#psyker-class

1 messages · Page 337 of 1

spice veldt
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or play at an absurdly unreasonable time for your timezone so that no one else joins your games

half iron
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the barrels when they give you goofy ahh deaths

steel egret
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Barrel is about to -

cyan notch
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dont say ahh ever again

steel egret
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Bar -

half iron
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“yes, beloved, the barrel is about to explo-“

floral solstice
steel egret
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Cretins! The B-

plucky perch
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i keep getting like 25% damage 80% charge rate surge staffs in the markety

grizzled jasper
faint mauve
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is the lightning staff any good?

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I've recently taken to using the force staff and I'm worried the chain lightning will be less or just as effective as the explosion on the force staff

safe crystal
# faint mauve is the lightning staff any good?

Surges role depends on the difficulty you play. On malice and lower, it deals enough damage to kill things reasonably fast, especially anything with armour, and you can fire it through some cover. Heresy+, the main use would be to CC anything dangerous (mutants, hounds, crushers etc) because it literally stops anything it hits except for monstrosities and generic chaos captain on assassination missions. It can also be used to deal with scab enemies, but poxwalkers take a while to kill even with full charge

faint mauve
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so it's really good at shutting down specials

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seems a bit redundant since you can just pop heads but utility is utility I suppose

safe crystal
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That is true, but on heresy+, you need multiple brain bursts to kill some elites and specials if you have no warp charges at all. And damnation, even with 6 charges, you cant one shot a rager, for example

faint mauve
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ah so it's less overall burst damage than head popping, but it's more consistent?

spice veldt
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it deals bonus damage against armour (flak, carapace), but that's about it

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it's more for stunning specials in place so that your team can kill them easily

safe crystal
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Think of it more as a tool to take pressure off of your team, rather than a tool that kills efficiently. It helps your team immensely if some enemies are taken out of the picture for a while (and you can do it for a long while)

spice veldt
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e.g., your team doesn't need to worry about ragers doing their combo since they're going to be basically frozen in place

safe crystal
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Also, it makes poxbursters skate around

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You can put them right next to the vet somewhere where the explosion doesnt do anything

faint mauve
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alright lighting staff is for special utility and force staff is for horde utility

spice veldt
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by force staff you mean Trauma?

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I generally don't recommend using Trauma for pure hordes consisting except for making space to revive a teammate or whatever, you're in a corridor/tight space where it doesn't really matter if you throw commons around, etc.

patent steeple
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btw how useful is Cerebral Laceration on Damnation or Heresy? i feel like it could be useful to assist in killing elites and specials (especially bosses, sometimes bulwarks and crushers), but i need some confirmation on this considering the existence of Psi Aura as a much better option...

wet jacinth
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The 25% damage from other sources?

patent steeple
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yes, compared to 15% CD reduction on elite kill for everyone in Coherency

light quail
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CD would be good for your vet

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although its likely they're running the VS shooters 30 and thus will have a long long period of headhunting

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meaning they're taking out all the specials and you dont get to kill them unless you're on it like paint

patent steeple
spice veldt
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nah; only applies to your kills

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the wording is quite shit, but the ult CD only occurs when the psyker with Aura kills elites/specials

wet jacinth
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Coffeehhh I believe I still run psychic communion

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But debated when I eventually play this game again to use cerebral lacerations

safe crystal
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Lacerations is only really useful on monstrosities and generic chaos captain on damnation, not sure if heresy reaches a breakpoint on one of the ogryns

spice veldt
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I rarely use BB against enemies that take more than one BB to kill, so it's not useful in my case

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since I have the Force Sword and Trauma staff to beat the shit out of any melee elite

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if BB is your main anti-crusher weapon, I could see some use

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i don't know if it hits any breakpoints though

wet jacinth
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That's another thing. Just whether or not you actually use BB

safe crystal
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No breakpoints on damnation at least, 6 charges and lacerations leaves crushers at 26 hp after the 2nd brainburst

patent steeple
spice veldt
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i personally just take elite kills regardless, since I have 0 trust in my vets to do well

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in general I run a trustless build

pale crescent
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New toy!

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Finally something good from the shop

spice veldt
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nice stat roll

slender plaza
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voidstrike needs a damage buff pretty badly

spice veldt
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interestingly, it has higher base damage than the trauma staff

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but it also has a slower charge time at 100% Charge Rate

slender plaza
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trauma has so much better cc tho. if surge is pure cc then trauma is the middle ground between cc and damage while voidstrike leans to damage

cyan notch
spice veldt
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I whipped it out for a single mission and didn't find it to be very impactful

leaden thunder
patent steeple
spice veldt
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true

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the problem is that the debuff lasts only 5 seconds

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so there's a secondary condition of attacking the enemy within 5 seconds

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hmm, I wonder how much it would enhance the damage done by the Force sword

slender plaza
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and the stuff that can be killed within 5 seconds dont really need that debuff anyway

cyan notch
leaden thunder
spice veldt
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i wonder if I would just nuke crushers with a cerebral lacerations BB with a +carapace force sword

patent steeple
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hmm i guess i might try Communion first, then Lacerations, and if both are trash i will go back to Aura...

leaden thunder
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I use communion

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but I am not a good base line

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at all

spice veldt
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communion's useful if you're using Essence Harvest and/or Ascendant Blaze/Quicken

slender plaza
long wharf
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surge does something trauma can't

safe crystal
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Also use communion over the others, the CDR would be a lot better if the ults were more impactful

spice veldt
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I think my Force Sword heavy does 1.2k headshot

long wharf
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it can hit things without having to precisely aim

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it can easy stop mutants and dogs

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it doesn't spread out groups

leaden thunder
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a decent vet doesn't super need the cdr, zealot if they are crit it's useless(but quite good otherwise), ogryn it's nice and I think stacks with ogryns own cdr for it

long wharf
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you can u se trauma to CC, but it's not really CC the way surge is

slender plaza
safe crystal
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Vets going to always be in headhunt, ogryns might like it and most zealots i've seen are knife hobos recently

spice veldt
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yeah, part of the reason for running the FS is to deal with mutants and dogs

pale crescent
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tbf knife hoboing is really fun

spice veldt
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chainsword would fulfill the same role

leaden thunder
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none knife hobo zealot wil llike it

long wharf
safe crystal
leaden thunder
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since it's a big part of survivability

safe crystal
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Woops,wrong quote

leaden thunder
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can be used to help ogryns get that achievement

spice veldt
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tsk tsk

slender plaza
safe crystal
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Hey, im not used to the chat being THIS active

leaden thunder
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I haven't had that happen

safe crystal
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Unless people are arguing

spice veldt
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the visual can lie to you

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if you move your camera around, the lightning will seem to affect some enemies

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and it'll even apply that ugly blue texture on them

leaden thunder
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I have been liking trauma but as I am not comfortable with my psyker I don't play him at high diffs where it falls off

spice veldt
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but it won't actually affect them

long wharf
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definitely issue with lag

spice veldt
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I mostly use Trauma for shooters, and it's just convenient that it can stagger large enemies

slender plaza
spice veldt
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interesting

safe crystal
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I find knife hobo on damnation to be extremely soothing after playing psyker for a bit

leaden thunder
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you think they bump trauma's damage against unarmored/infested and it'd be good

spice veldt
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i wonder if it's a general bug

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since I've dumped a force sword special into crushers, and they didn't get staggered

leaden thunder
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so it doesn't throw around hoards as much

spice veldt
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so I just sit there watching an overhead strike upon me

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I think it's fine

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since the stagger is its main strength

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just don't use it as your main hordeclear

leaden thunder
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me looking at the crusher about to hit me

slender plaza
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but yeah its bs

spice veldt
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i hate the stagger invulnerability, but I get why it's there

cyan notch
spice veldt
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tbf, the times where the stagger invulnerability came into play was when I accidentally staggered a crusher away into the horde

slender plaza
leaden thunder
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it happens for me alot on zealot

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and ogryn

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but they also have tools to throw shit around alot but they at close range

slender plaza
leaden thunder
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I refuse

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I wish to be crushed

spice veldt
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such perverse heresy

leaden thunder
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I think I have been hit be crushers overhead like twice

slender plaza
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fresh pancake

leaden thunder
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neither time on psyker

spice veldt
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crusher overhead is relatively easy to dodge, so it's not too bad

leaden thunder
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I think it was on zealot

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and maybe vet

spice veldt
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but sometimes I focus too much on dodging it, and I forget to make space to dodge, so I bump into a random enemy and get stopped dead in my tracks

slender plaza
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get overheaded by the assassination bosses. now that turns you to bone dust

leaden thunder
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make sure to not make space before they remove your toughness as well

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for extra fine bone dust

slender plaza
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i kneel

leaden thunder
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idk how you can get all these wacky things happening to you

slender plaza
leaden thunder
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that's your average camo vet

cyan notch
leaden thunder
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quickplay damn?

slender plaza
cyan notch
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yea

leaden thunder
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camo is mechanically good but technically cringe

grizzled jasper
slender plaza
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unwavering focus all day long. let me tank the pew pew with my 1200 toughness

wet belfry
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The second scenario tbh seems half on the ogryn

safe crystal
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All i ever manage to capture are funny doggo spins before they maul someone

wet belfry
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The ogryn goes in hits a barrel, blocks the veterans sight and goes to kill something thats already dead?

leaden thunder
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i'd do it too

slender plaza
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"is this how it ends"

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still better than being spit out of bounds by the slug

leaden thunder
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had a plogryn throw an ogryn to an spot where he didn't die but was stuck

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was sad

cyan notch
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happened to me once too

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everyone went down

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mutant threw me through a fence

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stuck oob as last guy

long wharf
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I've had a mutant throw me into a space adjacent to an elevator shaft

leaden thunder
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I think he coulda reconnected, but before I could tell him too he commited die

long wharf
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bricked the run

slender plaza
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commit die

leaden thunder
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he's with the emperor now

slender plaza
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no hes with my beloved

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whats this shit with redditards saying gun psykers are good

leaden thunder
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because guns are good

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that's really it

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and game isn't that hard so you can do it

spice veldt
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BB + melee is pretty sufficient for Psyker, so the ranged slot is pretty flex

slender plaza
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just because its doable doesnt mean its gud

leaden thunder
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that's the difference

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reddit is full of interesting stuff

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like ogryns claiming that + impact is good

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or that they have a blessing on a weapon that can't roll that blessing

cyan notch
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can u blame em tho

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the game spams you with guns

slender plaza
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theres a difference between joking about it around that joke of a shop and genuinely claiming gun psyker is good

long wharf
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tell that to the people that insist gun psyker is good

leaden thunder
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"Do not swap it. Thunderstrike is actually very very good. It adds immense control on an already strong stagger weapon. I have the same blessing and also one with skullcrusher and brutal momentum.

Confident strike and Thunderstrike feel way better on damnation.

I consider this BIS on maul.

Try in meatgrinder, you will not really notice skullcrusher but you will notice thunderstrike i guarantee you that" my copypasta from reddit

slender plaza
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i did. all the replies i got were personal insults lmao

leaden thunder
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was that last night

long wharf
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oof, last night was certainly... something

slender plaza
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this morning actually

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but could be

floral solstice
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good lord i lost braincells from the discussions here yesterday/last night

long wharf
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to be fair, I should have just stopped responding, but my monkey brain insisted I keep going

floral solstice
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sad part is i woke up and it was still going

slender plaza
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dont tell me it was about gun psykers

leaden thunder
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there was that convo then the other one that wasn't meant to be rude at all

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and then got rude

long wharf
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it was about gun psykers

slender plaza
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alright then i dont need to knw

long wharf
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basically

slender plaza
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feelsbad for ya

floral solstice
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reddit is leaking into discord

long wharf
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I just don't like bad information being put out there

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play whatever you want, I don't care

slender plaza
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same

long wharf
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but don't blow smoke up my ass and tell me to like it

floral solstice
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it worked for them on one damnation game so it's good now KEKW_ogryn

leaden thunder
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me getting carried as shieldgryn

long wharf
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and they claimed they were carrying their team while doing it!

leaden thunder
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what lack of a scoreboard does to an MF

long wharf
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I imagine 40 minute damnation runs with everyone crawling from doorway to doorway

leaden thunder
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like, you can run

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a grey chainaxe

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in damn if you want

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doesn't mean it's good

leaden thunder
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I hope that isn't frizzy our chainsword dealer

long wharf
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not the same name here, no idea if the same person

floral solstice
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i rarely see other people bring chainsword on pugs

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axes sure

slender plaza
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i see eviscerator sometimes on damn

leaden thunder
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for zealot chainsword is quite good for crit builds

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idk how great it is on other classes tho

floral solstice
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oh evisc is more common on pugs, at least in my experience

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compared to 1h cadian chain

leaden thunder
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it's the special zealot weapon so it gets used alot

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even though I think the regular CS might be better

cyan notch
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i like chainsword it goes vroom

slender plaza
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i cant stand the constant diesel revs so i dont have any experience with chainsaw weapons

floral solstice
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i prefer evisc, chainsword headshotting feels weird to me

cyan notch
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but push attack sucks and special insonsitent stagger

floral solstice
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but yeah chainsword is good

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also evisc better for repentia cosplay

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sss tier

leaden thunder
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ah yes, repentia

slender plaza
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the least crazy zealot

long wharf
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eviscerator is one of the most fun weapons to use as a zealot, in my opinion

leaden thunder
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I want to try a momentum + shred critviserator one of these days

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see if I like that more

long wharf
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bloodletter is a good blessing for evis

leaden thunder
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good luck getting it tho

long wharf
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yeah

leaden thunder
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wait you mean bloodthirsty?

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the 100% crit chance after special kill

floral solstice
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my best evisc rolled shred 2nd and tbh it doesn't feel as good compared to other melee with shred

long wharf
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er yeah, bloodthirsty

floral solstice
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this game hates me

leaden thunder
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that's why Iwant to try it with momentum

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just to see if it makes me nigh invincible as long as I am in melee

floral solstice
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sadly you'll have to use less push-attacks to make the most out of shred

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well at least it isn't perfect strike/rev it up

wet jacinth
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Just use knife

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-Said by some random Zealot Knife user

leaden thunder
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who then ran forward and got jumped by a dog

long wharf
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dogs wouldn't be half so bad if you could dodge their leap

slender plaza
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ive accepted that anyone can be jumped by a dog at this point. you are at the server's mercy

long wharf
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unless you have a surge psyker handy who's paying attention

wet jacinth
floral solstice
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ive actually managed to dodge-slide dogs a couple of times especially when i wanted to BB it instead of staff

long wharf
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well yeah, because the leap is an animation

floral solstice
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not sure if the bb stagger helped

slender plaza
long wharf
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as soon as the dog AI initiates the leap, it has you

cyan notch
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yea ive dodged a couple times too

long wharf
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the leap itself is just an animation

floral solstice
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lol i played a game last week(?) where a dog ignored my surge like 3x in a row

wet jacinth
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Basically a Gutter rat but worse.

leaden thunder
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I run towards the dogs

wet jacinth
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You have to shove it

summer prairie
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use ult to stagger it before it leaps and then just lmb

slender plaza
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ive had mutants and dogs giving zero fucks about surge

broken quail
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Usually melee jumping dogs, but sometimes I get a good hit in and the dog ignores it

long wharf
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ult is actually the most reliable way to stop a dog

slender plaza
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nah the most reliable way to stop a dog is to get dogged

long wharf
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well, I guess

broken quail
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Have a mutant nearby

wet jacinth
long wharf
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they do stop jumping once they land on you

slender plaza
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let the other 3 play the game and alt tab to amazon

long wharf
cyan notch
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sometimes they just decide nah

long wharf
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it seems far less reliable for staggering things than other methods of stagger/stun the psyker has

slender plaza
cyan notch
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more of a dog thing than purg

broken quail
long wharf
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it seems like every time I give purge another chance, that's my experience

slender plaza
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my problem with purge primary is that the aoe is unreliable. stagger wise thats on server

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if server has no issue the purg primary should stagger the dog 200% of the time

cyan notch
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yea

slender plaza
long wharf
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if you aren't drinking your own urine from your bottle, you aren't that poor

slender plaza
#

im poor bro i steal my neighbor's deer park bottled water

floral solstice
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so

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update where

slender plaza
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dreams

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gotta admit i want new maps rather than better crafting at this point

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will take a better, customizable mission board too

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multiple times i look at the online mission board and just go nah i dont want to play any of these t4/5 missions

fading galleon
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get dunked on sparkheads. smell ya later

slender plaza
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typical vet enjoyer

floral solstice
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well yeah random vets cant even play their class properly

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do you really expect them to be good at psyker

slender plaza
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random vets cant even look at their sights properly

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thats why i only play braced daka vet

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no sights

idle bay
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Sudden gift that does not completely suck

leaden thunder
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t4 ghosts kinda nutty

slender plaza
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1s seconds

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but yeah nutty

leaden thunder
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on a head hunter you could keep that up almost 100% of the time if you can shoot back at enemies

slender plaza
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one can keep that up if one can aim

idle bay
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I'm used to Headhunter IX (on Zealot pretending that i'm vet and outkilling vet draamtically)... now i got this thing

slender plaza
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ive spectated too many kantreal vets that cant aim for shit

leaden thunder
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I like that variant the most

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it may give you some carpal tunnel

idle bay
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Now choice - either Flak or Maniac bonus on that thins?

leaden thunder
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but otherwise it's quite good

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flak

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manic is already crap on it but flak will let you hit BPs

idle bay
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It's like seeing a tracktor making a turn

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switching track rotation directions

leaden thunder
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bro's playing on a controller

slender plaza
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neurons firing with half a second delay

idle bay
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Ok.... bucket of WD-40 and Hadron here i come

long wharf
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you're gonna need more than WD-40

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a gallon of petroleum jelly

empty blaze
feral topaz
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can't read Russian, what are the perks

leaden thunder
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one is stamina I think

feral topaz
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heres what I will say

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Flak + Maniac works, as does Flak + Crit

idle bay
young pecan
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So are Psykers looked down upon?

feral topaz
split oxide
#

I rage deleted Darktide. and I lasted 2 weeks.
I'm back: finished FlawlessExecution(3) ... on psyker ... PUG.
(~ 200 missions to get there - before I found out why it was failing.)

broken quail
# young pecan So are Psykers looked down upon?

Prior to recent update I did have people in random matches on damnation complain about me being psyker, or generally say something about psykers being burdens. I never got it, vet has always been overrated and psyker is good.

Might be that psyker is most common class that new players pick, making other classes more often mained by more experienced players who have already max psyker.

Also psyker is pretty vulnerable when used staffs, no block long staff animations and purg/surge are pretty close ranges, it’s just asking to be bonked

inland sand
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Psyker was good before and they're excellent now

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people just struggle to play them well and then call them bad

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or they listen to 'net advice' and just parrot some bad take they've heard somewhere

long wharf
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ehh

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psykers were decent before, they're good now

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it takes more skill to play psyker well, compared to the other classes

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psyker still suffers from clunky feat mechanics and shitty blessings

wet jacinth
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That's If people even play Psyker well enough or basically play as a budget fake zealot/vet

echo turtle
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I would take a psyker that can fight and shoot over another guy with a purgatus staff and force sword who drops to a horde of chaff when they get cornered

long wharf
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I'd take a psyker that understands how to use their staff well over another guy that insists on using his gun on everything

void mural
long wharf
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I did that way back in the day, playing Marathon

idle bay
void mural
long wharf
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Marathon was fantastic

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in all respects

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but I learned m+kb with Quake

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it was too fast to aim via keyboard

void mural
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Yeah, just saying you can't really compare it to aiming with keys today

void mural
idle bay
void mural
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But... why? Are the just dumb?

long wharf
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and I've never heard the term "tractor drivers" before in my life, when talking about gaming (let alone control schemes)

feral topaz
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Tank controls

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I still remember playing Grim Fandango with that

long wharf
idle bay
#

I have doubts about T4 Ghost Blessing:

  1. is it actually working?
  2. Does hit registration still that bad that you can send bullet every click into Reaper head to proc T4 ghost and still take ranged damage? I mean game does not count weak spot hits as is and this is why blessing does not work?
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Got that blessing on this thing and did few missions - and now in doubts

vagrant furnace
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Psyker is fine you just cant afford as many mistakes as other classes

idle bay
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But unlike other classes Psyker can have nearly unbreakable block in melee, and in some occasions ranged block. We have tools to not make mistakes 🙂

vagrant furnace
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You are absolutely right but if one have to block so many times, something went wrong

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Either your teamates tools bad decisions or the psyker player did

echo turtle
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Dagger and antx mk 5 axe have incredible block push attacks, i block constantly

vagrant furnace
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Took

pine relic
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Why are some psykers use laser guns at level 5 high-intensity game

echo turtle
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cuz its good

idle bay
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And it's more effective to kill swarms of shooters with lasgaun than with staffs 🙂

echo turtle
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^

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hordes aren’t a threat, shooters are

pine relic
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If only FS show us the score board

idle bay
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Shooty-shooty enemies are main threat

echo turtle
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guns kill shooters

vagrant furnace
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Its even better to bb them underground cover

echo turtle
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i can bb a bunch, then shoot more, then bb

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you bb, quell bb. gun psyker kills way more

idle bay
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And Surg staff effective only vs 50% of shooters, other half - it just stuns and barely damages unless you go for LMB spam

vagrant furnace
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Sorry my phone doing shit

echo turtle
#

thats why. Its also fun and refreshing

pine relic
#

I prefer they use surge staff to stun those crushers

echo turtle
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the psykers main think is being able to pick apart crushers and bulwarks. Also deleting snipers. u don’t need a staff for that

idle bay
#

Switched from Flamer to Headhunter Autogun on my Zealot and now every run is a breeze 🙂

pine relic
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The psyker was absolutely useless in that game

echo turtle
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crushers tend to be ib mixed hordes, so bb is often the tool

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surge becomes useless when chaff is mixed in. which is most situations

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fwiw i love the surge staff

iron marten
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I still would love to have more staff variety though because I don't like hunting ammo like everyone else.

green raven
#

Staff infection

pine relic
echo turtle
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its a joke

pine relic
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I was annoyed because my veteran and zealot can't deal with Crushers and Bulwarks, they were using brace auto guns, and the AI spawned tons of crushers, and I have to use grenades and F and flamer everytime

echo turtle
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I am doing BB all the time when running guns

echo turtle
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but its 1 every 30 seconds lol

iron marten
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I do. I kind of enjoy the mix and match playstyle it allows instead of saving BB for only big guys. Just a different and fun playstyle to it all

echo turtle
#

Crushers, bulwarks and snipers are the psykers #1 target priority at all times

#

its one of the reasons I prefer kinetic barrage and love to run flayer. it makes you better at what our class is specialized in dealing with

pine relic
echo turtle
pine relic
#

And I don't know where was my gun psyker

void mural
#

For gun psyker, you guys mostly run gun for shooters?

echo turtle
void mural
#

Which gun(s)?

echo turtle
#

I hipfire into specialists (not maniacs)

#

drops ragers and maulers real fast

#

burst into shooters

#

shoot instead of quelling

void mural
#

I was never much interested in the headhunters, are they that much better after the patch?

echo turtle
#

I only mannually quell if I need to drop a crusher or something

#

yeah

pine relic
#

The zealot probably didn't want to waste his ammo on crushers.

echo turtle
#

they got a massive ammo boost and + damage va flak

#

I think your party was just bad lol

void mural
#

Ah, so good for anything but carapace and maniacs?

echo turtle
#

vraks headhunters are weak vs maniac and useless vs carapace

#

but luckily for you, you’re a psyker

void mural
#

Yeah, exactly

echo turtle
#

melee mutants, Bb ogryns

iron marten
echo turtle
#

this is my gun build

void mural
#

Which one is mk3? One of the burst fire ones?

echo turtle
#

played about, 20 Damnation games and it’s fully dailed in

iron marten
#

Yeah

echo turtle
#

yes, the 3 round burst

#

mk7 is fine too, it doesn’t matter much

#

but I personally prefer the mk3

#

hipfire 3 round bursts are deadly accurate

#

zoom is real nice

iron marten
#

I felt like a Swiss Army knife. Had the tools to take on whatever we faced and felt like I could keep myself pretty safe too

echo turtle
#

exaaaaactly

#

dodge muties dogs and bursters

#

drop them ez

pine relic
#

Psyker is the safest class.

echo turtle
#

Kill shooters

#

BB specialist said

#

punch hordes

#

you can deal with literally anything

echo turtle
pine relic
#

unless your veteran is using camouflage to troll you.

echo turtle
#

You have to be excellent in melee, be situationally aware, learn the staves and gunplay, be super mobile

#

I see so many psykers turtle with Force swords and die when things get hectic becuase they can’t fight

void mural
#

I take it that the recoil reduction makes the burst fire much better now?

echo turtle
#

I only used post patch

pine relic
void mural
#

Ah

echo turtle
#

I felt zealot was safer pre nerf

#

I could leeroy into anything and be fine

void mural
#

When I tried some burst fire ones previously, I felt like I couldn't always land the full burst on target

echo turtle
#

its rock steady now

void mural
#

Nice, I'll have to find a good one to try then

#

Such a crapshoot finding one

echo turtle
void mural
#

Headhunters are the ones that can roll crucian roulette, right?

echo turtle
#

yes

void mural
#

Nice!

echo turtle
#

right!

void mural
#

I'm hoping FS gets at least some things right with the upcoming weapon crafting

echo turtle
#

I would run that same build with a surge staff btw

void mural
#

I at least want to be able to get close to 380 weapons

#

I don't have anything above 360

echo turtle
#

my gun is like 340

void mural
#

Ah

olive ember
#

No point running crucian roulette now tho

void mural
#

Oh?

leaden thunder
#

well

#

not as much of a point

olive ember
#

they removed the thing which gave you crit when it was holstered unless they lied and the thing wasn't actually fixed

leaden thunder
#

that's 100% been fixed

olive ember
#

yeah then theres basically no point

void mural
#

Oh, I wasn't going to run it for that

echo turtle
#

still a good blessing

#

ghost being bis i think

brazen rose
#

gotta say zealot is fun to hear

void mural
#

Yeah, with its intended use, it's still good imo

echo turtle
#

mine will drop a rager ib a single burst on a crit

leaden thunder
#

it's ok, would rather have something that gave power, but since hh don't get any of those it's a solid option

void mural
#

Actually, I suppose that makes the ammo stat important on headhunters doesn't it

echo turtle
#

meh

#

you bb a lot

olive ember
#

I mean you would be better off running a mg 12 las

leaden thunder
#

crucian doesn't actually work off of the ammo in the weapon

olive ember
#

if you plan on actually using a gun

leaden thunder
#

or the flat ammo rather

#

it works off a % of it

echo turtle
#

ammo is never a problem for me, and i play only damnation

void mural
#

I've used mk12 a lot. It's good, but I'm down to try other things now

echo turtle
#

mk 12 is good

void mural
leaden thunder
#

it works of a % missing not the actual count

#

that's why it works on revolvers

echo turtle
#

ah, Supposedly its by % not by shot

void mural
#

Wooo... fatshark out here lying again...

echo turtle
#

lol

leaden thunder
#

it's like 10% missing is a stack

#

or something like that

echo turtle
#

its still good

void mural
#

Every damn tool tip is a lie

echo turtle
#

just not insane

leaden thunder
#

would rather have it then surgical

#

surgical is ass

#

takes like 5 years to stack up and is consumed the next shot

void mural
#

That honestly makes it a lot more ass than it should be

#

Every bullet missing would mean you could get up to like 75% crit or something depending on the gun

leaden thunder
#

this is more of my personal opinon, but in general I don't rate crits that highly unless you can a)make it go to 100% or b) it procs something else

void mural
#

But if 10 stacks is the limit, what 30% crit?

leaden thunder
#

but as the HH has very few damage blessings

void mural
leaden thunder
#

keep in mind you have a 5% base

void mural
#

Yup

leaden thunder
#

and some weapons have crit chains, though Idon't think the HH does

void mural
#

But if it's every 10% of the mag, nowhere near 100% crit

#

Crit chains?

leaden thunder
#

for example on hte recon las gun if you crit you will crit like 5(?) times in a row after then you can't crit for another 5 shots

#

iirc

#

only some weapons have this

void mural
#

Oh, so fast firing guns probably?

#

Huh

#

Oh, that's why the burn procs are so good on recon?

leaden thunder
#

that + it fires fast anyway so it would proc it well without crit chains

#

doesn't really help it that much tho

void mural
#

Well yeah, but 5 guaranteed crits is pretty good for things that proc on crit

echo turtle
#

HH gets crit on all 3 shots in the burst

leaden thunder
echo turtle
#

Ghost is the blessing you really want tho

#

imo

leaden thunder
#

considering that the HH don't have the best offensive blessings it's solid

echo turtle
#

ghost and suppression immunity is what I have, it hardly matters though

#

the HH has very good dps into the target we bring it for

void mural
leaden thunder
#

it should be

echo turtle
#

Falter is real good

#

Ghost

#

Crucian

#

Between the eyes

#

Slap + flak +unarmored or both and you’re set

lethal folio
#

No respite.

void mural
leaden thunder
#

idk

#

I am pretty sure it works with the % of mag

#

at least it does for the revolver

still hearth
#

It does work with % on mag.

void mural
#

Well, kinda a big difference between the two for results

leaden thunder
#

most of that guide is right

echo turtle
#

Terrifying barrage also seems like it would be quite good

wet belfry
leaden thunder
#

depends on what you are doing

#

normally not a huge issue tho

echo turtle
# olive ember I mean you would be better off running a mg 12 las

the mk3 vraks has a number of advantages over the mk12 las.

Headhunter DPS is better on flak I beleive, and is very very good at hipfire which the las is bad at.

There’s give and take and depending on playstyle one will outshine the other. Mk12 is great and well rounded. The HH is really good at some specific things, and those are what I use it for when running gun psyker

echo turtle
celest hedge
#

the vrak3 is an amazing weapon in general

#

just replace the weapon bash with a flashlight and it'd be one of the best weapons on any class

broken quail
#

Ain’t the headhunter 7 the semi auto one? Has a good ROF so can shoot bloody fast with left click, too bad ammo count is rather low

scarlet rampart
#

So I'm trying to get into Psyker and get better at it, but I cannot make a solid choice on building for it. It feels awful no matter what I do for it for my 5-30 skills. I do know that I wanna be all about flames and burning the world down so I am running the flamer staff and the soul blaze abilities

#

Any suggestions for skills that I should run?

fierce sinew
#

121112

shadow wigeon
#

111112 can help with the toughness in case that’s an issue, but it isn’t a huge change.

broken quail
shadow wigeon
celest hedge
#

the appa one is the single shot, the vraks 3 is the 3 round burst, and the other vrak is the 2 round

leaden thunder
#

agripina is the 2 shot

#

vraks is the 3 and semi

celest hedge
#

my go to for purge staff is 121213, you can go 2 at the end but I like maintaining my stacks and the fast and cheap BB helps makes up for your lack of range and burst damage

#

with tranquality you can use the staff for a long while before you need to vent, communion gives you a chance to build warp charge on kill which helps with that, and it lets you get it from teammate kills, which is also good since your fire softens up hordes enough for teammates to kill them very easily. Being able to have 2 extra stacks of charges is good for the resistance and damage, and with the new warp charge system, it gives you a bigger buffer in case your get unlock with communion so it takes longer for all your stacks to go away

#

and with the easy free warp charges thanks to communion, essence harvest is a nice choice for kind of effortless toughness regen. Because you can focus on using your staff more often and because you can chew through trash with a flame staff, you can farm for battle meditation so you get free venting, which is another reason not to take mind in motion at level 20. You could also take deflector but I don't care for it and shield kind of fits more with the warp charge stuff

shadow wigeon
#

If you’re using communion and AB, you really shouldn’t need to hold on to warp charges. A good AB hit should return several to you already, and purg staff should be generating them regularly with AB passive.

#

Difficulty matter though. On lower doffs communion doesn’t return that many charges, nor does AB, on account of fewer targets.

#

Agrees that Kinetic Deflector is really personal preference. It has a lot of benefits, especially around reviving allies though, or tanking an occasional big hit.

sly matrix
#

Im feeling frustrated on Psyker, I feel like I cant do much compared to veterans

#

Im close to dropping the class

broken quail
slow karma
#

Sounds like you're spoiled by veteran's cracked damage output

#

I mean at the end of the day, if you're not having fun with what the class does, it's ok.

#

Everyone has their preferences.

#

I just prefer space wizards

celest hedge
#

surge staff is great anti special utility, purge staff is godly crowd clear,as fun as veteran is, they can't compete there

slow karma
#

Yeah the classes all do different things on a fundamental level

tawny swallow
#

psyker staffs are just fun with how they can fill in niches

#

nothing beats stopping a crowd of ragers in their tracks with a surge staff like

celest hedge
#

veteran also doesn'tget anything for melee while psyker has the extra damage off charges, flayer for free burst damage in general melee combat, and deflector as a nice defensive melee option too

#

and the dueling sword feels fantastic to use

leaden thunder
#

I mean

#

vet has the power sword

tawny swallow
#

veterans do get the power sword

#

oops

#

more toughness/hp (I don’t remember which) to work with in melee too

leaden thunder
#

they have 200 toughness

#

but toughness takes extra damage from melee iirc

#

anyway

#

yeah you aren't gonna compete with vets damage

#

it's the most powerful class in the game rn

celest hedge
#

but their level 5 toughness feats I feel are kind of the most limited, at arm's length is for the sniper build, the headshot one can be hard to get, and the toughness on elite kill is limited to enemy spawns but is overall easy to use, and also the only one that works in melee

leaden thunder
#

toughness on elite kill is busted

#

since it's a massive amount

crude talon
brazen rose
#

my psyker went insane

#

is trying to speak with columns

zealous hinge
#

beloved is in the walls

long wharf
#

even more so if you get the ultra rare t4 blessing that lets it stay charged

broken quail
#

Yeah every other weapon has to deal with pesky hit mass

long wharf
#

since the "fix", power swords can only cleave through up to 12 enemies now

#

so, you know, fair and balanced.

idle bay
#

Only 12... kek 🙂

#

Still 3-step power attack tech clears the horde spawn though

frail summit
#

warp battery good?

crude talon
west stream
#

power sword is straight up great, no real downsides to running it imo

leaden thunder
#

the only downside is having to press the button every 3 swings

twilit flicker
#

And how cool it looks when it lights up!

void mural
gleaming comet
#

as is Trauma tbf

long wharf
#

playing psyker well requires more situational awareness than playing the other classes well

#

because what you do best is dealing with things the rest of the team isn't

#

or momentarily can't

sly matrix
#

But I feel like the best I can do is protect a team that is already doing good from being overwhelmed, I dont feel the carry potential

slow karma
#

Because you have none

#

Frankly, no one should

#

But you're not carrying anyone as a psyker, that's not your purpose.

gleaming comet
#

Psyker definitely has clutch potential, but I wouldn't say any class really has "carry" potential

slow karma
#

Zealot sure does

gleaming comet
#

y'know what, fair point

#

tactical application of raw brute force is great for driving a wedge in the enemy formation

slow karma
#

But I also feel like that's kind of zealot's role

#

is to be the one that's SO hard to kill they can pull the team out of the fire

gleaming comet
#

Zealot is definitely the closest thing to a "traditional" tank in DT imo

slow karma
#

Well I'd still give that to Ogryn if only because they can soak an absolutely absurd amount of damage

leaden thunder
#

got them halo shields

slow karma
#

They just don't have the same output potential

gleaming comet
#

both oggy and zealot can soak absurd amounts of damage tbh

#

Until Death is a REALLY strong passive on Zealot

leaden thunder
#

both are also great for clutching but do it in different ways

slow karma
#

Yeah

#

Yeah

#

and all classes can it's just not something you should be expecting to do

gleaming comet
#

^

slow karma
#

So using it as a litmus for your enjoyment of a class is a flawed baseline

#

But it's also sort of valid

#

But limits your options in the end

gleaming comet
#

I guess my opinion of Psyker in that regard is because of how much survivability the class's exclusive melee weps offer

#

along with how much horde control/clear the staves give and how Brain Burst can take down enemy ogryns/specials

echo turtle
#

Vets have great single target ranged dps, but are pretty weak in combat due to their slow stam regen

sly matrix
#

seeing better results with the first one if the team is already good, since I can just support and enhance them

echo turtle
#

Feats?

ornate hamlet
#

is rebless in yet?

echo turtle
#

nope

sly matrix
# echo turtle Feats?

im not level 30 yet. im at 27 and im just copying the popular ppl builds (like j_sat)

ornate hamlet
#

no reason to even login then

slow karma
#

Pretty sure you'd know if it was in

slow karma
#

We have news channels for a reason

sly matrix
ornate hamlet
echo turtle
#

This is the build I would run for surge and axe which is the weapon I reccomend with the surge

sly matrix
echo turtle
#

maybe take quititude until 30

#

antax mk5 with brutal momentum

slow karma
#

The news channel doesn't even light up enough for it to be a burden. I wouldn't even bother checking the server if all I wanted to do was ask about that one thing.

echo turtle
#

Target priority is ogryns, specialists and snipers with BB

slow karma
#

But eh, don't mind me.

ornate hamlet
sly matrix
slow karma
#

I make an active effort to distance myself from gaming crowds nowadays

echo turtle
#

Kill the horde

#

axe will kill hordes and murder spelites

slow karma
#

Everywhere has a Pfheonix to contend with

echo turtle
#

Dueling sword is good though, but I think the axe compliments the surge staff well

#

easier for newer players to succeed with

ornate hamlet
#

this is how i play the game by the way

sly matrix
ornate hamlet
clever walrus
#

imagine that lighting with purge staff

ornate hamlet
#

most people think MK II combat axe is bad, it isn't.
it's true that it has hitbox issues hitting weakspots but that actually doesn't matter because it's NON weakspot dps is higher than weakspot hits with other axes, because it swings so much faster - and if you know how, you can still get weakspot hits with it anyway
(and it's crits are huge)

slow karma
#

Neat

ornate hamlet
#

i like MK VIII combat axe a lot too, it's tradeoff is having better hitbox detection on weakspots, but it swings way slower

#

and mine got ruined because it got limbsplitter

frank talon
ornate hamlet
# frank talon No kinetic flayer?

kinetic flayer and kinetic overload are both viable options.
kinetic flayer is usually wasted on hoard trash mobs and CD isn't available when you want it for specialists or elites

#

however, on monstroucities, kinetic flayer is the better option

frank talon
#

Fair

ornate hamlet
#

thing is, you already do more than enough DPS on monstrosities with axe

echo turtle
#

Limbsplitter is Best in slot

ornate hamlet
echo turtle
#

sorry combat or tactical?

ornate hamlet
# echo turtle sorry combat or tactical?

all of the tactical axe are trash compared to all of the combat axes
MK II, V, and VIII combat axes are the superior axes.
I prefer II since it's fast af and still high damage per hit, resulting in highest DPS of all axes

echo turtle
#

Its best in slot for combats, worst in tactical

slow karma
#

Brutal Momentum moment...

echo turtle
#

Each block attacj counts as a new chain

slow karma
#

You have WAY more attacks than that

#

You're not just spamming push attacks

echo turtle
#

yeah ok, Best after BM

#

why not

leaden thunder
#

can just use headtaker

#

and do the same thing

#

and not gimp your other attacks

slow karma
#

^

echo turtle
#

or, use block attacks between swings

leaden thunder
#

sure, you can make it work, but i'd rather not be forced into it

slow karma
#

I mean if it fits your playstyle, fine.

#

But it's not "best in slot" in a global sense

#

Which is usually what BiS means

echo turtle
#

in big fights you should alwats be cleaving

slow karma
#

And the antax does that just fine with light attacks

#

especially with BM

echo turtle
#

not into a horde

slow karma
#

Yes into a horde

echo turtle
#

go to grinder and see

leaden thunder
#

a t4 limpslitter gives 25% power

slow karma
#

I've literally done it

leaden thunder
#

a t4 headtaker

echo turtle
#

sane

leaden thunder
#

gives 25%

lethal folio
#

Antax beats most weapons in horde dps just spamming lights.

leaden thunder
#

with no downsides

echo turtle
#

u are doing way less damage your way

slow karma
#

And?

echo turtle
#

but you do you

slow karma
#

It's horde clear

leaden thunder
#

again

slow karma
#

how much do you really need?

lethal folio
#

Push attacks don't horde clear.

leaden thunder
#

you can do the same thing

#

as you do

#

with limpslitter

#

with headtaker

echo turtle
#

i mean if clearing slower is what you want

leaden thunder
#

it's the same %

#

at max stacks

echo turtle
#

then dont use cleaves

leaden thunder
#

with 0 downsides

slow karma
#

Bro

#

You clear just fine

echo turtle
#

makes no sense but ok

slow karma
#

Slower doesn't mean "not fast enough"

echo turtle
#

I oreferybetter than fine

slow karma
#

And it's also not as clunky

echo turtle
#

I use the attacks that are optimal for the situation

leaden thunder
#

let me reiterate, headtaker is just better as it gives the same % but with no downsides

#

5% 5 times

echo turtle
#

Head taker is great

lethal folio
#

Push attacks are far from optimal against hordes.

slow karma
#

Like I said, there's absolutely nothing wrong with your approach.

#

But you have to take playstyle preference into account.

#

Especially now since so many people just don't like Limbsplitter

#

For a very valid reason

sly matrix
slow karma
#

Your approach clearly works just fine

leaden thunder
#

I call it limpshitter for a reason

echo turtle
#

Do you do heavy attacks into muties?

ornate hamlet
#

i don't use axe for hoard clear, it's for quickly dispatching specialists, elites, and monstrousities
i use purg for hoard clear, it's much better than any melee wep option and it has decent CC with left mouse attacks on most specialist and elites

learning your dodge timings well, being adept at switching between melee and staff often etc -
purge staff left mouse attack is very quick to CC most elites and specialists, and you can follow it up with melee to quickly down any enemy

echo turtle
#

thats not a style thats an error

slow karma
#

Or the one that rolls better for you lol

leaden thunder
#

iirc the antax is generally considered the best rn

slow karma
#

I like the antax more myself but that's personal taste

echo turtle
#

as long as ir has the block cleave

leaden thunder
#

but they are all quite good

echo turtle
#

thats all that matters

leaden thunder
#

one of them has hit box isses but if that gets fixed should overtake the antax

#

Iforget which one has that tho

slow karma
#

Man, gamers and "objective subjectivity". Name a more iconic duo

echo turtle
#

the rashad right?

leaden thunder
#

maybe?

lethal folio
#

It's not a hitbox issue, it has priority for torso hitzones over heads.

leaden thunder
#

that

ornate hamlet
echo turtle
#

Combat axe cleave is special, dealing massive damage to target 1 and 60 damage to targets after the third.
most weapons deal half that on targets 4+

ornate hamlet
#

combat axe cleave is a trap

#

axe is not for hoard clear

echo turtle
#

Incorrect

slow karma
#

holy shit

ornate hamlet
#

if you're using axe for hoard clear you're not a psyker you're a wannabe zealot

lethal folio
#

It doesn't make up for losing 30-50% damage from not getting headshots.

echo turtle
#

Falsr

long wharf
ornate hamlet
echo turtle
#

Axe does it all, in addition to clearing hordes like a blender

slow karma
#

That's the point, Heretic

echo turtle
#

axe and surge, excellent

long wharf
#

yes, surge sucks for horde clear, because that's not what it's for

slow karma
#

The whole loadout is kind of the bigger picture and recontextualizes the use case of any given weapon

ornate hamlet
#

purg is superior hoard clear to axe.
thus, your melee wep should be for highest dps on single target
(preference, i prefer MK II)

if i used surge, i'd probably use MK V

long wharf
#

I do use Mk v combat axe

#

it's a beast

ornate hamlet
#

well there ya go

#

MK VIII would also be a very viable option for you btw

#

it's quite good

long wharf
#

I have an amazing mk v

#

gonna stick with that

echo turtle
#

I would run combat knife either way tbh, but purge doesn’t need the axe as much

#

axe is still great though

#

even with purge or voudstrike

lilac tapir
#

guys, is this a good gun for gun build? I saw someone saying earlier that Autoguns were beast after the patch

leaden thunder
#

surgical is misleading

echo turtle
#

its good

frosty mulch
#

Saber it better than knife for mobility imo

ornate hamlet
sly matrix
echo turtle
#

i like the mk3 better

echo turtle
#

block push attack forever

lethal folio
#

Light spam is the horde clear

echo turtle
#

melt hordes and everyone rlse

lethal folio
#

Push attack doesn't have good horde damage

echo turtle
lethal folio
#

It objectively ain't

ornate hamlet
#

it actually depends on the axe

echo turtle
#

Take it jnto the gribdet

frosty mulch
ornate hamlet
#

but in higher tiers you should not be using a gun

echo turtle
lethal folio
#

Push attack can only hit 3 and does ~8 extra damage if you only hit 3

lethal folio
#

any other combination and light wins

ornate hamlet
# echo turtle false

lol, i disagree with pretty much everything you say so lets just agree to disagree

frosty mulch
lethal folio
#

I can show you the code that says you're wrong.

echo turtle
echo turtle
lethal folio
#

Ok do it.

echo turtle
#

k

frosty mulch
slow karma
#

Like.....?

echo turtle
#

take a mk5 in

#

go see for yourself

slow karma
#

Do what works for you.

#

Stop parroting your shit as if it's gospel

lethal folio
#

Do it yourself, show me a picture of you damaging more than 3 poxwalkers.

echo turtle
#

The hippocrady

ornate hamlet
long wharf
#

I hate to agree with Ford here, but Mk v combat axe push+attack is the best reason to use it

slow karma
#

I can't judge that, I do it too much myself.

lethal folio
#

I don't think you know what that word means.

long wharf
#

it's the perfect cleaving swing for horde kill

slow karma
#

But I don't make an effort to steer a narrative on the whole

echo turtle
#

you’re telling people how to properly play, O disagree and i’m out of line lol

leaden thunder
#

you can make a grey chainaxe work in damn if you want doesn't mean it's particularly good, play what you want tho, the game is not that hard

slow karma
#

At worst I advocate for people to enjoy their shit builds in peace lmao

long wharf
#

and given how fast psyker gets stamina regen back, the psyker can do it all day

ornate hamlet
#

it also comes down to personal preference

lethal folio
#

It simply deals less damage than lightspam.

long wharf
#

I use light attacks for the odd enemy or two

ornate hamlet
#

people should actually TEST things themselves and detemine themselves what they prefer

long wharf
#

the light attacks don't hit as many enemies

lethal folio
#

lights hit infinite

#

push hits 3

leaden thunder
#

how many do each damage

slow karma
#

Camera swing moment

long wharf
#

light attacks also have less cleave

#

less damage push-through

lethal folio
#

It's combat axe, you are using brutal momentum.

long wharf
#

the heavy and push attacks have the most cleave ability on all melee weapons

#

again.

ornate hamlet
#

don't take advice from people online as if it's the "best"
it's all circumstantially better or worse than other options

you should test things out for yourself, look at what other players are doing, what works for them, how to actually apply what they are recommending,
learn about the game, what sections on specific enemies are what "armor" types for modifier damage, etc

long wharf
#

enjoy your light attacks, they are fun and satisfying, but don't look down on the push attack

#

brutal momentum doesn't change the damage you deal

ornate hamlet
long wharf
#

the push attack does more damage, period

#

so it's killing more things more quickly

lethal folio
ornate hamlet
#

that link explains the different armor types, what sections of enemies are different armor types, and how your modifiers will be applied

lethal folio
#

Left is push attack, right is light attack

#

push attack only deals more damage when you hit exactly 3 units

frosty mulch
ornate hamlet
#

you should know the things mentioned in that link i posted, if you really want to improve your performance

leaden thunder
#

this the mk5

lethal folio
#

and then it deals 8 more

#

Push attack literally cannot hurt more than 3 units

ornate hamlet
leaden thunder
#

ah yes cleave caps

lethal folio
#

light attack hurts as much as you can hit

long osprey
#

Which is your favorite dueling sword?

ornate hamlet
#

like for example, most people will tell you to stack HEALTH
but in missions to collect grims, does HEALTH actually help more than toughness and toughness regen? no it sure doesn't lol

#

different builds are situationally better than others

frosty mulch
long wharf
#

because more health means more time before grims kill you

leaden thunder
#

tbh tho I run toughness regen on most of my characters

#

toughness regen is goated

long wharf
#

I still run toughness regen on curios

ornate hamlet
#

i find it's a good general use way to go about it, i never switch

leaden thunder
#

i unironically think toughness regen is probably bis for every class

long wharf
#

I run 2 health 1 +3 stamina

leaden thunder
#

whether you run hp or toughness as your main the regen is good

#

turns into halo shields on ogryn

ornate hamlet
#

toughness regen is suuuuper useful especially if you're good at maintaining coherency

leaden thunder
#

even if you are playing like zealot so are out of coherency alot it helps in fire fights

long osprey
#

I’m using antax axe, I’ll try the dueling sword

frosty mulch
ornate hamlet
leaden thunder
#

I though it was the other way around at the beginning?(not that it actually matters)

ornate hamlet
leaden thunder
#

i'll trust you

#

either way

#

it's good now

ornate hamlet
#

patch notes described it as "fixed issue where toughness regeneration speed curio only gave a bonus to the toughness regeneration delay of coherency"

#

in other words, it used to only cause toughness to regenerate sooner, it now causes it to regenerate faster

long wharf
#

yeah, people complained that it only affected how quickly toughness starts to regen, not how quickly toughness regens

ornate hamlet
#

between patch 1.0.22 and 1.0.24 it was super overpowered, but after 1.0.24 they "fixed an issue where the toughness regeneration speed from curio bonuses incorrectly gave an extremely high regen speed"
but they also
"buffed the toughness regeneration speed curio values for all tiers"

so it's still very strong

leaden thunder
#

it was like

#

6 times as strong

#

iirc

ornate hamlet
#

it was just funny while it was OP

it's still quite strong

#

the bottom line is, maintain coherency as much as you can

#

cause it's worth it

#

you will survive a lot better

void mural
#

Good to know. I used it a while back and thought it basically did nothing, which was probably was true at that point

ornate hamlet
#

^ when it was broken, posted by another Psyker

#

shit was comical

#

it's not that OP anymore but it's still 100% worth using on all three curios

#

and maintaining coherency is still very helpful to survivability - and has DPS benefits depending on your build and who you're partied with

void mural
#

Ha, wow

leaden thunder
#

it was like 360% regen if you had all 3

#

because it was adding 1.2 each time

void mural
#

Haha

leaden thunder
#

instead of .2

void mural
#

I think I gotta work on my curios, but I've been waiting for crafting system update

echo turtle
# lethal folio push attack only deals more damage when you hit exactly 3 units

Looks like I was mistaken about 4thh target on the mk5. I recall testing it a while back, but I must be mistaken

So, Cleave attack Target 179,118,79
light attack 174,54, 26

So, I am pretty sure the cleave hit 4 targets once or twice and dealt no damage to the 4th. However the damage drop off was massive on the light atttack. I couldn't get 4 guys inn a lightt swing and I spent enoughh time ttrying as the cleave is still way bettter.

Assuming the light hit everything possible anbd dealt 26 damage to each you would need to hit and damage 5 more targets to match the damage from the cleave, I find this unlikely. cleave is easier to line up muliple weakspots

ornate hamlet
#

when talking about axes as a whole, you should consider that other axes perform significantly differently to MK V

void mural
#

Does gear rating do anything by itself, like hero power did in V2? Or is it just a measurement of the stats on the item, like gearscore in mmos?

ornate hamlet
#

like, MK II is way faster.
like 15% faster swing speed, and doesn't have the cleave MK V does
light attack spam is optimal - and it's actually faster at dispatching smaller hoards than MK V is
MK V only outperforms MK II when there's more than 6 enemies at once imo

ornate hamlet
void mural
#

Yeah, I know it tells you how far the bars can be, but does the rating itself mean anything besides that

ornate hamlet
#

no

void mural
#

Ok cool, no more V2 hero power

ornate hamlet
#

all that matters are the modifiers which you can see when you inspect
that, and the perks that apply more modifiers to different armor / enemy types,
and of course blessing stacks, damage modifiers from coherency buffs, and blessings that don't actually show stacks also - could be considered "hidden" modifiers

void mural
#

Ok, that's what I thought

#

I just wasn't sure with curios not having bars

ornate hamlet
#

you could argue that each specific weapon archtype has hidden damage modifiers, but in reality the reason that seems to be the case is because of how damage is calculated in the game's algorithyms

#

like for example, purg staff is absolute dogshit damage against crushers

void mural
#

Yeah, I know there's a lot of other hidden and misleading stuff about weapons and tool tips, but I was just talking about rating itself. Thanks!

ornate hamlet
#

and one of the many reasons i recommend people TEST things for themselves, to understand what weapons are more or less effective against different enemies

void mural
#

Yeah, for sure

ornate hamlet
#

and where you want to hit them matters

#

like when using ranged weapons, targetting extremities like arms and legs is usually more beneficial than headshots actually
(assuming you have the right perks on the gun)

#

you can do more damage hitting arms/legs of certain enemies with guns than you can with weakspot hits believe it or not

#

it's covered in the link i posted, from some guy in dubai lol
was one of the best explanations of how armor types work in this game that i have seen yet

void mural
#

Yeah, it's much more granular than the vermintide hitboxes

echo turtle
ornate hamlet
#

different sections of enemies hitboxes have different armor types, most darktide players don't even know that

void mural
#

Yup, it's not well explained, as is most of the game

echo turtle
#

also tested the FS real quick, got it sucks

slow karma
#

Ugh, I'm very tired of not getting anything out of my failed runs

echo turtle
#

even with max slaughterer heavy strikes fail to kill chaff without a weakspot hit

echo turtle
lethal folio
#

Force sword is very awkward at dealing with hordes.

echo turtle
frosty mulch
echo turtle
#

1 strike, multuple targets. same bonus

ornate hamlet
#

it's like, you actually have to stop attacking for a certain period of time for it to not still be in effect

sly matrix
echo turtle
#

Interesting, I’m pretty sure it would affect both attacks equally but I can test one without later when I get home

ornate hamlet
void mural
ornate hamlet
echo turtle
#

Wounds are usefull until you get experienced at the game

sly matrix
ornate hamlet
#

use it then, till you feel you don't need it

void mural
#

Yeah, I've almost never found myself dying from lack of wounds. Only time I usually die is team wipe or team not picking me up

ornate hamlet
#

right, it's usually a team wipe that does everyone in

void mural
#

Tbf, I think the class that could most use a +wound curio is vet