#psyker-class
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It's always done that for me. It doesn't actually change once you do the upgrade tho
To be fair after I learned it could happen at all I stopped paying attention to weapon rating after upgrading lol
I'm pretty sure I'll come back to update that guide if Fatshark ever stops being slowpokes and actually adds a class career or profession etc. to Psyker that is 100% focused on Gunslinging.
Because that could be a possibility.
In 2030.
Lmao
It's a little bit of a shame that content like subclasses is on hold because the game needs to be fixed first
But I'm slowly ascribing to the philosophy of the patient gamer tbh
When Sienna fourth class
Make a ginger female Psyker with a Purgatus Staff.
Sorry that is the only way.
Actual update on that: Aqushy says the VT2 team is back to supporting that game fully, and the class is more or less fleshed out and ready for fine tuning with playtesting
Oh you are actually talking about VT 2 lmfao.
I thought he wanted a Sienna to Darktide.
We have her eyes, that's good enough for me π
Psyker is a better Sienna for me
glock sienna
Who is Sienna? (i assume its a fantasy character, not that well versed in that lore)
It's the Vermintide 2 caster class
vermintide 2 character
vt2 mage
Vermintide 2 character. Kind of the black sheep of the Ubersreik Five
Basically a fire mage
ahaa
it's the only character in vt2 that still doesn't have its dlc class
still waiting on darktide beamstaff + transfer peril
so basically you guys are asking for a flame-subclass or something?
coming next week
Subclasses
I want to brainlesslessly wave a hitscan beam at head level and listen to an endless stream of headshot sound clipping into itself punctuated by teammate voicelines about how good at the game I am
well, that kind of stuff i assume is going to start rolling out with the seasonal content, and i guess that just got pushed back because we so dastardly demanded crafting and bugfixes to be implemented first ^^
The Psyker's gone karking mad, I love it
Relating to this: The Darktide Critical Hit sound effect is very satisfying. I have a Devil's Claw with a Crit Build and you get a lot of that nice thump sound.
The metallic thwacking sound, right?
It's hard to explain how it sounds, it just sounds nice.
I can at least explain the special kill sounds
Elites go schwoop and specialists go shhthump
The most satiusfying sound is lobbing a fully charged Voidstrike through a massive horde and getting multiple heads and crits along the way
The Critical Hit sound for me sounds like someone closing a drawer fast and hard.
I'm still amazed at the amount of hate Voidstrike gets here sometimes
Ooh. Wonder how well this will turn if i ever get enough Plasteel lol
It was the only Staff I ever had fun with as Psyker personally before I stopped playing with staffs completely.
Too bad the Damage isn't the Quell Speed but what can you do
it's definitely the most gunlike
As you're a gun psyker that doesn't surprise me, it's basically the gun staff π
Voidstrike kind of needs a team to really shine. If the team is working together and funnelling mobs, Voidstrike obliterates. When you have the average rando team scattering to the four corners on the map every 2 seconds, it starts to struggle lol
i dont think void struggles with anything
It can make you feel vulnerable at first, but using it made me get better at movement tech and positional sound queues.
it can handle itself solo or with a team
I just linked my guide awhile ago, you can go check my used ones from there if you feel like it.
Based and voidpilled
You say medium, I say versatile
Right, but when the idiots masquerading as your team run around like headless chooks triggering waves of mobs from literally every direction ... It can get overwhelmed.
Got so bad after i started Heresy that i switched to Purgatus ...
Average boltgun fan vs average lasgun enjoyer
I guess you could say that, yeah. For me with the Voidstrike it felt like actually shooting stuff and throwing magic missiles to the enemy blobs and not just afking and getting bored while standing in a choke point with a Purgatus or the Force Lighting staff.
if we're talking malice I think void is better than medium
void is petty good for rescuing dogged teammates in a horde too
Voidstrike is your choice between Magic Missile and Fireball
I guess Trauma would be Flame Pillar
voidstrike is probably the best staff in malice, or close
You can use it to simultaneously horde clear and control elites in the middle of it through staggers
Voidstrike remains my favourite staff to use. I just only use it in T4+ when i have friends to play with. And i have no friends.
So im stuck saving randos with my Purgatus XD
The Surge staff definitely gets a lot of flak for the general feel of its playstyle, and I can see why. I just like leaning back and stunlocking enemies when I have good teammates sometimes π
I'm gonna be spending a lot of time with Zealot and Veteran penances, so I'm probably going to forget how to play Psyker soonish
not enough better, but some better
Still petitioning to have the primary ball switched to a hitscan lightning bolt π
The peril cost was halved yea
been seeing a lot of trauma users recently
probably a lot of people wanting to try out the buffs
make the primary a lightning reskin of the beam staff primary
ez
If you do a high peril playstyle with Trauma like Dave does, then you wont notice much difference
Lots of people seem to be enjoying it more though
Yeah the surge staff is very useful. I think it's just a matter of what we personally play with. As a Gun Psyker I don't have any horde clear so I prefer a Purgatus staff Psyker to my team to help with that.
Beam staff? I only played a little of VT1, gave up when all my matches were with bots lol.
Acutally my most successful runs on average have been with 2 Psykers, 1 Ogryn and 1 Veteran.
No love for Zealot lmao.
I mean vt2 meme staff
With these changes to coherency-based toughness regeneration, Purgatus looks incredibly strong tbh
I could definitely get behind that lol
That usually goes great at first but then it's a very shaky foundation.
when the game ran out of teammates to congratulate you characters that weren't even in the run would chime in
saltz holding the camera
fun weapon
Be nice if they made all the staves with unique primaries tied to their secondaries tho
Hey man ill take what i can get, not many randoms i play with are "nice"
Yeah true dat.
curio toughness_regen_rate_modifier is additive. So it being 1.2 per curio, it adds up to 3.6 or 360% higher regen
2 purg 1 surge 1 void or something is a perfectly serviceable comp I think
Still need the bloody option of having an Autopistol, Revolver etc. on the other hand and a melee weapon on the other.
that's why it's so broken
l m a o
wait what
what the fuck
It's a bloody Shamefur Dispray that this thing didn't come with the game on launch.
what a time to be alive
no fucking way
So they fucked up?
How awfully lush.
Most likely
so 20% became a +120%?
yes, there's also a toughness_regen_rate_multiplier but it's not used, so they can just switch to that
Voidstrike ani-cancel still a thing?
20% is probably still 20%, but when you have more than one it adds up 1.2+1.2+1.2
It feels incredibly fast
although it does feel rediculous in use as well
i thought i was just imagining things because i wasn't used to it being any faster
I see, I see. Now I get it.
now that i think about it, a non-ogryn class with 2 toughness regen speed curios felt faster than my ogryn with lynchpin pre-patch, so maybe it's true
wait, how does it work with ogryn feat?
I think it's 720% base then
so ogryn multiplies with it?
based on the code, yes
Immortal Ogryn.
wild
Absolute Fatshark Moment
isnt there that one reddit post
imagine dying through that amount of regen
yes
I knew there was no way the regen rate was intended
I wonder what they will break when they will be fixing it π
They will switch to that don't worry mate..... when we are all in a retirement home with their speed of doing things.
Psykers now explode whenever they use a Psyker ability
And summons a Deamonhost
Nah theyll just revert the changes for Kinetic Overload for that
Summons an allied Daemonhost which clears the map for you, but then you get executed for Heresy when arriving to The Mourningstar.
in the short term maybe they just revert, like they did with the surge strobe
It will make Psyker explode, auto-vote-kick him from the mission and summon 2 demonhosts in his place π
random vets in damnation be like
that happened pretty fast by fatshark standards
I feel like fixing a math error might not actually be that hard, but I'll reiterate that I know next to nothing about coding.
ah yes the 5 wounds plasma gun kamikaze build
inspired by psyker β’
if they fix this before deflector
Fixing this is literally just changing toughness_regen_rate_modifier to toughness_regen_rate_multiplier

Man
I mean,
regardless tbh
I give Toughness regen speed like a week or two before it's fixed
Like 5 minutes of QA testing would have picked up on this
though if they do that, it will still be 1.2x1.2x1.2 instead of 1.6
yeah but honestly who cares? less noticably broken than whatever we have now
Does anyone know the math how it interacts with regen delay?
it might even land in a place where it's a strong alternative to the existing perk options on curios, instead of the blank text it was before
The end result is that you effectively end up with an extra 12% Toughness Regen. Not terrible at all
I think that's more straightforward, and just works as it did before the patch
where the delay comes down to be very fast
Found it in Zealot chat
did you get a specific number?
0.8 multiplicative with max roll
QA isn't responsible for the devs acting on their feedback
So 3 max roll perks is roughly halving the delay
A fair point
They likely found it. But nothing was changed because reasons
No way to know but blaming QA is never the play
They do their jobs. It's up to the time budgeting devs to actually do theirs
Im not really blaming the QA as much as I'm making the assumption that it wasnt utilized properly
I usually like blaming "the QA process" rather than individuals involved
fewer office hurt feelings
Looks like they just didn't have enough time to test all of the things to make sure
They're two sides of the same coin, but one side sometimes just lands face up more often
The patch was pretty massive for the dev team's time slacking
Again, the testing gets done regardless. It's usually the devs don't have time to implement smaller changes
Time constraints and the like, prioritization, etc. It's complicated shit
I just see QA thrown under the bus by the masses a bit too often to not defend them lol
this push was delayed enough that they had to know expectations were higher
Knowing isn't the same as caring lel
they dropped a pretty big ball
The expectations weren't gonna be any lower with fatshark's rap.
Additive or mul.. multi multiplicible ah fuck it, either way very common issue in darktide.
At this point, I'm just eager for them to get on the grind again
Ehh whatever we end up with a few days of meme toughness, nbd
Good time to Penance hunt and test out new builds lol
If you have curios ready its np, and its probably temp.
especially since "next week" is a meme at this point, the cost of one more delay seems less. Not like they had any reputation left to burn vis a vis punctuality
Next months.
Valid take
unenviable position either way
Working at Fatshark is an unenviable position.
I know how hard this shit is, but they can do better. Anyone can.
I don't know, from a certain perspective it seems like the people who are collectively responsible for all this and yet remain gainfully employed clearly enjoy more job security than some
I've known people taken off projects for less
I dont believe they dropped xbox only due comment of CM that not everyone is working on it before community update.

Personally dont believe much they say anyway.
Well they don't answer to anyone else
they steer this ship themselves
I just want them to not be such fucking hacks
Like come on, you do great on a baseline gameplay and gamefeel level
they said they were going to be releasing subclasses every month after launch
why are you guys so miserable at the technical side of this shit?
if their kanban board looks like what little of their codebase I've seen it wouldn't surprise me to learn that other than the guy or guys working on a specific thing and their direct supervisor nobody knows what anybody else is working on
I never go there
General chat can get spaced
why, not enough cosmetics to microtransaction?
Full of bigots and children
No, it's uhh. Weird.
I prefer bigots and children to the kind of degenerate I expect to find in general chat
Well you get both
exactly, why not both
Por que no los both, bitch?
But yeah, it's fucking horsewater in there
I live here now
If only for the lack of that nasty slowmode :V
Imagine carrying a conversation?
Couldn't be me
Is this from the trailer where the Necrons ended up jobbing for the Ultramarine Primaris marines?
I remember that controversy
what psyker is supposed to be
Im down for making Voidstrike more like that :>
ikr
That'd be rad
there's so much more they could do with the class
They have a lot of design space to explore
offering subclasses for different staff types, etc
In 5 years or so
Thats true
And I'll come back to play it
"WHAT SURVIVABILITY NERFS"
Again this wouldn't be such a rough idea if they didn't make this is a damn live service
I mean there was no need for a string of emojis
True if this had no word of live service, I wouldnt expect it.
Devs really do hate this class, it's not a meme
Deflector no longer works vs. ranged when ressing
Oh ok
Do they want every psyker blessing to just be meh?
And Kinetic Deflection... well youve seen the notes
Yeah that's rough but I can live with it
holy fuck i can't believe they just nerfed the fuck out of deflector for NO REASON
WOW.
I've not gotten a single deflector sword yet so 
if you had deflector sword you'd understand how amazing it is at revives on heresy+
No, there's kind of a reason
and yet i am no longer allowed to do that
what's next, i get to spawn and instantly die?
Hey I'm not agreeing with this change but ranged fire is meant to be spooky
oh wait that's happened to me too hahahahahahah
tell that to every. other. class.
every. single. one.
play them. play veteran. play zealot. play ogryn.
What the fuck are you talking about?
I mean someone probably reported it as a bug and then they decided they didnt plan it to work like that, so fuck psykers lets remove it.
the only one i havent played is ogryn but i can guarantee you, none of them struggle with ranged as much as the psyker.
No other class can block bullets at all
the one thing the psyker had over them, blocking ranged while reviving and blocking ranged in general on the move
gone!
Ogryn shield but
ogryn shield btw
Thats it
It's called suppressing fire.
also, ogryns can take health damage and revive unlike any other class
psyker can't. psyker's revive tool was the deflector protection
Well
what an actual cunt response. i'm not entirely sure what your problem is or why you've been upset with everything i've posted but you do you i guess
Psykers aren't allowed to bring anything unique to the table
Yeah I'm fine with shooting being scary. I just want our blessings to be neat.
no, it's really not cool that psyker continuously gets nerfed and has its unique abilities taken away on a whim.
shooting is scary for a psyker. deflector didn't make ranged attacks suddenly worthless
There's a lot we need, I won't ever deny that.
they drain the FUCK out of stamina, and if you use perilblocking they ramp your peril up to 90 in seconds
I mean this always happens to my favourite class.
But fuck sake, calm down
I'm used to being kicked around but I've never had anything I've been playing be nerfed to uselessness
what actually is psyker's role on a team? veteran can quickly dispatch shooters and specials, ogryn can tank and crowd control hordes, and zealot can shred through the healthbars of ogryns and monstrosities
tfw the game is balanced by Malice Heroes
there was nothing broken with deflector. then it gets a random nerf to its one massive utility and becomes functionally useless.
what is psyker meant to do?
Ive had that happen around 3-5 times.
the only thing psyker can do is stunlock enemies and interrupt mutants risk-free. that's it. that's the psyker's role now.
that's an exaggeration yeah but like, i do not get it.
Bad hand, friend.
free up ammo for the team
Explode
I know the feeling but it's just not worth....this nonsense.
well if you use a staff you aren't using ammo so that's about it really
is busting all over a horde actually viable? i've done it a few times
you've really got to stop taking what people post seriously sometimes. it's not general chat, ideally nobody is actually physically upset over a video game.
yeah i'm tired of the constant bitching about the exact same things too
Like fuck, are these servers only supposed to be for complaining and moaning about the negatives all the time anymore? That's all I get out of gaming communities nowadays, it's exhausting.
Not really, but you can explode.
People dote on the ammo point a lot but I feel like 4 vets with ammo hungry boltguns could viably play together
but you also can't expect people to not be annoyed that the class they want to play is getting nerfed into the ground
they CAN
i've done it!
have funny voices :)
yeah that too thanks fat tony we love you
This is a pretty big disappointment, so negativity is to be expected for a while at least
but yeah, psyker continuously gets the short end of the stick. this has been the case for every. single. patch.
Clown suit from cash shop and blow up barrels.
It's never going to stop
And himself of course
It will barely abate even once the game is in a better state.
it has been a complete downhill track for this specific class, without any huge improvements
I've seen it time and again
since closed beta.
Hoonk level 14 psyker
that's frustrating.
I too miss the golden age that made me fall in love with this class
and I'll be repulsed and never interact again just like every other server for every other imperfect game out there.
like, it's just sad. i want to use the class unique weapons.
but now the only one i consider viable for my playstyle is the purgatus staff
even the fuckin force sword is pointless now to me
so what's the point in playing psyker lol

who knows, maybe in the next 5 years when they role out extra subclasses for 19.99 the psyker might get something nice
If I come back Ill probably end up trying Dueling sword at endgame
i can just play zealot and do better in every single role my psyker currently has now
tank, revives, crowd control
FS push should have extra range on it or something.
but instead of having to actually try to survive, i have complete invulnerability frames on my slide and if i take a hit too many, i still get a chance to completely survive. also, i can't be staggered by any damage.
it does have more range than most pushes tho
that's how it was pre-nerf. longer range(really good push!) but used peril. now it's free but doesn't use peril until you do the full push
the peril buildup was really good for certain builds that are still technically usable
oh damn, bring it back
I dont remember it using peril in the closed beta
because you didnt have to spam the special
it used peril
Im pretty sure it was larger radius + free push but IDK
post cbt they changed that with the ult nerf too
it was larger radius + 5% peril push iirc
sorry 4 peril not 5
and the patch notes specifically mention making it free too so its just
yeah, ok, cool, infinite free stunlock i guess.
I do specifically remember people complaining that the push cost peril now when the Pre-Order Paid Beta started
not quite as cool as the mega push it had
it has a good enough range behind you to do this shit
the push is still great
the sword as it was in cbt and post was basically
a weapon that thrives below high peril but ramps up to danger quickly
amazing crowd control and high damage special
at high difficulties it was just GREAT
and not really hard to use, so the class didn't feel like it was too weak
now to do the same thing you have to macro it or induce a repetitive strain injury or carpal tunnel
to spam your lmb while holding rmb
it's 3m, it used to be 5m
our dps buff from each stack used to be 5% also btw, which is now 3%
i'm not pressing it that fast
essentially everything about psyker was nearly nerfed to be half as effective as it was in the beta
yeah i know it got range nerfed. i played back before when it cost peril as well
It's still far longer than i would ever need it to be
Meanwhile Veterans

got mostly buffed lol
congrats, that's just like, your personal opinion or something i guess
There were people who felt Psyker was underpowered in the beta, even then
if it's not your playstyle it's not your playstyle.
zealot got semi-nerfed too but they're still OP
I dont think I agree with that take but still
FS should hire me to redo psyker's perks, then when everyone still hates it I get laid off but at least it's kinda better than now.
that doesn't mean it wasnt a nerf and it doesn't mean it didn't negatively affect psyker as a whole for other people
you can talk shit about anything else force sword or psyker has, but the push is still amazing
but it was better. in a non broken way.
that's the point.
it was -better- than it is now. and it wasn't broken.
ppl talk about zealot moving and attacking at light speed, but they used to be almost twice as fast as they are now lol
it got changed because people complained about the peril cost a lot
and fatshark is deathly afraid of making things OP
I'm fine with either version of it tbh
so they nerfed it (a little bit) and made it free
which did... absolutely nothing besides make it weaker
and change how you get peril for certain builds
because instead of spamming the push to get peril, i just spam the special instead.
not much difference. just a little more annoying.
the range loss isn't that big of a loss imo
you still stagger everything staggerable that could possibly reach you
I said everything staggerable
I'm pretty sure the only Damnation players on Fatshark plays Veteran
staggerable by the push
ragers can be staggered by pushes. π€
if you can't do it now, you couldn't before anyways
devs play their games on controllers and they're always terrible at actually playing games
I dont know if this is true but it makes so much sense
I'll have to keep that in mind for my own game dev journey
inb4 vet gets aim assist next patch
I did make it up but it feels that way
fatshark has openly admitted they do not balance around higher difficulties and never have. not in vt1, not in vt2, not now
Bad excuse tbh. Arent they a big enough studio to hire someone to help with that?
we're talking about the same company that let 360% toughness regen speed slip by
maybe they have 0 playtesters
They probably treat QA feedback the same way they treat player feedback
yeah, i'm just disappointed with psyker.
what they meant when they said that is that all balance changes they make have the same effect in all difficulties before modifiers
every time i go and play it and get good with playing it
no they legitimately do not play higher difficulties.
i'm talking about older statements, idk if i can find it rn im fairly sleep deprived
but it was pre-darktide
something gets nerfed into the ground unexpectedly. i just want a good fun psyker.
it doesn't actually matter because higher difficulties are the same thing, there's just modifiers being applied and extra enemies being added in
it kind of does matter, though?
scaling enemy health and amount changes gameplay by a lot :)
yes it matters, because some math doesn't scale the same when the modifiers are applied, which is why when they nerfed BB they ruined it
like straight up ruined it lol
yep
yeah i was just about to say, it matters for BB breakpoints
the real underlying issue with balance in this game is how they do the modifiers
BB should instakill everything
(and how some effects from talents or blessing are OP as shit because of certain synergistic effects they have with certain weapons, talents or blessing effects)
there's also the issue of modifier stacking, some modifiers have exponential effects when stacking while others have additive (making only some really strong while others are trash)
maybe the devs really struggle with ammo and think staves are super OP because of it
regardless of the reasoning the combat dev team has, it's just fucking ridiculous
All vets
itemization in this game is also ridiculous btw
Aww man, this server doesnt have any real Psyker emoji's, so I can't even take out my frustration with the Deflector nerf in emoji form
speaking of ammo, i wonder when we're gonna get that datamined extra ammo condition for missions
WHat is this world coming to?
No exploding heat emoji or swiss cheese shield

supposedly someone found a condition where it was extra ammo and less healing items
can't wait till that comes out so we can all complain about psyker more
== 
Please, I can do that far in advance of that condition being released
I mean they might as well release it and make any percieved advantages of the class a true meme
cause im bored as fuck of my vet and psyker got another nerf
zealot is pretty fun
yeah even with the crucian fix it's still hilarious fun with 1h chainsword
wish i could say the same for psyker! hahahahaha πΏ
been playing crit tac axe and it's pretty fun to just run into gunners and smack them all
crucian was never needed for crit taxe so it still works great
just wish i could wear either of the excoriator hoods without being bald :D
also, zealot feels a lot better now just because of this
previously you had to personally stand behind the bulwark to stun them with the grenade
now i don't have to cry anymore when 2 bulwarks are stacked on top of eachother inside a horde
you must cry anyway
I cry because all the non-grenade explosives are magically blocked because you are infront of the bulwark
i just need to print this out and frame it on my wall
fatshark made me doom with one simple message
:(.
It's fair that ogryn should be allowed to use the shield as well if deflector works
π‘οΈ π«
<-actual image of the devs rolling out the new patch
I mean honestly it was silly that ogryn shield didn't work
it was very silly the ogryn shield didnt stop it
but at least ogryn could keep reviving while taking health damage
which no other class can
What a bunch of lazies.....
in summary, go fuck myself!
the other classes have a good tool for revives in the form of grenades anyways
it's not too much to ask for us to have something
Hire me Fatshark
yeah maybe if deflector is pointless, psykers should always be able to block bullets π€
peril block reviving is still good if you aren't already at high peril
Go on month long vacation immediately after hire π
unless you're being shot
yes
That's my plan
which is to say
its good on any difficulty that isnt heresy or damnation
π
because you are literally always being shot or there's no reason to worry about peril!
just throw a grena- oh
yeah that's the veteran and zealot's free revive buttons
the ogryn's free revive button is the ability and health-revive tank
and psyker's was the deflector range block
now psyker has....
Press F 
Nothing.
about 1.25 seconds of peace as the enemies wake up from being stunned by your psykinetic shout
(even while set on fire)
and then your revive gets interrupted even with stacked revive bonuses because fuck you!
you've been shot!
π

Tbf reviving is a meme
I want them alive.
There should be a reddit post making fatshrak a butt of the joke about thier general approach and mindless nerfs
I have few ideas about how to update my negative review on steam already π
First content patch is a Darktide Hardcore mode
Released alongside a new modifier that doubles the number of exploding barrels
imploding barrels you mean
And radius is trippled
today a barrel i was over 10m away from sucked me out of a room and threw me into the void
on torrent strike
clearly a chaos sorcerer was hidden in the barrel
tzeentch himself was there waiting
etc
Average mutie encounter
i've had a mutie phase me through the wall a couple times
my favorite is when i JIP and get spawned into the void
i just slip through the floor as i spawn and instantly die
they can also drag you into the enemy spawn doors and you have no way of escaping aside from disconnecting
pretty funny
thats me rn
i can play this game in ascii code
yeah that's reshade for you
but i want you to take it to the next level my love
let me show you.
rtx on
Watch Thanks and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
Mutants are fun
i honestly want a collar
ratiod
without gasmask hood and pipe
I cant believe they still havent fixed that lmao
one time a slug ate me and then ate another person and left me inside till i died
Watch Love playing with low ragdoll bodies and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
I clipped it a while ago tbf, but it's probably not fixed
I'd rather the bodies just be gone frankly
"We may not have fixed game-breaking bugs like Mutant kidnapping or Beast of Nurgle permavore, but on the plus side at least we nerfed Force Sword lmao" -Fatshark devs probably
Lets me keep playing on my barely adequate rig 
I choose to believe it happened just now for the purposes of my rant.
Your rant is based in the assumption that balance changes are as much work as bug fixes
depends on the bug

lol
Its all Ogrei
The game decided to give me a conciliatory staff for my anguish over FS nerf
I wonder how itll get
'd
run n gun
say it with me
Yo guys, is Slaughterer Blessing on melee weapon still viable after the patch?
All the better to sprint to cover sans Deflector with!
I'd probably play some early access roguelike for couple of months, while reading Darktide patchnotes and checking this chat for what they really broken π
upgrade it
Run and gun and TB
Yeah I think I'll grind out some mats after I sleep some. Why the hell not?
slaughterer is even better than it was
cos now it gives cleave and stagger as well as damage
when "yes yes flow through me" is appropriate:
Is it worth spending melk coins on?
nope
And reroll ordo dockets to toughness regen
the damage resistance from gunners is nice tho
What class?
It's a psyker chat so it's a psyker
No
It's worth it if you don't have good curios
Amazing
druid
Melk coins rarely have any use
barbarian
Tbh psyker plays almost more like a rogue with a few points in sorcerer π
ESO nightblade
<- at least that what you get when a zealot main play psyker lel
Ill say that psyker actually has the best gameply loop out of any class.
Id agree to that
Not perfect but definitely seems to be the most "on your toes" engaging
For zealot its more like "to flamer or not to flamer" 
Psyker buff when
I think fatshark is incapable of buffing psyker
Hardly a buff, more of a general gameplay fix lol
yeah true
i dont think psyker is underpowered o.o
Personally I'm waiting for the force claymore
Allowing us to BB Zealots that would be fun π
its just not boss dps class
Knife zealots that run ahead
psyker commissar
but rather horde clear/cc/elite snipe
Am vet main and started playing psyker recently what are some tips?
don't blow up
"Administering the emperors mercy"
"But I'm a zealot"
"Carrying a knife, its mercy for my soul"
I ONCE KILLED A BOSS BY BECOMING A LIVING GRENADE
What is psyker good at compared to everyone else
Outside of the funny 5 wounds build of blowing up
killing hordes, CC a lot enemy in once
Extra nades and ammo for the team
he's a semi ogrin in terms of revival if you have deflector
Ogryn and zealot kill better, ogryn has better c
Isnt that litterally what headpops do?
Not anymore, gunners will mess your day
yeah if that was intended, sure
U can just 1 shot sniper instead
rather than waste 2.8 seconds on it
the only unique thing psykers can do is safely kill something from range, very slowly lol
also no class can do magic
i dont think psyker is better or worst, it does the job aswell
Not really a + if magic is weaker than everything else 
Doing the job is irrelevant, u can do the job with a lvl 30 revolver+knife psyker
just why the fuck would they do that, holy shit
They karked both ogryns and sparkheads sideways....
Beacuse they fat lazy sharks
They found something cool that only a psyker could do, had to be removed
Ogryns got buffed tho, our f finally works and our talents no longer break, we can shift cancel the verticals too
weapon speed is still borked even on Cleavers. no?
i wont argue but my opinion is that psyker is not underpowered
psyker shafted by devs, also water is wet, more at 12, back to you at the studio bob
You are one of the few that feel that way then lmao
No? It was never broken on cleavers, only weapon that worked, now it works with everything
Oh yeah.... that Godslayer Tier Latrine Shovel will have a good time π
yes so will the stinky pipe club
I once met an Ogryn that abused some kind of animation cancel with a Shovel. I mean his attack speed was unnaturally fast, and animation of each hit was interrupted
think shovel is one of the few weapons left u can block cancel to be faster
how should i be using the lightning staff? it feels like the damage is super low
caxe been the other
Mediocre 6 target cc, mutant, busters, armor, all of it u can st agger it
nah psyker sucks, vet is way better at picking off specials and shooters
still playing it because i'm whimsical like that
might try the force staff again, apparently it got fixed?
Zaps for Scabs (and every Flak wearing enemy) + Bulwarks, Reapers and Crushers.
For anything else , especially dregs and poxwalkers and moaners - use LMB blast or melee weapon. Or use zzap on dreg shooters just to stun them to get closer and chop their dicks off
You mean the Voidstrike?
yeah maybe i think
If youre knocking down enemies with a big old psychic bowling ball, thats Voidstrike
yeah i'm liking voidstrike, is fun
One of my personal favs, too
it actually feel powerful now
what did they fix about it? cos i was using it prior to the patch and liking it
Blazing spirit procs on the explosion as well and transfer peril now works with Quietitude. They also increased the peril gains a bit I think but that only makes it better, because with transfer peril you still quell more than what you use on horde.
is quietude the best level 5 feat? i've been using the one that gives you 10% toughness per warp kill
Worth it to swap or not really?
Essence Harvest and Quietitude are the better once. Essence Harvest with BB and purge builds, Quietitude With surge, trauma and void.
do you have to quell the peril through meditation to get the toughness? or does the peril decaying naturally also give toughness?
The stability difference should be a lot
Any peril that goes away by any means is converted into toughness at half rate. That is, assuming you are not at max toughness.
Yeah... I thought so. Didn't know if the blessings or perks were any good on the old one though
If youβre at max toughness you have a 5% chance of blowing up like a blowfish and floating for 10 seconds through the air tho
buff psyker
Psyker is still strong. The moment people slap on a stamina curio and learn how to dodge they will get over the kinetic deflection training wheels.
If they buffed psyker Iβd play something else.
This is 40k, we are supposed to suffer
Not get handed everything
All staves are usable now so there is at least that
So ur happy one of hte few things psyker excelled at, risky revives, is gone, now psyker only has ascendant blaze builds to clear riflemen left as their strong and 6 people demand cc*
I mean it was busted af
I agree with the nerf, but they should have waited until they have some other balance changes ready to go along with it
Yet we got nothing fixing psyker, we had to bring exploits to make bb strong (power), now patched, we had to bring deflector to make psyker strong, now patched.
Trauma staff is still butts imo.
Needs the damage distributed more evenly; I'd gladly trade epicenter damage for more outer damage. Just smooth the curve.
Instead of 350dmg down to 20, make it like... 200 dog down to 100 at the edges.
Traumer suffers from been grenadier guantlet special on a stave, it kills drop down points real hard...but that's it
People are still sleeping on knife. Push attack spam... infinite sprint sliding with many and long dodges. Just don't stand in the middle of the corridor like an idiot.
on malice maybe :)
Knife on psyker, we got access to dueling sword
push spam is more comfy now that your block doesn't randomly get broken
No, on every difficulty
nah we're not playing the same game apparently
u were able to tank 3 gunners and 24 riflemen for about 15 seconds at 20m.
the real issue isn't hordes, it's the fact that they removed ranged protection during revives.
It's also not removed
It just now applies the regular peril cooldown
So ur peril doesn't tick down
Could it be possible trauma staffs are intended more as a singletarget thing? (Genuine question)
@jade geode Then it would simply be a funny purgatus. Now it is worse against horde than purgatus but it can deal with Bulwarks and Crushers.
no, deflector blessing doesn't work on revives anymore. combined with the kinetic deflection nerf it's kind of ass.
since you can't horde revive as well and you can't ranged revive period
I'm pretty sure I was still blocking ranged last night. Weird.
it efectively removes psyker's ability to revive anyone without first killing the shit out of everythin.
I'm pretty sure it works for me.
Duelling sword is good as well. I use it with void. With Trauma and Purge I use knife since I don't need the cleave.
this was stated to be an intentional change
by aqshy
it absolutely does not work still. https://forums.fatsharkgames.com/t/deflector-blessing-does-not-block-bullets-while-reviving-after-1-0-22-anymore/73978
Issue Description: Deflector Blessing does not block bullets while reviving after patch Steps to Reproduce: Play as Pysker with a Force Sword with the Deflector Blessing Try to revive a teammate using Force Sword and while blocking while being under gunfire Notice that you are no longer blocking bullets Die in confusion Platform: Steam App...
so it's an intentional change. and a nerf.
But then it's just a worse surge staff, imo. That's my issue with it. Pretty much every other staff does what it does, but better.
It's acknowledged as a bug on the post, unlike the report of short sleeves not been marked by F.
Tbh being able to be immortal simply due to a blessing seems kind of poor gameplay imho
and aqshy comes and later says that it's not a bug.
No it's not. It can hit more than 6 enemies with the epicenter, instagibs trash in the middle and staggers them really far away while knocking down all elites exactly where you want it.
acknowledging just means some community manager sanity checked the information, not that someone who knows how it is supposed to work saw it
Well shit
Better step than the bug about scab shooters as a non-bug
Still mad about that one
so yeah. it got answered because it was asked about specifically
and the answer is that it was an intentional change
meaning psyker got a double nerf for the same general thing
Oh well no more resing outside of horde res
That blows :/
With 3 warp charges and peril res you can take about 6-7 hits from horde+stam, it's safer than anyone else outside of ogryn
Just tell your teammates to not go down, easy
FS is just not worth using, switch to something else
as long as no ranged are involved at all
Caxe is better
Small psykers can't be targeted while resing in poxwalker hordes
i don't understand the urge they have to destroy every unique psyker weapon
yes they can. depends on the map though
and where the fucker went down
i get hit often in hordes by ranged and i'm smollest psyker
wouldn't make a difference actually, they redid height stuff recently to patch some issues and exploits
but after because i wanted a dif voice
odd, f should stagger agro ranged yet they rarely shoot at me
sometimes i feel like i'm being targeted by all the ranged despite the much juicier targets like AN OGRYN WITH HEAVY STUBBER nearby
Didn't veteran equiping camo break targeting?
I'm sure someone reported that a bit ago
may be that
So does anyone think the KD nerf changes a heap? Outside tanking DH which is not really something you should aim to be doing in the first place?
U can still tank DH with knife or dueling sword
Still seems to make reviving way better with duelling sword and that was the main reason I ever took it
U do require L shaped cover tho to reset ur dodges
so in that department it's a bit harder but not that bad
but u can no longer block hordes for as long as u could
The deflector nerf seems way more significant than KD to me
yes
Not that I've used FS much at all TBH
youre not afking in a corner holding block
nobody does that in a real game
passive quell is still ultra fast
pretty much only on fs, otherwise not really
this video is pain
all you need is 3s of not getting hit
I've already seen people complaining on forums that KD nerf somehow kills survivability with non force weapons
And I'm like
But how?
i am literally only mad because it fucks up force sword
and then i learned the deflector ""bug"" was an intentional and undocumented change
With current toughness regen, we are more surviveable if anything
u dont get block broken by 0 stam now and you can spam push attacks safely
caxe time
if anything non force melees got better outside of afk tanking
oh boy time to use a weapon that's not unique to my class or even really special because it's inherently better than my other options!

it's a pain that it interrupts your passive quell since i mostly just block to buy time for quietude quelling, but whatever, still playable
shame what happened to deflector tho
How sorry?
Laughs in Caxe V
u dont get block broken by 0 stam now and you can spam push attacks safely
I don't see how they got any worse, but not sure how they got better either
facts
What do you mean you don't enjoy caxe and mg12 psyker, devs will nerf staves next patch
yeah it used to just disable your block at 0 stamina even when you could still use peril to block
now that's fixed
for resses in melee you just gotta make sure you arent at super high peril and you can still get it off
Or you press f and res, cc, vent, it has everything
Yeah revives still seem pretty easy to get against melee pressure
I started leveling psyker about a week and a half ago, and I found it really depressing to be told that my best melee option isnt even a psyker specific weapon
duelling swords are pretty decent
Wait what would you call the best melee weapon?
I was told to get a mkV axe with brutal momentum, by pretty much every person I asked in the chat here a few days ago
when I asked about the duelling swords, I was more or less told "its aight, sorta, sometimes, 'ish"
deflector is still nice for repositioning against gunners, but man force sword is starting to look a lot less appealing
as for Force Sword, I was told not to bother unless I get deflector
Dueling sword requires a ton of effort to make it the best it can be
It has a ton of non explained movement techs applied to it.
you just described the psyker class
tac axes are not bad too
yeah well that seems to be the thing, what is defined as best is what allows one to achieve maximum output at minimal effort
their push attacks are fast and have heavy attack damage profile
and in that sense, duelling swords dont seem to deliver that
i play tac axe on my zealot
they are pretty fun
I prefer to just slide with dueling sword
but so far, I am not very lucky so I just stick with a MKIV duelling sword
i will continue to use my force sword and purg staff build
no matter how bad they nerf it
knife is cool too but kinda sucks vs hordes
at this point people are just using force sword mostly cause it's cool
Force sword i think just needs a buff
a nerf? got it boss
Psyker is closer to, tons of effort to be close to what other classes can do tho xd
uhhhhhh
Deflector now increases block cost by 800%!
yeah that's the best it can be
Beginning with that stupid vfx during blocking which makes sure you cant see
"close" to the other classes
deflector now deflects the bullets into your head and not your torso
fatshark should make it flicker the screen completely white to make it feel more impactful
We outdo everyone at ascendant blaze riflemen, but don't tell fatshark that, plz I want to be able to still kill 24 riflemen in 10 seconds
kinetic deflection causes bullets to ricochet into your teammates killing them instantly
this gives you 200% peril immediately
double explosion
...I can finally get revenge on some knife zealots/psykers.
This is an excellent proposition sibling
Oh, our purple aura and suppresion has...a very nausiating effect when combined, thanks fatshark for yet another blinding vfx
https://cdn.discordapp.com/attachments/1037989388858175568/1054821846970798232/96434FBFB67F44058E388FFA41CEE6168E1CEE18.png
I love force sword though I'm willing to give duelling sword a go
wellp
i just want a force sword that isn't complete and utter fucking garbage.
oh yeah, the recent patch made my screen do this every once in a while when playing psyker
I use staves now almost exclusively (but I also love revolver don't tell anyone)
whenever I manage to get some top baseline force sword and duelling sword, Ill let you know what I like more
I love it too
but I gotta work with what I got
Funny thing is, if you add suppresion to that, it flickers too
almost 48 hours actually
Fair! I'm in the same position
insomnia fucking sucks my fellow crackfiends i mean psykers

it's pretty cool how fatshark tries to blind me every once in a while
really feels like i'm becoming one with the warp
They're fixing the suppression thing as I read from ogryn chat
yeah, and recently I spent all my mats on upgrading some staves so, its gonna be a hot minute.
An ideal force sword i belive is high finesse, high damage. Perks being block efficeny, weak spot damage. Blessings slaughterer, deflector.
Ugggh yeah
I've been there bro, talk to me sometime, I've tried many a things to solve mine, with varying success
adhd is a hell of a brain
π’
but i must try and sleep or i will literally fucking die today because i have more hospital hellwork
Sleep well dude
π
Anyone else here really like chainsword on Psyker?
Feels like a very solid jack of all trades weapon to me
its not bad but doesnt have a great push attack spam
and the heavies are a little slow to swing
Spamming heavies with a cleave blessing and rampage feels like very solid, safe horde clear to me
Single target isn't much worse than FS but you get the great passive venting
I'm just surprised I never see anyone bring it up as an option
yea its sorta overlooked
I like chainsword in general so it's a nice weapon I imagine with decent blessings
It's what I bring if I don't feel I need DS mobility and want to clear faster
And still want single target option
Actually a good chaxe may genuinely not be a bad pair for Purgatus now
we dont get chain axes
We're not allowed 
Kind of a shame
Thrust chaxe goes off now
Doesn't Vet get it? 
Weapon restrictions be weird
I've never had one to try it on my vet
It's not good on Vet anyway
Needs good stamina regen
Good on Zealot
Would ironically be solid on Psyker too due to low stam regen delay
Maybe I'll get lucky and get one on my zealot
Shame
Yeah it's poggers
I haven't played since the patch but that made me happy
(it's about time they fixed that shit btw)
Yeah it's extremely noticeable
How many things you can BB through you couldn't before
Thats a gamechanger
Snipers are even more your bitch than before
The targeting is better too apparently
It's so annoying trying to get an elite in a sea of normal dudes
Includes some thin walls if u get into them
You guys think they got rid of our free revives out of spite for the community? 
No they did it just out of simple incompetence π
I mean you can easily rename a game IncompetenceTide
yet enemies can melee and shoot through walls on various maps in various places still
They are not evil or malicious - they are just bad at what they do
They just don't like mages, 2/3 sienna careers in vt2 required heavy rebalancing and sienna is the last one to get her 4th career
I donβt even deal with that big tower area on the sand levels. I speed run them because of the shooting through the floor
Seriously π Fail shark, βcombat teamβ my ass
If the combat team had the slightest idea we wouldnβt have retarded traits like 2 soul burn when u kill and elite with bbβ¦β¦ I think the first port of call is not listening to the combat team or as a bare minimum confirming there idea isnβt stupid with the community first lol
Revives are still way easier on Psyker than Zealot or Vet
Just saying
Well Zealot can nade but those ain't infinite
I cant seem to find where they Nerfed the Cloud on my FlameStaff. its so fucking small now, what happened? did they make it thinner but goes Further? i cant seem to find the patch notes for it
It was unchanged to me knowledge
You've heard of the phantom pain, now get ready for phantom nerfs
I thought they changed something about how the flames hit enemies but I canβt remember
they noted that some purg staves charge attack does nothing if you animation cancel it too early, causing the flames you shot to just pass through enemies and do nothing
i think they have more work to do with that, on the uncharged attack too
seems unchanged to me
yeah it feels unchanged i think it was only certain staff type or something
Previously you could animation cancel the start of the flame so that visuals seem to go out but no damage. They patched it so that the damage now always matches the visuals, so if it seems to go out it will hit.
Oh there was a shadow nerf but not on Purgatus
The Staff used to act like The Flame Staff from V2, Big Cloud, but now it looks like a im using the Jet option on a Hose attachment
Yeah buffs if anything
Though more like fixes
yes, just bug fixes
Im just talking about a VFX change. hmmm Shadow changes on that i guess
not balance changes, and it doesn't even seem different to me
Blazing Spirit with FS used to apply double the stacks because crits apply double but they removed it from the blessing and did not mention that in the notes. Purgatus still applies double stacks on crits.
Indeed, which makes it even funnier to nerf it.
Let's not get back into that one 
real question is, does it still change the Delay 
I still want a force claymore damn it
Yes
kinda pog
0.8x for max perk
Stacked together you hit about 0.5 X delay
Yeah the only βnerfβ is βyou canβt tank the daemonhostβ not really useful thing to do.
The only thing about coherency regen that is working properly is the delay bonus
toughness regen speed being fixed is actually very noticeable in game, if you're in coherency
toughness > max health on missions with grims imo
It's not fixed it was broken in the opposite direction
3.6x regen speed isn't "fixed" lol
And definitely not working as intended
toughness vanishes in a poof of smoke when you're hit anyway, it's fine the way it is now
Yes and apparently can be a gamebreaking bug: someone downed by a hound that donβt die and stucked in an unreachable place
its pretty busted lmao
It's definitely not fine
What crack are you smoking
I want some
It must be good stuff
looks fine to me
Looks good to me 
we should all thank fatshark for fixing it
Played after a patch yesterday encountered some annoying bugs still:
- joined a game in like 5th minute and fell through the map. Then was put so far away that my team has actually never reached me in time. Oddly enough another person who joined at the same time as I was put closer. I guess I had more HP and bled out later, but still annoying as fuck
- my psyker build is a high peril build, so once I reach 100 percent peril, I usually swap to my sword. A lot of times I'm still stuck on my staff's first attack. It's really bad because I expect weapons to change instantaneously and an extra unexpected bold of energy can literally explode me if special isn't available. So that hasn't been fixed either. Actually same with changing from staff to brain burst by pressing g. Just keeps doing the left mouse button attack.
20+20+20 = 360 by FatShark. Quality stamp.
You're welcome to that whack view if you like but it's 100% not sticking around, so do yourself a favour and don't get used to it
are you using essence harvest, warp absorption, or quietitude?
Did they add new visual effects? I feel like suppression effect got dialed up to 1000 along with warp, mine are blinking black and blue constantly now making me want to frow up lol
i think thats input lag stuff which makes your inputs go stupidwhen theres a lot of shit going on on screen especially in damnation or hi intensity
That's not me, but they were using warp absorption and their comment was that coherency was at least 90%+ of that clip
it wasn't lol..
its essence harvest and 60% coherency

