#psyker-class

1 messages · Page 352 of 1

long wharf
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no, the damage you do per target you cleave through is a separate chart

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often only the first target takes full damage and the rest take much less damage

north cradle
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I actually thought it was supposed to deal more damage because it can say something like 105% damage on multiple targets

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None of these tooltips make sense

long wharf
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welcome to FartShart

gilded viper
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Stats being incomprehensible, the Chubby Dogfish special.

north cradle
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So like am I supposed to do 66% less damage but I do 105% of that 66% damage?

gilded viper
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105% also probably means a 5% increase to damage unless it says an additional 105%, which means you do 205% damage on that attack

north cradle
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It's an extra 5%

gilded viper
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lame af

north cradle
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I'd know if I was dealing double damage on cleave

still hearth
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Cleave is

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An enjoyable and interesting mechanic

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That only took looking into the code by other people and explaining it to me repeatedly

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For me to get a decent grasp of it.

gilded viper
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All I know is never use Crowbill on Sienna

idle bay
gilded viper
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That's my extension of cleave knowledge

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Force Sword cant get Brutal Momentum

still hearth
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I don't think Brutal Momentum does anything helpful for Power Sword, assuming that's what you meant.

idle bay
still hearth
idle bay
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I mean Power sword ofc

still hearth
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Anyway

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I think the Special is limited to X targets

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Idk if it has anything to do with mass.

gilded viper
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15

still hearth
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Haven't looked into it.

gilded viper
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It was infinite, nerfed to 15

idle bay
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And then thereis T4 Sunder blessing that tell that you have Increased Cleave

long wharf
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I thought it was capped to 12

clear heath
dusky bear
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hadron please. I will literally replace my taint with a hydrolic press custom made to fit into your toaster slot. Just give me a blazing soul on my void strike staff already

idle bay
dusky bear
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is it only an orange tier blessing?

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because ive upgraded to blue at least 30 void strike staffs at this point and have not even seen a single tier 1 blazing spirit

supple skiff
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so functional warp flurry ona void with quell is bonkers

clear heath
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does blazing spirit even have a tier 1 and 2?

idle bay
gilded viper
clear heath
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thought so

gilded viper
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Shame I can't share it with my staves after ripping it off my force sword

dusky bear
gilded viper
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Yah

idle bay
gilded viper
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Never seen tier 4 blazing tho

dusky bear
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ive never seen t4 anything.. rng hates me

gilded viper
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I imagine tier 4 blazing on Trauma would be pretty good

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With Warp Nexus

dusky bear
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thats my goal

summer prairie
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There's no T4 blazing except for FS, iirc

dusky bear
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a psychic incendiary grenade launcher is what i want to play

gilded viper
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Fireball Staff but DT

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Love it

sleek yacht
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finally got rid of run n gun

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god that blessing is ass

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dont know why it isnt just a default function of staves

gilded viper
sleek yacht
dusky bear
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unfortunately, i must live with it

sleek yacht
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I feel for u

long wharf
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you know what would be a major improvement? all of the staves being Mk variations to share all of their blessings

sleek yacht
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that would be so true

leaden thunder
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or at least most of them

long wharf
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I want Blazing Spirit on surge and purge

dusky bear
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honestly just the ability to work towards a certain blessing

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after X number of upgrades you can choose what blessing your next upgrade gets

gilded viper
summer prairie
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At least there are so few blessings is doesn't take long to get them all. Surge has only three T4 blessings

long wharf
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not at all

gilded viper
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At least on Purge

leaden thunder
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it's fun

long wharf
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purge being able to hit max stacks faster would be great

leaden thunder
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it's be very good on purge

sleek yacht
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blazing spirit would be redundant on purge, better if you have warp nexus

leaden thunder
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3 stacks of soulblzae when you crit

sleek yacht
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I think stacks would ramp higher through that

long wharf
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and with surge's higher base crit, it'd be a nice change for how to use surge

sleek yacht
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unless u could have both

clear heath
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Surge is a crit weapon and doesn't have the blessing that activates on crit

leaden thunder
long wharf
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yeah, so stupid

gilded viper
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Fire lightning could be cool

long wharf
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I'd totally want a warp nexus + blazing spirit surge staff

gilded viper
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I want a surge staff that stuns less but targets more

long wharf
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surge needs addressing as it is

sleek yacht
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instead we get blazing spirit on voidstrike which just eliminates chaff in one hit

long wharf
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needs to do full damage to all it hits, period

gilded viper
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Force Storm KoTOR 2 my beloved

sleek yacht
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???

dusky bear
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does it not?

long wharf
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charge up should determine how many enemies you can hit

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not just how much damage you do

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yeah, surge has max two primary targets that take full damage

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the rest take something like 10% damage

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if not less

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it's stupid beyond belief

dusky bear
long wharf
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in the face of purge hitting everything, void being a rail gun, and trauma hitting everything in it's blast area

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the idea that surge needs to be limited is just... asinine

gilded viper
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It does stunlock a lot

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Like a lot a lot

long wharf
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sure, but you pay for that with peril

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like all other staves

sleek yacht
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itd be neat if flak enemies would cause it to bounce more

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cause yk

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metal conductive

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science

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I think

gilded viper
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Not all metal is conductive

leaden thunder
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or it just did the same damage to all targets as it does to the flak enemies

long wharf
sleek yacht
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gameplay purposes

leaden thunder
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isn't lead pretty non conductive of electricity

long wharf
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not all metal is magnetic

gilded viper
long wharf
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it has low conductivity

sleek yacht
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aint no way heretics are using bismuth in their armor

long wharf
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not no conductivity

dusky bear
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those are all conductive

clear heath
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everything is conductive

gilded viper
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Nurgle cultists full of lead and aspetos

leaden thunder
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either way

long wharf
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titanium is at 3.1% IACS

clear heath
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some things are just less conductive than others

leaden thunder
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it could be magical space metsl

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or some shit

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just make it deal the same damage to all targets that it does to flak

gilded viper
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Ceranium, the magical, heat resistant bomb resistant space marine space metal

leaden thunder
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and it's golden

gilded viper
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Ceramite!

long wharf
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either way

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surge needs some love

gilded viper
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sure

sleek yacht
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I mean no way our survivors should be able to come back from missions without being mindwiped or executed

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im sure metal armor isnt out the question

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yk

dusky bear
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honestly its probably steel/iron armor

gilded viper
clear heath
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the flak enemies already take more damage from surge anyways
pretty sure it is meant to be conductive

gilded viper
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All are viable

long wharf
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surge is only viable when you have a team that knows to take advantage of what the psyker is doing

gilded viper
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so never

long wharf
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surge is very strictly a support weapon

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I love it, by god, but it needs love to be more than just support

sleek yacht
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I love using it but man, it sucks when your team goes in without any horde clear and youre playing surge

gilded viper
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Surge mk2, unlimited power addition

long wharf
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I dream about applying soulblaze with surge

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that'd be so good

sleek yacht
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what do u mean none of the 3 zealots arent running a purg flame thrower boohoo

gilded viper
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Why can't I make my psyker even more ugly

gilded viper
small sinew
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When enemies are affected by soulblaze do they take increased damage?

olive ember
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Btw since warp flurry works now on surge staff

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Is meta blessing on surge warp flurry + warp nexus

olive ember
long wharf
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I wish the number of soulblaze stacks an enemy had the more damage it took from warp attacks

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but that'd require FartShart to want to see psykers be more effective

still hearth
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Psyker is already really good.

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Could definitely use some buffs with weaker feats.

long wharf
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I mean

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we enjoy playing psyker, but I wouldn't go so far as calling it "really good"

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Vets are "really good"

frail berry
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Voidstrike stat priority? Blast radius lowest?

long wharf
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yes

leaden thunder
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iirc ye

long wharf
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quell speed second lowest if you have Transfer Peril blessing on the staff

still hearth
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Vets are broken OP.

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Psyker, Zealot and Ogryn are really good.

long wharf
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clearly not

craggy valve
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Why blast radius lowest? Is it just hardly noticable or what

still hearth
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Yeah but Fatshart

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The explosion on Void does nothing

long wharf
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FartShart has made it abundantly clear by now that Vets are the gold standard class

still hearth
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Its basically just stagger

long wharf
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so Vets are as intended

still hearth
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I mean if we're all going to be buffed to Veteran levels

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But since they nerfed Zealot

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Idk

long wharf
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boy did they hurt Zealots

craggy valve
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Doesn't it also affect the hitbox of the void ball in transit?

long wharf
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wasn't fun to play at all last night

still hearth
craggy valve
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Oh

still hearth
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Only charging seems to do that.

frank hazel
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My zealot is still low level, is it that bad?

still hearth
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Zealot is on par with Psyker, at least.

craggy valve
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Huh. Okay, good to know.

long wharf
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and the range of values for the blast radius is [2..4]

brittle crest
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wait ithought blast radius was good on void before

frank hazel
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Only level 30 I have is psyker atm

brittle crest
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cause it made the ball bigger

long wharf
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which is so low that it literally doesn't matter

brittle crest
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o rofl

still hearth
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Isn't the epicenter

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Like 0.5 to 1.5

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Though I've found I need to stand right next to enemies

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And shoot at their feet

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With max blast radius

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If I want that AoE to hit them

inland sand
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people really think Vets are better than Zealots?

leaden thunder
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easily

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the only time zealot is better is in clutches

long wharf
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I mean, you maybe had an argument before this last patch

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but FartShart shat on Zealots this last patch

inland sand
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what did they do exactly?

leaden thunder
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I mean condisdering the uptime of volley with the damage reduction you can get on vet

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it still wasn't a contest

long wharf
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they hard nerfed their Bloodletter 1.2 feat

inland sand
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i have literally never used that feat lol

long wharf
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drop from 75% to 50% toughness DR and changed the proc from on-bleed to on-crit

still hearth
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They hotfixed the crit issue

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Since it wasn't intended.

long wharf
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oh yeah? that wasn't supposed to be changed?

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well that's good to hear, at least

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poor zealots

still hearth
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However they got that into the game that's hilarious.

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They probably tested it out locally

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And it slipped into the update.

long wharf
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at this point, I firmly believe that FartShart has absolutely zero devops or repo control for their codebase

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probably a fileshare sitting on a server and people just copy and paste files directly into it with wild abandon

inland sand
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yes I'm sure

dusky bear
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I FINALLY FUCKING GOT IT

long wharf
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it's hilariously incompetent how many unintended changes happen each patch

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like, if I saw that happening on a project I was on, I'd be getting people fuckin fired

still hearth
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Why do you want it on a non-crit staff though

inland sand
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you do much coding Pfoenix?

long wharf
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"much"? professionally, and a lot

still hearth
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Unintended things certainly happen but.

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The code in this game is like

inland sand
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what's your impressions on the coding for this game?

long wharf
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sure, things happen now and then

still hearth
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So simple

long wharf
still hearth
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And yet it gets fucked up repeatedly.

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It took them so long to fix Stamina curios

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That was literally

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Changing two sets of 1s

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Into 2 and 3

vernal frost
summer prairie
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the problem was actually curio properties for some reason being defined in two different places

long wharf
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their entire game code being written in Lua doesn't help anything

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the core engine is C++

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but absolutely everything gameplay related is Lua

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yet another comically bad idea

frail berry
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Do we have a listing of common builds for various staves (ex. void 2-2-1-1-1-3)?

dusky bear
long wharf
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I just checked the pins to see if we had anything

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nothing there, except this one truly awful gun psyker build post from MDG?

still hearth
long wharf
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who the hell asked for that to get pinned? christ it's awful

crystal jolt
long wharf
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the funny thing is that there definite feat choices that are 100% garbage and nobody takes

crystal jolt
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oh yeah definitely

long wharf
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the variability in feat selection means most people run the same feats for the same staves

still hearth
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Most tiers there's 1 or 2 feats people run.

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And the big differences are usually level 5, level 15, level 30.

crystal jolt
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it might just be best to rule out which ones are trash, then pick which you prefer from the ones remaining

long wharf
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quietitude is no longer the no-brainer it was before the patch

still hearth
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What?

long wharf
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now that passive quelling isn't fast at all

still hearth
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Most people used Essence Harvest afaik

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Everyone was praising how good it was

long wharf
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nah fam, most people relied on fast passive quelling on non-force weapons and quietitude

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I guarantee it

still hearth
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I came in here being all Quietitude

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And everyone was all Essence Harvest

long wharf
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maybe the time you asked there were certain people on that told you EH

dusky bear
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a staff with high quell can 100 to 0 peril faster than your character can say the voice line that goes with it

summer prairie
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I use quietitude but not due to passive quelling

long wharf
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but if you were relying on fast passive quelling, Quietitude was the #1 answer

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no longer, sadly

still hearth
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I usually quelled with staff anyway

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And even then Quietitude was far comfier for me.

long wharf
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I still take quietitude for surge

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as I'm constantly active quelling

whole oxide
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EH for Purg, Quiet for everything else

still hearth
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I still prefer Quiet on all staves.

long wharf
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I'd take 1.2 for void

still hearth
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And even more with Guns

long wharf
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as you're constantly killing with warp attacks

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that's the whole point of void

crystal jolt
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2-1 and 2-2 can be debated, but I think 2-2 is a lot better. I've never used 2-3

still hearth
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I found that enemies never line up

long wharf
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definitely 2-2

still hearth
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When I need toughness

long wharf
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you make them line up

still hearth
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Thanks

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Except

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That then

crystal jolt
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2-2 with 6 charges is great

still hearth
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I wouldn't be in a bad situation

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If I can just line up enemies to get toughness back there's not much of a stress scenario

whole oxide
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you're only constantly killing with Void in an easy non-mixed horde situation, and the quell-on-weakspot blessing for void works great with Quiet too

long wharf
crystal jolt
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i feel like 3-1 is mandatory

still hearth
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2-1 is just so meh

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Compared to 2-2

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Especially with the changes

dusky bear
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3-3 and 3-2 are good for squad support

long wharf
still hearth
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3-2 is definitely the top choice. 3-3 helps against bosses the most.

long wharf
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so you have to pick which situation you think you'll need the toughness more for

dusky bear
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your whole team doing 25% extra damage to a damnation plague ogryn is very very nice

long wharf
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as nice as the buff to 3.3 was, I still can't justify not taking 3.1

still hearth
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3.1

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What

long wharf
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communion?

still hearth
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You just BB

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6 times

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Then BB once every 50 seconds

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And now you give CDR on kills instead

crystal jolt
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or you could just not and get them passively from kills

still hearth
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I see no reason to run communion other than being lazy.

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Or if you run EH, I guess.

crystal jolt
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you're implying you aren't doing anything else instead of BBing

still hearth
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But that's a 4% chance to get your toughness

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I'm definitely not so busy

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I can't BB

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Every 50s

dusky bear
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25*

still hearth
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Yeah but I can be on 5 stacks

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Since you're already relying on Communion

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Which might not even proc

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So you're also likely to be on 5 stacks unless you BB

whole oxide
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kill 3 elites and cut CD on abilities down by 45% for everyone in coherancy is crazy powerful

long wharf
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nope, communion is still the best way to gain warp charges when you stay in coherency with your team

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and on a competent team, you aren't the one killing elites

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none of the psyker staves put you in that role, sorry

still hearth
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What kind of SWAT team do you play with

dusky bear
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you forgot bb exists

long wharf
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I most certainly did not

dusky bear
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seems you did

long wharf
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nope

whole oxide
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Trauma, Purg, FS, all great for elites

dusky bear
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cause BB is pretty good at killing elites especially when you run 5-3

long wharf
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I don't use FS

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I use 5.3 with surge

dusky bear
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fantastic

crystal jolt
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this is what I was saying originally

long wharf
#

you can't control on which enemy laceration procs on

crystal jolt
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everyone has completely different opinions on what is and isn't the "best" perks

dusky bear
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you just switched to a whole nother topic in the middle of this one

crystal jolt
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its why there's no consensus on which to pick

whole oxide
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even though some takes are obviously wrong 😛

still hearth
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The only consensus is that a few things are just worse options.

crystal jolt
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yep

still hearth
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I'm surprised people run communion but to each their own.

crystal jolt
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I'm surprised people don't

still hearth
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15% CDR, 25% damage boost for team to bosses.

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Much more impactful than "ah I don't have to BB to keep my stacks up occasionally" imo.

whole oxide
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it's just not necessary, very easy to stay at or near full charges without breaking the flow of your gameplay, and the buffs from the other 2 feats are really good

still hearth
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With Barrage and 15% CDR unless you got some insane sniper McShooter

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There's no way you don't pop plenty of elites.

crystal jolt
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I only find that psykers and debatably zealots care about ability cooldown

dusky bear
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is 15% what you can get from curios?

marsh token
still hearth
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Sure but only you care about 4% chance to get charges

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So both are self buffs anyways

crystal jolt
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vets will keep their ability uptime up until it recharges and orgyns will hold it until someone goes down or things get dire.

whole oxide
still hearth
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You can get 12% from curios.

dusky bear
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oh right

still hearth
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Ogryn gotta start using charge for the melee buff

dusky bear
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duh

still hearth
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I do it all the time

crystal jolt
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even then, zealots either have their own cooldown with crit or 2 ability uses.

still hearth
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Its great

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2 ability uses actually makes Psyker even better.

crystal jolt
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do you run 6-1 then?

dusky bear
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honestly dont underestimate how impactful your ogryn having his charge up more often is. Ive had a few games where our ogryn saved the run just because he was able to charge to downed team mates more often

still hearth
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On Psyker? Hell no.

long wharf
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yeah, the CDR on elite kill isn't something that a good team really needs

whole oxide
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being able to go into Kinetic Barrage, pop 4 elites and then instantly have it ready to go again, is pretty wild

long wharf
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the other classes already have CDR covered for themselves

dusky bear
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dude

still hearth
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Neither do you need 4% chance to get charges shrug but getting to pop Barrage more often is more valuable to me than not having to BB sometimes.

long wharf
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and the psyker competing with a vet for elite kills just means the psyker isn't killing elites

dusky bear
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people having ults more often is extremely impactful

crystal jolt
still hearth
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You can easily tell where the Veteran is shooting

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And just look the other way

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Killing enemies faster isn't a bad thing

spice veldt
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aura is nice with the new hounds modifier

still hearth
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Unless the Veteran is running a tank build

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Which they never do

long wharf
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because while the psyker is busy spending 6 seconds to pop one head, that's 6 seconds of the psyker not doing anything else

dusky bear
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lol pfhoenix is nothing but bad takes going in circles

spice veldt
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I don't think BB takes 6 seconds

long wharf
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not killing the horde, not crowd control, nothing

fresh sky
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this is my best force sword - any advice on what blessing to replace (and with what) and what perks to change to?

spice veldt
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precog goes into the trash

long wharf
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yep

still hearth
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BB takes 3 seconds

spice veldt
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Slaughterer is a must have for force Sword's if you want to use it for hordeclear

still hearth
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Or 2 seconds to charge and 1 to pop.

whole oxide
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you don't have to BB to proc 3.2 either, not sure why you say "not killing horde, not crowd control"

fresh sky
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i don't have slaughterer yet as a blessing

dusky bear
fresh sky
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i have executor, is that any good? or uncanny strike

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i could also but exorcist on this:

long wharf
fresh sky
whole oxide
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lolwut who said anything about guns

long wharf
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then how are you, a psyker, getting ranged kills on elites?

dusky bear
fresh sky
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is the purple worth upgrading to a orange

whole oxide
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who said it's ranged only?

fresh sky
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i don't play psyker that much

whole oxide
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as I said, Purg, Trauma, FS, are all capable of killing elites in quick succession

dusky bear
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and with that, im back off to the grind. this staff isnt going to make it self

crystal jolt
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anyway, people have differing opinions on row 3, what about row 4 for feats?

dusky bear
long wharf
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kinetic deflection is the best feat in that column by far

whole oxide
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they'd need to double the reduction on Kinetic Shield for it to be worth taking, and Mind in Motion is literally a wasted slot

long wharf
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agreed

summer prairie
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I'm testing warp flurry on surge and if anything it kind of looks like it's slower now because there's a weird pause between casts if you have flurry. I took some video comparisons and they seem to support it.

fresh sky
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anyone know the best blessings for a purgatus staff?

long wharf
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warp nexus is #1

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2nd choice is preference

fresh sky
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how's focused channeling? or warp flurry?

long wharf
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some like focused channeling, once warp flurry gets fixed that'll be a not bad choice

fresh sky
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warp flurry doesn't work?

west fjord
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Swap meele weak spot damage to block eff and superiority to deflector yeah?

long wharf
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terrifying barrage is good as purge's innate suppression is spotty at best

whole oxide
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i'd rather swap out Blazing Spirit

long wharf
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or!

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you keep that fsword exactly the way it is

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until you get Bloodthirsty blessing on another

west fjord
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one day then 😄

long wharf
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and then swap Superiority for Bloodthirsty

west fjord
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don't think i've seen bloodthirsty yet

long wharf
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I'm still chasing that damned blessing

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me neither, it's t4 only, very rare

whole oxide
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just don't see at all the use-case for blazing spirit

long wharf
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normally there isn't one

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but bloodthirsty makes it interesting

whole oxide
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how many enemies are there that you can crit that many times on to reach that high stacks, which don't die long before you reach high stacks

long wharf
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you're looking at it backwards

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bloodthirsty is 100% crit chance for 5 seconds after special kill

whole oxide
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okay, so, you kill a special, and you crit the next target, applying 2 stacks of BS

long wharf
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with special

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you should be applying multiple crits of stacks of soulblaze

whole oxide
#

most things die in 2-3 FS specials anyway

#

what difference does a few BS stacks make

#

wait, thats not right either

#

its on kill, not on special attack

#

on kill AND while using special attack

#

so it just guarantees opening with a crit on the next target, to apply 2 BS

#

which is negligible damage

safe crystal
#

My dude, it applies on every attack after that

whole oxide
#

really? all attacks for the rest of the mission?

lethal folio
#

For five seconds.

safe crystal
#

For the five seconds, its pretty clear about that

whole oxide
#

gameslantern doesn't have the 5s part in its description, it just says "100% crit chance on special attack kill"

#

okay, that makes a bit more sense

#

even so, it still means hitting a target 5 times to get up to 10 stacks which, ehhhh, I don't want to hit things 5 times and it still not be dead

summer prairie
#

warp flurry is so nice on void now, if only it worked properly on everything else

dusky bear
#

it works on purg staff

whole oxide
#

definitely feels like it works on Trauma, although I've not 100% check with recording

summer prairie
#

it does look like it works on trauma as well

#

and probably on purg

#

on surge it's seemingly speeding up the charge time, but you lose the benefit due to the pause

#

you can even chain left click into secondary on void, not that it's efficient

spice veldt
#

bloodthirsty + slaughterer is pretty nutty

viral solstice
#

just 4consecrated without looking a random void strike staff i bought from brunt

#

could be worse really

#

might just put the crit w/ peril on it and set ppl on fire with it for the memes

summer prairie
#

pretty clear

#

The videos are pretty well aligned and the no warp flurry one gets to full charge slightly before

viral solstice
#

i have this staff and ive never found using it to feel good

#

i just hate the surge staff tho

#

and yeah also super unclear how warp flurry was working on it lol

steel flame
#

i just picked up a las pistol for the first time in 400 hours

#

and dear god i be vibin with it

near wyvern
steel flame
#

i knew it felt wierd

near wyvern
#

The pistol got some bug fixes and buffs, haven't tried if it is actually good

summer prairie
#

I also tested it on purg and seemed to work but I didn't time it or anything

steel flame
#

its surprisingly good at horde clear

near wyvern
#

Really? That's interesting

lethal folio
#

Not that good.

near wyvern
#

I know it has greater crit chance and does considerably more damage on head shots than body shots

steel flame
#

and with lacerations it can melt ogryns pretty quick

near wyvern
#

Is this at Damnation?

steel flame
#

yea

lethal folio
#

Buffs make it much better.

#

And now I can stick Infernus on it so it can more reliably kill maniacs.

near wyvern
#

How is the special, they changed it some. Is it actually useful now or still kinda weird?

#

On Las pistol

steel flame
#

its only good for walkers

#

they really need to just give it force sword push

lethal folio
#

It knocks down dreg ragers, flamers and trappers.

near wyvern
#

But does not remove dogs?

steel flame
#

ive blocked dogs before actually

lethal folio
#

It will, through walls too.

near wyvern
#

Nice

#

Just like the ult then

steel flame
#

ive also knocked dogs out of jump with shots too

near wyvern
#

But like a mini version

steel flame
#

not sure if thats a bug or not

near wyvern
#

The dogs get staggered when damaged enough

steel flame
#

ah

near wyvern
#

Especially on head hits

sleek yacht
#

BiS atrox and blessings?

near wyvern
#

And las pistol does increased stuff on heads so probably found a dog head

sleek yacht
#

any recommendations

#

I have all its tier 3 blessings

#

for it

near wyvern
steel flame
#

also the pistol seems to trigger kinetic flayer......like a lot. especially considrering its fire rate

sleek yacht
#

any

near wyvern
#

Which weapon it is then 😂

#

Don't recall the names

steel flame
#

it might justr be me though. i need to test more

sleek yacht
#

smaller little handaxe

twilit comet
#

Anyone have a sense of what the best blessings are for a Trauma Staff? Haven't used it much yet, but curious what people find most effective. Warp Nexus + Surge (if you can even find surge)?

steel flame
#

charge time

#

once its not bugged

twilit comet
steel flame
#

its not really working period at the moment

spice veldt
#

Flurry + rending is my personal preference

near wyvern
# sleek yacht

I would combine the power on hit with brutal momentum. Allows you to push every now and then while keeping the power buff up and keep cleaving.

steel flame
#

rending is really good on trauma

fresh sky
#

is warp flurry working on surge?

long wharf
#

no

steel flame
#

warp flurry is bugged on everything

summer prairie
#

Works on void and trauma

long wharf
#

it works on void lmb

fresh sky
#

damn that sucks

#

thanks for the info though

twilit comet
#

Has anyone actually seen the "Surge" Blessing before?

long wharf
#

so still broken on void

near wyvern
summer prairie
#

Since patch it works on void

long wharf
#

oh really?

#

I'll have to test that myself

near wyvern
#

Source: I have one and definitely works

#

BUT

#

To really benefit from it you want inner tranq and 6 stacks

frail berry
steel flame
#

you know what the best part of the pistol is? i can actually use quietude with it since its special generates alot of peril

long wharf
#

the fixed passive quell makes using quietitude functionally pointless for pistol usage

steel flame
#

ive got force sword for active quell

#

its the peril generation thats important

near wyvern
#

Yeah I am considering changing to essence harvest regardless of build since that seems to be just the most reliable way to top up

long wharf
#

I'd still use quietitude with surge, but that's it

pearl delta
#

for purgatus staff, i have 20% flak and infested enemy damage. which would i replace?

near wyvern
steel flame
#

i know

#

how it works

#

but i have to have peril to quell

#

😛

near wyvern
steel flame
#

if i can generate it with pistol during combat i dont have to rely in BB or fs special for my peril generation

long wharf
#

I'd consider crit chance perk choice #1 for purge

fresh sky
#

what's the best perks for surge?

near wyvern
#

Based on my testing with +5% crit chance you get 1-2 stacks more per full RMB. Given the exponential like scaling in the 0-10 stack ranges it is a solid damage boost vs everything.

near wyvern
#

If that is correct

fresh sky
#

thanks!

near wyvern
#

If it's not then it's a free world, doesn't matter what's on it

#

Surge just feels bad to use in damnation hi. "Hey guys, let me hold these 6 random dudes in place while you deal with the 200 rest, ok byeeee"

pearl delta
near wyvern
fierce sinew
#

a plurality of the enemies you care about are flak bodied

echo turtle
viral solstice
#

its so weird to me that the surge staff is a crit archetype weapon

#

has a big ol crit scaling

#

but the left click on it has the good crit multi not the zappy

#

so if u build it for loads of crit ur left click is roided

#

just weird because u would have thought the void strike staff would be more critty

gilded viper
#

New psyker buff ||(bug)|| dropped. Allies with soulfire weapons can give you warp charges. Me and the other psyker both had ascendant blaze. So I’m not sure on the specifics

obtuse moth
viral solstice
#

well thats the funny thing right that it ends up being a crit weapon because of that one goofy ass blessing

gilded viper
#

Is it the one that shoots another bullet on crit?

viral solstice
#

but again unsure how good it is that that behaviour is locked up on rnging that blessing because its so cool

#

ya

fierce sinew
gilded viper
viral solstice
#

when i was first looking at the lua i thought that blessing was an unused archetype

#

melk will never give me the double shooty

sage yacht
#

Finally found a Mk 5 axe with good base stats, what do I want to aim for with blessings?

viral solstice
#

dont people usually just roll bm + any random damage blessing

sage yacht
#

works for me if that's the case

viral solstice
#

i dont think theres any secret tech in the blessing choices for that weapon sadly

fierce sinew
#

limbsplitter if you're trying to be optimal, probably headtaker if you're just trying to hit button till screaming stops

fresh sky
#

definitely bm and headtaker for me

steel flame
#

ok dear god

#

the new dog mode

#

is fuckin dope as hell

feral verge
#

yeah it finally let me easily get the pick and mix penance

thorny crypt
#

wat is best psyker surge build guys?

feral verge
#

now i only have malleus monstronum and going out with a bang left

near wyvern
digital loom
#

get a staff with good warp and peril , and congrats you are a tazer

pearl delta
#

I got going out with a bang accidently yesterday. that's what taking a 4 week break does. you blow up accidently durinjg a finale...

feral verge
#

im jelly

timid storm
craggy valve
#

Speaking of that, you know what else they should buff? The perils explosion.

#

I feel like it should at least be a valid "I'll down myself to give the team breathing room so we don't ALL go down" option in dire straits

#

But as it is it's barely even a "oh, I screwed up and am going to get downed, I should at least take some enemies with me" option

digital loom
#

the zealot ones are the most annoying

olive ember
#

im kinda sad that the pox hound horde dogs don't die to the surge staff

fierce sinew
#

pls no

#

would be better if it did no damage to anything and the penance was changed to something else entirely

loud girder
#

how trash is my setup

fierce sinew
#

80%

feral verge
#

what's the critical peril threshold?

loud girder
#

what should i spec then until i can get a proper build running?

feral verge
#

im having alot of success with a purgatus staff build

floral solstice
feral verge
#

i have to get rid of run and gun

loud girder
#

@floral solsticesurge

feral verge
#

just waiting to get the right blessing

fierce sinew
#

121112 or 122113

olive ember
loud girder
fierce sinew
#

122113 for surge

loud girder
#

1 is the highest one yeah?

floral solstice
fierce sinew
#

quietude is actually okay on surge too

floral solstice
#

just switch stuff to your liking

olive ember
#

1?

#

you don't run 1

#

you run 3

fierce sinew
#

they're pretty close now

#

it was for sure 3 before

#

about a wash for (for surge) now

craggy valve
# fierce sinew "I screwed up, I should be rewarded and my bad behavior encouraged"

I'm not talking about the penance or about accidentally maxing perils, but getting out of position does happen and having a way to mitigate that mistake somewhat- not reward, just mitigate, you're still losing wounds to corruption - is a potentially interesting mechanic and more importantly the only actual possible useful application of having the perils explosion do damage at all.

olive ember
loud girder
#

why peril block?

feral verge
#

ya'll prefer kinetic deflection over kinetic shield?

olive ember
#

I mean the problem is you don't kill shit with 2 and 1 you are relying on the 15 seconds KF or swapping over to BB

fierce sinew
olive ember
#

so 3 is still generally the most consistent option that can be used with the staff out, or in my case with the FS out

olive ember
# loud girder why peril block?

because mind in motion is a QoL that isn't really that needed tbh, you go from 100 to 30 peril in the span of 2 seconds with a good staff active quell, and you shouldn't really be quelling with anything else tbh cuz anything else is like 2x as slow

#

and kinetic shield is a meme

#

peril blocking makes psyker melee alot better

floral solstice
# loud girder why peril block?

lets you rescue vs melee easy, lets you reposition easier if surrounded etc, especially because you use melee for hordes/horde events on surge.

craggy valve
obtuse moth
#

i take peril block for the rescue capability

craggy valve
#

Getting hit is a mistake after all.

fierce sinew
#

correct other than HP

feral verge
#

do ya'll bother with stamina stacking for psyker?

#

(if you're running deflector)

olive ember
#

I really don't

fierce sinew
#

tanking for damage :^)

craggy valve
olive ember
#

I run two +hp and one wound

feral verge
olive ember
#

1 wound just in case I do something retarded I'm not stuck at half my damn hp bar, 2 +max hp puts me up to 216 hp, which helps alot in terms of tankiness

feral verge
obtuse moth
#

aka if you mess up a mechanic it should have a consequence

fierce sinew
#

and there's an important distinction to be made I think between equipment that players can choose and core game mechanics

olive ember
#

means I don't instantly keel over from scratch damage, I can take a few shooter shots, it also makes corruption from dogs, grims, etc. less of a factor and mutant poundings cuz those do hp damage

craggy valve
fierce sinew
#

stay bad ig

obtuse moth
#

chill, you guys disagree on psykers blowing up, end of story. don't drag it into everything else

olive ember
#

Psyker blowing up is a meme

#

thats about it

craggy valve
#

I mean I think we both agree it's currently pointless. Good psykers don't blow up, damage is too bad to make it worth even attempting to make it a strat.

feral verge
#

i'm gonna make a max wound psyker suicide bomber build

craggy valve
#

I'd prefer if they made it actually have a point. If they won't, then yeah it's probably better removed.

olive ember
#

I mean sienna explosions did damage but no one actually made a build around that

#

I think its just a funny meme because funny explosions

craggy valve
#

Well yeah, objectively that is all it currently is.

cyan notch
#

cuz sienna didnt have a challenge to blow up and kill stuff with it

#

that stupid thing is what makes people think it does anything

#

its just meant as a fuck you punishment nothing more

craggy valve
#

I mean if they really wanted it to be a punishment it should have friendly AOE or do nothing to enemies. The fact that it damages enemies at all just makes it a confused jumble of design language and the penance compounds that.

cyan notch
#

why should it do friendly fire

#

nothing else does

#

also itd be weird if an explosion did no damage to enemies

#

so they made it pitiful damage

craggy valve
# cyan notch nothing else does

Barrels. And they didn't have to make it an explosion, could've just made your head pop or your guy claw at their eyes and fall to the ground or something.

cyan notch
craggy valve
#

Literally only friendlies can set barrels off. Enemies can't.

loud girder
#

are staff hits count as attacks?

#

or is that projectiles?

#

or.. whatever-other-technichality

cyan notch
floral solstice
#

it works on a bunch of staff attacks, but not all

craggy valve
#

They are by definition friendly fire

cyan notch
#

ok and

craggy valve
#

You said nothing else causes friendly fire.

cyan notch
#

uh huh then

floral solstice
loud girder
#

do people actually use void?

cyan notch
#

what has that got to do with the explosion

floral solstice
#

np brah

#

yeah some do

loud girder
#

it seems fun but kinda trash compared to others

floral solstice
#

void is ayt

loud girder
#

i cant imagine a void being more useful than a surge

craggy valve
loud girder
#

or even a trauma

cyan notch
floral solstice
#

well void will be better vs surge if for example you're in an open-area firefight and shooters are too far to stun

cyan notch
#

i say thats stupid

#

make it delete your character

#

and currencies

#

thattll teach em!!

floral solstice
cyan notch
forest coral
#

Delete

craggy valve
#

Sure, that'd work too. All I was saying was that if they intended it as a punishment, they shouldn't have given it a benefit. I was using what we call in normal society "examples".

cyan notch
#

erm guise this is eXaMpLes

loud girder
#

lightning feels more reliable

floral solstice
#

well surge is my favorite

#

but yeah there are niches where void is better

forest coral
#

Void can solo clear a bridge provided there isn’t carapace or bulwark on it

craggy valve
#

If they're going to give it a benefit, that benefit should do something. If they don't want it to have a benefit, they should remove the benefit. Otherwise they're just confusing new players. Really not that hard to understand.

forest coral
#

Surge is very limited in how many things it can deal with at once

craggy valve
#

Not sure why you suddenly decided to get defensive and nasty because I corrected you about barrels of all things but ok.

forest coral
#

Also what are u two arguing about

cyan notch
#

because barrels are such a sidetrack

forest coral
floral solstice
#

breasts

cyan notch
#

that isnt even the main point

sterile vale
#

Just played with a level 30 purgatus psyker who never used the secondary fire

cyan notch
spice veldt
#

well i guess they're at least staggering everything

craggy valve
# cyan notch that isnt even the main point

Yeah. That's why when you said nothing caused friendly fire, I kept it to a single one word correction, because it wasn't the point. You were the one who demanded a further explanation there.

leaden thunder
#

I barrel my allies on purpose

forest coral
#

Hue

safe crystal
#

Happy little accidents

cyan notch
#

i didnt demand a further explanation ci didnt give a shit about your correction i was wondering wtf the point was

steel flame
#

what is the actual crit chance on the laspistol

craggy valve
#

No, you started arguing that barrels weren't friendly fire.

steel flame
#

it feels like 15-20%

#

its stupid

craggy valve
#

That was your digression, and you weren't even right.

cyan notch
#

i think its negative no

forest coral
#

Is there even point on discussing this, this is such a shallow topic lmao

#

Barrel go boom, potential shenanigans

craggy valve
#

There literally isn't

cyan notch
steel flame
#

dah hell is this argument even about

cyan notch
#

mf said erm agchually blowing up is not enough of a punishment it should do 0 damage to enemies

safe crystal
steel flame
#

thats stupid

#

of course it should do damage

leaden thunder
#

it should summon a deamon

#

any kind

steel flame
#

no

leaden thunder
#

not just a nurgle deamon

steel flame
#

pls im good

leaden thunder
craggy valve
steel flame
#

just because its in the lore dont make it fun in game XP

leaden thunder
#

I want to let a bloodthirster loose in atoma

cyan notch
steel flame
#

i mean. counter arguement

#

youre dead

craggy valve
#

Which is objectively true. There are a lot of new players that think it's supposed to be useful.

cyan notch
#

you cant say objectively true

#

what bro

craggy valve
#

If it didn't do damage, they wouldn't.

leaden thunder
#

it is useful, it's a movement tool

forest coral
#

I want to become a daemon host upon reaching max peril uwu

leaden thunder
#

use the barrels to get closer to the enemy

steel flame
#

are we talking about barrels or psyker overheat

forest coral
#

so I can show the group a good time

steel flame
#

IM SO CONFUSED

cyan notch
safe crystal
#

Never expected to see people argue over a mechanic FatShark has used since VT1 to balance out infinite ammo weapons (not counting VT2 javelins etc), but here we are

steel flame
#

this feels like a nonissue

fierce sinew
leaden thunder
#

javs and bardins throwing axes are unlimited

craggy valve
safe crystal
steel flame
leaden thunder
#

15% + 5% for a psyker

#

for crit chance for laspistol

steel flame
#

I KNEW IT

cyan notch
steel flame
#

i was like this has to be 20% crit chance

cyan notch
#

not because it actually does damage

#

because the game asks you to

#

you dont see plasma vets trying to blow themselves up intentionally

fierce sinew
#

autopistol is the -2% one blood thinking of I think

cyan notch
#

why cuz the game didnt ask you to do that shit for achievements

steel flame
#

penances are stupid, move on

craggy valve
cyan notch
steel flame
#

burn stacks on crit hit with possibly 25% crit chance is gonna be so dope

fierce sinew
#

also going through the backlog of stockpiled weapons I have several tier 4 gun blessings

#

and 0 of any kind for any staff

steel flame
#

lol

#

at least we can experiment now that we can make stuff that isnt trash

fierce sinew
#

have purchased 0 (zero) guns from any vendor

#

that's the new loop yeah

#

every damnation run gets you enough plasteel and dockets to buy 2 grays and roll a blessing on each

#

(and then dismantle in disgust)

cyan notch
#

do u upgrade to blue or

fierce sinew
#

yeah

cyan notch
#

hmm ive been going to orange cuz i thought they still have that thing where purp -> orange has higher chance of good shit

fierce sinew
#

you get more blessings per resource that way, and nobody has shown yet that the purple->yellow roll is different odds

fierce sinew
#

not memeing, genuinely curious

cyan notch
#

cant say for sure but thats how it worked before this new update

#

cant remember if ive gotten t4 on blue but definitely t3

fierce sinew
#

I never noticed a trend of the second blessing being better than the first, but I also wasn't really looking either

#

I get t3 all the time going to blue

#

no t4 ever so far

cyan notch
#

i was thinking more of like the super rare t4 only blessings

#

power cycler etc

fierce sinew
#

I just want warp nexus t4

#

10k plasteel so far in gray->blue purg rolls

#

nothing

#

well, everything under t4

sly matrix
#

So, what pairs better with Purgatus, force sword or combat axe?

cyan notch
#

personal preference tbh

fierce sinew
#

it was axe for free before, with the quelling nerf it's whatever now

lilac tapir
#

Should I replace Shred with Tier 4 BM on this one? I also have Tier 4 Headtaker.
Any perk advice?

fierce sinew
#

everybody has t4 limbsplitter but me

#

you replace maniac with flak there

#

combat axe maniac damage is cheeks with or without perk

lilac tapir
#

thanks

cyan notch
#

wait what

#

it does decent maniac

steel flame
#

it really doesnt

#

might as well put flak on there

fierce sinew
#

the light attack is fine, the heavy attack is very bad

#

(on maniac)

floral solstice
#

you guys heavy maniacs?

#

unless this is a limbsplitter thing

#

because i dont run limbsplitter

#

and i dont heavy maniacs

cyan notch
#

thats just the weird quirk with light/heavy

still hearth
#

It does insane Maniac damage on the light

fierce sinew
#

the fact that the heavy attack is bad enough that you use the light attack on maniac is the thing

cyan notch
#

i think its gonna feel way worse if they flipped light and heavy balues

floral solstice
#

muties melt to antax light lol

solar cloak
#

huh

#

finally found this dumb blessing

steel flame
#

welcome to the club

fierce sinew
#

the way it is now the maniac heavy just doesn't exist, if mutants are your melee weapon priority at this point you probably just FS

steel flame
#

also are there some ranged attacks that break deflector block? i kept having my deflector block broken with full stamina and only like 30% peril

fierce sinew
#

which is a reasonable enough thing to do now

leaden thunder
#

sniper shots I think

#

sometimes

steel flame
#

they just go through

cyan notch
#

they are pretty close enough for mutie kills

steel flame
#

that was a bug that you could block them at all

cyan notch
#

deflector is directional block so you have to look at the shooty guys

#

maybe u got tagged from the side/back

steel flame
#

i must have had one small asshole behind me then

#

dam

fierce sinew
#

what's a bug or intended is pretty irrelevant, but from what I remember the inconsistency was to do with kd

still hearth
#

In ideal conditions you can kill a mutant in less than 1s with an axe

#

But that's going into some macro wizardry

fierce sinew
#

that is, with kd sniper shot goes through deflector

fierce sinew
still hearth
#

I did some lab wizardry and the axes are actually absolutely nutty if you can weapon swap reliably.

#

Like you get up to 50% more DPS, at least.

fierce sinew
#

once we have that we can play with tolerances to see what's feasible with fatshark's comical variable server tick rates and so on

leaden thunder
#

that the giga chop move?

still hearth
#

If you stand right next to the enemy and hit them the first frame possible

#

You can probably do some ridiculous damage numbers

#

By constantly swapping

rare furnace
#

Spam swap ? With 1,2 or mouse

still hearth
#

I use specific weapon swap when I do macros.

feral verge
#

can you get identical perks on a curio

long wharf
#

how upset would ogryn chat be if I showed them this and said I won't be getting it?

feral verge
#

as in, could you stack 3x toughness regen on one curio?

leaden thunder
#

no

lilac tapir
#

weren't they supposed to change the grim/scriptures missions to count both book types?

cyan notch
#

it does

#

text is an error

floral solstice
#

is this how psyker bots would look like

cyan notch
#

died from cringe

floral solstice
#

oh wait i was in front of him

#

he smelled ogryn's swampass

cyan notch
feral verge
#

what blessing should i replace run and gun with

smoky fractal
#

this is turning out to be quite the staff lol

floral solstice
#

well anything but flurry i guess

smoky fractal
#

whats wrong with flurry

floral solstice
#

flurry not working on purg rn

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and surge

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apparently

smoky fractal
#

ah...

cyan notch
smoky fractal
#

upgrade

cyan notch
#

damn from grey?

feral verge
#

mine was an upgrade too

smoky fractal
#

yeah hopefully i pog out another t4

feral verge
#

so was my force sword

#

i got really lucky with the brunt store

cyan notch
#

thats pretty nuts grats

feral verge
#

i've gotten tons of 370s+

fierce sinew
#

confirmation on t4 warp nexus on green->blue roll then

cyan notch
#

yea i was bout to tag u lol

fierce sinew
#

surely soon.jpg

cyan notch
feral verge
#

the onyl blessing i have available to put on my staff is warp flurry

#

shame it's borked atm

floral solstice
#

well at least you can do running lmb's with purg + run n gun lol

#

better than a blessing not currently working

feral verge
#

i was saving that blessing for my voidstrike

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2nd fav staff type

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used to be my 1st

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till i fucked aorund with the purga

floral solstice
#

yeah warp charge not decaying all stacks at once made the AB build way more easy to manage now

forest coral
#

Ab builds are amazing now

#

Well provided someone in your party can actually assist with carapace busting

feral verge
#

i haven't messed around with AB much

#

i've been sticking with KB

forest coral
#

its a different way to play

#

saving up F skill as much as possible till max stacks and then aim at horde

#

watch entire horde die

#

itll also significantly soften up targets as well with 6 warp stacks

#

best paired with purg ofc but Ive seen voidstrike/ trauma builds use it as well

feral verge
#

nice. might give it a shot

forest coral
#

yup yup

feral verge
#

i got lucky again

forest coral
#

just make mental note to quell with staff rather than F skill even under pressure if possible

#

ay thats good

feral verge
#

yeah i always quell with staff

#

almost always

forest coral
#

yeah the best part of ab is if there is a horde of shooters within yelling distance

#

AB with good number of stacks will clear them all out without you even having to enter the room

feral verge
#

does it have the same range as normal ultimate?

forest coral
#

yup

feral verge
#

the normal one travels p far

forest coral
#

no limit to targets

#

only range of yell

feral verge
#

real shit

forest coral
#

yeh

#

treat it like a massive cone

feral verge
#

cuz that's the weakness of the purga filled

#

the distant shooters

fierce sinew
#

30m

feral verge
#

it's a bit buggy

#

about 40% of the time, bursters and hounds ignore the stagger

fierce sinew
#

the stagger is variable

feral verge
#

idk if it's cuz they're locked in another animation, or slight height dif

#

ahh

fierce sinew
#

more charges = more stagger

#

hounds and bursters probably have their own stagger resistance shit going on as well

leaden thunder
#

bursters can get stagger immunity sometimes iirc

fierce sinew
#

yeah

leaden thunder
#

that's why allies shooting at them when you are trying to push will fuck it up

fierce sinew
#

as soon as I see someone shoot it, we're shooting it

long wharf
long wharf
#

interesting

#

so then if we can roll T4s on crafted blues

#

that's probably the fastest way to get the t4s we want

fierce sinew
#

it's definitely the most resource efficient way if the rolls really are the same

long wharf
#

yeah

fierce sinew
#

2 per damnation run

#

2 and some change

long wharf
#

and upgrading to blue only takes plasteel, right?

fierce sinew
#

yeah

#

it's ~350-380 from gray to blue depending on mods

cyan notch
#

i wonder if u can get t4 only blessings that way

long wharf
#

I don't see why not

#

we have no data to suggest otherwise

fierce sinew
#

I've never seen any t4 only blessing in my client so I wouldn't know :^)

#

but yeah I assume so

floral solstice
#

mini poxbursters modifier when

cyan notch
#

when u blow one up it spawns 5 more mini ones

floral solstice
#

mutie packs