#psyker-class

1 messages · Page 297 of 1

cyan notch
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and yes fs special has light and heavy attacks

safe pendant
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Ya think Masozi has enough days leave to take as much time off as Fatshark?

manic needle
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The patch is taking so long because she's the one delivering it

fierce sinew
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she's circling but can't land until a really simple minigame is completed on one of fatshark's computers

forest coral
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Masozi wanting to finish their last round of gacha game before having to land and actually do work

brazen basalt
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lol, shop has 2 deflector swords at once.

pliant junco
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trying to understand fatshark is like trying to do reverse engineering for an old and ancient alien race

regal musk
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At least the ancient alien race would make sense eventually.

pliant junco
vagrant cedar
pliant junco
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imagine doing weird game design choice and use google trad on top of that

vagrant cedar
vagrant cedar
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darktide just feels more polished

cyan notch
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melee is much better in vt2 imo

vagrant cedar
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you like that shitty 0.3s poke the enemies do in VT2?

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or when they are too close to you to register a hit etc?

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you can't even see the "long-range" poke from the same type enemies most of the time

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idk if i can keep attacking or block

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in DT you don't have that

cyan notch
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yes thats because theres a bigger focus on blocking and dodging and mastering close range combat

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dt is just uhhhhhhh spam attack

vagrant cedar
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see, i would agree with you but when the AI can stack in same spot 10 enemies

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and you got no idea wtf is happening

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i don't like that

cyan notch
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its the same in darktide

vagrant cedar
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never noticed tbh

cyan notch
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especially on dropdowns or climbups

safe pendant
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10 enemies inside me at once? Typical Sunday night

vagrant cedar
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oh those are crap too

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VT engine or the coding for those are srsly crap

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but i guess that's how they countered people camping the climb locations on waves

cyan notch
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enemies are still sitting ducks climbing up and falling down for the most part

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they just arent staggerable till they finish their animation so you might get clipped if youre not careful

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same in darktide

regal musk
vagrant cedar
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the assasins in vt are like flying dogs in dt

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it's funny how darktide is re-skinned vt

cyan notch
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thats much less prevalent in vt2

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you dont get constant bullshit enemies spawning behind you (unless its a horde)

west galleon
regal musk
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Dont you enjoy melee mobs appearing out of thin air directly behind you the moment you look away?

vagrant cedar
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i'd prefer constant enemies spawn from behind and what not vs crappy random animations while attacking

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it just feels random

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unless i would have to play safe af

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in vt2

cyan notch
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i think youre just not used to heavy melee combat

west galleon
vagrant cedar
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i finished Vt1

cyan notch
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enemy attacks for the most part are completely predictable

vagrant cedar
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idkkkk i can predict majority of them in VT2 but when the AI pulls some long range random shit i'm not happy

regal musk
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Its super when the rest of the squad runs off and i get stabbed in the back, turn to deal with that, turn back to return to the squad now 100 meters away and yet more trash has spawned there, so i kill that so i can continue and get backstabbed again

cyan notch
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hordes pull ambient enemies

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thats why if a horde is coming and you have time just kill some ambients cuz theyre gonna pop up anyway

vagrant cedar
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idk, maybe i'm just imagining things but the combat system looks weaker to me in VT2

regal musk
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Cool story. Now rejoin your squad when groups of 2 - 5 mobs are spawning behind you every time you turn your back

vagrant cedar
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axe -> 2 hits -> mobs dead

regal musk
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Yep. Now turn around and do it again

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and again. And again. and again.

wet belfry
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You can hear a sound when an enemy is swinging

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Just turn around, get the melee weapon and quickly block.

vagrant cedar
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it used to be an issue to me when i didn't know about this mechanic of spawning enemies, but now days you can expect it and it's so easy to deal with it

regal musk
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Cool, so when are you going to actually move forward?

wet belfry
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Make sure to have good sensitivity in options.

regal musk
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Cos i can stand in place and kill an infinite number of mobs

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But i still need ot rejoin the squad that is getting furtehr and further away

cyan notch
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block and spam dodge towards your pals

vagrant cedar
wet belfry
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What melee weapon are you using?

vagrant cedar
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you can literally run forward and once they come to you, you kill them

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not even chase them

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you can sprint in DT

regal musk
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Youre missing the point of the issue.
5 seconds to kill the ones that first spawned behind you.
Now a few more have spawned behind your current position.
So turn and kill those.
Now a new set spawns behind your new facing.
Repeat.

cyan notch
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dont kill those

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just go to your team

vagrant cedar
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i never seen someone struggle this much to kill 2 mobs

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get an axe

regal musk
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Sure!
Sprint!
HEar running sounds.
Talke toughness damage, stagger, now the mobs have caught up.

vagrant cedar
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1 hit = 1 kill

regal musk
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Its not just 2 mobs

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Its 2 mobs. Then 5 mobs. Then 3. Now 4. Now 2. Now 5 again.

vagrant cedar
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i feel like you need to watch some decent damnation runs on Youtube to increase your game sense

regal musk
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Its an endless spawn

cyan notch
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dt enemies have insanely long range tracking running attacks

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you cannot outrun those attacks

regal musk
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So your solution to getting trapped by an infinite spawn is to run, but the enemies outrun you.
?

wet belfry
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Dodgeing, bashing is usally the best retreat for most melee weapons

vagrant cedar
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or just shoot them

regal musk
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Its not an issue that arises every run. Its literally just the AI taking a dump and spamming small waves of mobs endlessly

cyan notch
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no my solution is not to run

wet belfry
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Oh ye CC is strong for the psyker

cyan notch
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i have never said run

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i said dodge and block

regal musk
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So no running to the squad thats steadily getting further away.

cyan notch
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your team has to slow down at some point

vagrant cedar
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i feel like he's level 5 and a bit slow

cyan notch
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unless youre saying your team is sprinting nonstop through the level

vagrant cedar
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best run diff 2 on low intensity

regal musk
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Good lord. The lack of comprehension is baffling.

cyan notch
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theres gonna be enemies that they have to stop running and deal with

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your team is not gonna just get infinitely further away

regal musk
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Lemme slow it down and use fewer words for you.
Squad runs ahead.
AI breaks and _infinitely spawns mobs on me.

vagrant cedar
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why do you stay back

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the ways maps and waves are made, you can't sprint that fast

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that someone wouldn't be able to catch up

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unless you're like new to the games

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and you focus on useless things

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rather than move forward

west galleon
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I feel like you guys are having this conversation fron 2 different perspectives and are failing to establish a baseline

regal musk
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I dont "stay back" i kill a special that happens along at teh end of a spawn, turn around and find that the team abandoned me as soon as i started up the BB.

cyan notch
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you could always ping or comm

west galleon
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Esky meanwhile is not comprehending the issue brought to the table by lyote

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We can do this

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Just start from 1

vagrant cedar
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he's not talking about rocket science ffs

regal musk
cyan notch
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main problem is that you cant outrun a horde's attacks so you just gotta block and dodge or kill the enemies

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should be a rare occurance this infinite spawns anyway

vagrant cedar
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^

cyan notch
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either that or its not actually infinite

regal musk
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Circling back to what i initially said, its not hordes. Its literally the AI popping in several mobs behind me. Not out of a closet or a spawner. Just popping them in.

vagrant cedar
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maybe the time it takes for him to kill them what makes it infinite

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that would make sense

cyan notch
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spawning in air?

regal musk
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Yes

cyan notch
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i dont believe you

vagrant cedar
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i would reaaaally wanna see your gameplay

regal musk
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Like i said, the AI breaks.

west galleon
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My bad

cyan notch
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if you have a clip it would be helpful

vagrant cedar
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and it's his issue, not the game's

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how many times your team ran away from you in ANY of the maps, and left you behind with infinite spawning loops @west galleon

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let me guess, 0

regal musk
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Its not always. It can be escaped. I was making comment that the AI shouldnt be doing that.
Then i just got sarcastic when the responses turned to git guds
I'm sorry i didnt spell it out specifically enough in my first comment ...

vagrant cedar
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when you're walking the map, you will have dozens on dozens of mobs coming at you

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if he can't catch up with the team by killing 2-5 mobs

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c'mon dude

cyan notch
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even if so youre making it out like you can never catch up to your team without sprinting

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just block and dodge

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then you wont get hit

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or ping or comm to your team

vagrant cedar
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i feel like he's trolling

wet belfry
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Somehow it could actually be an issue for a newer player

vagrant cedar
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well yeah, it could be if he's fresh and don't know how to play

wet belfry
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The game isnt very intunitive in showing how weak sprint is.

vagrant cedar
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that's why i made the level 5 comment

wet belfry
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Plus it takes awhile to get used to the games settings, sounds.

spice veldt
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there are some areas where enemies can drop down from the top, replicating the effect of enemies appearing from thin air
still annoying when they drop down when your team has cleared the bottom area

vagrant cedar
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from my experience, the most ever the game spawned from behind was probably like 2-5 mobs every 30seconds

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but if you move forward, you don't even notice that

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bam bam, they dead, you move on to the next area

west galleon
# vagrant cedar let me guess, 0

Well, not in some loops but i can see how one could easily fall behind due to some exploring or having to quell or for whatever reason and then getting stuck while chasing after some zealots that wont slow down.
Granted thats only happened in lower difficulties to me but i def. see where the person is coming from.

west galleon
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So i dont see it as an issue of personal skill but more of a team issue

cyan notch
vagrant cedar
regal musk
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Not my gameplay.
But an example of what sometimes happens. Though it happens on a much lesser scale.
AI will literally pop mobs in from thin air

cyan notch
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thats not behind you though

regal musk
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Not that specific video, no.

cyan notch
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thats just specific parts of the maps that these guys are notorious for

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game is not gonna spawn reapers behind you randomly

wet belfry
west galleon
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And then you dont feel like spamming dodge and sliding through a horde and thats it you're about to get a train run on you

vagrant cedar
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i never witnessed such random spawn of the pack of enemies

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interesting lol

cyan notch
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semi common in that spot

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theres a couple in some maps

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its like the game knows its supposed to have enemies waiting above the elevator but they are slow to spawn them until the elevator already reaches the top

regal musk
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Oh god ... the bug is that it pops in mobs from behind me. As i alluded to when i made the first comment. Its not the natural behaviour, but it happens more frequently when seperated from the squad.
It will sometimes do this repeatedly, resulting in a stream of melee mobs, often readying a melee lunge when iot happens.

wet belfry
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Ye im not interseted becuase its still doable to deal with even if this hypothetically exists

regal musk
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When the git guds started, i got sarcastic. Ill apologize for that.
The whole thing started from me making a joking comment on a spawn bug that has hit me on several occasions

cyan notch
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idk the game doesnt really spawn a stream of enemies from air behind you

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maybe 1 or 2 rarely

vagrant cedar
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it does spawn specials to kill you

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if you fall behind

cyan notch
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yea but not horde trash

regal musk
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What part of "bug" and "AI breaks" is hard to understand now?

cyan notch
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its pretty rare

vagrant cedar
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but it's usually 1 by 1 shitty melee mob

cyan notch
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and if so is then inconsequential in the grand scheme of things

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and easily dealt with

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by dodging and blocking towards your team

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or just kill them

regal musk
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Its a bug. Its annoying. It should be fixed. It should not happen. But it does.
I made joke, it whooshed over your heads and I'm done now.

cyan notch
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i dont buy that the AI breaks 10 times in a row and a stream of enemies spawn from air behind you

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sure ill give you the benefit of doubt it happens once or twice

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but again they are dealt with easily

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not so much to the point that you cant escape them

vagrant cedar
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I'll just assume he explores the map, looking at the wall concept while his team pushes the map forward in normal manner and 10 minutes after wall-watching he gets surrounded with all the mobs

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the end.

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on a serious note, record it and report it

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would be funny if dev reply would be "git gud"

frigid marten
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All mob spawn from air. They just tend to appear out of sight. Behind door behind a wall. Behind a pile of box behind you. This is why rule one is check behind often.

fierce sinew
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I've had the AI director get a tummyache before, but it was really obviously not working (and both times started when someone crashed)

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like it stopped the specialist spawn sound cues and made six (6) flamers in the same spawn point

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it's like whatever part of the logic confirms that things had spawned and to go on cooldown didn't work

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for the rest of the run

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(we died)

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I've had it happen once in the torrent and once in hourglass

shadow onyx
# cyan notch idk the game doesnt really spawn a stream of enemies from air behind you

they are few issues to me that make the game way more random and "hard" than vt2 imo :

the anti camp : the first thing that is obvious between vt2 and DT is how hard devs tryed to make consistent flow and forbid you to camp, they litteraly put doors and spawners EVERYWHERE , meaning the flow between vt2 and DT is completely different : in vt2 you can prepare when horde come, camp in a corner or on a known spawn then move forward.
In DT you are in a much permanent state of awareness due to the fact ennemies can pop litteraly from everywhere.

the others issues are since vt2 but in far more outrageous state : stagger/animation issues.

See, like you said, when ennemies are in falling animation they basicaly are immune to stagger, problem is ennemies in DT fall/ do mega jump in way more places.

On top of that the thing i struggle the most is that trash/mid trash horde ennemies ( walkers/poxwalkers/ guys with mace etc ) have the same annoying running attack animation that in vt2 to prevent running away to cheese.

Problem is animations are way longer, mobs runs way faster than you, and there is a kind of immune stagger to prevent them to hit you when the arm reach above their shoulder.

The way i find to deal with it is to juste face them and close the gaps as much as possible to avoid thoses animations

orchid venture
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I did a hab dreyko once, and right before the final event, got a bug where it spawned a literal endless wave of poxwalkers. Didn't even stop the regular spawns during the event

shadow onyx
cyan notch
wet belfry
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Oh ye comms plex is evil

orchid venture
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Not even like that, it was like, a tremendous, computer lagging amount of pox walkers

frank hazel
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I do get frustrated when I'm running away to get cover and dudes are whacking me in the back

cyan notch
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the spawning enemies everywhere i just accepted it at this point they just want to you to spin around all the time and fine ill just do it

orchid venture
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If i hit the spawn point directly with a voidstrike, it was like clipping my audio, loud as hell

frigid marten
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Still don’t sound as a bug. It sound like a design problem. The director do what they told him to do.

orchid venture
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Hell, only reason we actually managed to do anything is cause i had a voidstrike with transfer peril

frigid marten
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“Spawn stuff here” “ok sah”

shadow onyx
cyan notch
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i think they made spawning and melee so egregious compared to vt2 is cuz how much stronger our ranged options are and the fact that we have 1 free hit from toughness and sprint/slide

orchid venture
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Match end said we killed 3000 enemies by the end of it

cyan notch
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they were like hmm this is too easy lets crank shit up so they inevitably take damage

shadow onyx
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another annoying stuff is when i play psyker, i'm often at high peril and i cant listen warning fx sound because of the voices

orchid venture
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I wish i had a video of it, we fought that hoard for about 2 minutes up on the cliff, didn't slow it a single bit

fierce sinew
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the hourglass one

cyan notch
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always the stupid desert maps

orchid venture
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It was fun as hell though, love the sound a voidstrike makes cutting though a hoard

cyan notch
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refinery and excise vaults are insane

orchid venture
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That one desert repair mission is always non-stop

shadow onyx
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refinery is so cancer, i avoid it

frigid marten
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Vertical part of maps are always fucked up

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Enemies have extreme vertical mobility

shadow onyx
fierce sinew
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there's fucked up and then there's duplicates spawning inside each other where did my frames go why is the sound cutting out fucked up

frigid marten
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They spawn above or under but they just jump/drop instead of running

cyan notch
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game spawns ambient elites and above you and guess what horde comes everything gets pulled

frigid marten
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Also they shoot between stairs

shadow onyx
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yeah blood right, you spawn 1 or 2 more room above on top of that

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thats why you have a shit ton of ennemies

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i'm pretty sure its because of the teleport doors spawn system

cyan notch
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yea that shit is dumb as hell too

shadow onyx
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the area of aggro is not only related to an area around the ennemy but to the spawners too i guess

orchid venture
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hab dreyko on higher difficulties tends to get pretty unmanagable

fierce sinew
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the circus door thing is extra disconcerting when your vet's wallhack is active and you watch it happen

shadow onyx
cyan notch
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any time you have to go up multiple vertical levels its a pain

orchid venture
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honestly, before I test my mettle against t5 missions, i kinda want some weapon buffs first

fierce sinew
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t5 is fun

cyan notch
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all the spawns plus enemies shooting you through cracks in the stairs

cyan notch
orchid venture
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i dont like being pigeonholed into using specific weapons because they're better. Unless, that weapon is extremely fun

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only example i can think of is Flaming Flail on Sienna

shadow onyx
wet belfry
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I feel like even with bad weapons with enough pratice you can do damnation.

orchid venture
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the railing thing HAS to be a bug, right?

cyan notch
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pretty sure its just oversight

wet belfry
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This game actually really needed a diffuculty higher then damnation.

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Diffuculty overall in the game was slightly an oversight

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there should have been a middle ground between tier 3 and 4

orchid venture
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i mean, it's higher difficulty is High Intensity modifier

wet belfry
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Ye it just doesnt consistently sadly show up.

shadow onyx
orchid venture
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hopefully we get a way to force it to show up eventually

cyan notch
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or you get like 50 dreg shooters

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like actually 50

hearty blaze
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You get less "I am probably not ready for it, but I will try the next diff anyway" on t5. And after the first horde you know if it will work 😉

fierce sinew
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the gap between 3 and 4 definitely "feels" the biggest, even though it's linear

shadow onyx
orchid venture
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i mean, i know I'm good enough to do damnation, it's just that those really intense missions wear me out pretty quickly

fierce sinew
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I have a hard time getting some of my friends to do 5 with me who can do 4 just fine, because they imagine the jump to be impossible

cyan notch
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i feel like dt leans way too much into ranged combat its like a 70/30 ranged vs melee

shadow onyx
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true

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shooters are the main threat and the main spawn

orchid venture
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there IS a jump there, but it's a much more managable jump than one would think

hearty blaze
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Yes, and if you have "randoms" who just stay back and wait for .. someone else to advance, that gets problematic fast

fierce sinew
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the play pattern doesn't change much between 4 and 5, but I think 3 to 4 it does

cyan notch
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yea some rooms you cant just brute force through

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you gotta back up and funnel them

fierce sinew
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that's the difference I think

shadow onyx
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the most noticeable thing in t5 is the density of spawns + breakpoints due to higher hp pool, beside that nothing really change

fierce sinew
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4 is when it's not really safe to ignore enemies anymore

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prior to that you can let a shooter be and live your life

shadow onyx
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where you get like 20 shooters spawning in t4 you often get 30 or 40 in t5

fierce sinew
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I think the way you move through the map is basically the same in 4 and 5, it just takes longer to kill things

shadow onyx
cyan notch
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idk if i want a difficulty after damnation if they are just gonna crank up number of shooters and damage they do to toughness

orchid venture
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theres that one drop in hab dreyko, where theres a med station immediately to the right, that ALWAYS has like, 50 ranged guys all taking cover absolutely everywhere, I very much dislike the little game you have to play with them before it's safe to go down there

cyan notch
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oh i got shot once guess i have 0 toughness time to clear this room methodically for 10mins

shadow onyx
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unless they polish the spawn/aggro and adjust/tweaks some stuff i dont wanna t6 too

fierce sinew
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yeah, an approach to difficulty more nuanced than "33% more hp and you can't get shot ever" would be nice

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I appreciate the intensity modifiers filling that space sort of

orchid venture
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I would feel much better about the ranged enemies being so much of a threat if the ability to dodge them with sidesteps and slides worked more than 50% of the time

rose lily
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alright my psyker now has %55 damage reduction (gunners), i am now a god

wet belfry
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💀

cyan notch
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get shot once -> screen goes black + take chunks of hp damage + stops sprint + suppressed + knocked out of ads

fierce sinew
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it applies to literally the enemy type "gunner" yeah

shadow onyx
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intensifie

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i took my psy voice just for shotgunners

regal musk
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Hrmm .. Maybe i should try out that Antax. Thanks Big E ...

shadow onyx
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sadly low first target

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😔

regal musk
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Never had an Antax before, so dunno if that'll even be an issue lol

shadow onyx
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antax is so great its ok

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but dump stats are cleave target and mobility imo

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first target definitely play a role when it comes to os shooters

regal musk
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As long as i hit em in the head, one shots em well enough. Body shot leave sthem with like 50 hp lol

ornate hamlet
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I have no idea what my second lightning does

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But it sure doesn't stun that dreg

orchid venture
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If you can get an antax with brutal momentum at a decently high level, that weapon is very much on par with a power sword, or even better than it

orchid venture
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I mean, i wouldn't know i guess, i haven't made a veteran yet

ornate hamlet
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Psword will one-shot like 6-10 poxwalkers per swing

regal musk
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Exalted gave it T1 Headtaker. Much sadge.

ornate hamlet
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Antax will one-shot 1

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But Antax is better vs armor and doesn't require charge

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But its cleave damage is absolutely trash

lucid horizon
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for real?

orchid venture
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I'll try out a power sword eventually, but veteran very much didn't interest me, so I'm leveling it last

regal musk
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lmao. Switched the perk over to 20% Flak damage. 295 bodyshot to a scab shooter ~_~

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a single WC or stack of Headtaker will let me one shot them though

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Irony is that it then struggles on dreg shooters lmao

ornate hamlet
shadow onyx
ornate hamlet
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Taboo

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Ilu

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But gtfo

shadow onyx
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i'm not afraid

idle bay
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So this is "next week"... so Sunday is a day for community update ? 🙂

orchid venture
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dude appends the word anime to the end of every tenor gif they search for

fierce sinew
orchid venture
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Also, i think Catfish said Friday

cyan notch
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friday is dangerously close to next week

floral solstice
regal musk
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Every day past today is dangerously close to next week tbf

fierce sinew
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Are you memeing or do you actually not know how the weapon is used

ornate hamlet
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Are you going to prove me wrong or just say things

fierce sinew
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proceeding on the assumption that you actually don't know, you use the push attack

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not the light or heavy

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in particular, psyker has faster stamina regen than other classes and doesn't need it to block (because of peril block feat)

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so we can spam the push attack

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horde mobs are basically stunlocked and cleaved to death

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a good one kills everyone in front of you in a line

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big horizontal cut

floral solstice
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on psyker yeah

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on zealot spam chain light and some push attack mixed in

fierce sinew
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it is class specific synergy yes

floral solstice
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that's probably what the confusion is between u guys

fierce sinew
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you'll have to forgive my assumption of psyker use case in the psyker channel

orchid venture
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That method is also the only reason knife is effective on psyker at higher levels lmao

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It's push attack does heavy attack damage, and really rapidly too

floral solstice
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i've seen knife vets and knife psyks struggle with mutants kek

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unless i have a really good one i'd never consider using one tbh

orchid venture
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i mean, ive seen ogryn and zealots struggle with mutants too

ornate hamlet
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Push attacks having different cleave than normal attacks. Fatshark quality.

floral solstice
#

at least knife zealots will burst those faster

ornate hamlet
#

Alright yeah that definitely puts it up the list on cleave

floral solstice
#

also zealot has better kit for using knives in general

cyan notch
fierce sinew
cyan notch
#

its push attack is just so silly

fierce sinew
#

(brutal momentum also makes cleave kind of a joke anyway)

ornate hamlet
fierce sinew
#

right, I'm saying the push attack isn't (apparently) governed by the stat at all

#

it plays by its own rules

ornate hamlet
#

That's true.

#

Push attacks are weird.

fierce sinew
#

our use case also gets to take advantage of limbsplitter

orchid venture
#

i mean, that's kind of a staple for weapons in Vermintide 2. the push attack usually has different attributes than your regular attacks, or even a different angle that isn't covered. like Greatsword on Kruber or Saltz is all horizontal swings, but the push attack makes it vertical, and gives it decent armor pen

fierce sinew
#

it's just a weirdly synergistic weapon for psyker specifically

ornate hamlet
#

I'm trying it on Zealot and it works fine

shadow onyx
ornate hamlet
#

Zealot stam regen is fast enough to spam push attacks

fierce sinew
#

I do think it's one of the better melee weapons in the game just numerically

orchid venture
#

yeah, but zealot needs the stamina to block, psyker doesn't

fierce sinew
#

zealots need the stamina to sprint

ornate hamlet
#

You don't need to block if you're stunlocking the horde

fierce sinew
#

I'm pretty sure most of them don't have a block key bound

orchid venture
#

good luck having a push stagger a crusher/mauler/rager reliably

cyan notch
#

antax push attack does stagger

orchid venture
#

i mean, it staggers, all attacks do

fierce sinew
#

the antax special attack does dummy stagger on single targets

#

the poke

orchid venture
#

is that what it's used for? huh

cyan notch
fierce sinew
#

take it to the meatgrinder and see

orchid venture
#

ah, thats what you mean. I haven't used an antax in awhile since I finished getting penances on my zealot

cyan notch
#

thats why its so strong

#

cleave stagger damage spammable

fierce sinew
#

if you look at the screencap of mine above you can see the description of it

#

I don't know if "ignores stagger reduction" is literally true, this is fatshark

orchid venture
#

i mean, i cant test that stagger out against ragers in the meat grinder, ragers attack animations tend to have a much higher stagger cap than idle standing

fierce sinew
#

but it definitely helps armored friends relax

cyan notch
#

it does stagger ragers when theyre attacking

#

thats why its a horde blender

#

can deal with everything

orchid venture
#

if only the game would deign me worthy of having a good antax on my psyker

regal musk
#

Id give you mine if i could

cyan notch
#

you just need brutal momentum

orchid venture
#

that's what it's not giving me

fierce sinew
#

yeah brutal momentum + limbsplitter is the dream but brutal momentum is the main thing

orchid venture
#

i wish I could just use the one my zealot got as an emperors gift

#

the mods aren't great, but it still shreds everything

cyan notch
#

really

#

u went for 8% melee damage

orchid venture
#

oh nah i ran out of plasteel lol

cyan notch
#

ok good

fierce sinew
#

yeah that's definitely an "I'm out of ribbons" perk

orchid venture
#

not really sure what to put on that perk slot though. it doesn't struggle with pox walkers or groaners, and the Thunderous makes it shred crushers n such

ornate hamlet
#

Gotta max the damage against the 0 flak armored specials

cyan notch
#

crit chance

#

always nice

ornate hamlet
#

Unyielding, Carapace, Maniac

#

Whichever you hate the most

shadow onyx
fierce sinew
#

I like maniac or unyielding, you should test breakpoints with your specific one though

ornate hamlet
#

Breakpoints is for nerds.

#

More damage = gooder

orchid venture
#

probably maniac honestly

#

just cover both ragers, and muties

shadow onyx
ornate hamlet
#

Breakpoints is nice in a vacuum but in game you don't usually 100-0 enemies on your own

cyan notch
orchid venture
#

that dude is a trooper, that's for sure

fierce sinew
#

yeah, it's not the be all end all, but a reasonable criterion to decide things like what your second perk should be

orchid venture
#

hmm... either i get maniac for muties, or infested for dogs, with the added benefit of mowing through pox walkers a little faster

cyan notch
#

unyieldinng for boss damage

fierce sinew
#

unyielding for ogryn

nocturne badge
#

when you really don't like your own brain

shadow onyx
#

based

fierce sinew
#

my axe for example, when I have unyielding on it I kill bulwarks in one headshot after the bb that makes them move the shield

orchid venture
#

unyielding, so I regret not taking a thunder hammer just a little bit less (:

fierce sinew
#

without it I don't

#

boss damage doesn't hurt

still hearth
fierce sinew
#

bulwarks and mutants are some of the enemies I think it's not unreasonable to care about solo damage breakpoints

#

it is kind of sad to see basic axe heavy attack doing as much damage (or substantially more if crit) than bb

ornate hamlet
#

playing with 3 vets on my team is pure cancer

#

they never stay in coherency

#

they just run off to hide behind me it's so pathetic

uneven drift
#

Well, in my experience playing 3+ same classes in team is cancer 90% of the time.

nocturne badge
#

the other 10% is three ogryn

ornate hamlet
uneven drift
ornate hamlet
#

lol i'd rather have 3 ogryn with shield dude, at least you'll have coherency for toughness regen

#

vets just KITE enemies to your back

#

like they're trying to get u killed

fierce sinew
#

multiple psykers getting charges from each others' AB and rotating shouts is a laugh and a half

regal musk
#

Or worse, run and hide behind you after triggering a wave ... And then stand still to trigger the camo ...

ornate hamlet
#

4 psyker party is actually strong honestly

fierce sinew
#

6 charges again before your shout animation is even over lmao

ornate hamlet
#

play with 3 vets, you'll have every single enemy on the map going for you

regal musk
#

Hrmmmm

ornate hamlet
#

EVERY ranged enemy will be shooting you when you've got 3 vets with you

#

and they never melee them, so ALL of them are in ranged attack mode

fierce sinew
#

the camo thing they can do is pretty troll if they all do it yeah

regal musk
#

Any Surge enjoyers lemme know if thats an alright stat roll for it?

wet belfry
#

Its a meh staff

floral solstice
#

i wouldn't use it

wet belfry
#

Bad actually if you consider all the bugs.

fierce sinew
#

you can get away with skimping a little bit on warp res or quell speed depending on your melee weapon, but probably not both

regal musk
#

Its a Surge. I wont be using it any time soon, but the Big E decided i needed to have it, so now i do. Just wondering if its actually worth using if they do make it feel better to us elol

#

I usually run Force Sword.

fierce sinew
#

if you're using force sword I think you'll probably have peril problems with that staff

ornate hamlet
# regal musk Hrmmmm

the warp resist being kinda low is ok, but that super low quel speed is a problem, and it's not a very high base stat roll

#

personally i wouldn't use it

regal musk
#

Irony is that its the best one i have right now lol. All the rest of my Surges are random greens ive been grabbing out of the shop when nothing else of value iis in there.

#

I dont plan to use it any time soon, but id rather have a decent one just in case

keen harbor
#

damage does nothing important on the lightning staff

regal musk
#

Trialling it in the meat grinder ... I really dont understand the love people have for this thing lol

#

Fully charged crits on a Crusher does about 700~ damage, which is nice i g uess, may as well just use a BB at that point lol.

wet belfry
#

It stuns enemys

#

They cant move

ornate hamlet
#

Like, just brainburst them. Or hit them with your melee. That works too

wet belfry
#

It can stun hounds, mutants.

regal musk
#

I get that people like the stun, but .. I find the Purgatus primary stagger locks practically everything in front of me anyways

ornate hamlet
#

Yeah, purg will stop a surprising amount of stuff too

regal musk
#

Purgatus at least only costs 4 Peril per primary to get that stagger too lol

cyan notch
ornate hamlet
gilded cloud
#

Also, you're in the same boat as me rn. You're not level 30 yet it seems. I would not worry too much about stats rn until you get to level 30

regal musk
regal musk
gilded cloud
#

Then you can find a good staff with a modifier rating of like 370-380

gilded cloud
regal musk
#

Ive seen some weird shit with that rating

regal musk
gilded cloud
# regal musk RNG shop be willing, of course 😛

Then yeah in that case. I'd just wait still but if you got loads of money, you can always buy what blessings are good in general. Maybe there will be a way to swap them or extract them or something one day. But who knows

regal musk
#

Speaking of the rating being all sorts of whack ... Upgrading this staff from purpole to yellow somehow drops the modifer rating .. Despite the numbers not changing at all

#

Not an isolated case either, does the same thing with the Antax

still hearth
#

It is a UI thing only

#

For the crafting

cyan notch
regal musk
#

So randojm question.
The damage stat line for Purgatus mentions "Burning Intensity".
It doesnt seem to incrtease the damage of the DoT, so what it is it doing?
Only thing i can think of is maybe reducing the interval between ticks?

cyan notch
#

flame direct damage tick rate i believe

regal musk
#

Thanky

still hearth
#

Yeah it shouldn't affect the DoT at all

ornate hamlet
#

Its just that when it comes to Psyker staves I feel crowd control > stun considering how easy it is for Psykers to get overwhelmed in melee

#

When the chance is already pretty high your squaddies will be able to handle those specific threats in a timely manner (over half the zealots I see run thunder hammers or bolters, for example) it just does not feel worth at all

#

Plus when it comes to shooters the voidstrike can handle them just as easily, if not more so

#

Psychic bowling ball goes Strike!

steel egret
manic needle
near wyvern
cyan notch
#

me

near wyvern
#

If you use any other melee with kinetic Deflection, all you need is wall against your back and push attack spam

steel vapor
#

does the emperor want me to start using force swords?

near wyvern
#

Knife for style points, Mk V brutal momentum axe for a dedicated option

forest coral
#

force swords are good once u get used to their pattern

near wyvern
ornate hamlet
#

Kinetic Deflection is good but also: shit happens

near wyvern
wet belfry
#

We have more stamina to avoid bad situations aswell

manic needle
#

A stacked FS is decent against hordes. A good Mk.5 Axe can trivialize them

wet belfry
#

Psyker isnt as tanky as a zealot but its ok.

near wyvern
#

I think the thing with FS that is undervalued by the community is the unlimited dodges it has

manic needle
near wyvern
#

The range on the dodge is shit yes but it still functions the same vs ranged. You don't even have to have deflection on it to avoid ranged fire

#

Knife sprint slide spam also works really well to avoid ranged

pliant junco
#

fs is very good to nuke ragers, mutants or doggos

#

or clutch

warm meteor
#

Did we get anything new since release

pliant junco
#

we got next week meme

manic needle
maiden knoll
#
  1. Go to the shooting range.
  2. shoot at things with a staff
  3. Shoot at things with guns
  4. Be shocked that staffs are vastly inferior
  5. Go back playing other classes
cyan notch
#

ok

manic needle
#

Hey guys, did you know that according to general chat, Flamer does INFINITE more damage than Purgatus?

mortal hornet
warm meteor
#

That's awesome

manic needle
#

The whinge about Psyker is really meme tier at this point

warm meteor
#

Infinite damage

cyan notch
manic needle
warm meteor
#

Wowzers

cyan notch
#

i dont think that word means what they think it means

warm meteor
#

Still uses ammo tho so pass

manic needle
#

Youd only need one bullet with infinte damage

warm meteor
#

No Cuz the flamer gotta be moved around to coat everything

manic needle
#

I just assume that you fire it once and then the flames seek out everything that spawns and instakills it

#

I can see why people are complaining that sounds pretty nice

wet belfry
#

Honestly i dont mind some fixes to psyker

#

But alot of how the complainers present it is just wrong.

#

Brainburst isnt terrible, its a viable thing to use.

manic needle
#

Warp Charges are the main thing that need help, alongside some obvious feat discrepancies

wet belfry
#

Psyker is squishy if you speak tougness/health but we are also far more mobile then many other classes.

manic needle
#

Does anyone take Meme In Motion at this point?

maiden knoll
#

BB falls off in higher difficulties

steel vapor
shadow onyx
#

even without F flamer is far more potent than purgatus

manic needle
#

IDK abut 5 seconds but the right purgatus can kill crushers or reapers/bulwarks from behind with one salvo

#

Kind of weird to build around though

shadow onyx
steel vapor
#

and you can kill 3 of them at the same time

maiden knoll
#

There is nothing a psykers can do another class can do better except damaging behind cover with bb and BB falls off

manic needle
#

Yeah I know a bit about the Zealots armor piercing cheese with ranged weapons, its crazy good

steel vapor
#

as someone who mains flamer zealot - i confirm this 100%

#

flamer zealot is a lifestyle

lethal folio
#

Psyker can ascendant blaze and wipe out a room of elites before the door is even open.

shadow onyx
#

they should have rename the psyker into servitor because all you do is support others

maiden knoll
#

Force sword is my favorite melee weapon. My gripe is with survivability and ranged damage.

shadow onyx
#

my fav is thammer but its garbage

#

so i play antax

forest coral
#

antax v makes everything else feel meh as all rounder

shadow onyx
#

true

ornate hamlet
#

Y'all need more Knife

shadow onyx
#

you sleep too much on knife

cyan notch
#

i use knife for scrip runs

#

0 stam guard break is stupid though fs better fix that shit

maiden knoll
#

I play heavy evis on zealot

ornate hamlet
#

Just run a macro to block infinitely without peril

#

I wonder if that works on Fsword

#

But alas I get no Deflector

shadow onyx
cyan notch
#

cant do that while ressing

shadow onyx
#

mmh

ornate hamlet
manic needle
ornate hamlet
#

Psyker has like 0.8s delay to get stamina

cyan notch
ornate hamlet
#

Fair. But you can just run both since the other feats in that line are kind of

#

Mid

#

Can someone test if you can reset the block break on Deflector Fsword?

floral solstice
#

when i see t5 crushers i drool

lethal folio
floral solstice
#

slicing them in half with one chastise use and 2 hits

manic needle
ornate hamlet
# lethal folio

Does it lock you out even if you swap to primary again? Shield is kinda of messed up like that on Ogryn but idk if you could just infinitely tank shots with a block swap macro on Psyker

floral solstice
#

tell them to slide better lol

#

the slow during evisc heavy is pretty much meh when you can just slide then heavy

lethal folio
#

Maybe.

manic needle
floral solstice
#

also evisc sweeps just demolishes clumped up shooters

ornate hamlet
#

Sliding on Evisc

#

Is just awful

floral solstice
#

lol what

ornate hamlet
#

The slower sprint speed is scuffed

floral solstice
#

you use slide first

ornate hamlet
#

But I'm use to Knife speed

floral solstice
#

not heavy - slide

hardy coral
#

i am horrible at blowing myself up. ha

ornate hamlet
#

Sure if you're in range

#

You're never in range

floral solstice
#

ehh

cyan notch
manic needle
ornate hamlet
#

I feel the need to run a speedy gun to swap to just to live through Evisc slow speed.

floral solstice
#

prolly get more proficient with it and you'll see it's not so hard.

lethal folio
#

That's normal for vermintides.

floral solstice
#

that's code for get good but in a nice way

ornate hamlet
ornate hamlet
#

Well as long as your total Wounds = 5 your first Wound will bug out

cyan notch
lethal folio
#

yes

#

mercy stamina

cyan notch
#

idk ive never seen it in vt2

#

when u get hit with 0 shields u just get rekt

#

no free shields

floral solstice
#

it's really not as bad as some people say it is

ornate hamlet
#

The Evisc is nice but charging shooters with it is just

#

A nightmare

floral solstice
#

i remember when they "fixed" evisc slow some people from zealot chat said that evisc is unusable in damnation

#

and then changed their opinions days later

ornate hamlet
#

Typical Zealots

floral solstice
#

maybe rainbow raging on them helped lol

ornate hamlet
#

Anything works on Zealot so who cares.

warm meteor
#

Unusable lol

manic needle
#

The hot takes people give are unreal

warm meteor
#

I think in general people tend to exaggerate when talking about viability

manic needle
#

Ive seen different people say that you wont be able to ever join a pub game on Damnation without Surge staff, and also that surge staff is useless on damnation with a good team

floral solstice
#

sometimes i just wonder if people are playing the same darktide as i am lol

golden tartan
floral solstice
#

or if they're playing sedition or malice or something

ornate hamlet
#

Everyone but me is clearly playing a different game.

warm meteor
#

Like in fighting games sometimes the different between top tier and bottom tier is like 5 percent win rate. Which makes so little difference unless ur like a tourney professional

golden tartan
warm meteor
#

I like lasguns

golden tartan
#

The number of players i see that get mad they cant get perfect rolls/blessings all the time is hilarious.

warm meteor
#

Pew pew

ornate hamlet
#

"Can't oneshot crushers = useless"

#

Legit argument against Thunder Hammer

golden tartan
#

I get that for some weapons when u get limbsplitter or they really need a specific blessing

warm meteor
#

Lol

ornate hamlet
floral solstice
#

met someone from discord lfg once who literally only plays vet, and gatekeeped me by saying "knife-flamer is the only viable build in damnation, same with shield ogryns" KEKW_ogryn

golden tartan
wet belfry
ornate hamlet
#

Imagine a weapon that does 90% of a crusher's health in one attack and calling it bad.

golden tartan
#

Theres almost no nonviable weapons

wet belfry
#

Surge users can be legit annoying to play with at times.

golden tartan
#

And even the non viable ones can be used with difficulth

ornate hamlet
#

You can make all weapons in this game work. Some are just better than others though.

golden tartan
#

And some are easier than others

floral solstice
ornate hamlet
#

Idk if running 4x Laspistol will be any good though

warm meteor
#

Surge is fun for stuns. Cuz they do a little dance

golden tartan
#

And some are just suited to some playstylez

golden tartan
#

That i will give u

wet belfry
manic needle
golden tartan
#

But almost all weapons have a nichr and way to play them

lethal folio
#

4 psykers with laspistols just shoving everything around.

ornate hamlet
#

Laspistol lets you run fast

golden tartan
#

But obviously like 4 flamers on throneside is asking for trouble xD

ornate hamlet
#

Its a decent secondary to a slow melee

#

On Zealot*

manic needle
golden tartan
#

Theres a wacky build

ornate hamlet
#

Yeah but you could just run the XII

floral solstice
ornate hamlet
#

And do the same thing but better

golden tartan
golden tartan
#

Close range dps + mobility/dodges

ornate hamlet
#

The mobility and dodges is true

#

Though you will still use way more ammo probably

golden tartan
#

Because for that build u have high crit chance

ornate hamlet
#

Which is so sad that it has less ammo

#

Than the big gun

golden tartan
#

Oh yea

manic needle
golden tartan
#

It has ammo isssues but its still like an autogun

#

Its ammo reserves is sufficient

#

Just not excessive

ornate hamlet
#

It feels like a sidearm

golden tartan
#

As it should

ornate hamlet
#

But it shouldn't lol

#

Why would you pick a sidearm over a real gun

golden tartan
#

Sidearm = better at shooting on the move + close range situatiobs

ornate hamlet
#

Doesn't it still do less damage than XII in close range though

golden tartan
#

Not for deadshot duck n dive

#

Cos u just crit to hell and back

ornate hamlet
#

But just do that on the XII

golden tartan
#

XII has lower crit chance

#

And does not like cqc as much

#

Since it has worse dodges

ornate hamlet
#

Fair. Still awful

golden tartan
#

It also has damage reduction at close range

#

Thr main problem with the laspistol is it gives you CTS lol

lethal crown
#

main benefit to laspistol is the extra headshot damage multiplier that stacks with vet headshot damage multiplier

golden tartan
#

And its hard to use

#

Cos u need to nail headshots while ducking diving and dodging

ornate hamlet
#

Give Laspistol infinite dodges

golden tartan
#

It has a lot tbh

lethal folio
#

ghost helps with that

golden tartan
#

I can literally shoot while in melee

lethal folio
#

just keep hitting heads

manic needle
#

I admit that I ran laspistol at low levels before I got a good staff

lethal crown
#

its not a very "good" weapon but it is satisfying to use when you figure out how to keep moving while landing headshots

#

body shots... it does very little damage

golden tartan
#

Laspistol for psyker is ok if u run force sword i suppose

lethal folio
#

I do that.

#

FS+pistol

manic needle
#

Yeah thats what I did, it was mostly for dealing with ranged while running to cover while ADSing

golden tartan
#

I believe a good laspistol will one tap shooters in the head at close range?

#

Which is very good

lethal crown
#

at any range

golden tartan
#

Nah laspistol has damage falloff

lethal folio
#

pretty harsh falloff actually

golden tartan
#

Its the opposite of XII

#

XII ramps up

#

But ngl laspistol is fucking fun

lethal crown
#

the headshot damage multiplier is pretty crazy though

golden tartan
#

Zoom zoom zoooooom

cyan notch
#

another weapon with fake ammo count

#

why does it use 2 ammo per shot

manic needle
#

Well, you see... uhhhh....

#

Yeah I got nothin'

cyan notch
#

doesnt even have the stupid efficiency blessing so they can say OH NO SO WE MAKE IT USE 1 AMMO WHEN YOU HAVE THIS

#

just inflates the ammo count artificially

cyan notch
#

make it 5 million then

#

and make it take 200k ammo per shot

manic needle
#

"That's my secret, I'm always dead."

cyan notch
#

isnt that vanessa

#

lmao

ornate hamlet
#

If you don't die intentionally so you go down to 1 Wound then what's the point.

#

I advocate for the funny meme that having 5 Wounds with base HP on Psyker lets you die infinitely on the first Wound

#

Because this game can't round numbers.

#

So as long as you take no corruption after that

#

Infinite Wounds

manic needle
#

This person advocated strategically exploding as an offensive strategy and intentionally downing yourself to heal.

ornate hamlet
#

I only agree to the latter part but lmao exploding yourself offensively

#

Running 3 Wound curios on Damnation can be a fun thing because you can explode safely to get HP back but also take any point of corruption after that and you're fucked

manic needle
grizzled jasper
#

🔦 👀

ornate hamlet
#

I just ask my team if they want to do the DH

manic needle
#

Communication is for WEAKLINGS

violet thorn
#

Im going to smack its ass

manic needle
#

True Darktiders only use the mic to yell at people when they die

violet thorn
#

AND NO ONE CAN STOP ME

cyan notch
#

then they just leave you to die

ornate hamlet
#

I'll just infinitely tank it with my Knife

#

Drag it into my team

#

Now its everyone's problem

cyan notch
#

vote kicked u turn into a bot

grizzled jasper
#

Demon host more like demon toast

#

Laughs in door

ornate hamlet
manic needle
#

On a different character so you can do it again

cyan notch
#

actually after tanking for long enough itll just disappear lol

manic needle
#

Well thats interesting

#

If it werent for the corruption gain Id be tempted to try that out in a pub or two with a non-force melee

ornate hamlet
#

That has to be quite a long time for it to disappear on its own

cyan notch
#

happened like 2 or 3 times to me idk if it was a bug

ornate hamlet
#

It can also teleport into a spot it can't be in and instantly die afaik

#

I've not seen it but someone claimed it can happen

cyan notch
#

im pretty sure it did the disappear into portal animation

ornate hamlet
#

It was just bored so it left.

manic needle
#

mood

#

Real talk though I hope they patch things up soon, I dont think DT is in a great place right now but the game still has potential

idle bay
steel vapor
#

Are these any good on psykers? Havent been brainboi for long...

manic needle
#

Realistically with a live service model they have options, some of those are more palatable than others though

manic needle
steel vapor
manic needle
#

The push counterattack is the main draw, it deals decent damage unlike the other variants

#

Psyker's uniquely short stamina regeneration delay lets you spam it fairly consistently for strong, relatively safe horde clear

shadow onyx
#

but its basicaly the same

#

except MK2

#

utterly bad hit tracking

steel vapor
#

riger

#

roger

modest edge
wet jacinth
steel vapor
#

you can say what you will about darktide

#

their discord has its emote game on point

wet jacinth
#

Just shows you

#

Discord team for Darktide > dev team for darktide

#

But fatshark is already known to be slow as fucc

steel vapor
wet jacinth
#

Probably community

#

Who knows

leaden dune
#

what blessings do you want

#

on force sword

#

deflector and

#

?

steel vapor
#

btw i bought this one from melk earlier, what perks would be best for it?

wet jacinth
#

Uncanny strike is alright

#

Superiority is eh

steel vapor
#

blessings are what they are for now i guess

ornate hamlet
#

Aren't those perks pretty good

steel vapor
wet jacinth
#

Good unless you wanna focus something else

#

Or more crit idk

ornate hamlet
#

Force Sword does nice charged damage on Carapace

#

Not amazing but its something.

#

I mostly use my fsword to shove crushers on their butt though

wet jacinth
steel vapor
#

yo i think if i upgrade to +25 carapace

#

i will be able to 2-shot crushers on damnation

manic needle
#

Slaughterer is pretty hot for Horde clear

steel vapor
#

i barely cant at 20%

manic needle
#

Bloodthirster is probably really good too, but good luck finding it

wet jacinth
#

Imean those are blessings.

manic needle
#

Well you see

floral solstice
#

what does bloodthirster do again

manic needle
#

I cant read and always read perks as blessings

#

100% of the time every time

#

So if you think about it, this is your fault

wet jacinth
#

Mhm

steel vapor
#

hmmmmmm

#

okay so 75% of the time i 2-shot crushers

#

with 20% carapace

manic needle
wet jacinth
steel vapor
#

might change flak to maniac?

steel vapor
#

good point might try without

wet jacinth
#

Flayer can proc on the special too so gotta take it into account despite the low chance

steel vapor
#

still 2 shots it seems

wet jacinth
#

Still funny to me flayer can trigger BB itself

shadow onyx
gray pendant
#

for ascendant blaze in the second part of the description
when it says enemies killed by your soulblaze effects (from any source) does that mean purg staff too?

#

so any kill with the purg staff gives a 10% chance for a warp charge

steel egret
#

Well

steel vapor
#

sounds too good to be true

leaden flare
#

so for the voidstriker staff, is it better to charge up every shot or just spamm heavy attack as fast as u can

steel egret
#

The direct damage and on side burn caused by charged attack is a bit unclear if its

#

Soulblaze aswell

manic needle
steel egret
#

If someone can confirm would appreciate

leaden flare
#

ait thats enof for me lol, ty

steel egret
#

Not sure how you would confirm this

manic needle
floral solstice
#

isn't soulblaze just the DoT effect you apply

steel egret
#

Yes

floral solstice
#

and im guessing the stream from rmb is a ranged attack that applies soulblaze

#

idk not sure about that bit

steel egret
#

Hence why its " is the direct damage and held charge burn also soulblaze" I would say no.

forest coral
floral solstice
#

yeah i would say no too

steel egret
floral solstice
#

yes sir

manic needle
#

Purgatus has a Direct damage effect which also applies soulblaze. If the direct damage crits, two stacks of soulblaze get applied instead of one. I'm fairly sure that's how it works, anyway.

floral solstice
#

anyway, important thing is what levanon said previously

#

as long as something with soulblaze dies

steel egret
#

Yeah but direct damage itself is not soulblaze nor the charge build up damage

floral solstice
#

it's just fatshark doing fatshark feat description things

steel egret
#

They could if they bothered explain these clearer.

#

But in my books its just the dot rest is.. some other type of flame.

gray pendant
#

i mean when i run purg it feels like if we encounter literally any group of enemies im instantly at 4 warp charges

steel egret
#

I dont think you can damage with purga without applying dot anyway

manic needle
#

The purgatus's damage stat also affects the tick rate of the direct damage effect, right? That means, unless I'm misunderstanding exactly how soulblaze gets applied, I dont fully agree with damage stat being a dump stat on purgatus.

Damage stat should affect how quickly enemies accumulate stacks of soulblaze

gray pendant
#

yeah i think it does a little maybe

#

unless thats all burn

#

i thought burn was like dot tick size

steel egret
#

Apply rate

gray pendant
#

so how long in between ticks

steel egret
#

Yeah

floral solstice
#

levanon here accidentally leaking a link to his lewd photos jk

manic needle
#

I need to log in at some point and inspect the staff's effects more closely again

manic needle
gray pendant
#

Wait you can put on 14 stacks

manic needle
#

15 with a staff that has 76% or better on the burn stat

gray pendant
#

Damn i didn't know thats how it works

floral solstice
#

dont worry

manic needle
#

Yeah Im not really a purgatus main so I dont know as much about the staff as I probably should

floral solstice
#

fatshark doesnt want us to know how things work in general

manic needle
#

Yeah its very cool game design, obscuring core mechanics so you cant figure out wtf your shit does and what you should look for

floral solstice
#

cut their one intern some slack, he's doing his best to write all item and feat descriptions

manic needle
west galleon
#

Did i miss the toxic part again

west galleon
#

Thats a cool blessing

manic needle
#

the staff itself is meh but thats an extremely rare blessing that I can transfer eventually.

west galleon
#

Ye, trauma is the one staff i cant warm up to, maybe if they removed the range restriction

#

Or increased the aoe

ornate hamlet
#

Trauma needs to be less AoE but it should all do max damage.

manic needle
#

Trauma is alright, but that one in particular isnt fantastic

ornate hamlet
#

Trauma is alright at using all your peril in two shots and doing less damage than spamming Voidstrike

west galleon
#

Rly? I feel dumb charging up that staff and realising that i wont actually be in range of that gunner i wanted to stagger

ornate hamlet
#

Just shoot them with primary

west galleon
#

But i like to charge up the secondary strike

manic needle
ornate hamlet
#

I need Surge and Run n Gun

austere estuary
#

Aaah, Surge on Trauma…

#

I’ve not got one but heard it doesn’t work on the secondary DEAD

#

If they make it do that, it’ll be really fun

manic needle
#

Blessings not working on staffs in the way that they should is basically Psyker's class theme tbh

austere estuary
#

True LUL

ornate hamlet
manic needle
#

Ill test it out at some point and see if I can get it to work on the secondary

#

A bit on the late side for me to be doing that now, but soon

hoary hearth
#

Is this a good feat setup for pick n mix?

manic needle
#

Depends on what youre using as a ranged weapon, really

hoary hearth
#

I just want to do pick n mix penance

#

so going for bb build

manic needle
#

Well Id switch out Psykinetic's Wrath for Inner Tranquility as a start

#

Everything else is fairly solid for a KB build, I still would base your level 5 perk on what staff youre using though

#

Since even going for the penance you probably wont just be spamming BB nonstop

#

Going for 6 stacks using Warp Battery is also viable with Inner Tranquility

hoary hearth
#

I usually play with sugre but now I'm trying out voidstrike

manic needle
#

I like Flayer on Voidstrike too, I got Pick 'n' Mix using my regular build with that staff IIRC

hoary hearth
manic needle
#

It would mostly be to minimize the peril generation from BB, but its probably not absolutely necessary considering I did it with a 2-2-1-1-3-3- build

hoary hearth
#

It wouldn't be that much. you'd still have to do the whole rotation

#

bb>bb>F>bb>bb>bb

manic needle
#

Ive definitely killed 5 or more elites in under the time limit using KB at the start of a chain of bursts, but that way is viable

hoary hearth
#

Don'y you have like 0.5 sec of spare time?

#

with how long it take to actually cast bb

manic needle
#

With 2 regular BB's in the rotation you're actually tightening your grace period

#

Im pretty sure you can get 4 BBs off in a single KB

rocky cedar
#

5

manic needle
#

There you go

hoary hearth
#

so just F and then spam bb?

rocky cedar
#

I've definitely gotten 5

floral solstice
#

1 regular bb before barrage is more efficient imo especially if the enemies are not aggroed yet

shadow onyx
#

bb should deal slightly more dmg

manic needle
#

Might as well, since the timer doesnt start until your first kill

shadow onyx
#

personaly beyond t4 i use mostly bb to keep my wp stacks and bulwarks

floral solstice
#

plus you actually get to quell extra peril after hitting F because you used a regular one before

rocky cedar
ornate hamlet
#

BB one-shots the things you need to and staggers plenty others.

shadow onyx
#

sniper are behind a fence so i cant aim it

manic needle
#

and gunners/shotgunners depending on loadout

shadow onyx
#

bomber and trappers yes

ornate hamlet
#

Also you can just have a dumb build and one-shot ragers with BB

rocky cedar
#

Oh yeah shotgunners and gunners, definitely those guys too

shadow onyx
#

i have purgatus i dont care of ragers

manic needle
#

Angry bois get the sword

#

Theyre a challenge sent to me by Khorne

ornate hamlet
#

Angry bois are for Zealots and Ogryns anyway