#psyker-class
1 messages · Page 303 of 1
I wish primary attack of the staffs were more unique
idk, i was able to have an impact as ogryn, but as psyker i dont have good crowd control, and i'm not as good at eliminating shooters and specials as veteran
dreg shooter packs are a bit annoying, that's about it
vet is basically practice mode
surge causes a lot more peril than purg, it does way less dps, and if your group isn't supporting you in damnation you're ded
you will be peril cap and F on cooldown and end up surrounded trying to melee
youre not dead youre just slowly killing stuff
yes
with purg, it's the opposite, you can do far more DPS before dealing with peril issues, you can also use it while retreating to CC easier as well
Psyker is probably the most flex atm. They have only 3 amazing ranged choices, but they are way better than Vet in melee and always have a sniper that can take things out from behind cover.
what makes them better than vet at melee?
peril is irrelevant, you can quell to safe state immediately with any staff except maybe trauma
Stamina regen
Peril blocking is also good.
imo, purge is the staff that needs team support. Surge doesn't force you to commit to much. purge will struggle if you're being flanked or have an elite get too close to you.
Veteran at 0 stamina will just die, but Psykers get their stamina back almost instantly.
you must not use purg much
you don't struggle when using purg lol
I also like surge on lower difficulties because it lets you play aggressively
Both purge and surge needs a team.
You can't cover everything with either of them.
yeah it feels bad lol
you can literally use anything in lower difficulties, in fact GUNS kill faster than staves
Its also "bugged"
might just take a gun tbh
It gives way too much peril
you can, but with surge you can just run at anything without slowing down
The top choices to feel good on Psyker (aside from preference):
Surge Staff
Purge staff
XII Kantrael
opinion discarded due to the 3rd option
Lol...
That's okay you're fine to be wrong, Raven.
the kantrael is best for killing shooters and elites, but the psyker has other options for that, no?
purg is far stronger than surge when you learn how to use it properly in each situation btw, it has a higher learning curve than surge
if you say so
so wouldn't it be better to take a gun thats better at killing crowds?
Not to the same level.
Kantrael also lets you quell peril while doing so
if u play baby difficulties u can get away with using guns as psyker
You dont have to be a Vet for XII to be good
but on damnation u'll get instakicked
correct
Damnation is baby difficulty now? Damn.
I guess I gotta get good.
I've played a fair bit of purge on damnation. it doesn't have the dodges to endlessly kite, which you need to do if all of the enemies aren't immediately in front of you
like if you're trying to hold a chokepoint but a door is also behind you
gun is just gun but you cant stand still afk u get no wallhacks/damage boost/suppression immunity/toughness regen
that's what i was trying to explain, you shouldn't be "solo" in damnation at all
however, if your team isn't great at covering each other and sticking together well to watch each other's backs, SURGE is far worse than PURG trust me lol
so pretty mid
well yeah, you shouldn't have to do a lot of things. You're less mobile with purge though because it's easier to pivot off of the surge staff
You don't have to explain anything, many people here have hundreds of hours of damnation psyker
we don't have to trust you
no bully each other
what do you mean wind up the surge CC? you don't have to charge it

When both points are negligible differences in play style. Just adapt

the channel went from extremely quiet to this
this is the real peril of the warp
Ah well.
i said wind up not charge @cloud heron
People be like "I used gun once and I don't feel like Vet so its bad"
Can you elaborate, then?
vet damage output is so juiced
i literally just did lol
Yes.
Vet is dumb af.
Their base active is like other characters level 30 upgrade
And then they get a level 30 boost too
@cloud heron wind up means start to charge, not fully charge
Imo that is in need elaborating. You cant tell that from reading what you sent
Mm, i don't really feel like that's a fair distinction. The result you want out of the surge staff comes faster than the result you want out of the purge staff
no it does not lol
are you kidding
the regular left click is an AOE CC on purg
while it is NOT an AOE CC on surg
it's a crappy tiny fireball
a fireball
Force bolt
Purge LMB is a line shot though.
Not fireball
But anyway

Force ball
Purge lets you stop hordes the same speed that Surge lets you stop elites
gun is fine without all the vet free win abilities but on psyker u just get nothing out of feats
purge lmb's suppression is stupidly good for how little peril it makes
Psyker barely gets anything out of any of their feats to combo with anything other than Purge
What are we talking about? You're not using the purge to CC most of the time. I thought you meant suppression. The tiny knockback from purge is not comparable to stunning a crusher with surge
and you can stun a crusher with surge much faster than you can begin to control a horde with purge
dam
I'm pretty sure Purge can CC any big enemy except Crusher if they're in range.
Surge can just do it more reliably and at a longer range
I think easier way to see this is if roles are covered or not. Without another flamer role, surge might not the best idea but if another player is covering then surge is pretty invaluable
I believe surge is the only weapon that can cc a mutant
Yes
ya but who does that
But mutants are also much less scary if you have a team
Surge is nice to carry idiots
the only thing i miss from when i used to use surg more, is dealing with dogs and pox bursters, i can manage fine with purg, but they were a lot easier to deal with using surg
like moments when you single handedlyh hold back bulwarks, maulers and muties in a elite swarm probably saved a run
If only idiots yknow. dodged the mutants
It is nice to stop a mutant slamming a teammate at range before they take damage
I mean sometimes you can't but if you're next to your allies the mutie should die
In like 1s
on contrary id say surge makes good teams excel, its horrible at carrying a mediocre team tho
right, that's why i have been saying surg shines more in damnation, and i don't really like it for any other difficulty as much as purg
@forest coral hello there
and in damnation, purg is still very viable
hi ranni 

If you have a good team balance I don't see the point of surge.
kimo so nice he magnets muties on purpose
surg just shines more in damnation
i personally would use purg for all other difficulties, and usually still use it in damnation too
Purge perhaps.
YOU DONT GET TO CALL ME OUT RANNI AHHH
Surge covers up a lot of bad behaviors that randoms have, which let's them play above the difficulty they should be at
what i was being nice 
Purge just horde clears really well and leaves you out to dry when other roles aren't being covered well
i firmly disagree lol, it's CC is not nearly as bad as you're suggesting
The CC is bad because why CC when your team should just kill things
If you're purging
They should be able to clear threats
ok now that's one of the takes ever
A dead enemy is perma stunned
you do both at the same time
when comparing purg to surge, you're essentially just trading some range reach for much more DPS, and not having as strong of a CC against certain (ogryn) size enemies
Watch Dregs working as intended :> and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
Stunning is always worse than killing
Lost runs are full of people saying "you should have done x"
and you also have better horde clear of course, which i should have thrown into that statement
Psyker has 3 weapons to cover their needs. So whatever staff you take, your BB and melee can cover what the staff doesn’t
i understand that you guys might have played other games where "death is the best form of CC" is incredibly accurate
but nah bruh im sorry i cant agree with that on darktide
It is here too
BB is very situational, but you make a fair statement
like i was saying, surge should only be taken if someone can cover horde control
if stunning and death both happen instantly, yes
Like its not complicated or different because its darktide
A dead enemy isnt a threat
but opening up tank elites so your teams damage can be focused cant be understated
this is the problem i usually run into with pugs, they're all shit vet players usually
more on paper stuff
A stunned enemy will become one
got it
Allies have:
Grenades
Shoves
Zealot F
Ogryn F
Ogryn GG
Zealot Flamer
Crusher
Ogryn melee in general
To CC enemies
well yeah, best blessing a surge staff psyker can get is a organized team with comms
Ogryn can literally shove a group of rager to perma stun them with any melee
I wouldnt even try to carry with that kind of set up
Like Surge is fine
Hot take, surge staff kinda sucks
purg staff on other hand can carry
Talking about what other classes should be/can be doing in the context of discussing surge is a non starter
definitely one of the takes ever 
Its a staff that excels at covering bad teammates
both surge and purg are viable and strong enough in damnation, i just prefer purg
I agree.
Surge carries the least weight
i hope your experience on psyker isn't "i played pysker to 30 and played him a bit on damnation"
But it doesn't enhance good groups as much as it covers bad groups.
What would be psyker best melee for horde dps? Mk V combat with brutal? One of the claw variants?
and in all other difficulties easier than damnation, i don't think surge is worth using at all 😛
It also just isnt fun
surge on malice is funny easy mode tho since it just kills things out of your line of sight half the time
if ur doing fast farms
its like w/e
Combat Axes aren't great for clear speed but it is effective to keep you safe during hordes. Claw is also kinda bad. I think Chainsword is actually the best horde clear on Psyker melees.
even on heresy while purge kills faster, depending on the team composition surge can allow faster clears
that's actually my fav thing about it, which is a point no one else made, you can use it like BB and just zap stuff through all the walls and cover
that's one of the other things i miss about it
it's very strong against ranged
my stance basically, no flamer or pug, purg better, organized team with flamer or horde role covered, surge makes run much smoother
Damnation isn’t really hard enough to punish someone for bringing surge or purg. They both work great.
no no no surge no dps = bad according to them kekw
it's hard when your group is bad, but yeah
they're 100% right, their wisdom knows no bounds
no bully ranni
surge dps does suck tho lol
Its true. The only good Psyker staff is Trauma.
Highest damage
Really? I wouldn’t have guessed that. I’ll have to check to see if I have a decent one.
We had a psyker make trauma work in damnation earlier
but there were many times where im like, I wish your ass had a purg
i mean, who's denying that surge has bad dps anyway? aside from charge casting or getting consecutive crits on scabs lol
Combat Axe and Claw have bad cleave distribution numbers. The Combat Axe shove has a hard cap on 3 targets.
god this is like that one time someone on zealot chat said the same thing about psyker
and prolly dont even use psyker as much 
Am I crazy or did psyker used to have access to heavy swords in one of the betas?
ayt ayt milords and ladies, surge bad it is then, what's the next take
bb useless in damnation?
you know those moments we've all experienced in pugs where we're feeling like we are dealing with more stuff than we should have and you're like "where is my support here wtf"?
because they all turned around to do something random?
those moments can result in you getting cornered with surge, because it's light attack is not an AoE CC + decent DPS ability.
we reddit now 
that's not a surge problem, that's a random player problem
BB kinda sucks but has uses
true, you should stab everything with the knife
BB is great though.
if it all boils down to your loadout and class then every goddamn vet should be carrying games
Literally surge issue
which is exactly what i was trying to say about surge before, it's best when you have people you can at least semi-count on
even the brainedad ones
Its like a single target surge against Crushers.
And it can snipe things from behind cover
That's fair, but I usually go into a game with a surge staff intending to rely on melee a lot more than normal
That's why I like the knife with surge, very good elite dps and you can use it aggressively in any situation. MKV is better for horde but can't stand the mobility and worse elite dps
literally misuses literally but sure
Dude it's a fuckin darktide class channel
Not a letter to the president or whatever
Because the melee swings are bad
give me a staff that is hybrid, it has PURG light attack but SURG charge attack, and you'd have best of both worlds.
Use Laspistol for force shove
mid weapon
witchs get no b-lessings
Zealot give the party expectations that you will run away and die. And if you are not - you will be pleasant surprise 🙂
i want to be able to use a gun and a staff instead of a melee wep
js
would be fun
That's how I feel with Psyker except they just die sometimes.
Look away from a Psyker/Vet for 5s
They're suddenly dead
Meanwhile Ogryn just rolls around.
Good Ogryn = hugs walls
Bad Ogryns = hugs your line of sight
Zealot is the most clutch machine out of all the classes atm
So yeah they do best in chaotic environments.
But Veteran reduces the difficulty by doing their job.
Psyker is like between Vet and Zealot
vet and psyker actually need to get good for damn, zealot can flamer or just melee hold down a point on their own
or come back from shit decisions with holy revenant
Purge is just a better flamer
Ogryn is Pogryn
vanessa noooo
I swear the tag line of Psyker is just "purge is a better flamer ;_;"
Not the Vanessa
Ogryn is actually just a test of patience
They're so good
But half the time hugging walls/allies
Is the way to play
Save ammo to delete dangerous elites
Save F to save allies
ogryn has a higher skill ceiling to play effectively, a lot of ogryn players fall into traps
Psyker gets to monkey around more
Zealot is all monkey
best ogryn i know literally calculated a impacted grenades exploding timer to blow up a charging poxhound
Veteran is either god-mode one-man army or Camo Vet that kills the sniper, sometimes.
zealot is the easiest class to play effectively for sure
im like wtff
The better Ogryn wouldve just BOXED the doggie

despite using the flamer all the time on zealot
there is one reason I like purge more
hue
And just run down shooters
vet also play a lot more effectively when there's at least 1 psyker in the group btw
unlimited ammo, I can dump a full charge flame into one poxwalker for the lulz and not feel like I'm wasting resources
trigger discipline is for the sane
Yeah flamer is all about efficiency tbh
surge pairs better with vets, purg pairs better with ogryn and zealot imo
Allow me to play purge then. Fuck the vets
Here's the thing though. Any choice you make should ideally be to make the group overall better.
who's that dumb ogryn
i switched from surg main to purg main btw lol
purg + axe is my jam
oh man must have been a random
The only one I've seen was when I was like level10
i'd give it to you if i could
i don't even want it
you motherhumper you actually clipped it im fucking laughing so much rn fuck you 
If only the shop wasnt worthless and give 4 FUCKING TRAUMA staffs in the shop
ur free to pull dirt on me dw
Dirt

this one's ok too
in my defense i played ogryn like 5 times in 2-3 weeks 
That's 50x not enough

Also me.who hasn't touched darktide because friends wanna play siege

i enjoy ogryn but my god it sucks to bring with pugs at times
no more siege
especially with the average vet rando?
firefights take years
at least on psyker i can barrage shooters
yeah thats why im like, damnation ogryns just built diff
I imagine Damnation Ogryns to just be like
granted, i've cleared high intensity as ogryn with randoms a bunch of times
Doom slayer
they do so much if the person playing them knows what theyre doing
Its the peak Darktide experience
Meme efficiency
btw kimo you saw me use box on a hound aftter (or was it before) that match
so that makes it even 
Having a combined HP pool of 2.5k is pretty good
You need a Vet to give you more boxes though
And a Psyker to give you more CDR
And a Zealot to give you infinite Toughness
i still remember my early psyker experience
being surropunded by ogryns as they offered me their boxes
in an elevator
never forget

3 Ogryns, 1 Psyker
"I'm big where it counts!"

😏
I wish we could change height
I actually made my vet max height not knowing it would affect crouching height.
Fucking hell
Idk why they thought height was a good thing to vary on
yes but the confidence was what made me crack up
Especially when it actually affects gameplay
adds some flavor i guess since u could technically shoot back from cover
What bothers me is that fact that it isnt stated to affect your hitbox.
if tall enouhg
Let alone it being unchangeable in the end
Should that really bother you in this game where they don't state how things work half the time?
I'm still contemplating remaking a new vet just because of the height
I'm gonna make a bug report
That I can't change my height
And I need everyone to chime in that its broken
Fatshark be fatshark but yes I angy
@forest coral i saved the lunchbox clip lmao
i'll have to be careful playing with you starting now
im becoming meme material

Ranni is nsfw AND a Meme
dont worry, i only save the wholesome stuff


nice, so i do have a purpose for living
ok was that too dark
whatever kimo fuck you stop clipping

you didn't even clip my hound box snipe
you went for the memes
ur free to meme me whenever it happens lmao
should've recorded the game where you got grabbed by a mutie 4 out of 5 times
at least mutie magnet is your trademark now
it will happen again.
yes mom 😦
oh wait im playing soulstorm creating daemonhosts
after this
look at this ugly boi
it's pink ingame not gren
green
i want fatshark to refund me
ha nerd
jk
i dont know much about 40k lore and im afraid to know where to start
gn jello
have good rest! 
All you really need to know is that the imperium are the good guys
i'll haunt your dreams
join chaos, gotcha
whichever side has dreg gunners im joining them

i could recommend some yt lore videos that me and my gf have been watching as she’s pretty new too
and they’re funny
Hey…that’s my Psyker’s name…
mine first
It’s fine I uninstalled DT, you can have it.
Black Ops 3 has taken me.
it took me once
This is the first proper time it’s taken me.
Too bad since the May 16th Steam update the game needs a DLC unlocker to run without lagging every three seconds.
feels kinda pointless after awhile of just playing rounds with randoms
some not even knowing how to play somehow when the games been out forever
Got the footage
Look at how the ability bar jumps up when the psyker gets the kill
I played my first ever like, actual MP zombies last night after owning the game for like, a year now.
It was the guy who was teaching me stuff, some other chill dude, and then this cracked out kid who constantly had us map jumping and minor EE grabbing.
sounds like the stereotypical line up
at least one cracked out 12yr old
then will scream at you to rez them
At first me and the teacher were like, “Okay, maybe he’s achievement hunting or something.” After about an hour or two of constant map hopping we came to the conclusion that it was a kid.
Nah, he was doing the Samantha doll stuff.
Like, absolutely cracked out and not as in he was good.
vet gets nothing if he kills elite right
yeah
everyone gets ability recharge if the psyker gets a kill, no one gets anything if someone else does it
well i assume so. Haven't tested people leaving coherency but that's what the description and code says
and yeah psyker always gets it on their own kill, even when alone
helps a lot on clutches
imo it's a nice pick on surge psyker. get to spam F a bit more often and has saved me a few times
and it's not like the other options are that great either. it's either this or warp charges
we don't talk about wrack and ruin
oh wait it's not wrack and ruin
i tried it but found myself not killing elites with bb that much since im just surging
lacerations
still bad lmao
my gameplay loop is basically just
press F -> BB 0-2 targets -> spam surge
repeat every time F comes up
I don't get an elite every kill loop of F, but it happens often enough that i get some value of it
It's not like i'd always get value out of communion either anyways
Sometimes you'd just be at 4 charges without it just from flayer or manual bb so it's not really doing anything
If you're taking ascendant blaze that's a different matter. you need charges for that
but for a barrage build i think aura is a better pick overall
not that either of them are that big of a difference for a barrage build anyways
yea id probably use aura with barrage
Yeah, Aura sounds better tbh. Your teammates would benefit greatly for it if you are going for a team buff + cc support. Lacerations is kinda weak since well, team cohesion is already a thing. If it stacks then its hella better.
the incomprehensible power of the warp when it comes up against a small metal railing:
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i just saw this even tho it's a month old
got this last night
decent lil trinket
Rarely. Got a decent Epic trinket like that one. Then I got 4 shit commons in a row and decided to just stock em up
decent but i’d trade the dmg res for toughness regen or more of any stat
best just buying directly
from both the special acquisition store and normal armory
still though
melks randoms should be guaranteed rare
such a fucking scam
never trusting his judgement again
they should up the price and have it drop better loot
patched
this
yes pls obesehammerhead
^this
Need at least below 95% peril now I think. Still there but if running Communion, get out of critical peril range to proc it to get most out of the perk
I've never used melk's random weapon thing but did always assume it would draw from his normal shop pool
In few months no less
wdym
I hope they add in other Psyker classes soon. Psykinetic is alright but I want to try new stuff
From Melk, today on Ogryn. So there is a chance for NOT a trash 🙂
A literal support mage yeah, that one would be a good addition
i meant the random ones
they should be of better quality if they upped the price
otherwise you shouldn’t bother
we're already "support" since fatshark destroyed the class compared to what it used to be
There might be a slightest korean MMO grade (like Lineage 2) chance for non trash as well :)"
good to know
somewhere in 0.001% range
Psyker nerf for sure!
Fixed ‘Warp Flurry’ blessing not working on some trauma force staffs. one staff? what
Fixed a bug on the Rifthaven Mk II Purgatus Force Staff where you couldn’t change weapon while you were firing the charged secondary action attack.
holy shit finally
up the price and make it drop better loot. would make the random acquisitions worth your time
Fixed an exploit where ‘Shred’ weapon blessing allowed you to keep critical strike bonuses when wielding another weapon.
like gambling with in game money
Fixed issue where 'Kinetic Deflection' did not pause passive quelling, resulting in being able to tank some enemies indefinitely.
Fixed issue so you are no longer Block Broken when at 0 stamina with 'Kinetic Deflection'. I guess that helps a bit
Almost no balance changes
Aligned Equinox Mk III Trauma Force Staff and Equinox Mk IV Voidstrike Force Staff Peril costs to be more in line with each other. -- now voidstrike will cost as much as trauma
Fixed issue with bleed blessings applying bleed on zero damage attacks.
rip lacerate knife vs bulwarks lmao
im at work right now and can't play. What does this actually mean? Peril doesn't drop while blocking? Or blocking an actual hit just pauses it?
imo it's worse than the normal stock
Changed Dreg Shooter suppression values to enter suppression a bit earlier, reduced immunity duration from 2.75-3.25 to 0.25-0.5.
wtf this is huge
I saw this and thought you guys were joking about a patch
wtf they're nerfing psyker?
wait so what does it do now?
toughness regen fixed?
warp flurry still doesnt work on surge, they really just fixed it for trauma, maybe
does it actually speed up coherency regen now?
oh no
i guess it makes you regen quicker in coherency
i hope they dropped the peril cost of the trauma not increased the cost of the voidstrike
stamina curio fix wher?
Trauma staff peril cost is fixed
i don't even have a trauma staff to test it with lmao
As i said Nefr - no more infinite blocking
and they fixed the radius
No more daemonhost tanking in a corner
If kinetic deflection is gonna start pausing passive quell every time i block a hit, i might just stop taking it
It's still probably nice for revives, but idk if that's worth pausing passive quell for blocking
Wew
Quite the patch, eh siblings?
Is that a nerf to voidstrike or a buff to trauma?
trauma
Its a start
I bet, half of this still doesn't fixed.
What does the Voidstrike staff look like now? Heard they changed the peril on that too.
Also I can't wait to use flaming spirit now. Voidstrike detonation+setting everyone on fire must be beyond amazing.
Eh, trauma still doesn't do full damage to everything and it still knocks enemies around
well did you see the clip, pretty decent at least
So they fixed shred and crucian
Did they fix headtaker, slaughterer, or the other 10 or so blessings that apply globally though?
Stamina curios not fixed
What about warp nexus?
still my main though
onetapping poxbursters and doing mad stagger to even the heaviest units
No, because it's on crit and you aren't critting enough for it to matter
lmao i just said something like this earlier, no way they're keeping it
And we can't abuse crucian roulette now
zealots in shambles
Yeah, knife build just took a major hit
zealot is even worse now?
welp, time to remove crucian from my shop filter
pog
Less Knife/Revover retards in games is a massive bonus
Crit zealot works fine without crucian anyways
nice, less baddie knife players in pugs, hope they start learning how to actually melee
tru
Yeah, that's a good fix (about damn time)
is the trauma staff damage now accurate
With Kinetic Deflection fix (nerf) - we lost a unique feature.. sadly. No more point in those +3 stamina curios
oh this is nice
I still want to try +3 stamina with deflector force sword
Aligned Equinox Mk III Trauma Force Staff and Equinox Mk IV Voidstrike Force Staff Peril costs to be more in line with each other.
alright lads how bad is it
if they could actually just fix the curio that would be great
What is the point - if passive quelling will be off when blocking.
wtf this is a new stat
someone needs 2 pin this so people arent asking if voidstrike got nerfed all day
its perfect
trauma lowered to voidstrike cost
id vastly prefer a clip where the quell on kill wasnt triggered
How is voidstrike looking cost wise? They aligned it so I don't know if that means void got more costy or just trauma got cheaper
its christmas in sweden rn
Not where I'm at
fair
trauma got lower
just to block bullets for longer
I wanna see how many i can block
banger patch just for the psyker buffs
still got a ways to go though
(15% to BB'd targets base kit pls)
I hope the passive quell pause is short at least
If it's too long, then kinetic deflection might actually just be detrimental to take
i feel like charge generation was always there just added and clumped with secondary fire full charge
is this patch coming out tomorrow?
its out
Now
my game doesn't seem to be updated cause trauma staffs are still bringing me to 90% in two uses
rip peril block
did u download the update lol
where's the "fixed an issue where crafting is incomplete"
what’s the peril rate with warp charges?

it didn't promt me to
Yeah, basically divided actual charge and release portions of attack.
Is this a good staff?
yea i saw the bug post in forums
i really wish they would organize these patch notes into a balance change and bug fix section
instead of just throwin it on the floor every where
perks kinda meh but otherwise looks good
passive quell stops for like 5s when you block
5s!?
speaking of update, is the armory not loading for anyone else?
RIP combat axe blocking
why? is Combat axe blocking RIP?
it looks like a lot of things that made psyker more playable (bugs) got fixed lol
nothing new
dont be too excited
something weird is going on with trauma lmao
No more crucian roulette abuse
Just saw the patch notes - they said they changed trauma staff and voidstrike to be more in line with eachother peril cost. Anyone know if that means they increased the peril cost of voidstrike??
I posted a clip, trauma is buffed
lol
NOOOOO
actually nvm thats bb
What am I looking at exactly? The damage to the mutant?
it kind of looked like BB procced yeah
the radius is so damn far
now knife zealots might actually start reconsidering other melee weapons
Naw that's the fun part about trauma and kiteic flayer
why does it do damage to stuff 200m outside its cast radius
Anyone in the 1 damage suppression radius which is massive can be killed
Via headburtlst
We got the trauma buff it needed... but at what cost!?!??
Voidstrike was already pretty meh in damnation it didn't need this
RIP deflector?
I think still good
oh good, purgatus doesnt cancel itself if im not holding down left click
"Fixed an exploit where ‘Shred’ weapon blessing allowed you to keep critical strike bonuses when wielding another weapon"
Noooooo
the trauma needs more than just this imo but good start
they changed bulwarks shield using your position too
u can now target the back of bulwarks shield and open them
Trauma new meta, nuke the whole map from the start.
Agreed but I'm happy for any little steps to be on the same level as other staves. Voidstrike didn't need to take a hit imo
Ngl... Reading the changes... Seems like a lot of bug fixes or changes nerfed psykers even more
yes
tbh, you kinda have to have it in a fixed state before you can properly start balancing it
does that consistently happen?
and this is from someone who likes playing psyker
Yeah...
well bug fixing psykers who are ||abusing|| the bugs
I mean infinite tanking a boss with a standard feat seems a little overturned
10% chance on damaging an enemy to brain burst ever 15 seconds, it's random who it targets
just sucks that those bugs are what made psyker p good instead of just having a good and fun core game fesign
wish i tried the axe one lmao
whats this mean
means u can target trauma behind a bulwark and open them up
but for real though is the armory extension broken now for anyone else?
Right trauma was finicky on whether or not you could stagger a bulwark
yeah i mean other targets getting hit outside the radius
lads theres something wrong with my revolver
It's dead for me and a friend rn
looks legit
same for me
blows up in hand
"r" glitch purgatus staff is kinda ok now
Yes, just like veteran grenades, it has a epicenter (max damage), a explosion radius (scaling damage on distance), and then a way bigger supression/stagger radius which does like 1 damage
The first two I mentioned are part of the glowing circle
but it´s ok to infinite tank one if you plant a shield as ogryn? 😛
oh okay, then that triggered flayer i guess
Plague ogryns easily my favorite enemy
it’s cracked with flayer
ive literally never bothered to try trauma so i didn't know
Trauma actually good now?
i tried it while low lvl so idk
Doubt it, looks like peril gen and some bugfixes, but nothing about making it actually do anything beyond fling stuff around (while also doing no damage).
way more usable now
so youre saying if youre in front of a bulwark and you target trauma behind them theyll become staggered?
yes and before it would not work
Or they get Copium Trauma to say it's better than other staffs
that’s why we all play pysker
When I could be playing vet or ogryn
gryn
i made 2 ogryns mad at me because i was killing all the pox walkers
they kicked me
how do you feel about this
I'm more excited about zealot stun grenades finally working on bulwarks
oh that works from the front too cool
it used to only work if zealot stood behind the bulwark
trauma is pretty darn usable now
kind of fun too
ive got good bad news for you, its worked from the front for a while
nah
I think it always did yeah. Just didn't knock them on their asses
i’d still like to see what the decreased peril cost of the trauma staff is with warp charges
Usable is not good I'm afraid, although it's certainly not as useless.
ive tried it in the past from front and back it just did the blocking animation
you just havent done enough charging
Needs more oomph or area imo. Or a left click that actually complements the ability
ive been traumaing bulwarks in the meat grinder for a long while
its worked before this patch
we’re all just playing the same game with different settings
ok i actually really don't like kinetic deflection now
heck yeah, that was annoying

as if their busted shields blocking from angles they should be getting hit at weren't annoying enough
Eh
Improved the targeting of tagging and ‘Brain Burst’ through fences, gaps in railings etc.
Yoooooo?
is kinetic deflection even worth it without passive quelling?
I'm considering taking it off
I'll miss being able to revive through bullshit tho
it just seems dumb now
Still worth it, you just won't be able to infinite tank
why would you increase your peril
to block
With how it pauses your peril regen for like a full second to block, it actually feels detrimental to do that compared to blocking with stamina most of the time now
Unless you're trying to block some insane bs
Fixed issue where 'Kinetic Deflection' did not pause passive quelling, resulting in being able to tank some enemies indefinitely.
OOOF
rip axe users
fucking nerfed us again
you'll still stagger everything with your push attack, probably not that bad
yeah, combat axe will still clear hordes, but no longer for tanking
yay or nay for a laspistol?
huge nerf for that feat overall imo
I'll play around with it more but rn it actually just feels like i'm nerfing myself when i need to block
72 stopping power got me feeling things
I've been running stam curio all this time waiting for this change
also i dont think it will be that bad overall
I dont even use axes
esp now that dregs SHOULD be not just absolutely insane suicidal gunners
and suppression SHOULD work
im just chapped that I have yet to see anything buff
Were stam curios fixed? Didn't see it in the patch notes
nope
but one of the things we had, removed
Also anyone worked out what toughness regen speed actually does now?
Patch notes were super vague on that one
The Ogryns stopping by to say 'Sorry for the nerf, fellas'
I love that now that talent level is just COMPLETELY useless
I'd rather not completely pause my passive quell for a full second and reset the quell speed just to block a hit
Would rather just use stamina to block at that point
thank you, sweet brute
Fixed Issue where the ‘Quietitude’ Feat did not work with the ‘Transfer Peril’ Blessing.
okay good enough
il take the trade
it reduces the delay from which your toughness starts regenerating when you dont take dam
Fixed issue where ‘Kinetic Deflection’ did not pause passive quelling, resulting in being able to tank some enemies indefinitely. nerfed boys
I thought stam was never bugged? isn't 2 stam 1 stam bar?
we can BB through railings and fences now, though
well technically 1.5 but we dont see half bars in this game
Speaking of stam curio, when are they going to fix them not working above 1?
I could have sworn they just used vermintide math and made 2 stam = 1 stam bar/shield
Ok so this feat is no longer the no brainer only feat worth taking in its column
brb
so, they fixed a lot of bugs, but we're still waiting for them to address mechanics
From patch notes:
Fixed issue where the ‘Toughness Regeneration Speed’ Curio only gave a bonus to the Toughness Regeneration delay of Coherency.
a much more difficult problem for FartShart
The rest is absolute utter trash, so you know. Great.
it's shocking that they didn't have actual balance tweaks ready to go after a month
The way it's written makes it sound like it does other things too now
Kinetic Shield is utterly useless, and Mind in Motion does fuck all
more kneejerk nerfs for the psyker class while veterans get a veritable feast of blessing and feat fixes/tweaks
Quietitude working with the transfer peril blessing is soo nice
vet is the elf of darktide
nothing kneejerk in the patch notes
FartShart has problems, but let's not be stupid
the patch is actually great
it indicates a willingness on their part to fix things
The fuck you going about
we may not like the consequences of those fixes, because mechanics haven't been addressed yet, but it's a massive step in the right direction
That's not willingness, thtat's the minimum amount.
The kinetic deflection nerf imo should've been reduced Quell speed instead of no quelling during block entirely
Can someone explain to me, how to best use a surge staff? Like a strat. Just tried using it again and it just feels so pathetic lol. I like void more but. I know surge has the potential. I just idk I think I'm using it poorly
no, the minimum is closing down the game's servers and walking away
Yeah, sure.
yes, that means you can now regen your 1 toughness/second faster when you're all by yourself with toughness regen
b4 it would only reduce the interval when you were in coherency as well
Honestly KD kinda had it coming. Pretty obvious Psyker infinite blocking a DH or being a better reviver than Ogryn wasn't really the design intent for the class
exactly, KD was always going to be addressed
either the passive quell on the weapons nerfed or something
think its pretty funny first 2 listed fixes are psyker nerfs
no reason for the psyker to be as tanky as an ogryn
KD psyker still a better rezzer by it existing tho
not nerfs, fixes
Also Psyker benefits from plenty of things this patch
sadly, I don't think this patch is going to bring many people back to the game
nor should it
Slaughterer FS (or anything really) is gonna be hella strong now
they have a lot of work to do before they ought to earn back any good will
This patch overall exceeded my expectations and is a step in the right direction
still a good omen though
nice patch
Sure not. Because it's just some bugfixes and balance chages. The game is still rng based around core gameplay loop.
hoping they get to some talent reworks soon
I have an idea or two in mind for psyker
Fixed issue where the Rifthaven Mk II Purgatus Force Staff and Artemia Mk III Purgation Flamer burst flame attacks would not hit enemies if aborted too early.
Run 'n gun purg users will enjoy this
cerebral lacerations base kit and replace it with BB scaling (faster + cheaper BBs with more warp charges)
we aren't going to see a balance pass or mechanics adjustment for a while, I think
they have more important things to fix still, like the entire crafting system
would this help with the r purge glitch
fair
add
prolly
hope they don’t patch it as it’s kinda cool
someone needs to test the BB targeting changes
I'm hoping it actually prioritizes elites/specials now
Fixed issue with some Force Staffs displaying the incorrect damage number in the weapon stat screen.
Thank god, now trauma staff users can no longer scream their staff does half the damage it should
I also checked cosmetic clippings and didnt find anything I see on psyker fixed. 
as a trauma user, im absolutely bouncing this patch
way lower peril cost and that
a fix that definetly need a month in the oven lol
I'm gonna start playing with kinetic shield and see how much i miss KD
KD is making me want to avoid blocking as much as possible, which kinda defeats the purpose
still there, after getting a fix that fixed the part above it they ignored that.
trauma's biggest problems weren't the peril gain
I missed that one, nice
@clear heath sweet, thanks for the footage.
np
yeah
way it is now is much better though
lot of people overlook the stagger power on trauma
have u tried ressing in gunfire?
I dislike the aiming mechanic
I dislike enemies not taking damage and being thrown around
you can intercept a dog pounce, onetap a burster, put even the heaviest things on their arse
cant him through the 2 trash mobs to target gunner
trauma's whole MO is disruption
dispersing a group is the worst thing to do when you have AoE on the team
I assume it still works anyways. Gonna try doing it with just stamina to see how much it really matters
traumas biggest problem is that it had too many problems, but seeing as a chunk of them are allegedly addressed in this patch it might have a lil something to work with
you can do almost the same with purge
flame/purge users want things to stay clumped together
first time i tried since patch and its not blocking anything at all
ogryns with stubbers want things clumped together
this is an ultra mega nerf if intended
having enemies clumped together means you know where they are and can corral them
dispersing the crowd is the last thing you want
what the fuck
fatshark pls stop nerfing psyker
just leave it unchanged pls
what the fuck
do not touch the class
lmfao
gonna have to redo the whole class here eventually lol
oi vay, leave it to FartShart to break Deflector
hooo boy kinetic deflection means quietude/non-force melee weapon setups are dead and my overall tankiness even with force swords got hammer nerfed
there goes ... two builds?
purge psykers rn
unfortunately its gone where we need it most, in melee...
void had 10% toughness on kill for hordes anyway so it didnt need the toughness help =/
deflector seems to be broken, period
file a bug report and link that
we need to flood FartShart with fresh bug reports
I struggle to see how KD nerf entirely kills non force weapons
it doesn't, just means we can't tank any more
The passive venting rate regardless of KD is still super useful
Meanwhile Zealot mostly buffed 
i think they decreased its charge time too
unless you talk to knife zealots
it does not kill the builds, it kills the non-force + quietude setups
I get that much, I just don't like hyperbolic statements
yeah it's fucked for me too
psyker fucked lmao
They're idiots so it's ok
you passive quell faster with non-force weapons, so you run quietude and have a tanky melee build
but.. I liked zooming around and stabbing with the knife >>
Those do not rely on KD to be worthwhile
Literally nothing stops you from doing that
bruhhhhhh
I'll still run my combat axe with surge
I'll still be absolutely running non force melee with quietude on a bunch of my builds
So Trauma's peril gen got basically halved eh
oh, and not being stamina stunned while peril blocking is a good thing
Deflector being shadow fixed on ress
I genuinely already liked trauma but won't complain about getting to use it twice as much
This company drives me to drink. How can people be this incompetent.
i smoke weed
i mean sure, it's not like we have many choices, but it is a significant reduction in efficacy however you look at it - you're gonna take off kinetic deflection and block with stam alone? or you're gonna stop blocking?
Doesn't have anything to do with Kinetic deflection either. I took it off and i have full stamina here and a shooter destroyed me
So, what's the word, we big mad?
Sweden must have great labour laws
Deflector is just dead
Haven't played with the changes yet so will have to see if KD still feels worth it to me
on revives
just dodge
Doesn't still give you more effective time to res since it eats peril then stamina?
yea ultra nerf
fresh hotfix patch coming next week, reduced psyker dodge range by 90%
think you're confusing kinetic deflection with deflector
Can't block bullets anymore with deflector on revives
For melee sure, but idc about that tbh
damn the warp charge gain with purg and ab is way more often now
deflector flat out doesnt block bullets on revives
Deflector working on ress was probably a bug 
Oh you're right I misunderstood
did one of you guys sleep with the lead dev's wife or something
try with flayer feat and see if you notice a difference
are you sure? how many times have you tested?
should help with bb procs
alright let me see
It isn't worth pausing peril quell for multiple seconds to block a small hit imo, and you shouldn't need to be blocking a bunch of hits unless you're reviving
But revives are nerfed too so idc anymore
I'll just take kinetic shield
if you work together as a team… you’ll never go down
Half the time i'm blocking a bunch of hits, it's to buy time for peril quell for quietude regen
There goes that i guess
Fixed issue where 'Ascendant Blaze' sometimes wouldn't trigger on the kill of the Purgatus staffs.
hey look I wasnt crazy, this shit just didnt work sometimes after all
r glitch with flayer feat dawg
you can kill specials in a second or two
and multiple specials at that within seconds
Rip psytank
well now that psyker's survivability got nerfed
when are they gonna buff psyker to actually become a glass cannon?
why cant one of these bugs be "fixed BB not scaling with difficulty" instead of "nerfed BB again by deactivating feats when switching away from another weapon so BB doesnt get any power bonus again"
It's the "fixed blessings staying active when you're not wielding the weapon" part
Technically you don't have your melee out when you ress
Fixed issue where some blessings could be active when weapon was not wielded.
with 15% special cooldown feat it synergizes well
yeah it's pretty interesting. will have to test more
they have to ensure the glass part works properly first
Trauma feels so nice now. One more reason to never use the boring purge staff again.
wait did they remove slaughter buffing other shit now
they did a pass on all the blessings, looks like
to ensure they don't operate when they shouldn't
you know what, I bet weapon blocking while ressing someone was unintended
yeah that should be fixed.. should. on the other hand it says power should correctly also buff cleave and stagger now so that should be cool for slaughterer fs
they couldve made the trauma staff cost zero peril and it would still be the worst staff by a long shot
It was a mechanic straight from VT2.
Trauma is fine
Before, i think the classes were all pretty fair with how they all had insane abusable survivability tools
- Zealot had 75% crit dr
- Vet has vet toughness and ranged DR
- Psyker had peril block
- I'm not gonna pretend ogryn is a real class
but anyways, now psyker lost it's broken tool. Now we're just paper for no reason
It wasn't even as insane as the other two classes
zealot could literally just run into a horde with no brain and vet is vet



