#psyker-class

1 messages · Page 316 of 1

leaden thunder
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mechanicus counts as imperium generally

hollow portal
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My headcanon for Beloved being a Slaanesh daemon is because I love Syll Lewdtongue and love the concept of a Slaaneshi daemon who legit cares about the mortals it corrupts

steel flame
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Sure

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Yes inquisitor, the heretics are right over here

leaden thunder
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I mean your character is your character (IMO) that's why I wish I could disable some line from my character saying

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like the line about protecting him for my zealot

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sheamus preymore ain't no bitch

west stream
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Eh, the Beloved being a fragment of the emperor is really not that out there

leaden thunder
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I mean it's very very heavily implied

west stream
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for one, authorized psykers bond to the emperor as a general rule

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and random fragments of the emperors soul have reincarnated or mixed with a mortal before

hollow portal
west stream
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Yeah I mean that saying "ohoh, it´s a daemon pretending to be big E" is just attempting to find an explanation when we have an obvious one

leaden thunder
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rather it's very heavily implied that it's emps, whether or not they are actually talking to them is another story

hollow portal
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Its says stuff that Big E would say. Like when commenting on Terra. "Beloved" mentions that its a shithole, but it used to be really nice

west stream
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But sure, headcanon for one own´s character notwithstanding

leaden thunder
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considering that psyker is probably the most insane weirdly since they think it's a dream

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the loner is more unhinged though

hollow portal
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Also Felinids are sexy.

Only Big E (and Slaanesh, but thats a whole different thing) could be so based

leaden thunder
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kroot couldn't tell the difference between a normal human and felind except the felind had big fuck off claws

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but this is a kroot

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so who know

hollow portal
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The Kroot was also admittedly a less than credible source and was prone to saying stuff he didnt actually know

leaden thunder
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that kroot is the only thing we have for a description of felinds

hollow portal
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Yep

leaden thunder
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also there are no wolves on fenris

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humanity did some wierd stuff in the dark age of tech

hollow portal
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It does lend creedence to "Felinids are catboys / catgirls" idea. Since such in the common IG armor they would be practically identical to a baseline human

leaden thunder
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and by big fuck off claws I mean forearm length

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apparently

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they might just be like wolverine but cats

hollow portal
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That more struck as a "tall tale" but hey. maybe they have wolverine claws or something

leaden thunder
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I mean increasing natural agility and gaining access to a potent in built weapon is an actually logical reason to make them a thing

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cuase dark of of tech humanity did some wierd stuff like I said

hollow portal
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However, when Grekh saw me working on my notes, he assured me that felinids not only exist but are the form of humans he most respects. He tells me has has fought agaisnt them and found them to be the most efficient killers he has witnessed in a Militarum regiment. Apparently, they show a lethal cool in the face of even the most brutal opposition. When I asked if they were bestial in appearance, Grekh revealed that he finds it difficult to distinguish one human from another and that felinids, to his eyes, looked no different from me. He also mentioned that they had claws the length of my forearm, though, so I have decided Grekh is not an entirely reliable source.

cloud heron
hollow portal
forest coral
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least heretical psyker

cloud heron
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You know who else has some extra parts? space marines

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nothig wrong with cat girls

hollow portal
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So far we have:
They are nekos with wolverine claws. Also they are sexy.

gentle siren
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Does the purgatus apply soul blaze by default, or just burn?

cloud heron
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not sure if the direct damage it applies is actually considered soul blaze for the purpose of feats

frozen osprey
forest coral
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maybe Space marines were the true slice of life harem cat girls/ bois all along

hollow portal
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No

frozen osprey
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Yes

hollow portal
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But this does help confirm that, by default, the Felinid's homeworld has catboy cafes

regal musk
forest coral
cloud heron
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I volunteer to go to cat planet and serve them food while dressed in demeaning outfits

cloud heron
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i do like the idea that cat planet is just full of regular humans that migrated out of sheer horniness, to the poin that it's only like 5% actual cat people

steel flame
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This channel is begging for an exterminatus

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And I'm here for it

cloud heron
frozen osprey
scenic gale
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yeah and the Imperium has never exterminated a psyker that claims to hear the voice of the Emperor.

forest coral
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There is no heresy here sir, go back to your dorm room

cloud heron
long wharf
frigid burrow
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Ogryns should be able to pick up psykers that are about to pop and toss them like exploding barrels

frozen osprey
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Same for plasma gun vets

cloud heron
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oh baby here i go rolling experience and dockets again

forest coral
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Ogryns should be able to pick up psykers and protect them like littleuns

hollow portal
west stream
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The emperor approved of most abhumans

leaden thunder
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they are useful

west stream
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And didn't really have a hate-on for aliens. During the great crusade a number of civilizations were turned into client states

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Except whatever the fuck some chapters were doing

cloud heron
west stream
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(also tbh the emperor is an abhuman)

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would be a bit hypocritical

leaden thunder
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I mean

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that's his whole thing

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is being hypocritical

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well that and having glorious hair

west stream
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Tru

scenic gale
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and not communicating well, don't forget that

west stream
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He and Malcador had a pretty good idea of a set of possible futures so they just got annoyed people wouldn't just do whatever they told them

valid fern
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Worth it? I'm torn because while the damage is awful, it will allow me to be more effective if I'm just a CC bot in higher difficulties

west stream
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not very good leaders, either of them

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you dont particularly want damage with surge staff do you?

valid fern
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I get the feeling shock uptime > damage on damnation/heresy but I do like having damage

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I dunno what do you all think? I'm newer to damnation/heresy

tall torrent
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@ornate hamlet no run n gun pogryn

scenic gale
cloud heron
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I really do hate lights out being in normal rotation now. I can't just hit quick play

floral solstice
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lights out hurts my eyes even when im playing something with a light source like vet

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im prolly one of the few who actually prefers doggo modifier

restive solar
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hiya

earnest peak
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for surge staff what is a good 2nd perk if you already have +5 to crit chance?

floral solstice
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flak is a safe pick

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there may be others too depending on staff

earnest peak
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ment to type surge there, not force staff

floral solstice
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yeah flak too

cloud heron
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has anyone else noticed an increase in dogs trying to 360 noscope?

restive solar
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I noticed that i got like 20 nutants to fist me

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in order

cloud heron
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i wonder if any other specials are trying to make videos for the internet

regal musk
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I did notice i was a mutant magnet in a few runs last night
Muties never attacked anyone but me in the entire run lol

restive solar
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OH

hoary hearth
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Worth buying just for t3 transfer peril? melk coins

scenic gale
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base is also decent, but for melk coins idk

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only if you're voiding already and this is an up?

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warp resist being low kinda hurts

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and by kinda i mean a lot

hoary hearth
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Not really, my current void is better

scenic gale
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i guess it's really "how good of a headclicker am I? average or incredible?"

long wharf
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I'm a better head-clicker with the void staff than I am as a Vet with a lasgun

orchid shadow
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Is it better to have crit chance perk on staff or pure damage to enemy types?

long wharf
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depends on the staff

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if you can swing it, both

orchid shadow
long wharf
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trauma is dead to me until they fix it

orchid shadow
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Really? The change to Peril makes it a bit more usable to me, but the target still feels wonky. What would you fix?

long wharf
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the targeting is issue #1

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base area radius needs to be slightly larger, and max radius needs to be noticeably larger

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the crit damage multiplier on it is absolutely atrocious

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and I'd change it to leave a patch of soulblaze / warpfire

orchid shadow
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The soulblaze would be nice. So would a bit more damage. On Malice testing, it still takes 3 full charges to kill a hound.

long wharf
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trying to target anything with trauma is very painful right now

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the blast area should be where the player is looking, not placing a body-sized area where the player is looking and base the blast underneath it

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it's unintuitive and hinders gameplay

orchid shadow
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Ah, I see what you mean. Now that I'm looking for that, it seems weird that it's taking where I'm looking and then dropping the target to the ground.. I wonder how that would work with high ledges

naive dawn
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I'm not sure based on its targeting you can RMB onto ledges.

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That was a huge issue I had with it.

orchid shadow
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Doing some quick testing in the gym, it looks like it currently snaps to ledges if you start raising your sight high enough. Where the actual ground marker goes after that is anybody's guess. It's super hard to see after that.

naive dawn
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exactly

high agate
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purg is overrated
zap staff is goated
praise emprah

lethal folio
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I've been asking for direct aim targeting since vt1.

long wharf
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that's a big oof

regal musk
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Lol. Decided to see what i got for a single roll of the lootbox dice from Melk.
Gave me this. Not Sure how i feel about it tbh

forest coral
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traumatized

long wharf
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it's the right blessings

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modifiers could be better

regal musk
long wharf
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Sour Milk is a font of disappointment

gentle siren
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Does Kinetic Flayer grant warp charges when it triggers like a regular BB?

long wharf
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yes

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it procs a free BB

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and all the consequences of BB

whole oxide
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does Rending Shockwave actually do anything on Trauma? it already does same damage to all armour-types, except Infested

long wharf
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it applies brittleness

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which is an armor debuff of the enemy, so all teammates can take advantage of it

cloud heron
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wait, rending applies brittleness?

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i thought they were different things

whole oxide
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what I've read is that brittleness and rending are different

long wharf
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I thought the last patch notes said that trauma applied brittleness

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looks like I'm mistaken

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so it increases the armor penetration of trauma's attacks

rocky cedar
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Trauma applies brittleness

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The description is just wrong

spice veldt
rocky cedar
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It's always worked as brittleness we just didn't know because why would we

whole oxide
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interesting

rocky cedar
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I've also tried in meat grinder and it works on my melee hits after trauma cast but not on the initial trauma cast itself

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As expected from brittleness

regal musk
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Basically one is a personal penetration buff, the other is a team penetration buff, if i read that right.

rocky cedar
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One is a personal buff

whole oxide
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yeah, but there's nothing to indicate that Rending Shockwave would apply brittleness

rocky cedar
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The other is an enemy debuff

spice veldt
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skill issue

whole oxide
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not in the ingame description

rocky cedar
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Not quite the same distinction as what you just said

long wharf
cloud heron
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fucking pox hounds

rocky cedar
cloud heron
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barely better than +experience

rocky cedar
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Now roll groaners/poxwalkers to infested for easier Damn one shotting and it's golden

idle bay
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Good News evryone! Another annoying acknowledged bug with a class 🙂
https://forums.fatsharkgames.com/t/psykinetic-wrath-not-registering-hits/74373
Probably will be changed to "not-a-bug" be karked no more knockdown for you 🙂

long wharf
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I mean, how could you blame them when you provide such detailed reproduction steps, such as "use your ult a bunch"

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you did zero methodical testing

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does it happen when standing still? does it happen on enemies you've already hit? does it happen while sliding? does it happen when you're at max peril?

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"use your ult a bunch"

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you might as well have said "the game doesn't work when my computer is off"

idle bay
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That fella only came up with Reproduction rate <10%
It's a rookie number he should pupm-up that number with more intense testing!

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Bugs with such low reproduction rate are not worth fixing 🙂

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So far it maybe just a bad fix of "ability double use" when you throw a lot of inputs into the tangle of netcode at once, along with class ult. Animation happens (nothing else does) and you still have that ult charged. But now it does nothing + consumes the charge 🙂

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Never noticed it happening to me though since last patches though

cyan notch
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i mean the player doesnt know why it happens and they even provided footage i think thats pretty good already

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you cant expect the player to go sit there and test random variables when they dont know what causes it

slow karma
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This is what happens when people think they know how to develop games and really fucking dont but deride peoples efforts from the outside anyway.

idle bay
slow karma
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Reporting it is about all they can expect from us. We're not their QA team

idle bay
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Not all gamers aver thorough pain-in-ass-for-devs

slow karma
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Sure we can do testing but doing hella rigorous testing isn't what we're here for.

idle bay
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It's not like this game is an... early access

slow karma
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I wish it were

idle bay
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Back in old days when i played Skyforge - my bug report caused a nerf to a new Raid-boss (one of his abilities was disabled as result) that helped with it's WFK....

slow karma
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Ugh

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Skyforge should have been so much better than it was

idle bay
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I was playing it quite a while since it's early stages. And left after massive rework that came after first war of pantheons and gunslinger class. I was real-pain-in-the-ass-for-devs provideing detailed information and guids to eu/us players from ru server (that was one month ahead in updates).

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The game was run by russian-evil-twin of EA - Mail.ru
They even joked "Welcome to evil corporation" when i visited their office for a prize-check for first pantheon war (our Pantheon won it... really close).

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Oh! Shiny! A Stamina Curion with +12 stamina regen.... come here little thing 🙂

cloud heron
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maybe a +dockets if you're lucky

idle bay
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Or + 15% Weapon chance as mission reward

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Currently working on Stamina build for Psyker... in case his x2 stamina rengen stay and not getting nerfed.

light quail
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just ran purgatus staff and blazing push (or whatever the 10% warp charge soulblaze thing is)

I see why everyone uses purgatus now

cloud heron
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blazing push? are you translating that from another language?

light quail
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went for that

cloud heron
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ascendant blaze, lol

light quail
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ah right
still though, AB and purgatus is stupid good paired with a duelling sword

cloud heron
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it's probably the strongest psyker build right now

light quail
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easily

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not a pain in the ass to maintain your class gimmick

scenic gale
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yeah it only lacks a feeling of range control, so you just have to make sure you're not in an all-in-melee group.

light quail
scenic gale
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but also the difference between the spreading fire at 4 stacks and the battery of 6, i'd bet a lot of people are missing the true power

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6 stacks instantly at massive range

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is so much

light quail
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yes

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boosts damage by what, 21%

scenic gale
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it makes the random spreader feel like such a trap

light quail
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and that's ALL damage
the heavy attack duelling sword with those can onetap most stuff on heresy

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obviously not your heaviest enemies but most things get absolutely folded by it

scenic gale
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yeah. Also it's weird because it feels better the higher difficulty you go

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because there's just plain more stuff

cloud heron
scenic gale
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so you end up with wayyyyy more consistent charges even from malice to heresy

light quail
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would be nice synergy if lasguns (lasgun, laspistols, recon las) could all roll with a soulblaze version of blaze

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gunpsyker would be a lot more fun

scenic gale
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or even if just non force sword melees could roll the melee soulblazer

light quail
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I feel they made a bit of an oopsie throwing soulblaze into psykinetic
could have done a pyromancer class

scenic gale
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no problem spinning it into a subclass later

north cradle
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Does Duck and Dive only work when actively dodging bullets?

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Not asking Veteran chat for obvious reasons

light quail
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I think so

north cradle
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I distinctly remember a video where someone was using Duck and Dive and Deadshot for maximum damage output

light quail
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Pyromancer DLC is still a possibility though

cloud heron
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Does anyone know for sure what purgatus's "burn intensity" from the damage stat does?

lethal folio
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Duck and dive triggers on any dodge for rangedcattacks

restive solar
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I just love getting steamed on by like an infinite amount of mutants

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always targeting my dumb ass for being alive

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Cause fuck me

whole oxide
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has anyone looked at the maths for the "quell speed" stat? Because it can't be the range of 0-100 that it says in-game

ornate hamlet
whole oxide
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its something really strange like -17.5 to 85

manic needle
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All weapon stats have a cap of 80%

whole oxide
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no, I'm talking about the upper/lower boundaries of the stat to which the displayed stat is applied

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like, primary action damage is 90 - 150

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if you had 100% damage somehow, then you would do 150 damage with primary action

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50% damage will do 120 primary action damage

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ingame tooltip says the upper/lower boundaries for quell speed are 0 - 100

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so you would expect a staff with 50% quell speed to gain a +50% to quell speed

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but it doesn't

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it actually gains +33% quell speed

cyan notch
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yes its not linear

whole oxide
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all other stats are linear

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why wouldn't quell speed be >.<

brittle crest
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i picked up a duelling sword and it's fun to zip around but it doesn't feel like it kills veyr fast

light quail
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Swag

near wyvern
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Basically with a zero roll (BB hands, FS) it takes 4 seconds to go from 100 to 0 and using a staff with 80% roll the same takes 3 seconds.

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I have not tested if it is linear in time tho but that should be rather easy to test.

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Just find something with a quelling percentage between 0 and 80 and if the quelling time in seconds matches (quelling_speed% * 3 + (80-quelling_speed%) * 4) / 80 then it is simply linear in time

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If it is linear in time, then with a 100% roll the best manual quelling time is 2.75s

idle shuttle
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is rebless next week

fierce sinew
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it's """next week"""

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(no)

safe pendant
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Finally a decent FS. The other perk was Stamina +1

near wyvern
idle shuttle
near wyvern
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Don't get too attached to deflector

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Infinite dodges are really good

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But that being said precognition is absolutely garbage

idle shuttle
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just rebless it

slow karma
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Speaking of deflector

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Literally the first one I've ever seen in my shops

idle shuttle
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too bad about the 334

slow karma
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I don't give a shit, I'll never get this shit again

idle shuttle
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however youre just using it to block

slow karma
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I'll take what I get

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It could have rolled much worse than it did

idle shuttle
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this is true

forest coral
safe pendant
latent pendant
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:S

slow karma
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As generally weak as it is, I still like that gun

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I just wouldn't wanna use it on a psyker

round robin
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hey uh, why does the one with the lower damage stat have a higher damage number

ornate hamlet
round robin
ornate hamlet
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that effects every thing you hit other than something you cleaved

round robin
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huh, neat

ornate hamlet
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i don't use force sword personally, but
damage, first target, finesse, and warp resist are all important, mobility is the least important (but inspect it and you will see how many times you can dodge before your dodge will be on a cooldown and cause you to jump instead)

cyan notch
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fs has unlimited dodge

ornate hamlet
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lol, oh, mobility is a dump stat then for sure

round robin
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thats, also useful to know

Ive mostly been using maccabian swords, but im trying to roll a FS with the perk that deflects bullets

shrewd grove
crude talon
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But I guess for deflection it prolly matters

scarlet lily
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is crafting finished yet

olive ember
scarlet lily
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been doing that

olive ember
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keep waiting smh

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just be like this guy

scarlet lily
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sure see you guys in a year Smug4

olive ember
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a year is generous

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at the rate this is going I'm going to be married and have kids by the time the game is finished

scarlet lily
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if you add up every holiday possible, there's a good week or two of development time

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smugcat anyways heretics..

olive ember
devout halo
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Advice on how to do this Penance?

crude creek
devout halo
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How do you get rid of bots?

wet belfry
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Let them die

unique burrow
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I just took the Surge staff and kept spamming it at elites to stun them and lower their hp a bit before blowing up in a regular malice run

wet belfry
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They die to most things in the game

devout halo
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Thanks

near wyvern
tall torrent
ornate hamlet
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I unironically like Run 'n' Gun now

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Now they just need to let me sprint while I'm swapping weapons

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So I don't lose my macro spam power.

dire coral
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Ya'll think that blazing spirit on voidstrike is worth anything?? Just one stack of SB on crit even with AB, doesn't seem to put stacks on and keep em on or on a sword for that matter.

uneven drift
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Well, afaik not only hit, but explosion too apply SB DoT. But anyway i don't see much use of it. May be it's actually decent but who knows, need to craft proper staff...oh wait.

whole oxide
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blazing spirit entirely pointless, might as well have a blessing called "lul no blessing for you"

dire coral
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Yh that's what i'm feeling, i've had it in my inven for such a long time, only tested it today, tried to make something work with it because it had "decent" modifiers

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It boggles the mind that it's ranked as a T3 blessing

near wyvern
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You will get 2 stacks on hitting an elite with a crit (projectile + explosion both apply a stack) but in terms of damage it's negligible

steel egret
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I just want surge blessing for void

ornate hamlet
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"rebless" super hard to code into game

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takes months and months

near wyvern
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Surge is good for sure. Never seen it in game tho.

near wyvern
ornate hamlet
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got headtaker

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upgrade over my old one

cyan notch
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it definitely aint taking heads tho

ornate hamlet
heavy zealot
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how do I petition fatshark to let us use chainaxe

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w/ psyker

floral solstice
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heavy sword first

steel egret
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Their forums I guess

cold geode
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Heavy sword needs a massive buff before its good for anyone.

dire coral
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Pray that they do that and not remove brutal from axes to "even them out"

floral solstice
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can't tell if you're memeing about heavy sword but im assuming you are

cold geode
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I've used a 380 base stat heavy sword, they are not good save for horde clear and they fail at that when compared to other weapons.

floral solstice
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lol

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im honestly thinking if i should bother

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but im bored so i might

safe crystal
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I have this on my zealot, it slaps pretty hard on damnation. Perfect strike was an unfortunate roll, could've been better

floral solstice
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but just so we're clear, you're saying that heavy sword sucks even at horde clear compared to other melees?

floral solstice
dire coral
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The IX heavy is good, even great for horde clear, but cannot stand up to the axe rn, but it's not like it's garbo since if ya see a crusher as a psyker yer not gonna go toe to toe in melee with that fucker

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So it's not like yer wrong for liking it

safe crystal
floral solstice
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yeah should be good enough to melt damnation hordes, even headtaker tier 1 is enough

dire coral
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Hell i tell ya what, i cleared all of damnation as a psyker and still rn no axe, just a power sword, because the gods hate and don't wanna give me a decent axe that wanna love me for who i am

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So as we all know it's just what feels good

floral solstice
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wow how strong is your psyker that it can use a power sword /s

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jk i know you meant fs

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my psyker uses axe but imagine if we do have heavy sword for psyker, you can run it with surge while still having a horde option

dire coral
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Yh, didn't mean to come off as that, ofc, damnation is not that big of a deal that ya have to fall into meta slavery is the main point

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But min/maxing is a curse

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and i love it

floral solstice
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considering how psykers get fucked by fatshart, i just like making stupid suggestions that will most likely not happen anyway

dire coral
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That is the truest of true

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Now lemme just get a stunstick and offer the team support like the good surf i mean psyker that i am

floral solstice
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or give a similar effect to the staves' special attack instead of just basic staff melees

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it's obvious that they don't play this class so at some point they'll have to listen to some farfetched ideas kek

dire coral
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Could ya imagine that, special that is sort of like a blackhole effect, not that strong, just pull enemies together for a sec or sum like that

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man, what a wild concept

floral solstice
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or tap the staff for a small aoe knockback

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like something that is, you know, in a lot of games

dire coral
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Now that's asking too much, in a game?? Nonsense silly billy

floral solstice
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i'll be honest tho, i wouldn't be surprised if they keep psykers as is, with a bunch of "fixes" here and there

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then just make an op subclass and sell it lol

dire coral
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They are probs afraid of the sisters of the thorn effect

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of ya know of that

cold mesa
rigid widget
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Normal store got me this

floral solstice
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looks good

rigid widget
#

Slaughter II is better than none at all I suppose

#

Currently run this one

floral solstice
#

well the blue one already has 20 maniacs so that's already one good perk locked

#

try comparing breakpoints between those weapons, but if it was me i'd consecrate the blue one to see how it turns out

#

i suck at saving my plasteel lol i swear

tall torrent
cloud heron
forest coral
#

how blindingly bright the fire is to the rest of ur team

#

:>

uneven drift
upper galleon
#

Burn increases the rate of applying stacks

#

And the maximum amount of burn stacks

#

I'm not sure on the applying rate

#

But I do know the 0% burn is 8 stacks max and 76% burn is 16 stacks max

#

And that flames also have a hard cap of 16, but things like infernus las weapons have a cap on how many stacks you can apply from that blessing

rare furnace
#

Guys I feel like recon lasgun has auto aim assist or just the shots go so fast that hit exactly what I want when I want

#

Feels satisfying af

cloud heron
upper galleon
#

Oh wait

#

This isn't zealot chat

#

I misclicked

cloud heron
upper galleon
#

Soulblaze functions the same as it as 16 max stacks

#

But it does have a ramping damage instead of the flat damage increase per stack

#

I believe it is in darkmass

#

But soulblaze does less damage at lower stacks than burn, but more at higher stacks

uneven drift
upper galleon
#

Tick rate is the same no matter what I belive

#

Yee kurper is right

#

I don't know if your burn stat affects max possible stacks from your staff, but it should have the same breakpoint of wanting 76%

#

For fastest applying

uneven drift
#

Yeah. Basically it's matter of will you apply 2 stacks of soulblaze every 1 second, or 3 stacks(not counting crits which apply 2 stacks).
And after you applied stack of soulblaze it live it's own life.

grizzled jasper
#

Is it just me or do you male voice psykers have a hidden dialog? I swear I hear you guys scream like a girl at times

#

Im legit curious

cloud heron
grizzled jasper
#

Or am I going crazy

cloud heron
#

so is it like frequency of hits * percent chance to apply?

#

for real application rate I mean

grizzled jasper
#

I want the male voice with hi pitched “AHHH” when im making psyker if it exist

worthy wedge
#

I'm not super familiar with surge, but this seems good. Am I missing some facts that actually secretly makes it bad?

frigid marten
#

secondary fire can't hit weakspot

#

but for the rest is good.

worthy wedge
#

oh really? bummer, but re-rollable.

frigid marten
#

the blessing are the good one so it's fine.

near wyvern
#

Just a friendly reminder. If you are lurking the shop every hour (or using the browser extension), drink a glass of water every time you do so. Doesn't hurt to learn a good habit while you are suffering from a bad one.

near wyvern
atomic dagger
#

should i buy the sword for marks just to have the blessing for futureTM crafting update?

supple skiff
light quail
#

big E pls
im a purgatus boy now

leaden thunder
#

you will take the gun and like it

light quail
#

not a bad gun either

atomic dagger
supple skiff
#

emperor trying to get psykers to not use their powers checks out I guess

near wyvern
spice oar
#

My psyker be unfathomable

#

He be unparalleled in ability among the realms of man

dense kayak
#

hello, i'm a bit confused by something :

#

if i read this right, the minimum quell speed i can get is 0% and the max is 100%, so shouldn't the percentage displayed on the left be identical to the one on the right? since both have a min max of 100%

spice veldt
#

it seems that quell speed% scales non-linearly with the stat roll.
if you read the values of a bunch of quell speed speed stats and graph them onto something like Desmos, you get a parabola of sorts. I have no idea what the scaling function is though.

whole oxide
#

you can also approximate it that the actual range is -15 to 85

atomic dagger
spice veldt
#

I think it does scale from 0% to 100%. I graphed about 15 rolls from 19% to 80%, and they seem to scale as so. I closed the browser window and didn't screenshot it though.

ornate hamlet
#

What do you guys think is best difficulty to run with randoms to just grind out

uneven drift
#

Heresy.

ornate hamlet
#

are there that many more of them in heresy?

blissful kestrel
#

I think it is 125 max vs 65 max for Malice.

uneven drift
#

iirc you can get 125 max from Heresy run.

ornate hamlet
#

ah ok

uneven drift
#

But, for sure, you need to search for them in every corner. But on average you get more than on malice.

leaden thunder
#

any real point in bringing a hoard clear melee on psyker? when your staff is a hoard clear staff?

#

by hoard clear melee I mean like the devil's claw sword

uneven drift
#

Depends on team comp. For pugs, try to cover as much as you can i'd say. Like MK5 with Brutal Momentum good at horde clear and in single target too as well having a good defensive option. FS good at single target and defense(especially since you can push even orgyns with it) and so on. Long range already covered with BB.

leaden thunder
#

i'd put that axes as not specifically for hoard clear, (even though they do it really well)

ornate hamlet
leaden thunder
#

aight

ornate hamlet
leaden thunder
#

yep, that's what I been using

uneven drift
#

Well, you can go for check list:

  1. Long range
  2. Single target
  3. Melee+defense
  4. Horde clear
  5. CC
    In general, overlap horde clear and single target on your melee and ranged weapons aren't good idea.
leaden thunder
#

yep, on my zealot I try to cover bases( though the flamer is so busted it can work with pretty much anything)

frozen osprey
ornate hamlet
uneven drift
ornate hamlet
#

It'll continue to melt we're not getting new content, still don't even have rebless

frozen osprey
ornate hamlet
uneven drift
#

It's settled around 8.5k at peaks, but yeah, one more month in this state and it's unlikely will hold current numbers.

frozen osprey
ornate hamlet
frozen osprey
frozen osprey
uneven drift
#

Gameplay is great, everyone agrees, but everything around God awful.

long wharf
#

the number of players to the left in the chat channels tells you everything you need to know

frozen osprey
long wharf
frozen osprey
#

Oh

normal sequoia
#

Finally found a Force Sword with Deflector... but at what cost KEKW_ogryn

uneven drift
#

F.

ornate hamlet
# frozen osprey God i really hope this doesnt die. I love this game too much

when you compare it to similar games, the pattern is always the same

Outriders had roughly the same amount of players at launch ~ 45k ish, it dropped to only 9k in 1 month.

Darktide still had 32k after a month, which says a lot about player retention.

Outriders had 1/3rd of it's 2nd month pop into month 3, which is essentially what happened to Darktide too (10k ish was 30k ish)

Outriders practically died by month 4 and 5, down to 1k players.
Darktide will likely drop to around 1k players by month 5 too, and this is pretty much rock bottom (only loyal players left, who don't rely on matchmaker to find people to play with).

My advice is, use this discord to find people to play with, or find other gaming communities that play Darktide regularly that you can hop on board with - you will enjoy the game a lot more.

normal sequoia
#

so that I can slap deflector on it, once crafting is out

uneven drift
#

That's why FS need to move their arses in February.

#

If there are no significant updates, you can just pray they will go with No Man's Sky path and very-very slowly rebuilding player base.

#

VT2 release wasn't good, but it was a complete game.

frigid marten
#

well if you compare darktide vs vermintide 2 or 1 numbers... darktide is a big success for FS.

uneven drift
#

DT isn't complete at all.

#

They got fast money with DT, but their "live service" part totally fucked up and can't be handled by the studio.

long wharf
#

FartShart doesn't typically move at any pace other than "very very slow"

uneven drift
#

Yeah, but you know..."we learned from our experience with VT2" and other bullshit.

long wharf
#

they deliberately started over from scratch with Darktide

uneven drift
#

Seems their memory have a timer, so they made core part and forgot about everything else. And their memory were terminated.

#

Truly a studio of golden fishes.

ornate hamlet
#

Darktide is a better game than I expected it to be.
They need to update regularly tho.

long wharf
#

given FartShart's incompetence everywhere else with Darktide, the core gameplay has no business being as good as it is

ornate hamlet
#

The itemization gear grind at end game is just boring and really could have been designed much better.

leaden thunder
#

the gameplay, atmosphere and a lot of art and sound stuff are top tier

ornate hamlet
#

I'm a fuckin psyker, why is the selection available to me to purchase always over 50% firearms?

Like, do fatshark devs play Psyker with firearms?

#

(for example)

leaden thunder
#

it's just a lot of other stuff there is massive issues with

ornate hamlet
#

consider how virtually impossible it is to actually find a BiS weapon for your class

#

perk aren't usually 4 diamonds, they're usually 3.
and what are the chances you will find the weapon you want, with at least one 4 diamond perk that you want?

upper galleon
ornate hamlet
#

even if you did, you still have to PRAY the blessings will be the right ones too

#

and that's all AFTER finding the wep with good modifiers you wanted

upper galleon
#

double so because FS wants to get the 40K bucks for GW/tencent

ornate hamlet
#

a lot of ppl can't even find the wep they want to use with good base modifiers, they don't even care if it doesn't have a 4 diamond perk they wanted

#

basically, your chances of finding BiS wep is 0.0000001%

#

first, it needs to have highest base modifier roll possible, which already pretty much don't exist

#

and even if it did, it has to have at least one of the 4 diamond perks you wanted on it

#

and even if that happened, which it NEVER will, it needs to roll the right blessings lol

supple skiff
#

should be able to pump resources intos a weapon to push stats, perks, and blessings to the next tier

#

individually anyways

upper galleon
#

yea I'm 100% sure, whatever crafting they had in mind, wouldn't have helped the current issues, it would just be more grind, rng, and 0 real progression

supple skiff
#

so you can grind a weapon to max

vestal fulcrum
#

I can’t for the life of me understand why FS is so against just giving the Athanor from VT2’s deprecated game mode AKA The Weaves to this game

upper galleon
#

pay 4k melk coins and 4 copies of a t4 blessing to store it into the machine!

vestal fulcrum
#

It was the ideal system of crafting your best weapon possible

ornate hamlet
#

letting people actually use BiS weapons won't even imbalance the game much either, player skill is still the largest factor by far, even if we could reroll our weapons until they are BiS

#

Darktide endgame:

#

endgame gear progression in this game is so trash, people just play different characters instead, and ultimately stop playing all together

upper galleon
#

It reeks of a system

#

designed by suits in a boardroom

#

who never touched a game

ornate hamlet
#

even the cosmetic minigame, which is also lacking, is more interesting than gear progression

upper galleon
#

and just wanted to min max the amount of times people pass the cosmetic shop

ornate hamlet
#

I can appreciate that cosmetics in this game have physics, but why even bother having physics on cosmetics if they're clipping through each other all over the place and look like this?

chrome dune
split oxide
#

I am switching from Surge to Purg > I suspect my FEATS may have been all wrong.. I want more BB too

#

I guess I should switch Ascenant Blaze > Kinetic Barrage?

safe crystal
#

Purg doesnt benefit from the tier 2 more damage talent, cant remember what its called, at all. Might want to swap that out

#

Iirc it only affects the direct damage dealt by the fire, not the burn damage where most of purgs damage comes from

long wharf
#

for purge, I go 121112

supple skiff
#

still blows my mind that we're going into feb and still no additional crafting options

split oxide
long wharf
#

they didn't just drop the ball

#

they threw the ball away months before release and decided nobody would be able to tell the difference

supple skiff
#

alas, still in the 90th percentile for 40k games KEKW_ogryn

long wharf
#

it's unfortunate that the bar for measurable success is so low

split oxide
ornate hamlet
#

lore doesn't matter to me

leaden thunder
#

what do y'all run on the first tier talants

#

been trying essence harvest but it feels like it doesn't happen when I need it to

long wharf
#

so, essence harvest, peril resistance, psychic communion, kinetic deflection, warp battery, ascendant blaze

split oxide
long wharf
#

yes

north cradle
#

Essence Harvest for Purgatus, Warp Absorption for anything else except Trauma, Quietude for Trauma and gun Psyker. That's just me

long wharf
#

at 6 warp charges, you're reliably and quickly enough killing mobs (horde and shooters) via Ascendant Blaze powered ult

split oxide
long wharf
#

I run quietude for everything but purge

leaden thunder
#

ah

#

and purge wants inner tranq over the more damage one in tier 2

#

right

long wharf
#

especially now that transfer peril blessing has been fixed with quietude for void staff

split oxide
long wharf
#

not for purge

#

it's all about maximizing use of soulblaze

#

and having 6 warp charges means more peril resistance

#

letting you stream purge more

leaden thunder
#

kentic flayer just seems bad is that just me?

long wharf
#

I never bother with it

leaden thunder
#

15 sec cd seems way too long

long wharf
#

I only use it with surge

leaden thunder
#

since you know it's gonna proc on random pox walkers

split oxide
long wharf
#

you apply soulblaze to everything

#

and as those things die, AB procs giving you 10% chance at warp charge

#

as long as you light things on warpfire, you'll be swimming in warp charges

#

at least on heresy+

split oxide
#

cool . I'm off to toast some marshmallows.

long wharf
#

purge really shines on heresy+

#

below that, I don't feel like there's enough enemy density to really justify not having more range

leaden thunder
#

it's like sienna in vt2 where they get better as the difficulty goes up

long wharf
#

because it's proper AoE

#

doesn't care how many enemies it hits

leaden thunder
#

and dots become better due to higher hp

long wharf
#

well, it's that you have the opportunity to get enough dots on enemies to take advantage of max dot damage

#

but that's not a general case for dots being better

#

if anything, static damage dots are worse against higher hp enemies, because you're not keeping up on TTK (time to kill)

#

which is why damage breakpoints for weapons is important

leaden thunder
#

iirc in vt 2 sienna was considered pretty meh at low difficulties becuase her dots didn't get to work but at higher they where able to actually stack up and deal loads of damage

#

I assume thats more or less the same case

long wharf
#

haven't played VT/VT2

leaden thunder
#

she's the fire mage

safe crystal
#

I was honestly sad the flamethrowers in VT were awful at dealing with anything armoured, so i ended up dropping Sienna and Bardin and mained WHC instead :>

#

I like the yelling

north cradle
#

I think Psyker has the opposite problem as Sienna, but at least Psyker doesn't have diminishing quell speed

upper galleon
#

Purge staff can get rending perks

#

and zealots can F with flamer for 100% armor pen (it isn't consumed unless you melee/expires)

#

i'm so glad

#

fire is more viable

#

compared to vt2

safe crystal
#

Speaking of VT2, cant wait for them to make quelling cause damage to you

#

Because reasons

vestal fulcrum
#

Question. Is Warp Battery with no Psychic Communion or Ascendant Blaze a good idea?

north cradle
#

Veterans with Plasma Rifles already have this problem

vestal fulcrum
#

Or is sticking to Kinetic Flayer a better idea?

north cradle
long wharf
#

darkmass.gg says purge staff can roll rending shockwave, but I've never seen a purge staff with that

north cradle
#

I use Psykinetic's Aura instead of Psychic Communion myself

long wharf
vestal fulcrum
long wharf
#

I wouldn't bother with warp battery if you aren't passively generating warp charges

north cradle
#

He bursting brains. A lot.

long wharf
#

right, which tells me you're wasting time BBing a lot

vestal fulcrum
#

I'm only ever brainbursting when there's a target I can take out within a reasonable amount of time, or can spare a Kinetic Barrage to target a couple of things within the timeframe, if that helps

long wharf
#

I still wouldn't bother with warp battery

upper galleon
long wharf
#

which blessing is uncanny?

north cradle
#

You typically want Warp Charges for Peril Resistance anyway, so running Kinetic Barrage BEFORE having all those charges is diminished returns

upper galleon
#

armor pen if you hit bleeding enemies in the head

#

the applied pen now applies to your bleed, letting you bleed out crushers

long wharf
#

my zealot has a laceration knife, but not with the additional weak spot damage on bleeding targets

#

that's interesting

vestal fulcrum
#

This is what I'm using with Trauma right now

north cradle
#

Ah okay

upper galleon
#

yee both the damage and rending ones are great, but like all blessings "LOL rng

vestal fulcrum
#

(Heresy/Damnation)

summer prairie
#

the knife can get uncanny strike but purg can't get rending

long wharf
#

I can't take that feat setup seriously, especially knowing you regularly use trauma

whole oxide
#

that's exactly the feat setup i use for Trauma

summer prairie
#

So?

long wharf
#

darkmass.gg says the purge staff can roll rending shockwave

summer prairie
#

the code says it can't

upper galleon
summer prairie
#

plus we would have seen it anyway

long wharf
#

I'll check the code when I get home later

west galleon
#

The code lies?!

upper galleon
#

if the code says it can't wouldn't it be like Toughness DR curios?

long wharf
#

if the code doesn't say it can, then the darkmass guys need to be told they've messed something up

upper galleon
#

^

summer prairie
#

they've had many blessings wrong for a long time

#

a few got fixed

long wharf
#

you're probably thinking of gameslantern

summer prairie
#

Nope

long wharf
summer prairie
#

Yes, but they datamined like beta stuff

vestal fulcrum
whole oxide
#

the first one you posted was fine

summer prairie
#

peril resistance isn't that great on trauma, you are probably going to be at high peril by the time you get charges

#

and then you are just doing the quell loop

whole oxide
#

no need for warp battery if you're not running 1 or 2 for the final feats

upper galleon
#

oh god precog can roll on blaze force swords

#

i'm gonna have ptsd

north cradle
#

Maybe Kinetic Shield would be a better pick for you than Kinetic Deflection, if you want to run Psykinetic's Wrath on a Trauma Staff

summer prairie
#

but the damage doesn't matter much either if you hit the poxwalker breakpoint so might as well

vestal fulcrum
#

Hmph. I'll think of something. Cheers for the input, though!

whole oxide
#

honestly the first setup you posted was ideal, don't let them troll you

summer prairie
#

The first is perfectly fine yes

vestal fulcrum
#

I'll give it a spin

olive ember
#

What staff is he running

#

Also force weapon is troll

#

Actually idk how good it is for trauma but for every other staff it is hard troll

summer prairie
#

it's fine, free 5-15% damage if you don't want to bother with warp charges

north cradle
#

I was looking up that guide for calculations and came across this gem

olive ember
#

Free 5-15% damage is worthless if it doesn’t hit breakpoints

#

Would be better off going for warp resistance

summer prairie
#

surge and purg don't really even have breakpoints

olive ember
#

Yeah you don’t use force weapon with them

north cradle
#

You can do 15% bonus damage, but only once lol

summer prairie
#

but they are force weapons with fluid breakpoints you aren't going to be intentionally hitting

olive ember
#

The only staff that might remotely benefit from force weapon is trauma and it probably isn’t worth even then

brazen temple
#

according to my tests, any non-horde enemy is considered an elite.

so basically any enemy you can tag should be an elite

olive ember
#

Everything else is considered a special

brazen temple
olive ember
#

Bugged

brazen temple
#

ah really?

leaden thunder
#

are ogyrn's elites or specials?

summer prairie
#

crushers, bulwarks, reapers, maulers, gunners, shotgunners, ragers are elites

olive ember
#

Ogryns are considered specials

long wharf
#

no

north cradle
#

Essence Harvest
Psykinetic's Wrath
Wrack and Ruin
Cerebral Lacerations
Mind in Motion
Kinetic Overload
Quicken

Oh yeah it's time to Psyker

long wharf
#

no no no

#

any enemy that spawns with a group is an Elite

#

they do not have individual, unique spawning audio cues

leaden thunder
#

that's what I was under the impression of

#

which is why snipers are annoying

olive ember
#

Who tf even knows buggy ass traits apply differently

long wharf
#

specialists are the ones with spawning audio cues and audio so you can track them

safe crystal
#

A rule of thumb for what a elite is, and what a special is. As long as you can tag it. Elites are walking around the map, specialists spawn in with an audio cue

north cradle
#

Elite kills make a SWOOP sound and Specialist kills make a SCHWUMP sound

long wharf
#

dogs, mutants, trappers, flamers

north cradle
#

Thank you for coming to my TED Talk

long wharf
#

specialists

olive ember
#

KO “prioritizes elites” but that only means ragers maulers and gunners iirc

long wharf
#

correct, KO treats specialists as normal mobs

olive ember
#

Yep so it means which trait you are asking about specifically kek

#

For most of psyker abilities elites means gunners maulers ragers

#

Every other non trash enemy is considered a special

north cradle
#

Psykinetic's Aura says it procs on Elite kills but it also works on Specialists. Meanwhile Kinetic Overload doesn't even work on all Elites

olive ember
#

¯_(ツ)_/¯

split oxide
#

Can you block poxbursters wityh primary or alt-purge.
or am I doing it wrong.
full health - thrown off map - land on sand-clearing killed me

north cradle
#

You can't stagger Poxbursters with Purgatus if that's what you're asking

olive ember
#

Just use surge staff kek

split oxide
north cradle
#

Use a melee weapon to push them as they're armed and dodge backwards, or Surge Staff to immobilise them

upper galleon
#

Elites don't have audio ques, specialists do (not sure about sniper)

safe crystal
#

Snipers only if you're close enough to hear their little pitter patter when they move around

leaden thunder
#

it should be a specialist but I think it's elite

#

since other then the shot they have no real que

north cradle
#

I don't think even Trappers have audio cues when they spawn, only when they're moving around

leaden thunder
#

but they may count the shot as the que

#

trappers are really load

safe crystal
#

Trappers do have a audio cue on spawn, its louder for the person they're targeting initially

north cradle
#

Loud?

leaden thunder
#

yes

#

I can't spell

split oxide
leaden thunder
#

zealot main

upper galleon
#

honestly snipers not having noise

north cradle
#

I always thought Trapper audio was when they're moving after spawning, whoops

upper galleon
#

makes sense and I couldn't stand VT2 Assassins

leaden thunder
#

idk about having a spawn que necissarily but all specialists have very very obvious noises they make

olive ember
#

Ogryns aren’t elites iirc they are considered as terrors wte that means and are considered a type of special

north cradle
#

The Gutter Runners?

summer prairie
#

they are absolutely elites

upper galleon
#

SNEAKING STABBING

olive ember
#

Nah pretty sure they aren’t

#

Atleast the things I’ve tested on em they weren’t considered elites

upper galleon
#

worst assassins ever, someone should tell the deathmaster of these noisy, good for nothing assassins

summer prairie
#

The code says they are, you get cdr when you kill them with the aura and your passive +elite dmg works against then

olive ember
#

This was a while back tho so

safe crystal
leaden thunder
#

"SWARM THEM YES YES"

long wharf
#

ogryns 100% are elites

upper galleon
#

alright take 7 of trying to level my psyker alt

leaden thunder
#

they should be if they aren;t

olive ember
#

Welp I’ll take your word for it

long wharf
#

Kinetic Overload thinks they're elites

leaden thunder
#

by spawn logic they are elites at the very least

long wharf
#

and there's no code in KO that specifically targets ogryns

olive ember
#

I remember another interaction where ogryns were considered specials but

#

Meh Idr what so

long wharf
#

I bet you remember an interaction where you expected specials to be affected and saw ogryns were

#

meaning the wording on what you were testing was wrong

#

ogryns 100% are elites

olive ember
#

Maybe

long wharf
#

devs have said so, numerous tests have proven it so

#

the #1 differentiator is that you will never find a pre-spawned special enemy

#

they always spawn via the AI director

#

and have unique audio cues

leaden thunder
#

though there are a couple spots that will spawn a specific set of specials

#

they just aren't already there

long wharf
#

elites can be found pre-existing in the level before players get to an area

#

elites can be spawned specifically as well

leaden thunder
#

like the end of the tree level will allways spawn a dog,mutie or trapper when you walk past a certain area

long wharf
#

specials are never found pre-existing in the level

leaden thunder
#

yeah they aren't prespawned they just will then spawn when you pass a point

slow sedge
#

Looking to complete Malleus Monstronum; not sure where to put this but anyone willing?

long wharf
#

use the LFG channels

slow sedge
#

10-4

hollow portal
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My headcanon for who "Beloved" is. A wholesome daemonette like Syll Lewdtongue

lament topaz
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How goes it, schizos?

lament topaz
hollow portal
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Ikr

lament topaz
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Ah well.

steel vapor
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gud or nud?

hollow portal
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Very good stats

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Try and get good perks and blessings

steel vapor
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is the low damage a yikes?

summer prairie
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doesn't particularly matter for breakpoints

long wharf
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it's trauma, the entire staff is a yikes

steel vapor
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seems to be roughly 20-ish damage im missing out on, so probably not

steel vapor
long wharf
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they didn't fix what's really wrong with it

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namely the aiming

steel vapor
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fair

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well might as well keep it for later

frozen osprey
lament topaz
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But have you?

frozen osprey
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I would like to

olive ember
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Wholesomeness in my 40k experience?

long wharf
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heresy

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everybody must be miserable at all times everywhere

olive ember
idle bay
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It's not like i'm ever gonna use it, since there axes available. I'll just grab it for memes

long wharf
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buy everything that has modifier rating 370+

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I just bought a 375 chainsword that I'm pretty sure I'll never use

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at some point next year, we'll have a full crafting system

idle bay
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I never touched Copium, i'm on "Notgivafuckium" right from the launch. Was on Hopium during beta.

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Anthem vibes it gave were too strong to ignore 🙂

long wharf
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I had fun, but the utter lack of complete systems around the core gameplay loop just screamed "development took a wild turn shortly before launch" to me

idle bay
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But now there are copycats.. or copysharks to be exact 🙂

long wharf
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I was so hyped for Anthem

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even bought two extra copies for my sons to play with me

idle bay
long wharf
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yep, same

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remember that first announcement of EA's commitment to improving Anthem?

idle bay
long wharf
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I knew there was no way that was going to happen

idle bay
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The Loot ™ - That one was dead indicator that game will be dead soon. In addition to EA

safe pendant
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Can't trust EA with anything

long wharf
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I think I put just over 200 hours into Anthem before being done

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Anthem wasn't EA's fault

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Anthem was the direct result of mismanagement at Bioware

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go read post mortems on Anthem, it's all publicly known what happened

idle bay
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EA enabled it like Saul Goodman enabled Heizenberg. Without them being fooled by tech demo - nothing would have happened. So they are to blame as well by causality reasons

long wharf
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that tech demo was always going to happen

north cradle
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I knew Anthem didn't look good from the start. It looked like if you took Warframe's combat and Destiny's movement, instead of having Warframe's movement and Destiny's combat

long wharf
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EA wasn't going to let Bioware go another 5 years without having shown anything

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Anthem looked great

leaden thunder
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anthem had neat combat

long wharf
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I loved the movement, the flying, and combat

idle bay
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But everything else....

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especially loot

long wharf
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absolutely everything else

leaden thunder
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I think it's combat is shared by andromeda

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which is like the best part of that meh game

long wharf
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lack of loot, lack of builds, lack of content, lack of enemies

north cradle
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I played the beta. It just took the worst of Destiny and Warframe to me

safe pendant
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I tried playing Andromeda. I couldn't with the faces

long wharf
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I suffered through ME:A for the sake of it being a Mass Effect game

leaden thunder
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I liked a lot of the gameplay side of it

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at least on a surface level

long wharf
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ME:A was what you get when you take a bunch of amateurs and tell them to recreate ME1

leaden thunder
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lotsa builds and such makes my brain happy

idle bay
long wharf
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heh, no kidding

balmy zealot
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gun psyker?

still hearth
idle bay
still hearth
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Revolver is for no one.

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Its for unhinged individuals like me.

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That would rather stagger elites than just kill them.

cloud heron
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maybe a dumb question, but bomber resistance protects against the fire effect, right?

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so does it also protect against the fire barrels?

still hearth
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Nope

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At least from what I heard it doesn't do anything to the flames

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Not even the bomber flames

cloud heron
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what's it protecting against then?

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haymakers?

still hearth
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The grenade bonk

cloud heron
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nice

still hearth
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Tbf I didn't fact check it but I believe it was @viral solstice that said it only helps against the bonk

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Look at that burn damage at the end though

magic burrow
still hearth
magic burrow
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ahh, I see

maiden wolf
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Didn't know these could spawn in the item shop.

maiden wolf
leaden thunder
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whats the normal level 30 talent if you aren't on purge?

maiden wolf
maiden wolf
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My standard non-purge build uses Quietude with Kinetic Deflection and a non-force melee for the passive quell. You can regenerate toughness passively whenever you're not using your staff.

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Doesn't work without a staff though.

leaden thunder
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gunker is sorta pointless to me rn

maiden wolf
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I want to see a feat that gives you bonus penetration and stagger in exchange for peril. Would make Gunker viable

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I've been collecting autopistols in case that ever happens.

leaden thunder
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make kinetic flayer not have a cd if you are using a gun(or something like that)

maiden wolf
still hearth
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What is up with my luck

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Using Purge:
Zealot with flamer
Psyker with Purge
Ogryn with Twin-Stubber

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Literally the most horde clear team I've ever seen

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Most of the time it was better to just BB.

long wharf
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that's one of the benefits of running surge - having another surge on the team doesn't hinder the team in any way

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overlap doesn't lead to uselessness

idle bay
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There is a wierd tech with Surge staff when you can stagger more that 5 (or was it 6) targets with a single zzap. You just need to spin camera really fast, then intial target of the zap switches staring a new chain.. .while it still the same zap 🙂

maiden wolf
idle bay
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I already feel a fix coming : - Psyker can no longer move camera when using Surge staff secondary attack...

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It's rather stupid tech but it helps delay wide-spread enemy push.

magic burrow
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bug fix: surge staff now targets only a single target as intended

idle bay
fluid pendant
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Surge staff now generates a static charge that enables pox walkers to shoot lightning back at the psyker, as intended.

idle bay
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If you need a stress-relief after coping with current state and future of Psykers - I posted my cat playing ball like a dog in pet-tide 🙂 He is a bit scary smart.

maiden wolf
summer prairie
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I think someone got a bloodthirsty+blazing spirit

idle bay
maiden wolf
idle bay
idle bay
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More realistic expectation 🙂

summer prairie
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Chainsword with bloodthirsty doesn't seem to happen any more frequently than FS bloodthirsty

sacred dome
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What's a good psyker stick?

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trauma or voidstrike?

idle bay
leaden thunder
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purgatus is very strong, surge is the mega stun machine

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voidstrike sorta falls off I've heard

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and trauma seems to do good work but throws things around and that annoys people

maiden wolf
timid storm
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purgatus is the one I like, but you really need a good vet to play it

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it has no range capabilities

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unless you wanna constantly be hiding behind walls

near wyvern
near wyvern
# leaden thunder voidstrike sorta falls off I've heard

It does a bit but with the recent patch to transfer peril and quietitude void is back on the menu for damnation. You just gotta always at least half charge or and have a good damage roll. Explosion roll doesn't matter.

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And obviously you gotta land those head shots

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In case you didn't know, a charged void ball stops a plague ogryn charge, so there is that as well.

magic burrow
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voidstrike feels bad in higher difficulties because even basic enemies start facetanking shots, and needing fully charged shots to take out even the small rabble just feels bad. I feel I have to keep pointing this out, but a voidstrike staff with a max damage roll deals about half the damage of a veteran's plasma gun that effectively has the same mechanic sans the peril demon screaming in your ear

long wharf
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only plasma can pierce bulwark shields and walls

near wyvern
leaden thunder
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plasma is a bit different

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void seems for hoard plasma is for scary things

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is what I feel like they do

magic burrow
near wyvern
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Void is like a revolver with less damage but infinite ammo

cloud heron
long wharf
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you get a really satisfying sound when you headshot with void, though

near wyvern
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The crunches

wise quail
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Charged void down a corridor with a horde and hearing those pops and crunches 🥵

vernal portal
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Just got this as an emperor's gift on my psyker lol

near wyvern
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I also like the fact that when you see a gunner at the end of the corridor you can just be like. "There are a thousand things between us. But none of those are going to stop me from killing you." And then you just bully it to death with massive collateral damage.

sacred dome
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Voidstrike for me atm just because it's very easy to use.

cloud heron
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i thought that was from everything rolling to a .5 value and each number rounding up, making 385 the theoretical max

frozen osprey
summer prairie
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pretty sure the bug is related to the blessing tiers, so to go that high you need two t4s

timid storm
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Anyone else get way too powerful supression effects on their psyker?

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When shot at, sometimes my visuals will go nearly full black

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Only happens on psyker

magic burrow
timid storm
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Im guessing it's some interaction with peril and suppression

leaden thunder
vernal portal
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Shame we can't transfer weapons haha

cloud heron
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like it's not even close

idle bay
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Yay another decent Trauma staff i'll never use 🙂

cloud heron
long wharf
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I should never have checked the shop for my ogryn, a great 380 ripper... that he can't afford

snow dust
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RIPer

long wharf
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yep

north cradle
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Is it a Mk 2?

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If it's not, you're not missing out

long wharf
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don't remember, shop's already rotated

north cradle
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Mk 2 Ripper Gun best Ripper Gun

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Maybe I should go back to Vermintide 2 after I 100% Veteran

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Well, complete his Heresy penances rather

long wharf
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Veteran has the easiest penances

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to either simply do or cheese

leaden thunder
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the no damage one you gotta have a cooperative team

long wharf
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nonsense

leaden thunder
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I mean to cheese

long wharf
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jump off a ledge, have the team then leave you to die and they finish the mission without you

leaden thunder
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thats what I mean

long wharf
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always assume "have a cooperative team" when talking about penances

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you shouldn't be trying to chase penances with a pug

leaden thunder
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I mean like don't just do it randomly yeah

safe pendant
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I must have griefed so many pugs with my constant mission quitting when I went for vet penances

covert ermine
cloud heron
leaden thunder
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I have been in squads where someone got it while not trying to

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I was more refering to the cheese

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since it makes it so they are down a player

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since you just commit die right at the begining and don't get picked up

covert ermine
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why there are no demonhosts?

cloud heron
covert ermine
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i need it now

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for penance

sinful stream
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The only vet penance I see an argument for cheesing is the no ammo one, but it's certainly doable if you use the shotgun/plasma gun

idle bay
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Oh! Shiny !

idle bay
north cradle
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I did On Overwatch at level 4 because the Ogryn stuck close to me

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The Heresy Penances will take a bit of time for me to get proper gear and Counterfire

floral solstice