#psyker-class
1 messages · Page 343 of 1
if we're stuck in a bad area with a horde and the ai director thinks its the perfect time to spawn several mauler patrols+pull every already spawned patrol to your area and then decides its time for 5 mutants 3 dogs 2 bomber and 2 trappers. and nobody has any breathing room. yes, popping off can help
yeah i do that too
Wouldnt that just corrupt your health?
i think thats never worth it
In that situation nothing can help you, especially explosion 
staying alive is infinitely better
Beast of Nurgle corrupts a lot more.
sometimes all it takes is to give everyone some breathing room to turn a wipe into a win
But yeah I don't think actually popping to kill something has been an alternative I've felt is reasonable.
5 mutants, 3 dogs and 2 trappers? What kind of breathing room we are talking?
Even trauma give you more impact since it will stun everything except muties.
i tell them i'm gonna do it and then tell them when i'm doing it and if they don't respond appropriately, it is what it is
This is the giraffe going "observe" and blowing its head off meme moment
i have experienced wipes for farl less in solo queue quickplay
You write in chat that your going to blow up?
maybe if they sent an orbital strike missile whenever we enter the explosion state
Does the ogryn pick you up and flung you into the enemy?
problem with written communication is it requires the same part of your body required to play the game, and i wish i could be thrown by ogryn. if an ogryn swings an exploding psyker as a club its basically a power maul
Is this played in damnation or malice?
i've typed "be careful of ledge" when a plague ogryn spawned and we were next to a ledge; but I was too late and our ogryn met an unfortunate fate as I finished typing
Would you consider this stragety actually suitable in a high packed scenario, where the dps is low (ex two people are alive).
How would running so many wound curios affect your survivalbility outside this niche scenario?
Does warp explosion even deal enough damage to kill anything?
not my survivability but survivability of others who are similarly corrupted to me but they are one wound and I am not. it helps reduce resource demand
yeah it will clear horde and knock everything else back about 8 meters
Do you use dodge slides?
at that point, I think you should just bring out the trauma staff
oh nice
usually it never gets that bad but there are rare occasions when the ai director is cheating
swear to the emperor hi5 lately has been spawning a monstrosity at every point
and it seems to know what its doing too
only get slugs on hallway maps, only get plague ogryn on maps with fall hazards everywhere
How does exploding help kill bosses?
a really funny thing i've noticed it do is put a daemonhost at the end of some kind of bridge and then spawn a slug behind you
it doesn't
i'm just giving an example that is unrelated
yeah the spawns are wild lately. what i really hate is spawning enemies instantly behind you. i can strand up against a wall and something will spawn in the micrometer of space left. i have even seen enemies spawn right behind teammates
yeah they just teleport to you
It mostly comes down to maps
Some of them are far more brutal then others in terms of spawn locations
Worst offender is probably silo cluster.
yeah but wtf is it with spawning them right in your back to hit you. who thought thats a good idea
what i got into the habit of doing is looking behind myself before every swing so the cheating rat fuck ai is outsmarted and instead places the back mobs in the same direction as the horde
That one has actual spawn doors that are half the time just 5 meters behind you.
especially that fucking beginning section
Doors that spawn speicals no less.
claustrophobic ass stairs with backspawns
never safe from warp fuckery
so if you ever see someone who is spinning in place while they melee, its probably me
the ai director can be gamed a little bit on stuff like this
it always knows what you're doing and has certain triggeres based on that
so just like every other dumb machine you can trick it
its entirely designed around the "intended" playstyle that the devs have envisioned
Im pretty sure specials are on a sort of rng timer.
The longer the match lasts the more specials spawn.
no i mean getting pox walkers in the back
Ah pox walkers in the back hapen during congreations (aka mini hordes).
that will even blink into existence if the director cant figure out a way to properly spawn them behind you
with trauma staff i just walk around and shoot my feet with the secondary and it solves all problems
Hordes are also on a timer but i find their timer far more consistent then the special timer?
there are also some maps where enemies prefer taking the closets to come from behind you for some reason
It might be that specials can be slow to arrive.
if you're going fast enough you can keep the specials constantly teleporting back and forth through doors
on things like dropdown points that they cant take, when you hear a mutant yelling in the distance, when he goes quiet its because he's using a door. if you drop down the moment he spawns behind you, he'll go back to whatever door he took
I do wonder also if the game has a higher chance of spawning things like specials, hordes when your moving slowly through the map.
i think so
everything feels more shitty if you aren't going fast
the spawns are much more brutal
Ye sometimes the game gets bottlenecked in specials, hordes.
if you get teammates that HAVE to kill every creature they see and they're using some low damage weapon like a knife, you're going to be in for some deep shit
Ive kinda just learned to deal with it.
yeah, i dont blame my teammates for anything they do because i'm the one that decided to quickplay damnation
You have to if you want ever a chance of winning in damnation true duo.
i have seen so many runs fail because people play like its F1 its crazy. i actually prefer not going to fast. its been okay so far
i just run ahead if I can because teammates like to tail you when you're searching for mats or 3 teammates are fighting off stragglers after a midevent or whatnot
tbh if you manage to blow up inside a beast of nurgle it should just insta-kill it
oh yeah, I was specifically referring to the crit damage perk
would be top tier lol if thier was a small percentile chance for a perils of the warping psyker to spawna host, slug or ogryn
any one know presicely how long a freshly applied stack fo rending lastsa?
depends on the weapon
iirc rending is more of a self buff that is appliedto an attack rather then a duration
traumna staff full charged special. with a rending shcokwave blessing?
it applies to that blast specifically
rending is a persistant armour reduction
"+Rending" applies brittleness, and "Rending%" is the self-buff
very clear and intuitive, I know
brittleness is brittleness
in particular ass oposed to britlleness rending is allows all allies to benefit
it does apply brittleness but the code is a bit difrent from what ive red
im just trying to figure out if the armour reduction is permanent for that unit or time sensitive
you can actual test this by applying rending with one weapon then switching and smacking and comparing numbers
iirc, rending isn't even actually armor reduction
it can apply to any health type
you can also test it with the force sword's push attack because it starts doing damage if the enemy is debuffed from rending/brittleness
just is normally only applicable to armor
'i actualy didnt realise that
force sword's 3rd light especially benefits from rending/brit
also dont know if we should pin this but it seem rending lasts right at about 5 seconds
from l;ast applied stack
tested by counting and repeat tests on a crusher in meat grinder
at least from the rending shock wave blessing on the trauma staff
that's the same conclusion that this person in this reddit post came to https://www.reddit.com/r/DarkTide/comments/107olbz/wtf_is_rending_brittleness_explanation/
ooh yeah he peaked into the code and saw the five second duration, ty @spice veldt was asking because ive been tagging crushers with a full charged rending shock wave then letting my allies melt them wanted to know what sort of window i would have before needing to recast
what lengths we must go to in order to understand basic game mechanics
huh also just realised the blaze bolt has no damage drop off, or at least non with in any range you can cahcieve in the meat grinder
staff LMB?
mmhmm
I think a lot of weapons don't have fall off unless they have a ranged stat, but i'd have to check
I know las weapon even have opposite fall off
i think that might be specific to the XII?
oooh didnt realise
i've heard somewhere that the IV has the usual dmg fall off, Ia has no falloff, and XII is the inverse falloff
at minium the xii and hellbores have it
also applies to most ogryn weapons they have a range stat as well
it's really noticable on the shotgun types
I think the stubber may not but idk i just shot with it
it is very noticable on the stubber if your used to bust firing distant targets
i hope the advent of aproved mods they allow one that lets us directly target trauma staff secondary at the floor and enemies via aiming reticle. would make landing presice close and medium range booms easier and hit targets up stairs that the lil ground circle just DOESNT wanna climb
yeah; it certainly feels like a weapon that they tested only in the psykanium and then called it a day
isnt the trauma force staff based on the crush psyker dicipline?
there's also the fact that it didn't even have a charge UI before a recent patch, and the god damn aiming reticle is still the same size regardless of your blast radius stat
ahhh i didnt realise that was the case, that would explain why some kills that arent in the epicenter happen on some staffs but some that are in th epicenter DOINT happen on other worse blast radious roll staffs
yeah; it's extremely confusing
i had to test it with a 17% blast radius trauma staff that I picked up early on
for a staff that relies on the user having a decent perception of 2d depth, you'd expect the visual to at least work right
would be so much easier if it just exploded where you AIMED
the aiming system itself is fine, but it really does not work with the map design in this game
God damn stairs
some times even a bump in the floor
Bane of my trauma loving life
or heavens forbid
a ramp
but i only complain out of love, the truama staff is my favourite
It's mostly the mesh stairs where your blast that can go under them that are the problem
they're not too frequent, but they're frequent enough to be annoying
Got a warp flurry 2 one with good stats recently and honestly I think I'll stick with my rending shockwave one
i don't think I've used any other staff for like 300 hours besides the trauma at this point
Didn't see a particularly noticeable increase in cast speed TBH
I tried Purg for the first time in a while today
It's fun being able to run lacerations for free but honestly gameplay just feels way more boring to me
i ran the purg when i really wanted to bump my win rates up, it's certainly a staff that gets old quick
Hybrid trauma chainsword/DS gameplay is just the most fun for me
ye. just sniping melee elites out of a horde or staggering some ragers to beat their shit up
I love bullying ragers
i run the force sword, so groups of scab ragers are my favorite
Knock them on their face then run in with a quick chainsword rev or spamming DS V heavies
I just can't bring myself to like FS TBH
Got one with slaughterer 3 recently and it's alright but hordes still feel kinda tedious
i think it needs basically a perfect roll to be good or to hit a certain breakpoint
sluaghterer helps that immensely
since I just barely hit the breakpoint for one-shotting dreg bruisers at max stacks with heavies
I also really enjoy having my peril drop rapidly + quietude after a trauma peril dump
yeah, I'm really starting to understand that drawback of the trauma staff
especially on finales where you have to run around with continuously spawning hordes
ideally, you want to trade between your stamina and peril
but with the FS, you have to actively quell or run exorcist for anything appreciable, and it's something that's screwed me over on a finale not having fast passive quelling
I started to run with the warp charges give peril resist for truma
I'm sure you can get away with FS fine with trauma with warp resist feat especially
i'm addicted to psykinetic's wrath
psykinetic's wrath allows my FS to cross that threshold of killing a mutant with two light-specials
do u have maniac
though I think a +25% maniac would also do the same
Pre trauma buff I think a non force melee weapon felt pretty mandatory if you didn't want to spend half your time venting
i still have a +20% maniac on my FS currently
lol yeah; I ran the trauma staff as my main pre-buff and I was basically holding down quell the entire time
I still enjoy the smoothness of swapping to a non force melee and letting peril sort itself out
i like to think that i'm built different and I want to avoid relying on passive quelling as much as possible
get myself into a habit of actively quelling during any downtime
I also ran trauma as my main pre buff but yeah DS mostly to alleviate that
with post-buff trauma, I can actually run into a group of shooters and decimate their asses
i'd say truma is probably my favorite staff, then voidstrike
I've kinda fallen in love with V after spending a long time on IV
this is the only class channel not filled with memes, psyker are such big nerds lmao
really only vet chat is consistently filled with memes
what 5 force weapons does to mfs
The mobility of V is just so ridiculously good
i have the vet channel muted
it's hard to tell
I also don't wander into Vet chat
swapped to the zealot channel and saw a car with arms for wheels
just fuckign with stan
i picked the correct class to main
I've decided I really like HH Vet but still a really dumb class overall
psyker channel does have the least shitposting
vet is a dumpster fire
the others have a decent mix
psyker chat has had some really bad takes tho imo
the shitposting keeps the bad takes away
limpshitter being BiS when you can run headtaker for the same damage when ramped, etc
that one guy being rude and saying gunker is "really" good
maybe if I were consistently playing quake/aim trainers day-to-day
I mean, gunker is fine, because guns are good
Yeah push attack Caxe seems dubious. Why spam an attack that stops damaging after the 3rd target when you can just spam lights?
Let my beloved have his dreams
Assuming Bromo of course
even if you are spaming push attack
headtaker is still better after a couple of hits
becuase it doesn't force you to only use certian attacks
And again work with your attacks that can actually damage infinite enemies
well, they can't damage infinite enemies iirc, but it's still w/e
imagine being forced to block-cancel the 1st attack in your attack combo repeatedly to make use of a blessing
push attack gives u more cc
well QQ switching also works actually
Caxe light attacks
Caxe push attack
gawd damn; actually 0 damage
cleave caps
they big suck for some weapons
ogryn shovel comes to mind on that one
only able to damage 3 enemies
yeah
Also I didn't even realise max roll Caxe V needs extra damage to one head shot poxwalkers
Damn that's unfortunate
that with headtaker fully stacked
Yeah limbsplitter would have an argument for it on Caxe if it didn't also have head taker
and decimator
rashad and achlys can 1 shot
Well Psyker and Zealot can both very easily reach that breakpoint without perks
oops forgot about warp charges
Well easily with a high damage/single target roll
Also set things on fire with Purg -> Caxe instant full head taker stacks
No that was no perks or blessings
soulblaze ticks count as a hit for headtaker?
Well it works with Zealot Flamer and head taker melee last I checked
whew
I don't see why it wouldn't be the same for soulblaze
You have to actually swap to your melee obviously
But the burn dot should both proc and benefit from head taker while your melee is out
Of course the burn falls off pretty fast so you won't get huge benefit out of it for the dot itself but starting out with full stacks as you run in with melee is certainly nice
that's quite an interesting "synergy"
Yeah dots count as "hits" I guess
Don't know if it works for shred or anything else but head taker I'm pretty sure about
I know it works for slaughter too
Persistent dots seem to be the hole in their last attempt to stop ranged/melee blessing cross interaction
i guess not checking what weapon is doing the hits
I wouldn't be surprised if they change it but I kinda like it as is
I believe perks of active weapon also affect the dot
it would be pretty interesting if uncanny strike transferred over to your ranged
ah yeah, it ain't a stinky little self-buff
Also just debuffs for the team obviously
but mostly for yourself
especially for comps with no ranged antiarmor
or veterans who shoot crushers with the kantrael
To the point if they're close I'll often trauma rather than BB
Like two max charge casts then BB or whack it with melee
I really really want a higher rending shockwave blessing though
Tier 2 is a bit eh
20% isn't much
i just grabbed a t3 from melk yesterday to slap onto another trauma staff
Nice
hopes and prayers for a t4 in the future
I kinda wish other staffs got access to enemy debuffs
Neat mechanic to have on staffs
purg has the debuff of murder
something more interesting than straight up killing melee elites
i wonder what they could do with the voidstrike in particular
with surge and purg, it seems like something you can slap on them like "fire weakens armor" or some stuff like that
Yeah I guess brittle if the only debuff that really exists
I like the idea of the soulblaze on crit blessing
But crits is such a bad trigger condition
Wish it was an actually interactive trigger
shred is milquetoast and no real human being has bloodthirsty
should've just made it a weakspot hit or something
Like killing X enemies on cast procs soulblaze on hit for 5 seconds
Oh I was talking about the staff soulblaze blessings
o
Cause doing a Void/Trauma AB hybrid build sounds fun
trauma to soulblaze an entire horde -> melee to kill faster -> AB -> yaddi yadda
or well, just using trauma to kill the horde instead of melee
actual AB synergy with weapons besides purgatus
I also feel like 10% base crit chance makes way more sense for Psyker than Vet but ah well
I feel like it makes the most sense on zealot, you know faith making them lucky or w/e
but it makes mroe sense on either zealot or psyker then vet
does veteran have any blessings that trigger on crit on their class-specific weapons (helbore, plasmagun, power sword, etc.)? I guess recon might count, though psyker gets access to that
You've got all the light dexterity weapons as Psyker so crit chance seems fitting for them
Vet doesn't have any class specific crit activations to my recollection
i will cry
maybe their idea for the higher crit was so that veterans of a particular kind will still be semi-effective when dumping a kantrael into a crusher?
Hellbore has high crit multipliers generally
That's the only class specific synergy I can really think of
They could always replace wrack in ruins for a crit chance per warp charge feat instead.
Though i doubt fatshark would do that.
maybe if they keep the warp charge mechanic for other psyker subclasses that will show up at some point
So crit on psyker isn’t needed
it's generally not great unless you have something that works with it
for psyker that is purge staff double soulblaze staff
So criting electro deletes?
just to double check while flame staf has a max current range of 18, doesnt the zealout flamer have a range of up to 26?
i think my level 12 zealotut has a flamer now that im thinking straight im gonna check
yeah , purg max range is 17, flamer is 26... why does fat shark hate magic fire first siena....
unlimited ammo is the main reason likely
to make it not as strong against ranged
also psyker is a better platform for it then zealot
since we have brain burst and zealots don't
true true brain burst range and acuracy is limitless
another giant finale like consignment yard would showcase the absurdity of BB's infinite range
was curious cause i noticed ALOT of choke points a zealout can safely flame into a psyker has to get considerably closer to do, and they seemed to have an easier time supressing distant shooters
there's also zealot's gap closer ult that they can use while holding down RMB
psyker's purg staff is pretty much a replacement for our melee
ahhh so quit planting and trying to counter gunner from range like a flamer zealout can?
psyker 16
at our current lock of 80%
spam LMB to keep them staggered, or RMB if you're impatient
if we ever unlock the stats will be 17.5
thats not gonna happen anytime soon
true
so not point considering it
good perks and blessings for purge staff?
Warp Flurry and Warp Nexus, ideally with crit chance and the other trait doesn't supre matter
Ideally with 80 Burn
best ive goten so far is 76 burn
cloud radious of 80 though so im good on range dump stat of damage pretty low
76% is what you need for the last stack of burn
quell and resistance both above 50
ooh ii got lucky then
also why crit chance? i tested in the meat grinder and i dont think the burn dot can crit
Crit apply 2 stacks of dot instead of 1.
^
and stacks aren't linear in thier damage
so 2 stacks is more then double damage a lot of the time
i knowq they almost multiplicitive
ty for the advice
all im missin is a warp nexus blessing and the rafting update
its current rolle is warp flurry and terrifying barrage
in my defense I'm 6 cans of soda worth of caffeine deep and 2 days worth of insomnia with out sleep!
also the rejects do deserve some water based vacation days
i can see warp flurry being just straight up more dps... but the constantly changing charge speed keeps leading me to wasting my acendant blaze to quickly panic quell
This is truly a ObeseMegalodon moment, 2 stats on the mkV DS do the exact same thing, now that i look at them closer 
think perhaps they stack?
Only the dodge distance does
yea you only need like 50 in each for max dodge distance
its not additive though its kinda weird
i have a ds with a total of 13% but dodge is 15%
can probably go lower and still have 15% dodge
multiplicitve to one another?
no idea but the math doesnt add (multiply) up either way
Could be just hitting another hidden cap somewhere and you can get away with very low rolls
Because why make a transparent system where its easy to figure out what things do
When we can have this instead
wel obviously your suposed to unpack the game files and translate the spagehtti code!
i wonder if they even have any internal documentation of the game mechanics or if it's well written
so since this last update ive been playing as a psyker again...is it just me or is the force sword kinda useless?
i mean compared to the dueling sabers it feels like a sword with a weak version of the brain burst attached
a pretty meh sword at that
Some people love it, others despise it
it's one of the weapons highly reliant on good stat rolls, and you need to get slaughterer on it for it to be good at hordeclear
Id say im in the later category.
Force sword is over represented for its general power level.
its anti-armor special and push-attack are the only remarkable features of a base force sword
On some maps id call force sword straight up throwing.
Specficaly ones where you face a ton of pox walkers.
blessing wise, it has access to Uncanny Strike, Slaughterer, and Deflector.
true but its anti armor is just a weaker brain burst that doesnt give the brain burst bonus
It can one-shot Scab Ragers on Damnation
at the same time, BB has low DPS without kinetic barrage, so it's preferable to use the force sword (or really any weapon that's not BB) if you can
It can also one-shot Dreg Ragers and Mutants but you need +Maniac
Ye but you can also raise the hypothetical scenario are you killing single ragers or ragers in a group of multiple things?
my thing is it cant seem to handle even a hadful of pox walkers with any particular ease
Even then could ragers really be considered the big threat in this game?
thats my big drawback against the slightest hoard when your peril is high it struggles
Single Ragers, but that's why we have the really strong push on Force Sword. It'll cause Ragers to stumble, and throw Poxwalkers on to their asses
groups of ragers are a bit of a threat, though you can always kite back
killing them quickly (without guns) is a different story unless you have purg
though other melees will serve the purpose good enough or better
I've done Inquisitorial Legend on my Psyker, I usually took care of melee elites
Completeing a bunch of damnation missions with a weapon doesnt really say a whole lot.
You have 3 other players that are contributing to the general game.
Tons of people run revolver in damnation it doesnt mean the weapon is in any way decent.
tldr: you need an insanely good roll on your force sword to make it stand out among other weapons
if you run the purg, you're not really itching for a good melee, but the other staffs will require such
FS is in a weird spot where the things you want to kill with the special are usually in groups (ragers, maulers, crushers) or can be killed faster with a DS (mutants), or can be killed with brain burst from range. DS deals with hordes a lot better while giving better dodges. FS only really has the very good push, bloodthirsty if someone actually manages to find one and deflector.
FS can also roll slaughterer
True, but DS has rampage, and has a better moveset for hordes
yeah, having access to slaughterer and uncanny strike at the same time is pretty nice
rampage is not even close to sluaghterer
It isnt, im aware. The moveset in general is so much better though
Its like a, what. 20% to 75% power?
Rampage v slaughterer
rampage is just damage iirc
Oh yeah, true
7.5% at t1 and 15% at t4, stacks 5 times
My b, forgot it was just damage
i really don't think that the FS light->heavy combo is that bad
i'll have to try that at some point
some weapons require a little working with the moveset to be good
ye
FS really requires it because of the shitty 2nd light
and the 3rd light is an interesting outlier
L1-H2-push and repeat was the loop for FS right?
block, push, or QQ switching also works
i change between all 3 depending on the situation
I want to try a shred, crit = soulblaze FS
if I have max stacks, I QQ switch. If zi want some extra safety or I don't have the APM for QQ, I block cancel or push
well you could actually QQ out of a push actually
hmm
I need to write this shit down in a notebook to practice
I know the evis is another weapon you need to work with for it to be good
push heavy light
I wish i could drag this bloodthirsty from my zealot to psyker, i have a T3 blazing spirit FS waiting already
then you can either keep doing that or alternating lights and heavies
Don't
It has about 155 damage, maximum soul blaze stacks
it's finally mine
Well thats a hot take, considering purg gets 197 per tick out of soul blaze, and its considered one of the better psyker builds. 155 sounds reasonable on top of FS damage, especially against monstrosities
though you trade it for slaughterer and/or uncanny strike
more reliable to just light combo enemies like gunners or shotgunners who will die before Soulblaze has a significant effect, so it ends up being only useful against reapers and bosses
this is for after crafting come about
just to play around
which was supposed to be the point of crafting
The thing is
That the Purge staff isn't good because it does high DPS (even if thats a part of it)
The Purge staff is good because it does high DPS to anything in a 17m cone
And CCs them
The dot ticks are also wasted a lot on melee since you do a lot of base damage against the targets
Im not saying its better than the stuff we have now, im also just looking to experiment with crits and soul blaze blessings. But it does, in theory, unless it'll be bugged like haymaker give you charge generation with AB, and toughness regen if you run essence harvest
Well you then need to deliberately not hit enemies on fire
In my eyes it is pretty bad but I've gotten by using gray only stuff and no feats just to see how hard it is so its not like its impossible to play with suboptimal stuff.
It's 10 stacks, which means you need to crit 10 times. anyway, I don't even use FS now, duelling sword is just too good.
one shot toxic flamer and three-shot mutant on Damnation 
Elaborate. As long as something has soul blaze on it, you roll for the AB proc for charges, doesnt matter what kills it
I've heard people say it either way.
Its worded that the soulblaze has to kill the enemy.
Gimme a sec, taking a clip

I mean, everything is worded like shit on psykers
Every is worded like shit*
People said it procs when something dies with soulblaze on, but then people say it doesn't proc unless it dies to soulblaze.
If it works with AB generation that's slightly better but also currently having stacks is so easy that idk if that's worth it, either.
Thank god the test is easy on this, AB things, shoot with gun, roll for charge. Just a second
it might even sorta be in the middle
ie the psyker has to kill them with soulblaze on them
I've gotten all 4 stacks back before priming a horde with AB and then immediately dropping a fully charged void into the crowd
@leaden thunder I tried crit Evi, It's much better than I thought
just shred or shred + momentum?
Shred and bloodletter

I wouldn't try it if I only got the T2 Shred
I kind of hope they buff bloodletter, two stacks bleed for a T3 blessing is bad.
@still hearth Tested with these, the gun used is whatever emp gave me earlier this month
The trade off will be, if running bloodthirsty and blazing spirits, no slaughterer, which is by far the best blessing for FS and most other weapons
But it CAN work
Wait a minute, I have never seen that blessing before
Might save it for the crafting system
I have to buy it for melk bucks
How much
Does the 2 shot apply to alt fire?
Let me check
I would buy it just because it's rare as fuck
True
On the voidstrike I think it's useful, but, idk if it applies to the alt fire on the trauma
Stats aren't even bad too
2800 out of the 3010 I have
That's what I thought >.>
On both staves, void strike and trauma
Not like there's many great blessings anyway
Do you use the Trauma staff though, I tried it a few times then gave up, it makes my fps drop like crazy
Doesn't do that to me, last time I used it anyway
I used it on my lawn ornament, the last time.
Then buy it, it's not like Melk has good offers every day.
inb4 I have to no-life tonight for something good right? lol
Gimme 
I'm pretty sure rending shockwave does little or nothing >.>
Trauma staff clear horde faster than purgatus I think.
I'd probably want rending shockwave and warp flurry on a trauma? 
how can you get transcendant things?is it like vermtide?
melk's shop/emperor's gifts
or upgrading
ight thx
gun psyker is a joke, stop it
inb4 we get a gun psyker path >.>
if they give us one, it might become viable
until then, it's trash in higher difficulty
literally only good in low difficulty
I mean if Ogryns can use guns, why can't Psykers? lol
Kind of hard to find a reason why they can't if the big "dumb-dumbs" can >.>
we have better options - surg & purg are both far more useful than any other ranged weapon available to psykers.
void is meh and trauma was improved but is still meh
all guns are trash on psyker, if you want to use firearms and have to worry about ammo play a class that is built for it
I'm pretty sure the kantrael xii is useable. If Zealot can use it, so can Psyker.
just because it's possible to play gimped builds and still succeed doesn't mean you should
It's hardly gimped.
Xii isn't gimped, it's an amazing gun for what it's worth. It just isn't as... viable with the level 5 feats
None of the staves are particularly good at handling specials or elites.
uh, the surge staff is...
this is false but believe whatever you want homie
I'm all with guns being useable, but saying staves aren't good for elites/specials is not what I was saying
How many charge attacks are you taking to kill a random trapper
I am stunning it, moving in with melee, and killing it...
Stunning them is why it is so viable
It isn't viable for killing them, but dealing with them? Yes
it also can take a group of ogryn elites and make them sitting ducks
and how do you ensure it hits the trapper with random chains
You aim in it's direction and as long as there isn't a horde... it almost always hits
this is just a ridiculous question lol, you clearly don't understand how to play psyker properly with any build, so yeah use guns on specials and elites and have crap hoarding ability and be useless to your team, i really don't care homie
What horde clear are you bringing with surge?
by hoarding do you mean dealing with hordes? That's what your melee is for with the surge staff.
i am a purg+axe user
antox V or dueling sword IV
If gun zealot works, gun psyker works too.
Horde clear is nice but its not mandatory.
Antex V or Maccabian V for me
surge is useful to the team, incredibly, but i personally use purg+axe.
Everyone can horde clear
this is an example of how i play
It's only mandatory when you're the last person alive.
I feel since the Trauma buff Surge has dropped on my staff tier list to the number 3 spot
gun zealot is not trading off their best assets (melee) to use guns, they are using both
Not even
the point is gun psyker can draw a gun and deal with a special in a second.
It becomes more mandatory for higher difficulties, I mean
-
Best asset.
-
Melee.
What
I wouldn't be trading my melee whether I brought the kantrael or the surge staff, though...
zealot is a melee focused class, with ranged options.
psyker is a ranged focused class, with melee options
trading off what staves are capable of for a gun is simply a loss
Zealot is no more melee focused than psyker is ranged focused
Both are like
Smack bang middle
both classes are generalists
As far as feats go? Yes. All the way. As far as dealing with specific scenarios that can happen? Maybe.
while Vet and Ogryn are specialists
That I would agree with
they both approach 'generalism' differently
That's why it make sense for Vets to have the strongest melee
Its fine as long as u have a solid melee weapon
But ye if ur running like
Uh
Knife
U might have a bad time
If you have a force sword... or knife? Hordes are a bitch
define "solid melee weapon"
A
solid melee weapon would be something like a chainsword
can do a bit of everything pretty well
nothing amazingly
Pretty much anything besides an axe without bromentum, a knife, and a force sword
for hordes specifically
Knife is good but its specialist as fuck
which is roughly 40% less DPS in the hands of a psyker than a zealot, before even getting into survivability
Actually no
I would say a mixed class
Knife psyker out dps knife zealot basically
with more ranged specialties
Psykers actually have higher dps than zealot on stuff like knives and axes
Er taxes
It’s a meme but it’s true kek
sorry i stopped caring, too much misinformation for me to even address
Zealots cant pattack forever
True psykers can push attack a lot more than zealots, which makes limbsplitter viable
Mhm
Zealots still want limbsplitter on a taxe 2
Its actually part of the optimal attack chain
Pattack spam and H1 + QQ
Wouldn't block cancel work as well?
transfer peril blessing activates with kinetic flayer
Then just pattack
True
Zealots want to pattack until they cant anymore
Then they H1 QQ
Regen stam
And go back to pattacks
Psyker just spams pattacks
because of block peril, yeah
while this is true, it doesn't activate often enough to be significant in terms of peril cleansing
Yep
Even with your melee out?
Zealot's strong point is not its melee dps.
Its their survivability
Arguable I find zealot squishy as shit
post your gameplay example vids using gun psyker so we can all watch and laugh please
Well compared to psyker...
I’m better off just cleaving through hordes with a psyker or vet

Oh yea for hordes psyker and vet are more durable
Well Tbf I haven’t played since December so idk how the peril changes screwed me over
on psyker nothing is better at dealing with hoard than purg
I run surge
you are doing something very wrong if you feel squishy as zealot
Cos vet and psyker can deal with horde in melee
if you run surge, combine it with MK V combat axe.
But like for everything else zealot is way WAY more durable
I find it both more squishy and less squishy. It depends on how you play. My friends take a bunch of damage on zealot, but, I take less damage until I take a bit of hp damage... but that's true as all characters for me, tho
Meh yeah Ik but I liked my funny FS
Then they nerfed it into the ground
And now I don’t play anymore
Kek
Zealot has four big tools for survivability.
- Better dodges
- 100% DR on slides
- 2x 50 toughness on a button press
- Until Death
Corrected*
Psyker kinda relies on peril block and maybe quietude?
and not stamina
Er tou yes
I knew what you meant
Ye
neither are required
For durability that is
For more utility peril block kind of is
Ok? It was a test whether or not AB procs warp charges with whatever weapon you use to kill them, revolver just happened to be something that killed groaners in one bodyshot that i had on hand. Whats your point?
It allows me to get my allies up 5x more often
I can do decently well with my FS but it’s also mostly cuz that’s the weapon I’ve been using since closed beta
So I perform the best with it
You dont really have much other durability other than melee toughness kills and coherency regen
i use kinetic flayer just to maintain my stacks when i dont have the time to bb something
wish it was better tho
With the way the stacks work, now, it isn't as required
No reason not to use it unless you are running AB tho
I use the 6 stacks for more power and warp resistance
psychic communion
You are better off dropping communion for aura iirc
Unironically atm i find psyker the better melee horde clearer and zealot the better ranged shooter killer atm
This
Psyker obvs better vs specials and elites at range
Keep flayer drop communion for aura I thought was more useful according to some people
And zealot better vs heavy targets in melee
Again never tried it but logically speaking it seems to make sense
Zealot's thammer also murders monsters
Monsters are a heavy target and zealot ranged actually does very well vs them too
dunno why you would use anything other than force sword, even without deflector it still has infinite dodges
horde clear...?
Worse dodge range, worse horde clearing, worse passive quelling, basically inferior melee weapon besides its utility
I still run it tho cuz I like it
Also yeah passive quelling
Other weapons are significantly better than the FS in every respect
Mhm like the FS isnt bad
horde clearing with melee on a class that gets infinite ammunition with its ranged weapon
But knife psyker and axe psyker has some serious use
infinite dodges just means you don’t have to wait the quarter second delay
zap staff does shit for hordes, and I prefer it to the other 3 options
If you are surging a horde then that’s an E moment
If you running purge then yeah FS is p good
Knife purgatus is interesting btw
I've been using the brutal antax I got recently with a void staff and it makes for a very good mix of long range and close combat
I run that when I run purge
Cos u get the raw single target dps of thr knife and u dont need to worry about hordes
my achlys is ok
I find stunning dogs to be like... life saving considering how jank they are.
Then again I run Surge + FS so non existent horde clear kek
you want brutal momentum,
Kek
it helps a lol
Though I do have slaughterer on my FS to help remedy this
purg+MK II / MK VIII combat axe = superior hoard clear versus any other psyker build, and incredibly high single target DPS on all specialist, elite and monstrosity.
also has relatively strong AoE CC with purg left mouse on most specialist and elite enemies. - which is very quick on the draw, and can be followed up easily with melee to finish off anything and everything
surge+MK V combat axe = superior AoE CC, ok-ish hoard clear due to MK V combat axe, ok single target DPS
level 1 thrust? 😭
yeah i want brutal momentum but this game has a gacha system that wont stop taking my good base rolls and fucking me in the ass with them
I still use deflector with purge so I can close distance on shooters
focused channeling is the missing link for trauma staff
On higher difficulties you aren’t closing on shooters
Pretty sure you would want purge + FS tbh, purge can pretty much handle everything besides crusher +
And at that point I personally would just use a FS special
i use purg when i want to be lazy and just do everything
I took a purple antox with it. It's legit amazing.
purgatus staff just makes you a better zealot
this works, but isn't as much DPS as MK II or MK VIII axe
Its doable but like. Thats kinda the zealot's job.
If u dont have a zealot then ur vet should be working it. If u dont have vets or zealots... hopefully u have a gunpsyker? XD
sprinting with a dagger and sliding followed bt the lunge attack speed boost closes better than the FS
I'm glad that works for you
its not, you get shot from@all sides and just die
True but if you are walking up to a crusher or monstrosity to dps with axe I’d say the rest of your team ain’t doing their job XD FS is good burst + CC on non monstrosity
the force sword is only there for 1v1
That’s what BB is for
The point is u arent diving to melee as zealot
psyker has it all, a ranged weapon for horde clear, a melee weapon for dueling, a special ability for killing the most annoying specials in the game at any range
Ur using ur charges to give u the toughness window to kill everything with ur flamer/autogun
I melee dive all the time, but I don’t run into an area filled with shooters
What you mean I love diving into shooters as my deflector FS psyker
I play more aggro than the actual zealot on my team
That's why I take care when I dive.
the suppression on staff primary fire, the bolt, is a huge amount of suppression
if you're using surge, you can just keep it CC'd all day
if you're using purg, purg is useless against crusher, and MK II / MK VIII axe will kill them super quickly
using purg+axe build requires more skill than surge builds, but it's far better at killing everything than any other psyker build if the player is good and knows their dodge timings well
even if you dont hit anything they will usually stop shooting and run away
Thats why. Zealots dont really melee dive shooters at damnation unless they are reallt confident.
They charge with their ranged out.
i found with my zealot i get better results if i coordinate what i am doing
You playing Damnation? I don’t think there are a lot of situations where deflector makes it viable when a daggers speed doesnt
I pick them off one by one with my kantrael. <.<
When charging you get toughness and ranged damage immunity so it gives u the opening to murder the shooters with ur ranged.
Haven’t in a while but I have before
I started running the 10% toughness on warp kill and it's absolutely amazing on void staff in damnation. You can get full toughness from a single half charge. INFINITE PONE AT SHOOTERS
the number of times i've told a vet i'm throwing a grenade when we are pinned down by 6 reapers and 18 gunners and having him follow up after the stun grenade is too many to count
Also Yeah I was memeing XD
the AI is fairly predictable, and if you are quick on your feet it is not hard to quickly kill a group of ranged enemies if you can close the distance fast enough using cover or a charge skill get in there, cause them to put their rifles away to pull melee weps out, and deal with them swiftly without getting hit.
it's actually not that hard to do on any class
Oh ye. I do it with my HH Vraks. I just use the two Fs to restore toughness when it breaks and gain ranged immunity/push into cover and effective range.
Tbf on psyker its still a lot safer to just bb them slowly as long as you aren’t getting swarmed
Until they dont put the rifles away and insta gib u at point blank
Shotgunner moment
I find the kantrael more useful because more ammo efficiency and it has amazing range.
Assuming the enemy will put away the rifles is not a good assumption
this almost never happens.
shotgunners are elites, they do not respawn.
you should know the maps and know where to expect shotgunners to be
That's what you think, lol.
Play more damnation
i play damnation
the trigger for ranged enemies to pull out melee is dependent on whether you're in their checking radius and whether you have your melee out when they check.
I love how we all are like: Yeah no, it happens ALL the time. XD
Esp if ur charging shooter blobs. Usually 1 in 5 or so do not put away their guns
when i am charging a group of ranged i am using left click with purg to CC them on my approach anyway
And the 4 to the right blast your toughness away
You can get into melee with the first gun-line all you want, the second one 5 meters behind it doesnt care and will shred you
like i did in the gameplay example vid i posted at the end of the vid
and the best way to deal with shooter patrols is to delete them before they all scatter
Mhm
I've been in that sinking boat
surge is very good at dealing with these, like BB it can be used from cover
that being said, now that suppression works properly, i am having a great deal of fun with plasma
The best way to deal with shooters is some form of effective ranged option
I only dive hard when my teammates are down, and that's when I dive best
and trauma
The switch flips and suddenly I know how to play... >.<'
That way u can get them before they scatter
I still have groups of enemies especially ones that end up slightly behind me that don't put weapons away and I get poofed away, so I don't take chances anymore and always stun them with purge before I start meleeing
When they scatter it gets messy, and teammates start dropping
Yea meleeing a shooter blob is always roulette kek
Ergo why you always open eith ranged
when snipers are killing your team because they're shooting everyone through walls, is when it's messy
Be it ranged suppression, stagger
snipers still glitch out and shoot people through all of the walls
when we have group wipes, it's often because of the game just being stupid like that
That's what the plasma vet is for
Eh id take wall banging snipers over octuple shotgunner spam anyday
I've had a single sniper shot dome three of my team at once before
Also ye plasma vet is a godsend
shotgunners are a threat, obviously, but you shouldn't really ever be surprised by a shotgunner
they do not respawn
What?
Until 8 of them come out from a door
they are pre-placed on each map, they're not always in the same spots, but you should know when to expect them
specialists respawn, elites do not
They do spawn in assault waves
Oh dear
those waves are pre-scripted not respawns, it's not the same thing lol
I love it when I go to stun a shotgunner, and they decide they don't wish to be stunned or pushed and dome me with shotgun anyway
Oh you mean like the trash.
shotgunners don't just randomly respawn like specialists do
And sometimes those assault waves come from a door u cant avoid and theres 8 shotgunners
Yea but specials dont spawn in 8s
And they dont insta lock and down a teammate from halfway across the room
Yep
specialists spawn on timers, and in random places, and have audio notifications when they do
shotgunner are elites, do not respawn on timers, or in random places, they are placed in pre-scripted areas in every map and they spawn in on pre-scripted events
when you've played the maps enough you will always know when to expect them
Shotgunners are fucking ugly
Yes and even if u do expect them
8 of them still fucks u up
Except the ninja bursters who spawn, and nearly instantly jump out of the door that you are next to.
Not often, but, it does happen
Because they can spawn during an assault wave
those are specialists
I know
yeah specialists are far more tricky sometimes
Camping a door is stupid
Atleast specials have sound queues, you get a horde sound and shotgunners roll up a few minutes later while you're clearing the horde
The audio queue is the queue that you know you are fucked instantly 0.1% of the time by bursters
Not camping the door gets u insta gibbed by 8 shotters
I had it happen at the end of one of the scan missions
Where my teammates went to the healin gstation
bursters spawned
I've had a zealot kill himself spamming into a door and killing a burster that just spawned and hadn't made noise yet
Like thry will snipe u from across the fucking map.
2 ran out 3 seconds later and bursted my teammates who just healed
shotgunners are supposed to be hard to deal with
the more you run the same missions the more you will get the hang of when to expect them, and you should be looking for them because if you aren't you're just gonna die lol
since the station is right next to the door
Thing is even if u do look for them
8 shotgunners is just die
I stayed back cause I knew some bs was going down
Someone is dying there
surge staff users have 0 issues here, they can aoe CC them from cover
By the time u fire off ur surge someone is dead
purg can aoe CC them as well, but not from cover and need to be danger close
sometimes, I prefire a lot, so I catch them sometimes as the 1st shot goes off
i usually just BB them from cover 1 by 1 myself, unless my teammates are up in there, then i'll aoe cc them with purge combined with an axe chop here and there between CC spam
By the time u fire ur purge ur dead
Usually that shot hits me
You dont have time for this
You have 0.2s to react before someone dies
This is true
That's why prefiring the zap staff with min charge times works a lot
why not??
Because there are spawn locations that dont give u reasonable cover
Someone is always in the open
well, there's still walls you can peek
you're right some areas don't have enough cover
U cant be wall peeking forever
Yeah but one of the randos or one of my friends is doin gsomething and gets caught cause they aren't in cover
Yea
In one of those areas without cover
8 shotgunners
Blam
One guy down
Doesnt matter if he dodges
i mean it all comes down to your party
trust no one
What I learned is dodge when they pump, not when they flash
There is no counter play apart from Zealot not going down from Until Death lol
i use them as bait dude
Thry volley fire usually
or a little bit after the pump
It has saved me from at least 3 shotgunners before cause I kept dodging
So the issue is they catch u at the end of the dodge
barely
no
8 ur getting fucking hit
That's when you charge as zealot and pray to the rng gods lol
i do what i call "fishing"
i let my bait dangle in front of me, when enemies "bite" them, i deal with enemies, then fix my bait, and continue fishing.
That's why I like to bring 30% revive speed
nah sometimes my bait is a shield ogryn lol
8 shotgunners still bullshit kek
The shield ogryn has a fraction of a second to react before he goes fown
30% revive speed is legit amazing
I don't know why anyone should be expected to memorize spawns in a game this fucking chaotic.
honestly most ppl who still play shield ogryn are very good at it
That's just taking shit too seriously at that point
It doesnt work either
Well my friend has a heavy stubber or his shield out and I am 95% sure he would charge the bs as soon as he saw it 50% of the time
most shield orgyn i meet used to be terrible, but now most shield ogryn i meet are actually very good at it
Cos the spawns are still randomish during assault waves
If he charges he dies mid charge
no such thing
Straight up
its a 5% higher chance to live than shooting them x.x
He will not finish that charge into 8 shotgunners
My one friend with his shieldgryn is actually fairly competent with elites in groups
My other 2? Not so much...
Mhm.
shield ogryn + purg psyker is an incredible combo btw
with Ogryn specifically
So is BB ogryn + purgatus
Or any ogryn
you literally just stand inside of him like you're a bot and melt everything in front of him, use axe when he's close enough to them for you to melee
You can literally remove the shield from that equation and its still great
Ye
Other option is my melee anti-armor build... club and mk 2 ripper. Mk 2 ripper staggers them at least
Fuck. Drop the ogryn
It'd even be better
the beauty of psyker is that - unlike vet - ogryn's fat ass isn't blocking your shots.
it's just protecting you
cough randos it is XD
I've had so many bad randos... I trust no one to be competent
Not even me
Id honestly rather have a paul ogryn than a shield gryn ngl
So you'd prefer one of your teammates doing absolutely nothing, while you're clearing a horde like you're supposed to? Shield ogryn brings zero killing power, so it puts more pressure on the rest
I'd rather have a bb ogryn
Paul gryn can deal eith shit that can walk through a fire
And the enemy can just run through the ogryn, its not a taunt
What's sad is when my psyker deals with a horde better than my other 3 teammates XD
Antox V with bromentum is so good
I still prefer mk 4 dueling sword for muties in case I miss the headshots
Kek
Yeah, funny... until you remember
Tbf
don't need headshots with MK II combat axe
U have a good melee weapon so
The stab is way better imo than the dueling sword 2's heavies
Unless someone has a dedicated horde clear weapon. Psyker melee is pretty up there for horde clear
i meant combat axe, edited
I saw that
yeh
I have 2 go-to weapons for Psyker: Mk 5 antox, or mk 4 dueling
I prefet Taxe II personally
But thats just cos i like Taxe II in general
On like everything
I really don't like the taxe, myself
I have an amazing one on my zealot... but I still don't like it
Its pattack spam
I prefer the antox because the lights are just as good as the push attack for horde clear
Rashad has bad hitbox registering, tho, right?
Yea thr pattacks on thr Taxe are fast heavies
Rashad has torso priority.
correct, and it still outdps the other axes because of it's swing speed
dps means nothing if you aren't staggering the horde, imo.
You get chipped by at least 1 of them
it's not for horde, i use Purg
So with BM ur just shredding and staggerring everything with pattacks
Isnt knife better for like
Not horde
Like knife dps is bonkerinos on psyker
I tried knife once... I didn't feel safe with it >.>
Unlimited push attack knife is silly.
Its not great horde clear but on psyker it swings fast enough
To do ok vs hordes
And great vs not hordes
MK II
Iirc a knife can do that too
if you don't like the hitbox issue on MK II just use MK VIII
it's essentially MK V but trading horde clear for single target deeps
Is the damage display still bugged to where you can look away from the healthbar and it'll show the max dps?
MK VIII is faster, and does way more single target dps than MK V
it's hitbox priority is the same as MK V, and the horizontal swing - when you get used to it - is very easy to hit heads with
if you like MK V but want more single target DPS, try a MK VIII
you trade horde clear for significantly more single target DPS
it's faster on the swing for small horde clear too
doesn't deal with big hoard as well as MK V tho
but then again, purg is better for that anyway
if you tried MK II combat axe and just hated the hitbox reg, try MK VIII
you'll probably like it a lot more than MK V if you use purg for hoard clear anyway
but if you use surg, you should use MK V
personally, i don't like limbsplitter on this, so i don't use it, but it's a solid axe fo sho
(would be better if it had 50% mobility and 80% penetration,
would be better if it had headtaker instead of thunderous,
would be better if it had 4 diamond unyielding instead of 3 diamond.
still a pretty good roll tho)
i prefer headtaker and decimator blessings
I never use the antox for single target dps, really... I only really use it for the horde clear and extra oomph for elite killing when needed compared to the mk 4 dueling sword.
but I almost exclusively run surge staff
quick q: does Focused Channelling blessing have only 1 in-game effect despite web api showing different tiers?
that the not being able to be interupted one?
