#psyker-class

1 messages · Page 336 of 1

long wharf
#

lay down and accept the inevitability in your situation, sibling

#

the Emperor demands your sacrifice.

safe crystal
#

Personally, if the entire rest of my team is dead and those are the only enemies, i try to slide from cover to cover until im at range to suppress with purg LMB. Need to get into range to kill them either with melee or purg

#

If you have a FS with deflector, its a bit easier to get close

#

But you still want to be sliding mostly

dry tide
#

ascendant blaze is great for taking out groups of shooters if you can build up 6 stacks

void mural
#

Surge you can try to suppress with LMB while you close distance. Purge... good luck...

safe crystal
#

Your F has a range of 30m ( can someone confirm this, i remember reading its 30m), so if they light you up, theres your temporary stagger for them

fierce sinew
#

it is 30m, and if you're charged+AB it does more than stagger them

idle bay
#

They trolling us with a tweet about most broken (after pox hound) enemy - shotgunner. How low they've got....

void mural
#

Lolwut

leaden thunder
void mural
#

They do a lot of burst dmg and can be OP it you're not ready to handle them, but they're not in any way broken like hounds are

leaden thunder
#

eh

#

shotgunners ignore ranged grace

#

so enough of them can just instantly down you

#

hounds are jank, but i'd say shotgunners are far more dangerous

void mural
#

Huh? They're not calling it broken?

idle bay
void mural
leaden thunder
#

broken often means op

safe crystal
#

Shotgunners are awful, they made me run around the comms plex finale for 15 minutes because everyone else died immediately on respawn and i had to kite the mobs away from the respawn while killing one or two specials each round

leaden thunder
#

so I was meaning broken as in op

void mural
#

Sure... but when he mentions hounds, I think buggy, haha

leaden thunder
#

fair enough

void mural
#

Yeah, shotgunners are definitely dangerous

#

I've probably died most to shotgunners or ranged shooters when it's not a combination of enemies

#

Shotgunners just have so much poise

leaden thunder
#

fucken melk has a Claw sword with a t4 skullcrusher on itKEKW_ogryn

gaunt root
#

Huh, I realized that Psykers were able to use lawbringer shotguns in the beta, and the heavy sword in their trailer, but have neither on release.

slow karma
#

I like how the disparaging tone in the mention of it was completely washed away by sincere discussion of the topic. I can appreciate that.

leaden thunder
#

psyker with a shotgun sounds funny

#

if not useful

fallen sleet
#

if you're not losing ground, you can literally just spam headpops. No need to be in line of site, no risk of getting shot, and most gunners (even a patrol sized group) won't push into your space until they're mostly dead, at which point they've grouped up and are now in melee range.

Until then, abuse LoS. Peak a corner, lock a BB, go back around the corner to finish BB cast, repeat.

This gets even easier if you take lower BB cost/cast on ult, plus 15% CDR on elite kill. Four BBs on Gunners is 60% of your ulti back, letting you quick cast BB up to 16 enemies back to back at shortened cast time.

It will take time, so you risk more spawns, but you're already in dire straits and a wave of specials should be the least of your concerns when a laz patrol is between you and your team; so you might as well take your time to clear it safetly.

void mural
#

I think he meant just generic grunts with guns, not the machine gun elites?

#

But still fair if not quite as easy

idle bay
#

Speaking of Claw Sword - it's most common item in Store that sold with 360 + stats. And most common because 3 classes have it, also most common because it's a garbage and garbage (stats, perks and blessing) gets highest priority in the store 🙂

leaden thunder
#

honestly the normal shooters are often more dangerous then gunners

void mural
#

For real

leaden thunder
#

maybe not one for one

#

but since there is often way more shooters

void mural
#

And they hit with pinpoint accuracy, which is annoying

fallen sleet
grizzled jasper
#

Greenbois laspistol hmmgryn laspistol

leaden thunder
#

how we feel about this

#

reroll any perks?

fallen sleet
#

reroll stam into maniacs

#

stam is mostly useless when we have kinetic deflection and .5 stam regen delay

long wharf
#

incorrect

fallen sleet
#

manic with that much damage + first target will let you nearly 1shs mutants with a spec

long wharf
#

stamina is important for KD

void mural
#

Yeah, if taking KD, reroll Stam. If not, reroll block efficiency?

long wharf
#

the question is - is +1 stamina better than other perk options?

#

answer is "not if you're using a stamina curio"

fallen sleet
long wharf
#

you are wrong

leaden thunder
fallen sleet
long wharf
#

you're better off using a +3 stamina curio

fallen sleet
#

IIRC KD formula was just based off of the stamina cost of the hit you blocked

#

i could be misremembering?

leaden thunder
#

it has a % based on your stamina iirc

long wharf
#

KD's peril block calculation takes the stamina hit you would take for the block, divides it by your max stamina, and multiplies that by the magic conversion value

leaden thunder
#

pfheonix probably knows that actual formula

fallen sleet
#

ahh right

long wharf
#

so if you have no extra stamina, meaning with fsword you have 4 stamina bars, +1 stamina is effectively +25% block efficiency

leaden thunder
#

I am not super condifent in my psyker so I don't use any stam curios, would you recommend I change out my wound curio for one

long wharf
#

I did

#

even before stamina curios were fixed

fallen sleet
#

then yeah, in that case reroll the block eff for maniac

long wharf
#

I'd keep the block efficiency

leaden thunder
#

god my curios are ass on my psyker anyway

long wharf
#

and slot a +3 stamina curio

#

but then again, that fsword doesn't have deflector

fallen sleet
#

eh, deflector is convenient at best

long wharf
#

so I wouldn't do anything to it until crafting system is in

#

without deflector, there's little reason to use the fsword

#

you can perform better with a combat axe

leaden thunder
#

thumbsup_ogryn so just keep it as is for now,

fallen sleet
#

fun is a pretty solid reason hahah

leaden thunder
#

I don't have a good combat axe

#

I just good uber lucky today

#

and got that as a green

tawny swallow
#

what are good surge staff blessings

fallen sleet
#

charge cant be interrupted, faster casting

tawny swallow
#

oops I meant to say perks but I do have the uninterruptible charge

long wharf
#

+flak

echo turtle
#

warp nexus, warp flurry

long wharf
#

since surge does decent damage to flak, that bonus damage will be very noticeable

echo turtle
#
  • crit
tawny swallow
#

crit damage or chance?

echo turtle
#

chance

#

surge flakk is my number 2 choice

leaden thunder
#

crit damage is almost never worth it

echo turtle
#

crits on surge have insane stagger

long wharf
#

flak would by my #1 choice

leaden thunder
#

by almost never I mean never

long wharf
#

surge stunning isn't affected by crits

echo turtle
#

crit in surge actually probably ok as crits have fuck all for damage bonus

#

but your crit rate is near 40% with the right perks and blessings

long wharf
#

I wouldn't roll crit chance, either

echo turtle
#

crit damage*

#

Surge crit chance matters as it doubles stagger

#

so its the most important

long wharf
#

+25% flak damage is going to be far more damage than +5% crit chance

echo turtle
#

5% crit means a mutant or crusher is staggered

long wharf
#

how do you know surge crit doubles stun length?

echo turtle
#

which is important than the flakk damage

leaden thunder
#

I need to upgrade my two axes

echo turtle
#

doubles stagger value

#

go look at the table

leaden thunder
#

but I have a feeling limpshitter will appear

long wharf
#

what, in-game?

echo turtle
#

thats Bis for psyker

#

yeah

#

inspect weapon

#

look at tables

#

each block attack counts as a new chain

#

so limbsplitter is just +20% damage on your axes best attavk

leaden thunder
#

would still rather not be gimped when I am not using that attack

long wharf
echo turtle
#

why would you not use it?

#

you prefer using a shittwr attack with less cleave that leaves you open?

coarse nacelle
#

You can also heavy, block cancel into another heavy for single target

echo turtle
#

Heavy isnworse in every situation outside of a crusher

#

in which case

#

brain burst

leaden thunder
#

it's also not a mk5

#

and the other axe is a tac axe

echo turtle
#

Well thats your first problem

#

oh yeah

#

limb would ruin it

#

If you get limb, just switch to dagger

#

its like a conbat axe, but with BDE

#

sorry, tactical axe

#

Tactical axes, heavy is the best swing like, always right?

leaden thunder
#

depends on the taxe

#

I think 2 is heavy spam, 4 is light spam and idk the other

echo turtle
leaden thunder
#

got headtaker and shred on my mk2

#

not bad

echo turtle
#

sick

leaden thunder
#

probably swap the shred for bm once crafting drops

echo turtle
#

thts pretty optimal

#

oh yeah

#

doesnit need BM?

leaden thunder
#

if it was on zealot i'd keep them both

echo turtle
#

considering the swing

fallen sleet
#

yeah

#

mk2 taxe is all diagonal swings with no cleave

echo turtle
#

a tactical axe? I dunno on my zealot I never found the short reach really needed it

fallen sleet
#

gunna feel not great without brutal momentum

echo turtle
#

I don’t think it gets hubg up a lot does yours?

tiny belfry
#

I run the devil's claw

echo turtle
#

remember, BM doesn’t change damage just targets hit. Everyrhing after the second hit still takes like no damage

leaden thunder
#

BM doesn't do as much as people make it out to be, but for this one and what I need a melee for on psyker I feel like BM is better then shred

echo turtle
#

I dunno, that sucker would be up at like a 50% crit with shred

#

thats boss

leaden thunder
#

we'll see

echo turtle
#

If the ace animation isn’t hanging up and bouncing off stuff a lot, BM wont help

I only did it with a critlot though

#

You would want Bm and headtaker though eh?

#

I haven’t gotten particularly great tac axes on my psyker so far, so if you could reccomend BiS blessings for the class

long wharf
#

my mk v caxe has brutal momentum and limbsplitter

#

it decimates hordes

tiny belfry
#

You all running axes on your Psyker?

long wharf
#

fuck yes

tiny belfry
#

What's the Damnation survivability like?

inland sand
#

My best melee weapon

#

across 800 hours play time

#

and 4 characters

#

is a 380 rated purple Antax combat axe on my psyker

#

with Brutal momentum as the blessing

#

absolutely disgusting

#

it's legit better than a powersword

tiny belfry
#

What's your secondary? I'm addicted to the purgatus staff

inland sand
#

i was a purgatus staff man through and through but post these last 2 patches I'm starting to feel like it's number 3 or 4 on the staff list

tiny belfry
#

I'll have to give axes a shot. I'm addicted to the devil's claw on my zealot, but it doesn't hit the same on my Psyker

inland sand
#

been playing a lot with Trauma post patch just like everyone else I guess

idle bay
tiny belfry
#

I'm only 120hrs in so far

inland sand
#

really enjoying that atm

#

they feel a lot closer together than they ever have though which is really nice

tiny belfry
#

What was the trama change? I last used it prepatch

silk flax
tiny belfry
#

Oh yeah I remember hearing that now

maiden wolf
echo turtle
#

Dagger mostly these days

tiny belfry
#

@inland sand you ever fail Damnation missions?

inland sand
#

but I have a good success rate

tiny belfry
#

Fair enough

sly matrix
#

Sometimes I feel like I'd be more useful if I was just a veteran for killing enemies further away or a zealot for killing enemies that are close by

echo turtle
#

^ you can do both

inland sand
#

the psyker is the watcher in the dark

#

i love them for that

loud girder
#

any meta builds i can look at?

leaden thunder
#

the shovel isn't that good

gilded viper
#

think i should reroll block eff into unarmor or crit chance?

leaden thunder
#

prolly unarmored

#

you get enough crit chance from shred

inland sand
#

why reroll at all

#

what breakpoint u trying to hit

gilded viper
#

no break point

#

just wonder if i should try getting more crit chance

echo turtle
#

crits are huge on that wep

gilded viper
#

think it can 1 shot most normal enemys on heavy

#

maybe not T5 dreg i think but need to test it more

echo turtle
#

1600 vs 600 on a mutie , crit vs non crit i think

gilded viper
#

sheesh

#

this is heavy attack

echo turtle
#

light attacks also get a 2.3x powrr boost from crits

#
  • 25% vs maniac actually is what I would do
gilded viper
#

without it

#

like how crit damage can make it 4 shot mutant if i go for it

echo turtle
#

where are these tables you’re generating coming from

gilded viper
#

guess unarmor would help me 1 shot basically all shooter too as well

#

also set it to this at the top right

#

not sure how to read raw/auto unless it just showing dps?

echo turtle
#

thats helpful if it takes dregs from a 2 shot to a one 1

#

but, realistically you probably dont melee them all that much eh?
Muties are what I find I want the extra power against

#

and ragers

#

That sword is incredible tho

inland sand
#

being able to melee 1 shot muties is goated

#

vs Ragers not that important as usually you're exploding/frying/zapping them

gilded viper
#

oh yeah it work on rager too

echo turtle
#

Uncanncy strike adds so much dps

#

I fight that shit in melee all the time

inland sand
#

as do i but it's never an enemy I feel I have to melee to death

#

depends on the situation obvs

echo turtle
#

I dive hordes and push right to them

#

It’s about sending a message johnny

inland sand
#

lol

#

my message is explosion

gilded viper
#

im a filty gun psyker so i kinda melee alot deadass

echo turtle
#

I run a mk3 autogun in damnation all the time

inland sand
#

i legit want to try a revolver psyker post patch

echo turtle
#

I’m sure its good

gilded viper
#

especially when the emp give u this

echo turtle
#

BB then pew pew instead of quelling

inland sand
#

i reckon you cud hit some spicy BPs

#

need the revolver first tho

echo turtle
#

Infernus is pretty meh, except vs bosses

gilded viper
#

revolver psyker sound so COPIUM

#

infernus nice vs reaper and boss yeah

deft trench
#

found a new adittion to the outdoors map end event

gilded viper
#

it help me from dog cause the burn would kill it when it jump me

#

think the highest dps i saw the fire was 187 per tick

echo turtle
#

I was trying my accatrans and they were well below my mk3 vraks headhunter in DPS vs almost everythinf

leaden thunder
#

the recon las guns are ass

echo turtle
#

Is there some specific blessings that make the revolver slap? I took a decent one into the grinder and was so underwhelmed

leaden thunder
#

revolver is also not great but very fun

#

since it has a .2 second swap time

echo turtle
#

so I’ll pitch the vraks headhunters real quick

#

Amazing damage vs flak, unarmored and infested. solid vs unyeilind

leaden thunder
#

I use them all the time on my vet

echo turtle
#

shit vs carapace and subpar va maniac.
Thankfully, yer a wizard arry! So you have tools for those

#

Yeah, I want revolvers to get a buff cuz they are so god damn cool

gilded viper
#

wish it does 1 little more damage to not feel like i have to headshot a elite 3 time to kill it

#

when the clip is already 5

leaden thunder
#

it needs to deal like bolter damage

gilded viper
#

tho i do love that it stun basically everything

#

what crazy is shotgun and revolver have shit damage compare to the bolter

#

expecially shotgun since most videogame would make u believe it top tier DPS close range

devout sentinel
#

Well welcome to 40k and not World War 2 . IRL shotguns with high load precision exist : P

leaden thunder
#

shotgun ads is pretty fucken accurate

celest hedge
#

i'm sad the shotgun doesn't feel as close range as I'd want

tiny belfry
#

Why use any of those on Psyker though?

leaden thunder
#

you can only use one of them on the psyker

tiny belfry
#

Even if you could though, it's a Psyker

leaden thunder
#

space wizard with a gun

celest hedge
#

in the original october beta, I loved using the shotgun alot since I never got high enough level to get a staff, and the shotgun was good for groups of shooters since I was able to get a reliable 1 shot kill on them faster than with BB since BB was very different then

gilded viper
#

real anwser: boredom

tiny belfry
#

Fair

gilded viper
#

staff get stale for me pretty quicky and not as fun as vt2 sienna COPIUM

#

honesty it crazy that sienna staff exist in the tide game and we get 3/4 same left click in darktide for staffs

void mural
#

Yeah, why no fast pew pew left click, or sniper staff?

west stream
#

sniper staff would be fun

#

like the ones in Kid Icarus

#

short charge after which you get a precise penetrating hit maybe, can't fire without charge

#

or if you do it does more of a short range blast

#

wait, that's just shotgun staff

void mural
#

Instead of giving psyker a shotgun, why not shotgun staff?!

leaden thunder
#

becuase psyker with just a normal shotgun is funnier

west stream
#

I would like to see digital weapons

#

added to the game

#

mostly because in my mind you fire them by doing finger guns

gleaming comet
#

Digital... weapons?

leaden thunder
#

digital as in finger digits

#

it's wierd

gleaming comet
#

Ah

#

Weird

echo turtle
# tiny belfry Why use any of those on Psyker though?

Guns are very good on a psyker. As a psyker you can punch hordes to death and drop spelites better than anyone. Your biggest issue is scab and dreg gunners. Lightning is Ok at dealing with them, as is Brain burst.

But do you know what is kryptonite to scab and dreg gunners? Bullets

near wyvern
#

The thing is the moment you take a gun your horde clear will drop. This is not a problem if you are in a pre made but when running pugs, you can't afford to trust the team that they can clear hordes. And the other thing is that if you bring anything else than a infantry lasgun to damnation you are just asking for trouble.

tiny belfry
#

He's a god

neat sand
#

a random question has Any one had a staff as an emperor's gift ? i have yet to see one

echo turtle
wet jacinth
#

Yes

#

Which autogun tho.

echo turtle
#

mk3 vraks headhunter is my current fave

wet jacinth
#

Headhunters

#

Hmm

echo turtle
#

I have a 380 infantry but I don't value the mutie killing as much

wet jacinth
#

MK1 IAG is solid

wet jacinth
echo turtle
#

I will check rn!

#

infantry autogun btw

wet jacinth
#

Ye

echo turtle
#

Agripina

wet jacinth
#

Yeah that's the slow firing one but higher damage per shot

echo turtle
#

This is my infantry autogun. It's good but this I found better

#

This slaps

#

Probably gonna roll for flakk damage and see if I can hit some bettter breakpoints on scabs

#

not exactly sure just yet

wet jacinth
#

The agripna mk1 IAG can 1 shot headshot trash ranged enemies

echo turtle
#

yeah, so does this

#

but, if you miss the headshhot drops them

leaden thunder
#

really only the agripina Iag is that good from my experience but it is very solid

#

of the Iags at least

wet jacinth
#

Ironically on the lasgun side. I like the Infantry lasgun mgiv

echo turtle
#

Though I have not been able to try all the various kinds of guns I would like

leaden thunder
#

rn really only the one you use is worth using of the infatries at least

echo turtle
#

It feels the best, though theres a 2 shot burst one that seems solid aswell

#

For Las, mk12?

inland sand
#

doing a vid on the HH autos atm

#

the TL;DR is the III is good, and the VII and IX aren't

leaden thunder
#

eh

#

the semi is good

#

the 3 burst is good

#

the two burst isn't

inland sand
#

sadly i cannot agree with that

#

the semi is so weak

#

this is the one I've been testing with:

#

and even with sniper it misses some crucial breakpoitns

#

ideally it would need +flak as well to be decent

#

and even then it would still suck vs maniacs

leaden thunder
#

it double taps so quickly that I have 0 issues with it's breakpoints

echo turtle
#

The bullets are almost the same i think are they not?

#

between the vraks 3 and 7

inland sand
#

this is my III

echo turtle
#

actually, the 7 is significantly better vs flakk

inland sand
#

and this thing is nutty good

echo turtle
#

show the damage tables pls

#

thts a really good blessing combo

#

cranking uo that crit chance to proc DA

inland sand
#

yeah got mad lucky with that one

#

so glad it became good after the buff

echo turtle
#

so I have a mk7 and at a damage roll of 30 does 160 va flak

#

a teally well rolled mk7 may just edge the the mk3 against scabs

#

ah nvm. it wont go much higher from where it is

#

Johny, you’re testing the autoguns rn yeah?

inland sand
#

for about 4 days or so now

#

mainly on Vet, all things said

#

so maybe on Psyker the VII gets a lot better cause of WC

#

but the IX just feels hamstrung by its weird recoil and fire rate

echo turtle
#

Ok so, with 6 WC and + vs flak i hit some interesting breakpoints

#

a 3 shot burst is able to drop shotgunners and gunners

#

2 bursts drops a rager

#

with a perfectly rolled gun you may not need the 5/6 warp charges

#

Oh, Sorry it 3 shot bursts the shotgunners

#

not the normal gunners

ornate hamlet
echo turtle
#

False

silk flax
#

You have to play long enough to think that gun pyskers are good. Because that's all they get in the armory and they HAVE to play it because they got a 380 autogun.

opaque temple
#

how much training do i need until i can turn a heretic's organs into mayonnaise

#

which psyker discipline is that

echo turtle
#

Guns don’t compete for peril resources allowing maximum uptime for brain burst and 0 tome wasted quelling.

I was just playing hi-intensity damnation and dropped 1 time, compared to our vet who dropped about 5 times

I was using guns and was doing great, I am able hip fire down ragers and maulers in a couple seconds as compared to stun locking them with the surge staff until someone else kills them

long wharf
#

every reason you cite for guns being good on psyker is trumped by the fact that you'd do even better as a veteran

#

guns aren't good "with psyker", they're simply good

#

and everything you do with a gun on a psyker, the veteran does better

twilit flicker
#

Does the veteran need a gun to be good? Why compare if the results are the same?

restive slate
#

It's not Psyker Sharpshooter for a reason hahaha

#

It would be more fun and interesting if the Psyker had more different weapon specials such as the Laspistol Force Push instead of a shove

twilit flicker
#

Like being able to kickflip an autogun before a bash

long wharf
#

gun psyker would be fine if we had a subclass specifically for it

safe crystal
#

The results wouldnt be the same. Vet would specialize into killing a specific group of enemies very well, while gun-psyker would be able to deal with most enemies with BB and XII, for example. Vet would be much safer, with higher toughness pool, a near-ranged immunity on ult that never ends provided they have enough targets, and arguably the best melee weapon in the game as well. The problem with vets is most of them are just terrible at the game in general, or do not understand the fundamentals of melee combat and hoping their shooting will be enough on higher difficulties

long wharf
#

I want to see a pistol psyker subclass

#

a good vet makes a psyker with a gun useless on the team

forest coral
#

vet is most straightforward class to play or at least seems most familiar to new players so not surprisingly

#

rn there are no good traits on psyker that really benefit gunplay

long wharf
#

and no feats that synergize with using a gun

restive slate
#

Supposedly cerebral lacerations

forest coral
#

also vet is arguably one of the worst classes at clutching bad situations

twilit flicker
#

Soo psykers feel too different?

restive slate
#

But that works with not-guns too haha

long wharf
#

you can use a gun as a psyker for funsies, but I speak up when someone says it's genuinely "good" or "viable"

restive slate
#

I use gun to meme or as a challenge

safe crystal
long wharf
#

BB is in a better place than it used to be (with the exception of closed beta), but it still takes too long

restive slate
cyan notch
#

a lot of stuff is viable

long wharf
#

to be used for anything except the odd special/elite that the rest of the team can't see or hit

twilit flicker
#

True, bb takes too long to compete with bolters on full auto.

long wharf
#

or MG12s

#

or flamers

#

or even pistols

forest coral
# twilit flicker Soo psykers feel too different?

compare the pair, Psyker you need to manage peril, have lower stam cap, lowest toughness so least room for error and need to space better to utilize your feat properly. the class also feels like it does little damage compared to other classes earlier on

cyan notch
#

nah it doesnt take too long

long wharf
#

BB takes too long, period.

cyan notch
#

bb doesnt take too long, period

#

.

long wharf
#

if you want BB to be a primary tool, yes it takes too long

restive slate
#

When the BB charge kept resetting because every target got shot to death by teammates first...

long wharf
#

if you're happy with using BB only periodically, then fine

cyan notch
#

i dont think maining bb is realistic or intended

forest coral
#

BB should only be used to snipe elites and carapace anyway, or assisting team in popping shooters

long wharf
#

clearly not intended, given the massive nerf psykers got coming out of closed beta

restive slate
#

BB is situational and better now that we can keep warp charges better, still would use level 30 no 3 for fast BB

forest coral
#

Kinetic barrage is literally your carry skill as a psyker imo

restive slate
#

Yea that's the name, thanks

forest coral
#

ability to pop 6 elites under 12 seconds is nothing to scoff at

long wharf
#

.... you aren't carrying on heresy+ by relying on BB

twilit flicker
#

And yet its not fast enough or special, too special?

restive slate
#

Ascendant Blaze was meta due to maintaining warp charges

#

I don't ever remember using the first level 30 feat...

gleaming comet
#

also for being an instant "horde-b-gone" button

forest coral
long wharf
#

sure.. but again, you aren't doing that with BB either

forest coral
#

noone really deals with carapace as well as a psyker will

long wharf
#

your staff does that

forest coral
#

Well of course

restive slate
#

BB one of the ways to stun Bulwarks so that's a win in my book

forest coral
#

you use both in conjunction

long wharf
#

again, I'm not saying BB isn't useful

#

but it's a specialized tool

#

not something to build around

restive slate
#

Surge CC is amazing but I prefer damage

gleaming comet
forest coral
#

Warp stack buff has made BB so much stronger too

long wharf
#

I prefer surge staff because it makes every run smoother

forest coral
long wharf
#

noticeably stronger, yes, but hasn't changed the big breakpoints

gleaming comet
restive slate
#

To me, BB is a necessary tool not the main strength

forest coral
long wharf
#

I'd love to see Wrack and Ruin apply soulblaze to all enemies around any enemy you BB

leaden thunder
#

it should

#

100%

long wharf
#

frankly, soulblaze ought to be an option on every psyker weapon

gleaming comet
#

Zealot can do it with any build too if they take the sexiest melee weapon in the Imperium's arsenal hawkraD

long wharf
#

it should be a core mechanic for feats

gleaming comet
#

I kid of course

twilit flicker
restive slate
#

Buff the staff special attacks pls lol

twilit flicker
#

You arent stabbing a bulwark with that piddly knife

#

Gotta bb

forest coral
#

2 brainbursts popping bulwarks with 6 warp stacks after buff is

leaden thunder
#

bet

long wharf
#

staff specials need to be unique warp attacks instead of the doinky pokes

forest coral
leaden thunder
#

I will show that bulwark the London experience

long wharf
#

hah, "London experience", love it

twilit flicker
#

Breakfast and a tour of westminster?

forest coral
#

Knife psyker with flamer staff is actually pretty good

#

discount knife zealot tho

restive slate
long wharf
#

ehhh

gleaming comet
safe crystal
twilit flicker
#

Slowly lmao

long wharf
#

give me more warp attacks

#

things I can generate warp charges with

forest coral
#

If staff specials could be like vermintide staff shotgun blasts

#

that would be amazing

#

or even just as a knockback blast without damage

leaden thunder
#

fire area around you for purge

long wharf
#

like a 40% peril cost super blast or something for each staff

leaden thunder
#

lightning bolt for surge

forest coral
#

that would make purg even more goated lol

restive slate
#

Voidstrike will allow it to cleave, Surge will zap on melee, Trauma creates a shockwave, Purgatus burns on melee

long wharf
#

a full damage, no range limit lightning bolt shot for surge would be great

forest coral
#

but ye

#

so much creatively could be had with staff

#

but we got, haha grandpa stick go bonk

leaden thunder
#

tbh

restive slate
#

There should be a blessing for Trauma where when fully charged, it creates a small aoe around the caster as well haha

leaden thunder
#

having them also be actual melees with special effects on them

shrewd grove
#

the goggle hood is so goofy 😭

leaden thunder
#

would be cool

forest coral
#

whats most unforgivable is the hoods make you bald

leaden thunder
#

like equiped in both slots

half iron
#

wear the psykana collars

forest coral
half iron
#

become an innocent crewmateunfunny

restive slate
#

Dual-wield staffs when?

half iron
#

akimbo purgatus would make me flushed irl in real life

leaden thunder
#

double flame

#

but a staff actual melee would be cool

#

and not just the shitty pokes

long wharf
#

okay fine, give psyker melee staves then

#

no ranged attacks, just warp powered melee swings

restive slate
#

Imagine if Psyker goes full on kungfu

#

Psyker already got that dapper duelling pose

long wharf
#

imagine a psyker applying soulblaze with every hit of their staff

#

and hitting an enemy already afflicted with soulblaze causes 2 nearby enemies to gain soulblaze

leaden thunder
#

would actually be super cool

long wharf
#

or melee kills causing a soulblaze explosions

half iron
#

anything with the blue fire makes me smile

leaden thunder
#

chain lighting coming from an enemy hit

long wharf
#

special attacks charging your weapon with soulblaze, lightning, etc

#

exactly

#

I'm all about having more warp attack options

half iron
#

“more warp attack options” mfs when they accidentally activate perils of the warp by shooting a gun

leaden thunder
#

please

slow karma
#

Nah, brah, make it a warp charged blast

#

Make the next shot after you hit the witch-gun button act like an infused helbore shot

#

Charge it up, blast something, it does X thing

#

Varies depending on the gun

#

Like, say, a big slow moving ball lightning that chews up hordes as it slowly flies through a crowd

#

Make the stub shot an explosive rivet that blows up after a short delay and applies soulblaze to the target and everything in a radius around it

#

The possibilities are endless

restive slate
#

That might be a bit much tho ngl haha

slow karma
#

Well it's a cooldown/peril dump angle for guns to be psyker friendly

#

You'd not be spamming these things

#

you physically couldn't without blowing yourself up

restive slate
#

Needs to be a really high charge cause non warp weapons cool down peril at a higher rate

slow karma
#

It'd be half your bar, bare minimum in my head, but the numbers aren't really the point here

long wharf
#

that's a you problem.

echo turtle
#

your logic is extremely poor. Play a vet if you wanna use a gun is the same as saying play a zealot if you wanna use a flamer

#

I mean, I play damnation regularly with guns and outperform most of my teammates so I don’t think I have a probkem

long wharf
#

yeah, this channel has had that discussion a hundred times now

#

congrats on being the best of your group

#

that's not a reflection of your gun psyker build as much as it is your individual skill and whether or not you're getting carried

#

if you're outperforming veterans on your team in damnation, I feel very sorry for you, having to put up with such garbage players

echo turtle
#

vets drop in melee man, almost as much as psykers who don’t use kinetic deflection

#

its crazy

long wharf
#

they shouldn't be

#

not with a power sword

leaden thunder
#

or even just BM axe

long wharf
#

other than the random bullshit the game spawns on top of the team, there's no excuse for a veteran to go down

#

unless, of course, you're playing a psyker with a gun and not properly supporting your teammates

#

a capable psyker with CC and situational awareness is capable of helping the team overcome game-spawned bullshit and player mistakes

#

that is what you are depriving your damnation teams of when you run in with a gun

#

if you're doing it for funsies, then whatever

#

in an organized team, you're actively hurting the team in heresy+

echo turtle
long wharf
#

true, but there's no better melee weapon in the game for horde clear

#

and that's all the veteran needs it for

echo turtle
#

If your group requires a psyker to CC instead of killing your group needs to step it up

long wharf
#

"requires" he says

#

you aren't getting it

echo turtle
#

I don’t think you even play hi difficulties the way you’re spouting off lol

long wharf
#

if you, the psyker, is carrying the team in damnation, your group has already stepped back

echo turtle
#

If the psyker carries with a gun, it goes to show how a gun build is not “trash”

long wharf
#

no, it shows that you're a good player, and that your team is letting you down

#

skill is a much bigger factor for success in Darktide than gear

#

up to a point

#

I won't run damnation pugs

#

heresy pugs are really hit or miss

echo turtle
#

I wont run heresy pugs

#

they’re too easy

cyan notch
#

pugs are fine tbh

#

ive almost exclusively solo queued quickplay

#

mostly damnation too

echo turtle
#

Naw theyre awful, this guy needs an elite team so he can carry them to victory

#

he can’t waste his time carrying pugs

cyan notch
#

maybe earlier on when people were still newer it was rough

echo turtle
#

especially if garbage gun psykers queue up, pretending to be a veteran and zeolot by killing everything and diving into melee

long wharf
#

there are still trickling in of new players

cyan notch
#

they dont jump to damnation

#

and even if they do they would quickly realise they arent prepared in one game

restive slate
#

And leave after first down

twilit flicker
#

I can barely keep up in damnation, I try on weekends in pubs and fail most of the time. I dont think its just me though.

long wharf
#

stop joining pugs and find a premade here

twilit flicker
#

No

long wharf
#

communication is key

#

then enjoy failing, I guess

twilit flicker
#

Your so condecending.

cyan notch
#

depends on the mission too try not to dive into refinery or excise vault or chasm station assassination when trying out damnation

long wharf
#

you're so close-minded

cyan notch
#

those missions are notoriously harder

twilit flicker
#

Ill try one day, dont worry about me buttercup.

long wharf
#

imagine complaining and when given a solution saying "no"

twilit flicker
#

Complaining??? This guy.

long wharf
echo turtle
twilit flicker
#

Im just trying to have a good time, mr perfection here cant stand it.

echo turtle
twilit flicker
#

Its a skill issue it seems, it takes time to get better.

long wharf
#

I love how you react to a suggestion to improve your odds of completion with scorn and derision

#

and the gall to call me "buttercup"

twilit flicker
#

Youre the one overeacting, sir.

echo turtle
long wharf
twilit flicker
#

I said "no" and it was enough to drive you over the edge.

long wharf
#

it's funny that you imagined that

echo turtle
#

must be a collective delusion

#

cuz, he's not the only one imagining you're a manchild tonight

leaden thunder
#

this is very constructive

twilit flicker
#

Right?

long wharf
#

first step is recognizing you have a problem

twilit flicker
#

"Enjoy failing"

#

Who is the child?

long wharf
echo turtle
twilit flicker
#

Here we go again, condecending.

long wharf
#

you keep using that word. I don't think it means what you think it means.

twilit flicker
#

Why dont you tell me?

#

I know you love to be right.

long wharf
#

you're so passive-aggressive

twilit flicker
#

It was a genuine question, and my passive agressiveness is all a matter of perspective.

#

Cant think outside your own viewpoint?

cold mesa
#

get a room you two

forest coral
#

No fight

twilit flicker
forest coral
#

Is game, not worth it

long wharf
cyan notch
iron marten
#

Happy Valentine's, people

regal musk
long wharf
#

gun psyker subclass could use warp to fire the gun instead of consuming ammo

#

peril per shot

regal musk
#

Was thinking that too tbh.

leaden thunder
#

would be a good special at least

#

idk if i'd want it at all times

regal musk
#

Really wish the FS special was a toggle instead of single hit.

#

Wish we had different marks of FS for different special effects too ...

forest coral
#

Something I was thinking of was like, 15% chance to apply soulblaze on hit, extra projectile critical damage or chance on burning targets

leaden thunder
#

cross your fingers for the future

restive slate
#

All my fingers are in a knot

twilit flicker
#

How about magic bullets? Like they bounce and get an extra hits, cost some peril to activate, lasts 5 to 10 seconds?

iron marten
#

Yeah, I'd love a reason to legit use a gun instead of a staff but right now doesn't seem like it's worth it. Either take them away and add more staves or incorporate something into the class to make them feel unique instead of filler until you can get staves

forest coral
#

I want more staves

iron marten
#

Also, am I even spelling it right? Staffs or Staves for the plural? This is the Psyker channel someone has to have passed an English class

slow karma
#

I'm sure we'll get more staves, that much is a given

#

But I feel that's an aspect tied to the clearly postponed subclasses

regal musk
#

Sadly that may be true. Psykinetic feels like it has a little bit of all of the different types of Psykers currently

long wharf
#

for music and people/groups, "staffs" is correct

iron marten
#

When does it become an infection?

long wharf
#

that's Staph

iron marten
#

See how close we are to Nurgle?

long wharf
#

and that's heresy

iron marten
#

Keeps me up at night, man

long wharf
#

that's what Nurgle wants

#

if you believed in the Emperor enough, you'd sleep

restive slate
#

That's what Slaaneshi wants too

#

She/He wants you UP all night

long wharf
#

I'm pretty sure Slaanesh doesn't care if you're up, down, left, or right

iron marten
#

SlaaneshTDs

long wharf
#

that's Nurgle

restive slate
#

That's Slaaneshi and Nurgle collab

forest coral
#

Would it make ur pp explode

long wharf
#

only one way to find out... pilgrim.

iron marten
#

Pp explosion is more like a khorne thing, no?

#

Don't think on it too hard otherwise Tzeench gets involved

long wharf
#

Tzeentch is always involved

echo turtle
iron marten
#

Now THAT'S heresy

long wharf
#

the fact that we're even having this discussion is because Tzeentch wanted us to

#

for some ungodly reason

regal musk
restive slate
#

For some ChaosGodly reason

iron marten
long wharf
echo turtle
restive slate
#

Aight Vraks Mk3 is pretty valid

iron marten
#

Feats? Does it matter much or do any of them compliment going gun?

regal musk
#

Literally only 1 feat affects guns in anyway, Cerebral Lacerations, but it doesnt last anywhere near long enough to make it a valid strategy for bvuffing guns lol

echo turtle
#

Brain burst like crazy switch to the gun instead of quelling. I run a dagger with it

#

antax would be good too, or whatever

#

doesn’t matter

long wharf
#

if you're constantly jacking up your peril, why not just run Quietude?

echo turtle
#

Essence harvest has more regen than quoetitude

#

Think about it. You hit 100% peril and quell down most of that. 40% back.

you could have had 30-60 back before you even started quelling

iron marten
#

Well, I know what I'm doing tonight before bed. What blessings do you look for on your knife though?

echo turtle
#

Uncanny strike is BiS

#

but honestly, any knife is fine

#

just get one with a good crit roll, and get +5% crit

#

block push attacks on knife are op

#

its a heavy strike,m

regal musk
#

EH give syou 30% back over 5 seconds.
Quiet will keep restoring toughness for as long as youre pushing peril down.
Meaning you get spikes of toughness whenevr the passive quell triggers, passively whenever youre on your gun and actively during BB if you're quelling.

echo turtle
#

take it into the grinder and see how it works all the elites and specialists to get a feel

cyan notch
echo turtle
#

oh ur right,

#

you want finesse stat

#

which isncrit damage

#

and attack speed

regal musk
#

EH also means you get zero toughness restoration on Monstrosity fights unless you find a weakling to BB for a charge

#

EH has its best value when used with Purgatus, AB and Communion together.

echo turtle
#

Why are you taking toughness damage in a monster fight?

long wharf
#

if you play perfectly, why even bother having toughness regen?

cyan notch
echo turtle
#

Take whatever regen you want. In most fights I get significantly more regen from the 30% on warp charge

#

plague ogryns and beasts are easy to avoid damage from

#

you do you

regal musk
fierce sinew
#

if there are no adds to farm for toughness that means you're facing just the monstrosity, if you're getting hit there your build isn't the problem

#

your monitor is off

echo turtle
#

^

forest coral
#

I tend to like EH more in higher difficulties since you should always be near team members with communion

#

but if u ever do like the really hard stuff like true duos or just happen to be solo most of the time, quietude would definitely be better

spice veldt
#

yeah, just pick the feat that doesn't change your playstyle the most

#

quelling is something I always do, and I avoid using BB, so quietude is the best option for me

leaden thunder
#

also

#

toughness regen curios

spice veldt
#

unless you're the type of person that likes to play around their build

regal musk
#

Its mor ethat each one compliments different playstyles.

#

Sure you can force it to work in a playstyle its not designed to work with, but that doesnt make it a good idea lol

echo turtle
#

so, the only question is what is going to give you more toughness between the three talents. I have found that what I selected provides me the most toughness

regal musk
#

Good for you.

echo turtle
#

You're pretty condescending for someone who thinks restoration during monster fights is worth considering when choosing feats

regal musk
#

Spoken like someone who has never experienced a dual Monstrosity spawn in a really bad place.

#

Setting yourself up with the expection that no mistakes will be made, no accidents will occur and you will play frame perfect for an entire mission is your choice.
My preference is to build around expecting something bad to happen.
I stated my opinion to that effect. Why are you so offended?

forest coral
#

I brainburst a lot and like to keep team mates safe since so EH is my preference. But ur right in saying EH is proabbly the worst option for clutching

twilit flicker
#

Lmao what the heck. G.

forest coral
#

however its regen is strong enough to out tank potshots from shooters in damnation which is nice

echo turtle
#

You critiqued my build and I answered why I chose my feat, Not sure why you’re so up your own ass and playing it off like I’m being sensitive when you’re talking down to me

leaden thunder
#

lets keep being hostile

#

I am sure the is constructive

echo turtle
regal musk
#

Was it the "Good for you" that got you so rustled?
You do know that the meaning of that line is to acknowledge that you enjoy what you enjoy and thats not wrong to do so, right?

spice veldt
#

personally, I find that both of you suck

echo turtle
# leaden thunder lets keep being hostile

haha I’m good man. I’m just gonna keep winning games in damnation and if Heresy and Malice players wanna keep telling me I’m being carried I’ll just have to live with it

echo turtle
spice veldt
#

mhm

echo turtle
#

what about that?

spice veldt
#

because it's a condescending sentence

echo turtle
#

Constructive questions get constructive feedback

spice veldt
#

because it's already understood that you take damage a monstrosity fight because you made a mistake

echo turtle
#

dodge out of plaguegryn stomps, the beast eats you. toughness doesn’t help.

spice veldt
#

toughness helps a little to guard you from the occasional chip damage, and if you happen to take enough damage to go to 0 toughness, you'll be wanting for toughness

#

i think it's extreme to make an absolute statement like "toughness doesn't help", wouldn't you say?

iron marten
spice veldt
#

the initial case for scenarios like these is that people are going to be making mistakes

echo turtle
#

On monster battles? if theres no chaff ur getting slapped around don’t tell me my build is wrong was my stance up there

#

V ogryns, they have a super predictable pattern

spice veldt
#

two wrongs don't make a right

echo turtle
#

Don’t lecture me

long wharf
spice veldt
#

if you have a problem with the fact that they're critiquing your build from the wrong ground, then you should purely critique their mistakes

#

it's not a moral high ground but about attacking the right thing

#

you don't need to frame a guilty person

echo turtle
#

I had a problem with their attitude and the way they spoke to me

ornate hamlet
#

Man what clown fiesta is going on in here

long wharf
leaden thunder
#

and you responded with agression

#

that makes things escalate

echo turtle
#

So what?

leaden thunder
#

so do you want to have a shouting match on the internet

echo turtle
#

I blocked them too, so that argument is never gonna happen again

long wharf
cyan notch
spice veldt
#

it's an analogy referring to Lyote who called FordPrefect's build suboptimal even though it wasn't really that suboptimal

leaden thunder
#

or do you want to talk

echo turtle
#

with that guy, Naw I’m good

cyan notch
#

speaking of double monsters

leaden thunder
#

I generally perfer to not have shouting matches on the internet

spice veldt
#

and if you have a problem with people's attitude, just talk about their attitude instead of potential collateral damage with statements like "why are you taking damage during a boss fight"

echo turtle
#

If someone is going to be rude, I’ll be rude right back. But I agree with not having shouting matches so he and I wont be speaking again. simple as

long wharf
#

you know, if everyone else is the problem... that means you're the problem.

echo turtle
ornate hamlet
spice veldt
#

but if you didn't make the statement, everyone could've lambasted on Lyote

#

you realize that your statement acts as a shield

long wharf
#

he's not going to listen or learn, and you're wasting your time and effort

spice veldt
#

depends

#

i'm not so fond of absolute statements like that

#

and it's not like they're the only people in this discord

long wharf
#

doesn't matter what you're fond of, he's already shown that he's not

spice veldt
#

sure, but when did I say that he was the only person I intended to convince?

long wharf
#

this isn't a philosophy chat where you're the teacher addressing a student's issue for the benefit of everyone else here

#

let it go.

spice veldt
#

no

long wharf
#

yes.

ornate hamlet
#

Just gonna keep feeding him to spout more random crap, which leads to you trying to lecture him more and more and frankly both of you just seem like absolute tools.

echo turtle
long wharf
#

yep, nothing says "I enjoy discussions" like blocking everyone who says something you don't like

twilit flicker
#

Is that a moral high ground statement? Just let him be.

#

Not you ford.

#

How does one deal with two monsters? Is it a bug?

forest coral
long wharf
#

not a bug at all

leaden thunder
#

you got to be really unlucky or trying for it to happen most the time

#

some people like to kite beasts of nurgle around to get two of them

long wharf
echo turtle
# iron marten Thanks. I will. Need to get the kids down for the night first before I can exp...

Yeye, the combat knife takes a lot of practice

it has a massive lunge which is fun. always go for the face. except for maulers.

You can run down trappers and shit it’s so fast.

The gun is fun, I’m mot convinced it’s better than the staves but it works well enough for Damnation. The Mk3 vraks headhunter has been the best I have used to far, if you have the FPS skills the mk12 may be optimal I dunno which is “the best”. The mk3 vraks headhunter hand hip fire down ragers and maulers REAL fast which is nice

forest coral
leaden thunder
#

they just want to be friends

long wharf
#

the Beast of Nurgle has a degree in aeronautical engineering

ornate hamlet
#

Man I recently got an orange rashad axe from the emperor and yeesh, the damage those light attacks do

twilit flicker
#

Monster friends lol

echo turtle
long wharf
#

it just wants to make sure your ship is properly maintained

leaden thunder
#

axes do some stupid damage on lights

long wharf
#

especially the mk v combat axe

ornate hamlet
leaden thunder
#

a dubious little creature

forest coral
#

that is all

ornate hamlet
#

Your kneecaps will be spared.

forest coral
#

back on topic of melee weapons tho

#

Catachan sword VII is being slept on slightly

ornate hamlet
#

I've been wanting to try out the combat knife as well

#

What blessings should be on it?

forest coral
#

Combat knife+ purg works fairly well

#

errr

leaden thunder
#

honestly Idk what blessings you want on it outside of zealot

#

becuase zealot likes the bleed on it

#

but bleed is kinda bad without the zealot feat

twilit flicker
#

Depends I guess? I have two one is better for horde clear because it gets extra power. The other has bleed.

forest coral
#

think backstab + shred

#

bleed kinda useless on psyker

#

but tbh I use it as more of a positioning tool/ unyielding killer or elite killer

leaden thunder
#

ye

forest coral
#

my finger hurts too much to use it as a horde clear

#

even then, its kinda ass at handling hordes

leaden thunder
#

you can dodge "tank" with it rather easily

forest coral
#

ya

twilit flicker
#

Its nice on bosses, because well, it also has weakpoint damage if the target is bleeding. The mobility though!

forest coral
#

its got very good boss dam

leaden thunder
#

bleed does like really good damage vs unyielding if you have that on it as well

forest coral
#

however im more inclined to go for duelling sword V these days

#

3 heavies to the head will kill most maniacs including mutie

cyan notch
#

id get uncanny + lacerate

leaden thunder
#

that's probably solid

#

covers weaknesses

#

I want to try a higher tier uncanny on my shovel

#

but that's for vet chat

ornate hamlet
#

Here's the axe i've been trying out on damnation meat grinder. With 6 warp charges it crits mutants for 1169 damage on lights

forest coral
leaden thunder
#

man, why is all or nothing 4%

#

that needs to be like at least 10%

ornate hamlet
#

As a tier 3 blessing as well, only 4%

safe crystal
#

There was a theory on ogryn channel, where these blessings are actually designed by ogryns. They cant count higher than 4

leaden thunder
#

blessing are pretty fucked rn

#

whould you like

#

5% crit and weakspot damage

#

on dodging

#

or

#

75% damage

#

for killing 5 things

#

hmmm

safe crystal
#

I want run n gun

#

On everything

#

Even the axe

leaden thunder
#

I have run and gun + sprint eff on my kickback for ogryn

#

very useful 10/10

#

a teir 3 run and gun too

#

so I can shoot while sprinting better

twilit flicker
#

A runner and gunner, so you can sprint while sprinting.

leaden thunder
#

t3 and 4 run and gun need to let you reload why sprinting

safe crystal
#

What do the tiers for them do anyway? Nothing i assume

leaden thunder
#

or use your secondary for the pskyer staves

safe crystal
#

I think i have either a T3 or T2 on most of my staves

twilit flicker
#

Idea, I know its too late now but what if they added another set of talents for mobility only. Make run and gun a talent, and the same for quelling on psykers, reloading for others ect.

#

The dreamer can dream of running.

forest coral
#

My best non purg staff is still my voidstrike, warp nexus and terrifying barrage with 80 dam, 80 radius 74 charge rate but 22% quell speed and 72 resist, +flak armor dam and +unarmoured dam sleep

#

bad quell is easily offset with a non fs melee

#

But nah, no running. Just become backline spam EXPLOSION

safe crystal
#

Woah, actually. My voidstrike doesnt have run n gun

#

I just barely use it

#

Even though its decent

forest coral
#

thats very decent

#

transfer peril means more spam NODDERS

safe crystal
#

This is my most used staff for sure, and it has my favourite blessings

forest coral
#

is run and gun even good on a staff

safe crystal
#

Yes, trust me

#

Source: trust me bro

forest coral
safe crystal
#

Idk, i was gonna try making a macro for it

#

So i can just sprint wherever

cyan notch
safe crystal
#

AND it actually does something, unlike some of the blessings

#

So theres that

echo turtle
#

I like it on my purg staff, Its fun. Not as good as nexus or flurry but its better than many

celest hedge
#

run and gun I think can be decent on purge since the hip fire on the left click has a bit of a nice stagger to it on some stuff

#

being able to attack while maintaining sprint is a nice effect but your single purge M1 probably isn't going to kill anything in a single hit compared to a headshot with any other staff M1

tired estuary
#

it can let you run up n bonk smth you've staggered tho which is cute

maiden wolf
#

I got my mits on a T3 pinning fire autopistol.

#

Not bad

#

I'm gonna keep looking for a T4 one

candid temple
#

They nerfed deflector?

#

Why is fatshark like this.

maiden wolf
#

Haha, autopistol go brrrr

#

Its actually still not that good

#

But at least its better with pinning fire.

celest hedge
#

auto pistol always felt really nice to use

maiden wolf
#

When I get one with T4 pinning fire I'll be very happy. You can trigger the pinning fire effect with your ult as psyker which is cool.

celest hedge
#

i've only ever gotten auto pistols with raking fire, the damage bonus can be good but it's very situational

#

either that or speedload, without fail

maiden wolf
light quail
#

I don't think I've ever ran shredder on a psyker

#

usually laspistol for me

#

does it have the special force shove that laspistol has or is it still stuck with a flashlight?

near wyvern
#

Flashlight

#

Is the force shove on laspistol any good?

#

Seems to do a bit too little

#

At least to me

cyan notch
#

pretty long range

near wyvern
#

But weakish stagger

#

Does it knock off dogs from ppl?

restive slate
#

What's this about deflector getting nerfed?

spice veldt
#

probably referring to how deflector no longer blocks bullets while reviving

cyan notch
digital loom
#

if psyker could only get braced autogun...

plucky perch
#

i would rather a siena like full auto staff primary

spice veldt
#

i went from vet to psyker thinking that "i guess there's suppression from enemies, but if I just use brauto on Psyker, it probably won't be too bad"

#

and then there was no brauto

light quail
#

sniper and shotgun staffs respectively

#

we already have fireball, conflagration and firestorm

plucky perch
#

or just any alternative to the 3 copy and pasted primary fires on 3 of our 4 force staffs

#

though i do agree! a sniper staf alla sienas bolt staff would be fun

light quail
#

VS could keep what we have now
trauma could have a corscation type blast
surge could get a lighting bolt with high headshot dmg

plucky perch
#

that i would actualy love a hit scan single target presicion zapp for the surge

#

i would keep void strike as is but... maybe reduce head shot, but in exchange give it linier peirce? as oposed to its secondary attacks radial/linier peirce?

light quail
#

that could work

#

point really is that staffs have terrible lmb, not good for most things cause it takes like 2-3 hits to bring down even a lowly poxwalker

plucky perch
#

i wouldnt say its terrible... just clunky and uninspired. a head shot from anyhting above a 50% damage force staff roll will do about 280+ damage non crit ona head shot one shotting up to heresy at least, havent tested damnation. all pox walker and dregs. and both scab and dreg shooters. the non eleites

spice veldt
#

they have a niche for staggering/suppressing gunners, but they could otherwise use some work to be actually useful in more situations

plucky perch
#

though an kantarell can do the same with a body shot and with out worrying about travel time and wind up

spice veldt
#

they might be worried about staffs bypassing the suppression system

#

or thinking about how staffs should interact with it

#

although with the kantrael, there's the weapon swap time and ADS
the staffs aren't clunky since the weapon switch time is pretty fast (except for the secondaries which are all charging secondaries)

#

i'm pretty peeved that all of the Force staffs are crowd-controllers or at least CC-adjacent, and we don't have any class-specific ranged weapon that's particularly good at dealing with shooters

plucky perch
#

ive found that the surge with 75ish charge and crit both can deal with decent chunks of shooters with a spam or two

#

*damage and crit

#

not charge

restive slate
#

I want an exceptionally cc staff, a time staff that slows down enemies in an aoe

spice veldt
#

only problem with surge is that dreg enemies take a bit longer to kill

#

it's fine since you can just hide in cover and/or surging pretty much takes 5 shooters out of the equation even if they're not dead, but I usually dislike weapons with these weird weaknesses against certain enemies

plucky perch
#

but i do agree while all the staffs can kill it DOES seem every single staf even the purgutus to an extend is primarily cc then secondarily hoard clear

#

even the purgutus's soul blaze fades off monstorsities after about a second and a half versuses a zealots flamer burn being like 7 or 8

spice veldt
#

I also think that Soulblaze ticks slower than Burn? Just something I remember faintly seeing in this Discord

plucky perch
#

it does i beleive soul blaze ticks by the second or half second if i remember right, veruses flamer near constant health drane

#

on non monstrosities the dps is effecxtively the same

restive slate
#

Soul Blaze needs high stacks to kill

plucky perch
#

with comprable rolls

#

blaze too

#

though i think the flamers primary ALSO applies multiple stacks of burn

#

versus the purugtuses one

light quail
#

laspistol is honestly perfect for psyker

#

i forget if we also have revolvers (we did in closed beta), but they arent a bad pick either

spice veldt
#

yeah; we got revolvers

#

i don't like guns because I don't want to compete with my teammates for ammo

obtuse crypt
#

Man after several hundred hours of vet playing on pysker wasn't actually bad as I thought it would be, the infinite ammo technically and vastly better stamina regen feels pretty nice thumbsup_ogryn

spice veldt
#

I also dislike the laspistol cuz of the reliance on crit damage

light quail
#

100thp/150hp base

obtuse crypt
spice veldt
#

i like it when I know an enemy will be dead in two shots, so I can just tap them twice and move my crosshair onto another enemy

#

yeah

#

like the damn Blazing Spirit blessing on Force Swords

#

At T4, it's +4 Soulblaze stacks up to 12, which is nice

#

but it only occurs on critical hits

light quail
obtuse crypt
#

Laspistol mains rise up and post a thing on the forums so they don't ignore it whatthefuck_heresy

spice veldt
#

all 12 of them

obtuse crypt
#

Fuck

light quail
#

laspistol duelling sword is fun
bootleg psychic commissar

obtuse crypt
#

That is a major contradiction and I love it

#

Fucking in what universe would a pysker ever be a commissar

#

Unless there is one

#

Thatd be based honestly

light quail
#

idk but it could kind of work

obtuse crypt
#

One of the key things of being a commissar being, "abhore the mutant" might make it difficult for a pysker to get the positition is all

light quail
#

in-lore psykers have the powers that could make them some of the best field commanders

#

telepathics have an ability that uplifts morale for emperor's sake! they're made for this kind of shit!

#

diviners too would be incredible partners for a commissar

#

only problems they'd have are against tyranids with their whole psychic cutoff shit

#

but other than that, divinators and telepaths would make superb commissars

spare surge
#

Hey all, quick question about the Pick & Mix Penance. Is it better to try it on Heresy or Damnation?

#

I imagine Heresy High Intensity, as the Specials/Elites have less health so you can brain burst more consistantly.

safe crystal
#

Maps with guaranteed spawns are usually the go-to, like comms plex mid event gunner wave after calling elevator

#

Groups of gunners/shotgunner are usually the ones you should aim to kill, since they die with 1 BB even on damnation

forest coral
#

hi intense heresy would be ideal since you will one tap most things out there with 4+ warp stacks

safe crystal
#

You might also want to make sure any vets have an accident ask your team nicely beforehand