#psyker-class
1 messages · Page 316 of 1
My headcanon for Beloved being a Slaanesh daemon is because I love Syll Lewdtongue and love the concept of a Slaaneshi daemon who legit cares about the mortals it corrupts
I mean your character is your character (IMO) that's why I wish I could disable some line from my character saying
like the line about protecting him for my zealot
sheamus preymore ain't no bitch
Eh, the Beloved being a fragment of the emperor is really not that out there
I mean it's very very heavily implied
for one, authorized psykers bond to the emperor as a general rule
and random fragments of the emperors soul have reincarnated or mixed with a mortal before
Deff. My Slaaneshi thing is just personal character headcanon.
Yeah I mean that saying "ohoh, it´s a daemon pretending to be big E" is just attempting to find an explanation when we have an obvious one
rather it's very heavily implied that it's emps, whether or not they are actually talking to them is another story
Its says stuff that Big E would say. Like when commenting on Terra. "Beloved" mentions that its a shithole, but it used to be really nice
But sure, headcanon for one own´s character notwithstanding
considering that psyker is probably the most insane weirdly since they think it's a dream
the loner is more unhinged though
Also Felinids are sexy.
Only Big E (and Slaanesh, but thats a whole different thing) could be so based
kroot couldn't tell the difference between a normal human and felind except the felind had big fuck off claws
but this is a kroot
so who know
The Kroot was also admittedly a less than credible source and was prone to saying stuff he didnt actually know
that kroot is the only thing we have for a description of felinds
Yep
also there are no wolves on fenris
humanity did some wierd stuff in the dark age of tech
It does lend creedence to "Felinids are catboys / catgirls" idea. Since such in the common IG armor they would be practically identical to a baseline human
and by big fuck off claws I mean forearm length
apparently
they might just be like wolverine but cats
That more struck as a "tall tale" but hey. maybe they have wolverine claws or something
I mean increasing natural agility and gaining access to a potent in built weapon is an actually logical reason to make them a thing
cuase dark of of tech humanity did some wierd stuff like I said
However, when Grekh saw me working on my notes, he assured me that felinids not only exist but are the form of humans he most respects. He tells me has has fought agaisnt them and found them to be the most efficient killers he has witnessed in a Militarum regiment. Apparently, they show a lethal cool in the face of even the most brutal opposition. When I asked if they were bestial in appearance, Grekh revealed that he finds it difficult to distinguish one human from another and that felinids, to his eyes, looked no different from me. He also mentioned that they had claws the length of my forearm, though, so I have decided Grekh is not an entirely reliable source.
if anything, not inventing cat girls would be the weird thing
least heretical psyker
So far we have:
They are nekos with wolverine claws. Also they are sexy.
Does the purgatus apply soul blaze by default, or just burn?
The dot effect is soulblaze, different from the flamer's dot effect
not sure if the direct damage it applies is actually considered soul blaze for the purpose of feats
Cat girls 🥴
maybe Space marines were the true slice of life harem cat girls/ bois all along
No
Yes
But this does help confirm that, by default, the Felinid's homeworld has catboy cafes
Pretty sure that was one of things fixed with Purgatus in that bugfix patch.
you mean human cafes since most of them are y'know, cat people.
I volunteer to go to cat planet and serve them food while dressed in demeaning outfits
I need to get there NOW
Kinda fruity
i do like the idea that cat planet is just full of regular humans that migrated out of sheer horniness, to the poin that it's only like 5% actual cat people
It's emporer approved discource, confirmed canon by psyker
They can't kill us all :3
yeah and the Imperium has never exterminated a psyker that claims to hear the voice of the Emperor.
the psyker is inquisition approved. I think you'll find it's all up to regulation.
This one right here, Inquisitor
Ogryns should be able to pick up psykers that are about to pop and toss them like exploding barrels
I approve of this
Same for plasma gun vets
oh baby here i go rolling experience and dockets again
This. The Emperor approves of Felinids. Therefor, the "lol furry bad" meme is heresy

The emperor approved of most abhumans
they are useful
And didn't really have a hate-on for aliens. During the great crusade a number of civilizations were turned into client states
Except whatever the fuck some chapters were doing
Yes we've already established that the emporer was horny for cat girls
I mean
that's his whole thing
is being hypocritical
well that and having glorious hair
Tru
and not communicating well, don't forget that
He and Malcador had a pretty good idea of a set of possible futures so they just got annoyed people wouldn't just do whatever they told them
Worth it? I'm torn because while the damage is awful, it will allow me to be more effective if I'm just a CC bot in higher difficulties
not very good leaders, either of them
you dont particularly want damage with surge staff do you?
I get the feeling shock uptime > damage on damnation/heresy but I do like having damage
I dunno what do you all think? I'm newer to damnation/heresy
@ornate hamlet no run n gun 
I think you want the warp flurry more because that's going to charge faster in chains, which is where you really seem to need the max CC
I would buy the purple staff. Blessings aren't a big deal for it. Reroll infested to flak
I really do hate lights out being in normal rotation now. I can't just hit quick play
But its fun ):
lights out hurts my eyes even when im playing something with a light source like vet
im prolly one of the few who actually prefers doggo modifier
hiya
for surge staff what is a good 2nd perk if you already have +5 to crit chance?
ment to type surge there, not force staff
yeah flak too
has anyone else noticed an increase in dogs trying to 360 noscope?
i wonder if any other specials are trying to make videos for the internet
I did notice i was a mutant magnet in a few runs last night
Muties never attacked anyone but me in the entire run lol
OH
Worth buying just for t3 transfer peril? melk coins
base is also decent, but for melk coins idk
only if you're voiding already and this is an up?
warp resist being low kinda hurts
and by kinda i mean a lot
Not really, my current void is better
i guess it's really "how good of a headclicker am I? average or incredible?"
I'm a better head-clicker with the void staff than I am as a Vet with a lasgun
Is it better to have crit chance perk on staff or pure damage to enemy types?
I mainly run Surge, but I've been messing around with this Trauma staff to see if I like it
trauma is dead to me until they fix it
Really? The change to Peril makes it a bit more usable to me, but the target still feels wonky. What would you fix?
the targeting is issue #1
base area radius needs to be slightly larger, and max radius needs to be noticeably larger
the crit damage multiplier on it is absolutely atrocious
and I'd change it to leave a patch of soulblaze / warpfire
The soulblaze would be nice. So would a bit more damage. On Malice testing, it still takes 3 full charges to kill a hound.
trying to target anything with trauma is very painful right now
the blast area should be where the player is looking, not placing a body-sized area where the player is looking and base the blast underneath it
it's unintuitive and hinders gameplay
Ah, I see what you mean. Now that I'm looking for that, it seems weird that it's taking where I'm looking and then dropping the target to the ground.. I wonder how that would work with high ledges
I'm not sure based on its targeting you can RMB onto ledges.
That was a huge issue I had with it.
Doing some quick testing in the gym, it looks like it currently snaps to ledges if you start raising your sight high enough. Where the actual ground marker goes after that is anybody's guess. It's super hard to see after that.
exactly
purg is overrated
zap staff is goated
praise emprah
I've been asking for direct aim targeting since vt1.
that's a big oof
Lol. Decided to see what i got for a single roll of the lootbox dice from Melk.
Gave me this. Not Sure how i feel about it tbh
traumatized
True of literally everything i have acquired so far tbh XD
Sour Milk is a font of disappointment
Does Kinetic Flayer grant warp charges when it triggers like a regular BB?
does Rending Shockwave actually do anything on Trauma? it already does same damage to all armour-types, except Infested
it applies brittleness
which is an armor debuff of the enemy, so all teammates can take advantage of it
what I've read is that brittleness and rending are different
I thought the last patch notes said that trauma applied brittleness
looks like I'm mistaken
so it increases the armor penetration of trauma's attacks
somebody made a reddit post about it, though I haven't personally tested it to see if it's true. They do seem to have looked at the code itself.
In this comment, they say that +Rending and Brittleness% both provide a team buff, but Rending% is a personal buff
https://www.reddit.com/r/DarkTide/comments/107olbz/wtf_is_rending_brittleness_explanation/j3nxpcf/
interesting
I've also tried in meat grinder and it works on my melee hits after trauma cast but not on the initial trauma cast itself
As expected from brittleness
Basically one is a personal penetration buff, the other is a team penetration buff, if i read that right.
One is a personal buff
yeah, but there's nothing to indicate that Rending Shockwave would apply brittleness
The other is an enemy debuff
skill issue
not in the ingame description
Not quite the same distinction as what you just said
that's what I was remembering
fucking pox hounds
That's genuinely a really good Trauma
barely better than +experience
Quell speed only thing that holds it back
Now roll groaners/poxwalkers to infested for easier Damn one shotting and it's golden
Good News evryone! Another annoying acknowledged bug with a class 🙂
https://forums.fatsharkgames.com/t/psykinetic-wrath-not-registering-hits/74373
Probably will be changed to "not-a-bug" be karked no more knockdown for you 🙂
PLEASE POST CRASHES AND ERRORS IN THE ‘TECHNICAL SUPPORT’ CATEGORY INSTEAD We kindly ask that you complete the questions below. With this information, we can add it to our database for investigation. Issue Description: Sometimes Psykinetic Wrath is not registering hits against enemies. Steps to Reproduce: [Please add the steps that can hel...
I mean, how could you blame them when you provide such detailed reproduction steps, such as "use your ult a bunch"
you did zero methodical testing
does it happen when standing still? does it happen on enemies you've already hit? does it happen while sliding? does it happen when you're at max peril?
"use your ult a bunch"
you might as well have said "the game doesn't work when my computer is off"
That fella only came up with Reproduction rate <10%
It's a rookie number he should pupm-up that number with more intense testing!
Bugs with such low reproduction rate are not worth fixing 🙂
So far it maybe just a bad fix of "ability double use" when you throw a lot of inputs into the tangle of netcode at once, along with class ult. Animation happens (nothing else does) and you still have that ult charged. But now it does nothing + consumes the charge 🙂
Never noticed it happening to me though since last patches though
i mean the player doesnt know why it happens and they even provided footage i think thats pretty good already
you cant expect the player to go sit there and test random variables when they dont know what causes it
This is what happens when people think they know how to develop games and really fucking dont but deride peoples efforts from the outside anyway.
It's good enough that he took time and effort to report that thing/
i agree
Reporting it is about all they can expect from us. We're not their QA team
Not all gamers aver thorough pain-in-ass-for-devs
Sure we can do testing but doing hella rigorous testing isn't what we're here for.
It's not like this game is an... early access
I wish it were
Back in old days when i played Skyforge - my bug report caused a nerf to a new Raid-boss (one of his abilities was disabled as result) that helped with it's WFK....
I was playing it quite a while since it's early stages. And left after massive rework that came after first war of pantheons and gunslinger class. I was real-pain-in-the-ass-for-devs provideing detailed information and guids to eu/us players from ru server (that was one month ahead in updates).
The game was run by russian-evil-twin of EA - Mail.ru
They even joked "Welcome to evil corporation" when i visited their office for a prize-check for first pantheon war (our Pantheon won it... really close).
Oh! Shiny! A Stamina Curion with +12 stamina regen.... come here little thing 🙂
if you give me 400 plasteel i'll throw a +curio chance on top of that
maybe a +dockets if you're lucky
Or + 15% Weapon chance as mission reward
Currently working on Stamina build for Psyker... in case his x2 stamina rengen stay and not getting nerfed.
just ran purgatus staff and blazing push (or whatever the 10% warp charge soulblaze thing is)
I see why everyone uses purgatus now
blazing push? are you translating that from another language?
can't remember the talent name off my head
went for that
ascendant blaze, lol
ah right
still though, AB and purgatus is stupid good paired with a duelling sword
it's probably the strongest psyker build right now
yeah it only lacks a feeling of range control, so you just have to make sure you're not in an all-in-melee group.
given the amount of veterans, that's never going to happen
but also the difference between the spreading fire at 4 stacks and the battery of 6, i'd bet a lot of people are missing the true power
6 stacks instantly at massive range
is so much
it makes the random spreader feel like such a trap
and that's ALL damage
the heavy attack duelling sword with those can onetap most stuff on heresy
obviously not your heaviest enemies but most things get absolutely folded by it
yeah. Also it's weird because it feels better the higher difficulty you go
because there's just plain more stuff
I like overload too but currently use battery
so you end up with wayyyyy more consistent charges even from malice to heresy
would be nice synergy if lasguns (lasgun, laspistols, recon las) could all roll with a soulblaze version of blaze
gunpsyker would be a lot more fun
or even if just non force sword melees could roll the melee soulblazer
I feel they made a bit of an oopsie throwing soulblaze into psykinetic
could have done a pyromancer class
no problem spinning it into a subclass later
Does Duck and Dive only work when actively dodging bullets?
Not asking Veteran chat for obvious reasons
I think so
I distinctly remember a video where someone was using Duck and Dive and Deadshot for maximum damage output
I believe the psyker classes
we had leaked were Biomancer and Telekinetic
Pyromancer DLC is still a possibility though
Does anyone know for sure what purgatus's "burn intensity" from the damage stat does?
I believe its DoT damage?
Duck and dive triggers on any dodge for rangedcattacks
I just love getting steamed on by like an infinite amount of mutants
always targeting my dumb ass for being alive
Cause fuck me
has anyone looked at the maths for the "quell speed" stat? Because it can't be the range of 0-100 that it says in-game
better than run n gun, not the best blessing tho
its something really strange like -17.5 to 85
All weapon stats have a cap of 80%
no, I'm talking about the upper/lower boundaries of the stat to which the displayed stat is applied
like, primary action damage is 90 - 150
if you had 100% damage somehow, then you would do 150 damage with primary action
50% damage will do 120 primary action damage
ingame tooltip says the upper/lower boundaries for quell speed are 0 - 100
so you would expect a staff with 50% quell speed to gain a +50% to quell speed
but it doesn't
it actually gains +33% quell speed
yes its not linear
why duelling sword over a mk5 caxe?
i picked up a duelling sword and it's fun to zip around but it doesn't feel like it kills veyr fast
Swag
Yes I have, It's in the Psyker Atheneum
Basically with a zero roll (BB hands, FS) it takes 4 seconds to go from 100 to 0 and using a staff with 80% roll the same takes 3 seconds.
I have not tested if it is linear in time tho but that should be rather easy to test.
Just find something with a quelling percentage between 0 and 80 and if the quelling time in seconds matches (quelling_speed% * 3 + (80-quelling_speed%) * 4) / 80 then it is simply linear in time
If it is linear in time, then with a 100% roll the best manual quelling time is 2.75s
is rebless next week
Finally a decent FS. The other perk was Stamina +1
It's soon™️
no deflector = booboo
Don't get too attached to deflector
Infinite dodges are really good
But that being said precognition is absolutely garbage
just rebless it
too bad about the 334
I don't give a shit, I'll never get this shit again
however youre just using it to block
this is true

Yeah it was on it to begin with. It helped save a run just now though after another pskyer triggered a daemonhost and got two killed
As generally weak as it is, I still like that gun
I just wouldn't wanna use it on a psyker
hey uh, why does the one with the lower damage stat have a higher damage number
first target
hit inspect, and look at the modifiers for each attribute homie
that effects the up top numbers?? I thought that didnt apply till after
that effects every thing you hit other than something you cleaved
huh, neat
i don't use force sword personally, but
damage, first target, finesse, and warp resist are all important, mobility is the least important (but inspect it and you will see how many times you can dodge before your dodge will be on a cooldown and cause you to jump instead)
fs has unlimited dodge
lol, oh, mobility is a dump stat then for sure
thats, also useful to know
Ive mostly been using maccabian swords, but im trying to roll a FS with the perk that deflects bullets
you know what fuck you
yeets you straight to the warp
Honestly, fuck warp resistance too. The animation for a heavy charge attack is so long you can stay at 99-100% forever lol
But I guess for deflection it prolly matters
just wait a few months man
been doing that
sure see you guys in a year 
a year is generous
at the rate this is going I'm going to be married and have kids by the time the game is finished
if you add up every holiday possible, there's a good week or two of development time
anyways heretics..
Advice on how to do this Penance?
Take 1 helper. Start closed mission. Get rid of the bots. Find 3 or more specialist and let teammate tank. You go boom. Maybe you will need to go boom twice.
That's what I did.
How do you get rid of bots?
Let them die
I just took the Surge staff and kept spamming it at elites to stun them and lower their hp a bit before blowing up in a regular malice run
They die to most things in the game
Thanks
The top two values are unarmoured damage values from the table if I recall.
Yeah, ngl I'm kinda conflicted about it but it's not a total brick at least...maybe half a brick 
I'll try it out on damnation
I unironically like Run 'n' Gun now

Now they just need to let me sprint while I'm swapping weapons
So I don't lose my macro spam power.
Ya'll think that blazing spirit on voidstrike is worth anything?? Just one stack of SB on crit even with AB, doesn't seem to put stacks on and keep em on or on a sword for that matter.
Well, afaik not only hit, but explosion too apply SB DoT. But anyway i don't see much use of it. May be it's actually decent but who knows, need to craft proper staff...oh wait.
blazing spirit entirely pointless, might as well have a blessing called "lul no blessing for you"
Yh that's what i'm feeling, i've had it in my inven for such a long time, only tested it today, tried to make something work with it because it had "decent" modifiers
It boggles the mind that it's ranked as a T3 blessing
I am currently using one with AB and 3% transfer peril. I made a bug report which is now acknowledged. Basically Blazing Spirit does next to nothing at the moment because if you kill a target with the crit, Ascendant Blaze cannot proc from it.
You will get 2 stacks on hitting an elite with a crit (projectile + explosion both apply a stack) but in terms of damage it's negligible
I just want surge blessing for void
Surge is good for sure. Never seen it in game tho.
It's immeasurably complex because there is too much spaghetti
it definitely aint taking heads tho
depends on the enemy
heavy sword first
Their forums I guess
Heavy sword needs a massive buff before its good for anyone.
Pray that they do that and not remove brutal from axes to "even them out"
can't tell if you're memeing about heavy sword but im assuming you are
I've used a 380 base stat heavy sword, they are not good save for horde clear and they fail at that when compared to other weapons.
I have this on my zealot, it slaps pretty hard on damnation. Perfect strike was an unfortunate roll, could've been better
but just so we're clear, you're saying that heavy sword sucks even at horde clear compared to other melees?
that's a good one, though im not a fan of the specific mark
The IX heavy is good, even great for horde clear, but cannot stand up to the axe rn, but it's not like it's garbo since if ya see a crusher as a psyker yer not gonna go toe to toe in melee with that fucker
So it's not like yer wrong for liking it
Yah, the mark was also an unfortunate roll, but hey, gotta do with what you get from the slot machines
yeah should be good enough to melt damnation hordes, even headtaker tier 1 is enough
Hell i tell ya what, i cleared all of damnation as a psyker and still rn no axe, just a power sword, because the gods hate and don't wanna give me a decent axe that wanna love me for who i am
So as we all know it's just what feels good
wow how strong is your psyker that it can use a power sword /s
jk i know you meant fs
my psyker uses axe but imagine if we do have heavy sword for psyker, you can run it with surge while still having a horde option
Yh, didn't mean to come off as that, ofc, damnation is not that big of a deal that ya have to fall into meta slavery is the main point
But min/maxing is a curse
and i love it
considering how psykers get fucked by fatshart, i just like making stupid suggestions that will most likely not happen anyway
That is the truest of true
Now lemme just get a stunstick and offer the team support like the good surf i mean psyker that i am
or give a similar effect to the staves' special attack instead of just basic staff melees
it's obvious that they don't play this class so at some point they'll have to listen to some farfetched ideas kek
Could ya imagine that, special that is sort of like a blackhole effect, not that strong, just pull enemies together for a sec or sum like that
man, what a wild concept
or tap the staff for a small aoe knockback
like something that is, you know, in a lot of games
Now that's asking too much, in a game?? Nonsense silly billy
i'll be honest tho, i wouldn't be surprised if they keep psykers as is, with a bunch of "fixes" here and there
then just make an op subclass and sell it lol
that's kinda similar to a bug with zealot's bloodletting feat. dealing the killing blow to a bleeding enemy doesn't give a crit chance stack like it should (works in meat grinder but not in actual missions)
Normal store got me this
looks good
well the blue one already has 20 maniacs so that's already one good perk locked
try comparing breakpoints between those weapons, but if it was me i'd consecrate the blue one to see how it turns out
i suck at saving my plasteel lol i swear
I did some testing on this and still can't figure out what burn intensity means. It doesn't seem to be either frequency of the dot hitting (unless the difference is incredibly small) and definitely isn't the damage
It's indeed should be dmg tick rate. Like if dmg will be applied every 0.3 sec or 0.5 sec. If it work is another question.
Burn increases the rate of applying stacks
And the maximum amount of burn stacks
I'm not sure on the applying rate
But I do know the 0% burn is 8 stacks max and 76% burn is 16 stacks max
And that flames also have a hard cap of 16, but things like infernus las weapons have a cap on how many stacks you can apply from that blessing
Guys I feel like recon lasgun has auto aim assist or just the shots go so fast that hit exactly what I want when I want
Feels satisfying af
Burn intensity being the substat of the damage stat, not the stat named "burn"
As far as I can tell, soulblaze applied while holding a surge staff but applied from wrack and ruin inflicts damage at the same rate as soulblaze applied from a purge staff and applied from soulblaze applied from wrack and ruin while holding a purge staff
Soulblaze functions the same as it as 16 max stacks
But it does have a ramping damage instead of the flat damage increase per stack
I believe it is in darkmass
But soulblaze does less damage at lower stacks than burn, but more at higher stacks
Well. Soulblaze has it's own internal timer for ticks afaik which isn't affected by anything, so no matter from which source it was applied.
Burn stat on purgatus affect dmg tick rate, so dmg ticks every 0.3 seconds for example, so you apply soulbalze according to dmg tick rate.
Tick rate is the same no matter what I belive
Yee kurper is right
I don't know if your burn stat affects max possible stacks from your staff, but it should have the same breakpoint of wanting 76%
For fastest applying
Yeah. Basically it's matter of will you apply 2 stacks of soulblaze every 1 second, or 3 stacks(not counting crits which apply 2 stacks).
And after you applied stack of soulblaze it live it's own life.
Is it just me or do you male voice psykers have a hidden dialog? I swear I hear you guys scream like a girl at times
Im legit curious
The burn stat also has an application rate substat
Or am I going crazy
so is it like frequency of hits * percent chance to apply?
for real application rate I mean
I want the male voice with hi pitched “AHHH” when im making psyker if it exist
I'm not super familiar with surge, but this seems good. Am I missing some facts that actually secretly makes it bad?
oh really? bummer, but re-rollable.
the blessing are the good one so it's fine.
Just a friendly reminder. If you are lurking the shop every hour (or using the browser extension), drink a glass of water every time you do so. Doesn't hurt to learn a good habit while you are suffering from a bad one.
Soulblaze max stacks is 31. The staff just can't apply more than 15 or 16 in case the last application was a crit.
doesnt soulblaze stacks indefinately?
should i buy the sword for marks just to have the blessing for futureTM crafting update?
managed to luck out on some rolls today and got an upgrade to my FS https://prnt.sc/R2DTsg3vr7_u
big E pls
im a purgatus boy now
you will take the gun and like it
EEEEE
E
E
EEEEE
E
E
EEEEE
emperor trying to get psykers to not use their powers checks out I guess
No
hello, i'm a bit confused by something :
if i read this right, the minimum quell speed i can get is 0% and the max is 100%, so shouldn't the percentage displayed on the left be identical to the one on the right? since both have a min max of 100%
it seems that quell speed% scales non-linearly with the stat roll.
if you read the values of a bunch of quell speed speed stats and graph them onto something like Desmos, you get a parabola of sorts. I have no idea what the scaling function is though.
you can also approximate it that the actual range is -15 to 85

I think it does scale from 0% to 100%. I graphed about 15 rolls from 19% to 80%, and they seem to scale as so. I closed the browser window and didn't screenshot it though.
terrifying barrage is overrated imo
What do you guys think is best difficulty to run with randoms to just grind out
Heresy.
are there that many more of them in heresy?
I think it is 125 max vs 65 max for Malice.
iirc you can get 125 max from Heresy run.
ah ok
But, for sure, you need to search for them in every corner. But on average you get more than on malice.
any real point in bringing a hoard clear melee on psyker? when your staff is a hoard clear staff?
by hoard clear melee I mean like the devil's claw sword
Depends on team comp. For pugs, try to cover as much as you can i'd say. Like MK5 with Brutal Momentum good at horde clear and in single target too as well having a good defensive option. FS good at single target and defense(especially since you can push even orgyns with it) and so on. Long range already covered with BB.
i'd put that axes as not specifically for hoard clear, (even though they do it really well)
devil's claw is trash
aight
axe is for single target purg staff is for horde
yep, that's what I been using
Well, you can go for check list:
- Long range
- Single target
- Melee+defense
- Horde clear
- CC
In general, overlap horde clear and single target on your melee and ranged weapons aren't good idea.
yep, on my zealot I try to cover bases( though the flamer is so busted it can work with pretty much anything)
I love heresy but has anyone noticed its got the longest wait tines for lobbies?
- BB
- Axe
- Purg staff
- Purg staff
- Purg staff
- Purg staff
Well, it's not surprising since player base melting.
:c
It'll continue to melt we're not getting new content, still don't even have rebless
Purg so good it added an extra bullet point
- Purg staff
It's settled around 8.5k at peaks, but yeah, one more month in this state and it's unlikely will hold current numbers.
Deserved
That really hammers my war...
God i really hope this doesnt die. I love this game too much
Blame FatShark for knowingly drop such release. I suspect they wanted to get away like with previous releases, but this time they shitted their pant royally.
Gameplay is great, everyone agrees, but everything around God awful.
the number of players to the left in the chat channels tells you everything you need to know
Can you spell it out for me anyway
no.
Oh
Finally found a Force Sword with Deflector... but at what cost 
F.
Why do you have so many D:
when you compare it to similar games, the pattern is always the same
Outriders had roughly the same amount of players at launch ~ 45k ish, it dropped to only 9k in 1 month.
Darktide still had 32k after a month, which says a lot about player retention.
Outriders had 1/3rd of it's 2nd month pop into month 3, which is essentially what happened to Darktide too (10k ish was 30k ish)
Outriders practically died by month 4 and 5, down to 1k players.
Darktide will likely drop to around 1k players by month 5 too, and this is pretty much rock bottom (only loyal players left, who don't rely on matchmaker to find people to play with).
My advice is, use this discord to find people to play with, or find other gaming communities that play Darktide regularly that you can hop on board with - you will enjoy the game a lot more.
I am collecting all Force Swords with decent stats, beacuse RNG hates me
so that I can slap deflector on it, once crafting is out
I schnee
Thats gonna suck man ):
That's why FS need to move their arses in February.
If there are no significant updates, you can just pray they will go with No Man's Sky path and very-very slowly rebuilding player base.
VT2 release wasn't good, but it was a complete game.
well if you compare darktide vs vermintide 2 or 1 numbers... darktide is a big success for FS.
DT isn't complete at all.
They got fast money with DT, but their "live service" part totally fucked up and can't be handled by the studio.
FartShart doesn't typically move at any pace other than "very very slow"
Yeah, but you know..."we learned from our experience with VT2" and other bullshit.
they deliberately started over from scratch with Darktide
Seems their memory have a timer, so they made core part and forgot about everything else. And their memory were terminated.
Truly a studio of golden fishes.
Darktide is a better game than I expected it to be.
They need to update regularly tho.
given FartShart's incompetence everywhere else with Darktide, the core gameplay has no business being as good as it is
The itemization gear grind at end game is just boring and really could have been designed much better.
the gameplay, atmosphere and a lot of art and sound stuff are top tier
I'm a fuckin psyker, why is the selection available to me to purchase always over 50% firearms?
Like, do fatshark devs play Psyker with firearms?
(for example)
it's just a lot of other stuff there is massive issues with
yes, like this
consider how virtually impossible it is to actually find a BiS weapon for your class
perk aren't usually 4 diamonds, they're usually 3.
and what are the chances you will find the weapon you want, with at least one 4 diamond perk that you want?
nah it will pull a vermintide 2 and restabilize
even if you did, you still have to PRAY the blessings will be the right ones too
and that's all AFTER finding the wep with good modifiers you wanted
double so because FS wants to get the 40K bucks for GW/tencent
AHHAAHHHA
4%
a lot of ppl can't even find the wep they want to use with good base modifiers, they don't even care if it doesn't have a 4 diamond perk they wanted
basically, your chances of finding BiS wep is 0.0000001%
first, it needs to have highest base modifier roll possible, which already pretty much don't exist
and even if it did, it has to have at least one of the 4 diamond perks you wanted on it
and even if that happened, which it NEVER will, it needs to roll the right blessings lol
should be able to pump resources intos a weapon to push stats, perks, and blessings to the next tier
individually anyways
yea I'm 100% sure, whatever crafting they had in mind, wouldn't have helped the current issues, it would just be more grind, rng, and 0 real progression
so you can grind a weapon to max
I can’t for the life of me understand why FS is so against just giving the Athanor from VT2’s deprecated game mode AKA The Weaves to this game
pay 4k melk coins and 4 copies of a t4 blessing to store it into the machine!
It was the ideal system of crafting your best weapon possible
correct, they need to add a way we can grind modifiers up to get them to actual cap, they also need to add a LOCKED perk reroll function that is more costly than the current perk reroll system (like 6x as expensive as rerolling the 1st perk you rerolled)
they ALSO need to add rebless finally, which is what everyone has been waiting for
letting people actually use BiS weapons won't even imbalance the game much either, player skill is still the largest factor by far, even if we could reroll our weapons until they are BiS
Darktide endgame:
endgame gear progression in this game is so trash, people just play different characters instead, and ultimately stop playing all together
even the cosmetic minigame, which is also lacking, is more interesting than gear progression
and just wanted to min max the amount of times people pass the cosmetic shop
I can appreciate that cosmetics in this game have physics, but why even bother having physics on cosmetics if they're clipping through each other all over the place and look like this?
2 kinds of cosmetics: game cosmetics with clipping, and non-game cosmetics
I am switching from Surge to Purg > I suspect my FEATS may have been all wrong.. I want more BB too
I guess I should switch Ascenant Blaze > Kinetic Barrage?
Purg doesnt benefit from the tier 2 more damage talent, cant remember what its called, at all. Might want to swap that out
Iirc it only affects the direct damage dealt by the fire, not the burn damage where most of purgs damage comes from
for purge, I go 121112
still blows my mind that we're going into feb and still no additional crafting options
They dropped the ball, but at least it's more stable now.
they didn't just drop the ball
they threw the ball away months before release and decided nobody would be able to tell the difference
alas, still in the 90th percentile for 40k games 
it's unfortunate that the bar for measurable success is so low
thanks .. wait .. no shield or deflection ..? you don't use deflector?
lore doesn't matter to me
what do y'all run on the first tier talants
been trying essence harvest but it feels like it doesn't happen when I need it to
feat numbers go top to bottom, left to right in order of reading
so, essence harvest, peril resistance, psychic communion, kinetic deflection, warp battery, ascendant blaze
ah ... 6 warp batteries instead of flayer?
yes
Essence Harvest for Purgatus, Warp Absorption for anything else except Trauma, Quietude for Trauma and gun Psyker. That's just me
at 6 warp charges, you're reliably and quickly enough killing mobs (horde and shooters) via Ascendant Blaze powered ult
<shrug> worth a shot
I run quietude for everything but purge
especially now that transfer peril blessing has been fixed with quietude for void staff
actually .. what about Kinetic Barriage... for the BrianBursts?
not for purge
it's all about maximizing use of soulblaze
and having 6 warp charges means more peril resistance
letting you stream purge more
kentic flayer just seems bad is that just me?
I never bother with it
15 sec cd seems way too long
I only use it with surge
since you know it's gonna proc on random pox walkers
And to gain Warpcharges in this build would be to just 'Alt-Fire Purg'?
(nevermind .. forgot WarpSiphon)
you apply soulblaze to everything
and as those things die, AB procs giving you 10% chance at warp charge
as long as you light things on warpfire, you'll be swimming in warp charges
at least on heresy+
cool . I'm off to toast some marshmallows.
purge really shines on heresy+
below that, I don't feel like there's enough enemy density to really justify not having more range
it's like sienna in vt2 where they get better as the difficulty goes up
and dots become better due to higher hp
well, it's that you have the opportunity to get enough dots on enemies to take advantage of max dot damage
but that's not a general case for dots being better
if anything, static damage dots are worse against higher hp enemies, because you're not keeping up on TTK (time to kill)
which is why damage breakpoints for weapons is important
iirc in vt 2 sienna was considered pretty meh at low difficulties becuase her dots didn't get to work but at higher they where able to actually stack up and deal loads of damage
I assume thats more or less the same case
haven't played VT/VT2
she's the fire mage
I was honestly sad the flamethrowers in VT were awful at dealing with anything armoured, so i ended up dropping Sienna and Bardin and mained WHC instead :>
I like the yelling
I think Psyker has the opposite problem as Sienna, but at least Psyker doesn't have diminishing quell speed
Purge staff can get rending perks
and zealots can F with flamer for 100% armor pen (it isn't consumed unless you melee/expires)
i'm so glad
fire is more viable
compared to vt2
Speaking of VT2, cant wait for them to make quelling cause damage to you
Because reasons
Question. Is Warp Battery with no Psychic Communion or Ascendant Blaze a good idea?
Veterans with Plasma Rifles already have this problem
Or is sticking to Kinetic Flayer a better idea?
On Malice and Heresy, maybe. Damnation, I doubt it
darkmass.gg says purge staff can roll rending shockwave, but I've never seen a purge staff with that
I use Psykinetic's Aura instead of Psychic Communion myself
how are you building up your warp charges without communion and AB?
Well, Brainburst is the only option if that's the case
I wouldn't bother with warp battery if you aren't passively generating warp charges
He bursting brains. A lot.
right, which tells me you're wasting time BBing a lot
I'm only ever brainbursting when there's a target I can take out within a reasonable amount of time, or can spare a Kinetic Barrage to target a couple of things within the timeframe, if that helps
I still wouldn't bother with warp battery
As a zealot, I still haven't seen an uncanny knife
which blessing is uncanny?
You typically want Warp Charges for Peril Resistance anyway, so running Kinetic Barrage BEFORE having all those charges is diminished returns
armor pen if you hit bleeding enemies in the head
the applied pen now applies to your bleed, letting you bleed out crushers
my zealot has a laceration knife, but not with the additional weak spot damage on bleeding targets
that's interesting
I don't really care all that much about Peril Resistance, as I'm not running Inner Tranq.
This is what I'm using with Trauma right now
Ah okay
yee both the damage and rending ones are great, but like all blessings "LOL rng
(Heresy/Damnation)
the knife can get uncanny strike but purg can't get rending
I can't take that feat setup seriously, especially knowing you regularly use trauma
that's exactly the feat setup i use for Trauma
So?
darkmass.gg says the purge staff can roll rending shockwave
the code says it can't
Darkmass says it can roll,
plus we would have seen it anyway
I'll check the code when I get home later
The code lies?!
if the code says it can't wouldn't it be like Toughness DR curios?
if the code doesn't say it can, then the darkmass guys need to be told they've messed something up
^
you're probably thinking of gameslantern
Nope
darkmass.gg is datamined, not hand created
Yes, but they datamined like beta stuff
Would this be working more efficiently, then?
the first one you posted was fine
peril resistance isn't that great on trauma, you are probably going to be at high peril by the time you get charges
and then you are just doing the quell loop
no need for warp battery if you're not running 1 or 2 for the final feats
Maybe Kinetic Shield would be a better pick for you than Kinetic Deflection, if you want to run Psykinetic's Wrath on a Trauma Staff
but the damage doesn't matter much either if you hit the poxwalker breakpoint so might as well
Hmph. I'll think of something. Cheers for the input, though!
honestly the first setup you posted was ideal, don't let them troll you
The first is perfectly fine yes
I'll give it a spin
What staff is he running
Also force weapon is troll
Actually idk how good it is for trauma but for every other staff it is hard troll
it's fine, free 5-15% damage if you don't want to bother with warp charges
I was looking up that guide for calculations and came across this gem
Free 5-15% damage is worthless if it doesn’t hit breakpoints
Would be better off going for warp resistance
surge and purg don't really even have breakpoints
Yeah you don’t use force weapon with them
You can do 15% bonus damage, but only once lol
but they are force weapons with fluid breakpoints you aren't going to be intentionally hitting
The only staff that might remotely benefit from force weapon is trauma and it probably isn’t worth even then
according to my tests, any non-horde enemy is considered an elite.
so basically any enemy you can tag should be an elite
Nope elites are specifically gunners maulers ragers
Everything else is considered a special
nope, sharpshooter has "trigger on elite kill" perk that is activated on everything
Bugged
ah really?
are ogyrn's elites or specials?
crushers, bulwarks, reapers, maulers, gunners, shotgunners, ragers are elites
Ogryns are considered specials
no
Essence Harvest
Psykinetic's Wrath
Wrack and Ruin
Cerebral Lacerations
Mind in Motion
Kinetic Overload
Quicken
Oh yeah it's time to Psyker
no no no
any enemy that spawns with a group is an Elite
they do not have individual, unique spawning audio cues
Who tf even knows buggy ass traits apply differently
specialists are the ones with spawning audio cues and audio so you can track them
A rule of thumb for what a elite is, and what a special is. As long as you can tag it. Elites are walking around the map, specialists spawn in with an audio cue
Elite kills make a SWOOP sound and Specialist kills make a SCHWUMP sound
dogs, mutants, trappers, flamers
Thank you for coming to my TED Talk
specialists
KO “prioritizes elites” but that only means ragers maulers and gunners iirc
correct, KO treats specialists as normal mobs
Yep so it means which trait you are asking about specifically kek
For most of psyker abilities elites means gunners maulers ragers
Every other non trash enemy is considered a special
Psykinetic's Aura says it procs on Elite kills but it also works on Specialists. Meanwhile Kinetic Overload doesn't even work on all Elites
¯_(ツ)_/¯
Can you block poxbursters wityh primary or alt-purge.
or am I doing it wrong.
full health - thrown off map - land on sand-clearing killed me
You can't stagger Poxbursters with Purgatus if that's what you're asking
Just use surge staff kek
I moved from Surge... reflexes killed me.
Use a melee weapon to push them as they're armed and dodge backwards, or Surge Staff to immobilise them
Elites don't have audio ques, specialists do (not sure about sniper)
Snipers only if you're close enough to hear their little pitter patter when they move around
it should be a specialist but I think it's elite
since other then the shot they have no real que
I don't think even Trappers have audio cues when they spawn, only when they're moving around
Trappers do have a audio cue on spawn, its louder for the person they're targeting initially
Loud?
Snipers used to * vrmmt *.
I don't recall them doing it these days.(just the flash)
zealot main
honestly snipers not having noise
I always thought Trapper audio was when they're moving after spawning, whoops
makes sense and I couldn't stand VT2 Assassins
idk about having a spawn que necissarily but all specialists have very very obvious noises they make
Ogryns aren’t elites iirc they are considered as terrors wte that means and are considered a type of special
The Gutter Runners?
they are absolutely elites
SNEAKING STABBING
Nah pretty sure they aren’t
Atleast the things I’ve tested on em they weren’t considered elites
worst assassins ever, someone should tell the deathmaster of these noisy, good for nothing assassins
The code says they are, you get cdr when you kill them with the aura and your passive +elite dmg works against then
This was a while back tho so
Gutter runner stash on Horny Magnus PTSD kicks in
"SWARM THEM YES YES"
ogryns 100% are elites
alright take 7 of trying to level my psyker alt
they should be if they aren;t
Welp I’ll take your word for it
Kinetic Overload thinks they're elites
by spawn logic they are elites at the very least
and there's no code in KO that specifically targets ogryns
I remember another interaction where ogryns were considered specials but
Meh Idr what so
I bet you remember an interaction where you expected specials to be affected and saw ogryns were
meaning the wording on what you were testing was wrong
ogryns 100% are elites
Maybe
devs have said so, numerous tests have proven it so
the #1 differentiator is that you will never find a pre-spawned special enemy
they always spawn via the AI director
and have unique audio cues
though there are a couple spots that will spawn a specific set of specials
they just aren't already there
elites can be found pre-existing in the level before players get to an area
elites can be spawned specifically as well
like the end of the tree level will allways spawn a dog,mutie or trapper when you walk past a certain area
specials are never found pre-existing in the level
yeah they aren't prespawned they just will then spawn when you pass a point
Looking to complete Malleus Monstronum; not sure where to put this but anyone willing?
use the LFG channels
10-4
My headcanon for who "Beloved" is. A wholesome daemonette like Syll Lewdtongue
How goes it, schizos?
Bruh, I wish a girl would tell me that at some point.
Ikr
Ah well.
gud or nud?
is the low damage a yikes?
doesn't particularly matter for breakpoints
it's trauma, the entire staff is a yikes
seems to be roughly 20-ish damage im missing out on, so probably not
didnt it get buffed?
I like seeing you happy (:
But have you?
I would like to
Wholesomeness in my 40k experience?
It's not like i'm ever gonna use it, since there axes available. I'll just grab it for memes
buy everything that has modifier rating 370+
I just bought a 375 chainsword that I'm pretty sure I'll never use
at some point next year, we'll have a full crafting system
I never touched Copium, i'm on "Notgivafuckium" right from the launch. Was on Hopium during beta.
Anthem vibes it gave were too strong to ignore 🙂
oof, this hit me super hard when the game released
I had fun, but the utter lack of complete systems around the core gameplay loop just screamed "development took a wild turn shortly before launch" to me
You had to live through it once. It felt like once in lifetime experience
But now there are copycats.. or copysharks to be exact 🙂
I took vacation to match it's launch
"The loot" ™
I knew there was no way that was going to happen
The Loot ™ - That one was dead indicator that game will be dead soon. In addition to EA
Can't trust EA with anything
I think I put just over 200 hours into Anthem before being done
Anthem wasn't EA's fault
Anthem was the direct result of mismanagement at Bioware
go read post mortems on Anthem, it's all publicly known what happened
EA enabled it like Saul Goodman enabled Heizenberg. Without them being fooled by tech demo - nothing would have happened. So they are to blame as well by causality reasons
that tech demo was always going to happen
I knew Anthem didn't look good from the start. It looked like if you took Warframe's combat and Destiny's movement, instead of having Warframe's movement and Destiny's combat
EA wasn't going to let Bioware go another 5 years without having shown anything
Anthem looked great
anthem had neat combat
I loved the movement, the flying, and combat
absolutely everything else
I think it's combat is shared by andromeda
which is like the best part of that meh game
lack of loot, lack of builds, lack of content, lack of enemies
I played the beta. It just took the worst of Destiny and Warframe to me
I tried playing Andromeda. I couldn't with the faces
I suffered through ME:A for the sake of it being a Mass Effect game
ME:A was what you get when you take a bunch of amateurs and tell them to recreate ME1
lotsa builds and such makes my brain happy
Just mentioning ME:A makes my face feel tired
heh, no kidding
gun psyker?
More like.. bad gun-er
Watch Max stacks and can't keep stacks up with staff. and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
Revolver is for vets and zealots - be the true gun [syker - take a las pistol!
Revolver is for no one.
Its for unhinged individuals like me.
That would rather stagger elites than just kill them.

maybe a dumb question, but bomber resistance protects against the fire effect, right?
so does it also protect against the fire barrels?
Nope
At least from what I heard it doesn't do anything to the flames
Not even the bomber flames

The grenade bonk
nice
Tbf I didn't fact check it but I believe it was @viral solstice that said it only helps against the bonk
Watch Amazing slow kill and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
Look at that burn damage at the end though
Im not sure what point this video is trying to make
Mostly just so I have proof that the staff doesn't upkeep stacks beyond its natural limit.
ahh, I see
Didn't know these could spawn in the item shop.
whats the normal level 30 talent if you aren't on purge?
Kinetic Barrage
Quicken is underrated IMO, but Kinetic Barrage allows you to keep your warp charges when you use your ult.
My standard non-purge build uses Quietude with Kinetic Deflection and a non-force melee for the passive quell. You can regenerate toughness passively whenever you're not using your staff.
Doesn't work without a staff though.
gunker is sorta pointless to me rn
I want to see a feat that gives you bonus penetration and stagger in exchange for peril. Would make Gunker viable
I've been collecting autopistols in case that ever happens.
make kinetic flayer not have a cd if you are using a gun(or something like that)
Maybe if they dramatically lowered the cooldown, IMO they should just replace wrack and ruin with my gun feat idea. That, or buff wrack and ruin and adopt your suggestion for kinetic flayer.
What is up with my luck
Using Purge:
Zealot with flamer
Psyker with Purge
Ogryn with Twin-Stubber
Literally the most horde clear team I've ever seen
Most of the time it was better to just BB.
that's one of the benefits of running surge - having another surge on the team doesn't hinder the team in any way
overlap doesn't lead to uselessness
There is a wierd tech with Surge staff when you can stagger more that 5 (or was it 6) targets with a single zzap. You just need to spin camera really fast, then intial target of the zap switches staring a new chain.. .while it still the same zap 🙂
Surge staggers 6 by default.
I already feel a fix coming : - Psyker can no longer move camera when using Surge staff secondary attack...
It's rather stupid tech but it helps delay wide-spread enemy push.
bug fix: surge staff now targets only a single target as intended
and deal no damage - just a cool VFX
Surge staff now generates a static charge that enables pox walkers to shoot lightning back at the psyker, as intended.
If you need a stress-relief after coping with current state and future of Psykers - I posted my cat playing ball like a dog in pet-tide 🙂 He is a bit scary smart.
Has anyone found a FS with shred and blazing spirit? I'd love to try a FS-based soulblaze build.
I think someone got a bloodthirsty+blazing spirit
By the time you get enough Soulblaze stack to do noticeable damage - target will die from 100+ pokes with that sword 🙂
My hope was that they would be a good way to build warp charges rather than doing damage.
In a few months.. we should be able to get Chainsword with Bloodthirsty (happens often) and do the blessing transfer to Force Sword with soulblaze
My hope that they will end our suffering and disable the Psyker class.
More realistic expectation 🙂
Chainsword with bloodthirsty doesn't seem to happen any more frequently than FS bloodthirsty
It's matter of personal taste
purgatus is very strong, surge is the mega stun machine
voidstrike sorta falls off I've heard
and trauma seems to do good work but throws things around and that annoys people
Voidstrike is great with transfer peril for sustained use, and has the longest range of any psyker staff, it isn't as good at self defence though.
purgatus is the one I like, but you really need a good vet to play it
it has no range capabilities
unless you wanna constantly be hiding behind walls
The one that you find fun to use
It does a bit but with the recent patch to transfer peril and quietitude void is back on the menu for damnation. You just gotta always at least half charge or and have a good damage roll. Explosion roll doesn't matter.
And obviously you gotta land those head shots
In case you didn't know, a charged void ball stops a plague ogryn charge, so there is that as well.
voidstrike feels bad in higher difficulties because even basic enemies start facetanking shots, and needing fully charged shots to take out even the small rabble just feels bad. I feel I have to keep pointing this out, but a voidstrike staff with a max damage roll deals about half the damage of a veteran's plasma gun that effectively has the same mechanic sans the peril demon screaming in your ear
only plasma can pierce bulwark shields and walls
Except you can't roll it through 30+ heads at once
plasma is a bit different
void seems for hoard plasma is for scary things
is what I feel like they do
who cares about hordes when you have a powersword
Void is like a revolver with less damage but infinite ammo
I don't like void but a charged void is definitely better than a revolver
you get a really satisfying sound when you headshot with void, though
The crunches
Charged void down a corridor with a horde and hearing those pops and crunches 🥵
Just got this as an emperor's gift on my psyker lol
I also like the fact that when you see a gunner at the end of the corridor you can just be like. "There are a thousand things between us. But none of those are going to stop me from killing you." And then you just bully it to death with massive collateral damage.
Ye trauma is a bit annoying to use as well, a little faster charge-up and it would be very nice.
Voidstrike for me atm just because it's very easy to use.
Woah, 390? That's definitely the highest i've seen the display bug go
i thought that was from everything rolling to a .5 value and each number rounding up, making 385 the theoretical max
truly, it is blessed
pretty sure the bug is related to the blessing tiers, so to go that high you need two t4s
Anyone else get way too powerful supression effects on their psyker?
When shot at, sometimes my visuals will go nearly full black
Only happens on psyker
emperor is telling you to reroll veteran
Im guessing it's some interaction with peril and suppression
it would be if headhunters where good
Shame we can't transfer weapons haha
All of my best gun rolls have been on my psyker
like it's not even close
Except it's a 379
Yay another decent Trauma staff i'll never use 🙂
Yeah i know about the display bug, but 390 is the highest number i've seen displayed
I should never have checked the shop for my ogryn, a great 380 ripper... that he can't afford
RIPer
yep
don't remember, shop's already rotated
Mk 2 Ripper Gun best Ripper Gun
Maybe I should go back to Vermintide 2 after I 100% Veteran
Well, complete his Heresy penances rather
the no damage one you gotta have a cooperative team
nonsense
I mean to cheese
jump off a ledge, have the team then leave you to die and they finish the mission without you
thats what I mean
always assume "have a cooperative team" when talking about penances
you shouldn't be trying to chase penances with a pug
I mean like don't just do it randomly yeah
I must have griefed so many pugs with my constant mission quitting when I went for vet penances

You can definitely get On Overwatch in a random game
I have been in squads where someone got it while not trying to
I was more refering to the cheese
since it makes it so they are down a player
since you just commit die right at the begining and don't get picked up
why there are no demonhosts?
Just wait for a lights out mission to pop up
This penance should just be done playing normally, it actually rewards being good at the game
The only vet penance I see an argument for cheesing is the no ammo one, but it's certainly doable if you use the shotgun/plasma gun
Oh! Shiny !
Not with current hit registration ! 🙂 Ammo penance became nearly impossible
I did On Overwatch at level 4 because the Ogryn stuck close to me
The Heresy Penances will take a bit of time for me to get proper gear and Counterfire
oh god i just woke up and this is the first thing i saw



