#psyker-class
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Yeah I here you
It took me a while to even TRY heresy
but that was while I was learning to play
Also with some settings tweaks I got my performance to be far more consistent so now I can actually operate on that difficulty
its still super fun though the thrill is exciting
im just spamming damnation a couple runs per day, anything lower is too boring to me at this point
And low difficulties =/= fun, for me. Not at all. If it's way too easy, it gets boring... and if it gets boring I stop having fun... and if I stop having fun my attention is obliterated from existence.
even regular damnation on some maps dont feel like damnation
baross for instance, snoozefiesta
I legit enjoy learning the harder difficulties, to a point.
I'm easy to entertain, I'll admit
But my big thing is not having premade parties
If I can't count on my team, I can't bring myself to play harder shit
If cata became too much for me, in vt2, I just went back to legend.
I have to pug everything so I'd rather not risk abject failure
You don't get enough out of failed runs for me to not give a shit
pugs in most online games (at least the ones i played) are hit and miss anyway
Yes, which means I'm not going to sweat higher difficulties in a good many games as a result
There's a chance the gameplay will end up spicy enough when someone inevitably fucks up
You do get exposure, and you learn sometimes. Which allows me to get a lot better, since 95-98% of my skill comes from exposure, and not innate talent.
That's enough entertainment for me
And eventually it becomes less and less stressful for me, as I get more at ease with the difficulty
most of my high intensity damnation clears are with pugs, most lfg peeps ive met dont want to attempt it, but ofc at the same time the worst experiences are with pugs
Yeah but shit can still just happen
Which is fair, and not normally a real issue
but for me, when I put that kind of effort to just be good at the game, I'm feeling mentally taxed on a level I don't want to waste the energy on
if you're not playing the game because you're concerned about loot it sounds like you're sweating harder than someone playing damnation for fun
well shit, Sour Milk really wants me to play trauma
so If I have to clutch a horde wave with everyone dead, I'm not going to be pleased if I still end up dead to something before I get the team back up
that's what i mean
doesnt low quell grief that or not so much? idk ive never used trauma
So I like to make sure I don't end up in situations like that
That's an amazing roll. Transfer Peril is S-tier on voidstrike.
Not as much as before
Quellspeed isn't so hard to adapt to realy but they lowered the peril gen on trauma pretty dramatically so you dont need it nearly as much as before
But yeah, pick that shit up, it's gud
meanwhile this is what melk is offering my zealot
here's literal trash now pay me
2985 marks
incredible
I've said this since the open beta - Sour Milk should only offer max rolled stuff
t4 perks and blessings
380 modifiers
let it be randomized
That's fine
but there's no reason for him to be a random quality shop, not with limited access currency
But often his shit is expensive and worse than armory
Wish there was an ongoing contract in addition to the weekly ones too tho.
Like the weekly ones is good with the bonus 1000 completing them all
Quell speed sucks
But fuck you regardless
But I wish there was always a single ongoing quest where you can complete then get a new one immediately
So you can keep getting 100-200 for each quest
And it's separate from the weekly
it's still usable, though
Oh yeah with the rest of the stats and those blessings
Pretty great
Hence fuck you
Yeah still not on board with that max roll bullshit
The pursuit of good gear is part of the gameplay loop. The problem is the loop around that aspect is shit
That suggestion for melk is rooted in that context and would break the loop entirely for future iterations
I would, however, propose an alternative.
i dont pursue good gear i pursure buying every cosmetic in the docket shop :3
He can offer all rarities of gear. But the lower the rarity, the higher the base rolls
I've heard rumors that max roll curios can have perks that aren't trash
yet to see one
Just be glad that it's a curio so that it can't roll Run 'n' Gun when you upgrade it
They're curios, they're not gonna make or break your shit that dramatically to begin with 
Exactly, they can't even roll Sustaining Fire so why bother
what's the break point on purgatus burn stat for max soulfire?
Okay figured it out, it's 'cause initially, the forum post only had weapon updates on it and nothing else
Hey guys how important is warp resistance on force sword? Got this one on Melk with deflector on it and debating if it's worth
Only affects the special. Personally id call it a dump stat given its not often you have to do multiple specials
thanks!
Depends but it's a dumpstat primarily on Force sword just by the fact it has infinite dodges.
Wait it does? Why? How?
Just a weapon feature. Dodge limit is infinite
eh, I would hate to be departed from my 80 mobil FS
Other weapons. You dodge consecutively it becomes shitty small dodges after a certain amount. Force sword doesnt have this limit
However mobility will affect this counter on other weapons/distance and etc on dodges
Mobility also affects the distance on FS. Which is why i'd rather not have it low lol
Correct
Mobility stat typically ends up being the dumpstat from what I hear often
Even though it's very nice to have
But technically dodge limit of 3 is essentially unlimited given you know the reset timer on it. Which is relatively very short (unless you're spamming it ofc.)
Psyker takes 50% less dmg while dodging, does that mean if you constant dodge while deflecting ranged you can tank 2x the ranged dmg?
just why does this have to show up on psyker
anyone know how Warp Flurry works? tested it extensively and cannot for the life if me figure out if it even works. I concluded it's broken, then saw in the recent patch notes that they "fixed 'Warp Flurry' blessing not working on some trauma force staffs" leading me to believe I just dont know how to use it
Oh does dodging take up stamina too tho?
Or you just mean it doesn't limit you to like 3 sequential dodges before it doesn't let you?
Just doesn't limit you the way normal weapons do.
You get the max distance dodge no matter how many in a row you do
inspect weapon and stare at the numbers. dodge limit is given for each weapon
not "some trauma force staffs", trauma staff blessing was fixed
the other staves still have broken warp flurry
trauma feels really good now
aiming is still ass
the big explosion when you release right mouse consumes almost no peril
I spammed through a horde without having to worry
lol at aiming
they are like 2 meters in front of me
Thanks
and for everything that's not, aiming is ass
fits me. I'm using it to clear up hordes
rending shockwave feels good, though it's hard to know exactly if it was just my team being good at crushers or it really contributed
did you see the trauma staff Sour Milk sold me earlier tonight?
hmm no?
nice
and since crit chance is garbage with trauma, I guess I'll roll sprint efficiency to, what, flak?
Uhhhh, ranged attacks can't hit you in dodge state bro. Those modifiers are purely for melee hits
If you get hit while spamming dodge you're being hit in between dodges
So taking full damage
Keep in mind if you don't have warp charges you barely won't one shot poxwalkers on Damnation
at least refining perks is cheap af
it was easy to switch all curios to toughness regen
If you're confident you'll always have warp charges then yeah Flak is probably most broadly useful
yeah, charging up trauma to try to kill things in the meat grinder on damnation didn't feel good
I'd get the really rare and random weakspot hit and see a big number, but beyond that, very unsatisfying to use
trauma staff is like voidstrike but instead of getting a ball of penetrating destruction that then explodes, it just explodes
It can explode at feet for 360. Do uncharged and then commit to bigger. Always works
I took trauma through a few damnation games and feel like it's meant to be a CC/horde clear hybrid
Weakpoint hit on trauma ????
but the problem is it's a bit too bad at both things
yep, I did testing in the meat grinder earlier today for about an hour and a half
and about 5 times I saw an orange weakspot damage number that looked like a proper weakspot damage number
like dealing 1500 damage on a crusher once
it's not anywhere near consistent, nor as far as I can tell, possible to do on purpose
I tried all sorts of things to see if I could get it to happen on purpose
huh
any videos
nice
who else can knock a fat crusher into the ground
grenade gauntlet
I mean staff but sure
whack it with staff melee till it dies of old age
it's a lot chunkier than the grenade gauntlet
slower rate of fire but it does everything more
well good thing crushers are so dumb and easy to kite
they only become a problem if they tank hits for some smaller shit next to them
that everything more includes tracking an ADHD dog and instantly explode with perfect precision
i genuinely dont understand why vets unload bolter mags on them when i play ogryn, i can literally 3 shot them in melee
So easy to kite that i actually once saw a team literally walk past 2 of them in a horde without even noticing them .. Leaving me to solo them while they ran off π
I kinda disagree. The stagger is very strong and the radius is ginormous. The killing power also scales super well with density and it completely neuters mixed hordes no matter how many scary elites are mixed in
I was disappointed to learn that trauma can't stun mutants
i had that happen to me and turns out thats just flayer
good point. only surge deals with mutants (among staves)
I will give surge that. But my trusty axe chops muties very well
Mutants I understand. Why it seems so inconsistent for staggering dogs is the thing I don't at all understand
Everything is inconsistent with dog staggers lol
True I guess
even surge has some problem with stopping muties. it doesn't work all the time. I am inclined to believe it's either lag or a bug
Though not surge
Muties being extremely hard to stagger is cool with me
They'd be neutered as a threat if too many things could interrupt them
Surge and Ogryn Ult can remain the only things that do that
at least they're tall enough to get bonked by a box while in a horde
This is kind of how i feel when i see all the threads on the official forums demanding dogs be super easy to dodge evade.
Naw i like that dogs catch people all the time. Then i get toi laugh at them for running 100 meters off on their lonesome after a dog howls XD
They actually do sweet fuck all damage anyway in the average time before they're immediately slapped off someone
Dog hate is super over the top for what they are
The dog hate comes from people who stay as far away from the team as the map allows and then get jumped, usually while the team is busy with a horde lol
anyone know how to get the other prisoner sets like this guy has?
red is penance stuff
oh, yeah that makes sense
other colours are from your crime selection
eventually we all go red
thought the red pants were prisoner pants for some reason
is it a lore thing that inquisition all wears red
not sure what to reroll on this
any help would be neat
or if it is even good?
got it as a drop so it seemed decent
its a good drop of a subpar staff
new patch they want people using them more often
i thought it was a void staff because of the skin 
I guess I reroll the crit chance right? or nah
yeah sorry I put the skin on it ahah
the emporer inscents us to use tf staff
keep crit
kk
yeah deff keep crit
Why do i sometimes get 100% charge when i ult with Quicken? i only have 4 max charges.
math says, i should only get about half?
did it actually eat your charges? sometimes lag causes it not to cast
it ate the charges
nah you probably want damage vs armor
ah right forgot about that one
Sometimes i get more than 50% but less than 100% as well.
carapace armoured right
or flak
is there a preference overall?
Flak comes up way more often
ah kk
Most things that dont do well on Carapace dont do enough that a 20% bump is even noticeable
The things that do do well on them, dont really need it either.
i'd honestly be testing in the psykanarium against different armor types to see what breakpoints you're just shy of
Outside of hitting a breakpoint maybe
Infested roll is required to one shot damn poxwalkers with a full charge without any warp charges
It can also help kill them with partial charges + warp charges
bug that happens sometimes enjoy your full ult refund
I'm also figuring out what to roll on this
infested
I generally quite recommend it for horde clear but if you're confident you'll always be full charging and always have warp charges you can skip the infested roll
at least would be my preference
Please note this was a continuation of what I was saying about trauma perks not in response to the surge staff
what're the best stats for all 3 psyker curios if with purg staff, then with surge staff?
my first reroll was 20 to infested enemies
it was a sign
Reroll unyielding or infested and to what?
always crit chance
get rid of unyielding?
No I'd say infested
Well, no I'm thinking of harder hitting stuff.
Unyeilding is things like mutants
you're not really using a purge staff on those
keep unyielding
infested is pox walker, pox houd, mutant, pox burster, and you don't really need extra damage vs those
unyielding is bosses and ogryns, and you will be using purge on those
yep
good point, didn't know bosses are unyielding
Yeah that makes sense
I do need to refine my psyker more. I've been trying to level my zealot
And formerly a vet but I'm a shit shot so I deleted her lmao
I'll try again if there's an interesting spec
Mutants are maniac bro
I'm pretty sure most special mobs count as several things
I really really don't think so
Well seems neither of us know for sure
Mutants are maniacs they just also have a melee damage multiplier
ability cd, toughness regen, sniper res, gunner res are all good. plus toughness/health matching the base curio
Which is why you don't do the same damage to them as ragers
I'm fairly certain mutants are only maniac
also block
Well I'll hold off on things like that until we have raw data
Cuz I'm not just taking anyone's word for anything in this game anymore
Never ever get ability CD
Or do what you want
3 perks for 3 seconds shaved off your Ult is a terrible deal
toughness regen and sniper res are good
Like objectively dogshit
block efficiency is good, even if we aren't block tanks any more
i dunno, i ult a lot as psyker
Your personal tastes are what take precedence here.
fast ult is always nice but there is an opportunity cost so you have to ask how much nice it is
If you want that bit of time shaved off your ult, get it.
That's a non entity of an argument
Some things are clearly more impactful than others
I'm really not trying t convince you of abything
You only do people a disservice to pretend all perks are equal
I play games to have fun, not practice debate skills
just saw this at the shop - can anyone appraise?
What people have the most fun with are the things that matter most. Not what minmax shit is the best.
It's up to the individual to do the legwork and see what things they can use and still pull their weight
you can make your case without getting sidetracked by some objective / subjective thing
just make your case
and people will think about it
Telling people to "never ever do X" is just self-important
I fully agree about anything that involves actual gameplay difference. I chronically run Trauma even before the last patch but would never try to argue it's BiS
We're talking about almost unnoticeable stat increases though
That's not a playstyle choice
either of these worth getting on psyker from mr melk
idek how strict fire frenzy is
how much do u like guns
if i get it it'll be for the blessing and the cope that we can use items on different classes with shared inventory so
ig overall standing
Well I guess I was half-right. :V I didn't even know this was so fine-grained when it comes to hitzones
its worth it snatch it
id get the deadly accurate
Nope. Guns get you (hopefully) kicked out of everything heresy+
yeah thats why i mentioned the addendum
Yeah ok Mutant is 100% maniac as expected
you're new aren't you
Probably not, just opinionated
What a shitty mentality
idc . sabotage your team on lower difficutlies
ok new player
ye new player . meet me on damnation high diff with your crap as made up guns
Who hurt you?
AKA "I'm too bad to play with things I think are suboptimal"
hypotetical players who play malice on avg idk . Guns do not support anything the psyker does.
They don't have to
yeah we are not about to go through the whole alexander arc that spans weeks because of a new guy who doesn't know how the meta discussion has changed
Playing only to optimise Damnation win rate. Damn what a boring ass way to play the game
Thats fine. Play what you want. Thats why we wont see each other on higher diffs. Everyone has his own playstyle and term of "having fun"
and nobody cares for your malice talk.
gun psyker isn't even needed until damnation because of the gunmen
that's why I know you're new
until damnation dang
the gunmen are only a threat on damnation
i mean people likely wont see each other anyway because of server regions
I sure hope not. The less clownery like this I run into the better
Yep. Clownery. Some ppl prefer to play efficient and want to spend their time ingame not with a gun psyker who cosplays a vet but want to be magical
cool, no one cares for your substanceless opinion
Yes. Taking Damnation that seriously is definitely clownery 
do a backreading of the whole channel. we have done gun psyker to death
damnation is a joke but i want to play it chill and a gun psyker does same as a bot does
so damnation is a joke but you must only run what i tell you to run
No ty. skip the topic
This is such a nonsensical mix of takes
We experiment as well in our runs. But we know how skilltrees and stuff works. What is efficient and works hand-in-hand with the given abitlites of the class.
was in a game and couldn't reply. anyway, I think you're underestimating how long 3 seconds is. Psyker ult has a lot of utility. Can stop trappers/flamers/shotgunners from firing, knocks dogs off of people, increases staff uptime, and obviously AB horde clear
i play on double secret damnation
How does one get a staff for their psyker
you unlock the one everyone hates at like level 5 I think
"Damnation is too easy but also don't you dare run anything suboptimal in my lobby I wanna play while high as fuck and not try too hard"
Ah okay
pray that daddy emperor drops one for you or the shop finally rotates one around
ok what if other people want to experiment too
we do . but experiment and being a total sabotage for your team is a big difference . you guys wont ever understand as we have huge differences in how to play a game or have fun
Eh still vastly less impactful than what else you could get for 3 perk slots otherwise IMO but run what you want
I strongly believe Ult regen at its current values is a complete joke though
What do you prefer?
to be fair, when you need to ult, you really need the ult, so there isn't a fair way to characterize the value
I have played many games with and without CD reduction (including the feat), and honestly I can live without reduction but when it's there I do notice the drop in pressure
how is changing just one weapon a "total sabotage" though
thats subjective too i guess

this is another episode of "if you don't run surge on damn you're sabotaging the team"
we had that arc for a few days here
More toughness, HP, toughness regen regen speed, stam recovery, sniper resist. I'd take any of those one 4% Ult regen
also, on the topic of ult CD, people sleep on quicken
i like brainy bursty tho
I was running that when I was using the trauma staff and the staff uptime it gives is great
What are you providing to the team a vet cant do as professional claimed gun-psyker ?
How are you generating warp charges fast enough to feed that though?
because im sure its 100% just for the fact "i can play him with gun POINT"
I like the idea of it
Aura as well. Makes super noticeable chunks of reduction lol
oh you are mistaking I care about you. just backread the channel. you're not even saying anything new we haven't gone through
why would you need quicken if you have kinetic barrage and psykinetics aura ?
maybe they want to experiment with guns and see how it goes in practice yknow
i know and you can do that but its just like asking the ogryn to take a staff... if you get that refference
maybe they want to answer that question themselves
i mean you dont know till you practice and experiment right
psychic communion and flayer. like don't expect to be back at 4 every time your ult is off CD but especially during hordes or stationary objectives you can get charges from communion pretty quick
and since damnation is a joke like you said it shouldnt be deal breaking
You could be permanently at 4 charges with killing elites or enemies at range at the arrival of an new area anyways . Psyk aura+barrage
Ok TBF if you're running quicken as well I can see how Ult regen perk could lead to significantly more ults
not wasting your warps with quicken or blaze
charges are just a means to better staff uptime
blaze gets you your charges back pretty instantly
Why would you want to spam your ult if you have no benefit ? No weapon style nor brain burst usage needs a perma spaming ult . Without barrage you are slow af
The benefit is it drops your peril, letting you cast more. Both trauma and surge benefit from it
You want to surge hordes or what ?
lol fr
no, I want to keep CCing things
Faster 50% peril quell.
retaining your charges lets you cast more with peril gain resist 
Huh ? Like 0-100% and 1 Use of your F and the elites should be dead with your team
how many F's do you need for the guys to drop O.o
β.o
If you're using AB with Surge it's to help with horde clear imo, something that the Surge lacks on its own
surge gaming
thats why you have communication and get a purg or a flamethrower etc
Not really sure what you mean. I go through more than 100 peril in most fights
or we speculate on hardcore solo gaming
NO do the thing I like it's better π‘
bad thing about quicken is that it eats your charges if it didnt id probably consider it more
what're the best stats for all 3 psyker curios if with purg staff, then with surge staff?
toughness regen curio perk works now, so im gonna test that tomorrow with 12% combat ability regen, psykinetics aura, ascendant blaze and my 520 rating purg staff. On the fence between 6 warp charges or kinetic flayer, seems my allies last hitting enemies can make it slightly difficult to get the max charges for the ult at 6, though that was malice so damnation it might work
I cant think of any reason I'd want quicken in a build
We talked about it up above. I thought I had replied to you so the last notification should start the convo
dang you guys are hypocrits . do the f you want
lol..
Not quite sure why me taking the piss makes me a hypocrite but hey you do you Mr. Very Serious.
regening to full toughness after 1 second of block with deflector blaze sword is pretty dope gotta say
oh ok i never got tagged

toughness regen will be tweaked again shortly so yeah
What staves do you usually use? Again, you should feel a difference with both trauma and spam casting surge
enjoy it while it lasts I guess
u mean in the next patch in 3 months xD
right if they take another vacation
idk ppl at my work take vacation ~9 months/year
I dont use Trauma and Surge generally doesnt have the kind of sustained usage where I would need massive F spam to quell with no other benefits
I dunno, all I can really say is to try it. I don't really mind losing kinetic flayer that much so maybe you'd feel the loss of it more than I do
im just not sure i get it
Do you mean Flayer or Barrage?
I did mean barrage yeah, my bad
that sounds interesting
the peril you lose from ult is way more than the peril you resist from holding the charges
cheers
i did the math and even though ability cd is great, the max of %4 per curio reduces the 30-second cooldown by only 3.6 seconds, so down to 26.4 seconds
what about 2 wounds and 1 health or toughness instead of all health or toughness bases?
Oh okay. Barrage with a surge is good for dealing with elites, but if Im going to lose my stacks on F then I think AB is a better tradeoff generally
Wounds are typically not good. It's better to have more health or toughness to avoid going down in the first place
honestly my games often demand me kill bulwarks and high-value ranged elites quickly so barrage is ingrained in me. it has become 2nd nature
I think the 6:1 and 6:2 feats shouldn't consume warp charges
like, i quell a lot like i'd reload a gun and that makes peril resist worth a lot more than flat peril quelling
I think AB is fine because you usually end up refunding some or all of your stacks
Quicken would be better if it had some sort of seperate CD instead of consuming charges, maybe?
It could even just be a free use of F every once in a while
Well it depends on the way you're quelling obviously but if you're quelling in combat then ult + quietitude can keep you involved in the fight longer and with less downtime
warp charge consumption is contrary to the slow generation of warp charges (outside AB)
"way you're quelling" meaning what you're doing while quelling
maybe if quicken turned all your warp charges into like, psyker charges that did the same thing as warp charges but dont count towards quicken
then that would be cool
for the record i'd still take a 4 charge AB with surge over quicken, but it's not a bad combo. For trauma it's great.
I'd rather see the Wrath effect be more powerful in a wider arc based on the charges consumed.
yeah, beefing him up is always a good idea but i figure he's pretty squishy even with a 60% health increase
Can someone clarify Terrifying Barrage - is the suppression radius around you or the thing that died? For example, if you kill something with left click from a distance, does the suppression happen where it dies?
I mean if you're going down a lot then take a wound but if you really need two then you should probably drop down a difficulty until you're more comfortable with dodging.
having a single wound curio is a good idea for when you're learning how the game works
If you use the feat that regenerates 30% toughness over 5 seconds on a brain burst, will regeneration stack if you get multiple brain bursts within 5 seconds?
and trying to push into higher difficulties
but if you find that you need that extra wound, you're not ready for that difficulty
no
ending it all
while the feat is triggered, you gain 30% toughness over 5s
that timer resets whenever you gain a warp charge
you just keep the 6% toughness per second gain going
The close range part means you. The target has to die near enough to you to be considered close range.
Which makes it kinda hard to tell if the suppression is centered on you or the victim.
To me it feels like the victim is the center of the radius, since ive seen things get suppressed a fair distance from myself
So if im getting a ton of brainbursts the instant 10% will (most likely) provide me more overall?
terrifying barrage seems redundant on a purg, thoughts?
you cant brainburst forever, essence harvest would still be the better pick
if you were using a void staff and get like 10 poxwalker kills then thats when you would want warp absorbtion
essence harvest is effective when you're constantly getting warp charges when you need them
Yes and no? I had a Puyrge staff with Barrage for a while. It suppresses stuff a fair distance to the sides of the stream and behind you where the stream wouldnt normally suppress
Im getting passive brainbursts from the feat which gives a 10% on attack + purgatus
but that's not a blanket statement, because it's common to not be getting warp charges when you need toughness right now
But which is essence harvest if you would be so kind as to remind me
1:1
Replenish 30% Toughness over 5 seconds on gaining Warp Charge.
right, i'm not going down a lot but shit happens, bad luck happens
what is the unaltered health of a psyker? 100?
guess so
Its why i prefer Quietitude tbh. That and EH feel pretty well balanced generally in terms of both offering really good toughnmess supply.
The Warp Attack kill one just feels meh .. Almost like it only counts 1 kill towards even in an AoE kill scenario but i didnt test this for long
though i use neither and go for quietude π
yep, I prefer quietude, except with void
with void, and trauma, I guess, you're constantly killing mobs
I still run it even on my Purgatus lol.
gets me by when shooters are shooting at me and i repeek them every time with more toughness
Interesting, thanks
150
Kinda funny seeing Veteren just have better base stats ojn practically everything compared to other classes XD
thanks dude
Uh, was the plugin not updated yet?
I could swear I've seen people screenshotting it today
cause it's the noob class
low skill cap
its updated on firefox
Man, why can't Psyker get a shotgun or braced autogun
Shotgun staff when
Like a mini Psyker ult?
No, just a staff whose secondary just shotgun blasts of warpfire π
Wait a minute that's just Purgatus primary fire
Not really what i was thinking lol.
Just imagine a shotguns pellets butr replace the pellets with little balls of warp fire π
should i reroll the melee crit chance to stamina?
if you're not running kinetic deflection and you want to block for days, i suppose
nah crit is good
they made it so that you don't get guardbroken while at 0 stamina if blocking with KD
ds have very high crit multiplier
so you're pretty safe in melee with KD now
ooooh i didnt realize that
if anything u can swap block eff for stamina
yeah it's a super sweet change
yeah in case the game throws 3 bursters at you
5 minutes of reroll spam to get the toughness regen speed on my curio. Does it just have an absurdly low chance to appear?
No that was to get it to appear once at +15%
yea ur just unlucky
Story of my life. Yay.
Do note that T3 and T4 are marginally the same atm due to the bug
Their additive scaling is off
ah
...
WTF did they not write any unit tests
I know, but that's why you write unit tests ;_;
Code mistakes are fun
So even T3s are 1.15 + 1.15 +1.15 = 3.45x
And if you run Knife the delay is 0.8s base and 3x regen while still
They don't test or proof read
what are the best blessings for combat axe?
limbsplitter and brutal momentum
So you'd have a 10.8x regen with knife being still
brutal momentum me beloved

immortal knife for everyone
Y'all insane if you do limbsplitter and brutal momentum ngl
knife build is gacha
It's the 4th axe I get to gold that has it, so may as well appreciate it
brutal momentum is always good shred is also good thrust is decent for chunking big targets and decimator too
At least it's not limbsplitter + decimator 

Brutal momentum isn't great because axe cleave damage is bad
Or if you push attack the damage is capped at 3 targets anyways
And the use case of limbsplitter is to mostly spam push attacks anyways right
thoughts on this base?
still good because hitting more targets = more stagger and crowd control and you can punch through mixed hordes
i say dump it, burn ticks and DOT is a pretty poor stat. while quell speed is a great thing to have, you can switch to the staff just for fast quell
It's basically perfect except damage should be swapped to Quell speed
No
Quell speed is also a dump stat
Burn and Cloud Radius are prio, then Warp Resist and last Quell Speed
Is it me or did they nerf the brain burst damage?
It's definitely a benefit but I'm not sure if it's even half as useful as people think it is. Given that Psykers can easily spam the shove attack you should be staggering anything that isn't stagger resistant and those who are won't be staggered by the axe swing unless you use the special.
But I've never liked the axes so I haven't played them much.
idk bout the other combat axes but antax push attack will stagger attacking ragers
so if ur in a mixed horde and dont have brutal momentum up and your swing gets stopped by trash it wont stagger the rager
The push attack is the main thing of course but limbsplitter juicing up your first heavy attack is super comfy when it means you only need the one
also makes it more forgiving to use against singleton random mobs, you can miss heads and often kill them just the same
it definitely grew on me
On achlyl it's heavy into push and antax it's just better to block cancel light
i disagree, the burn stats are pretty weak and the % difference give very little actual change
Cool, but you're wrong. The burn stat is the most damage you get from the staff, especially against bigger targets. Damage is the one that changes the least from 0-80
76%+ and you have max stacks possible.
i'm not wrong, you're wrong - look at the difference between say 53% burn and 80% for number of ticks and DOT
just wondering what the best blessing are for a force sword
burn>cloud>warp res=quell speed>>>>>>damage
They had literally 80 in cloud and burn but this dude is like "low quell it's bad" 
yeah cloud actual has a pretty significant change in range
idk why you guys are focusing on the stats for the staff, best way i found to use it is as a melee weapon with the bash
yea this psyker is definitely in a dream
High Quel is bad, because it makes you vent too fast, making you sus, you can just swap to melee too
unlocking the secrets of the game - tell us more Secret Breaker


not bad
jfc? is that like kfc?
swapping to melee does nowhere near the same quel speed as just quelling on the staff for a few seconds then back to firing
back to the topic of force swords, just wondering what the best blessing are for them
deflector for 1, that's a must, with max block cost reduction
Okay but quelling to zero isn't required to keep firing so 
deflector + slaughterer
right, that's why i said just quell for a few seconds, with faster quell speed that becomes actually effective
preferably, you also have a FS where the damage/finesse/first target stats are around 70/70/70 so that you can kill certain enemies with two hits on damnation
very annoying to get the ball rolling on slaughterer with a badly rolled FS
you prefer higher if you can get it
ye
warp res is dump stat af on force sword
i run quietude so the low warp res is especially nice
i also like to run into ranged enemies so mobility is extra nice
you almost hate to see a good roll there, just looks like wasted stat
Which is better than direct damage but worse than burn since more stacks is more overall DPS to big targets
80% mobility does feel like a world apart, esp with the extra dodge distance
Quell also scales in a weird way so even at 80% your quell isn't significantly faster than a mid roll
i disagree, show me where it proves that it's decidedly more overall DPS to big targets than smaller targets
also if there's big targets it's probably a much better idea to BB them with or without kinetic barrage
it's more damage period
baaaarely
where is there anything about big targets in there?
it's actually the opposite of barely, because of the nonlinear way the stacks scale the ones at the top add much more each
Damn that was some quick goalpost moving
and go test this in psykhanium to see for yourself, instead of just looking at these stats
Maybe it's because big targets have more HP
So the damage actually matters

If you bring it just to kill schmoes then whatever
again, and go test this in psykhanium to see for yourself, instead of just looking at these stats
Does soulburn do ANYTHING at all to monstrosities?
Yes
@still hearth so have i and the difference between 50%ish and 75%ish is pretty weak
They're unyielding
To just tickles their balls a bit
it's pretty decent damage on them, the mistake people make is not knowing when they've capped stacks and extra flaming isn't helping (because as has been established, the non-DoT damage of purgatus is irrelevant)
It's not irrelevant actually. It's just not worth prioritising.
Doesn't non DoT damage affect your special, letting you 2htk groaners?
The non DoT damage of purgatus lets me stunluck Maulers and Ragers at pointblank range while the DoT tears them apart. So theres value to keeping the stream going.
what you're meant to do is apply max stacks, AB to overcap, switch to your melee weapon, and only switch back to stop stacks falling off
It's betetr to chop mini-bosses with an Axe than to mantain 30 stacks?
It does like 50 DPS but the scaling is terrible
you can get a lot of melee hits in and maintain stacks, you probably aren't getting to 30 though unless you're soloing it
it still refreshes I'm fairly sure
Nah I tried

You can go into Psyk and test it easily
Unless it has something to do with crits
That might refresh more
Because crits are weird
it might be, I'm fairly sure I've outlasted the decay with left clicks
but in the meat grinder things die too quickly to get multiple decays
and I can't say I did it with zero crits
I didn't try it extensively but on crusher it didn't work when I did it
again not adding more, but maintained 21
in any case, the dubious refreshability of overcap stacks notwithstanding, you still have plenty of time to cap stacks, switch, hit with axe for a bit, switch back to maintain, etc
Zealots are funny.
Like the one that just charged past 3 Reapers, 2 Gunners and a Horde at the Bridge of Martyrs and got dogged at the very end of the bridge lol
just to circle back to the original point about how good soulblaze is against unyielding depending on your ability to upkeep it while also doing productive damage otherwise, which just sitting and flaming a capped monstrosity generally isn't (unless there are adds, obviously)
Yeah for sure
I think you do max damage on soulblaze for like 3-4s
Before it decays
it's something like that, maybe a bit longer
I usually put in two or three limbsplitter heavies, swap left click repeat
and just left click while you kite it if you have aggro
Limbsplitter saves the day again
Doesn't it also reduce voidstrike projectile damage?
It's very weird though since you get the damage boost inconsistently
I'm pretty sure limbsplitter always gives -20% power but when you do your first attack it swaps to +20% instead for that swing

nah staffs cant maintain higher than 15 stacks
itll just drop down to 15 even if u keep flaming
the direct flame damage also isnt insignificant
then I have no idea what I did, I'll try to recreate it later. I do maintain that the direct flame damage is pretty insignificant insofar as the bar moves more when I swap
but now I'm wondering if that's because I'm inadvertently buffing the DoT with limbsplitter, since the boosted attack is what I'm doing for most of the time it's out
also it depends on your melee and how close you are to the boss
definitely
considering bosses have most hitzones with 0.6 melee
and if u have like a ds or something probably sucks
this worth it as a pysker?
it kinda contradicts itself but i heard the lacerate was really good, this info is probably outdated though since i havent played in about a month and a half
Lacerate good on zealot. Never was good on anything else tbh.
Oh okay gotchya π
Well, you still can play with this if you want to and have fun.
Dont join my damnation games with it though pls
Lacerate is okay vs bosses and Unyielding in general
oh hell nah i aint doing damnation with it LOL, already tried it once and not fun
Don't listen to these losers, Damnation is easy
when the servers dont kill themselves
they didnt nerf damnation did they?
yeah if ever there was a time to bring memes to damnation it's now
no
lacerate is great on bosses
okay good
you can spam lights or push attacks
Skill issue 
damnation specifically isn't nerfed, the difficulty of the game in general is
oh?
Time to record damnation with gray knife and laspistol on Psyker
shooters are much easier to interact with now, and toughness regen curios currently give you a trivializing amount of toughness per unit of time
I wouldn't say nerfed, so much as fixed
I would say the distinction between the two is bullshit
irrespective of what the design intent was, is or will be, it is less difficult now than it was
Well, when curio toughness regen will be patched it will fall more in line i guess.
im still mad
that's exactly my reaction when anyone says um ackhtually, [one] is more of a [the other]
UH WELL ACTUALLY IT'S MORE OF...
too many periods before
I THINK IT'S JUST KIND OF...
WELL YOU'RE CLOSE BUT ACTUALLY
i just want deflector revive back.
its a pretty clear nerf
π€ - me
it's all i want
an observation more bereft of any actual content may have been made in a videogame context before
they intended for those pre patch suppression values to be what they were
but I can't think of what it is
and it was overtuned so they nerfed it
did they reduce enemy hp or something?
i am a simple man with simple needs
no, they changed suppression values
WITH NO RESPECT, FUCK YOU https://gyazo.com/10e9a57431c6896358a9fcea1526b65e
hahahahaha
did they fix dreg gunners?
fucking blazing spirit
ya
Pained laughter
suppression went from 0.35s to 2.5s iirc
i mean its ok i have this but like
im so tired of blazing spirit
and uncanny strike
are you playing with a colorblind mode?
no i'm playing with reshade and i don't have all my filters enabled because they fuck up the screenshot
ah
Dont think it does
that's right
The other way around.
They used to be suppression immune for 2.75-3.25 s
After they got out of suppression
Now they are only immune 0.25-0.5s
And due to how suppression decay works that meant that unless you were literally constantly suppressing them they would immediately become immune
So now they won't be immune for long, at least.
gotcha, ty
They also adjusted all the other shooting units as well so now all ranged units are considerably easier to suppress
Even shotgunners though I've never seen them actually be suppressed
is this the good mk
I think one uses 3 ammo per shot and one uses 2 ammo per shots
But the 3 ammo does more damage(?)
I've barely touched them since they're so inefficient
And the blessings fixes made it so you can't even increase cleave on them to clear hordes faster
only the tan uses 2 per shot the others use one per
is deflector really that necessary to have on FS?
like, it seems nice to have occasionally, but not really essential
i'd say that's the general sentiment yeah
pre-patch, the ranged block during revive was pretty big
Then again I've not had a Deflector so
But it works fine on Damnation without it
i recently had a game where I had to actually kite enemies during the cryorod mid-event when my team died instead of beelining to revive them because I actually get blasted by ranged enemies during revs now
I hardly find it useful tbh
since its upside is negated entirely by just, having cover lol
imagine being in cover
i hardly find it at all, so i can't say a thing
infinite dodges help
it's amazing
honestly infinite dodges is kinda fuckin insane. never realized how much shit you can get away with without a dodge limit
especially since it instantly rejuvenates your dodges if you swap to the FS
plus the ability to knock a crusher on its ass at the cost of 3 peril
It does?
Time to run Laspistol FS
oh not in that way
And dodge around like a monkey spider
like your dodge counter is still like 0 for your other weapons
Ah so its just normal
if you dodge like 5 times on your FS, you won't have your staff dodges if you swap back
ye
I wish Fsword reset your dodges
but if I'm like kiting the beast of nurgle, it's super nice to have the FS
So you could just dodge well
The Fsword backwards dodge is just like 3x as long as the side dodges
Which is silly
moonwalk to kite the horde tide
The side dodges are tiny and then you dodge backwards and you go flying
I'm pretty sure that's the same for every weapon
huh, i never noticed that discrepancy between the directional dodges
But it just feels more on Fsword
If you dodge backwards on Fsword you move at near sprint speed
female Seer actually has a line where she calls a horde a tide. I forget the exact verbiage but it was a real roll credits moment
fun void fact: the hitbox spawns inside of your chest, not at the end of the weapon; meaning that because the hitbox is so absurdly large, you can use it to hit the random melee mob that spawned behind you
so even if you aim up, it'll still hit enemies that are hugging you?
styling on enemies
I wonder if that isn't how all projectiles work.
Further testing needed
Weirdly, I've only ever done this in a mission and not tested in grinder lol
Likely
enemies in the psykanium don't need to be disrespected like this
But science :(
They're figments of imagination anyway
Sometimes I forget that scubawoman has to consciously manifest the thousands of crushers I'm dps testing against
watching me push-attack the crusher repeatedly to test the stagger timer on him
"You're a curious one"
The one thing I still haven't tested is whether or not you can tank a crusher's big slam
Someone told me it could be done specifically with parry
I'm not going to try that, since not simply dodging it is actively trolling, but still
If anyone wants to confirm or deny that rumor, would love to hear it
i'm inclined to think that they're pulling your legs, but it would be an interesting idea if blocking at the right moment allows you to block certain unblockables
would make blocking a bit strong though prob
if you're fine with going down to 0 toughness, you could technically test it without dying
nah i'm 60% sure that it doesn't
i've survived some overheads with my toughness depleted
It just drains toughness first.
so it presumably follows the normal melee mechanics
I just picked up a spicy looking mk9 catachan, so I'll see if I can't get a dead lobby tomorrow to test
ah catachan parry
There's a list of all enemy attack types
Crusher overhead does not ignore Toughness
But it does 300 damage base
So even if you're missing just a small amount
It can still pancake you
Missing 10 Toughness without toughness curios? That's 30 damage
690 votes and 145 comments so far on Reddit
So Psyker without curio boosts
Will die from having less than 50% toughness if a Crusher hits you with an overhead
From full HP.
On Damnation
I mean ok
That should probably happen to everyone
That overhead is so telegraphed it's dumb. Sure you can still get hit by it but lets be real, it's the slowest shit in the game.
it should probably be able to ace most setups if they're not topped off
O wait, I'm missing some context. God, there's a lot of numbers in this game I can't keep up with lol
But yeah, still, that's just like one of the hardest hitting things in the entire game, it's gonna slap you to the ground pretty reliably
sometimes they do the tracking long overhead where u have to dodge at the end
Yeah the timing can be tricky
And then some little fucker block your dodge and you got hit
Hello! Ogryn player who's trying to learn psyker here. I've been hearing mixed opinions on the Surge Staff but got this beauty in the shop earlier today. I'm wondering what blessings and perks to aim towards. Cheerio
You don't need any since Surge is CC mashine and don't rely heavy on perks and blessing. My way to go will be crit chance.
It does a lot on crits so crit chance is also good.
And its anti armor so flak or carapace is nice too.
Otherwise its mostly for CC
But its definitely lacking in terms of DPS so you're fine to just keep things stunned (if your team actually does something with it)
yes Beloved, he does need to aim for carapace/flak or unyielding + warp flurry /warp nexus.
my bad i meant terrifying barrage
so kd got nerfed
whats the consensus on it after?
its still good, just not broken to the point where you could solo tank daemonhosts
Unless you use the black arts
guessing being compelled to use non-force with it isnt much of a thing anymore
It's kinda bad for Surge too since you not kill anything in close range with it. Surge and staves in general have a very-very few blessings that actually do anything for them.
yeah psyker needs a lot of looking into.
That's good to know. Feels nice that the staves doesn't have required blessing that makes or breaks them
I guess?
Most ranged weapons are that way tbh.
as it stands surge staff psyker is there for the CC.
Either they're just good, or they're just bad.
A few have blessings that make them okay instead of bad, or great instead of good.
at least brain burst will target enemies through ogryn-sized holes in fences now so weeee...
As stated it's more about ranged weapons in general. But yeah, for psyker only "game changer"(not that much tbh) is void with transfer peril. Other than that is usually whatever you got, but Warp nexus usually most desirable since it at least have an actual impact on the weapon. But enjoy your run n gun with terrifying barrage 
run n gun on a staff is so counterintuitive, so im supposed to sprint towards enemies while im a squishy psyker?
psyker are not right in the head by lore but thats pushing it.
Thank you!
No problem, mate.
Yes! You spam LMB (provides massive suppression) while running toward squad of shooter dregs, making it realtively safe to break a distance with them from long to hugging range and then you hope that they switch to melee mode for an easy killing
Which they do 50/50, some still keep shooting you right in the face from 1m distance
Stalkers (short range enemies) will more likely shoot you
Shooters (long range enemies) will charge you from 10m away
Because
That's actually their AI as well, not just memes.
Stalkers are the subjects for Surge staff zapping - no need to go hugging with them π
Just use XII and kill all of them
Yeah show all those useless vets how to kill shooters instead of wanking in the corner with revolver π
i mean thats fine and all if your goal is mainly to get the psyker penant of exploding next to 3 elites.
penance*
XII kills anything that isn't in carapace. But yeah I'd not need to run it if Veterans actually wanted to be useful.
But two guns shooting shooters > one gun shooting shooters
That is relatively easily done with random team from LFG channel when you ask in advance what to do, and have some voice communication π Just remember that gunners and shotgunners are the best elites for this penance - they can be easily bullied by puhs-attacs into a nice pile and then you go boom
And regardless of difficulty you always kill them with Peril Explosion
One of the best maps to do it - Chasm Terminus, if it's Low Intensity - it will be a lot easier - less trash and special to distract you
And same number of elites
Currently trying out Infantry autogun instead of XII, trickier to use, but still capable of same speed of long range kills along with auto-fire sweeps. Volley fire allows to compensate for autogun "dancing".
XII is getting stale after few dozens of missions π
I run Agrip brauto on Veteran
Its hilarious to drop into a horde of shooters and one-man army them
I currently rest on my Psyker - he have enough materials and currencies stashed. I'm on a vet break - and need to beef up his gear
Never! It's immesurably complex
Damn.. it hits even better than "Sense pride and accomplishment" from EA. To think of it Fatshark is outEAed the EA!
buzz, buzz buzz buzz buzz...
Send money to my ogryn, i broke and can't buy 380 things that store gives me
sell some stuff?
I sold everything that i can. I wanted to sell curios, but i can't unequip them
speedrun a run rn for dockets
you have 39 minutes
plenty of time
if you're fast enough you could do 2 runs
38 minutes
Yeah, but i have a problem that i'm at work
tell them you suddenly got sick and run home
sneeze on your boss and sprint out of there
Seems reasonable
If they call, just say you are returning some books.
no clue, i use axe
So whatΒ΄s the point of the dueling swords? Been trying a few and they just feel awfully lacking
I get that they are quite mobile weapons but thatΒ΄s about all they felt like they had going on for them
good block decent horde clear and elite damage
and shred works very well on them

I got lucky with the milkman and got myself one of those heavy axes with brutal momentum and power with repeated hits and been mulching everything with that
Name of axe?
think it was the achlys one
the one with wider sweep attacks and heavies being overhead strikes
this one, misremembered it
ahh welp the blessings are good but that axe has broken head priority or whatever you call it
yeah it does feel like itΒ΄s a bit odd hitting heads with that
iΒ΄m generally mulching hordes with voidstaff or shooting things with surgestaff anyway most of the time
purgatus is decent too ofc, but usually i am more useful to my team if i focus on murdering ranged enemies
And this is my AXE
is this normal?
lol
Fatshark level of normality, yes.
im a goddamn psyker melk
love the new update π€

Then again none of those variants are exactly great for a Gunpsyker
another one gets milked π
you can murder shooters in mid range if you get close enough + high cloud radius stat
true well enough, i just normally have better luck using voidstrike or surge with pubs or with buddies
usually people know how to fight hordes
Usually

yup, the quotation marks are invisible π
Though i like this axe more. Thrust actually working and giving a significant damage buff
no brain no worries
itΒ΄s easier to remain loyal to the end if the end comes hella fast π
Did he dodge even once? Most of knife zealots fail to read the build manual π
Because they can't read
Hard to say as guys HP went rather fast.
I would wager no
I admit there are zealot that good with knife but they are very few and their population dwindling with each day of "in few months"
Knife zealots are like 30/70 to be Good or bad.
Build is nice for sure but doesn't particularly allow people to learn dodging and etc. Just because they've got that dmg reduction
The bad just dont realize the 75% DR only applies to toughness XD
Ye


