#psyker-class

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soft cliff
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I just checked Purgatus and it does not work. Gonna check Surge now

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The charge bar on the surge staff starts filled with chained secondary attacks. im not sure if its actually charging faster though

summer prairie
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press right click without chaining

digital loom
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dont use warp flurry on trauma

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base 80% charge speed is good enough

spice veldt
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warp flurry is pretty useful on Trauma

summer prairie
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if it's not instant, it's not good enough

spice veldt
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trauma's full charge will interrupt shooters in its outer radius

digital loom
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w/e, cant tell you to get focused channeling, but if it doessn't have the shockwave blessing its trash

spice veldt
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just take a hit to initiate the toughness stagger cooldown

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and play around that

long wharf
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trauma's biggest issue isn't the blessings

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it's the aiming

digital loom
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its annoying yeah

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its basically a grenade

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they used the grenade throwing tech make it work

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but there's no arc

long wharf
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if the aiming were intuitive, you wouldn't need to sit there hoping to not get hit while you figure out how to target exactly where you want

twilit flicker
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Any suggestions on that front? I suppose direct aim would be preferable?

long wharf
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direct aim would be best IMO

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just put the center of the blast indicator exactly where we aim

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that simple

twilit flicker
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What if it worked like brain burst and some poor sucker had to be in the epicenter. KEKW_ogryn

long wharf
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then we'd hate it even more

uneven drift
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Yeah, kinda bad idea.

near wyvern
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I like the current aiming

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Allows you to shoot on ledges above you

long wharf
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I absolutely hate the aiming, because we have to check that an enemy's feet are entirely within the circle for it to take full damage

long wharf
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and hate yourself.

spice veldt
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you get some muscle memory for it as you use it

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it's certainly not built for the map design that this game has

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but i prefer this aiming system over any other for the type of weapon it is

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it has no projectile travel time which is the one thing I absolutely despise about the voidstrike

long wharf
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can you aim trauma through a fence?

spice veldt
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depends

long wharf
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not over a fence

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not under

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through

spice veldt
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i know

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which is why i said it depends

near wyvern
spice veldt
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i wasnt disagreeing with you

long wharf
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I love Elden Ring as well

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still hate trauma aiming

cyan notch
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just use conflag aiming from vt2

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none of this aim at the sky while trying to also look at the floor garbage

uneven drift
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Trauma -- greatest staff. Fight me.

spice veldt
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would still make aiming on stairs a pain in the ass

long wharf
sly matrix
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worth upgrading, right?

olive ember
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Itโ€™s a dueling sword so

sly matrix
uneven drift
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So it's duelling sword.

sly matrix
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Is it worth upgrading y/n?

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feel like the stats are very good

uneven drift
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Stats fine, finesse could be better tho, but whatever.

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If you haven't better, push your luck.

sly matrix
uneven drift
long wharf
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some people like dueling swords, some don't

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my opinion is, for the psyker, it's very important for the melee weapon to kill quickly and be able to handle crowds

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combat axe is better than dueling sword for that

spice veldt
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i prefer having more killing power than mobility since fighting in-place is more important

sly matrix
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I just feel comfortable with it

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Should I try to replace Precognition with Rampage?

cyan notch
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yea

spice veldt
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damn those are some nice perks and blessings (not precog, fuck that blessing)

sly matrix
spice veldt
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i'm not sure what blessings are good on the duelling swords, but rampage seems like a good choice

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the other blessings are just crit chance, so I personally prefer the consistency of higher damage

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not that I would know whether it helps the DS hit any particular breakpoints, but it'll probably help for cleave damage

idle bay
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I'm now in Plasteel starvation mode. Hadron consumes it like it's free.....

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And have abundance of Dalamantine

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And i had 3:1 Plastell: Dalamantine pre-update

cyan notch
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damnation is pretty good now u get 700+

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and if u fail mission u still get 200+ lmao

idle bay
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Well path of getting desired Blessings to harvest without waiting for Sour Milk to pop-it in his gatbage can is:

  • Armory grey then 2 upgrades to blue... and it eats plasteel a lot
idle bay
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Get Dockets, Curio/Weapons/ Exp on each and every 21% and 20% health curios

cyan notch
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i spent 45k plasteel for bloodthirsty so yea im painfully aware

clear heath
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I actually used up most of my ordo dockets to buy greys

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am poor

sly matrix
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Gave it shred while I dont have Rampage

idle bay
ornate hamlet
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I wish Flurry worked on surge

idle bay
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I have FS planned but with no idea what i want from it.
I have Tank-mode FS with Melk-grade stats, but with +1 Stamina and +20 Block and t3 Deflection.
Is there a way to get damaging FS?

spice veldt
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slaughterer is a must have

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uncanny strike/shred/unstable power/executor are your other options for damage

clear heath
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This is mine and it has been great

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one shot mutants

idle bay
clear heath
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unstable power actually stacks 4 times

spice veldt
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unstable power is nice if you're using the special since you already generate peril

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and i usually hang at around 100% peril when using the force sword against enemies where the extra power comes in handy

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uncanny strike is nice if you don't want to rely on your special, but keep in mind that the stagger on force sword normals are so shit that it's probably only ever useful against dreg bruisers and crushers

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i hate rng, so i don't personally like shred

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i hate executor because animation cancelling drops your stacks

clear heath
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Slaughterer and Unstable Power are what you'd aim for in damage

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shred on fs kinda sucks imo

spice veldt
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yeah, certainly not a crit weapon

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despite being an assassination weapon

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well i guess technically the lights are the only ones that are assassination

clear heath
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I tend to drop shred stacks pretty often from pushing with fs
But it's not that impressive even when i do have the shred stacks up

spice veldt
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rather than its weapon classification

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i'm personally gonna have my second blessing be exorcist since I'm starting to get bored of a pure melee style and I want to mix my staff in a bit more

idle bay
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And Bloodthirsty + Blazing Spirit combo on FS? Is it meme or there is something to it?

spice veldt
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anyone with bloodthirsty can correct me, but I've heard that it actually doubles your crit chance instead of additively giving you 100% crit chance

clear heath
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I think blooddrunk got it recently, maybe he has experience with it

cyan notch
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its 100% crit for 5s

clear heath
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pretty sure it just gives you guaranteed crits for 5 seconds

spice veldt
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oh shit it's actually guaranteed?

cyan notch
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yea just keep swiping

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yellow numbers for days

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(5s)

clear heath
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I can't imagine it really being better for hordes than just having slaughterer, but might be interesting to play with

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How do you like it?

cyan notch
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its not better than slaughterer

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its just fun

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can be used as fake slaughterer if u use it on a horde

clear heath
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I assume it at least does well against bosses

idle bay
clear heath
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oh wait you'd need to kill something first

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well, boss + 1 poxwalker

cyan notch
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havent tried it on bosses too much

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its mostly nice for elite packs

clear heath
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Does the blazing spirit even help with the elite packs at all or are you just one shotting things with crit special?

cyan notch
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wait no im just talking about bloodthirsty

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i dont have one with bs

clear heath
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oh

near wyvern
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Bloodlust + blazing spirit should be a meme tho since with guaranteed crits there is not a lot of left of trash after the first swing

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I am currently looking for a bloodlust slaughterer

cyan notch
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its for ab warp gen id assume

near wyvern
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To special the first and then just continue killing regularly

frank talon
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I like unstable power, feels like I'm double-dipping on Psykinetic's Wrath

near wyvern
long wharf
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with the random garbage we get from Brunt's shop, I'm convinced even more now that Sour Milk ought to be handing out guaranteed 380 modifier, max tier items

near wyvern
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The enemy has to live the initial application to be able to yield a charge

clear heath
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well they said they buffed melk shop too

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the ratings seem slightly higher

frank talon
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My offerings from Milk yesterday were the best I've seen since I started playing

clear heath
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that's about all i've noticed tbh

long wharf
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the modifier ratings are slightly, slightly higher

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seeing t2 blessings kills my soul

near wyvern
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Pretty constant 360-370 gear in my shops at the moment. Like there is always something at that rating.

cyan notch
clear heath
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Oh well, i'm not too worried about the grind now that we get 600+ plasteel for damnation runs

frank talon
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I'm actually low on Plasteel now and have more diamantine than I know what to do with, in the exact opposite situation I was in earlier this week

clear heath
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I've had more diamantine than i know what to do with for ages now

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1k+ spare diamantine on all 4 characters

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i think a couple of them have 4k

idle bay
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I know why there was that "Quelling fix". Teamlead in charge of Psykers woke up in the middle of knight after nightmare realisation about Gun Psykers being really really powerful and good to play. And in morning he wrote a memo about "It's requires immediate ~~NEFR ~~ but we will call it FIX as usual"

long wharf
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also, multiple times last night I tried to find missions with grims and either there were none or only one in heresy+

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stupid FartShart, thinking the problem with mission selection was that we didn't have enough random choices

idle bay
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It's like 2-3 mission with collectables at same time now? With Grims being more prevailing than scriptures

near wyvern
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I had 8k diamantine going into this update. Still sitting at 8k a couple days into the update, but gained and spent around 3k plasteel. It feels nice to be able to upgrade stuff after a completed damnation game.

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The Emperors gifts have been ๐Ÿ’ฉ so basically just extra dockets to put into the slot machine. I have like 1.1M dockets after trying how good the yield is but it seems most weapons from the lottery machine are around 320.

pale charm
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Hey does essence harvest proc even at max warp charges?

spice veldt
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yes

near wyvern
spice veldt
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it procs on warp charge acquisition

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if it didn't, it would be absolutely terrible

cyan notch
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hourly shop seems better for good base stats

near wyvern
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It's just crazy how scuffed the economy of a game can be straight from release.

pale charm
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also when warp absorption says warp attacks that includes staffs right?

spice veldt
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excluding the special, yes

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i would assume

cyan notch
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but then even in the hourly shop you gotta hope u dont have it rolled as blue cuz its gonna be t2 max and basically wasted blessing slot

spice veldt
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somebody go test out if the staff special gives you 10% toughness

frail berry
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Does trauma have a dump stat?

spice veldt
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unfortunately, all stats are important

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but charge rate and blast radius are really the only stats that must be 80%

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damage can be a little lower and supplemented by perks, and warp res and quell speed are meh

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if I could choose, I'd go for a 60 dmg 80 everything else, +unarmoured, and +flak

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since warp charges and psyk's wrath is prob enough to push you over the threshold for poxwalkers

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it might not be enough if you're running inner tranq

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maybe 70 dmg and 70 warp res without inner tranq; I'd have to calculate the damages and whatnot to get an exact number and I'm too lazy to go into the game to check the numbers or do math

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depends

pine relic
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Recently I noticed the value of psykers. I have been playing zealot, my team can't handle Bulwarks and Crushers.

ornate hamlet
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Read a post online saying that they nerfed some potential psyker builds with the recent update? Wassat mean?

leaden thunder
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they made using a nonforce weapon to quell and regen toughness with quickening way way worse

pine relic
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Every time I need to use my Evisarator to saw the carapace armor, it's really tiresome.

leaden thunder
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the ult trick still works

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as a zealot

pine relic
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Even with ult you can only deal like 600-700 damage

long wharf
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I should be able to upgrade an existing blessing to the highest tier I have unlocked

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without locking the other slot

late field
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yeah, the Passive quell is slow af.

pine relic
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And there are three crushers on your ass

void mural
pine relic
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plasma gun on Hi-intensity is trolling

void mural
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Depends on team comp

long wharf
void mural
pine relic
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Psyker is still the better option, you won't eat your team's ammo like vet with a plasma gun and can kill crushers relatively fast.

proud mantle
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why is the tac axe cursed to give limbsplitter on good rolls

void mural
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Eh? Just don't spam plasma at grunts?

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It's got 200ish ammo depending on the ammo stat. Plenty to handle the big game hunter role

long wharf
pine relic
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Im playing quick match, it's not practical to expect a team like that.

void mural
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Of course not. I'm not saying to PUG with it, just that you can use it with the right team comp

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Communication on the load screen can mean coordinating what weapons your vets bring if you get a fresh lobby

spice veldt
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imagine talking with other people

long wharf
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we really need ways to see what other people are using before the mission launches

void mural
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FOR REAL

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Let us see what ranged weapon they're bringing at minimum

pine relic
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I just solo three crushers and two ragers btw

void mural
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Full build would be better

idle bay
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Only few asking for a ranged lodaout in launcher room

clear heath
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I don't even stay in lobby anyways tbh
I just start and try to solo as much as i can until people join

brave plume
void mural
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IMO, they need to completely change how joining games works so you can coordinate better, especially when late joining

pine relic
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Also you have force sword, psykers are made to kill curshers.

clear heath
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tfw you late join and you spawn in the middle of a horde with half your hp wounded and an unloaded gun

void mural
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For sure, but a chainsword/axe is pretty good when it comes to melee as well

idle bay
pine relic
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My game was crushed, I reconnect back in one minute and found out my team got wiped.

idle bay
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Blame bot ๐Ÿ™‚

feral crater
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xD

long wharf
gilded viper
feral crater
pine relic
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Well I did kill all the ragers and crushers and snipers for them.

feral crater
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But having the tool still better than not having one I guess

gilded viper
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There the fast bb fest that pretty good

idle bay
feral crater
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Surge staff makes Bulwarks a laugh KEKW_ogryn

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They dance for you until they die. Even if it takes forever

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Oh look they releasing the hounds again... Let's go! PSYKERS VS HOUNDS!

pine relic
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You can solo two dogs. but three maybe too much

feral crater
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Surge staff gets enough quell time to be kept up almost permanently... But getting them all to come down a nice angle isn't always possible

west stream
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Also depends on whether the damn dog doesnt ignore stagger

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Sometimes they decide push aint for them

feral crater
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We shall see if they fixed the jankiness though.

long wharf
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I'm neither ready nor willing to face hounds modifier again

silver pagoda
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Surge staff is so amazing if you have teammates that will help, otherwise it's like vigorously poking them to death

feral crater
long wharf
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ugh

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well, it is a known fact that WH40K enjoyers are masochists at heart

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guess this falls right in line with that

neat sand
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at last prase to the fire staff my black armor set Woot woot

spice veldt
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it's why I like trauma since staggering enemies gives you time to swap to melee and throw in some hits

pine relic
neat sand
feral crater
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If I ever make a premade team, I definitely want a surge and a flamethrower on my team. The rest can be whatever since that combo covers almost everything...

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Whatever the flamer doesn't kill, the surge stuns

long wharf
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yep, surge is #1 support tool

blissful karma
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purge + trauma does a pretty good job approximating the same effect if you are ever duoing with another psyker btw

spice veldt
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esp since the outer radius interrupts shooters

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also just works if you have Zealots on your team that take the opportunity to dive

clear heath
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oh wtf real jsat

crystal jolt
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guess i'm doing psyker contracts today

shadow wigeon
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Thatโ€™s pretty mint

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You have 6 hours

fluid knot
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Whelp, its official.. I detest the force sword

late field
fluid knot
# late field Why what happened?

It kills things slower than combat knife outside of special attack, if you get cornered all you can do is spam push because nothing is gonna die

near wyvern
fluid knot
near wyvern
idle bay
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Nooooooo! Hunting ground on weekend

near wyvern
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jsat? Here? Welcome

long wharf
fluid knot
long wharf
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it definitely needs addressing, yes

fluid knot
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Also the peril buildup on Surge is fuckin aids

long wharf
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still functional in its current form, though

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I don't have a problem with the current peril gen

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that's what Inner Tranquility is for

idle bay
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Peril was never a problem for me on Surge.

long wharf
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yeah

fluid knot
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I feel like i cast three times an that maxes it out, thats with 70something warp resist too

long wharf
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surge needs to be changed so that it does its full damage to all targets hit

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no more primary target nonsense

idle bay
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If you have Peril problems with using Surge staff - then you are using it wrong.

fluid knot
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I'll stick to purga and void tyvm

long wharf
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I straight dislike purge

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I'd use trauma if the aiming ever gets fixed

idle bay
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They should make Trauma staff to shoot Cone instead of circle on ground

long wharf
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I don't mind the circle-on-ground, the aiming is what I hate

idle bay
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Too clunky - that is why i'm not using Trauma and prefer auto-aim of Surge

long wharf
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same

clear heath
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I used to not even run inner tranq and peril was fine
I switched to it after 6 charges became more viable and now peril costs feel so tiny

void mural
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What's wrong with trauma staff targeting?

long wharf
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have you ever used the trauma staff?

leaden thunder
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at close range I don't mind it

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but at long range it get super scuffed

void mural
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Not enough at higher levels. I haven't ever seen a decent trauma staff

near wyvern
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I have cleared damnation with it since trauma peril was buffed

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Used purge and void before that but now almost solely trauma

long wharf
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"targeting is fine"

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you sound like an abuse victim

spice owl
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a quick q then. Does blazing spirit impact m2 or only bolt?

still hearth
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Just don't target stairs

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And always target the ground near you

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Smh

spice owl
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i got the lightning staff and i just love chain lightning in every game

long wharf
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I don't want to only target the ground near me

onyx lotus
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then don't.

long wharf
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I don't

onyx lotus
long wharf
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I refuse to use the staff until FartShart fixes it

onyx lotus
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good thing there are other choices. almost as if they knew people wouldn't like some weapons compared to others.

long wharf
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I don't think "they knew" applies at all to any decision FartShart has made with Darktide

onyx lotus
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if you say so.

still hearth
long wharf
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nope, I just hate how purge feels

twilit flicker
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How does it feel?

long wharf
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weak

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ineffective

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you can blast guys running at you and they don't stop coming at you

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the stagger seems woefully inconsistent to me

twilit flicker
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You cant be more specific? Ah. It needs more suppression, or stagger?

long wharf
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things die, but I haven't found purge to be anywhere near as effective at suppressing or staggering like surge can

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it doesn't feel good to use, to me

shadow wigeon
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I have the same issue

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started with purg, moved to surge, hard to go back.

twilit flicker
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Damage. "The best kind of control" I recall you saying.

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Im the same, picked up surge, its great, still love fire though.

onyx lotus
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Voidstrike are the orbs of doom right?

twilit flicker
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Yep

onyx lotus
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That's my go to. Feels nice cleaving a line of headshots.

shadow wigeon
leaden thunder
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something single target generally

shadow wigeon
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I was going to go back to mk5 duel for mobility and getting in position

twilit flicker
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Depends how I feel, but generaly yes, what Sean said

shadow wigeon
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I use caxe5 with surge

twilit flicker
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Sounds reasonable, i almost always go with a finesse weapon though, i just love the mobility ok!

summer prairie
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you need the mobility now to pick up all the plasteel, zzz

twilit flicker
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Mobility and a stamina curio so you can be the who outruns the zealot for once.

long wharf
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so, if you can't kill them fast enough to prevent them from hitting teammates, it's not crowd control

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"crowd kill given enough time" doesn't have the same ring to it

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surge is proper CC on a limited number of targets

twilit flicker
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Everyone has their preferences, and reasons that go along with them.

onyx lotus
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almost as if they know people wouldn't like some compared to others.

twilit flicker
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Like they respect your intelligence.

onyx lotus
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Ehh. Not entirely. We wouldn't be in this state of only reaching the starting line if they respected our intelligence.

feral crater
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we are entering DANGEROUS waters here

void mural
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IMO, soulblaze mechanics just need to completely change, especially how low stacks work. IMO, linear scaling dots are better

long wharf
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just make soulblaze do the same damage as burning does

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problem solved

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then putting three stacks of soulblaze on something would be useful

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or make things affected by soulblaze take additional warp damage per soulblaze stack

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there are solutions to make soulblaze useful

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it doing the damage it does right now... is less useful

still hearth
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3 stacks of burn also does pitiful damage though.

long wharf
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how much damage does burn do?

pine relic
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Which one should I surrender

clear heath
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I'm worried about asking for purg buffs considering how op flamer is

still hearth
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It does like 20% more than Soulblaze or something. I'm not sure if that's overall

long wharf
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keep rending shockwave

still hearth
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And just an estimate

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But its not that much stronger

leaden thunder
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oh

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they finally changed what rending shockwave says

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to what it actually does

still hearth
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Its still confusing that they use 6 stacks

safe crystal
still hearth
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And not 30%

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Which is how the other blessings are wroded

long wharf
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I thought burn damage started at something like 25

still hearth
long wharf
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that's not pitiful at all

still hearth
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Nah it does like 3 damage at 1st stack

clear heath
#

well depends on what you burn too

still hearth
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2 damage

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Actually

safe crystal
clear heath
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like a reaper takes like way more damage

long wharf
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true

still hearth
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I mean stacks do the same damage regardless of what flamer or purge you have

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Unless you have damage boosts

leaden thunder
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does power effect dot damage?

clear heath
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yeah

still hearth
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Yes

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4 damage on flak

leaden thunder
still hearth
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2 damage on unarmored

pine relic
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HUGE

still hearth
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1 on carapace

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4 on unyielding

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2 on infested

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For 1 stack

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So it definitely doesn't do a lot unless you stack it up

long wharf
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okay, so what's the damage progression on burn stacks?

broken quail
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What do you all think about voidstrike perks? I was going tried and true flak/maniac but don't think maniac is all that useful on it

long wharf
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maybe the issue with purge is that enemies aren't suppressed as much as the flamer does

near wyvern
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Soulblaze damage formula is in Atheneum you can check from there, I will update BB damage and quelling next week to be up to date with live

still hearth
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2, 7, 15, 25, 38 for infested up to 5 stacks.

long wharf
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so it's the same damage scaling?

clear heath
#

do we really want purg to be buffed to the flamer? Most of the zealot chat is asking for flamer to be nerfed

still hearth
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Burn and Soulblaze are basically the same yeah

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I think they do different damage numbers to armor types though

clear heath
#

I think purg is fine honestly

still hearth
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Flamer is S+++ tier basically

void mural
leaden thunder
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I think purge is fine the soulblaze talents need work

feral crater
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Soulblaze is so hard to make stacks of that it should be stronger than burn

still hearth
#

Its just so ridiculously strong.

clear heath
#

the talents are fucked yeah

near wyvern
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Spulblaze is fine, it's just the talents apply too little stacks of it

clear heath
#

the weapon is good though

feral crater
#

yeah

still hearth
long wharf
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my biggest complaint with purge is that I can blast enemies coming at me and they don't stop or stagger at all

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they don't react to being blasted with warpfire

feral crater
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The talent sucks.

leaden thunder
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honestlyI wish it had a different primary fire

still hearth
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You can do more damage with Soulblaze, even. Since you can go over the cap

long wharf
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and I hate the primary fire

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genuinely hate it

still hearth
#

I've never had this issue

#

Do you have a really low damage roll?

long wharf
#

no

still hearth
#

Aside from ragers and ogryn

#

Everything else is staggered if you hit them directly

#

Or suppressed

safe crystal
still hearth
#

And even ogryn you can stagger with the primary shot

#

Even if I agree the primary is ugh

near wyvern
clear heath
#

I feel like purg is exactly what i'd expect from a well balanced DoT build
Whittling down enemies with low burst but high total damage
That's basically the entire point of a DoT mechanic in a video game

safe crystal
#

Purg is fine as is imo, maybe 1-2 meters more range could be nice but it doesnt need it

still hearth
#

Purge is Psyker's strongest ranged option, fight me.

still hearth
#

It's like the Antax of ranged weapons.

#

Just so good at dealing with so much.

neat sand
#

I won't fight you I agree I love my new burning stick lol

still hearth
#

Sure it's not necessarily the best at everything

#

But aside from carapace and range, it'll just chew things up.

safe crystal
#

Things purge isnt great at can be solved with melee or BB

neat sand
#

It's more fun and dose much more damage then my voidstaff

near wyvern
#

All the staves are viable but purge is just a tiny bit overperforming the rest. (That doesn't mean purge should be nerfed, obese tuna)

still hearth
#

Voidstrike could use faster charge time

#

Let me spam those balls

long wharf
#

the problem with a dot build in a game like Darktide is that the average TTK on enemies (not including bosses) is short by design

still hearth
#

Yeah but

#

No other weapon

long wharf
#

all classes can kill quickly

still hearth
#

Can put dots on everything

long wharf
#

the flamer seems to do a better job at killing than purge does

still hearth
#

And kill an entire horde after 4s of shooting

#

It does

#

Because there's no charge time

near wyvern
#

Yes but if you have purge, all melee except bulwarks and crushers become trivial

still hearth
#

And longer range

clear heath
long wharf
#

all true

near wyvern
#

Even ranged if you have a short corridor

long wharf
#

and I acknowledge that purge is most effective on heresy+

gilded viper
near wyvern
#

Even the freaking shotgunners which flinch from almost nothing

still hearth
#

Yeah in small engagements its actually better to not use Purge or other stuff.

#

But Purge still performs well

#

Even in single target environments

#

And then just pukes over hordes and they die

clear heath
#

saying the flamer does a better job is a weird thing to point out when the flamer is busted

long wharf
#

where sheer numbers become unmanageable without it and flamer

near wyvern
still hearth
#

While staggering, suppressing and all that stuff.

gilded viper
#

It works

long wharf
#

if purge suppressed as well as the flamer did, I imagine I'd like it a lot more

near wyvern
#

But come T5 and ammo issues

long wharf
#

again, I'm not arguing purge's effectiveness

#

I'm talking about how it feels compared to other options

gilded viper
#

It sometimes a problem depending on what everyone else is running but I mainly use bb if I'm out of ammo which doesn't happen often

near wyvern
#

I just like trauma because it's anti everything and everyone seems to hate it

still hearth
#

Trauma is great.

spice veldt
#

it's good if you like meleeing

still hearth
#

It just feels a hint slow for me.

#

And it doesn't let me spin around 360 and delete everything

gilded viper
#

Trauma is weird

near wyvern
#

No need to spin

still hearth
#

Tbf going all Gandalf on hordes is pretty neat

#

I still wish its charge time was a bit faster

long wharf
#

until you aren't killing the horde and just spreading it around

near wyvern
#

I have sunder armour and warp flurry on mine

still hearth
#

Honestly Void and Trauma charge times just feel so awful when you're used to Purge.

near wyvern
#

Seem to be a good combo

long wharf
#

making everyone else's attempts to kill the horde harder

idle bay
#

Stomping staff on the floor with each charged attack

near wyvern
#

It takes a bit more brain cells to use for sure than surge and purge

rare furnace
#

Is flame stuff a better electro stuff?

near wyvern
still hearth
#

Its a better flame staff

long wharf
#

... if you think surge requires less braincells, I'd argue you aren't using surge properly

still hearth
#

How do you need braincells for Surge

#

Stun the big thing

clear heath
#

surge absolutely requires less braincells than trauma

rare furnace
#

So surge staggers?

near wyvern
rare furnace
#

I have a blue stuff with one suppression blessing and hordes seem to not hit me when I 360 flame their faces

clear heath
#

the one thing you keep complaining about already takes more effort to manage than the entirety of surge's kit
Like to avoid the problem of people spreading hordes around, a good trauma user can aim it to keep a crowd together

neat sand
#

Surge needs a party to Monopolize on the CC
Fire staff needs no one ๐Ÿ™‚

rare furnace
near wyvern
#

Surge feels awful when pugging cause it's hard to carry, you rely on your team to do the damage

delicate smelt
#

Trade-off is you won't ever get to hear your teammates bantering on "the Witch's killstreak" with surge, so if you want kills it ain't it chief.

still hearth
#

Purge is much better at killing things than Surge. But Surge is the only staff that can reliably CC anything that isn't a boss.

#

Aside from Carapace, where Surge does more than pitiful soulblaze.

rare furnace
#

Does it cc big ones ?

still hearth
#

Anything except monstrosities and bosses.

rare furnace
#

I havenโ€™t used it since level 15 so I didnโ€™t had any good blessing and stuff

#

So idk

still hearth
#

Its the only thing that can CC mutants

rare furnace
#

Yooo

still hearth
#

Well, Ogryn too, kind of.

rare furnace
#

Thatโ€™s good

long wharf
still hearth
#

Meanwhile I feel its the other way around.

#

Purge is for making the game easier.

#

By deleting everything

rare furnace
#

Flex your purge

near wyvern
delicate smelt
#

The best cc is killing things fast.

late field
#

need help, What blessing would you recommend for curios?

near wyvern
#

There is no one curio setup that is above everything

long wharf
#

but you can't go wrong with toughness regen on all curios

delicate smelt
#

% experience obviously /sarcasm

rare furnace
near wyvern
#

@late field the best advice on curios is this:

Keep an eye on curios Melk offers. If there is a good purple curio with no bad blessings or a good orange curio with only 1 bad blessing, grab it, upgrade it / fix it.

It's pure madness to try and craft them from green/blue, so much can go wrong.

long wharf
#

are the mat requirements for curios still matching normal weapons?

rare furnace
#

No

long wharf
#

honestly, curio upgrade costs should be a quarter of weapon costs

rare furnace
#

Everything costs like 22 less

long wharf
#

just 22

clear heath
#

weapon costs got cheaper
Curios haven't

long wharf
#

egads

rare furnace
#

And from 350 diamantine on last level itโ€™s 300

delicate smelt
#

It also locks 2 of the perks when you upgrade all the way to orange tier so there's that too

shadow wigeon
#

So I just pile up all the "perfect" blues I found.

onyx lotus
#

I pray for a +3 stam curio. All I want.

near wyvern
clear heath
#

I tried +3 stam with peril block for a while
I actually missed getting a bunch of peril from blocking so i switched back

stone narwhal
fierce sinew
#

yeah, melk curios are good value, especially with how many milkies contracts give now

shadow wigeon
olive ember
#

My go to setup for curios is two +max hp and one +wound

fierce sinew
#

it's in the patch notes, but with the reroll limit gone it's pretty trivial to fish for 700s

olive ember
#

The 216 max hp is actually p comfy and protects against a bunch of things like snipers, scratch damage, mutant pounds, etc.

#

Also Iโ€™ve basically crafted all my curios maybe I just got lucky

fierce sinew
#

7 monstros for 700, there's a 700 tier for diamantine and grims as well

shadow wigeon
fierce sinew
#

literally reroll them my man

#

it's free*

#

*ordo dockets that you have millions of

clear heath
#

I used up most of my dockets on greys

#

poor now

limber silo
#

This thing slaps

#

Just wish I had more finesse, but it chews through everything

fierce sinew
#

yeah the new gameplay loop is buy grays, consecrate them on cooldown hoping to roll tier 4 blessings

#

still have more dockets than plasteel though

onyx lotus
#

Consecrate on cooldown?

fierce sinew
#

as soon as you have the juice

shut ether
#

PLASTEEL

#

ALL HAIL

normal hawk
limber silo
#

Blessings are more likely to be higher tier when you consecrate

fierce sinew
#

I like this design more, lets you grind for things instead of wait

limber silo
#

shop is almost exclusively t1 and t2

fierce sinew
#

the old shop is dead to me

limber silo
#

Not quite

#

Sometimes some juicy raw weapons pop up there

shadow wigeon
#

it feels like there is a connection between item level and blessing level

fierce sinew
#

friendship ended with old shop

#

gray shop is my new best friend

normal hawk
#

issue is they'll be more likely tier 2 blessing now

#

which is dumb

limber silo
shadow wigeon
#

If you're hunting for T4's, what item level is not worth rolling on then?

limber silo
#

I don't really need focused channeling on my purge staff, you guys know if terrifying barrage is worth it?

shadow wigeon
limber silo
#

raw?

shadow wigeon
fierce sinew
#

grays are definitionally raw

limber silo
#

Highest I've seen in the gray shop is 358

fierce sinew
#

just buy more of them 5head

limber silo
#

zamn you got me

fierce sinew
#

buy more see more

#

ez

limber silo
#

well yeah, I buy tons, just never seen anything that high

normal hawk
#

I've seen plenty

shadow wigeon
#

I would guess I have bought around 70, 3 are 370+, at least 10% were 360+

olive ember
#

Itโ€™s rng and some people have rly bad luck

#

Someone on reddit mentioned spending 600k and not getting an upgrade

shadow wigeon
#

on purg you're also cc'ing mobs you can't see, or didn't know were there.

#

it's not huge, tho.

fierce sinew
#

I think run n gun might actually be the best second blessing on purg

#

maybe a hot take

shadow wigeon
#

I didn't find it useful on 5, 5+

fierce sinew
#

that's the state of the competition lmao

ornate hamlet
#

was psyker buffed it feels better

fierce sinew
#

psyker was nerfed

shadow wigeon
#

But runngun does add value

ornate hamlet
#

your joking

#

no fucking way it was nerfed

#

if it was im going to have a stroke

fierce sinew
#

build up some peril and switch to a non-warp weapon

shadow wigeon
#

It was balanced. quell speed on melee is "fixed" (slower), quell on staffs is faster.

fierce sinew
#

and tell me I'm joking

shadow wigeon
#

You spend more time with your staff out, now - active or passive quelling.

ornate hamlet
#

and what about brain burst? they feel more powerful

limber silo
#

Well I'll be damned

fierce sinew
#

"""fix""" and nerf are not exclusive terms

limber silo
#

377 fs right off the bat

#

you guys were right

ornate hamlet
leaden thunder
long wharf
#

we should refer to buying from the Brunt shop as "hotdogging it"

#

aka "going raw"

rare furnace
#

Does gun psyker exist?

clear heath
#

no

#

those "people" are not real

limber silo
long wharf
#

they're certainly less happy with the patch than everyone else

leaden thunder
long wharf
#

which one?

leaden thunder
#

you know the one

long wharf
#

I know of a couple

leaden thunder
#

the one that was rude to you

long wharf
#

the one that ended up blocking several people?

limber silo
leaden thunder
fierce sinew
#

yeah there's a small handful of dedicated meme cultists

long wharf
#

oi vay, that guy.

shadow wigeon
rare furnace
limber silo
#

I have to let him know he ruined my staff

rare furnace
#

It still blue but I finished damnation with it

long wharf
#

quell speed is pretty important now

limber silo
#

That's enough quell speed to be alright

long wharf
#

it's usable

limber silo
#

since they buffed quell speeds across the table

gilded viper
long wharf
#

but you'll feel the difference with higher quell speed

rare furnace
#

Monsters die and I just ult usually Iโ€™m safe

limber silo
#

just nerfed the passive quell

long wharf
#

now that passive quell is affected by staff quell speed

#

nah buddy, passive quelling for non-force weapons was hit hard

fierce sinew
#

yeah it's very bad now

clear heath
#

I used force sword anyways so i've recieved nothing but buffs

limber silo
#

Do you blast monsters with fire staff, or do you wail on them with melee?

fierce sinew
#

yes

limber silo
#

Kill things = Quell therefore kill more things and the nerf is meaningless

long wharf
#

10% chance to quell on kill isn't the most reliable way to quell

limber silo
fierce sinew
#

you have to pray for battle meditation procs to give you worse quell than you had guaranteed before

long wharf
#

okay Conan the Barbarian, simmer down.

limber silo
#

10% x 100 = 1000% quell obviously

#

Idk, auto quelling was useful, but the nerf doesn't really seem that noticable to me

long wharf
#

agent of Khorne over here

fierce sinew
#

it's not the end of the world or anything, but it's definitely a noticeable nerf

long wharf
#

there's no reason to switch to melee for passive quell

#

the fastest way to quell is active via staff

fierce sinew
#

you have to actively manage peril at the expense of your uptime sometimes now

#

and before you didn't

long wharf
#

yeah, it really showcases the bad game design in the psyker class

limber silo
#

I just kill things until my peril is low enough, then I swap back for 0 downtime

fierce sinew
#

you can do that, you're just doing way less damage

limber silo
#

I know I sound like a broken record at this point, but getting good at melee is key to zero downtime on psyker

long wharf
#

here's the thing - it's not "zero downtime" if you have to avoid using your staff

limber silo
#

I am fortunate enough to have a strong chainsword and saber, so I get enough quell through killing hordes quickly

still hearth
#

Quicken NODDERS

manic needle
#

Melee when your peril gets high guys, I can't believe no one else has thought of that

limber silo
#

Doesn't even work

still hearth
#

Wdym it doesn't even work

#

Did I miss them breaking it

manic needle
#

You must be the first Psyker ever to think of that strategy

still hearth
#

Not that it means anything

limber silo
#

Doesn't get rid of stacks, doesn't reduce cd

onyx lotus
#

I'm with psy. Murdering my way with melee is the hot spot for me. I think someone said it best that to be good at psyker you gotta be good at your APM.

still hearth
#

To be good

#

You have to

#

Actively play the game

#

I'm amazed

onyx lotus
#

Yeah. That's why I said APM and not what you said. You're right.

limber silo
onyx lotus
#

I'm not typing the rest of your nonsense name out

still hearth
#

APM is literally just playing the game. But okay.

#

Gotta do micro-management building to be Psyker pro

#

And control your workers

#

Swapping to melee isn't really what I'd call insane APM.

fierce sinew
#

I'm the resident antax animation cancel shill and it's still really obvious no amount of melee apm competes with purg for damage

onyx lotus
#

definitely hear and read what we want to hear and read

manic needle
#

To be a good psyker you should rush Siege Tanks tbh

runic flint
#

Wall off your natural, you pleb

limber silo
#

I have an interesting question: If I run AB with a slaughterer fs, do I get the stacks when the soulblaze kills them?

long wharf
#

soulblaze doesn't have to kill anything

#

AB procs when any enemy dies with soulblaze on them

fierce sinew
#

he means slaughterer stacks

long wharf
#

regardless of how they die

limber silo
#

Let me clarify: Slaughterer stacks not WC

still hearth
#

Yes

limber silo
#

cool

still hearth
#

If they die while you have a blessing that works on kill

long wharf
#

oh ok

still hearth
#

It works on things dying to DoT

#

I love the Soulblaze + Thrust Axe

fierce sinew
still hearth
#

Get 60% damage on your DoT

limber silo
#

I know they removed cross weapon blessing synergy so I was wondering how it worked if I held fs while things burned to death

fierce sinew
#

you can farm big slaughterer FS activation swing shouting adds as shield breaks

full bane
#

What are some good blessings for the dueling sword and which variant is best for general purpose?

timber shale
#

is this blessing any good on a devil's claw sword?

proven raven
#

is it 4?

#

it's good

#

is it the best

#

maybe not for every occasion

leaden thunder
#

it's not good

#

impact is shite

timber shale
#

well shit

gilded viper
#

So for a goofy, pretty fun, High Peril build;
Do you think 6 max warp charges or Kinetic Flayer would be the better talent to run?

leaden thunder
#

all impact does is make you able to stagger things easier

#

which isn't super useful like 90% of the time

shadow wigeon
#

Anyone going to give new wrack and ruin a shot?

#

I still can't see how it's any good...

void mural
#

Lol, it's 2 stacks

gilded viper
meager plinth
#

3m staregryn

willow jolt
#

what do you guys think about this surge staff, cuz this is possibly the best surge staff i've seen from the store without upgrading

feral crater
#

Better doesn't mean it is worth it. It got improved but not nearly enough to be on par with other options

shadow wigeon
willow jolt
shadow wigeon
wraith raft
#

i

willow jolt
#

which i have no idea where to start

shadow wigeon
#

+25 cara is also very chonky. Your staff is already a lock.

#

if barrage and +cara are the best you get, you're still good.

long wharf
#

the ideal perk for surge is +flak

#

since that will enable you to kill flak with less charging

slow karma
#

Oh is THAT where that toothy frame came from? lmao

#

I just thought that was something I randomly unlocked

long wharf
#

yep, oopsy

slow karma
#

It's cute though

shadow wigeon
#

Just messing with surge in grinder... I am getting a lot of different damage results charged secondary vs a crusher, I guess it's been awhile since I was damage testing. What makes the damage have a range?

river sand
#

btw trauma = surge + dmg

spice veldt
#

not dmg but cleave

#

it's not as though trauma has significantly higher single target dps

shadow wigeon
river sand
shadow wigeon
#

It's situational. Surge can hit 3 crushers that aren't near eachother, plus other targets

river sand
#

and knocking them over, keeps em out of combat longer than surge's stun. and you can hit more enemies

shadow wigeon
#

You can hit more enemies under some circumstances, fewer other times.

#

Surge arcs very far

#

And stun lock = easy setup for team mates to ws/nuke priority targets. Scattering them is different.

#

They're just different staffs

obtuse moth
#

does trauma push poxwalkers, or stop chargers and dogs? otherwise it doesnt do the same thing as surge

limber silo
#

I'm sad. How come I didn't get a dev frame?

sly matrix
#

I just completed my first damnation mission

limber silo
#

Good for you bud

#

I've been working on them as well. Didn't really have an interest until last patch

sly matrix
#

Team was good but I felt like I saved the game on a couple of occasions

shadow wigeon
sly matrix
#

There was one moment at the end where I jumped down to up a fallen ally, then ran to retrieve a resurrected ally and on the way the third ally got picked by a dog, I saved him with lightning then kept running and resurrected the ally

#

Saved the three of them in a span of 15 seconds

muted wyvern
#

Anyone elseโ€™s nose clipping through their face masks on psyker cosmetics since the last patch?

#

My sweet goggle mask looks fucking goofy nowโ€ฆ ๐Ÿ˜’

obtuse moth
shadow wigeon
cedar cove
#

Nope. But my psyker's pretty black eyes revert to default blue with white sclera (though this happens to all chars atm) when changing (or even looking at) cosmetics.

muted wyvern
#

Hmmm, I can see why they stopped rotating the Cash Shop, they keep breaking cosmetics lol

sly matrix
cedar cove
#

Pick-up group.

muted wyvern
obtuse moth
#

anyone know if using quell cancelling also makes warp flurry stop working?

torpid olive
#

I'm curious if the awful visual and audio effects have been lessened for this class

#

Would've loved to play it more but the noise, both visual and auditory, stressed me the fuck out

candid crest
#

how's this for a stick? any changes needed?

summer prairie
#

Ranged weakspot into flak and it's great

candid crest
#

and blessing? just wait for a better tier flurry?

summer prairie
#

Flurry doesn't work, take whatever until it's fixed

candid crest
#

ok, thank you

empty onyx
#

The one where your secondary can't be interrupted can be useful. Though probably less for that stick.

candid crest
#

and i also just rolled the same trauma stick ๐Ÿ˜„ just flak instead of maniac ๐Ÿ˜„

#

so, the only trash i have is purg, oh jeez

rocky cedar
#

Hey so they fixed warp nexus' description

#

Are the last two stacks still at 97%?

summer prairie
#

Yes

rocky cedar
#

Bummer

unique inlet
#

did they buff the strength of the trauma staff? was playing lvl 4 and it was pretty fun and still felt impactful

gilded viper
#

Idk. Iโ€™ve been enjoying trauma myself though. Lotta explosions is fun

fierce sinew
#

do we know if the blessing odds are the same on every consecrate roll?

#

IE can you get lower cost rolls for t4 blessing by spamming green->blue consecrates on low stat weapons

#

since the cost does vary

summer prairie
#

I don't think anyone knows for sure but green to blue now frequently gives t3 and sometimes t4

proud hinge
#

Do I reroll crit perk on this?

#

Or do I keep it

fierce sinew
sleek loom
#

so guys is surge still the best staff by far post update?

fierce sinew
#

per blessing roll

#

and you recoup ~3k dockets from dismantling the blue

#

so net 7-8k

lilac tapir
#

keep Limbsplitter and reroll Shred into BM (I have rank 3)? What about perks?

summer prairie
#

With +infested you can probably oneshot poxwalkers with the push attack

slow karma
#

Alright fuck heresy for a while

#

god damn I miss the good bots

lilac tapir
#

tempting... I assume I should keep Maniacs and reroll Unarmored

slow karma
#

Fuck this live service bullshit

idle bay
slow karma
#

I just want people to stop being stupid. But that's physically impossible so

#

I have to stop interacting with them entirely to retain my sanity

#

Damnation is not going to make this experience any fucking better and anyone who continues to parrot that shit is getting clowned on

#

Yeah, sure, the good players are up there, so are just as many of the bad ones

fierce sinew
#

where's my tier 4 limbsplitter reeeee

patent steeple
slow karma
#

Good for them, I didn't have to play with other people at all in VT2

#

Your point is moot

#

Until they give us bot functionality like in VT2 here, this game is just objectively inferior to me

#

I am 100% fed the fuck up

worn cypress
#

ehhhhhhh 60% cloud radius

patent steeple
worn cypress
#

worth?

floral solstice
#

i wouldn't get it, unless you really dont have any other purg staff

magic whale
#

its not ideal though ๐Ÿค”

lilac tapir
#

quick question - if I still have "old" contracts (pick up 25 scriptures instead of the new combined ones that count both grims and scriptures) will it count grims or I have to reroll that contract and get the new one for it to count both types of books?

crystal jolt
#

I'm pretty sure there's an infinite reroll now though

#

it just gets more and more expensive

naive dawn
#

Does anyone know if Wrack and Ruin is bugged or if the change is intended?

safe crystal
naive dawn
#

Ah, considered they fixed the tooltips for ogryn I thought they would fix ours

#

Did it say in the patch it was changed cause I dont remember reading it.

safe crystal
#

It did, it was also mentioned they will change the tooltip later on

naive dawn
#

Ah, Ty.

olive ember
#

Got the white name and darktide ainโ€™t listed in mutual servers

floral solstice
#

probably raged out of dt

fierce sinew
#

this IP attracts some straight up weapons grade autism, it happens

naive dawn
#

I also think its 40k

fierce sinew
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yes

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that's what I mean

naive dawn
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Doing damn runs, I have had more than I can count people join me randomly in the teamdiscord and rp for the entire match.

loud girder
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k i just dont like the force sword T_T the moveset is just annoying

lilac tapir
floral solstice
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still prefer antax on most of my loadouts

elder rain
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One message removed from a suspended account.

leaden thunder
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force sword

floral solstice
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blessings, nexus then the other is whatever

leaden thunder
#

slaughterer

loud girder
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its just not fun to use in for me

leaden thunder
#

sluaghterer + deflector or something else

loud girder
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the moveset is just annoying

leaden thunder
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sluaghterre is the main one

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becuase having 75% increased damage is busted

idle bay
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"Ah shit here we go again" (C)
Few more missions to do.... And i hoped that 1000 was last tier.

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But then someone sent me this

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I think i can handle 100 missions per week without risk to sanity

loud girder
#

are there force swords with different movesets?

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im still 26 so i dont know

safe crystal
#

Nah, just one force sword mk

floral solstice
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no

loud girder
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fuck

safe crystal
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The usual combo for it is light-->heavy-->push-->repeat

spice veldt
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moveset is fine imo

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2nd heavy comes out slow, but that's it

loud girder
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its just.. not fluid

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:/

spice veldt
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I think it's interesting cuz of the 2nd and 3rd lights

idle bay
#

Does anyone have a guide "How to stop using MK V axe and why you should do it" ?
I think mine is glued to hand at this point... I need a reason to switch, A good one

spice veldt
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swords are cooler than axes

floral solstice
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if they nerf BM or buff other melees

gilded viper
#

Itโ€™s good, but I think the Force Sword has more style

idle bay
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I have meme-grade Force Sword for a really really prolonged tanking along with three +3 Stamina curios....

pearl delta
#

Superiority seems so bad compared to slaughterer...

idle bay
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Though i tanked DH on Heresy with an Axe for 3+ minutes yesterday.. i think that one will be tankier ๐Ÿ™‚

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Serious topic, Siblings.
I looked at missions type distribution and that made me thinking that there is a few more missions of specific type in development. And can say specifically which type and how much by looking at this picture.

olive ember
idle bay
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Though i'm looking at this distribution and something is wrong!
There are missions by type:
Raid 3
Strike 3
DoubleAssed 2
Espionage 2
Disruption 2
Investigation 1
Repair 1

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And yet over 1000 missions and Raid ~200 and Strike ~250

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Enclavum Baross - Strike was added late after launch, and still there are more Strike missions than Raids in my completion list

crystal jolt
#

are assassinations not a penance?

ionic frost
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assassin targets are monstrosities

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for that penance

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i mean contract

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but yes assassination missions are a penance as far as complete 150 of them

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tier 5 is 250 of them?

idle bay
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There are semi-decent Frame for each of mission type 250 completions

ionic frost
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67 missions until i have the special conditions frame =)

idle bay
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I'm still far away from it

ionic frost
#

Repair and investigation missions are definitely rarer...

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So was espionage until they added Throneside espionage mission.

idle bay
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They are one of the kind each so far

ionic frost
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yeah

idle bay
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Theoretically there should be at least 3 missions of each type

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So we may assume that 7 more missions are still work-in-progress

ionic frost
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Theoretically this game should've had at least 6 more months development time before release... =)

ionic frost
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I hope they are just polishing them up before releasing them...as opposed to just not even working on them yet. =)

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@idle bay Yes, my steam review said 6-12 months more time... =)

idle bay
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Well i'll be unkind and say that they are polishing something else and NOT missions.... ๐Ÿ™‚

ionic frost
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I wouldn't doubt it... =D

idle bay
#

"Here is the list of new psyker nerfs lads!"

  • Squeaky sounds of hand cream pumping*
    "We got some work to do!"
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That's how i grade the quality of they work everywhere outside the missions ๐Ÿ™‚

ionic frost
#

I think they should've had a "challenge" system for moving up to the next higher difficulty...it'd definitely make pubs better if they had to pass a "melee test" before being able to play malice-damnation (a more difficult one for each higher difficulty you want to unlock.)

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The amount of people dying to 5-10 poxwalkers is shameful...

rotund crystal
idle bay
#

Some players never really lerned how to block or dodge or how to listen sound-cues of incoming attacks

idle bay
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So it will do for now

#

I mean i'm just pass the mark of 250000 heretics purged

ionic frost
#

I kinda wish you even got those same sound-cues for people right in front of you too...I've missed some blocks on an enemy on the edge of my screen because I didn't see them and they didn't play the sound-cue. =(

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@idle bay grats...241k here

idle bay
ionic frost
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yeah headset is required for this game =)

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sometimes it just doesn't play the sound tho

idle bay
#

You like some blind swordsman - block by sound attacks coming from behind ๐Ÿ™‚

leaden thunder
#

I don't use a headset and can pretty reliably tell where stuff is coming forom

ionic frost
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maybe the game engine has a limit of 256 sounds and the incoming-attack-cue was the 257th it wanted to play at the same time? =D

idle bay
#

I'm using very primitive and limited audio system for my PC - so Headset makes sense to use in my case

ionic frost
#

my headset is amazing...the speakers i have plugged into the PC are cheap and old tho

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so i must use the headset =)

idle bay
#

Headset also helps with Scriptures. Most of the players have no idea about their audio-cue! they simply can't hear it !

ionic frost
#

yeah

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i hear em from 20m away sometimes =)

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at least it feels like 20m

idle bay
#

Pipes and vents confuses us sometimes though - making us think that book spawn in the walls ๐Ÿ™‚

ionic frost
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yeah i've done that too =)

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the bugged scriptures are annoying

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like under the stairs on the investigation mission

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at least the fixed the bugged grimoire on throneside (ogryns couldn't get close enough to grab it)

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they

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did a high int-damnation grimoires last night...got a +2 gold stamina curio with +experience and ordo dockets that i promptly sold for 3900 ordo...

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too bad you can't choose what you sell it for...

leaden thunder
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ordo dockets cracked nowwhatthefuck_heresy

ionic frost
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ordo, plasteel, or diamantine

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@leaden thunder yeah, but who uses +2 stamina curios? =D

leaden thunder
#

oh +2 stam, no one

ionic frost
#

at level 30

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i think emperor's gifts need some lower-power limits for level 30's

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like only drop max blessing curios

leaden thunder
#

stam is hurt by this the most

ionic frost
#

noone's going to use a +2 stam curio...or +14 toughness

leaden thunder
#

like I am 100% fine with using a like 19-20% hp curio

ionic frost
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or +17 health

leaden thunder
#

but the difference between 2 and 3 stam is way more

ionic frost
#

if it was guaranteed to have blessing maxxed, and maybe 1 guaranteed maxxed perk, the emperor's curios would be better and maybe worth running +curio curios to farm better curios

long wharf
#

man, checking the old docket shop is absolutely pointless now

leaden thunder
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it's ok when looking for greys or greens

long wharf
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I guess

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I love how FartShart wanted to improve the average rolls for the armory exchange but Sour Milk still hands out straight trash as "mysterious acquisitions"

leaden thunder
#

I normally see a lot of high rated greens and greys

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blues tho

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the blues are ass

clear heath
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yeah the blessings always suck

long wharf
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it's not "mysterious" when we all see you dumpster dive, Sour Milk

clear heath
#

but it's more cost effective trying to get high ratings from hourly shop than buying a bunch of greys

tiny belfry
#

Pair that with a 80% mobility combat knife and you're zoomin

forest coral
#

Fastest magic boi to walk these lands

cyan notch
#

melk rng shop is only good for curios i guess

median elk
clear heath
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that reminds me, i should really sell all my trash curios like wounds and +2 stam

elder rain
#

One message removed from a suspended account.

gaunt stone
#

just came back to darktide after the patch

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yikes on locking of other blessing after changing one.

long wharf
#

gee thanks emperor, just what I always wanted

kind tulip
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How're we looking?

#

That t4 terrifying barrage has me ecstatic, but I'm really referring to the perks here. What would you all suggest for Purgatus perks?

pine relic
#

I take my word my back, I do need deflector.

kind tulip