#psyker-class
1 messages · Page 309 of 1
Its our clip now
they are burning horde to death, as the zombies they they award toughness because of warp absorption (they're killing 6 to 12 each channeled, which means 10% toughness x 6 (60% of bar), or 10% x 12 (fill toughness)
it's not just the regen "fix"
it's melting hoard with purg staff while using warp absorption
its essence harvest
Yes, it;s reported. Basically every class suffer from this.
you can see the icon at the bottom
EH is 6% per second, doesn't stack
@uneven drift Thank god, haven't been on since like december but its like worse than when the surge staff got its visuals updated from what I saw in a video lol
also, Purgaturus staff now proccs Warp Absorption?
You are truly cracked in the head if you think that's doing anything to offset that much gunner fire on Damnation
you can see at the end when i get dogged how fast i regen after that
always did
imagine being stuck by a dog while the rest of the team is jumped down.
It had happened many times in not so stressful situations either. So that's not always the case
Yeah I meant to say EH before, sorry for any confusion caused there
@ornate hamlet I tried it back in like November and it certainly felt like it didnt, was at 0 toughness and would solo full horde wave and still come out at 0 if I wasn't around teamates. It was extremely noticeable playing it on purg vs like void staff
Is toughness regen worth taking on trinkets now or is it just broken lol
Either way i'll definitely need to test it now for sure
We are assuming it's broken due to how it works now.
It will still be good when it's working as intended
It's incredibly cracked right now
Have block efficiency at my trinkets atm, worth swapping that out for it?
anything that make regen toughness fast is good because 100% toughness is more important than other %.
Probably
So is it now working the same as vt where it’s +% toughness gained on top of the reduced delay
Similar to how Stam regen worked
Also noticed how purge staff left click doesn’t hit targets if u quell or weapon swap after even though the attack has already fired
Anyone know if there’s any data mining for the math involved in toughness regen?
Issue Description: The curio toughness regen rate buff now provides up to 360% increase to the base regen. This is due to the buff template using additive math rather than multiplicative. As the T4 modifier is 1.2, a single T4 toughness curio provides 1.2x increased regen, but due to being an additive modifier three of them provide 1.2x+1.2x+1...
the offset is a vet with a lasgun
holy kek fucking fatshart code if this is true 
Did they fix anything with trauma staff?
Oh hey that’s the syllogism guy from here!
small world
Peril gen
trauma is buffed in multiple ways now
Is it viable?
very
On par with purg and surge? 👀
On par no.
Viable like it was before. If you wanna knock stuff over, that’s your staff
But it is an asset now rather than a liability
Hmmm
But you can knock stuff over twice as much
Only issue it has now is that wack af cast time
as long as you hit the one-shot poxwalker breakpoint, it's pretty decent on damnation
That cast gets cancelled by EVERYTHING
Does trauma still have terrible aiming mechanics though?
yes, u can get used to it tho
nah just learn 2 tricks with it
first is uncharged at feet to 360 push then commit to bigger explosions
2nd is to control dogs and hordes with push
Boo
... I think, I don't know exactly what this means but thought it was worth sharing
I mean it's still the trauma staff so yes
no void gets "fixed". void's peril was bugged
Oh what did it generate too much or something
less void spamming
I think it was too little.....
Half charge voidspam for years. Now only for days
Few more fixes and it will be laspistol spam 🙂
Few more fixes and psyker will become an npc
Black Ships update and not even an NPC 🙂
Another reminder rending shockwave actually applies brittleness so it's great for debuffing elites too
Is that a blessing
yeah for trauma staff
I wanted to see if the blazing spirit was any good on void and trauma now that it effects aoe but since there is no way to get anything you want in this game no testing was done 🤷♂️
Yes trauma blessing with incorrect description. It says it gives rending with charge level but it's actually brittleness so your melee and team mates benefit
I dont know, you want Nexus and 5% I would imagine, not to mention blazing spirit itself.
wth is brittleness
Oh wow a description not being remotely correct? FATSHARK would never
For trauma?!
Hell no you don't want those for trauma
They do basically nothing for it
Rending but everyone benefits
The guy was talking about testing it
What datanomi said. Rending but as an enemy debuff rather than a self buff
Oh my B
Problem is it's hard to even test shit since everything is goddam rng whether you can even obtain something. Who da hell knows if stuff was even made viable since 90% of people CANT EVEN FREAKEN FIND THE BLESSING PERIOD
Ok now find surge for void staff
I wonder if they shadow fixed surge for trauma alt fire
If anyone has such a mythical staff please test for me 
How would you even operate such a thing 
Fatshark: We've heard you. Only one staff for Psykers now - just for melee
Yo can they please do something about staff special attack
Dear god it's sad
😂
Staff can now be held with guns, this is purely visual change and does currently not allow you to use the staff that is being held as a weapon
And it will have only that weak special attack that will damage Psyker instead of enemies
How are these 2 weapons?
Tbh tho I didn’t realize that Psykers gave a little force push when doing a laspistol special
Kinda cool
Dueling sword has bad blessing, perk
Many talk shit on laspistol but they dont even know that detail.
I dont like either of the that much
Yeah why they only implemented this for 1 gun is a mystery
I wish laspistol were viable lol
I’m only using it on an alt psyker that I just made lol
Probably because of the wyrdwane psykers.
That’s level 2
Viable is a strong word
I wish laspistol had more of a niche
We need Cain's laspistol that can 1-shot a Warboss
10 toughness on crit kill, which is often, passive quell via force push
yeah, i thought so. will keep on the lookout for more
My mate runs it on his Psyker on Heresy runs and seems to do fine even in high intensity with it
I enjoy it now more than staffs.
what kind of blessing should dueling sword have?
It's not good but it's not unusable either
I mean it beats flashlight
Still arguably a better shooter deleter than and of the staffs
XII is only rifle I bother with
Shred, uncanny strike.
Shred, rampage... Ummm, maybe something else I'm forgetting?
I own all of them 380 or very close.
Oh yeah uncanny
It’s by no means bad though especially with the 80% burn and the crit
I have a 375 mk V DS that got precog when I consecrated it

Still use it but I'm sad
What’s DS I’m having a brain fart
Dueling sword
Duelling Sword sorry
Not a fan.
I value the block and push stun on force sword more
Is that the one with cleave?
MK V is the one with overhead heavies
May aswell go with axes at that point.
It pauses peril quell for a bit when you block things
Ohhh
DS has the mobility niche
Deflector also doesnt block bullets while ressing now.
15% dodge range and insane sprints with Mk V especially
Force sword infinite dodges.
shit dodge distance and sprint modifiers, though
Yeah, but ds has shit special and shit combos.
Not that fs ones were that great.
Combos
that's why I use the mk v combat axe
Lol
MK V Caxe is S+ tier that's not a secret
Sometimes you just wanna be zooming though you know?
it's so good that even without being able to peril tank, it's the best melee weapon for psykers against the horde
Zealot issue.
Yeah but MK V light 3 is massively more damage
yes
I do like MK IV though
I enjoy squinting heavily and pretending I'm playing rapier Saltz with it
Talking about which give stab heavies two charge levels like VT2 rapier
Please and thankyou
On DS? 
Also thrust requires full charge, rapier charge level 2 didn't need full charge
Felt better accordingly
Timing the sweet spot for second charge level
I'd unironically consider thrust for MK IV if it was available though
its cool but better for consistency for all weapons to either have it or not
just like special action
Cosplaying a bad Zealot eh?
upgraded from purple to orange, I really gotta give this a spin now
Someone on forums is now trying to argue with me that transfer peril blessing works on trauma secondary
God save my soul
techincally they are right, it does work from kinetic flayer pop which can proc from trauma secondary, so yeah you lost
ah damn, gotta go and leave the blazing spirit test for tomowwow
What test
I got a blazing spirit void with transfer peril
gonna test it with AB
have to first just decide which perk to roll away, probs roll away the elite damage since it likely does not hit any break points but +8% on trash might be good?
Also I think it never applied double stacks due to crit, it was just that T3 blazing spirit was actually utilizing T4 stats. This is based on the fix in the patch
staves version did not, FS version defenitely did
yes
@cyan notch there's a new bug now with purg staff when using charge attack
it's worse than the bug they "fixed"
i'll show it to you in a vid, i clipped it from last mission
hmm ok
This looks like me when I’m fighting beast of nurgle sliding all the time 
damn my shadowplay wasn't on
your character has epilepsy basically, when it happens you'll be like "wtf lol"
i failed to get it in a clip
Did anyone checked if +stamina regen as broken as +toughness regen? If it is - the KD is no longer nessesary
u can just describe it
We kinda have x2 stamina regen already..
your character literally has epilepsy and goes into culvulsions randomly
i don't know how else to describe it, it's like a shooting flames epilepsy attack
the suppression strobe lights?
no it's an animation loop
blazing spirit sprit on void may actually trigger blazing spirit multiple times if it hits for example an elite, once for the actual projectile that passes through and another time because of the explosion that now applies it as well
I have to test it again to double check later tomorrow but I think I got 2 stacks of damage on a mauler at meat grinder when I tested it real quick
your character gets stuck in an animation loop for a while
doesn't switch weapons, but is trying to
it's like.. you know how you can switch weapons really quickly to make annoying sound effects in elevator?
fatshark tried to fix channeling flames so that you can interrupt it and change weapon, when before you would get stuck in the flame shooting animation
well, your character does not change weapon, instead they keep channeling but your character spams weapon swap while channeling, they didn't fix the bug at all, it's just worse than before
when it happens you'll know
you'll be like 'woah wtf was that'
it's server lag that causes the bug, and they claimed to have fixed it, but it's actually still the same bug only worse now
I just did a damnation where we basically had endless horde, and I was wearing the new trauma. It was actually glorious. Just spam at your feat and move as a ball.
the game is so buggy
was it excise vault
yea
sometimes heresy too
after the stupid servitor colony the hordes just dont stop
it's not like that for me every time, but yeah i've seen it happen
refinery and excise vault are pretty insane sometimes
what are these achievs
excise vault has the horde chasing you and the finale is just even more hordes and refinery has the pop in spawns at the top of the elevator and that horrible drop down afterwards followed by waves of shotgunners in the finale
you can check in penances under the recently completed tab
I guess I have to reevaluate trauma now
your inventory
Is that a chicken feet keychain
looks like they added a EULA to Darktide
I want one
it's a trinket
it's a weapon cosmetic.
you have to customize a weapon to see it
so, Warp blocking is nerfed, but Trauma is buffed?
ah ok i didn't know about these
jesus christ, how much have you played this game?
uh
a bit here and there
oh god
orange weapons dont mean anything though theyre mostly garbage emp gifts
lol i know, those are my hours on Squad
I'm at 430 hours in Darktide
Where you get so much time
i'm only at 80 hours
yea but ur not a shop camper
my Darktide game time has slowed down the last two weeks
Think the concurrent daily player high will hit 6k this weekend?
nope
look at the chat channels to the left
that's a key indicator of overall player count
okay, this is my best base stat trauma
It settled around 8.4k at peak last few days, so not likely. Mb now we on plato, but next week will show. Weekend usually a bit of a boost.
Ye
I think fatshark might have been better off doing smaller patches like, weekly or every two weeks. I think they would look “better” than a big one that breaks new stuff.
But also, idk shit about game code or coding in general so I might be dumb af saying that
Well, it's not about coding, it's about panning and development process in general. FatShark bad at both.
So unlikely they will come with regular updates.
Listen, this is just VT2 2, Electric Boogaloo.
also, the fact that Darktide is on Gamepass is an issue, when it comes to patch release cadence
Gamepass ew
Which, in saying that makes this entire thing worse because VT2 has everything we were told we were gonna have.
personally i'd rather they focused on server issues, like.. when i open my inventory and have to wait like 45 fucking seconds for it to just load my inventory
meanwhile i've played countless games where i've got literally millions of items in my inventory and it loads instantly
the servers for this game feel like absolute shit
MS has always had standards for verifying updates
Then are you gonna fund FS and let them buy better servers from Amazon?
Sadly, a good chunk of what they're doing is better for anti-cheating reasons.
I don’t have many server issues these days
Same for Sony, that's why games with console and steam versions wither get slow updates on all platforms (steam is updated when console goes through) or steam is ahead and consoles have the updates a bit later / bundled together for a bigger update
we're all funding them dude, not only did we have to buy the game to play it, but there's a ton of microtransactions for cosmetics
Thing is, you hardly depend on how your interned provider routed to the servers. Even tho if FatShark optimize shit out of request-response it's not a guarantee that your situation will become better.
^
?
Since they're using Amazon servers, you may not have a server near you.
well, it's not terrible
Your internet has to download the items you want to see.
If your internet isn't the best, it's gonna take a while.
dude the game's code and servers are to blame for the shit lag spikes when opening inventory and seeing a blank screen for a while till it finally loads.
it's also the reason we get randomly disconnected mid-mission and have to reconnect so often, same with the crashes.
TL;DR your internet provider might have bad routing to the DT servers and no fixes will help you.
Was vermintide like this when it released?
that's not the issue
No, Heretic, it most definitely could be the issue.
Also, what do you have the game installed to, an HDD or SSD?
new EULA whats that about
ISP shittiness is always a factor
even if it WERE the issue you could use a VPN to bypass that issue
but that doesn't change the fact that the netcode is dogshit
it's not the issue lol
the biggest issue is a skill issue from ISPs
LOL
you think using a VPN fixes ISP issues?
Yes, it is part of the issue, Heretic.
How the fuck do you think the game servers talk to your computer.
Through your ISP.
the issue you guys are describing, yes it would, it would change the route to the servers
the fact that you don't understand that tells me i shouldn't even talk about it with you
That should work, even without re-rolling any perks.
If your ISP got dropped as a kid and/or is missing a few chromosomes, the talking is gonna be slower/worse.
Well, my inventory loads in 1-2 seconds and i have about 2 disconnects in 2 months. From my perspective everything is working fine. But thing is with dedicated servers, again, is how your provider get routing to the servers.
being piped through your ISP's connection to the VPN entry point
good god, tell me you don't understand networking without telling me you don't understand networking
gives you a different route to the game's servers dumbass
There's plenty of evidence suggesting that using VPNs can speed up players' connections to game servers, across multiple different games
THROUGH YOUR ISP. THE SAME ISP THAT IS HAVING ISSUES WITH THE SERVERS
the guy doesn't know what he's talking about, you shouldn't even entertain him
IT WILL NOT FIX THE ISSUE
hey dumbass, your ISP is likely buying bandwidth from a major internet backbone, so the shittiness of your connection is between you and your ISP
if it is a routing issue, it bypasses the issue
YOU don't even know what you're talking about, we shouldn't even entertain YOU.
you guys clearly don't know what the difference between routing issue and port issue is
oh man, don't make me pull out my professional credentials here
does toughness regen come as the main blessing on curious or just as a perk?
just accept that you don't understand what you're talking about, please?
I'm not even out of High School and I know that's not how internet works.
"the internet"
admit you're throwing around acronyms with no knowledge of what it means
Because even my satelite-based wifi can load shit faster than you.
just perk
thanks
Like, fuck me man, it's your ISP or something in between you and them.
If there is a routing issue between the servers and your ISP,
and you use a VPN to route yourself from the ISP to your VPN to the game's servers, you are potentially bypassing the routing issue.
If it's a PORT issue (firewall or otherwise) then this would not fix the issue no.
Stop trying to argue about something YOU clearly know less about than you pretend to
The way trauma staff makes people blow up is pretty satisfying.
You connect to your ISP. Your ISP then send your connection through them to the server you are hooking into.
Am I right so far?
unless your ISP is a major one that owns the physical connection between it and internet backbone, the most likely culprit for your shitty service is your connection to your ISP
not your ISP to the internet
Please correct me if I'm wrong, I want to have all my information correct while I'm trying to rip this guy a new one.
false, the most likely culprit in this case is the network code fatshark created for this game, which IS actually the issue
it's common for backbone routers to have fluctuating loads and thus your traffic takes different routes to the game servers anyways
you idiot, this is what I said 10 minutes ago
and i never disagreed with you about that
someone else claimed it was "probably" a routing issue, it's not
If the issue is netcode, most everyone would be having issues.
if it were, using a VPN would fix it
Like Star Citizen's netcode
people are having common issues
like the store taking a long time to load
yeah, most people do
The Amazon servers are running 30hz, I believe.
if you play in a group with friends, you will find that often if anyone disconnects mid mission, and rejoins, when they rejoin it instantly disconnects the OTHER people they joined, and they have to now rejoin the mission lol
(this obviously bad netcode issue, related to ports the game communicates on among other things)
this has nothing to do with Amazon
Fatshark uses Amazon servers.
"servers" don't run on hz
https://prnt.sc/JIyy2aBikUqp sometimes hadron gives you the goods
discord debate moment
store takes too long to load, inventory takes too long to load, sometimes currency doesn't load, sometimes currency loads super slowly, sometimes perks don't update when rerolling items, etc. etc. 
right, it's a server / netcode problem
unless FartShart says something, we won't really know
Do you have a statistic or what? Or like "feeling".
We can measure our experiences, but it's pointless.
What do you guys have the game loaded on?
in the bin it goes 🚮
it's not really a server tickrate issue, more like a client/server netcode communication issue that is waiting too long to re-update should - for any reason - there be any desync.
it waits way too long to correct it
(like up to 45 seconds sometimes)
it might be that Darktide is using TCP for everything menu related
there's overhead for TCP traffic (handshakes, verification, packet tracking, size windows, etc)
I assume that HDD/SSDs don't impact that kind of loading speed.
funny thing is Valve has a Steam-compatible high performance UDP library available to all who want it
they don't because it's not your client / PC you're waiting on, it's the netcode waiting on the server to re-update your inventory
which - happens EVERY time you look through any inventory menus, which is kinda stupid also
You do know why your inv and such is all server based, right?
of course
I've noticed something
when you change the trinkets on your weapons, your preview of the weapon changes as well
it's anti cheat / anti hack measures, it's all server sided and there are cross-checks to ensure your client isn't doing anything it's not supposed to be able to do, like speedhacking, virtual memory editing, packet editing, etc
but that's no excuse for it to be laggy and slow to update
Nope, I've gone through all the logic and the only possible conclusion is FS hates us. That can't be true though, right? 🙂
and I can't tell if the game is rendering the models in the UI view or if FartShart prerendered every weapon with every trinket combination in the game
I suspect it's the former
and that might account for the UI laginess, because the game is loading and rendering all those assets
and not keeping them in memory
it's re-rendering everything in every preview window ever time
you can tell when you change hairstyles at the change-my-appearance npc
it's quite slow to update all the little preview windows in the bottom right
yeah, I suspect that's right
In theory that's to save performance, right?
doesn't matter if your rig is a super PC or not
This is honestly the most disastrous kind of design decision
save performance? no.
it's to save artist work
why create images for each weapon and trinket, just render the weapon and trinket the way it'd be done anywhere else
that's fine for something you do once and that's it
but for 100 items at the same time?
every time you close and open the window?
Listen, I believe most games are as scummy as the next game, but even that's a bit low.
it'd even be fine if the client cached those images after first generation
you'd see memory bloat, but for the sake of a responsive UI, I'd consider it worthwhile
or write those images to file and have the client check for cached images for player equipment
all sorts of solutions to the problem
just another indicator of FartShart's incompetence
they don't even consider UX (user experience)

me when I sit there rerolling curio for 20 minutes for a single 12% stamina regen or 15% sprint efficiency line
so it seems like trauma's suicide point is 90 peril
i love it too
toughness regen already sucks though
just speeds up how long it takes before you begin regenerating toughness at a normal rate
and it's been buggy apparently
so there are questions on if it even works at all
coherency
it just benefits players more for staying in coherency range
are you forming that opinion coinsidering the changes the lastest patch made?
the patch notes didn't say anything about curio changes afaik
just a lot of gun/melee weapon changes
did it make curio fixes?
on what
yeah toughness regen slaps now
ive heard that it impacts essence harvest, but I havent confirmed that for myself yet, hope to at some point today
it's happening randomly
indirectly, this is false
coherency gives toughness regen,
toughness regen was "fixed" so that it not only the delay before it begins is sped up, but the actual rate it fills is now sped up as well
is toughness regen for both delay and speed
now it is, yes
it used to only begin regenerating sooner, now it still does but it also regenerates faster as well
i've always used toughness regen, but it's even more helpful now
may make me finally run purge
i dunno but i wouldn't be complaining 😄
this is in the meat grinder, I'm hitting stuff (damnation) with trauma
Ok so what non-force melee do people use? I've tried the dueling sword and.. ok it's mobile but doesn't feel like you can kill anything. Is it a case of BM Antax 5 is best there is?
are you going to type all day or show screenies 
i'm going to assume trauma still sux compared to surge and purge
I mean, I'm hitting for 439 non-crits
i assume the peril generation using it is still orrid
419, sorry
and void is worse than before
I saw a 1500 weakspot non-crit on crusher
its peril generation is actually like 2.5x better
ugh, crits are garbage with trauma though
that's really not that much damage, light attack from purg staff does 200+ and you can spam it all day before reaching critical peril unless your build and staff suck (it's also an AoE CC)
489 crit damage
I know, I'm reevaluating trauma
i see even surge hitting weakspot randomly, i just guessed it was a hit notification bug.
with trauma, warp flurry works
like sometime hit cross is orange.
like, warp flurry noticeably works
and for something that you want to get to max charge with, that makes it a good blessing
I don't see any weakspot hits without kinetic flayer
The long reload times for store and inventory could be easily solved by exchanging the information on the background when at Mourningstar, caching it locally, creating a check code using any of the existing algorithms and then simply verifying player actions using the check code. If there is a miss match, don't take the action and update cache.
Seems it's a time ti give them a chance
Ah okay. Turns out the patch notes were more robust than I thought - I'm not sure why I only saw weapons changes when I looked at them yesterday.
probably get outperformed by even not-so-great purg
okay, the crit multiplier for damage on trauma sucks ass
there's no reason to bother trying to stack crit with trauma
At least something new. Anyway i dropped purg for a while.
anything you can do to reduce peril build will be key
The top one is better. You want good quell speed, try 321231. Stay at high perils but don't be afraid to ult if your team needs it. With KF and communion the stacks come back easily.
I'm not sure I'd recommend 6:1
It works with trauma really well
peril buildup is the primary limiter with trauma
since you really want to build up max charge for each hit
i'll never use trauma, even if it's buffed further
The stagger range is huge you have time to max charge, quell to 75 repeat even with no resist
and it looks like anything above 80% peril going full charge is going to pop you
I'm going to play with 221311
try using trauma staff in any mission that requires you to target enemies that aren't on level ground or below you, goodluck
see if the quelling movement feat was touched
Warp Absorption is just really bad if you get jumped on by ranged and the vet thinks he is a zealot again
Yeah, will test it on weekend i guess. Currently if i even running Psyker, i use surge and 3 2 1 1 1 2. So i have a nuke. Works fine to be fun for me.
if you're in coherency this isn't really an issue as much
just use cover
It's clunky but very doable. Staircases are at times more of an issue if they are see through
i still use it, staying in coherency is more beneficial than ever
Yeah I will try AB with trauma once I find a one with blazing spirit on it
Knife as a melee is all the movement speed you need. Kinetic Shielding actually helps quite a bit against ranged.
You can afford to take that one peek to blast them.
you just aren't critting enough for blazing spirit to be worthwhile on trauma
Without getting absolutely drilled in the A ho
now, if we get blazing spirit on surge
that'd be something to look into
ugh, I still hate the aiming system for the trauma
fucking put the circle where I'm looking, god damn it
it helps but isn't really needed you can dodge range when you don't have cover immediately nearby.
the sound effect is the tell
also, i use axe, i'll never use knife
yeah, at least with an axe I can overhead chop things into the ground
axe slaughters everything that you can't just melt with purg
axe slaughters everything, period
that's what's so great about it
no locked animation
no having to reapply special charge
Knife is just so safe to navigate around horde. With Trauma you don't need cleave.
Know how trauma can trigger kinetic flayed headbursts wayy outside the explosion radius? Does Blazing spirit apply like that too?
just thwack and thunk
Will test as soon as I get my hands on BS Trauma
any crit by the attack should apply soulblaze when you have that blessing
still haven't upgraded my new fav axe, hopefully i get a nice 2nd blessing on it, and then i'll do the perk
This is how it should work, but because Fatshark has proven how good they are with the code it ain't true until verified
if you reroll the perk now, it'll be cheaper
it takes more skill to aim properly with than MK V but it swings 12% faster and it does signficantly more damage on weakspot & crits
I have never once had to focus on aiming with my mk v combat axe
you literally just swing it
right
They actually had this in the patch notes, said Blazing spirit applies to enemies hut by the explosion, not just directly (for voidstrike and trauma)
the swing on mk VIII needs to be aimed better than MK V, but it's statistically a much stronger choice if you are used to it
does the mk8 have an easy cleaving attack like the mk5's push attack?
the worse part of trauma is still aiming: surge and purgatus can throw stuff from a safety position behind cover and corners, also trauma require to be precise and center the explosion under the feet or the damage reduce too fast outside of the center.
yeah, having to constantly check that my circle which isn't where I'm aiming is under all the feet of the enemies I'm trying to hit is... really stupid
other caxe lack cleaver bar.
it was never technically a cleave, and this update fixed the tooltips for this axe
but all caxe have the cleave push attack
mk8 heavy 1 only does real damage to the first two targets, but with proper stats can one-shot two poxwalkers. But still, you have to block cancel

because aiming isn't intuitive, trauma is more difficult to use
it needs to be any part of the enemy in the circle makes the enemy take full damage
this was BEFORE the patch
Become a Gunsyker. Fuck the Staff debate
it's absolutely mind numbing that that isn't the case
did some testing toughness regen absolutely effects essence harvest
yes i suspected that as well, i switched to it
it's an unintended buff to essence harvest i believe
😄
it's like 200% stronger than it once was
You were testing it without being in coherency?
yes
using toughness regen stats
no regen before, none after the harvest effect ended
Did someone tried if stamina regen as broken as toughness regen?
i wouldn't know, i don't block
hmm, I have 15% toughness regen on two curios already
blocking is for chumps who revive people
stamina regen is normal as far as I can tell
Stamina regen uses proper values
same as pre-patch
guess it's time to play with essence harvest
Someone showed a clip of them using Essence Harvest and the curios
And it definitely didn't affect it meaningfully.
ignore me have to go check again
I would be very surprised if the curio toughness regen affected any of the toughness talents except the ones that are coherency related
so emergency hotfix incoming. the psyker can be viable while using BB.
It was only for a split second that they had EH but it was obviously much slower.
based on what I've seen of the code
soooo no essence harvest then?
They can already without EH. In fact turn off all level 5 feats and just run Toughness Regen Speed and you'll feel just as strong 
It should be the same as before, yes.
might still be a thing, I just realized that my toughness wasnt 100 LOL
okay, no essence harvest, then
my bad
still going to test it
and honestly the chage to coherency regen is good enough to make it a good choice imo
going into a solo sedition, will let ya'll know
shit the bots can actually do shit on sedition lol
ascendant blaze allows all soulblaze effect kills to give 10% chance of granting a warp charge, psychic communication gives 4% chance of granting a warp charge whenever you or anyone in coherency kills any enemy.
kinetic overload applies 4 stacks of soulblaze to a nearby enemy whenever you gain a warp charge while at maximum warp charges (which can cause an enemy to die to a soulblaze effect, which grants a warp charge 10% of the time)
essence harvest replenishes 30% toughness over 5 seconds on gaining warp charge however it appears that the toughness regen stat effects essence harvest toughness regen as well, and being in coherency also regens toughness (which is now also effected by toughness regen stat, which makes it start regenerating sooner and increases regen speed as well with this patch)
(every time you kill something with purg staff you have 14% chance of gainaing a warp charge, which CAN cause another enemy to die from 4 stacks of soulblaze, which gives another warp charge, causes another enemy to die from 4 stacks of soulblaze, which gives another warp charge, causing yet another enemy to die from 4 stacks of soulblaze, etc lol)
if you are lucky you could technically just kill 1 enemy then watch a dominoe effect kill everything nearby
Of note: No enemies die from only 4 stacks of Soulblaze*
all the while, it's regenerating your touchness at a drastically increased rate if you have toughness regen stacked
nah but you're applying more stacks obviously while fighting
The biggest upside of, uh, Kinetic Overload
Is actually fighting a boss in a horde
Since it can go over your staff cap
So you'll do more damage to elites and specials with it.
okay yeah I tested, essence harvest isnt effected by toughness regen
even if it isn't it's always been a viable choice if you are staying in coherency
Kinetik oveload need to work like ascendant blaze for a good domino effect
Wdym
at first I saw a value greated than 30 and jumped the gun, my dumbass forgot I had curios adding toughness so 30% wasnt actually 30 but in my case 42
depends on difficulty i assume
i mean, on if they die from X number of stacks
god I hate trauma targeting so much
When a enemy with soulblaze is killed instead of “an ememy is killed by soulblaze”
that was my point earlier, and why i said i'll never use trauma even if they buff it further
it's the #1 reason why I hate the staff
yep
despite it not effecting EH i still think its really good
just not stupid stronng
i used quietitude for quite a while because other psykers were telling me they preferred it, but i'm back using essence harvest again
Kinetic Overload has nothing to do with Soulblaze kills. It procs on getting Warp Charges.
another thing i enjoy about essence harvest is that it's the best option if you use melee more
trauma doesn't seem to stagger mutant at all
Ill be running quiet again cause they fixed the quell quietitude interaction
that's not cool
trauma lives up to the name
ugh, the more I use this in the meat grinder, the less I want to give it a shot in a mission
Trauma is still best used to just spam chokepoints
just not in the way thats immediately obvious
That didn't change
it's complete trash if you don't at least hit the poxwalker one-shot breakpoint, okay if you do
I say this a lot, but trauma is god tier for staggers
staff needs a rework, number changes won't be enough
Remove the CC, make the epicenter the only damage point, make it a bit bigger.
There
You now have a damage staff
Those are only number changes, too.
Say it was 3-4m big and one-shot gunners and half healthed ragers
That would be used.
if you need to spam it to keep something staggered... you're only staggering one thing
honestly just make it into a conflagration staff
trauma atm is btec conf
Surge is still way better to CC anything with
Purge CCs hordes way better
Trauma is just somewhere in the middle with awful control
i entirely agree, the stagger effects should be buffed on all staves, and DPS should be buffed on surge
trauma has better range than both, that's about it. But it's more fun to use
Surge DPS 
...okay yeah it's outclassed
I maybe also use trauma for the sound design
But Surge is the strongest CC staff
- any enemy touched by the circle takes full damage
That would make it good. We can't have that.

- lay down a lingering patch of soulblaze on detonation
shame how the meatiest sounding staff is the weakest rn
bam, now you have a unique staff
All staffs need ways to apply soulblaze
give that to current trauma and that'd be enough imo
Whether through blessings or whatever
you can with talent still
okay, change blazing spirit on trauma to be Blazing Trail: impact area is covered with soulblaze for 10s
it'd make trauma a mix of conflagration and corscation staffs from VT2
has the AOE and dmg of conf and the lingering fire of cors
and have the damage of the trauma attack determine how quickly that patch of soulblaze applies warpfire to enemies
Whats the best psyker staff?
What you perform best with
Fair
Mine
real answer: Probably purge in a coordinated team
I feel it comes down to comp. I feel useless with a purge staff in a melee heavy group but love it when playing with my veteran friend.
purge or surge in matchmaking
They all excel in certain situations
No matter what staff I take I feel like "man that would have been easier with X"
I like them all
I really like the crits on surge though
Makes M1 nicer, makes melee nicer
Favourite is probably voidstrike though
Nuking hordes across large maps is nice
1 purg staff psyker, 1 surge staff psyker, 1 vet, 1 zealot
Valid
Very good ngl,sounds based,too bad no ogryn
surge staff pairs well with vet players, surg staff pairs well with ogryn/zealots
Ah
Purgatus staff also extar good in "Lights out" conditions
ppl trash talk shield ogryn, but surg staff psyker with shield ogryn is actually quite nice
Which?
any other category of staff
meh
tyty
Purg is the best staff in every situation except your team severely lacking ranged, such as having mostly or entirely zealots w flamers, ogryn with ripper, etc and no vets.
A well rolled Purge staff (dmg flak and dmg mutants) will shred everything but Crushers, and still deal decent dmg against other ogryns.
It's the best option for controlling/carrying a match.
If your team lacks ranged like above, you'll struggle. In that case I'd recommend either surge staff for shooters, or Void for a jack-of-all-trades approach where you can deal with ranged okay-ish, and still do decently well against hordes.
it's not the best staff for clutching
It’s not the best staff for CC either
if your team is dead, something like surge is better
Does psykinetic aura also work on specials?
You don't need to CC your targets when they die in seconds_ (fk capslock)
You're right, my mistake. I'll just be over here with my 300+ hrs in DT and over 1K in Vermintide, casually playing on Cata. I know nothing. 😉
There is no need to fight, siblings
Honestly, all the staves kinda suck a little when you're the last one alive; the movement speed penalty and animation lock can get you screwed no matter which you're using. I'm talking about getting control of a bas situation like boss+horde, or boss+patrol.
someone disagrees with you on something and that's your response, how quaint
Well, same question to you. Where do you think you are, assuming you know better than me and just saying I'm wrong with 0 extrapolation. Kinda rude.
lel
Get rekt.
I am left.
Yes.
thanks sir
Most of your clutch potential on Psyker comes from your melee anyway. Purge helps your melee the most and Surge feels like in ideal situations it will help you clutch but then a horde spawns and Surge becomes a liability.
Also, really, the "best" staff for clutching solo is really gonna depends on your melle, because if you have no squad to cover you melee's weakness, then you'll need your staff to do that for you. Like if you're running Ax, you're gonna want some AoE horde clear from your staff or you're gonna have a hard time.
Yup, pretty much.
lemme show you why i still like MK II tho
But Gun Psyker is the most clutch anyway.
XD
first kill is with VIII second kill is with II
Based AF take
I’m gun pilled on psyker now
@steel vapor whaterver question you have regarding Psykers, if it isn't behind this link, this channel doesn't know how it works.
https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959
Yeah people are sleeping on the Rashad
It does some fucked up base damage
Even without WS
On another note, I fucking did it. After all these weeks
yep, and it does crazy damage with crits and weakspots, if you can land them
I have become John Psyker
Welcome to the Goggles gang, sibling.
Now I can peacefully go back to being a filthy, gross, disgusting vet main until I decide to suffer with the Zealot and Ogryn penances
Correct
In the process of doing the 100 mission penance for psyker, I got absolutely sick and tired of juggling peril
So I returned to gun
Besides
new patch fix trauma?
I wouldn't run autopistol if it didn't look like this
Yes, trauma peril gain is now more in line with voidstrike
what about the dmg?
Shrug
Warp cost is much more resonable now, IMO I still feel like the dmg is trash though. I'm sure Trauma users will disagree with me though, but it really could be better. Dealing 20 damage to anything other than the exact center is... pretty silly.
they did nerf deflection though, which i admit is good
Yes
I can't say for sure because I rarely touched the trauma staff
I'd rather it dealt less damage in the center and more out to the edges.
It sucked absolute ass pre-patch
yeah, either make the dmg more spread out or have the center deal more dmh
I thought trauma was already good but not many seem to share that view
Damage is not the point. Room full of elites? No problem.
i think trauma is fine for taking out shooters
it is an unpopular opinion thats for sure
Centre can already one shot horde mobs which is what you want it to do
i wouldn't use it for hordes unless forced to though
wanna see me 1 shot bullwark in damnation with it?
nice you can shove them about a little
One of the big things holding back trauma was its atrocious peril gain
And in density it can one shot a lot of enemies per cast while making elites a non issue
That's why rarely anyone bothered to use it
It was and still is the mixed horde king, just gets better with density
@still hearth watch this lol
(and ppl think MK II sucks)
when you DON'T listen to other ppl and do your own theorycrafting, it often pays off
i just want a spread out dmg in the circle, not even a dmg increase just dont deal 20 dmg to anything outside the center
My zealot friend likes the 2
I mean I wouldn't argue with a bit more damage outside the epicentre but it wouldn't really change what it's good for anyway
If you miss with any other staff it deals 0 damage
doesn't surprise me, it's faster than the other popular axes and hits hard AF if you can land weakspots / crits
Lets ignore the BB proc 
it 2 shots without of course
Yeah and it can also YEET 10-15 enemies all around the fking room and make an absolute disaster out of what would've otherwise been a controlled chokepoint or a horde from a single direction. -_-
WOW I had no idea! /s -_-
Yeah its definitely good vs Unyielding
Player issue. Aim it at the front of the horde to knock them all back. Besides you can clean up a bunch of enemies taking like 3 seconds to get back on their feet pretty quick with melee
same with trauma, hitting enemies in the circle isnt missing
It actually hits thing way way outside the circle
Assuming I'm the one using the staff. Assuming the rest of the group turns around to help. Assuming the rest of the group can turn around to help and they're not busy...
So not really accurate
i prefer to just melee than to use the trauma staff unless I'm the first to engage with a pre-spawned horde
I think there's a case to use trauma if you're blasting a horde far from your team, but it's disruptive in a semi-open area
or if there are enemies climbing/dropping down
My assumptions only extended to your first point. I've solo clutched with trauma quite a bit now and it definitely makes my life much easier not harder
like that beginning section of cryorod
It's ok not everyone has to like trauma
i just dont see it worth using, and a major part is the fact a massive warp explosion leaves only light burns on half of the enemies it hits
just anti climactic
I believe you, and I'm impressed. But I have difficulty believing that it wouldn't have been even easier for said clutches with a more function staff, IMO.
As long as they don't then dump on it
it is fair game if you're solo
i want trauma to be better i hope im not hurting its feelings
Only reason I'm "dumping" on it, is because I want to like it. Corsucation/Conflagration were two of my favorite staves in VT, I just want it to be better.
fr
It straight up pulverises to giblets in the epicentre. Can't think of a more visually pleasing staff effect
This is highly entertaining, I agree.
a hordes head popped with void works better for me
You can think what you like of it I'mma just defend it cause I enjoy it much more than the other staves TBH
yeah thats fair, dosent mean there arnt areas for improvement
I think main area was addressed this patch
and i swear ive heard that its low dmg it has was a bug
aiming sucks
Aiming on stairs in particular does suck
I really hope they fix that
The only other issue I have with it is how stupid variable the blast radius and charge rate stats are at max vs min
anything in circle should be full damage
Like it's actually dumb how much worse a trauma staff with low to mid blast and charge rolls is
No other weapon has that kind of variance
Makes it feel awful till you have a good stat roll
I maintain that would be dumb levels of horde clear
make the circle smaller then
But UI that actually shows the epicenter would be nice
And accurately shows outer radius
How’re my favorite schizos?
Yeah the UI for it is pretty bad I'm just used to what the actual radius is by now
But it shouldn't be that unintuitive
No arguments there
Arguing about trauma 
I see.
they should make trauma like sienna's staff in vt2 where it was a bright flash of light with fire that would flashbang any player unfortunate enough to stand in it
i miss blinding people in vermintide
For trauma star prio is:
- blast radius & charge speed
- quell speed
3 warp resist - damage
Oh my god don't get me started about fireball VFX in VT2
It makes me mad
Damage can be pretty important for poxwalker one shot on Damn but can be offset with perk
So I do agree with those priorities
True Trauma chads go hide under their vets ass and just spams it non stop under their feet
Except I'd put warp res beneath damage
psyker visuals that harm your eyes is also not too crazy to expect in darktide, if the last few patches are any indication
it could happen. i have hope
Anyone who’s in game feel like doing a quick music compatibility test for me?
It does F all for trauma
conflag staff in vt2 was the brightest flash of light ever if you happen to stand in it
yea never used that much either it was hot trash
Fireball staff = your team can't see shit for 3 seconds after every cast
whenever i introduced someone into the game, the rite of passage was for me to pick the staff and spam it under their feet in dark areas to blind them
yeah it sucks but blinding your friends was hilarious
Conflag was mostly just massively power crept by Coru
Coru never got nerfed somehow
It's a mystery why
The few times I played Sienna, I uh…
Let’s just say a certain Middle Eastern group would’ve liked to hire me.
My buddies seems to say that purg doesn't blind them.
Trauma is love cause if there is someone really annoying in your team you can throw every mauler and rager behind their ass
My favorite moment as both Psyker and Sienna in VT2 was using the ball staff to send a special to the moon.
With Trauma you get to decide who will have fun time and who won't. A Darktide Santa if you will.
or launch a burster into them AND explode it onto them
I use ball staff for the same reason I play Ball man in OW.
new surge vfx moment
Various ball jokes.
It's hard not to blow it tho
Darkride minigolf
Yeah trauma one shots bursters even with like no charge
i dont think u can
It gets what, a 30x damage multiplier on them?
surge can kinda throw bursters around better
Yes
Void can also throw bursters with half and more charge
I thought explosions was just instakill on Bursters always
30x damage just tends to instakill them in most cases.
That makes sense
shows how weak void explosions are
Beast of nurgle also take increased explosive damage, so trauma is pretty solid against him.
Yeah I noticed this
You get a good chunk every time with Trauma, better than BB against it
Interesting
Yeah it would
4x damage
Is trauma good now?
Hoping it might have been stealth fixed with BS but don't have one to test 😢
I can go back to CBT Psyker loadout copium?
Don't have one with surge so can't verify. Otherwise I would.
I've seen it bug reported and acknowledged on forums
For what that's worth
Which is probably not a lot
Yes. It's not a lotta damage but its your deal with anything staff now.
Point and click adventure.
point at sky and click adventure
It still knocks hordes around awkwardly though
because bad code design
It
stillknocks hordes aroundawkwardlygloriously though
Fixed it for ya
Ogryn/Zealot walking towards the horde.
Psyker: WATCH THIS MAGIC TRICK
-Trauma sounds-
Psyker has been kicked.

The average rando doesn’t even know there’s a kick function
Yeah you can just go into Sedition games
And troll newbies
And no one can stop you
Attack speed buff?
Because they want to feel something
Instinct/fun
And tanky
I was in a bugged damnation with an endless horde and asked if my trauma work was any good. The Zealot said she liked it and it helped a lot.
If they're smart they cancel it early to just get the buff then keep fighting
Just keep spamming at your team mates feet.
I’ve used it before it’s nice CC in a circle
I used to spam it at my feet if I get swarmed
Worth upgrading ?
With Trauma, all you need to do is to keep the team safe. If all scatter, pick your favourite and you two are now the team. The rest will get shit flying on their face.
Or should I stick with this one ?
No. You want as close to 80% burn and burn radius and Warp Flurry on Purge is still bugged.
This is a lot better
Roger that
What a horrific gif
it's from The Goonies
They're RPing lay off
if you haven't seen the original goonies movie, go watch it
Based on this gif, no thank you
this smite peril cost bug is starting to annoy me.
Goonies is a classic movie
my fav movie is Blade Runner
but there's a ton of amazing 80's movies
Blade Runner is also one of my favorite movies of all time
I have a movie poster framed and hanging in my home office
Smite peril cost?
I backed the RPG kickstarter as well
the newer blade runner did the original justice for the most part, but the plot/story could have been better
80s and early 90s were fucking magical
Completely agree
Smite randomly doubles the peril cost.
Smite as in surge alt fire?
Brainburst, g, smite.
is it due to kinetic flayer or some other reason
Reckon it's a coherency regen fix?
That'd be a kick to the groin, if Kinetic Flayer now has peril cost
https://www.youtube.com/watch?v=8QvJajVj28w
this part was a play on the scene when he was investigating the photos from the apartment and telling the computer to zoom in, but they redid it in the form of using google glass to control an orbital drone launching airstrikes while having her nails done lol
one of the best scenes
I don't use flayer.
Mission Control. This isnt Hoxxes-6 Get back to Work

I want to give Trauma staff another go with the changes but how is it best utilized? engaging enemies and groups from afar or using the secondary only during the thick of it to stagger things around your teammates?
You want to herd enemies into a doorway
And then smack the floor
Repeatedly
Sorry but still not clear. Deflector no longer work while ressing, stated to be intended or new introduced bug ?
Intended
Intended but in the "suppression works as intended" way
So they'll likely change this

What they said is that they want to consider how Deflector + Slab Shield should work.
So now they work the same
It doesn't
It was likely just a thing that happened because of the blessings change.
They just toggled all blessings to turn off when your weapon isn't active.
Just make suppression be like you got hit with a truck. Dazed/Submissive and vulnerable for any pox Walker to just be able to fuck you up badly



