#psyker-class
1 messages · Page 340 of 1
then switch to the gun
Alright
KB is your party save skill at lvl 30
the build above, so good
iirc at 92 below if you hit an enemy with a BB, even if it hits 100 it wont turn you into a suicide bomber
97 below
KB? Sorry bout the questions, not good with abreviations
and I suicide and just trigger my ult to stop it
kinetic barrage
though the threshold changes to 96 in the Psykanium for whatever reason
the +25% BB speed and -50% peril cost one
Rounding error? shrug
yup, its good
in damnation, thats faster than what most vets with subpar builds/ guns can pull off
i think LMB BB takes about 2 seconds baseline
you can Burst ult, burst liuke 5 more times
in terms of special damage output
Damnation is what I usually play.
So, I linked a video of me using that build with a gun above
kinetic barrage is enough for 6 enhanced BBs, but you need to start from 0% peril to take advantage of it
or 50% -> ult to 0%
I usually don't take advantage of the last BB because I am supremely sketched out by the last one, which is started from 97%
yeah
I'm gonna crash, but you can see the "tricks" as it were
Aight
Also what's a good gun to use? I use a FS with Deflector
NOOOOO
?
FS is bad
Use a gun that compliments ur melee
It's great for single target
Nah fs is good, but u need to pair it with something that has good horde clear
it takes longer for a FS to kill a mutie than a dagger
I prefer duelling swords
it takes longer for a FS to kill a crusher than brain burst
no lol
yeah
Ok so if I were to use a Dueling sword, whats a good gun?
FS is two attacks unless you heavy strike into the head
I think it's fine, especially for dealing damage to mutants as they pass by you
dagger to the face is like 3 strikes
Usually I slide next to them while swinging
that's 2.7k damage on a +maniac FS at about 80/80/80 stats, ignoring Wrath
Well, as a psyker you'd generally want something thats more flexible. Headhunter III, agripiina infantry, Lasgun xii are all decent but they're strong on their own
So, I reccomend an axe or dueling sword. I prefer daggers but they take a lot of practice
you want mobility, which the FS lacks
but follow your heart, I'm sure the build works either way
absolutely not
yeah
My FS has decent mobility, managed to survive a shotgun assassination target for 2 minutes along with hordes on my ass while 2 of my allies were downed.
you are smoking weed if u think knife kills mutie in 3 attacks
knife killing faster than FS on specials is bit of a hot take but it does have good dam
Why the 12? I already got a good far away killer with BB
a pretty good advantage of the FS (and any sticky activation weapon) is being able to special while sliding
also knife does garbage damage on mutie if u hit bodyshots
on commsplex, I usually slide special shotgunners when they get close
its just a very ammo efficient and strong lasgun lol
and it doesn't give you repetitive strain injury
You need to remember, psyker with a gun = extra strain on ammo for rest of team
so generally u want to be efficient bout it
Fair but at the same time what about Hordes?
well, you chose path of gun psyker
i hope ya know how to melee
or use ascendant blaze at cost of kinetic barrage
pick a melee with decent hordeclear
chainsword, brutal momentum axe, slaughterer force sword, etc.
but stagger is a bit wonky
cat sword is not a bad idea in this case
Im trying to get a BM Axe but... yeah.
since ur gun can deal with elites
Actually on the topic of BM, does the duration refresh when you kill an enemy on a weak point hit?
yep
Nice
so in horde situation itll keep itself up
Here
Oh reminds me, I didn’t see it so I gotta ask, can we combine two of the same blessing into a stronger version of that blessing when the update comes out?
I just posted a video of hhow much better the dagger is than the FS
you can watch me compare FS to dagger in the grinder for DPS vs muties
On phone atm so.
Here I am in the meat grinder proving you wrong lol
the knife crits into muties even on body shots for 1300 damage
not sure how
let me see your guys AB build
the 5 min video is just in the grinder
edit the video, upload it on streamable or something
dagger into the back with only 1 crit is 500 DPS
FS is about 1k dps, but requires 2 heavies, You're not getting two heavies into a mutie. It will charge you
what darkmass
some dt website
Dagger with 2 crits is over 1k DPS, if flayer procs is 1500DPS
was a website that had builds and class info
never used it anyway tbh
warp battery, AB
communion
essence harvest, inner tranq, kinetic deflection
best charge generation / regen you can get with AB
Anyways, night siblings
Good night
night night
yes my guy thats with crits
no crits/headshots = garbage damage
I feel like I'm the only Psyker who doesn't run kinetic
you dont need 2 heavies
just 1 heavy when it runs past then one light
2 light-special bodyshots is good enough with a +20% maniac FS and a damage roll that's close to 80/80/80 and psykinetic's wrath
which is a bit of a specific build
but that's what I run
the knife is still pretty good on maniacs because of the crit armor ignore and the fast push-attack
i would just say that FS has better hordeclear with slaughterer, making it a bit more of a generalist weapon than knife
since the slaughterer blessing is really the only clear advantage that FS has
I swapped from Duel sworn to axe and it feels much better. maybe I just have a better roll
Still waiting to find a good FS
100 damnation runs later
FS is rough because of the triple damage scaling (dmg, finesse, first target)
Yeah need a godroll
and you need to get a decent tier of slaughterer
well slaughterer is always good, but a good tier doesn't hurt
i basically dumped all of the mats that I ever got in this game into force swords
just to get a god roll
psyker was able to block ranged attacks while reviving teammate if one had deflector on the force sword
it's not a thing anymore
yup
is this intended?
it was an intentional change, yep
we don't know if it was originally a bug
but they intentionally removed this behavior
that sucks
I have melee weakspot
that was one of the reasons why Deflector was really good
now it's more-or-less a "nice thing to have"
It actually let me hit some unexpected breakpoints
but I would rather have Unstable Power (+power% based on peril)
like taking one less hit on ragers?
i usually just eat their hits and force sword them
It's my oh shit I need to get in melee button
I usually kite and headsnipe with duelling sword
the heavy downward slash range is longer than their attacks
yee
I just need the emperor to give me coidstrike staffs not godroll guns
Forcesword still feels like a better clutcher in bad situation tho
force sword's normal attacks are still pretty decent
On Psyker greaattt
Interesting, I just found out purgatus staff count as soul blaze effect
Yeah I haven't found a FS that is useable
yup
the one thing I like about FS is that it's really easy to hit headshots
Makes purg staff essence harvest nutty
even on muties
That's why you're almost forced into specific talents if you run purgatus
not particularly, because purgatus is good even without those talents
I'm not a fan of purgatus for one reason
I think its just force sword being weird in horde control that throws people off
if you really want to spec into hordeclear, you could go for AB + purg
Nobody can see shit
but its genuinely very solid
It's still the best staff at Hi-intensity
are you one of the mystical people who have Bloom on in their settings
because I saw a video of somebody with Bloom turned on with like two flamethrower teammates
and that shit was straight up unwatchable
Easily because it has no cap to the number of targets it can hit yeah
I turn bloom off in every game
now that i think about it, flamethrowers are in the same spot as pre-nerf power swords were
the infinite cleave is absolutely busted
But it was on I just checked 
lmaaaaao
Ye
well hey, guess you can run purg now lolol
I still don't care for the playstyle tbh
basically every zealot ive spoken to agrees flamers are busted in current state
I'd rather be able to help chip away at gunners
i find purg to be very effective and also very boring
but with how bullshit ai director can be in higher diff its fine honestly
since the melee combat is one of the biggest draws to me
two muties + a horde or boss is enough to make my eyes roll out
my fav is
I heard people say that crit on purgatus gives extra stacks, is it true?
Still salty I can'
2 muties, trapper, dog and reapers + nurgle during middle of horde
like on consignment yard, after we went out of an airlock, a mutant + melee elite patrol (crushers, ragers, maulers) + a horde fucking bumrushed our ass and caused a wipe
we were only two players, so we couldn't DPS check them, and my brain was too bedazzled to run out of the elevator
There are certian areas of maps that you just pray you have a good veteran
Or your team knows to fall back and draw them out
or some map sections are straight up death sentences because your team either just dropped down or you came out of an elevator/airlock
The pox burster at the elevator door is my favorite
some maps are unplayable without veterans, it basically does not spawn melee enemies, all you got are shooters.
hordes aggroing every enemy on the map is also my favorite
Albiet slowly so I hate when people pull stuff when they hear a horde
I'm addicted to plasteel
melee elites move pretty fast, so I usually aggro them if I don't see a horde in my sightlines
I just can't give up the fast BB capstone talent
better to know that melee elites are coming than to suddenly be struck by 4 crushers, 5 ragers, and two maulers
Feels like how it should be
Even better, 4 ragers magically appear behind you
i think it's balanced because you're trading your ult for better BB
not that our baseline ult is particularly impressive
but it's still a tradeoff
I'm of the opinion that the baseline BB is fine, but the BB feats just really fucking suck
well, cerebral lacerations is kinda good now
but not wrack & ruin
I no longer use BB build at Damnation, unless it's low-intensity
i like kinetic barrage
not necessarily because I think it's the best
but because I like taking elite/special kills
You need three BB to kill a mutie or reaper, it's too slow.
yeah, but other classes are also pretty shit against reapers
and mutants take extra damage from melee, so that's the intended way to kill them
AI spawn a ton of muties and they REALLY LIKE YOU,
usually happens if you break coherency, even if for a millesecond
it's what happens to me because I like to run ahead of my team a lot
which is where I get my practice on mutants from
if I'm sticking with my team and I hear a mutant spawn, I have some guarantee that I'm not the target
not a very good guarantee though
Mutants are easy just don't hug a corner. Dogs are the ones that are scary. For those you have to find a corner or a good box.
chainsword/force sword is also pretty reliable against poxhounds
I can handle dogs, sometimes I can even deal with two dogs, but mutants
until they delay their pounce for some reason and cause you to miss the timing
FS has Aoe stun
It's a stagger cone
:o
Like 180 degrees Infront of you for a couple meters
And no cleave limit
On the push
It's the knock back (the follow up) that is single target
And it has like zero range
oh you mean the push and push-attacks
Yeah push is 180 cleave and push attack is single target
yeah gotta be basically hugging enemies for it to reliably work
still nice for ignoring a crusher for a few seconds while you deal with some enemies off to the side
though I don't use it anymore because I really don't like pushing enemies away from my team unless I really have to
To me FS is just to slow. I love my dagger.
People saying FS so good because deflector helps you with ranged fire but then I have a dagger with infinite sprint slides so...
deflector is a bit overrated yeah
maybe some people are still in that mindset of pre-patch before they nerfed the revive block
Deflector implies that you'll be actively blocking, and actively blocking long enough for it to be relevant is admitting defeat
as I got better, I just learned to use my staff primary to stagger gunners or to just slide-sprint
There is only one situation where deflector is the best thing there is. It's when you turn around and see a shotgunner in your face.
and if I have to block to reach the enemy, i'll probably get lit the fuck up
no gunner will subjugate me, I will subjugate the gunner's skull with my dueling sabre
yeah, easier to just right-click than to dodge-slide
but even that will get patched out with practice and experience
i have muscle memory for quick swapping to my staff and throwing out a bolt to stagger gunners
the LMB of surge/equinox staggers a pretty good range of enemies
sometimes i use deflector to walk up to gunners to hit them with AB
also works with purg and just burning their ass with the secondary
yea thats not gonna happen when theyre 20m away
just run Dueling Sword and run around at the speed of sound, ez
you're Sonic the motherkarking Hedgehog as a Psyker
yes the dueling sword vs 6 shooters scattered around
i dont mean just like 6 i mean 10 or more
you get vaguely close to each one in turn as you slide between all of them, and once you get them all gathered up you murder them
and how many slides do you get on dueling sword?
practically infinite, just sprint slide
it definitely does work, I can promise that. I've run that exact scenario with MUCH slower weapons on Zealot, and the shooters get corralled nicely
no you can get shot after slide
it was sarcasm
and itll stop your sprint
it requires getting in a good rhythm of sprint > LMB > slide > repeat if on Dueling Sword, but with a good rhythm you do outright dodge them, yeah
yes. dodge multiple shooters that all shoot on different timings
and different directions
the melee champion
ur gonna take a bunch of hp damage doing so
I'm not perfect at the game by any stretch, but approaching shooters is not an issue in the slightest
and if for whatever reason they're too dangerous to approach, you're a Psyker
or you have your teammates
only way I can approach a group of shooters is with a staff that staggers (Trauma, Purg) and a zealot who is willing to ride with you
which is why i said sometimes i just walk up with deflector and ult them
all dead
no damage taken
once you tie up the first couple shooters in melee it gets much easier to tie the rest up
though they may not be clumped up enough for it sometimes
since the first set will follow you a distance as you approach the next set, and you can coax the whole lot together
and I'm not willing to dive into the middle to bait them to switch to melee
we have but one life, and its purpose is to be given in service to the God-Emperor, though He will not yet claim it over a matter of shooters un-dived
don't worry; I dive shooters even when it's a bad idea
Running into ranged enemies is a bad idea.
I should really be heavy-ing against bosses.
--Chapters
0:00 - Beginning
2:20 - Tomfoolery
4:30 - I'm alive
10:30 - Downed
11:30 - I stand again
13:55 - Plague Ogryn
14:36 - Interlude
19:15 - Investigation
22:10 - Ascension
24:05 - Bugged(?) Daemonhost
24:54 - My hearing fails me
good
bad
sometimes I even live

me scrolling to the part and watching myself take two hits immediately
one problem is that force sword does very little damage to pogryns unless you headshot them with either heavies or the 3rd light
i think you're better off just brain bursting them while BBing them
not sure
on reapers (unyielding), BB and force sword heavy->heavy->light deals comparable DPS
last time I tested it
is this any good? super low finesse sadly buuut idk
since force sword normals are pretty middle-of-the-road
compared to axes and whatnot
its decent enough
what's that animation cancel for the FS special I'm seeing in the video btw?
I've noticed like with that one Tox Flamer that you stick the sword in with the special and then the flamer immediately dies
bad finesse isnt the worst thing out there for duelling sword, that mobility is very good
what time mark? I think the flamer is just dying to the ticks
while your special is stuck in an enemy, it deals like 31 damage ticks
ahhhhh kk
yea plogryns are pretty easy to dance
sweeet. ill upgrade it and see how it turns out. never really used dueling sword
I really, really do hope we end up getting more Force melee weps at some point soon tho
i want that 2-handed force sword in the weapon emblem/banner thingamajig leak
I just want a polearm lol
rat ogre strats working in darktide hehe
and just eating their 3-hit combo for peril
only thing I hope for other force melee is that their blocking animation isn't as annoying as the force sword's
I need them to fix the inconsistency of the stagger on ulti
If it was consistent man
with other weapons, i like holding block for that comfiness, but with the force sword I absolutely despise the fact that it prevents me from seeing anything clearly
taxxing all those people with no Deflector blessing
psykers when they say that they "intentionally" walk towards shooters
Deflector isn't that good and I will die on this hill
yeah; at this point, I'd rather have Unstable Power
yea its much easier too the dodge window for the slam is pretty generous
Peril is my resource for Stagger and I can't give that up just to be ok in melee
the game really likes it if you dodge early
but dodging the attack as it swings is super sketch for some reason
since the game apparently doesn't work like dark souls and the usual stuff with i-frames
I like to maintain high peril for Psykinetic's Wrath and Kinetic Shield, but it also tends to bite me in the ass when I actually need low peril for elites
No think, only kill
i still hope we get better monstrosities later
i saw you press your ult to stagger shooters
that's too much thinking
tsk tsk
beast of nurgle and plague ogryn are pretty basic yeah
im allergic to getting shotgunned sir
246 hp mfer
those pellets will only make you stronger
maybe mini-monstrosities that are somewhere between elites/specials and monstrosities
ya
mk2 enjoyer
so they have a reason to make them low health but also extremely specialized
ive since switched to MKV but II is still very good
i was going to make a joke about "i've never heard of a mark 2 force sword", but I looked it up and it turns out that our current force sword is a mark 2
ehehehe
2 of my curios are like +20 hp, +5% tough and Elite resists
i cannot imagine life on psyker without hp curios, flimsy bodies dont do well to getting hit by anything

+toughness% supremacy
3rd curio is +20 hp, 12% corrupt resist and combat regen since rng locked, had it my way id want another tough or gunner res
id want all hp curios +toughness +toughness regen and +snipe resist/block eff
mines is +stam regen, +sprint eff, and +block eff/ult regen
ive thought about stam regen on psyker but it doesnt feel too necessary
is it important for FS playstyle?
nah
but I like to brainlessly spam dodge
so it's nice for me personally
I also just like having stamina
since I'm not running kinetic deflect
ye thats fair
though as I get better, I might opt to take off stam regen for something else
or keep however many stamina regens as I need
at the very worst, I could go test in the meatgrinder and check if I even need stamina regen to perma-stagger a horde with FS pushes
I think I can dodge once in-between pushes and still recoup a bar of stamina
I usually push whenever I need to block-cancel my attack combo
which is a pretty nice rhythm
see ya
gonna WHAT 
You need just enough toughness to survive a gunner salvo from one in the back
Usually one curio is enough
imo
backshots huh
my reasoning is that toughness regenerates, but health does not; and our feats only relate to regenerating toughness & toughness dmg reduc.
I also like to push really deep and being at low toughness is my sign to back off. So more toughness = more risk-free actions without losing HP.
So I can take greater risks without damaging my future prospects in the mission too much
I think that HP is ultimately better because some enemies deal more toughness dmg and the HP damage reduction mechanic
but it feels more comfy to have that toughness for when I really want to do something stupid without taking HP damage
I also don't think kinetic deflection is useful to me, and mind in motion is very milquetoast, so I'll pick kinetic shield. And since I run kinetic shield, I might as well pick toughness
I have never used kinetic and I will never understand it
I don't like to be near my team so I don't pick toughness regen
Someone please tell me why it's powerful
prevents guardbreak(if you have the peril to eat the attack) and is just a very comfy thing to have
you can play super aggressively with it
I'm always by my team. I'm the one to prevent that one massive backslap
with weapons like the knife/MK5 axe, their push-attacks are really good
and kinetic deflection allows you to spawn them without being punished with a guardbreak
I have a godroll axe
But I don't feel like I need it that much with a single stamina regen
you can be a little more stupid in melee with kinetic deflection
and I sometimes miss it whenever I get guardbroken
Get stam regen I promise it's delish
stacking it on all 3 babyyyyyy
But don't you overcap?
I dodge-spam with force sword brainlessly, so I kind of need it; but I'm trying to fix this bad habit
I don't feel like I need that much stam
I have stamina reg an all curios too
You're a FS user?
Man FS sucks
FS 4 live
ngl
Running kinetic deflection means you can also save runs since you can just run in and revive downed people.
The attack patter is so terrible
it's pretty good with the Slaughterer blessing and good stat rolls
it's pretty much mandatory to block cancel with FS for hordeclear
light->heavy->light/cancel
I get it but iof the PSYCHER is the last one alive then the run is probably fucked
we can clutch
depends
Probably the second best after the zealot.
our CC is pretty good
Psyker is incredible strong
but one small mistake and it's davey jones
yeah; and we have the tools to avoid making mistakes
we do but we can't deal with a mized horde
different staffs allow you to set up certain enemies
solo
Depends on staff
I run void
purg and trauma are the mixed horde staffs
even without those staffs, you have BB to snipe melee elites inside hordes
so I prefer void to be able to not be abrainbrust bot
I prefer trauma over void
I'm a sniper with my void lol
trauma has no projectile travel time and will similarly destroy clumps of ranged enemies
YOu can oneshot a sniper ez
I hate slow projectile weapons that also have a slow fire rate
I'm fine with weapons like the plasmagun from quake and whatnot
but not whatever voidstrike is
I love them personally
I like having a psyker with a different staff on my team tho
covers our weaknesses
I don't like the voidstrike because I find it to be very milquetoast against melee elites
I havent realy seen the voidstrike to much in action in actual high impact scenarios.
The trauma staff is still weak.
eh, trauma staff is good because of its stagger
even if it dealt 0 damage
well if it did 0 damage it would be total shit
Id never bring the trauma to any actual competeive run.
but as of now, it can kill commons/deal some minor damage in the outer radius and stagger melee elites forward
even if it's not used against hordes/melee elites, it offers some ranged utility
because its outer radius will interrupt shooters when fully charged
Not everthing needs to be oneshot
so if you have teammates that are willing to go into melee with you, you can suppress a group of ranged enemies
If the Sharpshooter mains could read they would be very upset
idk strolling up with 200+ toughness is pretty viable too
Its also kinda just a question of what does trauma bring in the dangerous scenarios?
More than viable a necessity
run forward with your +75% dmg reduc ult and beat their shit
If your getting attacked by hordes, specials and shooters? The trauma gets overwhelmed and cant deal with it all.
In many of the events trauma also gets overwhelmed as it cant deal with all the differnent sides enemys keep spawning.
sure, but most weapons are really bad in open spaces
if you're clinging to a wall or are in a decent position, you can make some space or stagger melee elites forward
as long as team positioning is good the Void can handle any mixed horde
if your team's only anti-armor is melee, then you give them an opportunity to beat melee elites down
Infinite shots with quel on headhsot
Ye but thats nothing special as a psyker
of course, the dangerous thing is accidentally knocking elites away
Brainburst already deletes crushers, bulwarks.
No downtime on covering allies?
BB sucks and I only use it if I have to
But i also run a build that maximized BB
because it's cruicial on damnation runs
I really only ever use it when my ult is off-cooldown for kinetic barrage
otherwise, I'll trauma staff enemies for 400-ish damage and then beat them down with melee
I think this is just going to come down to what gameplay loop we are reguarly subjected to.
I need to know that i can relay on myself to get the job done if its required.
yeah; but I do think the stagger is really useful
I have one teammate i can relay on.
just that you need to keep track of the stagger resist cooldown on crushers
You have to know how to combine the stagger of your staff with your ult
If you do that. everything is on it's ass
though, the main reason I use the trauma staff is ultimately for taking out ranged enemies
once a ranged DPS staff comes out, I'm permanently swapping to that
I strongly believe is Ult reduction curios not as a priority but secondary because it opens up so many opportunities for you
You can ult freely to get the effect rather than having to use it as a piece of SCRAP in the last of us
If only they would bugfix the knockback
at the same time, it's really only -4% as a t4 perk, so -12% total
3.6 seconds off from a 30 second cooldown
It means a lot more than you think though
20 seconds if you ignore the 10 second period of flayer
Think never have to manual quell again
true; but I personally don't think that 3.6 seconds is too impactful
maybe, but I can buy time with my trauma staff, and I can do things even at 99% peril
is it worth giving up block eff and whatnot
The discussion of best curio perks would be more relevant if they could actually be changed realistically speaking
but as it is currently you dont really get to choose your own curios.
Curio on mission looking juicer by the day
i dumped a lot of my mats and milk coins into curios, so two of my curios have a perk slot that's basically a flex slot
I only like the Force Sword, so once I got a good force sword, all of my mats were free to be dumped into something else
I never rolled a good force sword so I've been running Saber and now axe which I prefer
But I got a godroll axe
this is my god roll
the problem with FS is the triple stat scaling with damage, finesse, and first target
how does it do in horde damage? Or do you mostly use it to make space I assume
and there's a breakpoint at around 70/70/70-ish for two-shotting certain enemies with a light/heavy
it's pretty decent at horde damage
I know that the FS does like 40 cleave dmg
at max stacks, I only see red markers every time I swing at a horde
But the attack patter sucks
with light->heavy->cancel, it's fine
huh is that all horizontal?
diagonals yeah
ah ok
1st light is a diagonal that hits 3 targets max
reminds me of vermintide halberd
2nd heavy is a diagonal that hits 5 targets max (I think)
yeah, that's what happens when all of our force staffs are CC
I want a penetration buff on the void
i'm waiting on that goddamned single-target staff
wwell void is your choice but I see what you mean
i think void is the way it is because of its anti-ranged anti-horde hybrid purpose
beam staff
void doesn't have any DPS
it has a higher base damage than trauma, but it also has a lower 100% charge rate charge time
did you know you can rapid fire the void by double-tapping r?
Yeah not usefull ijn many situations but it can be
but an uncharged voidstrike deals pretty meh damage
Yeah super underwhelming
and I think my character is a little too short to take advantage of it
It would be better if they fixed the bug
Void doesn't benefit from the chained increased charge rate perk
o
it's bugged
yep
Although some people have said anecdotally that it works on purge
broken on void sad
my favorite staff
melee elites have such a high hitmass
which often makes the voidstrike feel a little meh to me
YOu can stagger anything with a full void charge
and I think armor adds a bonus to hitmass
yeah; but e.g., scab ragers will stop a voidstrike
voidstrike can pierce maulers and dreg ragers
Bulwarks and I switch to BB unless the gunners are pressuring my team
but it'll take away from its cleave count
and I find kinetic barrage to be pretty sufficient for ranged enemies
does it throw ragers/maulers to the ground?
i don't remember
Kinetic is OK against ranged but excellent againt isolating Crushers/Reapers
another problem I have with it is that the minimum charge speed is like 1.6 seconds at 100%, or was it 1.3
whereas trauma is 1 second
of course, the high range on trauma means that it has 1.3 at 80%
If you give them a stagger stack then you ult everything flls down
Yeah but with the vod you can roll peril regen on headshot
Imagine that through a corridor
Infinite
though that means it's also highly positional
It very much is yes
that's another thing I didn't like about it
it felt very strong in certain environments and circumstances
but it also felt very weak in others
Yeah but to me I feel Like I can cover everything in pubs
I can't rely on my team if I run flame
i'd say that purgatus the peak anti-trust weapon
because it deals with everything that's not a crusher or bulwark
and because the hitbox is a conal area, it will still damage enemies around bulwarks
Yeah but you know those runs where nooe covers your back for stragglers
i always run ahead of my team, so I can't really say anything about that
spoken like a true purgatus main
or I usually just spam dodge to my team
It's o0k sibling I'm sure they have given us different orders
i'm a trauma main; basically the purg staff but with extra steps
Hard mode
I don't think that the difficulty between using trauma staff and purg staff is that different
The problem is people don't know how to play with a trauma stafff
i expect part of it to be the fact that their melee isn't very good at hordeclear
and it does have a steep learning curve
I'm a gun psyker now... staff is fun and all.. but guns is my new love
it requires aim, it requires you to have a good melee to take advantage of it, it requires you to know to stagger enemies into your team instead of away, it requires you to refrain from using it so that you don't grief your team by blasting enemies behind them
guns are nice; but they also take ammo, and only people with cooties pick up ammo
Best thing about Trauma staff is how psyker stomps the floor when casting his circle blast
I like to whip out the infantry autogun some times
do they actually move their legs?
YOu make me sick, sibling
They stomp the staff
I feel like ammo is never a problem even on damnation
You just need to find the guns that amazing and then with Warp Charges - those guns even more amazing
I WILL HEAR NO MORE
Maybe psyker is more ammo conservative.
I hate the idea of using guns on my psyker as much as the emperor seems to will it
I like laspistol due toughness recovery blessing, thats about it.
repulsive
I don't like reloading, so I usually don't use guns; and I haven't played a proper shooter in a hot year, so my aim is down the drain right now
If I want assault rifle, I just use void.
Psyker with axe and gun is Mass Murder machine.
You capable of slaughtering everything really really fast, and BB or Strong-attack-axe Bulwarks and Crushers. Also bosses have some issues with guns after Cerebral Laceration for +25% damage that you can deal to the boss 🙂
I don't need any more reasons to despise vet mains
I'm sure it is I just refuse to run a gun
It's a matter of principle, sibling
Vraks MK III Headhuner or Vraks MK VII can change your mind 🙂
It literally won't I have a godroll and I refuse
maybe if they had a better headshot multiplier
last time I checked, infantry autoguns still did more headshot dmg
I was in search of more contributing gameplay on my Zealot and was not satisfied with flamthrower - so i started checking all the other guns i had.
Vraks MK VII was first love - it's OP as kark! Then i tried same gun on Vet - it was "God mode" with extra cheats on
And then i found out that my Psyker don't have a good Vraks MK VII so i checked MK III - and it was even better 🙂
Though i do love MK VII more
I will never run a gun a psyker and you cannot convinceme
run a gun a psyker
Weak psyker, Not willing to beat veterans with their own weapons.
i'm sure there's an in-lore psyker who uses a gun
maybe idk i don't know anything about wh40k
There is everything in 40k let's be honesst
To be honest it's super easy to beat average Vet at his own game - most of them barely can shoot straight , and using sub-optimal weapons and not running mass hightlight of shooters feats (i consider it's a HERESY ). Basicly - they suck so bad - that anyone with basic FPS skills can outplay them
A Psyker would never have any use for a gun when you can kill on demand
to be fair, a sizable portion of them are probably literal children
And play on controllers... yuck!
Yeah but I don't want that vet in my game
My bother plays contrroller and he can't dodge
It's sad really
I've been told? he might just be old
Does warp resist add up between weapons? As in, are force sword + staff more warp resist than just staff?
he doesn't ping either
nah, warp resist is only weapon-specific and affects the peril generation of that specific weapon
e.g., Warp Res on the Force Sword will only affect the peril generation of its own special
The only warp resist that will stack is the one in your talents
it will not affect the peril generation of your brain burst, staffs, or Kinetic Deflection
yeah, your lvl 10 feat Inner Tranquility is a character-wide peril reduction
and it's the only viable trait in that row
hmm, so force sword is kinda useless...?
let's be honesst
ive been running it because i thought my peril resist went up
it's good with a high stat roll and the Slaughterer blessing
but otherwise, it's a bit mid unless you're really taking advantage of its special and push-attacks
Force swword is great for control
good push economy is something else that can be said about it
id imagine the saber is better no?
but from what it seems, you'll probably want the passive quelling of non-force weapons
The longer i play the more disspointed i honestly am in the force sword.
It can be is you're willing to put more effort into it
Like i got to see just yesterday how much my partner struggled with melee.
^ that's what I was thinking. Being able to quell way faster when meleeing seems more useful
And i do think it has a ton just to do with the dumb sword.
unless youre running that one perk for increased damage on peril
I love 6 stack peril
force sword really expects you to know how to melee properly and/or to be able to dodge-spam at the proper rhythm
Lets me 2 shot bulwarks
it's more-or-less a singletarget weapon without the Slaughterer blessing
psykinetic wrath is what i was thinking of
unless youre running that, seems kinda useless
It depends what the emperor has given you tbh
like solo target damage is already huge with burst
force sword does have the minor advantage of one-shotting scab ragers on a light-special heavy
and considering most of our staffs are CC, push seems a bit unecessary
and usually costing less peril and being faster
hmm
with the exception of kinetic barrage
Burst is actuallly less effective than melee attacks vs bosses
Kinetic barrage is the exception
what about purgatus? Does max stack flame do more than melee, or is melee still better?
depends on the melee
assassination missions everyone needs to melee spam the boss
e.g., if you have an axe with repeated hit blessings, then it's pretty much better to stick with the axe
Actually a question
What do you think would be the best weapon for a psyker to kill the boss?
for assassination bosses, force sword because their HP is flak
maybe; I think axes might be equivalent or better
that's only for the special of the Force Sword, and that's if you can get a hit on them without getting interrupted
Psykers role is not to kill the boss but if you have to then axe or saber
Ye well i have to.
sure, but you're usually on kiting duty
mostly if you're a kinetic deflection psyker
Its a scenario where i have to 1v1 the boss and i need to expect to also deal with some horde then, then.
you make sure when he shiled pops your back is to a wall
nvm just tested
burn and soulblaze deal reduced damage against carapace
HOLY
cancer
@timid storm will target around both does great damage to flak ticles carapace
soulblaze does NOTHING to carapace
Exactly! 🙂
except when Zealots ult for ranged anti-armor
I doubt i will do to much to counter the shield expect mabye retreat before it procs.
Managing his positioning is key
yeah; just run away when the boss reaches his 50% shield mark
FYI, when his shield breaks at 0%, it will not take away your toughness
it just has the same visual effect and knockback
uf he targets you face a wall
anyone know what max stacks of soulblaze are?
honestly the best strategy for the captain boss is to group up and smack em around all 4 at once
max stacks are dictated by the Burn stat
@timid storm determined by the burn stat
Grouping up is not an option
Its a situation where i have to solo the boss.
both!
There will be no support in killing the boss from teammates
burn also affects the interval between which soulblaze stacks are applied
hmm, does that apply to stacks from sources other than staff?
since most of your damage comes from Soulblaze, Damage is considered the dumpstat on Purgatus
When the shotgunners spwan you're ususaly fucked
ascendant blaze, kinetic overload, wrack and ruin
kinda wish you could get full roll weapons 🙂
honestly i would 100% run wrack and ruin if it triggered on ANY brain burst kill
when i get shot with peril effects, my screen just goes way dark :)))
so shotgunners and gunners make it unplayable for a few seconds
100% would make our pee pee's too hard damaging the comunity somehow
- already not being able to see from the flames being so bright
i feel like a real psyker
my vision gone
plus u cant hear anything from random screaming in your head
SILENT SPWAWNS
i recommend turning off Bloom in your settings
used up when I was trained in the scholastica or whatever

Bloom makes your game fuckin bright whenever there are flames
otherwise, flames from your teammates are actually transparent
I wish I could play sub Nautica again
i cant see through my own flames
but it looks so pretty
cant see hitmarkers either 🙂
good design
wish we could change hitmarker colors and whatnot
i speak to my beloved and ask him to put enemies in front of me when I cant see
are there any colorblind options in the game?
i dont believe so
its ok mods are coming soon
true
I'd take subtitles for specialist spawns too as a mod
murder poxhounds in the psykanium
turning off bloom does nothing ;_;
still cant see anything in the direction of my flames
ah yeah, it doesn't do anything for your own flames
oh lol
but since your teammate's flames are no longer glowing, they'll be transparent
not entirely see-through, but it's better than pure light
im fine with their flames. usually if they're flaming smth, I am too
your eyes are built different
my eyes are built blind fr
dude these last 2 penances are impossible
ive been grinding them
pick n' mix and the explosion one?
wait 3 nvm haha
those 2 + monstrosity one
kinda need a four stack for the monstrosity one
i cant imagine any other way of doing it
the midevent of commsplex is the map to go for pick n' mix since it'll spam gunners and shotgunners at you
you can probably ask for a group in the LFG channels
chasm terminus hi5 or even regular 5 is also good for pick n mix, especially if you can play with 1 friend to make it private. The bridge at the very beginning often has loads of elites bunched up and you'll see them from a raised position so it will be easier to BB so with a friend you can log in, run to the bridge,check for elites and retry if you don't see any
I got it with pubs, just ask at the beginning and the vets will often contain themselves for the 10 seconds you need
pick n mix is the kill elites one?
cant remember but i just got that randomly at some point
Damnit! Playing Gun Psyker feels so good and yet so wrong!

I mean putting vets to shame is one thing - zzaping heretics with lightning is completely different!
Stayed up late last night to finish enough constracts to get a force sword that gives 4 stacks of soulblaze on crit. Max level Blazing Spirit, unsure if it was worth but causing fire sounds fun!
What do you guys think of that blessing, any good? Sound kinda average to be honest. I guess i could use search to find opinions ...
seems really only useful for inflicting soulblaze on reapers/bosses if you don't have a purg staff; and the Force Sword has no bonus crit chance to my knowledge
Does weakpoint damage count as crit? It could be much better if it pairs with a crit chance blessing.
unfortunately not
depends on how much crit chance shred actually gives
based on hearsay, crit chance calculations don't seem to be exactly intuitive
wish I had my own bloodthirsty to test it though
My force swords with shred seem to crit an awful lot. I'll have to test in the psykanium.
Question, is it just me or is Transfer Peril not working on Trauma secondary attacks?
Shame
I think trauma only has it because of their apparently philosophy that weapons of the same mark should share blessings
in this case, the mark is the fact that they're both equinoxes
i think
Thought since it was aoe it would hit all parts of the enemy
nvm trauma has Rending Shockwave whereas voidstrike doesn't
so I guess they just put it on trauma just to fuck with us
Theoretically we could transfer Rending Shockwave from Trauma to Voidstrike?
why do we even have different marks of void/trauma/surge/purg if we don't even have any different marks currently
AHSBFIAHSFAFSB
obscurus mk2 blaze force sword
where's my other mark
Love this spawn
should've brought a raincoat for all these enemies that descended upon you
did you even have a chance to survive or did you get instakilled by a crusher
I died in two seconds I think
f

this worth getting? or is the damage too low
if burn was 76% i'd say get it but it's not
though
if you don't have one better
Damage doesnt matter on purgatus, its the dump stat. Burn and cloud radius are what you're looking for mainly
if you don't have a better one then yeah
think ill just bite the bullet and get it, since i have only a surge one
If you ever decide to upgrade it, reroll sprint efficiency into crit chance, and hope for a warp nexus as the 2nd blessing (or swap it in when blessing swaps come out)
Flurry doesnt do much on purg right now, so thats one semi-dead blessing on it
I and another three random players passed this map after three attempts
You keep getting the same 3 randoms each quick search?
Cause I sometimes do as well
Yes. I guess we all just play the quick match immediately after we failed.
Puglyfe
Imagine having an actual playerbase
hello
Gun psyker is legit AF! Just beat Malice Lights Out solo with my recon lasgun! Jimmy Neutron is packing heat, baby!
Malice 😂
Hey, I'm only level 26 🙃
Gun payker works but you could be bringing more to the table. Only Infantry Lasguns are really viable in Damnation due to their ammo economy.
Everything works in malice
I've never even tried a Damnation mission. Beat a few Heracy missions. Got my ass whooped 4 times in a row on Heracy before the first med station as Ogryn just yesterday though.
Learning curve is coming.
Maybe one of these days they rebalance things so more stuff is viable in Damnation
Do headhunters still not have enough ammo for it after the buff?
Damnation pugging is a mixed bag. You won't have constant experience unless you make zero mistakes yourself.
The rules for Damnation are:
- never be alone, if you have to split make it 2/2 split
- know your role and play by it, forget making carnage just for the fun of it as that lone shotgunner behind you will kill you all
- balanced team helps but is not mandatory (horde clear, elite clear and ranged clear)
what perks people run on voidstrike?
Thing is "viable" everything at any difficulty. It's mostly about pulling your weight and contributing to a teamwork. You can develop skill to run utter shit weapons in damnation but it's just handicapping yourself for no reason. If you pulling your weight it's fine, but not a lot of people like to carry someone who dies every minute. And it's not about balancing weapons.
- They don't
- The iron sight is horrible
- They do less damage down range than infantry lasguns
- They do less damage per ammo consumed than infantry lasguns
Many are viable. It's a bit suit yourself situation. I recommend a void with transfer peril (3% or more) and then quietitude with inner tranquility. For ult you want wither AB or KB and the rest is up to you.
Oh perks
Sorry
Perks anything goes really but I would pick flak + unarmoured so you can get rid of the ranged mobs easier. Flak is also one of the most common damage types.
Ah, I guess the ironsight is more of a detriment in damnation where BB doesn't kill anything, so you cant use it for long range kills?
Void is not an elite killing weapon anyways, it does good stagger against elites even with low charge so don't forget that. You can bully crushers from range to allow the melee to get rid of them.
I mean you can use headhunter for long range, it just kicks so much and if you fire in quick succession the bullets go all over the place. Infantry lasguns just go pew pew and stay on target with much better ammo economy.
Autoguns are really ment for short to mid range damage, so they actually compete with purge staff. They are ok for getting rid of elites and ranged on the mid range but garbage for anything long range.
Try an infantry lasgun mk IV with close to 70-80 stability and be amazed.
Yeah, of course, it's a lasgun, they're specced for long range, duh
Not IV
IV is the short/mid range option but still clears stuff way better on long range than a headhunter
That still the single fire lasgun archetype?
1a is the "constant performance" (no damage fall off for unarmoured & infested) and XII is the inverse scaling (deals more damage further away)
I don't think I've tried all the variants
Yea you have to click that LMB like a maniac unfortunately
Hmm... I'll keep it in mind. I've been newly enjoying my headhunter mk7 in difficulty 3/4, but you can prop up long range with BB in those difficulties still
why in the hell did they call it 1a
IV is the short/mid range with faster fire rate, better mobility, faster equip, lower damage but only 2 ammo per shot of the infantry lasgun family (Ia and XII take 3 per shot)
You can use BB for long range on damnation as well, you just gotta run Psykinetics aura and KB so you can do the fast casts.
next thing u know theyre gonna have a mg 7.12
OR 2b and 3c
If they have 7.62 I will be moist
Yeah, that's a given, but you can't 1 cast kill much in damnation, right?
With 6 stacks you kill a lot of specialists and elites.
good enough for gunners and most human sized enemies
On Dmanation you can 1 cast kill:
- gunners
- shotgunners
- snipers
- bombers
- trappers
And you should, all of them are extremely important to kill and many of them may be hard to get a look at for a longer than 0.5 seconds.
And that is without any stacks.
at worst, it puts them at a low enough HP to get fucked by a melee headshot
i forgot does 6 stacks kill flamers now?
No, leaves just a scratch left tho
Yeah, some, but not enough to be reliable for specials in general, especially for hounds and their bs
oh well
at the very worst you could use the ball projectile to stagger them
For hounds you BB if you see them coming a long way or you BB when they are running away. The latter is a kill 90% of the time and prevents another attempt.
Yeah
In any other situation you pull out your melee and prepare to push / hug a corner and spam melee
Against a dog
Eh, not like expect to ever play damnation myself anyway
I never played cata on either vermintide either
I only play damnation nowadays
Other difficulties are too boring once you get up to the pace
think about all the hound kills that you can get once you learn to deal with them
That's assuming you're good enough
I'm still getting moments where I'm running at absolute maximum in difficulty 4
And weirdly occasionally difficulty 3 when the ai director goes absolutely apeshit
heresy to damnation isnt that big a jump
TBF damnation is more about team work than personal skill. All you have to know for personal skill is how to defend yourself and position yourself to safety (FALLING BACK!!!)
So pull out that melee weapon and practice staggering and dodging as well as sprint sliding and sprint slide into dodge slide.
And you will be good to go.
The only thing I think I'll never get used to is dodge sliding
Kinetic Deflection is still a really strong talent for a Payker. Allows you to survive situations you shouldn't.
High int heresy harder than usual damnation
Sometimes its just your teamates taking bad decisions / positioning, sometimes its you, bit anyone can work on that
And no one can be sure it'll help
Need more force weapons for me to try that. I don't like force sword much
You're at the mercy of chance
Though that is less likely now that the game is actually withering
Yeah to me FS is too slow movement and would need horizontal spam.
The smaller the player count the more predictable the pugs 
That is true, usually the players who play damnation are the ones that can clear it.
dodge sliding is nice but not a necessity with FS imo; still a nice tech to know for ragers
Yeah, it's too single target focused, and it's not like some of the axes where that means it 1 shots almost all non-specials
Ragers, bursters and making that extra 1m to the safety of a corner when under ranged fire.
true
Many also don't realize you can sprint slide to avoid incoming ranged fire, including a sniper shot.
light 2 upswing is a dick punch and light 3 being a stab doesnt help
the heavies feel slow too
1st heavy is fine, but 2nd heavy has a slow startup
My problem is getting the sprint slide to work from standing. Triggering sprint and then sliding before I get shot and that stopping my sprint, so I just end up crouching instead
And that 2nd heavy is the best horizontal it has
sometimes i get hit in between light 1 -> heavy 2 cuz heavy 2 is slow as balls
I assume the idea for the MK2 force sword was light->heavy for horde clear and heavy->light->light for some single target stuff
You have to listen for the audio cues, you use sprint slide to get from cover to cover. So you start sprinting, then you hear the high pitch noise of someone is about to shoot at you and at that moment you crouch to slide. If you need to go a bit further, turn your view 90 degrees at the end of the slide, let go of crouch, dodge and crouch again after the dodge.
That's a mega slide, you are vulnerable only for the brief moment where your sprint slide ends and before you input a dodge.
or special for single target thats always a good option


