#psyker-class
1 messages · Page 347 of 1
isn't it BB hit
If you go gunpsyker you basically have 0 quell now, hah.
as it should be
Yes but if you are a gun psyker not running psycinetic's aura and KB I don't know what the F you are doing.
it doesn't make sense to have slower quelling with a force weapon
You only ever need to quell to 97 so it doesn't really matter
I guess you can't autosuicide with the passive BB, hopefully?
BB every 3 seconds
But man this quell nerf hits my combat blade kinetic deflection push attack spam
it doesn't say monstrosity but I wonder if it puts soulblaze on them anyways
ah, but now kinetic deflection takes your peril resistance into account
by how much, not sure yet
Eh
depends on your warp charges
what I find annoying is how one of the few cool things psykers had (kinetic deflection) has been basically axed while the veteran has pretty much only received fixes and buffs
not what I meant
Assuming you have inner tranq
I meant how much does your peril resistance factor into the calculation
you can't assume a straight multiplier
because FartShart.
It's "current_warp_charge + (block_cost / max_stamina) * warp_charge_efficiency_multiplier * warp_charge_amount_multiplier " now
and the efficiency_multiplier is stat_buffs.warp_charge_amount or 1
so yes it's just a multiplier
i think its pretty good anecdotally from playing
More seriously, I worry what it'll do to psykers while leveling up.
I wonder if you can tank a daemon host anymore now that the quell speed is garbage
Why was it so wrong to have a psyker able to tank it of they take one if four weapons (including different marks) and a specific talent
Now you need a shield ogryn or you are done if you must fight a Daemonhost
yeah, psyker melee tanking is dead for real now
i guess they want psykers to learn how to dodge daemonhosts
even with peril resistance being a factor for kinetic deflection
You don't have enough dodges, I guess FS could but the range on that sucks
you just need an object to circle kite around
you just have to not dodge for 0.85s to reset dodges, you are going to have to block some attacks anyway
ive done it with fs post passive quell pausing on hit nerf
i've seen a video of a zealot dodging a daemonhost with the knife
So it's possible but only if you have space to kite
yeah; so you can no longer huddle in a corner as your teammate fights off a horde or something
you can still just dodge in an off area away from adds
theres always something nearby to kite around in my experience
you just need like a 3x1 box
or even a 2x1 probably
would be easier if they added a ui element indicating our dodge reset timer though
definitely coming with mods
it was a mod in vt2 too
very true
i abandoned my hope in mods for so long that I forgot about that video by jsat
Glad I never used Kinetic Deflection as a crutch
^This
It's all coming together
KD is still amazing
i haven't used kinetic deflection in a hot while, but it's still pretty good for the guardbreak protection
I wish they would buff the FS instead of nerfing all the reasons why the alternatives are better
Idk even in some of the most fked situations I can never say guard break is what killed me
being able to actually get the right blessings on FS is really nice now
the weapon is so blessing dependant
i take some chip damage from bad stamina management which can culminate in my death
It changes what kind of situations you can be in, and how much melee damage you can do.
KD lets you control hordes, even pushing into them to drop specials and get revives
it's a nice thing to have, though I now just take a +3 stam curio
how are you getting them? upgrading greys or emp gifts
You can play around not having it, The other classes do. You are just less effective
You only need to start with 1 thats decent
I've been buying greys, but rn i'm actually building up a weapon i found a long time ago i never got around to upgrading
When i roll that sprint eff into flak armor damage, this is gonna be great
slaughterer + deflector is so nice
i wish i had t4 slaughter tho
18 mob
yeah uhh, that's why i wanna switch to the new one

mobility lol
i was worried that I'd have to convince you to pick the 80% mobility one
i just need to get flak perk and i'll switch to it
useful, no longer amazing
I actually like KD for generating peril for quietude in tough situations
I upgraded like 10 greys with good stat rolls to blues but no good blessings, just crit/weak spot on dodge and peril on hit
it's annoying that it pauses passive quell but i manual quell a lot anyways so
damn
KD still makes you immune to melee
i have like 40k+ mats and i dont really wanna dump em all
More often than not shooters are the problem on Damnation not melee
even with this patch, without blessings being fixed for staves, I don't feel the desire to jump into the game
you think maybe that was FartShart's plan all along?
make psykers want to only carry fswords?
like how vets only use powerswords
and soulblaze buff lmao
what soulblaze buff?
So now inner tranquility + warp battery is good for kinetic deflection?
most of the things that make force sword good and unique is actually blessings, so crafting is a nice indirect buff to most people's force sword
slaughterer buffing blaze ticks
That is nerfed now as well
I'm not seeing a soulblaze buff anywhere
i think they mean blazing spirit
well yeah, but it works well enough imo
So it seems. At least we can craft a good one now.
but you have to crit to apply blazing spirit
no i mean slaughterer +power buffing soulblaze burn damage
o
ah, you mean with purge then
Yes, can still probably clutch a ress in the middle of a horde with it
wasn't that always there though?
Yeah, just you can't alternate stamina/peril regen with each other now and KD
I guess it's time to clear out all these weapons I've been holding onto
Yes
not only purge but ab too
It's just that slaughterer on a good FS is actually now accessible where as previously it was a weapon only on the persons Emperor was willing to have it on
yea but i was just replying to json about him getting slaughterer
oh
Just found a T4 Surge blessing in Melk's shop, buy? I cant figure what it does/would be good on...
Ay y'all, what's the talent build for flame staff?
good god man, yes
it's second rarest blessing for psykers
... you know, Brunt's Armoury really paints the picture for our complaints about never seeing what we want in the random shop
19 ranged weapons in the pool
15 melee weapons in the pool
If you find a T4 you don't have just buy it. Weeklies are more rewarding and easier to complete than before. Gotta catch 'em all.
Grabbed it, should I Earn Blessing (current its on a 336 trauma staff)? What else would you put it on?
a shame it's on the trauma staff
... wait, I didn't know the surge blessing was possible on the trauma staff
I thought it was only on void
surge is basically double hit on crit
definitly on trauma, let me post SS
so once FartShart fixes the aiming with trauma, that'll be top tier
but even more important - why the fuck do we have only one button on talking with Hadron?
get rid of that click entirely and just put us in the actual menu
youre a developer harry
so what did you develop?
alright folks, time to rip Deflector 4 off this
Yes earn the blessing
Whats the rarest blessing?
Bloodthirsty on the fsword
a T4-only blessing
it's the unicorn of psyker blessings
there needs to be an icon or something (maybe a background glow? I dunno) for blessings you already have when in Hadron's menus
it's good that the Earn Blessing UI tells you have it
but tell me that before I go all the way into that menu
Pen and paper my friend
That's how I kept track of which mission types I have completed for the Damnation frame
I don't play games on my PC to have pen and paper notes
also, we need to be able to break weapons down into mats
Wait Bloodthirsty? Holy I didn't even know something that like that existed
it's exceedingly rare
hes gonna post it
yep, here it comes
you get like 800+/300 from one damnation mission now, mats from weapons wouldn't matter
assuming the most generous case where you have 56% block eff from curio perks and weapon perks, a 3% increase in block eff translates into only an approximately 9% increases in total damage that you can block at a time
wow, earning a blessing that can be applied to multiple weapons only unlocks for the weapon class you earned it from. what anti-player clown thought that up?

you should be thankful that blessings are account-wide
I know I was expecting each class to have to do it individually
Yeah, I was hyped to get a better warp nexus on my fire staff until I realized it was only on mysurge ):
account-wide blessings are nice, but don't mean much to me when I play psyker 90% of the time and ogryn the other 10%
¯_(ツ)_/¯
So combining blessings isn't a thing? Or did I miss it?
not a thing
wRACK AND RUIN WORTH TAKING
Booo, so much for buying up all the crap force swords with deflector
not quite
W&R needs to be on hitting anything with BB
then it'll start being usable
lemee find it real quick
I thought they just changed it to hitting elites/specials
everything requires testing
instead of needing to kill
I believe it was mentioned in the patch notes that the tool tip is incorrect, but it's on Hit now
what does the passive quelling change actually mean
are non-warp weapons slower now or...?
means non-force weapons are garbage for quelling now
maaaybe you hit some new BB breakpoints with it now but that's very marginal
wait so psyker got nerfed... again?
yup

i love it
Psyker too op
now i just need to wait for t4 slaughterer
warp resistance potentially useful now though
im confused about this new change to Quell Speed
id go +maniac
what does this Peril Decay stat do under Quell Speed for staves?
warp res only effects the force sword special
you're probably thinking of peril res change, which is the psyker feat
how do you know whether warp resistance affects FS blocking or not
idk it doesn't say it does
warp resistance shouldn't
because its not mentioned there, but the Peril Resistance feat does now
it's not peril resistance
but honestly i want both blocking and special to generate peril so i don't really care
there's a difference?
oh for fuck's sake FartShart
why is the order of the currency/mats flipped below the re-bless window?
warp res specifically effects one action on the weapon
isn't peril resistance the same thing as warp resistance
no warp res effects specific actions on the weapons that have them
like they're very specific
force sword warp res doesn't even effect its push
I know that's the description
it didnt affect it before this patch unless they changed it now
@cyan notch fine, you happy now?
Woot!
Peril resistance didn't either, but this patch made it affect blocking
I reported that as a bug
wow double slaughterer deflector post
For the quell speed change mentioned in the patch, am I understanding it right like gun psykers got rekt and staff psykers got a slight boost?
yup
Rip to my gun homies
passive quelling on non-force weapons needed to be dumped, anyways
let that come back as a sub-class feature
Not without an equivalent buff to non-force weapons IMO
what blessings would you guys run on a perfect rolled Purgatus staff, other than Warp Flurry?
prob Warp Nexus
the non-force weapons aren't really any worse than fs anyways
idk why they deserve a buff
like they still have their uses
sry i meant other than Warp Nexus***
some like terrifying barrage or focused channeling
it has focused channeling right now
tryna decide if terrifying barrage is better, since Warp Flurry doesnt work on it atm
it's just like a gun where you have to swap to it to reload, except it reloads slowly over time on another weapon
imo: focused channeling is something you can drop and still win if you play well (or improve your gameplay over time), terrifying barrage is an actual benefit to you and entire team as it increases CC
rerolling perks is so much faster now even with the extra click
it enables facetanking shooters with purg if you're into that
honestly I wish we had the inventory layout of vt2
seeing just a list like this doesn't work well once you have a bunch of weapons
on which staff?
purg
flurry was fixed for trauma
Was it fixed for void?
oh, a stealth bug fix then?
maybe finally worth using since it one-shots poxwalkers
I didn't see it in the patchnotes
oops that dialogue
I thought you were being facetious
I TRUST YOU ARE PLEASED?! 
more like - I TRU-ITR-ITRUS-ITRUST
im not 100% sure so its anecdotal but i remember thinking to myself wow thats a really fast max charge
I run infested on my axe would recommend with brutal momentum
Chop through them like butter
Sad you can't get Flak on there too though
antax needs perfect rolls, infested and limbsplitter to one-shot poxwalkers with the push attack. I guess you can do it with warp charges but you'll probably need 5 or 6
i had so many weapons they werent all showing til i earned blessings and smashed throw-aways
in case anyone was wondering if that can happen
Actually staff psykers got absolutely shafted. It's now suicide to use a high peril staff and mix it with melee. By the time you're out of melee and ready to use the staff, your peril is still way too high. Playstyle is now to hold R and move at snail speed for half the mission.
That's why I don't use Kinetic Deflection. Embrace serenity become your staff
You can allso quell slide so it's not really a problem
i usually just dodge-slide while quelling
I believe that's my whole point. You now HAVE to actively quell, always.
it's rough my keybinds (C for crouch, V for quelling), but it works
well basically
i actually crab walk dodge with FS while quelling lol
Does the Force sword counts as a warp weapon regarding that passive quelling change then?
I don't mind that personally. That's how I've always played
yes, and fsword doesn't have a quell speed modifier
other classes have to switch to their ranged to reload it
i think we're pretty well off on the fact that it still passively quells
Too bad for those of us who liked to get into melee and not just sit on staff, huh?
Dang so non-staff anything got fucked up lol
it definitely highlights flaws in psyker core mechanics, yes
welcome to being a Real Psyker
Why play so much melee if you're playing Psyker though. Idk not my playstyle
Sibling.
If you're meleeing that much, then you can live without quelling
what do you need to quell peril for if you're using a melee wep?
i've been playing as a mostly melee psyker with FS since the start and it's been pretty fine
Not when my staff is trauma. Without passive quell there is no time for melee.
Forcing a playstyle of staff only is really, really bad design.
trauma staggers enemies down to the ground, so it's pretty much the best staff for a melee playstyle
You're as squishy as a wet fat. I'd rather just be blasting from afar and use Melee as a backup plan
I've been doing some melee just fine
if you're meleeing a lot, you're not building much peril anyways
you could also just actively quell -> swap to melee to push -> actively quell -> repeat
I bet just different playstles I suppose
that's what I do if I have to quell with a horde near me
IMO, if they wanted to force us to use staff for quelling, they should have just not given psyker the option to use guns
I don't go to melee to push... I go to kill everything in sight with my BM mkV
which is why I think psyker shouldn't get any two-handed range weapons
well if you want space to quell, perhaps you should take advantage of pushing
I feel dirty using a gun on my Psyker but maybe that's just me
Eh? Why would he still get pistol then?
Like if you gave sienna a bow
It's just forcing even more micro managing on the most glass class... and there's still no cannon.
to push and quell, of course
Huh? It'd still have bad quell
not the point
it's thematic and consistent with what the psyker should be doing
which is building up and quelling peril
A pistol?
It's also a huge nerf to toughness on quell. Such a huge limitation on Psyker playstyles, it's not even funny.
Best of all the talent for moving fast while quelling doesn't even work for staves. Like what the hell.
even at 100% peril, that's 50% toughness
frankly, I'd like to see quietude buffed to 1:1 toughness gain
i don't think that's particularly impactful
Honestly, give force weapons a quell stat and make all non-staff & force weapons have half max passive quell
if you're getting blasted by guns such that the toughness damage reduction mechanic isn't saving you, then 50% toughness isn't going to help
With how the current quelling works, yeah
When you could staff to 100 peril and then wade into melee with a peril buffer, it was huge. Now the peril drops so slowly that the toughness regen is a joke
Like I said, they are removing Psyker playstyles.
it's feeling like the psyker is being removed as a pick since it can't really do anything better than a different class at this point
I've been saying since release that we all enjoyed psyker in spite of its mechanics, not because of
we've all learned how to enjoy psyker in ways FartShart didn't intend
because otherwise it's bullshit
nail on the head right there
btw Wrack and Ruin Feat now activates on hitting elites with BB, rather than on kill, thx to the newest patch. the description is just outdated for now.
did you test it?
Right, so still pointless.
Yeah, but what he hell is 2 stacks going to even do?
and yes, we know, and it still needs to be on-hit anything with BB
It might look pretty 🤷♂️
well no, but the patch notes say it is...
also, yes i agree with CommanderJ about it being still pointless, even tho i have not used it myself.
I still wouldn't be taking it tbh
well atleast they will prob give it a small buff every time until it is actually good
it would either need more range or more damage
It would take them completely changing how soublaze works and making low stacks actually do something, or making it proc 6 stacks or something
i mean i would like it if KB at lvl 30 gave you something like +10% to BB damage on top of its other benefits.
actually now that i think about it, maybe +15% or +20% extra damage to BB would be better than +10%, but it should still be a small bonus considering the 25% faster charge speed would still exist...
I love that they thought the triggering mechanic was the problem with wrack and ruin. Just... woah.
Yes, technically a buff... did it actually do anything? Don't make me laugh
Honestly, if it did enough soulblaze damage to kill dreg gunners or something, I'd try it out
BB a single one in a group and kill them all would be some cool mechanics
Yup
But honestly it's just a bad talent design.
better to have something be extremely effective in specific situations than useless in all
IMO, soulblaze is bad dot design
Even at 6 you'd be like... ok it applies enough stacks to kill one basic enemy and will take 10 seconds to kill it...
Exactly, soulblaze should do something actually significant at low numbers, not require 6 or 8 stacks to be even noticable
What if they had a talent that made Brainburst AOE at a reduced effectiveness
imagine if we get a Wrack and Ruin overhaul, where the BB target, regardless of type, explodes when killed by it.
it would still be a sort of "area damage BB" option, but the explosion could do just a small amount of damage or even just stagger..
i guess if soul blaze had a linear damage increase it would be better
Just give us multiple types of "grenades" to choose from for each class
YOu mean subclasses? 
That's what I've said
Give it 20 dps per stack or something
also sorry for stealing your idea accidentally...
5 stacks? Kills something with 200 hp in 2 seconds. 2 stacks? Takes 5 seconds
finally finished clearing out my psyker's inventory
now for the other classes
does the game seem a little more taxing on the system than it used to be?
I didn't used to get max 20fps on the MourningStar
yep, looks that way, thanks
trauma staff is really fun but i don't go janitor mode unless i have someone covering me
otherwise i have to keep stopping to clear 3 pox walkers off my back
i've been using this instead of force sword, missing infinite dodge but its good
really happy with this trauma staff
yeah baby, time to make my bleed knife zealot even more stupid
wow nice
bloodletting feat for zealot is bugged btw
bugged how?
Only stacks on crits against bleeding enemies now, instead of any melee on bleeding enemies
actually very noticeable
pain in the ass to maintain stacks
the feat not blessing
oh my bad, feat
ie the crit's on hitting bleeding enemies
wait, so it's no longer an additional crit chance modifier against bleeding enemies?
ugh that's so stupid
Hotfix for Memory leak... ME that hasn't finished updating yet...
until you break your attack combo or miss an attack
"repeated" is the same as "chained", so you have to continue your combo (1st light -> 2nd light/heavy -> etc.)
if you drop your combo by waiting too long to attack or swapping weapons, then you lose stacks
if you miss an attack, you lose your stacks
if you don't hit a weakspot, you lose your stacks
although, it's fine to hit a bodyshot as long as your cleave hits at least one weakspot
Wait, is that how its still written in the game? A % of what? Power? Damage? Weakspot damage? You just get a random 4%?
Yeah, its clarified after the patch
it feels like they want to only use staff and only use it huddlled in the corner of a room. This si getting so fucking old, they keep nerfing psyker and they WONT STOP. what is wrong with these idiots, they built (part of) a great game, did an entirely new team show up with a hard on for screwing psyker players over?
Definitely not Psykers.
Mini-bosses (including Demonhost) - are count as Unyielding?
I know plague ogryns and beasts count as unyielding
As long as you keep an attack chain going
Seems like they want us to actively quell with the changes to quell speed on non-force weapons. They should really buff the skill that lets you run while quelling, you think?
maybe movement penalty removal in other areas such as while casting
and/or gives you run n' gun without requiring the blessing
I suppose this is a discussion for theory crafting. I think a flat 10% faster quelling if you take that feat would make it competative.
IMO they should make moving while quelling baseline, no other class slows down while reloading their weapon.
Mind in Motion should allow you to move normally when channeling and when going ADS.
With all the RNG that has totally not been removed in this patch, and all the RNG actually added... and their inability to make Psyker good... yeah FS is just... a bunch of morons, tbh.
Well, the thing is with a gun you don't really need to quell more than 3%
It's just that there is quite nothing feat wise for improving the gun play of a psyker
Psyker was great In the October beta , they nerfed the hell out of it won't stop is the problem
so is this voidstrike essentially useless with these blessings since you can only swap 1 out
You do if you wanna use bb or force sword
BB is always safe at 97, FS is always safe at 99 with any decent resistance roll
Force sword you don't even need to quell 1% if you time it.
I'd say soulblaze would still be useful on voidstrike
as an aside, weakspot damage is not as good as you might expect
https://forums.fatsharkgames.com/t/counterfire-is-still-not-applying-the-correct-amount-of-weakspot-damage/75377/4
darn
can i transfer blessings from trauma to void? i have a trauma with tier 4 quell
soulblaze seems kinda redundant no? on voidstrike
Once you unlock the blessing you have it always
youd kill them, first before benefitting from it
So +X% weakspot damage is absolutely garbage 😂
if you earn a blessing from trauma, you only have it for trauma. even if other staves can have it
The extra damage really help me deal with crowds.
yeah ik but like they're different staff types so wasnt sure if the blessings were hard-tied to the weapon, if that makes sense
actual doodoo perk
except on weapons with insane weakspot dmg like knife
even then
actual doodoo
Blessings are applied to the whole account
i don't know if it's transferable between trauma or not
The post said the blessings are mark specific, based on that no since trauma and void are different marks. However I don't believe a thing until someone tests it.
i don't think it is though
welp
time to test
Warp nexus on my void did not show up for my surge on reblessing.
even though they're both equinox staffs, I assume that trauma and void are considered different weapon types
Pls share to us how did it go
Nevermind, seems they truly are mark specific
I've tested, it doesn't work
Anyone can test wrack and ruin in psyc? Does it proc on elite and special hits or on any hit?
saved
another trauma staff lives to tell the tale
Well the store does seem to genuinely be turning out better weapons at least
I think they said they scrapped that
I could be wrong but I think that was in the comms update last week
i wasted so many dockets on buying shit weapons with low tier blessings
Me too. And I sold all my shit weapons with high tier blessings
my mistake was taking fatshark at face value
well inventory is limitless so ill keep them just in case
ah, the amount of dockets that I could've had to buy 10000000 force swords from Brunt's
huh, so apparantly unlocked blessings are account wide?
Even if it's strictly reducing the visual/noise spam, it's worth it!
(More seriously, being able to get a volley of BBs ready again is helpful)
It's just funny that with all this RNG 95% of the stuff you see in game are worthless piles of shit. At least with VT2 you could dismantle them and get good stuff, which made even a garbage weapon feel good since it was progress.
whats the tier 4 for ranged crit chance perk now, i saw the patch notes had some perks changed
warp nexus? the crit chance scaling on peril?
They made blessing changes not perks
ah darn
well refining perks is funny cause now i hear hadron yell praise the omnisiiah every second
warp nexus is the same as before, they just changed the text
nah sorry i meant the perk
anyway
this is the best i can get this staff
really scuffed but
ig it has comedy value
did they get rid of combine blessing?
never added it
ah so if i have lvl 1 blessing they are useless right?
Useless yes
essentially, unless they add it later
thx
I am not gonna wait for that day. I am just gonna fish papa Melk and crafting until I have T4 blessings I need.
especially if your trying to get the pick and mix penance
KB exists for pick n mix
unless im using flame staff, KB exist to make BB useful
Refinery Delta-17 is borked after patch... FPS there goes down the drain
anyone else feel like getting hit isnt as noticeable now?
i feel like im getting chipped away at without even realizing it now
The backstab sound wasnt playing correctly before the hotfix, i havent played again yet because the patch reintroduced the annoying flickering lights and i got a headache (also invisible dogs)
Grimoirs and Scriptures are now just 1-2 mission on board...
I'm trowing myself against damnation and hitting a wall
true af
but I'm getting more resources dying than I was winning last patch
damnation w/ randoms can be troublesome
That's about the amount of penetration I did last night (it should be 0% but close enough)
penetration doesn't really matter with uncanny strike no?
i mean it's still a multiplier no?
on a crusher, my force sword lights go from 1 damage to about 130 dmg at max t3 uncanny strike stacks
hmm
i'd test it out in the meatgrinder
might be better than you think
otherwise, you could scrap the blessing
If you have 100% Rending
Penetration doesn't matter
Unless Penetration is already above 100%
But I don't think Knife can get over 100% Penetration on its damage types.
damn
Uncanny is very effective against crushers
tested lights
Uncanny Strike is the best blessing for Knife
It also helps light spam on eveything not unarmoured.
crit numbers arent too much better
But Bleed is garbage 
oops i mean 363 and 448 on crit
actually
not that bad
Just so ppl know here. Blessings that are earned are not mark specific. They are blessing pool specific. I extracted a shred IV from a Duelling Sword MK II and I can't extract the same from MK V because I already have it.
So no, they are not mark specific, they are pool specific.
That's what FS said from the start. 
Though they called it weapon type or something
Instead
but on a knife with 55 pen it went from 424 base and 526 crit
so pen is definitely nice
It's because of how Rending works
If you had 100% Rending you'd get the same result
Regardless of Penetration value
😭
I think its even 25% on Dueling Sword for some reason
125% 🤯 would be funny if it overstacked
25% extra damage 
like how some games do over 100% crit and it just does more dmg
hmm
decisions decisions
which blessing to put where and which to scrap
yeah def not keeping that
top one seems good
but i could have 1 duel sword with 2 tier 4
rampage _ shred
The bases are pretty meh though
hiding the good shit from us eh
just replace that rampage with the better one
ive accumulated a lot of shit and opened the game after a month lmao
so much shit to sift through
i've been surprised with a t3 uncanny strike FS that I have no recollection of getting
presumably as an emperor's gift
one of my emperor's gift was a force sword with a t4 blessing... which was precognition (+weakspot)
i'm still mildly bitter over it
alright fellas
need help crafting the best FS i can
i have most of the tier 3 blessings
no tier 4's
gotta have deflector on 9 or 12%
slaughterer is pretty much mandatory on the FS to make it good at hordeclear
I actually like blazing spirit on my FS
sadly this is the only one i dont have
ah damn
Go for full Deflector madness 🙂 With +1 stamina on FS, and 3 +3 Stamina Curios, and with +20% Block effeciency on FS, and +12% Block Efficiency on every curio
it helps clear hordes in melee and you can get killks witht he sheild up
removes your ability to res with deflector
that said
still based
It's not for ressing, just to play Neo for a FEW SECONDS 🙂

though should be more than few now 🙂
No game i will not use Trauma again - it's too clunky...
i personally like both of those perks, but i'd reroll carapace if i had to pick
I think trauma should be reworked so the circle is instead a forward facing cone, that grows in a V shape as its charged
honestly fair enough
Actually good idea
as for what you reroll carapace into, it'll prob depend on your personal preference and build since +maniac is really the important perk to have on FS
so it's a flex slot
ill just keep it as is
need to farm some mats
also when yall said account wide
when i scrap this on psyker
would it show up on vet?
Can someone tldr whatever nerf happened to psyker?
actually lemme jsut test this
non-force weapons (guns and non-force swords) now have the same passive quell speed as the force sword
Ewwww
The patch notes said that earned blessings are account wide so long as you're trying to put that blessing on the same mark of weapon
What weapon?
Why tf is there a % curio instead of weapon perk on curios?
When I can still get curios as e gifts???
Then yes, you can put that blessing on the same specific type of autogun
Same reason why you still get exp bonus when you’re 30
nice, just tested it too and yea its there
and sniper resist
is rampage any good on this? the sword doesnt seem to do a lot of sweeping so i imagine it would be pretty hard to activate
now if only we had a blessing system for curios
Unfortunately the staves do not count as the same weapon
rampage is great, unfortunately you got a worse mk
mkII is where it's at
i like the Mk V tho, it looks stylish 
still,mk5 is usable and rampage is the best of the blessings for duelling
the diagonal sweeps are decent for crowds, they just classify them as assassin for no reason
What are you on about? The mark V is the go-to
The mk V is the one with the diagonal sweeps, that's usually why people want it.
You get better hoard potential without hurting the single target where it matters
You're gonna wanna go test this
I already did
dia, dia, vert
and the heavies are vert vert
mk II is all dia for lights and dia vert for heavies
Un-bless that shit and put it on a mkII my friend
This is very clearly one of those games I'm noy going to be able to keep up with the nuances of damn near anything without unreasonable amounts of legwork
it's alright, I had to go buy one just to see what you werer talking about
the mk II looks like it was left in thrift store for several years tho... :(
just put a skin on it dude
i like the shiny unpainted blades
i wish they would give us skins that aren't so.. garish?
The Imperium is garishness made manifest as an ideology.
true i suppose
I mean I don't disagree with your want, it's just hard to meet in the middle of that, design-wise
i quite like the ostentatious wear and i'd be all for ridiculous outfits, i'd like to see more candles and a ludicrous amount of purity seals (outside the zealot)
I want a psyker headpiece that an astronaut helmet, no face visible
ok i knew i wasn't tripping when i felt like there was some kind of memory leak
good to see they fixed it fast
playing hi5 with 20-30fps earlier was not fun lol
anyone know if warp flurry is still useless on surge staff?
didn't see anything in the patch notes, but as far as I could tell it just did nothing before so I hoped they looked at it
yeah it still does nothing 
I think peril resistance and 6 stacks makes each point of stamina worth 6.25 with peril block
just came back here after few weeks of absence to see the reaction to yet another psyker nerf.
This is getting golden.
So, any meta changes due to recent nerfs? I assume force sword is bis, now? For a non-gun psyker.
BiS is still the knife
not really; nothing fundamental about non-force weapons has been changed besides the passive quell speed
but it's easier to get a good force sword now
I'm reading that their passive quell time got equalized with that of FS?
yup
that's, like, pretty huge.
i personally actively quell a bunch so I don't see it as much of a concern
Your ult is up all the time anyway
Purge staff and Force sword are pretty much unnaffected. Any build that uses passive quell is fucked.
just have good keybinds for weapon switching and quelling so that you can swap to your staff and quell on demand
get in the habit of actively quelling at any downtime and you're set
gameplay
(Especially at lower levels before you get the move while quelling perk)
I wish I could go up to the lead developer at FS, grab them by the arms, shake them and ask WHHYYYYYYY!?
it was never efficient to switch to melee whenever you had to quell. Passive quell mostly only mattered for 1-3 in some cases
Strong disagree, with a powerful melee weapon you could get shit done, and given the weaker killing power of the surge staff, supplementing that with your melee was important.
you can still melee; just that there are seconds of downtime for quelling if needed
Then you are switching to melee because it's efficient, not because you want to quell
I haven't used surge in a while, but I don't recall needing that much peril for a quick zap
just swap to staff and "reload" your staff as needed
It’s like 10-20 and 3 seconds of active quell on a decent staff puts you from 100 to like 20
quell to 30, not 20
Meh more or less
With slower quell you also don't get much value out of quietude any more. The passive quell melee let you regenerate toughness while you fought in melee before switching back to your staff.
Jokes on you I ran quietude with a FS
I still run quietude with surge, it's barely affected
the slower quell also means that you get some more worth out of kinetic shield with non-force melee
Leveling a psyker is going to be pretty painful now, I suspect.
30 isn't affected as much, but...
Nah peril blocking is still worth more than kinetic shield
Granted I run a deflector FS
i never said that kinetic shield was better than kinetic deflection
but that it offers up a new synergy
Well yes but you talk like the synergy is something anyone would run kek
.o.
sacrifice 17 toughness for +11% to +49% more effective toughness based on peril
I run max hp trinkets
Find it a lot more useful
My base hp is now 216 which means I can actually take a hit without crumpling
i used to run 3 toughness, though I now think that 1 hp + 2 toughness would be better in my case (if I didn't take +3 stam) for corruption and snipers
siblings we got nerfed?
There were some buffs to staff weapons... Minor but still.
And the maxxed quellspeed on muggle weapons was pretty silly...
I hope you like high peril sfx + gfx
Only people that abused normy weapons got nerfed. Staff users got buffed
+2 hp and +1 wound is the go to for me
It completely removes at least one whole playstyle. You can melee, if there is anything still alive after you've stood around like an idiot and quelling for 4-5 seconds behind your teams.
I mean it really isn’t that bad

it only takes that long if you're quelling from 100% to 0%
Yeah quietitude is dead.
quell as much as you need, and keep in mind that quelling slows down from 30% to 0%
But maybe it’s because I’ve ran FS + surge so I’m used to quick bursts of active quell
Nah quietude is still good
I’ve used it fine now with FS and surge
Also the shop buff is huge for psykers
It depends on how you play. It has certainly completely removed my playstyle from the game.
Fair and yeah it sucks but it def isn’t “dead” people are just going to have to adjust
Likewise
Find a new one
man I am loving finally being able to extract all these lvl 4 blessings
Like how I had to adjust when they nerfed peril blocking and deflector ;-;
Makes me happier I'm leveling up an ogryn, hah.
from a trash axe
I still haven’t fully recovered
Much helpful, thanks. 🙄
the only t4 blessing I have on force sword is precog >:(
tbf, it was pretty obvious that they were going to nerf it
I have t3 slaughterer and t3 deflector
t4 slaughter is the first thing I extracted 
Pretty pog
was like yeah
The imba quell and troll deamonhost tanking was silly AF. It was clearly a bug and dedication of your playstyle to it means you just like abusing bugs.
it's time
passive quelling being at a comparable speed to active quelling is not balanced
Psyker isn't balanced.
I thought non force weapons having a niche was cool
It really wasn’t a bug there was no indication it was a bug
I still used force weapons all the time
Passive quell speed on mundane weaponry was not "clearly unintended"
It just seemed to make a degree of sense
agreed
their niche is still not being FS
Nope. Everyone knew it wasn't normal
There’s plenty of cheese in every class in think jank ass game
You just in the nile
Completely false.
as intended as it was for holding the interrogator making you quell much faster
Not really ogryn shield can shit on daemonhosts
climbing up ladders making you quell faster
It's perfectly valid to be irritated at its loss. It is not valid to get hung up on it for more than an hour before you look for alternatives
am I, someone who used FS exclusively, in denial too, because I disagree with your perspective?
It's not at all a stretch to think it was intended
you can still play as you did
I don’t even use non force weapons I’m just tired of this narrative of “oh well it CLEARLY was a bug it’s your fault for building a play style around it”
it was evidently a rough spot of the quelling mechanic
it fitted well mechanically and stylisticaly
what was rough about it, it's a non-force attuned weapon, it makes sense you'd be less warp-juicy compared to a warp lightning rod in your hands
Like shit like infinite purge quell was clearly a bug, having a build which could forever tank a daemonhost wasn’t
Psyker being compared to the dedicated tank... You are a CC/dps... Tanking isn't your job.
not really DPS
dedicated tank
Tell that to purge staff
tho I guess that's the only use for a shieldgryn
FS said they want to let you be able to have different playstyles based on build combinations
There are no alternatives that gives the same fluid playstyle. I am either stuck using the staff way more, and/or venting far more than anyone would ever want to - or I have to change to a different staff and a completely different build and playstyle. None of which would ever come close to how I want to play Psyker, and how I have been playing it since before release.
I swear some of the stuff in this channel has the same energy as people in FF14 pugs telling healers off for DPSing, "it's not your joooob!"
Psykers do plenty of dps, it's just not sustained single target dps
I play super aggressive melee surge
They lied, as usual.
staffs and BB do not have comparable DPS to guns
it's the same as before
so saying it's a "clear bug" you can do anything other than dps is wrong
I had the opposite a cure mage made fun of my sprout status cuz I suggested they try using holy for once
Derpy 
I’m a free trial player, my “sprout” status is just for show
"Far more than anyone would ever want to" Poor assumption, I've been doing just fine with active quelling this entire time.
just quell as much as you need
gotta love it
don't quell to 0%
I understand your irritation, but we have enough negativity around here about shit we atually cannot adapt to
there's no point in extracting lower tier blessings atm right?
If it doesn't change anything about the way you play Psyker, good for you. But don't pretend to know that it's not massive and gamechanging for other playstyles.
if we have higher I mean
Not that I know of
cool
That is all
Worst case, you can just stop playing psyker, hah. I think that's probably my plan, since it seems the class is more of a very specific niche than I expected given the initially apparent options.
just deciding to finally sell off my horded gear
I grabbed loads in the past with t1-3 stuff of things I wanted
incase we'd get to combine them
looks like that's not the plan now so selling tiiime
I really find it funny that each patch they’ve “fixed” certain psyker “bugs” all to the detriment of psykers
still not much use for dockets though
Oh yeah I queued into a damnation match when patch came out
It was an experience alright
Fucking plasma gun vet and revolver psyker
I fully expect them to realize that Psyker staffs were actually meant to do half their current damage, next patch.
no, you're just bitter
Surge staff cc lock is a bug guys, your fault for revolving your play style around a bug
what do you mean blessing for purple?
Next patch surge only stuns every 10 seconds
staffs being usable for anything else than balance while moving is unintended.
also does warp flurry work for purg yet?
The blessing is only saved for a particular level of item from my experience. I tried to save the blessing for the max level, but it saved for the level below that
You can now carry staff with laspistol, but staffs do no damage.
warp flurry is still useless on purg and surge staves
no that is very mot tru lol
Howzabout that laspistol buff though!
Warp flurry is still broken on everything except trauma right?
Buff to level 1 psykers
voidstrike works with flurry
has done since day 1
unless this patch broke it
voidstrike does very well from it
wonder if trauma blazing works on secondary now 
get fucked I guess
so i guess they nerfed the armory lol
all they've actually done is made our chances of getting BiS even more impossible 😄
Seems like you basically have an easier time 'getting stuff' / making rolls for gear, but getting good gear isn't necessarily higher on the net.
The idea is probably a more steady 'dopamine' drip, at least for those who aren't already near the end of the treadmill.
Average Vet interaction
we beat it in the end thankfully
maybe its cuz new update but for now the average damnation player is actually not bad
I mean honestly you don't need that good gear tbh in the grand scheme of themes
I'm running like 350 base stats weapons and doin fine in damnation
its only for the min maxers who want that extra 1% damage, except unlike normal rng games theres no way to p2w kek
Hey all, wanted to know how good was focused channelling was on the surge staff, thats the blessing that makes your secondary attacks, thats talking about the shock part right, not the pea shoter?
focused channeling just means you don't get interuppted
yes but is good tho
its a QoL skill that personally I find redundant because I'm a pro gamer who has god level skill in the game and never get attacked
good for you
in seriousness if you find yourself getting staggered out then its good QoL otherwise it isn't that useful
thanks lol
from the same note Hadron apparently has a higher chance of 3's and 4's, and getting to blue no longer required diamantine so just upgrade a bunch of crap to blue for blessings
assuming you play on damnation up you want to avoid getting hit at all costs anyways since enemies chunk you, and if you aren't getting hit often then that perk isn't doing anything
ideally you want something like warp nexus for the extra crit rate I believe
and then terrifying barrage just cuz there really isn't anything better
run and gun is kinda shit on the surge
so yeah right now the best blessing are terrifying barrage + warp nexus, warp flurry would prob be better if it worked
run and gun is shit in general
t4 run and gun bis
good to know thanks
run and shoot betterer
I literally would rather have warp flurry for the placebo effect it has on me
run and gun is kinda shit
on the surge
Fixed that statement
Don't think there's a T4 run&gun
i have a t3 one some where
ya know, I was thinking "run n gun would actually be pretty good on the shotgun"
turns out
the shotgun cant get run n gun
amazing
The rebless menu only has 3,4,4,3 blessings for surge tiers
Three T4 blessings, very sad
that the new description
man
man
hey wait
i feel like as soon as i scrap my tier 1 blessings
they will announce combine blessings
Yes but you can only apply that on another surge
i'd probably cry
well shit
i'm scrapping my t1 blessings and whatnot just to collect them
Still worth taking tho
Getting blessings is easy now due to gifts and better blessings when crafting
yeah, the alternate would be if combine blessings is a thing then just put the blessings on weapons and combine them
but theyd probably disable that
At that point it doesn't matter anymore, we will all be sitting with full T4 columns because they will get that feature out 2025
I mean if they really wanted to make it pain
it would be like 2 t1 for a t2, 4 t2 for a t3, 8 t3 for a t4
That's how I assumed it will go, and then they are single use and if you want it back you gotta surrender the weapon
But instead we got this system which is nice yes but makes 95% of the RNG weapons obsolete
If we could even surrender weapons for crafting mats that would be something
But no, only for dockets so that we can spend the time on the lottery machine looking for more of those 1% rolls with good stats and 1 good perk and blessing.
How's the new update siblings?
well from what ive heard at least damnation is giving hella plasteel
It's happy news for QOL stuff, sad noises for auto quelling. Staves got a minor buff and wrack and ruin as well. Nothing big but peril tanking is gone now for good.
Yes max is 805 which is a nice boost from the previous 250
Yeah imma probably return to slaying hertics once new weapons or stuff comes out, but things do be looking better which is nice, from what I can tell
recommendations? Left or Right?
Neither. Get a better roll.
or not a big diff?
Not that much of a diff
Why is Left bad?
okay so
this weapon
in t5 meatgrinder
once it gets going, just blending anything
mutie dies in two normal power swings
never mind force attack
343 stats, warp flurry doesn't work and terrifying barrage is overlapping with the internal mechanics of the flames (which supress without need to kill)
absolutely mental how strong slaughterer and superiority can get together
Did they change something with terrifying barrage I was under the assumption that it worked well with Purge
at one point it was considered BiS
dogs one shot too
And critical hit damage does nothing for purge and infested is not needed
🤯
thanks
you want crit chance not crit damage
since unless I was misinformed crit on purge is nice cuz it applies double stacks of burn
It does work but overlaps with internals thus is a bit redundant
Oh emotes are now a thing?
Yeah, the stack change was the biggest thing for psyker
You aren't nerfed every time you take an elevator
How about this .. Blessings/perks are lower tho
damn .. range is still too low right?
what could I even rebless on this 
uhh
is AB bugged in grinder?
it's not spending my charges
wasn't when I tried it this morning
Probably replace the warp nexus with a t4 version of it
once you find one
Is wrack and ruin a solid pick for some build now?
lol no
its per BB hit
its still complete trash and should be avoided
everything in the damn column is garbage except warp resist
No it's per BB hit against elites/specials
Just had an idea: If you're crafting curios and don't want some dumb shit like exp boost, just refine exp boost onto your curio, then consecrate it. Then you can't get exp boost since it's already there and you can just re-refine it off again
ah yes mb mb
What if you get Ordo after that?
Solid, no. But better than the alternatives for a gun payker and you can get some value out of it if you land 3 BBs in a row on a bulwark or crusher.
Lol, it'll only ever be good if they change how the soulblaze dot works to make low counts of it not worthless, or they make it do 6+ stacks
okay just wow
You can still hit curio chance and ordo dockets
Yup
that FS I posted + cd aura + force damage + warp stacks + AB not spending my warp stacks
Wonder what goes through their minds when they make these terrible and useless feats
