#psyker-class
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Shoot a bolt of lightning at people
That
Hitscan, long range
no stun, high damage maybe
is there like a timeline when we get a next update for darktide?
High Peril per cast
Remember, we have Peril
thanks for the reminder but i didnt forget
It should theoretically allow Fatshark to be a bit more lenient with what they give Psykers and gate it on Peril, but they just
don't do that
what does hitscan mean
Not a projectile
when you click
it hits
instantly
brain burst then?
like all the guns
primary action using more peril than secondary action isnt in line with the other staffs
an infinite ammo bolter would just be too good
think Call of duty and projective think battlefield
why is it not a weapon
Because it's an ability
2handed force sword, just do it Large Shark.
oh my god please
FORCE HAMMER
I need a two handed sword
3handed force sword
wait what
Mildly Obese Selachimorpha
Force sword sucks just give me a 2handed version with a lot of cleave please just do it
Please for god's sake.
godd's sake
CORRECT
I just want the Staffs to be unique
not just
Force Bolt + Different Secondary Fire + Staff Strike Unique Action!!!1!11!!1!
but our 30 damage poke
for my taste the available staffs are unique enough
more staffs are always welcome
BUUUUT i seriously think Fatshark has bigger problems right now to work on
Really makes you question what a "Unique Action" is.
xD
It's still upsetting that even the Staffs lack the variety that V2 had on launch.
technically its special action
Let alone 1 "Career" per Class.
yea DT is lazy and half baked game so far just very pretty
as funny as it is, I wish the staff bonk was actually something useful instead
Maybe if the Staff Bonks did some sort of Warp fuckery
I don't think i've ever thought to use staff bonk in a real game
It's funny though.
they should make it a penance
deal 90% of the damage to a monstrosity with only staff special attacks
I'd take that over Going Out With A Bang
Maybe for surge, have it be like a quick one target shock.
It physically pains me when people try to explain why this is a good penance
Every Penance in the game is rancid
it's like 50/50
i got going out with a bang by accident
Also-
If they introduced a new staff in the future, what should it be?
i love it when my team mate ogryns shoot grenades on single pox walkers
i love it when my team mate psyker go into melee with BB
Beam
yeah, going out with a bang was much easier that pick n mix
sometimes i just want to play with bots and actrually get the grimoures out instead of these muppets
Warp Battery is fine. Malleus Monstronum isn't too bad either, in spite of how it looks at first.
Pick 'n' Mix is kind of shitty because it can be very luck based, but you're at least still helping your team. Going Out With A Bang is just dumb.
For the 'focused channelling' blessing does it mean I can't get interrupted while charging for example purgatus or is it only while shooting the fire?
wtf how is pick and mix contributing suboptimally
If you're running around with your hands out trying to BB every elite you see you're not doing as much as you could
but you arent actively hurting the team
I still don't have the penance
oh ok i thought u meant the action of actually hitting 5 elites being suboptimal
if you're suiciding into every big horde trying to get going out with a bang you could be throwing the game away
Staff spam isnt always the iptimal way to help your team. EVen htough I already have Pick 'n' Mix there are a few times after achieving it where I would have earned it naturally through normal gameplay
Most notably in situations where a lot of gunners and bombers spawn in
I got pick n mix legitimately twice (gamepass and then steam) without trying. I had to get a team together to help me with going out with a bang
Also, if we ever get the "Psyker Protectorate", I hope we get a different Blitz skill for them.
I outright wouldnt even attempt it unless everyone is on board, it's one of the harder "sandbag your team" penances, maybe the hardest one
By which I mean it has the most negative effect on gameplay (intentionally downing yourself, possibly over and over again)
What kinda abilities do you reckon would fit into the Blitz skill section for a new Psyker Career?

idk man gotta see the actual subclass first
Do you guys think every class will have a different blitz skill? I can't imagine there being enough grenade types they could think of for the other classes
Doombolt š
I mean, Radical Inquisitors utilise Daemon Possessed iirc
So

If Grendyl is a Radical then...
Radicals literally have made their acolytes into Daemonhosts lol
Iād love a more Warp influenced Psyker, yeah
I wanna lean into being a spooky poltergeist space witch
idk any warhammer lore
are the boss fights from assassination missions psykers? Been wondering cause i thought maybe the shield was a psyker ability
No it's a personal shielding unit called a void shield
i thought theyre just some dudes with guns
which is why it acts similarly to our Toughness mechanic (takes more damage from melee)
No thatās just some expensive equipment
oh
So Doombolts are literally just beams of Chaos aligned Warp energy?
Yeah basically
Sick
Would be cool for a Daemon Possessed Psyker
All the Psyker have quelling voice lines that hints at gradual corruption
Like the āBuzzing... Buzzing... Buzzing...ā that the Daemonhosts also say
So a Daemon Possessed wouldnāt be too far out in the realms of possibility
Just need to confirm on if Grendyl is a Radical or Puritan
i assume he's radical because that's more gameplay opportunity
but i base that on nothing
I feel like at some point the issue also becomes what fits and doesnt fit with the rest of the party. Not sure many would be willing to work alongside a chaos sorcerer lol
Considering our Psykers arenāt immediately shipped off on Black Ships for some of the things they say-
Iād be inclined to say heās Radical as well.
And if they were forced to by the inquisition then the sorc in question would go the way of the Commissar on Catachan
grendyl is def no puritan otherwise we wouldnt collect grimoires and scriptures from the heretics
Fair
Actually, we recover our own lost Scriptures
But the Grimoires
Yes
Fair
theres a voice line that my seer had pertaining to this
The scriptures at least seem to be the work of the Ecclesiarchy, not a cult of Nurgle
What was it?
you talk about demons and your team mate says you you can become pocessed ?
like their afraid of you
I mean, they already openly disdain the Psyker as being a Witch, unclean or soulless.
but scriptures touched by a cult of nurgle
not sure how puritans would do things
If he is an inquisitor with puritan inclinations then he could be collecting the grimoires to destroy safely. I wouldnt trust a group of convicts with that sort of thing, either
But who knows, really
the warhammer lore talks as psychers as walking a thin line
between hersey and faith
at this point in the battle for tertium they would just happily throw everyone and everything remotely aligned to the empirium into the frey
Being a Psyker is like being plugged into Twitter 24/7 and hearing every single Tweet made the moment itās Tweeted
and somehow still keeping it together
with this being said psychers are part of every chapter of space merines
at least one or more merines had powers of sorts
...
let them hate psykers as much as you want but without them the chad marines couldnt even navigate space
sips tea
Psykers: Are blessed with an immense power that many use to benefit Humanity and contain a tiny fragment of the Emperorās Soul.
Zealots: āWITCH!ā
Weak psykers and extremely powerful psykers are most in-danger of chaos corruption, alongside any with weak wills
aint the emperor bossman a psyker why dont they hate him
Also Space Marines, as humans genetically augmented by the gene-seed of their primarchs, the sons of the emperor, have unique resistance to the negative effects of the warp, IIRC
but dont quote me on that
Favouritism
this sound correct
many beleived them to be incurruptable
but this has found some lie in that
EVery Chaos Space Marine Sorcerer ever: lol
with hores hersery
The chaos counterpart to the Librarian for you all. If you know the artist for the wallpaper, please let me know so I can credit them.
I own nothing, all music, art and audio in this video belongs to their respective owners, I'm just a big W40k fan is all.
Like, thatās genuinely the answer.
40k is filled with intolerance and unfairness, so people not calling out the Emperor for being an insanely power Psyker is literally just
favouritism.
Mostly, but some people also have an unfair advantage, which is also in the spirit of 40k
i asked the lore heads on this dc a similar question
they told me the emperor is pretty much a dead husk in real space but a god like entity in the warp who could technically go toe to toe with a chaos god like slaneesh if needed
i heard rumors that even his image is some what effected by his psyhic powers
making people see what they need to see
only a few people in the elites of the ilitruiam can even see fragments of his true form
i watched a video on this recently
XD
what is fair? what is intolerance? when you consider what is going on in the 40k universe
even sacrificing some hundredthousand psykers daily on terra to "fuel" the golden throne is a small thing for a galaxy spanning empire when you consider what is at stake
these people are a tad religious huh
Well its grim dark.
blanks (people with no connection to the warp) also can see him as he is
Thanks, Lorgar
correct
problem is he has such a power it hard to say his true lvl
I just love how in 40k both of Humanity's warring religions (Ecclisiarchy, Chaos cults) can be traced back to the same person as the founding father
this could also just be an explanation that the emperor is described differently from different authors in wh40k books
yeah i heard this being used as the reason
what? who
Lorgar Aurellian
you ever see war hammer fantasy
you ll know alot of that religous stuff stems there
XD
Primarch of the Word Bearers traitor legion
yea they worship a dude called sugma or something
sigma yes
or what ever
Xd
i was a fan of bretonia
the worship a God called the lady

Also, I know this isnāt in line with the current conversation, but I hope Fatsharkās statement of āOne subclass/career every 3 monthsā is for all the Classes, and not just one subclass/career.
Itād be fine if we had multiple of them already, but we donāt.
I sure donāt like being drip fed content for a game thatās already starved for it.
psyker gets subclass last
:(
naive me looking for a youtube lore video about him:
results in 1 h lore video ooof
emperor provides
As is tradition
Wont happen until the release of Darktide 2
this was the video
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i was talking about
also this guy make alot of warhammer stuff
XD
for the love of the emperor, dont push fatshark to throw out unfinished content
they shall take their time to deliver
well they couldnt even finish crafting in 1.5 months and counting so taking their time is definitely their strong suit
Iām not saying throw out unfinished content, Iām just hoping that the content they do have is more than just drip feeding
lets be happy we are not orc psychers XD
Weird Boyz
i dont want to complain about the crafting
BUT they could increase the material drop rate/reduce crafting costs for my taste
"Lorgar led his [Space Marine] Legion throughout the Great Crusade, the Word Bearers seeking to eliminate all blasphemy and heresy within the new Imperium. Ancient texts and icons were burned. The construction of vast monuments and cathedrals venerating the Emperor was supervised. The greatest Chaplains of the Word Bearers produced enormous works on the divinity and righteousness of the Emperor, and gave grand speeches and sermons to the masses. The progress of the Word Bearers was slow, but domination of the defeated was complete. At some point during this period, Lorgar penned the Lectitio Divinitatus, postulating the worship of the Emperor as a divine being. This book would later become instrumental in the founding of the Imperial Cult"
100 is really nothing
Tfw Iām mechanically ready for both 4 and 5, but the shop isnāt giving me the gear for it
:)
no no iwatch video
grinding materials is boring as is
Ahh cool, fair enough
takes 1200 plasteel to upgrade from blue to orange
for one item
think about how many runs/hours that is
yup i just did it ...
AND this
the randomness is just unfair
far worse than the level grind is the shop grind
especialyl for psykers
staffs are a rarity
The game is sucking my soul out because of RNG
Iām mechanically ready for 4 and 5 even on an underwhelming class, but the game refuses to give me gear I can use
find a premade group here on dc
should be fine
if you guys need some cheering up
here
Waaagh what is it good for Krumpin
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Iām very often not in the mood to chat with anyone, and just wanna hop into a game
well thats on you
but tbh lvl4 and lvl5 are not really worth it in my opinion
but def more fun!
i mean yes and no
resources are more in higher lvls
but it not really easy to beat
and i dont think i had bad gear just hard to manage everyone from falling
that and the bad luck of the game summoning in 4 snipers at the same time
always fun
XD
nah i dont agree
on average perhaps yes, but you also need to be more careful when scanning/looting the map
additionally the standard deviation of the drops is just silly
lvl2 missions can also give you 100+ plasteel and are much faster done
ye,,, we had 3 pox walkers jumped right into our elevator when the doors opened
good times
yeah diamatium is the hardest to get
i drown in diamantine
This but plasteel
Wouldnt be true if plasteel costs werent so much friggin' higher than diamantine
You're paying to listen to Hadron troll you repeatedly
ehi find a good low rarity staff with nice stats
ye
if the chart is true then its not worth to go IV and V. you get tons of diam but lack the plas to do anything with it
worth it
tech mommy ā¤ļø
I still wouldnt play on lower difficulties just because theyre boring
Id rather organically earn my materials through gameplay than grind for them in a 20 minute faceroll
thats why i listen to lore videos while playing
on top of the material grind you also need to pray to the omnissiah to grand you some good stuff (or at least stuff you can gamble craft) from the shop
and then you need to pray again to get good perks/blessings
why do i torture myself again with this game?
hmmmmmm
we gotta pray harder
where is my incense
ANNND since the inventory is not account shared you need to do it all over again for other classes
also i dont like going out of my way opening so many boxes on lower difficulties just for them to be empty
FartShart made the conscious decision to make the game as tedious as possible, outside of the actual in-mission gameplay
I don't think there should be empty boxes
either put stuff in the box, or remove the box
anecdotally I find 4s with the low intensity modifier to be the best compromise
between resource farm efficiency and still fun game
nnaaah bruv
its all for the immersion into the 40k universe
be as miserable and achieve as little as possible with the most amount of work
AAAAAAAAAND you also need to pray that such missions open up
I like 4 or 5 depending on which of my friends are on, but if I'm impatient to roll something I just dropped that's what I spam
Honestly Low-Intensity is still kinda unfun to me, generally
i love it less bozos to bother you when you hunt for plentiful mats
best mat and penance farm
it really does turn the map into a scavenger hunt
maybe that can be a mission type they add
find n plasteel
extract
havent beaten this since
or an "extra plasteel" modifier instead of extra dogs 24/7
no please no
i am so tired to be the only one who cares about looking for materials/secondary objectives
FS should just add some baseline materials you get when ending the mission successfully
nah its for immersion
They should just add more rewards for doing different things, like Monstrosity kills. Honestly not having any tangible rewards for killing monstrosities really sucks
you gotta spend hours opening boxes
Bring back loot dice :/
I would love a lump sum of plasteel that goes up as a mission completion reward
per difficulty
but you get ordo dockets
dont you like your ordo dockets?
sitting on 750k of them
such a useless resource
i have so many weapons that i could break down into dockets too
screenshot or didnt happen
Gonna save up and buy my own Capital Ship, screw the MOurningstar
apparently the docket cap is 5mil
I'm not a millionaire at the moment but I buy everything with a blessing I care even remotely about
ya as you should
as far as i understood it in the future you will be able to extract blessings and level them up to other items
Ill see if I can find one that I already took, dont feel like logging in just for Ordo Dockets lol
nah, its fine
guys
know what would be fun?
if you could only extract blessings with a certain success rate
then level them up at a certain success rate
finally imprinting them on your item should also have a success rate
I think the lower these rates, the higher the player base fun š
thats how i picture a FT staff meeting ^^
FatThark
for the love of god don't give them ideas
next thing you know, they'll just make missions an RNG roll based on your item level
cut out all that pesky gameplay entirely
whatās the dmg of the special attack on the force sword? anyone know? I know it technically hits more than once and has a diff animation for overhead heavy vs the light-stab but do those have any difference in damage
It would be rad if there were a force melee specialized for crowd damage rather than single target damage
I've been working on a concept (Cringe, I know) for a force glaive.
you mean like the str augment spell
Light melee is a jab, with some knockback. Heavy is a side to side sweep. Special charges the weapon for a meager peril cost, the weapon will remain charged until the psyker holsters, or activates the special again. While charged, all attacks build peril, but get additional impact, and penetrate enemies, allowing light attacks to pierce crowds and heavies to cleave additional enemies.
that allowed psycher to rip armor off with their bare hands
That would be sock as hell as well. I hope FS lets us do that
lol
*sick
I'm still deciding how block should work
please accompany me to this top of this skyscraper under development, there is something i want to show you
Hammerhand The psyker uses his mental powers to increase his strength, allowing him to tear apart adamantine plates with his bare hands.
this is the spell in the lexacon
its a spell used by the group named
Ordo Malleus
Biomancer
correct i think
you can solo do this
Psychic Lash A directed bolt of Warp energy, ignoring armor to rip open the enemy's organs
also*
idk if that be a staff or something
but the spell sounds cool
these are common abilities of the guard psychers
i would love to have that one to make a gun blow up or something
XD
also ew
Technically we would belong to the Ordo Hereticus, but the devs already turned Purgatus into a flame staff instead of a"mentally crush them under the weight of their own sins" telepathic ability.
So I guess theyll do whatever they want really
true
some psys here finished "going out with a bang" penance ? i think comms plex first event could be a nice way but i dont know
i dont think any of it is written in stone
all i am saying is
their alot of cool abilities they could play with
like this
Psychic Ward Creates wards around the Psyker or nearby units to protect them against psychic attack.
though idk what kind of damage in game it could protect you from XD
....
<@&735928989146939404> disgusting post here
i was going to say something
just didnt know how
XD
how are you stan
other than our eyes being assulted by heresy
I'm pretty gucci just chillin and occasionally checking the web extension to see if anything good shows up in the shop lol
Hbu
just won on league so pretty happy
XD
finished what i needed on dark tide earler XD

anyone else feel marrows is the only mission giver that treats us like soldiers
other talk to us like we are children
Xd
when did you become a master of the magic box !
why the hell is a pilot even overseeing a mission just shut up and fly the damn plane
the pilot is just WH40K's BMO
i like this ability from the blood angels
The Sanguine Sword Infused with a sliver of his inner rage, the Librarian's Force Weapon becomes more deadly as it takes on a crimson hue.
that make a great force sword
but it seems to be a spell used by one person
as far as i can tell
shrug
pilot is basically just there for moral support
XD
the tech priest is the worse
making fun of you the whole time
like your a moron
its like what are you doing
The best that i can !
blood angels are cools
people who hate salamanders almost always turn out to be weirdos who like a certain color scheme too much
I don't see what's so special about them, they can regrow their tails, so what
lol just realized my psyker has Sans eye
So does this look right for the Surge dump stat order?
Meaning the preferred order you'd want higher stats from 1-5?
you dont really need charge rate since most of the time youre doing min charges
Wouldn't you want warp resistance less than quell speed?
uhhh
you do want charge rate
critical bonus isn't as important as warp res and quell speed
if anything, damage and crit bonus are the least important for surge
Just to confirm:
Quell speed > Warp res > Crit Bonus > Damage > Charge rate so nearly opposite to yours.
So i just turned level 25 and have a question, I have heard that kinetic flayer is the best one overall for that tier of feats and was wondering exactly what it does? It says all attacks have a 10% chance to brain burst target, does this mean on enemies that usuallu take more than 1 brain burst to kill instead I can get them with 1?\
Kinda drunk and stoned so bare with me
every hit has a 10% chance to pop BB
Why, because you kill with bb from kinetic flayer?
it applies to melee as well, which is funny. Punching someone in the head with the knife special so hard their head explodes is neat.
guns too, anything with high rpm is almost guaranteed
Worth noting it is per attack, not per enemy hit. So for instance if you're spamming surge hitting 6 enemies per stack it's still only a 10% chance per cast
Same applies for cleaving melee weapons. You aren't improving your chances by hitting more enemies per attack, faster attack rate is your friend for procs
So Quell speed should be the number one spot.
For dumping ye
Cos u usually quell by swapping to melee
Safer and almost as fast
Also does not require u to take mind in motion
So, since it's my last Steam achievement and I don't want to just go randomly blow myself up in pug groups all the time... Any way to do Going Out With a Bang solo?
private game with bots
You can't do a private game solo. Needs to be pub or a private with another person
oh oops rip lol
Yeah, I just defaulted to cancelling out joining a mission in progress or suiciding when someone joins
Just looking for an easy mission to get some spawn in
what a great penance
Yup
I left it for last for a reason
But now I'm at 97% achievements and I just want to complete it and be done with it
i really don't get that
why would you go so far as to add private games and stop at letting us solo
private games, but only when you have friends
and it also still spawns bots, i think
absolutely hell
i gave up on those challenges
they're just not fun
in the words of reggie nintendo,
if it's not fun, why bother
Because it's the last one I need
yeah
For 100% achievements
What's the consensus on Cerebral Lacerations? Is it generally considered good, or a waste since whatever you burst is usually extra close to dead?
Iām only baby psyker, but usually if it doesnāt die in one BB, itās big and scary enough that the team is already shooting at it
So it seems like a good idea to me
But what did you have to pass up to take that one?
Also, is the damage boost enough that you donāt have to BB a second time?
what sick man sends babies out to fight heretics
cerebral lacerations only seems to matter against monstrosities
it doesnt increase brain burst damage if thats what youre insinuating
I figured. But is it a good thing that someone is shooting at your (average) BB target?
Or does that mean something is wrong?
if theyre an immediate threat (i.e. actively shooting at you) then theyre doing the right thing
are you sure? what I read said BB gets the boost
keep in mind that left click brainbursts are faster than right clicks by a lot
but youll lose your channel if it dies
brainburst is most effective against hard to hit targets and fleeing targets
who are generally hard to shoot
the problem is its on same tier as psychic communion which is useful on higher difficulty, esp with purg staff
i find the aura a better pick
most classes already have smth to help with ult regen in one way or another if they really need it, vet can literally keep theirs up past its cooldown lol
the aura is for me 
I usually don't need it that much but if it works for you then 
i pop three targets thats 45% back thats poggers man
thats a bit more valuable to me than one charge (maybe) every 30ish kills
on higher difficulties once a horde appears it doesn't take long to max out on charges
the table dmg on surge staff is at full charge?
it does yea
i'm missing pick n mix, out with a bang and malleus monstrorum. Almost did malleus monstrorum naturally when the team died on hab dreyko, getting to them would be suicide by shooting squad and beast of nurgle spawned so I had to brainburst it to death, problem was one player crashed mid fight, bot spawned and it started whacking on it so it screwed me over
anyone wants to help with penances?
Do Psykers have any good blessings that carry over between melee and ranged worth noting?
Anyone want to do penances?
why do i get it on a leveling sword š
š
my life
Siblings i have a really dumb idea:
Force Sword with max tier Deflector ( +12% Block Efficiency)
+1 Stamina + 20 Block Efficiency
3 Curios with +12% Block Efficiency and +3 Stamina each (SUPER RARE)
So at this point +68% Block Efficiency and 3 (base for Force Sword) +10 = 13 Max Stamina
Formula for Peril gain from "Kinetic Deflection" is Attack Stamina Damage *0.25 /Max Stamina So we already have 10 to divide it for š And 0,68 (if Block efficiency works like that) as extra multiplier.
I mean that Peril gain should be purely symbolic at that point
I thought Block Efficiency is currently bugged for peril?
its not for me
Though +2 and +3 Stamina curios are currently bugged.
also why +2 stam each not +3 although its not working
For Kinetic Deflection on normal weapons it works just fine - allows passive blocking of DH at some breakpoint
Feels overkill to run that much block
Oh my build
when you can litteraly block everything even bullets
idk
Do I need to be a certain level to make the flame staff good? Im level 21 right now and the void strike feels infinitely more useful than diet flamer
The flame gets amazing when its high burn and cloud radius
its not zealot chan here, it is civilized
Before that it feels wimpy

+3 is Super rare - i tired to be realistic š
Kill them with your mind. My bad 

So here's the thing
but y thats i planned to do with force sword
Blocking is nice and all
spam block efficiency
i mean u have max tier deflector with 20% block cost and 1 stam in the post
and +3 isnt really rare tbh
But you really only want block when you're already being screwed over
Block in this game feels like a clutch thing rather than "look I'm tanking"
As the Ogryn shield shows
300 hours and i only got 3 of +3 stamina
wtf?
i have way more and im not even buying that many
Gotta look into the shop 24/7
That is realistic. Getting normaly bad +1 stamina perk is easily achived , and then re-rolling second for +20% block is like 20-30 minutes of clicking. Then T4 Deflectr is a matter of Crafting sometime this year...
Almost like that , thank you! š
well then +3 stam is definitely realistic too
I see that Psykers also have a lot of trash blessings lmao
Half the power because its a 5s duration on elites? Yikes.
dont think its possible with slow passive quell
It's about building Peril as slow as possible, so it will fit in cooldowns of Surge
Vets are quite often usless wankers nowdays - not killing shooters fast enough - so that build popped up in mind
Few stupid videos on youtube and we have revolvers everywhere š
Oh found a nearly perfect speciment of Force Sword for experiment
Best part - base stats does not matter
lol it always happens, still remember when MCTW posted that "incredible damage" lingering flames build for Sienna(after the nerf), you got useless Siennas on legend almost every game for at least a week
Such videos should be downvoted and reported maliciously š
As harmful content
There are fresh one in yoitube recommendation with knife/Revolver vet on Damnation.... kark!
on the one hand yes on the other his videos like "Bolter is OP" turn away attention from my favorite vet weapon and lower the chances of it being nerfed because he never mentions it as viable on damnation in the revolver vid š
Exactly the mindset š Most of Knife Zealots can't do even Malice without drooping dead 3 times between each Medicae (they forget that there is dodging involved and positioning)
Most players*
It's too FUN to use appropriately honestly. So no blame from me here
yeah, when used right you don't feel bulwarks exist as an enemy type
like with a good lasguner specials evaporate and you feel like most shooter groups have a lifespan of less than 10 seconds
Meanwhile a Sword for FORCE WALL build is ready
Now for the Curios...
Don't mind the Plasteel it's a warp illusion
no
i have 7 or more curios with 3+ Stamina š
whats wrong with plasteel
I forgot that rolling t4 block on Curio is 40 min not 20-30....
Hardon is still angry at me for rolling t4 block on sword that fast

Freudian typo
Got Malleus Monstronum again! Third time
For all the shit knife Zealots and Psykers in general get, I have lost more matches to boltgun/XII zealots and boltgun veterans than any other class and weapon combination.
how do u get it 3 times
People kept taking last hits after my solos
M-MUH SPESS MURINE GUN GO BRBRBR, BULWARK GO DRRRR, TEEHEE
oh you phrased it as if you got the achievement 3 times
I solod beasts of Nurgle 3 times and two out of those 3 times a zealot hit it so I more or less did
Now I can see my psyker's disgusting fingers
Debating if this is worth the melk-bulks
I don't care about the lack of deflector, but I'm a little torn if the perks are savagable. Maniacs is pretty good but I feel like I'd want maybe + to Flak with it?
wait the sword can have a soul blaze pasive? 
The one on the right can already one-shot-body-shot flak ragers on damnation if I have at least 1 warp charge
And Bloodthirsty according to .. to the Internet
HUH?
bloodthirsty is for how long tho?
does it only apply on the killed target or is it a buff for a few seconds?
Is bloodthirsty the one where you get 100% crit chance on your next swing after elite kill or something?
I think it's just on-next-swing
5s of 100% crit after special action kill
oh its on next swing
is that even good tho?
i mean it makes you next special swing even more devestating
but i would not pick that necessarely for blazing spirit
read this
Yeah but it's really only useful during elite-packs, which aren't terrible common even on damn, and you'll mostly kill them with ranged
OH

well ... that changes things quiet significantly
29 minutes to roll +12% Block on Curio. 2 to go...
So you already have that build ready. How much fire it can took before you need to press F ?
I mean - how Peril build-up looks on it?
i didnt use deflector on it
Can you block a crusher overhead though
no those are unblockable
now you tell me
same with maulers
I already able to block DH passively just on Block Efficiency i stacked +52% (without +3 stamina Curios) with my Axe
you can eat one blow with 100% toughness and take no health damage but you cant block it
But those are Parriable with dueling sword....
thats not a block though
Parrying 200kg concrete block on steel pole with a flimsy sword...
Dueling sword can parry?
im assuming he meant devils claw
ah I was concerned I was unaware of a parrying mechanic outside devil claw's special
Back to re-rolling perks...
I'm pretty sure you still take damage if you parry crushers with the Claw though
can i get any advice for flamer psyker ? mostly looking build for it
wouldnt be surprised but i dont use that
That was fast - less than 5 min to roll
The parry is basically just a block that hits back from what I've experienced.
It's quite fun to use but I don't know if it's much effective. Also don't know if it takes stamina
It does.
You can circumvent block break through animation cancelling which I played around with
But its not very useful most of the time
It does let you infinitely parry the DH with most weapons though
by most weapons do u mean devils claw
The devil's claw is all a knight needs
atrox mk 7 tactical
best
Lets you dance around and is still a decent can opener for when you need it
it's on any weapon special kill from what I was told from someone who has it a while back
All is done. Set is rolled. Testing time!
61% Block Efficiency , though i have +1 and +3x3 Stamina bonuses - It's only 7 Bars of Stamina in Game... and should be 3 +10... Whatever game.. whatever
Maybe it's 13 stamina for calculations...
who blocks
When you take 3 bugged stamina curios on an already flimsy class š
First test of Force Wall on Malice - i can ignore whole spawn of Dreg shooters with a couple of shotgunners on passive Quelling...
Stamina curios are bugged

Silent stamina cap?
I hope they still count for Kinetic Deflection as 13 Stamina and not 7 š
The tooltip isn't based on the stat
It gives +1 stamina per curio
Ah....
Regardless of what it says it should
People looked into leaked code and they just forgot to change the +2 and +3 values

I have no idea why it's not linked to the tooltip
More likely it used to be +2 and +3 and was nerfed
I need more test runs. So far results are satisfactory.
Kinetic Deflection benefits from stamina curios?
yea
Huh, damn
well stamina
Like, you gain less peril if you have more stamina, or you just have extra stamina when your peril goes critical?
That's rather hilarious that having a ton of stam results in gaining less peril
psykogryn will be unstoppable
yea so weapons with +4 stam are better theoretically
but different weapons also have different block costs
Hmm, every weapon will have a point where block cost reduction supercedes another point of stamina in effectiveness in terms of peril gained.
Like, on the force sword 20% BCR is not as good as +1 Stamina unless you already have 5 or more stamina
then again its not like they roll in the same slots except for perks
Yea, that's the issue
I think going from 4 to 5 stamina is about the same as 20% bcr, after that bcr is better
Unless you get a high end force sword that already comes with a level 4 BCR you're better off rolling a extrapoint of stamina into the slot.
helps running and pushing too
@idle bay: how much peril were you gaining from one regular shot, 2%?
what kinda perks do yall like on your electric staffs? any specific damage type thats good?
is this a website?
On surge, + to flak or carapace helps a lot (flak moreso because it's more common), and then crit chance is best with that
The ideal would probably be +5% crit chance and +25% to flak
check top pin
+elite fine too
thanks for the insight š
oooh nice i got that
Really hard to say. I'm usually taking more that one and never go redlining on Peril so far. Downside - i made from dry rice paper. But as long as i hold block i pretty much unkillable.. and only need to be aware of overheads
Warp Nexus: +Critical Chance based on current Peril. Max of 2% Critical Chance. Stacks 5 times.
How does this actually work? Are 5 stacks = 2% crit chance in total or is each stack equal to maximum +2% crit chance based on peril level?
Also when does it actually stack? Just each x% peril or is there a time ticking when at high peril?
You get a 2% stack at 30, 50 and then two at 97%. Four stacks total
Oi. Where's my fifth stack? D:
Best part about Force Wall build - is when teammates figure out that they can hide behind be from bullets and still shoot.
Also, I'm not a psyker main so I might be missing something but I feel surge staff just functions so backwards in the way in damages people. Based on modifiers it seems like they want you to crit a lot with it but the fact that it takes a bit of time before you get that final burst of dmg which is the only part that can crit just makes you roll so few times for a crit that it takes ages to deal a critical strike. Then it's also just weird that it splits the damage up between all targets. I get it's supposed to be a CC staff but it kind of feels just too low dmg regardless
@shut valveDOesent split, does most damage to fiorst target, and then less for per target after per chain
Hmm, maybe the dmg values are just less against infected compared to ogryn bulwark then but I noticed against the bulwark in the meatgrinder the final pop did around 550 while against infected main target it just did like 110 against all of them
My surge staff does the highest damage out of all my staffs,
did it only have 110 health? i think the normal infected have like 150 or something right?
oh nm i misunderstoodf
Could be yeah, I didn't look too deep into it honestly since I was only on to buy an item. I had put it on heresy
Maybe I just didn't see the main target's higher dmg taken cus there were a few targets around them
Surge is grood either for minimum charge time for CC, or for little charging packs of non elites
er, eleites actually not non elites
I wouldent bother using surge during horde uinless you are targeting a pocket of elites
Yeah I like spamming 'instant' casts to CC specials and and elites that are together or charging speciels and stuff
the short cast instant CC is also great to control and close with packs of gunners
or enable your team to take care of safely
So do you bother with crit chance on the staff or do you consider it pretty much a dump stat?
not sure what meta is with that honestly, i always like when i get reduced charge time, supress on kill, extra damage to flak and carapace though
meta in this game has alot to do with playstyle and team dynamics.... more about that than min maxing damage imo
crits are good for left click
hitting breakpoints is important too for some things
the only thingsd breakpoints seem super important for are sharpshooters though.... everyone else is meh
breakpoints are kind of a waste of time
maybe some zealots disagree
I think hittign certain breakpoints for sharpshooter can be useful
if your a heashot focused guy
I main ogryn and never bothered to look at breakpoints so far
in not sure warp flurry even works on surge / purge. it seems to time out when channelling, compare it to void do 5 min charge cast then fully charge one and u see void channel jump up while surge and purge dont
i know for sure it doesn't on purge staff, either it times out or u cant cast it with low enough charge to stack
the opportunities to utilize breakpoints are too far and few in between with the sheer number of mobs that spawn
which is why itypically opt for something universal like crit
crit only helps if it hits breakpoints
or you get effects on crit
my breakpoint is dead enemies
Breakpoints only good for eliminating far away targets quickly. So, really veteran. In close range there are so many differnt types of damage/chaos coming in from all directions breakpoints stop being usful
trash mobs going from 3 to 2 hits is nice
horde breakpoints are most important
or 2 to 1
how can you have a horde breakpoint when cleave does diminishing damage on other targets
the first target not dying is painful and 2nd and 3rd target can also matter
And for who even, Ogryn just tries to hit as many targets as possible at all times for bleeds to keep mitigation up
Psyker is loking to position with staff,
Sharpshooter position with gun, so just preacher really
yes you dont have to care about the numbers, but might as well not roll your perks then
Just saying, breakpoints were a big deal in VT2, there is jsut so much more variation in DT though... its not as important IMO
Another test Run of Force Wall.
Most extreme conditions for test so far:
2 Reapers 1Dreg Gunner 5 Dreg Shooters.
Peril was holding on 31-32% and not going above!!!
it does seem the case that you usually hit most important breakpoints already if your damage stats roll well or you need so much help that you can't hit anything else without full crafting
i think its a case of specific situations you would like to optimise for, if u have the ability to do it you should
i have absolutely zero sense of my success rate when i'm specifically hitting a breakpoint or using a general build
i just feel like it doesn't really help me win
probably no most of the time, just QoL
a psyker walks into a heresy high intensity mission with 1 grim
level 21, level 9, level 10
Grims seem almost never a good idea
ask them what the shape of italy is
Its like the biggest contributing factor to mission failure
yea no motivation for grimms, no reward
At least in VT2 everyone had curse resistance built in on their reds
we need the end chest back and scrips + grimms in every game
able to loot both
loot dice
i'm not complaining today. i'll never stop once i start
So Force Wall Build.
It's:
- Force Sword with T3 Deflector, +1 Stamina +20% Block efficiency
- x3 Curios with +1 Stamina ( +2 and +3 still grant only +1) and +12% Block efficiency.
- Kinetic Deflcetion feat.
That much Block Efficiency combined with Max Stamina (goes into denominator in formula of peril gain for block) makes it so that your Peril gain can and will be stopped by Passive Quell like even of karking Force Sword!
question, why are you doing this lol
@idle bayDang that sounds cool
for the emperor
did you test it on damnation
I had 5k Dalamantine and 14k plasteel lying around and i wanted to do some EXPERIMENTS! And i did
nothing like some psyker tech heresy
Nah - i'm lazy - so far on Malice, and Heresy tests next
you should try doing a video of blocking the entire run
I need proof of concept first
sped up of course
well with 1 stam on wep and 1 curio i can block a lot on damn but you will break to multiple reapers and gunners
So far best result of blocking: 2 Reapers 1 gunner and 5 dregs with auto-guns stabilized Peril on 31-32% and it not gone further
Need more tests š
pretty much invuln to horde and medium amounts of gunners
RMB through damnation. i want to see it lol
man, ive never looked at the surge staff damage values before, i knew it did poorly against poxers but i had no idea it was this bad against unarmored and infested
Eventually. Need to test on heresy first š
Enemies do 2x more damage on damnation compared to malice, probably affects block costs as well
surge actually tickles bombers. thats why the fall on their back. they're laughing their asses off in pleasure
Best part of Force Wall build - you are mobile cover that teammates can use and shoot through your barrier, unlike SHield Ogryn
And you need to finish them with LMB blasts while they are giggling
but block push is a one shot for them
xD
unless u got bots in wich case its a liability haha
AI "im helping" player "im now in bits"
Meanwhile in store "the best" Antax MK V axe i've seen so far!
I think plenty of people here have run something like this almost since launch.
Naturally š
Even if brain-mush like me figured it out
I have never even seen a Force Sword with the ranged block blessing. But luckily crafting is only a month ago away
How usable is this one? Critical Bonus doesn't seem that important
Charge rate is the not important one for me.
I have to use this one. Other surge staffs i own are even worse.
Seems to be common dilemma.
But i have few 380 lasgans and pistols... thanks FatShark!
I mean, I really lucked out on my Voidstrike staff gift
for whatever reason I currently have 321 staff thats better than 6 other around 350-360 staff I happen to own.
yep, psyker's ranged weapon pool is just too large
Just waiting to be able to swap out Blazing Spirit
I personally dont fully charge surge staff, unless I really have to.
I fully charge when I'm trying to kill gunners
I just want to play Palpatine sometimes, so I figured I'd consecrate one of those blues
I only fully charge it for Bulwarks and Crushers
to me its seems important because you can easily reach 30-35 % flat without the crit blessing
I always charge if there's time for it and I don't think stunning the enemies immediately provides much value
I would kind of want one blazing spirit and nexus just to see if I could use it with Ascendant.
and surge do shit dmg on non flak/carapace
LMB use LMB
yeah, very rarely is spamming surge the best tactic
Transfer Peril does a lot of work though
Rule of Surge staff: "Zaps for scabs, Blasts for rest"
things get stunned long enough for you to charge up decently between alts
nope, it's god awful
Blazing Spirit is good for one thing
you aren't criting anywhere near enough
It lights up enemies I didn't kill but did get a crit on
And that looks pretty
It takes time to overcome that addiction š
I mean most you could get is 35% and with blast radius hitting multiple.
i use it but it makes me sad
And will kill more dreg shooters with lmb than average slackjaw vet with revoler
But that small ball makes heads explode!
I dont know why I open tweets-sermons when I know it will be some "which darktide gun you are" bullshit.
I'd preffer "Vote for our most stupid statement"
Can't wait for the tweet that says: "The Pox Hound condition was the most played condition over the holiday period, that is why we're extending our OnlyHounds promotion with another month!"
Trauma Staff being my favourite Force Staff, but me being unable to use it because it sucks hot ass and I can't even find one

People keep asking me if my voidstrike firerate is a macro.
Wouldnt require other than playing psyker till you get staff to find out how to do it.
I have one with 24 charge rate, barely noticeable.
Blazing spirit is cool tho...
Siblings i found a feature: At train yard, at the end you can block Poxwalker spawn partially or completely, if party stand next to turret (next to button) and one player stands in marked zone.
That way no more poxwalkers come from there, only advanced trash, and specials and elites.
Sounds like a good way to be bored
do you have a skin? your staff looks diferent
š®
having some actually interesting weapons from melk
If you split up in that map at that stage of it, you make snipers spawn in a way, that only one part of the split up group can shoot them. So if you stand there and you get hit by a sniper, The rest of the team can not even see that sniper because of the train in the middle, that blocks the sight. Then they have to run to your position, while also being attacked by the normal spawning walkers and gunners. BUT if you really want to have it the easy way, then go into that wagon on the left of your red marking. Stand left and right next to the doors with the back to the yard and just melee trough the train wall and the ledge on the right. That way all the gunners, snipers and bombers have no line of sight and can be picked off easy mode at the end.
yo how the fuck did yall guys do the dick n cox penance
Huh, waiting was the right thing to do I guess
I've done all of the psyker penances and have my good curios, what class should I pick next? Just curious what fits the playstyle of the psyker
I've been thinking of veteran due to the minor similarities in health and abilities
Veteran and Psyker are both theoretically the ranged classes
So ya I would do
I'm doing Ogryn myself
Plus the plasma gun and power sword are cool, I'm doing ogryn last
Plasma Rifle heat seems a tad different than Peril in how to vent it, but you should be fine
Definitely, I just want to finally play a class that doesn't have mind breakingly difficult penances
Ogryn's Heresy Penances are kinda BS
Vet's are only easy because you can cheese them
At least, more of them than you can cheese Psyker's
Yeah, zealots seem alright
The thing I don't like about Plasma Rifle is that venting past 50% overheat seems to damage your health directly?
Don't worry, soon they will make a melta gun
If I was king of Fatshark, I'd change the Plasma Rifle so it works kinda like how Psyker does right now. Could be the Moonfire Bow of Veteran Sharpshooter
Infinite ammo, but you can either do the kinda long partial vent, or a full vent by the reload
What you know about this?
thanks!
damn thats a nice surge
I have no issue with the perks
if I was king of fatshark, I'd make a warhams 40k: dark heresy rendition of SWAT 4
Yeah those blessings on that staff.
Maybe you can just refine the Carapace Armour until you get 25%
I did all 4 classes to level 30
And i gotta say
Psyker is the most trash one among all 4 of em 
welcome to the 1,7% homie
True. I haven't refined anything on it yet.
Warp Flurry, I don't actually think is too bad on Surge staff. You're spamming it anyway for CC, but the reduced charge time means you can tweak out a little more damage and stun
Yes
lmao, i had the exact opposite revelation once i maxed all classes.
I wish Psyker could be reverted to closed beta
Purgatious staff + MK V axe with brutal momentum. Thouts?
Now i wonder if i can passively tank DH on FS with Kinetic Deflection + 65% Block efficiency and 7 stamina....
I like Psyker more than Ogryn. I'm trash playing Ogryn.
Psyker had access to shotguns, ult vented all Peril, Brain Burst had less Peril buildup and I think it dealt like 30% more damage
Sharpshooter>Zealot>=Ogryn>>Psyker
For me
This especially notable on higher difficulties i think
Psyker is just
The fact that I can't one-shot a Pox Hound or Pox Burster on Damnation with a Brain Burst is what really kills Psyker for me
Brain burst needs to scale
Mayyybe useful when it uses shock staff to put CC on Special/Elites? 
psyker/zealot>ogryn/veteran in my case
Ogryn - super easy mode, Sharpshooter - toddler diffculty mode, Zealot - normal mode , Psyker - Darkest Dungeon with Korean MMO RNG mode
Psyker have it best š
Even then, you'd just be way way, waaaaay better to just play Sharpshooter
Unlimited flamethrower is pretty great
I do think Psyker is at his best when it comes to removing Elites and softening Ogryns, but its usefulness against Specialists is questionable at higher difficulties
Because when sharpshooter shoots something, usually it doesn't need some fancy CC because it's farkin dead 
Brain burst should be buffed at higher levels for a few things like pox hounds. If it did a couple hundred more damage than it would kill them.
just realsied you get bonus quell speed pasively with your melee weapoi out
I play Ogryn to relax, i play Psyker to build up stress level to normal
specs are the vet's job, most of the time, him and zealot
Not Force Sword
Am I the only one who thinks Psyker is better than Ogryn in 4 and 5
Any non-Warp weapons have faster passive quell
I'm with you, until the randoms start dying and no one can get them up again
no lol ogryn kinda lame lol
Ogryn is the least useful overall 
A Claw Sword or Duelling Sword with peril block feat is infinite block
Ogyrn is pretty good tbh
I think ogryn's a great safety net
Pretty good at getting people up if they fuck up
Ogryn seems to be too squish in damnation
That is why no-force weapon blocking on Kinetic Deflection feat works so well and allows to shit on melee enemies and even tank DH
ogryns be like see horde me must use ult fly in get isolated and die far away
I haven't beat all heresy on Ogryn, I die so easy with no cover and ranged. At least I can kill or stun on Psyker
I kinda wish Ogryn had the same health it does right now, but 150 Toughness
Well, yes those are, uh, how should i say it, the players controlling ogryn has ogryn brain powers 
This
Ogryn has 120 effective toughness and 360 effective HP base.
Yes since it has 20% passivee dmg reduction
I had this when first trying out diff 4 on thr ogie after doing 3s. Your role changes from being a superhero to a tanky support
Their talents are also just all over the place
Ogryn is pretty good once you equipped em right
Shield is boring too and it doesn't do enough damage on 4 and 5.
But they could be the best at tanking (but why are you trying to take damage)
I think psyker needs better toughness generation more than anything
I use cleaver and grenadier
Bull butcher cleaver/Grenade gauntlet is amazing
Psykers are at least way more consistent than Vet.
shield's widely regarded as a complete trap weapon for the ogryn
But Vet has such a strong toughness regen its still bonkers
Psyker has toughness Regen in first feats
I use cleaver and grenadier on Ogryn. But that ranged gets me
Also don't forget to uses that 50% additional/received damage to/from enemy ogryn types
Shooter gets passive regen out of range and coherence
The feat says it only increases melee damage against them
If you run the regen out of range you're a loser though
But it actually also increases ranged damage
Elite regen and run in with brauto or bust
So you can even 4 shots damnation Crushers with grenade gauntlet
It's honestly quite good
Miles better than psyker for sure
Enjoy try to brain burst those elites at damnation
lmao
Better at doing damage to one enemy? Yeah.
If the shield increased threat generation, that would be nice

My favorite setup on the ogie's running a rumbler + paul, and roleplaying a bodyguard for the psy/vet backline
Big Dad
Hell, if the Ogryn had higher threat generation, period
No
It takes 4 brain bursts to get them on 5. So 10 seconds.
I don't like getting shot to death by those "shooters" at higher difficulties
If you completely ignore peril
Sure
Shield is over rated 90% of the time it would be better to have another weapon swinging that a shield doing nothing
Also no, i think you need to take that bonus brain burst speed feat at level 30
To achieve that
Unless you are tanking a daemon host its meh
Hard agree here
Shield should work like Bulwark shield when you're blocking
lasgun squads are genuinely the most dangerous foe in the game. I kinda dig the design choice herr
here*
I think my best use of the shield on Heresy was against a swarm of Ragers and Maulers. But yeh the shield is situational at best
Ogryns are good at killing Ogryns
It's those as*holes that with 3 bursts firing lasguns


