#psyker-class

1 messages · Page 335 of 1

gleaming comet
#

and thinking about how that would work with Dueling Sword, hoo boy

forest coral
#

I want a spear

gleaming comet
#

same!!

#

I know Force Pikes or whatever are typically used by Grey Knights, but I feel like if any class should get a polearm it's Psyker

north cradle
#

I mean I think Zealot is a better choice for polearms

gleaming comet
#

maybe? Doesn't feel quite brutal enough for me personally

north cradle
#

Psyker is clearly the class with Dexterity as their main ability, using shortswords and sabres

forest coral
#

dual dagger psyker?

#

I would be so happy

#

sword dagger psyker hehe

gleaming comet
#

for me the thing I like about Zealot is that all the melee wep animations are super brutal like the Zealot's putting his whole weight into it

north cradle
#

Sword and Dagger Psyker, so I can fulfill my Kerillian shitbaggery desires

gleaming comet
#

whereas Psyker's the dude who's gone full gish and is subbing in INT for their weapon attack stat, basically outright doing kata in the middle of combat with the FS to hone mental discipline through rote physical movement

gleaming comet
#

(at least that's the vibe I get from FS's combos, the way Psyker moves with it feels less like they're "attacking" and more doing a rehearsed set of movements)

jovial mural
north cradle
#

Yeh I noticed Force Sword doesn't look like it flows well in actual combat

#

He attacks like a Pirates of the Caribbean Online melee character

gleaming comet
#

it definitely flows, it's just that the Psyker's lost in a flow that isn't the current reality ahead of them

#

which I really like

north cradle
#

The Tactical Axes I think suffer the same odd attack pattern, funny enough

gleaming comet
#

honestly that's my justification for Dueling Sword too, the discipline inherent to the various styles of fencing probably serve as a fantastic way for the Psyker to ground themselves back in reality to passively quell themselves

north cradle
#

The stabby duelling sword definitely reminds me of my fencing days

#

I was trained in foil fencing

gleaming comet
#

it feels a bit weird to be doing that kind of fencing stuff with a saber, but I don't know enough about fencing to dispute whether a saber is an appropriate blade for that sort of thing

north cradle
#

I haven't used the other Dueling Swords much, but I'm sure one is slashy and the other is a mix, like sabre and épée

#

You can stab with a sabre just fine

gleaming comet
#

Mk4 (iirc) has the repeated slashes with the stab heavy, Mk5 is all slashes, and Mk2 is... I forget exactly, I only played a couple rounds with it but I just remember there being a lot of weird angles

gleaming comet
north cradle
#

I was trained in drill manual with a sabre too, but when no-one above my rank was looking, I definitely tried to do my old fencing moves

gleaming comet
#

I also really like the detail of the Psyker assuming the stance with their left hand behind their back with the DS, unsure if that's an actual stance or not but I think it's a neat detail that there's a different posture compared to the other weapons at least

north cradle
#

Lunges were just fine, no blade balance problems or curvature so sharp that it looked more like a sickle

#

That is an actual fencing stance

gleaming comet
#

fuck yeah

#

so they definitely did their homework for Dueling Sword then

north cradle
#

You can really have your offhand anywhere so long as it's behind the fencer's body when in the en garde position

lunar hollow
#

the psykers movements all feel like

#

effeminate to me

#

for everything

gleaming comet
#

I hope that future Psyker melees keep the theme of "your combo string is you going through a practiced weapon drill" going

lunar hollow
#

the other characters not as much

gleaming comet
#

Zealot is pure testosterone lol

lunar hollow
#

yeah lol

north cradle
#

I'm imagining the Force Greatsword having a similar moveset to the Warden from For Honor

lunar hollow
#

i run the judge zealot

#

dude screams everything

lunar hollow
#

very visceral feeling

gleaming comet
#

Imagine a Force Pike playing like Nobushi lol

lunar hollow
#

force pike would be pretty funny

#

lets you backline with a melee weapon

north cradle
#

"Hey Ogryn, plant your shield for a sec"

#

And we just become a phalanx

#

Foil fencing is gentlemanly sport, épée fencing is for hooligans and warfighters

digital loom
#

fencing is for limp wristed nobles who have never lifted anything heavier than a golden spoon

north cradle
#

I mean gold is pretty heavy

forest coral
#

Swords are heavy man

#

:[

digital loom
#

a golden spoon of useable size is not heavier than even an effeminate french "weapon" like a rapier

#

it's a sport for dandies

#

although they did have some good weapons at the time

#

like the
Bec de corbin

#

and their regular arming swords were not bad

forest coral
#

But you can’t deny the duelling sword is classy af

digital loom
#

its more of a sabre isnt it

north cradle
#

Yeah the bec de corbin is cool, but the poleaxe is the most versatile weapon in warfare

digital loom
#

of course it is, nothing like having a big lever that can do everything

north cradle
#

Two pokey bits and a hammer head, okay. An axe head, a hammer head, and a spear tip? Real shit

#

Swiss knew what they were doing

digital loom
#

before ranged warfare, having a long lever was the meta

#

long swords, spears, you name it, then some madman made a 3 in 1

north cradle
#

Lucerne hammers

digital loom
#

i wonder how that came about, did someone just look at a warhammer and think "what if we make this a spear and see what happens

#

i'm just not cultured enough to enjoy fencing as a sport i guess

gleaming comet
#

I'm not particularly cultured, I just think rapiers are kinda sexy

#

Hence my love of Red Mages

digital loom
#

if they're used as an actual weapon its ok

#

just dont like fencing as a sport. seems disrespectful

gleaming comet
#

How would it be disrespectful?

north cradle
#

It's HEMA for people who want to compete in sports competitions, that's all

digital loom
#

taking a tool made specifically to kill and using it in a form of sport where two people fight without getting hurt for the sake of "points" is disrespectful to the nature of the tool.

north cradle
#

How do you expect to learn without a live opponent

digital loom
#

learn what? how to play the sport?

north cradle
#

There is only so much learning parry positions and movements can do for you before you have to actually apply your technique

digital loom
#

a point system will give you bad habits

#

you can see it clearly even in stuff like karate sport, how it's completely useless for anything except scoring points

#

swords belong in museums

north cradle
#

In foil, you strike at the torso since that's where all the vital squishy bits are. You stab here, you're going to cause some serious damage

#

Poke opponent, retreat so they can't stab you back

digital loom
#

its a sport, not training to fight

north cradle
#

Sports can be training tools, like boxing or wrestling or marksmanship

#

I think fencing can be added to the list for basic swordsmanship

#

If you want something more efficacious in hand to hand with weaponry, HEMA exists

restive slate
#

What about that wrestling in knight armour sport?

north cradle
#

That sounds epic, show me

digital loom
#

sports have rules which will tailor how people practice to focusing on "okay" areas in order to get points, which results in situations like an extremely open to attack posture based on habits formed from "if they try to hit me there its ok because it awards no points

#

once that becomes muscle memory, its useless for anything but sport

restive slate
digital loom
#

there is no such thing as an "illegal" move or a "foul" in a fight to the death

north cradle
#

I mean épée is right there if you want to avoid being hit all together

cyan notch
#

im sure if they are fighting to death they will realise it

digital loom
#

its just a sport for aristocrats to feel like they are good at something too. Kind of like jousting tournaments

cyan notch
#

nobody goes and says hey u cant pull a gun on me its a fist fight only!

digital loom
#

which means law abiders are always on the losing side

cyan notch
#

ok and

#

what is the point of all this

digital loom
#

it's the same thing

#

sure a criminal will get caught but its after the fact.

north cradle
#

I have been in groundfighting matches during martial arts, and I have both improvised and used techniques I was taught by my instructors. It's always a tossup whether I will score the win, but it's neither infallible nor flawless so long as you can capitalise on an opportunity to use it

digital loom
#

but thats not fencing

#

and there are still rules you have to follow

#

for example, someone who does karate as sport is usually vulnerable to blindsiding because hitting certain areas is a foul and their guard for the sake of efficiency is not optimal. Even if they're in a street fight for their life, if they rely on the years of habits they've formed for competition, they're in danger vs anyone with real street fighting experience

#

but that is an extreme example

#

if you want to do bare handed sports i dont really care, its your body use it how you like

#

its just about the weapon being used this way

north cradle
#

That's probably why there are different disciplines of fencing, foil is just the most clinical

cyan notch
#

theyll just adapt like a normal person would

north cradle
#

Gotta orient

#

If you can survive long enough to study your opponent during your defensive, you can try to find their blind spots. That's pretty much how épée is fought

digital loom
#

if its a tool made specifically for the sport, then i guess its all right

north cradle
#

Heavy weapons with the ability to score by poking your opponent anywhere on the body

digital loom
cyan notch
#

i still dont think thats realistic

#

youre not even in the same scenarios in sport vs real life

#

everything is different

digital loom
#

its really just about using the tool not for its intended purpose being disrespectful

#

if it was meant to kill people then it shouldn't be made light of by becoming entertainment

#

it should be regarded with the respect it deserves and kept safely

restive slate
#

It's like sports martial arts, with modern rules

north cradle
#

Or marksmanship

cyan notch
#

things evolve over time

north cradle
#

I don't even get taught to shoot at round targets anymore, they're human-sized and human-shaped

digital loom
#

marksmanship is all right because you're shooting at targets not real people

#

even as a sport

north cradle
#

But fencing is wrong because you're stabbing at real people with a practice weapon not designed to inflict wounds

digital loom
#

if they're using real swords they shouldn't wear any protective gear at all

#

otherwise they shouldn't swing them at each other

#

but if they're using tools made specifically for fencing the sport then its all right

cyan notch
#

who is using real swords to fight each other for sport

north cradle
#

It's a precaution, like when I wear Type III plates to the range. Someone might have an ND

digital loom
#

they did in the 1200's or so

north cradle
#

In the same vein, someone's foil might break

north cradle
#

You know how expensive metal is, let alone in swords which are mostly metal?

#

People used wooden weapons for training purposes

digital loom
#

i'm talking about fencing

north cradle
#

"Who is using real swords to fight each other for sport?"
"They did in the 1200's or so"

digital loom
#

yes, in the 18th century

#

wait

#

counts on fingers

north cradle
#

That's the 13th century

digital loom
#

in 1700 or so

#

just to cater to nobles

#

foils didn't come till later

north cradle
#

I can see this being the case for duels for honour, but for practice, the tips were blunted

#

The corners were blunted too, and the construction of Renaissance and modern foils are such that they are super flexible

digital loom
#

not always, drawing blood used to be a thing

#

and any foiled weapons they did have were real weapons that had been ruined for the purpose of entertainment

#

actual, real sport foils didn't exist for a little while

north cradle
#

Ya the foil was constructed by the French in the 18th century

cyan notch
#

nobody is doing that now though so i dont see your issue with it

digital loom
#

i talked about nobles in the beginning

north cradle
#

Academic fencing was never done with any weapons that were constructed to be lethal, that would have discouraged people from even trying

digital loom
#

that's specifically what i was talking about

#

the aristocrats doing it

north cradle
#

Yes, if you're actually fencing with sharp weapons, you're in a formal duel for honour

digital loom
#

no i mean at the beginning, the comment that turned into this weird discussion

#

i was talking about how it was for nobles

#

i don't turn down an internet argument, maybe it's my bad for not correcting the misunderstanding

young ridge
#

I feel this discussion wouldn't have happened if they never added the dueling sword

north cradle
#

Okay, so fencing was a sport founded for nobles. Sure, I can see where you're coming from, since swords are expensive

digital loom
#

it was basically karate school for rich people

north cradle
#

Yeh, I won't argue that point. Military academies taught soldiers how to use spears, or any farming or trade tool

digital loom
#

i will argue about anything

#

so that's my fault probably

young ridge
#

What's the most absurd thing you've argued about

cyan notch
#

sounds like a pretty cookie cutter internet guy

digital loom
#

it's sort of a "hill to die on" topic so i don't want to talk about it

#

not that i am willing to die on that hill

#

just that i will die on that hill

#

i have a habit of taking any side if it means an argument

north cradle
#

I just want to point out that early rapiers, or espadas de ropera, or what have you, would still have been blunted for training purposes before the foil became the training weapon of choice in modern fencing

digital loom
#

training is fine

#

to use a weapon for its intended purpose the most effectively, you have to train

#

especially if you're not particularly talented

#

since you will need to rely on time gapping your enemies in that case

north cradle
#

Actual duels between nobles for honour, would have been done with actual sharp weapons

young ridge
#

Do you guys have jobs

north cradle
#

I build boats

#

Wanna see

young ridge
#

That's cool

digital loom
#

every time i have a job interview i get into an argument

young ridge
north cradle
#

Oceanography, surveillance, whatever else the customer wants

young ridge
#

Huh

#

It wasn't a trap

#

That's a pretty nice boat

north cradle
#

I'm currently in a meme war with one of my co-workers as well

#

Everyone knows about it, we make no effort to hide it

#

My meme is currently sitting on the company server and I'm making a second volume now that we've doubled our staff

young ridge
#

So you are winning

north cradle
#

Yes

young ridge
#

Good

#

No mercy

north cradle
#

Inspired by Dark Messiah of Might & Magic is Ridiculous

#

Game needs a remake on Source 2 brah

solar loom
#

That Dark Messiah video is amazing 😄

#

And that game is really fun.

vestal fulcrum
#

A fun game for sure, nevertheless

solar loom
#

It's just pure source physics fuckery in its most glorious form.

#

A game where your boot is your best weapon

hot tulip
#

they buffed psyker 🥹

slow karma
#

You've clearly been gone a little while lol

#

Yes they did, feelsgoodman

solar loom
#

It's not a huge buff and charges are still awkward as hell to generate.

echo turtle
#

I find I tend to have max charges all the time without even needing to pay attention

inland sand
#

so like

#

is 6 warp charges just the best 25 row talent now

#

really struggling to find a scenario where Flayer would be what I picked, maybe for the Surge staff still?

#

For the rest of them I just can't really see an instance where I'd want anything but the 6 charges

summer prairie
#

If you don't run AB, battery usually doesn't do anything.

inland sand
#

it feels like 24% over 16% extra damage would be very good with both the Void and Trauma Staff

#

especially if you're using the +dmg from peril as well

#

like that's got to be speeding up the time to kill on those staves

summer prairie
#

I guess it lets you be less precise with the void charge time vs hordes, but you probably won't hit any elite breakpoints

spice veldt
#

if the dmg roll is bad, I guess the extra 8% is nice

#

but they're not DPS weapons anyways

inland sand
#

Trauma, sure, but when I run Voidstrike I do enjoy it when it actually kills things

#

call me crazy

summer prairie
#

But if you are running warp battery, you will have to do some maintenance to actually keep it up without flayer and that may not be optimal

spice veldt
#

I'm not saying that they deal no damage

#

but they're slow fire rate weapons

inland sand
spice veldt
#

where breakpoints are mostly the things that matter

summer prairie
#

the aura is so much better in the 15 row

inland sand
#

i would be curious to see what break points the VS would need to make its charged shot a 1 Shot breakpoint vs all shooters

#

would have to be on the headshot i guess

#

charging VS just increases ball size right

#

doesn't affect damage?

spice veldt
#

affects dmg

cyan notch
#

it absolutely does

inland sand
#

okay good to know

spice veldt
#

the only staff that doesn't scale dmg with charge is purgatus

#

to my knowledge

cyan notch
inland sand
#

so then there probably is a scenario with 8% damage from warp charges and extra damage from the 10 row talent affects its time to charge relative to its 1 shot potential

leaden thunder
#

even then it sorta does, but only in the full damage of the "burst"

inland sand
#

short of surging it

leaden thunder
#

he's trying his best

inland sand
#

aren't we all

digital loom
#

reminded me of something

leaden thunder
#

a single poxwalker vs an ogryn

grizzled jasper
#

Pooxwalker hitting an afk ogryn

half iron
maiden wolf
#

I did some testing, turns out Psykinetic's Wrath CAN trigger pinning fire on the Autopistol

#

Which means you can get temporary +100% damage when you knock down a group of enemies. This could be good id you need to down an enemy with greater stagger resistance, as you can knock down an unrelated group of enemies for a damage bonus against your target. It could also synergize with the force sword push.

#

(If you have the T4 version of the blessing)

grizzled jasper
#

I’m gonna keep a closer eye on your ammo status psykers hmmgryn

echo turtle
# inland sand is 6 warp charges just the best 25 row talent now

That depends on your build, If you take essence absorption assuming the perk triggers every 20 seconds thats a 25% uptime on regen which is really good.

I think flayer is better when you run kinetic barrage as you will then naturally want psykinetic aura. Flayer here synergizes extremely well, especially with warp absorbtion stacked on (30% regen on wc)

if you decent to run ascendant blaze, 6 WC is a natural choice. I would probably also take psychic communion in this case.

inland sand
#

that and the synergy with faster brain bursts making it easier to maintain and get back to 6

#

AB feels quite mid on voidstrike and trauma builds where I feel like I want to keep my warp charges rather than saccing them

digital loom
#

its a good thing psykers cant get braced autoguns

#

otherwise there would be no need for veterans

inland sand
#

unless I'm missing something

echo turtle
maiden wolf
inland sand
echo turtle
digital loom
#

the warp stacks can help depending on what other weapons you're using

inland sand
#

cause that's the big one

inland sand
echo turtle
#

If you find a breakpoint that changes the nath

#

Math*

digital loom
#

and in real fight situation, sometimes its enough depending on how much what you're brain bursting has been damaged already

echo turtle
#

flayer comes in clutch a lot

inland sand
#

I am just wondering if there is a case where 6 charges affects how quickly the trauma/vs can one shot certain things

echo turtle
#

Also, it actually makes BB better as it gives Bb a 10% chance to double procc

spice veldt
#

for trauma, it'll help against the 460 HP bruisers

echo turtle
#

so if you are doing Bbs into a bunch of elites it often procs

inland sand
#

brusiers are the FLIES guys right?

#

naked with a bucket on their head?

spice veldt
#

but otherwise I like the convenience of flayer

#

ye, and those scab melee dudes

inland sand
#

gotcha

echo turtle
#

oh yeah, last point to flayer. With warp absorption it triggers regeneration

inland sand
#

if u run flayer I agree 100% don't need communion

echo turtle
#

which is important

#

8% extra damage isn’t helpful if ur dead

spice veldt
#

you've got essence harvest and warp absorption mixed up

inland sand
#

ofc ofc

echo turtle
#

yeah probably sorry for the confusion

inland sand
#

but the psyker has 3 good lvl 5 talents

#

which is unheard of

echo turtle
#

I lean into brainburst, so I find flayer works really well with it

spice veldt
#

yeah; they're all super nice

inland sand
#

really does feel like pick ur poison with that row

#

okay I will try trauma/VS with flayer and aura

#

i agree that Warp Battery and COmmunion go hand in hand

#

same with flayer and aura

#

and Barrage just seems like the best ultimate talent unless ur on Purgatus

echo turtle
maiden wolf
echo turtle
#

Blaze on purge is kind of a hat on a hat

maiden wolf
inland sand
#

its another way to immediately cycle warp charges which u lack if u've gone battery so i think i would still use it

#

psyker seems so strong now tho

devout sentinel
#

max burn purg can apply 15 stacks of soublaze if you start applying 6 stacks with warp battery into the hord alrdy they melt + everything non-elite/non-special wil die with 6 stacks on damnation

inland sand
#

it felt good before just labour intensive

#

now it feels sick as fuck

spice veldt
#

though the reason that you have to build stacks quickly is specifically because AB eats your charges

#

so more or less AB solving the problem it creates

inland sand
#

if ur taking battery ur not taking flayer

devout sentinel
#

So ?

inland sand
#

so u don't passively generate as many charges?

devout sentinel
#

Like all discussions . Setup is important to talk .
Playing in static 4 grp that is well-rounded
-> warp battery + communion + ascendant -> you are the hord killer
Playing in public
-> go get that hybrid build so you can clutch and do stuff others fail to

inland sand
#

the psyker is a natural hybrid anyway

devout sentinel
#

Yeps

inland sand
#

jack of all trades master of none character, except now they just feel like master of all trades lol

devout sentinel
#

And btw
Flayer 15s cd , warp charge 25s decay . You can not be not on 4 warp charges permanently with this afk playstyle
(yes it has a chance to pop but .... surge,purg whatever it popps)

long wharf
#

morning siblings

devout sentinel
#

gday

long wharf
#

who else is waiting for today's community update telling us all about the upcoming patch "next week"?

devout sentinel
#

<-

cyan notch
#

bold of you to assume we have an update today

long wharf
#

well, it is Tuesday

devout sentinel
#

additionally deleting everyone from steam that is just full of hatred and didn't find the uninstall button yet

wet belfry
#

Community update is next week

devout sentinel
#

Nope

#

This week confirmed

wet belfry
#

What?

devout sentinel
#

Comm link*

humble bolt
echo turtle
#

I would love to play a game with all psykers where we all pack he cool down reduction and ascendant blaze and just be able to light every engagement up with our infinite ults, charge generation and soulblaze stacks

cyan notch
gleaming comet
#

I feel like Ascendant Blaze is less mandatory if using something like Trauma or Voidstrike, but yeah Surge and Purgatus def want it for different reasons

echo turtle
floral solstice
#

so is the update coming or should i just hit the sack now lol

echo turtle
#

just a message about the future patch

cyan notch
#

it aint coming

#

the only thing catfish said was commlink this week

floral solstice
#

yeah dont pressure that one janitor into releasing the crafting updates

echo turtle
gleaming comet
#

Ooooh true

echo turtle
#

I’ll try it out tonight and see how it feels

devout sentinel
echo turtle
#

undecided on psykinetic aura or communion for that though

cyan notch
#

the infinite target 30m range 6 stack room clearing is way faster than barrage if u position well

echo turtle
#

If I have the feat and you kill a spelite nothing happens

#

which is why everone needs it

devout sentinel
floral solstice
#

im using lacerations over aura rn on my surge setup

echo turtle
#

How do you figure it wouldnt work

devout sentinel
echo turtle
#

lacerations is a waste imo as you only every get said bonus va ogryns and muties and its not enough to get past a breakpoint

echo turtle
#

and without a surge staff

devout sentinel
floral solstice
#

you reach some juicy breakpoints on ogryns with 0 charge lacerations

#

and yeah i still think aura is better

echo turtle
floral solstice
#

more like im starting to try to get used to lacerate for a change

echo turtle
#

and you get 3 bursts instead of 4. which you should already be at

floral solstice
#

uhh maybe im just entering a room and decided to bb a reaper?

echo turtle
#

why wouldnt you hve near full charges tho

floral solstice
#

dont make this too theoretical

devout sentinel
echo turtle
#

^

devout sentinel
#

but i get your thing

safe crystal
#

Could be right after AB if you run that, kill the reaper since the vets are too busy mag dumping into the horde anyway

echo turtle
#

You go 4 minutes between fights to lose all the charges?

#

if you just popped blaze you’ll have charges back lol

devout sentinel
gleaming comet
#

I forget, is Reddit still on the "Psyker sucks + has 0 build variety + Surge is the only good staff" train?

echo turtle
#

lol

floral solstice
#

i like how i said that im trying out lacerations over my usual aura setup and people started jumping in to argue :))

#

biatch pls

floral solstice
gleaming comet
spice veldt
#

build variety is a little lacking to be fair

floral solstice
#

as if damnation hi5 isnt easy enough to meme around even if i find aura to be better in general

echo turtle
devout sentinel
#

well ppl lacking skill thats the issue xD

gleaming comet
#

^

echo turtle
#

^

safe crystal
#

Idk, im just throwing ideas on why someone would be at 0 charges. True, you'd get them back in a moment, but the first BB you are likely not to have any

echo turtle
#

I see a lot of psykers not taking KD and dying 10 times a game

gleaming comet
#

I was wondering if someone had hopped onto the subreddit and seen their garbage Psyker takes lmao

#

If the takes were still garbage or not

floral solstice
devout sentinel
#

If you need E-Sports lvl shotcalling for damnation you deffinitly will say "dang we lack variety there is only 1 build per class dizsucks"

echo turtle
#

LOL yeah, Reddit says psykers should hide from conbat and turtle with Force swords

gleaming comet
#

Blocking is boring, I want to be a crackhead

devout sentinel
#

force swords ... jiggles in combat blade mobility

echo turtle
#

even though, we have the lowest stam delay, making the class a close conbat god

spice veldt
#

part of that deflector hype

echo turtle
spice veldt
#

my dream force sword is Unstable Power with slaughterer

gleaming comet
#

Blackvenom, that's what it's called

devout sentinel
#

i laughed so hard when someone in voice said "men fast revive teammate i deflector enemy" XDDDD

#

we got a new shield psyker breed

safe crystal
#

Oh no

echo turtle
#

That was sort of a thing before

#

but not so much now, gotta dive into a horde to hide from bullets

gleaming comet
#

Shrimply kill all the enemies

echo turtle
#
  • revive speed can be real clutch though, but like

Sniper and gunner resistance is better

gleaming comet
#

Do you guys think 2 Stam + 1 Toughness or 1 Stam + 2 Toughness btw?

echo turtle
#

My favourite reddit take is + 10-20% toughness DR is better than functionally near infinite stamina

echo turtle
#

you don’t need it

spice veldt
#

1 stam is enough I reckon

gleaming comet
#

Wait really? Even just for moving around and pushing?

echo turtle
#

Kinetic deflection makes a stamina pool unecessary

#

yeah

#

.5 second delay

#

you can push forever

spice veldt
#

it's nice to have the extra stamina for push strength though

echo turtle
#

block oush attack twoce a second

#

not really

#

you get push strength for like, 1 extra push

#

then ur back to 0 the rest of the fight cycling block push attacks

spice veldt
#

depends on the weapon

echo turtle
#

any weapon

spice veldt
#

with knife, DS, and FS, that's 3 extra pushes

#

they consume 1 bar on push

echo turtle
#

takingn FS was your first mistake

#

they push at 1% charge

spice veldt
#

I know, but push stagger lasts longer if you consume the full amount of stamina needed

echo turtle
#

so why waste stam to have extra pushes for the first seocnds combat

#

it’s the last seconds of conbat that matter and stam is 0 for that

#

you can block push attack twice a second, you don’t need longer stagger

spice veldt
#

that means you have to push more often then

#

rather than attacking

echo turtle
#

block push strike

wet belfry
#

Even then the weapons you listed are really easy to retreat with.

echo turtle
#

with the dagger its faster than chaining heavies

devout sentinel
echo turtle
#

with the axe it’s the optimal attack too

wet belfry
#

Like if you do get overwhelmed just retreat?

echo turtle
#

overwhelmed by what?

#

block push attack strike

#

dodge backward

#

repeat

#

forever

spice veldt
#

depends on the weapon

echo turtle
#

any weapon

spice veldt
#

force sword deals no damage on push attacks

echo turtle
#

block strike strike strike

spice veldt
#

yeah, that's block cancelling

echo turtle
#

dodge

spice veldt
#

not pushing

echo turtle
#

same@process

spice veldt
#

and pushing is nice for fighting in place

echo turtle
#

FS is imo pretty bad, and even worse if you meed to compensate for it’s inherent weakness by dropping health or toughness for stam just to make it less useless

spice veldt
#

stam for it isn't necessary if you stack stam regen

#

and it's decent with slaughterer

echo turtle
#

I take a conbat knife and can fight hordes with ragers and crushers mixed in jsut fine with no stam or stam regen

#

stam regen also useless. I fight at 0 stam.

#

imo

spice veldt
#

I also don't run kinetic deflection

echo turtle
#

stam and regen is for vets

#

lol

#

well thats a mistake

spice veldt
#

so in my case stamina is necessary

echo turtle
#

you drop 17% toughness, take a stam

inland sand
#

playing with the Purgatus just then

#

and 6 charges

spice veldt
#

I don't have much trouble in melee, whereas ranged enemies are more annoying

inland sand
#

I did not like it

echo turtle
#

to that you can have 17% toughness reduction?

spice veldt
#

bruh I don't run stamina

inland sand
#

Ascendent Blaze with 6 charges feels so unnecessary

spice veldt
#

why are you assuming things man

echo turtle
#

KD is 1000x better than toughness damaafe reduction

spice veldt
#

not if you don't have trouble against melee or against bosses

#

it's just a matter of picking feats that cater to your weaknesses

floral solstice
#

like our short convo earlier lmao

echo turtle
#

if your plan is to run and turtle by block stafger locking until your team saves you, KD isn’t necessary sure

spice veldt
#

so for me, as a specific individual person and playstyle, KD is not too useful except on assassination missions

echo turtle
#

KD is extremely useful in close combat, it’s a second stamina pool essentially. If you spend time fighting and not taking it you are underperforming in close combat massively.

The return on the alternatives is pretty small

spice veldt
#

Kinetic Shield

#

I already have high uptime on my Toughness with quietude, so I might as well run it

#

and I don't get much use out of KD except not getting guardbroken, which is more or less a skill issue

echo turtle
#

not needing to worry about gaurd breaks less you fight a lot more aggressively, Worth 15% toughness dr

#

also, reviving in hordes etc

spice veldt
#

i already fight without worrying about guardbreak since I dive into hordes recklessly

#

and I always run the trauma staff to clear enemies for revives

#

so that stuff is already covered by other parts of my build

echo turtle
#

*can’t dive into hordes recklessly

summer prairie
#

taking toughness damage is also more or less a skill issue am i right

spice veldt
#

:(

devout sentinel
echo turtle
#

If you CC like a beast Kd is a clear choise

#

You running FS arco?

spice veldt
#

ye

#

it's not too bad with slaughterer

#

and good stat rolls, since it has a wide damage variability depending on the rolls

devout sentinel
#

not a topic at all. it is playable but your choice of fs,shield , though is rly weird or like mentioned above you are lacking confidence or exp in class. which i dont mean it a mean way

echo turtle
#

That makes sense then

spice veldt
#

i just stick to a very specific playstyle

#

where I don't like being in cover at all

#

if possible, I want to be in open space

echo turtle
#

Well, thats not great positioning

spice veldt
#

so the Toughness dmg reduc is for that

#

yeah

#

I have extreme positioning issues

echo turtle
#

thats a skill issue

devout sentinel
#

well you are the person who want to pick the mage but you were born a tank .

spice veldt
#

but I like using melee so I just want to run at enemies all the time

echo turtle
#

yet dont take kd?

#

off

spice veldt
#

nah

echo turtle
#

odd

spice veldt
#

KD doesn't help much against ranged

devout sentinel
#

wild guess do you play damnation at all ? @spice veldt

spice veldt
#

I guess unless I'm spamming block cancels

#

yeah

#

my main diff

devout sentinel
#

public mainly ?

spice veldt
#

mhm

devout sentinel
#

i see

echo turtle
#

on damnation all the DR in the world aint keeping you alive when a scab shooter lights you up

spice veldt
#

it helps though

leaden thunder
#

well

#

you need far more then

#

33% for it

echo turtle
#

its only giving like 20% most of the time

devout sentinel
#

I keep it that way . There are also ppl asuming boltgun is just as playable as XII and can be used for the same job. Those ppl play public solo only and do not have the awareness ingame how much the team is babysitting lil jonnys ammo grafic

spice veldt
#

i'd say I'm carrying some of my weight

devout sentinel
#

And thats your playstyle with thoughness facetank forcesword. It is fine . it is your playstyle . it is not helping tho

echo turtle
#

Vets can do that but onky cuz they hve 75% DR and double our toughness

spice veldt
#

i could play more optimally, but that's what I prefer and I don't think my playstyle is too much of a detriment besides straight up mistakes like running into ranged enemies

devout sentinel
#

Yep im like not against new styles or ppl trying to get ouf of the box. But dont try to be a tank when you are limited to being a mage. Subclasses do extend that later on

spice veldt
#

i'm not tanking

#

it's just for extra effective toughness

devout sentinel
#

Did you go into damnation and find a single shooter (scap or drag) and let him shoot you with your 166(max) thoughness and with 100 base ?

spice veldt
#

haven't experimentally tested

#

but mathematically, 33% reduc translates into a 49% effective increase in toughness

#

and 10% translates to an 11% increase

devout sentinel
#

I got 17+5s lemme search a shooter

#

33% on 80% perril if i remember correct . limits you in gameplay

spice veldt
#

i think it's straight up 33% only at 100% peril

#

i certainly wish it was up to 80%

echo turtle
#

its 10-33% depending on peril

#

so usually much lower

#

with 3 toughness curios and tht feat your toughness is still worse than a vet with no bonuses at all

spice veldt
#

yeah

#

but it's better than nothing

#

even at 150 toughness at 0% peril, it's as if I had taken another +15% toughness curio

gloomy gulch
#

So uh I have deflector and 56% block efficiency now. Feels pretty great not going to lie.

summer prairie
#

A single +3 stamina curio on a FS is effectively 50% block efficiency

#

plus the extra stamina for blocking if you hit 97

wet belfry
#

Im honestly though abit confused what everyones obsession is with deflector.

spice veldt
#

cuz it's cool

wet belfry
#

Like if your deflecting your not killing things?

gloomy gulch
#

I'm just walking up to reapers blocking

wet belfry
#

And the ogryns shield will block everything way more efficently?

gloomy gulch
#

And then stabby

wet belfry
#

Even then the ogryns shield by now is usally agreed on to not be an efficent choice.

spice veldt
#

yeah

#

it's one of the reasons why i don't use kinetic deflection

#

but i did used to use it more often early on

wet belfry
#

Oh i defintely think kinetic deflection is the best one in the tier its in.

spice veldt
#

as i played more, I just learned to use my staff primary and whatnot to deal with situations that I used to use deflector for

#

it's certainly up there in terms of impactful feats

wet belfry
#

Your 33% toughness dr vs ranged wont do a single thing when one or two scab shooters is already enough to delete your base toughness without the feat.

spice veldt
#

it helps a little

#

I just don't find myself in situations where I need KD because I have the trauma staff as my emergency weapon

#

except on assassination missions

wet belfry
#

Yes but it highlights a problem already with the gameplay loop as a psyker, where your taking gunfire.

spice veldt
#

mhm

wet belfry
#

When you should be in most situations near cover.

#

Or dodge sliding to avoid it.

spice veldt
#

but that's a willfull choice of my playstyle

#

I don't like dodge sliding with melee since I usually attempt to DPS check groups of ranged enemies

#

or pray that they're not too far spread apart to light me up

wet belfry
#

I rarely try to melee shooters at all as the psyker unless theres barely any of them or they are extremely close.

spice veldt
devout sentinel
#

did you try play zealot

spice veldt
#

i have, but I don't like his weapons

devout sentinel
#

lul

spice veldt
#

i like the force sword's attack chain

#

i also just like the flexibility of brain burst and not having to worry about ammo

echo turtle
#

Zealot with flamer and evis is basically a psyker with fs and purge but they traded BB to have way better weapons and way more durability

gleaming comet
# devout sentinel did you try play zealot

I have also played Zealot quite extensively, and this is close at least to how I play my Psyker so far, though I still need to actually get comfortable enough with the kit to progress to Heresy

#

But I'm quickly approaching the point where Malice offers 0 challenge, so it'll be very soon

echo turtle
#

^ I just assume everyone’s playing Damnation when I spout off about how XY or Z is a waste

devout sentinel
#

sweet malice :p

full though 166 , full hp 267
base though 100 , 150 hp
Scap Shooter 1 Shot downed by 100 Though (without reduction) (2 shots with reduction (9though left~~))
Dreg Stalker (2 Salves downed by 166 Though)

playing knife+anystaff but i dont zoom into rangeds and grief my vet or team when i can just unload my ascending and kill them all or zap them to death etc pp

spice veldt
#

dreg stalkers can take only a single salvo to go through 150 toughness

echo turtle
#

Senhi, I rock full health

Whats your opinion on health v Tough?

mortal harness
#

Is this the correct channel to ask for help regarding a Psyker penance?

echo turtle
devout sentinel
#

i rock full health all classes also because we play grims on damnation

#

so i have grim resist hp curios

gleaming comet
uneven drift
#

Something wasted in PvE game only if it doesn't working. Other than that -- who caresKEKW_ogryn

spice veldt
#

part of the reason why I don't like running health is because I generally dislike gating mechanics like the ranged dmg reduction mechanic on shield break, so I try to avoid relying on mechanics like that

devout sentinel
#

thoughness dr +hp = op
but A) we dont have DR curio perks yet (even tho available in data) and B) even tho though does refill you could just skip that part with better positioning

spice veldt
#

no

#

where's the fun in that

echo turtle
spice veldt
#

i played like that for 300 hours and got bored of it, so I'm in that phase of playing like a monkey until I get bored of that

echo turtle
#

good positioning allows you to dodge out of shooting to get the toughness back up.

devout sentinel
#

well i have fun in difficulty like damn+highintense+grim and thats the highest available atm . i dont want to cripple myself with bad/inefficient builds to have a challenge but thats me

echo turtle
#

^

#

On malice its a sandbox though

spice veldt
#

hi-intensity isn't always up, and it might also not be on a particularly difficult map

echo turtle
#

do what gives you joy

uneven drift
#

And now we get to the point where actually everything of this is matter of preference.

spice veldt
#

and teammates will probably flame you if you pick up grims

uneven drift
#

And trying to convince people your taste is better, well, good luck.

echo turtle
#

my preference is not to get downed though

#

which limits severly the builds

#

if playing on Damnation

spice veldt
#

brain burst + melee is usually enough to carry you through games, so everything else is a flex slot

devout sentinel
#

resources are limited , time played per round is avg long , i dont want to go for "maybe this run will be a W"

spice veldt
#

yeah; I'm going to stick to solo privates once that gets released

echo turtle
#

Solo private wont be viable past malice due to how shit bots are

spice veldt
#

depends

#

brain burst will make it work anyways

devout sentinel
#

start privat with a buddy. let him leave in preload screen . voila solo exp . doing my solo damnation practice that way

echo turtle
#

Whats the draw on solo here?

spice veldt
#

so i can run my builds without griefing my teammates?

echo turtle
#

clutch practice?

spice veldt
#

and that

#

i like getting kills

#

so if I play solo, all the kills get fed to me

echo turtle
#

Makice and heresy even you can run anything and do fine

devout sentinel
devout sentinel
echo turtle
#

ah, lets the bots die and play alone

#

ballsy

spice veldt
#

nah

#

the game is easier if bots die

#

since the game will actively reduce spawns

devout sentinel
#

XDDDD

spice veldt
#

but true solo does give you practice against disablers i guess

#

stack +wounds curios on bots and call it a day

echo turtle
#

Honestly, sometimes bots are better than the players I pair with

devout sentinel
echo turtle
#

I watched someone drop to a handful of poxwalkers like, 3 times in a match

spice veldt
#

bots can at least kite plague ogryns

#

i had 2 purg psykers that kept dropping on Hab Dreyko

echo turtle
#

FS psyker without Kd btw

#

Force swords? No KD I reckon?

spice veldt
#

people's inability to melee really gimps them in claustrophobic maps like dreyko

echo turtle
#

any map really

#

some@folks just don’t learn melee

spice veldt
#

hmm yeah, but dreyko has a few more corners and whatnot, and those sorts of people are usually only careful about things that they can see with their eyes

void mural
#

Yeah, darktide bots make me wish for V2 modded bot ai

#

Those were better than a lot of players

clear heath
#

even unmodded vermintide 2 bots were better than darktide bots

void mural
#

Ha, true

#

I will say that datktide bots are decent at aiming, just they suck at target acquisition and priority

#

But tbh, V2 bots were good at aiming too and better at choosing the right targets

golden tartan
#

Also when to fucking HEAL

void mural
#

For real

gleaming comet
#

I wish I could bring my fully dripped out Zealot as a bot when I'm playing my Psyker lmao

void mural
#

Also, they won't pick up scripts, which is stupid

#

They had that functionality in V2... why not just port it to darktide?

gleaming comet
void mural
#

That's also true, why the heck didn't they bring the equipped bots from V2?

golden tartan
#
  • At 1 hp and all players full health, 1 medicae station charge avail. "Nah im fine."

  • At full health but with some corruption from grimoire at a 4 charge medicae station with players critically low. "Imma take all 4 charges in 5 seconds."

void mural
#

Ha, I've not seen that. That a real thing they are programmed to do?

golden tartan
#

Yea they will suck dry a medicae station if you have grimoires

void mural
#

Would make sense tbh if they have spaghetti ai like they do

#

Wow

golden tartan
#

Btw playing with bots actively makes the game harder

#

Cos the game treats the bot as an active player so number of spawns go up

#

And they are not effective at all

#

And its not like if you go down a bot can pick you up

#

lol

#

Oh also bots do trigger daemonhosts

patent steeple
#

which one is generally better: Mind in Motion or Peril Blocking?

golden tartan
#

But generally Peril Blocking

patent steeple
tawny swallow
#

is warp battery more valid with the WC changes or is flayer still preferred?

lethal folio
#

They are both useful.

safe crystal
golden tartan
#

If you are running a non force melee

safe crystal
#

Flayer is good on most staves, but warp battery outperforms it on purgatus builds usually

echo turtle
echo turtle
safe crystal
#

True. I probably would run AB with flayer if i was using, say, trauma for example, so i could get charges faster, but this would be if the team has no vet in it, which is rare on its own

#

Otherwise i would just go kinetic barrage with flayer on whatever im using thats not purg, but thats just me

echo turtle
#

If ur playing Damnation AB needs Warp battery or its kind of useless

tawny swallow
void mural
#

Wait... does peril resistance affect kinetic deflection?

echo turtle
#

Pretty sure it does

fierce sinew
#

pretty sure it's just Attack Stamina Damage * 0.25 / Max Stamina

#

peril resist isn't involved, stamina is

echo turtle
#

word i stand corrected

spice veldt
#

I think somebody made a post on the forums talking about warp res not affecting KD and they slapped an Acknowledged tag on the post

echo turtle
#

I would still take IT and KD in any case. Peril resist translates to less downtime, which will result in better dps than the variable damage bonus IMO

fierce sinew
#

you 100% still take both feats

echo turtle
#

There is not a single build where I don’t take both anymore

fierce sinew
#

same

echo turtle
#

I also recently switched to the 30% regen on wc gain. I am finding it much better than Quietitude, except for maybe on a surge staff where lightning spam is causing you to quell a lot

fierce sinew
#

Those two are build/context dependent yeah

#

Essence harvest gets better relatively speaking if you're using communion, AB etc

#

and playing on 5

echo turtle
#

I use essence with neither communion or ab

#

my uptime is near constant with just flayer and using BB

#

If you arent using BB a lot it doesn’t work

fierce sinew
#

Using flayer at all post patch is a big weirdge from me personally

echo turtle
#

why is that?

#

I find it real good

tawny swallow
#

i use flayer since if i focus too much on warp charges i start playing worse so i can just do whatever

fierce sinew
#

the damage has always been booty buttcheeks dog water, the thing flayer did before was help you upkeep warp charges

tawny swallow
#

also prodding an enemy and having them explode is always fun

echo turtle
#

Psykinetic aura (CDR), Kinetic Barrage, Flayer chefs kiss

fierce sinew
#

patch made that trivial = flayer removed from my game

echo turtle
#

the damage is a brain burst

#

thats uh, real good

#

confusing it with somethging else?

tawny swallow
#

its nice when stun locking shit down with the surge

fierce sinew
#

1 brain burst every 15 seconds is not very much compared to the 8% flat bonus to everything you do that you give up to gain access to it

#

in pure damage terms flayer is less than overload, which still hardly gets used

echo turtle
#

8% is 0% when you 1 hit your targets

#

where as if you are chaining brain bursts and it triggers saving you a 2 second cast

#

thats a 10% dps increase for a 20 second window

fierce sinew
#

unless you play on malice you aren't 1 hitting things that matter, and it's not like you get to pick the proc anyway

#

it's low damage randomly applied

#

like the mobs you free roll with a flayer proc were going to die to your staff/axe/etc regardless

summer prairie
#

Without flayer or AB, you generally don't spend most of your time at 6 charges or if you do, you are probably being a bit inefficient since you are BBing something every 25 seconds

echo turtle
#

8% damage and 12% peril resist is great, But I really like flayer popping on spelites and the extra WC generation means more consistent regen which matters a lot if running 30% on charge gain

fierce sinew
#

if you got a ui notification that your next hit would proc, or the CD was 3 seconds, maybe worth

summer prairie
#

so it's hardly constant 8% damage over 4 + flayer

echo turtle
fierce sinew
#

it's extra damage and extra uptime from peril resist

echo turtle
#

at the cost of 3-4 free brain bursts per minute and the warp charge generation that comes with it

#

it also makes 30% regen viable, whicg means more uptime not having to quell for regen etc

#

so its guve and take

fierce sinew
#

Essence harvest is just fine with AB and/or communion I think

#

in terms of charge generation AB absolutely dumpsters flayer

echo turtle
#

yeah, if running AB and purgatus sure

#

if you aren’t running that. Team wide cooldown reduction with kinetic barrage is magnificent

fierce sinew
#

AB without purg still does honestly

echo turtle
#

Eh, Not as consitently

#

only when you trigger the ult

fierce sinew
#

not as consistently as with purg clearly

echo turtle
#

yeah not even close, you would then want communion

fierce sinew
#

but you still free roll shouting at groups

echo turtle
#

which means giving up psykinetic aura, which I think is a big blow to thw team

fierce sinew
#

if you're barraging you're also upkeeping 6 charges 100% though

near wyvern
#

Communion doesn't even trigger that often. Flayer is much more reliable charges than communion.

fierce sinew
#

that's really the thing, there's nothing in the game at the top end right now that makes you want to use the other level 30 feat

#

AB and barrage both play nice with battery now

near wyvern
#

I tried a quickening quietitude with trauma. It kinda works but AB and KB are still miles ahead.

long wharf
#

ew, trauma

fierce sinew
#

if there was some other feat that made the shout do 500 damage per warp charge spent or something, so that you wanted to be firing off 3-4 charge shouts as rapidly as possible

#

then flayer is useful again

long wharf
#

this discord needs a reaction that's the trauma blast area circle with the pukey face over it

near wyvern
#

Quickening should let the ult to clear all peril in addition to the faster recharge per warp charge.

long wharf
#

yeah

#

that'd at least be a somewhat attractive option

near wyvern
fierce sinew
#

if they made trauma do like

#

dummy damage

long wharf
#

it already does dummy damage - 21 to everything not completely within the target circle

#

and throws them 40 feet

near wyvern
spice veldt
#

don't use it as your main hordeclear and you're good

safe crystal
#

If they made at least the 80% damage trauma oneshot poxwalkers inside the center blast zone on damnation, it would be a lot better

fierce sinew
#

I mean if it just one shot everything in the bubble and was really peril inefficient, to the point that quickening as a peril management feat was worth it

near wyvern
summer prairie
#

It oneshots with 2 stacks or +infested/horde, that's hardly the issue

spice veldt
#

and/or with decent peril with Wrath

safe crystal
#

Oh,right, new changes. Im still on the old mindset of never having charges

fierce sinew
#

I mean one shot bulwarks, actual juiced

echo turtle
# fierce sinew if you're barraging you're also upkeeping 6 charges 100% though

I find that the flayer procs in spelites quite often, and muties when they come after my ass.

That and the conistent regen makes me rate it higher. It’s significantly more usefull in melee where as +8% damage just doesn’t make a huge difference. If that 8% changes the amount of attacks required to drop something it would be more open to it

fierce sinew
#

not the copium trauma players are on

#

that's what it would take I think

gleaming comet
#

not sure about copium, but Trauma is fun

echo turtle
#

atm the time to kill is unchanged. 1 melee strike = 1 kill on chaff, and strikes to kill on spelites in influenced more by crits proccing

long wharf
#

trauma doesn't crit enough for that to be worthwhile

fierce sinew
near wyvern
#

Only if trauma would be reliable CC but it's not. Bukwarks & crushers have longer stagger immunity than their stumbling animation so GL trying to figure when you can stagger them again

long wharf
#

and Blazing Spirit will only stack 1 or 2 soulblaze stacks, instead of the double-on-crit it used to

gleaming comet
#

also managed to get that blessing that reduces the charge time for chained secondary fire on a Trauma, seems REALLY good

fierce sinew
#

trauma is currently the "bad but I'm having fun bro you see the gib effects"

gleaming comet
#

fuckin' artillery emplacement lmao

long wharf
#

I've said it before, and I'll say it again - trauma ought to inflict soulblaze and leave a patch of warpfire on the ground

gleaming comet
#

kinda like Coruscation then?

spice veldt
#

not for trauma but maybe as another staff from the flame family

near wyvern
# long wharf but why?

Trauma does quite a large AOE so I wanna see if blazing nexus makes it worth it to run warp battery + AB

#

Math wise it's not that great tho

#

Even with let's say 20% crit chance it means you have 2% chance per mob to get a warp charge, so essentially it should be weaker than communion

long wharf
#

we'd need a way to increase crit chance significantly

fierce sinew
#

you'd need a pretty interesting analysis of "worth" to convince anyone that purge isn't better in that setup

long wharf
#

it's not even about "better", just "novel"

fierce sinew
#

novel it is

near wyvern
fierce sinew
#

that's just not the first thing that comes to my mind when I read "worth"

long wharf
#

with how easy it is for us to maintain warp charges now, I'm not sure stacking a bunch of benefits per-warp-charge is a good idea mechanically for psyker

#

that said, I don't understand why only surge staff has an increased crit chance

fierce sinew
#

I think it's fine as long as they give us benefits for spending them too

long wharf
#

oh for sure, psyker is definitely in a place now where spending warp charges for big effect can be a good mechanic

gleaming comet
#

so glad they changed how warp charges fall off, that one change REALLY boosted the class imo

#

no more "oops I have to build from 0" coming out of an elevator sequence lmao

fierce sinew
#

no more memorizing spawn points to AB shout through the elevator wall when your charges are about to fall off

gleaming comet
#

that and Warp Charges giving more damage is also really nice

frank talon
#

Does Kinetic Flayer fuck with the monstrosity penace or is it safe to use?

void mural
#

I really think that the devs need to decide which special enemy types they want killable by how many casts of BB, and balance the damage of BB per difficulty around that while taking into consideration the warp charge damage increase.

So say they want BB to 1 shot all specials at difficulty 3 with no warp charges.

Then they want BB to 1 shot all non-mutant specials at difficulty 4, but require 4 warp charges to reach all the breakpoints. Maybe even make mutants require 6 warp charges to 1 shot with BB or something.

Then difficulty 5 they should decide which specials should require 1/2 BB to kill and balance BB damage around that.

west zealot
#

New to psyker, what would be a good second perk to roll? And when rebless comes out, what should I replace barage with?

frank talon
#

Maybe a stronger terrifying barrage

west zealot
#

ok great, thank you.

frank talon
#

Wait 385 I didnt know that was possible

long wharf
west zealot
#

I think its bugged, should be 380

long wharf
#

swap terrifying barrage for warp nexus

long wharf
frank talon
#

Is bugged I just checked the good ol' calc

#

That staff is worth keeping just for that bug

long wharf
#

also, warp flurry hasn't been fixed yet for purge staff

#

so you aren't going to see more than 10% faster charge time

west zealot
#

ah really

lethal folio
#

t4 blessings add 5

frank talon
#

When it is fixed, it would be a good blessing, no?

long wharf
#

warp nexus is also still functionally broken

west zealot
#

well, I guess it'll be nice when it does get fixed, thnak you guys for the suggestions

near wyvern
#

Hadron is as good in maths as with rolling blessings and perks

fierce sinew
#

can't wait to roll my saved blessing over and over until I get the tier 4 version

leaden thunder
#

on god, if they do that

long wharf
#

have they said we'll get to reroll blessings?

#

I thought we were only going to strip a blessing off a weapon (destroying the weapon) and then have that blessing to apply freely onto any other weapon we want

void mural
#

They said you unlock it to slot it, they didn't specify about rarity

leaden thunder
#

that's what was assumed

fierce sinew
#

they've said we'll get to save them and have permanent access to them, without mentioning tiers at all

void mural
#

Yeah

long wharf
#

I bet what we get to put on a weapon will be limited to the blessing+rarity we've stripped

leaden thunder
#

there is almost no way they don't make it save the iers

long wharf
#

yeah

leaden thunder
#

it's just pointless to not do it

#

but idk

#

it has to be on the same type of weapon

fierce sinew
#

if you told me the current perk reroll system would work the way it does I would have said that's pointless too

leaden thunder
#

so you can take something of a combat axe and put it on a different type of combat axe

long wharf
#

yep

leaden thunder
#

but not off a tactical axe to a combat axe

long wharf
#

this perk rerolling nonsense needs to be gotten rid of

void mural
#

For real

long wharf
#

just charge me a one-time fee to freely pick the perk I want in one slot

fierce sinew
leaden thunder
#

I can undertande the blessings a bit, but perks are boring as fuck

#

and I do not care about them

#

but I have to use them

void mural
#

Just give us back the V2 weapon mechanics. At least those were usable if still annoying to reroll

fierce sinew
#

when players are making and using external tools to avoid the clicker game that a core progression system reduces to

#

that system needs a look

void mural
#

Wait, is that a real thing?

fierce sinew
#

yes

void mural
#

Gimme

long wharf
#

Json wrote it, I believe?

fierce sinew
#

it's in this channel somewhere

long wharf
#

when Darktide is fun to play again, I'll probably use that tool if we still have to reroll perks

void mural
#

Thank you!

fierce sinew
#

but yeah the point being the fact that this exists = I'm not as confident as some people are that we're saving blessings by individual tiers

#

hope I'm wrong

void mural
#

Yeah, I always hope for better, but I'm not expecting much when it comes to what we started with being such a shitshow

#

And yeah, when you make a system that requires players to make tools to use it, you fucked up

long wharf
#

well

#

Darktide is no Elite Dangerous in complexity

#

if you want to see a community that lives around its 3rd party tools

leaden thunder
#

tools to make it less monotonous

long wharf
#

but that particular tool (gocrclicker) is definitely a symptom of poor design

slow karma
#

Again with the item editor talk

#

There's no point in these things being loot

#

LIke none. The whole system is lost on this crowd

long wharf
#

what items?

leaden thunder
#

if you can keep fucking clicking and that's all you have to do

void mural
leaden thunder
#

that's just shit

#

it's not about being an item editor

long wharf
#

don't bother listening to Voidbearer about itemization, he wants everyone to play WoW and be motivated by 0.001% drop rates

#

he fundamentally doesn't understand the *tide communities

slow karma
#

That's pretty far from what I want

#

Also fuck WoW, that game's itemization is trash

#

And also very not what this game, or any thing outside of MMOs is nor should be

#

I get it, I'm not the same kind of player in these games as most of you.

leaden thunder
#

like keep the random stats sure, keep one blessing locked as long as you can upgrade it that's fine, but perk are boring as fuck and as of now you can just spam click to get what you want after a certain amount with 0 other input

slow karma
#

But what you want here is not what I'd consider good for the longevity of the game as a whole

long wharf
#

I don't like the idea of having a blessing locked that I can't even upgrade

leaden thunder
#

if they let us upgrade them

#

that'll be great

slow karma
#

And I don't like the idea of rerolling one weapon forever until I never need another one

long wharf
#

people play *tide games for the in-mission experience

#

not gear chasing

leaden thunder
#

like hell even keep it the same way as it is where you ahve to unlock it by finding it in on a nother weapon

#

just as long as you can upgrade it

slow karma
#

Well that's clearly part of what this game is going to be

leaden thunder
#

that's good enough

long wharf
leaden thunder
#

there is a big difference between what the original plan for this game was

#

and what is gonna happen now

slow karma
#

because it's a live service. and I'm operating on the assumption that you basically have to put a system like that in to keep people playing as long as possible

long wharf
#

it's not at all what the Vermintide games were

leaden thunder
#

what will keep my playing

slow karma
#

Well this isn't fucking vermintide

leaden thunder
#

is being able to try out builds

slow karma
#

Now is it.

long wharf
#

FartShart can't handle real live service

leaden thunder
#

and new subclasses being released

void mural
#

IMO, my favorite iteration was vermintide 1's weapons after the updates to help loot rolls. The weapons just worked and there was no fiddly business. Rarer weapons were just better.

I didn't mind V2's crafting, though I thought that hero power was a dumb mechanic

leaden thunder
#

and more weapons being added

#

etc

#

etc

long wharf
#

they can't even handle releasing a game

slow karma
#

Well they have to, because they made that bed and now they have to lie in it

long wharf
#

nah, they can throw that bed out pretty easily

slow karma
#

I'm not saying it'll succeed, I think that choice was weird and fucked too frankly

leaden thunder
#

lets make a distinction here

long wharf
#

the hardest part of Darktide to get right, they already did - the gameplay feel

slow karma
#

Lmao, sure, lets just reroute the entire course of the game instantly and write off that massive investment

#

Christ

long wharf
#

... you really don't understand game design nor software development

slow karma
#

I'm sorry but do you really think they can just "unliveservice" this game?

leaden thunder
#

I think

long wharf
#

yes, because it's not live service yet

void mural
#

Just give us systems to actually incrementally improve our weapons instead of random chance roll bs

leaden thunder
#

if they start actually making it live serve

slow karma
#

you LITERALLY cannot play it without the internet

leaden thunder
#

and adding stuff

#

then it will be good

#

but right now

#

they aren't

long wharf
#

that's not the definition of "live service"

slow karma
#

You cannot access any part of this game without their servers being online

long wharf
#

you might want to do some research

void mural
#

They can still use the base they have if they just let us actually improve our weapons

slow karma
#

If you cannot play the game without the service being live, it's a live service.

#

Show me the offline mode and we'll talk

leaden thunder
#

like the crafting system they are gonna put in is a massive step in the right direction don't get me wrong, but hopefully it's just the start

slow karma
#

show me the lack of a fucking idle kicker, and we'll talk

long wharf
#

"live service" is more than "requires playing on company's servers"

slow karma
#

No, it's not. That's the bare minimum you need to be a live service.

long wharf
#

no, it's a prerequisite for being a live service

slow karma
#

Same difference.

long wharf
#

there are plenty of games that are/were online-only and not live service

long wharf
slow karma
#

You're trying to be smart about a situation you really think you have any more insight in than the rest of us

#

Fine, forget it.

long wharf
#

"rest of us"? no, just you

slow karma
#

General is just terrible but this is insufferable

long wharf
#

must be terrible suffering on your part, being unable to apply thought to an argument

slow karma
#

If you get your free item progression, cool. Count the days before he playerbase quits enough to let the game shut down.

void mural
#

Nah, live service is a particular genre of actively getting content and updates in an incremental fashion of small doses.

They've obviously tried to push darktide towards the live service genre, but it just doesn't really work with tide games

slow karma
#

No it doesn't work with Fatshark

long wharf
#

it actually could, FartShart is the problem

slow karma
#

They're just fucking bad at this

#

This could have worked just fine

void mural
#

Sure I guess

long wharf
#

they're bad at fundamental game design

slow karma
#

but they dropped so many balls, you'd think they were at basketball practice

long wharf
#

art and sound team are on point

void mural
#

They're bad at everything surrounding the gameplay loop

slow karma
#

Exactly

long wharf
#

I'm convinced at this point that the gameplay loop exists out of sheer accident

void mural
#

Haha

#

It really reminds me of DE and warframe. Their art team hard carries everyone else's ass. Their balance, design, and overall direction teams don't know what they're doing

slow karma
#

DE gets a pass because the whole project was a hail mary they weren't sure was going to work at all.

long wharf
#

I mean, that stuff you can iterate on

#

don't need a "direction" when the goal is to "put cool looking shit out there for players to buy"

slow karma
#

They were just sandboxing it the whole time trying to keep their legs underneath themselves and keep the game alive

#

Yeah, undeniably a mess, but the whole game was a massive learning process for them

#

I'm curious to see how Soulframe pans out from these lessons they've learned

sly matrix
#

As a Psyker, how do I deal with shooters? / gunners

#

(If they're far away and in a group)

safe crystal
sly matrix
#

I use either surge or purgatus