#psyker-class
1 messages ยท Page 341 of 1
And with a good mobility weapon (mk V duelling sword, combat blade) you can often just chain spring slides as the enemies fire volleys so you have time to get up to speed again.
If I am stationary, yes, if not, then I sprint slide first.
Yeah, all good stuff, but I mean when I'm trying to close distance on shooters. Sometimes they're just 5 ft away (I feel like the melee engagement mechanic should work here, but it doesnt), but they have rifles and shoot me and knock me back while I try to engage them in melee and their shooting won't let me get a sprint and slide
well you can sprint while casting
ball projectile LMB is nice for staggering a few shooters
Yeah it takes forever for them to change to melee, especially the dreg ranged enemies. However, the dregs also need to swap their weapon so what you should do is run past the front line and start attacking the backline.
slide and pop an LMB
And with run past I mean run into them and then past them
BB 97 corner hug always works against ranged and is the safest option tho. So unless you absolutely need to (no cover available) don't engage on melee but play it safe.
Even zealots cannot just jump in at damnation
For sure, when trying to stop them shooting by melee engagement, I run to the middle of the pack, that's not the problem. It's trying to slide to avoid the fire while I close distance, and their knockbacks not letting me slide
Zealots change from "I came to kick yer ass" into "I am the bodyguard now, get down Mr. President (knocks a mob off the vet)"
On Damnation
Those who don't end up dead within 2 minutes.
You gotta start sprinting while in cover. If they catch you with your pants down in the middle of the corridor and there is no cover nearby, it's over Anakin, they have the high ground.
FS deflector is the only thing that can save a situation like that, but that's just a cover up for bad positioning.
Well there's the problem
Also, I'm playing difficulty 3/4, so it's not a death sentence unless I'm low hp, but it is quite frustrating and damaging
Just try to move from cover to cover. If you haven't tried yet, try duelling sword mk V with a + stamina curio. Will make positioning so much easier while still ok in defending yourself from horde and killing mutants.
I guess it's not lack of skill there, but that I need to position better
Other option is combat blade with kinetic deflection, use push attack spam with that, but it's not as user friendly as the duelling sword
Cause it's so much easier to find heads with the duelling sword.
good thing i got this on the psyker
Is this a good baseline to slap BM on when the update comes out?
Damn you hadron
DMG is low, but if that's all you got I would say yeah

Palpatine cosplayer spotted
Just need 125 more missions to do....
finally got Cliffhanger!
so now I've got both penances that can be done on any difficulty, and Warp Battery
nice
75th mission of week is done.. here goes 4th character...
Man, don't burn yourself out
It'll be easier when the patch comes out at the end of the month
I've actually been trading out the 25 missions one for grims usually
Hair Physics in Karktide 10/10
I'm having fun - i have a very comfy and powerful build on every character. I experimented with guns while week and made significan upgrades to vets and zealot, as well as got myself a Gun Psyker build ๐ Only sad part - i have nothing to with Ogryn's gear - it's perfect!
If only MK III Cleaver was at last decent vs Bulwarks and Smasher - that will be an item to chase with great blessings/perks. But no ... it's only great vs everything else.... so no point of chasing a a sype cleaver
the bullbutcher kicks major ass
get your self a grenade gauntlet for those big guys and go to town
MK III SLAYS anything in seconds en mass , but just scratches the Smasher and this pisses me off - i don't like switching to GG to deal with them ( and i have perfect GG)
My primary and only melee weapon for Ogryn
if only the shovel didn't have a cleave cap of 3
It does not need one ๐
I don't know if it's BM working - but it works wonder vs human sized - be than horde, scabs or dregs - stunlocks and slays
Not as fast as cleaver though
Fair enough, just jeez, that's a lot of time per week in a game that even I say isn't rewarding atm. Enjoy it if you're having fun with that much playtime though
I've been messing with ascendant blaze build and voidstrike, is quite fun.
Aye looks similar to my shuvel
the emperor has ordered that you USEE A SURGE FORCE STAFF SO YOU MUST!
when the patch hits I'm planning on replacing Run n Gun with Terrifying Barrage on this one, any advice if I should replace the +8% ranged crit hit dmg into something more useful?
Replace Run n Gun with uninterruptable secondary attack
Crit chance or dmg (I'd say dmg) replaced with flak or carapace?
hmm but that's something that can be fixed with improved gameplay (enemies interrupting your cast) while the AoE suppress is a pretty good addition, isn't it?
crit chance is decent on purge but yeah i'd replace the crit damage with like flak
if you like to run up to shooters, focused channeling is nice; otherwise it's not too needed
honestly
You don't always have the option to move is the thing
does it go up to 5% or higher?
There is at least 1 more tier for Warp Nexus
most have 4
t3 is 4% so t4 is probably 5%
does hip fire work with secondary attack on purge?
cause I can already pretty much spam primary to get myself out of bad situation while moving/running and only stopping for a second to fire
It's the regular non-charged attack
ah, doesn't look that useful then ๐
And the best Purgatus users will weave in attacks with fire
since primary is basically aoe interrupt and saved me mutliple times when I was left alone by my team
What curios do you guys usually run with? I have a deflector sword and go purge staff usually, right now I have 2 health and 1 wound but was thinking if +stam is worth since I read it increases the effectiveness of the deflector block even with the peril blocking
if you have block eff on your curios, you don't really need +stam except to have extra bars for pushing or running
Oh didn't think of that
otherwise feel free to go for it if you think it's worth it
I'm running 1 wound and 2x shields (both blessing and perk) + shield regeneration perks so probably that's why I don't have issues with a lot of shooters
although I know that's probably not the cookie cutter build for curios
I just got used to having a lot of shields with fast regen
toughness regen is a must for pretty much every class IMo
whether or not you run actual toughness or not
i think Psyker needs it the less because our Toughness feats are pretty goated
but it's certainly good
it's better then most curio perks so it's an easy choice
I read some guide that because we have the least HP (or well, I guess same as veteran? not sure) investing in health curios is not recommended because it's all % based, so instead they said to go with full Toughness and regen as much as possible and while it might not be 100% true it does work for me quite well
lotsa of things can instantly pop your toughness
that is true ๐
as well as melee dealing bonus damage to toughness
I'm of the opinion that Psyker is super safe in melee because of our stam regen, so ranged is the only issue
I find my toughness is either 100 or 0 but never getting chipped or regenning slowly
so I run hp
I plan my defensives on planing for when thing go wrong
so I run hp on all classes
that sounds like good planning
but that's just me
i like to take risks without losing HP, so I stack toughness
I also run + 40% bomber and 40% sniper resist in total, cause in some games I'm like a magnet for these two and when I'm purging I often don't see the red beam/approaching bomber
btw
toughness is usually fine unless you get caught by flames in a corridor
bomber res doesn't work on the fire
I think I'll stick with the +hp but I'll aim for rerolling toughness regen
Boot resistance.
I got folded more than once by that straight kick to the chest man
bomber res is super not worth, but if you didn't know about that it doesn't work how it should then it seems better then it is
same kinda tihng for gunner resist
since it only effects actual gunners and reapers
not shotgunners or shooters
so you're saying that most bomber dmg comes from the fire (or whatever the green explosion thing is) and bomber resist doesnt cover that? ๐
yeah
nice one FS

The fire doesn't even do that much damage, especially if you spam jump.
it's the slowdown and toughness break that ruins you.
it just insta pops toughness
still deletes your toughness
The slow down is so annoying
veterans in shambles
You'd think your guy would run faster when he's on fire rather than slower
I bet they will fix it at some point though, probably in like 3 years ๐
Actually this is psyker chat we should just do some gigabrain move like levitate over the fire
enough for everyone to reroll bomber resist into something else haha
invest in Sprint eff to run from fire
btw Flak dmg better than Unarmored? I read that Flak enemies have the least HP (while unarmored have more HP than flak) so not really worth having Flak dmg
flak enemies tend to be more important then unarmored
as like a bunch of elites are flak
I think only one Unarmoured enemy has more HP than flak
and that's the dreg Gunner?
depends on the wep and whether you're doing a light or heavy with melee
it wouldn't suprise me if dreg shooters where tankier then scab ones hp wise
oh wait, I think dreg stalkers have more HP than scab stalkers
maybe
both bruisers have the same hp
flak is prob more elite oriented cuz of scab ragers and maulers
I find scabs tend to be more dangerous
Flak covers most elites and the dreg bruisers.
only took 15 minutes to roll 25% flak dmg - I feel they have to change this mechanic so that after your reroll becomes free of charge all rolls would yield max lvl perks and you would just cycle through the available ones. it being random while there is no cost anymore makes no sense to me as it's only a time waste at this point and doesn't serve any purpose other than annoying the playerbase
they tuned them down by 20% a patch ago right
so I have a potentially silly question
has anyone ever actually seen tier 4 warp nexus?
the 5% one
I haven't that's for sure
I saw the crit soulblaze for force sword for the first time yesterday
that one is not possible on purge though anymore, right?
the force sword one
I think you could roll it on purge back in beta but I might be wrong
it was a very OP combo I remember
not sure if that was the one though
maybe closed beta, definitely not the open beta
it was a while ago so probably yea
is 68% crit bonus on surge a literal +68% to crit?
No.
it's like up to 20% maybe
ty, do you happen to remember if this was from melk?
if it's anything like the one for revolver
it looks like a melk
I wouldn't have bought that from melk.
I'm only just realizing I've seen zero of these in 300 and change hours on psyker, with a couple dozen tier 3 and I'm not going to even bother counting 1-2
if I ever see it at melk I definitely am lol
btw any thoughts on stacking combat ability regen on psyker? aura is already quite powerful and I feel it's like a wasted stat on curio
imo, the % isn't high enough on it for it to be worth it
if it was like 5% or higher
yea same thoughts here
The fact that 'based on warp charge' is nonsense scaling and doesn't even go up to 5 stacks is why it isn't worth it.
Whoops
Yeah regen isn't that great.
what blessings do we want on surge?
I like terrifying barrage so that you can get an explosion of suppression between lightning bursts.
mainly just looking at melk, he has one with decent stats and warp flurry, but that doesn't work well iirc
So does warp nexus give you up to 5% crit chance based on peril? Honestly I find the description they wrote confusing
You get one at 30%, another at 50%, and two more at 97%.
But is 1 stack = 1%?
Each stack gives the listed critical boost.
That description sucks ass.
It says max 5% crit chance. So is that just a lie and each stack = 5%?
Descriptions are very bad.
So basically for T4 = 5%, 10% and 20% increased based on warp?
nope
it just resets extremely easily
if you swap weapons or break your attack chain, it resets
and if you miss an attack, it'll also reset
so it needs to be repeated/chained and it needs to actually hit a weakspot
5% at 20, 10% at 40, 15% at 60, etc.
Warp Nexus is actually pretty good for Purge since crits apply double stacks
So Executor sucks
Hypothetically speaksing, you should not be getting many repeated hits on anything since you should kill most stuff in a couple hits
? you mean that a highly conditional +5% power increase is worse than a 12.5% power increase on kill?
tbf, you get a lot of repeated weakspot hits when hitting a horde
True
as long as you hit a weakspot, you get an executor stack
if you hit a non-weakspot, it won't matter as long as you hit at least one weakspot
but it also dumps all of its stacks all at once like pre-patch warp charges
so still pretty doodoo
Is there a guide online that goes into detail about how power works?
+damage, stagger and cleave
Like formulas and shit?
equal to the % power
actually a 1-to-1 increase on damage, stagger, and cleave?
so 5% power is 5% damage and increased to stagger, and increase t ocleave
afaik yes
dafuq
that's why slaughterer is so busted
what crack is the balance team smoking
i thought it'd be split between all three or some shit
bruh
I am 100% sure that it gives damage 1 to 1
it may not give the others that
but it's still alot
Slaughterer is great, I have it on a fs that I can scrap next patch
Deflector + Slaughterer here I come
it's like the second best blessing in the entire game
i missed a t4 slaughterer blessing in the melk shop early on in this game :(
i'll probably replace my Deflector with Unstable Power
the first one being headtaker for heavy sword
becuase that variant is just slaughterer but better
does headtaker reset on breaking your attack chain?
nope
headtaker is the duration one
bro power increase on hit, and it scales similarly as slaughterer
I can't wait to get Shred + Devastating Strike on my chainsword too
oh d strike got shadow nerfed
FR?
it also breaks the rev I think
they made it have no duration. but I don't think they changed the description
shred + rampage or savage sweep is good tho
Nvm then, guess Rampage + Wrath I guess
i always watch the forums after every patch to check for any shadow nerfs/changes
Bloodthirsty is dumb imo
Wouldn't it be cooler if it made specials auto crit? Chainsword and FS specials would be ridiculous
I think at one point it gave 5 seconds of crits
it's also on special kill
so you can't really pair it with blazing spirit to use on high hp enemies
I know, that's why I think it's dumb Arco
unless you have commons to proc on
yeah
Yes
I finally saw a blazing spirit so I may make a shred blazing one at some point
It would be cooler if your special attack has 100% crit instead of after the special kills
just for some fun
only problem I have with shred is that it's "repeated hit"
Yeah, I was considering it for a purge build
so it presumably dumps stacks on block/swap
so I can't even QQ switch with it unless I want to lose stacks
Slaughterer Force sword is too good.
fr
Uncanny Strike is pretty nice too
I have been looking for one of those for my shovel on vet
rending is always good to have regardless of weapon type
:o uncanny strike isn't a repeated hit
wow i love it when my blessings don't encourage me to hold a single weapon until the end of time
I do have Exorcist on my Deflector FS rn, so I can still run it with low quell staves
and actual synergy between primaries and secondaries?
Idk if I wanna give that up tho
I 'm not sure rending is that useful on forceswords, I'll just check the armour mods.
It'll fuck up those idiots with flak helmets
and it's just weakspot hit that stacks, so it'll probably boost special dmg againt carapace
ye
Rending doesn't do anything to cleave.
From what I see, rending is only really helping you against uncharged attacks super armour and maniacs
This is my Psyker limited acquisition, are you serious Sir Melk
kek
yep, still dropping
There are games out there in the hundreds. That spent way more time and money being developed
They have time.
Very little, but they have it
@scarlet timber I dont use Voistrike myself, but you can always use the search function to see what others have said.
fellow spark heads i have a conundrum why is my mk4 dueling sword doing over 400 damage per light attack but specficly against maniacs?
I wouldnt know but telling us what perks and blessings you have might help give these other guys a better idea.
a lot of maniacs take extra damage from melee iirc
3% crit chance on repeated hits stacks 5 times..... i think i figured it out against the mutie hound and tox flamer specficly its the base maniac numbers being multiplied by its near garunteed chance to hit a weak spot multiplied by the psykentic aura ontop of that
Mkv for life
I like my heavies
As overheads
thats probabaly easier to land
but poke poke poke is fun
and if you get the ryhtm poke poke poke is almost as fast as light attack
Overhead got rhythm too you know
If anything I love the animations on the lights on it too
ima try it! int ehmeat grinder
But thats cuz it looks cook
you said mk5?
Not that it's that great XD
YeH
It's better than others at flak killing than horde
ooh it does feel fun though
hmmm light attack chain doesnt repeatedly pound your targets noggin though
but the down ward chop is easier to land then the poke
It's amazing at killing ragers
You do overhead special overhead
Special for its stagger
yeah the stagger wil effect even a t4 rager
not a knock down but a hard stagger non the less
I feel like its way better in a pinch I don't know
Like you really need to kill elite fast or you die
It's very intuitive
To just overhead them
i think ill stick with the mk 4 if only because of how effective it is at cleaving multple pox walker skulls, already plan on running a good rolled surge staff
I stopped checking the Milk Store when they gave us the dev workshop last week
Saving all my Milk Money for the update
Well you know for poxwalkers
Just pull out your staff
I'm using voidstrike staff personally
It's good at killing hordss
he just said he's running surge?
Oh yeah thats true
i am a voidstrike enjoyer too, however
haven't really hit any T5's yet though
so we'll see if that sticks
still trying to get comfortable on Hi-4's
every staff is entirely viable
surge staff allows you to deal with the gun sqauds a bit more effeciently ince you can blind fire but stun 8 and kill 2-4 depending on your luck
with out neednig to charge like with void strike and traumna and purg
mediocre against dreg but it does stun them
deals max damage to first two targets less to next two miniscule from there on
chains between 6-8 cant remember the next number
yeah can still be uncharged spammed into dreg gunners to kill them effectiently all the same, useless against hoards though
hence why i run the mk4 dueling sword now since it seems to excel against dreg and maniaca
then again, i dont play past t4
Voidstrike is perfectly viable for t5, you just need a good roll and remember to charge it up near to full or fully during t5 on dregs/scabs.
i never used a high level voidstrike or tried T5 but I can see it still being good at clearing stuff
not my thing but real solid
This is how I feel about Voidstrike at T5
Kinkyyyyyy
slightly belated
i'm really surprised
too bad it's still slow and no finesse
damn
so much for that certain blessings roll on certain marks theory huh
never believed it from the start anyway
Me when I learned the animation cancel on the voidstrike staff after almost 500 hours of playing vet
Radius is a lie
Soon bristly, soon
Actually I haven't tested it much so idk what it does to the projectile itself
I just assumed it made the hitbox larger
It's possible, another thing ti check
I just wish there was an official index of explanation from fat shark on what each stat did lol
But for as long as Iโve used it I just assumed it was how wide the projectile would hit
Blast radius affects the explosion size when the projectile hits an elite/special or a static object like a wall. The roll is between 2m and 4m I think and the damage is poor. It's mainly adding suppression/stagger to enemies around where the projectile lands or can be used to supress ranged behind cover. Given the roll range and poor damage, it's not an important stat.
That is on void
it this good or just a shittier antax
For brutal momentum you need weak spot hits, VIII is very unreliable in getting those
It basically requires you to repeat the Heavy 1 by resetting your combo over and over.
Is it? You're not getting confused with Rashad?
Bigger problem for VIII is that like half its moveset is straight overheads
You can always spam push attacks but unlike light attacks push attack stops dealing damage after like the 4th enemy cleaved or something
urrgrre
hmmmmm
Not something I'd use outside of speed runs, but curious can roll 80!
impressive, very nice
Heresy
You are correct, my bad, VIII is fine yeah. The heavy swing is nice but I have found brutal momentum has an internal CD so it's very unreliable, sometimes when you heavy a head you cleave, other times it stops to the first head. VIII has a very versatile moveset tho. Only if the light spam would be a bit more horizontal it would be superb.
Still waiting to see a +3 stamina in my shop
This is my 2nd +3, but the other wasn't 80
I have a +2 blue and don't want to upgrade it because I know +3 exists
Paird with the 370 knife I found, I'm one speedy boi
You also have a decent perk roll on that so if you upgrade you can afford 1 roll to be bad
I just hope I actually remembered to buy it after I posted it xD
I use a knife as well, push attack with kinetic deflection is still broken even though crucian roulette was fixed
Jumped straight into a mission
I can kill all trash mobs except dreg bruisers in 1 headshot heavy or push attack.
that's awesome
Yup. Once we can roll 100% gear you can easily get a knife to one shot all trash heads.
Oh phew, I did buy it ๐
Anyone ever roll stam curious on damnation?
I usually roll toughness, but I'm kinda addicted to the speed rn
I think pfheonix does
I use stamina, wound, toughness
iirc he uses 2 hp 1 stam(3)
Noted, thanks ๐
Just tryna grind out my 25 mission weekly on lvl 1 so I can get back to the frontlines
I gave up on trying to do those
Mainly because I have 11k marks and Melk sells only shit gear.
it's decent on pretty much anyweapon
Yes
Allows you to get rid of the ranged a bit easier
weight painting issue 
I think a decently rolled void doesn't need infested to one shot poxies on damn
Trash will anyway die on charged headshots
So change its unarmored?
doesn't*
1 vertex is bound to wrong finger?
Oh isee thx
eyup, thanks premium skin
at least i got the clown pants 
The heavy has pretty bad damage falloff sadly so doesn't still kinda utilises BM worse than Antax lights sadly
which one?
Heavy 1
this the rashad
No it was the Achyls
ah, that one, looks the best but feels the worst
once/if the rashad gets fixed i'll probably run that over the antax
Yeah rashad hits well but it's hard to find a head even though you are starting the swing in it
Then you have a duelling sword which finds heads even though you hit trough the A hole
The lights on the Achyls look like they should do way more single target damage than the Antax but they only do a little more and only on crits/headshots
Antax is just too slow for me
Achyls should decimate single target looking at its moveset
But it just doesn't
Comparatively to the other combat axes that is
Hey guys, can you help a new psyker main?
What weapons are Best-In-Slot/META? Melee and ranged?
I'm looking to join my friends in heresy and damnation.
any help with feats and perks/blessings would be great!
Surge for CC, purgatus for horde clearing. For melee, you'd want something that complements your choice of ranged weapon. I run 1,2,1,1,1,2 as talents on purgatus, with mkV dueling sword.
axes are very good melee wise
tbh efficecny wise Ithink they are better then dueling swords, force swords or the catachan claws
you just need to make sure you have BM on it
force sword you "need" deflector on it to make it really worth using outside of fun factor
though if you get slaughtere ron the force sword it becomes good
becuase slaughterer is broken
some of this my opinion, but the sluaghterer thing isn't
On purgatus, you want a high burn and cloud radius stat, the dump stat is damage. Warp nexus is a great blessing on it, im currently running +flak +crit chance as perks
Why trade the 10% warp charge chance for 2 extra warp charges?
The purgatus makes it so easy to keep the cycles up
I spent a lot of time looking for that deflector blessing. Theoretically it is good, until you find out that if you get caught by shooters, you just want to run fast under cover, and not parry because you are slowed and cant take all that fire
Because AB deals significantly more damage with 6, and i benefit more from warp resist on tier 2 talent
I use AB to deal with shooter hordes if no one else is doing that, them living an extra 5 seconds might count
Do you just BB 6 times before going in then?
What classifies as a "Salvo" in reference to Opening Salvo and Sustained Fire blessings?
Nah, warp communion and AB. I get them passively very quickly
You run damnation I assume? I'll give it a shot
I feel I'm always out of toughness so I was too scared to get rid of that 10%
Hi5's, but havent launched the game this week at all. Theres just no point before theres something new
Essence Harvest : Replenish 30% Toughness over 5 seconds on gaining Warp Charge.
Does it stack ?
No,it resets the timer if you get a new one
Do you guys prefer Essence Harvest or Warp Absorption for purge?
It really depends on the ranged weapon you run. Purg generates a LOT of warp charges during hordes, and communion amplifies it. I would run flayer instead for surge, for example, instead of battery
I like harvest
Yeah I run purg
All the staves are good. Purgatus is a bit out performing compared to the rest. Gun psyker is viable but severely behind the staves. On Damnation only infantry lasguns are a choice, the rest don't have good enough ammo economy. For lower difficulties you can get away with anything.
For feat choices, it's quite flexible. Psychic Communion is a simple feat but it isn't as good as it sounds, don't sleep on Psykinetic's Aura which is in the same tier, only use communion if your build really needs it.
For toughness regeneration talents your options are Essence Harvest (BB and purgatus builds) or Quietitude (Surge, Void and Trauma). Warp Absorption is not good, it only gives you toughness when you are winning, in which case you don't need it.
For ult feat choice Ascendant Blaze and Kinetic Barrage are the options, Quickening is garbage.
The staves in general are:
- Surge, high elite/special CC low damage
- Purge, excellent horde clear and good CC near the user, bad against ranged crushers and bulwarks
- Void, good horde clear on a long line, good vs ranged, mediocre CC vs elites, bad against bulwarks
- Trauma, good CC and damage vs everything but limited AOE and high peril generation
For melee, anything goes, just remember non-force weapons (ranged and melee) have fast auto quelling. The usual choices people run are:
- Combat Axe Mk V, good horde and elite clear, slow mobility, combine with Kinetic Deflection
- Force Sword, very defensive with infinite dodges, obliterates single enemies
- Duelling Sword Mk V, decent vs hordes and elites, good vs mutants, good mobility
- Combat Blade, good mobility, high and safe single target damage with push attack spam, pair with Kinetic Deflection
Do different melees block a different amount of damage?
Oh and gun psyker is very viable while leveling. The staves get only better with levels and playing on higher difficulties
Thank you, that was very well typed and explained!
I know the clock cost scales with max stamina for some reason
Depending on the weapons stamina, yes. Some are better at it than others, but you rarely want to be blocking, its preferable to use the stamina to push instead, or dodge. There are some exceptions
gotcha
Gonna miss my +8 stam now that I swapped it back for toughness on damnation ๐ฆ
Bruh, why'd I get this on Psyker
Oh and one more thing, voidstrike is the only staff that is really roll dependant. You want transfer peril on that, preferably a 3% or more. Pair that with the inner tranquility feat and you can just shoot for days even with 4 warp charges.
Got it, thanks!
Time to play gun psyker
maybe it's been awhile since I used it but I felt like the combat axes were completely terrible against hordes with their swing patterns and fire rate. One shotting stuff felt nice as a basic sword/tactical axe user but it just didn't feel good to use, especially compared to a chain weapon for single target damage mixed with good general use
a block should negate any damage you would have taken from the attack, but different weapons have different stamina and different block costs. All can reduce damage to 0 but each one can block a different amount of damage before you can't really block anymore
Yeah, I know block reduction scales with toughness percentage, just wasn't sure if there was a difference between a 100% Toughness knife vs blade block
thanks
Fr dude, I prefer recon or auto pistol on gun psyker tho
what should I reroll my second perk on this to? I'm not sure what breakpoints this can meet if any
https://dt.wartide.net/calc/ plug the values here
Darktide calculator for damage breakpoints against enemies. Developed by ManShanko.
Carapace, Maniac or Unyielding is most likely though
whats a tox ogryn on this?
reroll to unarmored
Not a bad roll, too bad it's on my Sharpshooter
Maybe I'll keep it for the guaranteed, scaling Emp's Gifts
Psyker and Ogryn the only chats on subject
Per usual
More importantly, Force staff blessings, what should I aim for
Trauma preferably
Trauma you want rending shockwave and warp flurry(that's the one that increases charge speed iirc)
Yeh
blazing spirit could be funny, but probably isn't good
I honestly think DoT on crit is only really useful for Ogryns and Monstrosities
rending shockwave goes up to 8 rend
that's actually pretty nuts
it this site is right
focused channel could also be good
don't you get the ab proc chance as long as the enemy is soulblazed when it dies?
true
it's also like only 1 stack
FS: Makes 50% of psyker tree benefit/afect soulblaze
Also FS: Makes only one decent soulblaze weapon
if it was a lot more stacks it'd be cool
Trauma becomes so much better with 6xperil resist that I would never pick the ultimate that consumes the warp charges. Especially not for a low chance soulblaze blessing.
I think it'd be cool if the 2 handed FS had a special where it ignites the blade and guarantees blaze
With 6 warp charges and 25% maniac you can 2-hit ragers. Flak ragers I think you can 2 hit regardless.
This is an acknowledged bug
I made the report a week or two ago
I didn't even think it was a bug tbh
but if it is that's fun
that could be a fun set up to try once it gets fixed
maybe not great
but could be fun
Well, if it was not a bug what's the point of the blessing. It's not like a stack of soulblaze is going to do any meaningful damage.
man
some of the blessings are pretty fucking pointless
so it wouldn't suprise me
There's a whole talent that gives like 2 stacks. And yes, it is pointless. Like many of the blessings.
ogryn's single shot weapons can roll a couple of "continuous fire" blessings
Anytime 2024 am I right
Issue Description: When killing something with a critical hit from a Voidstrike with the Blazing Spirit blessing and having Ascendant Blaze, it will not yield any warp charges. You can see that the visual effect of Soulblaze triggers on the bodies but it seems it is applied post mortem. Weapons with Blazing Spirit should first apply the effect...
"Hidden Potential"
Yeah the Wrack and Ruin or whatever it's called. It should either apply 6 stacks on kill or 2 stacks on BB hit regardless of target type and if it is a killing blow or not. At the current state it's hotter garbage than a melting tire.
3-4 stacks and applies regardless of target
Yeah the gain 5% crit chance on dodge for a couple of seconds is funny when you have shred and slaughterer in the game
Get yourself a Trauma/Voidstrike Staff with +5% crit and and T4 Warp Nexus and at 100% peril you have a whopping 30% chance to proc a 10% chance to get a Warp Charge! That's ridiculously high 3% chance to get something!
Anything less than 6 stacks would never really be worth it.
If the damn thing worked as intended
Psychic communion with 4% on any kill made by a player within your coherency says hello
Yea even if it worked it is not as strong
BUT
Seriously. You need mega dream luck to get something shittier than a feat
Combine with Psykinetics aura, AB, Kinetic Flayer and how the current stacks work and you might get yourself some use out of it.
How about different primaries for the staves, huh, wouldn't that be something?
I know you're playing devil's advocate, but that's sad
How about getting rid of the useless melee special attack and giving it an alternate spell cast. Melee swap is instant so by the time you use the special you could have switched to melee and cleaved.
Now you're just being crazy. Why should we get to have useful special attacks?
You clearly have not understood Psyker design!
They made any special that isn't a chain or fs almost useless
Right, I'll go back to my grave and cover myself.
The best special not on those things is a fucking flashlight
It seems a bit weak tho. Does it knock dogs off from players?
TBH most specials on melee weapons are great for pushing that poohead rager off of you.
no idea
It's actually a decentish shove
The special on staves is... yeah... so bad that it's difficult to understand why it exists.
there is a couple of bashes/bashlikes that are ok
One time I saw an argument that heavy sword special is decent for speeding up heavy combos
Imagine a company spending money to do those animations and all just to create a useless 2 chain attack that no one will ever use.
they have mega stagger
most the time
can stun lock a rager with the tac axe special
Imagine is the surge special was a stun gun hit so you could do with it at least
But they saved so much animation money by copying 95% of movesets and animations from their previous games. Had to spend the animation budget on something.
some of the animations are pretty sick
One could have just bought ice cream
the revolver reload is cool as fuck
I'm perfectly fine with them c-v ing animations for weapons
no need to make new ones if the old ones were cool
but the lack of promised weapons sucks
I just find it hard to believe how you can pour out just the bullets you need while the others that are not fired still stay on the wheel
The combat blade animations tho ๐ฅ
It's the 42nd century, man. Like... magical bullets or something.
Meanwhile, axe is still best weapon.
Vet asks us to use the warp to keep the good ones in when he dumps
Ok now I accept it
Revolvers are completely obsolete now, imagine how old-timey you have to be to use a revolver fourty thousand years from now.
and pump action shotguns
"Hey freak, do you mind?"
summons the power of Hell to hold a few tiny pieces of metal
"You're not too bad Witch"
Revolvers are definitely not obsolete
Who told you that?
....
I am also impressed by the people's ability to hold that .50 cal bolter that stabile
They're obsolete in the same way bolt action rifles are obsolete. Yeah, you can still kill stuff just fine with them. You wouldn't wanna chuck 20 guys with bolt actions vs 20 guys with full auto rifles though, now would you?
It doesn't even have a stock
They almost never jam, and are easy to maintain
Yeah you wouldn't. The difference in fire power is like 1:10
Yeah which is why all police in all the world still use them. Oh... they don't.
That's because the police need something fancy and expensive to waste money on
Obsolete doesn't mean useless. But they are obsolete.
It's as simple as 20 rounds with the option for red dot, laser and flashlight, vs 6 rounds and no options.
Hunters use them, but that's because you only need 1 bullet so there is no real need for an automatic weapon.
Then you could say standard pistols are obsolete because stronger weaponry with higher capacities exist
Right and they tend to use revolvers in silly calibers. With, like, scopes on them.
Why have a deagle when I could have a machine gun?
They serve different purposes and have different redeeming qualities
There's... a difference between a sidearm and a combat rifle. Much like there's a difference between a battle rifle and a carbine. Different weapons for different jobs.
But sure, show me any police or military force in any modern country that still use revolvers.
No one in their right mind would have a deagle.
Why do I give a fuck about the cops? I'm talking about myself and other civilians here
I mean, sure if you have lots of money, buy a deagle for fun. You certainly aren't buying it for practical self defence.
Snubnoses are easy to conceal and can kill someone just fine. In fact, if you have a pistol and try to shoot someone point blank, it won't fire, but a revolver will if someone's on top of you
I like round numbers... Few more days and i'll get that frame ๐
And i don't do speedruns
The fact that I can have a revolver in my pocket and nobody would ever know is such a benefit that it alone makes snubs worthwhile
Right, small frame pistols don't exist, I guess. Anyway you're completely missing the point. They aren't useless, but they are obsolete for any military purpose whatsoever, and for most civvie purposes too.
And people that fly down from a spaceship to kill thousands of nurgle boys aren't civvies.
I don't think you know what obsolete means
Fine let's call them obsolescent instead, then.
The fact that revolvers are manufactured and still serve viable purposes, even in the Warhammer universe by definition means they aren't obsolete. I agree that a revolver in war is a little silly for a foot soldier to have, but if I were a Guardsman with access to whatever my preferred weaponry was via the Inquisition, I'd use what I'm comfortable with
Also @tiny belfry As soon as I swapped to Essence Harvest my fucking rng went down the drain
Got like 3 wcs total in a full horde
So, EH is better, or are you saying you like the other more?
I like EH on purge and quietude on other staves
Hot take: I think Brain Burst needs a nerf.
I love my Jimmy Neutron like crazy, but I think the main reason this class feels underpowered is because BB is so strong.
Who wants better staffs in exchange for BB needing line of sight?
Maybe other subclasses will swap out the BB for something else?

BB is not that strong
it take so much longer to kill specials/elites then jsut shooting them
the only benefit is that you can do it out of LoS
and it doesn't even one shot a lot of them higher up
at least with no warp charges
BB has infinite range, 1- to 2-shots most Elites in 3 seconds. At least Iโve found itโs way faster than most other classes who have to move toward a target and/or put up with accuracy.
It's not nearly as strong on damnation as malice
Maybe I play too much malice. Itโs still strong on Heresy.
Sure, now take XII and do it in less than a second on damnation, then do the same with BB in 8 seconds.
in the time it takes for you to kill 1 shotgunner with bb, I can kill like 4-5 as vet by shooting them, or control them as zealot, same deal with ogryn
and 2 out of the 4 staves are very good
purge is jsut a slightly worse flamers on a better platform for it
surge can make the game a joke when used properly
I canโt use it properly tho, am derp ๐
and the flamer is literalyl the best weapon in the game
BB is strong, but scales badly the higher up you go. The last buffs made it around where it should be, maybe a bit too slow
so having a "worse" version of it is still really good
like BB's main benefit over grenades for other classes is it's functionally unlimited
but those grenades are often times more useful in the senarios that end runs
zealot's is a free revive, vet's clears outs hoards (though it starts to throw them around instead at higher levels) but it's still aoe control
ogryn's is probably the most comparable, but it does so much more damage as far as I can tell
So we need STRONGER Jimmy Neutron?
more o r less
If it was a drain instead of a instant pop, it would feel a lot better tbh
Toughness vampire? ๐ง
Team Edward post-crafting, me likey! Big poggies!
More like drain the health constantly with the same charge time as right now, so when the vet eventually sees the blue light flashing somewhere and shoots at it, it doesnt feel as stupid to have used the time to brain burst something
maybe like how rev works
where it has a rip at the end
so it still "pops"
but has some damage before then
Yeah, like that, for example. It'd feel so much better instead of leaving you with nothing at 75% charge
I just tried 131132 with purgatus and it felt much tankier
Not tanky, cause psyker, but tank_ier_
basically maxed out EH uptime
I'm saying as soon as I put essence harvest on, it was proc'd rarely
I know it's not your fault, but it's funny to me
Hmmm been considering Wrack and Ruin more considering the potential (if minor) cc, and the other two are relatively weak.
not sure if trolling but wrack and ruin is dogwater and tranquility is universally useful
Check out this Emp's Gift I got
Limbsplitter's not so bad on a Mk V, right? Because most people tend to push-follow with it anyway?
that's precisely why Limbsplitter is genuinely good for mk v
Done and dusted
Last one to actually try to do is Flawless Execution 3
Everything else is killing heretics, completing missions, and picking up teammates
If I use MK V Combat axe with brutal momentum blessing, what should the 2nd blessing be for best in slot?
Headtaker/Shred/Decimator/Thrust.
mk v best blessings are limbsplitter and brutal momentum
because of the mk v push attack
What blessings should I look for on Surge staffs?
I got one with Warp Nexus and another with Warp Flurry
French special forces would like to know your location
I managed to get "On Overwatch" on my 7th mission as Veteran, I feel like all my time playing psyker has trained me for this moment.
For anyone wondering, I was running knife and revolver
Seems odd that someone else got dragged in here yesterday for saying limbsplitter is BiS on Antax and yet spicy seagull gets overlooked.
I prefer spamming light attacks and only blocking when I have to, but for maximum safety, that's a good choice.
The great thing with quietude and KD is that you can take fighting breaks and just block like, 50 attacks to build peril before going back to slaying
Own a stub rifle for home defence, since that's what the God-Emperor intended.
Four ruffians break into my house. "What the daemon?" As I grab my powdered wig and Hax-Orthlack.
Blow a golf ball sized hole through the first man, he's dead on the spot.
Draw my Scipio on the second man, miss him entirely because it's smoothbore and nails the neighbours Grox.
I have to resort to the autocannon mounted at the top of the stairs loaded with grape shot, "Tally ho lads" the grape shot shreds two men in the blast, the sound and extra shrapnel set off Centaur alarms.
Fix bayonet and charge the last terrified heretic.
He bleeds out waiting on the Arbites to arrive since triangular bayonet wounds are impossible to stitch up
Just as the God-Emperor intended
A zealot was complaining my psyker didn't pop the sniper, I was literally drowning in the horde and the zealot was refusing to use his flamer
You're trolling
Limbsplitter and BM are opposite builds.
Limbsplitter imo is just bad in every scenario. Even with push spam, I can't see it being better than anything other All or Nothing
It's like stacking Slaughterer and Executor
Do you think that mask would be good with my armor? Maybe I need to buy drip
I have the golden skul mask
I just want that collar by itself
MAKES ME like a fantasy dude
This gives me Star Wars old republics sith vibes
The other available collar is too big
There's more than one collar like that?
I want the breather mask with our hood or a preacher hood
That's the Imperial Edition one, isn't it
every collar is baller
Ah I see
Cool
So 25โฌ for imperial and we get the only back pack in game hmm maybe worth idk
It's a half a skull bandana like OIF/OEF veterans wear
I think they should release just the breather for all characters
It feels bad that your ogryn doesnโt get a big boy variation
And itโs like only for 3
The only Docket items I wear is the default Psyker hood with a neck gaiter, and navy blue pants
limbsplitter + BM is the best combination on mkv, trolls out in force today
if you don't personally enjoy the optimal play pattern for the weapon that's fine and everything
Why would you use both?
because you get the bonus damage all the time
but they have no synergy.
For the push?
the push cut is always the first
Antax push attack already has good cleave, and limbsplitter ruins your light chains for BM'ing crowds.
right, hence my other comment
And you don't want to use push attack for horde clear.
if you're mashing light attack with the antax you're just using it wrong
Light attacks have far superior horde clear
Idk how it's confusing
Brutal Momentum = Amazing CC
Limbsplitter = A single good swing, then everything else is shit
BM doesn't add anything to the push attack
it increases the number of bodies hit so that you can do it with impunity
Push attack already cleaves 8+ without BM, but you can only damage three.
if you ever use the non push attacks you animation cancel to keep bonus
BM doesn't change anything
this is correct
you have 1-4.5 seconds of infinite cleave and you want to spend half of it NOT swinging?
BM only changes the amount of enemies you "hit" not the amount you can damage
it's infinite all the time, it chains into itself in horde
Why are you using push attack on horde when you have BM.
it takes like a couple of seconds for headtaker to reach the same power as limbsplitter but you can use other attacks wihtout faf
headtaker you half to build up, limbsplitter is always active, and has additional utility with heavy attacking non-horde enemies
Headtaker is up in one or two swings.
I'm not sure if this is trolling or just malice andies
?
Yes, Limbsplitter is always on if you do extra work instead of just spam lights, which works amazingly
yeah, if you don't want to do the micro to use it that's fine, but it's still better
Average psyker
Push attack is only better horde damage when you are hitting exactly three.
Melee is for poor people that haven't accepted the religion of fire.
by about 8 per swing
push attack is mainly what you do while you passive quell to resume flaming
Passive quell
You are the reason the stereotype about psykers flopping like fish as soon as someone gets within 5 feet of us is a thing

Yeah, I quell while doing damage with my melee weapon
limbsplitter + BM optimizes your output while doing that. It's not complicated
What do you think BM is doing here?
also tyr is correct about the interaction with the push attack
if you are spaming that there is no reason to use bm
Because it isn't giving you extra damage, and barely improves your control because the pushattack already has very high cleave.
"Come on guys, you gotta believe me! If you put extra effort into a suboptimal playstyle than you can come out even eventually." ๐ค
"barely improves" is an improvement
Doing 1 more damage when you're doing 300 per swing is also an improvement
If you are swinging into a horde so dense that you are hitting 10 units per swing, why are you using the attack that doesn't do cleave damage.
Dude, either stay with Limbsplitter and get a better secondary blessing for pushes, or stick with BM and get something better for light spam
you'd still use limbsplitter all the time if you could regardless of BM
I mean you're forced to use it
^
the only cost is your micro
No I wouldn't because I like not having -25% power
Do you think the push attack does more horde damage than a light?
Because that would explain a lot.
if it was like
+100% power of the first attack
i'd give it to you
but since you can run something that is super easy to stack
for the same amount of power
the other attacks never happen, it's just +n% power
wiht no downsides
And if you're not using weapon swap cancels
you heavy attack reset crusher
You're doing less DPS
Than just swinging
You probably lose DPS using limbsplitter overall
You are putting far too much effort into a very simple and effective weapon
you also hit one shot breakpoints (though fewer now)
If you could reliably weapon swap in Damnation then it'd be better
why can't you?
But the server lag eating your weapon swaps means Limbsplitter can't even macro
Because our servers are shit
even then that's so much work for such a little amount of gain over headtaker

Okay, with a decent mk5 I can hit breakpoints for just about every trash mob. If something can survive that, I heavy and then I still get one shots
not even a good one, a decent one
I think don't heavy muties btw
iirc it does less damage then lights
at least for one of the axes
And then if see anything bigger than a hound, I can just spam heavies and kill it mega fast because it's an axe
I mean bulwarks, before the patch killing them in one bb to move the shield + one headshot was something that required limbsplitter in damnation
things like that
For things like that you bring a thrust axe.
Yeah, muties you light spam
people really oversell how difficult canceling is
They take tons of melee damage
It's not difficult, it's just more effort than NOT animation cancelling
and of course you don't heavy muties, they take less damage from heavies kek
Canceling is a DPS loss unless you macro it
Well you can weapon swap I guess but ain't nobody got time for that
Either way
Just do whatever
Antax is busted
Its like arguing about blessings on the flamer
it is just very overtuned compared to the alternatives
Is there any reason, any reason at all to take Quicken?
For fun
Is losing your stacks fun?
That's what I thought
From outside

Yeah its absolute garbage
I've written a lot about how its so counterproductive
You want stacks to get CDR
But then you use those stacks
And then you get your shout back but you don't have stacks
So like.. thanks?
Now I'm back at square one
And I'm not running AB so I don't even get stacks from hordes
It's not even that good an ability without tagging barrage or blaze onto it.
Even a 6 charge shout doesn't do that much stagger,
It needs a secondary thing on top of it
It just needs
Like AB has
Like, Quicken also reduces charge speed by x% for x seconds
There's the 4 psyker cdr stack joke build for all the shouting all the time.
it seems like the design intention is to do some cute shit with aura and chaining shouts together, but for a version of the game where charges don't matter and bb kills things on its own reliably
Malice balance
yep kek
I would take Quicken if it let me throw Voidstrike balls like they're primaries, but otherwise no
Yeah that's why
Let me spam staff
That seems to be the intended purpose anyway
And it works well with Quietitude
But then it eats your stacks???
And those stacks are more valuable for the peril resistance anyway
Its just such a poor feat
Yeah, WC seem like they're more for resistance than for their actual damage
I think ult CD is actually really viable
Laspistol + Saber = Psyker who REALLY doesn't want to exploded himself
You know, gun psyker could be decent if there were any high peril generating melee weapons but all we have is the one sword that is almost impossible to overheat with
The core issue is psyker's janky toughness feats.
If we had a lightsaber that was just made of warp juice we could have a single reason to pick up a gun
What are good perks on the voidstrike staff?
Unarmored and Flak
Thanks
warp abs
rption
unarmored is mostly unnecessary
flak is nice tho
as long as you can headshot, unarmored is kinda a waste
It's to make you save charge time
Which is basically the only benefit you get for void
Do you not have a decent damage roll?
Since its pretty ass at anything else imo
Mine one shots trash with uncharged
Even with a max damage roll you need full charge to oneshot dreg shooters iirc
I use flak + infested on mine w/ 73% roll
works just fine against anything that isn't elite or a rager
It's all about the TTK on priority targets for me.
And you won't oneshot elites anyways basically
That's why I run FS with it. oneshot things close with special, kill bigguns w/ BB far
lmfao
Sad if not a single Deflector
lemme guess, deflecor or slaughterer
Oh wait there's one lol
Me expecting to have to break down four Votive Blessings to make one powered up Blessing to Re-Bless an item
Not a thing anymore
Yup
They're getting rid of fuse blessing
Just like how items were supposed to get linearly more expensive to Refine
I mean, could you imagine?
Painpeko
If I wasn't Fatshark, I'd have you pay 300 Plasteel and 100 Diamantine every time you want a new Perk, but you can pick that perk. But it starts at Tier 1. And then you pay more to upgrade it to T4.
Having costs rise for random perks would make me shit your pants
I like how when people write "gunker", I can reasonably pronounce it "junker"
So what does Savage Sweep actually do? Is it Cleave Targets, or Cleave Damage?
emperor trolling
target
I'm struggling with V and IV duelling sword.
Found this, which perk should I change?
I'd change Specials -> with the purgatus they're not priority Nr.1
V is a maniac killer but weak against armour and horde, IV is good at clearing the horde and against armour but deals less damage to maniac.
Was thinking of putting unyielding on it just for the bulwarks
Yeah I like that too on my burnstick :)
i'd change specials to crit chance
oh wait wrong reply
@long osprey was gonna reply what i wrote to you
I wouldn't change any perks. that damage for purgatus staff is not significant as other weapons.
if damage isnt significant why wouldnt you change the damage perks to something more useful lol
Hey guys, can anyone help me with Malleus penance please? There's lights out currently, you just need to bring Ogryn
Dope
I can do the same for you, if you need
I already have all the Penances done
Ugh, the board switched on the mourning star, now it's Damnation only
Ah, I mean, it doesn't even have lights out on heresy/dam now

Next time
You can still add me, I've sent you a pm with my steam profile
https://medal.tv/games/warhammer-40000-darktide/clips/VUJ99p3iteACw/d13373jVhlC0?invite=cr-MSxjUEYsMTcxNjM1ODE3LA
trauma search light
Watch search light.mp4 and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
impressive, very nice
also trauma vs stairs moment
another stupid thing with trauma
accessibility ramps for trauma users
Lol
Transfer Peril for Trauma is such a troll
i want increased max cast range for trauma 
I know I'm very late to this but I reckon HH III probably has the ammo economy to be a good choice for gun Psyker now, and BB mostly covers its weaknesses pretty perfectly.
Idk if transfer peril on trauma even works. I got a 5 percent blessing on it and it doesnt even work lmao



