#psyker-class
1 messages · Page 319 of 1
I normally can knock them back before they jump though
Like way before
A good distance away D:
that was my point
yeah I am starting to think its a bug ><
yeah zealot flamer fucks up burster a lot in my experience too
Maybe I need to record it next time I queue up. Happens every round atr this point
dont know much about purgatus
if I see a burster that just got burned by a flamethrower, I always run away from my team
i keep trying to tell zealots in pugs to not use flamer on bursters
no one listens anyway
and they blow up kek
Maybe it is something with flamer weapons.
There have been so many crazy bugs that would not be the craziest thing
you know what i'll try digging up what someone said to me on zealot chat before regarding this
Ughhh I was really hoping I was doing something wrong and there was a simple answer xD
Im going insane because ive been trying melee weapons out and none of them feel effective
whats a good melee for a purge staff
FS, brumo axe
Whats that
force sword, axe with brutal momentum (antax v combat axe is very good)
you may struggle a bit with cleaving hordes with that especially on tac axe, but should be okay-ish for single targets
Thats kinda the goal because i got good roll purge staff
solid roll
definitely use the warp res feat if you aren't already
you always should be but especially with that
I dunno if i am lmao
with AB and battery it's very noticeable
you'd have to run pretty hot with that warp res roll but in a dense enough horde battle meditation can do all the quelling you need
for sure
What perk should I reroll?
Probably maniac to a group dmg, like unarmored or flak
mutie threw me through a spawn door into the enemy only section haha
enemies would just stand there ignoring me for about 20 seconds after they spawned in till they got active
Unarmored 
Flak is probably the best choice. Though I'd keep Maniacs, it helps against Flamers, Ragers and Trapper (marginally against Mutant I guess)
when you roll a 380 in the shop, but its a laspistol
sighh
no choice, you're a laspistol main now
Become the force using gunslinger
Melk. Too bad it's wounds, otherwise it could be perfect after rolling curio chance
Accept the Wounds into your Life
Why is it that graphic effect of the push attack for the force sword can crash the game?
Because you should turn off all graphics settings
It's already on the lowest on my 3080
Did you turn the other options off too
You might have to manually turn off some
Like I said, I have them all on the lowest, I know how the settings menu work thanks
Then just dodge the crashes.
Try turning off all of your graphics. And sound. And the game's scripts.
Yeah don't even start the game and it won't crash
That's what I'm sayin'
i mean your name says it all
In all seriousness it’s probably a lack of ram or You have the game on an HDD
Idk why but that game doesn’t like HDDs idk why
In my experience
m.2 ssd, 32gb ram. it's not a computer from the stone age
Have you tried turning it off and on again?
Comp diff
if you're leaving discord up while playing rn there's a glitch where it throttles memory on nvidia gpus
I figured it out, if I press the brain burst button at the same time as the animation plays the game crashes
It's repeatable for me
I wonder if it's because I changed the default keybindings, gonna have to experiment a bit more
Doesn't crash for me in the grinder at least
I have crashed there 10 times in a row now or something testing this
You do a push attack and then sometime during the animation you switch to brainburst?
with the FS
I could probably make a video clip of it
also it wasn't only when changing to brainburst as it turns out
It's funny, the force push on force sword only generates peril once u touched an enemy, otherwise it's 0%
Idk what form of spagetti causes this
https://streamable.com/zebixu
I miss it so much
As useless as it was
activate windows
F20?
azeron keybinding
noi
What do you mean?
Seems to work for me?
aight Siblings, what perk to re-roll and to what? need some input 😄
ranged weak spot to flak maybe
Trauma RMB doesnt hit weakspots so yeah
you already hit the poxwalker breakpoint with +8% vs horde
or +elite
actually you need +flak to two-shot scab gunners
aight
A normal store for a Psyker
well you have rending so it complicates the math but doesn't matter much either way
If y'all aren't buying guns on Psyker you're gonna miss out when they make gun Psyker a real subclass
Just you wait 2-4 years

Don't worry I already have three 380 MG XII's, one 380 Shredder Autopistol, one 380 Revolver, and one 380 Autogun whose mark I can't remember
does anyone know if charging the equinox mk IV increases the balls penetration aswell? or is it just the damage
Your balls will always go deep
I bet.
alright, fuck this discord frfr
With pleasure.
would anyone know if warp absorbtion can proc from multiple warp kills at once? if i were to kill 10 enemies with a staff would it proc 10 times or is there a fixed amount per attack?
It can proc multiple times per projectile, as to whether there's a hard cap it's hard to test, you'd have to double check with someone who combs the code
alright, ty
And class passive Battle Meditation can proc from each of those kills as well
Very noticeable on Purgatusm when suddenly Peril starts going down while you are channeling fire
sometimes i full charge after 100 peril and pray i get a proc
anybody know how to carry/clutch the train station assasination boss room on damnation hi intensity?
its almost always a massive shit show
shotgunners + tons of specials + hordes + boss spamming infinite shotgun at you
yea i cleared it with people using their brain but when shit goes down its really nuts
i guess 1 zealot with a brain can easily draw boss aggro
maybe another zealot to flame mixed hordes
when i choose to tank the boss my team starts dying for some reason even when im tanking solo
when i choose to aim hordes + specials someone gets instagibbed by boss 
Out of Bounds room is still accicible? Right next to elevator
Cheese the shit out of encouter
Boss comes there willingly. And everything else comes by 1 slowly
He throws you even more out of bounds 🙂
i think people get cocky from gangbanging the boss on lower difficulty and dont block when aggroed
the fast sword combo 100-0s you very quick
And forgetting do dodge overhead
also not much cover for when he starts whipping out ranged weap
unlike on magistrati with the nearby pillars
that ones fine cuz no specials
and hordes only come from one place
elites also easily funneled
yeah chasm station is probably the hardest end event on t5 hi int
baross/vigil probably the easiest
theres no cover either
and shit spawns evrrywhere around you
before i could just kite with quietitude deflector and farm resses
now u cant even res solo cuz boss is pumping ur ass with shotgun like a vet
yeah im thinking about other maps and i dont think any other maps come close
excise vault/relay station only gets annoying with gangbang hordes that random vets die to lol
refinery delta can be cheesed with door camp
speaking of high int there's a consignment one rn, played 2 flamers 1 purgatus 
just dont look at ogryn's wound count
I'm trying to play psyker seriusly, but whenever I see 3 wound curios the crocodile inside my head:
https://\cdn.discordapp.com/attachments/381916320423215104/944336795187957780/Floridian_dog_gives_advice.mov
consignment yard is pretty chill just gotta camp snipers
mid event can be annoying if no one's killing shooters but that's it
u can still bunker down at the back
i just sit on the 2 storey and farm warp charges
then ab if no one is shooting shooters
for some reason some people prefer walking out during hordes
when there's a good vantage point to snipe shooters


steve noobest vet
it's okay i'll just res you 3x again in a low in t5 
what i never
i know 3 fat people and ur 2.5 of them with ur ogryn
next time i'll bring shield and brace for every fight
2 poxwalkers? don't worry im tanking
there will be no difference in performance
Im jk bro
im still making steve chan tho
wait are you actually serious about that lol
then make an ogryn
HMMM
weren't you offering to help me with malleus penance before
but you dont even have ogryn 
nice jebait
i mean
the times that an ogryn was supposed to help didnt do jack shit
so it became a run in circle simulator and that worked better
well that guy was an outlier
my brain still hurts
im pretty sure even sedition players know how to use their weapon's special
TIL i own only one trauma staff and it's hot garbage 
try it out
just when im in the mood to finally try trauma
hue
i mean i actually want to run it on t5
im not that big of a griefer to run this thing that i prolly got at lower level
that's your job
let me see if i can even 1 shot poxwalkers with those perks lol
oh hey i actually can
i think the perks do the trick
takes 4 full charges to kill a scab rager
wanna try double trauma staff run
NO
h u e
when i get a better one
:>
You make a great point, pal.
I don't know what it is.
But I assume it is.
concentrate at school 
I really hope they buff the poopy ass pysker staff bash
I agree with the thing
Not take 8+ hits to kill a poxwalker would be a start
No need for it to kill anything
But you're not supposed to be killing things with it
it's just a quick bash you can do to push things when panicking
Charge it with warp energy and use it as a power snooker cue.
Make it one of those neat stagger res ignoring specials, sure.
Animation takes way too long to be a quick bash
light hit is fast enough
autogun bashes are instant and do more dmg
They also are not meant for damage
Bashes are meant to stagger shit to get it off of you
Sure being able to bonk a poxwalker to finish it off is kinda cool but like otherwise the move does its purpose
Then make the staff stagger better or make the animation not 2 seconds
it's not that slow
It's slow enough to be unreliable, I'll give him that
only the second move is too slow
Im going to stopwatch it rn and if its anywhere near 2 seconds i'm going to fucking eat you
It'd be less of a rough point if it could just stagger fuckin' anything
You can't eat me
"you cant eat me" - guy who is about to get eaten
fool
would be nice if the staff could knock down gunners with the sweep attack as well
Hello everybody, just wondering what everyone's opinion is. On higher level difficulties (hearsy and damnation) is a fire staff a good choice?
Purgatus scales immensely with density, so yes, it is quite good a force staff
What blessings would you recommend
charge speed
warp nexus
Good at killing hordes and certain elites mixed in it, as well as sometimes shooters if you treat them with warp charges-infused Psykinetic’s Wrath with Ascendant Blaze feat
focused channeling
Focused Channeling is amazing
you dont really need focused channelling imo
crit chance
gg
Not sure what blessings I have on it though
I'll check it out later when I get home thanks for all the information guys
help
You definitely don’t need it if you position or dodge well, but it’s better than losing an entire charge of your staff
They're there to help you, pal.
its only on the initial charge most of the time subsequent charges you have time and space to charge
It was stewed cabbage day in mess hall?
Fair, I see your point. What would be the ideal blessings in your view, then?
nexus and flurry (if it worked)
Ah yes, I was curious if Flurry worked on my Surge, but it certainly does nothing for now
welp this shit didnt turn out great
high int t5, think they were memeing as 3 people
looked like all had stubber, 3 of them low hp low ammo before first medicae 
You should ask Ogryn chat if they are guilty.
It's 40k, everyone is guilty and innocence proves nothing
All cutscene with Ogryn


@forest coral my runs rn are more cursed than earlier
that cursed run lasted longer than what i just ran rn
wait how
vet and psyker dying to the wind or something

D:
I really dont understand how people die ever since I discovered Dodge sliding

Or rather why people touch T5 but get folded like omelets in seconds
I think a lot of people hop from malice to damnation and just don’t push shove lol
And then die
They should at least touch T4 to get a feeling of increased costs of mistakes, and then make it double for t5
3 to 4 is probably the biggest jump
in diff
(at least for going up single levels)
Howdy schizos.
T4 low and then regular T4 now not just feel the increased costs of kark-ups but to see increased spawn insensitivity.. like crazy increased compared to t3.
And if balls are intact then take a poke at t5 low
like iirc it's mathematically the biggest jump, from 3 to 4 is a 50% increase in hp (and damage?) while 4 to 5 is only 25%
Another fun thing
Is this
https://www.reddit.com/r/DarkTide/comments/10f40uz/all_enemy_attacks_damage_values_healthtoughness/
According to this enemy damage mostly scales 25%/37.5%/50%/75%/100%
690 votes and 144 comments so far on Reddit
Simultaneous mixed stuff that spawn from a door behind you.
wtf mutant does 0.75 damage with grab?
That explains how i died to the grab that one time
I always thought it did 0
I think its so that you can't be at 100% toughness.
Unless you regen
When they start pummeling you
so what Psyker need mostly ? i mean toughness health or stamina ?
It's always done so little that i've never noticed

A power sword is probably what they need
I was joking since power sword is a Vet weapon. I like the Antax mk5
( love quick attacks because of a Zealot mainer with knife
)
but there is a similar sword
so thats why i gib that answer
about wound i know , he need it really . but about other stuffs idk . someone takes stamina or health
someone says stamina and toughness
so im confused

triple health with +15 toughness from perks
Wounds superior by math.
thats some fake math

Wounds superior by living psyker grenade
thanks for the gold kind stranger
Btw
The best weapon on Psyker is Laspistol
And I refuse to elaborate
Its been proven theoretically
Has it been proven practically?
Well, las pistol best in slot in general, so no wonder.
Knife and laspistol psyker your best friend.
who made that video using a macro to basically turn the laspistol into machine gun
Glass grenade
oh wtf
12 damage
I have to fight several homeless people(they are actually skinwalkers) just to get fucken milk
plague ogryn charge doing the same damage in damnation as it does in sedition
incredible
wtf
I guess the knockback is ment to be the more dangerous part
that shit always puts my peril to 90+
lmao just tank it
I've been blocking it on other characters with stamina block and had no idea if it was working cause it does so little damage anyways
idk if i blocked successfully or if i failed and I can't tell cause my hp looks the same
i didnt know the standing slam goes through block
ive been holding block and dodging this whole time
yeah same
pretty dangerous to dodge dance since it does 128 damage with 2x lmao
one slap ur a pancake
One of my curios has extra dockets as a perk, but i dont want to reroll 20 times to get something useful
Should i just roll?
yes
Plasteel curio when.
Bug: it increases the number of missions you have to do by 20% too
Hey that's a novel idea. A curio perk that increases plasteel and diamantine gains
I wonder if this goes faster than laspistol.
yes
Love my torrent recon, not huge fan of the other recons not enough BRRT. Been trying autopistol which is good and plays similar to recon las but autopistol doesn’t have enough ammo IMO
it really doesn’t yeah
hmm, i wonder if there's any useful toughness breakpoints we can learn from this....
Only thing i can think of is with more than 135 toughness, we can tank 3 whole shooter shots and still have toughness left to tank an extra bullet, so that might be a useful goal if you're close already
there's also the sniper breakpoints for vet/zealot i guess
so u have enough for 3 or 4?
oh wait there's spillover
so just 3
I guess all that does is save you from wasting the grace period proc if you're taking 3 shots
O O F
Looks good to me
That sword comes with cement boots

👀
interesting, my Kinetic Deflection bug report was acknowledged
Fatshark bug inbox be like
Show us
Issue Description: The Psyker feat, Kinetic Deflection, allows the Psyker to block using peril instead of stamina. The peril gain is not affected in any way by the Psyker feat Inner Tranquility that gives peril resistance based on warp charges. The peril gain is also not affected by their active weapon’s warp resistance values. In block.lua, B...
Hell yeah
of course, that doesn't necessarily mean anything
At least its not: not-a-bug
"acknowledged" could just be what they do to flag bug reports as "seen"
They also do it on actual bugs
well, alright
And mark not bugs as not-a-bug so
we'll see
i am sadness
Run 'n' Gun isn't bad.
yes it is
You get to suppress while running
on surge? its terrible
That's a bonus
you aren't running
you're moving very slightly faster than walking
it's not sprint speed
In that case
it's a wasted blessing
Shatfark lol
the only way Run n Gun becomes useful is if you can fire, charge up, and quell while sprinting
without slowing down
Well you can still shoot your primary while running, which can help in some cases.
It's not a best in slot, but not useless
it's effectively useless
If you can't sprint at full speed its garbage
aiming the primary is weird enough as it is
If you can sprint at full speed while using primary its something
i think its ok on* firestaff
Just spam and run slide
going even faster and having your aim be off even more is pointless
The aim is true, there's just a slight delay between input and projectile
gotta wait till december for full crafting to come out and swap blessings
not against flak and carapace
you do decent damage against flak for sure
Well
It depends on your criteria, but its not nothing
You need 2 to kill scab shooters/stalkers still, right?
you one shot them if you have +flak perk and they're primary targets for your surge
That's, uh, pretty bad. Yes I know its a CC staff
That's with no charge or full charge, btw?
well i just wasted 800 so ill have to wait a bit to change the perk ><
wtb plasteel
honestly, surge should be doing full damage to all targets
It should at least not go down to 20%
I really dislike the "primary vs secondary" target distinction with surge
Its literally just the normal cleave distribution, basically.
100%, around 50% then 20/10%
I would be "that's kinda OP"
But also Purge exists
So 
Inb4 they nerf Purge
and void
and trauma
it's stupid for surge to only do max damage to at most 2 targets
that'd be like having void only do full damage to the first two enemies it hits
Well Void and Trauma have very specific AoE tbf
Surge will always hit 6 targets if there are 6 targets.
But yeah they could just buff all the staffs a lot and I'd still say Purge is superior overall.
purge is superior for its role
You'd need to do some insanity to make the others catch up to how useful it is to just delete anything that isn't a Crusher by pointing at it
The role of deleting everything in close? Indeed.
Imagine using Purgatus when they invented the Flamestorm staff 40,000 years ago smh
What do you need to stagger that isn't almost dead by the time it touches you.
purge doesn't kill that quickly.

That's fair. But I don't know if I would evaluate weapons below Damnation
outside of high-intensity heresy or damnation, there aren't so many enemies in small spaces that the rest of the team can't deal with the groups reasonably well
purge only shines in heresy+
I agree.
But I don't feel like it should be impossible to make all weapons do as well on all difficulties
meanwhile, regardless of difficulty, surge stun-locks everything but bosses
Surge is actually considerably stronger on lower difficulty.
Less enemies = more strong
That's hilarious
and a coordinated team isn't lacking for dps, and should be paying attention to what the psyker is locking down
at the same time, the psyker should be paying attention to the most dangerous targets to the team at all times
nah, surge isn't really for killing things
Yeah but you don't have as many targets
So you can just always stun lock every threat
surge may have an easier time killing flak on lower difficulties, but the primary target nonsense still cripples it
true for the most part
surge is about battlefield control
and a good surge psyker makes runs easier
Like Damnation with a million hordes and 6 ragers and 3 maulers and 2 Crushers its getting sweaty.
To be fair
I don't disagree
I think Surge, Trauma and Void are strong.
And I do think in a coordinated team they have a serious play.
Especially if you have a Zealot with Flamer, what's the point
But the Purge lets me open up areas in ways that are otherwise hard. Removing groaners and poxies makes the dangerous threats less dangerous
So I feel like Purge helps against big threats anyway
thank you emperor for giving me a 295 legendary surge staff at level 30 with run 'n' gun and sprint efficiency.
holy shit lmao
Ogrny have said that they have cosplayed as Reapers/Bulwarks
With shield/gun, and shouting BULWARK/REAPER
also
wound player lol
LIVE Jonwarhammer REACTION
does quietitude work on passive vent?
smert
Low warp resistance on forcesword too.
Gotta get that peril up fast
spawned into infinite horde with two people dead and zealot on 1 hp
that was fun until we died

I genuinely like those situations
Its fun to drop into 1 person alive
And you have to immediately dive into gamer mode
Infinite hordes are a bit much tho
“How do you do, fellow Inqu-
THIS ESCALATED QUICKLY!!!!”
Was away for two weeks.
Reading changelogs.
Kinetic Deflection nerfed into the ground?
Was there anything in that update that buffed psyker?
They nerfed fences and railings, does that count?
so that BB goes through it? Wasn't that in a patch before that?
Nope same patch
Trauma staff buffs
the real play is pistol and sword psyker
I'm reading peril cost changed. How does it perform on T4-5 now?
idk, i don't play trauma
You can cast it twice more before peril juggling
nice.
just in case... there were no voidstrike nerfs, right?
Aligned Equinox Mk III Trauma Force Staff and Equinox Mk IV Voidstrike Force Staff Peril costs to be more in line with each other.
this can be read both ways...
Voidstrike costs about 5-6% more peril to cast at full charge
a fucking voidstrike nerf? lol.
It doesn't seem that significant anyways
Depends, the fact that Transfer Peril works with Quietude now is a bit of a buff
didn't they also fix a bug with it as well
If you dont have Transfer Peril... well why even bother with Void tbh? It's such a game changer that it should practically be a core mechanic of the staff
honestly the nerf that's hitting me the hardest is deflector not working while reviving
Yep that was the straw that broke the camel's back. Such an unnecessary change with the Kinetic Deflection nerf
Thats okay though, Sienna is still fun to play
i can live with kinetic deflection nerf since it'd still be useful for revives
you know, if deflector still worked
I still use deflector force sword anyways, but it does suck to feel so helpless when someone is down
other classes have nades
so... kinetic deflection prevents you from spamming staffs while running melee, and psyker tank hit with massive nerfhammer.
trauma got rather massive buff.
voidstrike got hit with a nerf in peril cost, but can restore toughness with weakspot hits with correct build.
BB goes through rails.
eh.
okay, ty.
I wouldnt call it a massive buff really

isn't it like half the peril cost?
Yeah 4 strikes instead of 2 now lol
Molasses Mk II
well, another problem was that it did like fuck all damage closer to the edges of AoE, so instead of helping your team it could harm it by breaking formation and repositioning enemies without damaging them... but not everything at once, I guess.
wow nice base
hope hadron doesn't screw you over
trauma doesn't feel like total shit now and thats a start!
Yeah its still the same staff, its arguably worse now since they nerfed +power stacking with melee blessings
There's at least one guy here who swore by it pre-patch but switched off of it after it dropped
...how does that work lol.
All Psyker staffs are OP because they don't use ammo.
psykers using staves means vets can use more ammo and deal more damage
psyker is op
This is true, everything should deal 1 damage because without reloading thats like... INFINITE damage
grenades too.
basically 2 ults in one class.
Oh yeah
not a fan of vet tbh. its pretty boring compared to the other options
Yeah thats because it plays easy
Which is fun because I get to mow down waves of shooters
While walking at them
Menacingly
Vet is just a boring basic class with very high stats
I haven't unlocked enough of psyker's kit yet but starting off i'm somewhat welmed
I thought head pops would be more satasfying
Psyker is one of the classes of all time
I see this place also became alot more quiet than a month ago.
barely anyone plays the game anymore
headpops can be kinda op
think of headpops as an auto aim sniper, i just use it to take out far threats behind cover
That and I imagine that no one wants to play the dev's favorite punching bag tbh
Kind of an unenviable position to be in
If you play it like this its actually fun https://medal.tv/games/warhammer-40000-darktide/clips/Tg6sHxXWejT66/d1337W71PZlp?invite=cr-MSxTZm8sMTYwMDY1NDYwLA
Watch Just normal Veteran gameplay and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
I don't think they're bad at all, just doesn't make a sound or anything like I expected. The charge up, at least at base level, is really slow too so it feels like a high damage sniper rifle with a loading screen.
Braced autoguns my beloved
Idk how Vets can play XII
When they have this power on their hands
Why would you want to stand 30+m away
When you can give these karkers some karkin' Emperical tough love
bc i like shooting the shooting enemies before they shoot me
Different usage. Unarmored sniping vs anti-medium-armor inaccurate spraying
Latter also has more CC in terms of knockback
Former has better accuracy and ammo efficiency
Yes the Ult improves everything. Even boltgun
And in this situation it'd take 3 minutes to clear this room for XII
They have difference niches
I'm just saying I don't get the appeal of the XII when you can literally terminate an entire room of gunners and shooters on your own
The only downside of the brauto is at like 30m+ when you have to take pot shots if you somehow can't get in range to spray
Yep I agree. Knockback on braced can stop dead an enemy push. Very frontline style

Just so we're clear I'm obviously still thinking XII is better than brauto
Its pretty OP
But this? This is like distilled joy
More dakka is always more fun
if only the xii hipfire wasn't the worst thing ever
I love pointing right at an enemy
and missing
praise the omnissiah
becuase the laser goes all the way to the one spot they aren't
Every. Emperor-damned. Time
If you want fun do the combat knife revolver build for vet
I mean what else to do in the game at this point
No real challenge or endgame
Penances but even an entire day working at em for 5 points at a time is soul crushing
I'd prob just play Zealot if I wanted to melee range people with a gun
the real challenge is to get a god roll thammer

I don't think cowboys used ak47s
they do in my erotic fan fics
based
no point in running knife+revolver
crucian roulette was fixed
as was all other weapon blessings that still worked when not the active weapon
only on traumas
nah it's not new
has been there
warp flurry uses the same icon as rending shockwave
I was so hopeful for new content 😦
Do lightning staff attacks count for ranged kills?
all staff attacks are ranged
What if I kill them with the special
lit does like 20
I thought it just knocked things down
i remember it doing a small amount of damage too
there should be a penance for the psyker killing an enemy using just the staff special for 100% of the enemy's health
someone should try beating a mission with staff bonks only
could probably beat malice
"Hill To Die On" - Complete a mission using only a force staff's special attack (minimum one kill)
a boss of course.
that's going to be what FartShart changes Monstrous Malletorum to
kill 4 elites with staff special within 10 seconds
Make sure you do 90% of the damage to them as well
Kill 7 enemies in 5 seconds by pushing them off a ledge with staff special
i still think they should add a penance that requires u to take a battery cell to the extraction
Interrupt a single dreg rager's attack 5 times in a row using the force staff special
That would make sense, and be fun, so no
definitely room for hidden penances
What Are You Doing - extract with a teammate holding a medicae power cell
Best I can do is “extract while holding a medicae power cell”
or
Nope, exclusive. You all get to fight over who can hold it
What Are You Doing (1) - extract with medicae power cells (0/5)
Your teammates will let you take the hit, so they can steal the power cell
Not-A-Bug
they will make this penance from meme to cancer by adding some silly extra lines like "you must never drop the cell for 20 min"
they dont care because they dont play their own game

Useless - you must be carrying a medicae power cell for 75% of the total completed mission time
not enough fatshark
Hoarder - you must be carrying a medicae power cell for 90% of the total completed mission time
carry power cell for 50 min on damnation without sprinting with less than one wound left "
more fatsharkish definition of penances
you must slide 50 consecutive times while carrying a medicae power cell
and also have 380 eviscerator with red skin
Drop a medicae power cell due to being hit by an enemy (0/1000)
This is just Gnome Chompski
Hey what level do you unlock the staff that lets you shoot flame?
what perk do i reroll on this and for what ideally
groaners to unarmored or manic would be my call
yeah thats what i was thinking, no idea how thats a 4 star perk
is that even useful on any wep
cause it effects enemies of two different hp types
groaners are unarmored and poxwalkers I want to say are infested or something like that
oh
it's definitely worse then the elite or specialist one since it only effects 2 enemy types while those effect alot more, but it's also just better to be more specialized
groaners and poxwalkers are the two enemy types that make up the horde
but frankly it's a bad perk
because those are the weakest enemies in the game already
probably got the highest kill count though
if you aren't one-shotting them without that perk, the weapon itself is trash
eh
some weapon's don't and are decent
but they typically hit a lot of them at once
name one
Hsword
hitting a lot of the mob and not killing it isn't ideal
hitting 10 of them for a sizable amount of damage
is p good
since it's rather fast
I'd rather hit 5 and kill those 5
there are very few melee weapons
that can kill a hoard as fast as an h sword
and most other weapons aren't gonna kill 5 things in one swing since cleave doesn't work like that
power sword is a massive outlier
let them have it as long as my zealot gets a two handed one eventually
I think we're at least 6 months away from the classes getting reworked/rebalanced
and a full year away from meaningful new content
we'll have to see,
there are so many bugs with existing blessings, bad blessings, missing core systems
I am inclined to believe about half that time
FartShart has an easy 6 months of work just to fix the dumpster fire that is Darktide
but that's me on hopium
any tips on how to use the special ability to actually hit most enemies?
sometimes I set entire screen on fire
and others it seems nobody even staggers
it's vexxing me
warp charges are key
the ult pushes harder with more warp charges
honestly, the 6-1 perk ought to make our ult push like a mac truck
weak enemies should go flying, not just get knocked down
ye
like garry's mod ragdoll flying.
yep
2
Or does none of that matter?
Cloud radius is important
second
CloudRadius is basically 'range' not actual-cloud-radius
cloud radius determines how far your streamed attack reaches
it's both
i wish this character had a few seconds or frames of invincibility, how many times i got picked up only to get insta killed by some fly
But with Quell I can Spam the staff?
you always have to quell
the faster you quell, the less down-time you have on soulblazing everything
Exacrly - other staff has +20 quell
that doesn't make up for the difference in range
😦
yeah I noticed the diff it makes.
Guess I'll have to keep managing quell
the difference in that quell speed is going to be maybe a quarter of a second
the range isn't 0~2.5
which staff's the 'best' again?
surge and purge
Does laser pistol shove scale with stopping power?
Ghost is so good
you can facetank a horde of shooters so long you are fast enough at headshots
i prefer the left one
the right*
better radius
better resist warp
terrifying barrage is pretty useless imo on purgatus
Thet bars do not modify laspush
Is the trauma staff any good?
My friend said he saw most psykers using it on heresy/damnation, today.
"any good" is hard to assess, it's better than before
you gotta be careful to not fuck up hoard placement with it too much
if that makes sense
I use the Trauma staff primarily as an anti-ranged weapon
I only use it for hordes if there's crushers/maulers/ragers at the front, or we really need to hold a chokepoint
not like there's anything left in the game besides playing with different builds
Cloud, Burn Warp Res top stats. Quell not as big a deal with Purg staff, but always nice to have.
Barrage is good for controlling anyone you happen not to stagger.
Warp Nexus: crits = soul blaze, so it's good
Does anyone know if Flurry is working/matters on Purg?
Focused I find not very important with Purg, because you're usually positioning yourself somewhere safe.
Using Trauma today for the first time, after seeing some top-talent playing with it last night. It's very strong, no doubt but still generates a lot of peril and requires management.
Focused Channel would be really nice to have.
Yeah, Peril is still the thing holding it back imo
Quicken helps a fair bit but it still doesn't feel like enough
does it even work
oh yea it's significant
I do 2 quick charges to get some stacks and the third one come out very high very fast
should I get crit chance instead of elite dmg in your opinion?
something else?
idk about on that staff in particular, but crit damage typcially isn't great, same deal with crits in general unless you got something that synergizes with them(ie purge staff does 2 stacks of soul blaze on it)
not the most knowledgeable about psyker stuff tho
no I think that makes sense
i put crit chance on mine
Oof, thinking "top talent" uses trauma
yeah focused not that important, but the choices on purg staff blessings are so limited anyway other than nexus being ideal
I mean it'd not be suprising if they saw someone using it and doing well
that's how I figured out about the bull butcher on ogryn before I join this server
You guys ever switch to a new staff type and immediately blow yourself up in the next game?
Shit's embarrassing
sometimes, sometimes
after switching to pistol I liked how much mobility it gave so I started doing a lot of evasion while weaving inside enemies
then ran into a corner and died
also every time I pick voidstrike after not using it I perils myself
I almost never use my ult so i have it ready in case i fuck up
Did you know players are allowed to use other gear? Sometimes they even use other staffs for fun! Hard to beleive... i know...
Sure, but when you claim "top-talent players" use X, you're implying it's not just for fun
I think Barrage is good, it sure feels like I am suppressing an awful lot of extra mobs with it
yes you are, and if you don't actually think so, then you could stand to be less defensive and more receptive to learning
When you're in a hole, stop digging. We're all here together, my man. Go back and read your comment.
are you really that dense?
Alright, let's waste this channel's time "after seeing some top-talent playing with it last night"
This means "I saw a very good player who used the trauma staff", that's all it means.
And your reply: "Oof, thinking "top talent" uses trauma"
So maybe chill out bro, and contribute, instead of... wathever you're doing there.
Trauma is pretty good for maps that are enclosed and have plenty of rooms/ corners
Yeah it's pretty impressive what it can do now, but leaves you more exposed than other staves, I found. The player who was using it last night was peak-mobility, which helped a lot.
deals with mobs to a decent degree, keeps elites floored but struggles to kill
well my main gripe with it is
yeah, you just gotta make sure to not toss around the hoard too much with it
since that pisses people off
that is one gripe
second is, purg and vs will literally do more control with proper management and more damage overall
and surge with meme rng aside does a better job at control since it doesnt yeet things all over the place
also trauma is abysmal in open areas
Yeah the aiming is bothering me less, you get used to it.
Trauma atm is just a shittier surge staff in terms of its function atm
Trauma can control more, for longer... but with the downside of the team needing to be read y to deal wtih mobs in odd places.
ye
The horde clear is very strong.
hah, right
hoard control is probably the right word
I have not tried it on damn yet, but heresy it's very strong.
I have tried it on damnation
the issue with it is risk of creating hyper dense horde
Everything in the circle dies which is good enough for me.
and also the damage output is laughable which can potentially grief whoever is trying to clear out elites since things are flying
after using it a bit I have started to like it more then the VS
I'd take void over trauma any day of the week
I think I also like it more than void, but I also don't like void
I haven't played it up to high diffs yet
Trauma deals with spread out enemies better
if you get some practice in and throw elites into the front, it's not too bad for separating a Crusher from a horde
but I liked the void on lower diffs
trauma also spreads enemies out
Imo it only works if someone is complimenting you with a flamer or a purg
which is a major no-no
Void stops working when elites run at you.
true, but that's when the trusty axe comes out
and teammates should be helping by focusing on elites anyways
gotta have me axe
it's different kind of cc, a lot of the value of surge and purge left click is not just stopping enemies from attacking but keeping them in place, making them easier to kill
I hate how enemies are thrown around by trauma
it goes both ways, you can also zone mobs with it, you dont have to just blast them everywhere.
and I don't have to worry about that at all with surge, purge, and void
trauma on my team has often played out like more of a stasis effect in practice. The enemies stop attacking, but they stop taking damage too (by virtue of the fact that they flew everywhere)
if you're spending time using trauma to corral enemies, you're wasting time
the team as a whole doesn't lack ways to kill enemies around the horde
the cc time is long, but the team has to be ready for it.
most of the time I'd rather the enemies stayed in a pile
Bloody stupid that bulwarks can block the explosion.
I noticed this a bit... you have to get it right under them.
if I'm purging, the veteran is trying to click heads, and the ogryn is swinging on them trying to cleave for example, it's unclear to me who is being helped by spreading the enemies out even if they stop attacking briefly
would be better if they were knocked down in place, and only did the fun physics on kill
nobody benefits
everyone benefits when enemies stay together for cleaving and AoE
I actually like this, it’s like having a mini bullcharge you can spam
if anything flipping the physics on it (implosion that pulled everything in range toward center) would be a huge buff even at the cost of damage
inb4 pheonix derides you for being a burden on the team
ogryn's bull rushing through a crowd for no reason other than to make them bleed is also a problem
two for one special
Putting enemy’s on their ass is valuable in pretty much any situation
the potential for griefing with this also kinda high 
no sane person would take the bleed feat for bullrush
if that was all it did, that'd be one thing
but that's not all it's doing, it's spreading out the enemies
when everyone benefits from the enemies being closer together
I mean sort of but that’s not really a huge deal
I've been in runs where the current function feels at least grief adjacent
I was using +25% unarmored as suggested, and I see why now. I just tried an 80% dmg with no buffs, and it does not one-shot. +unarmored and it one shots.
I think trauma should have a higher base crit chance
and a much higher base crit damage multiplier
I mean really, if the horde is big enough to be a threat, knocking them back is still gonna create big groups of enemies anyways
The front of the horde is just gonna clump with the back of the horde
it's just somewhat annoying for smaller groups
what's really irritating is when you're meleeing the horde and you have it well under control because every enemy is at easy weakspot cleave level
and then the ogryn decides he needs to get in on the action and bull rushes through
and now that easy to manage horde is spread out, you aren't getting easy cleave weakspot kills
and you have to play whackamole with bodies because I refuse to turn down my ragdoll limit
if the horde is dense enough, you'll find a dense group of enemies to cleave anyways
Man do you just want everything to go according to kaikaku or what?
You can just walk in the wake of an ogryn and execute everything he knocks down in seconds
ok maybe it bothers me less because my ragdoll limit is 1
Do you just not want anything to mix shit up ever?
it always seems to happen when you have the horde funneling through a doorway nice and convenient






