintain max stacks
So I can spam F on cooldown and keep max stacks all the time
I mean
I'd run KF
Warp battery aint that useful iirc unless you are specifically running AB purge build
5/6 stacks lets you hit some nifty break points
thats why I was asking about Cerebral Lacerations
Warp battery became better the moment stacks didnt just all vanish on the cool down
Bulwark dies with 3 stacks 2 BB's, only change on damnation
But idk about the break points it allows you to hit
because with 5/6 stacks + Cerebral Lacerations you can kill anything in Heresy with two Brainbursts
and god forbid they throw a monstrosity at you
you can nuke that thing down so hard
Gotta kill it with BB 90% hp
Dumb fucking penance
before it was 100% kekw
sure
90% ain't any better. You still basically need a pre-made team
well it makes it better for the pre-made team
means if I accidentally tickle it with a burn proc or wte while clearing the horde
it doesn't immediately fail the challenge for someone else
but yeah if you havent tried it I highly recommend Warp Battery + Kinetic Barage
if you actually enjoy brainbursting like I do
its a super fun way to play
I did malleus on a hi5, had to kite the slug around for 5 minutes while everyone else was having fun 
I enjoy BBing. But I'd have to try Warp battery since they made Warp charges disappear 1 at a time now
I personally run KF cuz thats the only thing I need to maintain charges passively
i like to "save" my ult for bulwarks since i can usually use my weapons to kill the other enemies
its very easy to maintain 5/6 stacks for the entire map
also the breakpoints are cool in theory but in a team
your team should be making up the last like 10% damage you dont do
my team never gets to hit them lol
Depends if you have a cracked Vet
they doin something wrong then imo if theres 6 crushers coming at you
i once had a vet that actually shot bulwarks whenever my BB staggered them
was great
That uses Helbore/Plasma
I know some vets out there really be going for plasma One shot headshots on crushers
your F stagger also scales with number of warp charges
so spamming F with 6 stacks staggers even the big boys
with Psykinetics Aura and some ability cooldown trinkets you can maintain almost 100% uptime on Kinetic Barrage
I will say I do run surge staff psyker so KF benefits me alot more since extra damage
Sounds neat. But I don't see most psykers playing this way
autopistol psykers as well
I mean my second game back was a damnation gun psyker + plasma gun vet
it was an experience
Does warp flurry work on purgatus
don't think so
From what I recall. It doesn't unless that's been fixed
its a bit weird
cuz it was "fixed" on surge
but then it turned out it was bugged if you had warp nexus
Got a decent warp nexus on a purple. Deciding what 2nd to release onto it when I concecrate it
doesn't really matter on purge anyways, you want warp nexus + terrifying barrage iirc
Idk about terrifying barrage
I used to run exclusively Surge Staff, but now im gravitating more towards Void
what blessings are you running on your Voids?
Warp Flurry + Quell on Hit?
i think the quell blessing and then warp flurry right
not too sure
since ik some people like running blazing spirit or wte
Terrifying barrage is neat but others from what I recall wanted other blessings
its cuz the fire effect of purge naturally have a suppression effect
so some people say its redundant to have terrifying barrage
but non of the other damn perks work
and idk how useful flurry would be even if it did work
ive run both blazing spirit and warp nexus and flurry / quell they are both cool but flurry quell is objectively way better
surge nexus is objectively the coolest but no surge

I mean, less charge up time would be nice
should I get just to steal the blessing? Is this the meta blessing for purgatus?
Terrifying barrages basically guarantees suppression
Vs needing to work to get the suppression without it
How close is close
Within the ranges of course.
What are the meta blessings for Purgatus?
I would assume within melee ranges give or take
i suppose purg doesn't really have any other "must have" blessing besides warp nexus
I know warp nexus. The other is player preference
Because everyone seems to have a different preference on their second blessing for it
🤔
Not a lot of choices to begin with
And everything except Warp Nexus is some flavor of support
Lol right
Realistically. If you want to be extremely mobile. That's neat but slides and etc exist.
purg has a slight delay on its primary fire when sliding right
last time i used it a few months ago, it had something of that sort
I only looked at my vets guns and blessings since the update and then havent touched it since
Flurry seems like the best if it actually works. More time flaming, less time charging
Flurry is alright. But I dont think it's needed either
you can still move and shoot without it, it just kicks you oh of sprint. sliding and shooting is better. you haev 50% damage reduction while sliding right? instead of a 50% increased damage taken while sprinting
That's the point. 
Just more detailed
I haven’t noticed a difference with and without barrage
But correct nonetheless
wait, sprinting makes you receive more damage?
yeah, only for psykers
what
which is why I laugh when people drop KD for 20% toughness reduction but then sprint into shootinf
yeah it was datamined
i could be wrong, But i an pretty sure I remember right
And the 50% dmg resistance while sliding is also only for psykers?
thats everyone except zealots
who get 100% damage reduction
oh, ogryn get nothing
I’ll go double check on all that
whaaaaaa
psykers take 50% toughness damage while sliding and dodging; they take 125% toughness damage while sprinting according to https://steamcommunity.com/sharedfiles/filedetails/?id=2905188402
WHAAAA
the things to remark about is that this applies to both ranged and melee damage, and it only applies to toughness damage (melee bleedthrough is unchanged); and the calculation is apparently complicated so it's not strictly 50% damage or 125% damage taken
So Psykers receive +125% dmg while sprinting and veterans receive 200%?
125%, not +125%, but yeah
and while dodging only zealot receives less dmg?
zealot and psyker both take 50% toughness damage when dodging
good thing I just hide behind a pillar and dodge slip the whole map
veteran and ogryn 100%?
yeah, at least according to the steam guide from royale
the 50% toughness dmg reduction when dodging is pretty noticeable against ranged since I like to quell and dodge with my FS sometimes
altho he says this
royale made a reddit post about this talking about how it's not a strict 200% toughness damage taken thingamajig and whatnot
https://www.reddit.com/r/DarkTide/comments/10g9zuk/toughness_damage_taken_calculation_why_zealot/
yep
toughness regen is good
how does it work?
it's just coherency regen but you should be in that most of the time
why is %life better than %toughness?
If you use kinetic shielding then yes, there is a point.
I thought it just reduced the delay before toughness regen kicked in
hey fellas i need help finishing Malleus Monstronum anyone up to help?
it does that and increases speed
Because we get so little toughness compared to HP and HP also allows more time for tome corruption to kick in
something to remark about is the ranged dmg reduction mechanic
also toughness takes more damage from melee and a lot of things can insta pop it
you get something along the lines of an 82.5% ranged dmg reduction to health for a moment when your toughness gets broken
10% of 100 is +10, 10% of 150 is 15, not to talk about max toughness per curio is 17% and HP is 21%
so for a class that is squishy and doesn't have as much agency in their regen of the toughness hp is better imo
and because on Heresy/Damnation, anything that can break 100 toughness will also trivially break 150 toughness
for like zealot or ogyrn you have options for it
of course, I think more toughness is good for poking at ranged
since both can control their regen way more
and if you are good at taking only a few hits every so often, then toughness may be better
since psyker's toughness regen feats are actually quite good
a mix of both may also be decent
read the pinned message
there is a certain preak point for your toughness tanking a whole burst of a shooter
i personally run 1 health and 1 toughness
the health is there cuz I like to take pointless risks to get kills and in case I run a grim mission
i have 2 health 1 wound because I die
i also tend to die, but i usually get myself into situations where I can't be revived so I don't bother taking a wound
running 2 health 1 wound is very reasonable
once you feel "good", swap that wound for stamina
because there's no reason you shouldn't be using Kinetic Deflection, and max stamina is a part of the peril block calculation
it is?
yep
well then
I use a +3 stamina curio
and have block efficiency on all my curios
I feel very safe blocking, even with the passive quell pausing after hit
not "tank a demonhost" safe like before, but still
between the stamina curios being fixed, and peril resistance from inner tranquility being added to the peril block cost calculation, we can still block very, very well
just not indefinitely
and the smallest touch of fire ruins you
not really a problem
lmb flamers
great

or pray that your ult is up
im used to it and used to mitigating it
i'd say that you could go without kinetic deflection since it's main use is for weapons with good push-attacks and if you're surrounded such that pushing is ineffective
tbh for my playstyle, i should probably be taking kinetic deflection, but I feel like I get into a bad habit of relying on blocking when I could otherwise push whenever I use it
it's not for push attacks
kinetic deflection allows you to very easily revive teammates
ah yeah that too
not only is KD amazing, there isn't an alternative that is remotely competitive
i've personally got my trauma staff for that
can't use your trauma staff while picking someone up, though
you can blast it to clear groaners/poxwalkers and revive someone
as long as I have enough stamina to tank a few strays that were just outside the radius, I can revive them
I guess that works
yeah; though it gets finicky if you don't have enough stamina
Alright I found out
if my stamina isn't high enough, I have to pray that I have a low enough peril to blast enemies away
you can't sprint while using the bayonet on the lucius
whats the fucking point
smh
pushing poxwalkers away like a pro at 0% stamina
the bayonet attack animation is all wrong anyways
nobody swings a bayonet'd rifle like sword
ah yes, the old "pray the horde away" technique
very good strat
Need that bayonet changed to a tactical axe attachment
tactical chainsaw
the only scenario where the staff bash is useful is if you're at 0% stamina and you need to push a poxwalker
but we also have an ult that pushes as well as a 0.5s stamina regen delay
or if you want to bully a poxwalker by staff bashing -> melee push to make them enter their prolonged explosion state
I do both health and toughness, right now I tend to take 2 toughness while running warp essence as I have shitloads of regen
But health could be better, it doesn’t matter that much
I also take corruption and grim corruption resist now, prioritizing health and toughness perks on the curios too
Right now ive got 3 curios with Health/Corruption Resist/Ability Cooldown/mOaR hEalTh
weak ass lungs; i got stam regen and sprint eff
My curio perks are a mix of more health/toughness stam regen and gunner damage
Some ability regen too
i don't run kinetic deflection, so i need all the stamina I can get
I like it for heresy and damnation because I block and push attack a lot
i also think that melee pushing is a really strong ability
esp with power buffs from slaughterer/unstable power/etc.
It is very good and also the quick attack after pushing
If you use antax 5 axe the push attack is horizontal and easily refreshes brutal momentum in hordes
and you need a lot of stam regen to do that?
are blessing unlocks account wide? or per character?
antax 5 push-attack only damages 3 enemies and deals 0 damage to the rest doesn't it
Yes
Not a lot, 1 perk on a curio is good, psykers have high matural@stam regen anyways
How's gun psyker now after the quell nerf? I tried it and imo it sucked. Anyone else figure out a good way to play it, or it just sucks now?
you only need a nonzero amount of stamina to initiate a push, though the strength of your push is much weaker if it doesn't consume the full amount of stamina needed
Ha, true, but I was enjoying infantry mk1 and HH mk7
And now it feels like shit to play
Toughness regen is an underrated perk for curios too
I just considered my gun a single target staff with ammo personally
Yeah, toughness regen is nice... too bad I can't get any curios for it!
The quell isn't that big for me
Yeah, same, but it also means you hardly ever get to BB now
It felt way better when you could BB to max and then swap out gun
It actually provided a legitimately useful playstyle that was actively different from vet being omniscient with his gun
for voidstrike staff do i want more damage or blast radius?
IMO, voidstrike doesn't really have a dump stat
blast radius on voidstrike seems to have fairly milquetoast scaling; not sure what breakpoints having damage helps though
which one should i upgrade
Voidstrike radius is almost entirely stagger
epicentre scaling is like from 1.1 to 1.3 or some shit
I think its 0.5-1.3
I would do the right one
But 1.3 is still nothing
i was thinking the same thing, damage and blast radius are closer to being equal
Still not sure what blessings are best on void
this is what i ended up with
I feel like there’s more viable options for it compared to at least surge
Those
whew t4 transfer peril
Warp Flurry and Transfer peril for sure
i got lucky then
You can have infinite upkeep against hordes basically
switch out stamina perk for bonus to a specific special?
thank you 🙂
I’m a fan of unarmored
I'd say unarmored is bettee
If you only get one of the two
Flak shooters have less HP
It’s annoying to not 1 shot shooters
And sniper is unarmored
yes hadron, for once i am pleased
Snipers have like 3 hp anyways
That’s a solid staff, can upgrade the flurry too in the future
Good shit. Upgrade warp flurry if you can IMO
will do
Good to know. I hadn't looked at the stat. I guess voidstrike dump stat is blast radius then
that's just my bad memory
could be better, but i do recall it being absolutely garbage compared to trauma
I mean, of course, different mechanics
Quell speed isn’t dump but I’d be fine with lower quell if needed
radius is also a quadratic scaling value
Yeah, quell speed isn't ever a dump stat anymore imo, but it can be lower than average if you want higher other bars
Right
Honestly, I really wish FS had a quell speed bar now with the quell changes
Along with any force weapons they decide to add in the future
Would make force weapon + gun actually viable
quell speed 2h force sword when
fs quell would be too op then because of the hang gesture
imagine having good quell on top of the power of that animation
Is it just me, or is there a lot of camo vets recently on hi5s who die to a group of poxwalkers every 2 minutes? Or am i just very unlucky?
i got some pretty good vets lately
i don't want the 2h force sword to be a sticky special weapon
i will cry if it is
i want it to consume peril to deal enhanced damage or some shit
Ooh
make a melee weapon synergize with warp absorption
Get this guy in the dev room
or if it can take on the exorcist blessing, synergize with quietude
anything
essence harvest can go fuck itself
2-handed force sword has moveset of sexecutioner greatsword with finesse to boost headshot damage
and when u power it up it does double weakspot damage and glows really brightly
and blinds all vets in a 10 mile radius
and when it hits enemies, it shines even brighter than the power sword
every kill it glows more and more brightly until if u have bloom enabled its a permanent flashbang
I have rampage someone j played with has recharge which means he presses the charge button far less meaning he can just focus on swinging at people
force sword, not power sword
i personally run bloodthirsty (guaranteed crits for 5s after special kill) and slaughterer
i have 60% extra bonus towards getting a curio as a reward and i never get curios...
I NEED CURIOS
sluaghterer is BiS
easily
Bloodthirsty is probably also for dps
but good luck getting it
uncanny might be ok
hm
so bloodthirsty basically guarantees that your charged attack is a crit
or does it give you 100% crit chance after the attack?
not quite
100% for 5 second
wow
crits are about a 40% damage increase on the FS, and they grant some minor armor ignore
Does the crit transfer to other weapons?
probably not
no; how dare you expect weapons to synergize with other weapons
:(.
tbf that'd be cracked as fuck
like they just fixed point blank working on only the revolver smack
I don't expect many synergies for a while
its less, just tested
on flak it does 12% more or smth
with slaughterer stacks or a base FS
base
either way sluaghterer + crits is a lot of damage
so that's almost certianly the best for damage
or at least the easiest to just use
oh yeah u might be on to something
i still wonder if slaughterer is better than blazing spirit in this case though
it is
absolutely, since power increase damage, cleave, and stagger
and it increases the stagger on your pushes as well
slaughterer is like the second best blessing in the game
the first being the heavy sword's headtaker
besides heavysword headtaker
sad, i got a godrolled blazing spirit force sword, guess it won't ever be bis 😦
I mean it's a fun set up
not bis, but i'm sure you could get some work out of it
Heavysword gets slaughterer too though, no?
just that crits will probably kill normal enemies anyways
nope but it's headtaker scales the same as a slaughterer
but it's headtaker so it's on hit
flak maniac/flak unarmored on FS? any important breakpoints?
flak maniac I think
+maniac with the other perk being whatever
+maniac allows a well-rolled FS with psyk's wrath to two-shot a mutant with light-special bodyshots
and is also helpful against dreg ragers
also wondering about how important warp resistance is
maybe its a better dump stat
than mobility?
more warp res = better at killing melee elites
but you prob want to use the force sword as a normal melee weapon most of the time
so warp res ends up being the least important stat
it has unlimited dodges right?
yeah thats what i was thinking
ye
yes
so an ideal fs is everythign at 80 then 60 mobi
fair, psyker kinda needs to be able to stay on the move to stay alive most the time
at 60 warp res, it'll cost 21 peril for the activation
46 is 24
not that huge of a diff
especially as mostly you'll be dancing between 99 and 100 peril anyway i feel
and that point the cost is irrelevant
what is the appeal of the duelling sword btw
i made a really good one
but i just can't see
the damage is just so abysmal
didnt even know this was an option until now
I have one with precog and shred. I like it just because it allows me to dance around the battlefield in a way that no other weapon does.
Also let's me proc my BB ability
Gunker still works, Quell is a lot slower but it gets going well enough. You take cdr and barrage and keep cycling your ult.
fish for uncanny strikes. It is actually amazing
instead of precog 100%
The MK2 does at the very least.
ye
shred resets on push blocks which isnt ideal
I LOVE PRECOG I AM A PRECOG ENJOYER






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