#psyker-class
1 messages · Page 334 of 1
Good finesse and mobility. Stamina is good if you like to use block.
Tge slaughterer blessing is good. Though yours is a lower tier.
Granted the highest tier is only a 15% bonus, so only 2X as opposed to 4X the bonus.
What does power even do?
According to a gameslantern article, and the dide I just spoke to, it boosts the base damage of an attack (Before other buffs)
AFAIK its really good
I believe it also boosts stagger, though I could be wrong about that.
I would assume so, though the gameslantern article doesn't mention that.
Power is damage, cleave, and stagger
It's very very very good
I believe most of those bonuses are multiplicative as well
So like bonus impact and power interact multiplicatively in increasing your stagger
@lethal folio can you fact check me on that?
So what you're telling me is that the autopistol could be made viable with a hogh tier of pinning fire?
AFAIK the boltgun is the only other weapon that gets that blessing
I really like the autopistol, and I already have T4 inspiring barrage and T4 speedload ones, as well as 2 T3 cavalcade ones.
Yes, though I've tried an autopistol with good stats and T2 pinning fire on Damn and it didn't feel good
I don't think anything below T3 is really enough to make it feel good
I'm gonna see what I can get. I thought it might be fun to run a force sword and autopistol build.
Doesn't help that autopistol struggles to stagger a lot of elites and specials but obviously if they're surrounded by chaff it's pretty easy to get pinning fire going
Yeah, my thought was that anything that can be staggered will give you a minimum 20% damae buff with T4 pinning fire
Do you know if power buffs stack additively or multiplicatively?
Additive with other power increases
I believe multiplicative with other bonuses
But not sure
My assumption would be additively, which would make combining power and crit or power and damage bonuses a good play
I can't fathom raking fire being bery good, but it is a damage ponis
Oh?
Damage vs armour type is the way
I meant blessings wise
That reminds me, I have a thinderous brutal momentum antax with 25% damage vs flak and carapace
I think cavalcade is optimal second blessing for autopistol
But avoid crit damage perk
There are blessings for crit chance. no blessing save for deadly accurate I think gove crit damage bonus
Yeah TBC bonus crit chance = sometimes good but not always
Bonus crit damage = always bad
I've found that after firing long enough with cavalcade and 5% crit bonus I have a ~80% crt chance
Anyway, I'm hitting thw hay
good night
Night
well, just unlocked Dueling Sword, quite like it
which version do y'all like the best? Mk2 seems kinda awkward for horde clear, but I still feel like an absolute crackhead with how fast I move lmao
I'm a Mk4 through and through with the dueling sword. Worst cleave out of all of them, but farthest and fastest dodge, and its animations are all very fast and easy to understand.
Melk is a hack. Don't trust that guy.
Man is way too chipper to be in the Inquisition.
nice now do 5 more for the penance
Working on it !
Now I believe pysker needs rework. I have to quit my last game because I almost fall asleep.
ok
playing psyker will now randomly cause your screen to display the "impactful" surge vfx to keep you awake
hope this will help
MK V best DPS and mobility, MK IV has easiest horde control light attack spam
I don't think anyone much stans for MK II
mk2 lights are really fast
Ok
That's not a great argument for it on its own though
Do you think it competes with IV or V meaningfully?
what are ideal perks for a surge staff? carapace and flak dmg?
i like crit chance and flak
Fully charged crit damage 
Surge does -75% damage to unarmored, so not that if you can avoid it. Best to shoot for maniac/flak or crit/flak. Crit is less damage to a particular type but can apply to everything. You already stunlock ogryns so you don't really need unyielding (which is better than carapace as it applies to all ogryns I hear, including crushers)
for Pick 'n' Mix, do the five elites/specials all have to be different types, or can they be the same type?
just asking because some penances are kinda vague
they can be anything as long as it goes kill feed
best case scenario is a gunner/ shotgun mix since you can easily one tap them at any difficulty
they can be 5 different ragers. all that matters is its 5 distinct elites/specials
Dont need 1 of each or smt
e.g., BBing 5 different gunners in a row is sufficient
yup
unfortunate
i got warp battery on a hi-intensity with communion + ascendant blaze
any other Trauma Staff enjoyers in the chat btw? Sure it's kinda awkward and mostly a mid-range option, but it's kinda nice for being able to burst up my perils to then passively quell when I go in for swording
i use trauma staff to supplement my melee playstyle
so I am correct in that Trauma better suits a melee-centric playstyle?
because of its relatively quick charge, and even if I don't charge it enough to OHKO, it'll put them into one-shot range or interrupt their shooting
for each of the staffs, here's my rationale
- Purge: Completely eliminates the need to melee; so I'd rather not run it
- Surge: You're useless against mixed hordes unless you use BB
- Voidstrike: Doesn't offer any particular utility against elites
so Trauma is the only option for pure melee because it allows you to effectively use melee against mix hordes (at least for me, because I use Force Sword for its sticky special)
void does decent stun against elites
yeah; though I much prefer the stagger power of trauma
and trauma can be used in panic mode to great effect
sure im mainly just talking about the "doesnt offer any particular utility vs elites" part
I figure that my melee wep can handle most situations where there's an arbitrary number of enemies in front of me because I just have to git gud at melee as Psyker, Brain Burst eliminates the need to spec my ranged wep into taking out long-range threats, and all that really leaves for my staff is something that's another effective get-off-me button aside from my F
and ofc the side benefit of also getting the ability to REALLY rapidly boost my peril quickly in case I need to battery my toughness a bit going into a melee confrontation
I'm gonna reserve judgment on which melee wep I prefer until I hit lv30 and can get stuff with good stats because I feel like, for instance, Warp Resistance and First Target are extremely important on a Force Sword
there arent like super cool melees id like to use except fs and chainsword
warp resistance is kind of a dumpstat, especially if you're running Quietude, which I personally do
Dueling Swords are great but I'm sorely feeling the lack of an instant "delete this mutant/crusher" button
since mobility is quite useful for closing the gap on ranged enemies, even if it doesn't scale much on the FS
mk5 has decent mutant killing
what does warp resistance do?
lowers the warp gen from the wep
scales the peril% cost of activating the force sword special
cool
at 0% Warp Res, it costs 45% peril to activate your special
at 100% Warp Res, it costs 5% peril
at 80% Warp Res, I think it's 13% or something around that number?
I'll have to keep that in mind
13 flat yea
Also god I'm glad I played Zealot first
This class would be so weird to play if I had no in-built understanding of how to melee
play enclavum you best place to complete that penance
i watched vt2 gameplay before playing this game, so I had a basic idea of how the melee would play out
although I played vet with his power sword for a while; so it took me a while to get used to the melee
and they all do running (TRACKING HOMING) attacks at you from a mile away
For context, my main setup is Thunder Hammer
it's one of the reasons why I love the Force Sword; I can dodge spam in an open space and take very little damage
Eh, I just dance with them
Oggy's prob my next pickup after leveling Psyker to 30
it's fun
Not sure if I'll ever level Vet though, because I can't aim for shit lol
yea but its more consistent with vt2
but what about the 'chevos
you could also run the infantry/braced autoguns and just hipfire
it's easier to aim with hipfire than ADSing if you have trouble with that
in vt2 no slide no sprint just block and dodge i can not get hit a whole mission but dt i get clipped by random shit all the time
eh
I get clipped occasionally on my Zealot, but I have enough toughness generation to bypass that
dodging in this game feels inconsistent to me
or at least very weird
since you can dodge super early and be fine
but if I dodge right before they do a full swing, I get hit
when I feel that it should be the other way around; at least according to my intuition
I'm going to try to get all of the steam achievements, but some of them are going to suck
Vermintide melee has so much more depth at this current point in time
what was that hilarious patch note about that....plasma gun vets bargining with the dark gods...
Not sure haven’t read yet
I’m conflicted on plasma gun tbh
One hand I’ve seen vets absolutely clean the map of elites with it
On other hand, I’ve seen vets struggle to deal with shooters because of that weapon
And then panic blow up
teaching players to play psyker
"Players should no longer be able to consult with the Warp and have infinite heat reduction for their plasma gun."
here it is
oh right, that bug where picking the top feat and ulting during your reload gave you infinite heat quell
Oooh that was an exploit???
ye
wasnt thier also psyker peril screams at high heat?
Okay explains how some vets were pulling off shot after shot without going nuclear few weeks back
nah they just got a 1000% thermal resistance plasmagun
making sure I understand the wep right
for Mk5 DS, I want to do light > light > block cancel for horde clear, right?
i just light spam for simplicity
i dont mind light3
games click spammy enough for me to want to worry about block cancelling every 2 attacks
iirc isn't the mk 5 ds's 3rd attack a strikedown? you may not want to cancel that imo
is Trauma's charge time noticeably faster at higher levels? It's already not awful, but fully charging it is a bit cumbersome
(only lv10)
yup
at 0% charge, it takes 2.5 seconds for a full charge
at 100% charge, it takes 1 second for a full charge
so at 80%, that's 1.3 seconds for a full charge
same goes for its Blast Radius (I forget the exact numbers, but it scales similarly hard)
arguably the staff with the greatest reliance on stat RNG
also what the fuck is going on with that warp charge penance? I've had max warp charges for like 90% of this mission
does it only give it out at the end?
maybe you dropped for an instant without realizing or something
ye
i got it naturally by playing a communion + ascendant blaze build with purgatus
I just push ahead
got it on consignment yard, which is one of the most linear maps with a straightforward path and pretty much no meandaring paths
I'm still only lv10, but I figured it would be a fairly easy one to get lmao
until you realized that it had to be for a continuous amount of time
yeah
I figured it was like how Zealot has that one Malice penance that's just like "kill a bunch of shit your nade stunned lmao"
oh yeah you're lvl 10; haven't even unlocked purgatus
team wipes can hit you like a brick in the back of the head
had a few games in a row where people just HARD int
but then again this last match also had 3 Poxbursters physically stacked inside each other (with a fourth shortly after) almost immediately after we got into the mission, so lol
rare 3 poxbursters
i watched my teammate get bursted once, and then two more bursters came upon him to give him some amazing air time
matryoshka burster
free bird solo moment
of all the enemies to spawn in batches, I would expect bursters to not be one of them
or at least not from the same closet at once
Yeah lol
Few super dogs and few burster, good ingreditents for disaster.
ffs I made bang penance with one try but can't push 7 creeps to death. is there any advices? Tried it a lot on smelter complex. Is this a best map for it?
BRooooo LMAO
buy it
Hear me out, gave trauma a chance this weekend, and it's pretty fun to use now. Recommend
no melk coins 😭
Anyone advocating trauma staff should specify what difficulty they play on
Damnation.
also damnation
I didn't say it's best staff tho. Just fun to use.
keep in mind that I'm compensating its weaknesses with what is essentially a god-rolled force sword
oooh show
trauma is cool
all the staffs are pretty decent now
400 hours to get that motherfucker
cuz i'm lazy and don't want to set up gocr
good enough for me to one-phase a mutant after a light/heavy special with just normal headshots
u can use that script that one guy made
yeah; seems like it's working quite well for a lot of people
yeah it works great
Visually it's entertaining to see things flung about, but in terms of effectiveness it's not there yet.
At the very least it needs to do more than a pittance worth of damage in the explosion radius.
the stagger is what makes it great
which is why you shouldn't ever use it against a pure horde except under exceptional circumstances
"great"
You can stagger with plenty of other weapons AND do damage at the same time
Purge is overwhelmingly superior in that regard
yeah great is probably not the right word
And surge is overwhelmingly better at chain staggering
Although you could make an argument for horde differential
and range
except elites will get covered by the horde
and point-damage
which is where the niche of the trauma staff comes out
or to provide some CC against commons that surge does not
point-targeting *
Surge stuns literally everything in the game apart from bosses
yeah
So I'm curious what "commons" you're referring to
also yeah
You do not have to charge with surge though, and so chaincasting without charging lets you effectively stun plenty of enemies
Trauma requires charge for area
it's AS viable as surge if you use it correctly
yeah, Surge is great for reactionary casts or for chain stuns
with both having their strengths
doubt.jpg
but, like I said, it only affects 5 targets at most, and commons can cover elites that are stunned
trauma doesnt have a target limit and gargantuan stagger radius its way easier to cc a horde with trauma than surge
and you don't need to fully charge it to stagger a crusher
Trauma also lets you fight in melee with your staff as the stagger on it is a giant AoE even on low charge
i'm not talking about commons preventing you from reaching the elites
i don't even know why i'm here debating, i haven't played my psyker since the surge staff got it's epilepsy buff
i'm talking about cleave limits on your melee
lol
melee damage lowers on each successive target you cleave
even with blessings like Brutal Momentum
and many weapons have horizontal heavies
not really
and there's the fact that Trauma clears an area of commons for a moment
trauma is also the only staff that can 1 shot poxbursters
i'm not saying that one staff is better than the other
It's not that big, certainly not what I'd ever call "gargantuan"
but it has its strengths in certain situations
Trauma will also always stagger hounds off people, although surge does that as well
You can trauma over obstacles
it's gargantuan for poxwalkers/groaners if fully charged
its pretty massive
it deals like 30 damage, but it will launch them and force them to take some time to get back up
You must have a very low bar for size
yes
its more than double the max charge circle
it's enough time to get some melee hits off
The AoE you see when charging is just the epicenter, is about 3x as large for the stagger
it's bigger than a few other explosion weapons
Which is about half a room
well not a few other explosion weapons
but it's comparable to something like the Rumbler
think its bigger than rumbler
i think we are all agreeing that a 'best' staff is subjective
That is the thing, you can stagger and damage a whole horde and everything in it with purge. With trauma, you're flinging stuff around sure, but also shifting the burden of clearing onto your team
bro
i've said this 3 times or so
don't use it on pure hordes
i'm not going to repeat myself again
If you're not using it for hordes
you must not know the actual stagger range is
Why are you using it over surge

not with that additutte
and I never said that it's better than the surge
I'm going to login and take a look just for you
How interesting, it does have a deceptively large phantom splash radius
It will knock poxwalkers/groaners on the ass but only does like 30~ damage
mhm
Phantom splash falls off very hard in the stagger department against other targets
and that's a good thing
because it means you can use it without disrupting your teammates
commons spawn in large enough quantities for the stagger power to matter; but it also means that it should be used with caution
bruisers/shooters do not spawn in particularly large quantities and they don't get staggered by the outer radius; and that means you can spam that shit on them
charge it fully with damage buffs (+dmg% perks and/or Psykinetic's Wrath) and you'll one-shot them without throwing them around on Damnation
I'm only talking about the phantom splash, not the actual hit.
and I'm talking about both
It would actually be better off if you could knock them on their ass and stunlock them like surge does
not particularly
because they don't spawn in large enough quantities for it to matter, even on hi-intensity
Have you and I been playing the same damnation?
This thing needs a way better indicator at range
yup
the visual indicator is the same regardless of your Blast Radius stat
pre-patch, it also had no UI to indicate its charge level
imagine psykers having visual clarity on their weapons
fatshark would rather just blind us instead
The range is way more limited than I thought, you'll only get phantom hits at a certain distance even with the indicator seemingly on top of something
bruisers/shooters do not spawn in particularly large quantities
not stalkers or shooters```
Hmm
```and they don't get staggered by the outer radius; and that means you can spam that shit on them```
But it also means it's not working nearly as well for cc purposes if you can't mass suppress shooters. Combined with the fact that the range is so limited, I'm not impressed by it so far.
mhm
but it has some use for mixed hordes and shooters
which i find to be sufficient
the range is limited, but outside that range is where BB is good enough
that "i'm talking about brusiers exclusively" comment was because the implicit assumption is that it would be extremely OP if it chain stunned stalkers/shooters
Bear in mind, I can chain stun quite a lot of stalkers/shooters/elites/ogryns by chaincasting surge behind my team. With the benefit of being less limited by needing them clumped.
I don't feel the damage is impressive enough to justify the trade off there
Trauma is agnostic to whether the enemies have a base armoured type of flak or unarmoured
to be fair, dreg shooters also deal very low HP damage so you could just facetank their bullets anyways

That rending blessing ironically doesn't do anything for you, because the weapon is already armor agnostic
PUN INTENDED BABY
I think it would be number 2 for me
on the power list
not sure what Perks I'm supposed to want for it though
vs Flak I guess
That would make sense for the perk to actually be useful, but also goes entirely against what fatshark has said rending/brittleness are supposed to be doing.
Rending is supposed to only apply to you, brittle for your whole team.
that is what they've said, does it work differently for the trauma blessing?
Yes, I saw that part. Means they've absolutely no clue how to keep consistency with terminology
LOL
ffs
Trauma blessing back on the menu baby
what a wild ride it's been
been running 3-1-1-1-1-3 with it
the consistency is that the plus sign rending inflicts brittleness
and the percentage sign is the self-buff
...
Having two different rendings do different things with the same word is not consistency, especially when there's a term for what it's supposed to be doing (brittle).
well there is a differentiator is what I mean
it's confusing, but it is consistent is what I mean
It's consistently mislabeled
yeah
As that dev response indicates
plus sign and percentage sign
pretty common with fatshark descriptions
some blessings that have a time limit dont have it stated
psykinetics wrath being both a feat and an ability
Does the rending shockwave apply to the phantom splash or just the primary hit?
applies to everything hit
That's good for utility at least
BRITTLING SHOCKWAVE HERE WE GO
65 votes and 33 comments so far on Reddit
Is this the perk reroller I've been reading about?
That's what i've used
Has the changes to Psyker from the recent patch change how people build purg staff talent tree?
Specifically, the combo of Psychic Communion and Kinetic Flayer to keep warp charges up. And keeping Essence Harvest proc'ing reliably. 🤔
you dont really need flayer
but if you want maximum essence harvest uptime then yea u can
warp battery is better imo
Man I found a Brutal Momentum Antax on my Psyker ages ago and it's just been such an MVP weapon
even more so now it constantly does 24% extra damage
yeah, good antax on psyker does work
been running it for ages
any hints how to make pick and mix easier?
something like start with kinetic flayer then bb with kinetic barage?
Know the breakpoints for BB, run a weapon with the ability to hit enemies at range accurately to set them up for BB
And ye kinetic barrage helps
sounds like it will be much easier with pre-made
kinetic barrage by itself should be sufficient as long as there are 5 elites/specials that can be one-shot
Are there even 5 different special/elite types in the game that can be one shot?
not like "different" in the sense of different types
but that they are different individuals
so you can BB 5 gunners in a row for it
Thats a lot easier. Given that shotgujners spawn in hordes of yes
wow I always thought it should be "different" species
thanks!
how am I supposed to kill one mob 5 times
fs logic 🙄
yeah, the redundant "different" can throw people in for a loop
I missed so many gunners spawns thinking it's not what I need 😔
most useful blessings
i believe sustained fire is currently broken on the Trauma staff as well
is it still not fixed?
based on recent messages, people are saying that it still only works for LMB
not that I've tested it myself in recent times
guys does warp flurry staff blessing work? I have a rank 3 on voidstrike and purgatus and no difference in charge speed
It mostly does not work. Works best on trauma
this is close to the perfect roll right
missing 18 points of quell speed and higher tier of both perk and blessing?
id probably swap warp res and quell speed
doing pick and mix made me really hate people shooting glowing heads
Any Bröther/Sister down to grind some psyker penances? 👀
I match with pubs till i'm left with malleus monstronum, waiting to match with a shieldgryn haha
Gotta love the Deflector/Kinetic Deflector Bug
oof, the server almost had nobody in any voice channels overnight
everyone waitin on an actual story/progression to be released 
Hey all, is it worth it to try to get 20% vs unarmored or infested on Surge staff or does it still hit these armors like a wet noodle?
There are hybdrid builds where you go communion,warpbattery,ascendingblaze with the surge to a) have max perril reduction and b) be able to 1hit shooters,infested,unarmoured hords with "F".
Using this hybrid also for solo damnation .
Long story short -> with hybrid or not you deal enough to "trash" -> i got flak+crit dmg/crit chance
Thanks, i will mess around with a bit then 🙂
Try in Psykhanium if +25%unarmoured does something against dreg stalker, dreg bruiser
if it gives you 1 less charge to kill at low/mid charge
Nice !!!
no, Beloved, I don't know who this Candace is or why you're so insistent about saying she's into fitness
How'd you manage that?
lucky match, shieldgryn+2 body guards lol
1 of them wasn't too happy and sabotage the first daemon. Lucky there were 2 daemon that stage
I spot a naughty person
[mad/pained laughter]
chaos will never take the bofa sector
what if they bring in the sugondese renegades?
this even worth upgrading further? I got as a 380 white but its on my psyker...
True dat
Chainswords are alright on psykers.
Mk V hits heads incredibly easy with heavy attacks, IIRC it's considered the "best" duelling sword mark right now
Easy way to get Pick n Mix penance is do a private game with bots. Let one of the bots die, 2 elites will spawn at its rescue spot, wait for 2 specials to spawn and then you just need to have 1 elite nearby in the area.
how do u get into a private game with only bots? it says I need to be in a strike team
you need at least one other person iirc
So nice.... oo la la the armory exchange knows exactly what a psyker wants.
I don’t know whether to be rejoicing or crying that all my emperors gifts are always legendary lasguns
Is the F CDR talent at 15 what you guys prefer for a build based around trying to BB a bunch?
Is an interesting one for headpop spam, but doesnt it compete with extra damage one?
Mostly trying to figure out where the synergies are, since at 10 the damage boost based on peril seems useful with Trauma Staff and Force Sword
That one's Warp Charges on kill and BB debuffing enemies
If you are BBing a lot you dont get to use staff very much
So keep in mind
Peril be peril
yep
different line of synergy tbf, just trying to figure out all the useful throughlines
also, does your F give toughness back if you have Quietude? I haven't noticed it yet but just wanna make sure
from my experience it does
thanks!
thanks but no thanks emp.
Do y'all think the stagger from Psykinetic's wrath can trigger the power bonus from pinning fire with the Autopistol?
Check if any of them have pinning fire!
ok then, going to get it to get it then, like the mk II for horde clearing
oh it 1 shot heavy 
i see now
its 15 points higher but would you say it's worth the 2.6k milk tokens ?
For the perk, maybe
might be worth picking it up just for that t4 burning
Level 4 blazing spirit?
that's kinda bonkers just to have
I don't count on melk having aynthing good
so i'd buy it just to have for crafting
do we have a confirmation that in order to have blessing of a specific level you will need to find that exact level on existing weapon and sacrifice it rather than finding any level of that blessing on a weapon and then rolling random blessing level every time you re-bless?
that would be bonkers if they did that
from what I read they plan on having a system to unlock blessings and combine similar ones to upgrade
I think in recent communication they said they scrapped the "combine and upgrade" part
ah, maybe
Personally would take it, im tired of my low mobility force sword.
there was a lot to read
honestly my recommendation would be to hoard all resources until we actually know how it works... otherwise you're potentially spending 2.5k tokens for nothing, unless of course it's not just for the blessing but actually to use it as an upgrade then take it 🙂
the core weapon stats are 10 points lower so more of a side grade
stat total only really matters on weapons where all the stats matter
warp res is dump stat af on force sword
So.
After all this time I finally decided to give psyker a whirl.
The voices. So many voices.
the difference between those two swords is giving up very marginal damage for more mobility and better blessings
well, debatably better
Gunslinger ability, literally flinging guns.
Ah finally, met three very friendly veterans in a random game who kept 2 hordes away and my ass safe from specials while I was solo brain bursting Beast of Nurgle. They weren't even mad when we failed the mission a while later due to unfortunate special spawns and even asked if I sill got the penance if we fail the mission! 🙂 In times like this I really appreciate the DT community! 🙂
also Veteran chat is very weird, basically two guys spamming Frog pics, I don't think I'm ever going back haha
it's normally worse then that
I got the warp charge penance finally, at lv14
y'know, just before I got the talent that would've made it much easier to get

also my god I just realized what I've been using Trauma Staff for
it's literally me replicating Vet nades lmao
great instant get-off-me button when I'm being approached by a horde as a way to buy time and build peril so I can go back in properly with my sword, I just find it funny that I only just realized that lmao
so is blazing spirit good for force sword?
ay do would this one be worth keepoinhg
ahhhh fair point
im still waiting for a power cycler power sword but im happy I have this one
I see you are an Ion main
a man of culture
which one is better
more burn better but I do not care for run and gun
The one on the right. You want at least 77 Burn in every Purg staff for max burn stacks. It's going to be losing one range from the Cloud Radius, but that shouldn't be an issue.
siblings is this good?
nearly perfect stats
pretty darn good
76
is rebless in yet? or should i keep playing hogwarts
keep playing funny magic game
Will they add mods in the future like in vermin?
Oh no
Well first I need my new swords and a map and shop paid skins and I’m happy
I’ll gaslight general chat and make them think we getting stuff tomorrow
Paid skins
Ah well anticheats probably is what causes the game crushing
always online drm and anticheat that doesn't really work
EAC is pretty much the corporate equivalent of norton antivirus for boomers
never really works when you need it to
Not to mention that dedicated servers is a ticking death clock for a game
If Darktide doesn't eventually have its networking migrated to P2P host-client servers like Payday 2, it's going to die one day
modded darktide would be cool af
they intentionally switched from that in vt2 to dedicated servers so i imagine they have some long term plan although then again its fatshark
Knockout City is doing that. The devs are closing its servers but are launching a standalone player-hosted version
Two things I wish every online game had: Player-hosted servers, and multiplayer bots
I don't care how bad multiplayer bots are, you can still at least play the game instead of waiting for other players to never show up
That's nice game, but this is on my Psyker
Depends, what are its heavies?
If it's got Relentless heavies, I don't think the perk is worth it. If it has Strikedown heavies, we're getting somewhere
Oh wait I got some axes on my Zealot, hold please
yeah not 100% on this specific axe
mk2 has diagonal heavies iirc
This axe does not feel good to use after testing in Psykhanium
It feels better than the Atrox Mk IV anyway, but that doesn't feel like it's saying much
I'll try the Mk VII
Mk VII is like a combo of the two, yeh
But, maybe it's because none of mine have good damage rolls, but they don't kill Poxwalkers in one hit on heavy
probably the roll i think
then again, I have barely used any other axe on psyker other than the mkV
I have a Force Sword with Slaughterer which can one-shot Poxwalkers after proccing
i dont use force sword, i just use an axe
I personally like Duelling sword V as the go to now over force sword
force sword fun though
yeah, its just personal preference
i use an axe because it one shots horde/scabs/dregs
6 warp stacked duelling sword V very reliably cleans out a horde and can 2-3 shot elites with heavies
i run a bb build so i just get elites with that
Yeh
cerebral lacerations helps teammates with the guys i cant one shot
Kinetic barrage is still irreplaceable imo which is a bit silly
or at least losing it for ascendant blaze is still bit of a worry moment when carapace wave approaches unless your team has someone who can deal with it
i usually use trauma staff, so barrage is the only option
II is arguably the best Taxe
You just spam heavies
Great angle for bromentum
the way i see it i keep flaming through crushers so teammates can safely handle crushers who come through if not i can swap to fs to push em down or kill them myself
Brain dead easy to play
After testing out both barrage and trauma in damnation I still think void strike is overall more useful than trauma , but absolutely need an melee that can deal with carapace and manaic
Void will clear pure hordes and shooters better but trauma will handle dense hordes mixed with lots of scary elites MUCH better
Personally I'd rather be prepared against the latter case than the former
i like trauma because I can take pressure off of teammates, break the momentum of hordes, and shoot my feet with it in emergencies to un-surround myself
i do enjoy void, though
i like trauma more than purgatus tbh
they deal with shooters far better which is the majority of issues in damn most of the time
its ability to be spammed and still gib things with headshots vs having to charge longer gib just felt more useful overall
but i agree
trauma deals with bad situation better
it's less eye cancer but still effective vs horde. Surge is good because there are things only surge can do like stun mutants, and shoot bursters away, but I would rather have the horde clear because it gets absolutely nutty
void can solo destroy bridges and chokes
for muties i just brain burst them once, dodge, and chop them with axe twice, if i dont have a bb preloaded
surge i only really enjoy when theres vc/ a player I know who knows how to play around it
but some of the smoothest runs ive had involve surge
sometimes AI plays a game of hide and seek. if a trapper/burster/mutant has selected you as target at spawn and specials have been dying quickly, they will stop running and become quiet every time you look in their direction until the ai thinks it can get you
thats why sometimes you hear a mutie in the distance but turn around and suddenly its quiet
then you turn back around and hear it again
And you say to yourself "Its probably fine"
idk what its criteria for comitting to the attack is in those situations specifically, but it seems to be based off what you're doing
oh it will do it with dogs too
yeah
usually in damnation i try to avoid killing specials immediately because for whatever reason if you are good at killing specials you will just get even more specials
dogs will almost always go for the isolated player
so you wind up with a 5 mutant conga line +several dogs and two trappers
if you dont kill them immediately
when i play psyker i devote most of my awareness to elites and specials
so i am usually on top of the shotgunner swarms
I play a babysitter role most of the time, making sure things stay surpressed or hordes are cleared and carapace is controlled
usually let the vets or zealots do their thing
that's another reason why i like trauma, actually
minimal vision blocking and low noise
if i use purgatus i am oblivious to whats around me
but when i use purgatus i use a button to constantly check for elites and such in my flame
Purg i usually do a weird spasm and spray most of the time to supress front row of horde
ye
yeah i seem to spend a lot of time doing 360's like some kind of fire wheel
always doing a back check
Thats how it feels to play psyker, constantly should I be supressing the horde or hunting specialists? Yeah and watching your back!
even on trauma i make sure to check, because i hate getting hit by some lone poxwalker
I use staff like
Oh shit I can kill Scab Ragers in a Light Special instead of Heavy? This is huge
Trauma's un-surrounding ability honestly REALLY feels like I'm using Vet grenades lol
basically unlimited grenade at cost of needing a good staff to actually kill things
Pure cc stick Trauma i feel is more detrimental to team
whaddaya think of Trauma as a Peril stick to get Psykinetic's Wrath stacked and as a way to get extra toughness via Quietude?
idk, havent made my mind up on lv5 feats
as for killing things, I've got my melee wep for general purposes and BB for priority targets at range
i normally use essence harvest but i've been looking at the other two recently
but i personally dont like quietude because it just doesnt regen fast enough for me in tough situations
yeah fair
I'm just not big on the others because it feels like the others won't do anything in a tough situation because I have to swap to something like my BB or my staff to then kill things that way
I used to use it alot in malice, heresy but it just doesnt do well vs shooters in higher diff
I guess Essence Harvest might be less problematic with the talent that gives warp charges on kill
oh use psychic communion
essence harvest is good because you get pretty reliable regen even when peeking which imo is more useful vs ranged
but warp absorption is good in the middle of hordes
essence harvest will let you burst shooters down relatively safely
since the regen + grouping regen is quite reliable
I wish Essence Harvest would stack like Kill Confirmed
I'm trying a couple different things out, like for instance I want to try Laceration out to see if it makes a notable difference on things like enemy Ogryns and bosses
You know trauma one shots bursters even with mix charge yeah?
Unironically much better than stunning them with surge
yeah because it hits their weak point
No
the barrel on the back is its own thing
Because poxbursters have like a x30 explosive damage multiplier
makes sense
you can knock bursters in any direction with the trauma staff with enough practice, meaning that you can knock them into your teammates
which makes it better than the surge
i never understood why trauma hits poxbursters so hard
Trauma does better BoN DPS than BB
like pox bursters are actually quite tanky by default to everything else
i guess they wanted the burster to have some weakness
It always straight one shots them for me
even if it comes from a niche source like explosions
i just shoot the barrel and they explode immediately, usually
Maybe their corruption jelly is volatile

my memory of it is very faint, but I'm pretty sure I've knocked but not killed bursters with the trauma before
Kinda like Carrier Forms in Halo
a little difficult to hit with autogun though
I don't have any friends to troll, so it's not like I'm practicing it
but you know, if you do have friends, I'm just putting it out there
Edge of blast radius might be low enough damage not to kill them
you have to get them pretty much dead center
wait really?
the vertical line in the center has to intersect the burster
yeah
Sure does
trauma one shots at full charge
BB takes 2x to kill poxwalker at damnation, even at max warp stacks
i run infested damage on mine so i dont need to full charge
but thats because i hate pox walkers
damn, I didn't realize that Trauma did good damage vs BoN
with a good enough charge rate
It's probably because the Beast of Nurgle has a huge hitbox so it's harder to not hit it dead centre with your Trauma Staff AoE
you're around the lvl 20s rn, yeah? so the charge rate stat rolls that you get are gonna be pretty crap
Also, uh, this is gonna be a weird question, how do you guys actually overheat without having already killed everything in the area for that one explosion penance?
although bb has kinetic barrage and unlimited range
Get a Deflector sword
Tank Shotgunners in Throneside
Spam block push followup
Explode
inch resting
i use cerebral lacerations with bb because if my time playing mmo's has taught me anything, a 25% damage increase that your teammates can take advantage of is more dps than you can do alone
assuming it applies for teammates as well
Against big enemies, 100%
i have 0 trust in my teammates, which is part of the reason why I run Trauma
explode, cry it didnt work because that one party member forgot and went trigger happy
Only downside is there aren't that many super big enemies
yeah until ai director decides to send you 12 ogryns at once
It sucks that Cerebral Lacerations is only really good for Crushers and bosses
had a damnation game where the ai spawned 2 patrols at the same time and we thought they were one until they did cellular division
then a third patrol spawned in the exact same place
then the director started spawning mutants
I think I heard something about Lacerations causing some kind of breakpoint for 2-shotting something with BB on Damnation?
Might be mistaken
I think Psyker's feats at Level 10 need an overhaul to make Brain Burst more fun to use, never mind Cerebral Lacerations.
2 shotting crushers iirc
and while we were dealing with that it spawned a slug
BB just needs a cast time reduction tbh
also, another really fun bug is, you ever just have a daemonhost spawn on top of you in its dormant state?
I had a couple ideas for how to make Brain Burst good with feats
like fighting a horde and then suddenly its just there crying under your feet
I've had DH just vanish for no reason
the cast time is fine since it's a half utility half damage weapon
director do be cheating
but they could make the brain burst feats better
One is buffing Wrack And Ruin such that it triggers on any kill with Brain Burst, not just Elites
or DH getting killed by elevator door is a fun one
would be neater if kinetic barrage just brain bursted everything it hit in exchange of warp stacks, instead of making brain burst cast faster
Random Brain Bursts equal to the number of Warp Charge stacks, prioritising Elites
i forget their name, but somebody made a recommendation where kinetic barrage instead just unloaded a bunch of Brain Bursts on ult
ye like that
Might be a bit OP? idk
unload at who
instead of cone make it aoe maybe?
Like the other talents wouldn't really compare at all
i think it's fine because you trade controllability for burst DPS
how is that gonna work
you have 6 charges so 6 bbs but how do you aim it
where does it go
who does it hit
prioritizes elites/specials
Random enemies hit by ult
prioritizing elites/specials would be good because it would mean you can get a lot of blaze stacks out quickly on the surrounding horde
oh, as a synergy with wrack & ruin?
since part of the reasoning for changing kinetic barrage was to move its current effect to Quicken instead
Wouldn't that be redundant with Ascendant Blaze?
no because ab gives you warp stack chance on fire kill
ascendant blaze is otherwise pretty mediocre on elites; i think. I don't use it so I don't know where it stands
If you're not using Purgatus, Ascendant Blaze is good for casting into a horde whilst your other guys clean them out with Power Swords and Bull Cleavers
Free easy Warp Charges
???
profit
Not sure if it's just a thing about Dueling Sword, but I'm actually proving able to semi-consistently shove hounds out of munching on me now
most of the time its self sustaining but i unno, loss of kinetic barrage is worry in random joins
Like I just shoved the same hound twice lmao
probably luck or it's because of the dodge
use MKV or MKII
a sideways dodge can help your eyes track the hound better as it pounces at you
the head chop attacks can 2 shot hounds
even if you don't perceive it
I used Mk5, but I was also handling a small wave of groaners at the same time so I was using lights
mk5 heavy attack has surprisingly long range too, dont discount it 
Oh 100%
I've used it a lot lol
I do want to swap to FS though, to make Psykinetic's Wrath work at 10
Since like, what else would I reasonably use at that tier with Trauma Staff? Inner Tranquility is counterproductive
in my experience, wrath is for eeking out some minor damage
e.g., it can help you finish off a mauler with a single normal combo after specialing him and whatnot
I pick it since I'm running Quietude anyways and I never swap off from my force sword
I unno, force sword damage is pretty mid without the funny charge but it two shots most things with it anyway
is the 15% dam noticeable?
somewhat
it also depends on the stat roll of your force sword
given how much your damage varies depending on its stats
for me, I can one-shot a Dreg Rager with a heavy-special to the head at around 50-60% peril (with a +20% maniac)
if you use wrath with a high enough damage roll on trauma you can 1 shot poxwalkers without infested perk which means you can go for flak + unarmoured to 1 shot both scab and dreg bruisers
Wrath affects trauma?
it is a force weapon yea
according to royale's guide, it also affects the staff special bonks
no LMB or RMB
i'm sure it'll be fun
30 dmg smacks to enemies
10 hits to kill a poxwalker lol
well, I guess there are also headshots
i bet someone is going to try this in damnation
and I think the damage is a little higher
You could 100% tweak wrack and ruin to be good. Personally I would much rather it was entirely replaced with a gun feat. It's the perfect place in the feat tree for it IMO
u can charge the melee for more damage
it also deals pretty decent stagger
i wonder if it can break ragers out of their combo
Something like getting bullet magnetism on Warp Charge?
maybe a generic +dmg% but generates peril% would be good enough
a bit of crit stuff I think would be nice to have as a psyker thing, though maybe on another class with more feats to feed into it like how preacher does
for blazing spirit procs :D
how many stamina curios do y'all typically tend to run?
IT would be good if I weren't trying to turbo-cycle my perils, honestly
I'd be running it if I were using literally anything but Trauma
i used to run with stamina curios on all three slots, and that was before they fixed them
though that was mostly so that I could run around like a gremlin
interesting
if you rea [use your imagination] lly wanted to
you really wouldn't need kinetic deflection anymore with that amount of stmaina
i only one a single curio one max, I'd much rather have toughness all of the time but I need to grind out good one
i'd much rather any of the other curio types, and if I take a non toughness/health one, than I'd rather get one wound
my dueling sword has a good enough sprint for me to not need extra stamina, and I feel like the block works fine too
it just feels fantastic to use, fast but better feeling than the knife for a non zealot, and I think it flows more naturally as a weapon for spamming light attacks than the tactical axe, as much as I love my tactical axe
Yeah I'm not sure what exactly but ideally something a little unique and flashy that interacts with peril in some way
Like manual reload generates 30% peril but makes your next mag have better cleave and crit chance or something like that
Maybe a little AoE on shot hit under certain conditions
wrack and ruin I think is fine in concept, gives a way to get soul blaze working early, but it's by far the worst soul b laze perk, and perk in that tier
That's the thing
I think we're fine for soul blaze perks
So I'd rather see something nice for gun psyker
gun psyker feels like it should be it's own class if anything
Well Psykinetic already has access to a bunch of guns so they might as well have something for them
Otherwise we're kinda limiting their ranged options for little reason
I don't know if that's a thing at all in lore, but using their stuff to augments how their gun works in some way sounds interesting, and able to distance itself from how sharpshooter plays
Yeah similar to how Zealot can give their guns AP
Something that facilitates unique use of the guns would be ideal
don't zealots only have a single gun feat though that's just an opposite of a similar sharpshooter feat since they're opposite playstyles
warp rounds that instakill the bad guys because psyker magic is epic (i just exploded)
I meant how Zealot Ult gives their ranged weapons AP
Not the feat
wait, that's a thing?
H o l y A m m u n i t i o n
So you can do stuff like murdering a crusher with a brauto
That's a unique thing Zealot can do with some guns Vet can't
I'd like to see something in a similar vein for Psyker
retribution (attack speed feat on low hp) also works with guns
but doesn't their ult only effect their melee weapon with crit
not sure if all guns
Nope the AP applies to ranged for the full duration
Quite possibly a bug
dont tell fatshark
But it's well documented and hasn't been touched for a long time now
So decent chance they're considering keeping it as a feature
Dont tell fatshark about the Holy Ammunition we load in to kill heretics faster
I was gonna say, there's absolutely nothing in how it's written that would suggest that at all
There's nothing in the description that mentions it downgrades enemy armour for melee either
FS descriptions babyyyyy
Melee armour pen is almost certainly intended though
So you just never know
that's just fatshark being fatshark
Yeah this is exactly my problem with it as a potential "gun feat". Also generally really. It's kinda lacklustre now charges are so much easier to maintain
flayer seems decently reliable to trigger on a melee that isn't slow like the combat axe, but then again i've been a warp battery gamer the moment I got to 25
i just want the game fixed so i can get more psykana collars
I more mean that you have little control on what exactly it procs on. Having no UI indicator for its cooldown definitely compounds that
the first thought that comes to mind for a psyker gun class is one who's ult is an on off toggle, turning it of causes bullets fired to build peril instead using ammo, with probably an extra effect to it built in and potential for feats
That'd be pretty cool for sure
I think there'd still be room for both that and giving Psykinetic a little incentive to occasionally bring a gun though
or something like outcast engineer in verm 2 but I'd like something like that for ogryn instead
Yeah I like that idea too though the implementation for Engi left a lot to be desired
"Hold this horde boys I'm cranking it"
I'd never really want a gun as psyker, but I guess a gun focused psyker can not worry about peril as much if anything needs more than 2 bursts than you just switch weapons and wait for passive quelling and meditation to deal with it, you don't need to maintain it as constantly as with a staff
"uooogh look out fanatic, I'm about to psorb"
which is why I always ran the feat that makes the crank not go away over time, easiest to use, and allowed for more gun uptime without juggling
God any time I go for Out with a Bang is just pure agony
I had a perfect set up with 3 ragers just standing there as I run up to em, widdle em down with a couple shocks from my staff and just as i'm about to blow up
Here comes the smooth brain Vet just shooting em up with a bolter
wait a sec, hold up, I just realized that I'm using Trauma Staff the exact same way I used Beam Staff back when I played Unchained in VT2 lmao
quick and spammable RMB for horde clear/control to turn my buffs on by generating a shitload of heat lol
yea but u dont get buffs at high peril
besides like psykinetic's wrath which is only on force weapons
will PW help void strike reach any particular break points
Quietude fits into the sort of ebb and flow build you can run with those two and deflector
And I’ll say again, making the part of communion that allows you a chance to gain warp charges with melee and ranged attacks should be base
Because I can something like a 311131 build working, deflector let’s you build peril for you level 5 and 10 feat, any charges you get from communion and flayer is extra damage and helps reduces the cooldown your ult, which means you can use it to give a bunch of toughness at once and instantly ‘reload’ your staff
But if you didn’t need to rely on communion for warp charge gain, than you could afford to take the feat for ult reduction on elite kill to help feed into the cycle
It’s also the one level 15 feat that isn’t team support, even if it’s team oriented. The ogryn one for cooldown reduction would count if bull rush wasn’t a highly supportive ult by nature
couldn't respond earlier, but as of now it's still useful for the Trauma Staff itself
I favor the Dueling Sword as-is for its absurd mobility and ease of use (let alone being able to cycle peril more easily), but FS definitely works well, I just need to git gud
thinking of maybe running 311213? Unsure yet
mostly just not big on Kinetic Deflection because I don't think I block nearly enough for it to be a worthwhile investment
It’s pretty much the rapier from Verm 2 which felt as good to use as it was effective
yeah, just with a stab instead of GUN
Same, the move speed when quelling doesn’t matter when you have a staff
Staff move speed is much faster than quelling with BB, and the speed that you quell is much faster
I thought out what I wanted to say so fast that I forget a sentence there
ah fair
I don't really actively quell though, swapping to my sword does the job just fine
I don’t block enough for deflector, and the move speed when quelling doesn’t matter, so I just default to the range damage reduction
ohhhh I see what you mean now
yeah that makes sense, sorry I didn't pick up earlier
but yeah, ranged DR just seems natural since ranged enemies are literally the biggest threat in the game
Kind of the same with the second tier, the wrack and ruin is so limited for how weak it is, and I value being able to use my staff and bursts more often than staff damage
Especially since I use purge
I actually use Wrath on that tier because I'm running Trauma Staff and I'm purposely trying to cycle my peril up and down to regen toughness and all that
Being able to get a third BB without needing to quell before casting another is nice, and being able to keep my flame going for longer means less time quelling and more time for meditation to quell for free
honestly, it's weird but I hope they release a melee Force wep that's got at least a similar kind of movespeed to Dueling Sword
you can cast 3 BBs from 0% without having to quell anyway
It’s been a bit but at max stacks it might actually be a 4th bb without quelling? It’s just feels so nice to use
might be, yeah
esp if you're running 6 Warp Charges
wait idea
what do you think of the CDR talent at 30?
wondering if that might be useful for cycling more and more
as opposed to the fast/cheap BBs
Kinetic deflector is more for revives than just random blocking
mmm, true
It also lets you drain stamina for free spamming push attacks for weapons where that's good
Like knife and caxe
You'll never get your guard broken even with zero stamina so makes push attack spam very safe
ye
I do occasionally use push attacks on DS, but that's mostly just to open a little bit of space so that I can swap to my staff and clear even more space
but then again I also play Psyker like a crackhead if the rando Psykers I get matched with are any indication
Just pointing out the thought process "I don't block much so KD doesn't offer me much" is kinda focusing on the wrong aspect of what it brings
yeah fair
I also mostly run DS and refuse to give up KD for the clutch revives
fair
I've been forced into enough last man standing situations in QP I value that very highly
also question, what blessings do y'all like on DS?
heard about a leak for the psyker with a class that would summon psychic swords that float and attack on their own
would be so awesome
shred uncanny
psykers can do that in the lore?
psykers do all sorts of crazy shit iirc
they can baisically do anything but are limited due to the warp being litteral hell and chaos trying to eat or violate their souls
I'm curious about that leaked subclass that can create the warp walls
do y'all think it might end up actually just being a full-on SotT remaster with the damage amplification from meleeing and all?
I would be too, SotT became my fav class in VT2 almost immediately
I mean once space marine psyker who was a blood angel stopped time like a jojo character lol




