#psyker-class

1 messages · Page 321 of 1

west stream
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big brain tactics

still hearth
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Ye but I have to

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Hit heads

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Didn't think about that did you

west stream
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but overall staves are handier, because you dont need fancy tricks if you just melt everything all the time

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(unless you use surge and rely on team finishing things off)

still hearth
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Or Trauma

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Or Voidstrike

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Though if you use Surge you should melee swap more unless you got a team mate there anyway

long wharf
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the part of surge I like best is that I don't have to be good at aiming to use it well

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and I can hit things through simple geometry

olive ember
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How you feel about the “much needed exploit fixes” to peril blocking and crucian roulette

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Cuz those should totally be priority rn

long wharf
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it was bound to happen

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all the blessings should only work when the weapon they're on is the active weapon

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it's needed to ensure that what they balance is being balanced properly

olive ember
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Meh crucian roulette sure

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Peril blocking and deflector nerf is dumb

long wharf
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as fun as it was being a block tank, psyker really shouldn't be able to do that without a subclass specialization

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deflector is broken on fsword right now

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that's not a nerf, that's a bug

olive ember
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Nah it’s a nerf

tender sapphire
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I stopped using deflector after the nerf, I mostly used it to res people in combat

olive ember
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Also balance in a pve game is a lower priority

long wharf
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it may be PvE, but that doesn't mean balance between classes isn't important

olive ember
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It really just feels like fat shark went “no fun allowed” and decided to screw anything interesting

leaden thunder
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bUt iT'S a pVe GaMe

long wharf
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oh sure, it feels that way

leaden thunder
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I sHoUlD bE oP

olive ember
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You alright?

long wharf
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but that's because the only way we were able to have fun was to abuse broken mechanics

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the rest sucked

leaden thunder
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no I just, hate that arguement

tender sapphire
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psykers are obviously the most op class, everyone agrees

leaden thunder
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sorry

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twas rude

long wharf
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before FartShart does serious balancing, they need to address the shit blessings

leaden thunder
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but I do hate that arguement

long wharf
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and what weapons get which blessings

olive ember
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Before they address balancing they should add more content and fix the actual issues

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Like the god damn optimization holy shit

leaden thunder
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fix issues

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then balance

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then more content

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get a good baseline first

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then add shit

long wharf
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to their credit (can't believe I'm writing this), it sounds like that's their plan

tender sapphire
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I love playing the same maps for a year

long wharf
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according to the new Comms-Plex from Catfish

leaden thunder
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I also like the comms-plex thing

maiden wolf
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"DoN't EvEn ThInK aBoUt TaKiNg ThAt FiLtH oN mY sToRm RaPtOr"

leaden thunder
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way better then a fucking road map

olive ember
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Did they ever fix the revive bug with Psyker btw

leaden thunder
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i'd much rather have a lot of small communication then one "big" one

olive ember
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Haven’t been paying attention

long wharf
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yeah, don't bother with a roadmap until you have a plan for how you're going to be changing things

leaden thunder
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tbh

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roadmaps are almost always bad

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at least for when games are like this

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people bitched a massive amount about the TWW3 one

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understandably so

olive ember
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I mean the only problem with roadmaps is that devs have a tendency to not follow through

leaden thunder
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either that

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or they don't have what people want on them

tender sapphire
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FatShark knows they're incapable of delivering on time so they don't bother

leaden thunder
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I think if your game is doing really well then they are fine

long wharf
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or "It was true when we said it. Plans change"

leaden thunder
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but we are not in that situation

long wharf
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yeah, Darktide is broken and incomplete

leaden thunder
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which is sadge

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becaue idk why, but it's pretty much the exact gameplay I needed rn

long wharf
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fix what's broken, complete the game, then start adding in the content you said you wanted to

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yeah, I love the moment-to-moment gameplay

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but I can't get myself to load into a mission

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the game just doesn't respect our time once you hit 30

olive ember
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I can’t find myself to open up the game

leaden thunder
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that's why I been bouncing back and fourth between it and vt

olive ember
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Even if I want to play a quick match for fun it takes like 10-20 minutes just to get into the game

leaden thunder
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really?

olive ember
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For me yeah

leaden thunder
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what diff?

olive ember
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To get into the mourningstar

leaden thunder
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oh

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I though you ment like find a match

olive ember
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10 minutes to load into character screen

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Another 10 minutes to load into the mourning star

tender sapphire
olive ember
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I have stopped lmao

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My friends also stopped tho so I’m stuck with the random experience

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And it’s not a “quick match” cuz of loading times so it’s just like

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Meh

leaden thunder
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luckily I can still get my friends to play it a bit, it's more a time thing rather then a not liking the game thing

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now if only I could get one of them to stop using the shield

steep shuttle
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Vermintide had dual wielding

olive ember
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My friends are talking about doing all damnation but considering only 2 of us have even beaten all heresy mission types

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Yeah dunno how well that will go lmao

steep shuttle
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Damnation feels like Heresy with more guns

olive ember
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Haven’t played in a while is damnation still “triple sniper firing line off of spawn”

steep shuttle
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can be

olive ember
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Perfect

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I can watch my friends suffer when they play zealot

steep shuttle
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It does feel like you're against an oppressive wall of lasers sometimes

errant cloak
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Are there any tables on charge % and what damage that equates?

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For the staffs

brittle crest
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me: I think i'm gonna quit psyker in favor of zealot

game:

olive ember
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All you need is warp nexus

brittle crest
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i'm too mistake prone to play psyker blobsadlife

floral solstice
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did we just get next week'd again

sick solar
safe crystal
floral solstice
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ah shit my bad

forest coral
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it's basically next week'd but official

floral solstice
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welp im replaying this till Wo Long comes march

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not like crafting will be out by march

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or it will be

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march 2024

safe crystal
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But yeah, pretty much got next week'd, im glad to return to that format. Months are a long and scary concept

forest coral
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back to vermintide

clear heath
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ahahahah

safe crystal
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Cant believe how much i missed Saltz yelling at things in VT. Too bad Bentinck voiced generic chaos captain #3 in Darktide, would've been awesome having his voice acting on any playable character again

floral solstice
sick solar
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So what do you all feel is the proper order of the Trauma Staff (especially after the buff)? I was thinking it looked similar to the Void, e.g., priority order could look something like this:

safe crystal
sick solar
lethal folio
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Rending isn't that helpful. It only really matters for bulwarks and Trauma is already very good at handling those.

safe crystal
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Transfer peril doesnt trigger on the AoE, since it cant hit weakspots

lethal folio
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It's one of the weapons that get more use from good perks

sick solar
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Ok I'll take Transfer off my desired list then.

lethal folio
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I would take a trauma with unarmoured/flak over any blessing set.

safe crystal
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Idk, the blessings that work would be great on it? Flurry and nexus. The perks are more important

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Nevermind, run n gun

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It HAS to have run n gun

safe pendant
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can't remember the blessing names but I got a T1 crit peril and the one that makes crits apply soulblaze. it triggers occasionally

sick solar
sick solar
forest coral
long wharf
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the crit damage on trauma is garbage

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not worth trying to stack crit chance on it

floral solstice
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i wanna see you box the muties that aim you so much

wanton sandal
daring nexus
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Honestly the staff blessings are one of the weakest points of the entire blessing list. Each staff should have unique blessings that interact with its attacks

slow karma
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Oh that reminds me

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I ran into someone who actually sort of cobbled together a very fitting Saltzy Zealot

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Even the voice variant they chose tracked really well

cyan notch
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u basically need perks or feats for poxwalkers

safe crystal
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Im not gonna doubt that, im tired and have to come up with something for DnD, so might've used a trauma with poxwalkers perk

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It was the first i found in the midst of all my purgatuses

lethal folio
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You don't need perks for poxwalkers, an 80% staff already breaches 300 damage.

safe crystal
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But does it deal full damage to them, is the question. They might have some kind of a resist for it

leaden thunder
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tyr knows

lethal folio
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The explosion has 75% effectiveness against infested.

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sure a vs infested roll will save you if you misstime a full charge, but it isn't mandatory.

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and you usally make up for it with warp charge bonus.

safe crystal
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Hm, well. Im not going to dispute that since i havent used trauma in a while. When i used it, i managed to get away with a low damage roll stave because it barely mattered from what i saw on my first hand experience, but never bothered finding out the ins-and-outs

lethal folio
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Are you not using Pyskinetic's Wrath?

cyan notch
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no

lethal folio
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Oh.

cyan notch
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which is why i said perks or feats

maiden wolf
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How do y'all feel about Run-n-gun and Focused channeling on a purge staff?

cyan notch
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kinda mid

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some people like channeling but i think its lamw

maiden wolf
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I'm gonna test out the staff I just got, its got both those on top of a great Burn and Radius stat, plus a 4% crit chance perk.

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Not top-tier, but I think the blessing combo will make for a really reliable weapon.

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What do y'all think is the best purgatus perk apart from crit chance?

long wharf
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run-n-gun is trash on all staves

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some people like focused channeling on purge, but if you're properly burning things, nothing should be interrupting you

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sadly, with how low the base crit chance is for psyker and purge staff, you really want Warp Nexus on purge

cyan notch
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they do different things

shadow onyx
# cyan notch ?

how weak spot work on trauma ? its all targets in the inner circle ?

fierce sinew
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If "just started" means not level 30 (so missing any good drops + all the feats that synergize with staves) that's kind of to be expected, right?

cyan notch
long wharf
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incorrect

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surge and trauma both randomly (and very rarely) get a weakspot hit for no reason whatsoever

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you can see this in the meat grinder

cyan notch
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proof?

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i havent seen it before at all

shadow onyx
cyan notch
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yea

shadow onyx
cyan notch
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weakspot + crit also useless

shadow onyx
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what a shitty weapon

cyan notch
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only bodyshot and crit worth looking at

shadow onyx
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i though it was like this

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instead its like this

cyan notch
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pretty much

shadow onyx
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psyker feel so unfinished to me

cyan notch
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hits targets for 2 damage like 15m away from explosion tho!!!!!

shadow onyx
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weps are so clunky

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duelling sword with no deflector

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but still animations

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surge uni dimensionnal

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trauma shit

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purgatus cheap flamer version

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and personnaly i hate voidstrike

cyan notch
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cheap flamer is still flamer with unlimited ammo

shadow onyx
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ammo is not really a problem with flamer

long wharf
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using my trauma staff on damnation meat grinder

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occassionaly, I'll see a weakspot crit

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like here

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so it can hit weakspots

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it's just not common

cyan notch
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1352 doesnt make sense

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are you sure thats not flayer

long wharf
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weakspot crit

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let me turn off all feats

cyan notch
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weakspot crit isnt gonna do 1352 anyway

long wharf
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know what, it looks like it was flayer

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so never mind

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trauma can't hit weakspots

shadow onyx
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trauma should put soulburn stacks

long wharf
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it should leave a patch of soulblaze on the ground

shadow onyx
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like || vermintide 2 ||

cyan notch
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and even after all that cheap flamer is still flamer

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sometimes ur zealot doesnt bring flamer

shadow onyx
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yeah i know

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i always use purgatus anyway

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its the best staff imo

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but still far more potent

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just the radius makes the difference

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  • stagger
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vs shotgunners

forest coral
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Flame stacking melting everything

cyan notch
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another staff that can apply blaze without niche blessings would be really good

shadow onyx
forest coral
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Mini vacuuming ye

shadow onyx
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i want a javelin attack like vt2 on surge staff primary

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but its pure lightning

forest coral
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bolt staff/ beam staff equivalent I wouldn’t be too mad at either

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Also why did we lose shotgun blast from staff makes me scratch my head

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That was actually decent

shadow onyx
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the problem with psyker is they decided to put a "kill single units" thing with brain burst

shadow onyx
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and will never allow you to burst like boltgun with a staff

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because of this

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because whats the point of bb then ?

forest coral
cyan notch
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oh ok we didnt lose it then

shadow onyx
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vermintide is polished now

cyan notch
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we just never had that staff

shadow onyx
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darktide no

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next year for more content like this

forest coral
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Like current lmb is ok at dealing with certain things but it’s worse in almost every way except range

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Yeah…

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Kinetic barrage and ascendant blaze should be in different feat areas still imo

cyan notch
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not gonna be consistent

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last column are all ult modifiers

forest coral
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Imo what we’re really missing as well are minor traits you get passively by leveling from vermin

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Usually that helps scale damage or benefit in some way for higher difficulty or making certain feats compliment better

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Ah wells, can only see what will happen down the track

cyan notch
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minor traits from levelling?

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arent those just feats

forest coral
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Oh wait u right

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Must be thinking of something else

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ah well

scenic tapir
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Dude fuck this crafting system seriously, goes to orange and gets run 'n' gun? why does that even exist on a staff?

floral solstice
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welp that's hadron's latest victim

scenic tapir
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It's the only 380 staff I've ever seen.

timber breach
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you guys are getting staffs?

forest coral
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Game throwing some decent trauma staffs

shadow onyx
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my only """decent"""purgatus staves

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in 94 missions

scenic tapir
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If you get 80% burn you get an extra burn stack, it's probably the most important stat

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damage is so close it doesnt really matter at all

shadow onyx
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even from 50 to 51 i get 1 extra maax stack

earnest peak
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79% is 15 burn also

hollow portal
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What a perfectly balanced game

shadow onyx
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did someone ever saw dev showcase the game ine damnation ?

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pretty sure they play t3

cyan notch
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you just need 76% for 15 stacks

tender sapphire
hollow portal
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So many enemies spawned, during a Beast of Nurgle fight, that my game crashed because the game could not render that many enemies on screen at once

upper galleon
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i think they preemptively nerfed psyker, because sienna has bounced up and down between "bad" and "fucking overpowered green circle chaser"

upper galleon
hollow portal
upper galleon
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so they decided to start on bad, and hopefully make it come out

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well i don't think that is the game

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might be your end?

hollow portal
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No.

upper galleon
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I've seen wide swathes of hordes and shooters and my fps might drop but it never crashed due to numbers

hollow portal
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Bruh look how many there are. There is an enemy for every square inch of ground.

upper galleon
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yea that is just

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standard idk

upper galleon
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🤷

fathom yacht
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may i be swift

cyan notch
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nice blessings

fathom yacht
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its from fucker melk

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i hAVE to get scripts

cyan notch
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stats are passable

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but not fantastic

fathom yacht
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better than current

shrewd grove
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i need a big sexy man to help me do the 90% brainburst penance 😎

fathom yacht
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id ask the ogryns then\

cyan notch
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at least it isnt 25 missions

fathom yacht
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id take that than scripts honestly

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them shits are invisable sometimes

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with the missions i can only count down

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but with scrips i actively have the possibility to miss em

cyan notch
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most of the time in lower difficulties people are scrip hunting too

fathom yacht
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keyword, most of the time

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back to the grind i go

strong moth
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Thoughts ?

forest coral
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very decent and hits good burn and radius

strong moth
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Been using it on damnation

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Seems to work

forest coral
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ye its definitely up there in one of the better purg staves ive seen

strong moth
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What feats do you think I should run with a fire staff

forest coral
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Iirc crit is the way to go

strong moth
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👍

bronze anvil
remote void
# strong moth Thoughts ?

also terrifying barrage is pointless in this cause of the natural suppression it does but its god tier

regal musk
#

TBs radius extends a fair bit beyond the stream of the Purgatus.
It'll suppress things behind you while you kill things in front.
Its not the greatest blessing but it does have value.

still hearth
#

Sup Psykies

remote void
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how does Unstable Power works if i have 100 peril?

still hearth
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Which one was that?

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If its one that scales with peril then I think all of them get max stacks at 97% aside from feats

remote void
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but how much does it grant me as damage boost?

half turtle
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ok knife psyker fucks so hard

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you can use it with trauma or flamer and you can literally solo any situation in the game ez

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you can spam push-attack all day to dumpster armored or monsters because you don't need stamina to block

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and it one-shots every shooter with a headshot

cyan notch
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doesnt really dumpster armoured

half turtle
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same dps as like a tac axe

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(if you hit heads)

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which is good enough for me

cyan notch
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doesnt stagger them

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nor ragers

half turtle
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you can literally dodge and get back in range to attack in the time it takes the axe to wind up once though

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but also you can just use a ranged weapon so

shrewd grove
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Storm witches raiment goes so hard wtf 😩 👌

cyan notch
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youre push attacking with axes too lol

half turtle
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i mean, sure?

forest coral
half turtle
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i'm not saying axes are bad lol

shrewd grove
cyan notch
forest coral
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malleus monstronum gang

shrewd grove
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I think the 90% monster damage should be lowered but it's well worth the penance regardless this shit is so dripped

forest coral
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imo its best armor look in the game

shrewd grove
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Zelot and psyker max penance armor is so good

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Especially the psyker

half turtle
# cyan notch yea im just addressing this point

hmm my experience with axes is that the mobility is a bit worse so it's more ideal to try to space heavies than to actually dodge for its own sake so much, but i also mostly play axe on zealot

forest coral
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My issue with knife is that the duelling swords do the same thing but better. Minus the funny mobility stab lunge of course

half turtle
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so i don't actually spam shove-attacks on muscle memory

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dueling sword is fun too

forest coral
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Psyker sadly aint got the bleed synergy that zealots have, but I did use a combat knife with purg for its reposition for a while

half turtle
#

yeah i think the #1 reason i like knife rn is because you can reposition so well with it due to the mobility

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and it just so happens to also have most of its weaknesses mitigated by psyker's kit

cyan notch
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push attack spam with knife is kinda the same as push attack with tac axe except axe is a little slower but it has special attack to stun ragers and crushers etc

half turtle
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it's probably a worse weapon overall than the taxe but... psyker's other abilities can mitigate a lot of what taxe does better than knife

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weirdly the heavy on taxe stuns ragers without needing the special

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even though the heavy on caxe doesn't

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you can control entire hordes with 2-3 ragers in them at a time if you manage to proc brutal momentum

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it's disgusting

forest coral
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so can duel sword, just slower but safer

half turtle
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yes basically knife is really good at killing monsters and pretty decent at shredding single big armored targets, which IMO is the big weakness of trauma/purg/shock

cyan notch
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much slower vs ds

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u can use bb for crushers and stuff

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tho i prefer fs

half turtle
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ds's mobility feels a tiny bit worse to me in terms of letting me safely reposition

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i like fs but i haven't gotten the hang of abusing infinite dodges yet

forest coral
#

FS my beloved

half turtle
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also sometimes i overheat because of the shove attack

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because i forget it does the thing

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i only recently dropped one with deflector though so verdict's still out on that

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it only took 100 hours on psyker

cyan notch
half turtle
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hm i don't remember which one i was using

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it was the one with the same moveset as saltzpyre's rapier

forest coral
#

MKII is my pref

half turtle
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slashes on lights, stabs on heavies

forest coral
#

i think thats the saltz

half turtle
#

the 2?

forest coral
#

yeah

cyan notch
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mk2 and mk4 have stab heavies

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mk5 has overhead heavies which do more damage than stab ones

forest coral
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Mk2 is stab on first and vertical slash on second heavy

half turtle
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yeah i think that one is objectively better just because even if same damage it's easier to aim

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didn't know it dealt more tho

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i've only dropped one decent dueling sword so far

forest coral
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but duelling swords are very similar so its mainly down to pref imo

half turtle
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granted i basically check the shop once every time i log on and that's it

forest coral
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use armoury exchange

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saves you having to log in or change characters to check

half turtle
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well i just don't like having to think about darktide shop all the time

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i've basically decided that like, if i get something i get something

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and if not, fuckit

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life's too short to install a chrome extension to help me check a shop every hour

forest coral
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honestly, as long as ur weapon meets certain % points it can do damnation

half turtle
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yeah the ds i have feels fine on damnation

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but i do also spend way more time on staff than melee

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i randomly dropped a 378 trauma staff like 2 months ago and ever since they buffed it i haven't used anything else

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trauma staff is actually fun now, although i wish it wouldn't knock normal horde guys so far back, because if i'm not super careful they'll get knocked behind the frontliner zealot or ogryn and then he'll get stuck and be unable to dodge

forest coral
#

I actually like using trauma

half turtle
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yeah trauma feels really good now

forest coral
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just needs a team who can capitalize on the yeeting since ur damage is pretty dog

half turtle
#

i wish they'd buff the LMB psybolt tho

still hearth
half turtle
#

...which i do like 80% of the time

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so idk, maybe

still hearth
#

Psyker has some great melees though wahbbuffet

half turtle
#

yes like the purgatus staff

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idk i'm basically here for this class because Cool Blue Magic

still hearth
#

That 17m infinite cleave melee

half turtle
#

good stagger too

forest coral
#

fire good, heretics bad

half turtle
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i also like that you don't have to spend 15 seconds pulling it out of your fanny pack like the zealot has to

forest coral
#

life good

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simple as

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and then if too many funnies

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psykinetic barrage with the brain squeezing

half turtle
#

is that the 30 talent that reduces bb chargeup cost/time

forest coral
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yeh

half turtle
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if so that's the only one i use now

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idk why people think bb is bad on damnation

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by "people" i mean like, on reddit

forest coral
#

its simple

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they dont play damnation and theyre not psykers

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but it could be better

half turtle
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yeah it would be nice to be able to bb dogs or bursters but like

forest coral
#

I do agree it should do a bit more damage

half turtle
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it's not the end of the world

forest coral
#

like at least pop a dog

half turtle
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or flamers, for that matter

forest coral
#

yeh

rocky cedar
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I don't think it should pop a dog TBH

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They're kinda anti ranged by design

forest coral
#

well at least flamers then

rocky cedar
#

Flamers yeah I wouldn't mind

half turtle
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i htink flamers are like 50% of the bad qol i experience from bb

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i don't mind dogs or bursters that much

rocky cedar
#

Not unhappy with the break points it has though

half turtle
#

because you have so many other tools to deal with them

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and i don't really mind that it takes 3 shots to kill ogryns or whatever

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because, same thing

forest coral
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the fact you can reliably demolish the ogryns is invaluable

half turtle
#

yeah psyker having a reliable anti-bulwark tool is 10/10

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that's the single thing that frustrates me the most on zealot

rocky cedar
#

It would be nice if you could build for it a little more or 6 warp charges actually helped meet meaningful break points

half turtle
#

is that if i don't run bolter it takes 500 hours to kill a bulwark solo while i slowly wait for him to use his club attack so i can actually get around him

rocky cedar
#

You can't really build for BB at all besides KB and that seems a little odd

forest coral
#

yeah

half turtle
forest coral
#

ascendant blaze isnt even that good

half turtle
#

i honestly think ascendant blaze is like a crutch for if you can't handle hordes solo

#

and that's why reddit loves it

rocky cedar
#

Like warp charges ain't a bad damage boost considering they apply to everything you do

half turtle
#

it feels super mediocre to me, like

rocky cedar
#

But it's odd that they don't really do anything for BB itself

half turtle
#

the dot takes 10 seconds to kill the horde anyways

forest coral
#

its not awful but i suppose it gives purpose to warp charges youre gonna lose anyway

half turtle
#

tbh i wouldn't mind warp charges being buffed

rocky cedar
#

I think people like AB more for the incredibly easy warp charge generation

forest coral
#

but then at the same time, psykinetic barrage literally will save your team from horrible situations

half turtle
#

maybe slightly more damage, fall off 1 by 1 instead of all at once

#

heck i'd be ok with higher +damage but only for bb

rocky cedar
#

The main buff I would like to see for Psyker is warp charges dropping off one at a time and having like 5 seconds longer duration

half turtle
#

yeah

brittle crest
#

you all know they'll probably end up buffing vet and nerfing psyker

rocky cedar
#

Oh and those two garbage soul blaze feats getting buffed or reworked

half turtle
#

idk why literally every patch so far has been like

half turtle
#

weird qol nerfs for psyker

rocky cedar
#

They're inexcusably bad

half turtle
#

like i don't think psyker is that bad but it definitely has the worst qol of any class

still hearth
#

The level 25 one is good

forest coral
#

lvl 25 is great

still hearth
#

I wouldn't go that for

#

Far

brittle crest
half turtle
#

what's the level 25 one

rocky cedar
#

Which one is that again?

still hearth
#

But it melts bosses

#

4 blaze stacks when you overcharge warp charges

half turtle
#

oh like on random nearby enemy

still hearth
#

No

#

Prioritising elites

#

And it's the closest target

half turtle
#

i've literally never tried that one because soulblaze feels really trash to me

#

but maybe if i soulblaze enough...

still hearth
#

Lmfao

#

It's super good with purge

forest coral
#

Im happy to give it a go later/ over the weekend

brittle crest
#

i like kinetic flayer for the pop pop

half turtle
#

oh yeah i use kinetic flayer

#

maybe i should take the soulblaze one when i run trauma though, trauma doesn't feel nearly as good with flayer as purg does

forest coral
#

do u run it with quietude?

still hearth
#

The level 25 should just replace the level 10 one

#

And we get a new 25 feat

half turtle
#

is the 10 one the one that makes bb elites explode into soulblaze

still hearth
#

Yes

#

2 stacks, 3m radius

half turtle
#

i would take that one if i could be guaranteed there were no vets on my team

still hearth
half turtle
#

or at least try it

still hearth
#

No you shouldn't

forest coral
still hearth
#

2 stacks is nothing

#

And the area is god awful

#

The reason 4 stacks works is because you get it while flaming

forest coral
#

so

still hearth
#

But you have to stop flaming to BB and it's probably a big distance

half turtle
#

oh do you get warp stacks from purg via some mechanism? or is it just the 10% on kill mechanic

still hearth
#

10% on kill. Can get the 4% on any kill too

half turtle
#

hmm

#

i guess ill try 4stack soulblaze someday

still hearth
#

But since purge melts things any time there's a horde the 25 feat will double down on melting big things

forest coral
#

essence harvest, inner tranq, psy commun, kinetic shield, kinetic overload and ascending blaze?

half turtle
#

heck maybe ill try it with trauma

#

what's the range limit in the 4-stack spread talent?

#

is it like, long?

still hearth
#

I think around 15-17m

half turtle
#

oh that's not bad at all

still hearth
#

I tested it but I forgot

half turtle
#

hmm how many blaze stacks to kill a gunner tho

still hearth
half turtle
#

i literally have just ignored anything that mentions "soulblaze" on it

#

for 100+ hours

forest coral
#

I just find EH better with purg most of the time

#

but then again it synergizes well with kb popping

still hearth
half turtle
#

hmm

#

ok i should definitely try this

forest coral
#

how long does blaze ticks burn for?

still hearth
#

8s

forest coral
#

Thats pretty generous

still hearth
#

Then it loses one stack per tick

forest coral
#

ah

still hearth
#

Each tick being 0.75

#

Seconds

forest coral
#

Well it aint sienna level burn stacking but

#

this seems interesting

#

ill try record bits once i test it on weekend

still hearth
#

Sadly I don't think I have a Purge staff run on my yt yet

#

But I do have one with laspistol

forest coral
#

god

still hearth
#

Yes it was awful

forest coral
#

so many peeps here telling me laspistol good but i just never feel it over literally any other weapon

still hearth
#

It isn't good

forest coral
#

Im like, are we playing same game here?

still hearth
#

At all

forest coral
#

ikr

still hearth
#

But

#

It has funny force push

forest coral
#

and a higher crit chance for base + funny ghost perk

#

but ye

half turtle
#

doesn't it also have like, really good flak damage

#

randomly

#

and then just garbo-tier damage against everything else, including unarmored

forest coral
#

it can one tap headshot flak shooters at close mid

#

and 2-3 shot gunners i guess, with headshots.

#

but its fall off is crazy

#

but anyways

half turtle
#

i think i used it once when i was leveling my first character

#

between levels 4 and 5

#

and haven't touched one since

forest coral
#

neither. Staff will still be the way for sure

still hearth
#

XII

#

I pretend it's a single target staff with ammo

half turtle
#

hmm

forest coral
half turtle
#

i did run an infernus recon lasgun a few times

#

which was fun i guess?

#

it uh

#

it procs kinetic flayer real good

#

¯_(ツ)_/¯

forest coral
#

XII fine and balanced

half turtle
#

i haven't actually seen a XII at all on my psyker, somehow

forest coral
#

emperor demands u not be basic

#

dont @ me but that gun is literally the vanilla icecream of this game

half turtle
#

it is silly to me that the recon lasgun is basically just worse than the XII in every way except having infernus

#

i guess it does better flak damage, but it also does way worse maniac damage

#

and it has like 1/4 the ammo efficiency

forest coral
half turtle
#

they should really make recon las better at midrange elite killing all around, at least

still hearth
half turtle
#

i think recon procs it more reliably/more though?

#

granted i don't have a XII with infernus

still hearth
#

Oh yeah

half turtle
#

but recon with infernus like, more than doubles its damage

still hearth
#

But you waste way more ammo

half turtle
#

against single targets like maulers or reapers

#

yes

still hearth
half turtle
#

it's stupid

#

they should just buff recon lasgun dps by 50% across the board

#

and then there would be an actual reason to take it over the XII that isn't just "many laser fun"

#

because holy shit that thing chews through ammo

forest coral
#

I think the lasguns across the board should be tweaked slightly to have their own flavor of effectiveness to be on par with the xii in some way

still hearth
#

The recon lasguns should have a ton of cleave

half turtle
#

so it kinda feels like they're each tweaked to be good against a different armor type

still hearth
#

So you can shoot through enemies

half turtle
#

like recon is way better vs flak

#

kantrael is way better vs maniac

#

etc

compact cargo
half turtle
#

but it just turns out that like

#

most of the things i care about shooting (and don't 1shs anyways with the 12) are maniacs

#

because almost every special is a maniac

forest coral
#

also have better synergy with psyker feats

still hearth
#

But XII still just

#

Oneshots flak

forest coral
#

so if we wanna gun psyker we're not like discount vets

still hearth
half turtle
#

the recon lasgun's "niche" is like, killing maulers with bodyshots

#

10/10

#

it does kill maulers with bodyshots 50% faster than the 12 though!

floral solstice
#

give psykers something similar to vet's unwavering and i'd be convinced to play gunpsyker

#

otherwise, vets are too busted with unwavering and counterfire to be compared to in terms of gunplay

half turtle
#

it would also buff purg tho

still hearth
west galleon
#

So i feel like the 90% monstrosity dmg is literally impossible in a pub match.
Did anyone here do it "al naturale" or is premade the way to go?

still hearth
#

Premade

#

I helped a Psyker randomly with shield Ogryn once

#

Otherwise it's basically impossible

#

Having to BB a boss for 90% HP is sadistic

west galleon
#

All the other ones i somehow managed to convince randos to help me, but i kinda dont even want to ask that of people

cyan notch
#

yea ur not gonna get it randomly by playing

#

unless ur in a solo clutch and run into a boss

west galleon
#

You guys dont have any spare time later for some free karma and updoots by chance?

#

Reddit silver could be yours!

still hearth
#

I could probably help out tonight but that's like 12+ hours from now

west galleon
#

Yea same here x) i thought if i asked soon-ish enough maybe some people would take pity with me

lime meteor
atomic dagger
#

good morning siblings

uneven drift
#

Morning.

half turtle
#

i think the best way to get 90% monster with bb is to have a premade shield ogryn pull a daemonhost

#

or a premade psyker i guess since even though they nerfed perils block it seems like you can still basically tank a daemonhost forever with it as long as you can dodge like half the attacks

ornate hamlet
#

Morning.

floral solstice
#

just play heresy with a full premade and at least 1 shieldgryn

#

tf i thought vanessa was one person

forest coral
shrewd grove
half turtle
forest coral
#

Or even, chance to create warp explosion on ranged kills

half turtle
#

well i hope if they add that that it's tuned better than showstopper is

forest coral
#

Hopefully lol

forest coral
floral solstice
#

where's my 20 bucks

uneven drift
#

Peak gameplay

floral solstice
#

do you actually record everytime we play lol

forest coral
#

It’s just shadowplay

#

If something dumb happens can retrieve it

#

So in a way, yes

floral solstice
#

i have nfi what shadowplay is ngl

#

but i am skilled in typing in google

cyan notch
#

its just background recording for x minutes

forest coral
#

Ya

floral solstice
#

oh i dont think i've set that up or something

half turtle
floral solstice
#

finally i can record kimo getting hit by a single poxwalker while ads'ing

forest coral
#

weow.

ornate hamlet
#

I am one.

#

We are one.

#

We are many.

floral solstice
#

we are groot?

half turtle
ornate hamlet
#

I just have two accounts

#

Because one is contaminated

cyan notch
#

with dozens of r34 servers

ornate hamlet
#

Not that many

#

I will have to play more with the laspistol, maybe I can make a stupid build out of it

#

Some quickswap laspistol shove build

lethal folio
#

Forcesword+laspistol is fun.

ornate hamlet
#

I feel like a melee without passive quelling makes all that quell time rough

bold flint
#

yummy perks

uneven drift
#

Ordo dockets the best.

slow karma
#

I wish I knew what to put on my curios. They're so fucking weird on psyker nothing makes sense

#

They also don't feel like they do shitall so

spice veldt
#

i play as a mostly melee psyker so I stack all three stamina perks on my curios (stamina regen, sprint eff, block eff); and partially because I don't run Kinetic Deflection so I really need that stamina

slow karma
#

I've lost sight of what my playstyle is.

#

I bounce around too much just to keep myself from getting bored

spice veldt
#

i like to play one specific playstyle and do that for like 2k hours

uneven drift
#

Just take a break, you know, it's not the end of the world.

slow karma
#

I mean I don't play enough for that to be real advice here

#

I still think about the game. I enjoy it when I do play it, greatly.

#

But I feel aimless

ornate hamlet
#

Revive Speed on every class.

uneven drift
#

Problem of modern gaming. People need objectives to chase. When devs started to replace your inner motivation of just having fun with external motivation of getting something for your actions.

ornate hamlet
#

That's been a thing since the start of gaming

#

It's just that they've distilled the "fix" into a specific way these days

uneven drift
#

Examples?

ornate hamlet
#

Any game with a high score

#

Tetris was one of the earliest ones

#

It was fun but beating someone else's score (or your own) was a big reason a lot of people kept playing

clear heath
#

did pong have high scores at the beginning? i forget

ornate hamlet
#

I don't think so

#

It was just a 1v1 game I think

#

Not sure if the earliest version even had a simple AI

#

Is wanting to get better at a game external or internal, though?

#

Because its always kind of been both

#

I get better because it makes the game more fun, but I also get more stuff from being better.

slow karma
#

I think my problem is just the state of loot

#

I kind of have to wait that out but I don't wanna sadge

uneven drift
# ornate hamlet Is wanting to get better at a game external or internal, though?

Mostly internal, but hardly depends on genre. For example DT's only reward of getting better -- pass the mission, difference in resources for mission aren't that likely will motivate you. Fighting games on other hand are competitive on 99%, so getting better here means getting better than other people whos you can't beat yet.
Anyway, without your interest this motivation won't appear unless you have some mental problems and fall in addiction very fast.

#

Same shit with a job in current economic system where you should chase money or you will live like a trash mostly. So here is where things are really scary because of your survival have nothing to do with your motivation to make world a better place and work hard just because you like your job.

ornate hamlet
ornate hamlet
slow karma
#

lol valid af

ornate hamlet
#

I'm waiting for it.

#

There will be people upset

#

That they made crafting easier

#

Somehow

karmic fractal
#

Just randomly got the Penance for BB'ing a Doggo midjump... while never using BB during the round keklaugh_pdx

#

However, I live in constant FOMO on the other Psyker Penances

uneven drift
covert ermine
#

what a meta curious for psyker on hi t5? Health health wound?

karmic fractal
#

either that or Health, Wound, Toughness

ornate hamlet
#

3x Wounds

#

Mathematically

#

S U P E R I O R

uneven drift
#

Math superior.

spice veldt
#

i'm a toughness stan

karmic fractal
uneven drift
#

I don't think there is any meta for curios.

#

I'm using 3x toughness with toughness and rolled gunner res.

spice veldt
#

if you go down a lot, go for wounds. If you don't have any trouble in melee and hate ranged enemies, go for toughness. I don't like health so I won't make a case for it.

#

and if you do stack toughness, consider running Kinetic Shield

uneven drift
#

Memes aside. 1 wound fine while you learning, then it's redundant.

steel egret
#

Health health health thumbsup_ogryn

ornate hamlet
#

Toughness is another mathematically superior thing

#

But running HP always worked the best for me

steel vapor
#

Which version of duelling sword is better - and why? 🙂

karmic fractal
#

obviously the force sword keklaugh_pdx

cyan notch
steel vapor
#

thx sir

cyan notch
#

mk2 has the fastest lights but pretty poor heavy compared to the other 2

steel vapor
#

how so?

cyan notch
#

less damage lol

#

mk2 heavy 1 has less damage than mk4 heavy 1/2

#

mk2 heavy 2 is same damage as mk4 heavy 1/2

#

mk5 heavies are easier to land and do more than both of the above

lethal folio
#

the MkV doesn't have as good horde damage as the others as one of the lights in the chain is a single target slice, much better armour damage though.

slow karma
#

another thing making me unwilling to play is being able to get one mission in and then the entire pool of players goes completely braindead and just blitzes everything, and ignoring literally everything going on

#

No healing, no materials, nothing. Just gogogogogo and I'm left behind because I'm trying to keep people alive and find materials we ALL need

#

I think I am done for a while

uneven drift
#

Which difficulty it is? I'm rarely see such behaviour on heresy+, but, for there are runs from rime to time full of malice players not understanding what is going on.

vestal fulcrum
#

380 Purgatus in shop, yet Burn is only 69% PepeHands

cyan notch
pine relic
#

There is no big difference between 80% and 69% for such low damage.

cyan notch
#

thats 14 right

slow karma
#

It's a crapshoot either way

#

This is just pug life

cyan notch
#

14 is copeable tbh

slow karma
#

and I'm over it

summer prairie
#

mk2 heavy 2 is better for triggering rampage and hordea

pine relic
#

Did you guys do the 90% BB damage penance?

vestal fulcrum
#

I only did Pick'n'Mix by accident

spice veldt
#

i personally haven't, since I'm waiting for a situation where it arises naturally to happen

pine relic
#

There was time, all my teammates are dead, and I was about to solo the Plague Ogryn, then a veteran join the game and use his bolter killed the Ogryn.

spice veldt
#

lmao

pine relic
#

Can you imagine how I feel?

floral solstice
#

just do it with a premade

pine relic
#

That's why I'm here, after 500+ hours, I can't find a friend who's willing to play this game because they all got scared by the steam rating.

uneven drift
floral solstice
#

none of my irl friends are interested either

#

so i just play with a bunch of people ive met on lfg

pine relic
#

I already finished zealot and veteran's penance, I just want the Psyker's storm witch armor.

west galleon
#

I'll help you if you help me 🙂

#

But i dont have an ogryn character, only a lvl 14 vet x)

pine relic
#

Don't need to. I can solo the Plague Ogryn (probably), but I do have a 30 Ogryn if you are interested.

west galleon
#

Im at work atm, i probably wont be off for another 8 hours due to that corpo wagie lifestyle

#

But i'll get back at you if its no bother

pine relic
atomic dagger
atomic dagger
ornate hamlet
spice veldt
#

some players don't know how to run away, so they try to melee a bulwark + crusher combo instead of taking their time and killing the surrounding commons first
there are also some players who don't know how to melee properly, so they get screwed up on a map like Hab Dreyko which is pretty claustrophobic

#

and this all still occurs on Damnation

compact cargo
#

lots of newcomers to the series

spice veldt
#

yup

#

and i think the in-game tutorial is veeerrrryyy lacking

#

I'm technically a newcomer since I came from L4D2 and never touched VT2, but I've watched some VT2 gameplay so I knew the gist of how the melee combat would work coming into this game

pine relic
#

right now I only recommend damage reduction against snipers and gunners on curios.

forest coral
wet belfry
#

If something isnt going wrong your not playing on the right diffuculty.

forest coral
#

Amen

atomic dagger
forest coral
#

Chill symphony of team mate and heretic screams, in F major

atomic dagger
#

while me playing the Palpatine

shrewd grove
#

no hair looks good with the mask so ive gone bald egg mode

slow karma
#

They'd be too long and arduous if they even tried

pine relic
#

I like this armor, but it looks a little bit too bulky for Psyker.

spice veldt
#

but they could certainly do better

#

they already have tiers of tutorials

#

"basic, advanced"

#

the point is that the information is in-game

#

so that I can just tell a player to go play the "super-advanced tutorial" to learn about this stuff

#

rather than telling them to consult an external resource and whatnot

slow karma
#

My question, then, is what kinds of things would this next step of the tutorial cover?

spice veldt
#

something like a simple video of an attack -> push -> attack -> push combo

#

melee a horde with some arbitrary melee weapon without taking health damage or something

slow karma
#

Yeah see that's not applicable to every weapon in the same way

spice veldt
#

sure, but the basic ideas are still there

#

i'm not expecting it to fix the problem

#

but for it to alleviate it so that players have some idea of what to do

#

can't fix stupid

#

but you can help it

slow karma
#

Well given this is fatshark, it'd likely do neither while costing them development time and resources

#

So shrugR

spice veldt
#

true

#

i still have wet dreams of good tutorials in games

#

but they are, alas, dreams

ornate hamlet
#

Tutorials are too hard

slow karma
#

Like I get your point but there's a point where you have to let the communty handle some of this advanced tactics stuff lest you get mired in tutorializing your game.

#

It could be better, sure but there's a fine line between enough and too much

spice veldt
#

hmm yeah, but people probably won't really consult external resources on their own, especially if they're casual players

#

the point of it being in-game is so that players are more motivated to consult it

slow karma
#

I mean, no, but then, why do you think they'd bother with the tutorial in that case?

spice veldt
#

and the game can attach rewards to tutorial completion for further motivation

#

because it's "part of the game", and they want to play the game

slow karma
#

They have to do the first parts of it, you think that extra click is gonna draw them in

#

Yeah no, that only applies if it's forced on them

spice veldt
#

the tutorial is also interactive, which is more engaging than watching a video or reading a guide

slow karma
#

Well no

#

I'm not remembering my own compulsion to keep going with the tutorial

#

So maybe I'm not giving this idea enough credit

spice veldt
#

maybe

#

i also don't expect players to play the "super advanced" tutorial

#

especially if it's optional or has no reward incentive

slow karma
#

Well you are right

spice veldt
#

but I would possess the ability to tell players to RTFM

#

and this manual would be in-game

slow karma
#

if it's presented to them in the moment, some will

#

I know I would have

#

so yeah, ok, I'm on board with this

spice veldt
#

yeah

#

i've just gotten tired of copy-pasting information to players

#

i like helping players, but I do get tired of it sometimes, and I'm in that seasonal phase where I'm not in it for helping others right now

slow karma
#

I think the only friction I sensed in this idea was the fact that FShark spending so much time codifying advanced mechanics like this and thus having to deliberately balance around them and keep them in consideration all the time

#

Lemme rephrase.

spice veldt
#

as in they'll change with time constantly?

slow karma
#

Not so much mechanics as "tactics"

#

Attack/Push patterns are, again, variable. and the concept itself makes sense but then, how do you build a controlled combat scenario deliberately meant to force the pattern?

#

Without either a) frustrating the player or b) overwhelming them with something that tracks differently from weapon to weapon?

#

I hope this makes sense

spice veldt
#

the tutorial would force a specific weapon, like Devil's Claw like it usually does
maybe confine the player to a small room/corridor with their backs almost to a wall

slow karma
#

the concept is sound but the application of the concept is suddenly WAY more complicated than the tutoral can realistically cover.

spice veldt
#

since like you said, that section could be trivialized if the player just kites from the horde

#

it certainly is a design problem

#

try to avoid making it too restricted or open

slow karma
#

Yeah, I just fail to see my way through it so I guess that's out of my hands

spice veldt
#

i still think that the basic attack -> push combo applies to a majority of melee weapons

#

so it's good enough for what it is

slow karma
#

Of course it does but there's a point in the combo you'd prefer to do it

#

And that's the wildcard aspect

spice veldt
#

mhm

slow karma
#

otherwise you'll just hamstring your damage output

spice veldt
#

avoid making the players feel as if the push->attack combo is the ONLY option

#

hmm

#

perhaps wording could go a long way
Have some more text in the tutorial that's like "...however, this is not the only way to fight a horde. As you progress in the game, you'll learn to blah blah and you can do whatever you want"

#

but that's also just me, since I enjoy reading

#

might be too much text, and people might not be sensitive to textual context

wet jacinth
#

Me: knowing damm well there were people skipping the character background explanations because reading.

#

Also imo the tutorial teaches basic stuff. But how to use them in tandem or effectively in combat is either experienced or watched/taught by other players.

spice veldt
#

yeah, though I do wish that the basic stuff was also expanded upon

#

such as telling players directly that push strength depends on stamina consumed, that you block in 360 (but take more stamina dmg from rear attacks), etc.

#

these subtle mechanics have merit in being informed to the player, imo

#

esp since you don't see stamina/peril % while spectating and whatnot

summer prairie
#

Maybe time to stop buying these

ornate hamlet
wet jacinth
still hearth
#

What would you guys say are the worst Psyker weapons

uneven drift
#

Guns, Trauma.

wet jacinth
#

Vanessa

cyan notch
#

how do u have nexus on all of them

#

YOUR CHEAT

wet jacinth
#

Many many cheating

still hearth
#

I'm thinking Laspistol and Rashad

summer prairie
#

0 run&gun or barrage

uneven drift
still hearth
uneven drift
still hearth
#

I'd accept it if you put Void with Trauma, at least

#

Even if Void is the worst staff

uneven drift
still hearth
uneven drift
#

No u.

wet jacinth
#

Void isn't as great on higher difficulties so vanessa isnt wrong

still hearth
#

Void is an okay weapon though

wet jacinth
#

But if you play Malice or smth all the time. Void is above average

still hearth
#

But I don't see it above any of the others

wet jacinth
#

My main reason for hating Trauma/Void/Surge staffs

#

It isnt Purgatus Funny blue fire

still hearth
#

Purgatus too strong

#

Makes enemies glow

wet jacinth
#

Also Purgatus's light attack

lament topaz
#

What’s up schizos?

still hearth
#

Oh no

#

I thought I was safe

lament topaz
#

Only Ogryn chat is safe.

wet jacinth
#

Oh no

maiden wolf
#

Most satisfying stat spread ever.

shrewd grove
#

always on low stat weapons

still hearth
#

Use it anyway

maiden wolf
#

I've been picking up every deflector sword I find for some reason

#

I already have one optimized to deflecting, and a few damage ones.

#

I'd like to try for unstable power and slaughterer, it would be fun to try a high-peril melee force-sword build.

spice veldt
#

i did that too to grind for a deflector + slaughterer FS, though my best def + slaugh FS ultimately came from an upgraded grey

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I only have like 3 unstable power force swords

#

and they're all +3%

#

or +2%

maiden wolf
#

I guess Slaughterer isn't so good now that it no longer buffs BB

leaden thunder
#

I mean

#

it's still like

#

a massive damage boost

#

like you gonna say no to a 50% damage. stagger and cleave boost

#

that's really easy to activate

ornate hamlet
near wyvern
lethal folio
#

Slaughterer still buffs blaze

still hearth
#

Thrust is the best blaze booster

lethal folio
#

Maybe, but then you have a weapon with thrust.

still hearth
#

That's true. But you can combo it with Limbsplitter on axe for even more burn damage

summer prairie
#

Four store resets, FOUR 380s

#

With limbsplitter+thrust+infested you could probably kill poxwalkers with 4 charge AB ult, not that it would be worth it

frank talon
shrewd grove
#

mfw i thought the surge staff was complete dogshit
enlightenment.mp4

still hearth
#

Solid mid tier

sacred dome
#

What was the thing w the surge staff then? In your enlightenment?

shrewd grove
#

not purg tier damage which is a given but the stun cant be overlooked

sacred dome
#

Indeed. Shocking discovery? Eyyyy

shrewd grove
#

Like it just covers your team from so much potential damage and gives them room to just dismantle elites it's great to use

hearty dagger
#

I am still a firm believer in Voidstrike superiority.

shrewd grove
#

Honestly all the staffs are good it's just the user

ornate hamlet
still hearth
still hearth
leaden thunder
ornate hamlet