#psyker-class

1 messages · Page 303 of 1

ornate hamlet
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Surge lets you deal with 6 targets next to each other, any more than that and you're starting to sweat.

wet jacinth
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I wish primary attack of the staffs were more unique

grim magnet
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idk, i was able to have an impact as ogryn, but as psyker i dont have good crowd control, and i'm not as good at eliminating shooters and specials as veteran

summer prairie
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dreg shooter packs are a bit annoying, that's about it

cyan notch
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vet is basically practice mode

ornate hamlet
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surge causes a lot more peril than purg, it does way less dps, and if your group isn't supporting you in damnation you're ded

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you will be peril cap and F on cooldown and end up surrounded trying to melee

cyan notch
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youre not dead youre just slowly killing stuff

summer prairie
#

yes

ornate hamlet
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with purg, it's the opposite, you can do far more DPS before dealing with peril issues, you can also use it while retreating to CC easier as well

ornate hamlet
grim magnet
summer prairie
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peril is irrelevant, you can quell to safe state immediately with any staff except maybe trauma

ornate hamlet
#

Peril blocking is also good.

cloud heron
ornate hamlet
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Veteran at 0 stamina will just die, but Psykers get their stamina back almost instantly.

ornate hamlet
#

you don't struggle when using purg lol

summer prairie
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I also like surge on lower difficulties because it lets you play aggressively

ornate hamlet
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Both purge and surge needs a team.

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You can't cover everything with either of them.

grim magnet
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is the trauma staff good?

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its the only one i have rn

ornate hamlet
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Its

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Uh

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Bad

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Sorry

grim magnet
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yeah it feels bad lol

ornate hamlet
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Its also "bugged"

grim magnet
#

might just take a gun tbh

ornate hamlet
#

It gives way too much peril

summer prairie
#

you can, but with surge you can just run at anything without slowing down

ornate hamlet
#

The top choices to feel good on Psyker (aside from preference):
Surge Staff
Purge staff
XII Kantrael

mortal pendant
#

opinion discarded due to the 3rd option

wet jacinth
#

Lol...

ornate hamlet
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That's okay you're fine to be wrong, Raven.

grim magnet
ornate hamlet
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purg is far stronger than surge when you learn how to use it properly in each situation btw, it has a higher learning curve than surge

summer prairie
#

if you say so

grim magnet
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so wouldn't it be better to take a gun thats better at killing crowds?

ornate hamlet
#

Kantrael also lets you quell peril while doing so

mortal pendant
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if u play baby difficulties u can get away with using guns as psyker

wet jacinth
#

You dont have to be a Vet for XII to be good

mortal pendant
#

but on damnation u'll get instakicked

ornate hamlet
#

correct

cloud heron
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like if you're trying to hold a chokepoint but a door is also behind you

cyan notch
#

gun is just gun but you cant stand still afk u get no wallhacks/damage boost/suppression immunity/toughness regen

ornate hamlet
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that's what i was trying to explain, you shouldn't be "solo" in damnation at all

however, if your team isn't great at covering each other and sticking together well to watch each other's backs, SURGE is far worse than PURG trust me lol

cyan notch
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so pretty mid

ornate hamlet
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it takes much too long to wind up surge CC

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Lul

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purg is instant

cloud heron
summer prairie
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You don't have to explain anything, many people here have hundreds of hours of damnation psyker

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we don't have to trust you

forest coral
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no bully each other

cloud heron
forest coral
wet jacinth
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When both points are negligible differences in play style. Just adapt

wet jacinth
floral solstice
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the channel went from extremely quiet to this

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this is the real peril of the warp

ornate hamlet
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Ah well.

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i said wind up not charge @cloud heron

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People be like "I used gun once and I don't feel like Vet so its bad"

cloud heron
forest coral
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vet damage output is so juiced

ornate hamlet
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Yes.

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Vet is dumb af.

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Their base active is like other characters level 30 upgrade

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And then they get a level 30 boost too

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@cloud heron wind up means start to charge, not fully charge

wet jacinth
cloud heron
ornate hamlet
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no it does not lol

summer prairie
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are you kidding

ornate hamlet
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the regular left click is an AOE CC on purg

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while it is NOT an AOE CC on surg

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it's a crappy tiny fireball

summer prairie
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a fireball

wet jacinth
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Force bolt

ornate hamlet
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Purge LMB is a line shot though.

wet jacinth
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Not fireball

ornate hamlet
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But anyway

wet jacinth
noble mason
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Force ball

ornate hamlet
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Purge lets you stop hordes the same speed that Surge lets you stop elites

cyan notch
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gun is fine without all the vet free win abilities but on psyker u just get nothing out of feats

forest coral
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purge lmb's suppression is stupidly good for how little peril it makes

ornate hamlet
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Psyker barely gets anything out of any of their feats to combo with anything other than Purge

cloud heron
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What are we talking about? You're not using the purge to CC most of the time. I thought you meant suppression. The tiny knockback from purge is not comparable to stunning a crusher with surge

wet jacinth
cloud heron
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and you can stun a crusher with surge much faster than you can begin to control a horde with purge

noble mason
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dam

ornate hamlet
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I'm pretty sure Purge can CC any big enemy except Crusher if they're in range.

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Surge can just do it more reliably and at a longer range

forest coral
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I think easier way to see this is if roles are covered or not. Without another flamer role, surge might not the best idea but if another player is covering then surge is pretty invaluable

unique geode
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I believe surge is the only weapon that can cc a mutant

ornate hamlet
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Yes

noble mason
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ya but who does that

ornate hamlet
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But mutants are also much less scary if you have a team

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Surge is nice to carry idiots

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the only thing i miss from when i used to use surg more, is dealing with dogs and pox bursters, i can manage fine with purg, but they were a lot easier to deal with using surg

forest coral
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like moments when you single handedlyh hold back bulwarks, maulers and muties in a elite swarm probably saved a run

wet jacinth
unique geode
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It is nice to stop a mutant slamming a teammate at range before they take damage

ornate hamlet
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I mean sometimes you can't but if you're next to your allies the mutie should die

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In like 1s

forest coral
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on contrary id say surge makes good teams excel, its horrible at carrying a mediocre team tho

ornate hamlet
floral solstice
ornate hamlet
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and in damnation, purg is still very viable

forest coral
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hi ranni Wave

wet jacinth
ornate hamlet
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If you have a good team balance I don't see the point of surge.

floral solstice
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kimo so nice he magnets muties on purpose

ornate hamlet
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surg just shines more in damnation
i personally would use purg for all other difficulties, and usually still use it in damnation too

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Purge perhaps.

forest coral
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YOU DONT GET TO CALL ME OUT RANNI AHHH

cloud heron
floral solstice
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what i was being nice KEKW_ogryn

cloud heron
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Purge just horde clears really well and leaves you out to dry when other roles aren't being covered well

ornate hamlet
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The CC is bad because why CC when your team should just kill things

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If you're purging

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They should be able to clear threats

floral solstice
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ok now that's one of the takes ever

summer wind
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A dead enemy is perma stunned

ornate hamlet
summer wind
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Stunning is always worse than killing

cloud heron
ornate hamlet
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and you also have better horde clear of course, which i should have thrown into that statement

unique geode
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Psyker has 3 weapons to cover their needs. So whatever staff you take, your BB and melee can cover what the staff doesn’t

floral solstice
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i understand that you guys might have played other games where "death is the best form of CC" is incredibly accurate

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but nah bruh im sorry i cant agree with that on darktide

summer wind
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It is here too

ornate hamlet
forest coral
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like i was saying, surge should only be taken if someone can cover horde control

summer prairie
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if stunning and death both happen instantly, yes

summer wind
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Like its not complicated or different because its darktide

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A dead enemy isnt a threat

forest coral
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but opening up tank elites so your teams damage can be focused cant be understated

ornate hamlet
floral solstice
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more on paper stuff

summer wind
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A stunned enemy will become one

floral solstice
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got it

ornate hamlet
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Allies have:
Grenades
Shoves
Zealot F
Ogryn F
Ogryn GG
Zealot Flamer
Crusher
Ogryn melee in general

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To CC enemies

forest coral
ornate hamlet
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Ogryn can literally shove a group of rager to perma stun them with any melee

forest coral
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I wouldnt even try to carry with that kind of set up

ornate hamlet
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Like Surge is fine

summer wind
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Hot take, surge staff kinda sucks

forest coral
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purg staff on other hand can carry

cloud heron
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Talking about what other classes should be/can be doing in the context of discussing surge is a non starter

floral solstice
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definitely one of the takes ever KEKW_ogryn

cloud heron
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Its a staff that excels at covering bad teammates

ornate hamlet
ornate hamlet
summer wind
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Surge carries the least weight

floral solstice
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i hope your experience on psyker isn't "i played pysker to 30 and played him a bit on damnation"

ornate hamlet
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But it doesn't enhance good groups as much as it covers bad groups.

unique geode
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What would be psyker best melee for horde dps? Mk V combat with brutal? One of the claw variants?

ornate hamlet
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and in all other difficulties easier than damnation, i don't think surge is worth using at all 😛

floral solstice
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not even on the mood to argue with this dumb take lmao

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someone take over

summer wind
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It also just isnt fun

forest coral
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surge on malice is funny easy mode tho since it just kills things out of your line of sight half the time

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if ur doing fast farms

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its like w/e

ornate hamlet
summer prairie
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even on heresy while purge kills faster, depending on the team composition surge can allow faster clears

ornate hamlet
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that's one of the other things i miss about it

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it's very strong against ranged

forest coral
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my stance basically, no flamer or pug, purg better, organized team with flamer or horde role covered, surge makes run much smoother

unique geode
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Damnation isn’t really hard enough to punish someone for bringing surge or purg. They both work great.

floral solstice
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no no no surge no dps = bad according to them kekw

ornate hamlet
floral solstice
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they're 100% right, their wisdom knows no bounds

forest coral
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no bully ranni

ornate hamlet
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surge dps does suck tho lol

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Its true. The only good Psyker staff is Trauma.

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Highest damage

unique geode
forest coral
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We had a psyker make trauma work in damnation earlier

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but there were many times where im like, I wish your ass had a purg

floral solstice
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i mean, who's denying that surge has bad dps anyway? aside from charge casting or getting consecutive crits on scabs lol

ornate hamlet
floral solstice
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god this is like that one time someone on zealot chat said the same thing about psyker

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and prolly dont even use psyker as much KEKW_ogryn

unique geode
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Am I crazy or did psyker used to have access to heavy swords in one of the betas?

floral solstice
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ayt ayt milords and ladies, surge bad it is then, what's the next take

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bb useless in damnation?

ornate hamlet
floral solstice
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we reddit now KEKW_ogryn

ornate hamlet
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BB is useless in every difficulty

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Just stab them with Knife

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Easy

floral solstice
summer wind
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BB kinda sucks but has uses

summer prairie
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true, you should stab everything with the knife

ornate hamlet
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BB is great though.

floral solstice
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if it all boils down to your loadout and class then every goddamn vet should be carrying games

summer wind
ornate hamlet
floral solstice
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even the brainedad ones

ornate hamlet
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Its like a single target surge against Crushers.

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And it can snipe things from behind cover

cloud heron
summer prairie
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That's why I like the knife with surge, very good elite dps and you can use it aggressively in any situation. MKV is better for horde but can't stand the mobility and worse elite dps

floral solstice
summer wind
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Dude it's a fuckin darktide class channel

ornate hamlet
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Okay but actually

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All staffs are bad anyway

summer wind
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Not a letter to the president or whatever

ornate hamlet
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Because the melee swings are bad

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give me a staff that is hybrid, it has PURG light attack but SURG charge attack, and you'd have best of both worlds.

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Use Laspistol for force shove

cyan notch
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mid weapon

forest coral
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Laspistol zealot

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the discount veteran experience

ornate hamlet
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Zealot not getting the force shove

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Where's my holy shout

forest coral
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witchs get no b-lessings

idle bay
ornate hamlet
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i want to be able to use a gun and a staff instead of a melee wep

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js

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would be fun

ornate hamlet
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Look away from a Psyker/Vet for 5s

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They're suddenly dead

forest coral
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zealot is goated in damnation

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dont @ me

ornate hamlet
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Meanwhile Ogryn just rolls around.

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Good Ogryn = hugs walls
Bad Ogryns = hugs your line of sight

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Zealot is the most clutch machine out of all the classes atm

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So yeah they do best in chaotic environments.

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But Veteran reduces the difficulty by doing their job.

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Psyker is like between Vet and Zealot

forest coral
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vet and psyker actually need to get good for damn, zealot can flamer or just melee hold down a point on their own

ornate hamlet
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Decent clutch, decent difficulty reduction.

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Kimo but

forest coral
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or come back from shit decisions with holy revenant

ornate hamlet
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Purge is just a better flamer

wet jacinth
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Ogryn is Pogryn

ornate hamlet
forest coral
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vanessa noooo

ornate hamlet
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I swear the tag line of Psyker is just "purge is a better flamer ;_;"

wet jacinth
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Not the Vanessa

forest coral
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damnation ogryns are just built diff

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i dont know how they do the things they do

ornate hamlet
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Ogryn is actually just a test of patience

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They're so good

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But half the time hugging walls/allies

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Is the way to play

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Save ammo to delete dangerous elites

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Save F to save allies

ornate hamlet
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Psyker gets to monkey around more

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Zealot is all monkey

forest coral
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best ogryn i know literally calculated a impacted grenades exploding timer to blow up a charging poxhound

ornate hamlet
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Veteran is either god-mode one-man army or Camo Vet that kills the sniper, sometimes.

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zealot is the easiest class to play effectively for sure

forest coral
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im like wtff

ornate hamlet
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Hmm.

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I'd say Veteran is actually the easiest if you can aim.

wet jacinth
ornate hamlet
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if you can aim is the difference tho

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Yeah

wet jacinth
wheat quartz
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despite using the flamer all the time on zealot
there is one reason I like purge more

ornate hamlet
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But even if you can't aim on Vet

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You can play Agrip Braced Auto

ornate hamlet
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And just run down shooters

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vet also play a lot more effectively when there's at least 1 psyker in the group btw

wheat quartz
#

unlimited ammo, I can dump a full charge flame into one poxwalker for the lulz and not feel like I'm wasting resources

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trigger discipline is for the sane

ornate hamlet
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Yeah flamer is all about efficiency tbh

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surge pairs better with vets, purg pairs better with ogryn and zealot imo

wet jacinth
ornate hamlet
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Here's the thing though. Any choice you make should ideally be to make the group overall better.

floral solstice
ornate hamlet
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purg + axe is my jam

wet jacinth
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Though

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I do wanna try out surge again at least a better stats one

forest coral
wet jacinth
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The only one I've seen was when I was like level10

ornate hamlet
#

i don't even want it

floral solstice
wet jacinth
forest coral
#

ur free to pull dirt on me dw

wet jacinth
forest coral
ornate hamlet
#

this one's ok too

floral solstice
#

in my defense i played ogryn like 5 times in 2-3 weeks KEKW_ogryn

wet jacinth
#

Also me.who hasn't touched darktide because friends wanna play siege

floral solstice
#

i enjoy ogryn but my god it sucks to bring with pugs at times

forest coral
#

no more siege

floral solstice
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especially with the average vet rando?

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firefights take years

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at least on psyker i can barrage shooters

forest coral
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yeah thats why im like, damnation ogryns just built diff

wet jacinth
#

I imagine Damnation Ogryns to just be like

floral solstice
#

granted, i've cleared high intensity as ogryn with randoms a bunch of times

wet jacinth
#

Doom slayer

floral solstice
#

but still

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i prefer to just bring ogryn on premades

ornate hamlet
#

This game is best

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With 1 of each class

forest coral
#

they do so much if the person playing them knows what theyre doing

ornate hamlet
#

Its the peak Darktide experience

wet jacinth
ornate hamlet
#

4 Ogryns is memes.

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But 1 of each class is spice

wet jacinth
#

Meme efficiency

floral solstice
#

btw kimo you saw me use box on a hound aftter (or was it before) that match

wet jacinth
floral solstice
#

so that makes it even KEKW_ogryn

ornate hamlet
wet jacinth
#

You get 4x the boxes

ornate hamlet
#

You need a Vet to give you more boxes though

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And a Psyker to give you more CDR

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And a Zealot to give you infinite Toughness

forest coral
#

i still remember my early psyker experience

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being surropunded by ogryns as they offered me their boxes

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in an elevator

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never forget

ornate hamlet
#

3 Ogryns, 1 Psyker

wet jacinth
#

3 Ogryns 1 Lil un**

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Your max height lil un means nothing to ogryn

ornate hamlet
#

"I'm big where it counts!"

wet jacinth
wet jacinth
forest coral
#

min height psyker gremlin

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3 chad ogryns

ornate hamlet
#

I wish we could change height

wet jacinth
#

I actually made my vet max height not knowing it would affect crouching height.

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Fucking hell

ornate hamlet
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Idk why they thought height was a good thing to vary on

forest coral
ornate hamlet
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Especially when it actually affects gameplay

forest coral
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adds some flavor i guess since u could technically shoot back from cover

wet jacinth
forest coral
#

if tall enouhg

wet jacinth
#

Let alone it being unchangeable in the end

ornate hamlet
wet jacinth
#

I'm still contemplating remaking a new vet just because of the height

ornate hamlet
#

I'm gonna make a bug report

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That I can't change my height

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And I need everyone to chime in that its broken

wet jacinth
floral solstice
#

@forest coral i saved the lunchbox clip lmao

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i'll have to be careful playing with you starting now

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im becoming meme material

forest coral
wet jacinth
#

Ranni is nsfw AND a Meme

forest coral
#

dont worry, i only save the wholesome stuff

wet jacinth
forest coral
floral solstice
#

ok was that too dark

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whatever kimo fuck you stop clipping

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you didn't even clip my hound box snipe

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you went for the memes

forest coral
#

ur free to meme me whenever it happens lmao

floral solstice
#

should've recorded the game where you got grabbed by a mutie 4 out of 5 times

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at least mutie magnet is your trademark now

forest coral
#

it will happen again.

floral solstice
#

yes mom 😦

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oh wait im playing soulstorm creating daemonhosts

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after this

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look at this ugly boi

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it's pink ingame not gren

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green

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i want fatshark to refund me

forest coral
#

it green because nurgle

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also god emperor disney dictates green is evil

floral solstice
#

ha nerd

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jk

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i dont know much about 40k lore and im afraid to know where to start

forest coral
#

have fun with the rabbit hole

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just like us fr fr

floral solstice
#

gn jello

forest coral
#

have good rest! Wave

cloud heron
floral solstice
#

i'll haunt your dreams

floral solstice
#

whichever side has dreg gunners im joining them

rapid flicker
#

i could recommend some yt lore videos that me and my gf have been watching as she’s pretty new too

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and they’re funny

lament topaz
#

Hey…that’s my Psyker’s name…

rapid flicker
#

mine firstHeresy

lament topaz
#

It’s fine I uninstalled DT, you can have it.

rapid flicker
#

thank you friend

lament topaz
#

Black Ops 3 has taken me.

rapid flicker
#

it took me once

lament topaz
#

This is the first proper time it’s taken me.

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Too bad since the May 16th Steam update the game needs a DLC unlocker to run without lagging every three seconds.

rapid flicker
#

feels kinda pointless after awhile of just playing rounds with randoms

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some not even knowing how to play somehow when the games been out forever

lament topaz
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I was being taught some stuff by a rando last night.

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Was quite fun.

rapid flicker
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it’s feels good to be good at the game though

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like juggling zombies n whatnot

clear heath
#

Got the footage
Look at how the ability bar jumps up when the psyker gets the kill

lament topaz
#

I played my first ever like, actual MP zombies last night after owning the game for like, a year now.

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It was the guy who was teaching me stuff, some other chill dude, and then this cracked out kid who constantly had us map jumping and minor EE grabbing.

rapid flicker
#

sounds like the stereotypical line up

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at least one cracked out 12yr old

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then will scream at you to rez them

lament topaz
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At first me and the teacher were like, “Okay, maybe he’s achievement hunting or something.” After about an hour or two of constant map hopping we came to the conclusion that it was a kid.

rapid flicker
#

sounds about right

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wants to see all the maps in one play-through

lament topaz
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Nah, he was doing the Samantha doll stuff.

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Like, absolutely cracked out and not as in he was good.

cyan notch
clear heath
#

yeah

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everyone gets ability recharge if the psyker gets a kill, no one gets anything if someone else does it

cyan notch
#

everyone else in coherency with psyker right

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but psyker always gets it

clear heath
#

well i assume so. Haven't tested people leaving coherency but that's what the description and code says

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and yeah psyker always gets it on their own kill, even when alone

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helps a lot on clutches

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imo it's a nice pick on surge psyker. get to spam F a bit more often and has saved me a few times
and it's not like the other options are that great either. it's either this or warp charges

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we don't talk about wrack and ruin

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oh wait it's not wrack and ruin

cyan notch
#

i tried it but found myself not killing elites with bb that much since im just surging

clear heath
#

lacerations

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still bad lmao

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my gameplay loop is basically just
press F -> BB 0-2 targets -> spam surge
repeat every time F comes up

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I don't get an elite every kill loop of F, but it happens often enough that i get some value of it

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It's not like i'd always get value out of communion either anyways
Sometimes you'd just be at 4 charges without it just from flayer or manual bb so it's not really doing anything

cyan notch
#

not for me i spam surge basically all the time

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and use communion for blaze

clear heath
#

If you're taking ascendant blaze that's a different matter. you need charges for that

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but for a barrage build i think aura is a better pick overall

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not that either of them are that big of a difference for a barrage build anyways

cyan notch
#

yea id probably use aura with barrage

sinful sleet
#

Yeah, Aura sounds better tbh. Your teammates would benefit greatly for it if you are going for a team buff + cc support. Lacerations is kinda weak since well, team cohesion is already a thing. If it stacks then its hella better.

grim magnet
#

the incomprehensible power of the warp when it comes up against a small metal railing:

light quail
#

i'm glad this guy lost an eye

#

gave me a 322 shitty stat duelling sword

rapid flicker
#

do you ever get anything good from those

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i usually don’t

nocturne badge
#

i just saw this even tho it's a month old

light quail
#

decent lil trinket

sinful sleet
#

Rarely. Got a decent Epic trinket like that one. Then I got 4 shit commons in a row and decided to just stock em up

rapid flicker
#

decent but i’d trade the dmg res for toughness regen or more of any stat

#

best just buying directly

#

from both the special acquisition store and normal armory

light quail
#

still though
melks randoms should be guaranteed rare

#

such a fucking scam

#

never trusting his judgement again

rapid flicker
#

they should up the price and have it drop better loot

cyan notch
light quail
#

yes pls obesehammerhead

sinful sleet
#

^this
Need at least below 95% peril now I think. Still there but if running Communion, get out of critical peril range to proc it to get most out of the perk

rapid flicker
#

it’s a special acquisition store yet i receive garbage from it

#

special garbage

cloud heron
idle bay
cyan notch
#

wdym

sinful sleet
#

I hope they add in other Psyker classes soon. Psykinetic is alright but I want to try new stuff

rapid flicker
#

i want a more supportive psyker

#

like a warp shield or something

#

giving buffs

idle bay
sinful sleet
#

A literal support mage yeah, that one would be a good addition

rapid flicker
#

they should be of better quality if they upped the price

#

otherwise you shouldn’t bother

ornate hamlet
idle bay
nocturne badge
idle bay
#

somewhere in 0.001% range

summer prairie
#

update?

#

38mb only

idle bay
#

Psyker nerf for sure!

summer prairie
#

Fixed ‘Warp Flurry’ blessing not working on some trauma force staffs. one staff? what

cyan notch
#

Fixed a bug on the Rifthaven Mk II Purgatus Force Staff where you couldn’t change weapon while you were firing the charged secondary action attack.

#

holy shit finally

rapid flicker
summer prairie
#

Fixed an exploit where ‘Shred’ weapon blessing allowed you to keep critical strike bonuses when wielding another weapon.

rapid flicker
#

like gambling with in game money

summer prairie
#

Fixed issue where 'Kinetic Deflection' did not pause passive quelling, resulting in being able to tank some enemies indefinitely.

#

Fixed issue so you are no longer Block Broken when at 0 stamina with 'Kinetic Deflection'. I guess that helps a bit

#

Almost no balance changes

uneven drift
#

Aligned Equinox Mk III Trauma Force Staff and Equinox Mk IV Voidstrike Force Staff Peril costs to be more in line with each other. -- now voidstrike will cost as much as traumaKEKW_ogryn

cyan notch
#

Fixed issue with bleed blessings applying bleed on zero damage attacks.
rip lacerate knife vs bulwarks lmao

cloud heron
ornate hamlet
cyan notch
#

Changed Dreg Shooter suppression values to enter suppression a bit earlier, reduced immunity duration from 2.75-3.25 to 0.25-0.5.

#

wtf this is huge

clear heath
#

wtf they're nerfing psyker?

light quail
#

FLAYER NOT ON BULWARK SHIELDS

#

YES

clear heath
#

wait so what does it do now?

cyan notch
#

toughness regen fixed?

summer prairie
#

warp flurry still doesnt work on surge, they really just fixed it for trauma, maybe

nocturne badge
clear heath
#

does it actually speed up coherency regen now?

nocturne badge
#

oh no

cyan notch
#

i guess it makes you regen quicker in coherency

nocturne badge
#

i hope they dropped the peril cost of the trauma not increased the cost of the voidstrike

rapid flicker
#

best update yet

clear heath
#

stamina curio fix wher?

cyan notch
#

deflection nerfed anyway

summer prairie
#

Trauma staff peril cost is fixed

light quail
#

oh my god

#

yesesds

nocturne badge
#

i don't even have a trauma staff to test it with lmao

light quail
#

yes

#

yes

idle bay
#

As i said Nefr - no more infinite blocking

summer prairie
#

and they fixed the radius

light quail
#

my baby got fixed

#

yes

#

back to trauma i go

west galleon
#

No more daemonhost tanking in a corner

clear heath
#

If kinetic deflection is gonna start pausing passive quell every time i block a hit, i might just stop taking it
It's still probably nice for revives, but idk if that's worth pausing passive quell for blocking

west galleon
#

Wew

long wharf
#

Quite the patch, eh siblings?

sacred field
#

Is that a nerf to voidstrike or a buff to trauma?

summer prairie
west galleon
#

Its a start

uneven drift
light quail
#

YES

#

YES

#

FUCKING DELICIOUS

slender compass
#

What does the Voidstrike staff look like now? Heard they changed the peril on that too.

Also I can't wait to use flaming spirit now. Voidstrike detonation+setting everyone on fire must be beyond amazing.

long wharf
#

Eh, trauma still doesn't do full damage to everything and it still knocks enemies around

summer prairie
#

well did you see the clip, pretty decent at least

clear heath
#

So they fixed shred and crucian
Did they fix headtaker, slaughterer, or the other 10 or so blessings that apply globally though?

idle bay
#

Stamina curios not fixed

clear heath
#

What about warp nexus?

light quail
long wharf
floral solstice
#

lmao i just said something like this earlier, no way they're keeping it

long wharf
#

And we can't abuse crucian roulette now

cyan notch
#

zealots in shambles

long wharf
#

Yeah, knife build just took a major hit

rapid flicker
#

zealot is even worse now?

clear heath
#

welp, time to remove crucian from my shop filter

nocturne badge
idle bay
#

Less Knife/Revover retards in games is a massive bonus

clear heath
#

Crit zealot works fine without crucian anyways

floral solstice
#

nice, less baddie knife players in pugs, hope they start learning how to actually melee

feral topaz
#

Rejoice

rapid flicker
#

tru

long wharf
#

Yeah, that's a good fix (about damn time)

bold flint
#

is the trauma staff damage now accurate

idle bay
#

With Kinetic Deflection fix (nerf) - we lost a unique feature.. sadly. No more point in those +3 stamina curios

nocturne badge
#

oh this is nice

clear heath
#

I still want to try +3 stamina with deflector force sword

bold flint
#

Aligned Equinox Mk III Trauma Force Staff and Equinox Mk IV Voidstrike Force Staff Peril costs to be more in line with each other.

#

alright lads how bad is it

clear heath
#

if they could actually just fix the curio that would be great

idle bay
cyan notch
#

wtf this is a new stat

stuck bridge
light quail
ornate hamlet
#

Its like Christmas

#

Came a month late

bold flint
spice urchin
#

How is voidstrike looking cost wise? They aligned it so I don't know if that means void got more costy or just trauma got cheaper

light quail
ornate hamlet
#

Not where I'm at

light quail
#

trauma got lower

clear heath
#

I wanna see how many i can block

light quail
#

banger patch just for the psyker buffs

#

still got a ways to go though

#

(15% to BB'd targets base kit pls)

clear heath
#

I hope the passive quell pause is short at least
If it's too long, then kinetic deflection might actually just be detrimental to take

cyan notch
#

i feel like charge generation was always there just added and clumped with secondary fire full charge

nocturne badge
#

is this patch coming out tomorrow?

cyan notch
#

its out

sterile vale
#

Now

nocturne badge
#

my game doesn't seem to be updated cause trauma staffs are still bringing me to 90% in two uses

dawn orchid
#

rip peril block

floral solstice
#

where's the "fixed an issue where crafting is incomplete"

rapid flicker
floral solstice
nocturne badge
#

it didn't promt me to

uneven drift
clear heath
#

this might explain a lot of poxburster explosions from my zealot

#

or im just bad idk

onyx oracle
#

Is this a good staff?

cyan notch
stuck bridge
#

i really wish they would organize these patch notes into a balance change and bug fix section

#

instead of just throwin it on the floor every where

floral solstice
summer prairie
#

passive quell stops for like 5s when you block

long wharf
#

5s!?

cloud heron
#

speaking of update, is the armory not loading for anyone else?

long wharf
#

RIP combat axe blocking

onyx oracle
warped perch
#

WAIT THERES A PATCH

#

WHAT

stuck bridge
#

it looks like a lot of things that made psyker more playable (bugs) got fixed lol

ornate hamlet
#

nothing new

stuck bridge
long wharf
#

Zealots must be crying right now

#

No more bleeding bulwarks through shields

cyan notch
long wharf
#

No more crucian roulette abuse

sinful stream
#

Just saw the patch notes - they said they changed trauma staff and voidstrike to be more in line with eachother peril cost. Anyone know if that means they increased the peril cost of voidstrike??

summer prairie
#

I posted a clip, trauma is buffed

stuck bridge
warped perch
cyan notch
#

actually nvm thats bb

cloud heron
#

it kind of looked like BB procced yeah

cyan notch
#

the radius is so damn far

floral solstice
#

now knife zealots might actually start reconsidering other melee weapons

sinful stream
#

Naw that's the fun part about trauma and kiteic flayer

cyan notch
#

why does it do damage to stuff 200m outside its cast radius

sinful stream
#

Anyone in the 1 damage suppression radius which is massive can be killed

#

Via headburtlst

#

We got the trauma buff it needed... but at what cost!?!??

#

Voidstrike was already pretty meh in damnation it didn't need this

still mountain
#

RIP deflector?

summer prairie
#

I think still good

bold flint
#

oh good, purgatus doesnt cancel itself if im not holding down left click

gilded cloud
#

"Fixed an exploit where ‘Shred’ weapon blessing allowed you to keep critical strike bonuses when wielding another weapon"

#

Noooooo

stuck bridge
cyan notch
#

they changed bulwarks shield using your position too

#

u can now target the back of bulwarks shield and open them

uneven drift
sinful stream
gilded cloud
#

Ngl... Reading the changes... Seems like a lot of bug fixes or changes nerfed psykers even more

stuck bridge
#

yes

dense vault
#

tbh, you kinda have to have it in a fixed state before you can properly start balancing it

floral solstice
dense vault
#

and this is from someone who likes playing psyker

stuck bridge
#

well bug fixing psykers who are ||abusing|| the bugs

sinful stream
#

I mean infinite tanking a boss with a standard feat seems a little overturned

sinful stream
stuck bridge
#

just sucks that those bugs are what made psyker p good instead of just having a good and fun core game fesign

#

wish i tried the axe one lmao

bold flint
cyan notch
#

means u can target trauma behind a bulwark and open them up

cloud heron
sinful stream
#

Right trauma was finicky on whether or not you could stagger a bulwark

floral solstice
bold flint
#

lads theres something wrong with my revolver

clear heath
rapid flicker
#

looks legit

floral solstice
#

same for me

rapid flicker
tender sapphire
#

"r" glitch purgatus staff is kinda ok now

sinful stream
#

The first two I mentioned are part of the glowing circle

dense vault
floral solstice
#

oh okay, then that triggered flayer i guess

sly anvil
#

Plague ogryns easily my favorite enemy

rapid flicker
floral solstice
#

ive literally never bothered to try trauma so i didn't know

brittle crest
#

Trauma actually good now?

rapid flicker
#

i tried it while low lvl so idk

dawn orchid
rapid flicker
#

i’d stick with the purge meta if you want to be good

#

or surge

cyan notch
wet jacinth
#

Trauma gives players trauma to never use it again

bold flint
#

so youre saying if youre in front of a bulwark and you target trauma behind them theyll become staggered?

cyan notch
wet jacinth
#

Or they get Copium Trauma to say it's better than other staffs

dawn orchid
#

It's better than other staffs at trolling your team

#

Which is why I play psyker

rapid flicker
#

that’s why we all play pysker

dawn orchid
#

When I could be playing vet or ogryn

cyan notch
#

OMEGALUL gryn

rapid flicker
#

i made 2 ogryns mad at me because i was killing all the pox walkers

#

they kicked me

bold flint
clear heath
#

I'm more excited about zealot stun grenades finally working on bulwarks

cyan notch
#

oh that works from the front too cool

clear heath
#

it used to only work if zealot stood behind the bulwark

cyan notch
#

trauma is pretty darn usable now

summer prairie
#

kind of fun too

bold flint
#

ive got good bad news for you, its worked from the front for a while

cyan notch
#

nah

clear heath
#

I think it always did yeah. Just didn't knock them on their asses

rapid flicker
#

i’d still like to see what the decreased peril cost of the trauma staff is with warp charges

dawn orchid
#

Usable is not good I'm afraid, although it's certainly not as useless.

cyan notch
#

ive tried it in the past from front and back it just did the blocking animation

bold flint
#

you just havent done enough charging

dawn orchid
#

Needs more oomph or area imo. Or a left click that actually complements the ability

bold flint
#

ive been traumaing bulwarks in the meat grinder for a long while

#

its worked before this patch

cyan notch
#

not for me

#

definitely was wonky in practice too

rapid flicker
#

we all have a different version of DT

cyan notch
#

full charge under their feet = block

#

full charge behind them = block

elfin roost
rapid flicker
#

we’re all just playing the same game with different settings

clear heath
floral solstice
wet jacinth
floral solstice
#

as if their busted shields blocking from angles they should be getting hit at weren't annoying enough

wet jacinth
#

Eh

still mountain
#

Improved the targeting of tagging and ‘Brain Burst’ through fences, gaps in railings etc.

Yoooooo?

magic burrow
#

is kinetic deflection even worth it without passive quelling?

clear heath
#

I'm considering taking it off
I'll miss being able to revive through bullshit tho

magic burrow
#

it just seems dumb now

still mountain
#

Still worth it, you just won't be able to infinite tank

magic burrow
#

why would you increase your peril

cyan notch
#

to block

clear heath
#

With how it pauses your peril regen for like a full second to block, it actually feels detrimental to do that compared to blocking with stamina most of the time now
Unless you're trying to block some insane bs

light quail
#

big E wants me to play gunpsyker again

#

now with working reload talents

supple skiff
#

Fixed issue where 'Kinetic Deflection' did not pause passive quelling, resulting in being able to tank some enemies indefinitely.

#

OOOF

#

rip axe users

#

fucking nerfed us again

summer prairie
#

you'll still stagger everything with your push attack, probably not that bad

long wharf
#

yeah, combat axe will still clear hordes, but no longer for tanking

light quail
#

yay or nay for a laspistol?

clear heath
#

huge nerf for that feat overall imo
I'll play around with it more but rn it actually just feels like i'm nerfing myself when i need to block

light quail
#

72 stopping power got me feeling things

jovial frigate
#

also i dont think it will be that bad overall

supple skiff
#

I dont even use axes

jovial frigate
#

esp now that dregs SHOULD be not just absolutely insane suicidal gunners

#

and suppression SHOULD work

supple skiff
#

im just chapped that I have yet to see anything buff

rocky cedar
long wharf
#

nope

supple skiff
#

but one of the things we had, removed

cold oasis
#

Oh nice, they nerfed Psykers

#

that's really something we needed

rocky cedar
#

Also anyone worked out what toughness regen speed actually does now?

#

Patch notes were super vague on that one

wooden kindle
#

The Ogryns stopping by to say 'Sorry for the nerf, fellas'

cold oasis
#

I love that now that talent level is just COMPLETELY useless

clear heath
#

I'd rather not completely pause my passive quell for a full second and reset the quell speed just to block a hit
Would rather just use stamina to block at that point

light quail
supple skiff
#

Fixed Issue where the ‘Quietitude’ Feat did not work with the ‘Transfer Peril’ Blessing.

#

okay good enough

#

il take the trade

jovial frigate
valid lake
#

Fixed issue where ‘Kinetic Deflection’ did not pause passive quelling, resulting in being able to tank some enemies indefinitely. nerfed boys

jovial frigate
long wharf
#

we can BB through railings and fences now, though

jovial frigate
#

well technically 1.5 but we dont see half bars in this game

still mountain
clear heath
#

never

#

bad game

#

they should just nerf psyker again

jovial frigate
#

I could have sworn they just used vermintide math and made 2 stam = 1 stam bar/shield

sinful stream
jovial frigate
#

brb

long wharf
#

so, they fixed a lot of bugs, but we're still waiting for them to address mechanics

rocky cedar
#

Fixed issue where the ‘Toughness Regeneration Speed’ Curio only gave a bonus to the Toughness Regeneration delay of Coherency.

long wharf
#

a much more difficult problem for FartShart

cold oasis
summer prairie
#

it's shocking that they didn't have actual balance tweaks ready to go after a month

rocky cedar
#

The way it's written makes it sound like it does other things too now

cold oasis
#

Kinetic Shield is utterly useless, and Mind in Motion does fuck all

magic burrow
#

more kneejerk nerfs for the psyker class while veterans get a veritable feast of blessing and feat fixes/tweaks

sinful stream
#

Quietitude working with the transfer peril blessing is soo nice

long wharf
#

FartShart has problems, but let's not be stupid

#

the patch is actually great

#

it indicates a willingness on their part to fix things

cold oasis
#

The fuck you going about

long wharf
#

we may not like the consequences of those fixes, because mechanics haven't been addressed yet, but it's a massive step in the right direction

cold oasis
#

That's not willingness, thtat's the minimum amount.

wet jacinth
#

The kinetic deflection nerf imo should've been reduced Quell speed instead of no quelling during block entirely

gilded cloud
#

Can someone explain to me, how to best use a surge staff? Like a strat. Just tried using it again and it just feels so pathetic lol. I like void more but. I know surge has the potential. I just idk I think I'm using it poorly

long wharf
cold oasis
#

Yeah, sure.

jovial frigate
#

b4 it would only reduce the interval when you were in coherency as well

rocky cedar
#

Honestly KD kinda had it coming. Pretty obvious Psyker infinite blocking a DH or being a better reviver than Ogryn wasn't really the design intent for the class

gilded cloud
#

Which one is better?

#

I think stats on left...but Warp Nexus is better?

long wharf
#

either the passive quell on the weapons nerfed or something

supple skiff
#

think its pretty funny first 2 listed fixes are psyker nerfs

long wharf
#

no reason for the psyker to be as tanky as an ogryn

jovial frigate
long wharf
#

not nerfs, fixes

rocky cedar
#

Also Psyker benefits from plenty of things this patch

magic burrow
long wharf
#

sadly, I don't think this patch is going to bring many people back to the game

supple skiff
#

nor should it

rocky cedar
#

Slaughterer FS (or anything really) is gonna be hella strong now

supple skiff
#

they have a lot of work to do before they ought to earn back any good will

rocky cedar
#

This patch overall exceeded my expectations and is a step in the right direction

light quail
#

nice patch

uneven drift
light quail
#

hoping they get to some talent reworks soon
I have an idea or two in mind for psyker

jovial frigate
#

Fixed issue where the Rifthaven Mk II Purgatus Force Staff and Artemia Mk III Purgation Flamer burst flame attacks would not hit enemies if aborted too early.

Run 'n gun purg users will enjoy this

light quail
#

cerebral lacerations base kit and replace it with BB scaling (faster + cheaper BBs with more warp charges)

long wharf
#

we aren't going to see a balance pass or mechanics adjustment for a while, I think

#

they have more important things to fix still, like the entire crafting system

rapid flicker
jovial frigate
rapid flicker
#

hope they don’t patch it as it’s kinda cool

long wharf
#

someone needs to test the BB targeting changes

#

I'm hoping it actually prioritizes elites/specials now

jovial frigate
#

Fixed issue with some Force Staffs displaying the incorrect damage number in the weapon stat screen.

Thank god, now trauma staff users can no longer scream their staff does half the damage it should

steel egret
#

I also checked cosmetic clippings and didnt find anything I see on psyker fixed. staregryn

light quail
supple skiff
#

a fix that definetly need a month in the oven lol

clear heath
#

I'm gonna start playing with kinetic shield and see how much i miss KD
KD is making me want to avoid blocking as much as possible, which kinda defeats the purpose

steel egret
#

still there, after getting a fix that fixed the part above it they ignored that.

long wharf
#

trauma's biggest problems weren't the peril gain

steel egret
supple skiff
#

BB target still aint great

#

unless they only chaged railing stuff

near wyvern
#

@clear heath sweet, thanks for the footage.

clear heath
#

np

light quail
cyan notch
long wharf
#

I dislike the aiming mechanic

supple skiff
long wharf
#

I dislike enemies not taking damage and being thrown around

light quail
#

you can intercept a dog pounce, onetap a burster, put even the heaviest things on their arse

supple skiff
#

cant him through the 2 trash mobs to target gunner

light quail
#

trauma's whole MO is disruption

long wharf
#

dispersing a group is the worst thing to do when you have AoE on the team

clear heath
jovial frigate
rapid flicker
long wharf
#

flame/purge users want things to stay clumped together

cyan notch
long wharf
#

ogryns with stubbers want things clumped together

cyan notch
#

this is an ultra mega nerf if intended

long wharf
#

having enemies clumped together means you know where they are and can corral them

#

dispersing the crowd is the last thing you want

clear heath
#

fatshark pls stop nerfing psyker

#

just leave it unchanged pls

long wharf
#

what the fuck

clear heath
#

do not touch the class

floral solstice
#

lmfao

rapid flicker
#

gonna have to redo the whole class here eventually lol

long wharf
#

oi vay, leave it to FartShart to break Deflector

fringe ingot
#

hooo boy kinetic deflection means quietude/non-force melee weapon setups are dead and my overall tankiness even with force swords got hammer nerfed

#

there goes ... two builds?

long wharf
#

yep, no more tanky psyker

#

quietude still good for void users with Transfer Peril

rapid flicker
#

purge psykers rnOmegaGuardsmanHype

fringe ingot
supple skiff
#

wait wtf deflector doesnt block on rez now?

#

for fuck sakes

fringe ingot
#

void had 10% toughness on kill for hordes anyway so it didnt need the toughness help =/

long wharf
#

deflector seems to be broken, period

long wharf
jovial frigate
#

uh

#

yo

long wharf
#

we need to flood FartShart with fresh bug reports

rocky cedar
long wharf
rocky cedar
#

The passive venting rate regardless of KD is still super useful

jovial frigate
#

a full charge trauma is 23 peril now

#

and

still hearth
#

Meanwhile Zealot mostly buffed Phaleg_ThumbsUp

jovial frigate
#

i think they decreased its charge time too

long wharf
fringe ingot
rocky cedar
clear heath
#

psyker fucked lmao

still hearth
fringe ingot
#

you passive quell faster with non-force weapons, so you run quietude and have a tanky melee build

long wharf
rocky cedar
still hearth
cyan notch
long wharf
#

I'll still run my combat axe with surge

rocky cedar
#

I'll still be absolutely running non force melee with quietude on a bunch of my builds

#

So Trauma's peril gen got basically halved eh

long wharf
#

oh, and not being stamina stunned while peril blocking is a good thing

still hearth
#

Deflector being shadow fixed on ress

rocky cedar
#

I genuinely already liked trauma but won't complain about getting to use it twice as much

magic burrow
#

This company drives me to drink. How can people be this incompetent.

rapid flicker
#

i smoke weed

fringe ingot
clear heath
zinc ether
#

So, what's the word, we big mad?

supple skiff
clear heath
#

Deflector is just dead

rocky cedar
#

Haven't played with the changes yet so will have to see if KD still feels worth it to me

clear heath
#

on revives

rocky cedar
magic burrow
#

fresh hotfix patch coming next week, reduced psyker dodge range by 90%

fringe ingot
clear heath
orchid nest
#

damn the warp charge gain with purg and ab is way more often now

fringe ingot
#

deflector flat out doesnt block bullets on revives

still hearth
#

Deflector working on ress was probably a bug Phaleg_ThumbsUp

rocky cedar
still hearth
#

Fatshark just fixed bugs, yknow

magic burrow
#

did one of you guys sleep with the lead dev's wife or something

rapid flicker
long wharf
rapid flicker
#

should help with bb procs

orchid nest
clear heath
#

It isn't worth pausing peril quell for multiple seconds to block a small hit imo, and you shouldn't need to be blocking a bunch of hits unless you're reviving
But revives are nerfed too so idc anymore
I'll just take kinetic shield

rapid flicker
#

if you work together as a team… you’ll never go downclown_hadron

clear heath
#

Half the time i'm blocking a bunch of hits, it's to buy time for peril quell for quietude regen
There goes that i guess

bleak tulip
#

Fixed issue where 'Ascendant Blaze' sometimes wouldn't trigger on the kill of the Purgatus staffs.

hey look I wasnt crazy, this shit just didnt work sometimes after all

rapid flicker
#

purge psyker buff?whatthefuck_heresy

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o lawd hur i com

long wharf
#

it still feels weak, though

#

I still dislike primary fire

rapid flicker
#

r glitch with flayer feat dawg

#

you can kill specials in a second or two

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and multiple specials at that within seconds

zealous merlin
#

Rip psytank

still hearth
#

Oh yeah

#

I think I know why Deflector break

clear heath
#

well now that psyker's survivability got nerfed
when are they gonna buff psyker to actually become a glass cannon?

bleak tulip
#

why cant one of these bugs be "fixed BB not scaling with difficulty" instead of "nerfed BB again by deactivating feats when switching away from another weapon so BB doesnt get any power bonus again"

clear heath
#

still wondering where the cannon part is

#

got the glass

still hearth
#

It's the "fixed blessings staying active when you're not wielding the weapon" part

#

Technically you don't have your melee out when you ress

bleak tulip
#

Fixed issue where some blessings could be active when weapon was not wielded.

rapid flicker
orchid nest
long wharf
upper harbor
#

Trauma feels so nice now. One more reason to never use the boring purge staff again.

supple skiff
long wharf
#

they did a pass on all the blessings, looks like

#

to ensure they don't operate when they shouldn't

#

you know what, I bet weapon blocking while ressing someone was unintended

orchid nest
#

yeah that should be fixed.. should. on the other hand it says power should correctly also buff cleave and stagger now so that should be cool for slaughterer fs

magic burrow
#

they couldve made the trauma staff cost zero peril and it would still be the worst staff by a long shot

uneven drift
upper harbor
#

Trauma is fine

clear heath
#

Before, i think the classes were all pretty fair with how they all had insane abusable survivability tools

  • Zealot had 75% crit dr
  • Vet has vet toughness and ranged DR
  • Psyker had peril block
  • I'm not gonna pretend ogryn is a real class

but anyways, now psyker lost it's broken tool. Now we're just paper for no reason

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It wasn't even as insane as the other two classes
zealot could literally just run into a horde with no brain and vet is vet