#psyker-class

1 messages · Page 343 of 1

still hearth
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It can actually save you corruption

digital loom
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if we're stuck in a bad area with a horde and the ai director thinks its the perfect time to spawn several mauler patrols+pull every already spawned patrol to your area and then decides its time for 5 mutants 3 dogs 2 bomber and 2 trappers. and nobody has any breathing room. yes, popping off can help

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yeah i do that too

wet belfry
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Wouldnt that just corrupt your health?

cyan notch
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i think thats never worth it

uneven drift
cyan notch
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staying alive is infinitely better

still hearth
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Beast of Nurgle corrupts a lot more.

digital loom
still hearth
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But yeah I don't think actually popping to kill something has been an alternative I've felt is reasonable.

spice veldt
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too much trust in your teammates

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i bait my teammates if I need to

uneven drift
digital loom
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i tell them i'm gonna do it and then tell them when i'm doing it and if they don't respond appropriately, it is what it is

still hearth
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This is the giraffe going "observe" and blowing its head off meme moment

digital loom
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i have experienced wipes for farl less in solo queue quickplay

wet belfry
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You write in chat that your going to blow up?

spice veldt
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maybe if they sent an orbital strike missile whenever we enter the explosion state

digital loom
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no i use voice chat

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why would i waste time i dont have typing

wet belfry
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Does the ogryn pick you up and flung you into the enemy?

digital loom
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problem with written communication is it requires the same part of your body required to play the game, and i wish i could be thrown by ogryn. if an ogryn swings an exploding psyker as a club its basically a power maul

wet belfry
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Is this played in damnation or malice?

spice veldt
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i've typed "be careful of ledge" when a plague ogryn spawned and we were next to a ledge; but I was too late and our ogryn met an unfortunate fate as I finished typing

wet belfry
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Would you consider this stragety actually suitable in a high packed scenario, where the dps is low (ex two people are alive).

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How would running so many wound curios affect your survivalbility outside this niche scenario?

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Does warp explosion even deal enough damage to kill anything?

digital loom
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not my survivability but survivability of others who are similarly corrupted to me but they are one wound and I am not. it helps reduce resource demand

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yeah it will clear horde and knock everything else back about 8 meters

wet belfry
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Do you use dodge slides?

spice veldt
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at that point, I think you should just bring out the trauma staff

digital loom
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it gives everyone an opportunity to reload

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i do use trauma staff

spice veldt
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oh nice

digital loom
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usually it never gets that bad but there are rare occasions when the ai director is cheating

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swear to the emperor hi5 lately has been spawning a monstrosity at every point

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and it seems to know what its doing too

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only get slugs on hallway maps, only get plague ogryn on maps with fall hazards everywhere

wet belfry
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How does exploding help kill bosses?

digital loom
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a really funny thing i've noticed it do is put a daemonhost at the end of some kind of bridge and then spawn a slug behind you

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it doesn't

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i'm just giving an example that is unrelated

coarse dagger
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yeah the spawns are wild lately. what i really hate is spawning enemies instantly behind you. i can strand up against a wall and something will spawn in the micrometer of space left. i have even seen enemies spawn right behind teammates

digital loom
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yeah they just teleport to you

wet belfry
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Some of them are far more brutal then others in terms of spawn locations

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Worst offender is probably silo cluster.

coarse dagger
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yeah but wtf is it with spawning them right in your back to hit you. who thought thats a good idea

digital loom
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what i got into the habit of doing is looking behind myself before every swing so the cheating rat fuck ai is outsmarted and instead places the back mobs in the same direction as the horde

wet belfry
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That one has actual spawn doors that are half the time just 5 meters behind you.

spice veldt
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especially that fucking beginning section

wet belfry
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Doors that spawn speicals no less.

spice veldt
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claustrophobic ass stairs with backspawns

coarse dagger
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never safe from warp fuckery

digital loom
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so if you ever see someone who is spinning in place while they melee, its probably me

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the ai director can be gamed a little bit on stuff like this

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it always knows what you're doing and has certain triggeres based on that

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so just like every other dumb machine you can trick it

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its entirely designed around the "intended" playstyle that the devs have envisioned

wet belfry
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Im pretty sure specials are on a sort of rng timer.

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The longer the match lasts the more specials spawn.

digital loom
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no i mean getting pox walkers in the back

wet belfry
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Ah pox walkers in the back hapen during congreations (aka mini hordes).

digital loom
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that will even blink into existence if the director cant figure out a way to properly spawn them behind you

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with trauma staff i just walk around and shoot my feet with the secondary and it solves all problems

wet belfry
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Hordes are also on a timer but i find their timer far more consistent then the special timer?

spice veldt
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there are also some maps where enemies prefer taking the closets to come from behind you for some reason

wet belfry
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It might be that specials can be slow to arrive.

digital loom
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if you're going fast enough you can keep the specials constantly teleporting back and forth through doors

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on things like dropdown points that they cant take, when you hear a mutant yelling in the distance, when he goes quiet its because he's using a door. if you drop down the moment he spawns behind you, he'll go back to whatever door he took

wet belfry
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I do wonder also if the game has a higher chance of spawning things like specials, hordes when your moving slowly through the map.

digital loom
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i think so

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everything feels more shitty if you aren't going fast

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the spawns are much more brutal

wet belfry
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Ye sometimes the game gets bottlenecked in specials, hordes.

digital loom
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if you get teammates that HAVE to kill every creature they see and they're using some low damage weapon like a knife, you're going to be in for some deep shit

wet belfry
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Ive kinda just learned to deal with it.

digital loom
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yeah, i dont blame my teammates for anything they do because i'm the one that decided to quickplay damnation

wet belfry
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You have to if you want ever a chance of winning in damnation true duo.

coarse dagger
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i have seen so many runs fail because people play like its F1 its crazy. i actually prefer not going to fast. its been okay so far

spice veldt
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i just run ahead if I can because teammates like to tail you when you're searching for mats or 3 teammates are fighting off stragglers after a midevent or whatnot

steel vapor
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tbh if you manage to blow up inside a beast of nurgle it should just insta-kill it

leaden thunder
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oh yeah, I was specifically referring to the crit damage perk

plucky perch
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would be top tier lol if thier was a small percentile chance for a perils of the warping psyker to spawna host, slug or ogryn

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any one know presicely how long a freshly applied stack fo rending lastsa?

leaden thunder
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depends on the weapon

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iirc rending is more of a self buff that is appliedto an attack rather then a duration

plucky perch
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traumna staff full charged special. with a rending shcokwave blessing?

leaden thunder
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it applies to that blast specifically

plucky perch
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rending is a persistant armour reduction

spice veldt
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"+Rending" applies brittleness, and "Rending%" is the self-buff

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very clear and intuitive, I know

leaden thunder
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brittleness is brittleness

plucky perch
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in particular ass oposed to britlleness rending is allows all allies to benefit

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it does apply brittleness but the code is a bit difrent from what ive red

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im just trying to figure out if the armour reduction is permanent for that unit or time sensitive

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you can actual test this by applying rending with one weapon then switching and smacking and comparing numbers

leaden thunder
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iirc, rending isn't even actually armor reduction

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it can apply to any health type

spice veldt
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you can also test it with the force sword's push attack because it starts doing damage if the enemy is debuffed from rending/brittleness

leaden thunder
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just is normally only applicable to armor

plucky perch
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'i actualy didnt realise that

spice veldt
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force sword's 3rd light especially benefits from rending/brit

plucky perch
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also dont know if we should pin this but it seem rending lasts right at about 5 seconds

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from l;ast applied stack

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tested by counting and repeat tests on a crusher in meat grinder

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at least from the rending shock wave blessing on the trauma staff

spice veldt
plucky perch
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ooh yeah he peaked into the code and saw the five second duration, ty @spice veldt was asking because ive been tagging crushers with a full charged rending shock wave then letting my allies melt them wanted to know what sort of window i would have before needing to recast

spice veldt
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what lengths we must go to in order to understand basic game mechanics

plucky perch
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huh also just realised the blaze bolt has no damage drop off, or at least non with in any range you can cahcieve in the meat grinder

spice veldt
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staff LMB?

plucky perch
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mmhmm

leaden thunder
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I think a lot of weapons don't have fall off unless they have a ranged stat, but i'd have to check

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I know las weapon even have opposite fall off

spice veldt
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i think that might be specific to the XII?

plucky perch
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oooh didnt realise

spice veldt
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i've heard somewhere that the IV has the usual dmg fall off, Ia has no falloff, and XII is the inverse falloff

leaden thunder
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at minium the xii and hellbores have it

spice veldt
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haven't personally tested it

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haven't felt the touch of a gun in a hot while

plucky perch
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also applies to most ogryn weapons they have a range stat as well

leaden thunder
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it's really noticable on the shotgun types

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I think the stubber may not but idk i just shot with it

plucky perch
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it is very noticable on the stubber if your used to bust firing distant targets

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i hope the advent of aproved mods they allow one that lets us directly target trauma staff secondary at the floor and enemies via aiming reticle. would make landing presice close and medium range booms easier and hit targets up stairs that the lil ground circle just DOESNT wanna climb

spice veldt
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yeah; it certainly feels like a weapon that they tested only in the psykanium and then called it a day

plucky perch
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isnt the trauma force staff based on the crush psyker dicipline?

spice veldt
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there's also the fact that it didn't even have a charge UI before a recent patch, and the god damn aiming reticle is still the same size regardless of your blast radius stat

plucky perch
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ahhh i didnt realise that was the case, that would explain why some kills that arent in the epicenter happen on some staffs but some that are in th epicenter DOINT happen on other worse blast radious roll staffs

spice veldt
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yeah; it's extremely confusing

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i had to test it with a 17% blast radius trauma staff that I picked up early on

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for a staff that relies on the user having a decent perception of 2d depth, you'd expect the visual to at least work right

plucky perch
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would be so much easier if it just exploded where you AIMED

spice veldt
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the aiming system itself is fine, but it really does not work with the map design in this game

rocky cedar
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God damn stairs

plucky perch
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some times even a bump in the floor

rocky cedar
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Bane of my trauma loving life

plucky perch
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or heavens forbid

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a ramp

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but i only complain out of love, the truama staff is my favourite

rocky cedar
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It's mostly the mesh stairs where your blast that can go under them that are the problem

spice veldt
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they're not too frequent, but they're frequent enough to be annoying

rocky cedar
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Got a warp flurry 2 one with good stats recently and honestly I think I'll stick with my rending shockwave one

spice veldt
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i don't think I've used any other staff for like 300 hours besides the trauma at this point

rocky cedar
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Didn't see a particularly noticeable increase in cast speed TBH

spice veldt
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it might reset easily or something

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i notice it when i'm blasting a beast of nurgle

rocky cedar
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It's fun being able to run lacerations for free but honestly gameplay just feels way more boring to me

spice veldt
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i ran the purg when i really wanted to bump my win rates up, it's certainly a staff that gets old quick

rocky cedar
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Hybrid trauma chainsword/DS gameplay is just the most fun for me

spice veldt
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ye. just sniping melee elites out of a horde or staggering some ragers to beat their shit up

rocky cedar
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I love bullying ragers

spice veldt
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i run the force sword, so groups of scab ragers are my favorite

rocky cedar
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Knock them on their face then run in with a quick chainsword rev or spamming DS V heavies

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I just can't bring myself to like FS TBH

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Got one with slaughterer 3 recently and it's alright but hordes still feel kinda tedious

spice veldt
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i think it needs basically a perfect roll to be good or to hit a certain breakpoint

leaden thunder
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sluaghterer helps that immensely

spice veldt
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since I just barely hit the breakpoint for one-shotting dreg bruisers at max stacks with heavies

rocky cedar
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I also really enjoy having my peril drop rapidly + quietude after a trauma peril dump

spice veldt
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yeah, I'm really starting to understand that drawback of the trauma staff

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especially on finales where you have to run around with continuously spawning hordes

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ideally, you want to trade between your stamina and peril

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but with the FS, you have to actively quell or run exorcist for anything appreciable, and it's something that's screwed me over on a finale not having fast passive quelling

leaden thunder
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I started to run with the warp charges give peril resist for truma

rocky cedar
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I'm sure you can get away with FS fine with trauma with warp resist feat especially

spice veldt
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i'm addicted to psykinetic's wrath

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psykinetic's wrath allows my FS to cross that threshold of killing a mutant with two light-specials

cyan notch
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do u have maniac

spice veldt
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though I think a +25% maniac would also do the same

rocky cedar
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Pre trauma buff I think a non force melee weapon felt pretty mandatory if you didn't want to spend half your time venting

spice veldt
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i still have a +20% maniac on my FS currently

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lol yeah; I ran the trauma staff as my main pre-buff and I was basically holding down quell the entire time

rocky cedar
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I still enjoy the smoothness of swapping to a non force melee and letting peril sort itself out

spice veldt
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i like to think that i'm built different and I want to avoid relying on passive quelling as much as possible

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get myself into a habit of actively quelling during any downtime

rocky cedar
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I also ran trauma as my main pre buff but yeah DS mostly to alleviate that

spice veldt
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with post-buff trauma, I can actually run into a group of shooters and decimate their asses

leaden thunder
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i'd say truma is probably my favorite staff, then voidstrike

rocky cedar
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I've kinda fallen in love with V after spending a long time on IV

rotund crystal
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this is the only class channel not filled with memes, psyker are such big nerds lmao

leaden thunder
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really only vet chat is consistently filled with memes

spice veldt
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what 5 force weapons does to mfs

rocky cedar
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The mobility of V is just so ridiculously good

spice veldt
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i have the vet channel muted

rocky cedar
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Yeah Ogryn and Zealot chat pretty frequently serious

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Or at least half serious

leaden thunder
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it's hard to tell

rocky cedar
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I also don't wander into Vet chat

spice veldt
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swapped to the zealot channel and saw a car with arms for wheels

leaden thunder
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just fuckign with stan

spice veldt
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i picked the correct class to main

rocky cedar
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I've decided I really like HH Vet but still a really dumb class overall

cyan notch
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psyker channel does have the least shitposting

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vet is a dumpster fire

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the others have a decent mix

leaden thunder
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psyker chat has had some really bad takes tho imo

rocky cedar
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Oh yeah?

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What have I missed?

leaden thunder
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the shitposting keeps the bad takes awayKEKW_ogryn

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limpshitter being BiS when you can run headtaker for the same damage when ramped, etc

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that one guy being rude and saying gunker is "really" good

spice veldt
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maybe if I were consistently playing quake/aim trainers day-to-day

leaden thunder
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I mean, gunker is fine, because guns are good

rocky cedar
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Yeah push attack Caxe seems dubious. Why spam an attack that stops damaging after the 3rd target when you can just spam lights?

vagrant furnace
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Let my beloved have his dreams

rocky cedar
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Assuming Bromo of course

leaden thunder
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even if you are spaming push attack

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headtaker is still better after a couple of hits

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becuase it doesn't force you to only use certian attacks

rocky cedar
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And again work with your attacks that can actually damage infinite enemies

leaden thunder
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well, they can't damage infinite enemies iirc, but it's still w/e

spice veldt
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imagine being forced to block-cancel the 1st attack in your attack combo repeatedly to make use of a blessing

cyan notch
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push attack gives u more cc

spice veldt
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well QQ switching also works actually

rocky cedar
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Caxe push attack

spice veldt
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gawd damn; actually 0 damage

leaden thunder
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cleave caps

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they big suck for some weapons

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ogryn shovel comes to mind on that one

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only able to damage 3 enemies

cyan notch
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spamming only 1 move isnt optimal anyway

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in reality youd use both

leaden thunder
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yeah

rocky cedar
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Also I didn't even realise max roll Caxe V needs extra damage to one head shot poxwalkers

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Damn that's unfortunate

spice veldt
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probably balanced around 100% stats

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which we don't have access to

leaden thunder
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that with headtaker fully stacked

rocky cedar
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Yeah limbsplitter would have an argument for it on Caxe if it didn't also have head taker

leaden thunder
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and decimator

cyan notch
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rashad and achlys can 1 shot

rocky cedar
spice veldt
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oops forgot about warp charges

rocky cedar
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Well easily with a high damage/single target roll

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Also set things on fire with Purg -> Caxe instant full head taker stacks

rocky cedar
spice veldt
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soulblaze ticks count as a hit for headtaker?

rocky cedar
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Well it works with Zealot Flamer and head taker melee last I checked

spice veldt
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whew

rocky cedar
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I don't see why it wouldn't be the same for soulblaze

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You have to actually swap to your melee obviously

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But the burn dot should both proc and benefit from head taker while your melee is out

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Of course the burn falls off pretty fast so you won't get huge benefit out of it for the dot itself but starting out with full stacks as you run in with melee is certainly nice

spice veldt
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that's quite an interesting "synergy"

rocky cedar
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Yeah dots count as "hits" I guess

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Don't know if it works for shred or anything else but head taker I'm pretty sure about

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I know it works for slaughter too

spice veldt
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WHAT

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damn; it really does seem like this whole blessing system was pretty recent

rocky cedar
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Persistent dots seem to be the hole in their last attempt to stop ranged/melee blessing cross interaction

spice veldt
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i guess not checking what weapon is doing the hits

rocky cedar
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I wouldn't be surprised if they change it but I kinda like it as is

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I believe perks of active weapon also affect the dot

spice veldt
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it would be pretty interesting if uncanny strike transferred over to your ranged

rocky cedar
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That's why I love rending shockwave

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The cross ranged -> melee synergy

spice veldt
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ah yeah, it ain't a stinky little self-buff

rocky cedar
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Also just debuffs for the team obviously

spice veldt
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but mostly for yourself

rocky cedar
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Well depends

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I feel like benefit for team can be pretty big on crushers

spice veldt
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especially for comps with no ranged antiarmor

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or veterans who shoot crushers with the kantrael

rocky cedar
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To the point if they're close I'll often trauma rather than BB

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Like two max charge casts then BB or whack it with melee

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I really really want a higher rending shockwave blessing though

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Tier 2 is a bit eh

spice veldt
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20% isn't much

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i just grabbed a t3 from melk yesterday to slap onto another trauma staff

rocky cedar
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Nice

spice veldt
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hopes and prayers for a t4 in the future

rocky cedar
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I kinda wish other staffs got access to enemy debuffs

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Neat mechanic to have on staffs

spice veldt
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purg has the debuff of murder
something more interesting than straight up killing melee elites

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i wonder what they could do with the voidstrike in particular

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with surge and purg, it seems like something you can slap on them like "fire weakens armor" or some stuff like that

rocky cedar
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Yeah I guess brittle if the only debuff that really exists

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I like the idea of the soulblaze on crit blessing

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But crits is such a bad trigger condition

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Wish it was an actually interactive trigger

spice veldt
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shred is milquetoast and no real human being has bloodthirsty

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should've just made it a weakspot hit or something

rocky cedar
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Like killing X enemies on cast procs soulblaze on hit for 5 seconds

spice veldt
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or just built it directly into the special

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yeah

rocky cedar
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Oh I was talking about the staff soulblaze blessings

spice veldt
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o

rocky cedar
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On trauma and void

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Dogshit

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But I wish it wasn't

spice veldt
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yup

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especially since their attack names reference fire in some fashion

rocky cedar
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Cause doing a Void/Trauma AB hybrid build sounds fun

spice veldt
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trauma to soulblaze an entire horde -> melee to kill faster -> AB -> yaddi yadda

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or well, just using trauma to kill the horde instead of melee

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actual AB synergy with weapons besides purgatus

rocky cedar
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I also feel like 10% base crit chance makes way more sense for Psyker than Vet but ah well

leaden thunder
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I feel like it makes the most sense on zealot, you know faith making them lucky or w/e

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but it makes mroe sense on either zealot or psyker then vet

spice veldt
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does veteran have any blessings that trigger on crit on their class-specific weapons (helbore, plasmagun, power sword, etc.)? I guess recon might count, though psyker gets access to that

rocky cedar
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You've got all the light dexterity weapons as Psyker so crit chance seems fitting for them

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Vet doesn't have any class specific crit activations to my recollection

spice veldt
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i will cry

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maybe their idea for the higher crit was so that veterans of a particular kind will still be semi-effective when dumping a kantrael into a crusher?

rocky cedar
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Hellbore has high crit multipliers generally

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That's the only class specific synergy I can really think of

leaden thunder
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hellbore can roll infernus

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it's not good tho

wet belfry
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They could always replace wrack in ruins for a crit chance per warp charge feat instead.

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Though i doubt fatshark would do that.

leaden thunder
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maybe if they keep the warp charge mechanic for other psyker subclasses that will show up at some point

rare furnace
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So crit on psyker isn’t needed

leaden thunder
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it's generally not great unless you have something that works with it

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for psyker that is purge staff double soulblaze staff

rare furnace
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So criting electro deletes?

plucky perch
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just to double check while flame staf has a max current range of 18, doesnt the zealout flamer have a range of up to 26?

leaden thunder
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something like that

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the flamer 100% has more range

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idk the exact values tho

plucky perch
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i think my level 12 zealotut has a flamer now that im thinking straight im gonna check

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yeah , purg max range is 17, flamer is 26... why does fat shark hate magic fire first siena....

leaden thunder
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unlimited ammo is the main reason likely

spice veldt
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to make it not as strong against ranged

leaden thunder
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also psyker is a better platform for it then zealot

spice veldt
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since we have brain burst and zealots don't

plucky perch
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true true brain burst range and acuracy is limitless

spice veldt
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another giant finale like consignment yard would showcase the absurdity of BB's infinite range

plucky perch
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was curious cause i noticed ALOT of choke points a zealout can safely flame into a psyker has to get considerably closer to do, and they seemed to have an easier time supressing distant shooters

spice veldt
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there's also zealot's gap closer ult that they can use while holding down RMB

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psyker's purg staff is pretty much a replacement for our melee

plucky perch
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ahhh so quit planting and trying to counter gunner from range like a flamer zealout can?

spice veldt
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yup

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if you can, you can try to run up to shooter squads and flame them

plucky perch
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at our current lock of 80%

spice veldt
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spam LMB to keep them staggered, or RMB if you're impatient

plucky perch
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if we ever unlock the stats will be 17.5

cyan notch
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thats not gonna happen anytime soon

plucky perch
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true

cyan notch
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so not point considering it

plucky perch
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good perks and blessings for purge staff?

tropic lagoon
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Ideally with 80 Burn

plucky perch
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best ive goten so far is 76 burn

leaden thunder
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76% is what you need

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the difference between 76% and 80% is almost non existant

plucky perch
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cloud radious of 80 though so im good on range dump stat of damage pretty low

leaden thunder
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76% is what you need for the last stack of burn

plucky perch
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quell and resistance both above 50

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ooh ii got lucky then

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also why crit chance? i tested in the meat grinder and i dont think the burn dot can crit

uneven drift
leaden thunder
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^

plucky perch
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ooooh!

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gotcha!

leaden thunder
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and stacks aren't linear in thier damage

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so 2 stacks is more then double damage a lot of the time

plucky perch
#

i knowq they almost multiplicitive

#

ty for the advice

#

all im missin is a warp nexus blessing and the rafting update

#

its current rolle is warp flurry and terrifying barrage

wet jacinth
#

Rafting update

plucky perch
#

in my defense I'm 6 cans of soda worth of caffeine deep and 2 days worth of insomnia with out sleep!

#

also the rejects do deserve some water based vacation days

cyan notch
plucky perch
#

i can see warp flurry being just straight up more dps... but the constantly changing charge speed keeps leading me to wasting my acendant blaze to quickly panic quell

safe crystal
#

This is truly a ObeseMegalodon moment, 2 stats on the mkV DS do the exact same thing, now that i look at them closer clown_hadron

plucky perch
#

think perhaps they stack?

safe crystal
#

Only the dodge distance does

cyan notch
#

yea you only need like 50 in each for max dodge distance

safe crystal
cyan notch
#

its not additive though its kinda weird

#

i have a ds with a total of 13% but dodge is 15%

#

can probably go lower and still have 15% dodge

plucky perch
#

multiplicitve to one another?

cyan notch
#

no idea but the math doesnt add (multiply) up either way

safe crystal
#

Could be just hitting another hidden cap somewhere and you can get away with very low rolls

#

Because why make a transparent system where its easy to figure out what things do

#

When we can have this instead

plucky perch
#

wel obviously your suposed to unpack the game files and translate the spagehtti code!

spice veldt
#

i wonder if they even have any internal documentation of the game mechanics or if it's well written

modern spire
#

so since this last update ive been playing as a psyker again...is it just me or is the force sword kinda useless?

#

i mean compared to the dueling sabers it feels like a sword with a weak version of the brain burst attached

#

a pretty meh sword at that

wet belfry
#

Some people love it, others despise it

spice veldt
#

it's one of the weapons highly reliant on good stat rolls, and you need to get slaughterer on it for it to be good at hordeclear

wet belfry
#

Id say im in the later category.

#

Force sword is over represented for its general power level.

spice veldt
#

its anti-armor special and push-attack are the only remarkable features of a base force sword

wet belfry
#

On some maps id call force sword straight up throwing.

#

Specficaly ones where you face a ton of pox walkers.

spice veldt
#

blessing wise, it has access to Uncanny Strike, Slaughterer, and Deflector.

modern spire
north cradle
#

It can one-shot Scab Ragers on Damnation

spice veldt
#

at the same time, BB has low DPS without kinetic barrage, so it's preferable to use the force sword (or really any weapon that's not BB) if you can

north cradle
#

It can also one-shot Dreg Ragers and Mutants but you need +Maniac

wet belfry
#

Ye but you can also raise the hypothetical scenario are you killing single ragers or ragers in a group of multiple things?

modern spire
#

my thing is it cant seem to handle even a hadful of pox walkers with any particular ease

wet belfry
#

Even then could ragers really be considered the big threat in this game?

modern spire
#

thats my big drawback against the slightest hoard when your peril is high it struggles

north cradle
#

Single Ragers, but that's why we have the really strong push on Force Sword. It'll cause Ragers to stumble, and throw Poxwalkers on to their asses

spice veldt
#

groups of ragers are a bit of a threat, though you can always kite back

#

killing them quickly (without guns) is a different story unless you have purg

#

though other melees will serve the purpose good enough or better

north cradle
#

I've done Inquisitorial Legend on my Psyker, I usually took care of melee elites

wet belfry
#

Completeing a bunch of damnation missions with a weapon doesnt really say a whole lot.

#

You have 3 other players that are contributing to the general game.

#

Tons of people run revolver in damnation it doesnt mean the weapon is in any way decent.

spice veldt
#

tldr: you need an insanely good roll on your force sword to make it stand out among other weapons

#

if you run the purg, you're not really itching for a good melee, but the other staffs will require such

safe crystal
#

FS is in a weird spot where the things you want to kill with the special are usually in groups (ragers, maulers, crushers) or can be killed faster with a DS (mutants), or can be killed with brain burst from range. DS deals with hordes a lot better while giving better dodges. FS only really has the very good push, bloodthirsty if someone actually manages to find one and deflector.

leaden thunder
#

FS can also roll slaughterer

safe crystal
#

True, but DS has rampage, and has a better moveset for hordes

spice veldt
#

yeah, having access to slaughterer and uncanny strike at the same time is pretty nice

leaden thunder
#

rampage is not even close to sluaghterer

spice veldt
#

light->heavy is a pretty good pattern

#

block cancel or QQ switch

safe crystal
#

It isnt, im aware. The moveset in general is so much better though

#

Its like a, what. 20% to 75% power?

#

Rampage v slaughterer

leaden thunder
#

rampage is just damage iirc

safe crystal
#

Oh yeah, true

spice veldt
#

7.5% at t1 and 15% at t4, stacks 5 times

safe crystal
#

My b, forgot it was just damage

spice veldt
#

i really don't think that the FS light->heavy combo is that bad

leaden thunder
#

i'll have to try that at some point

#

some weapons require a little working with the moveset to be good

spice veldt
#

ye

#

FS really requires it because of the shitty 2nd light

#

and the 3rd light is an interesting outlier

safe crystal
#

L1-H2-push and repeat was the loop for FS right?

spice veldt
#

block, push, or QQ switching also works

#

i change between all 3 depending on the situation

leaden thunder
#

I want to try a shred, crit = soulblaze FS

spice veldt
#

if I have max stacks, I QQ switch. If zi want some extra safety or I don't have the APM for QQ, I block cancel or push

#

well you could actually QQ out of a push actually

#

hmm

#

I need to write this shit down in a notebook to practice

leaden thunder
#

I know the evis is another weapon you need to work with for it to be good

spice veldt
#

I think the combo is the inverse of the FS right

#

heavy->light

leaden thunder
#

push heavy light

safe crystal
#

I wish i could drag this bloodthirsty from my zealot to psyker, i have a T3 blazing spirit FS waiting already

leaden thunder
#

then you can either keep doing that or alternating lights and heavies

pine relic
#

It has about 155 damage, maximum soul blaze stacks

frank talon
#

it's finally mine

safe crystal
spice veldt
#

though you trade it for slaughterer and/or uncanny strike

#

more reliable to just light combo enemies like gunners or shotgunners who will die before Soulblaze has a significant effect, so it ends up being only useful against reapers and bosses

leaden thunder
#

this is for after crafting come about

#

just to play around

#

which was supposed to be the point of crafting

still hearth
#

The thing is

#

That the Purge staff isn't good because it does high DPS (even if thats a part of it)

#

The Purge staff is good because it does high DPS to anything in a 17m cone

#

And CCs them

#

The dot ticks are also wasted a lot on melee since you do a lot of base damage against the targets

safe crystal
#

Im not saying its better than the stuff we have now, im also just looking to experiment with crits and soul blaze blessings. But it does, in theory, unless it'll be bugged like haymaker give you charge generation with AB, and toughness regen if you run essence harvest

still hearth
#

Well you then need to deliberately not hit enemies on fire

#

In my eyes it is pretty bad but I've gotten by using gray only stuff and no feats just to see how hard it is so its not like its impossible to play with suboptimal stuff.

pine relic
#

It's 10 stacks, which means you need to crit 10 times. anyway, I don't even use FS now, duelling sword is just too good.

#

one shot toxic flamer and three-shot mutant on Damnation thumbsup_ogryn

safe crystal
still hearth
#

I've heard people say it either way.

#

Its worded that the soulblaze has to kill the enemy.

safe crystal
#

Gimme a sec, taking a clip

still hearth
safe crystal
#

I mean, everything is worded like shit on psykers

still hearth
#

Every is worded like shit*

safe crystal
#

Like the power from peril giving only 4%, when it actually gives 4 stacks

#

of 4%

still hearth
#

People said it procs when something dies with soulblaze on, but then people say it doesn't proc unless it dies to soulblaze.

#

If it works with AB generation that's slightly better but also currently having stacks is so easy that idk if that's worth it, either.

safe crystal
#

Thank god the test is easy on this, AB things, shoot with gun, roll for charge. Just a second

leaden thunder
#

it might even sorta be in the middle

#

ie the psyker has to kill them with soulblaze on them

frank talon
#

I've gotten all 4 stacks back before priming a horde with AB and then immediately dropping a fully charged void into the crowd

pine relic
#

@leaden thunder I tried crit Evi, It's much better than I thought

leaden thunder
#

just shred or shred + momentum?

pine relic
#

Shred and bloodletter

leaden thunder
pine relic
#

I wouldn't try it if I only got the T2 Shred

#

I kind of hope they buff bloodletter, two stacks bleed for a T3 blessing is bad.

safe crystal
#

@still hearth Tested with these, the gun used is whatever emp gave me earlier this month

still hearth
#

Nice

#

That does make EH and AB nice in melee

#

Hmm

safe crystal
#

The trade off will be, if running bloodthirsty and blazing spirits, no slaughterer, which is by far the best blessing for FS and most other weapons

#

But it CAN work

near gale
#

Question: How is this staff?

#

Seems like an odd 1st blessing, for the trauma staff

pine relic
#

Wait a minute, I have never seen that blessing before

near gale
#

It's usually on the voidstrike, I think

#

but it only comes in tier 4

pine relic
#

Might save it for the crafting system

near gale
#

I have to buy it for melk bucks

pine relic
#

How much

stuck sinew
#

Does the 2 shot apply to alt fire?

near gale
#

Let me check

stuck sinew
#

I would buy it just because it's rare as fuck

near gale
#

True

#

On the voidstrike I think it's useful, but, idk if it applies to the alt fire on the trauma

stuck sinew
#

Stats aren't even bad too

near gale
#

2800 out of the 3010 I have

safe crystal
#

It only affects your LMB

#

But its rare enough i would buy it

near gale
#

That's what I thought >.>

safe crystal
#

On both staves, void strike and trauma

stuck sinew
#

Not like there's many great blessings anyway

pine relic
#

Do you use the Trauma staff though, I tried it a few times then gave up, it makes my fps drop like crazy

near gale
#

Doesn't do that to me, last time I used it anyway

#

I used it on my lawn ornament, the last time.

pine relic
#

Then buy it, it's not like Melk has good offers every day.

near gale
#

inb4 I have to no-life tonight for something good right? lol

stuck sinew
near gale
#

I'm pretty sure rending shockwave does little or nothing >.>

pine relic
#

Trauma staff clear horde faster than purgatus I think.

rare sand
#

I'd probably want rending shockwave and warp flurry on a trauma? hmm

gloomy siren
near gale
#

or upgrading

gloomy siren
#

ight thx

near gale
#

inb4 we get a gun psyker path >.>

ornate hamlet
#

until then, it's trash in higher difficulty

#

literally only good in low difficulty

near gale
#

I mean if Ogryns can use guns, why can't Psykers? lol

#

Kind of hard to find a reason why they can't if the big "dumb-dumbs" can >.>

ornate hamlet
# near gale I mean if Ogryns can use guns, why can't Psykers? lol

we have better options - surg & purg are both far more useful than any other ranged weapon available to psykers.
void is meh and trauma was improved but is still meh
all guns are trash on psyker, if you want to use firearms and have to worry about ammo play a class that is built for it

near gale
ornate hamlet
#

just because it's possible to play gimped builds and still succeed doesn't mean you should

lethal folio
#

It's hardly gimped.

near gale
#

Xii isn't gimped, it's an amazing gun for what it's worth. It just isn't as... viable with the level 5 feats

lethal folio
#

None of the staves are particularly good at handling specials or elites.

near gale
#

uh, the surge staff is...

ornate hamlet
near gale
#

I'm all with guns being useable, but saying staves aren't good for elites/specials is not what I was saying

lethal folio
#

How many charge attacks are you taking to kill a random trapper

near gale
#

Stunning them is why it is so viable

#

It isn't viable for killing them, but dealing with them? Yes

#

it also can take a group of ogryn elites and make them sitting ducks

lethal folio
#

and how do you ensure it hits the trapper with random chains

near gale
ornate hamlet
lethal folio
#

What horde clear are you bringing with surge?

near gale
ornate hamlet
near gale
golden tartan
#

If gun zealot works, gun psyker works too.

Horde clear is nice but its not mandatory.

inland sand
#

Antex V or Maccabian V for me

ornate hamlet
#

surge is useful to the team, incredibly, but i personally use purg+axe.

golden tartan
#

Everyone can horde clear

ornate hamlet
near gale
inland sand
#

I feel since the Trauma buff Surge has dropped on my staff tier list to the number 3 spot

ornate hamlet
golden tartan
lethal folio
#

the point is gun psyker can draw a gun and deal with a special in a second.

near gale
near gale
ornate hamlet
ornate hamlet
golden tartan
#

Zealot is no more melee focused than psyker is ranged focused

#

Both are like

#

Smack bang middle

inland sand
#

both classes are generalists

near gale
inland sand
#

while Vet and Ogryn are specialists

near gale
#

That I would agree with

inland sand
#

they both approach 'generalism' differently

near gale
#

That's why it make sense for Vets to have the strongest melee

golden tartan
#

But ye if ur running like

#

Uh

#

Knife

#

U might have a bad time

near gale
ornate hamlet
#

define "solid melee weapon"

inland sand
#

A

#

solid melee weapon would be something like a chainsword

#

can do a bit of everything pretty well

#

nothing amazingly

golden tartan
#

Anything that hit more than one target efficiently tbh

#

In thay case

near gale
#

Pretty much anything besides an axe without bromentum, a knife, and a force sword

#

for hordes specifically

golden tartan
#

Knife is good but its specialist as fuck

ornate hamlet
olive ember
#

Psyker is a ranged class?

#

Doesn’t feel like it kekw

near gale
olive ember
#

Knife psyker out dps knife zealot basically

near gale
#

with more ranged specialties

golden tartan
#

Psykers actually have higher dps than zealot on stuff like knives and axes

#

Er taxes

olive ember
#

It’s a meme but it’s true kek

golden tartan
#

Especially if u have limbsplitter

#

Kek

ornate hamlet
#

sorry i stopped caring, too much misinformation for me to even address

golden tartan
#

Zealots cant pattack forever

near gale
#

True psykers can push attack a lot more than zealots, which makes limbsplitter viable

golden tartan
#

Mhm

#

Zealots still want limbsplitter on a taxe 2

#

Its actually part of the optimal attack chain

#

Pattack spam and H1 + QQ

near gale
#

Wouldn't block cancel work as well?

golden tartan
#

Slower

#

Way WAY slower

digital loom
#

transfer peril blessing activates with kinetic flayer

near gale
#

But if you need to push while doing it, it allows for more defense

#

right?

golden tartan
near gale
#

True

golden tartan
#

Zealots want to pattack until they cant anymore

#

Then they H1 QQ

#

Regen stam

#

And go back to pattacks

#

Psyker just spams pattacks

near gale
#

because of block peril, yeah

ornate hamlet
golden tartan
#

Yep

near gale
golden tartan
#

Zealot's strong point is not its melee dps.

Its their survivability

olive ember
#

Arguable I find zealot squishy as shit

ornate hamlet
#

post your gameplay example vids using gun psyker so we can all watch and laugh please

golden tartan
olive ember
#

I’m better off just cleaving through hordes with a psyker or vet

leaden thunder
golden tartan
olive ember
#

Well Tbf I haven’t played since December so idk how the peril changes screwed me over

ornate hamlet
olive ember
#

I run surge

leaden thunder
#

you are doing something very wrong if you feel squishy as zealot

golden tartan
#

Cos vet and psyker can deal with horde in melee

ornate hamlet
golden tartan
#

But like for everything else zealot is way WAY more durable

near gale
# olive ember Arguable I find zealot squishy as shit

I find it both more squishy and less squishy. It depends on how you play. My friends take a bunch of damage on zealot, but, I take less damage until I take a bit of hp damage... but that's true as all characters for me, tho

olive ember
#

Meh yeah Ik but I liked my funny FS

#

Then they nerfed it into the ground

#

And now I don’t play anymore

#

Kek

golden tartan
#

Zealot has four big tools for survivability.

  • Better dodges
  • 100% DR on slides
  • 2x 50 toughness on a button press
  • Until Death
golden tartan
#

Psyker kinda relies on peril block and maybe quietude?

near gale
#

and not stamina

golden tartan
near gale
#

I knew what you meant

golden tartan
#

Ye

ornate hamlet
golden tartan
#

For durability that is

near gale
safe crystal
near gale
#

It allows me to get my allies up 5x more often

olive ember
#

I can do decently well with my FS but it’s also mostly cuz that’s the weapon I’ve been using since closed beta

#

So I perform the best with it

golden tartan
#

You dont really have much other durability other than melee toughness kills and coherency regen

digital loom
#

i use kinetic flayer just to maintain my stacks when i dont have the time to bb something

#

wish it was better tho

near gale
olive ember
#

No reason not to use it unless you are running AB tho

near gale
#

I use the 6 stacks for more power and warp resistance

olive ember
#

You are better off dropping communion for aura iirc

golden tartan
#

Unironically atm i find psyker the better melee horde clearer and zealot the better ranged shooter killer atm

near gale
golden tartan
#

Psyker obvs better vs specials and elites at range

olive ember
#

Keep flayer drop communion for aura I thought was more useful according to some people

golden tartan
#

And zealot better vs heavy targets in melee

olive ember
#

Again never tried it but logically speaking it seems to make sense

near gale
golden tartan
digital loom
#

dunno why you would use anything other than force sword, even without deflector it still has infinite dodges

olive ember
#

I still run it tho cuz I like it

near gale
#

Also yeah passive quelling

echo turtle
golden tartan
#

Mhm like the FS isnt bad

digital loom
#

horde clearing with melee on a class that gets infinite ammunition with its ranged weapon

olive ember
#

Even if they nerfed it to the ground these last few patches

#

I run surge staff so

golden tartan
#

But knife psyker and axe psyker has some serious use

echo turtle
#

infinite dodges just means you don’t have to wait the quarter second delay

near gale
olive ember
#

If you are surging a horde then that’s an E moment

#

If you running purge then yeah FS is p good

golden tartan
#

Knife purgatus is interesting btw

steel flame
echo turtle
golden tartan
#

Cos u get the raw single target dps of thr knife and u dont need to worry about hordes

digital loom
#

my achlys is ok

near gale
digital loom
olive ember
#

Then again I run Surge + FS so non existent horde clear kek

echo turtle
#

you want brutal momentum,

echo turtle
#

it helps a lol

olive ember
#

Though I do have slaughterer on my FS to help remedy this

ornate hamlet
#

purg+MK II / MK VIII combat axe = superior hoard clear versus any other psyker build, and incredibly high single target DPS on all specialist, elite and monstrosity.
also has relatively strong AoE CC with purg left mouse on most specialist and elite enemies. - which is very quick on the draw, and can be followed up easily with melee to finish off anything and everything

surge+MK V combat axe = superior AoE CC, ok-ish hoard clear due to MK V combat axe, ok single target DPS

near gale
digital loom
#

yeah i want brutal momentum but this game has a gacha system that wont stop taking my good base rolls and fucking me in the ass with them

steel flame
#

I still use deflector with purge so I can close distance on shooters

digital loom
#

focused channeling is the missing link for trauma staff

echo turtle
olive ember
#

And at that point I personally would just use a FS special

digital loom
#

i use purg when i want to be lazy and just do everything

near gale
digital loom
#

purgatus staff just makes you a better zealot

ornate hamlet
golden tartan
echo turtle
steel flame
#

I'm glad that works for you

echo turtle
olive ember
digital loom
#

the force sword is only there for 1v1

golden tartan
digital loom
#

psyker has it all, a ranged weapon for horde clear, a melee weapon for dueling, a special ability for killing the most annoying specials in the game at any range

golden tartan
#

Ur using ur charges to give u the toughness window to kill everything with ur flamer/autogun

echo turtle
olive ember
#

What you mean I love diving into shooters as my deflector FS psyker

#

I play more aggro than the actual zealot on my team

near gale
digital loom
#

the suppression on staff primary fire, the bolt, is a huge amount of suppression

ornate hamlet
digital loom
#

even if you dont hit anything they will usually stop shooting and run away

golden tartan
digital loom
#

i found with my zealot i get better results if i coordinate what i am doing

echo turtle
near gale
golden tartan
#

When charging you get toughness and ranged damage immunity so it gives u the opening to murder the shooters with ur ranged.

olive ember
#

Haven’t in a while but I have before

steel flame
#

I started running the 10% toughness on warp kill and it's absolutely amazing on void staff in damnation. You can get full toughness from a single half charge. INFINITE PONE AT SHOOTERS

digital loom
#

the number of times i've told a vet i'm throwing a grenade when we are pinned down by 6 reapers and 18 gunners and having him follow up after the stun grenade is too many to count

olive ember
#

Also Yeah I was memeing XD

ornate hamlet
golden tartan
olive ember
#

Tbf on psyker its still a lot safer to just bb them slowly as long as you aren’t getting swarmed

golden tartan
olive ember
#

Shotgunner moment

near gale
golden tartan
#

Assuming the enemy will put away the rifles is not a good assumption

ornate hamlet
golden tartan
#

Lol

#

This happens a LOT

ornate hamlet
near gale
steel flame
ornate hamlet
#

i play damnation

digital loom
#

the trigger for ranged enemies to pull out melee is dependent on whether you're in their checking radius and whether you have your melee out when they check.

near gale
#

I love how we all are like: Yeah no, it happens ALL the time. XD

golden tartan
#

Esp if ur charging shooter blobs. Usually 1 in 5 or so do not put away their guns

ornate hamlet
#

when i am charging a group of ranged i am using left click with purg to CC them on my approach anyway

near gale
safe crystal
#

You can get into melee with the first gun-line all you want, the second one 5 meters behind it doesnt care and will shred you

ornate hamlet
#

like i did in the gameplay example vid i posted at the end of the vid

digital loom
#

and the best way to deal with shooter patrols is to delete them before they all scatter

golden tartan
#

Mhm

near gale
#

I've been in that sinking boat

ornate hamlet
digital loom
#

that being said, now that suppression works properly, i am having a great deal of fun with plasma

golden tartan
#

The best way to deal with shooters is some form of effective ranged option

near gale
#

I only dive hard when my teammates are down, and that's when I dive best

digital loom
#

and trauma

near gale
#

The switch flips and suddenly I know how to play... >.<'

golden tartan
#

That way u can get them before they scatter

steel flame
#

I still have groups of enemies especially ones that end up slightly behind me that don't put weapons away and I get poofed away, so I don't take chances anymore and always stun them with purge before I start meleeing

near gale
golden tartan
#

Yea meleeing a shooter blob is always roulette kek

#

Ergo why you always open eith ranged

ornate hamlet
#

when snipers are killing your team because they're shooting everyone through walls, is when it's messy

golden tartan
#

Be it ranged suppression, stagger

ornate hamlet
#

snipers still glitch out and shoot people through all of the walls

#

when we have group wipes, it's often because of the game just being stupid like that

near gale
golden tartan
#

Eh id take wall banging snipers over octuple shotgunner spam anyday

steel flame
#

I've had a single sniper shot dome three of my team at once before

golden tartan
#

Also ye plasma vet is a godsend

ornate hamlet
#

shotgunners are a threat, obviously, but you shouldn't really ever be surprised by a shotgunner

they do not respawn

near gale
#

What?

golden tartan
ornate hamlet
#

they are pre-placed on each map, they're not always in the same spots, but you should know when to expect them

#

specialists respawn, elites do not

near gale
#

"They do not respawn"

#

?

golden tartan
#

They do spawn in assault waves

safe crystal
#

Oh dear

ornate hamlet
steel flame
#

I love it when I go to stun a shotgunner, and they decide they don't wish to be stunned or pushed and dome me with shotgun anyway

near gale
ornate hamlet
#

shotgunners don't just randomly respawn like specialists do

golden tartan
#

And sometimes those assault waves come from a door u cant avoid and theres 8 shotgunners

#

Yea but specials dont spawn in 8s

near gale
#

I've been there

#

It's ugly

golden tartan
#

And they dont insta lock and down a teammate from halfway across the room

near gale
#

Yep

ornate hamlet
#

specialists spawn on timers, and in random places, and have audio notifications when they do

shotgunner are elites, do not respawn on timers, or in random places, they are placed in pre-scripted areas in every map and they spawn in on pre-scripted events

when you've played the maps enough you will always know when to expect them

golden tartan
#

Shotgunners are fucking ugly

golden tartan
#

8 of them still fucks u up

near gale
#

Not often, but, it does happen

golden tartan
#

Because they can spawn during an assault wave

near gale
ornate hamlet
#

yeah specialists are far more tricky sometimes

golden tartan
#

Camping a door is stupid

broken quail
#

Atleast specials have sound queues, you get a horde sound and shotgunners roll up a few minutes later while you're clearing the horde

near gale
#

The audio queue is the queue that you know you are fucked instantly 0.1% of the time by bursters

golden tartan
#

Not camping the door gets u insta gibbed by 8 shotters

near gale
#

I had it happen at the end of one of the scan missions

#

Where my teammates went to the healin gstation

#

bursters spawned

steel flame
golden tartan
#

Like thry will snipe u from across the fucking map.

near gale
#

2 ran out 3 seconds later and bursted my teammates who just healed

ornate hamlet
#

shotgunners are supposed to be hard to deal with
the more you run the same missions the more you will get the hang of when to expect them, and you should be looking for them because if you aren't you're just gonna die lol

near gale
#

since the station is right next to the door

golden tartan
#

8 shotgunners is just die

near gale
#

I stayed back cause I knew some bs was going down

golden tartan
#

Someone is dying there

ornate hamlet
near gale
#

Someone did

#

cause of 2 grims

golden tartan
ornate hamlet
#

purg can aoe CC them as well, but not from cover and need to be danger close

near gale
ornate hamlet
#

i usually just BB them from cover 1 by 1 myself, unless my teammates are up in there, then i'll aoe cc them with purge combined with an axe chop here and there between CC spam

golden tartan
#

By the time u fire ur purge ur dead

near gale
#

Usually that shot hits me

golden tartan
#

You have 0.2s to react before someone dies

near gale
#

This is true

golden tartan
#

Thats 8 shotgunner bullshit spawn

#

You dont have cover

near gale
#

That's why prefiring the zap staff with min charge times works a lot

ornate hamlet
golden tartan
#

Because there are spawn locations that dont give u reasonable cover

near gale
ornate hamlet
#

well, there's still walls you can peek

#

you're right some areas don't have enough cover

golden tartan
#

U cant be wall peeking forever

near gale
golden tartan
#

Yea

#

In one of those areas without cover

#

8 shotgunners

#

Blam

#

One guy down

#

Doesnt matter if he dodges

ornate hamlet
#

i mean it all comes down to your party

wet jacinth
near gale
golden tartan
#

There is no counter play apart from Zealot not going down from Until Death lol

ornate hamlet
golden tartan
near gale
#

or a little bit after the pump

wet jacinth
#

this here emperor

near gale
golden tartan
#

So the issue is they catch u at the end of the dodge

near gale
#

barely

golden tartan
#

Oh ye

#

3 is doable

#

8?

near gale
#

no

golden tartan
#

8 ur getting fucking hit

near gale
#

That's when you charge as zealot and pray to the rng gods lol

ornate hamlet
#

i do what i call "fishing"
i let my bait dangle in front of me, when enemies "bite" them, i deal with enemies, then fix my bait, and continue fishing.

golden tartan
#

That still involves a teammate going down

#

Soo

near gale
ornate hamlet
#

nah sometimes my bait is a shield ogryn lol

golden tartan
#

8 shotgunners still bullshit kek

golden tartan
near gale
#

30% revive speed is legit amazing

slow karma
#

I don't know why anyone should be expected to memorize spawns in a game this fucking chaotic.

ornate hamlet
#

honestly most ppl who still play shield ogryn are very good at it

slow karma
#

That's just taking shit too seriously at that point

near gale
ornate hamlet
#

most shield orgyn i meet used to be terrible, but now most shield ogryn i meet are actually very good at it

golden tartan
#

Cos the spawns are still randomish during assault waves

near gale
#

the other 50%? at least 3 or 4 shots

#

eaten

golden tartan
ornate hamlet
golden tartan
#

Straight up

near gale
golden tartan
#

He will not finish that charge into 8 shotgunners

near gale
#

My one friend with his shieldgryn is actually fairly competent with elites in groups

#

My other 2? Not so much...

golden tartan
#

Mhm.

ornate hamlet
#

shield ogryn + purg psyker is an incredible combo btw

near gale
#

with Ogryn specifically

golden tartan
#

Or any ogryn

ornate hamlet
#

you literally just stand inside of him like you're a bot and melt everything in front of him, use axe when he's close enough to them for you to melee

safe crystal
#

You can literally remove the shield from that equation and its still great

golden tartan
#

Ye

near gale
# golden tartan Mhm.

Other option is my melee anti-armor build... club and mk 2 ripper. Mk 2 ripper staggers them at least

golden tartan
#

Fuck. Drop the ogryn

safe crystal
#

It'd even be better

golden tartan
#

Put in a vet with a psword

#

Still great

ornate hamlet
#

the beauty of psyker is that - unlike vet - ogryn's fat ass isn't blocking your shots.

#

it's just protecting you

near gale
#

^

#

That's true with staves

golden tartan
#

Yea but like

#

Its not a problem for vets

near gale
#

cough randos it is XD

#

I've had so many bad randos... I trust no one to be competent

#

Not even me

golden tartan
#

Id honestly rather have a paul ogryn than a shield gryn ngl

safe crystal
#

So you'd prefer one of your teammates doing absolutely nothing, while you're clearing a horde like you're supposed to? Shield ogryn brings zero killing power, so it puts more pressure on the rest

near gale
#

I'd rather have a bb ogryn

golden tartan
#

Paul gryn can deal eith shit that can walk through a fire

safe crystal
#

And the enemy can just run through the ogryn, its not a taunt

golden tartan
#

Yea cos u run surge.

#

So BB better cos he clear horde

#

For purg paul better

near gale
#

Antox V with bromentum is so good

ornate hamlet
near gale
#

I still prefer mk 4 dueling sword for muties in case I miss the headshots

near gale
#

Yeah, funny... until you remember

golden tartan
#

Tbf

ornate hamlet
golden tartan
#

U have a good melee weapon so

near gale
golden tartan
#

Unless someone has a dedicated horde clear weapon. Psyker melee is pretty up there for horde clear

ornate hamlet
near gale
#

I saw that

ornate hamlet
#

yeh

near gale
#

I have 2 go-to weapons for Psyker: Mk 5 antox, or mk 4 dueling

golden tartan
#

I prefet Taxe II personally

#

But thats just cos i like Taxe II in general

#

On like everything

near gale
#

I really don't like the taxe, myself

#

I have an amazing one on my zealot... but I still don't like it

golden tartan
#

Its pattack spam

ornate hamlet
near gale
#

I prefer the antox because the lights are just as good as the push attack for horde clear

ornate hamlet
near gale
#

Rashad has bad hitbox registering, tho, right?

golden tartan
lethal folio
#

Rashad has torso priority.

ornate hamlet
near gale
#

You get chipped by at least 1 of them

ornate hamlet
golden tartan
#

So with BM ur just shredding and staggerring everything with pattacks

#

Isnt knife better for like

#

Not horde

near gale
#

with bm I am killing everything with light attacks as well >.>

#

on the antox 5

golden tartan
#

Like knife dps is bonkerinos on psyker

near gale
#

I tried knife once... I didn't feel safe with it >.>

lethal folio
#

Unlimited push attack knife is silly.

golden tartan
#

Its not great horde clear but on psyker it swings fast enough

#

To do ok vs hordes

#

And great vs not hordes

ornate hamlet
golden tartan
#

Iirc a knife can do that too

ornate hamlet
#

if you don't like the hitbox issue on MK II just use MK VIII

#

it's essentially MK V but trading horde clear for single target deeps

clear heath
#

Is the damage display still bugged to where you can look away from the healthbar and it'll show the max dps?

ornate hamlet
#

MK VIII is faster, and does way more single target dps than MK V
it's hitbox priority is the same as MK V, and the horizontal swing - when you get used to it - is very easy to hit heads with

#

if you like MK V but want more single target DPS, try a MK VIII
you trade horde clear for significantly more single target DPS

#

it's faster on the swing for small horde clear too

#

doesn't deal with big hoard as well as MK V tho

#

but then again, purg is better for that anyway

#

if you tried MK II combat axe and just hated the hitbox reg, try MK VIII
you'll probably like it a lot more than MK V if you use purg for hoard clear anyway

#

but if you use surg, you should use MK V

#

personally, i don't like limbsplitter on this, so i don't use it, but it's a solid axe fo sho

#

(would be better if it had 50% mobility and 80% penetration,
would be better if it had headtaker instead of thunderous,
would be better if it had 4 diamond unyielding instead of 3 diamond.

still a pretty good roll tho)

#

i prefer headtaker and decimator blessings

near gale
#

but I almost exclusively run surge staff

lilac tapir
#

quick q: does Focused Channelling blessing have only 1 in-game effect despite web api showing different tiers?

leaden thunder
#

that the not being able to be interupted one?