#psyker-class
1 messages · Page 336 of 1
Personally, if the entire rest of my team is dead and those are the only enemies, i try to slide from cover to cover until im at range to suppress with purg LMB. Need to get into range to kill them either with melee or purg
If you have a FS with deflector, its a bit easier to get close
But you still want to be sliding mostly
ascendant blaze is great for taking out groups of shooters if you can build up 6 stacks
Surge you can try to suppress with LMB while you close distance. Purge... good luck...
Your F has a range of 30m ( can someone confirm this, i remember reading its 30m), so if they light you up, theres your temporary stagger for them
it is 30m, and if you're charged+AB it does more than stagger them
They trolling us with a tweet about most broken (after pox hound) enemy - shotgunner. How low they've got....
Lolwut
They do a lot of burst dmg and can be OP it you're not ready to handle them, but they're not in any way broken like hounds are
eh
shotgunners ignore ranged grace
so enough of them can just instantly down you
hounds are jank, but i'd say shotgunners are far more dangerous
Huh? They're not calling it broken?
As i said - after pox hounds 🙂
Of course. I was just talking about most broken. Shotgunners do what you expect. Hounds do whatever the hell they want to at that current moment. Completely unpredictable and buggy
broken often means op
Shotgunners are awful, they made me run around the comms plex finale for 15 minutes because everyone else died immediately on respawn and i had to kite the mobs away from the respawn while killing one or two specials each round
so I was meaning broken as in op
Sure... but when he mentions hounds, I think buggy, haha
fair enough
Yeah, shotgunners are definitely dangerous
I've probably died most to shotgunners or ranged shooters when it's not a combination of enemies
Shotgunners just have so much poise
fucken melk has a Claw sword with a t4 skullcrusher on it
Huh, I realized that Psykers were able to use lawbringer shotguns in the beta, and the heavy sword in their trailer, but have neither on release.
I like how the disparaging tone in the mention of it was completely washed away by sincere discussion of the topic. I can appreciate that.
if you're not losing ground, you can literally just spam headpops. No need to be in line of site, no risk of getting shot, and most gunners (even a patrol sized group) won't push into your space until they're mostly dead, at which point they've grouped up and are now in melee range.
Until then, abuse LoS. Peak a corner, lock a BB, go back around the corner to finish BB cast, repeat.
This gets even easier if you take lower BB cost/cast on ult, plus 15% CDR on elite kill. Four BBs on Gunners is 60% of your ulti back, letting you quick cast BB up to 16 enemies back to back at shortened cast time.
It will take time, so you risk more spawns, but you're already in dire straits and a wave of specials should be the least of your concerns when a laz patrol is between you and your team; so you might as well take your time to clear it safetly.
I think he meant just generic grunts with guns, not the machine gun elites?
But still fair if not quite as easy
Speaking of Claw Sword - it's most common item in Store that sold with 360 + stats. And most common because 3 classes have it, also most common because it's a garbage and garbage (stats, perks and blessing) gets highest priority in the store 🙂
honestly the normal shooters are often more dangerous then gunners
For real
And they hit with pinpoint accuracy, which is annoying
Yeah, of course. You'll have a mix of actual gunners + enemies with guns, the gunners can just be prioritized for CDR to allow for more chain casting
Greenbois

reroll stam into maniacs
stam is mostly useless when we have kinetic deflection and .5 stam regen delay
incorrect
manic with that much damage + first target will let you nearly 1shs mutants with a spec
stamina is important for KD
Yeah, if taking KD, reroll Stam. If not, reroll block efficiency?
the question is - is +1 stamina better than other perk options?
answer is "not if you're using a stamina curio"
howso? i don't recall KD formula actually involving your stamina number
you are wrong
so keep them both then? or reroll block eff
i am asking you a question lmao
you're better off using a +3 stamina curio
IIRC KD formula was just based off of the stamina cost of the hit you blocked
i could be misremembering?
it has a % based on your stamina iirc
KD's peril block calculation takes the stamina hit you would take for the block, divides it by your max stamina, and multiplies that by the magic conversion value
pfheonix probably knows that actual formula
ahh right
so if you have no extra stamina, meaning with fsword you have 4 stamina bars, +1 stamina is effectively +25% block efficiency
I am not super condifent in my psyker so I don't use any stam curios, would you recommend I change out my wound curio for one
then yeah, in that case reroll the block eff for maniac
I'd keep the block efficiency
god my curios are ass on my psyker anyway
eh, deflector is convenient at best
so I wouldn't do anything to it until crafting system is in
without deflector, there's little reason to use the fsword
you can perform better with a combat axe
so just keep it as is for now,
fun is a pretty solid reason hahah
I don't have a good combat axe
I just good uber lucky today
and got that as a green
what are good surge staff blessings
charge cant be interrupted, faster casting
oops I meant to say perks but I do have the uninterruptible charge
+flak
warp nexus, warp flurry
since surge does decent damage to flak, that bonus damage will be very noticeable
- crit
crit damage or chance?
crit damage is almost never worth it
crits on surge have insane stagger
flak would by my #1 choice
by almost never I mean never
surge stunning isn't affected by crits
crit in surge actually probably ok as crits have fuck all for damage bonus
but your crit rate is near 40% with the right perks and blessings
I wouldn't roll crit chance, either
crit damage*
Surge crit chance matters as it doubles stagger
so its the most important
+25% flak damage is going to be far more damage than +5% crit chance
5% crit means a mutant or crusher is staggered
how do you know surge crit doubles stun length?
which is important than the flakk damage
I need to upgrade my two axes
but I have a feeling limpshitter will appear
what, in-game?
thats Bis for psyker
yeah
inspect weapon
look at tables
each block attack counts as a new chain
so limbsplitter is just +20% damage on your axes best attavk
would still rather not be gimped when I am not using that attack
you want limbsplitter on the mk v caxe
why would you not use it?
you prefer using a shittwr attack with less cleave that leaves you open?
You can also heavy, block cancel into another heavy for single target
Well thats your first problem
oh yeah
limb would ruin it
If you get limb, just switch to dagger
its like a conbat axe, but with BDE
sorry, tactical axe
Tactical axes, heavy is the best swing like, always right?
In the tables for secondary attack you’ll see crits have double the stagger.
The primary projectile gets a massive damage boost from crits too.
Crit is the most important stat for surge and purge staves.
sick
probably swap the shred for bm once crafting drops
if it was on zealot i'd keep them both
considering the swing
a tactical axe? I dunno on my zealot I never found the short reach really needed it
gunna feel not great without brutal momentum
I don’t think it gets hubg up a lot does yours?
I run the devil's claw
remember, BM doesn’t change damage just targets hit. Everyrhing after the second hit still takes like no damage
BM doesn't do as much as people make it out to be, but for this one and what I need a melee for on psyker I feel like BM is better then shred
we'll see
If the ace animation isn’t hanging up and bouncing off stuff a lot, BM wont help
I only did it with a critlot though
You would want Bm and headtaker though eh?
I haven’t gotten particularly great tac axes on my psyker so far, so if you could reccomend BiS blessings for the class
You all running axes on your Psyker?
fuck yes
What's the Damnation survivability like?
My best melee weapon
across 800 hours play time
and 4 characters
is a 380 rated purple Antax combat axe on my psyker
with Brutal momentum as the blessing
absolutely disgusting
it's legit better than a powersword
What's your secondary? I'm addicted to the purgatus staff
i was a purgatus staff man through and through but post these last 2 patches I'm starting to feel like it's number 3 or 4 on the staff list
I'll have to give axes a shot. I'm addicted to the devil's claw on my zealot, but it doesn't hit the same on my Psyker
only good with brutal momentum but if u get one with that they are sickeningly good
been playing a lot with Trauma post patch just like everyone else I guess
There is onlky Axes. Unless Fatshar allows Psykers to use ogryn's Latrine shovel - that thing is more terrifying than a Power-Sword on steroids
I'm only 120hrs in so far
really enjoying that atm
they feel a lot closer together than they ever have though which is really nice
What was the trama change? I last used it prepatch
they made peril cost on it the same as the other staffs
Oh yeah I remember hearing that now
I am
Dagger mostly these days
@inland sand you ever fail Damnation missions?
of course, everyone does
but I have a good success rate
Fair enough
Sometimes I feel like I'd be more useful if I was just a veteran for killing enemies further away or a zealot for killing enemies that are close by
^ you can do both
any meta builds i can look at?
bruh
the shovel isn't that good

think i should reroll block eff into unarmor or crit chance?
crits are huge on that wep
think it can 1 shot most normal enemys on heavy
maybe not T5 dreg i think but need to test it more
1600 vs 600 on a mutie , crit vs non crit i think
light attacks also get a 2.3x powrr boost from crits
- 25% vs maniac actually is what I would do
where are these tables you’re generating coming from
guess unarmor would help me 1 shot basically all shooter too as well
Darktide calculator for damage breakpoints against enemies. Developed by ManShanko.
also set it to this at the top right
not sure how to read raw/auto unless it just showing dps?
thats helpful if it takes dregs from a 2 shot to a one 1
but, realistically you probably dont melee them all that much eh?
Muties are what I find I want the extra power against
and ragers
That sword is incredible tho
being able to melee 1 shot muties is goated
vs Ragers not that important as usually you're exploding/frying/zapping them
oh yeah it work on rager too
as do i but it's never an enemy I feel I have to melee to death
depends on the situation obvs
im a filty gun psyker so i kinda melee alot 
gun psykers are great
I run a mk3 autogun in damnation all the time
i legit want to try a revolver psyker post patch
I’m sure its good
especially when the emp give u this
BB then pew pew instead of quelling
Infernus is pretty meh, except vs bosses
found a new adittion to the outdoors map end event
it help me from dog cause the burn would kill it when it jump me
think the highest dps i saw the fire was 187 per tick
I was trying my accatrans and they were well below my mk3 vraks headhunter in DPS vs almost everythinf
the recon las guns are ass
Is there some specific blessings that make the revolver slap? I took a decent one into the grinder and was so underwhelmed
so I’ll pitch the vraks headhunters real quick
Amazing damage vs flak, unarmored and infested. solid vs unyeilind
I use them all the time on my vet
shit vs carapace and subpar va maniac.
Thankfully, yer a wizard arry! So you have tools for those
Yeah, I want revolvers to get a buff cuz they are so god damn cool
wish it does 1 little more damage to not feel like i have to headshot a elite 3 time to kill it
when the clip is already 5
it needs to deal like bolter damage
tho i do love that it stun basically everything
what crazy is shotgun and revolver have shit damage compare to the bolter
expecially shotgun since most videogame would make u believe it top tier DPS close range
Well welcome to 40k and not World War 2 . IRL shotguns with high load precision exist : P
shotgun ads is pretty fucken accurate
i'm sad the shotgun doesn't feel as close range as I'd want
Why use any of those on Psyker though?
you can only use one of them on the psyker
Even if you could though, it's a Psyker
space wizard with a gun
in the original october beta, I loved using the shotgun alot since I never got high enough level to get a staff, and the shotgun was good for groups of shooters since I was able to get a reliable 1 shot kill on them faster than with BB since BB was very different then
Fair
staff get stale for me pretty quicky and not as fun as vt2 sienna 
honesty it crazy that sienna staff exist in the tide game and we get 3/4 same left click in darktide for staffs
Yeah, why no fast pew pew left click, or sniper staff?
sniper staff would be fun
like the ones in Kid Icarus
short charge after which you get a precise penetrating hit maybe, can't fire without charge
or if you do it does more of a short range blast
wait, that's just shotgun staff
Instead of giving psyker a shotgun, why not shotgun staff?!
becuase psyker with just a normal shotgun is funnier
I would like to see digital weapons
added to the game
mostly because in my mind you fire them by doing finger guns
Digital... weapons?
Guns are very good on a psyker. As a psyker you can punch hordes to death and drop spelites better than anyone. Your biggest issue is scab and dreg gunners. Lightning is Ok at dealing with them, as is Brain burst.
But do you know what is kryptonite to scab and dreg gunners? Bullets
The thing is the moment you take a gun your horde clear will drop. This is not a problem if you are in a pre made but when running pugs, you can't afford to trust the team that they can clear hordes. And the other thing is that if you bring anything else than a infantry lasgun to damnation you are just asking for trouble.
a random question has Any one had a staff as an emperor's gift ? i have yet to see one
autogun is awesome and I run it in damnation pugs all the time. I kill more shooters than I would with my surge staff and drop more spelites than anyone else
mk3 vraks headhunter is my current fave
I got one yesterday
I have a 380 infantry but I don't value the mutie killing as much
MK1 IAG is solid
Which variant of the Infantry?
Ye
Agripina
Yeah that's the slow firing one but higher damage per shot
This is my infantry autogun. It's good but this I found better
This slaps
Probably gonna roll for flakk damage and see if I can hit some bettter breakpoints on scabs
not exactly sure just yet
The agripna mk1 IAG can 1 shot headshot trash ranged enemies
really only the agripina Iag is that good from my experience but it is very solid
of the Iags at least
Ironically on the lasgun side. I like the Infantry lasgun mgiv
It serves me well
Though I have not been able to try all the various kinds of guns I would like
rn really only the one you use is worth using of the infatries at least
It feels the best, though theres a 2 shot burst one that seems solid aswell
For Las, mk12?
doing a vid on the HH autos atm
the TL;DR is the III is good, and the VII and IX aren't
sadly i cannot agree with that
the semi is so weak
this is the one I've been testing with:
and even with sniper it misses some crucial breakpoitns
ideally it would need +flak as well to be decent
and even then it would still suck vs maniacs
it double taps so quickly that I have 0 issues with it's breakpoints
this is my III
actually, the 7 is significantly better vs flakk
show the damage tables pls
thts a really good blessing combo
cranking uo that crit chance to proc DA
so I have a mk7 and at a damage roll of 30 does 160 va flak
a teally well rolled mk7 may just edge the the mk3 against scabs
ah nvm. it wont go much higher from where it is
Johny, you’re testing the autoguns rn yeah?
for about 4 days or so now
mainly on Vet, all things said
so maybe on Psyker the VII gets a lot better cause of WC
but the IX just feels hamstrung by its weird recoil and fire rate
Ok so, with 6 WC and + vs flak i hit some interesting breakpoints
a 3 shot burst is able to drop shotgunners and gunners
2 bursts drops a rager
with a perfectly rolled gun you may not need the 5/6 warp charges
Oh, Sorry it 3 shot bursts the shotgunners
not the normal gunners
excuse me sir, but psykers using guns = trash
False
You have to play long enough to think that gun pyskers are good. Because that's all they get in the armory and they HAVE to play it because they got a 380 autogun.
how much training do i need until i can turn a heretic's organs into mayonnaise
which psyker discipline is that
Guns don’t compete for peril resources allowing maximum uptime for brain burst and 0 tome wasted quelling.
I was just playing hi-intensity damnation and dropped 1 time, compared to our vet who dropped about 5 times
I was using guns and was doing great, I am able hip fire down ragers and maulers in a couple seconds as compared to stun locking them with the surge staff until someone else kills them
every reason you cite for guns being good on psyker is trumped by the fact that you'd do even better as a veteran
guns aren't good "with psyker", they're simply good
and everything you do with a gun on a psyker, the veteran does better
Does the veteran need a gun to be good? Why compare if the results are the same?
It's not Psyker Sharpshooter for a reason hahaha
It would be more fun and interesting if the Psyker had more different weapon specials such as the Laspistol Force Push instead of a shove
Like being able to kickflip an autogun before a bash
gun psyker would be fine if we had a subclass specifically for it
The results wouldnt be the same. Vet would specialize into killing a specific group of enemies very well, while gun-psyker would be able to deal with most enemies with BB and XII, for example. Vet would be much safer, with higher toughness pool, a near-ranged immunity on ult that never ends provided they have enough targets, and arguably the best melee weapon in the game as well. The problem with vets is most of them are just terrible at the game in general, or do not understand the fundamentals of melee combat and hoping their shooting will be enough on higher difficulties
I want to see a pistol psyker subclass
a good vet makes a psyker with a gun useless on the team
vet is most straightforward class to play or at least seems most familiar to new players so not surprisingly
rn there are no good traits on psyker that really benefit gunplay
and no feats that synergize with using a gun
Supposedly cerebral lacerations
also vet is arguably one of the worst classes at clutching bad situations
Soo psykers feel too different?
But that works with not-guns too haha
you can use a gun as a psyker for funsies, but I speak up when someone says it's genuinely "good" or "viable"
I use gun to meme or as a challenge
You would kill whatever you BB faster by just shooting at it
BB is in a better place than it used to be (with the exception of closed beta), but it still takes too long
Thus the word, supposedly
a lot of stuff is viable
to be used for anything except the odd special/elite that the rest of the team can't see or hit
True, bb takes too long to compete with bolters on full auto.
compare the pair, Psyker you need to manage peril, have lower stam cap, lowest toughness so least room for error and need to space better to utilize your feat properly. the class also feels like it does little damage compared to other classes earlier on
nah it doesnt take too long
BB takes too long, period.
if you want BB to be a primary tool, yes it takes too long
When the BB charge kept resetting because every target got shot to death by teammates first...
if you're happy with using BB only periodically, then fine
i dont think maining bb is realistic or intended
BB should only be used to snipe elites and carapace anyway, or assisting team in popping shooters
clearly not intended, given the massive nerf psykers got coming out of closed beta
BB is situational and better now that we can keep warp charges better, still would use level 30 no 3 for fast BB
Kinetic barrage is literally your carry skill as a psyker imo
Yea that's the name, thanks
ability to pop 6 elites under 12 seconds is nothing to scoff at
.... you aren't carrying on heresy+ by relying on BB
And yet its not fast enough or special, too special?
Ascendant Blaze was meta due to maintaining warp charges
I don't ever remember using the first level 30 feat...
also for being an instant "horde-b-gone" button
you arent, but you sure make things hell of a lot nicer in extreme situations
sure.. but again, you aren't doing that with BB either
noone really deals with carapace as well as a psyker will
your staff does that
Well of course
BB one of the ways to stun Bulwarks so that's a win in my book
you use both in conjunction
again, I'm not saying BB isn't useful
but it's a specialized tool
not something to build around
Surge CC is amazing but I prefer damage
might be slightly misremembering, but I'm pretty sure Thunder Hammer on Zealot has roughly the same breakpoints as BB does for us, esp if you can get Thrust on the aforementioned hammer
Warp stack buff has made BB so much stronger too
I prefer surge staff because it makes every run smoother
that literally requires you to run hammer
noticeably stronger, yes, but hasn't changed the big breakpoints
I fail to see the downside
To me, BB is a necessary tool not the main strength
The point is psyker can do it with any build
I'd love to see Wrack and Ruin apply soulblaze to all enemies around any enemy you BB
frankly, soulblaze ought to be an option on every psyker weapon
Zealot can do it with any build too if they take the sexiest melee weapon in the Imperium's arsenal 
it should be a core mechanic for feats
I kid of course
More like required to, its the same situation without the veriety
Buff the staff special attacks pls lol
2 brainbursts popping bulwarks with 6 warp stacks after buff is
bet
staff specials need to be unique warp attacks instead of the doinky pokes

I will show that bulwark the London experience
hah, "London experience", love it
Breakfast and a tour of westminster?
Or at least when charged up like a heavy attack, it gains an element based on the staff
ehhh
forcing it to watch as you put beans on toast
3 stacks is enough, but its a damn good breakpoint to have now
Slowly lmao
I'd rather not have a useless melee attack on the staves
give me more warp attacks
things I can generate warp charges with
If staff specials could be like vermintide staff shotgun blasts
that would be amazing
or even just as a knockback blast without damage
fire area around you for purge
like a 40% peril cost super blast or something for each staff
lightning bolt for surge
that would make purg even more goated lol
Voidstrike will allow it to cleave, Surge will zap on melee, Trauma creates a shockwave, Purgatus burns on melee
a full damage, no range limit lightning bolt shot for surge would be great
but ye
so much creatively could be had with staff
but we got, haha grandpa stick go bonk
tbh
There should be a blessing for Trauma where when fully charged, it creates a small aoe around the caster as well haha
having them also be actual melees with special effects on them
the goggle hood is so goofy 😭
would be cool
whats most unforgivable is the hoods make you bald
like equiped in both slots
wear the psykana collars

become an innocent crewmate
Dual-wield staffs when?
akimbo purgatus would make me flushed irl in real life
double flame
but a staff actual melee would be cool
and not just the shitty pokes
okay fine, give psyker melee staves then
no ranged attacks, just warp powered melee swings
Imagine if Psyker goes full on kungfu
Psyker already got that dapper duelling pose
imagine a psyker applying soulblaze with every hit of their staff
and hitting an enemy already afflicted with soulblaze causes 2 nearby enemies to gain soulblaze
would actually be super cool
or melee kills causing a soulblaze explosions
anything with the blue fire makes me smile
chain lighting coming from an enemy hit
special attacks charging your weapon with soulblaze, lightning, etc
exactly
I'm all about having more warp attack options
“more warp attack options” mfs when they accidentally activate perils of the warp by shooting a gun
please
Nah, brah, make it a warp charged blast
Make the next shot after you hit the witch-gun button act like an infused helbore shot
Charge it up, blast something, it does X thing
Varies depending on the gun
Like, say, a big slow moving ball lightning that chews up hordes as it slowly flies through a crowd
Make the stub shot an explosive rivet that blows up after a short delay and applies soulblaze to the target and everything in a radius around it
The possibilities are endless
That might be a bit much tho ngl haha
Well it's a cooldown/peril dump angle for guns to be psyker friendly
You'd not be spamming these things
you physically couldn't without blowing yourself up
Needs to be a really high charge cause non warp weapons cool down peril at a higher rate
It'd be half your bar, bare minimum in my head, but the numbers aren't really the point here
I disagree
that's a you problem.
your logic is extremely poor. Play a vet if you wanna use a gun is the same as saying play a zealot if you wanna use a flamer
I mean, I play damnation regularly with guns and outperform most of my teammates so I don’t think I have a probkem
yeah, this channel has had that discussion a hundred times now
congrats on being the best of your group
that's not a reflection of your gun psyker build as much as it is your individual skill and whether or not you're getting carried
if you're outperforming veterans on your team in damnation, I feel very sorry for you, having to put up with such garbage players
vets drop in melee man, almost as much as psykers who don’t use kinetic deflection
its crazy
or even just BM axe
other than the random bullshit the game spawns on top of the team, there's no excuse for a veteran to go down
unless, of course, you're playing a psyker with a gun and not properly supporting your teammates
a capable psyker with CC and situational awareness is capable of helping the team overcome game-spawned bullshit and player mistakes
that is what you are depriving your damnation teams of when you run in with a gun
if you're doing it for funsies, then whatever
in an organized team, you're actively hurting the team in heresy+
powersword can only take you so far
true, but there's no better melee weapon in the game for horde clear
and that's all the veteran needs it for
If your group requires a psyker to CC instead of killing your group needs to step it up
I don’t think you even play hi difficulties the way you’re spouting off lol
if you, the psyker, is carrying the team in damnation, your group has already stepped back
If the psyker carries with a gun, it goes to show how a gun build is not “trash”
no, it shows that you're a good player, and that your team is letting you down
skill is a much bigger factor for success in Darktide than gear
up to a point
I won't run damnation pugs
heresy pugs are really hit or miss
pugs are fine tbh
ive almost exclusively solo queued quickplay
mostly damnation too
Naw theyre awful, this guy needs an elite team so he can carry them to victory
he can’t waste his time carrying pugs
maybe earlier on when people were still newer it was rough
especially if garbage gun psykers queue up, pretending to be a veteran and zeolot by killing everything and diving into melee
there are still trickling in of new players
they dont jump to damnation
and even if they do they would quickly realise they arent prepared in one game
And leave after first down
I can barely keep up in damnation, I try on weekends in pubs and fail most of the time. I dont think its just me though.
stop joining pugs and find a premade here
No
Your so condecending.
depends on the mission too try not to dive into refinery or excise vault or chasm station assassination when trying out damnation
you're so close-minded
those missions are notoriously harder
Ill try one day, dont worry about me buttercup.
imagine complaining and when given a solution saying "no"
Complaining??? This guy.
my bad, I didn't realize you were proud and bragging
IKR, Guy can't hack it in Damnation pugs and is telling players who solo que Damnation+ they don't know how to play
Im just trying to have a good time, mr perfection here cant stand it.
There's a lot of players that aren't ready to progress from heresy yet that Q, but most are decent and if everyone was on comms you would crush pretty easily
Its a skill issue it seems, it takes time to get better.
I love how you react to a suggestion to improve your odds of completion with scorn and derision
and the gall to call me "buttercup"
Youre the one overeacting, sir.
Tell us how it's done when you walk the walk holmie
whatever you gotta tell yourself to get through the day, pal
I said "no" and it was enough to drive you over the edge.
it's funny that you imagined that
must be a collective delusion
cuz, he's not the only one imagining you're a manchild tonight
this is very constructive
Right?
at least you recognize that you're imagining it
first step is recognizing you have a problem
couldn't bother copying the entire message, huh?
fire bird boi
Here we go again, condecending.
you keep using that word. I don't think it means what you think it means.
you're so passive-aggressive
It was a genuine question, and my passive agressiveness is all a matter of perspective.
Cant think outside your own viewpoint?
get a room you two
Yes maam.
Is game, not worth it
he's not my type, sorry

Happy Valentine's, people
I'd be happy in the short term just seeing the gun specials changed to give a 10~ second buff of ammo efficiency at the cost of gaining peril.
At least Purgatus offers an actual gameplay difference than the Flamer despite the similarities. (no animation lock between switching weapons for example)
gun psyker subclass could use warp to fire the gun instead of consuming ammo
peril per shot
Was thinking that too tbh.
Really wish the FS special was a toggle instead of single hit.
Wish we had different marks of FS for different special effects too ...
Something I was thinking of was like, 15% chance to apply soulblaze on hit, extra projectile critical damage or chance on burning targets
cross your fingers for the future
All my fingers are in a knot
How about magic bullets? Like they bounce and get an extra hits, cost some peril to activate, lasts 5 to 10 seconds?
Yeah, I'd love a reason to legit use a gun instead of a staff but right now doesn't seem like it's worth it. Either take them away and add more staves or incorporate something into the class to make them feel unique instead of filler until you can get staves
I sure can agree with that.
I want more staves
Also, am I even spelling it right? Staffs or Staves for the plural? This is the Psyker channel someone has to have passed an English class
I'm sure we'll get more staves, that much is a given
But I feel that's an aspect tied to the clearly postponed subclasses
Sadly that may be true. Psykinetic feels like it has a little bit of all of the different types of Psykers currently
"staves" is correct for the weapons
for music and people/groups, "staffs" is correct
When does it become an infection?
that's Staph
See how close we are to Nurgle?
and that's heresy
Keeps me up at night, man
I'm pretty sure Slaanesh doesn't care if you're up, down, left, or right
SlaaneshTDs
that's Nurgle
That's Slaaneshi and Nurgle collab
Would it make ur pp explode
only one way to find out... pilgrim.
Pp explosion is more like a khorne thing, no?
Don't think on it too hard otherwise Tzeench gets involved
Tzeentch is always involved
I just finished a damnation assination mission with a gun. Guns slap
Now THAT'S heresy
the fact that we're even having this discussion is because Tzeentch wanted us to
for some ungodly reason
Way to admit you got carried man.
For some ChaosGodly reason
Which gun and build do you recommend? I'm up for giving it a go
yes, Inquisitor, this comment right here
I think the mk3 vraks is where its at
Aight Vraks Mk3 is pretty valid
Feats? Does it matter much or do any of them compliment going gun?
Literally only 1 feat affects guns in anyway, Cerebral Lacerations, but it doesnt last anywhere near long enough to make it a valid strategy for bvuffing guns lol
Brain burst like crazy switch to the gun instead of quelling. I run a dagger with it
antax would be good too, or whatever
doesn’t matter
if you're constantly jacking up your peril, why not just run Quietude?
Essence harvest has more regen than quoetitude
Think about it. You hit 100% peril and quell down most of that. 40% back.
you could have had 30-60 back before you even started quelling
Well, I know what I'm doing tonight before bed. What blessings do you look for on your knife though?
Uncanny strike is BiS
but honestly, any knife is fine
just get one with a good crit roll, and get +5% crit
block push attacks on knife are op
its a heavy strike,m
EH give syou 30% back over 5 seconds.
Quiet will keep restoring toughness for as long as youre pushing peril down.
Meaning you get spikes of toughness whenevr the passive quell triggers, passively whenever youre on your gun and actively during BB if you're quelling.
take it into the grinder and see how it works all the elites and specialists to get a feel
i dont think knife can roll crit can it
EH also means you get zero toughness restoration on Monstrosity fights unless you find a weakling to BB for a charge
EH has its best value when used with Purgatus, AB and Communion together.
Why are you taking toughness damage in a monster fight?
if you play perfectly, why even bother having toughness regen?
you can just stand near teammates to regen fighting a monster
Take whatever regen you want. In most fights I get significantly more regen from the 30% on warp charge
plague ogryns and beasts are easy to avoid damage from
you do you
Yeah, but i was commenting on his build specifically, which does not contain Communion OR Ascendant Blaze
if there are no adds to farm for toughness that means you're facing just the monstrosity, if you're getting hit there your build isn't the problem
your monitor is off
^
I tend to like EH more in higher difficulties since you should always be near team members with communion
but if u ever do like the really hard stuff like true duos or just happen to be solo most of the time, quietude would definitely be better
yeah, just pick the feat that doesn't change your playstyle the most
quelling is something I always do, and I avoid using BB, so quietude is the best option for me
unless you're the type of person that likes to play around their build
Its mor ethat each one compliments different playstyles.
Sure you can force it to work in a playstyle its not designed to work with, but that doesnt make it a good idea lol
communion and AB have the same issue, you need chaff to trigger the regen.
so, the only question is what is going to give you more toughness between the three talents. I have found that what I selected provides me the most toughness
Good for you.
You're pretty condescending for someone who thinks restoration during monster fights is worth considering when choosing feats
Spoken like someone who has never experienced a dual Monstrosity spawn in a really bad place.
Setting yourself up with the expection that no mistakes will be made, no accidents will occur and you will play frame perfect for an entire mission is your choice.
My preference is to build around expecting something bad to happen.
I stated my opinion to that effect. Why are you so offended?
I brainburst a lot and like to keep team mates safe since so EH is my preference. But ur right in saying EH is proabbly the worst option for clutching
Lmao what the heck. G.
however its regen is strong enough to out tank potshots from shooters in damnation which is nice
You critiqued my build and I answered why I chose my feat, Not sure why you’re so up your own ass and playing it off like I’m being sensitive when you’re talking down to me
Dm me if you have any questions about the build
Was it the "Good for you" that got you so rustled?
You do know that the meaning of that line is to acknowledge that you enjoy what you enjoy and thats not wrong to do so, right?
personally, I find that both of you suck
haha I’m good man. I’m just gonna keep winning games in damnation and if Heresy and Malice players wanna keep telling me I’m being carried I’ll just have to live with it
this
and that
and that?
mhm
what about that?
because it's a condescending sentence
Constructive questions get constructive feedback
because it's already understood that you take damage a monstrosity fight because you made a mistake
dodge out of plaguegryn stomps, the beast eats you. toughness doesn’t help.
toughness helps a little to guard you from the occasional chip damage, and if you happen to take enough damage to go to 0 toughness, you'll be wanting for toughness
i think it's extreme to make an absolute statement like "toughness doesn't help", wouldn't you say?
Thanks. I will. Need to get the kids down for the night first before I can experiment with this
the initial case for scenarios like these is that people are going to be making mistakes
On monster battles? if theres no chaff ur getting slapped around don’t tell me my build is wrong was my stance up there
V ogryns, they have a super predictable pattern
two wrongs don't make a right
Don’t lecture me
you're trying to play up to some moral high ground that doesn't exist
if you have a problem with the fact that they're critiquing your build from the wrong ground, then you should purely critique their mistakes
it's not a moral high ground but about attacking the right thing
you don't need to frame a guilty person
I had a problem with their attitude and the way they spoke to me
Man what clown fiesta is going on in here
guilty of what?
So what?
so do you want to have a shouting match on the internet
I blocked them too, so that argument is never gonna happen again
oh bother
it's an analogy referring to Lyote who called FordPrefect's build suboptimal even though it wasn't really that suboptimal
or do you want to talk
with that guy, Naw I’m good
speaking of double monsters
I generally perfer to not have shouting matches on the internet
and if you have a problem with people's attitude, just talk about their attitude instead of potential collateral damage with statements like "why are you taking damage during a boss fight"
If someone is going to be rude, I’ll be rude right back. But I agree with not having shouting matches so he and I wont be speaking again. simple as
you know, if everyone else is the problem... that means you're the problem.
Not interested in the lecture friend
Man that went from 0-100 real fast
but if you didn't make the statement, everyone could've lambasted on Lyote
you realize that your statement acts as a shield
you really should just stop lecturing
he's not going to listen or learn, and you're wasting your time and effort
depends
i'm not so fond of absolute statements like that
and it's not like they're the only people in this discord
doesn't matter what you're fond of, he's already shown that he's not
sure, but when did I say that he was the only person I intended to convince?
this isn't a philosophy chat where you're the teacher addressing a student's issue for the benefit of everyone else here
let it go.
no
yes.
Just gonna keep feeding him to spout more random crap, which leads to you trying to lecture him more and more and frankly both of you just seem like absolute tools.
My man, I won’t be argueing with them anymore. All is well
yep, nothing says "I enjoy discussions" like blocking everyone who says something you don't like
Is that a moral high ground statement? Just let him be.
Not you ford.
How does one deal with two monsters? Is it a bug?
no more madge, duelling sword tuesday.
not a bug at all
you got to be really unlucky or trying for it to happen most the time
some people like to kite beasts of nurgle around to get two of them
those people are heretics
Yeye, the combat knife takes a lot of practice
it has a massive lunge which is fun. always go for the face. except for maulers.
You can run down trappers and shit it’s so fast.
The gun is fun, I’m mot convinced it’s better than the staves but it works well enough for Damnation. The Mk3 vraks headhunter has been the best I have used to far, if you have the FPS skills the mk12 may be optimal I dunno which is “the best”. The mk3 vraks headhunter hand hip fire down ragers and maulers REAL fast which is nice
yes and then bring them aboard the ships to finish mission
they just want to be friends
the Beast of Nurgle has a degree in aeronautical engineering
Man I recently got an orange rashad axe from the emperor and yeesh, the damage those light attacks do
Monster friends lol
Last time it happened we split up and dealt with then that way
it just wants to make sure your ship is properly maintained
axes do some stupid damage on lights
is that a lalafel
especially the mk v combat axe
It is. I am potato gremlin in FF
a dubious little creature
Your kneecaps will be spared.
I've been wanting to try out the combat knife as well
What blessings should be on it?
honestly Idk what blessings you want on it outside of zealot
becuase zealot likes the bleed on it
but bleed is kinda bad without the zealot feat
Depends I guess? I have two one is better for horde clear because it gets extra power. The other has bleed.
think backstab + shred
bleed kinda useless on psyker
but tbh I use it as more of a positioning tool/ unyielding killer or elite killer
ye
my finger hurts too much to use it as a horde clear
even then, its kinda ass at handling hordes
you can dodge "tank" with it rather easily
ya
Its nice on bosses, because well, it also has weakpoint damage if the target is bleeding. The mobility though!
its got very good boss dam
bleed does like really good damage vs unyielding if you have that on it as well
however im more inclined to go for duelling sword V these days
3 heavies to the head will kill most maniacs including mutie
id get uncanny + lacerate
that's probably solid
covers weaknesses
I want to try a higher tier uncanny on my shovel
but that's for vet chat
Here's the axe i've been trying out on damnation meat grinder. With 6 warp charges it crits mutants for 1169 damage on lights

There was a theory on ogryn channel, where these blessings are actually designed by ogryns. They cant count higher than 4
blessing are pretty fucked rn
whould you like
5% crit and weakspot damage
on dodging
or
75% damage
for killing 5 things
hmmm
I have run and gun + sprint eff on my kickback for ogryn
very useful 10/10
a teir 3 run and gun too
so I can shoot while sprinting better
A runner and gunner, so you can sprint while sprinting.
t3 and 4 run and gun need to let you reload why sprinting
What do the tiers for them do anyway? Nothing i assume
or use your secondary for the pskyer staves
I think i have either a T3 or T2 on most of my staves
Idea, I know its too late now but what if they added another set of talents for mobility only. Make run and gun a talent, and the same for quelling on psykers, reloading for others ect.
The dreamer can dream of running.
My best non purg staff is still my voidstrike, warp nexus and terrifying barrage with 80 dam, 80 radius 74 charge rate but 22% quell speed and 72 resist, +flak armor dam and +unarmoured dam 
bad quell is easily offset with a non fs melee
But nah, no running. Just become backline spam 
Woah, actually. My voidstrike doesnt have run n gun
I just barely use it
Even though its decent
This is my most used staff for sure, and it has my favourite blessings
is run and gun even good on a staff

mid
I like it on my purg staff, Its fun. Not as good as nexus or flurry but its better than many
run and gun I think can be decent on purge since the hip fire on the left click has a bit of a nice stagger to it on some stuff
being able to attack while maintaining sprint is a nice effect but your single purge M1 probably isn't going to kill anything in a single hit compared to a headshot with any other staff M1
it can let you run up n bonk smth you've staggered tho which is cute
I got my mits on a T3 pinning fire autopistol.
Not bad
I'm gonna keep looking for a T4 one
Haha, autopistol go brrrr
Its actually still not that good
But at least its better with pinning fire.
auto pistol always felt really nice to use
When I get one with T4 pinning fire I'll be very happy. You can trigger the pinning fire effect with your ult as psyker which is cool.
i've only ever gotten auto pistols with raking fire, the damage bonus can be good but it's very situational
either that or speedload, without fail
Yeah, I have one with T4 speedload :P, I have a few with cavalcade as well as T4 inspiring barrage.
I don't think I've ever ran shredder on a psyker
usually laspistol for me
does it have the special force shove that laspistol has or is it still stuck with a flashlight?
Flashlight
Is the force shove on laspistol any good?
Seems to do a bit too little
At least to me
pretty long range
What's this about deflector getting nerfed?
probably referring to how deflector no longer blocks bullets while reviving
it staggers dreg ragers on their ass but not flak for some reason
if psyker could only get braced autogun...
i would rather a siena like full auto staff primary
i went from vet to psyker thinking that "i guess there's suppression from enemies, but if I just use brauto on Psyker, it probably won't be too bad"
and then there was no brauto
yeah
bolt staff and corsucation would be nice to have in dt
sniper and shotgun staffs respectively
we already have fireball, conflagration and firestorm
or just any alternative to the 3 copy and pasted primary fires on 3 of our 4 force staffs
though i do agree! a sniper staf alla sienas bolt staff would be fun
VS could keep what we have now
trauma could have a corscation type blast
surge could get a lighting bolt with high headshot dmg
that i would actualy love a hit scan single target presicion zapp for the surge
i would keep void strike as is but... maybe reduce head shot, but in exchange give it linier peirce? as oposed to its secondary attacks radial/linier peirce?
that could work
point really is that staffs have terrible lmb, not good for most things cause it takes like 2-3 hits to bring down even a lowly poxwalker
i wouldnt say its terrible... just clunky and uninspired. a head shot from anyhting above a 50% damage force staff roll will do about 280+ damage non crit ona head shot one shotting up to heresy at least, havent tested damnation. all pox walker and dregs. and both scab and dreg shooters. the non eleites
they have a niche for staggering/suppressing gunners, but they could otherwise use some work to be actually useful in more situations
though an kantarell can do the same with a body shot and with out worrying about travel time and wind up
they might be worried about staffs bypassing the suppression system
or thinking about how staffs should interact with it
although with the kantrael, there's the weapon swap time and ADS
the staffs aren't clunky since the weapon switch time is pretty fast (except for the secondaries which are all charging secondaries)
i'm pretty peeved that all of the Force staffs are crowd-controllers or at least CC-adjacent, and we don't have any class-specific ranged weapon that's particularly good at dealing with shooters
ive found that the surge with 75ish charge and crit both can deal with decent chunks of shooters with a spam or two
*damage and crit
not charge
I want an exceptionally cc staff, a time staff that slows down enemies in an aoe
only problem with surge is that dreg enemies take a bit longer to kill
it's fine since you can just hide in cover and/or surging pretty much takes 5 shooters out of the equation even if they're not dead, but I usually dislike weapons with these weird weaknesses against certain enemies
but i do agree while all the staffs can kill it DOES seem every single staf even the purgutus to an extend is primarily cc then secondarily hoard clear
even the purgutus's soul blaze fades off monstorsities after about a second and a half versuses a zealots flamer burn being like 7 or 8
I also think that Soulblaze ticks slower than Burn? Just something I remember faintly seeing in this Discord
it does i beleive soul blaze ticks by the second or half second if i remember right, veruses flamer near constant health drane
on non monstrosities the dps is effecxtively the same
Soul Blaze needs high stacks to kill
with comprable rolls
blaze too
though i think the flamers primary ALSO applies multiple stacks of burn
versus the purugtuses one
and thats why I laspistol
laspistol is honestly perfect for psyker
i forget if we also have revolvers (we did in closed beta), but they arent a bad pick either
yeah; we got revolvers
i don't like guns because I don't want to compete with my teammates for ammo
Man after several hundred hours of vet playing on pysker wasn't actually bad as I thought it would be, the infinite ammo technically and vastly better stamina regen feels pretty nice 
I also dislike the laspistol cuz of the reliance on crit damage
only problem on psyker is health but thats a given
100thp/150hp base
They literally need to give it a more reliable way of getting crit, if you're not a vet using a laspistol is pretty painful 
i like it when I know an enemy will be dead in two shots, so I can just tap them twice and move my crosshair onto another enemy
yeah
like the damn Blazing Spirit blessing on Force Swords
At T4, it's +4 Soulblaze stacks up to 12, which is nice
but it only occurs on critical hits
could do that with psykinetic's wrath
atm its 5-15% bonus staff dmg depending on peril, could rework it to have a crit boost to firearms as well
Laspistol mains rise up and post a thing on the forums so they don't ignore it 
all 12 of them
laspistol duelling sword is fun
bootleg psychic commissar
That is a major contradiction and I love it
Fucking in what universe would a pysker ever be a commissar
Unless there is one
Thatd be based honestly
idk but it could kind of work
One of the key things of being a commissar being, "abhore the mutant" might make it difficult for a pysker to get the positition is all
in-lore psykers have the powers that could make them some of the best field commanders
telepathics have an ability that uplifts morale for emperor's sake! they're made for this kind of shit!
diviners too would be incredible partners for a commissar
only problems they'd have are against tyranids with their whole psychic cutoff shit
but other than that, divinators and telepaths would make superb commissars
Hey all, quick question about the Pick & Mix Penance. Is it better to try it on Heresy or Damnation?
I imagine Heresy High Intensity, as the Specials/Elites have less health so you can brain burst more consistantly.
Maps with guaranteed spawns are usually the go-to, like comms plex mid event gunner wave after calling elevator
Groups of gunners/shotgunner are usually the ones you should aim to kill, since they die with 1 BB even on damnation
hi intense heresy would be ideal since you will one tap most things out there with 4+ warp stacks
You might also want to make sure any vets have an accident ask your team nicely beforehand




