#psyker-class
1 messages · Page 352 of 1
I actually thought it was supposed to deal more damage because it can say something like 105% damage on multiple targets
None of these tooltips make sense
welcome to FartShart
Stats being incomprehensible, the Chubby Dogfish special.
105% also probably means a 5% increase to damage unless it says an additional 105%, which means you do 205% damage on that attack
It's an extra 5%
lame af
I'd know if I was dealing double damage on cleave
Cleave is
An enjoyable and interesting mechanic
That only took looking into the code by other people and explaining it to me repeatedly
For me to get a decent grasp of it.
All I know is never use Crowbill on Sienna
Does Brutal Moment do anything for Power Sword really?
I don't think Brutal Momentum does anything helpful for Power Sword, assuming that's what you meant.
See picture about. I can and even T4
That's a Power Sword.
I mean Power sword ofc

Anyway
I think the Special is limited to X targets
Idk if it has anything to do with mass.
15
Haven't looked into it.
It was infinite, nerfed to 15
And then thereis T4 Sunder blessing that tell that you have Increased Cleave
I thought it was capped to 12
idk i felt like it went through less targets when there was a crusher there but maybe i'm imagining it
hadron please. I will literally replace my taint with a hydrolic press custom made to fit into your toaster slot. Just give me a blazing soul on my void strike staff already
It's way simpler - WD-40 in original 20th-21th century package will do the trick
is it only an orange tier blessing?
because ive upgraded to blue at least 30 void strike staffs at this point and have not even seen a single tier 1 blazing spirit
so functional warp flurry ona void with quell is bonkers
does blazing spirit even have a tier 1 and 2?
And don't overdo it with WD-40 or will end up like this
3 and 4 exclusive
thought so
Shame I can't share it with my staves after ripping it off my force sword
can it show up on blues?
Yah
I had t4 blessing to show on on Green blessed into the Blue
Never seen tier 4 blazing tho
ive never seen t4 anything.. rng hates me
thats my goal
There's no T4 blazing except for FS, iirc
a psychic incendiary grenade launcher is what i want to play
finally got rid of run n gun
god that blessing is ass
dont know why it isnt just a default function of staves
How I feel about Deflector on Force Sword TBH
right?
unfortunately, i must live with it
you know what would be a major improvement? all of the staves being Mk variations to share all of their blessings
that would be so true
or at least most of them
I want Blazing Spirit on surge and purge
honestly just the ability to work towards a certain blessing
after X number of upgrades you can choose what blessing your next upgrade gets
Isn't that a little redundant
At least there are so few blessings is doesn't take long to get them all. Surge has only three T4 blessings
not at all
At least on Purge
it's fun
purge being able to hit max stacks faster would be great
it's be very good on purge
blazing spirit would be redundant on purge, better if you have warp nexus
3 stacks of soulblzae when you crit
I think stacks would ramp higher through that
and with surge's higher base crit, it'd be a nice change for how to use surge
unless u could have both
Surge is a crit weapon and doesn't have the blessing that activates on crit

yeah, so stupid
Fire lightning could be cool
I'd totally want a warp nexus + blazing spirit surge staff
I want a surge staff that stuns less but targets more
surge needs addressing as it is
instead we get blazing spirit on voidstrike which just eliminates chaff in one hit
needs to do full damage to all it hits, period
Force Storm KoTOR 2 my beloved
???
does it not?
charge up should determine how many enemies you can hit
not just how much damage you do
yeah, surge has max two primary targets that take full damage
the rest take something like 10% damage
if not less
it's stupid beyond belief

in the face of purge hitting everything, void being a rail gun, and trauma hitting everything in it's blast area
the idea that surge needs to be limited is just... asinine
itd be neat if flak enemies would cause it to bounce more
cause yk
metal conductive
science
I think
Not all metal is conductive
or it just did the same damage to all targets as it does to the flak enemies
name one that isn't
gameplay purposes
isn't lead pretty non conductive of electricity
not all metal is magnetic
Bismuth, tungsten, lead, and titanium
it has low conductivity
aint no way heretics are using bismuth in their armor
not no conductivity
those are all conductive
everything is conductive
Nurgle cultists full of lead and aspetos
either way
titanium is at 3.1% IACS
some things are just less conductive than others
it could be magical space metsl
or some shit
just make it deal the same damage to all targets that it does to flak
Ceranium, the magical, heat resistant bomb resistant space marine space metal
and it's golden
Ceramite!
sure
I mean no way our survivors should be able to come back from missions without being mindwiped or executed
im sure metal armor isnt out the question
yk
honestly its probably steel/iron armor
I think purge is the least in need of love, but the other 3 could certainly use some tuning
the flak enemies already take more damage from surge anyways
pretty sure it is meant to be conductive
All are viable
surge is only viable when you have a team that knows to take advantage of what the psyker is doing
so never
surge is very strictly a support weapon
I love it, by god, but it needs love to be more than just support
I love using it but man, it sucks when your team goes in without any horde clear and youre playing surge
what do u mean none of the 3 zealots arent running a purg flame thrower 
Why can't I make my psyker even more ugly
If I run Trauma, nobody is using a flamer/purge, but when I swap to purge, suddenly we can't kill anything past 6 feet
When enemies are affected by soulblaze do they take increased damage?
Btw since warp flurry works now on surge staff
Is meta blessing on surge warp flurry + warp nexus
Not that I know of? It’s just a dot applied similar to burn
nope, just a dot
I wish the number of soulblaze stacks an enemy had the more damage it took from warp attacks
but that'd require FartShart to want to see psykers be more effective
I mean
we enjoy playing psyker, but I wouldn't go so far as calling it "really good"
Vets are "really good"
Voidstrike stat priority? Blast radius lowest?
yes
iirc ye
quell speed second lowest if you have Transfer Peril blessing on the staff
clearly not
Why blast radius lowest? Is it just hardly noticable or what
FartShart has made it abundantly clear by now that Vets are the gold standard class
Its basically just stagger
so Vets are as intended
I mean if we're all going to be buffed to Veteran levels
But since they nerfed Zealot
Idk
boy did they hurt Zealots
Doesn't it also affect the hitbox of the void ball in transit?
wasn't fun to play at all last night
Not as far as I know
Oh
Only charging seems to do that.
My zealot is still low level, is it that bad?
Zealot is on par with Psyker, at least.
Huh. Okay, good to know.
and the range of values for the blast radius is [2..4]
wait ithought blast radius was good on void before
Only level 30 I have is psyker atm
cause it made the ball bigger
which is so low that it literally doesn't matter
o rofl
Isn't the epicenter
Like 0.5 to 1.5
Though I've found I need to stand right next to enemies
And shoot at their feet
With max blast radius
If I want that AoE to hit them
people really think Vets are better than Zealots?
I mean, you maybe had an argument before this last patch
but FartShart shat on Zealots this last patch
what did they do exactly?
I mean condisdering the uptime of volley with the damage reduction you can get on vet
it still wasn't a contest
they hard nerfed their Bloodletter 1.2 feat
i have literally never used that feat lol
drop from 75% to 50% toughness DR and changed the proc from on-bleed to on-crit
oh yeah? that wasn't supposed to be changed?
well that's good to hear, at least
poor zealots
However they got that into the game that's hilarious.
They probably tested it out locally
And it slipped into the update.
at this point, I firmly believe that FartShart has absolutely zero devops or repo control for their codebase
probably a fileshare sitting on a server and people just copy and paste files directly into it with wild abandon
yes I'm sure
I FINALLY FUCKING GOT IT
it's hilariously incompetent how many unintended changes happen each patch
like, if I saw that happening on a project I was on, I'd be getting people fuckin fired
Congrats.
Why do you want it on a non-crit staff though
you do much coding Pfoenix?
"much"? professionally, and a lot
what's your impressions on the coding for this game?
sure, things happen now and then
So simple
total amateur hour
And yet it gets fucked up repeatedly.
It took them so long to fix Stamina curios
That was literally
Changing two sets of 1s
Into 2 and 3

should've seen deep rock's issues, fatshark honestly pales in comparison
the problem was actually curio properties for some reason being defined in two different places
their entire game code being written in Lua doesn't help anything
the core engine is C++
but absolutely everything gameplay related is Lua
yet another comically bad idea
Do we have a listing of common builds for various staves (ex. void 2-2-1-1-1-3)?
you can only get it on non crit staves. and 4 words:
Psychic incendiary grenade launcher
I just checked the pins to see if we had anything
nothing there, except this one truly awful gun psyker build post from MDG?
More like Psychic lightly scorched explosion launcher.
who the hell asked for that to get pinned? christ it's awful
I'm also kind of curious about this but I think a lot of it is kind of personal preference?
the funny thing is that there definite feat choices that are 100% garbage and nobody takes
oh yeah definitely
the variability in feat selection means most people run the same feats for the same staves
Most tiers there's 1 or 2 feats people run.
And the big differences are usually level 5, level 15, level 30.
it might just be best to rule out which ones are trash, then pick which you prefer from the ones remaining
quietitude is no longer the no-brainer it was before the patch
What?
now that passive quelling isn't fast at all
nah fam, most people relied on fast passive quelling on non-force weapons and quietitude
I guarantee it
maybe the time you asked there were certain people on that told you EH
a staff with high quell can 100 to 0 peril faster than your character can say the voice line that goes with it
I use quietitude but not due to passive quelling
but if you were relying on fast passive quelling, Quietitude was the #1 answer
no longer, sadly
I usually quelled with staff anyway
And even then Quietitude was far comfier for me.
EH for Purg, Quiet for everything else
I still prefer Quiet on all staves.
I'd take 1.2 for void
And even more with Guns
2-1 and 2-2 can be debated, but I think 2-2 is a lot better. I've never used 2-3
I found that enemies never line up
definitely 2-2
When I need toughness
you make them line up
2-2 with 6 charges is great
I wouldn't be in a bad situation

If I can just line up enemies to get toughness back there's not much of a stress scenario
you're only constantly killing with Void in an easy non-mixed horde situation, and the quell-on-weakspot blessing for void works great with Quiet too
true, can't help you there
i feel like 3-1 is mandatory
3-3 and 3-2 are good for squad support
true, but at the same time, if you need the toughness and your peril is already low, you getting headshots isn't refilling your toughness
3-2 is definitely the top choice. 3-3 helps against bosses the most.
so you have to pick which situation you think you'll need the toughness more for
your whole team doing 25% extra damage to a damnation plague ogryn is very very nice
as nice as the buff to 3.3 was, I still can't justify not taking 3.1
communion?
You just BB
6 times
Then BB once every 50 seconds
And now you give CDR on kills instead
or you could just not and get them passively from kills
you're implying you aren't doing anything else instead of BBing
But that's a 4% chance to get your toughness
I'm definitely not so busy
I can't BB
Every 50s
25*
Yeah but I can be on 5 stacks
Since you're already relying on Communion
Which might not even proc
So you're also likely to be on 5 stacks unless you BB
kill 3 elites and cut CD on abilities down by 45% for everyone in coherancy is crazy powerful
nope, communion is still the best way to gain warp charges when you stay in coherency with your team
and on a competent team, you aren't the one killing elites
none of the psyker staves put you in that role, sorry
What kind of SWAT team do you play with
you forgot bb exists
I most certainly did not
seems you did
nope
Trauma, Purg, FS, all great for elites
cause BB is pretty good at killing elites especially when you run 5-3
fantastic
this is what I was saying originally
you can't control on which enemy laceration procs on
everyone has completely different opinions on what is and isn't the "best" perks
you just switched to a whole nother topic in the middle of this one
its why there's no consensus on which to pick
even though some takes are obviously wrong 😛
The only consensus is that a few things are just worse options.
yep
I'm surprised people run communion but to each their own.
I'm surprised people don't
15% CDR, 25% damage boost for team to bosses.
Much more impactful than "ah I don't have to BB to keep my stacks up occasionally" imo.
it's just not necessary, very easy to stay at or near full charges without breaking the flow of your gameplay, and the buffs from the other 2 feats are really good
With Barrage and 15% CDR unless you got some insane sniper McShooter
There's no way you don't pop plenty of elites.
I only find that psykers and debatably zealots care about ability cooldown
is 15% what you can get from curios?
Sure but only you care about 4% chance to get charges
So both are self buffs anyways
vets will keep their ability uptime up until it recharges and orgyns will hold it until someone goes down or things get dire.
15% is what you get from feat 3.2 on elite kill
You can get 12% from curios.
oh right
Ogryn gotta start using charge for the melee buff
duh
I do it all the time
even then, zealots either have their own cooldown with crit or 2 ability uses.
do you run 6-1 then?
honestly dont underestimate how impactful your ogryn having his charge up more often is. Ive had a few games where our ogryn saved the run just because he was able to charge to downed team mates more often
On Psyker? Hell no.
yeah, the CDR on elite kill isn't something that a good team really needs
being able to go into Kinetic Barrage, pop 4 elites and then instantly have it ready to go again, is pretty wild
the other classes already have CDR covered for themselves
dude
Neither do you need 4% chance to get charges
but getting to pop Barrage more often is more valuable to me than not having to BB sometimes.
and the psyker competing with a vet for elite kills just means the psyker isn't killing elites
people having ults more often is extremely impactful
charging to a downed teammate, killing 5 elites in coherency with a psyker, then charging to the next one. sure
You can easily tell where the Veteran is shooting
And just look the other way
Killing enemies faster isn't a bad thing
aura is nice with the new hounds modifier
because while the psyker is busy spending 6 seconds to pop one head, that's 6 seconds of the psyker not doing anything else
lol pfhoenix is nothing but bad takes going in circles
I don't think BB takes 6 seconds
not killing the horde, not crowd control, nothing
this is my best force sword - any advice on what blessing to replace (and with what) and what perks to change to?
precog goes into the trash
yep
BB takes 3 seconds
Slaughterer is a must have for force Sword's if you want to use it for hordeclear
Or 2 seconds to charge and 1 to pop.
you don't have to BB to proc 3.2 either, not sure why you say "not killing horde, not crowd control"
i don't have slaughterer yet as a blessing
the one i can remember was in the excize vault. our zealot was dead, our other psyker went down in a hoard. Ogryn charged in while i was popping gunners. then i went down to a hoard right after and he charged right back to me and got me up
i have executor, is that any good? or uncanny strike
i could also but exorcist on this:
if you suggest that a psyker should be running around with a gun to compete with everyone else for ammo, you just earned yourself a place on my "don't bother talking psyker with" list
lolwut who said anything about guns
then how are you, a psyker, getting ranged kills on elites?
you keep disregarding parts of the game to try and reinforce your arguments. if anything no one would bother talking with you
is the purple worth upgrading to a orange
who said it's ranged only?
i don't play psyker that much
as I said, Purg, Trauma, FS, are all capable of killing elites in quick succession
and with that, im back off to the grind. this staff isnt going to make it self
anyway, people have differing opinions on row 3, what about row 4 for feats?
trauma ignores carapice and flak armor. It shreds groups of maulers, ragers, and crushers
kinetic deflection is the best feat in that column by far
they'd need to double the reduction on Kinetic Shield for it to be worth taking, and Mind in Motion is literally a wasted slot
agreed
I'm testing warp flurry on surge and if anything it kind of looks like it's slower now because there's a weird pause between casts if you have flurry. I took some video comparisons and they seem to support it.
anyone know the best blessings for a purgatus staff?
how's focused channeling? or warp flurry?
some like focused channeling, once warp flurry gets fixed that'll be a not bad choice
warp flurry doesn't work?
Swap meele weak spot damage to block eff and superiority to deflector yeah?
terrifying barrage is good as purge's innate suppression is spotty at best
i'd rather swap out Blazing Spirit
or!
you keep that fsword exactly the way it is
until you get Bloodthirsty blessing on another
one day then 😄
and then swap Superiority for Bloodthirsty
don't think i've seen bloodthirsty yet
just don't see at all the use-case for blazing spirit
how many enemies are there that you can crit that many times on to reach that high stacks, which don't die long before you reach high stacks
you're looking at it backwards
bloodthirsty is 100% crit chance for 5 seconds after special kill
okay, so, you kill a special, and you crit the next target, applying 2 stacks of BS
most things die in 2-3 FS specials anyway
what difference does a few BS stacks make
wait, thats not right either
its on kill, not on special attack
on kill AND while using special attack
so it just guarantees opening with a crit on the next target, to apply 2 BS
which is negligible damage
My dude, it applies on every attack after that
really? all attacks for the rest of the mission?
For five seconds.
For the five seconds, its pretty clear about that
gameslantern doesn't have the 5s part in its description, it just says "100% crit chance on special attack kill"
okay, that makes a bit more sense
even so, it still means hitting a target 5 times to get up to 10 stacks which, ehhhh, I don't want to hit things 5 times and it still not be dead
warp flurry is so nice on void now, if only it worked properly on everything else
it works on purg staff
definitely feels like it works on Trauma, although I've not 100% check with recording
it does look like it works on trauma as well
and probably on purg
on surge it's seemingly speeding up the charge time, but you lose the benefit due to the pause
you can even chain left click into secondary on void, not that it's efficient
bloodthirsty + slaughterer is pretty nutty
just 4consecrated without looking a random void strike staff i bought from brunt
could be worse really
might just put the crit w/ peril on it and set ppl on fire with it for the memes
Issue Description: When chaining secondaries, warp flurry blessing causes the surge staff to pause charging between the casts. There is no pause if the blessing isn’t present. It does seem to speed up the charge time, but you lose much if not the whole benefit due to the pause Steps to Reproduce: Chain surge secondary casts with or without w...
pretty clear
The videos are pretty well aligned and the no warp flurry one gets to full charge slightly before
i have this staff and ive never found using it to feel good
i just hate the surge staff tho
and yeah also super unclear how warp flurry was working on it lol
i just picked up a las pistol for the first time in 400 hours
and dear god i be vibin with it
It's not. It works on void and trauma and seems to be bugged on surge and purge
i knew it felt wierd
The pistol got some bug fixes and buffs, haven't tried if it is actually good
I also tested it on purg and seemed to work but I didn't time it or anything
its surprisingly good at horde clear
Really? That's interesting
Not that good.
I know it has greater crit chance and does considerably more damage on head shots than body shots
and with lacerations it can melt ogryns pretty quick
Is this at Damnation?
yea
Buffs make it much better.
And now I can stick Infernus on it so it can more reliably kill maniacs.
How is the special, they changed it some. Is it actually useful now or still kinda weird?
On Las pistol
It knocks down dreg ragers, flamers and trappers.
But does not remove dogs?
ive blocked dogs before actually
It will, through walls too.
ive also knocked dogs out of jump with shots too
But like a mini version
not sure if thats a bug or not
The dogs get staggered when damaged enough
ah
Especially on head hits
BiS atrox and blessings?
And las pistol does increased stuff on heads so probably found a dog head
Which mark is that
also the pistol seems to trigger kinetic flayer......like a lot. especially considrering its fire rate
any
it might justr be me though. i need to test more
Anyone have a sense of what the best blessings are for a Trauma Staff? Haven't used it much yet, but curious what people find most effective. Warp Nexus + Surge (if you can even find surge)?
Warp Flurry? How is it bugged? Just bugged on Trauma?
its not really working period at the moment
Flurry + rending is my personal preference
I would combine the power on hit with brutal momentum. Allows you to push every now and then while keeping the power buff up and keep cleaving.
rending is really good on trauma
is warp flurry working on surge?
no
warp flurry is bugged on everything
Works on void and trauma
it works on void lmb
Has anyone actually seen the "Surge" Blessing before?
so still broken on void
Incorrect, it works on trauma
Since patch it works on void
Source: I have one and definitely works
BUT
To really benefit from it you want inner tranq and 6 stacks
I have it on trauma staff
you know what the best part of the pistol is? i can actually use quietude with it since its special generates alot of peril
have you tried since the patch?
the fixed passive quell makes using quietitude functionally pointless for pistol usage
Yeah I am considering changing to essence harvest regardless of build since that seems to be just the most reliable way to top up
I'd still use quietitude with surge, but that's it
for purgatus staff, i have 20% flak and infested enemy damage. which would i replace?
Peril generation gets you no toughness, it's the quelling
Flak is good, infested is not needed. +crit chance is a solid option.
if i can generate it with pistol during combat i dont have to rely in BB or fs special for my peril generation
I'd consider crit chance perk choice #1 for purge
what's the best perks for surge?
Based on my testing with +5% crit chance you get 1-2 stacks more per full RMB. Given the exponential like scaling in the 0-10 stack ranges it is a solid damage boost vs everything.
Someone said crits increase stagger so +crit chance is all that matters for it as the damage is abysmal anyways
If that is correct
thanks!
If it's not then it's a free world, doesn't matter what's on it
Surge just feels bad to use in damnation hi. "Hey guys, let me hold these 6 random dudes in place while you deal with the 200 rest, ok byeeee"
Thanks. that makes sense. infested just being overkill?
Infested being only melee mobs, which get staggered in flames anyways so it doesn't really matter if it takes an extra second for them to dance in place
a plurality of the enemies you care about are flak bodied
Crits increase stagger, but both + vs fllak ad unarmored is good to have as what you are mainly tryig to kil flak bois and dreg shooters
its so weird to me that the surge staff is a crit archetype weapon
has a big ol crit scaling
but the left click on it has the good crit multi not the zappy
so if u build it for loads of crit ur left click is roided
just weird because u would have thought the void strike staff would be more critty
New psyker buff ||(bug)|| dropped. Allies with soulfire weapons can give you warp charges. Me and the other psyker both had ascendant blaze. So I’m not sure on the specifics
super critty void staff with surge blessing would be bonkers

well thats the funny thing right that it ends up being a crit weapon because of that one goofy ass blessing
Is it the one that shoots another bullet on crit?
but again unsure how good it is that that behaviour is locked up on rnging that blessing because its so cool
ya
shared AB procs been a thing this whole time
Oh. Neat
when i was first looking at the lua i thought that blessing was an unused archetype

melk will never give me the double shooty
Finally found a Mk 5 axe with good base stats, what do I want to aim for with blessings?
dont people usually just roll bm + any random damage blessing
works for me if that's the case
i dont think theres any secret tech in the blessing choices for that weapon sadly
limbsplitter if you're trying to be optimal, probably headtaker if you're just trying to hit button till screaming stops
definitely bm and headtaker for me
yeah it finally let me easily get the pick and mix penance
wat is best psyker surge build guys?
now i only have malleus monstronum and going out with a bang left
RMB + R
get a staff with good warp and peril , and congrats you are a tazer
I got going out with a bang accidently yesterday. that's what taking a 4 week break does. you blow up accidently durinjg a finale...
im jelly
Those are so annoying to get
Speaking of that, you know what else they should buff? The perils explosion.
I feel like it should at least be a valid "I'll down myself to give the team breathing room so we don't ALL go down" option in dire straits
But as it is it's barely even a "oh, I screwed up and am going to get downed, I should at least take some enemies with me" option
the zealot ones are the most annoying
im kinda sad that the pox hound horde dogs don't die to the surge staff
"I screwed up, I should be rewarded and my bad behavior encouraged"
pls no
would be better if it did no damage to anything and the penance was changed to something else entirely
how trash is my setup
80%
what's the critical peril threshold?
what should i spec then until i can get a proper build running?
what staff u running
i have to get rid of run and gun
@floral solsticesurge
just waiting to get the right blessing
121112 or 122113
which staff are you running
surge
122113 for surge
1 is the highest one yeah?
i run 322133 on my surge any diff/modifier
quietude is actually okay on surge too
just switch stuff to your liking
they're pretty close now
it was for sure 3 before
about a wash for (for surge) now
I'm not talking about the penance or about accidentally maxing perils, but getting out of position does happen and having a way to mitigate that mistake somewhat- not reward, just mitigate, you're still losing wounds to corruption - is a potentially interesting mechanic and more importantly the only actual possible useful application of having the perils explosion do damage at all.
replace cerebral with aura, and replace mind in motion with peril blocking and you have my build
why peril block?
ya'll prefer kinetic deflection over kinetic shield?
I mean the problem is you don't kill shit with 2 and 1 you are relying on the 15 seconds KF or swapping over to BB
I'm of the view that mistakes are to be punished, not mitigated
so 3 is still generally the most consistent option that can be used with the staff out, or in my case with the FS out
because mind in motion is a QoL that isn't really that needed tbh, you go from 100 to 30 peril in the span of 2 seconds with a good staff active quell, and you shouldn't really be quelling with anything else tbh cuz anything else is like 2x as slow
and kinetic shield is a meme
peril blocking makes psyker melee alot better
lets you rescue vs melee easy, lets you reposition easier if surrounded etc, especially because you use melee for hordes/horde events on surge.
Ah, so you don't run any HP or toughness increasing curios, ally revive speed curios, or damage reduction curios too then I assume?
i take peril block for the rescue capability
Getting hit is a mistake after all.
correct other than HP
I really don't
tanking for damage :^)
So you run a stat that is specifically there to mitigate your mistakes.
I run two +hp and one wound
psyker best tank
to do more damage
1 wound just in case I do something retarded I'm not stuck at half my damn hp bar, 2 +max hp puts me up to 216 hp, which helps alot in terms of tankiness
same. i have two 24%hp, and a wound
i think they were talking about a mechanic to be fair
aka if you mess up a mechanic it should have a consequence
and there's an important distinction to be made I think between equipment that players can choose and core game mechanics
means I don't instantly keel over from scratch damage, I can take a few shooter shots, it also makes corruption from dogs, grims, etc. less of a factor and mutant poundings cuz those do hp damage
Uh-huh. I'll just leave you to keep practicing your mental gymnastics.
stay bad ig
chill, you guys disagree on psykers blowing up, end of story. don't drag it into everything else
I mean I think we both agree it's currently pointless. Good psykers don't blow up, damage is too bad to make it worth even attempting to make it a strat.
i'm gonna make a max wound psyker suicide bomber build
I'd prefer if they made it actually have a point. If they won't, then yeah it's probably better removed.
I mean sienna explosions did damage but no one actually made a build around that
I think its just a funny meme because funny explosions
Well yeah, objectively that is all it currently is.
cuz sienna didnt have a challenge to blow up and kill stuff with it
that stupid thing is what makes people think it does anything
its just meant as a fuck you punishment nothing more
I mean if they really wanted it to be a punishment it should have friendly AOE or do nothing to enemies. The fact that it damages enemies at all just makes it a confused jumble of design language and the penance compounds that.
why should it do friendly fire
nothing else does
also itd be weird if an explosion did no damage to enemies
so they made it pitiful damage
mkay
Barrels. And they didn't have to make it an explosion, could've just made your head pop or your guy claw at their eyes and fall to the ground or something.
thats not techincally friendly fire
Literally only friendlies can set barrels off. Enemies can't.
are staff hits count as attacks?
or is that projectiles?
or.. whatever-other-technichality
ok whats ur point
it works on a bunch of staff attacks, but not all
They are by definition friendly fire
ok and
You said nothing else causes friendly fire.
uh huh then
what has that got to do with the explosion
it seems fun but kinda trash compared to others
void is ayt
i cant imagine a void being more useful than a surge
Your short term memory isn't my problem, dude.
or even a trauma
why does it arbitrarily do friendy fire to be able to be “enough” punishment
well void will be better vs surge if for example you're in an open-area firefight and shooters are too far to stun
i say thats stupid
make it delete your character
and currencies
thattll teach em!!
delete breasts

Sure, that'd work too. All I was saying was that if they intended it as a punishment, they shouldn't have given it a benefit. I was using what we call in normal society "examples".
even then im not sure its better
lightning feels more reliable
Void can solo clear a bridge provided there isn’t carapace or bulwark on it
If they're going to give it a benefit, that benefit should do something. If they don't want it to have a benefit, they should remove the benefit. Otherwise they're just confusing new players. Really not that hard to understand.
Surge is very limited in how many things it can deal with at once
Not sure why you suddenly decided to get defensive and nasty because I corrected you about barrels of all things but ok.
Also what are u two arguing about
because barrels are such a sidetrack

breasts
that isnt even the main point
Just played with a level 30 purgatus psyker who never used the secondary fire
your example was what we call in normal society “shit” because just adding friendly fire still is a benefit as you now damage enemies and friendlies
well i guess they're at least staggering everything
Yeah. That's why when you said nothing caused friendly fire, I kept it to a single one word correction, because it wasn't the point. You were the one who demanded a further explanation there.
Hue
I started placing ammo crates near ledges next to barrels after someone mentioned it here
Happy little accidents
i didnt demand a further explanation ci didnt give a shit about your correction i was wondering wtf the point was
what is the actual crit chance on the laspistol
No, you started arguing that barrels weren't friendly fire.
That was your digression, and you weren't even right.
i think its negative no
Is there even point on discussing this, this is such a shallow topic lmao
Barrel go boom, potential shenanigans
There literally isn't
ok my digression wasnt even right but your main example wasnt even right
dah hell is this argument even about
mf said erm agchually blowing up is not enough of a punishment it should do 0 damage to enemies
They're arguing whether or not the psyker suicide explosion should deal damage or not
no
not just a nurgle deamon
pls im good

Which you could have just said in the first place instead of attacking a random one word statement about barrels, then pretending to be confused, then getting defensive and acting childish.
just because its in the lore dont make it fun in game XP
I want to let a bloodthirster loose in atoma
well the guy is saying oh no!!!! if it does even 1 damage people will think its good!!! remove it!!!!!!!!
Which is objectively true. There are a lot of new players that think it's supposed to be useful.
If it didn't do damage, they wouldn't.
it is useful, it's a movement tool
I want to become a daemon host upon reaching max peril uwu
use the barrels to get closer to the enemy
are we talking about barrels or psyker overheat
so I can show the group a good time
IM SO CONFUSED
you started it by being snarky and mentioning short term memory isnt your problem so i have to say thats kinda on you buddy
Never expected to see people argue over a mechanic FatShark has used since VT1 to balance out infinite ammo weapons (not counting VT2 javelins etc), but here we are
this feels like a nonissue
15% unless it changed, modified by your class crit chance
javs and bardins throwing axes are unlimited
This isn't a matter of opinion. Look on the forums and Reddit. There are, objectively, people who are confused and think the ability is supposed to be used offensively.
Yup,which is why i excluded them :>
yeah thats what it felt like, god i cant wait till i get inferus for it
I KNEW IT
yes and thats becasue of the penance like my first ever comment on the situation
i was like this has to be 20% crit chance
not because it actually does damage
because the game asks you to
you dont see plasma vets trying to blow themselves up intentionally
autopistol is the -2% one blood thinking of I think
why cuz the game didnt ask you to do that shit for achievements
penances are stupid, move on
That's a fair point.
oh yea my bad i knew one of the pistols had negative for some reason
burn stacks on crit hit with possibly 25% crit chance is gonna be so dope
also going through the backlog of stockpiled weapons I have several tier 4 gun blessings
and 0 of any kind for any staff
have purchased 0 (zero) guns from any vendor
that's the new loop yeah
every damnation run gets you enough plasteel and dockets to buy 2 grays and roll a blessing on each
(and then dismantle in disgust)
do u upgrade to blue or
yeah
hmm ive been going to orange cuz i thought they still have that thing where purp -> orange has higher chance of good shit
you get more blessings per resource that way, and nobody has shown yet that the purple->yellow roll is different odds
is this true?
not memeing, genuinely curious
cant say for sure but thats how it worked before this new update
cant remember if ive gotten t4 on blue but definitely t3
I never noticed a trend of the second blessing being better than the first, but I also wasn't really looking either
I get t3 all the time going to blue
no t4 ever so far
I just want warp nexus t4
10k plasteel so far in gray->blue purg rolls
nothing
well, everything under t4
So, what pairs better with Purgatus, force sword or combat axe?
personal preference tbh
it was axe for free before, with the quelling nerf it's whatever now
Should I replace Shred with Tier 4 BM on this one? I also have Tier 4 Headtaker.
Any perk advice?
everybody has t4 limbsplitter but me
you replace maniac with flak there
combat axe maniac damage is cheeks with or without perk
thanks
you guys heavy maniacs?
unless this is a limbsplitter thing
because i dont run limbsplitter
and i dont heavy maniacs
thats just the weird quirk with light/heavy
It does insane Maniac damage on the light
the fact that the heavy attack is bad enough that you use the light attack on maniac is the thing
i think its gonna feel way worse if they flipped light and heavy balues
muties melt to antax light lol
welcome to the club
the way it is now the maniac heavy just doesn't exist, if mutants are your melee weapon priority at this point you probably just FS
also are there some ranged attacks that break deflector block? i kept having my deflector block broken with full stamina and only like 30% peril
which is a reasonable enough thing to do now
they just go through
they are pretty close enough for mutie kills
that was a bug that you could block them at all
deflector is directional block so you have to look at the shooty guys
maybe u got tagged from the side/back
what's a bug or intended is pretty irrelevant, but from what I remember the inconsistency was to do with kd
In ideal conditions you can kill a mutant in less than 1s with an axe
But that's going into some macro wizardry
that is, with kd sniper shot goes through deflector
at some point someone (I hope it isn't me) should look into what the actual engine limits are on ttk in this vein
I did some lab wizardry and the axes are actually absolutely nutty if you can weapon swap reliably.
Like you get up to 50% more DPS, at least.
once we have that we can play with tolerances to see what's feasible with fatshark's comical variable server tick rates and so on
that the giga chop move?
If you stand right next to the enemy and hit them the first frame possible
You can probably do some ridiculous damage numbers
By constantly swapping
Spam swap ? With 1,2 or mouse
I use specific weapon swap when I do macros.
can you get identical perks on a curio
how upset would ogryn chat be if I showed them this and said I won't be getting it?
as in, could you stack 3x toughness regen on one curio?
no
weren't they supposed to change the grim/scriptures missions to count both book types?
dafuq happened to the bot lol https://streamable.com/k7dxgy
is this how psyker bots would look like

this is turning out to be quite the staff lol
well anything but flurry i guess
whats wrong with flurry
ah...
was it an emp gift or upgrade
upgrade
damn from grey?
mine was an upgrade too
yeah hopefully i pog out another t4
thats pretty nuts grats
i've gotten tons of 370s+
confirmation on t4 warp nexus on green->blue roll then
yea i was bout to tag u lol
surely soon.jpg

the onyl blessing i have available to put on my staff is warp flurry
shame it's borked atm
well at least you can do running lmb's with purg + run n gun lol
better than a blessing not currently working
i was saving that blessing for my voidstrike
2nd fav staff type
used to be my 1st
till i fucked aorund with the purga
yeah warp charge not decaying all stacks at once made the AB build way more easy to manage now
Ab builds are amazing now
Well provided someone in your party can actually assist with carapace busting
its a different way to play
saving up F skill as much as possible till max stacks and then aim at horde
watch entire horde die
itll also significantly soften up targets as well with 6 warp stacks
best paired with purg ofc but Ive seen voidstrike/ trauma builds use it as well
nice. might give it a shot
yup yup
just make mental note to quell with staff rather than F skill even under pressure if possible
ay thats good
yeah the best part of ab is if there is a horde of shooters within yelling distance
AB with good number of stacks will clear them all out without you even having to enter the room
does it have the same range as normal ultimate?
yup
the normal one travels p far
real shit
30m
the stagger is variable
more charges = more stagger
hounds and bursters probably have their own stagger resistance shit going on as well
bursters can get stagger immunity sometimes iirc
yeah
that's why allies shooting at them when you are trying to push will fuck it up
as soon as I see someone shoot it, we're shooting it
what was the modifier rating on that green?
interesting
so then if we can roll T4s on crafted blues
that's probably the fastest way to get the t4s we want
it's definitely the most resource efficient way if the rolls really are the same
yeah
and upgrading to blue only takes plasteel, right?
i wonder if u can get t4 only blessings that way
I've never seen any t4 only blessing in my client so I wouldn't know :^)
but yeah I assume so
mini poxbursters modifier when
when u blow one up it spawns 5 more mini ones
mutie packs



