#psyker-class
1 messages Ā· Page 301 of 1
Really? I starting channeling BB at 90% with RMB and held it for maybe 5-10 seconds? When I let go, it killed me
im talking about line of sight
Yeah RMB will get you killed at higher percentages than LMB
I did not know... You could ult out of the explosion. Fuck... I'll do that from now on
you can start it up with right click, aquire your target with left click (hold it)
Just read the manual š
and if youre still channeling you wont blow up and you dont need LOS
How does RMB do that? I thought only left locked in the target. Cause RMB can easily switch targets
charge up behind the wall
peek, pop
get back behind the wall
I'll have to try again then and see and I'll read the thing. Thanks!
you hold left click and it behaves like a left click
When you press LMB while holding RMB you will lock in even if the cast is not ready yet
just without the quick charge time
Not sure if itās the point or not but maybe link some example builds (one for each staff?) cuz for a casual viewer itās just a bunch of numbers
Oh okay, so charge with right and when you see the right target then hold lmb while still holding RMB?
Thatās just my take tho
It's not for casual reader
Might do a separate guide with actual build guides
Fair enough
Says in the description
Yeah I think a good breakdown of dump stats and priority stats for each stave pinned here would be nice
In this discord I mean. Since so many ask, including myself
i know for most staves, warp res is a dump stat.. but do you all feel that there is a comfortable minimum to look for still?
More importantly the numbers donāt really give any practical implications tbh
I thought warp res was good. But is the effect very small?
Like the description for force weapon is nice but it doesnāt mention itās complete dog
Warp resist is good with surge, void and trauma. Don't use trauma.
honestly i'm unsure, i think my staff is like 40% warp res maybe less and i have to think about managing my peril a LOT (surg staff)
To be fair you would prob run resist on purge as well
Purge doesn't need warp resist really because it's an anti horde weapon. However, with good warp resist and quell speed you can LMB quell a little and repeat and you can keep things staggered while you quell.
Yeah, I thought so except for purge.
the problem is that the alternatives are trash
Wrack and ruin is just bad in general
And force weapon+ is like maybe 2 extra direct damage and doesnāt apply to dots
Warp resist would just be better overall imo
Yeah you always run warp resist feat with purge
Which brings a lot of warp resist
And in the middle of a horde you get a lot of battle meditation procs
yeah, it has self-sustaining peril maintenance with enough targets
I run 122132 with purge and when it's a horde with elites I can just eat the whole wave without manually quelling as long as it's not bulwarks and crushers
yup
Is KF needed on purge?
definitely not
No but you use it if you go psycinetic aura instead of psychic communion
For spamming ults
Ah fair
Helps to get stacks up faster cause when you have elites coming your way you will have ult back in no time
Tbh I havenāt touched game in like 3 weeks now but itās fun to sit in psyker chat kek
communion warp battery AB is the probably the most common purge setup
it's simple, it works, the Emperor protects
Did anyone ever get any confirmation of the effectiveness of KO
Cuz Ik some people were talking about taking KO over WB
6 charge shout is seriously nice quality of life, I'd be reluctant to give it up
I like aura kf more since I can also BB elites if needed and getting 2 ults out per wave is nice
I play with it sometimes, it's more effective than you think but not good enough to pick over warp battery most of the time
Like going from "I can press F to delete all the goddamn dregs in their Napoleonic gunline brick over there" to "They won't die" is pretty big
the practical upshot of KO prioritizing elites is in a mixed horde things tend to die at a more uniform rate
You mean ranged won't die. The rest will die the moment they touch purge flames
yeah, ranged
all the poxwalkers don't count, they're just fuel
burn and give me warp charges hahahaha
KO is not worth using
Nah, aura + KF ult cycling is much better than KO
it's also another way to stack soulblaze over weapon cap, which comes up but not a lot
Yeah but 4 stacks on one (random) target is not really that strong. If you had a 4 stack psyker team everyone running AB then maybe it would be worth it for everyone to pick KO as well
testing right click brainburst channel staggers
The stack gen should be up the roof
it is really funny in the multipsyker meme comp
It used to be better in the closed beta
depression
very little wasn't better in the closed beta
It was noticeable for me
It's neat when you BB a soulblazed target and then get AB proc as well with KO, cause that's 8 stacks and actually does something
Stagger at start of charge
and we're going to have to wait a couple months at least for the crafting system
Also Iām pretty sure (could be misremembering) but the stagger was stronger
Like screw you pox hounds stronger
In the closed beta
I do wish the way it "prioritized" was explicit
like if it was elite within n meters with the most remaining health
Am I missing something or did this guy just confuse wrack and ruin with AB
And then got offended(?)
Doesnāt overload only proc on elites?
Or is it prioritize elites
the op posted the feat text in the thread
it's bugged, it only procs on elites right now
procs on anything not just elites
yeah if it actually worked the scab wouldve died in 7 seconds
Ah itās bugged g2k
its not bugged
untrue
that's the kind of thing I mean, "prioritized" is less than helpful as a functional descriptor
well then, let's see what the code does
Who tf even knows
overload definitely procs on not elites right now
Something broke one way or another if the guy didnāt die
the code knows.
you can tell really easily serially brainbursting shooters for example
the wrack and ruin probably missed
2m aint a lot and the guy was doing a swing
you can easily see it works
aren't a bunch of collision boxes all kinds of weird during high displacement attacks
dog lunge etc
wrack missing as a result of swinging collision box/whatever relevant hurtbox not being in range is my bet too
whoever made wrack and ruin probably tested it on low intensity sedition lol
interesting
ok thats fair
Intuitively that seems like more than 3 meters, but Im not complaining
the wrack and ruin code isn't doing a check for elite/specials around the killed enemy specifically
nah thats overload
Oh okay, my b
overload range is 15? or something
yea
Either way Iām not going insane right
overload actually works, undertuned maybe but functional
6 stacks kills walkers and other trash right
kills shooters
Have any of you guys tried a build around overload spam? I mostly assumed it wouldnt be that good, but maybe with Purgatus + Communion + AB it could be viable
Itās one of the three meta purge builds iirc
I play exactly this from time to time for variety
it's okay, just worse than battery most of the time
yep, I'm not seeing any code that "prioritizes elites/specials"
But the general consensus is that itās weaker than warp battery
So it performs pretty well?
I prefer it to kf
Well enough
on purge
Does it actually target elites first or is that just false advertisement?
And if people are clearing damnation in t5 using trauma Iād believe a KO purge would work just fine
It does
Thereās debate that it ONLY targets elites but up to debate
theres no debate
Something something code something something contradicts real world example idk
it does prioritize them (or seems to), if definitely procs on non elites
Im going to go back and give Purgatus another shot at some point, once the shop gives me a really good one sometime over the next 3 months
it's very clear from even a minute of using it
theres no debate yo
Alright alright
it prioritises elites but if not itll apply to trash
the situation we've all been in where the vet wants to swing his sword so the wall of shooters are your problem and you brain burst them one by one
you will start lighting shooters on fire pinky promise
whoops, I was looking at Wrack and Ruin code
I know from some personal testing youc an do in the grinder that overload has a range limit that heavily focuses on elites > specials based on range.
wrack and ruin only triggers on elite kill yeah, but that's consistent with the tooltip
im trustworthy, trust me
yeah, Wrack and Ruin works as advertised
At least AB is actually considerably better than the tooltip would suggest
what does the tooltip suggest
tooltip makes it sound like the fire has to kill
That an enemy has to die from your soulblaze to have the potential of getting a stack, which isnt true
oh, they just have to die with it?
AB would be absolutely worthless if it worked as described in UI
Any enemy with soulblaze on it that dies for any reason gives everyone with AB the chance for a stack
that might make soulblaze force swords less shit then
anything that dies with soulblaze on it can proc AB
yeah at least some feats are actually better than what its tooltip says
doesn't even need to be yours
oh lord.
this code is so stupid
it's so fucking amateurish I can't believe it.
so, get this.
Honestly I just discovered the trick for making FS Soulblaze proc on surge staff. Seems pretty nifty but also a glitch that will be patched soon
They said that about infinite purge quell
i wish they patched trauma staff damage soon ā¢ļø text week ā¢ļø
also kinetic overload doesnt seem to prioritise the nearest trash add so it might be in the video that overload got slapped onto some add behind him and only wrack and ruin was applied to the scab
the code gets a list of all enemies around the player within talent_settings.offensive_2_2.distance
whatever distance that is
then it randomly picks a number between 1 and end of list
and it then scans the total list of enemies up to just that number
inclusive?
Is that⦠like
instead of pulling out a list of elites/specials and actually prioritizing them
For shooters, keep in mind that ult applying burning will kill EVERY shooter hit if you have 6 warp charges
3 emperor's gifts in a row and they were all lasguns š„¹
it's randomly selecting a stopping point in the list, and then the first elite/special it hits gets the soulblaze stacks, else the last enemy scanned (at the index randomly selected)
in damnation.
god fucking damnit, these devs are incompetent
Isnāt that also rly inefficient
And it has a range limit to it I believe.
Thatās like O(n) run time every fucking time it applies right
Or am I being a dumb dumb
But yeh you can test it by moving closer / further from any elite in grinder and it doesnt seem to care as long as you are in range of an elite.
you aren't getting away from O(n) here
that's not the inefficiency
you have to scan for all enemies in range, period
but instead of scanning through that list for elites, it picks a random stopping point in the list
so it's actually not properly prioritizing elites at all
Wait out of curiosity
i think melk favours my psyker today....
they're only getting prioritized as a stopping point
Letās say you have 11 enemies in a list and enemies 8 9 and 12 are elites, but it chooses the random number 6
Does that mean it just doesnāt apply to an elite then cuz there are no elites in 1-6 or some shit
yep, those elites aren't candidates for soulblaze stacks
Thats surprisingly good, especially for melk
I'm trying to be charitable and think of a reason for sampling the list instead of traversing the whole thing
Wow thatās⦠I feel like Iād fail my CS exams if I implemented that as the solution lol
but I can't think of one
somebody thought there were doing an optimization
and didn't understand they were neutering the algorithm
it's still going to be o(n) regardless as has been observed
not what happens in practice though
it always picks an elite
I guarantee it doesn't
I'm trying to think if I can remember it picking a shooter when there was an elite in range
im just sitting here brainbursting next to the rager group in the meat grinder
it isnt missing
lol
u can go test it it will never not hit an elite if its in range
its always picking the closest elite to me
how many other enemies are near you?
So from my own play testing I know it will always target an elite anywhere, through walls even, so long as it is in range.
instead of saying OH LMAO CODE SAYS THIS you should see it in practice
this many
is this list ordered?
if so, how? Proximity?
the list is generated by broadphase:query()
that query is likely ordering by distance
you can see the set distance in the grinder
and the distance (radius) of selection may be quite small
its honestly not very far imo.
a proximity ordered list would explain the behavior observed by someone standing next to a rager in the meat grinder
go stand among the horde
since he'd always be at [0]
correct
if you stand between the poxwalkers it will also always 100% target the elites
theres literally no difference
you can bb 50 times and 50 times it will hit the elite
well, I'm going to jump into the meat grinder myself right now
if it's proximity ordered list it should always target the elite closest to you
you can move away from all elites in grinder, stand near pox walker side and it will then only target closest walker
The other question tho is letās say the list is prioritized so elites show up first⦠whatās the point of traversing the list at all then
it also prioritizes closest elite to you
as a random selection to cut down on iterations
And not just āapply stack to a[0]
the limit test for this is trying to create a situation where an elite is in range and it doesn't proc on him
meaning if you have (elite) gunners in a fighter but crusher is on top of you. its always on that crusher.
then it means its actually optomised, you just dont get it
so standing somewhere behind the horde in range of just one elite
doesnt happen it always hits if in range
it means that the optimization really comes from taking advantage of how broadphase:query() orders the results
which is not done in Lua
I mean my understanding is that thereās a list, it selects random variable n and then a for loop from 0 to n to search for elite
But then why not just⦠apply stack to a[0] instead of for looping
If itās always going to be an elite
Working under the assumption that itās ordered with elites as priority since people are saying itās 100% accurate at hitting elites
well yeah, i can sit here for 100 brain bursts and its never going to miss
it means something else must be going on, as if we're correct in assuming the list is proximity ordered, and the only elite is last in the list, picking a random index to stop on would mean he doesn't get selected (len(list)-1)/len(list) of the time
as our lab rats are reporting, this is not the observed behavior
right, I'm setting up for testing myself now
And if we assume the list is prioritized with elites at the start then why traverse the list at all, shouldnāt the stack just apply to a[0] which is the closest elite
i prefer the term varlets
yeah, it's definitely consistently hitting the elites
there's definitely a lot of the work being done by whatever sort broadphase:query() does
so then the description is accurate, and the code is inefficient
enemy type and then proximity (all elites at the front) is certainly a thing they could do
Iām assuming you double checked to make sure the code you are referencing isnāt some unused leftover code or applying to something else (apparently the naming convention of darktide code sucks)
Worth the Melkarunes?
Idk how datamining works so yeah
I mean, yeah, the code should read : get list, check list[0] for elite, and if not elite, hit math.random(1, list_length)
the naming is absolute garbage, but I'm 100% certain I'm looking at the right code
now, enemy units have both an "elite" tag and a "special" tag
in a world where they had one uniform, efficient sort already done and everything else was made with the conventions dictated by that sort, this implementation makes sense
Also how efficient of a sort can they use out of curiosity anyways
absolutely not lmao
there's no reason to do an additional check if that check already happened in the sort
but that's a big if
This is supposed to be for KO right? So the call would be everytime KO is applied
I know next to nothing about coding, but could there be a sampling of code from somewhere else that's causing you not to get the full picture of how the feat operates?
feat operates exactly as advertised
no.
š¤·
and the feat specifically targets elites, not specials
Trying to figure out disconnect between code and whatās goin on in practice
knowing what exactly happens when broadphase:query() is called is evidently important in this case
to double check, I'm standing among the specials, killing the dreg rager
right now (correct me if I'm wrong) all we know is that it returns a list
I'm not seeing soulblaze get stacked on any specials
the list appears to be ordered in a way such that KO works by prioritizing the nearest elite to the player, and (presumably nearest) other enemy otherwise
specials might be after trash in the list order
could be
doesnt say anything about specials in the feat
I don't think specials get stacks at all
we might run into a problem with the meatgrinder being only one layout
I'm trying to think where I can have you stand that only specials are within 15m of you
if specials are at the end of the sorted list then trash would take the proc ahead of them
to test you need to get out of range of all non-specials
It basically comes down to the sort
try it for yourself
I will later if you don't want to, but if you're still there is there any such place to stand?
yea push em around with fs
do we even have a good way of demarcating distance accurately
here's the problem
the only elite in this position is the reaper behind me
that's within range
all of the specials are in front of me, within range
if I kill the rager in front, the reaper gets soulblaze
if I kill the reaper, nobody gets soulblaze
this is a successful test
Out of curiosity how efficient of a sort can they even have and how optimized is it to have that kind of sort run every time KO procs
yep, I'm not seeing any special get soulblaze
Is this worth it?
Blessing is mid, stat seems p good tho I forget how important warp resist is
Basically not at all important lol
Ah yeah I assumed n log n but didnāt know if there was some advanced sorting algo that was super quick that I didnāt learn
I'd say the FS is at least worth getting for upgrade/blessing transfers later
okay, this is super wierd
something is up with the list order returned by broadphase:query()
and yeah that sword is good stats
I just kill the rager 10 times in a row while at max warp charges
and nobody got soulblaze
then I killed a shotgunner
and then a rager, and the shotgunner got soulblaze once
continuing to kill the rager resulted in more of nobody getting soulblaze
I think the bug is that the code isn't checking that the target unit to get soulblaze isn't about to be dead
so if u kill the only elite thats in range (thats going to die) u dont get a proc on the special
ahh ha, there it goes, yep, that confirms what I'm seeing about the unit selection bug
if that's going on, then that unlearns what we thought we learned from the previous test
elites are always at the front of the list
and it's possible for the first elite in the list to be the one you just killed with BB
back here now
IE when you killed the reaper and nobody got soulblazed, it wasn't that the specials couldn't, it was that the (dead) reaper did
any elite kill will place soulblaze on one of the specials
and if you're closer to trash, the trash get it?
Iād assume the list would be generated after you killed the target so he wouldnāt be something in the list anymore
yep
But I guess not
I wonder if this behavior happens outside of psykanium in actual games
is broadphase:query() creating the list, or just calling it?
do you think it's a function of static enemy positions in the meat grinder?
if it's just taking it from elsewhere the list might not be refreshed on a frequent enough interval
we have no way of knowing
psykanium is basically lagless as far as i can tell. I'm wondering if latency is enough for it to generate the list after the mob dies instead of doing it at the same time
the most recent version of it still has the (now dead) target
right, I'm just speculating on ways for the list returned to have the dead guy in it
https://gyazo.com/4f72143c3dcb750b823781336ce306e8 "closest" elite with 4 stacks
"closest" elite after reaper kill https://gyazo.com/86032497e679911b5596eeb09a471361
right, because that rager is within range
there's no reason for any world partition system to maintain a total list of units around a player within a specific distance every frame
it definitely wouldn't be every frame
that query is made on the frame the add_soul_function is invoked
I really don't think it's a timing issue
if anything, add_soul_function likely only runs on the server anyways
it might not be, it might just be an ordering problem
well, "ordering problem" or not, it's definitely ordering elites ahead of everything else
the way different specials are being lit up, I'd bet that specials aren't specially sorted like elites at all
I mean the list that is being returned (wherever it came from), assuming it to be accurate when returned, needs to get returned after the dead guy has left it
no, it doesn't, and that's my point
I mean Iād assume it would sort elites at the start and then everything else is via proximity
the call to build the list is happening in the same frame as the enemy is dying, the player gains the warp charge
it's likely happening in the event stack processing
right, that's the ordering issue I mean. For it to behave properly those things (guy leaving list, list being used to pick a KO target) need to be in the reverse order to the one they're in now
which means the code that removes the enemy from the world hasn't even run yet
except you're not understanding how event systems work
Is it some multithreading bs
this is the problem
you BB an enemy, the event on_kill gets called, and the player has a registered handler that is then invoked
that handler sees that it's a BB kill and then calls add_soul_function
a dead unit being removed from the world may not even happen via event handler
in order to ensure that it doesn't mess up any other event handlers
anyways, we've uncovered a bug, but whether that bug impacts normal in-mission gameplay can only be answered by the FartDevs
so they need to either specifically exclude the enemy giving you a charge from the list, or wait to call the function returning the list until he's gone (not doing it on the same frame)
I suspect that the bug exists in-mission
I imagine it must
but it's going to be mostly hidden by how chaotic gameplay gets
yep
the easiest fix is to simply check if the enemy is technically dead
imo it should just be flagged as dead immediately and get ignored if it's dead
I'm sure there's plenty of checks that would exclude him
it just prioritises elites then specials and trash are in the same tier it just chooses randomly
well of course, I'm saying there a lots of solutions to this problem
yep
Out of curiosity why does it traverse the list again
there are infinite solutions to every problem, so that statement is moot
it's pretty common for a game engine to not delete an entity immediately upon death. sometimes it's hard to predict when the engine will actually remove it
but usually you'd at least have something indicating it's dead if it hasn't been outright deleted yet
If it prioritized elites why does it choose random variable n and then checks from blah to blah
I think because the dev that wrote the code wasn't entirely sure the ramifications of nottraversing the list
maybe the code was written before elite sorting was added to broadphase:query()
you'd need to traverse the list if you were checking to make sure you weren't selecting a dead unit
Turning O(1) operation into an O(n) š¤
But apparently itās not checking for dead unit right
Itās just checking for elite tag?
it might be legacy code from a different version of the feat that was more random
pre elite prioritization
loop over list, for each unit :
if elite && !elite.dead select unit break loop
else if !elite pick random between current position and list length break loop
problem solved
of course, you then will have a hidden bug of that randomly selected unit possibly also being dead in the same frame
as can happen if you imagine a horde dying to your soulblaze all at once
maybe thats what happened in the video
and only wrack and ruin got applied to the scab
ugh, I just registered for FartShart forums
wrack and ruin should be applying to all enemies around the elite/special you kill
whatever check they choose to make sure the KO target isn't dead should be done regardless
elite or no
of course
either KO applied the stack to something else in range (since it doesnt choose the closest enemy if its not an elite) or KO applied the stack to the dead mauler
yeah, any situation where there's only one elite in range will suffer the bug
the bigger issue imo is how it seems to not care about specials in any regard over normal enemies.
imagine if it's actually just targeting corpses as enemies
speaking of corpses, fun fact
the game crashes if you set ragdoll limit to 0 through the config file
1 is fine tho
just crashes immediately on kill
I can't BB two targets fast enough in the meat grinder before they respawn to test that
yea mines at 1 lmao
actually, let me remove AB
yeah mine is at 1 as well
huge fps jump
yeh use kb for testing this
I love seeing the ragdolls, though
i just like less bodies for visual clarity
I don't want visual clarity, I want visual carnage
yea you know immediately that bodies on the ground are 99% still alive
i wish i could set it at 0 for the fun of just hitting something out of existance
sometimes with more ragdolls im burning some dude who is already dead but in death flailing animation covering their face etc
unfortunately setting to 0 just hits my game out of existance
nope, they respawn too quickly in the meat grinder, even with KB
not too huge a deal imo
in actual gameplay if a hound is running through a horde that would mean there is near zero chance of that feat targeting that hound.
Was KO really gonna kill the dog anyways tho?
great if you can apply many stacks fast
in a horde situation, it would take a rager running through your pug suddenly gaining 4 or possible 8 or more stacks on top of what you have applied not including AB use.
it's only ever relevant if you're purging and it's +4 to already several/cap
For killing elites, whittling them down faster isn't bad
For the speed you'd want to eliminate specials at though? nah not nearly fast enough
the dog would pounce you before your soulblaze does anything
Do we know is aura stacks?
problem is each player's stacks are separate, so it's not like you're all contributing to one single soulblaze stack
flayer or warp serve a better purpose, the fact that it ignores specials or at least treats them equal to trash I dont see as much of a good argument for it. If something is in range then it gains 4 stacks.
Like if 4 psykers all ran aura would that be a 60% CD refund
I don't think auras stack for any of the classes
doesnt ignore specials but yea its same tier as anything thats <not elite or monster>
Itās literally only used to kill elites when running communion purge
Since purge is the only thing which generates stacks quick enough
that's true
but you have to continually gain warp charges for that to be effective as a team strategy
you need a bunch of adds to bb
to maximize the effect you'd let the psykers with purge do the add clearing
mixed horde seems like the intended use case to me but there's lots of fun little interactions
I'm adding a description of the bug itself in the Lua code
Issue Description: There are certain conditions under which a psyker with the feat Kinetic Overload active does not get soulblaze stacks applied to a nearby enemy when at maximum warp charges and killing with Brain Burst. This seems to be a bug in psyker_biomancer_buff_templates.lua, in the add_soul_function. The code that traverses the list of...
I mean, fuck, if they can't figure out how to fix it with that, the next bug report will just include the fixed block of code for them
damnit, now I want to stab stuff with my zealot
I wasn't going to play Darktide today
Have fun!
downvoted for speaking truth amongst the unknowing masses smh
typical reddit moment
the reddit hivemind is truly retarded
Downvotes deserved for not using dark mode tbh
true
how the kids say, "based"
no, not based, L rizz, no scriptures, touch medicae
rizz is the stupidest new thing to be made up
the fuck does that even mean?
short for "charisma"
sigh
sheeee it be talm bow yo game nomsain
why are kids today so stupid?
how u be catchin them honeys
u aint got no rizz u aint got no game means no bitches
moronic
answer is yes
now change that headline to be in the current vernacular
I mean I felt like a boomer when I saw those kids gushing over fortnite, logan paul, and prime
and im like
20
Geezer malding over cloud
'Boomer'
Every generation has its cringe factor, current gen is stuck with things like Logan Paul
not even flossing
Is Terrifying Barrage on Surge any good?
nah people love this new griddy shit
Psyker Psykinetic Wraths at Tox flamer
Cause I saw this
TB is pretty meh in general
anything worth suppressing at that range you should be zapping
Yeah, thought so. I'll hold off
In terms of Curios, what kind of blessings do you guys generally look for? What about perks?
exp and ordos for sure
I did exp but I'm level 30 now so don't need it anymore
I def need dockets for now tho
your are poor
yees, which is why want dokit gane
Does toughness regen only affect passive regen or also the regen from feats?
Cause I absolutely love the 10% toughness regen on a warp attack kill
Easily the best when using a stave
apparently its supposed to only decrease coherency regen delay
but its also apparently bugged rn to do absolutely nothing
same with grim resist
Lmfao hahahaha
It should honestly just be corruption resist. Just being grim is so dumb
best purg perks?
crit chance and flak damage, some people like unyielding
it was a very fun game
that's going to be a YT video
I was trying to record shredder pistol hi5 run
oh it was all things considered
sorry that it got a little rough round the edges xd
Ranni, yva 
hi Kimo
nah its fine, im mostly raging at the ogryn bois at that point
they were literally ignoring backline while i was sniping bombers
ranni's luck with ogryns seem to be coin flip between actual ogryn brains irl or godlike ones who can time grenade trajectory explosions
yea I was gonna say
that said, it wasn't the messiest high intensity ive cleared
random queue is only queue
in my defense I played as well as I could for running what might be the worst ranged weapon for damnation and the pug ogryn was splitting off alot
embrace chaos
that's why i raged at that mid event bit
before that i was fine handling backline on my own
but not when we're getting bombed by 2-3 bombers and some stalkers
If he didn't get me up here we all die
At least one 
I wanted to ask if you were feeling okay when the all caps started coming out 
ahh it's that bit where i pushed the burster withe enough stamina
and it clipped through me
that's uhh.. how do i say this
normal?
considering i've played over a decade of dota kek
that's mild in comparison but not in a coop i guess
Least toxic dota player
Poor Kimo :c
We were talking about ranni's jacking off habits
that 1/10 is with that random ogryn from a day ago
n1 camm
ah grats!!
STAHP
nice
ok that was actually
that hurt me
Any teams griefed in the making of this screenshot?
This one was mildly amusing
delicious bursters from doors
Two in a row
i swear most of the shit that downed me that game was from doors
we were losing anyway
2 bots, both down
friend was low on hp and we were crowded with specials (back2back horde) so I went for it
like that one rager that slapped me in the back
but anyway, yvanna, trust me im pretty chill there
@forest coral You know what you gotta do next time you play with Ranni
if im actually raging i'd say im blocking everyone then leave
Dude literally calls themselves a tank ogryn and didnt know how to hold down a shield vs daemon host and on top of that, constantly runs out by himself and holds block against waves of gunners then dies without doing anything
ok
i'll do it to you next time i ogryn kimo 
ill make sure im recording
motherfu-

There was a part
when I got downed for the first time during data interrog
where both ogryns
were on the opposite side
of the room from Ranni

For some inexplicable reason
chase ogryn butts challenge
with that said yeah, even with the nurgle spawn it was pretty straightforward
all caps sends the message clearer kek
didnt know how toxic ranni was in game
calmest Psyker
you call that toxic?
let's play dota lmao
that's me calmly reminding people that they have roles

room too smol for ranni so ogryns made space
n ono
they are most whoelsome
you just gotta embrace doing every role at once by yourself
Yes very wholesome
and they deserve all the head pats
sometimes Ranni would throw a blast of fire at the angle I was holding
Look how chill this is
Ranni helped me get malleus monstronum yesterday as well

even tho the threat to grief every second was real
bombers are the most annoying special imo
snipers need los, those fuckers don't, and have perfect accuracy even with a tiny pixel gap to throw through
i was tempted to box the boss

they are, especially on that power matrix mid event where i raged
fuckers from upstairs you cant bb
i think i would have just rage quit there since we spent like 5 min running in a circle brainbursting nurgle beast
So Ranni
yeahhh
now for the most important question
the hourglass map that ends with the interrogators, the two floor ring with interrogators on both floors. I love watching bombers chuck grenades down that tiny gap in the center between floors
I HAVEN'T ASKED
it's like a 45 degree angle from their face to where the grenade needs to land and they nail it every time
now that i think about it, why do people like camping the bottom area of power matrix mid event
are these bombers actually psyker telekines?
isnt it easier up top
Let's get a confirmation
oh dear
bruh yvanna outing me š
sins are sins
Oh ranni, I have something you might enjoy
and you need to confess to the zealot
https://www.youtube.com/watch?v=6el_5zYeuns here you go
We won that game so now i have a hi5 shredder pistol video ready to be made
idc what others think unless they're my friends/people i play with
ofc i play differently with closer people
I think you're pretty good 
except kimo, kimo is trash jk
thats it
Kimo probably has a degradation kink
kimo still owes me 20bucks
next time im leaving u tied up
for penance help

sounds kinky
ITS NOT SUPPOSED TO BE
You guys go ahead, just pretend I'm not here recording
and we are the content
she might see me using box on bulwarks
everyone I play with in damnation are potential content
like that 5 wounds zealot
The other day
that made us all go !? why would you need 5 wounds in damnation
He soon showed us why
see, i gave you content with my raging
that was amazing
if you call it raging
i dont think ive seen ranni 'rage' yet
no it was actually really cute I don't think I'll be focussing on the stuff you typed
just quiet angy
7 WOUND OGRYN

believe it or not ive seen max wounds ogryn in t5 before
Ranni Kimo you guys are the reason i unmuted this channel
usually I have no psyker friends to talk to
so i only have zealot chat unmuted out of all the class chats
a Good Ogryn is one that completes the Coherency one without trying (team as well I suppose)
let's flame yvanna so she mutes psyker


quick ranni say something gamer
me who used to run max stamina Psyker
I actually selected flamer for that during the readying phase but it didn't register
sometimes that happens
after losing the sandmap I didn't wanna do another shredder pistol attempt
I SAID I WAS SORRY OK
but hey it worked out
more sprinting pog
pushing actually
kek
actually let's do high intensity later too
so we know if randoms are better than kimo jk
This was directed at me partly I think 
usually lfg guys don't like high intensity

maybe
Hi intensity with pugs is the only excitement left in darktide
I'll add Ranni allcapping in chat to my kink list
i've never played high intensity with discord guys
no one wants to
too
to*
fuck
but you did it with me yesterday
It's ok dear take your time

this can be taken multiple ways
DONT TAKE IT OUT OF CONTEXT
stop being horny here pls
You can be taken multiple ways 
only zealot chat is allowed to be horny
i dont even wanna know what vet chat looks like
i thought zealot was femboy channel
oh, so a regular discord channel
Pic of my psyker now I go do some runs then go to bed
ooh nice!

gngn
pretty standard for a warhammer game
40k at least
yea ik
ayt welp off to get lunch, kimo tell me when you're playing so i can avoid you on purpose
we- ow
similar time as yday
lunch? would it happen to be noon for you lol
hf weirdos
so roughly... 3-4 hours from now i think
don't tell me you're... aussie too BLEH
aussie? no singapore
oh
I live here for work
sgt timezone but from ph
ayt welp im afk for good hf hf

pornhub
is it just me or is heresy being extra mean today
are you on steam deck
Honestly I can barely tell the difference between Heresy and Damnation some days

you have a desktop in the hospital?
Yes
nice
Before I was put in here I was
Anti depressants and dark Tide are the only thing keeping me from destroying myself
You just gotta do the force sword thing where you hold your fingers up every once in a while
On Emperor
Iām crazy not insane
dece, sad on the low blessing tho.. maybe worth upgrading?
damage kinda low tho
which doesn't seem like much tbh
That looks really good to me
since surge ur more disabling than outright killing things
this is my other one, the warp res being so low is actually annoying sometimes
what are you going for with the crit here?
i think somebody here said to focus on crit or something
that's more of a purge thing unless i'm missing some other interaction
cause surg has good base crit i think
it actually kills scabs pretty decently well
Do you charge it when trying for the crit setup or still just spam?
I am purgatus fan
I feel like the more dregs and poxwalkers there are the worse surge feels
It's always funny when I see a Zealot and it's a Flamer Zealot
Normie fire and funny blue fire
I play zealot and psyker because they both have a flamer tbh
Yeah, surge suffers a lot in hordes. When I use it I usually run kinetic flayer and ascendign blaze just for the horde clear it offers. 4 charge AB isn't great but it still kills damnation poxwalkers
It makes me want to go back to Vt and retry the flamer weapons
Even though those werent nearly as good
i feel like purge is hard to open queue with. Competing for the horde clear role sucks
I only play purge lately even on quickplay
I hate surge subjectively
It's just not any fun
I do it because without DoT on the hordes most Randoms can't seem to kill hordes
But as a Psyker I still have BB if I need range on like a sniper
my psyker basically stays on this setup permanently
but i also love it for low effort malice blasting
Yeah, but you can also be left feeling useless because two flamer zealots insist on competing with you
Me atm
since the damage can just clear things there
I've done this before. We just burned everything
4th was a Ogryn just chillin

double flamer zealot and purg psyker with ogryn was one of the more fun runs ive had
Then I am the perfect zealot companion for you I play Knife only hi5 
even tho snipers and gunners were a bit of worry moment
i really dislike mixing purge and flamer. It makes it a lot harder to build charges
yvanna simulating their walk through london
shanks you
yeah the only thing that'd make me change it is maybe a slaughterer force sword, lol
not really if anything its easier since u just need to apply blaze then let them finish the kills
give me different mk surge with forked lightning instead
I personally prefer Mk4 dueling sword I believe. The one with 2 stabs. But that's until I find one. Otherwise I'm using MkV
Mkii is my bby
Ayy Ranni is back
the long stab is like spear
I have a decent mark 4, but it doesn't dodge as far as mark 5
How was lunch
it's ayt
I personally prefer the medium/short dodges
Feels more satisfying to just barely dodge attacks with the right timing
Poor Kimo
yeah, I like mark 5's crazy dodgeslide distance because it gives me more space to charge up the purgatus
Despite the people that bitch about short dodges being useless
The only area short dodges I find useless are pox bursters
me dodging with evisc/TH:
usually i dodge slide after pushing bursters just to be safe
Ye
Sliding be the safer bet
And yeah I like evis as well
But it's a Zealot only wep
Sadge
feels nice to use lighter weapons after getting used to the heavier ones
here's one I got from the beloved Emperor
is aboos
And I have a love/hate relation with Zealot
Duelling swords being able to slide all over the place makes horde control so much nicer
yeah, one dodgeslide opens a ton of space, then out comes the flamer, and you can wish you could make the creepy laugh line that psyker does when pressing F at high peril at will
I sometimes run force sword as well for its inf dodges
pick n mix got me fucked up
force sword push is nothing to be disregarded either
Probably see me dodging faster than sprinting zealots sometimes
Throneside espionage. The interrogator bit before the elevator
each time the interrogator goes down, 5+ gunners spawn
there actually was actually one of those on the thingy, but i looked away from the mission selector for 2 seconds and it dissappearedd
even tho it had 15 min left on it .. >.>
Yeah I've noticed that happen before too. Not sure what the deal is
like there will even be a blank space on the mission select screen
i just noticed it happen again, there was only one Heresy mission, i go out and into the mission selector and it'll just dissapear and reappear
really fucked it up for me tho, got rid of the perfect mission
don't worry bois, we'll get selectable missions + modifiers as seasonal content
cries in modern gaming
$3 feature for convenience
Do u guys not have credit cards
alas, we don't have phones either
Is the highest perk level IV?
yes
Ty
there's no content till summer
be happy if you'll get crafting
"Over the next few months" could mean multiple updates released periodically
right guys? right?
100%
I have been playing deep rock galactic. did darktide copy the random mission + modifier thing from DRG ? I feel like that's what happened
that's def gonna happen
I don't feel like DRG invented that but can't actually think of other examples
it's definitely something that's been around for a long time







