#psyker-class
1 messages · Page 304 of 1
Does brain burst feel slower to anyone else lately?
How we feel about new Deflection?
Aligned Equinox Mk III Trauma Force Staff and Equinox Mk IV Voidstrike Force Staff Peril costs to be more in line with each other.
Fuck
death
literally why tier
Trauma feels a fair bit nicer
you can cast around corners, good dmg, best stagger, good peril management (thank god, that killed it), fills it's role nicely
Thing is, at first it was like: choose your melee weapon, come to downed person, hold block, start revive. Then they did it automatic thing. 
Figured. Best in slot for that tier is Shield now, I'm guessing?
but weapons still block while ressing, and it still uses your melee wep's stamina to block
looks like soulblaze kills still stack slaughterer for you at least
Psykers are the most oppressed race
I guess they just broke Deflector blessing, then
Psyker immeasurably complex.
Stamina recharges when blocking, why shouldn't Peril
go go gadget code regression due to shitty repo management
You actually have more stamina than weapon stam while ressing
Either it was bug that deflector were working on revive or yes, they broke it. Need a bug report and see what they tell.
Still gives plenty more effective stamina for combat knife, dueling sword, etc
There's actually a reason to use +stamina curios now
They should've just nerfed the block eff of peril block if they wanted to nerf it
The way they nerfed it actually makes it detrimental to take the feat sometimes
I'm pretty sure they just removed all blessings working if you don't have the weapon active
occasionally worse than having an unselected feat
slaughterer buffing the stagger for fs with the fix is pretty funny with the push, sends em on their ass
It always did that for me.
dont worry, they'll fix it next patch by making it so kinetic deflector has a 5% chance to not give peril
Unless you mean normal push and not the push attack
the regular push, not the push attack
aoe sending them flying lmao
Slaughterer force sword has very good horde clear now.
what was changed?
yeah it actually does
Power boosts now boost cleave.
Rip psyker
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this is a bit much
not yet
Where's our free Aquilas?
no
were you guys genuinely using KD only because of the fact you can mindlessly tank a DH?
-goes into general chat for 3 seconds- rough waters over there as usual
I've only tanked DH as Psyker once and that wasn't planned
general chat is where incomparable minds go to die
yeah self buff with the coherency aura
I mean
it always did. responded to the wrong damn one
KD is now just one more psyker feat that needs a thorough redesign
trauma actually puts fatties on their asses now
Shield still reduces melee toughness damage right?
bulwarks too, (not pictured)
it always did that lol
do you have relevant perks for them? I bet the perks just count as power and now also contribute to the stagger for them
So the shotgunners stagger wasn't really adjusted, just their immunity duration?
I didnt really put much effort into it because its a trauma
the stagger animations got adjusted
hmmm. yeah idk maybe it did, I never messed with it much either
and immunity duration
I dont recall it pushing them over though
dear fatshark
pls
sincerely: that one gunpsyker
it did stagger em but not that much I think?
no, it should proc on BB hit, not BB kill
wrack and ruin with a lasgun would slap
it always did. can confirm as a trauma shill
I don't remember the min charges sending them flying but I could be wrong
warp nexus thresholds don't appear fixed
either this or make it any target and not just elites
or buff the range and damage
yea, thought it had real aoe potentional with brain burst, however the dot applied deals rather minor dmg
or really do anything
the feat has like 10 holes in it
matter of fact, wouldn't it be cool to have psyker lasguns roll with soulfire instead of regular fire?
I did it to close the distance between me and shooters through cover
didn't see it mentioned, but they seem to have also improved the damage spread on Trauma
Or apply on Brain Bursts on all targets
It does
they could just make stacks not be so dogshit so you wouldnt need like 6 to kill anything instead
Like spawning a weak fire grenade on top of an enemy horde
Just that it does less damage too so 2 stacks is nothing
oh :(
there's like a million ways to buff wrack and ruin cause it sucks at everything
damage, range, activation criteria
Even on flamer you need like 4 stacks to kill hordies
flamer can kill things with the direct attack as well
So did they ruin the Voidstrike staff?
nope
I honestly cant really tell a difference
Ah, that's good
doesnt seem to generate more peril really
no changes to void except for Transfer Peril now working with quietude
they fixed trauma peril gain
Then I guess Trauma got a big buff
I think the Peril Resistance feat should be removed and replaced with a Brain Burst AoE stagger, and Wrack and Ruin can proc on any Brain Burst kill
Aligned Equinox Mk III Trauma Force Staff and Equinox Mk IV Voidstrike Force Staff Peril costs to be more in line with each other.
I mean this reads like they changed something about void, but it seems like they didnt
you do realize two stacks of soulblaze dont even do enough damage to kill a basic poxwalker on the lowest game difficulty, right?
https://forums.fatsharkgames.com/t/deflector-blessing-does-not-block-bullets-while-reviving-after-1-0-22-anymore/73978
well it got tagged as acknowledged at least so theres some hope 
Issue Description: Deflector Blessing does not block bullets while reviving after patch Steps to Reproduce: Play as Pysker with a Force Sword with the Deflector Blessing Try to revive a teammate using Force Sword and while blocking while being under gunfire Notice that you are no longer blocking bullets Die in confusion Platform: Steam App...
will post vid in a second after it compresses@long wharf @solar loom
they also buffed Trauma's damage spread
Soulblaze from crits is a joke.
basically everything inside the white circle takes full damage
doesn't really look like they changed voidstrike peril cost at all. I remember it being around 5 before anyways
Maybe it costs more to charge now? idk
to give you an idea
Stacking Soulblaze would at least feed Ascendant Blaze, but the activation requirement makes it so not worth it
did some testing
Too bad trauma is awkward as hell to use and doesn't have the range to be proper artillery, no matter how damaging it is.
slaughterer now only effects the weapon the blessing is on
I'm pretty sure that note just meant they were buffing Trauma to be more inline with Void, not the other way around
so we lost slaughterer empowered BB too
yes thats what the patch notes say
you figured it out
finally getting closer to a real conflag staff
my favourite weapon is a force sword with slaughterer and deflector and both got nerfed lol
yeah seems so. other stuff can still proc the stacks for you though when swapping
slaughterer wasn't nerfed, it was fixed
all the blessings that didn't check for active weapon were fixed (at least according to the patch notes)
arugable
whats going on with deflector?
I'm honestly surprised they went through the trouble to fix all the blessings
Slaughterer was buffed
That's about what I was hoping for with Trauma. Adding 15% peril to the explosion made it so bad
Deflector got nerfed? Or just the peril regen while blocking?
nothing in the blessing mentions that it is item specific
it's only "arguable" if you feel like arguing
notice that first guy on the left in the circle taking 28 damage
it's fact
LOL
I mean slaughterer was buffed for its own melee use with the cleave and stagger change
at least
alright
wait what the fuck was meant to be nerfed about slaughterer
this, trauma should be dealing full damage to everything in the circle
get rid of the "primary target" bullshit, it's an AoE
same with surge, get rid of primary target difference, make all enemies hit take full damage
yes, because he wasn't fully in the circle
still don't have a slaughterer/deflector.. guess that doesn't matter atm though 
It can already kill like 10 enemies a cast, I'm not sure it needs to be able to kill 30+
Like what
i guess but still kinda silly he has half his body in it
Dude is playing 3rd edition warhammer where you roll to see if you're hit if the AoE only covers half of you.
dispersing live enemies is objectively bad
The circle icon does seem to change with blast radius roll either
I was under the impression it was like half the circle
it's a detriment to the team
trauma actually useable now, nice
Yea, we need an implosion staff that piles them up, not a staff that scatters them and makes them harder to kill.
Knocking a group of Ragers on their face while deleting 10 enemies from a horde is by no means bad for anyone
Anyone played around with the toughness regeneration speed curio now that it's been patched?
But I really don't want to argue about trauma frankly
so a weapon that has full damage thats smaller than the displayed circle but has 25 damage to enemies 10m away from the circle
so can i ask wtf the point of the circle is
Store extention for browser no longer shows store...
I'm curios about how that toughness regen curio perk stacks with ogryn's feat now
It's not good UI, I wouldn't argue otherwise lol
has to be fixed
plugin author is aware
please do not ask them to fix psyker staff visuals
next patch they will blind you
"Fixed Issue where the ‘Quietitude’ Feat did not work with the ‘Transfer Peril’ Blessing."
Well thats a win at least
for people with that blessing
next patch : All psyker staves now white out the entire screen to be lore accurate

next patch: selecting psyker now sends a fatshark employee to go over to your house and give you a black eye
Are the changes that bad?
well, it's a huge nerf to kinetic deflection and force sword deflector
so that sucks
theres definitely good changes like bb through railings and trauma and idk what else
fatshark employee enjoying his fifteenth coffee break of the day when suddenly alarms start blaring and a panic breaks out in the office because someone spotted a psyker in the mourningstar hub zone
our unique survivability tools nerfed to the ground
now we're legit just glass
dried rice paper not glass even
It's fitting that unique class feature with peril block was a bug
Siblings, what is this and why do I want it?
Now i need to do my steam review even more negative after this nerf
That damage tho
thats a good placeholder till you roll one with perfect damage
well that's just not fair
itll get your muscle memory down
I wouldn't change any reviews just yet
this patch is the first step in the right direction
but it's only a step
where this patch, forums?
Psyker nerf -are not step in right direction
fixing bugs is expected, there's so much broken and missing that the bugs are a drop in the bucket
i read a patch from today but it was just like, 10 pages of "fixed this fixed that"
i didnt see any balance updates, ty
Rejects, First I wanted to introduce myself for those of you who don’t know me yet, Hi! I am Catfish and I will be the Community Manager for Darktide going forward. In this Update we will address some of the community’s questions following on from our recent open letter and give you the patch notes from this week's bugfixes.
Nerfing most crippled class in tehy game is most shitheaded descision fatshark ever made
Fuck them sideways for that
ffs, you could also check #📢news-bulletin
Surge Staff. Hide behind allies and perma stun
so, my bug report about Kinetic Overload was acknowledged
Surge deletes anything in flak, murders ragers, and kills crushers/bulwarks well
i was using trauma force before the buff
it was fun
if you want to kill stab in head
Being able to stop a dog, mutant, and poxbursters in their tracks is awesome
lmao
Doesn't delete but kills them fairly easily
Did voidstaff get a damage buff? Patch notes mention damage wasn’t calculating correctly for direct+explosion weapons.
the patch notes mentioned UI calculations
Have a horde clear melee weapon with it. Devils claws, chainsword, or brutal momentum axe
yeah that was really bad back then
It has been fixed for a while tho

I remember actually just looking away from the screen and playing from my peripheral vision when it happened
Mk2/4 dueling swords also work
became a zealot main during that patch
I tend to forget the dueling swords, the ones with Rending slap
I played like 3 games and just decided to stop playing psyker when it happened
i used void and guns lmao
oh these just always work from any direction now
that's pretty nice
I worked on my Vet a lot during that time
So did they only fix Warp Flurry on Trauma staffs, or is that a misquote?
Before you had to actually be behind the bulwark, regardless of where the stun grenade was
Holy shit the trauma staff is so good now
apparently not a misquote
ok now THIS is epic
I guess this is another patch where i main zealot
Fixed Warp Flurry for the least used staff only
Did they actually not fix it for surge?
no
I tested it on void and it didn’t work
and it doesn't really work for void either, at least as intended
at least I can still zoom around as a zealot with a knife, though not being able to use crucian roulette is going to seriously hurt dps
means it's time to find a good eviscerator
I stopped running crucian anyways
crit weapons still work fine without it
Been running crit tac axe with brauto
do warp charges meaningfully help with cleave now
honestly didn't
thank you, I shall now have another look at that slot
fuck
did warp charges ever boost power?
oh right, probably not
pretty sure they just say damage
if the wording is trusted
Someone did the mining for all the feats
you think the in-game text would be wrong in darktide? that's crazy
To show what they actually do
I don’t remember warp charges not working like they say but I could be wrong
so as far as I can tell, AB Purg still best build?
My brain isn’t working today, what’s AB?
It would appear to be still be the least bad build, yeah.
thats certainly a take
I run devil claw laspistol/trauma
Based
gunpsyker is doable but tricky
Only gigachads use builds like that
laspistol works best from my experience
absolutely wrecks stuff with headshots
On Vet when I had the game installed, I ran Shotgun/Knife.
“When I had the game installed” lol
I would love some kind of "headshots have a 20% chance to trigger BB" talent for guns
I uninstalled it last night.
That would be cool

ik we have kinetic flayer but it's so damn long on cooldown
5s cooldown, 20% headshot chance on ranged for BB, ez
Best moment I had with this game was when I chained 4 dodges in a row as Zealot.
Maybe one day we will have something that makes guns useful on psyker
Sadly, Black Ops 3 has stolen me away, on top of only having about a half hour of play time a day on DT.
Black ops 3? Wtf is it 2015?
What can I say, it was the last good Black Ops.
I kinda liked 4
This new MW is trash tho
Fun fact, due to changes Steam did to DLC and such during the May 16th update, you have to have a DLC unlocker to play BO3 without lag.
The unlocker just keeps Steam/BO3 from pinging the DLCs you do and don't own while trying to load them or something, I dunno.
Weird
It's painful to say the least, but worth it.
It also doesn't let you play on or get the DLCs you're missing for free.
Game kicks you out all the same.
Activision and Steam both know about this issue and haven't fixed it since around Pre-September of last year.
Has anyone noticed that when you are gaining peril and being suppressed by gunfire that the border flickers right now? or is that just me?
eh
I really need more people to play BO3 with.
Cause I've got the random I met last night that taught me how to do some stuff.
That's it.
Ogryn throw Psyker at horde if he goes boom.

So, how does in-mission Voidstrike use feel after the changes?
I ran it through the meatgrinder and the peril cost didnt seem that bad
ITS OVER LADS! No more infinite peril block
Fixed issue where ‘Kinetic Deflection’ did not pause passive quelling, resulting in being able to tank some enemies indefinitely.
I think they must have tuned down the impact can any confirm? It was kinda hard to manage
Kinetic deflector Blessing doesnt work any more, when reviving someone
Also blazing spirit might be good now?
Fixed issue with ‘Blazing Spirit’ blessing on Equinox Mk III Trauma Force Staff and Equinox Mk IV Voidstrike Force Staff that only applied warpfire to directly hit enemies on crit and not enemies hit by an explosion.
Yes it's been acknowledged as a bug on the forums
Gonna be hard to get decent crit chance for them now you can't shred swap though
I guess I shouldn't be surprised that the psyker changes are mostly nerfs. Of course they are.
No kidding
What are you talkin about?
Anyone got any info on "Fixed issue where the 'Toughness Regeneration Speed' Curio only gave a bonus to the Toughness Regeneration delay of Coherency."
Only did 1 run on psyker with a 15% toughness regen speed, felt good but I mostly play zealot with momentum so I could be wrong.
psyker was too op guys
As a trauma enjoyer this patch is still probably a net positive for me 
Most of them are buffs.......
I saw in Ogryn chat that it increases rate of coherency regen as well as reducing the delay
So honestly probably quite a good perk now
Sounds pretty nice on ogryn
I doubt it interacts with tier 1 feats still
Kinetic Deflection got nerfed. It's the one great feat we had
I'm sure all 9 trauma staff users are happy, tho
Purge staff even better now that's ascendent blaze should work now and you can swap during charge attack. Force sword can be charged during blocking now.trauma staff isn't totally useless now....
Ascendent Blaze already worked almost every time
Kinetic deflection got nerfed so hard that it might be detrimental to take it
to me it felt like the toughness recharge was through the roof when combined with quelling for toughness
Traumabros keep winning!
And you won't have block break with peril block if your stamina is zero
Has anyone worked out how long the peril decay pause actually is when you block an attack?
Yeah, our ability to surf hordes easily in melee got wrecked
Zazy, that never actually happened
Yes. Yes it did
Not to me
Lol yes it very much did
it's probably the same delay as when you use peril
Well, I rarely use force sword
Block would break for no reason constantly
It never happens with axe/ knife
Ascendant blaze worked most of the time anyways. It only didn't work on the off chance you killed with the direct damage, which was like barely any damage to begin with
Force sword charging from block is just a decent QoL change. You could always just let go of block to charge it anyways. Now it just cancels the block for you, saving you a bit of effort
nice for the 3 people that play trauma i guess
presumably it was buffed so people would use it
not to make the current users feel better about their choices
Good news, lads. The toilet bowl doesn't clip through your head anymore.
yeah that's nice, but not worth losing passive quell for it imo
I saw a youtube video with a Psyker infinite guard a demon host by using duelling sword with kinetic deflection.
Well, i tried that on a plague Ogryn and I died. Somehow I'm still taking damage even through a successful block.
So what enemies can or can't be infinite block with Psyker?
The passive quell was fantastic with non-force weapons
I mostly only active quell, except obviously when disengaging, but blocking did feel a bit awkward, as if something wasn't working right
Lunar, Plague Ogryns just do too much damage, especially with the overhead. Have to dodge them.
it got patched
Oh
but I don't use FS, guess it might be a bigger hit for it
At this point i might prefer having a deselected feat than having kinetic deflector
Getting my passive quell halted just to block a hit isn't worth it
I'd rather just block with stam
Syllo.. the best part of using non FS weapons is that passive quell is almost as fast as active quell with a staff/ FS. And you never use that?
I would have many instances where popping 4 stack ab wouldny generate any stacks at all even when setting like 50 enemies on fire at once. It seemed to happen intermittently in missions. Sometimes you would be generating all the stacks and sometimes I could go an entire swarm without a single stack. It was very clear something wasn't right and I'm glad it's fixed now
Or that was the best thing
You are just ... objectively wrong.
He's not
This: Fixed issue where ‘Kinetic Deflection’ did not pause passive quelling, resulting in being able to tank some enemies indefinitely. This Fix destroyed the only thing that greatly helped with a class survivability. For developers perspective it was not working as intended and required a fix, from a psyker players perspective it was working...
Snit: when I'm using my staff, active quelling feels more efficient. Passive quell is nice when I'm not in melee
Well, it means you take another feat
and e.g. running to cover
Syllo, before today, you could switch to melee and quell about as fast as active quelling
That means fatshark will not get more money from me unles they massively buff psykers
It was almost as fast 🙂
You.....can....still....do that
Sure, I'm just saying the peril block passive quell nerf only affects my playstyle when I'm forced to block
like a whole horde
Why are you blocking an entire horde?
This
Not if you need to block. The cool thing was, you could build up peril on staff, then block-push melee until you cooled down, repeat. Not with force sword, tho
Ruzu, you don
't block hordes?
when I'm ressing someone for example
Trauma is trash anyway
because that's how most people deal with hordes. Blocking & Pushing to shape them, and Block-Attack to kill stuff.
If you're only blocking the occasional hit, i'd wonder why you're even taking kinetic deflection anymore with these nerfs
You could easily just block with stamina if it's just a small hit, and it wouldn't require gimping your peril quell for a few seconds
trauma is fun now as they also tweaked the effective damage radius
Fully charged Trauma only costs 25% instead of 40%. This is very nice.
not the best obviously, just decent enough
You are just wrong with this.
At least it's not a straight liability to use anymore
Trauma has a niche, just like every other staff.
Looking forward to using the changes when I get home. I got a godroll trauma awhile back and I've been waiting for this moment
Json: It does have utility when things go wrong and the other feats in that tier aren't very compelling
ALTHOUGH, Trauma now seems to be bugged where it's hitting Bulwark shields most of the time.
Bulwark shields have always been frustrating. Shooting from the side where the shield isn't, still registered as hitting the shield
Trauma didn't hit them at all previously.
and it's still useful for blocking the occasional hit you take while push block spamming with the knife
Now about 50% of my Trauma aoes are hitting shield
sooo, what's new in this patch? The patch note doesn't say anything really useful
trauma better
blocking worse
And weirdly it seems to be based on the direction the player is standing in relation to the shield.
it used to just have the same (inner) block radius as the player block, 180 degrees
If I stand in front of the Bulwark, it's shield blocks the aoe. If I stand behind the Bulwark, it does not. Doesn't matter where I aim the blast.
"Fixed an issue where the feat kinetic overload would target an inactive daemonhost" hehehe knowing that happened to some people
all of them as far as i can tell
honestly impressed that they bothered
bro what, i thought that was the point of deflection, why the fuck would i put my self at 100% and also be getting shot at
I mean thankfully I don't actually hold block via deflection so its a minor nerf for me
the passive quelling was the point was the best part of it
now i cant tank, FS wants psykers to suck wtf
if you didn't think the combination was ridiculously overpowered you're delusional
Stuff like the dueling sword didn't even generate that much peril on a block I don't see why this is going to be an issue
@idle bay wellp, I got good news and I got bad news
when there 6-7 gunners' / reapers' yes there is
Good news is, I think I got the run and gun meme you mentioned :
Don't kid yourself. Peril block wasn't ever going to save you from 6 gunners. Force sword passive quell isn't that good.
Bad news is, even though I think the following result is good, I'm not sure if its wrong that it feels lackluster when I test it :
And it didn't quell while being shot at with deflector anyway
Yea it was really only good for cheesing monsters. It was dumb
Yeah. This bugfix just stops you from infinitely tanking anything physical (daemonhost) with a melee weapon
which was broken
i mean I hear you 100%, it was fun, amazing, and I loved clutching runs when someone popped a daemonhost. but it was op.
Most of the time i just blocked to reposition or to buy time while i gain toughness from quietude
now that second part doesn't work
and i can block to reposition with stamina alone anyways
Ok I don't see problem then
The other time i'd use kinetic deflection is just for revives
Are we doom posting about Deflector being "useless" now?
I love doom posting 
Deflector is still an ok blessing
I think it's mostly the people sore you Cant infinity block with saber anymore
I just don't see a good reason to run kinetic deflection anymore
definitely worth it for the push attack spam if you use mkv/knife
RIP kinetic tanking. o7
Dang I wish someone was being unhinged about it. Thats the most fun doomposting
Are the changes really that bad, outside of the obvious bug where Deflection isnt working while reviving?
Indeed. Playing Vet now.. no nerfs will come to Fatshark favorite class.
i'm still fairly sure your peril can take more hits from gunners than your toughness can. I think it's still insanely useful for reviving someone in the middle of a horde with ranged attacking
I never really used KD with my Deflector. Just slapped on a couple stamina curios. Infinite dodges avoid a lot ranged damage for FS.
You can't block bullets while reviving anymore
Stealth nerf?
if you could, i would probably still cope with peril block for revive clutches
Mostly run gunmage and rarely have high peril, I’m still happy taking kinetic deflector for a second stamina bar
I missed that part of the notes. 🥲
that's a bug though
Ima be real with you. Kinetic deflector on deflector force sword sucked on heresy/damnation before this patch. Especially when paired with a staff also generating peril. I've always used 2 +3 stamina relics with deflector and I will continue to do so, so I can continue to spam fs specials
They didn't specify it, but it's part of this
...Aren't the +3 stam relics broken?
Yes but you still get some which is better than nothing
Still do. At least there is nothing about fixing them in patch notes
has someone confirmed this? or is it speculation?
No clue. I still have 2 of them though so who knows
i'm not sure that should apply to deflector. the weapon is very much active. if you try to revive with your ranged out, you won't autoblock. so...
It's confirmed that it does not work while ressing but it's also acknowledged as a bug
@crude talon
They really like to F us up lol. Pls tell me Trauma is good now
ah, acknowledged? cool. then I can just take a break from my force sword as a clutch tool
trauma is decent and quite fun
just tell your team not to get knocked down. Easy
I guess it's just the time to start trying to do solo damnations with idiots then
I must confess, I rezzed a Vet knowing full well he'd likely be torn apart the moment he stood up
i do that to dagger zealots
lmao
make friends
they will still be idiots
but
it'll be funnier
I do have friends
I'll just wait for them to fix stamina curios and just block with the +3 stam
for revives i'll just let my team die or something, idk
for now i'll just be a zealot main for the patch
One of them plays vet and this is literally his playstyle:
stun grenade buff is pretty nice
lmao thats how my zealot friend plays.
Do you now get your block broken when you hit critical peril or when you are both out of stamina and out of peril
just runs and never stops
"Fixed issue where 'Kinetic Deflection' did not pause passive quelling, resulting in being able to tank some enemies indefinitely."
I thought this was just how it was supposed to work
you thought we were supposed to be able to block indefinitely?
Well cool class feature was a bug all along. Who could guessed that ? 🙂
Or they just pulled an excuse out of the ass to nerf psykers
Yeah considering you had to pair a feat and take a not cool force weapon to do it
I was expecting them to just nerf the block eff, and would've been fine even if it was 4x weaker
just runs and never to the next corner and stops because the crusher said hi
"Fixed issue with ‘Blazing Spirit’ blessing on Equinox Mk III Trauma Force Staff and Equinox Mk IV Voidstrike Force Staff that only applied warpfire to directly hit enemies on crit and not enemies hit by an explosion."
wasn't expecting to get my peril quell nerfed every time i blocked a poxwalker
Hoping my blazing spirit voidstrike isn't useless now
blocking forever is only allowed for ogryns apparently
No, he kills everything he sees but the other people we play with get swarmed with shit they struggle with and hes not there to help lol
We had a double boss spawn today on Damnation because malice players kept going forward with the boss instead of pulling it back
And they have to take worst ogryn weapon to do it. Shield is a trap weapon
and then im there, shocking stuff
I've had a double boss spawn happen in the same area without anyone making any progress before
Slug + Plague Ogryn
Just seems weird to kick Psyker while its down
like within 1 minute of eachother, in the same spot
Oh it's lore accurate
Maybe now people will use the toughness DR feat instead of the jedi one 😄
I recall my team finding a boss than right at an airlock door thing, we ran right to the door and on the other side was a second plague ogryn. Fought 2 at once
Like at the very least they could have buffed like wreck and ruin in any way (increase stacks, make it on any kill or something at least)
Fatshark hates Psykers. Vet players hate Psykers. Zealot players hate Psykers. Psyker players hate Psykers.
It's actually very decent with Quietitude and Trauma staff
they seem to be saving actual balance changes for one huge patch/relaunch, but that might be wishful thinking
at least my Beloved loves me
Psykers are their own worst enemies - they ruined everything.
My friends love me on psker, but random psykers do be suckin a lot of dick in this game.
Or so we think. Based on the drops it's a one sided relationship.
🙏 pls be useful
People talk about how peril block was broken, and it kinda was, but other classes have broken abusable survivability tools anyways. Vet has 200 toughness and 75% ranged toughness DR and zealot has the crit dr and instant toughness gain on F
What's wrong with sucking dick?
it stops you from killing heretics
Gotta earn my blessings you know
zealot has the toughness DR on crit too which is pretty much invincibility if you have an axe lol
Oooooo can you test in meat grinder if it triggers now properly on right click? Does the blaze light all the targets hit up or no? (They claimed they patched it)
yeah i said crit dr already
oh yea, im retarded
also i forgot to mention zealots have toughness damage immunity on slide
We all are. Otherwise we wouldn't be Psykers.
Well, I hope more people get mad and go play zealot or vet. Less dumbfuck revolver psykers in damnation
Trauma still needs a faster charge time in addition to recent buff. Too clunky to use
If this happens I need to get that white revolver back from my closet
If you're running revolver on psyker it makes the emprah cry
We need to make psykers shoot force bullets
If psykers were actual glass cannons i could be more accepting of us having worse survivability tools
still waiting on the cannon fatshark
im not gonna lie, deflecting everything got boring fast for me so I never use it anyway haha
only rarely. I barely even use the FS these days
even though i love the charge attack
Are we still on about kinetic block and force sword?
They are laughing their fins off now in the office reading Psykers channel and twirling their moustaches
hard to tell, since the enemies aren't grouped up well at all, but it seems to be applying correctly, yeah
are other Psykers getting weird flashes while quelling or being damaged, or is that just me?
"Aligned Equinox Mk III Trauma Force Staff and Equinox Mk IV Voidstrike Force Staff Peril costs to be more in line with each other."
so like, the wording feels weird, is this a buff or nerf?
bold of you to assume they even care
no devs are reading these chats
Its a buff for Trauma and a "nerf" for Voidstrike
im sure they are hard at work fixing this game 🙂
They have a stressful job - and trolling players hard is a form of stress relief.
did they actually nerf voidstrike? it was kinda meh prepatch
Trauma Staff now only costs 25% Peril for a fully charged blast instead of the 40% it was before.
It doesn't actually seem to have changed much
Sweet. So now I gotta find a blazing spirit trauma for the memes.
I can't tell the difference
Tracking this game on steamcharts is fun. A high of ~8k players yesterday!
yeah, it might just be for the memes, since i'm finding voidstrike's crit chance to be very low
and even when it does trigger, it's 1 stack lol. 2 dmg/tick. i guess It'll give you warp charges occasionally..
Did they really increase peril generation for void? Gonna need that crafting soon so I can get the 5% transfer on it to solve the problem.
Yeah, it no longer uses the LMB values
You pair with AB to get warp stacks
Now it should be in line with the peril costs listed in the warp resist tooltip
but... they weren't even that different anyways
Trauma staff buff is amazing
now it costs half a percent more?
Can you screenshot values?
not really
Trauma mains rise up. Our time is now.
Depends on how good warp resist you have
@thorny idol is the right click release cast still +10% peril at min charge and +25% peril at full on top of the charge or did they reduce that as well?
5 if you are venting a little in between.
4 full is 2 times more than before
Its true
And now we can actually see our charge meter, so we don't have to guess when "full charge" is.
full charge and fire ends it at 25% peril
and at full blast, you're scattering a lot more enemies than before
which nobody wants
I want that.
Thx so they basically more than halved the cost
is wanted
My team doesn't want. I want.
yes
By whom?
By me.
pair with a flamer or purgatus and that's alot of time for scattered mobs to be burning up
and if nothing else, they aren't charging you
If you want, unyielding into maniac but it's a matter of taste. Don't touch flak.
Rending Shockwave seems to be working great now
my rending shockwave trauma staff is just.. wow
but trauma now does full damage to every enemy that fully stands within the AoE
Blue circle?
yes
It ain't the full AoE, it's the epicenter, but yes previously it was really not hitting at stuff on the edges of it
ty!
just tested
if both feet are in circle, full damage
like so
hmm
What about the white rim on the edge? Model one leg out one leg in?
if one foot is out of circle, stagger and light damage
maybe it's time to take a new look at trauma
So it's not changed
no, damage seemed to taper off to the edge before
it definitely did not work like this before
there is no diff between epicenter and outer inner, more lethal for sure
I feel like the radius is smaller though
Trauma main Inc. Gotta just find one with blazing spiwit or rending.
r glitch?
Blazing Spirit is pointless on Trauma. AoE can't crit.
it can
I have never seen it crit once.
spam r and light attack with purge staff
after patch
yeah
Label bug
But it works now
That wasnt true before the patch or now
can set enemies on fire with an explosion. Which looks cool, but I don't know if it does much of anything
but 1 stack of blazing spirit is useless expect for marginal 6-2 use
fire DoT is pretty powerful
how fast do you run out of stamina blocking stray shots with deflector?
as mentioined, people on the rim of the AoE get staggered and knocked, now they burn as they rise up
1 stack is basically no damage though
I promise you, it is or was. I have literally never seen a single crit with Trauma, and probably abut 60 of my 300 hours are with Trauma.
as far as I can tell the purpose of the blessing isn't the damage, it's so that any enemy that dies with a soulblaze stack will give you a warp charge 10% of the time
but does it work if the enemy dies when you crit and apply it
You ain't killing anything with 1 stack of soulblaze
Well thats funny because when I got Surge on a Trauma staff I tested it in the meatgrinder and was getting crits as consistently as one would expect.
Crits simply dont produce a lot of bonus damage, but there is a difference.
again, not the point
but you need to kill with soulblaze to get the warp charges, yeah?
^
regarding bb does this mean you can no longer do base 3 bb from 0% peril anymore? it said stuff about blowing up more consistently at 100% but it wasn't super clear
If by not a lot, you mean 0. And don't display the same color as crits, then that seems like a massive oversight.
As long as soublaze ticks once on the target, it can be killed by anyone and proc a warp charge 10% of the time
No I mean about 70-80 extra damage on a staff with 62% damage stat
You don't need to kill them with the soulblaze, you just need to kill them while they are under soulblaze
The explosion damage is so big too. You can get a lot of soulblazed targets
The reason it sucked was because it didn't ignite anything in the aoe
Way bigger than the actual radius it shows
Now it does
too quickly, its only used with peril blocking
Now I got to try and get the highest crit chance.
But crit chance only exists on weapons, yeah?
RIP duelling swords? maybee?
duelling swords weren't good with peril block just due to the passive quelling, they have good base block efficiency
yes, more MOAR DOOM POSTING
so still useful for blocking horde and repositioning?
No. I have 5% crit on my void and purg
has anyone tried?
Jokes on you, Psyker was unplayable to begin with
mate, literally no one is fucking saying that. that was genuine question
Force staffs are weapons
Nah, plenty of people are doomposting in their own heads about this lol its hilarious
As in weapons?
tru
Yes.
..What else would void and purg refer to? lol
S'bit like breaking the legs of a special olympian, they didn't need the extra adversity to overcome
Because you said "no" when I said crit chance is only possible weapons.
I don't think you can get a warp charge with 6-2 if you kill the target with the blazing spirit crit
lmao. I don't know why but when you said "weapons" i thought only firearms and melee
Oh
mb, yes crit can be on all weapons hahah
So are you Psykers running Toughness Regen Speed curios yet
yeah. I had three saved up
YEah, I got 55% toughness regen. It's wildly fast
no, im playing vet because they broke my class
Ogryn regen speed is literally inhuman
Is it fast? Because people were saying it's great even when it wasn't working
abhuman, even
psyker just like, is the worst you know? The only thing we had was jedi block and now its not even worth using
apparently before it only worked on the coherency toughness regen delay
it didn't even work for that
Their feat worked so they had double coherency regen but now the curio working its
Nasty
i dunno if you think you're funny mate but I assure you, you're being obnoxious
ok ridiculous
waow
Ngl it is pretty funny to make fun of people calling it doom that you can't use Kinetic Deflector to just tank everything.
it is funny
no no, it's hilarious. he's just been doing it nonstop lol
Ah fair
is that with some kind of ogryn toughness regen stacking though since it's more than one in the party
well gj, i guess you technically triggered me
nice
They get +100% from feat and then 3x +20%
But the feat only works on yourself
At least be fair and say something to trigger Veteran chat
But that's still 3.456x Toughness regen
I triggered them last week saying the Power Sword is OP
"the blue glow on that bombers head is so i can kill it, not you" 
The only chat I wont try to get mad is Oggy chat because i love them
that toughness regen on that ogryn was crazy lmao
How effective is Kinetic Deflection + Deflector after the patch? As a nerf to passive quell I imagine it wouldnt affect performance much, yeah?
I was just about to ask
First glance I see the timing of it being tough with sustained damage. For example, daemonhost 6 hit chain or whatever. Each hit stops your quelling while raising your peril. Not awful because you can still dodge, but your margin for error is much smaller.
KD and Deflector is now "working as intended" its fine. Except the bug that lets you get shot while picking someone up
The block break at 0 stamina with kinetic deflection I’m not sure how that will work. I don’t see it being a problem if you manage your stamina.
Is it time to dust these Trauma staffs off and give them a try? When does rending even do, is blazing spirit any good? a whole new worrrrld
I mean, that's obvious but it doesn't really answer my question. I can't play an actual match right now and I'm curious about Force Sword blocking performance vs. ranged after the changes.
Blazing Spirit on trauma staff is useless
you aren't critting enough, and applying 2 stacks of soulblaze is garbage
@neat summit: it's now not supposed to break your block if you get hit at 0 stamina if you have peril block
Soulblaze is still not great so I don’t see it being useful
The same as it worked before, but without passively quelling.
My b then. Thanks
Blazing spirit does nothing but lights up a scene a bit, a random burning enemy works as a light source in "Lights out" special conditions. And that's it 🙂
Fair enough! Walking lanterns!
thats what we call "utility"
Soulblaze is just not good. It may be better later but I wouldn’t count on big changes to Soulblaze any time soon.
So has anyone tried it out yet?
it makes more sense to 6-2 ult the horde even with 0 warp charges and then kill them with your void/trauma for the 10% chance
2 stacks of Soulburn is not enough to kill a Poxwalker on sedition , and 1 stack is even more useless 🙂
How about RENDING SHOCKWAVE
And it’s on critical hit. Like bruh. Just apply the stacks. Let me do 1 damage.
I still don't even know what rending does.
Once you attack with Rending Shockwave, the armored enemy will take much more damage. Works great on crushers so far. With 1 full charged hit, my force sword lights go from 2 dmg -> 17 dmg on the head.
fair enough, so it's like rend in WoW.
Like we have critical hits .. ever?
Soulblaze on my Force sword - i see only 2-3 enemies getting DoT through 20 min mission
also affects trauma LMB, but not any further trauma charged attacks
Yeah I just dont get it. Im fine with Soulblaze not doing much damage but if I’m using a weapon that gives out Soulblaze, let it just give them out.
to be fair, the force sword has a low crit chance and low cleave, right?
at least the voidstrike and trauma can hit tons of enemies.. making it slightly more effective
It have useful special attack and sometimes a Deflection blessing for a small party trick, and that's it. 🙂
well, one shotting ragers with that special never gets old
Using it to kill anything with it's normal attack is just like hating yourself
Yo Look What Hadron gave me. Bloodthirsty lasts 5 sec, so all my lights or charged attacks benefit from it
wow
shitty bars though
Give her a can of WD-40 for it as gratitude 🙂
Bloodthirsty nice
y'all seen the notes?
Yeah, I was wondering how Force Sword deflector was performing after the changes
Won't be on to test myself for quite a while
my three 20% toughness regen curios
I am now expecting to be pretty fun
already the delay reduction I liked
void with quietude and peril xfer also big buff
I imagine you're pretty excited about the Trauma changes
ooh Decapitator on my Antax V probably works properly now
I sort of am? Lower peril is whatever, and soul blaze working on secondary would be nice if they hadn't nerfed the only way to get reliable crits with it
shred no longer working
they also fixed the full damage radius
highest crit we can reallllly get would be warp nexus + perk + base for t3 of 30%
oh they did?
I missed that
it's not in the notes
I'm gonna hop into psyk
but every enemy fully within the circle takes full damage
I mean that was already the case nearly at 80% bar 
@austere estuary If you end up testing out Deflector, could you let me know how it's performing after the patch? Psyker chat is being sadly unhelpful today
maybe they shrunk the circle at lower amount
I haven't used deflector much before even I'm afraid
Damn
O.o what did they change on deflector?
the bar on crosshair is huge for trauma tho
a new bug prevents you from resurrecting with KD active.
if you pair the right quell speed with it
Kinetic Deflection no longer benefits from passive quelling
rather, you're no longer immune to ranged
Nice
so warp res at 80% now allows for 4 casts of trauma
oh.. hounds are back.
25% per charge+cast
are you fucking serious?
xfer peril still can't work on secondary on trauma, still trash
who's serious? and why do you care? my sex life is my own business

dont call me shirley
roger
want +infested on that
wow they really did make executor total, utter trash now
doesn't xfer to ranged, worthless skill
still resets on non weakspot hit so
yeah
unarmored + flak is better imo
gonna go nom dinner then I'll poke about some more with it
don't you want to 1-shot poxwalkers
going to have to rely on warp nexus and bonus crit chance on the staff
So does swapping to your ranged weapon just remove stacks from blessings like Shred now, or did they simply make it so that the stacks dont apply to your other weapons and abilities?
does anyone feels that quelling is slower with staffs now?
It's a much easier fix to just make it remove the stacks and that makes sense too, so I doubt they made the stacks just not apply to your ranged
a bunch of things already worked like that
Now i need to check if i have a Trauma with decent stats to try it out...
It wouldnt surprise me if that's how it works now, yeah. Ill test out Uncanny Strike on my dueling sword later
My favorite gameplay mechanic is pressing a laggy refine button for 30 minutes to find the one perk I want
it was incredibly laggy earlier when the patch hit
Hadron is having the time of her life.
Too Bully me
I trust you are pleased, varlet?
Ptsd kicks in
so what are the big takeaways from the patch so far?
Which one to choose...
Shred and roulette exploits fixed
Charge rate on Trauma is usually a pretty big deal. How much of a difference do those extra percentage points make?
Also weak spot damage on the right should be rerolled if you end up going with that one
It still charges way way too slow for my taste- i find it too clunky
I'd probably try upgrading the left one to see what you end up with, it has the potential to be better I think
Hey siblings ! Any tips to handle assassination (boss fight) as a psyker ? Should I stay behind "front line" and do ranged damage (brain burst or staff ?) or rather go melee ? Thx in advance
Either horde clear or dive in with melee
do what everyone else should be doing
if it's the sewer assassination everyone should just melee
put your back to the wall next to where the boss spawns and melee the shit out of him
"Aligned Equinox Mk III Trauma Force Staff and Equinox Mk IV Voidstrike Force Staff Peril costs to be more in line with each other."
Does this mean these two staves use more peril now?
Your whole team should focus on clearing horde while at least 1 person stay in melee range of boss to keep him from shooting. When theres no horde/specials everyone should burn the boss.
Trauma uses a lot less, Voidstrike uses a tiny bit more
Thank you, sibling. I'm at work and cannot check.
Alternatively, have everyone stand next to a wall, drop a medkit and wail on the boss. Then when his shield drops, use a heavy special from your Force Sword.
the boss taking a lot of damage within a short time frame is what always forces it back to melee
So is it me or is warp flurry actually not fixed on surge?? I just tested it with 8% warp flurry and see 0 difference
This works really well but less effective on T4/5. I find my technique more reliable but both can work.
it's not fixed for anything really
Is pick n mix bugged?
It's only fixed on Trauma, patch notes are accurate
I reread it
thank you
I wonder why they didn't fix surge :c
I feel like that staff is more played than trauma
I don't think they fixed it for trauma
What specifically did you want them to fix?
Knowing Fatshark they probably didnt even know it was bugged on other weapons
warp flurry blessing
I definitely noticed a difference with Trauma casts using a T3 Warp Flurry, but it would be worth going back and testing it with recording software to be sure
but do you actually get the flurry bonus when you do a longer charge or only if you min-charge a few first
I was casting to full charge each time
I, a fool, thought Psyker Tanking was legit.
Any advice for perks? : /
They'll come for the Vet, Zealot and Ogryn next
psykers are supposed to be fragile lol
It was fine. You could tank trash but heavier things could press you and require tactics.
I'll miss tanking Daemonhosts.
You'll still tank everything if you stack some stamina+bcr
not daemonhosts though
I am so glad they adjusted trauma staff
after testing it in meat grind it feels usable..
p sure you still can, i mean fs have infinite dodge
What did they change to Trauma?
I doubt peril blocking Daemonhosts was ever intended, I think everyone was predicting nerfs when it was discovered
they reduced the amount of peril it generates
and duelling dodge is amazing
Thank god.. Gonna go test.
you have to dodge everything to ever passively quell against her
I was predicting nerfs regardless 🙂
Also, "psyker sposed to be fragile" while they legit sold cosmetics with the story of a beefy psyker

It's still pretty high, but the CC might be nice. I feel like a zealot with flames and a psyker with zaps is still more consistent. I know a lot of people prefer the T-posing elites for easy headshots from the surge staff. I don't feel like an elite knocked to the ground getting back up is as easy.
At least it isn't putting me in the red with two uses anymore.
That's good news, I got one with the Rending blessing as a Gift and I wouldn't mind using it
I never said I was gonna use to staff 🙂 definitely like surge better
for sure, but I can surely say I don't plan to burn any plasteel on upgrading one yet
I think you get like 1 stack of warp flurry if you are just full charging it. Maybe two if you min charge spam but definitely not 5 stacks
yeah you get put in red at 4 uses with 80 warp resist
most people will be able to do 3 full charges on trauma now
I think it could still use a 50% reduction.
I'm just gonna have to cope with the fact that Trauma Psykers are going to be knocking the targets Im aiming at all over the place now lol
anyone have a summary of psyker changes lol i dont understand all their terminology
Or a bigger AoE
my least favorite thing in this game are weapons that knock mobs down in all directions
Ogryns
cause sometimes it knocks things behind you
lol
or mob clips into you and you get stuck
Agreed. The sheer amount of times I'm wounded just because a guy stood in me and swung at me.
Fatshark could benefit from a heavy application of mass on certain surfaces.
If Psykers are fragile then I want to be fragile to the point where everyone else suffers as well. Put me in a wheelchair. Make the vet push me around while I zap things with my lightning staff. Let me yell at dregs to get off my fucking lawn.
and if I die then the mission automatically fails
Yelling at Dregs to get off your lawn is basically what your F ability does.
Dregs: charge player
Psyker: "WARP USE SANCTIONED!!"
Which duelling sword is considered the best?
2 or 4 if you use it for horde
Pro Game Design 101 - We want this class to die in one hit. Not because it outperforms another class either.
5 is for single targets and mobility
@long wharf FeelsBadMan
I spent around 4k Plasteel upgrading greens and whites in search of bloodthirsty blazing spirit FS but seems like I don't need to anymore. They stealth nerfed Blazing Spirit on FS, doesn't apply double stacks anymore.
It's just funny that they actually nerfed a blessing that was already under performing
At least they claim we can BB through fences now.
I dont know what the hell fatshark is doing but nerfing soulblaze is some real clownshoes shit
Soulblaze in itself is not nerfed
wait, does this mean purge isn't applying 2 soulblaze on crit now either?
do purg crits still apply double stacks
I know, the blessing
Soulblaze, I would argue, cannot be nerfed.
Purge is, blessings do not
It is pretty bad as is.
hmm, not sure how I feel about that, but at least purge wasn't nerfed
Fixed issue where 'Kinetic Deflection' did not pause passive quelling, resulting in being able to tank some enemies indefinitely.

And they did stealth buff the Blazing Spirit on Void and Trauma in that they now can apply blaze up to 31 stacks which is the max stacks in game
it definitely doesn't make sense to make a blessing that applies x stacks on crit but then it actually applies 2x due to the crit. But yes it's a very weak blessing
Still can't burn Crusher with Purgatus unles you have all day 🙂
And FS Blazing Spirit proc is still able to upkeep even at 31 stacks, it just cannot apply past 10 anymore
Still I cant imagine it ever being good on those weapons
Rending works
Or brittleness
Either is not on Purgatus. And it's make sense to have them on Purgatus
jesus h christ, why are you attacking me like this?
Maybe with the soulblaze stacks affecting everything in Voidstrike's blast radius, you could put together something with AB, but I doubt it
On FS probably not. On Void / Trauma with AB it's usable. Especially with Trauma now like holy moly that max charge blast range.
you'd still have to crit with void
... but so what?
The stacks are feeling so small.
you aren't relying on soulblaze with void for anything
you're already killing the crowd
I feel like the crit rate would be too low to be consistently good in most cases, though
You can AB blast the ranged with warp battery
If that's your jam
you can shoot them in the head too
My issue with soulblaze is, I light them on fire and then a better class just kills it in a swing or two.
Yeah Voidstrike's attack pattern really makes having AB feel redundant
you aren't going to crit enough with void for it to be something to build around
It's impossible to hit with LMB while strafing and avoiding gunfire
and the best blessings for void are transfer peril and surge
surge requires crits as well
Surge for sure is nice
BTW transfer peril triggers off KF, not that it really matters but it's there
Every bit of extra quelling helps
Cant wait to test out Quietude with Transfer peril now
Updated for 1.0.22
https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959
that's an interesting interaction, not that it's going to have a big impact
I always run extra warp charges with void
for the extra peril resist
Nice of you to put this together for people @near wyvern
Im actually puzzled on a lot of these things. I can sort of imagine why they would nerf Kinetic Deflection, but the way they did it they just make the feat actually detrimental in most situations. You actually make yourself worse by taking it. And then there's things like making voidstrike build more peril, nerfing soulblaze blessings, deflector not working when picking up allies. It's so bizarre.
It's VIII but 380 is 380... need to grab it
I grab all 380s. "meta" could change, as well as new classes/subclasses. nice pickup
KD is broken now and more or less does not activate as you're pretty regularly blocking little individual swings thats resetting whatever delay timer they added
So they didn't buff force staff peril they just nerfed void lol?
No
trauma was buffed, void seems the same. The wording is just a strange random justification for it
Im generating about 5% more peril total on a full charge IIRC. Around 20% instead of 15% per cast
KD now literally just builds peril. What is even the point of this feat now?
VIII is very versatile
What's wrong about building peril
Thats.... literally what it was supposed to do?
Yay we got nerfed! was totally needed
KD still works in allowing you to use peril as stamina its just awful dogpoopoo now
can they at least fix stamina curios so i can abuse blocking with stamina instead?
it's still way more efficient than stamina blocking
it was supposed to replace stamina with peril, but whereas stamina actually refills rapidly, your peril just builds and doesnt quell because that was deemed OP
I wouldn't say "way more"
stamina does not refill rapidly if you are being hit
they couldve just increase the amount of peril blocking with the feat causes, but halting passive quelling is just insane
if FartShart added peril resist to the peril cost calculation for blocking, KD wouldn't be as bad
When you parry a hit with KD, it seems like you have to wait 3 sec before it start passive quell again
it's a very kneejerk nerf
Really dumb "fix"
SO glad they fixed that. it was really ruining the game for me
agreed
it's ok, we have new broken toys to play with now
https://medal.tv/games/warhammer-40000-darktide/clips/SeNGcSyezBrFS/5ZpXSewTVeJB
42 Views. Watch With 20% + 20% +15% Toughness regen curios and millions of other Warhammer 40,000: Darktide videos on Medal, the #1 Game Clip Platform.
Game is obviously developed by Ogryn who were upset that we could tank as well as they could.
As an Ogryn main it was really taking away from my identity as a walking Door when the Psykers could also block things
did you see the ogryn clip with +20%x3
yeah it was insane
If your peril is maxed by KD you won’t be about to force push which will hurt a lot, might just go stamina blocking since then I won’t get trapped by ragers I can’t stun
enough to make me actually want to play ogryn
You keep posting this, do you want to elaborate? What diff this is on? What are you trying to showcase
toughness regen in coherency
what is the psyker's identity
this is literally the first time i posted this and it literally says in the title what it is
note how the regen seems to stop when there's an enemy close to you
to be a glass window that everything can break easily
Why mine Armoury Exchange browser doesn't work properly?
