#psyker-class
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Sure, the damage multiplier is nice, but it just feels wasted on a weapon with no horizontality
The force sword supposedly has really good cleave values but you have to drag the weapon around for it
It also has two diagonal strikes to combo
Ya, I understand that First Target is going to deal bonus damage to the titular 'first target,' horizontal or vertical or thrusting. I'm just saying, for a weapon that has a single vaguely horizontal attack (because it's diagonal), I'd rather have Critical Bonus or Penetration
I'd rather they made First Target just a bonus that is actually decent. Warp Resistance is the one I'd remove
Buffing First Target is also acceptable I guess
Going from 0.85-1.15 doesn't feel as thicc
what is 0.85-1.15
The usual first target multipliers iirc, idk if every weapon with it has those
The First Target bonus damage. You either deal less damage on the first target, or more, depending on the percentage
It's like Cleave Damage on a Claw Sword but crappy
Oh nice so no damage penalty
Well
why does that exist
I think the tooltip is a bit clunky on that one too
It seems to imply that this only takes effect if you hit more than one target
When isn't the tooltip clunky lol
You right
First Target is actually just a damage multiplier afaik
fatshark having a transparent tool tip challenge (impossible)
First Target makes sense for weapons that are primarily Strikedown but have Vanguard or Relentless attacks in there somewhere, like the shovels
nah its just for single target focus weapons
Correct me if I'm wrong, but a Force Sword is Strikedown-Strikedown-Assassin on light, and Strikedown-Strikedown on heavy
The first two Force Sword lights are Assassin?
all 3 are assassin
All lights are assassin
It's the same as Knife and Dueling Sword for lights
But it apparently can cleave if you swing it around manually
Maybe I'm just crazy and attack animations don't really tell you what kind of attack it is
I thought Strikedown would be an overhead swing (or underhand) like the axes. The stab at the end of the light chain is the one I'd reasonably call Assassin
nah theyre vermintide terms
assassin attacks have high headshot and crit multiplier bonuses
It's just terms to define their bonuses
I think in DT assassin is only WS bonus
relentless is even more cleave and stagger

First target is a damage multiplier which always is applied to the first target that gets hit, no matter how many you will hit. The UI damage break down always shows the damage values for your first target rounded down but before counting buffs (perks, blessings, feats)
Ya I knew that
It's just, I think a Force Sword with combos like it has now, would be better suited to have Penetration or Critical Bonus. Do you get what I'm trying to say?
The stat doesn't fit the weapon animations
probably for the special
40% less damage tho
Well, 32*
Unless they buff it to do full First Target damage if they remove the stat
Or change the FS Heavy special to actual AoE so it makes it sense.
It could be an AoE knockback at least, that would be dope.
And Deflector to be intrinsic trait, and as blessing t should Reflect shots ๐
Milkandcookies put out that video about all the weapon icons in the game, and I'm really hoping that those two other Force Swords also make it in-game, especially if one turns out to be a Force Greatsword with more sweeping attacks
The effect kind of mimics a brainburst. May as well make the Heavy version mimic Psykinetics wrath a bit. But even just making it cause the struck enemy to explode in a radius would be cool.
He sould burn in warp for his revolver promoting videos ๐
Brain Burst could use some buff options at Level 10. I crafted a little hypothetical here before
Revolver is a good weapon for Zealots
It's meme weapon
You're not meant to shoot things dead with it
It's a stagger tool for Zealots to save allies instantly

- Peril Resistance becomes an innate feature of gaining Warp Charges
- The Level 10 feat that once was the Peril Resistance is replaced by a feat that would cause AoE stagger within 3m of a Brain Bursted target, with no damage to secondary targets
- Wrack and Ruin is buffed so Soulblaze is applied on any Brain Burst kill, same stacks
Lets you stagger through a horde to stop flamers, trappers and free people from dogs
Does shotgun also provide a massive stagger ?
shotgun psyker sounds fun in a memey way
So Psykers at Level 10 would still be able to buff their kit, but it's their choice on whether that's in their Force Weapons with Peril, or in their Brain Burst
The Revolver should really only be paired with a high mobility melee
And shotguns in Darktide is videogame shotguns that shoot confetti beyound 10m range?
They do pretty bad damage at long range, yes.
I think they're like Payday 2 or Halo 1 shotguns where the pellets just disperse in a larger cone, but still hit things
The damage fall off is suprisingly not that awful if u aim down the sites
The special round does surprisingly well at range
narrows the spread dramatically
absymsal at horde clear
Come to think of it, weren't Psykers allowed to use shotguns in the closed beta?
We need Arc weapons. Animation is already in game (Surge staff)
Galvanic Rifles for the Skitarii class 
Imagine a Zealot with mass stagger tool as Arc Pistol
If the Thunder Hammer heavy special attack could strike the ground and do a ground-based cone attack for massive stagger, I'd be happy with that too
Kinda like in Space Marine 1
Or Rad Carbines that slowly drain teammates health in close proximity due to extreme radiation exposure ๐
I already have to deal with Grimoires, I don't want it in Plasma Rifle form too
Plasma Pistols also would be nice.
Ya know, all things considered, I feel like the Plasma Rifle should have a more worthwhile passive ammo regen, or just make it kind of a copy of Kerillian's Moonfire Bow but it'll explode on you
Like, the Plasma Rifle already has a ridiculously long reload time like Peril quelling does, or you could do a quick partial vent that chips at your health. I wouldn't necessarily put ammo on top of that, especially when Boltguns do roughly the same job without wallbanging
no thanks im almost at docket cap already
Plasma rifle shooting through teammates and walls is a big one
Though Plasma gun have almost instant "ready" animation after switching to it. Compared to Bolter that you need to wait for eternity for it to be ready for shooting
Getting the reload speed after killing elites helps
And that! Some teammates consider that it's thier sacred duty to block vet shots!
It is indeed my sacred duty to block shots from inexperienced veterens incapable of choosing a firing lane that doesnt include their teammates backside.
Methinks if the benefits outweighed the costs, it would be used a little more, but I mostly see either Mk XII or Boltguns. I think I've seen autoguns more than I've seen plasma rifles
I've being playing vet recently to vent my frustration with all the garbage-tier vets that wank in the corner instead of killing all the shooters fast (build with perk at lvl 30 that mark all the shooters).
And by the Big E how good it feels
What frustrates me is seeing vets unload clip after clip into trash mobs im killing in melee instead of the shooters on the other side of the room blasting us freely lol.
Veteran is going to be the last character I play. Already finished Psyker and Ogryn penances, and I'm going to play Zealot next
Agripinaa Braced Autogun and Eviscerator seem to be the preferred weapons, though I want to use Thunder Hammer instead. It looks like more fun, and I usually find Ogryns to be a literally bigger problem
How so with Ogryns?
fat
Recently I've been finding fewer players using Boltguns, so that means when I'm playing Psyker, I have to deal with the Crushers and Bulwarks
Ohh, you meant enemy ogryns XD
Ya lol
zealots and vets can deal with crushers without bolt
wait
im dumb again
i mean without bolt
With ease?
Vet swinging another vet at the crusher
My zealot isnt maxed yet, But i do happily stab Crushers and Bulwarks to death with my knife lol
ehehe

I've seen some madlads fight a Crusher with Power Swords, I didn't think they had that much Penetration
well you can swing power swords at a crushers head
it wont melt them but it's okay-ish damage
I think I've accepted that Psyker's best role is stunning Ogryns long enough for my teammates to finish them off more quickly and more safely
Bulwarks especially get opened up for deletion when I burst their brain
power swords handle em pretty decently
i dont even like using bolter on crushers unless there's maulers or ragers with them
I've found that XII + BB covers almost anything you want to kill.
Then just take a decent melee to kill hordes
And you're guchi.
Staffs are nice for team play but in an unorganized group
It just fucks me over so often
XII for Mutants and Flamers, BB for everything else?
xii is just so good in general
XII kills anything that isn't a Crusher or Bulwark actually.
It has faster TTK on gunners, trappers and dogs.
Ragers too
You whip it out and kill 3 ragers before the other Psyker has done a single BB.
3 ragers in less than 2s huh
Dreg Ragers maybe. Scab Ragers are a different story iirc
Maybe not Brain Burst, but I'm pretty sure a Force Sword special smack will one-hit them

All lasguns do like full damage to anything that isn't Carapace
depends on difficulty and light/heavy
Damn I need to find me a Mk XII with Infernus
Damnation, a heavy will kill a Scab Rager
I usually run Quell to Toughness
Then BB twice before taking out the XII
So you regen Toughness while shooting
Its a nice combo
Oh shit that works on passive quelling too?
The best life protips are in the comments section
infernus is not that great on kantrael
not like the blessings on kantrael matter that much anyways
It does add up on monstrosities.
if you crit
What's preferred? Looking at GamesLantern, I'd wager it's Deadly Accurate and Ghost?
Just crit 
Ghost actually looks insane
Ghost is so short and suppression is a bitch
Ahh you're still suppressed?
So with WS you my Kantrael 3shots ragers and 4shots scab ragers
Which one is WS?
Weakspot hits
Righto
Yeh I learnt that
But fortunately, any problem that's too close to me for my lasgun, I give 'em a double push and some warp energies to the head
And the Kantrael also
Has ammo
Like it was a full auto gun

So you can just spray into specials and not care
Yeah Kantarel XII on vet have seemingly infinite ammo. You can spray at simple zombies if there are no other targets and still be good with ammo
I mean it's a bit deceptive since it's actually like thirty shots with about eight spare mags, but I get you
The Headhunter guns can't even start to compete
I'm convinced the only reason the ammo count is inflated is because of the Efficiency blessing
Yes exactly
Recon Lasguns too, although I think the tan one uses 2 ammo and the others use 1
Also TIL your weapons dodge limits are counted separately
But they come back at the same time
I've seen a cracked out Zealot and a cracked out Psyker both spamming their knife and their duelling sword respectively to zoom across the map
High mobility knife plus the speed booster feat is pretty funny
Well that run went south in a hurry.. Wonder why ? ... Fail screen level 17 Vet in Heresy ~_~
The problem was less likely the Lv17 Vet, and more likely your team working poorly together.
I've played Damnation on every character from my first from the get go
It's definitely more a skill issue than level issue
But Vets have chronic skill issue 
I refuse to join Heresy with randos if I'm under level 30
Well, the vet included a bot and low level ogryn. First horde we ran into they all splatted in about 5 seconds lol.
Damnation giving the same exp as Malice even if you fail is 
Probably not the only reason for the fail. But a higher level vet would had more tools ๐
Yeh. Just better gear in general. Like actual Curios lol
Not the sole deciding facot rof a runs success, but low levels certainly do not aid the success chance
True prisoner experience
Originally I thought it was "A Force Sword is just blasting warp energy into someone" but then I realised the same can be applied to Brain Burst, and I have no explanation for Ascendant Blaze
Force Swords should indeed grant Warp Charges
The only back and forth i can see, is that forceswords can have massive peril resistance, while normal headbursts do not
but then again you actually have to be in melee and not a mile away in order to use it, so that should balance it out, no?
probably the main reason is just "lmao incomplete game" i guess
They probably didn't want to overly push Psykers into FS. Same reason they gave non force weapons high passive venting
isnt the consensus that the duelling sword is the best? or am i wrong on that
also powersword lel
Seems like there are plenty of fans of both FS and non force weapons on Psyker so if that was their design intent it seems mostly successful
laspistol does
I wouldn't have an issue with force sword generating charges on special attack kills mind
Just trying to guess at the reasoning
right, that could work
when you kill a rager you get a charge
when you kill a poxer then no
Yeah, why does only laspistol get a unique Psyker special move
Would have been so dope if they'd done that for way more weapons
Would have differentiated them from how other classes use them more
imagine if they made laspistol viable and have a cool special move
I dunno about Damnation but my mate's been running FS Laspistol on Heresy with good success
I don't think it's that awful
well, its objectively half damage to lasrifle vs pretty much everything
so while you can still do it, its just massively outperformed by every other option
i have a 380 laspistol on my zealot, it takes like a full mag to kill a dog
infested damage is nonexistent
its a great example until we get to dodge them reliably
I almost always deal with them in melee personally
in any case, the damage just isnt there
Cause they're made of tissue paper for melee weapons
if the damage of las were better they would be fine
I believe laspistol can one headshot all shooters with good rolls
It's not good anti special or elite for sure
so can pretty much every other weapon
Yeah but it's also very mobile while doing so. Not sure how the ammo economy is on it, haven't used it much myself
Anyway not trying to argue it's particularly competitive
Just fairly usable
Las pistol is very accurate and has weird animation cancels you can do too. It's just the fact the mk12 outshines everything else lol.
no i get that, and you can obviously beat t5's with it, but you are disadvantaged vs everything else - and in such cases i would argue a buff of some sort is on order
Why is the laspistol reload so awful tho lol
For light ranged weapons like they I'd like to have run and gun by default and reload while sprinting
I really wish there were weapon specialization trees in addition to the class ones. Would allow some variety.
That's the kind of buff I could get behind
would be cool
I wouldn't be sprinting in combat much tbh

At least psyker has a unique force push.
That'd also be cool but probably unlikely to see a change that big
Just as likely as a small change at this point ๐
coming next week
It would definitely be fun to be able to trade eg DC sword special attack with firing an offhand sidearm
TM ยฎยฉ
Dual wield pistols.
Duelist with precognition.
So many cool opportunities.
Guess I'll see them in Rogue Trader first.
Pfft, lemme use Staff and FS at the same time XD
My man's trying to be Gandalf
Naw i just wanna replace the joke special melee of the staves to swinging the sword instead XD
I have never used a ranged weapon special that wasn't the flashlight
tbf, most specials on guns ... are melee strikes anyway
And if something is close to stab with your gun, theyre close to stab with your p\erfectly good melee weapon lmao
The only reason I would use a bash is if there's a melee enemy in my face and I need to keep my guns up, but usually they're trying to hit me, so I have to block anyway
you'd be surprised. Bayonets are still issued in plenty of modern infantry. Swords not so much
My best psyker moment from Dark Heresy session.
Party running away from whole army of local cultists, car chase through the desert on buggies and trucks. Out buggy finally gets too badly damage to go any further and party preparing to make a last stand from couple of hundreds of cultists...
And then my psyker fail perils of warp check... badly.
A massive blood rain (few kilometres wide) starts - cultists loosing they shit en mass, falling catatonic from fear and shitting their pants. Party do all willpower checks nicely and go on murdering hundreds of helpless cultists.
Blood for an Emperor, Sculls for a Golden Throne moment ๐
I was taught to use bayonets, but I'll be damned if I don't get to kill someone with my sword in theatre some day
Well sure. Thats modern infantry lol
The average IRL human cant quickswap their gun for a sword in 0.2 seconds ๐
fair enough
You'd be surprised
If you've got a sling on your weapon, you can drop it in an instant and swap to something else
Switching to your pistol is faster than reloading
pistols are faster to draw than sabers
but still well out of the scabbard
IRL stuff be cool and such, but in the context of Darktide ... Why Bayonet one dude when you could switch to your sword and cleave half a dozen dudes in the same time lol
I mean, think of all the steps you gotta perform to draw your pistol. Never mind the draw itself, but flipping the weapon safety off and getting your sights aligned. And if someone is charging at you, you'd better get a headshot within fifteen feet or you'll get stabbed
It can be done, but a gun and a sword in your hands will not only be more badass, but it'll be safer
definitely, hence the enduring appeal of the bayonet
It's like a spear but with complex machinery on the haft
the thing you're already holding is always the fastest thing to hand
hellbore lasgun has a bayonet attack
Whatโs the best melee weapon to have in a level 5 mission?
whatever you have
Depends what you run for your ranged option
Ans what you want from your melee weapon
Trying to learn all the stats of the weapons but thereโs a lot to understand
When in doubt, run a Claw Sword. Mk I or Mk VII will do
Thanks
meme axe is popular, force sword is popular, most of the dueling swords are popular
No, Mk V axe is your when in doubt weapon. There is no situation it cannot handle
Claw is only good vs trash
I share this view
Mk V axe with brutal momentum is a handle it all and better than average in each spectrum
single target damage is good, push attack cleave is good, and the special attack staggers basically everything you can't immediately kill
I've never actually used a Mk V, what are its combos?
Is it the best melee weapon? No, because it depends what you are after. But if you are completely new into the game, you cannot go wrong with it.
funny you should ask that
like combos
Light spam and push attack spam for trash and specials, heavy for maulers and ogryns, vs ragers you use your weapon special then light and repeat
I need to log in to see this in the Meat Grinder
Simple, easy and effective
nah just push attack everything except ogryns ig
Push attacking a mutant to death takes a while
Oh geez what did Valve do to my Steam client?
Light spam is better DPS
the one I posted kills bulwarks in one heavy to the head after bb to move the shield
Limb splitter?
yes
skillful and nuaced weapon
brutal momentum + limbsplitter = brain off, damage on
the power sword for psykers
when you dont wanna play the game but still wanna play the game
meme axe my beloved
minimal brain activity
At least as close you can get
But lemme tell ya
Knife + any perks or blessings + kinetic deflection + push attack spam = also brain off damage on
It has less cleave but a lot more speeeed. You can sprint slide forever as well, helps to dodge under ranged fire.
I've seen Zealots end their slides early, what is that?
And the stagger interval makes it super safe
You don't need a good knife to do it, although it does help yeah when most of the stuff just dies in one head hit
at least knife you have to use some braincells for speed
so you dont fall into a coma
cant really handle crushers well though
bulwarks get lacerated through their shield
Special action followup stab does pretty solid work if you can slide in behind them
Ain't that just a heavy?
IM not sure specifically what it counts as, But doing a normal light attack immediately after the punch does the super stab. No hold needed, so figured it was a unique stab to accompany the punch.
Lemme go check the damage
Yes light < special follow up < heavy = push attack
But the thing is you can spam push attacks so freaking fast and you cleave stagger with it as well
Its still a fairly useful single target stamina free liught stagger that can combo into a near heavy stab.
Better special than whats on a lot of weapons tbh XD
The instakill bless?
Yes it can also kill bullwarks through shield
I have a knife with the instakill stacking chance on chained heavies. Thought it was cool.
Tested it on a damnation crusher.
Stabbed it to death before it triggered lol
My luck is terrible XD
Just roll t4 blessing, it will be 20% chance
Haymaker is one of those blessings that feel great in Psykarnum
But then in game you never get the chance to stack it
I put it high up for Zealot earlier but tbh its just too hard to make use of in game even for Zealots
15%-20% is actually good for Zealot
Since heavies are just worse
The 10% ATS boost helps
But its just like 1v1 or you can't use it
If there's trash mobs its rough to use heavies
And Lacerate makes Bulwarks stagger
Which is the other primary use case
Lacerate kills them faster too on average
I mean sometimes just deleting Ogryns is never bad.
But yeah
I think atm Lacerate + Rending is what I want the most
At least for Zealot
I'd take Lacerate+Executor
I actually have Executor T4 on a force sword, but it's got bad base stats sadly
Can you check if it can actually one-shot ragers if you stack it with BB and 6 stacks? I tried and I got to like 95% of their HP
So it should work
But I only had executor t3
Sure lemme hit up the meat grinder
You have to run the Force Weapon damage feat too iirc
wait does that affect BB?
Yes
Apparently
You can just try it with or without
The +15% damage for 5s that specifically says it doesn't work on Force Weapons
Also works on BB and force weapons IIRC
okay here's the sword
noob lol
dump stat on Void is blast radius right?
I think it has some use?
But I'm not a Psyker main
I also run Gun Psyker primarily because staffs are too slow
yes, I can oneshot damnation ragers with 6 stacks and executor t4
mutie still takes three
both ragers confirm yes
something feels weird though
gonna reset meat grinder
in case I set it to the wrong difficulty or something
yeah it might have been the wrong difficulty
Yay
try 2 is not oneshotting
Ragers have 1350 HP on Damnation though iirc
maybe it's my executor failing to stack
I really wish blessings had UI elements
lemme restack and retry
immeasurably complex
Because I think executor falls off over time even if you swap weapon
for a force sword which perk should i reroll? 20% dmg infested or 4% crit chance
yeah IIRC
You can stack Trickshooter
And Executor
For even more BB damage
I need this now
I'm pretty sure Trickshooter also doesn't fall off.
I don't think executor falls off
Ahh
So you Trickshooter and then Executor
Then run BB the rest of the game

"Sorry guys I can't melee I need my stacks"
yeah aura/barrage - the 15% CDR for ult + the 30 one that hastes BBs
kinetic barrage
How much damage does it do to Crushers with full stacks atm?
lemme restack
1200
1600 to reaper
just like a hair off from oneshotting dog
If you have trickshooter + executor you probably can
wait I oneshot the dog
the heck, retrying
ah he was damaged
I dunno do you think another 20% power would cross this breakpoint?
fuck game crashed
It would put it to 1770 damage
hmm, I wonder if Slaughterer 4 is a better bet, even though it does fall off
+75% power for... actually how long does Slaughterer last on the force sword?
3.5s I think?
If you want the best combo you do AB so that you can get kills from the soulblaze while charging 
might be good for stack, then F(haste BB activate)->BB, BB, BB
Though it eats your stacks
You can get a single one-shot of with Slaughterer probably.
I am new what is slaughterer?
A blessing that gives you POWER when you kill things
Temporarily
Or damage, but its mostly the same.
+15% Power per stack, gain stack on killing something, stacks last 3.5 seconds
Or something along those lines
So Power is bonus damage?
And some other stuff, but yes
Power basically increases your damage, stagger and cleave.
But sometimes when it says power the code actually says damage.
So the tooltips can't be trusted
Welcome to Darktide
its 2s on fs
Bonus brain burst speed you say? is it a feat or another blessing
I think hasted BB is fast enough to fit in that window, but I don't have a slaughterer so I can't check
level 30 feat
Might increase the duration on higher levels of the blessing?
but yeah good to know that if I do have a slaughterer, I can F into a hasted BB and oneshot ragers and dog on damnation
Decimator falls off if you swap, right?
I think so?
Otherwise that would be way easier.
I'm pretty sure people said it does, unlike many other blessings.
Executor (knife or force sword) + Trickshooter is a stable permanent +45
If we pop elites fast enough with hasted BB + psykinetic aura, could work pretty well
The BB Sniper
isnt it 50
3 is 4% so probs
lol power boosts don't stack additively?
roflmao
From different sources at least
yeah in that case you'll have 1x1.5x1.5 = 2.25, +125% damage
why would they make it work that way lol
good for us I guess?
Tzeentch
Its not a huge difference but the more buffs you can stack
zzz brain fried
Its also why stacking damage mods and blessings is nasty
And Zealot does so much melee damage
hey does that work with our +10% damage vs elites aura
I think it does? But its not really any difference afaik
Since the damage is 850 against elites with the aura right
So you just do 850 * 1,25 * 1,25
Oh yeah
Zealot 1.15 stacks, 1.20 RC, 1.75 headtaker, 1.2 rampage
Stonks
Its also why RC is just better than more martyrdom

indeed
too bad I don't have a headtaker/rampage
only headtaker/deathblow and headtaker/wrath
Doing 220 base damage on a Hsword
With like 90% cleave damage on hordes
Hitting 7 targets for between 100-220 damage
any tips for taking no health damage? doing that penance
the poxwalker the game likes to spawn behind you is the most reliable way to lose it
there will always be a poxwalker spawning behind you, look behind you every couple seconds
not a bad staff for a starter. 
not bad but you just missed the burn stacks breakpoint...
didn't know the scab snipers played Siege
The last stack is basically only vs Ogryns and bosses anyway
So its not a big deal tbh
Picked up both of these back to back at the armoury
Shame about Riposte on the left
75% is the breakoff point?
76, IIRC
Transfer Peril, right? Nice
Transfer Peril makes using it comfy
Not sure about Dagger but Im thinking about giving Mk. 5 Dueling a shot the next time I play
I'd decide based on Executor vs Shred
Just have to decide which one I upgrade first
For voidstrike, Executor probably better, unless you've got Surge on that thing
Sadly the only Surge blessing I have right now is on Trauma, which is about as useful as Transfer Peril on it. Maybe less, actually.
nah, focused channeling unfortunately
hopefully will get transfer on second bless
good for boss damage
Do you typically LMB on bosses with Trauma?
also, dagger stats
Unfortunately it seems like Surge doesnt work on Trauma RMB
what really
lol
Yeah, I tested it against a crusher for quite a while, I only ever saw surge proc on LMB, in spite of many many crits vs. crusher with RMB
my other void. does this lose out on any important bp?
No secondary white text, no noticable spike in damage with crits
Not that Im aware of but those blessings arent especially good Id say. Sustained Fire only works on LMB
Perks too IMO
gonna perils irl if somethin doesnt change soon
quick question for surge staff enjoyers
can it hit weakspots and if so, how consistently can you do it?
Do people enjoy using the surge staff?
Not the secondary.
Its unintended for it to show in the damage chart.
big thanks
Surge staff has a high skill celling on the bright side
You could always abuse exploits to guarantee crits on surge staff
Stack shred, switch to surge get high crit
Y'all don't know what the word exploit means.
Surge actually deals damage?
Its clearly an intended mechanic
To armoured targets and maniacs
Like the intended mechanic of not getting the weapons you want.
Everything else is meh
And the intended mechanic of some feats breaking other things
Nah I prefer purgatus
And voidstrike
I love expolody staff but purgatus feels so good
shhht
its a hoax

Goin in solo
goin in solo with literally unavoidable damage
I'd consider actually going for the rescues for the meme if I didn't have half hp to no fault of my own
Oh yeah I spawned in on a mission where I had barely any health cause I replaced a bot
Why don't they just top your health up
imagine how I felt getting a full minute of loading screen prior to loading into that garbage
I spawned into a defeat screen.
at the very least it streamlines the process of leaving an unwinnable game lol
My favorite ones to join in progress are when I replace someone who left in protest at the other waking the daemonhost
where I load in and get smoked instantly
Voidstrike is a linear moving rocket with an accuracy of keep headshotting heretics under dem ballz
It's a death ray with lingering hitbox
worst spawns is when you spawn inside of a crusher so the game flings you through time and space into the void
happened multiple times
I must be doing something right, i dont get these issues.
Granted, i play like 2-3 runs max and then altf4 if anything goes not how i want to (e.g bad blessing with hadron)
Not during those runs though, i go down with the ship in that case
Oof
Most unlucky reject: spawning in front of beast of nurgle
AHHH FUK THIS CHALLENGE @floral solstice i love u sibling
surge staff my beloved
real story
๐
I have spawned such that the moment I saw the game, a mutant pushed me into a wall, which sent me on a highway to hell out of the map and then the team wiped.
...
Kinda made Trauma staff work today at Damnation, it's a bit underpowered but with the right stats and the right build it can find some use in the team. It's more like a dedicated CC stick similar to surge.
i tried to make the flawless missions x15 , i got trolled by a random who exploded a barrel, falling
Epic
I don't even dare to try it because my game crashes at least 2 times per mission
Trauma staff
taboo
The post about Trauma rending was interesting.
I got this by accident grinding the shit out of malices for grims/scrips
๐
You basically want to have as high charge speed, blast radius and quelling speed as you can. The rest of the stats don't really matter but warp resist is better than damage.
Then for the build, you wanna run 312331 and have a deflector force sword as a self defence weapon.
Then all you do is quell more than you have ever in your life. If you get caught, pull up FS get to a safe place and start blasting with Trauma. If there are many gunners, start BB spam and don't even bother to quell, if you are in self destruct, pop ult continue but Battle Meditation saves you surprisingly often.
Trauma rending? The blessing?
That's the way to do it honestly
I can see Trauma being okay in a team.
But I can't see it being better than the other options
Yes you need a front line to even use the staff
I'm still not over Surge blessing literally just not working on Trauma staff RMB
The salt is real
BUT
It is absolutely hilarious if you have a spot where enemies jump down from a ledge, because they all stack on the epicenter so you can just eat them all without ever quelling
And it's surprisingly good when you get those 5 Ragers 3 Crushers 4 bulwarks 2 shotgunners 2 flamers surprise parties. Just keep spamming staff and keep enemies on the floor/staggered.
Warp Flurry sadness as well
Purge is love but after burning blue flames on my eyes permanently I needed to do something else for a change
Fair
I just want Trauma to not be feels bad
It has use cases but those cases are just so niche
The thing with trauma is that they need to either halve the cost of casting or double the radius + slightly increase the damage.
Luv me purge, luv me Mk5 Axe, simple as
By radius I assume you meant the epicenter
Yeah
I like it being the heavy peril staff but yeah 2.3m at an 80% roll is
Sad
The Voidstike actually has more AoE
iirc
Though idk how its AoE works
I feel thar 2.3 is more like the diameter of the epicenter and not the radius ATM
But that's just how it feels
Not necessarily true
Would have to find something to measure
Ping the floor
Yeah I guess
wow
why are they so scared of trauma that they released such a gimped form on release
But then you also have mob hit box and how is that distance calculated, from the centre or the edge
Of mob box
Apparently Trauma Peril generation relative to other staffs is "acknowledged" as a bug, whatever that means.
PLEASE POST CRASHES AND ERRORS IN THE โTECHNICAL SUPPORTโ CATEGORY INSTEAD We kindly ask that you complete the questions below. With this information, we can add it to our database for investigation. Issue Description: The psyker Trauma staff is currently generating an excessive amount of Peril, twice the amount of the other staves. Steps ...
Acknowledged doesn't mean anything yet
they acknowledge their crafting system is ass
perhaps it's one of those things that got left behind by reworking of the archetype system, perhaps it's very strong on a specific build on the second or third class
so we're currently screwed
It seems to be radius
I stood roughly 2m from an enemy
And my epicenter is 2.1 m
And it hit them
max damage?
Yeah
It would be 1m distance if it was diameter
I did a bit more testing
Really hard to figure out where hitboxes are tbf
But center mass
It seems correct
Yeah the thing is, with Trauma when you see the 'warp resistance' and get numbers there, that's only how much a ful charge will cost, what it doesn't tell you is that you have additional fixed cost of actually casting the spell which goes from 10% at min charge to 25% at max charge.
So a 'good' warp resist roll will result in something like 16% low cast and 50% high cast where as a poop tier warp resist roll will result in 18% low cast and 55% high cast.
Then it's just that the number value is not large enough considering how enemies rarely stack within each others.
it means that peril generation is way too high for this garbage dmg
Yeah so within a 2m radius = 4m diameter circle, you can have at best like 3 or 4 enemies
Under normal circumstances
So its a bug or just an upcoming buff?
Toughness or health for ye psykers?
I prefer toughness
Watch Showcase and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
But idk which is technically better
Toughness is also effectively more HP
But you need to manage it and it sometimes is just gone
I'm actually digging to see if anyone posted about Surge blessing not working on Trauma, and Ive come across a couple threads about Trauma peril resist now.
Most of them dont have much interesting in them, just an "acknowledged" tag. However, in this post, Quickpaw suggests that the Peril generation on Voidstrike may be bugged and producing values below its intended cost.
Granted, they're just Community Support staff and not devs, but on the off chance that they do end up nerfing Voidstrike's peril generation I don't think it will be very well recieved.
https://forums.fatsharkgames.com/t/trauma-staff-peril-gain/63862
Issue Description: I got a good Trauma staff with 73-79% in every stat (see picture). The Warp Resistance is 73%. I of course tested it in training to see how awesome it is; but, to my dismay, it only took two fully charged - not holding the full charge - secondary attacks to fill my peril to about 95%. The peril gain on the secondary attack is...
Thats why i have deflect on fs for last resort
Cus we dont have a toughness regen feat do we?
void is bugged tho
Cool, leave it as is and call it a feature
nah it already gets transfer peril
Yeah, something about how its supposed to be brittleness.
But it currently is rending.
Unless it's currently overpowered, there's no reason to rebalance it.
i mean they can tweak it later but its flat out not working as intended
In what way?
No it currently is brittle. The description is just wrong
instead of 15%
Oh, that should only be a difference of around 5-10% peril per hit, I imagine
yea
I dont want psyker to be a support class, thats homosensual 
that just makes me want it to be a support class even more
When you just have them all fall into your epicentre it makes an epic centre
that is at damnation
also, intrestingly the right click max distance for trauma is only horizontal, if you have a good lookout you can shoot anything below you
so it doesn't take into account the vertical distance
I'm a bit late, but Quietude (or whatever) regenerates toughness pretty good.
So if i were to say... psyker as suport is "super straight"...
What would your opinion on that be?

go on
i thought i'd heard the last of the super straights
Almost 60 peril to kill 6 targets while void can kill 6 targets and quell for more than the cost of the spell 
Or Purge that can kill 600 targets
Surge holding a mob of elites in place whilst team blasts them apart 
surge when zap rng is hitting poxwalkers instead


it do be fun to hold a crusher in stunlock as the tiniest character model of a psyker
dont get me wrong tho
its amazing, but best thing u could have with surge is a team in coms
none of my friends play regularly 


Surge holding a mob of elites while the veteran is picking his nose figuring out what to do
Anyone from EU up for a 4 psyker run on Saturday evening to test if we can bust the scaling of AB + Kinetic Overload?

Time to make new friends.
Wdym?
oh I see we're talking trauma

if you have about at least mid 50s quell and 80 charge speed you should be able to full charge from about 86 peril (when casting straight from quell from 100)
so should only really be spending 14 or so peril per cast in reality
though only getting to 86 peril from a couple ticks of quell leaves your full cast walling at as high as 99 which is kind of uncomfortable
that post being tagged as a bug is really interesting though
I know stats are meh but can slaughterer compensate for that?
absolutely
it'll certainly make it up during hordes
I'm currently playing with this one
might not help when you want to one shot a mutie or something but slaughter+deflector is never going to be terrible
idk which one is better
personally I like that you have one with t3 deflector and stamina on it already - you could have the 'full' deflector combo there with stam and block eff 20%
so you could keep both and just use according to the rest of your build
I'm running kinetic deflection so idk if it's gonna make a difference
stam/block deflection if you go all in on block eff on other trinkets
it does
stamina is used in the peril gen calculation
and since fs doesn't passively quell quickly, that's a big gain esp. when say ressing someone under heavy fire
gonna try that when stam curios get fixed
personally I'd have that one you're already using as a deflector-centric one, and the other as a more clearing focussed one
and then see what you like
I tried (with broken stamina curios) with total 7 stamina and 65% Block Efficiency you can stand under fire of 2 Rippers, 2 Gunners and a swarm of shooters - stabilising peril gain at 41-42%
So just one working +3 stamina curio will make you immune to ranged.
reapers
With 3 working +3 Stamina Curios i think passive (just holding block) of Demonhost will be possible with Force Sword, since peril gain will be so abysmal that slow passive quell may be enough
Just need to remember that Deflector do not block attacks from even slightly above you, and from the sides (like it's not 180 degrees but a bit smaller)
When (if) we get crafting soon I might just melt the one with slaugherer and apply it do the other one
or snipers or fire
Let them be Rippers ๐ They suck too much to be called Reapers
That.. yes. For some reason Deflector do nothing vs Snipers... Devs are evil
Hey, be fair. Occasionally itll throw off a veteranโs aim enough for them to miss 3 entire shots before the entire party destroys it
Thats gotta count for something
Does warp resistance on FS gives you less peril on deflection?
So it's a dump stat?
Yes
some would say so
Well every stat on Force Sword is a dump stat really
It's not for fighting it's for Defelctor only
i dont personally want 45 peril on cast
With occasioan rare special attack
nah first target and finesse are pretty important
Ah.. i remember now. I took that random low stats FS just for build testting sake, and simply because it had +1 stamina perk already + Deflector
SO i did not care about stats
For real deal i have this one saved
AB seems to give any psyker a 10% chance to get a warp charge if a target dies under the effect of any soulblaze.
Kinetic overload makes you apply 4 stacks of soulblaze whenever you have max charges and gain a new one and it prioritises elites. As a solo psyker that's not very exciting. However in a party with 3 purge 1 surge all having psychic communion, AB and kinetic overload, the amount of warp charges generated should be insane, making the kinetic overload proc a shit ton, since there are 4 players it can proc from.
And few more 370 base stats Force swords in stash ๐
Someone tested it, it's not that great really ๐
So I should just roll block efficiency on this one and then when crafting comes give it slaughterer?
Yeah I've been wanting to see this in action
the multi-psyker charge to melt infinite generation machine
seems like it could get pretty funny with a sustained horde + elites situation
i think it only gives one random psyker the charge per proc
oof
i do not know for certain i say this on pure anecdotal evidence
that would make some sense in stopping it spiralling like we're describing though, still 
Assuming my limited understanding of probability if everyone has purge and 10% chance its a 34.39% chance that a warp charge is gained by someone
If something set ablaze by everyone dies
Communion? Yes but that's just a tiny bonus, the real magic is with how purgatus staves and AB work together
And a 15% for Psychic Communion to proc for someone, per enemy.
for ab too
(again im not certain)
The only real way to find out is to gather 4 psykers in a voice channel here and test it
You will likely reach the max stack from just having 3 purge staffs
sometimes im flaming a whole ass horde and i get no charges and i see the guy beside me spinning with charges
For a single proc yes. But the moment 2 person proc it you have 8 and that starts to tick already
the overload procs dont have the 15 cap i dont think
Max stack? You mean puratus soft cap, hard cap or blaze max stack?
Do we know if the purgatus staves stack cap is individual or per target though
Cause purgatus soft cap is 15, hard cap is 16 (last hit must be a crit) and blaze maximum cap is likely 31. Feats have no soft cap for how much they can increase the stacks.
It would be extra Fatshark to make it so that a lower tier purgatus doesn't help if a higher tier purgatus is hitting an enemy.
We don't. That's another reason to test shit out with multiple Psykers
Question, do regular FS attack count as force weapon attacks?
That's some nasty stuff.
good luck testing that lol
@ornate hamlet
I spent an ungodly amount of hours of testing and writing but everything the community knows so far is here
https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959
You probably can't. Even if the stacking would not be individual, staves can't get past 16 and they get only to 16 if the last hit is crit but still they can only upkeep 15 stacks.
killing myself with it

unless you had a good team and played sister then health was unlimited 
Even if they did add it to darktide they would have to tweak the quell speeds when using non force weapons
You just need to find a DH tbh
they would, you build up peril a lot quicker than vt2 heat at least how it feels
Though I guess if you run 4x Ascendant Blaze you can reach 16 stacks and then shout for another 16
It says that you can upkeep the stacks with purgatus but that's not the behaviour I see in Psykarnum
Just edited the entry, it was a leftover
๐
You can only upkeep greater stacks with a Blazing Spirit FS.
It's hard to test but wouldn't AB also likely be able to reset the duration of higher stacks?
Or has that been debunked
Not only reset but possibly increase. At least the feat procs stack on top of each others
so basically funny blue fire will BURN THE FUCC out of the target
Wrack and Ruin and Kinetic Overload stack on top of themselves that is. So it is likely you can AB into AB, but this is not possible to test solo since any target will die before you have chance to AB again
Why are the feats of the Psykinetic more like a pyrokinetic
Regular enemies burn neatly at around 8 stacks. Elites and such at 15 to 16 stacks. At 20 or more any except crusher has only a few seconds to live basically. Especially if you start to combine things like excecutor on it.
I can probably do today later in the night if you are from Europe
I am, though I will most likely be busy tonight.
After school club?
electronic union
I am avvailable Saturday CET 20:00-23:00 almost every week
For all funky testing stuff, or even just damnation or weeklies
Yes that's the one for sure
I think I'm going to uninstall the game until major updates. Otherwise I'll get burned out and won't want to play it by the time that comes
Fair
i play to farm mats
Half the time I do research as well towards my PhD, other half I spend time with family. Then a couple times in a week I just don't sleep much so I can have an unhealthy gaming session here and there.
What's your doctorate in
Designing a motion capture system that uses Bluetooth and only single type of nodes (no separate 'master' device) for an affordable and scalable motion capturing system
are the nodes in a full mesh? how will you handle the increased bandwidth requirements and latency due to being wireless?
this sounds like the task in medbay to me
It's not a full mesh, it's basically a tree topology. The latency is not that bad, it's 7ms for a single hop.
I see the immediate picking apart of a concept has already begun
@long wharf if you want to see the results of the first prototype I can DM you the link to the whitepaper
I'm curious, that's all, sure
I've written serverless distributed applications
The most limiting factor is the capabilities of the receiver devices (for example mobile phones) since there is no way to work around them and many of them are very 'black box' you don't really know what is supported until you test it
I'm not up to speed on the technical details of the latest Bluetooth spec
If there is one thing you want to know about modern Bluetooth remember this:
If it's a device that has anything to do with audio, do not buy unless it has the BLE version 5.2 or greater.
Any manufacturer who still sells audio devices (source or sink) with 5.1 is screwing you over and making the new version with 5.2 within a year or two if it's not already out. Some manufacturers already have it out so go there if in a hurry.
And then the question why 5.2 is so good over 5.1? It's because it supports data (audio and other) streams from one source (TV/phone) to multiple receivers (headphones) so you can both listen to the same movie with your wireless headphones. The tech even makes it possible for one user to listen it one language and another to listen to it using a different language and still in sync.
question for the chat:
force or dueling sword and why?
Depends. What do you roll for your ranged weapon and build
purgatus staff, no real focus on any build in particular ig
Force Sword lets you stagger any enemy with the push attack.
It also has infinite dodges, but they're tiny.
It does decent damage overall. The special is good sometimes.
Dueling Sword has incredible mobility, running, dodges and distance.
I think Dueling Sword stab staggers ragers out of attacks
I like the Knife though

Knife lets you outrun horde mobs though.
So check mate, nerd.
I'll see you at the finish line
Why are you burning them when you should be shooting them with your XII
knife is just fun
With purgatus go with the duelling sword (or knife).
Non-force weapon auto quells 100 to 0 in 10 seconds after the 3 second delay. FS auto quells in 29 seconds. Dueling sword has better mobility which you want as purgatus needs to be in the right place in the right time and ready to Purge again.
mayn if you're just gonna shoot them might as well play sharpshooter
Knife is best tho
Sharpshooter
IMO
sweet. that's what I've been using and I've definitely noticed it
If I ran Sharpshooter I'd use the Agrpi brauto (which I do)
To run down shooters
Like the horrible creations they are
XII is perfect for Psyker
Knife is like a one up for mobility from the duelling sword. It's not as easy to use but holy moly the knife is good if you know how to use it.
the punch alt fire having the instant followup heavy attack is super nice for the knife tbh
The downside for Knife is bad horde clear but the dueling sword and fsword aren't really known for their horde clear, either.
It's not a heavy it's a mid. With knife light < special follow up < heavy = push attack
huh
It's not that bad when you spam push attacks. It's definitely not the fastest but with the fast staggers from the push attack spam it's super safe to even kill an elite in the middle of the horde.
so i tested this and it does look like max stacks is 31 and AB does increase the stacks up to 31
I mean its very bad compared to actual horde clear weapons but there's not many of those.
How did you get up there? @cyan notch
Its like 1 poxwalker every 0.7s






