#psyker-class
1 messages · Page 337 of 1
the barrels when they give you goofy ahh deaths
Barrel is about to -
dont say ahh ever again
Bar -
“yes, beloved, the barrel is about to explo-“
better than barrels exploding https://streamable.com/44pvs9
Cretins! The B-
i keep getting like 25% damage 80% charge rate surge staffs in the markety
my man tried his best to protect ammo box i respect that
is the lightning staff any good?
I've recently taken to using the force staff and I'm worried the chain lightning will be less or just as effective as the explosion on the force staff
Surges role depends on the difficulty you play. On malice and lower, it deals enough damage to kill things reasonably fast, especially anything with armour, and you can fire it through some cover. Heresy+, the main use would be to CC anything dangerous (mutants, hounds, crushers etc) because it literally stops anything it hits except for monstrosities and generic chaos captain on assassination missions. It can also be used to deal with scab enemies, but poxwalkers take a while to kill even with full charge
so it's really good at shutting down specials
seems a bit redundant since you can just pop heads but utility is utility I suppose
That is true, but on heresy+, you need multiple brain bursts to kill some elites and specials if you have no warp charges at all. And damnation, even with 6 charges, you cant one shot a rager, for example
ah so it's less overall burst damage than head popping, but it's more consistent?
it deals bonus damage against armour (flak, carapace), but that's about it
it's more for stunning specials in place so that your team can kill them easily
Think of it more as a tool to take pressure off of your team, rather than a tool that kills efficiently. It helps your team immensely if some enemies are taken out of the picture for a while (and you can do it for a long while)
e.g., your team doesn't need to worry about ragers doing their combo since they're going to be basically frozen in place
Also, it makes poxbursters skate around
You can put them right next to the vet somewhere where the explosion doesnt do anything
alright lighting staff is for special utility and force staff is for horde utility
by force staff you mean Trauma?
I generally don't recommend using Trauma for pure hordes consisting except for making space to revive a teammate or whatever, you're in a corridor/tight space where it doesn't really matter if you throw commons around, etc.
btw how useful is Cerebral Laceration on Damnation or Heresy? i feel like it could be useful to assist in killing elites and specials (especially bosses, sometimes bulwarks and crushers), but i need some confirmation on this considering the existence of Psi Aura as a much better option...
The 25% damage from other sources?
yes, compared to 15% CD reduction on elite kill for everyone in Coherency
CD would be good for your vet
although its likely they're running the VS shooters 30 and thus will have a long long period of headhunting
meaning they're taking out all the specials and you dont get to kill them unless you're on it like paint
i mean if i remember right the CD reduction applies whenever anyone in coherency kills elites, but im most likely wrong about that detail...
nah; only applies to your kills
the wording is quite shit, but the ult CD only occurs when the psyker with Aura kills elites/specials
I believe I still run psychic communion
But debated when I eventually play this game again to use cerebral lacerations
Lacerations is only really useful on monstrosities and generic chaos captain on damnation, not sure if heresy reaches a breakpoint on one of the ogryns
I rarely use BB against enemies that take more than one BB to kill, so it's not useful in my case
since I have the Force Sword and Trauma staff to beat the shit out of any melee elite
if BB is your main anti-crusher weapon, I could see some use
i don't know if it hits any breakpoints though
That's another thing. Just whether or not you actually use BB
No breakpoints on damnation at least, 6 charges and lacerations leaves crushers at 26 hp after the 2nd brainburst
hmmm quite bad if a vet is around then, although ive had some cases where the vets (because there usually are 2) have bigger problems in the form of a massive endless horde in their face (this became apparent in the final part of the dish-alignment mission in throneside, in which we got wiped badly).
i personally just take elite kills regardless, since I have 0 trust in my vets to do well
in general I run a trustless build
nice stat roll
voidstrike needs a damage buff pretty badly
interestingly, it has higher base damage than the trauma staff
but it also has a slower charge time at 100% Charge Rate
trauma has so much better cc tho. if surge is pure cc then trauma is the middle ground between cc and damage while voidstrike leans to damage
impressive, very nice
I whipped it out for a single mission and didn't find it to be very impactful
fair point, but i feel like BB with Lacerations is just there to make enemies that survive first BB easier to kill by rest of team or in melee since i use chainsword...
true
the problem is that the debuff lasts only 5 seconds
so there's a secondary condition of attacking the enemy within 5 seconds
hmm, I wonder how much it would enhance the damage done by the Force sword
and the stuff that can be killed within 5 seconds dont really need that debuff anyway
without fail lmao

i wonder if I would just nuke crushers with a cerebral lacerations BB with a +carapace force sword
hmm i guess i might try Communion first, then Lacerations, and if both are trash i will go back to Aura...
communion's useful if you're using Essence Harvest and/or Ascendant Blaze/Quicken
prob will still need 2~3 heavy special hits to kill one
surge does something trauma can't
Also use communion over the others, the CDR would be a lot better if the ults were more impactful
I think my Force Sword heavy does 1.2k headshot
it can hit things without having to precisely aim
it can easy stop mutants and dogs
it doesn't spread out groups
a decent vet doesn't super need the cdr, zealot if they are crit it's useless(but quite good otherwise), ogryn it's nice and I think stacks with ogryns own cdr for it
you can u se trauma to CC, but it's not really CC the way surge is
shitty servers have come in the chat
Vets going to always be in headhunt, ogryns might like it and most zealots i've seen are knife hobos recently
yeah, part of the reason for running the FS is to deal with mutants and dogs
tbf knife hoboing is really fun
chainsword would fulfill the same role
none knife hobo zealot wil llike it
blame it on whatever you want, surge is still better in that situation
This is true, im knife hoboing right now myself :>
since it's a big part of survivability
Woops,wrong quote
can be used to help ogryns get that achievement
tsk tsk
im in the surge gang bro i just hate when my zap connects but doesnt cc
Hey, im not used to the chat being THIS active
I haven't had that happen
Unless people are arguing
the visual can lie to you
if you move your camera around, the lightning will seem to affect some enemies
and it'll even apply that ugly blue texture on them
I have been liking trauma but as I am not comfortable with my psyker I don't play him at high diffs where it falls off
but it won't actually affect them
well, everybody hates that, yes.
definitely issue with lag
I mostly use Trauma for shooters, and it's just convenient that it can stagger large enemies
i realize that obvious part. what im referring to is when zap connects to the mob im aiming for. the damage goes through but no cc
interesting
I find knife hobo on damnation to be extremely soothing after playing psyker for a bit
you think they bump trauma's damage against unarmored/infested and it'd be good
i wonder if it's a general bug
since I've dumped a force sword special into crushers, and they didn't get staggered
so it doesn't throw around hoards as much
so I just sit there watching an overhead strike upon me
I think it's fine
since the stagger is its main strength
just don't use it as your main hordeclear
crusher and bulwarks have these stagger invulnerability period after they recover from a heavy stagger like being pushed to the ground
but yeah its bs
i hate the stagger invulnerability, but I get why it's there
happened once to me but otherwise always staggers but it was only after i shoved em on the ground so i think its just immunity
tbf, the times where the stagger invulnerability came into play was when I accidentally staggered a crusher away into the horde
the invulnerability lasts way too long imo
it happens for me alot on zealot
and ogryn
but they also have tools to throw shit around alot but they at close range
side step my sibling
such perverse heresy
I think I have been hit be crushers overhead like twice
fresh pancake
neither time on psyker
crusher overhead is relatively easy to dodge, so it's not too bad
but sometimes I focus too much on dodging it, and I forget to make space to dodge, so I bump into a random enemy and get stopped dead in my tracks
get overheaded by the assassination bosses. now that turns you to bone dust
make sure to not make space before they remove your toughness as well
for extra fine bone dust
i kneel
idk how you can get all these wacky things happening to you
its amazing how often i see vets playing ads simulator
that's your average camo vet
quickplay never runs out of content
quickplay damn?
b-but camo is gud according to redditards
yea
camo is mechanically good but technically cringe
unwavering focus all day long. let me tank the pew pew with my 1200 toughness
The second scenario tbh seems half on the ogryn
All i ever manage to capture are funny doggo spins before they maul someone
The ogryn goes in hits a barrel, blocks the veterans sight and goes to kill something thats already dead?
i'd do it too
had a plogryn throw an ogryn to an spot where he didn't die but was stuck
was sad
happened to me once too
everyone went down
mutant threw me through a fence
stuck oob as last guy
I've had a mutant throw me into a space adjacent to an elevator shaft
I think he coulda reconnected, but before I could tell him too he commited die
bricked the run
commit die
he's with the emperor now
no hes with my beloved
whats this shit with redditards saying gun psykers are good
because guns are good
that's really it
and game isn't that hard so you can do it
BB + melee is pretty sufficient for Psyker, so the ranged slot is pretty flex
just because its doable doesnt mean its gud
that's the difference
reddit is full of interesting stuff
like ogryns claiming that + impact is good
or that they have a blessing on a weapon that can't roll that blessing
theres a difference between joking about it around that joke of a shop and genuinely claiming gun psyker is good
tell that to the people that insist gun psyker is good
"Do not swap it. Thunderstrike is actually very very good. It adds immense control on an already strong stagger weapon. I have the same blessing and also one with skullcrusher and brutal momentum.
Confident strike and Thunderstrike feel way better on damnation.
I consider this BIS on maul.
Try in meatgrinder, you will not really notice skullcrusher but you will notice thunderstrike i guarantee you that" my copypasta from reddit
i did. all the replies i got were personal insults lmao
was that last night
oof, last night was certainly... something
good lord i lost braincells from the discussions here yesterday/last night
to be fair, I should have just stopped responding, but my monkey brain insisted I keep going
sad part is i woke up and it was still going
dont tell me it was about gun psykers
there was that convo then the other one that wasn't meant to be rude at all
and then got rude
it was about gun psykers
alright then i dont need to knw
basically
feelsbad for ya
reddit is leaking into discord
I just don't like bad information being put out there
play whatever you want, I don't care
same
but don't blow smoke up my ass and tell me to like it
it worked for them on one damnation game so it's good now 
me getting carried as shieldgryn
and they claimed they were carrying their team while doing it!
what lack of a scoreboard does to an MF
I imagine 40 minute damnation runs with everyone crawling from doorway to doorway
found him
I hope that isn't frizzy our chainsword dealer
not the same name here, no idea if the same person
i see eviscerator sometimes on damn
for zealot chainsword is quite good for crit builds
idk how great it is on other classes tho
oh evisc is more common on pugs, at least in my experience
compared to 1h cadian chain
it's the special zealot weapon so it gets used alot
even though I think the regular CS might be better
i like chainsword it goes vroom
i cant stand the constant diesel revs so i dont have any experience with chainsaw weapons
i prefer evisc, chainsword headshotting feels weird to me
but push attack sucks and special insonsitent stagger
ah yes, repentia
the least crazy zealot
eviscerator is one of the most fun weapons to use as a zealot, in my opinion
I want to try a momentum + shred critviserator one of these days
see if I like that more
bloodletter is a good blessing for evis
good luck getting it tho
yeah
my best evisc rolled shred 2nd and tbh it doesn't feel as good compared to other melee with shred
er yeah, bloodthirsty
this game hates me
that's why Iwant to try it with momentum
just to see if it makes me nigh invincible as long as I am in melee
sadly you'll have to use less push-attacks to make the most out of shred
well at least it isn't perfect strike/rev it up
who then ran forward and got jumped by a dog
dogs wouldn't be half so bad if you could dodge their leap
ive accepted that anyone can be jumped by a dog at this point. you are at the server's mercy
unless you have a surge psyker handy who's paying attention
I hate that. I've dodged dogs just strafing but actual dodges. They just aimbot me
ive actually managed to dodge-slide dogs a couple of times especially when i wanted to BB it instead of staff
well yeah, because the leap is an animation
not sure if the bb stagger helped
im surge psyker. i get jumped 15% of the time
accidental reply: you can dodge the jump if they are far enough and you dodge after they jump
as soon as the dog AI initiates the leap, it has you
yea ive dodged a couple times too
the leap itself is just an animation
lol i played a game last week(?) where a dog ignored my surge like 3x in a row
Basically a Gutter rat but worse.
I run towards the dogs
You have to shove it
i feel you my sibling
use ult to stagger it before it leaps and then just lmb
ive had mutants and dogs giving zero fucks about surge
Usually melee jumping dogs, but sometimes I get a good hit in and the dog ignores it
ult is actually the most reliable way to stop a dog
nah the most reliable way to stop a dog is to get dogged
well, I guess
Have a mutant nearby
When your teams Vet(Ogryn) is cracked and always kills the Dogs before they even get a chance to appear mid swarm
they do stop jumping once they land on you
let the other 3 play the game and alt tab to amazon
that's some heresy right there
sometimes they just decide nah
that is a great example of why I dislike the purge primary attack
it seems far less reliable for staggering things than other methods of stagger/stun the psyker has
how else are you supposed to go afk and piss during a match without getting kicked senpai
its pretty reliable other than this outlier incident in my experience
more of a dog thing than purg
How else? have you ever heard of the bottle?
it seems like every time I give purge another chance, that's my experience
my problem with purge primary is that the aoe is unreliable. stagger wise thats on server
if server has no issue the purg primary should stagger the dog 200% of the time
yea
poor people cant afford bottle bro. we sell bottle for monies
if you aren't drinking your own urine from your bottle, you aren't that poor
im poor bro i steal my neighbor's deer park bottled water
dreams
gotta admit i want new maps rather than better crafting at this point
will take a better, customizable mission board too
multiple times i look at the online mission board and just go nah i dont want to play any of these t4/5 missions
get dunked on sparkheads. smell ya later
typical vet enjoyer
well yeah random vets cant even play their class properly
do you really expect them to be good at psyker
random vets cant even look at their sights properly
thats why i only play braced daka vet
no sights
Sudden gift that does not completely suck
t4 ghosts kinda nutty
on a head hunter you could keep that up almost 100% of the time if you can shoot back at enemies
one can keep that up if one can aim
I'm used to Headhunter IX (on Zealot pretending that i'm vet and outkilling vet draamtically)... now i got this thing
ive spectated too many kantreal vets that cant aim for shit
Now choice - either Flak or Maniac bonus on that thins?
but otherwise it's quite good
flak
manic is already crap on it but flak will let you hit BPs
Too many vets use keyboard arrows for aiming
It's like seeing a tracktor making a turn
switching track rotation directions
bro's playing on a controller
neurons firing with half a second delay
Ok.... bucket of WD-40 and Hadron here i come
can't read Russian, what are the perks
one is stamina I think
Stamina and Carapace
So are Psykers looked down upon?
cool thanks
I rage deleted Darktide. and I lasted 2 weeks.
I'm back: finished FlawlessExecution(3) ... on psyker ... PUG.
(~ 200 missions to get there - before I found out why it was failing.)
Prior to recent update I did have people in random matches on damnation complain about me being psyker, or generally say something about psykers being burdens. I never got it, vet has always been overrated and psyker is good.
Might be that psyker is most common class that new players pick, making other classes more often mained by more experienced players who have already max psyker.
Also psyker is pretty vulnerable when used staffs, no block long staff animations and purg/surge are pretty close ranges, it’s just asking to be bonked
people have no idea what they are talking about
Psyker was good before and they're excellent now
people just struggle to play them well and then call them bad
or they listen to 'net advice' and just parrot some bad take they've heard somewhere
ehh
psykers were decent before, they're good now
it takes more skill to play psyker well, compared to the other classes
psyker still suffers from clunky feat mechanics and shitty blessings
That's If people even play Psyker well enough or basically play as a budget fake zealot/vet
I would take a psyker that can fight and shoot over another guy with a purgatus staff and force sword who drops to a horde of chaff when they get cornered
I'd take a psyker that understands how to use their staff well over another guy that insists on using his gun on everything
Wait wut... people do that?
I did that way back in the day, playing Marathon
They did back in 90's - we called such players "Tractor drivers"
But that's marathon... that's a relic of the era, haha
Marathon was fantastic
in all respects
but I learned m+kb with Quake
it was too fast to aim via keyboard
Yeah, just saying you can't really compare it to aiming with keys today
I could mayyybe see it back then before control schemes solidified around m+kb, but today they do?
They can do it to deliberately suck at shooting 🙂
But... why? Are the just dumb?
and I've never heard the term "tractor drivers" before in my life, when talking about gaming (let alone control schemes)
It's russian nickname for them
ah
I have doubts about T4 Ghost Blessing:
- is it actually working?
- Does hit registration still that bad that you can send bullet every click into Reaper head to proc T4 ghost and still take ranged damage? I mean game does not count weak spot hits as is and this is why blessing does not work?
Got that blessing on this thing and did few missions - and now in doubts
Psyker is fine you just cant afford as many mistakes as other classes
But unlike other classes Psyker can have nearly unbreakable block in melee, and in some occasions ranged block. We have tools to not make mistakes 🙂
You are absolutely right but if one have to block so many times, something went wrong
Either your teamates tools bad decisions or the psyker player did
Dagger and antx mk 5 axe have incredible block push attacks, i block constantly
Took
Why are some psykers use laser guns at level 5 high-intensity game
cuz its good
And it's more effective to kill swarms of shooters with lasgaun than with staffs 🙂
If only FS show us the score board
Shooty-shooty enemies are main threat
guns kill shooters
Its even better to bb them underground cover
i can bb a bunch, then shoot more, then bb
you bb, quell bb. gun psyker kills way more
And Surg staff effective only vs 50% of shooters, other half - it just stuns and barely damages unless you go for LMB spam
Sorry my phone doing shit
thats why. Its also fun and refreshing
I prefer they use surge staff to stun those crushers
the psykers main think is being able to pick apart crushers and bulwarks. Also deleting snipers. u don’t need a staff for that
Switched from Flamer to Headhunter Autogun on my Zealot and now every run is a breeze 🙂
The psyker was absolutely useless in that game
is tgat THE john warhammer?
crushers tend to be ib mixed hordes, so bb is often the tool
surge becomes useless when chaff is mixed in. which is most situations
fwiw i love the surge staff
Can confirm. I was mostly flame psyker but tried a quick game last night as gun psyker and was surprised how well I handled hordes and ragers. Just every now and them BB some distant trash for warp charges for max damage on it.
I still would love to have more staff variety though because I don't like hunting ammo like everyone else.
Staff infection
There is more than one John out there, though I never met another John.
its a joke
I was annoyed because my veteran and zealot can't deal with Crushers and Bulwarks, they were using brace auto guns, and the AI spawned tons of crushers, and I have to use grenades and F and flamer everytime
I reccomend doing more BB and just mag dump into hordes then dive and melee
I am doing BB all the time when running guns
zealits can down crushed with the braced. Just trigger ult and unload
but its 1 every 30 seconds lol
I do. I kind of enjoy the mix and match playstyle it allows instead of saving BB for only big guys. Just a different and fun playstyle to it all
Crushers, bulwarks and snipers are the psykers #1 target priority at all times
its one of the reasons I prefer kinetic barrage and love to run flayer. it makes you better at what our class is specialized in dealing with
Well he didn't do it so I had to, it's tiresome.
Yeah its fun, it flows real real nicely, no downtome except for occasionally reloading rhe gun, which I tend to do only behind cover or when moving to a new engagement
For gun psyker, you guys mostly run gun for shooters?
Bad player
Which gun(s)?
yeah, mk3 vraks headhunter is my fave
I hipfire into specialists (not maniacs)
drops ragers and maulers real fast
burst into shooters
shoot instead of quelling
I was never much interested in the headhunters, are they that much better after the patch?
The zealot probably didn't want to waste his ammo on crushers.
they got a massive ammo boost and + damage va flak
I think your party was just bad lol
Ah, so good for anything but carapace and maniacs?
vraks headhunters are weak vs maniac and useless vs carapace
but luckily for you, you’re a psyker
Yeah, exactly
melee mutants, Bb ogryns
I felt the same because they felt so weak compared to las rifles but now the MkIII I played with at least last night felt like it hit like a truck
Which one is mk3? One of the burst fire ones?
played about, 20 Damnation games and it’s fully dailed in
Yeah
yes, the 3 round burst
mk7 is fine too, it doesn’t matter much
but I personally prefer the mk3
hipfire 3 round bursts are deadly accurate
zoom is real nice
I felt like a Swiss Army knife. Had the tools to take on whatever we faced and felt like I could keep myself pretty safe too
Psyker is the safest class.
Kill shooters
BB specialist said
punch hordes
you can deal with literally anything
if played extremely well
unless your veteran is using camouflage to troll you.
You have to be excellent in melee, be situationally aware, learn the staves and gunplay, be super mobile
I see so many psykers turtle with Force swords and die when things get hectic becuase they can’t fight
I take it that the recoil reduction makes the burst fire much better now?
I only used post patch
I played all classes, I think Pysker is just generally a safe class.
Ah
When I tried some burst fire ones previously, I felt like I couldn't always land the full burst on target
its rock steady now
truth
Headhunters are the ones that can roll crucian roulette, right?
yes
Nice!
right!
I'm hoping FS gets at least some things right with the upcoming weapon crafting
I would run that same build with a surge staff btw
I at least want to be able to get close to 380 weapons
I don't have anything above 360
my gun is like 340
Ah
No point running crucian roulette now tho
Oh?
they removed the thing which gave you crit when it was holstered unless they lied and the thing wasn't actually fixed
that's 100% been fixed
yeah then theres basically no point
Oh, I wasn't going to run it for that
gotta say zealot is fun to hear
Yeah, with its intended use, it's still good imo
mine will drop a rager ib a single burst on a crit
it's ok, would rather have something that gave power, but since hh don't get any of those it's a solid option
Actually, I suppose that makes the ammo stat important on headhunters doesn't it
I mean you would be better off running a mg 12 las
crucian doesn't actually work off of the ammo in the weapon
if you plan on actually using a gun
ammo is never a problem for me, and i play only damnation
I've used mk12 a lot. It's good, but I'm down to try other things now
mk 12 is good
I meant for crucial roulette
Wait, wut?
ah, Supposedly its by % not by shot
Wooo... fatshark out here lying again...
lol
its still good
Every damn tool tip is a lie
just not insane
would rather have it then surgical
surgical is ass
takes like 5 years to stack up and is consumed the next shot
That honestly makes it a lot more ass than it should be
Every bullet missing would mean you could get up to like 75% crit or something depending on the gun
this is more of my personal opinon, but in general I don't rate crits that highly unless you can a)make it go to 100% or b) it procs something else
But if 10 stacks is the limit, what 30% crit?
but as the HH has very few damage blessings
Yeah, I thought you could get near 100% with roulette
keep in mind you have a 5% base
Yup
and some weapons have crit chains, though Idon't think the HH does
for example on hte recon las gun if you crit you will crit like 5(?) times in a row after then you can't crit for another 5 shots
iirc
only some weapons have this
Oh, so fast firing guns probably?
Huh
Oh, that's why the burn procs are so good on recon?
that + it fires fast anyway so it would proc it well without crit chains
doesn't really help it that much tho
Well yeah, but 5 guaranteed crits is pretty good for things that proc on crit
HH gets crit on all 3 shots in the burst
https://steamcommunity.com/sharedfiles/filedetails/?id=2892198053 afaik this has it all in it
considering that the HH don't have the best offensive blessings it's solid
ghost and suppression immunity is what I have, it hardly matters though
the HH has very good dps into the target we bring it for
Oh, is this what blessings actually do?
it should be
Falter is real good
Ghost
Crucian
Between the eyes
Slap + flak +unarmored or both and you’re set
No respite.
Crucian roulette is still listed as written in game here, not % of mag
idk
I am pretty sure it works with the % of mag
at least it does for the revolver
It does work with % on mag.
Well, kinda a big difference between the two for results
most of that guide is right
Terrifying barrage also seems like it would be quite good
It could mess up aim no?
the mk3 vraks has a number of advantages over the mk12 las.
Headhunter DPS is better on flak I beleive, and is very very good at hipfire which the las is bad at.
There’s give and take and depending on playstyle one will outshine the other. Mk12 is great and well rounded. The HH is really good at some specific things, and those are what I use it for when running gun psyker
I don’t see why it would
the vrak3 is an amazing weapon in general
just replace the weapon bash with a flashlight and it'd be one of the best weapons on any class
Ain’t the headhunter 7 the semi auto one? Has a good ROF so can shoot bloody fast with left click, too bad ammo count is rather low
So I'm trying to get into Psyker and get better at it, but I cannot make a solid choice on building for it. It feels awful no matter what I do for it for my 5-30 skills. I do know that I wanna be all about flames and burning the world down so I am running the flamer staff and the soul blaze abilities
Any suggestions for skills that I should run?
121112
111112 can help with the toughness in case that’s an issue, but it isn’t a huge change.
The only soul blaze ability worth anything is the lvl 30 one. All others are dead weight
Also because they all displace very strong abilities, sadly.
the appa one is the single shot, the vraks 3 is the 3 round burst, and the other vrak is the 2 round
my go to for purge staff is 121213, you can go 2 at the end but I like maintaining my stacks and the fast and cheap BB helps makes up for your lack of range and burst damage
with tranquality you can use the staff for a long while before you need to vent, communion gives you a chance to build warp charge on kill which helps with that, and it lets you get it from teammate kills, which is also good since your fire softens up hordes enough for teammates to kill them very easily. Being able to have 2 extra stacks of charges is good for the resistance and damage, and with the new warp charge system, it gives you a bigger buffer in case your get unlock with communion so it takes longer for all your stacks to go away
and with the easy free warp charges thanks to communion, essence harvest is a nice choice for kind of effortless toughness regen. Because you can focus on using your staff more often and because you can chew through trash with a flame staff, you can farm for battle meditation so you get free venting, which is another reason not to take mind in motion at level 20. You could also take deflector but I don't care for it and shield kind of fits more with the warp charge stuff
If you’re using communion and AB, you really shouldn’t need to hold on to warp charges. A good AB hit should return several to you already, and purg staff should be generating them regularly with AB passive.
Difficulty matter though. On lower doffs communion doesn’t return that many charges, nor does AB, on account of fewer targets.
Agrees that Kinetic Deflector is really personal preference. It has a lot of benefits, especially around reviving allies though, or tanking an occasional big hit.
Im feeling frustrated on Psyker, I feel like I cant do much compared to veterans
Im close to dropping the class
Why compete with vets though. You can get good amount of kills with a decent gun, but psyker shines with AOE support and safely bursting the heads of shooters.
It doesn’t matter if you get less kills than another class, what matters is if you can keep yourself and allies from going down
Sounds like you're spoiled by veteran's cracked damage output
I mean at the end of the day, if you're not having fun with what the class does, it's ok.
Everyone has their preferences.
I just prefer space wizards
surge staff is great anti special utility, purge staff is godly crowd clear,as fun as veteran is, they can't compete there
Yeah the classes all do different things on a fundamental level
psyker staffs are just fun with how they can fill in niches
nothing beats stopping a crowd of ragers in their tracks with a surge staff like
veteran also doesn'tget anything for melee while psyker has the extra damage off charges, flayer for free burst damage in general melee combat, and deflector as a nice defensive melee option too
and the dueling sword feels fantastic to use
veterans do get the power sword
oops
more toughness/hp (I don’t remember which) to work with in melee too
they have 200 toughness
but toughness takes extra damage from melee iirc
anyway
yeah you aren't gonna compete with vets damage
it's the most powerful class in the game rn
but their level 5 toughness feats I feel are kind of the most limited, at arm's length is for the sniper build, the headshot one can be hard to get, and the toughness on elite kill is limited to enemy spawns but is overall easy to use, and also the only one that works in melee
Yea they only get a lawnmower sword for melee. Nbd
beloved is in the walls
this is really downplaying just how OP the power sword is
even more so if you get the ultra rare t4 blessing that lets it stay charged
Yeah every other weapon has to deal with pesky hit mass
since the "fix", power swords can only cleave through up to 12 enemies now
so, you know, fair and balanced.
warp battery good?
Only 12? Wow. Needs a buff tbh
power sword is straight up great, no real downsides to running it imo
the only downside is having to press the button every 3 swings
And how cool it looks when it lights up!
Don't try to overlap with vet's niche if theyre overbearing, do other things. Head pop carapace armored enemies, snipers your team isn't taking care of, and any specials your team isn't nuking, and especially maniacs that are tying up your allies in melee.
Also you can bring staves that do AOE much more efficiently than vet. Purge and voidstrike are good for hordes.
as is Trauma tbf
playing psyker well requires more situational awareness than playing the other classes well
because what you do best is dealing with things the rest of the team isn't
or momentarily can't
But I feel like the best I can do is protect a team that is already doing good from being overwhelmed, I dont feel the carry potential
Because you have none
Frankly, no one should
But you're not carrying anyone as a psyker, that's not your purpose.
Psyker definitely has clutch potential, but I wouldn't say any class really has "carry" potential
Zealot sure does
y'know what, fair point
tactical application of raw brute force is great for driving a wedge in the enemy formation
But I also feel like that's kind of zealot's role
is to be the one that's SO hard to kill they can pull the team out of the fire
Zealot is definitely the closest thing to a "traditional" tank in DT imo
Well I'd still give that to Ogryn if only because they can soak an absolutely absurd amount of damage
got them halo shields
They just don't have the same output potential
both oggy and zealot can soak absurd amounts of damage tbh
Until Death is a REALLY strong passive on Zealot
both are also great for clutching but do it in different ways
Yeah
Yeah
and all classes can it's just not something you should be expecting to do
^
So using it as a litmus for your enjoyment of a class is a flawed baseline
But it's also sort of valid
But limits your options in the end
I guess my opinion of Psyker in that regard is because of how much survivability the class's exclusive melee weps offer
along with how much horde control/clear the staves give and how Brain Burst can take down enemy ogryns/specials
what’s your build?
Vets have great single target ranged dps, but are pretty weak in combat due to their slow stam regen
Either surge + duelist or purgatus + psiker sword
seeing better results with the first one if the team is already good, since I can just support and enhance them
Feats?
is rebless in yet?
nope
im not level 30 yet. im at 27 and im just copying the popular ppl builds (like j_sat)
no reason to even login then
Pretty sure you'd know if it was in
purg+axe
We have news channels for a reason
Dunno who j_sat is,
a pretty good player
psyker channel only channel worth anything to me
This is the build I would run for surge and axe which is the weapon I reccomend with the surge
which axe
The news channel doesn't even light up enough for it to be a burden. I wouldn't even bother checking the server if all I wanted to do was ask about that one thing.
Target priority is ogryns, specialists and snipers with BB
But eh, don't mind me.
ok i'll login and post my build
What's your reasoning? I bring the duelist sword because it helps me defend myself in hordes and the moveset is very comfy to me because its similar to Saltzpyre's rapier
I make an active effort to distance myself from gaming crowds nowadays
Everywhere has a Pfheonix to contend with
Dueling sword is good though, but I think the axe compliments the surge staff well
easier for newer players to succeed with
this is how i play the game by the way
I have 200 hours in v2, all of em are with Saltzpyre and I just have the rapier moveset ingrained in my cerebral cortex
imagine that lighting with purge staff
most people think MK II combat axe is bad, it isn't.
it's true that it has hitbox issues hitting weakspots but that actually doesn't matter because it's NON weakspot dps is higher than weakspot hits with other axes, because it swings so much faster - and if you know how, you can still get weakspot hits with it anyway
(and it's crits are huge)
Neat
i like MK VIII combat axe a lot too, it's tradeoff is having better hitbox detection on weakspots, but it swings way slower
and mine got ruined because it got limbsplitter
No kinetic flayer?
kinetic flayer and kinetic overload are both viable options.
kinetic flayer is usually wasted on hoard trash mobs and CD isn't available when you want it for specialists or elites
however, on monstroucities, kinetic flayer is the better option
Fair
thing is, you already do more than enough DPS on monstrosities with axe
Limbsplitter is Best in slot
very funny
it's actually a nerf to the weapon if you roll it, particularly on monstrosities
sorry combat or tactical?
all of the tactical axe are trash compared to all of the combat axes
MK II, V, and VIII combat axes are the superior axes.
I prefer II since it's fast af and still high damage per hit, resulting in highest DPS of all axes
Its best in slot for combats, worst in tactical
Brutal Momentum moment...
Each block attacj counts as a new chain
^
or, use block attacks between swings
sure, you can make it work, but i'd rather not be forced into it
I mean if it fits your playstyle, fine.
But it's not "best in slot" in a global sense
Which is usually what BiS means
in big fights you should alwats be cleaving
not into a horde
Yes into a horde
go to grinder and see
a t4 limpslitter gives 25% power
I've literally done it
a t4 headtaker
sane
gives 25%
Antax beats most weapons in horde dps just spamming lights.
with no downsides
u are doing way less damage your way
And?
but you do you
It's horde clear
again
how much do you really need?
Push attacks don't horde clear.
i mean if clearing slower is what you want
then dont use cleaves
with 0 downsides
makes no sense but ok
Slower doesn't mean "not fast enough"
I oreferybetter than fine
And it's also not as clunky
I use the attacks that are optimal for the situation
let me reiterate, headtaker is just better as it gives the same % but with no downsides
5% 5 times
Head taker is great
Push attacks are far from optimal against hordes.
Like I said, there's absolutely nothing wrong with your approach.
But you have to take playstyle preference into account.
Especially now since so many people just don't like Limbsplitter
For a very valid reason
what combat axe do u recommend with the purgatus?
Your approach clearly works just fine
I call it limpshitter for a reason
Do you do heavy attacks into muties?
i don't use axe for hoard clear, it's for quickly dispatching specialists, elites, and monstrousities
i use purg for hoard clear, it's much better than any melee wep option and it has decent CC with left mouse attacks on most specialist and elites
learning your dodge timings well, being adept at switching between melee and staff often etc -
purge staff left mouse attack is very quick to CC most elites and specialists, and you can follow it up with melee to quickly down any enemy
thats not a style thats an error
As heretic said, either combat axe is worth using, you just gotta pick the one you like more
Or the one that rolls better for you lol
iirc the antax is generally considered the best rn
I like the antax more myself but that's personal taste
as long as ir has the block cleave
but they are all quite good
thats all that matters
one of them has hit box isses but if that gets fixed should overtake the antax
Iforget which one has that tho
Man, gamers and "objective subjectivity". Name a more iconic duo
the rashad right?
maybe?
It's not a hitbox issue, it has priority for torso hitzones over heads.
that
correct, but it's raw damage using heavy attacks with fast attack rate make it superior anyway
Combat axe cleave is special, dealing massive damage to target 1 and 60 damage to targets after the third.
most weapons deal half that on targets 4+
Incorrect
holy shit
if you're using axe for hoard clear you're not a psyker you're a wannabe zealot
It doesn't make up for losing 30-50% damage from not getting headshots.
Falsr
see, I do the opposite - surge for locking down enemies and closing distances so I can quickly switch to my combat axe to horde clear and chop down big things
this is bonafide wrong
surge sucks for hoard clear is the problem.
your melee weapon's "role" will be very different if you compare using surge and purge
Axe does it all, in addition to clearing hordes like a blender
That's the point, Heretic
axe and surge, excellent
yes, surge sucks for horde clear, because that's not what it's for
The whole loadout is kind of the bigger picture and recontextualizes the use case of any given weapon
purg is superior hoard clear to axe.
thus, your melee wep should be for highest dps on single target
(preference, i prefer MK II)
if i used surge, i'd probably use MK V
well there ya go
MK VIII would also be a very viable option for you btw
it's quite good
I would run combat knife either way tbh, but purge doesn’t need the axe as much
axe is still great though
even with purge or voudstrike
guys, is this a good gun for gun build? I saw someone saying earlier that Autoguns were beast after the patch
surgical is misleading
its good
Saber it better than knife for mobility imo
sorry but psykers using guns are a joke imo
what's the horde cleaning combo for the combat axe?
i like the mk3 better
Just needs brutal momentum
block push attack forever
Light spam is the horde clear
melt hordes and everyone rlse
Push attack doesn't have good horde damage
the cleave is objectively bettet
It objectively ain't
it actually depends on the axe
Take it jnto the gribdet
If having fun on lower tiers it can be great to shoot around.
in lower tiers, guns are faster kill time yes
but in higher tiers you should not be using a gun
I win damnation pugs with guns consistently
false
Push attack can only hit 3 and does ~8 extra damage if you only hit 3
falsr
any other combination and light wins
lol, i disagree with pretty much everything you say so lets just agree to disagree
I imagine so. I haven't tried myself since the patches.
I can show you the code that says you're wrong.
I solo Q damnation and win so, What I do works
can screenshot meatgrinder to show you your wrong
Ok do it.
k
What setup? That sounds pretty badass
Like.....?
Do it yourself, show me a picture of you damaging more than 3 poxwalkers.
The hippocrady
yeah, he strikes me as someone who is just repeating what he's heard from others
not actually speaking from experience
I hate to agree with Ford here, but Mk v combat axe push+attack is the best reason to use it
I can't judge that, I do it too much myself.
I don't think you know what that word means.
it's the perfect cleaving swing for horde kill
But I don't make an effort to steer a narrative on the whole
you’re telling people how to properly play, O disagree and i’m out of line lol
you can make a grey chainaxe work in damn if you want doesn't mean it's particularly good, play what you want tho, the game is not that hard
At worst I advocate for people to enjoy their shit builds in peace lmao
and given how fast psyker gets stamina regen back, the psyker can do it all day
right, like i said, it depends on which axe you're using and what ranged weapon you're pairing with it
it also comes down to personal preference
It simply deals less damage than lightspam.
I use light attacks for the odd enemy or two
people should actually TEST things themselves and detemine themselves what they prefer
the light attacks don't hit as many enemies
how many do each damage
Camera swing moment
It's combat axe, you are using brutal momentum.
don't take advice from people online as if it's the "best"
it's all circumstantially better or worse than other options
you should test things out for yourself, look at what other players are doing, what works for them, how to actually apply what they are recommending,
learn about the game, what sections on specific enemies are what "armor" types for modifier damage, etc
enjoy your light attacks, they are fun and satisfying, but don't look down on the push attack
brutal momentum doesn't change the damage you deal
https://exputer.com/guides/warhammer-40k-darktide-unyielding-enemy/
go read this, it's accurate
that link explains the different armor types, what sections of enemies are different armor types, and how your modifiers will be applied
Left is push attack, right is light attack
push attack only deals more damage when you hit exactly 3 units
Yeah, that is why arguing someone's advice isn't good isn't productive. Take it or leave it, right?
you should know the things mentioned in that link i posted, if you really want to improve your performance
this the mk5
i'm just saying people should test things for themselves, know why some options are better than other options, not just go "hey what's best?" and follow what someone online told you is "best"
ah yes cleave caps
light attack hurts as much as you can hit
Which is your favorite dueling sword?
like for example, most people will tell you to stack HEALTH
but in missions to collect grims, does HEALTH actually help more than toughness and toughness regen? no it sure doesn't lol
different builds are situationally better than others
actually yes
I like the one that has the defense stat. I forget the name. But I like the extra dodge to get space for going back to my staff.
because more health means more time before grims kill you
I still run toughness regen on curios

i always use 2 health and 1 toughness, and all three have toughness regen (personally)
i find it's a good general use way to go about it, i never switch
i unironically think toughness regen is probably bis for every class
I run 2 health 1 +3 stamina
it is, hands down
whether you run hp or toughness as your main the regen is good
turns into halo shields on ogryn
So that’s mk V
toughness regen is suuuuper useful especially if you're good at maintaining coherency
even if you are playing like zealot so are out of coherency alot it helps in fire fights
I’m using antax axe, I’ll try the dueling sword
After the patches toughness regen is useful, before it wasn't. Toughness is not too great. Only the first hit absorbs as I understand it. Following hits chip health. So it is better to get toughness back to 100% fast and start blocking immediately after the first hit and find cover. Health is good for the sometimes oh crap moment. But it depends on the team and how reliable they are.
toughness regen always caused your toughness to begin regenerating sooner.
the patch made it so that it now also regenerates at a faster rate as well
it was always useful, it's just even moreso now
I though it was the other way around at the beginning?(not that it actually matters)
how i described it is accurate, i could pull up patch notes if you want
patch notes described it as "fixed issue where toughness regeneration speed curio only gave a bonus to the toughness regeneration delay of coherency"
in other words, it used to only cause toughness to regenerate sooner, it now causes it to regenerate faster
yeah, people complained that it only affected how quickly toughness starts to regen, not how quickly toughness regens
between patch 1.0.22 and 1.0.24 it was super overpowered, but after 1.0.24 they "fixed an issue where the toughness regeneration speed from curio bonuses incorrectly gave an extremely high regen speed"
but they also
"buffed the toughness regeneration speed curio values for all tiers"
so it's still very strong
it was just funny while it was OP
it's still quite strong
the bottom line is, maintain coherency as much as you can
cause it's worth it
you will survive a lot better
Good to know. I used it a while back and thought it basically did nothing, which was probably was true at that point
^ when it was broken, posted by another Psyker
shit was comical
it's not that OP anymore but it's still 100% worth using on all three curios
and maintaining coherency is still very helpful to survivability - and has DPS benefits depending on your build and who you're partied with
Ha, wow
Haha
instead of .2
I think I gotta work on my curios, but I've been waiting for crafting system update
Looks like I was mistaken about 4thh target on the mk5. I recall testing it a while back, but I must be mistaken
So, Cleave attack Target 179,118,79
light attack 174,54, 26
So, I am pretty sure the cleave hit 4 targets once or twice and dealt no damage to the 4th. However the damage drop off was massive on the light atttack. I couldn't get 4 guys inn a lightt swing and I spent enoughh time ttrying as the cleave is still way bettter.
Assuming the light hit everything possible anbd dealt 26 damage to each you would need to hit and damage 5 more targets to match the damage from the cleave, I find this unlikely. cleave is easier to line up muliple weakspots
this is specific to MK V i assume
when talking about axes as a whole, you should consider that other axes perform significantly differently to MK V
Does gear rating do anything by itself, like hero power did in V2? Or is it just a measurement of the stats on the item, like gearscore in mmos?
like, MK II is way faster.
like 15% faster swing speed, and doesn't have the cleave MK V does
light attack spam is optimal - and it's actually faster at dispatching smaller hoards than MK V is
MK V only outperforms MK II when there's more than 6 enemies at once imo
inspect the item, it will give you specifics
there aren't hidden modifiers
you should really read that link i posted about armor types tho
some ppl would consider those hidden modifiers
Yeah, I know it tells you how far the bars can be, but does the rating itself mean anything besides that
no
Ok cool, no more V2 hero power
all that matters are the modifiers which you can see when you inspect
that, and the perks that apply more modifiers to different armor / enemy types,
and of course blessing stacks, damage modifiers from coherency buffs, and blessings that don't actually show stacks also - could be considered "hidden" modifiers
you could argue that each specific weapon archtype has hidden damage modifiers, but in reality the reason that seems to be the case is because of how damage is calculated in the game's algorithyms
like for example, purg staff is absolute dogshit damage against crushers
Yeah, I know there's a lot of other hidden and misleading stuff about weapons and tool tips, but I was just talking about rating itself. Thanks!
and one of the many reasons i recommend people TEST things for themselves, to understand what weapons are more or less effective against different enemies
Yeah, for sure
and where you want to hit them matters
like when using ranged weapons, targetting extremities like arms and legs is usually more beneficial than headshots actually
(assuming you have the right perks on the gun)
you can do more damage hitting arms/legs of certain enemies with guns than you can with weakspot hits believe it or not
it's covered in the link i posted, from some guy in dubai lol
was one of the best explanations of how armor types work in this game that i have seen yet
Yeah, it's much more granular than the vermintide hitboxes
thats the mk5 antax. which as you can see the cleave is real good, and more likely to get multiple headstrikes
different sections of enemies hitboxes have different armor types, most darktide players don't even know that
Yup, it's not well explained, as is most of the game
also tested the FS real quick, got it sucks
Ugh, I'm very tired of not getting anything out of my failed runs
even with max slaughterer heavy strikes fail to kill chaff without a weakspot hit
are you using limbsplitter
Agreed always test, and restest. shit changes and As evidenced above memory can play tricks on us
Force sword is very awkward at dealing with hordes.
That weapon did, but this was singlw strikes so bonus was the same
Not in my opinion. I maxed it and didn't think much of it before the patches. But to each their own.
1 strike, multuple targets. same bonus
.... you'd be surprised at what limbsplitter counts toward
even tho it's not a combo
it's like, you actually have to stop attacking for a certain period of time for it to not still be in effect
what curios do you use?
Interesting, I’m pretty sure it would affect both attacks equally but I can test one without later when I get home
2 health, 1 toughness
all three have toughness regen on them
they're nothing special
u dont recommend +1 wound?
This is sokid
It is. Best I've found for using it is light, heavy, then light light to loop back to the heavy and repeat
- wound isn't bad to have, but i don't need it
Wounds are usefull until you get experienced at the game
I do need it xD
use it then, till you feel you don't need it
Yeah, I've almost never found myself dying from lack of wounds. Only time I usually die is team wipe or team not picking me up
right, it's usually a team wipe that does everyone in
Tbf, I think the class that could most use a +wound curio is vet


