#psyker-class

1 messages · Page 340 of 1

echo turtle
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then switch to the gun

rigid blade
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Alright

forest coral
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KB is your party save skill at lvl 30

echo turtle
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the build above, so good

rigid blade
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iirc at 92 below if you hit an enemy with a BB, even if it hits 100 it wont turn you into a suicide bomber

echo turtle
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97 below

rigid blade
echo turtle
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and I suicide and just trigger my ult to stop it

forest coral
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kinetic barrage

spice veldt
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though the threshold changes to 96 in the Psykanium for whatever reason

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the +25% BB speed and -50% peril cost one

forest coral
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basically makes ur brainburst take like 2 seconds and half the cost

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yeh

echo turtle
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yup, its good

forest coral
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in damnation, thats faster than what most vets with subpar builds/ guns can pull off

spice veldt
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i think LMB BB takes about 2 seconds baseline

echo turtle
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you can Burst ult, burst liuke 5 more times

forest coral
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in terms of special damage output

rigid blade
echo turtle
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So, I linked a video of me using that build with a gun above

spice veldt
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kinetic barrage is enough for 6 enhanced BBs, but you need to start from 0% peril to take advantage of it

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or 50% -> ult to 0%

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I usually don't take advantage of the last BB because I am supremely sketched out by the last one, which is started from 97%

forest coral
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yeah

echo turtle
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I'm gonna crash, but you can see the "tricks" as it were

rigid blade
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Also what's a good gun to use? I use a FS with Deflector

echo turtle
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NOOOOO

rigid blade
echo turtle
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FS is bad

forest coral
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Use a gun that compliments ur melee

rigid blade
echo turtle
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its not

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lol

forest coral
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Nah fs is good, but u need to pair it with something that has good horde clear

echo turtle
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it takes longer for a FS to kill a mutie than a dagger

forest coral
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I prefer duelling swords

echo turtle
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it takes longer for a FS to kill a crusher than brain burst

echo turtle
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yeah

rigid blade
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Ok so if I were to use a Dueling sword, whats a good gun?

echo turtle
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FS is two attacks unless you heavy strike into the head

spice veldt
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I think it's fine, especially for dealing damage to mutants as they pass by you

echo turtle
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dagger to the face is like 3 strikes

rigid blade
spice veldt
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that's 2.7k damage on a +maniac FS at about 80/80/80 stats, ignoring Wrath

forest coral
echo turtle
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So, I reccomend an axe or dueling sword. I prefer daggers but they take a lot of practice

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you want mobility, which the FS lacks

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but follow your heart, I'm sure the build works either way

cyan notch
echo turtle
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yeah

rigid blade
cyan notch
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you are smoking weed if u think knife kills mutie in 3 attacks

forest coral
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knife killing faster than FS on specials is bit of a hot take but it does have good dam

floral solstice
rigid blade
spice veldt
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a pretty good advantage of the FS (and any sticky activation weapon) is being able to special while sliding

cyan notch
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also knife does garbage damage on mutie if u hit bodyshots

spice veldt
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on commsplex, I usually slide special shotgunners when they get close

forest coral
spice veldt
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and it doesn't give you repetitive strain injury

forest coral
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You need to remember, psyker with a gun = extra strain on ammo for rest of team

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so generally u want to be efficient bout it

rigid blade
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Fair but at the same time what about Hordes?

forest coral
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well, you chose path of gun psyker

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i hope ya know how to melee

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or use ascendant blaze at cost of kinetic barrage

spice veldt
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pick a melee with decent hordeclear

cyan notch
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you can use chainsword if you want

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can do single target and hordes

spice veldt
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chainsword, brutal momentum axe, slaughterer force sword, etc.

cyan notch
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but stagger is a bit wonky

forest coral
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cat sword is not a bad idea in this case

rigid blade
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Im trying to get a BM Axe but... yeah.

forest coral
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since ur gun can deal with elites

rigid blade
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Actually on the topic of BM, does the duration refresh when you kill an enemy on a weak point hit?

forest coral
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yep

rigid blade
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Nice

forest coral
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so in horde situation itll keep itself up

echo turtle
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Here

rigid blade
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Oh reminds me, I didn’t see it so I gotta ask, can we combine two of the same blessing into a stronger version of that blessing when the update comes out?

echo turtle
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I just posted a video of hhow much better the dagger is than the FS

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you can watch me compare FS to dagger in the grinder for DPS vs muties

rigid blade
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On phone atm so.

echo turtle
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the knife crits into muties even on body shots for 1300 damage

floral solstice
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can you clip instead or is it all in there

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too lazy to open the app

echo turtle
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not sure how

pine relic
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let me see your guys AB build

echo turtle
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the 5 min video is just in the grinder

floral solstice
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edit the video, upload it on streamable or something

echo turtle
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dagger into the back with only 1 crit is 500 DPS

FS is about 1k dps, but requires 2 heavies, You're not getting two heavies into a mutie. It will charge you

forest coral
pine relic
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what darkmass

floral solstice
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some dt website

echo turtle
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Dagger with 2 crits is over 1k DPS, if flayer procs is 1500DPS

forest coral
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was a website that had builds and class info

floral solstice
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never used it anyway tbh

echo turtle
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communion

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essence harvest, inner tranq, kinetic deflection

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best charge generation / regen you can get with AB

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Anyways, night siblings

pine relic
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Good night

forest coral
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night night

cyan notch
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no crits/headshots = garbage damage

shut ether
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I feel like I'm the only Psyker who doesn't run kinetic

cyan notch
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just 1 heavy when it runs past then one light

spice veldt
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2 light-special bodyshots is good enough with a +20% maniac FS and a damage roll that's close to 80/80/80 and psykinetic's wrath

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which is a bit of a specific build

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but that's what I run

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the knife is still pretty good on maniacs because of the crit armor ignore and the fast push-attack

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i would just say that FS has better hordeclear with slaughterer, making it a bit more of a generalist weapon than knife

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since the slaughterer blessing is really the only clear advantage that FS has

shut ether
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I swapped from Duel sworn to axe and it feels much better. maybe I just have a better roll

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Still waiting to find a good FS

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100 damnation runs later

spice veldt
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FS is rough because of the triple damage scaling (dmg, finesse, first target)

shut ether
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Yeah need a godroll

spice veldt
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and you need to get a decent tier of slaughterer

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well slaughterer is always good, but a good tier doesn't hurt

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i basically dumped all of the mats that I ever got in this game into force swords

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just to get a god roll

shut ether
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iI have an axe with Brutal Momentum and thunderer 3

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80 in mobility cleave and damage

viral olive
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psyker was able to block ranged attacks while reviving teammate if one had deflector on the force sword

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it's not a thing anymore

spice veldt
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yup

viral olive
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is this intended?

spice veldt
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it was an intentional change, yep

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we don't know if it was originally a bug

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but they intentionally removed this behavior

viral olive
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that sucks

shut ether
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I have melee weakspot

spice veldt
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that was one of the reasons why Deflector was really good

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now it's more-or-less a "nice thing to have"

shut ether
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It actually let me hit some unexpected breakpoints

spice veldt
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but I would rather have Unstable Power (+power% based on peril)

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like taking one less hit on ragers?

shut ether
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Ragers I almost never melee

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I can usually Kite em out and stagger

spice veldt
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i usually just eat their hits and force sword them

shut ether
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It's my oh shit I need to get in melee button

forest coral
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I usually kite and headsnipe with duelling sword

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the heavy downward slash range is longer than their attacks

shut ether
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Dueling sword is great for ragers agreed

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EZ stabs to the face

forest coral
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yee

shut ether
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I just need the emperor to give me coidstrike staffs not godroll guns

forest coral
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Forcesword still feels like a better clutcher in bad situation tho

shut ether
spice veldt
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force sword's normal attacks are still pretty decent

shut ether
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On Psyker greaattt

pine relic
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Interesting, I just found out purgatus staff count as soul blaze effect

shut ether
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Yeah I haven't found a FS that is useable

spice veldt
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the one thing I like about FS is that it's really easy to hit headshots

forest coral
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Makes purg staff essence harvest nutty

spice veldt
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even on muties

shut ether
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That's why you're almost forced into specific talents if you run purgatus

spice veldt
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not particularly, because purgatus is good even without those talents

shut ether
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I'm not a fan of purgatus for one reason

forest coral
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I think its just force sword being weird in horde control that throws people off

spice veldt
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if you really want to spec into hordeclear, you could go for AB + purg

shut ether
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Nobody can see shit

forest coral
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but its genuinely very solid

pine relic
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It's still the best staff at Hi-intensity

spice veldt
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are you one of the mystical people who have Bloom on in their settings

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because I saw a video of somebody with Bloom turned on with like two flamethrower teammates

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and that shit was straight up unwatchable

forest coral
shut ether
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Easily because it has no cap to the number of targets it can hit yeah

shut ether
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I turn bloom off in every game

spice veldt
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now that i think about it, flamethrowers are in the same spot as pre-nerf power swords were

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the infinite cleave is absolutely busted

shut ether
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But it was on I just checked KEKW

spice veldt
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lmaaaaao

forest coral
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Ye

spice veldt
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well hey, guess you can run purg now lolol

shut ether
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I still don't care for the playstyle tbh

forest coral
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basically every zealot ive spoken to agrees flamers are busted in current state

shut ether
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I'd rather be able to help chip away at gunners

spice veldt
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i find purg to be very effective and also very boring

forest coral
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but with how bullshit ai director can be in higher diff its fine honestly

spice veldt
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since the melee combat is one of the biggest draws to me

shut ether
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YOu mean 3 muties on top of eachother with a sniper to dome you mid-air?

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HUGE fan

spice veldt
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two muties + a horde or boss is enough to make my eyes roll out

forest coral
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my fav is

pine relic
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I heard people say that crit on purgatus gives extra stacks, is it true?

shut ether
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Still salty I can'

forest coral
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2 muties, trapper, dog and reapers + nurgle during middle of horde

shut ether
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can't 1hit pox hounds

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But void lets me stagger them easily

spice veldt
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like on consignment yard, after we went out of an airlock, a mutant + melee elite patrol (crushers, ragers, maulers) + a horde fucking bumrushed our ass and caused a wipe

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we were only two players, so we couldn't DPS check them, and my brain was too bedazzled to run out of the elevator

shut ether
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There are certian areas of maps that you just pray you have a good veteran

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Or your team knows to fall back and draw them out

spice veldt
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or some map sections are straight up death sentences because your team either just dropped down or you came out of an elevator/airlock

shut ether
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The pox burster at the elevator door is my favorite

pine relic
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some maps are unplayable without veterans, it basically does not spawn melee enemies, all you got are shooters.

spice veldt
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hordes aggroing every enemy on the map is also my favorite

forest coral
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Damnation with randoms who don't reposition during mixed hordes

shut ether
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I'm addicted to plasteel

spice veldt
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melee elites move pretty fast, so I usually aggro them if I don't see a horde in my sightlines

shut ether
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I just can't give up the fast BB capstone talent

spice veldt
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better to know that melee elites are coming than to suddenly be struck by 4 crushers, 5 ragers, and two maulers

shut ether
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Feels like how it should be

pine relic
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Even better, 4 ragers magically appear behind youwhatthefuck_heresy

spice veldt
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i think it's balanced because you're trading your ult for better BB

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not that our baseline ult is particularly impressive

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but it's still a tradeoff

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I'm of the opinion that the baseline BB is fine, but the BB feats just really fucking suck

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well, cerebral lacerations is kinda good now

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but not wrack & ruin

pine relic
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I no longer use BB build at Damnation, unless it's low-intensity

spice veldt
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i like kinetic barrage

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not necessarily because I think it's the best

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but because I like taking elite/special kills

pine relic
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You need three BB to kill a mutie or reaper, it's too slow.

spice veldt
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yeah, but other classes are also pretty shit against reapers

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and mutants take extra damage from melee, so that's the intended way to kill them

pine relic
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AI spawn a ton of muties and they REALLY LIKE YOU,

spice veldt
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usually happens if you break coherency, even if for a millesecond

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it's what happens to me because I like to run ahead of my team a lot

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which is where I get my practice on mutants from

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if I'm sticking with my team and I hear a mutant spawn, I have some guarantee that I'm not the target

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not a very good guarantee though

near wyvern
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Mutants are easy just don't hug a corner. Dogs are the ones that are scary. For those you have to find a corner or a good box.

spice veldt
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chainsword/force sword is also pretty reliable against poxhounds

pine relic
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I can handle dogs, sometimes I can even deal with two dogs, but mutants

spice veldt
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until they delay their pounce for some reason and cause you to miss the timing

pine relic
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FS has Aoe stun

spice veldt
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nah, it doesn't

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does it?

near wyvern
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It's a stagger cone

spice veldt
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:o

near wyvern
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Like 180 degrees Infront of you for a couple meters

spice veldt
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holy shit

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i always thought the stagger was only on the target being specialed

near wyvern
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And no cleave limit

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On the push

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It's the knock back (the follow up) that is single target

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And it has like zero range

spice veldt
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oh you mean the push and push-attacks

near wyvern
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Yeah push is 180 cleave and push attack is single target

spice veldt
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yeah gotta be basically hugging enemies for it to reliably work

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still nice for ignoring a crusher for a few seconds while you deal with some enemies off to the side

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though I don't use it anymore because I really don't like pushing enemies away from my team unless I really have to

near wyvern
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To me FS is just to slow. I love my dagger.

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People saying FS so good because deflector helps you with ranged fire but then I have a dagger with infinite sprint slides so...

spice veldt
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deflector is a bit overrated yeah

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maybe some people are still in that mindset of pre-patch before they nerfed the revive block

gleaming comet
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Deflector implies that you'll be actively blocking, and actively blocking long enough for it to be relevant is admitting defeat

spice veldt
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as I got better, I just learned to use my staff primary to stagger gunners or to just slide-sprint

near wyvern
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There is only one situation where deflector is the best thing there is. It's when you turn around and see a shotgunner in your face.

spice veldt
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and if I have to block to reach the enemy, i'll probably get lit the fuck up

gleaming comet
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no gunner will subjugate me, I will subjugate the gunner's skull with my dueling sabre

spice veldt
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yeah, easier to just right-click than to dodge-slide

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but even that will get patched out with practice and experience

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i have muscle memory for quick swapping to my staff and throwing out a bolt to stagger gunners

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the LMB of surge/equinox staggers a pretty good range of enemies

cyan notch
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sometimes i use deflector to walk up to gunners to hit them with AB

gleaming comet
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slide up to them menacingly

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go fast

spice veldt
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also works with purg and just burning their ass with the secondary

cyan notch
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yea thats not gonna happen when theyre 20m away

gleaming comet
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just run Dueling Sword and run around at the speed of sound, ez

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you're Sonic the motherkarking Hedgehog as a Psyker

slender plaza
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yes the dueling sword vs 6 shooters scattered around

cyan notch
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i dont mean just like 6 i mean 10 or more

gleaming comet
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you get vaguely close to each one in turn as you slide between all of them, and once you get them all gathered up you murder them

slender plaza
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and how many slides do you get on dueling sword?

gleaming comet
slender plaza
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and the whole time you just iframes up the wazoo?

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please show me your ways sensei

gleaming comet
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it definitely does work, I can promise that. I've run that exact scenario with MUCH slower weapons on Zealot, and the shooters get corralled nicely

cyan notch
slender plaza
cyan notch
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and itll stop your sprint

gleaming comet
slender plaza
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yes. dodge multiple shooters that all shoot on different timings

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and different directions

gleaming comet
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I mean, yes

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unironically

slender plaza
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the melee champion

cyan notch
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ur gonna take a bunch of hp damage doing so

gleaming comet
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I'm not perfect at the game by any stretch, but approaching shooters is not an issue in the slightest

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and if for whatever reason they're too dangerous to approach, you're a Psyker

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or you have your teammates

spice veldt
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only way I can approach a group of shooters is with a staff that staggers (Trauma, Purg) and a zealot who is willing to ride with you

cyan notch
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which is why i said sometimes i just walk up with deflector and ult them

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all dead

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no damage taken

gleaming comet
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once you tie up the first couple shooters in melee it gets much easier to tie the rest up

spice veldt
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though they may not be clumped up enough for it sometimes

gleaming comet
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since the first set will follow you a distance as you approach the next set, and you can coax the whole lot together

spice veldt
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and I'm not willing to dive into the middle to bait them to switch to melee

gleaming comet
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we have but one life, and its purpose is to be given in service to the God-Emperor, though He will not yet claim it over a matter of shooters un-dived

spice veldt
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don't worry; I dive shooters even when it's a bad idea

gleaming comet
#

good

cyan notch
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bad

spice veldt
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sometimes I even live

gleaming comet
forest coral
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plague ogryn part more impressive tho

spice veldt
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me scrolling to the part and watching myself take two hits immediately

gleaming comet
#

that pogryn part is genuinely inspiring

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makes me want to pick FS back up

spice veldt
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one problem is that force sword does very little damage to pogryns unless you headshot them with either heavies or the 3rd light

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i think you're better off just brain bursting them while BBing them

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not sure

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on reapers (unyielding), BB and force sword heavy->heavy->light deals comparable DPS

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last time I tested it

bleak tusk
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is this any good? super low finesse sadly buuut idk

spice veldt
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since force sword normals are pretty middle-of-the-road

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compared to axes and whatnot

forest coral
gleaming comet
#

what's that animation cancel for the FS special I'm seeing in the video btw?

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I've noticed like with that one Tox Flamer that you stick the sword in with the special and then the flamer immediately dies

forest coral
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bad finesse isnt the worst thing out there for duelling sword, that mobility is very good

spice veldt
#

what time mark? I think the flamer is just dying to the ticks

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while your special is stuck in an enemy, it deals like 31 damage ticks

gleaming comet
#

ahhhhh kk

cyan notch
bleak tusk
gleaming comet
#

I really, really do hope we end up getting more Force melee weps at some point soon tho

spice veldt
#

i want that 2-handed force sword in the weapon emblem/banner thingamajig leak

gleaming comet
#

I just want a polearm lol

forest coral
spice veldt
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and just eating their 3-hit combo for peril

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only thing I hope for other force melee is that their blocking animation isn't as annoying as the force sword's

shut ether
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I need them to fix the inconsistency of the stagger on ulti

cyan notch
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(it will be)

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deflector tax

shut ether
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If it was consistent man

spice veldt
#

with other weapons, i like holding block for that comfiness, but with the force sword I absolutely despise the fact that it prevents me from seeing anything clearly

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taxxing all those people with no Deflector blessing

cyan notch
#

me when blocking with fs

spice veldt
#

psykers when they say that they "intentionally" walk towards shooters

shut ether
#

Deflector isn't that good and I will die on this hill

spice veldt
#

yeah; at this point, I'd rather have Unstable Power

cyan notch
shut ether
#

Peril is my resource for Stagger and I can't give that up just to be ok in melee

spice veldt
#

the game really likes it if you dodge early

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but dodging the attack as it swings is super sketch for some reason

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since the game apparently doesn't work like dark souls and the usual stuff with i-frames

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I like to maintain high peril for Psykinetic's Wrath and Kinetic Shield, but it also tends to bite me in the ass when I actually need low peril for elites

forest coral
#

i still hope we get better monstrosities later

spice veldt
#

i saw you press your ult to stagger shooters

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that's too much thinking

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tsk tsk

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beast of nurgle and plague ogryn are pretty basic yeah

forest coral
#

im allergic to getting shotgunned sir

spice veldt
#

246 hp mfer

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those pellets will only make you stronger

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maybe mini-monstrosities that are somewhere between elites/specials and monstrosities

forest coral
#

ya

cyan notch
spice veldt
#

so they have a reason to make them low health but also extremely specialized

forest coral
cyan notch
#

thats with toughness perks too

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your curios must be godly

spice veldt
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i was going to make a joke about "i've never heard of a mark 2 force sword", but I looked it up and it turns out that our current force sword is a mark 2

forest coral
#

ehehehe

forest coral
#

i cannot imagine life on psyker without hp curios, flimsy bodies dont do well to getting hit by anything

forest coral
spice veldt
#

+toughness% supremacy

forest coral
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3rd curio is +20 hp, 12% corrupt resist and combat regen since rng locked, had it my way id want another tough or gunner res

cyan notch
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id want all hp curios +toughness +toughness regen and +snipe resist/block eff

spice veldt
#

mines is +stam regen, +sprint eff, and +block eff/ult regen

forest coral
#

ive thought about stam regen on psyker but it doesnt feel too necessary

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is it important for FS playstyle?

spice veldt
#

nah

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but I like to brainlessly spam dodge

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so it's nice for me personally

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I also just like having stamina

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since I'm not running kinetic deflect

forest coral
#

ye thats fair

spice veldt
#

though as I get better, I might opt to take off stam regen for something else

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or keep however many stamina regens as I need

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at the very worst, I could go test in the meatgrinder and check if I even need stamina regen to perma-stagger a horde with FS pushes

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I think I can dodge once in-between pushes and still recoup a bar of stamina

forest coral
#

i think as long as you dont panic push

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should still be aight

spice veldt
#

I usually push whenever I need to block-cancel my attack combo

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which is a pretty nice rhythm

forest coral
#

ya, ill check it out as well

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anyway gonna head. Have fun!

spice veldt
#

see ya

clear elm
floral solstice
shut ether
#

You need just enough toughness to survive a gunner salvo from one in the back

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Usually one curio is enough

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imo

cyan notch
#

backshots huh

spice veldt
#

my reasoning is that toughness regenerates, but health does not; and our feats only relate to regenerating toughness & toughness dmg reduc.
I also like to push really deep and being at low toughness is my sign to back off. So more toughness = more risk-free actions without losing HP.
So I can take greater risks without damaging my future prospects in the mission too much
I think that HP is ultimately better because some enemies deal more toughness dmg and the HP damage reduction mechanic

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but it feels more comfy to have that toughness for when I really want to do something stupid without taking HP damage

shut ether
#

I have 30% toughness regen and it feels really good tbh

#

on all 3

spice veldt
#

I also don't think kinetic deflection is useful to me, and mind in motion is very milquetoast, so I'll pick kinetic shield. And since I run kinetic shield, I might as well pick toughness

shut ether
#

I have never used kinetic and I will never understand it

spice veldt
#

I don't like to be near my team so I don't pick toughness regen

shut ether
#

Someone please tell me why it's powerful

spice veldt
#

prevents guardbreak(if you have the peril to eat the attack) and is just a very comfy thing to have

summer prairie
#

you can play super aggressively with it

shut ether
#

I'm always by my team. I'm the one to prevent that one massive backslap

spice veldt
#

with weapons like the knife/MK5 axe, their push-attacks are really good

#

and kinetic deflection allows you to spawn them without being punished with a guardbreak

shut ether
#

I have a godroll axe

#

But I don't feel like I need it that much with a single stamina regen

spice veldt
#

you can be a little more stupid in melee with kinetic deflection

#

and I sometimes miss it whenever I get guardbroken

shut ether
#

Get stam regen I promise it's delish

spice veldt
#

stacking it on all 3 babyyyyyy

shut ether
#

But don't you overcap?

spice veldt
#

I dodge-spam with force sword brainlessly, so I kind of need it; but I'm trying to fix this bad habit

shut ether
#

I don't feel like I need that much stam

spice veldt
#

yeah; but it's nice to have stamina

#

I'm a big believer in full-stamina pushes

marsh token
#

I have stamina reg an all curios too

shut ether
#

You're a FS user?

spice veldt
#

I really do not like low-stamina pushes

#

yeah

shut ether
#

Man FS sucks

marsh token
shut ether
#

ngl

wet belfry
#

Running kinetic deflection means you can also save runs since you can just run in and revive downed people.

shut ether
#

The attack patter is so terrible

spice veldt
#

it's pretty good with the Slaughterer blessing and good stat rolls

#

it's pretty much mandatory to block cancel with FS for hordeclear

#

light->heavy->light/cancel

shut ether
#

I get it but iof the PSYCHER is the last one alive then the run is probably fucked

wet belfry
#

Nah

#

The psyker is one of the best clutch classes.

shut ether
#

we can clutch

spice veldt
#

depends

wet belfry
#

Probably the second best after the zealot.

spice veldt
#

our CC is pretty good

marsh token
shut ether
#

but one small mistake and it's davey jones

spice veldt
#

yeah; and we have the tools to avoid making mistakes

shut ether
#

we do but we can't deal with a mized horde

spice veldt
#

different staffs allow you to set up certain enemies

shut ether
#

solo

wet belfry
#

Depends on staff

shut ether
#

I run void

spice veldt
#

purg and trauma are the mixed horde staffs

shut ether
#

agreed

#

I find gunners ruin my runs more often than anything

spice veldt
#

even without those staffs, you have BB to snipe melee elites inside hordes

shut ether
#

so I prefer void to be able to not be abrainbrust bot

spice veldt
#

I prefer trauma over void

shut ether
#

I'm a sniper with my void lol

spice veldt
#

trauma has no projectile travel time and will similarly destroy clumps of ranged enemies

shut ether
#

YOu can oneshot a sniper ez

spice veldt
#

I hate slow projectile weapons that also have a slow fire rate

#

I'm fine with weapons like the plasmagun from quake and whatnot

#

but not whatever voidstrike is

shut ether
#

I love them personally

#

I like having a psyker with a different staff on my team tho

#

covers our weaknesses

spice veldt
#

I don't like the voidstrike because I find it to be very milquetoast against melee elites

wet belfry
#

I havent realy seen the voidstrike to much in action in actual high impact scenarios.

#

The trauma staff is still weak.

spice veldt
#

eh, trauma staff is good because of its stagger

#

even if it dealt 0 damage

#

well if it did 0 damage it would be total shit

wet belfry
#

Id never bring the trauma to any actual competeive run.

spice veldt
#

but as of now, it can kill commons/deal some minor damage in the outer radius and stagger melee elites forward

shut ether
#

Yeah it just can't compete atm

#

Stagger is gret in damnation

spice veldt
#

even if it's not used against hordes/melee elites, it offers some ranged utility

#

because its outer radius will interrupt shooters when fully charged

shut ether
#

Not everthing needs to be oneshot

spice veldt
#

so if you have teammates that are willing to go into melee with you, you can suppress a group of ranged enemies

shut ether
#

If the Sharpshooter mains could read they would be very upset

spice veldt
#

idk strolling up with 200+ toughness is pretty viable too

wet belfry
#

Its also kinda just a question of what does trauma bring in the dangerous scenarios?

shut ether
#

More than viable a necessity

spice veldt
#

run forward with your +75% dmg reduc ult and beat their shit

wet belfry
#

If your getting attacked by hordes, specials and shooters? The trauma gets overwhelmed and cant deal with it all.

#

In many of the events trauma also gets overwhelmed as it cant deal with all the differnent sides enemys keep spawning.

spice veldt
#

sure, but most weapons are really bad in open spaces

#

if you're clinging to a wall or are in a decent position, you can make some space or stagger melee elites forward

shut ether
#

as long as team positioning is good the Void can handle any mixed horde

spice veldt
#

if your team's only anti-armor is melee, then you give them an opportunity to beat melee elites down

shut ether
#

Infinite shots with quel on headhsot

wet belfry
#

Ye but thats nothing special as a psyker

spice veldt
#

of course, the dangerous thing is accidentally knocking elites away

wet belfry
#

Brainburst already deletes crushers, bulwarks.

shut ether
#

No downtime on covering allies?

spice veldt
#

I don't like brain burst

#

so I avoid using it

shut ether
#

BB sucks and I only use it if I have to

#

But i also run a build that maximized BB

#

because it's cruicial on damnation runs

spice veldt
#

I really only ever use it when my ult is off-cooldown for kinetic barrage

#

otherwise, I'll trauma staff enemies for 400-ish damage and then beat them down with melee

shut ether
#

I use it to eliminate priority targets

#

That the vet hasn't already murdered

wet belfry
#

I think this is just going to come down to what gameplay loop we are reguarly subjected to.

#

I need to know that i can relay on myself to get the job done if its required.

spice veldt
#

yeah; but I do think the stagger is really useful

wet belfry
#

I have one teammate i can relay on.

spice veldt
#

just that you need to keep track of the stagger resist cooldown on crushers

shut ether
#

You have to know how to combine the stagger of your staff with your ult

#

If you do that. everything is on it's ass

spice veldt
#

though, the main reason I use the trauma staff is ultimately for taking out ranged enemies

#

once a ranged DPS staff comes out, I'm permanently swapping to that

shut ether
#

I strongly believe is Ult reduction curios not as a priority but secondary because it opens up so many opportunities for you

#

You can ult freely to get the effect rather than having to use it as a piece of SCRAP in the last of us

#

If only they would bugfix the knockback

spice veldt
#

at the same time, it's really only -4% as a t4 perk, so -12% total

#

3.6 seconds off from a 30 second cooldown

shut ether
#

It means a lot more than you think though

spice veldt
#

20 seconds if you ignore the 10 second period of flayer

shut ether
#

Think never have to manual quell again

spice veldt
#

true; but I personally don't think that 3.6 seconds is too impactful

shut ether
#

It is in damnation

#

Every second counts

#

and efficiency is king

spice veldt
#

maybe, but I can buy time with my trauma staff, and I can do things even at 99% peril

#

is it worth giving up block eff and whatnot

shut ether
#

I'm not saying you can't

#

We all know how hard it is to gear on psyker

wet belfry
#

The discussion of best curio perks would be more relevant if they could actually be changed realistically speaking

#

but as it is currently you dont really get to choose your own curios.

shut ether
#

Curio on mission looking juicer by the day

spice veldt
#

i dumped a lot of my mats and milk coins into curios, so two of my curios have a perk slot that's basically a flex slot

shut ether
#

same because I can't find a staff in my shop

#

It's all fking guns

spice veldt
#

I only like the Force Sword, so once I got a good force sword, all of my mats were free to be dumped into something else

shut ether
#

I never rolled a good force sword so I've been running Saber and now axe which I prefer

#

But I got a godroll axe

spice veldt
#

this is my god roll

#

the problem with FS is the triple stat scaling with damage, finesse, and first target

shut ether
#

how does it do in horde damage? Or do you mostly use it to make space I assume

spice veldt
#

and there's a breakpoint at around 70/70/70-ish for two-shotting certain enemies with a light/heavy

#

it's pretty decent at horde damage

#

I know that the FS does like 40 cleave dmg

shut ether
#

See hordes are the only thing I use my melee for

#

If overwhelmed

#

And bosses

spice veldt
#

at max stacks, I only see red markers every time I swing at a horde

shut ether
#

But the attack patter sucks

spice veldt
#

with light->heavy->cancel, it's fine

shut ether
#

huh is that all horizontal?

spice veldt
#

diagonals yeah

shut ether
#

ah ok

spice veldt
#

1st light is a diagonal that hits 3 targets max

shut ether
#

reminds me of vermintide halberd

spice veldt
#

2nd heavy is a diagonal that hits 5 targets max (I think)

shut ether
#

I feel like I almost never have to melee

#

and if Ido the run is already pretty fucked

spice veldt
#

yeah, that's what happens when all of our force staffs are CC

shut ether
#

I want a penetration buff on the void

spice veldt
#

i'm waiting on that goddamned single-target staff

shut ether
#

wwell void is your choice but I see what you mean

spice veldt
#

i think void is the way it is because of its anti-ranged anti-horde hybrid purpose

shut ether
#

beam staff

spice veldt
#

void doesn't have any DPS

#

it has a higher base damage than trauma, but it also has a lower 100% charge rate charge time

shut ether
#

did you know you can rapid fire the void by double-tapping r?

spice veldt
#

ye

#

quell cancel

#

you don't need to double tap it

shut ether
#

Yeah not usefull ijn many situations but it can be

spice veldt
#

but an uncharged voidstrike deals pretty meh damage

shut ether
#

Yeah super underwhelming

spice veldt
#

and I think my character is a little too short to take advantage of it

shut ether
#

It would be better if they fixed the bug

spice veldt
#

bug?

#

oh

#

hitboxes

#

yeah, same problem that chainswords have

shut ether
#

Void doesn't benefit from the chained increased charge rate perk

spice veldt
#

o

shut ether
#

it's bugged

spice veldt
#

so it only works on trauma staff right now?

#

hell yeah

shut ether
#

yep

#

Although some people have said anecdotally that it works on purge

#

broken on void sad

#

my favorite staff

spice veldt
#

melee elites have such a high hitmass

#

which often makes the voidstrike feel a little meh to me

shut ether
#

YOu can stagger anything with a full void charge

spice veldt
#

and I think armor adds a bonus to hitmass

#

yeah; but e.g., scab ragers will stop a voidstrike

#

voidstrike can pierce maulers and dreg ragers

shut ether
#

Bulwarks and I switch to BB unless the gunners are pressuring my team

spice veldt
#

but it'll take away from its cleave count

shut ether
#

Yeah but it staggers them hard

#

Which allows your team to clean up

spice veldt
#

and I find kinetic barrage to be pretty sufficient for ranged enemies

#

does it throw ragers/maulers to the ground?

#

i don't remember

shut ether
#

Kinetic is OK against ranged but excellent againt isolating Crushers/Reapers

spice veldt
#

another problem I have with it is that the minimum charge speed is like 1.6 seconds at 100%, or was it 1.3

#

whereas trauma is 1 second

#

of course, the high range on trauma means that it has 1.3 at 80%

shut ether
#

If you give them a stagger stack then you ult everything flls down

#

Yeah but with the vod you can roll peril regen on headshot

#

Imagine that through a corridor

#

Infinite

spice veldt
#

though that means it's also highly positional

shut ether
#

It very much is yes

spice veldt
#

that's another thing I didn't like about it

#

it felt very strong in certain environments and circumstances

#

but it also felt very weak in others

shut ether
#

Yeah but to me I feel Like I can cover everything in pubs

#

I can't rely on my team if I run flame

spice veldt
#

i'd say that purgatus the peak anti-trust weapon

#

because it deals with everything that's not a crusher or bulwark

#

and because the hitbox is a conal area, it will still damage enemies around bulwarks

shut ether
#

Yeah but you know those runs where nooe covers your back for stragglers

spice veldt
#

i always run ahead of my team, so I can't really say anything about that

shut ether
#

spoken like a true purgatus main

spice veldt
#

or I usually just spam dodge to my team

shut ether
#

It's o0k sibling I'm sure they have given us different orders

spice veldt
#

i'm a trauma main; basically the purg staff but with extra steps

shut ether
#

Hard mode

spice veldt
#

I don't think that the difficulty between using trauma staff and purg staff is that different

shut ether
#

The problem is people don't know how to play with a trauma stafff

spice veldt
#

i expect part of it to be the fact that their melee isn't very good at hordeclear

#

and it does have a steep learning curve

idle bay
#

I'm a gun psyker now... staff is fun and all.. but guns is my new love

spice veldt
#

it requires aim, it requires you to have a good melee to take advantage of it, it requires you to know to stagger enemies into your team instead of away, it requires you to refrain from using it so that you don't grief your team by blasting enemies behind them

#

guns are nice; but they also take ammo, and only people with cooties pick up ammo

idle bay
#

Best thing about Trauma staff is how psyker stomps the floor when casting his circle blast

spice veldt
#

I like to whip out the infantry autogun some times

#

do they actually move their legs?

shut ether
idle bay
shut ether
#

I feel like ammo is never a problem even on damnation

idle bay
steel egret
#

Maybe psyker is more ammo conservative.

shut ether
#

I hate the idea of using guns on my psyker as much as the emperor seems to will it

steel egret
#

I like laspistol due toughness recovery blessing, thats about it.

shut ether
#

repulsive

spice veldt
#

I don't like reloading, so I usually don't use guns; and I haven't played a proper shooter in a hot year, so my aim is down the drain right now

steel egret
#

If I want assault rifle, I just use void.

shut ether
#

Whn I'm drinking I just play my ogryn

#

my ogryn seems to be maxed out

steel egret
#

Once met drunk vet player

#

He got stuck on elevator

#

Playing with controller.

idle bay
#

Psyker with axe and gun is Mass Murder machine.
You capable of slaughtering everything really really fast, and BB or Strong-attack-axe Bulwarks and Crushers. Also bosses have some issues with guns after Cerebral Laceration for +25% damage that you can deal to the boss 🙂

shut ether
#

I don't need any more reasons to despise vet mains

#

I'm sure it is I just refuse to run a gun

#

It's a matter of principle, sibling

idle bay
shut ether
#

It literally won't I have a godroll and I refuse

spice veldt
#

maybe if they had a better headshot multiplier

#

last time I checked, infantry autoguns still did more headshot dmg

shut ether
#

I have a 50%

#

I refuse to use it

idle bay
# shut ether It literally won't I have a godroll and I refuse

I was in search of more contributing gameplay on my Zealot and was not satisfied with flamthrower - so i started checking all the other guns i had.
Vraks MK VII was first love - it's OP as kark! Then i tried same gun on Vet - it was "God mode" with extra cheats on
And then i found out that my Psyker don't have a good Vraks MK VII so i checked MK III - and it was even better 🙂

#

Though i do love MK VII more

shut ether
#

I will never run a gun a psyker and you cannot convinceme

cyan notch
#

run a gun a psyker

wet belfry
shut ether
#

It could very well be better. I stilll will not run it

#

Lore over efficiency

spice veldt
#

i'm sure there's an in-lore psyker who uses a gun

#

maybe idk i don't know anything about wh40k

shut ether
#

There is everything in 40k let's be honesst

idle bay
shut ether
#

A Psyker would never have any use for a gun when you can kill on demand

spice veldt
#

to be fair, a sizable portion of them are probably literal children

idle bay
#

And play on controllers... yuck!

shut ether
#

My bother plays contrroller and he can't dodge

#

It's sad really

spice veldt
#

does it have an awkward binding?

#

like press down on the stick or something?

shut ether
#

I've been told? he might just be old

timid storm
#

Does warp resist add up between weapons? As in, are force sword + staff more warp resist than just staff?

shut ether
#

he doesn't ping either

spice veldt
#

nah, warp resist is only weapon-specific and affects the peril generation of that specific weapon

#

e.g., Warp Res on the Force Sword will only affect the peril generation of its own special

shut ether
#

The only warp resist that will stack is the one in your talents

spice veldt
#

it will not affect the peril generation of your brain burst, staffs, or Kinetic Deflection

#

yeah, your lvl 10 feat Inner Tranquility is a character-wide peril reduction

shut ether
#

and it's the only viable trait in that row

timid storm
#

hmm, so force sword is kinda useless...?

shut ether
#

let's be honesst

timid storm
#

ive been running it because i thought my peril resist went up

spice veldt
#

it's good with a high stat roll and the Slaughterer blessing

#

but otherwise, it's a bit mid unless you're really taking advantage of its special and push-attacks

shut ether
#

Force swword is great for control

spice veldt
#

good push economy is something else that can be said about it

timid storm
#

id imagine the saber is better no?

spice veldt
#

but from what it seems, you'll probably want the passive quelling of non-force weapons

wet belfry
#

The longer i play the more disspointed i honestly am in the force sword.

shut ether
#

It can be is you're willing to put more effort into it

wet belfry
#

Like i got to see just yesterday how much my partner struggled with melee.

timid storm
#

^ that's what I was thinking. Being able to quell way faster when meleeing seems more useful

wet belfry
#

And i do think it has a ton just to do with the dumb sword.

timid storm
#

unless youre running that one perk for increased damage on peril

shut ether
#

I love 6 stack peril

spice veldt
#

force sword really expects you to know how to melee properly and/or to be able to dodge-spam at the proper rhythm

shut ether
#

Lets me 2 shot bulwarks

spice veldt
#

it's more-or-less a singletarget weapon without the Slaughterer blessing

timid storm
#

psykinetic wrath is what i was thinking of

#

unless youre running that, seems kinda useless

shut ether
#

It depends what the emperor has given you tbh

timid storm
#

like solo target damage is already huge with burst

spice veldt
#

force sword does have the minor advantage of one-shotting scab ragers on a light-special heavy

timid storm
#

and considering most of our staffs are CC, push seems a bit unecessary

spice veldt
#

and usually costing less peril and being faster

timid storm
#

hmm

spice veldt
#

with the exception of kinetic barrage

shut ether
#

Burst is actuallly less effective than melee attacks vs bosses

timid storm
#

Oh actually?

#

no chance im going up to beast of nurgle to melee

shut ether
#

Kinetic barrage is the exception

timid storm
#

what about purgatus? Does max stack flame do more than melee, or is melee still better?

spice veldt
#

depends on the melee

shut ether
#

assassination missions everyone needs to melee spam the boss

spice veldt
#

e.g., if you have an axe with repeated hit blessings, then it's pretty much better to stick with the axe

wet belfry
#

Actually a question

#

What do you think would be the best weapon for a psyker to kill the boss?

spice veldt
#

for assassination bosses, force sword because their HP is flak
maybe; I think axes might be equivalent or better
that's only for the special of the Force Sword, and that's if you can get a hit on them without getting interrupted

shut ether
wet belfry
#

Ye well i have to.

spice veldt
#

sure, but you're usually on kiting duty

#

mostly if you're a kinetic deflection psyker

wet belfry
#

Its a scenario where i have to 1v1 the boss and i need to expect to also deal with some horde then, then.

shut ether
#

you make sure when he shiled pops your back is to a wall

timid storm
#

do flames go through flak?

#

or carapace

timid storm
#

nvm just tested

spice veldt
#

burn and soulblaze deal reduced damage against carapace

timid storm
#

HOLY

shut ether
#

cancer

plucky perch
#

@timid storm will target around both does great damage to flak ticles carapace

timid storm
#

soulblaze does NOTHING to carapace

idle bay
spice veldt
#

except when Zealots ult for ranged anti-armor

wet belfry
#

I doubt i will do to much to counter the shield expect mabye retreat before it procs.

shut ether
#

Managing his positioning is key

spice veldt
#

yeah; just run away when the boss reaches his 50% shield mark

#

FYI, when his shield breaks at 0%, it will not take away your toughness

#

it just has the same visual effect and knockback

shut ether
#

uf he targets you face a wall

timid storm
#

anyone know what max stacks of soulblaze are?

plucky perch
#

honestly the best strategy for the captain boss is to group up and smack em around all 4 at once

spice veldt
#

max stacks are dictated by the Burn stat

plucky perch
#

@timid storm determined by the burn stat

wet belfry
#

Grouping up is not an option

timid storm
#

oh, I thought burn just made it do more damage

#

thank you

wet belfry
#

Its a situation where i have to solo the boss.

plucky perch
#

both!

wet belfry
#

There will be no support in killing the boss from teammates

spice veldt
#

burn also affects the interval between which soulblaze stacks are applied

timid storm
#

hmm, does that apply to stacks from sources other than staff?

spice veldt
#

since most of your damage comes from Soulblaze, Damage is considered the dumpstat on Purgatus

plucky perch
#

i do not know1

#

!

shut ether
#

When the shotgunners spwan you're ususaly fucked

cyan notch
timid storm
#

kinda wish you could get full roll weapons 🙂

plucky perch
#

honestly i would 100% run wrack and ruin if it triggered on ANY brain burst kill

timid storm
#

so shotgunners and gunners make it unplayable for a few seconds

shut ether
#

100% would make our pee pee's too hard damaging the comunity somehow

timid storm
#
  • already not being able to see from the flames being so bright
#

i feel like a real psyker

#

my vision gone

cyan notch
#

plus u cant hear anything from random screaming in your head

timid storm
#

i use intuition

#

RIGHT

#

all my senses gone

shut ether
#

SILENT SPWAWNS

spice veldt
timid storm
#

used up when I was trained in the scholastica or whatever

cyan notch
spice veldt
#

Bloom makes your game fuckin bright whenever there are flames

#

otherwise, flames from your teammates are actually transparent

shut ether
#

I wish I could play sub Nautica again

timid storm
#

i cant see through my own flames

#

but it looks so pretty

#

cant see hitmarkers either 🙂

#

good design

spice veldt
#

wish we could change hitmarker colors and whatnot

timid storm
#

i speak to my beloved and ask him to put enemies in front of me when I cant see

spice veldt
#

are there any colorblind options in the game?

timid storm
#

i dont believe so

cyan notch
#

its ok mods are coming soon

spice veldt
#

true

obtuse crypt
#

I'd take subtitles for specialist spawns too as a mod

spice veldt
#

murder poxhounds in the psykanium

timid storm
#

turning off bloom does nothing ;_;

#

still cant see anything in the direction of my flames

spice veldt
#

ah yeah, it doesn't do anything for your own flames

timid storm
#

oh lol

spice veldt
#

but since your teammate's flames are no longer glowing, they'll be transparent
not entirely see-through, but it's better than pure light

timid storm
#

im fine with their flames. usually if they're flaming smth, I am too

spice veldt
#

your eyes are built different

timid storm
#

my eyes are built blind fr

#

dude these last 2 penances are impossible

#

ive been grinding them

spice veldt
#

pick n' mix and the explosion one?

timid storm
#

wait 3 nvm haha

#

those 2 + monstrosity one

#

kinda need a four stack for the monstrosity one

#

i cant imagine any other way of doing it

spice veldt
#

the midevent of commsplex is the map to go for pick n' mix since it'll spam gunners and shotgunners at you

#

you can probably ask for a group in the LFG channels

timid storm
#

that's true

#

im gonna do that some other day though

strange wigeon
#

chasm terminus hi5 or even regular 5 is also good for pick n mix, especially if you can play with 1 friend to make it private. The bridge at the very beginning often has loads of elites bunched up and you'll see them from a raised position so it will be easier to BB so with a friend you can log in, run to the bridge,check for elites and retry if you don't see any

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I got it with pubs, just ask at the beginning and the vets will often contain themselves for the 10 seconds you need

floral solstice
#

pick n mix is the kill elites one?

#

cant remember but i just got that randomly at some point

idle bay
#

Damnit! Playing Gun Psyker feels so good and yet so wrong!

uneven drift
idle bay
#

I mean putting vets to shame is one thing - zzaping heretics with lightning is completely different!

twilit flicker
#

Stayed up late last night to finish enough constracts to get a force sword that gives 4 stacks of soulblaze on crit. Max level Blazing Spirit, unsure if it was worth but causing fire sounds fun!

#

What do you guys think of that blessing, any good? Sound kinda average to be honest. I guess i could use search to find opinions ...

spice veldt
#

seems really only useful for inflicting soulblaze on reapers/bosses if you don't have a purg staff; and the Force Sword has no bonus crit chance to my knowledge

twilit flicker
#

Does weakpoint damage count as crit? It could be much better if it pairs with a crit chance blessing.

spice veldt
#

unfortunately not

#

depends on how much crit chance shred actually gives

#

based on hearsay, crit chance calculations don't seem to be exactly intuitive

#

wish I had my own bloodthirsty to test it though

maiden wolf
restive slate
#

Question, is it just me or is Transfer Peril not working on Trauma secondary attacks?

spice veldt
#

yup, because the secondary doesn't hit weakspots

#

it only works on LMB lol

restive slate
#

Shame

spice veldt
#

I think trauma only has it because of their apparently philosophy that weapons of the same mark should share blessings

#

in this case, the mark is the fact that they're both equinoxes

#

i think

restive slate
#

Thought since it was aoe it would hit all parts of the enemy

spice veldt
#

can surge get transfer peril

#

nope :(

restive slate
#

Big sadge

#

Hold on... so does that mean...

spice veldt
#

nvm trauma has Rending Shockwave whereas voidstrike doesn't

#

so I guess they just put it on trauma just to fuck with us

restive slate
#

Theoretically we could transfer Rending Shockwave from Trauma to Voidstrike?

spice veldt
#

i was unfortunately wrong about that

#

I don't think so

restive slate
#

Since theyre both Equinox

#

Awww

spice veldt
#

why do we even have different marks of void/trauma/surge/purg if we don't even have any different marks currently

#

AHSBFIAHSFAFSB

#

obscurus mk2 blaze force sword
where's my other mark

pine relic
#

Love this spawn

spice veldt
#

should've brought a raincoat for all these enemies that descended upon you

#

did you even have a chance to survive or did you get instakilled by a crusher

pine relic
#

I died in two seconds I think

spice veldt
#

f

eager verge
cyan notch
leaden thunder
barren cloud
#

this worth getting? or is the damage too low

leaden thunder
#

if burn was 76% i'd say get it but it's not

#

though

#

if you don't have one better

safe crystal
#

Damage doesnt matter on purgatus, its the dump stat. Burn and cloud radius are what you're looking for mainly

cyan notch
#

its only 1 stack less than max

#

if you dont have a good purg id consider it

leaden thunder
#

if you don't have a better one then yeah

barren cloud
#

think ill just bite the bullet and get it, since i have only a surge one

safe crystal
#

If you ever decide to upgrade it, reroll sprint efficiency into crit chance, and hope for a warp nexus as the 2nd blessing (or swap it in when blessing swaps come out)

#

Flurry doesnt do much on purg right now, so thats one semi-dead blessing on it

wet jacinth
#

faster stream of blue flames

#

blue

safe crystal
#

If flurry would work,sure

#

It pretty much only does something on trauma

pine relic
#

I and another three random players passed this map after three attemptsclown_hadron

grizzled jasper
#

Cause I sometimes do as well

pine relic
grizzled jasper
#

Puglyfe

slow karma
#

Imagine having an actual playerbase

brazen rose
#

hello

chrome dune
#

Gun psyker is legit AF! Just beat Malice Lights Out solo with my recon lasgun! Jimmy Neutron is packing heat, baby!

near wyvern
#

Malice 😂

chrome dune
#

Hey, I'm only level 26 🙃

near wyvern
#

Gun payker works but you could be bringing more to the table. Only Infantry Lasguns are really viable in Damnation due to their ammo economy.

#

Everything works in malice

chrome dune
#

I've never even tried a Damnation mission. Beat a few Heracy missions. Got my ass whooped 4 times in a row on Heracy before the first med station as Ogryn just yesterday though.

uneven drift
#

Learning curve is coming.

chrome dune
#

Maybe one of these days they rebalance things so more stuff is viable in Damnation

void mural
#

Do headhunters still not have enough ammo for it after the buff?

near wyvern
#

Damnation pugging is a mixed bag. You won't have constant experience unless you make zero mistakes yourself.

The rules for Damnation are:

  • never be alone, if you have to split make it 2/2 split
  • know your role and play by it, forget making carnage just for the fun of it as that lone shotgunner behind you will kill you all
  • balanced team helps but is not mandatory (horde clear, elite clear and ranged clear)
scarlet timber
#

what perks people run on voidstrike?

uneven drift
near wyvern
scarlet timber
#

anyone knows?>

#

flak and unarmored im guessing?>

near wyvern
#

Oh perks

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Sorry

#

Perks anything goes really but I would pick flak + unarmoured so you can get rid of the ranged mobs easier. Flak is also one of the most common damage types.

void mural
#

Ah, I guess the ironsight is more of a detriment in damnation where BB doesn't kill anything, so you cant use it for long range kills?

near wyvern
#

Void is not an elite killing weapon anyways, it does good stagger against elites even with low charge so don't forget that. You can bully crushers from range to allow the melee to get rid of them.

near wyvern
# void mural Ah, I guess the ironsight is more of a detriment in damnation where BB doesn't k...

I mean you can use headhunter for long range, it just kicks so much and if you fire in quick succession the bullets go all over the place. Infantry lasguns just go pew pew and stay on target with much better ammo economy.

Autoguns are really ment for short to mid range damage, so they actually compete with purge staff. They are ok for getting rid of elites and ranged on the mid range but garbage for anything long range.

void mural
#

Huh? Headhunters have way less recoil now

#

Fair about the range of gun types though

near wyvern
#

Try an infantry lasgun mk IV with close to 70-80 stability and be amazed.

void mural
#

Yeah, of course, it's a lasgun, they're specced for long range, duh

near wyvern
#

Not IV

#

IV is the short/mid range option but still clears stuff way better on long range than a headhunter

void mural
#

That still the single fire lasgun archetype?

near wyvern
#

1a is the "constant performance" (no damage fall off for unarmoured & infested) and XII is the inverse scaling (deals more damage further away)

void mural
#

I don't think I've tried all the variants

near wyvern
void mural
#

Hmm... I'll keep it in mind. I've been newly enjoying my headhunter mk7 in difficulty 3/4, but you can prop up long range with BB in those difficulties still

cyan notch
#

why in the hell did they call it 1a

near wyvern
#

IV is the short/mid range with faster fire rate, better mobility, faster equip, lower damage but only 2 ammo per shot of the infantry lasgun family (Ia and XII take 3 per shot)

cyan notch
#

theres 9 million other numbers not taken

#

mfs said yea lets go with 1a

near wyvern
cyan notch
#

1a to differentiate it from 1b and 1c

#

oh wait

near wyvern
cyan notch
#

next thing u know theyre gonna have a mg 7.12

near wyvern
near wyvern
void mural
#

Yeah, that's a given, but you can't 1 cast kill much in damnation, right?

uneven drift
spice veldt
#

good enough for gunners and most human sized enemies

near wyvern
spice veldt
#

at worst, it puts them at a low enough HP to get fucked by a melee headshot

cyan notch
#

i forgot does 6 stacks kill flamers now?

near wyvern
void mural
#

Yeah, some, but not enough to be reliable for specials in general, especially for hounds and their bs

cyan notch
#

oh well

spice veldt
#

at the very worst you could use the ball projectile to stagger them

near wyvern
void mural
#

Yeah

near wyvern
#

In any other situation you pull out your melee and prepare to push / hug a corner and spam melee

#

Against a dog

void mural
#

Eh, not like expect to ever play damnation myself anyway

#

I never played cata on either vermintide either

near wyvern
#

I only play damnation nowadays

#

Other difficulties are too boring once you get up to the pace

spice veldt
#

think about all the hound kills that you can get once you learn to deal with them

void mural
#

That's assuming you're good enough

#

I'm still getting moments where I'm running at absolute maximum in difficulty 4

#

And weirdly occasionally difficulty 3 when the ai director goes absolutely apeshit

cyan notch
#

heresy to damnation isnt that big a jump

near wyvern
#

TBF damnation is more about team work than personal skill. All you have to know for personal skill is how to defend yourself and position yourself to safety (FALLING BACK!!!)

#

So pull out that melee weapon and practice staggering and dodging as well as sprint sliding and sprint slide into dodge slide.

#

And you will be good to go.

void mural
#

The only thing I think I'll never get used to is dodge sliding

near wyvern
#

Kinetic Deflection is still a really strong talent for a Payker. Allows you to survive situations you shouldn't.

uneven drift
#

High int heresy harder than usual damnationKEKW_ogryn

vagrant furnace
#

Sometimes its just your teamates taking bad decisions / positioning, sometimes its you, bit anyone can work on that

slow karma
#

And no one can be sure it'll help

void mural
#

Need more force weapons for me to try that. I don't like force sword much

slow karma
#

You're at the mercy of chance

#

Though that is less likely now that the game is actually withering

near wyvern
#

Yeah to me FS is too slow movement and would need horizontal spam.

slow karma
#

The smaller the player count the more predictable the pugs KEKW_ogryn

near wyvern
spice veldt
#

dodge sliding is nice but not a necessity with FS imo; still a nice tech to know for ragers

void mural
#

Yeah, it's too single target focused, and it's not like some of the axes where that means it 1 shots almost all non-specials

near wyvern
spice veldt
#

true

near wyvern
#

Many also don't realize you can sprint slide to avoid incoming ranged fire, including a sniper shot.

cyan notch
#

light 2 upswing is a dick punch and light 3 being a stab doesnt help

#

the heavies feel slow too

spice veldt
#

1st heavy is fine, but 2nd heavy has a slow startup

void mural
#

My problem is getting the sprint slide to work from standing. Triggering sprint and then sliding before I get shot and that stopping my sprint, so I just end up crouching instead

near wyvern
#

And that 2nd heavy is the best horizontal it has

slow karma
#

Yeah people take this combo movement for granted

#

that shit isn't easy

cyan notch
#

sometimes i get hit in between light 1 -> heavy 2 cuz heavy 2 is slow as balls

spice veldt
#

I assume the idea for the MK2 force sword was light->heavy for horde clear and heavy->light->light for some single target stuff

near wyvern
#

That's a mega slide, you are vulnerable only for the brief moment where your sprint slide ends and before you input a dodge.

cyan notch
#

or special for single target thats always a good option