#psyker-class
1 messages · Page 335 of 1
I want a spear
same!!
I know Force Pikes or whatever are typically used by Grey Knights, but I feel like if any class should get a polearm it's Psyker
I mean I think Zealot is a better choice for polearms
maybe? Doesn't feel quite brutal enough for me personally
Psyker is clearly the class with Dexterity as their main ability, using shortswords and sabres
for me the thing I like about Zealot is that all the melee wep animations are super brutal like the Zealot's putting his whole weight into it
Sword and Dagger Psyker, so I can fulfill my Kerillian shitbaggery desires
whereas Psyker's the dude who's gone full gish and is subbing in INT for their weapon attack stat, basically outright doing kata in the middle of combat with the FS to hone mental discipline through rote physical movement
(at least that's the vibe I get from FS's combos, the way Psyker moves with it feels less like they're "attacking" and more doing a rehearsed set of movements)
would love that as a weapon
Yeh I noticed Force Sword doesn't look like it flows well in actual combat
He attacks like a Pirates of the Caribbean Online melee character
it definitely flows, it's just that the Psyker's lost in a flow that isn't the current reality ahead of them
which I really like
The Tactical Axes I think suffer the same odd attack pattern, funny enough
honestly that's my justification for Dueling Sword too, the discipline inherent to the various styles of fencing probably serve as a fantastic way for the Psyker to ground themselves back in reality to passively quell themselves
The stabby duelling sword definitely reminds me of my fencing days
I was trained in foil fencing
it feels a bit weird to be doing that kind of fencing stuff with a saber, but I don't know enough about fencing to dispute whether a saber is an appropriate blade for that sort of thing
I haven't used the other Dueling Swords much, but I'm sure one is slashy and the other is a mix, like sabre and épée
You can stab with a sabre just fine
Mk4 (iirc) has the repeated slashes with the stab heavy, Mk5 is all slashes, and Mk2 is... I forget exactly, I only played a couple rounds with it but I just remember there being a lot of weird angles
yeah fair
I was trained in drill manual with a sabre too, but when no-one above my rank was looking, I definitely tried to do my old fencing moves
I also really like the detail of the Psyker assuming the stance with their left hand behind their back with the DS, unsure if that's an actual stance or not but I think it's a neat detail that there's a different posture compared to the other weapons at least
Lunges were just fine, no blade balance problems or curvature so sharp that it looked more like a sickle
That is an actual fencing stance
You can really have your offhand anywhere so long as it's behind the fencer's body when in the en garde position
I hope that future Psyker melees keep the theme of "your combo string is you going through a practiced weapon drill" going
the other characters not as much
Zealot is pure testosterone lol
yeah lol
I'm imagining the Force Greatsword having a similar moveset to the Warden from For Honor
Oooh
very visceral feeling
Imagine a Force Pike playing like Nobushi lol
"Hey Ogryn, plant your shield for a sec"
And we just become a phalanx
Here
Foil fencing is gentlemanly sport, épée fencing is for hooligans and warfighters
fencing is for limp wristed nobles who have never lifted anything heavier than a golden spoon
I mean gold is pretty heavy
a golden spoon of useable size is not heavier than even an effeminate french "weapon" like a rapier
it's a sport for dandies
although they did have some good weapons at the time
like the
Bec de corbin
and their regular arming swords were not bad
But you can’t deny the duelling sword is classy af
its more of a sabre isnt it
Yeah the bec de corbin is cool, but the poleaxe is the most versatile weapon in warfare
of course it is, nothing like having a big lever that can do everything
Two pokey bits and a hammer head, okay. An axe head, a hammer head, and a spear tip? Real shit
Swiss knew what they were doing
before ranged warfare, having a long lever was the meta
long swords, spears, you name it, then some madman made a 3 in 1
Lucerne hammers
i wonder how that came about, did someone just look at a warhammer and think "what if we make this a spear and see what happens
i'm just not cultured enough to enjoy fencing as a sport i guess
I'm not particularly cultured, I just think rapiers are kinda sexy
Hence my love of Red Mages
if they're used as an actual weapon its ok
just dont like fencing as a sport. seems disrespectful
How would it be disrespectful?
It's HEMA for people who want to compete in sports competitions, that's all
taking a tool made specifically to kill and using it in a form of sport where two people fight without getting hurt for the sake of "points" is disrespectful to the nature of the tool.
How do you expect to learn without a live opponent
learn what? how to play the sport?
There is only so much learning parry positions and movements can do for you before you have to actually apply your technique
a point system will give you bad habits
you can see it clearly even in stuff like karate sport, how it's completely useless for anything except scoring points
swords belong in museums
In foil, you strike at the torso since that's where all the vital squishy bits are. You stab here, you're going to cause some serious damage
Poke opponent, retreat so they can't stab you back
its a sport, not training to fight
Sports can be training tools, like boxing or wrestling or marksmanship
I think fencing can be added to the list for basic swordsmanship
If you want something more efficacious in hand to hand with weaponry, HEMA exists
What about that wrestling in knight armour sport?
That sounds epic, show me
sports have rules which will tailor how people practice to focusing on "okay" areas in order to get points, which results in situations like an extremely open to attack posture based on habits formed from "if they try to hit me there its ok because it awards no points
once that becomes muscle memory, its useless for anything but sport
Knockputs during knights' fights are very rare, but when they happen, they look very impressive!
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there is no such thing as an "illegal" move or a "foul" in a fight to the death
I mean épée is right there if you want to avoid being hit all together
im sure if they are fighting to death they will realise it
its just a sport for aristocrats to feel like they are good at something too. Kind of like jousting tournaments
nobody goes and says hey u cant pull a gun on me its a fist fight only!
the government will dictate this with laws using their force monopoly, but unfortunately if someone is already breaking the law you shouldn't expect them to pick and choose what laws they're following.
which means law abiders are always on the losing side
I have been in groundfighting matches during martial arts, and I have both improvised and used techniques I was taught by my instructors. It's always a tossup whether I will score the win, but it's neither infallible nor flawless so long as you can capitalise on an opportunity to use it
but thats not fencing
and there are still rules you have to follow
for example, someone who does karate as sport is usually vulnerable to blindsiding because hitting certain areas is a foul and their guard for the sake of efficiency is not optimal. Even if they're in a street fight for their life, if they rely on the years of habits they've formed for competition, they're in danger vs anyone with real street fighting experience
but that is an extreme example
if you want to do bare handed sports i dont really care, its your body use it how you like
its just about the weapon being used this way
That's probably why there are different disciplines of fencing, foil is just the most clinical
no i dont think so
theyll just adapt like a normal person would
Gotta orient
If you can survive long enough to study your opponent during your defensive, you can try to find their blind spots. That's pretty much how épée is fought
if its a tool made specifically for the sport, then i guess its all right
Heavy weapons with the ability to score by poking your opponent anywhere on the body
you would be surprised how much habits can sabotage someone
i still dont think thats realistic
youre not even in the same scenarios in sport vs real life
everything is different
its really just about using the tool not for its intended purpose being disrespectful
if it was meant to kill people then it shouldn't be made light of by becoming entertainment
it should be regarded with the respect it deserves and kept safely
It's like sports martial arts, with modern rules
Or marksmanship
things evolve over time
I don't even get taught to shoot at round targets anymore, they're human-sized and human-shaped
marksmanship is all right because you're shooting at targets not real people
even as a sport
But fencing is wrong because you're stabbing at real people with a practice weapon not designed to inflict wounds
if they're using real swords they shouldn't wear any protective gear at all
otherwise they shouldn't swing them at each other
but if they're using tools made specifically for fencing the sport then its all right
who is using real swords to fight each other for sport
It's a precaution, like when I wear Type III plates to the range. Someone might have an ND
they did in the 1200's or so
In the same vein, someone's foil might break
No lol
You know how expensive metal is, let alone in swords which are mostly metal?
People used wooden weapons for training purposes
i'm talking about fencing
"Who is using real swords to fight each other for sport?"
"They did in the 1200's or so"
That's the 13th century
I can see this being the case for duels for honour, but for practice, the tips were blunted
The corners were blunted too, and the construction of Renaissance and modern foils are such that they are super flexible
not always, drawing blood used to be a thing
and any foiled weapons they did have were real weapons that had been ruined for the purpose of entertainment
actual, real sport foils didn't exist for a little while
Ya the foil was constructed by the French in the 18th century
nobody is doing that now though so i dont see your issue with it
i talked about nobles in the beginning
Academic fencing was never done with any weapons that were constructed to be lethal, that would have discouraged people from even trying
Yes, if you're actually fencing with sharp weapons, you're in a formal duel for honour
no i mean at the beginning, the comment that turned into this weird discussion
i was talking about how it was for nobles
i don't turn down an internet argument, maybe it's my bad for not correcting the misunderstanding
I feel this discussion wouldn't have happened if they never added the dueling sword
Okay, so fencing was a sport founded for nobles. Sure, I can see where you're coming from, since swords are expensive
it was basically karate school for rich people
Yeh, I won't argue that point. Military academies taught soldiers how to use spears, or any farming or trade tool
What's the most absurd thing you've argued about
sounds like a pretty cookie cutter internet guy
it's sort of a "hill to die on" topic so i don't want to talk about it
not that i am willing to die on that hill
just that i will die on that hill
i have a habit of taking any side if it means an argument
I just want to point out that early rapiers, or espadas de ropera, or what have you, would still have been blunted for training purposes before the foil became the training weapon of choice in modern fencing
training is fine
to use a weapon for its intended purpose the most effectively, you have to train
especially if you're not particularly talented
since you will need to rely on time gapping your enemies in that case
Actual duels between nobles for honour, would have been done with actual sharp weapons
Do you guys have jobs
That's cool
every time i have a job interview i get into an argument
This is a trap!
I'm currently in a meme war with one of my co-workers as well
Everyone knows about it, we make no effort to hide it
My meme is currently sitting on the company server and I'm making a second volume now that we've doubled our staff
So you are winning
Yes
I'll be using this song for the second volume
Jason Statham vs the World - Ultimate Badass Mashup HD Movie
Fatman Scoop Vs. Amerie - Get Ya Hands Up (TheFunkyFr34K Mash-Up)
http://goo.gl/efBck
sam podkład Amerie - Gotta Work Instrumental
Inspired by Dark Messiah of Might & Magic is Ridiculous
Game needs a remake on Source 2 brah
AKA The adventures of Sir Kicksalot
A fun game for sure, nevertheless
It's just pure source physics fuckery in its most glorious form.
A game where your boot is your best weapon
they buffed psyker 🥹
It's not a huge buff and charges are still awkward as hell to generate.
I find I tend to have max charges all the time without even needing to pay attention
so like
is 6 warp charges just the best 25 row talent now
really struggling to find a scenario where Flayer would be what I picked, maybe for the Surge staff still?
For the rest of them I just can't really see an instance where I'd want anything but the 6 charges
If you don't run AB, battery usually doesn't do anything.
it feels like 24% over 16% extra damage would be very good with both the Void and Trauma Staff
especially if you're using the +dmg from peril as well
like that's got to be speeding up the time to kill on those staves
I guess it lets you be less precise with the void charge time vs hordes, but you probably won't hit any elite breakpoints
if the dmg roll is bad, I guess the extra 8% is nice
but they're not DPS weapons anyways
Trauma, sure, but when I run Voidstrike I do enjoy it when it actually kills things
call me crazy
But if you are running warp battery, you will have to do some maintenance to actually keep it up without flayer and that may not be optimal
if u run the 4% warp charge on 15 row that upkeep time is basically minimal now, in the light of most recent patch
where breakpoints are mostly the things that matter
the aura is so much better in the 15 row
i would be curious to see what break points the VS would need to make its charged shot a 1 Shot breakpoint vs all shooters
would have to be on the headshot i guess
charging VS just increases ball size right
doesn't affect damage?
affects dmg
it absolutely does
okay good to know
you dont wanna be this guy
so then there probably is a scenario with 8% damage from warp charges and extra damage from the 10 row talent affects its time to charge relative to its 1 shot potential
even then it sorta does, but only in the full damage of the "burst"
lol this lad, I don't think I've ever shot a mutie with a force staff
short of surging it
he's trying his best
aren't we all
a single poxwalker vs an ogryn
Pooxwalker hitting an afk ogryn
this is like that moment in among us when you do the keycard task in admin
I did some testing, turns out Psykinetic's Wrath CAN trigger pinning fire on the Autopistol
Which means you can get temporary +100% damage when you knock down a group of enemies. This could be good id you need to down an enemy with greater stagger resistance, as you can knock down an unrelated group of enemies for a damage bonus against your target. It could also synergize with the force sword push.
(If you have the T4 version of the blessing)
I’m gonna keep a closer eye on your ammo status psykers 
That depends on your build, If you take essence absorption assuming the perk triggers every 20 seconds thats a 25% uptime on regen which is really good.
I think flayer is better when you run kinetic barrage as you will then naturally want psykinetic aura. Flayer here synergizes extremely well, especially with warp absorbtion stacked on (30% regen on wc)
if you decent to run ascendant blaze, 6 WC is a natural choice. I would probably also take psychic communion in this case.
so I figured that 6 Warp Charges would naturally be better with Barrage as it doesn't sac them to work
that and the synergy with faster brain bursts making it easier to maintain and get back to 6
AB feels quite mid on voidstrike and trauma builds where I feel like I want to keep my warp charges rather than saccing them
its a good thing psykers cant get braced autoguns
otherwise there would be no need for veterans
unless I'm missing something
It doesn’t push BB past any breakpoints, so imo it’s kind of a waste here.
when flayer triggers on an elite, it actually does reduce TTK
The braced autoguns don't get pinning fire or inspiring barrage, but that really isn't enough to make the autopistol and good.
but does it push VS/Trauma charge time past any break points
I don’t love AB. I think KB and The aura is where it’s at.
the warp stacks can help depending on what other weapons you're using
cause that's the big one
I don't love it either except on Purgatus so i feel u there
and in real fight situation, sometimes its enough depending on how much what you're brain bursting has been damaged already
flayer comes in clutch a lot
I am just wondering if there is a case where 6 charges affects how quickly the trauma/vs can one shot certain things
Also, it actually makes BB better as it gives Bb a 10% chance to double procc
for trauma, it'll help against the 460 HP bruisers
so if you are doing Bbs into a bunch of elites it often procs
gotcha
oh yeah, last point to flayer. With warp absorption it triggers regeneration
if u run flayer I agree 100% don't need communion
you've got essence harvest and warp absorption mixed up
ofc ofc
yeah probably sorry for the confusion
I lean into brainburst, so I find flayer works really well with it
yeah; they're all super nice
really does feel like pick ur poison with that row
okay I will try trauma/VS with flayer and aura
i agree that Warp Battery and COmmunion go hand in hand
same with flayer and aura
and Barrage just seems like the best ultimate talent unless ur on Purgatus
thanks for this. I have been ignoring shredder pistols but I’ll be keeping an eye out for that now
even on purge imo
I've been wanting to love autopistols for a while now.
Blaze on purge is kind of a hat on a hat
Yeah, but you can build stacks super fast, and with warp battery and inner tranquility you can shoot flames forever.
its another way to immediately cycle warp charges which u lack if u've gone battery so i think i would still use it
psyker seems so strong now tho
max burn purg can apply 15 stacks of soublaze if you start applying 6 stacks with warp battery into the hord alrdy they melt + everything non-elite/non-special wil die with 6 stacks on damnation
though the reason that you have to build stacks quickly is specifically because AB eats your charges
so more or less AB solving the problem it creates
Why would you lack ?
if ur taking battery ur not taking flayer
So ?
so u don't passively generate as many charges?
Like all discussions . Setup is important to talk .
Playing in static 4 grp that is well-rounded
-> warp battery + communion + ascendant -> you are the hord killer
Playing in public
-> go get that hybrid build so you can clutch and do stuff others fail to
the psyker is a natural hybrid anyway
Yeps
jack of all trades master of none character, except now they just feel like master of all trades lol
And btw
Flayer 15s cd , warp charge 25s decay . You can not be not on 4 warp charges permanently with this afk playstyle
(yes it has a chance to pop but .... surge,purg whatever it popps)
morning siblings
gday
who else is waiting for today's community update telling us all about the upcoming patch "next week"?
<-
bold of you to assume we have an update today
well, it is Tuesday
additionally deleting everyone from steam that is just full of hatred and didn't find the uninstall button yet
Community update is next week
What?
Comm link*
There is something to be said for packing a wave clear nuke, I really like now nicely barrage flows but perhaps I should give ascendant blaze more of a chance. Maybe even just paired with the CDR aura and go heavier on pushing it out
I would love to play a game with all psykers where we all pack he cool down reduction and ascendant blaze and just be able to light every engagement up with our infinite ults, charge generation and soulblaze stacks
i was a kinetic barrage with purg guy cuz purg handled hordes enough for me to not need blaze but ever since i swapped to ab + purg i never looked back at barrage
I feel like Ascendant Blaze is less mandatory if using something like Trauma or Voidstrike, but yeah Surge and Purgatus def want it for different reasons
I was trying it the other night and I just felt like it was so often wasted, maybe I should be less concerned about keeping the stacks up though
so is the update coming or should i just hit the sack now lol
just a message about the future patch
yeah dont pressure that one janitor into releasing the crafting updates
Playing Damnation I find there are a lot of situations where I want to be ducking behind cover and tossing BBs down onto stuff and just skirmishing, These situations I found myself really missing Kinetic Barrage.
I have been messing around with gun builds though, I could see ascendant blaze potentially pairing well with a gun for the horde clear, and the extra damage from warp charges
Ooooh true
I’ll try it out tonight and see how it feels
Cd doesnt stack and only the guy who kills the elite will grant it to everyone/inkl self. 1 psyker with it is enough (ofc every1 can take it tho)
undecided on psykinetic aura or communion for that though
the infinite target 30m range 6 stack room clearing is way faster than barrage if u position well
if everyine takes it, anytime any elite is downed every gets the cdr
If I have the feat and you kill a spelite nothing happens
which is why everone needs it
Could work but maybe spaghetti code will not allow so
im using lacerations over aura rn on my surge setup
How do you figure it wouldnt work
if you want to play poppin psyk def aura . why commu if u want to bb lot ;)
lacerations is a waste imo as you only every get said bonus va ogryns and muties and its not enough to get past a breakpoint
That build I was talkin bout would run blaze
and without a surge staff
Can tell you later when my grp is on and we go full psyk
you reach some juicy breakpoints on ogryns with 0 charge lacerations
and yeah i still think aura is better
why wiuld you have 0 charge?
more like im starting to try to get used to lacerate for a change
and you get 3 bursts instead of 4. which you should already be at
uhh maybe im just entering a room and decided to bb a reaper?
why wouldnt you hve near full charges tho
dont make this too theoretical
doing something wrong since new patch
^
but i get your thing
Could be right after AB if you run that, kill the reaper since the vets are too busy mag dumping into the horde anyway
You go 4 minutes between fights to lose all the charges?
if you just popped blaze you’ll have charges back lol
Dont tell them the hidden G button !!
I forget, is Reddit still on the "Psyker sucks + has 0 build variety + Surge is the only good staff" train?
lol
i like how i said that im trying out lacerations over my usual aura setup and people started jumping in to argue :))
biatch pls
:O ??

That's been the default Reddit position on the class for ages
build variety is a little lacking to be fair
as if damnation hi5 isnt easy enough to meme around even if i find aura to be better in general
?
no
lacerations is just not good conpared to CDR reduction which increases the teams dps far more
well ppl lacking skill thats the issue xD
^
^
Idk, im just throwing ideas on why someone would be at 0 charges. True, you'd get them back in a moment, but the first BB you are likely not to have any
I see a lot of psykers not taking KD and dying 10 times a game
Right, I wasn't asking about if the class was actually bad, I've been playing it and it's a blast
I was wondering if someone had hopped onto the subreddit and seen their garbage Psyker takes lmao
If the takes were still garbage or not
just wanna point out that this was what i started with lmao
If you need E-Sports lvl shotcalling for damnation you deffinitly will say "dang we lack variety there is only 1 build per class dizsucks"
LOL yeah, Reddit says psykers should hide from conbat and turtle with Force swords
Blocking is boring, I want to be a crackhead
force swords ... jiggles in combat blade mobility
even though, we have the lowest stam delay, making the class a close conbat god
part of that deflector hype
Combat blade is my fave weapon by far
my dream force sword is Unstable Power with slaughterer
Imagine if we also had some sort of thing like SotT's poison lol
Blackvenom, that's what it's called
i laughed so hard when someone in voice said "men fast revive teammate i deflector enemy" XDDDD
we got a new shield psyker breed
Oh no
That was sort of a thing before
but not so much now, gotta dive into a horde to hide from bullets
Shrimply kill all the enemies
- revive speed can be real clutch though, but like
Sniper and gunner resistance is better
Do you guys think 2 Stam + 1 Toughness or 1 Stam + 2 Toughness btw?
My favourite reddit take is + 10-20% toughness DR is better than functionally near infinite stamina
0 stam
you don’t need it
1 stam is enough I reckon
Wait really? Even just for moving around and pushing?
Kinetic deflection makes a stamina pool unecessary
yeah
.5 second delay
you can push forever
it's nice to have the extra stamina for push strength though
block oush attack twoce a second
not really
you get push strength for like, 1 extra push
then ur back to 0 the rest of the fight cycling block push attacks
depends on the weapon
any weapon
I know, but push stagger lasts longer if you consume the full amount of stamina needed
so why waste stam to have extra pushes for the first seocnds combat
it’s the last seconds of conbat that matter and stam is 0 for that
you can block push attack twice a second, you don’t need longer stagger
block push strike
Even then the weapons you listed are really easy to retreat with.
with the dagger its faster than chaining heavies
finally found it :
want this as brain burst
https://youtu.be/Dy2vDjM1Xgs?t=152
with the axe it’s the optimal attack too
Like if you do get overwhelmed just retreat?
depends on the weapon
any weapon
force sword deals no damage on push attacks
block strike strike strike
yeah, that's block cancelling
dodge
not pushing
same@process
and pushing is nice for fighting in place
FS is imo pretty bad, and even worse if you meed to compensate for it’s inherent weakness by dropping health or toughness for stam just to make it less useless
stam for it isn't necessary if you stack stam regen
and it's decent with slaughterer
I take a conbat knife and can fight hordes with ragers and crushers mixed in jsut fine with no stam or stam regen
stam regen also useless. I fight at 0 stam.
imo
I also don't run kinetic deflection
so in my case stamina is necessary
you drop 17% toughness, take a stam
I don't have much trouble in melee, whereas ranged enemies are more annoying
I did not like it
to that you can have 17% toughness reduction?
bruh I don't run stamina
Ascendent Blaze with 6 charges feels so unnecessary
why are you assuming things man
KD is 1000x better than toughness damaafe reduction
not if you don't have trouble against melee or against bosses
it's just a matter of picking feats that cater to your weaknesses
he loves talking about theoreticals that no one asked in the first place.
like our short convo earlier lmao
if your plan is to run and turtle by block stafger locking until your team saves you, KD isn’t necessary sure
so for me, as a specific individual person and playstyle, KD is not too useful except on assassination missions
KD is extremely useful in close combat, it’s a second stamina pool essentially. If you spend time fighting and not taking it you are underperforming in close combat massively.
The return on the alternatives is pretty small
What do you actually run?
Kinetic Shield
I already have high uptime on my Toughness with quietude, so I might as well run it
and I don't get much use out of KD except not getting guardbroken, which is more or less a skill issue
not needing to worry about gaurd breaks less you fight a lot more aggressively, Worth 15% toughness dr
also, reviving in hordes etc
i already fight without worrying about guardbreak since I dive into hordes recklessly
and I always run the trauma staff to clear enemies for revives
so that stuff is already covered by other parts of my build
*can’t dive into hordes recklessly
taking toughness damage is also more or less a skill issue am i right
^
:(
Psychopath
ye
it's not too bad with slaughterer
and good stat rolls, since it has a wide damage variability depending on the rolls
not a topic at all. it is playable but your choice of fs,shield , though is rly weird or like mentioned above you are lacking confidence or exp in class. which i dont mean it a mean way
That makes sense then
i just stick to a very specific playstyle
where I don't like being in cover at all
if possible, I want to be in open space
Well, thats not great positioning
thats a skill issue
well you are the person who want to pick the mage but you were born a tank .
but I like using melee so I just want to run at enemies all the time
nah
odd
KD doesn't help much against ranged
wild guess do you play damnation at all ? @spice veldt
public mainly ?
mhm
i see
on damnation all the DR in the world aint keeping you alive when a scab shooter lights you up
it helps though
its only giving like 20% most of the time
I keep it that way . There are also ppl asuming boltgun is just as playable as XII and can be used for the same job. Those ppl play public solo only and do not have the awareness ingame how much the team is babysitting lil jonnys ammo grafic
i'd say I'm carrying some of my weight
And thats your playstyle with thoughness facetank forcesword. It is fine . it is your playstyle . it is not helping tho
Vets can do that but onky cuz they hve 75% DR and double our toughness
i could play more optimally, but that's what I prefer and I don't think my playstyle is too much of a detriment besides straight up mistakes like running into ranged enemies
Yep im like not against new styles or ppl trying to get ouf of the box. But dont try to be a tank when you are limited to being a mage. Subclasses do extend that later on
Did you go into damnation and find a single shooter (scap or drag) and let him shoot you with your 166(max) thoughness and with 100 base ?
haven't experimentally tested
but mathematically, 33% reduc translates into a 49% effective increase in toughness
and 10% translates to an 11% increase
I got 17+5s lemme search a shooter
33% on 80% perril if i remember correct . limits you in gameplay
its 10-33% depending on peril
so usually much lower
with 3 toughness curios and tht feat your toughness is still worse than a vet with no bonuses at all
yeah
but it's better than nothing
even at 150 toughness at 0% peril, it's as if I had taken another +15% toughness curio
So uh I have deflector and 56% block efficiency now. Feels pretty great not going to lie.
A single +3 stamina curio on a FS is effectively 50% block efficiency
plus the extra stamina for blocking if you hit 97
Im honestly though abit confused what everyones obsession is with deflector.
cuz it's cool
Like if your deflecting your not killing things?
I'm just walking up to reapers blocking
And the ogryns shield will block everything way more efficently?
And then stabby
Even then the ogryns shield by now is usally agreed on to not be an efficent choice.
yeah
it's one of the reasons why i don't use kinetic deflection
but i did used to use it more often early on
Oh i defintely think kinetic deflection is the best one in the tier its in.
as i played more, I just learned to use my staff primary and whatnot to deal with situations that I used to use deflector for
it's certainly up there in terms of impactful feats
Your 33% toughness dr vs ranged wont do a single thing when one or two scab shooters is already enough to delete your base toughness without the feat.
it helps a little
I just don't find myself in situations where I need KD because I have the trauma staff as my emergency weapon
except on assassination missions
Yes but it highlights a problem already with the gameplay loop as a psyker, where your taking gunfire.
mhm
but that's a willfull choice of my playstyle
I don't like dodge sliding with melee since I usually attempt to DPS check groups of ranged enemies
or pray that they're not too far spread apart to light me up
I rarely try to melee shooters at all as the psyker unless theres barely any of them or they are extremely close.
here's an example of my playstyle going wrong
https://youtu.be/TKNU5hosut0?t=630
did you try play zealot
i have, but I don't like his weapons
lul
i like the force sword's attack chain
i also just like the flexibility of brain burst and not having to worry about ammo
Zealot with flamer and evis is basically a psyker with fs and purge but they traded BB to have way better weapons and way more durability
I have also played Zealot quite extensively, and this is close at least to how I play my Psyker so far, though I still need to actually get comfortable enough with the kit to progress to Heresy
But I'm quickly approaching the point where Malice offers 0 challenge, so it'll be very soon
^ I just assume everyone’s playing Damnation when I spout off about how XY or Z is a waste
sweet malice :p
full though 166 , full hp 267
base though 100 , 150 hp
Scap Shooter 1 Shot downed by 100 Though (without reduction) (2 shots with reduction (9though left~~))
Dreg Stalker (2 Salves downed by 166 Though)
playing knife+anystaff but i dont zoom into rangeds and grief my vet or team when i can just unload my ascending and kill them all or zap them to death etc pp
dreg stalkers can take only a single salvo to go through 150 toughness
Senhi, I rock full health
Whats your opinion on health v Tough?
Is this the correct channel to ask for help regarding a Psyker penance?
Yeah which is why I rate toughness DR so poorly
i rock full health all classes also because we play grims on damnation
so i have grim resist hp curios
I eventually plan to go to Damnation with all my classes, I've done some on my Zealot, but I'm definitely not doing it while I'm still getting used to the gameplay loop and am acquiring leveling gear on my Psyker lol
Something wasted in PvE game only if it doesn't working. Other than that -- who cares
part of the reason why I don't like running health is because I generally dislike gating mechanics like the ranged dmg reduction mechanic on shield break, so I try to avoid relying on mechanics like that
thoughness dr +hp = op
but A) we dont have DR curio perks yet (even tho available in data) and B) even tho though does refill you could just skip that part with better positioning
you take up to 4x damage from shooting on toughness as you di health. With the classes tiny pool it makes more sense to gi health
i played like that for 300 hours and got bored of it, so I'm in that phase of playing like a monkey until I get bored of that
good positioning allows you to dodge out of shooting to get the toughness back up.
well i have fun in difficulty like damn+highintense+grim and thats the highest available atm . i dont want to cripple myself with bad/inefficient builds to have a challenge but thats me
hi-intensity isn't always up, and it might also not be on a particularly difficult map
do what gives you joy
And now we get to the point where actually everything of this is matter of preference.
and teammates will probably flame you if you pick up grims
And trying to convince people your taste is better, well, good luck.
ofc
my preference is not to get downed though
which limits severly the builds
if playing on Damnation
brain burst + melee is usually enough to carry you through games, so everything else is a flex slot
resources are limited , time played per round is avg long , i dont want to go for "maybe this run will be a W"
yeah; I'm going to stick to solo privates once that gets released
Solo private wont be viable past malice due to how shit bots are
start privat with a buddy. let him leave in preload screen . voila solo exp . doing my solo damnation practice that way
Whats the draw on solo here?
so i can run my builds without griefing my teammates?
clutch practice?
Makice and heresy even you can run anything and do fine
prestige it's for me.
lol the kda hunter i see ;D
XDDDD
but true solo does give you practice against disablers i guess
stack +wounds curios on bots and call it a day
Honestly, sometimes bots are better than the players I pair with
that you need to have as a starting condition already. you cant dodge / push / slide well . goodbye
I watched someone drop to a handful of poxwalkers like, 3 times in a match
bots can at least kite plague ogryns
i had 2 purg psykers that kept dropping on Hab Dreyko
people's inability to melee really gimps them in claustrophobic maps like dreyko
hmm yeah, but dreyko has a few more corners and whatnot, and those sorts of people are usually only careful about things that they can see with their eyes
Yeah, darktide bots make me wish for V2 modded bot ai
Those were better than a lot of players
even unmodded vermintide 2 bots were better than darktide bots
Ha, true
I will say that datktide bots are decent at aiming, just they suck at target acquisition and priority
But tbh, V2 bots were good at aiming too and better at choosing the right targets
Also in deciding when to save player vs when to preserve self
Also when to fucking HEAL
For real
I wish I could bring my fully dripped out Zealot as a bot when I'm playing my Psyker lmao
Also, they won't pick up scripts, which is stupid
They had that functionality in V2... why not just port it to darktide?

That's also true, why the heck didn't they bring the equipped bots from V2?
-
At 1 hp and all players full health, 1 medicae station charge avail. "Nah im fine."
-
At full health but with some corruption from grimoire at a 4 charge medicae station with players critically low. "Imma take all 4 charges in 5 seconds."
Ha, I've not seen that. That a real thing they are programmed to do?
Yea they will suck dry a medicae station if you have grimoires
Btw playing with bots actively makes the game harder
Cos the game treats the bot as an active player so number of spawns go up
And they are not effective at all
And its not like if you go down a bot can pick you up
lol
Oh also bots do trigger daemonhosts
which one is generally better: Mind in Motion or Peril Blocking?
Depends on your build
But generally Peril Blocking
i use a non-perfect roll purge with chainsword alongside a +2 stamina curio because i have no better options to replace the said curio...
is warp battery more valid with the WC changes or is flayer still preferred?
They are both useful.
You dont hit any other new breakpoints on damnation other than 2 shotting bulwarks with BB with 3 charges. You'd mainly run 6 charges if you also run inner tranquility on 2nd row to max out on warp resist, and ascended blaze for deleting hordes with 6 stacks
Then yes Peril Blocking.
If you are running a non force melee
Flayer is good on most staves, but warp battery outperforms it on purgatus builds usually
KD gives you a second stamina bar that allows you to block push attack endlessly and never get gaurd broken. mind removes a speed debuff when quelling, which should be infrequent.
Up to you whether being extremely strong in close combat is more important than a small QoL boost
I would argue flayer is better when using kinetic barrage and WC is optimal when running ascendant blaze, Neither necessarily are paired to a particular staff. I would run either with any weapon, though blaze does have great synergy with the purgatus
True. I probably would run AB with flayer if i was using, say, trauma for example, so i could get charges faster, but this would be if the team has no vet in it, which is rare on its own
Otherwise i would just go kinetic barrage with flayer on whatever im using thats not purg, but thats just me
If ur playing Damnation AB needs Warp battery or its kind of useless
oops I’ve always had inner tranquility lol I’ll try 6 WC now sure
I like warp battery for difficulty 4 bulwarks and IT warp resistance
Wait... does peril resistance affect kinetic deflection?
Pretty sure it does
pretty sure it's just Attack Stamina Damage * 0.25 / Max Stamina
peril resist isn't involved, stamina is
word i stand corrected
I think somebody made a post on the forums talking about warp res not affecting KD and they slapped an Acknowledged tag on the post
I would still take IT and KD in any case. Peril resist translates to less downtime, which will result in better dps than the variable damage bonus IMO
you 100% still take both feats
There is not a single build where I don’t take both anymore
same
I also recently switched to the 30% regen on wc gain. I am finding it much better than Quietitude, except for maybe on a surge staff where lightning spam is causing you to quell a lot
Those two are build/context dependent yeah
Essence harvest gets better relatively speaking if you're using communion, AB etc
and playing on 5
I use essence with neither communion or ab
my uptime is near constant with just flayer and using BB
If you arent using BB a lot it doesn’t work
Using flayer at all post patch is a big weirdge from me personally
i use flayer since if i focus too much on warp charges i start playing worse so i can just do whatever
the damage has always been booty buttcheeks dog water, the thing flayer did before was help you upkeep warp charges
also prodding an enemy and having them explode is always fun
Psykinetic aura (CDR), Kinetic Barrage, Flayer chefs kiss
patch made that trivial = flayer removed from my game
the damage is a brain burst
thats uh, real good
confusing it with somethging else?
its nice when stun locking shit down with the surge
1 brain burst every 15 seconds is not very much compared to the 8% flat bonus to everything you do that you give up to gain access to it
in pure damage terms flayer is less than overload, which still hardly gets used
8% is 0% when you 1 hit your targets
where as if you are chaining brain bursts and it triggers saving you a 2 second cast
thats a 10% dps increase for a 20 second window
unless you play on malice you aren't 1 hitting things that matter, and it's not like you get to pick the proc anyway
it's low damage randomly applied
like the mobs you free roll with a flayer proc were going to die to your staff/axe/etc regardless
Without flayer or AB, you generally don't spend most of your time at 6 charges or if you do, you are probably being a bit inefficient since you are BBing something every 25 seconds
8% damage and 12% peril resist is great, But I really like flayer popping on spelites and the extra WC generation means more consistent regen which matters a lot if running 30% on charge gain
if you got a ui notification that your next hit would proc, or the CD was 3 seconds, maybe worth
so it's hardly constant 8% damage over 4 + flayer
I BB constantly, BB is excellent
it's extra damage and extra uptime from peril resist
at the cost of 3-4 free brain bursts per minute and the warp charge generation that comes with it
it also makes 30% regen viable, whicg means more uptime not having to quell for regen etc
so its guve and take
Essence harvest is just fine with AB and/or communion I think
in terms of charge generation AB absolutely dumpsters flayer
yeah, if running AB and purgatus sure
if you aren’t running that. Team wide cooldown reduction with kinetic barrage is magnificent
AB without purg still does honestly
not as consistently as with purg clearly
yeah not even close, you would then want communion
but you still free roll shouting at groups
which means giving up psykinetic aura, which I think is a big blow to thw team
if you're barraging you're also upkeeping 6 charges 100% though
Communion doesn't even trigger that often. Flayer is much more reliable charges than communion.
that's really the thing, there's nothing in the game at the top end right now that makes you want to use the other level 30 feat
AB and barrage both play nice with battery now
I tried a quickening quietitude with trauma. It kinda works but AB and KB are still miles ahead.
ew, trauma
if there was some other feat that made the shout do 500 damage per warp charge spent or something, so that you wanted to be firing off 3-4 charge shouts as rapidly as possible
then flayer is useful again
this discord needs a reaction that's the trauma blast area circle with the pukey face over it
Quickening should let the ult to clear all peril in addition to the faster recharge per warp charge.
Don't trash on my limping boi
it already does dummy damage - 21 to everything not completely within the target circle
and throws them 40 feet
Paycinetic aura + purge + flayer + AB is quite a neat combo.
don't use it as your main hordeclear and you're good
If they made at least the 80% damage trauma oneshot poxwalkers inside the center blast zone on damnation, it would be a lot better
I mean if it just one shot everything in the bubble and was really peril inefficient, to the point that quickening as a peril management feat was worth it
I am looking for a warp nexus blazing spirit trauma but holy F haven't seen a nexus one in a shop for two weeks.
It oneshots with 2 stacks or +infested/horde, that's hardly the issue
and/or with decent peril with Wrath
Oh,right, new changes. Im still on the old mindset of never having charges
I mean one shot bulwarks, actual juiced
I find that the flayer procs in spelites quite often, and muties when they come after my ass.
That and the conistent regen makes me rate it higher. It’s significantly more usefull in melee where as +8% damage just doesn’t make a huge difference. If that 8% changes the amount of attacks required to drop something it would be more open to it
but why?
not sure about copium, but Trauma is fun
atm the time to kill is unchanged. 1 melee strike = 1 kill on chaff, and strikes to kill on spelites in influenced more by crits proccing
trauma doesn't crit enough for that to be worthwhile
this is currently the niche
Only if trauma would be reliable CC but it's not. Bukwarks & crushers have longer stagger immunity than their stumbling animation so GL trying to figure when you can stagger them again
and Blazing Spirit will only stack 1 or 2 soulblaze stacks, instead of the double-on-crit it used to
also managed to get that blessing that reduces the charge time for chained secondary fire on a Trauma, seems REALLY good
trauma is currently the "bad but I'm having fun bro you see the gib effects"
fuckin' artillery emplacement lmao
I've said it before, and I'll say it again - trauma ought to inflict soulblaze and leave a patch of warpfire on the ground
kinda like Coruscation then?
not for trauma but maybe as another staff from the flame family
Trauma does quite a large AOE so I wanna see if blazing nexus makes it worth it to run warp battery + AB
Math wise it's not that great tho
Even with let's say 20% crit chance it means you have 2% chance per mob to get a warp charge, so essentially it should be weaker than communion
we'd need a way to increase crit chance significantly
you'd need a pretty interesting analysis of "worth" to convince anyone that purge isn't better in that setup
it's not even about "better", just "novel"
novel it is
If you have ever had 3 bulwakrs and 2 crushers walk in after an elevator you know what trauma can do and purge can't
that's just not the first thing that comes to my mind when I read "worth"
with how easy it is for us to maintain warp charges now, I'm not sure stacking a bunch of benefits per-warp-charge is a good idea mechanically for psyker
that said, I don't understand why only surge staff has an increased crit chance
I think it's fine as long as they give us benefits for spending them too
oh for sure, psyker is definitely in a place now where spending warp charges for big effect can be a good mechanic
so glad they changed how warp charges fall off, that one change REALLY boosted the class imo
no more "oops I have to build from 0" coming out of an elevator sequence lmao
no more memorizing spawn points to AB shout through the elevator wall when your charges are about to fall off
that and Warp Charges giving more damage is also really nice
Does Kinetic Flayer fuck with the monstrosity penace or is it safe to use?
I really think that the devs need to decide which special enemy types they want killable by how many casts of BB, and balance the damage of BB per difficulty around that while taking into consideration the warp charge damage increase.
So say they want BB to 1 shot all specials at difficulty 3 with no warp charges.
Then they want BB to 1 shot all non-mutant specials at difficulty 4, but require 4 warp charges to reach all the breakpoints. Maybe even make mutants require 6 warp charges to 1 shot with BB or something.
Then difficulty 5 they should decide which specials should require 1/2 BB to kill and balance BB damage around that.
New to psyker, what would be a good second perk to roll? And when rebless comes out, what should I replace barage with?
Maybe a stronger terrifying barrage
ok great, thank you.
safe
Wait 385 I didnt know that was possible
second perk needs to be crit chance
I think its bugged, should be 380
swap terrifying barrage for warp nexus
add up the numbers, it isn't 385
Is bugged I just checked the good ol' calc
That staff is worth keeping just for that bug
also, warp flurry hasn't been fixed yet for purge staff
so you aren't going to see more than 10% faster charge time
ah really
t4 blessings add 5
When it is fixed, it would be a good blessing, no?
warp nexus is also still functionally broken
well, I guess it'll be nice when it does get fixed, thnak you guys for the suggestions
Hadron is as good in maths as with rolling blessings and perks
can't wait to roll my saved blessing over and over until I get the tier 4 version
have they said we'll get to reroll blessings?
I thought we were only going to strip a blessing off a weapon (destroying the weapon) and then have that blessing to apply freely onto any other weapon we want
They said you unlock it to slot it, they didn't specify about rarity
that's what was assumed
they've said we'll get to save them and have permanent access to them, without mentioning tiers at all
Yeah
I bet what we get to put on a weapon will be limited to the blessing+rarity we've stripped
there is almost no way they don't make it save the iers
yeah
it's just pointless to not do it
but idk
it has to be on the same type of weapon
if you told me the current perk reroll system would work the way it does I would have said that's pointless too
so you can take something of a combat axe and put it on a different type of combat axe
yep
but not off a tactical axe to a combat axe
this perk rerolling nonsense needs to be gotten rid of
For real
just charge me a one-time fee to freely pick the perk I want in one slot
I can undertande the blessings a bit, but perks are boring as fuck
and I do not care about them
but I have to use them
Just give us back the V2 weapon mechanics. At least those were usable if still annoying to reroll
when players are making and using external tools to avoid the clicker game that a core progression system reduces to
that system needs a look
Wait, is that a real thing?
yes
Gimme
Json wrote it, I believe?
it's in this channel somewhere
when Darktide is fun to play again, I'll probably use that tool if we still have to reroll perks
71 votes and 33 comments so far on Reddit
Thank you!
but yeah the point being the fact that this exists = I'm not as confident as some people are that we're saving blessings by individual tiers
hope I'm wrong
Yeah, I always hope for better, but I'm not expecting much when it comes to what we started with being such a shitshow
And yeah, when you make a system that requires players to make tools to use it, you fucked up
well
Darktide is no Elite Dangerous in complexity
if you want to see a community that lives around its 3rd party tools
tools to make it less monotonous
but that particular tool (gocrclicker) is definitely a symptom of poor design
Again with the item editor talk
There's no point in these things being loot
LIke none. The whole system is lost on this crowd
what items?
if you can keep fucking clicking and that's all you have to do
Nah, there's tools to provide additional information or functionality. This one is just straight making a tool to do something in your stead, which is bad if your game requires that so people don't fall asleep trying it
don't bother listening to Voidbearer about itemization, he wants everyone to play WoW and be motivated by 0.001% drop rates
he fundamentally doesn't understand the *tide communities
That's pretty far from what I want
Also fuck WoW, that game's itemization is trash
And also very not what this game, or any thing outside of MMOs is nor should be
I get it, I'm not the same kind of player in these games as most of you.
like keep the random stats sure, keep one blessing locked as long as you can upgrade it that's fine, but perk are boring as fuck and as of now you can just spam click to get what you want after a certain amount with 0 other input
But what you want here is not what I'd consider good for the longevity of the game as a whole
I don't like the idea of having a blessing locked that I can't even upgrade
And I don't like the idea of rerolling one weapon forever until I never need another one
that's because what you consider good for the longevity of the game has nothing to do with the actual longevity of the game
people play *tide games for the in-mission experience
not gear chasing
like hell even keep it the same way as it is where you ahve to unlock it by finding it in on a nother weapon
just as long as you can upgrade it
Well that's clearly part of what this game is going to be
that's good enough
it's certainly what FartShart thinks, and that's what pisses people off
there is a big difference between what the original plan for this game was
and what is gonna happen now
because it's a live service. and I'm operating on the assumption that you basically have to put a system like that in to keep people playing as long as possible
it's not at all what the Vermintide games were
what will keep my playing
Well this isn't fucking vermintide
is being able to try out builds
Now is it.
FartShart can't handle real live service
and new subclasses being released
IMO, my favorite iteration was vermintide 1's weapons after the updates to help loot rolls. The weapons just worked and there was no fiddly business. Rarer weapons were just better.
I didn't mind V2's crafting, though I thought that hero power was a dumb mechanic
they can't even handle releasing a game
Well they have to, because they made that bed and now they have to lie in it
nah, they can throw that bed out pretty easily
I'm not saying it'll succeed, I think that choice was weird and fucked too frankly
lets make a distinction here
the hardest part of Darktide to get right, they already did - the gameplay feel
Lmao, sure, lets just reroute the entire course of the game instantly and write off that massive investment
Christ
... you really don't understand game design nor software development
I'm sorry but do you really think they can just "unliveservice" this game?
I think
yes, because it's not live service yet
Just give us systems to actually incrementally improve our weapons instead of random chance roll bs
if they start actually making it live serve
you LITERALLY cannot play it without the internet
that's not the definition of "live service"
You cannot access any part of this game without their servers being online
you might want to do some research
They can still use the base they have if they just let us actually improve our weapons
If you cannot play the game without the service being live, it's a live service.
Show me the offline mode and we'll talk
like the crafting system they are gonna put in is a massive step in the right direction don't get me wrong, but hopefully it's just the start
show me the lack of a fucking idle kicker, and we'll talk
"live service" is more than "requires playing on company's servers"
No, it's not. That's the bare minimum you need to be a live service.
no, it's a prerequisite for being a live service
Same difference.
there are plenty of games that are/were online-only and not live service
this tells me you have no intention of actually discussing and thinking, so good day, sir.
You're trying to be smart about a situation you really think you have any more insight in than the rest of us
Fine, forget it.
"rest of us"? no, just you
General is just terrible but this is insufferable
must be terrible suffering on your part, being unable to apply thought to an argument
If you get your free item progression, cool. Count the days before he playerbase quits enough to let the game shut down.
Nah, live service is a particular genre of actively getting content and updates in an incremental fashion of small doses.
They've obviously tried to push darktide towards the live service genre, but it just doesn't really work with tide games
No it doesn't work with Fatshark
it actually could, FartShart is the problem
Sure I guess
they're bad at fundamental game design
but they dropped so many balls, you'd think they were at basketball practice
art and sound team are on point
They're bad at everything surrounding the gameplay loop
Exactly
I'm convinced at this point that the gameplay loop exists out of sheer accident
Haha
It really reminds me of DE and warframe. Their art team hard carries everyone else's ass. Their balance, design, and overall direction teams don't know what they're doing
DE gets a pass because the whole project was a hail mary they weren't sure was going to work at all.
I mean, that stuff you can iterate on
don't need a "direction" when the goal is to "put cool looking shit out there for players to buy"
They were just sandboxing it the whole time trying to keep their legs underneath themselves and keep the game alive
Yeah, undeniably a mess, but the whole game was a massive learning process for them
I'm curious to see how Soulframe pans out from these lessons they've learned
As a Psyker, how do I deal with shooters? / gunners
(If they're far away and in a group)
Depends on a lot of variables. Weapon used, how many of them, what the rest of your team is doing etc
imagine the rest of my team is dead
I use either surge or purgatus
