#psyker-class
1 messages · Page 292 of 1
mhm
or
for when you really don't want to be able to reach enemies
or
for when you don't feel like dealing direct damage
welp, that green got ruined
fucking Hadron
update went through, only thing it did was break the armory app
armory app is working fine for me atm, using firefox on desktop
Just curious, had you already logged into it a few hours ago?
Still not working for me on mobile, kiwi browser
-How much CLEAVE to do you want?
Couldn't find command 'much CLEAVE to do you want?'
why not use kinetic flayer?
for purg? doesnt make any sense. you'll just randomly bb something now and then. Much better off with 6 warp charges and the benefits.
Six warps is usable if you have two psykers I think
Cause there is chance of you to both stack
with purg you generate charges like nobody's business - it's common to see 3 or more appear in a single secondary channel on a pack
Also best moment with kinetic is when you headpop elite with forcesword do soulblaze around if you have the talent and quell that 10 perill
Is chefs kiss
Do you guys use the sucide bomb with wounds
Like most on high diff there is that one time I know I’m gonna die itry to do it so I get revived ez but I die before it explode..
Normal fall down it’s kinda mid
Yeah I never understand it when I see people running flayer with purge
I use nothing but force swords, but this axe making me consider logging in
You should literally never attempt to blow yourself up. If you're in trouble, hold up block, start shoving, and try to dodge out of it
Yes, I love being a suicide bomb in games.
I kinda figured yeah thx
Which means they get to save on Frag Grenades for more important times
Do you do increase damage or peril resist with the 6 warp trade and purg
Did some meat grinder testing and currently equipped weapon perks do seem to affect soul blaze. At least for Ascendant Blaze they do
For purge I prefer peril resist because it also combos with warp nexus, but it wouldn't take much for someone to talk me into damage
An infested roll on one of your weapons to merc hordes quicker might not be a bad idea
Ya I’ve been running peril resist since damage modifier is dump for purg
So Infested dmg on weapon increase soul blaze ?
Mind telling me all your feats so I know I’m not way off?
Well I tested with a gun that had + damage against elites and when I swapped to it while soulblaze was active the dot amount increased for elite enemies
I assume it would work the same for all damage perks
This is what I use for purge
thanks a bunch
kinetic overload is also fun
essence harvest is better than quiettude for purg?
because of the warp charge generation?
Quietitude is a safer bet, but essence synerigizes with it
I just suggested infested since it would make AB kill poxwalkers a good bit faster
You should be getting a pretty consistent flow of charges
because of AB yeah
Then this is what I use for surge
and void
AB with 4 warp charges isn't super useful unless there's a purg pysker with you.
Why not warp absorption for void?
probably a good idea
ty ty
I build charges with flayer and communion and then ult when there's trouble
Sure but 4 charges just doesn't do much
Debatable. You hit a shit tonne of targets so it's still a lot of cumulative damage
it will kill poxwalkers on damnation, which are usually what i'm trying to kill with it
because surge can't clear hordes well by itself
Also things get chipped all the time so it will probably still kill a lot of stuff with 4 charges
Yeah 4 charges with KF is good if you're using AB without Purg
6 charges can be a crap shoot to get without Purg and AB is still a shit tonne of group damage
oh right, it's because void sucks at killing the spread out shooters that are eating all of my toughness, so I started using quietitude for cross synergy with barrage and the staff itself
so i can regen toughness when I'm doing either thing
@cloud heron thanks for sharing 🙂
Void generates peril a bit too slow to take quietude for my liking but fair enough. Also I almost never use void so I probably shouldn't comment
well i also hate void so maybe someone that actually likes it has better opinions on it than I do
I'm a trauma fanboy, I live a lonely life 
I just find that often it's not practical damage, ie the team would have dealt with it anyway. But I havent used it since i stopped using purg so maybe I can give it another chance.
As Forblaze said it feels good for surge to help with dense hordes
When I play with surge, my #1 problem is nobody on my team being able to horde clear
same
For Surge I use Kinetic Barrage, to keep warp stacks at max, and ocassionally some clutch BB
vent while retaining stacks
i guess i havent had that for awhile, have been grouping in LFG channel and generally someone has horde clear setup
but obviously as soon as I equip a purge staff it matches me with 2 flamer zealots and another purge staff
yeah I just realized I havent used purg for a very long time now.
so are you able to frequently time 6 charges and the combat ability with a horde?
If you're running purg on higher difficulty, you're at 6 charges almost all the time.
Lower difficulty is actually deceptive because of the lack of enemies
Okay, I have a real questionfor y'all: What do YOU think Psyker's role should be.
I love whenever that happens, feels so appropriate purging heretics to oblivion with holy flames++
Pure destruction.
I sit the pox bursters down so someone else can kill them.
Well it's not like other classes are pigeonholed into a single role. I think psyker can fill the role of horde clear pretty well already and I think they should be able to fill heavy armor killer role as well. I don't think the surge CC setup should actually exist
Is there a reason you don't like surge? I guess stunbotting is kind of a lame role.
I feel personally attacked
It's not that I don't like surge, I just don't think CC is what they actually intended it to be and it's just kind of a janky role
and no other class has an analogue to it
It would be great if the staff were more interactive. Like if you painted two targets and created an arc between them.
actually I guess ogryn does have an analogue to it, so maybe it was what they intended it to be
but also 2/5 of the stats are obviously not supporting the way people use the staff, so maybe it's not
I'd like it more if it was made to be the reverse of the Voidstrike.
Where Voidstrike is essentially a railgun that penetrates, Make Surge Staff a tesla blast that chains from the first target hit to the sides of that target.
Not a held thing like it is now, but a blast like voidstrike does so you can charge a followup while the initial shot is chaining around.
Yeah, or what if clickig a target causes a new ark to connect to them so long as you hold down M2, whenever a target dies it frees up a new arc to connect to a new target.
@still hearth i switch to 5-1 feat from 5-2 and i feel like i gain more toughness from 5-2 feat situationally
I'd be OK with that, assuming its building peril the whole time, scaling off the target count.
i mean to 5-2 from 5-1
i think 5-1 is better
30% overtime after bb
bb happens too often it’s way more toughness per bb than per kill
you're running 2-1 on surge or is that because you're using force sword
that makes sense, would you say higher difficulty is high intensity T3 and more?
Yeah
I feel charge starved in normal malice
Even with taking flayer instead of 6 charges
Also ascendant blaze is much stronger at higher difficulty, because you’re often getting 4-6 charges back just from the blaze.
Yeah, higher density just really makes it comfortable to rely on always having your charges back from Communion/AB
Warp charge, not bb.
on BB Kill
semantics
Kinetic flayed is max 1 every 10 seconds. So that is not very often.
Also if your vet's lasgun is magically attracted to glowing blue heads getting charges off BB kills is pretty unreliable
You get wrap charges from communion kore frequently than bb.
use purge staff g
Yes, but then you're getting charges off AB/Communion, not BB.
If you’re using purg, you don’t use flayer, so you’re not proccing bb
i am though?
Well that’s a bad build.
If you use purg with communion, flayer, and AB, your stacks will constantly be at 4 even when dumping them with AB
ive beat every lvl on damnation and clutch carry
read this
?
talking to mmmiles
Oh
That doesn’t make the build good.
you just dont know what youre talking about I think
try the build
You’re proccing bb on randoms with purg staff when you could have 6 stacks.
No.
i dont need 6?
Ok
4 is just fine and proccing bb is good
you just dont know
and you can meta macro light attack with purge for easy procs
Imo having 6 doesn't make too much of a difference and they don't last long anyway but I think it could go either way
it's not set in stone
i think it can go my way for a better build
Plus flayer can clutch sometimes at the right time with a one shot
But like I said that's my opinion
Flayer doesn't smart target, IIRC. If you have X entities being hit by the flame staff, the proc doesn't pick an elite, it might just hit any random poxwalkers right?
Correct. 1 extra bb every 10 seconds is uselsss for purge.
We talking about that 6 charge perk?
You should be proccing warp charges constantly.
if your maxing out at 4 warp charges and proccing every time then the combat scenario you're in is good; you're killing most things
Goes well with Ascended Blaze for dealing with Elite mooks more away from you.
Well yeah for me it mostly just is an extra way to keep max stacks, not necessarily for the damage
you as the player can light attack specific targets and bb proc
Warp Charges just shouldn't be tied exclusively to BB killshots. Horrible design decision to do that
skill issue
Wtf are you doing
I have no words.
you dont know the meta??
In the case of a dense horde with elites in it, M1 will still hit lots of targets, and flayer will still not smart target
In the case of a small number of targets where M1 can have it's target count constrained do you need the proc? Wouldn't it be faster to just melee them?
also idk
i havnt had an issue with it
is this a joke
To be fair it has good knock back, good way to get an enemy off you.
let me find the vid
you're going to LMB purg for a 10% chance, every 15 seconds?
what's the dps on that like... 30?
even with anim cancel you're still 1/15seconds
do the math
here
After all this a rickroll.
I wish
macro cancelling with the tap quell animation cancel it looks like?
that's a high fire rate
But has no effect on Kinetic Flayer
Dude it's 825 damaage / 15 seconds, 55 DPS untargettable
why not hit him with a rock
and the essence harvest benefit for a purg setup is almost 0
would you still keep psychic communion then, or use psykinetic's aura?
youre bb proccing dawg
so dense
once. every. 15. seconds.
so that's... 55 dps.
55 dps on one target for 3 seconds bb proc abusing
plus
light attack with purge staggers
wait if you're just shooting M1 at one target - and it has to be one target because otherwise it may not hit your target because of AoE - for three seconds, why not just pull out your force sword and special hit him?
you cant keep mobs off you for 15 seconds?
waht are you talking about dude. you make no sense.
come on man he's trolling you
OK
going into a fight theres a high chance you get at least 1 bb starting the engagement
which one
but if it's on a poxwalker it was wasted entirely
would you still keep psychic communion then, or use psykinetic's aura?
i should have given up at the rickroll.
you get toughness from it anyway
Communion
so not true
If he's trolling then he's committed to the bit.
so
what i found somewhat funny about your argument is the fact that a purg build with or without flayer is viable in high intensity t5 anyway
Communion, and it's almost overkill. If you use essence harvest you'll have tons of toughness during big fights, but you will be vulnerable outside of them.
between bbs theres 10 seconds at which you arnt gaining toughness excluding coherency
thats where it falls
that's not even....how any of this works...
during 5 seconds youre gaining 30% toughness
dude
If you're running purg on heresy+ you should be proccing AB soulblaze and coher warp stacks way fater than flayer.
like flayer is not even noticeable.
and you're giving up 12% warp res and 6% dmg.
for a meme
you get two bb procs
No that makes sense, if you assume a flayer proc every 15 seconds, you are getting 5 seconds of essence harvest every 15 seconds, leaving 10 seconds of downtime between procs assuming no other gain of warp charges
essence harvest
you have a 10% chance to proc, unless you can attack 10/second - and if you're using your staff, you should be proccing already.
once you pop bb you start gaining 30 percent toughness
and it increases you bb proc rate
not essense harvest
but flayer does i mean
so while you gain toughness theres only 10 seconds until next bb proc to gain more toughness
But that relies on the assumption you can force proc flayer on cooldown
and your bb proc rate is two and it doubles the percetage at which you proc bbs
What about the other 5 warp charges you're getting... you know.. frm the purg staff.
what?
what what
I think unless you've got a horde or use that macro it's probably unreliable, and in a horde you can get charges way faster from AB/Communion kills for 100% essence harvest uptime
Does essence harvest reset duration or does it stack btw?
wrong asf
If you are running a purg staff, in a fight... you should be getting 2-5 warp chrages every 15 seconds. Flayer is unnoticeable.
what are you doing to not get that.
It doiesnt stack. Its basically just 6% Toughness regen per second while active.
you can easily get a bb proc in a small fight with kinetic flayer
Explain my luck then.
if warp charges expired slower or at least 1 stack at a time i'd be convinced to use it more
you get less bb procs though
Well there's two scenarios here
A) Horde - in which flayer doesn't matter if you have AB/Comm, we assume you have warp charges coming in fast enough that you have harvest permanently active
B) Scattered small targets / patrols - where AB/Comm charge gain is unreliable, but if you can force flayer to proc every 15 seconds reliably, you can also reliably get essence harvest rolling with 33% uptime
So in scenario B
The question is whether you can force flayer to proc reliably
you CAN by macro light attacking
So much for having all my Psyker penances done, this ain't happening
thats what i been saying
ofc when its appropriate
so communion dont mean shit anyways
wut
yes I get the impression you have a ... unique playstyle.
I'm pretty sure Communion still works even if you have no one next to you.
All of the COherency traits basically work like this. Including the CDR one
It does, it's just 4% of your kills. It's not huge if you solo.
Aura is a Feat i think a lot of people sleep on. Especially with how many speciuals spawn in T4+ lol
I use it for toughness regen
and dense players usually make you go solo
and if youre solo youre more likely to die
Are you sure they are the problem
I use it with Surge, not purgatus
tbh i've only ever met 2 players on Damnation who are just asshats, one thought he was helping by being the rudest sonuvabitch possible, and another apparently dislikes when other people talk.
Flayer isn't enough to AB 4 stack every 30 seconds, it gives you two charges maximum during that time assuming it goes off exactly on cooldown. You still need AB/communion to go off twice during that 30 second period
So your strategy is to solo damnations with a purge staff, spamming LMB to get a BB every 15 seconds
the high peril doesn't become a problem?
I like it in combination with kinetic barrage when I'm using void
who sleeps on aura
i dont solo but when you split up then people start dying
No? If you're below 94 even if you use BB it wont turn you into a suicide bomb
aura is so busted with barrage
hence why the build is clutch
Pop pop pop pop pop
And my F is back let's do it again
whic build?
you might not have your team
Once ya pop, ya can't stop.
Purg with kinetic flayer, spam LMB to proc essence harvest, it's the new damnation meta. /s
agreed
Which one is essence harvest again?
1-1
its a clutch build
you just havnt tried it n dont know
You got it, boss
wait what
with ascendant blaze and kinetic flayer
and essence farm
@shadow wigeon missed that train though
Flayer is 10% per damage instance, ICD 15s, how does it go up to 25%
Wait are you adding up the proc chances for AB soulblaze kills, psychic communion and flayer
I have done my part someone else can take over
I don't think that's how it works, even if my mind tries to tell me otherwise at times.
ascendent blaze gives you +10 bb proc chance
That's definitely not how probabilities work
Wut?
so 25% proc chance
Im not good at math in the slightest, but I dunno if that's how that works.
The sum of independent probablities =/= the probability of succeeding one of them
someone needs to go back to high school and retake statistics
if they think otherwise
i bet devs themselves got 0 idea how shit in game works, and you got people in here stating "facts"
That's a distinct possibility.
How high are you
thats a fast bong
Wouldn't the effective chance if added up be 20/200? Effectively 10% by that logic?
@shadow wigeon inv to high intensity damntion game
i will fuckin show you the data
no thanks.
tf?
You should read the feats and do some math.
look
Yes, you have a 10% chance to get a warp stack, off soul blaze kills. There's no relation to Kinetic Flayer.
AB iirc has a 10% chance of getting a charge when an enemy with blaze is killed, Flayer has a 10% chance of activating but they are separate calculations. It's not a 20% chance over all, you're basically rolling twice to get a 10% chance twice, effectively being 20/200
you read it wrong
this one gives extra 4%
while in coherency
Flayer net DPS is around 55 base. Essence harvest doesn't (?) stack. If you badly need toughness in a small engagement, BB.
Richtofen's strategy is to spam Purg LMB to proc a BB in a small fight.
Otherwise in a big fight you should be getting warp charges faster anyway.
You're always in a coherency, even if you're just by yourself you are technically still in one.
So any kills by anyone in the coherency counts
so your perma chance to get warp is 4%, then you got 10% chance from soulblaze, and then you got another 10% once every 15s from a random brainburst, so it's like 24% but it's very situational and not 100% of the time
so in conclusion
The odds of a given kill proccing AB or communion is 13.6%, not 14
etc etc
situationally
1-(.9*.96)
my build is better
these are independent events which aren't predicated on each other, they occur on their own:
- when I do damage, if flayer isn't on cooldown, I have a 10% chance to set it off
- when a mob with soulblaze dies, I have a 10% chance to get a warp charge from AB
- when a mob dies, I have a 4% chance to get a warp charge from communion
It's not a collective 24% chance to get a warp charge, they're independent events, you can even roll all three of them at the same time
When you're high as shit, I suspect the DPS looks great.
I can't tell if people are trolling or actual dropouts
If he's trolling he's been doing it for 15 minutes.
I got a high school diploma, that count?
i aint gotta prove nothin to you
Then why have ya been arguing?
Never underestimate an idiot.
cuz im winning
situationally you dont need 6 warp charges
and increase proc with flayer
so how is it ba
bad
Ok but it strengthens my AB so ima use it anyway.
like how do you think flayer is bad @shadow wigeon
you really dont need more warp charges
ok, boss
why do you like your warp charges?
More warp charges adds more damage than flayer unless you're an amputee in addition to be a dropout tbh
Elaborate on how for me? I believe you I just want to see how exactly.
Everytime you get a warp charge, a pox walker somewhere blows up.
well let's be real here, you can play purg just fine without warp charges on damnation
or rager
stick to your builds and call it a day bois
you litterlly dont need that extra 9 percent dmg dawg
I run 000000
you get 6% more damage on everythi g just by having them, you get additional warp resistance which means higher uptime, your AB shout applies more stacks and does more damage
id rather have my chances of a proc be greater
the only valid answer
Yeah, You're just doing a straight 12%~ less damage than f you had them lol.
Thats my whole issue with WCs. Its a kick in the teeth for not maintaining them, but maintaining them is in itself a kick in the teeth.
there are still new folks in here hoping to learn
i meant extra 6% dmg
I see.
the uptime the additional warp resistance buys you adds a lot more
youre already stunning and killing shit
yeah well someday fartshart will design a better mechanic for warp charges...or you know, just extend the duration and have it lose stacks 1 by 1 instead
so the feat is useless imo
bro im just memeing there lol
id rather insta kill two shot gunners in front of me on a whim than do a measly 6% more dmg
cmon bro
considering how long this argument has been going on
I know... but dang if new folks can't tell what's crazy and what's not right
Mate, its not an intant kill if it take syou 2 shots XD
All I did was say I run 000000
you get double bb on procs
on t5 a 6 charge shout kills every shooter in a 30 meter cone in front of you, through walls, with zero randomness or internal cooldown
it's not close
Do you know if it kills Snipers?
so does 5?
theyre burning anyways
https://www.youtube.com/watch?v=zmiMwopihNw&t=1028s chocob running purg true duo with no warp charge feats, relying on flayer for essence harvest or during kinetic barrage spams
Damnation True Duo Enclavum Baross Gameplay|Warhammer 40,000: Darktide
Psyker Psykinetic Build:
Blaze Force Sword (Deflector)
Mk II Purgatus Force Staff (Warp Nexus)
FEATS 1-2-2-1-3-3
Veteran Sharpshooter Build:
No Data
Poha (Veteran): https://www.twitch.tv/pohalolz
00:00 Game Start
39:15 Spawn never seen before (Bug?)
The finale of Encla...
and if theyre behind a wall all they doing is burning
you need warp batter to have 5
I thought Soulblaze doesnt proc Flayer
your bb procs on one that was going to die anyway, your cooldown wasted and your talent does nothing for another 15 seconds. Sick value
lmao
I've been playing games for a long time, at this point I don't take what a game says at face value anymore.
nothing for another 10 seconds technically
CD is 15
youre already gaining toughness for the 5 seconds you waited for the cool down
I thought the CD was 30?
gaining toughness doesn't change the cd
you cant keep guys off you for 10 seconds?
the CD on flayer
Ohhh oops.
the CD?
What he's trying to suggest is that Harvest give you toughness for 5 of the 15 seconds of Flayer's cooldown.
you're talking about keeping guys off you that would have been evaporated already if you picked a non troll talent
6% dmg doesnt do shit my guy
How well does Flayer work in regards of Gun Psyker?
youre trippin
It does.
the gun doesn't do anything special to how flayer works
plus
If you have good positioning you can run almost any build you want.
6 charge shout is a lot more than 4 because soulblaze stacks nonlinearly
I usually just light em all on fire, BB shooters and soon I got enough
youre already wrecking shit with purge in a big fight
if you're an amputee with zero uptime because you're constantly quelling because you have no warp res because you have no charges sure
I can't believe you guys are still arguing with this guy
I'm in traffic with nothing better to do
Oh right that reminds me, when charging Purg, lets say im at 90%, if I hit 100% before releasing will I explode?
all i get is charges with the build
this is key
Gathering 6 stacks takes a lot of time. If you are running purgatus you are better of with Psycinetic's Aura and pushing off multiple 4 stack shouts in quick succession. You use the shout to bump up the stacks for your staff.
Pygex gets it
Most of the time you refund back up to 6 before the shout cooldown is up
what solo boss rush mode are you playing
I just tried full purg at 95% and didn't pop.
Just to make sure on the same page, you charged from 95 to 100 and then released
im not solo, you really dont need warp absorption if youre with youre squad anyways
say does aura give you the ult CDR if someone else kills the elites?
I didn't think it did that
the grace window before blowing up is very generous, you have a lot of time to see that you hit 100 and stop
no i released at 95. Trying what you suggested now.
It gives only to the person landing the killing blow and they must be within coherency of the psyker.
start at 95, full charge staff, fire = pop.
I see, can ya try at 90 then? I remember that being the threshold for BB
Ok, in which case spamming AB 4 stack with aura would work only if we were getting the elite kills rather than vet kill stealing us constantly, but if we were that would be higher output of stacks per unit time
wait that also works on other players? i actually havent tested that
90 still popped
So if ya hit 100 while firing it just blows ya up, unless the window is something different, thanks
Yeah starting at 85 still popped
This is with 0 extra warp res.
I suppose i'll just have to use shorter bursts when at high peril.
You won't pop if the density is high enough to proc the 10% peril reduction on kill
Reliably
well holy shit why did i only notice that now, i do know that i have to pop heads myself to reduce wrath's cd but never thought about it affecting team too
Time to be a jackass and change my feat
the wet dream of a flamer zealot
Yeah it's quite neat, amazing for zealot's, not so much for some vets.
I might either switch to Communion or Laceration
imagine if ogryn can refund bull rush cd for every target bull rush hits
pain train build
Fun fact: Did you know up to 3 DaemonHosts can spawn in Hi-Int Damnation
you have to kill an elite to get cdr though
Honestly i'd have preferred if it lowered the CDR by 5% but have it so when an ally in coherency kills an Elite it benefits everyone in the coherency.
was this a reply to my ogryn comment?
yeah
Lol no worries
One of these days im gonna make a Bleed Ogryn build, just to piss people off.
Though actually how much damage does ogryn charge do? Could we actually do that on hi intensity 5?
wait I know what can do that
Pretty sure an examination of the source code proved that specific entry in the guide untrue
A gun zealot
+testing on the parts of others here
The Psyker has to land the KB, which benefits all allies in coherency
F for armour piercing
Interesting.
Kill stuff with brauto while under F
Psyker fren gives you F CDR on elite kill
Permanent armour piercing
then that's still better than what i used to think it does: benefitting only me as long as im in coherency and doing the killing myself
Is it possible to stop yourself going forward at all with Zealots Ult, I know you can stop midway but im asking if there's a way to make it so I dont move at all
It's a good feat to take if your build doesnt rely on Communion for stacks, definitely
good thing i love barrage and hate warp charges
well if you get blocked by something or cancel it fast enough you can...somewhat...do that
unless there's a method i havent heard of
Ramming face first into the wall "For the Emperor" doesn't seem like the most ideal solution.
so technically you can get 2 bb procs at anytime running my build with 20% chance on first hit to gain warp charge
Ulting on a rager/mauler pack and flaming it with a staff will get you surprisingly many kills. Also snipers, bombers and trappers killed with BB will help you get refunds.
Yes it gives to anyone killing an elite OR special (it says only elite but works on specials too!) They just have to be within the Psyker's coherency aura
well according to levanon just now some tests claims it's untrue
ok we need a duo to test aura right now 
Gonna need a pocket Psyker for when I play Vet now
That's also one of the reasons purge is so good. You have a psyker with purge and a vet with X12 and the two have all targets covered and enable each others.
Nah, I just want Unwavering Focus to be on 24/7
But with both I’d be unstoppable
+6 seconds per kill right?
As long as the vet is not running chameleon lol or whatever it was called that makes the ranged obliterate the psyker next to him
Complete refresh of the Ult timer
yeah you don't need the aura lol
Instructions unclear, running Camo Expert
I don’t need it but Emperor knows I WANT IT!
armory extension still not working for me 
Oh shit it’s not just you then, I’m having problems with it as well.
i made a psyker it is very tricky you all have my respect
try my build. i just killed 2 shot gunners and a rager within 10 seconds
all bb kills
im telling you. you just dont know bro
bb procs i mean
you dont need 6% more dmg, you need more bb procs
higher survivability imo
6 percent more dmg wouldnt have killed that entourage
and you can constantly bb bosses alike with bigger drops of dmg instead of a 6 percent dmg boost
all while purging
@shadow wigeon
so you kill specials faster also
why are you still on this lmao
jesus christ are you still on this
and i find it interesting
the guy youre talking to ended the conversation like an hour ago
shame on me
if he is indeed missing out then what does that have to do with you?
because it was an interesting discussion about game mechanics
Extra Warp Charges aren't for beefing up brain burst. You dont hit many breakpoints on Damnation, and the ones you do arent that important. Reapers go from 4 -> 3 bursts to kill with 6 stacks, and Crushers 4 -> 3 + Maulers 3 -> 2 with 4 stacks
im not bb with the ability im bb with purge staff
If anything stacks of Warp Charge are the most useful for beefing up soulblaze and your other weapons
6 percent dmg buff isnt a lot
sure it helps your special but my build gets your special back faster
It makes a significant difference on soulblaze ticks, really
As do other sources of +power
no it doesnt?
tick rate is timed
has nothing to do with dmg
you do more damage per tick
has nothing to do with bb tick
Kind of wierd to assume I meant tick rate, but okay
besides the fact your doing dmg to begin with
You should play the build you like that works for you.
he said my build was bad and hes dead wrong
People legitimately play Gun Psyker, some even do well enough to be considered a contributing member of the team
Skill > build
I presented a perfect example how its better than 6% more dmg
we're talking about purge builds specifically
Yeah I popped in and skimmed chat a while ago
6% more dmg in the scenario I gave wouldnt have helped me
or my special
my build has more synergy
while he likes doing more dmg
Makes sense. Idk if people have checked if 5-1 it's bugged like the Zealot feat and gives more than it says it does too.
6% more dmg with warp battery isn't worth losing the synergy you could've had running flayer and ascendant with the essence feat
essence feat is optional
If Im running Essense Harvest then Id probably do it with a communion + AB build
Flayer wouldnt really factor in given its fairly long CD
it goes along with ascendent feat
giving you the most optimal chances for a bb burst
on specials
In my build, Warp Battery would be for powering up AB and making refunding stacks from pressing F that much more efficient, +decreasing TTK with soulblaze generally
But I use Voidstrike anyway so I dont really have a horse in this race.
true because running 25-2 (cant remember the feat name) instead of warp battery while purging synergizes with flayer and the ascendant feat quickly recharging f
and essence feat, to synergize with the amount of bb procs
so you can kill 3 specials within 5 seconds situationally
as did i
you gain 30% toughness for 5 seconds overtime also allowing you to battle incoming ranged hits after bb proc
so you wait 10 seconds after that again to reactivate essence feat and while in 4-man squad coherency so youre gaining toughness from that aswell
and the build is good for both large fights and small special group encounters
warp battery isnt for 6% damage its for ascendant blaze and peril resist
picking 15-2 feat instead of warp battery synergizes with killing specials faster with bb proc
boosting special recharge rate
i mean you can run aura with or without warp battery
Warp battery (6 charges) is mutually exclusive with flayer (10% chance per damage instance to cast BB, 15 second ICD)
Aura is on a different column
and to kill specials faster with bb proc is flayer+ascendant feats
AB doesn't proc BB, only flayer does
its pretty simple really people like 6 stack blaze killing ranged shooters on damnation and extra peril resist
if you dont think thats worth it then go flayer sure
my peril resist is fine? i dont think its that big of deal with my build
considering i F pretty often
as the build synergizes to special faster
like i said
and if my peril is high i can f and cool down fast within seconds. peril isnt that much of a block in the road
which yeah, i dont think is necessary. what else does warp battery do?
up to you then
im more offended that he said the build was bad
yes with 6 stacks
not something im gonna die over
id more likely die from the 2 shotgunners and rager
its the internet people are gonna disagree with you
makes a stronger case for your build
nuh uh not true
proof?
I am pretty sure there doesn't exist a build that someone wouldn't call bad.
If it works for you, have fun.
s o u r c e ?
he called the build bad while not having tried it or even knowing what kind of synergy or what kind of advantages it holds over other builds
just said im running a bad build
Speaking of Dreams:
I dream of Deflector Blessing bonus (ability to block shots) being integrated into Kinetic Deflection feat and work for all melee weapons.
And Deflector Blessing itself on Force Sword change into Reflector - ability to reflect shots back !
I find this dream fascinating
Idea for payed cosmetics:
Visual change for Force Sword block animation into this
You can also turn to party member that nags too much into the chat and show it to him
I'd pay 50$ for that!
TF2 vortex shield system would be hella cool
The first item worth purchasing that I've seen in the armoury in weeks
damn
Pretty sure my current FS has better damage stats but thats probably worth upgrading anyway, since I dont have slaughterer and the secondary perk is good but not great for my usage
Though Slaughterer on FS it like 10% damage bonus to nothing damage is still nothing damage.... sadly 😦
found this on psyker, get or ignore
special fs heavy attack though
that’s a lot of dmg
No reason not to purchase 380's
If nothing else you have it for later if class/weapon balancing changes
what is this ss from?
Armoury Exchange addon for web browser
oh cool
yeah, it's a addon cause I sure aint going through several loading screens to find decent shit
I went ahead bought it, I still feel like gun psyker will always be a meme tho
which of these would you use?
What's power do?
That charge rate is absolutely heinous
true, but the min/max is actually very narrow on charge rate
The top one having transfer peril still makes it better + the extra base charge rate will make for efficient spam in longer battles
I would have to look into whether or not Warp flurry with low charge rate is better than only high charge rate, but the amount of extra quelling youll be doing with the bottom one would likely cancel out extra benefits from Flurry anyway
RIP on Run 'n' Gun though
this makes a lot of sense, kind of what my gut is telling me. Any rec on what to reroll Stamina perk to? my instinct is to go with Maniac for culling mixed clumps
Does a higher charge rate mean that only the secondary is charged faster or does this also mean that the peril generated is also faster because the rate is tied to the secondary charge rate.
Disregarding warp resistance
But, for shooter scenarios, flak might be preferable
Peril is generated at the same rate, so faster
also I didn't realize run + gun was useless on staves lol
Im liking Flak damage on mine a lot more than I thought I would, I can charge less vs. scabs and still one shot. But yeah go for either of those, or maybe weak spot damage for general synergy with transfer peril.
I also need to go back and try out crit rate at some point but Im mostly on break from Darktide right now.
weak spot damage isn't a bad idea, thanks for the thoughts
When you guys use voidstrike against a horde, do you guys just spam the secondary without charging it at the heads? I seem to notice that gives the best results
No but mine has good charge rate + flurry so I end up fast spamming after a few attacks anyway
Whatever let’s you cast infinitely to hold down a choke point
often yea, depending on horde comp. the floor damage of the secondary is still decent against trash and lower charge means lower peril which means more spam (and even smaller hits are staggering, generally)
it's slow and inefficient but it's (usually) functional
realistically I probably hit half charge the majority of the time
when doing that
Defines overall cleave stagger and damage iirc
Yeah, I can't wait to get to level 30 so I could focus on the weapons and getting the best one
Jokes on you, you still probably arent going to get anything good at 30 for a while!
total dice roll. at this point it's more frustrating than rewarding
18 rn. So still a ways to go
Thanks RNG loot system!
Lololol, yeah, so I have heard but I don't mind still lol
Yea, it's actively making me play less and just check shop
Yeah the extension works wonders lol. Until today hahaha
it's back up actually, let the gambling continue
Yeah, I went to check right after I sent the message
Got something I've been wanting too so yay
Been looking for a 4% exp curio
Hopefully helps make the leveling up quicker
I mean... That's an extra 120+ exp per malice mission. I'll take what I can get
Well, they say it can be used on purga regular attack, I still wouldnt want it.
So yes useless.
Every staff LMB benefits, plus Trauma RMB
Sure
Doesn't affect movement speed on secondary attack while charging?
It's still very much not worth it but hey
I personally saw no difference.
But maybe there is.
Run 'n' Gun and Sustained fire both only work on LMB attacks AFAIK, with the exception of Trauma staff Secondary + R'n'G
Yeah didnt know about Trauma, I dont have it on Trauma, luckily.
All others otherhand I do or Terrifying Barrage.
Kind of stock blessings game gives me.
Any tips on duelling sabers?
That's weird... Why it works on trauma but not the others..
I am going to run and gun at head level and quell peril until I gain enough power to achieve liftoff
Trauma. Is still charging...
Rare Trauma W
Would like to try it on trauma.
you can run with surge secondary by default
Youd think Run and Gun would give you a speed boost while doing so, but it doesnt lol
That would be nice! Wish there was some way to apply a movement speed increase or run and gun to BB casting
Well the thing about Surge secondary attack is that I'm almost positive that you dont sprint at full speed while doing it
It would be incredibly easy to make it so that Run 'n' Gun changes that, but it doesn't for some reason
Im pretty sure most casting animations slow you down a bit.
By that I mean charged ones
@manic needle fancy seeing you here 😄
On break from zeroing corpos until the expansion comes out 😄
Same tbh. Been popping heads and smashing punies while waiting for Phantom Liberty 
Still waiting for hooded Ogryn outfit
Spawn into mission inside green fire whiel stood on a bomber grenade with a charginug mutant 2 millimeters in front of me. Yeah that ended well. XD
I just wanted to trial my Purgatus staff since the game finally gave me one worth using ~_~
I'd say to swap out +elite dmg since you're usually going to be meleeing maniac enemies (Dreg Rager, Mutant, Flamers). I forget if the Scab Flamer counts as maniac. I'm pretty sure he does?
elites are enemies that pre-spawn on the map (Gunners, Ragers, Maulers, Bulwarks, Crushers, etc.)
Flamers are maniacs. yeah
neat
mainly for sliding
Yeah slide mobility is fantastic, used to do it all the time with Surge
Are the #'s on that damage multipliers for melee and ranged?
I get m is melee and r is ranged, probably
Yeah sorry, should have given the reddit link
600 votes and 92 comments so far on Reddit
I just now decided to pay more attention to the #'s. I'm guessing ex2 is explosive damage x 2
Yep, thats right
Wait... does ex2 apply to the Ogryn's grenade gauntlet's explosion, as well?
I would assume so, yes.
I just also took note that relentless attacks on melee weapons do 2x the damage that strike down attacks do against unyielding enemies
I noticed that since weapons for ogryn like the shovel have strike down for the heavy 1 and relentless for the heavy 2 and the breakdown showed that they do more vs unyielding and less vs everything else.
I'm gonna check on my zealot to see if vanguard is the same
Vanguard does the least damage to unyielding.
good question, i always wonder if vs maniac could reach a breakpoint, especialy with mutants
It makes a notable difference on FS when using ordinary attacks
Which is good for when you cant afford to get locked into a special animation
post the power sword
honestly not the worst
youre losing like maybe 20 damage
first target is a bigger multiplier
@small hornet dang, had that force sword more damage and deflector you'd have a beast of a weapon.
I crai
Melk really does hate us Psykers, it's true....😔
You guys get force weapons from melk?
I have like 5 legendary Force Swords without Deflector
😢
Honestly I got a blue deflector sword with scuffed stats and it doesn't even matter that it's shit
Anything with deflector is a God roll
Disappointed with the locked in perk + Uncanny Strike, but this is what I've been using for a while
3 most important stats near max, I can replace the bad blessing later but Im locked in with unyielding damage unless they resdesign the system
But it was that or Sprint Efficiency IIRC
I've been curious about Plasma and stepped into the vet chat...
I mean in psyker chat there is almost nothing to argue about. Save for completion - "what sucks less" (though secretly we know that things are not that bad really).
Plasma chads are secretly the top of the Veteran food chain
Also you have to vent it, like we quelling the peril - so this weekend i'm playing plasma vet
you take a bit of damage when venting plasma rifle, just like Sienna's casting mechanic from VT2
From what Ive seen it's pretty manageable though
Direct health
ah... so plasma vets are slightly crispy on the outside 🙂
They make for tastier treats for the Beast of Nurgle
free face mist
getting Kreiger energies there
you cant complain

i log in to see if Nurgle has any job application forms going
waiting for the vendor to refresh
almost tempted to get this, too bad MK VIII has such low damage per swing...
not sure if "first target" is even a dump stat actually
it's probably important
yes it is for single target weapons
its important for single target weapons
ah, shit...that sux
increases damage on the first target you hit
you can hover over the stat itll tell you
hover over doesn't seem to do anything in shop or in my inventory
you have to press "V" to inspect
right, it's nerfing the damage if it's below 50% on all weapons that have a "first target" stat
if you have a weapon that has a "first target" stat, and the % is below 50, your damage is just nerfed lol
that's such stupid design honestly
nah below 1 doesnt mean damage nerf its kinda weird
if you see the finesse stat it shows 0.5x for crit and weakspot
well, i like that it shows the attack chains tho
depends on enemy type and blessings perks blahblah
it's the blessings
mostly
what would you say best perks and blessing are for axes?
i've messed around with decimator enough to know it's significantly boosting damage and working as tooltip says
when i consecrated this one to orange it added headtaker, which .. i don't think i like much
"on hit" means when you get hit by something, right?
oh really? that's cool then
brutal momentum is always good for axes since they dont cleave a lot and the blessing lets you hit more targets for doing what you were going to do anyway (hit heads)
true, but..
that's not typically what i use axe for
i use purg, so
when my axe it out it's because there's not a bunch of shit i want to cleave
you can use thrust which gives u power for heavies or shred or decimator
can't say for sure if headtaker is decent on rashad, but for tac axes yeah
all boost single target damage
The chainsword is a potential candidate here, it has very fast spammable downstroke high damage lights
And can roll shred
what's the max, non crit damage you can do on a t5 crusher's head?
no
No, weak spot hit
oh ok yeah orange not yellow, gotcha.. lets see......
do you want light or heavy attack?
heavy
appears to be....
this is without any psyker buffs mind you
i have no charges
(the 1,400 was with no psyker buffs also)
this is an MK II axe
yeah looks good, definitely better than antax 5 w/ brutal + some crap or mid bless
with psyker buffs up
but iirc ive read people say that they dont use it because of some jankiness with the hits or something like that? can't even remember if it was that axe or the other mk
you have to just aim higher with axe to get the headshots
and it helps to be maximum height player model character
just test the axe against different elites/specials and if you don't mind how it feels then yeah, that thing's decent for single targets
headtaker 1 on heavy swords is already enough to melt hordes
no surprise that it bumps up damage that much compared to usual antax 5's who roll brut momentum
i tend to use purg staff for hordes, i use axe when i'm trying to quickly kill elites or specials and can afford to whip the axe out because there's not a hoard pushin me
i often do things like purg ranged enemies to stagger them switching to axe so that i can bonk them with a quick light attack to kill them once i reach melee
okay im testing it out on grinder rn
the rashad axe specifically
yeah some hits that are usually headshots on antax 5 aren't headshots on it
some weird crit spot detection idk
i guess if you can get past that then yeah go for it
I've found that to be the case with the Rashad too (max height character)
I prefer the Antax
FS with deflector actually pairs very well with Purgatus for this, as long as you dont mind losing the passive quell
i do mind tho
the only thing i don't like, is that you can't active quell with the axe out
but it's not really a prob
Staff always has the most efficient active quell anyway tbh
yep, exactly
my god obvious headshots on ogryns with rashad dont register as headshots
yeah im not using that
antax 5 all the way for now
aim higher brother
The GOAT
Rashad head priority is fucked.
lol..
i think they are gonna make fs quell in line with everything else
compared to easy ones on antax
so yeah, like i said earlier... if you can make the weapon work, then why not?
i personally would just use antax 5 instead
pretty silly that i quell while ressing faster
it's the same
Speculation, or do you have any inside info?
my best guess is just fatshark things
I have next to nothing to go off of after getting Nextweek'd by the devs time and time again
i do not have inside info
Sadge
its just weird that its the only one that has slower passive quell other weapons and medkits and even ressing has faster quell
FS quell would be the same if you could hit 100, iirc
FS with Deflector could be quite powerful with the passive quell of other weapons
hit 100 what
so...
it's possible to 2 shot bulwark with this axe on damnation
but not easy, need to have psyker buffs up and get 2 headshots with it (or a crit)
1432 is the hardest i think i've seen it hit
a crit headshot might 1 shot it? i have no clue
yea thats a spot people recommend to get that penance
oh really? yeah it's a pretty good one.
i got it at the other map with the bridge at the start of the map
yea that ones easier since u dont need to do the whole mission
the other players that witnessed that were probably like "noice"
I got my penance like most of them when I stopped trying
out of all my maxed classes, psyker is the most fun to play, bless psykers
even in the beta i could tell it would be most fun class, it was actually the strongest then too
it got nerfed super hard compared to what we had in beta
but it's still a lot of fun to play
dude. the psyker is wielding a power sword.
the only class i didnt play in beta was psyker tbh, but i was ded wrong
Wow, I feel so... completely underwhelmed by this blessing's effect...
It's from my lawn ornament.
It's the last penance I have myself, we'll get it, just gotta keep trying and prove we can beat their bullshit
Just remember to feel them up a bit with your melee... tenderize them, gently.
I'm gonna practice in the psykanium here in a bit
Man, I got an MK2 axe with tier 4 thunderous.
Womp womp. I was really hoping this one would be good enough to justify using the trauma staff.
oh, what could have been
Just to help out our newcomer psykers if someone still needs to know this :)
https://www.reddit.com/r/DarkTide/comments/10gm2v0/psa_how_psykinetics_aura_really_works/
in the closed beta, psyker had access to shotguns
thought so
I remember you started with devil's claw and revolver in the cb as a psyker
now it's dc and laspistol
shoulda stayed revolver imo
I still think psyker should only have pistols for guns
I'd be down for that
...if the pistols were worth using
yeah
laspistol is nice but still feels a little weak beyond heresy
revolver has the infinite cleave so you can find a good bit of use in it
machine pistol?
not even worth it, even with the 15% extra on BB'd and the chance for BB on any hit
I’m so fucking ticked off that nearly every shop cycle only has melee weapons and guns
Maybe ONE cycle has a trauma staff
trauma is a nice staff
I’ve seen 2 voidstrike, 1 surge, and 1 purg in the past 2 days
yeah, loot pool is flooded with guns
It’s ridiculous
I love the trauma staff personally
played enough sienna to be able to aim the thing well and it has ridiculous amounts of stagger
enough to put a crusher on his arse
Isn’t it bugged
so I hear
Anything cool or new happen recently
still capable of ruining hordes with enough time
Any recommendations on melee weapons for psyker?
force sword, combat axe and devil's claw are my usuals for psyker
I like Force Sword and Chain Sword.
i think ive got a devils claw but feels slow
Force Sword all day every day
may have to take ya up on that blaze. Im also LFG if anyones down to play, im lvl 13 tho
Force sword for Heresy+ is what I use. Chain Sword for Malice and lower to farm grims/scripts
Force Sword is just so good at taking out big melee guys
stunlocks crushers and ragers, can snipe mutants as they run by you
Pretty much one shots ragers, and two shots reapers/carapace bulwarks
If you get deflector, it's super tanky--often even if I go full melee I have the most health in my party simply for how viable it is
Tfw even your lawn ornaments are telling you to do cardio(cause of the run and gun blessing)
whens rebless
Hey guys I have an idea
so close
deflector + peril on block is crazy for tanking ranged
I wouldn't say "crazy", it's "useful"
What are good mods for the lightning staff?
if peril blocking took into account peril resistance, it'd be flat out good
you're trolling
either us or your striketeam
stop it.
nah zealots are just knife hobos
Dont say that too loud, they might nerf. If people are standing behind you while blocking it also provides them cover, especially if you have any +block/stam or block efficiency
Plus kinetic barrier and it's GG
you can't block as effectively as a shield ogryn can, though