#psyker-class
1 messages · Page 321 of 1
but overall staves are handier, because you dont need fancy tricks if you just melt everything all the time
(unless you use surge and rely on team finishing things off)
Or Trauma
Or Voidstrike
Though if you use Surge you should melee swap more unless you got a team mate there anyway
the part of surge I like best is that I don't have to be good at aiming to use it well
and I can hit things through simple geometry
How you feel about the “much needed exploit fixes” to peril blocking and crucian roulette
Cuz those should totally be priority rn
it was bound to happen
all the blessings should only work when the weapon they're on is the active weapon
it's needed to ensure that what they balance is being balanced properly
as fun as it was being a block tank, psyker really shouldn't be able to do that without a subclass specialization
deflector is broken on fsword right now
that's not a nerf, that's a bug
Nah it’s a nerf
I stopped using deflector after the nerf, I mostly used it to res people in combat
Also balance in a pve game is a lower priority
it may be PvE, but that doesn't mean balance between classes isn't important
It really just feels like fat shark went “no fun allowed” and decided to screw anything interesting
bUt iT'S a pVe GaMe
oh sure, it feels that way
I sHoUlD bE oP
You alright?
but that's because the only way we were able to have fun was to abuse broken mechanics
the rest sucked
no I just, hate that arguement
psykers are obviously the most op class, everyone agrees
before FartShart does serious balancing, they need to address the shit blessings
but I do hate that arguement
and what weapons get which blessings
Before they address balancing they should add more content and fix the actual issues
Like the god damn optimization holy shit
fix issues
then balance
then more content
get a good baseline first
then add shit
to their credit (can't believe I'm writing this), it sounds like that's their plan
I love playing the same maps for a year
according to the new Comms-Plex from Catfish
I also like the comms-plex thing
"DoN't EvEn ThInK aBoUt TaKiNg ThAt FiLtH oN mY sToRm RaPtOr"
way better then a fucking road map
Did they ever fix the revive bug with Psyker btw
i'd much rather have a lot of small communication then one "big" one
Haven’t been paying attention
yeah, don't bother with a roadmap until you have a plan for how you're going to be changing things
tbh
roadmaps are almost always bad
at least for when games are like this
people bitched a massive amount about the TWW3 one
understandably so
I mean the only problem with roadmaps is that devs have a tendency to not follow through
FatShark knows they're incapable of delivering on time so they don't bother
I think if your game is doing really well then they are fine
or "It was true when we said it. Plans change"
but we are not in that situation
yeah, Darktide is broken and incomplete
which is sadge
becaue idk why, but it's pretty much the exact gameplay I needed rn
fix what's broken, complete the game, then start adding in the content you said you wanted to
yeah, I love the moment-to-moment gameplay
but I can't get myself to load into a mission
the game just doesn't respect our time once you hit 30
I can’t find myself to open up the game
that's why I been bouncing back and fourth between it and vt
Even if I want to play a quick match for fun it takes like 10-20 minutes just to get into the game
really?
For me yeah
what diff?
To get into the mourningstar
10 minutes to load into character screen
Another 10 minutes to load into the mourning star
I would stop playing if I had those loading times
I have stopped lmao
My friends also stopped tho so I’m stuck with the random experience
And it’s not a “quick match” cuz of loading times so it’s just like
Meh
luckily I can still get my friends to play it a bit, it's more a time thing rather then a not liking the game thing
now if only I could get one of them to stop using the shield
Vermintide had dual wielding
My friends are talking about doing all damnation but considering only 2 of us have even beaten all heresy mission types
Yeah dunno how well that will go lmao
Damnation feels like Heresy with more guns
Haven’t played in a while is damnation still “triple sniper firing line off of spawn”
can be
It does feel like you're against an oppressive wall of lasers sometimes
me: I think i'm gonna quit psyker in favor of zealot
game:
All you need is warp nexus
Not allowed

i'm too mistake prone to play psyker 
did we just get next week'd again
Let us know if you get Warp Nexus on it, that would be and epic roll.
Its 'Next month'™️ now, didnt you get the memo?
ah shit my bad
it's basically next week'd but official
welp im replaying this till Wo Long comes march
not like crafting will be out by march
or it will be
march 2024
But yeah, pretty much got next week'd, im glad to return to that format. Months are a long and scary concept
ahahahah
Cant believe how much i missed Saltz yelling at things in VT. Too bad Bentinck voiced generic chaos captain #3 in Darktide, would've been awesome having his voice acting on any playable character again
im still playing games here and there, but probably not as much pugs anymore
So what do you all feel is the proper order of the Trauma Staff (especially after the buff)? I was thinking it looked similar to the Void, e.g., priority order could look something like this:
- Charge
- Warp res
- Blast radius
- Quell
- Damage
You hit groaner breakpoints with any damage roll on damnation, poxwalkers need a perk or psykinetics wrath. Thats what you're aiming at doing with this thing anyway.
Edited due to me being an idiot, thanks for correcting me.
For the same staff, do you think Rending Shockwave and Warp Flurry are the better blessings..? I've also looked at Transfer Peril, but FS may have helped the Peril issue on this staff.
Rending isn't that helpful. It only really matters for bulwarks and Trauma is already very good at handling those.
Transfer peril doesnt trigger on the AoE, since it cant hit weakspots
It's one of the weapons that get more use from good perks
ahh I see, so using that blessing would be useless for the secondary attack in Dam runs.
Ok I'll take Transfer off my desired list then.
I would take a trauma with unarmoured/flak over any blessing set.
Idk, the blessings that work would be great on it? Flurry and nexus. The perks are more important
Nevermind, run n gun
It HAS to have run n gun
can't remember the blessing names but I got a T1 crit peril and the one that makes crits apply soulblaze. it triggers occasionally
Dang, valid point! Run N' Gun would make sense!
And everyone of the staffs' have that as and option too... Dang, I have to rethink this again for every staff now. ha.
im still down to play and what not, but yeh. Im not motivated enough to level up Ogryn atm lol
trauma with flak perk and rending shockwave and warp flurry
the crit damage on trauma is garbage
not worth trying to stack crit chance on it
heresy 
i wanna see you box the muties that aim you so much
good soulslike
Honestly the staff blessings are one of the weakest points of the entire blessing list. Each staff should have unique blessings that interact with its attacks
Oh that reminds me
I ran into someone who actually sort of cobbled together a very fitting Saltzy Zealot
Even the voice variant they chose tracked really well
you 1 shot unarmoured hordes with a 0% roll but cant 1 shot poxwalkers with 80% so idk where the 40% = most horde breakpoints comes from
u basically need perks or feats for poxwalkers
Im not gonna doubt that, im tired and have to come up with something for DnD, so might've used a trauma with poxwalkers perk
It was the first i found in the midst of all my purgatuses
You don't need perks for poxwalkers, an 80% staff already breaches 300 damage.
But does it deal full damage to them, is the question. They might have some kind of a resist for it
tyr knows
The explosion has 75% effectiveness against infested.
sure a vs infested roll will save you if you misstime a full charge, but it isn't mandatory.
and you usally make up for it with warp charge bonus.
Hm, well. Im not going to dispute that since i havent used trauma in a while. When i used it, i managed to get away with a low damage roll stave because it barely mattered from what i saw on my first hand experience, but never bothered finding out the ins-and-outs
?
Are you not using Pyskinetic's Wrath?
no
Oh.
which is why i said perks or feats
How do y'all feel about Run-n-gun and Focused channeling on a purge staff?
I'm gonna test out the staff I just got, its got both those on top of a great Burn and Radius stat, plus a 4% crit chance perk.
Not top-tier, but I think the blessing combo will make for a really reliable weapon.
What do y'all think is the best purgatus perk apart from crit chance?
run-n-gun is trash on all staves
some people like focused channeling on purge, but if you're properly burning things, nothing should be interrupting you
sadly, with how low the base crit chance is for psyker and purge staff, you really want Warp Nexus on purge
they do different things
how weak spot work on trauma ? its all targets in the inner circle ?
If "just started" means not level 30 (so missing any good drops + all the feats that synergize with staves) that's kind of to be expected, right?
only on left click lol
incorrect
surge and trauma both randomly (and very rarely) get a weakspot hit for no reason whatsoever
you can see this in the meat grinder
so there is a weak spot table but cant WS on secondary ?
yea

weakspot + crit also useless
what a shitty weapon
only bodyshot and crit worth looking at
pretty much
psyker feel so unfinished to me
hits targets for 2 damage like 15m away from explosion tho!!!!!
weps are so clunky
duelling sword with no deflector
but still animations
surge uni dimensionnal
trauma shit
purgatus cheap flamer version
and personnaly i hate voidstrike
cheap flamer is still flamer with unlimited ammo
ammo is not really a problem with flamer
using my trauma staff on damnation meat grinder
occassionaly, I'll see a weakspot crit
like here
so it can hit weakspots
it's just not common
weakspot crit isnt gonna do 1352 anyway
trauma should put soulburn stacks
it should leave a patch of soulblaze on the ground
unlimited ammo helps with some hi int parts with horde boss horde or those middle section interrogator parts
and even after all that cheap flamer is still flamer
sometimes ur zealot doesnt bring flamer
yeah i know
i always use purgatus anyway
its the best staff imo
but still far more potent
just the radius makes the difference
- stagger
vs shotgunners
I’d that happens id love the trauma
Flame stacking melting everything

another staff that can apply blaze without niche blessings would be really good
i want a staff that create micro blackholes that attract every unit with mass equal to less than poxwalkers and shooters in a zone and inflict them dot
Mini vacuuming ye
bolt staff/ beam staff equivalent I wouldn’t be too mad at either
Also why did we lose shotgun blast from staff makes me scratch my head
That was actually decent
the problem with psyker is they decided to put a "kill single units" thing with brain burst
when was that?
and will never allow you to burst like boltgun with a staff
because of this
because whats the point of bb then ?
Vermintide staffs lmb had ability to 2-3 tap elites at close- medium range
oh ok we didnt lose it then
vermintide is polished now
we just never had that staff
Like current lmb is ok at dealing with certain things but it’s worse in almost every way except range
Yeah…
Kinetic barrage and ascendant blaze should be in different feat areas still imo

Imo what we’re really missing as well are minor traits you get passively by leveling from vermin
Usually that helps scale damage or benefit in some way for higher difficulty or making certain feats compliment better
Ah wells, can only see what will happen down the track
Dude fuck this crafting system seriously, goes to orange and gets run 'n' gun? why does that even exist on a staff?
welp that's hadron's latest victim
It's the only 380 staff I've ever seen.
you guys are getting staffs?
If you get 80% burn you get an extra burn stack, it's probably the most important stat
damage is so close it doesnt really matter at all
even from 50 to 51 i get 1 extra maax stack
79% is 15 burn also
What a perfectly balanced game
did someone ever saw dev showcase the game ine damnation ?
pretty sure they play t3

you just need 76% for 15 stacks
Yeah I was just about to say, I was testing different staves now and saw no difference at 80%
So many enemies spawned, during a Beast of Nurgle fight, that my game crashed because the game could not render that many enemies on screen at once

i think they preemptively nerfed psyker, because sienna has bounced up and down between "bad" and "fucking overpowered green circle chaser"
really? high intens damnation runs don't crash before we wipe
This was a normal Malice run. The game just decided "You know what? Fuck you."
so they decided to start on bad, and hopefully make it come out
well i don't think that is the game
might be your end?
No.
I've seen wide swathes of hordes and shooters and my fps might drop but it never crashed due to numbers
Bruh look how many there are. There is an enemy for every square inch of ground.
🤷
nice blessings
better than current
i need a big sexy man to help me do the 90% brainburst penance 😎
id ask the ogryns then\
at least it isnt 25 missions
id take that than scripts honestly
them shits are invisable sometimes
with the missions i can only count down
but with scrips i actively have the possibility to miss em
most of the time in lower difficulties people are scrip hunting too
Thoughts ?
very decent and hits good burn and radius
ye its definitely up there in one of the better purg staves ive seen
What feats do you think I should run with a fire staff
Iirc crit is the way to go
👍
Best, but warp flurry dont work on fire staff(((
also terrifying barrage is pointless in this cause of the natural suppression it does but its god tier
TBs radius extends a fair bit beyond the stream of the Purgatus.
It'll suppress things behind you while you kill things in front.
Its not the greatest blessing but it does have value.
Sup Psykies
how does Unstable Power works if i have 100 peril?
Which one was that?
If its one that scales with peril then I think all of them get max stacks at 97% aside from feats
but how much does it grant me as damage boost?
ok knife psyker fucks so hard
you can use it with trauma or flamer and you can literally solo any situation in the game ez
you can spam push-attack all day to dumpster armored or monsters because you don't need stamina to block
and it one-shots every shooter with a headshot
doesnt really dumpster armoured
you can literally dodge and get back in range to attack in the time it takes the axe to wind up once though
but also you can just use a ranged weapon so
Storm witches raiment goes so hard wtf 😩 👌
youre push attacking with axes too lol
i mean, sure?
grats on getting your penance
i'm not saying axes are bad lol
ty
yea im just addressing this point
I think the 90% monster damage should be lowered but it's well worth the penance regardless this shit is so dripped
imo its best armor look in the game
hmm my experience with axes is that the mobility is a bit worse so it's more ideal to try to space heavies than to actually dodge for its own sake so much, but i also mostly play axe on zealot
My issue with knife is that the duelling swords do the same thing but better. Minus the funny mobility stab lunge of course
Psyker sadly aint got the bleed synergy that zealots have, but I did use a combat knife with purg for its reposition for a while
yeah i think the #1 reason i like knife rn is because you can reposition so well with it due to the mobility
and it just so happens to also have most of its weaknesses mitigated by psyker's kit
push attack spam with knife is kinda the same as push attack with tac axe except axe is a little slower but it has special attack to stun ragers and crushers etc
it's probably a worse weapon overall than the taxe but... psyker's other abilities can mitigate a lot of what taxe does better than knife
weirdly the heavy on taxe stuns ragers without needing the special
even though the heavy on caxe doesn't
you can control entire hordes with 2-3 ragers in them at a time if you manage to proc brutal momentum
it's disgusting
knife can kill monsters though
so can duel sword, just slower but safer
yes basically knife is really good at killing monsters and pretty decent at shredding single big armored targets, which IMO is the big weakness of trauma/purg/shock
ds's mobility feels a tiny bit worse to me in terms of letting me safely reposition
i like fs but i haven't gotten the hang of abusing infinite dodges yet
FS my beloved
also sometimes i overheat because of the shove attack
because i forget it does the thing
i only recently dropped one with deflector though so verdict's still out on that
it only took 100 hours on psyker
u should try mkv ds it has more dodge distance than knife
basically i've been spamming nonstop trauma staff so having the extra mobility is really really helpful for letting you set up the first stagger off trauma
hm i don't remember which one i was using
it was the one with the same moveset as saltzpyre's rapier
MKII is my pref
slashes on lights, stabs on heavies
i think thats the saltz
the 2?
yeah
mk2 and mk4 have stab heavies
mk5 has overhead heavies which do more damage than stab ones
Mk2 is stab on first and vertical slash on second heavy
yeah i think that one is objectively better just because even if same damage it's easier to aim
didn't know it dealt more tho
i've only dropped one decent dueling sword so far
but duelling swords are very similar so its mainly down to pref imo
granted i basically check the shop once every time i log on and that's it
well i just don't like having to think about darktide shop all the time
i've basically decided that like, if i get something i get something
and if not, fuckit
life's too short to install a chrome extension to help me check a shop every hour
honestly, as long as ur weapon meets certain % points it can do damnation
yeah the ds i have feels fine on damnation
but i do also spend way more time on staff than melee
i randomly dropped a 378 trauma staff like 2 months ago and ever since they buffed it i haven't used anything else
trauma staff is actually fun now, although i wish it wouldn't knock normal horde guys so far back, because if i'm not super careful they'll get knocked behind the frontliner zealot or ogryn and then he'll get stuck and be unable to dodge
I actually like using trauma
yeah trauma feels really good now
just needs a team who can capitalize on the yeeting since ur damage is pretty dog
i wish they'd buff the LMB psybolt tho
Draw your melee and finish them off

listen if i wanted to hit things with a sharp stick i'd play my zealot
...which i do like 80% of the time
so idk, maybe
Psyker has some great melees though 
yes like the purgatus staff
idk i'm basically here for this class because Cool Blue Magic
good stagger too
fire good, heretics bad
i also like that you don't have to spend 15 seconds pulling it out of your fanny pack like the zealot has to
life good
simple as
and then if too many funnies
psykinetic barrage with the brain squeezing
is that the 30 talent that reduces bb chargeup cost/time
yeh
if so that's the only one i use now
idk why people think bb is bad on damnation
by "people" i mean like, on reddit
its simple
they dont play damnation and theyre not psykers
but it could be better
yeah it would be nice to be able to bb dogs or bursters but like
I do agree it should do a bit more damage
it's not the end of the world
like at least pop a dog
or flamers, for that matter
yeh
well at least flamers then
Flamers yeah I wouldn't mind
i htink flamers are like 50% of the bad qol i experience from bb
i don't mind dogs or bursters that much
Not unhappy with the break points it has though
because you have so many other tools to deal with them
and i don't really mind that it takes 3 shots to kill ogryns or whatever
because, same thing
the fact you can reliably demolish the ogryns is invaluable
yeah psyker having a reliable anti-bulwark tool is 10/10
that's the single thing that frustrates me the most on zealot
It would be nice if you could build for it a little more or 6 warp charges actually helped meet meaningful break points
is that if i don't run bolter it takes 500 hours to kill a bulwark solo while i slowly wait for him to use his club attack so i can actually get around him
You can't really build for BB at all besides KB and that seems a little odd
yeah
yeah i wouldn't mind warp charges giving a bit more %damage
ascendant blaze isnt even that good
i honestly think ascendant blaze is like a crutch for if you can't handle hordes solo
and that's why reddit loves it
Like warp charges ain't a bad damage boost considering they apply to everything you do
it feels super mediocre to me, like
But it's odd that they don't really do anything for BB itself
the dot takes 10 seconds to kill the horde anyways
its not awful but i suppose it gives purpose to warp charges youre gonna lose anyway
tbh i wouldn't mind warp charges being buffed
I think people like AB more for the incredibly easy warp charge generation
but then at the same time, psykinetic barrage literally will save your team from horrible situations
maybe slightly more damage, fall off 1 by 1 instead of all at once
heck i'd be ok with higher +damage but only for bb
The main buff I would like to see for Psyker is warp charges dropping off one at a time and having like 5 seconds longer duration
yeah
this so much
yes it's insanely good
Oh and those two garbage soul blaze feats getting buffed or reworked
idk why literally every patch so far has been like
OUTTA HERE ZEALOT
weird qol nerfs for psyker
They're inexcusably bad
like i don't think psyker is that bad but it definitely has the worst qol of any class
The level 25 one is good
lvl 25 is great
hey i played my psyker a bit today cause i needed more dockets to play the shop game
what's the level 25 one
Which one is that again?
oh like on random nearby enemy
i've literally never tried that one because soulblaze feels really trash to me
but maybe if i soulblaze enough...
Im happy to give it a go later/ over the weekend
i like kinetic flayer for the pop pop
oh yeah i use kinetic flayer
maybe i should take the soulblaze one when i run trauma though, trauma doesn't feel nearly as good with flayer as purg does
do u run it with quietude?
is the 10 one the one that makes bb elites explode into soulblaze
i would take that one if i could be guaranteed there were no vets on my team

or at least try it
No you shouldn't
thats awful
2 stacks is nothing
And the area is god awful

The reason 4 stacks works is because you get it while flaming
so
But you have to stop flaming to BB and it's probably a big distance
oh do you get warp stacks from purg via some mechanism? or is it just the 10% on kill mechanic
10% on kill. Can get the 4% on any kill too
But since purge melts things any time there's a horde the 25 feat will double down on melting big things
essence harvest, inner tranq, psy commun, kinetic shield, kinetic overload and ascending blaze?
heck maybe ill try it with trauma
what's the range limit in the 4-stack spread talent?
is it like, long?
I think around 15-17m
oh that's not bad at all
I tested it but I forgot
hmm how many blaze stacks to kill a gunner tho
I prefer Quietitude but most run EH.
i literally have just ignored anything that mentions "soulblaze" on it
for 100+ hours
I just find EH better with purg most of the time
but then again it synergizes well with kb popping
Like 8 maybe. But when you get over 10 stacks it stops scaling linearly and becomes more exponential
how long does blaze ticks burn for?
8s
Thats pretty generous
Then it loses one stack per tick
ah
Well it aint sienna level burn stacking but
this seems interesting
ill try record bits once i test it on weekend
Sadly I don't think I have a Purge staff run on my yt yet
But I do have one with laspistol

god
Yes it was awful
so many peeps here telling me laspistol good but i just never feel it over literally any other weapon
It isn't good
Im like, are we playing same game here?
At all
ikr
doesn't it also have like, really good flak damage
randomly
and then just garbo-tier damage against everything else, including unarmored
it can one tap headshot flak shooters at close mid
and 2-3 shot gunners i guess, with headshots.
but its fall off is crazy
but anyways
i think i used it once when i was leveling my first character
between levels 4 and 5
and haven't touched one since
neither. Staff will still be the way for sure
hmm

i did run an infernus recon lasgun a few times
which was fun i guess?
it uh
it procs kinetic flayer real good
¯_(ツ)_/¯
XII fine and balanced
i haven't actually seen a XII at all on my psyker, somehow
emperor demands u not be basic

dont @ me but that gun is literally the vanilla icecream of this game
it is silly to me that the recon lasgun is basically just worse than the XII in every way except having infernus
i guess it does better flak damage, but it also does way worse maniac damage
and it has like 1/4 the ammo efficiency
@ u
But yes it is

they should really make recon las better at midrange elite killing all around, at least
But the XII can also get infernus
i think recon procs it more reliably/more though?
granted i don't have a XII with infernus
Oh yeah
but recon with infernus like, more than doubles its damage
But you waste way more ammo

it's stupid
they should just buff recon lasgun dps by 50% across the board
and then there would be an actual reason to take it over the XII that isn't just "many laser fun"
because holy shit that thing chews through ammo
I think the lasguns across the board should be tweaked slightly to have their own flavor of effectiveness to be on par with the xii in some way
The recon lasguns should have a ton of cleave
so it kinda feels like they're each tweaked to be good against a different armor type
So you can shoot through enemies

but it just turns out that like
most of the things i care about shooting (and don't 1shs anyways with the 12) are maniacs
because almost every special is a maniac
also have better synergy with psyker feats
so if we wanna gun psyker we're not like discount vets

yes that's the other thing lol
the recon lasgun's "niche" is like, killing maulers with bodyshots
10/10
it does kill maulers with bodyshots 50% faster than the 12 though!
give psykers something similar to vet's unwavering and i'd be convinced to play gunpsyker
otherwise, vets are too busted with unwavering and counterfire to be compared to in terms of gunplay
i'd like if they reduced the ICD on flayer a bit, while maybe also slightly reducing the % chance to proc
it would also buff purg tho
I have no idea why Vets are the ones with the ability to spot enemies through walls
So i feel like the 90% monstrosity dmg is literally impossible in a pub match.
Did anyone here do it "al naturale" or is premade the way to go?
Premade
I helped a Psyker randomly with shield Ogryn once
Otherwise it's basically impossible
Having to BB a boss for 90% HP is sadistic
All the other ones i somehow managed to convince randos to help me, but i kinda dont even want to ask that of people
yea ur not gonna get it randomly by playing
unless ur in a solo clutch and run into a boss
You guys dont have any spare time later for some free karma and updoots by chance?
Reddit silver could be yours!
I could probably help out tonight but that's like 12+ hours from now
Yea same here x) i thought if i asked soon-ish enough maybe some people would take pity with me
Yo can they take this line out the game😂
good morning siblings
Morning.
i think the best way to get 90% monster with bb is to have a premade shield ogryn pull a daemonhost
or a premade psyker i guess since even though they nerfed perils block it seems like you can still basically tank a daemonhost forever with it as long as you can dodge like half the attacks
Morning.
just play heresy with a full premade and at least 1 shieldgryn
tf i thought vanessa was one person
I think something like chance to apply soulblaze on projectile based range+ extra crit on burning target would make the build viable
💀
i wouldn't mind the zealot melee bleed talent but with ranged weapons and soulblaze
Or even, chance to create warp explosion on ranged kills
well i hope if they add that that it's tuned better than showstopper is
Hopefully lol
Or have team hold back horde whilst u kite boss. Thank you bby
where's my 20 bucks
Peak gameplay
do you actually record everytime we play lol
It’s just shadowplay
If something dumb happens can retrieve it
So in a way, yes

its just background recording for x minutes
Ya
oh i dont think i've set that up or something
Wow a non-fungible idea
finally i can record kimo getting hit by a single poxwalker while ads'ing
weow.
I am.
I am one.
We are one.
We are many.
we are groot?
Lol me too tho I was thinking "Wow this person sure changes their nick a lot"
with dozens of r34 servers
15 seconds · Clipped by Vanessa W Games · Original video "Very Normal Psyker Gameplay In Damnation" by Vanessa W Games
Not that many
I will have to play more with the laspistol, maybe I can make a stupid build out of it
Some quickswap laspistol shove build
Forcesword+laspistol is fun.
I feel like a melee without passive quelling makes all that quell time rough
yummy perks
Ordo dockets the best.
I wish I knew what to put on my curios. They're so fucking weird on psyker nothing makes sense
They also don't feel like they do shitall so
i play as a mostly melee psyker so I stack all three stamina perks on my curios (stamina regen, sprint eff, block eff); and partially because I don't run Kinetic Deflection so I really need that stamina
I've lost sight of what my playstyle is.
I bounce around too much just to keep myself from getting bored
i like to play one specific playstyle and do that for like 2k hours
Just take a break, you know, it's not the end of the world.
I mean I don't play enough for that to be real advice here
I still think about the game. I enjoy it when I do play it, greatly.
But I feel aimless
Problem of modern gaming. People need objectives to chase. When devs started to replace your inner motivation of just having fun with external motivation of getting something for your actions.
That's been a thing since the start of gaming
It's just that they've distilled the "fix" into a specific way these days
Examples?
Any game with a high score
Tetris was one of the earliest ones
It was fun but beating someone else's score (or your own) was a big reason a lot of people kept playing
did pong have high scores at the beginning? i forget
I don't think so
It was just a 1v1 game I think
Not sure if the earliest version even had a simple AI
Is wanting to get better at a game external or internal, though?
Because its always kind of been both
I get better because it makes the game more fun, but I also get more stuff from being better.
I think my problem is just the state of loot
I kind of have to wait that out but I don't wanna 
Mostly internal, but hardly depends on genre. For example DT's only reward of getting better -- pass the mission, difference in resources for mission aren't that likely will motivate you. Fighting games on other hand are competitive on 99%, so getting better here means getting better than other people whos you can't beat yet.
Anyway, without your interest this motivation won't appear unless you have some mental problems and fall in addiction very fast.
Same shit with a job in current economic system where you should chase money or you will live like a trash mostly. So here is where things are really scary because of your survival have nothing to do with your motivation to make world a better place and work hard just because you like your job.
I will keep playing so I can sit at 1k hours when they release crafting and go.
"Back in my day we had to WORK for our gear"
Yeah at the moment this game is almost entirely internal motivation. Getting better lets me play Damnation which is where I have the most fun. But I could just as well play a lower difficulty if I wanted to farm external factors.
lol valid af
I'm waiting for it.
There will be people upset
That they made crafting easier
Somehow
Just randomly got the Penance for BB'ing a Doggo midjump... while never using BB during the round 
However, I live in constant FOMO on the other Psyker Penances

Tbf even VT mostly internal since there is a little of things that actually affect your motivation. FS nailed this gameplay loop, but God, how awful they at anything else.
what a meta curious for psyker on hi t5? Health health wound?
either that or Health, Wound, Toughness
Math superior.
i'm a toughness stan
.... tough luck, eh? 
I don't think there is any meta for curios.
I'm using 3x toughness with toughness and rolled gunner res.
if you go down a lot, go for wounds. If you don't have any trouble in melee and hate ranged enemies, go for toughness. I don't like health so I won't make a case for it.
and if you do stack toughness, consider running Kinetic Shield
Memes aside. 1 wound fine while you learning, then it's redundant.
Health health health 
Toughness is another mathematically superior thing
But running HP always worked the best for me
Which version of duelling sword is better - and why? 🙂
obviously the force sword 
mk4 vs mk5 up to you
mk4 has more cleave and easy headshot angles for lights and stab heavies
mk5 has more dodge and stronger overhead heavies
thx sir
mk2 has the fastest lights but pretty poor heavy compared to the other 2
how so?
less damage lol
mk2 heavy 1 has less damage than mk4 heavy 1/2
mk2 heavy 2 is same damage as mk4 heavy 1/2
mk5 heavies are easier to land and do more than both of the above
the MkV doesn't have as good horde damage as the others as one of the lights in the chain is a single target slice, much better armour damage though.
another thing making me unwilling to play is being able to get one mission in and then the entire pool of players goes completely braindead and just blitzes everything, and ignoring literally everything going on
No healing, no materials, nothing. Just gogogogogo and I'm left behind because I'm trying to keep people alive and find materials we ALL need
I think I am done for a while
Which difficulty it is? I'm rarely see such behaviour on heresy+, but, for there are runs from rime to time full of malice players not understanding what is going on.
380 Purgatus in shop, yet Burn is only 69% 

There is no big difference between 80% and 69% for such low damage.
thats 14 right
I bounce between malice and heresy
It's a crapshoot either way
This is just pug life
14 is copeable tbh
and I'm over it
mk2 heavy 2 is better for triggering rampage and hordea
Did you guys do the 90% BB damage penance?
I didn't yet
I only did Pick'n'Mix by accident
i personally haven't, since I'm waiting for a situation where it arises naturally to happen
There was time, all my teammates are dead, and I was about to solo the Plague Ogryn, then a veteran join the game and use his bolter killed the Ogryn.
lmao
Can you imagine how I feel?
just do it with a premade
That's why I'm here, after 500+ hours, I can't find a friend who's willing to play this game because they all got scared by the steam rating.
Play more heresy. People here actually capable of pull their weight and do things most of the time.
none of my irl friends are interested either
so i just play with a bunch of people ive met on lfg
I already finished zealot and veteran's penance, I just want the Psyker's storm witch armor.
I'll help you if you help me 🙂
But i dont have an ogryn character, only a lvl 14 vet x)
Don't need to. I can solo the Plague Ogryn (probably), but I do have a 30 Ogryn if you are interested.
Im at work atm, i probably wont be off for another 8 hours due to that corpo wagie lifestyle
But i'll get back at you if its no bother
No problem.
when the psyker has to revive something went seriously wrong
wow
thats fluent corpo
I constantly have to revive others.
some players don't know how to run away, so they try to melee a bulwark + crusher combo instead of taking their time and killing the surrounding commons first
there are also some players who don't know how to melee properly, so they get screwed up on a map like Hab Dreyko which is pretty claustrophobic
and this all still occurs on Damnation
lots of newcomers to the series
yup
and i think the in-game tutorial is veeerrrryyy lacking
I'm technically a newcomer since I came from L4D2 and never touched VT2, but I've watched some VT2 gameplay so I knew the gist of how the melee combat would work coming into this game
right now I only recommend damage reduction against snipers and gunners on curios.
Something always goes wrong

If something isnt going wrong your not playing on the right diffuculty.
Amen
i want to chill from work :3
while me playing the Palpatine
no hair looks good with the mask so ive gone bald egg mode
Game tutorials are not meant to cover every advanced concept the game has in it
They'd be too long and arduous if they even tried
I like this armor, but it looks a little bit too bulky for Psyker.
but they could certainly do better
they already have tiers of tutorials
"basic, advanced"
the point is that the information is in-game
so that I can just tell a player to go play the "super-advanced tutorial" to learn about this stuff
rather than telling them to consult an external resource and whatnot
My question, then, is what kinds of things would this next step of the tutorial cover?
something like a simple video of an attack -> push -> attack -> push combo
melee a horde with some arbitrary melee weapon without taking health damage or something
Yeah see that's not applicable to every weapon in the same way
sure, but the basic ideas are still there
i'm not expecting it to fix the problem
but for it to alleviate it so that players have some idea of what to do
can't fix stupid
but you can help it
Well given this is fatshark, it'd likely do neither while costing them development time and resources
So 
true
i still have wet dreams of good tutorials in games
but they are, alas, dreams
Tutorials are too hard
Like I get your point but there's a point where you have to let the communty handle some of this advanced tactics stuff lest you get mired in tutorializing your game.
It could be better, sure but there's a fine line between enough and too much
hmm yeah, but people probably won't really consult external resources on their own, especially if they're casual players
the point of it being in-game is so that players are more motivated to consult it
I mean, no, but then, why do you think they'd bother with the tutorial in that case?
and the game can attach rewards to tutorial completion for further motivation
because it's "part of the game", and they want to play the game
They have to do the first parts of it, you think that extra click is gonna draw them in
Yeah no, that only applies if it's forced on them
the tutorial is also interactive, which is more engaging than watching a video or reading a guide
Well no
I'm not remembering my own compulsion to keep going with the tutorial
So maybe I'm not giving this idea enough credit
maybe
i also don't expect players to play the "super advanced" tutorial
especially if it's optional or has no reward incentive
Well you are right
but I would possess the ability to tell players to RTFM
and this manual would be in-game
if it's presented to them in the moment, some will
I know I would have
so yeah, ok, I'm on board with this
yeah
i've just gotten tired of copy-pasting information to players
i like helping players, but I do get tired of it sometimes, and I'm in that seasonal phase where I'm not in it for helping others right now
I think the only friction I sensed in this idea was the fact that FShark spending so much time codifying advanced mechanics like this and thus having to deliberately balance around them and keep them in consideration all the time
Lemme rephrase.
as in they'll change with time constantly?
Not so much mechanics as "tactics"
Attack/Push patterns are, again, variable. and the concept itself makes sense but then, how do you build a controlled combat scenario deliberately meant to force the pattern?
Without either a) frustrating the player or b) overwhelming them with something that tracks differently from weapon to weapon?
I hope this makes sense
the tutorial would force a specific weapon, like Devil's Claw like it usually does
maybe confine the player to a small room/corridor with their backs almost to a wall
the concept is sound but the application of the concept is suddenly WAY more complicated than the tutoral can realistically cover.
since like you said, that section could be trivialized if the player just kites from the horde
it certainly is a design problem
try to avoid making it too restricted or open
Yeah, I just fail to see my way through it so I guess that's out of my hands
i still think that the basic attack -> push combo applies to a majority of melee weapons
so it's good enough for what it is
Of course it does but there's a point in the combo you'd prefer to do it
And that's the wildcard aspect
mhm
otherwise you'll just hamstring your damage output
avoid making the players feel as if the push->attack combo is the ONLY option
hmm
perhaps wording could go a long way
Have some more text in the tutorial that's like "...however, this is not the only way to fight a horde. As you progress in the game, you'll learn to blah blah and you can do whatever you want"
but that's also just me, since I enjoy reading
might be too much text, and people might not be sensitive to textual context

Me: knowing damm well there were people skipping the character background explanations because reading.
Also imo the tutorial teaches basic stuff. But how to use them in tandem or effectively in combat is either experienced or watched/taught by other players.
yeah, though I do wish that the basic stuff was also expanded upon
such as telling players directly that push strength depends on stamina consumed, that you block in 360 (but take more stamina dmg from rear attacks), etc.
these subtle mechanics have merit in being informed to the player, imo
esp since you don't see stamina/peril % while spectating and whatnot
Maybe time to stop buying these
Never.

What would you guys say are the worst Psyker weapons
Guns, Trauma.
Vanessa
Many many cheating
0 run&gun or barrage
You asked opinion, you get opinion.
Fair. But have you considered having a good opinion 
My opinion is the best wdym.

I'd accept it if you put Void with Trauma, at least
Even if Void is the worst staff
Bad take
Go on
No u.
But if you play Malice or smth all the time. Void is above average
But I don't see it above any of the others
What’s up schizos?
Only Ogryn chat is safe.
Most satisfying stat spread ever.
always on low stat weapons
Use it anyway
I've been picking up every deflector sword I find for some reason
I already have one optimized to deflecting, and a few damage ones.
I'd like to try for unstable power and slaughterer, it would be fun to try a high-peril melee force-sword build.
i did that too to grind for a deflector + slaughterer FS, though my best def + slaugh FS ultimately came from an upgraded grey
I only have like 3 unstable power force swords
and they're all +3%
or +2%
I guess Slaughterer isn't so good now that it no longer buffs BB
I mean
it's still like
a massive damage boost
like you gonna say no to a 50% damage. stagger and cleave boost
that's really easy to activate
very good stats but 3 diamond perk yuck
when you upgrade it'll probably get another 3 diamond and crap blessings too
It will work on kinetic flayer BB
Most likely
Slaughterer still buffs blaze
Thrust is the best blaze booster
Maybe, but then you have a weapon with thrust.
That's true. But you can combo it with Limbsplitter on axe for even more burn damage
Four store resets, FOUR 380s
With limbsplitter+thrust+infested you could probably kill poxwalkers with 4 charge AB ult, not that it would be worth it
Pog
mfw i thought the surge staff was complete dogshit
enlightenment.mp4
What was the thing w the surge staff then? In your enlightenment?
it's just good at stunning shit in higher difficulties where 1 shot deletes your entire existence so it helps a bunch also does decent damage
not purg tier damage which is a given but the stun cant be overlooked
Like it just covers your team from so much potential damage and gives them room to just dismantle elites it's great to use
I am still a firm believer in Voidstrike superiority.
Honestly all the staffs are good it's just the user
fake news
i use axe+purge
It's fine to enjoy bad things
That's not surge
man looks like a logitech
corrected, lol thx






