#psyker-class
1 messages Β· Page 273 of 1
i'll uninstall
Like why they would have 2 options for blessings
I bet 1 Ogryn ration last option will be just starting from the grey base. In case you are have low rolls density in your blood.
what do you mean two options
Fire staff or electro staff
I cant remember the name
Childhood trauma or forced trauma
As for now we have "coming soon":
- Earn blessing
- Re-bless
Or the force force one
earn blessing is extracting a blessing from a weapon
rebless is putting extracted blessings into a weapon
i mean youre free to doubt but theres nothing to suggest it will be drastically different
Pls i really want to use the staff, but just using a gun is so much less stressful
I've been moaning about this since release
(Hehe)
I personnally love the lightning staff since I can be lazy
I was using a trauma one (thats the one that charges up the forcewave right?) But as soon as a bigger wave is incoming that thing is useless to me
And worst of all, i have yet to see the fire staff in my shop
on the bridges on the espionage mission at the end
tried to that but teammates always kill them
stand on one and ask your team to let you handle it
F then spam force push with your force sword
yeah they have to let you do it to be safe
flarpsharp when pamch
I don't like the trauma staff: -
- I only have cliffhanger left but I'll probably never complete it.
- thinking of Psykinetic Wrath(f) off the bridge in Espionage. (if you angle it juust right)
you don't think you can PsykerWarth (f) 7x in one go?
Ha yeah I realized that when I made him. I couldnt pass it up
When you are a Guardsman first, Psyker second
update: confirmed force sword is the only melee wep for psyker that cannot block a demonhost, unless you do some terrain stuff like running around in a circle or jumping over barricades
Oi fellow witches, got a question for you: Soulblaze time.
Let's put it this way, hypothetically - you're level 30, using second trait, you got yourself some weapons that indeed put stacks of soulblaze over the enemies you critically hit. So does the 10% chance of getting the warp charge back from the blazing enemies works here? If so, does melee hits count or does it needs to be kill by the soulblaze itself? Please explain, because I'm ripping my hairs off my head in madness that Tzeench happened to send upon me, while I was trying to figure that out in meatgrinder, and I still can't get this warp charge back unless a head pops out of a sudden...
Can getting eatten by a beast of nurgle interrupt you exploding from peril?
And I have no clue, Hurakan. I haven't gotten to level 30, yet.
any soulblaze yes
from perks or flamer
they must die from the soulblaze
Now that's something to consider when using anything different than a purgatus on heresy+
there's the start of a mission with a wooden ramp off to the side, if you get help then you can just use your career once and off they all go
erm near the start
Thank you @solemn basin, you've saved me some hairs
fextralife has a great build utilising soulbalze if your interested, i run it in damanation, its my favourite build, the only thing i change is the 4th perk, as i use a deflector force sword with maxed block efficiency
which mission?
soulblaze can give you charges from kinetic flayer i get lots from purgation staff
It's the mission with the end area where you have to plug the 9 things into the thing
they dont need to die from soulblaze they just need to have it on them when they die
from the 2 side cars
side trains
w/e
I forgot the name
It has the part where you have to do a data interrigator thing with only 1 point
after going down stairs
Have you tested it? π because right now I can tell you, that after about a hundred blazing little sh**s killed with my sword in a psykanum, NONE gave the charge
I did cliffhanger in logistratum itβs hard to pull off because you need the help of others and luck but itβs doable and I used the blitz of the psyker
it has a 15 second coolsown
interesting
hes on about soulblaze i believe not the 5th perk
oh I am about the 5th perk m8
why, the hell, it's not described anywhere π
which one, the 10% chance to brain burst on any damage?
Yes sir
I don't doubt that has a cd
it says it on th perk XD
Would be way too op otherwise
maybe it was closed beta description
Imagine all of a suddent getting 20 brain bursts in 2 seconds
As a psyker, I've hold a bridge on my own @ Heresy (surge+AtroxV)
I let the other three cover the other bridge
- I just dunno if I can get the attack angle to catch 7+ dregs on the bridge with one '(f)'
are you talking about kinetic flayer or ascendant blaze
for calrity
clarity
kenetic flayer has a colldown of 15 secs
ascendant blaze applies on any soulblaze kills you get, from any source
Itβs easier to pull of with help having someone blocking the heretics while you push them from the side of the bigger bridge
I had a very helpful random helping me
which bridge.. what . from the window?
I got cliffhanger using force sword push and my ult on the center platform in the smelter mission.
It was the second penance I got
Dunno, Smelter and PneumanticCoveyor maps are not to be f'd around with.
I don't want to jeopardize the team's run.
Ok. lemme clarify because I didn't write enough details:
I'm talking about Ascendant Blaze, the second feat from level 30 ones.
I'm using a force sword and a voidstrike that got Blazing Spirit bless on it.
I've killed about a hundred of enemies in a meatgrinder, with my sword, to test this Blazing Spirit with this perk. None gave the warp charge back - but here it is, a video that @cyan notch sent, showing me that I'm doing something wrong or I'm just unlucky...
That was something I came up with myself but needed validation, now I'm confused after I've watched that video, again π
well you have to crit and then kill the dude before soulblaze runs out and then get lucky with 10%
Or may be he got lucky and soulblaze tick actually killed mob instead of melee hit
but it doesn't get shown in ui.
ooh.. make the laststand at the center rather than the door?
that's why I ripped off my hair, but since I've tried to count the damage, I saw no warp charge returned unless it was a headpop due to the kinetic flayer
i mean if ur testing you really shouldnt be using kinetic flayer
Well, i guess so. But i take every mechanic and interaction in this game with the big grain of salt. Because god, it seems there is nothing for sure working as intended if even working. Make a kill by tick from soulzblaze as a condition a pretty insane shit, and i tend to believe for most simple decision as it usually right decision, but it's 'tide game and Fatshark
its difficult
i mean sure you dont have to believe everything but when proof is presented it makes sense to believe it
Yeah, i believe it, just made a joke assumption.
because the center is just a small hole and not everyone can be shoved in there
plus teammates
I can see and hear when the head pops, but that's a great advice, maybe I've missed it when outraging π I'm also using other weapons, so it might be an anomaly, but that you've presented the video, I need to get back to the meatgrinder and see it for myself anyway.
There is also one thing to take into consideration - the Psyhic Communion
π
But I'm sure you've tested the 5th perk also without it, @cyan notch ?
5th perk being........ kinetic flayer?
shit, lost myself again, 6th perk, the blaze
yes if you watch the video again youll see i show my feats at the end specifically so that there arent any confounding variables
Oh right, forgot you showed it there
I had a match last night, on malice, where I had to clutch as the last person alive... it was insane, and the game kept senting elite after elite at me. I had like 3 scab shotgunners and 3 scab ragers on me at one point AFTER I got near where my allies were, after clearing 25+ of the basic scab gunners and 2 ragers...
Zap staff, man. That's where the money was at
but one of the zealots said "bro this pysker"
And that has stuck with me this whole time.
We won that match.
3 zealots and me, a psyker.
okay but how do 3 people die in malice
well 2 of them were... not that good
my friend got the brunt end of the bs trying to save them
yea some noobs are not worth risking your life trying to save
and he's leveling his zealot, he was only level 20
u take a bunch of damage just for them to die again after ressing
Yeah, it's rough
I still don't know how the hell I clutched that run, tho. The 2nd wave of bs with the shotgunners and ragers caught me off guard
not to mention the like 5-7 basic gunners too
Also: If you don't respect the difficulty for being a difficulty you can easily get caught off guard.
I think zealots frequently forget how squishy the psyker really is
I was the one who took the least damage XD
My friend took a lot of damage from the bs, tho
i guess to be fair, a lot of people probably turn their brains off when running malice
it's the chill diff
i run malice myself in the morning when no one's running t4 t5
My friend doesn't seem to, but, he's not used to the zealot class and he didn't ahve especially great gear
got so bored in a run that i started smacking the daemonhost and tanked it till it died
I am always ready for the bs to go the 11, since it can. I had a malice with high intensity that was harder than some of the heresy runs I have done
some heresy games can get crazier than regular damnation
that, or there are more people queueing that are fresh off of malice
Well that malice run was more intense than the damnation run I did with my Ogryn at lvl 20 that was low intensity... but I hadn't learned heresy, at that point, on the malice high intensity run
Granted: I was on full allert the whole run on that damnation run, which we won, and I didn't go down once. x.x
My friend was the 1 who dragged me into it. xD
if you're comfortable with a difficulty then it's usually the randoms that do random shit that causes wipes
i may sound like a jerk there but it's true
It's true
On any difficulty
Even uprising, if the randoms die and you get caught by a hound...
or thrown off a ledge
it's just that on damnation, mistakes are more punishing
Ive a feeling though that its possible to carry even randoms.
It is, me and my friend literally did that malice run. We've done it before too
it is, as long as the others know their roles you can have a shitter or two
Theres duo runs of damnation, its possible.
It worked out to turn off these perks, and yes, it is working how it's supposed.
Btw. are you using this 6th perk without purgatus?
My specialty, though, isn't latent skill. I get most of my skill through playing a lot. And my real talent is clutching.
If I don't have to clutch at all, I won't really seem as good as when I have to try.
It was the same way in vt2.
with surge yea
I use vent toughness, peril resist on warp charge, chance of warp charge on kill, block peril
And how do you like it in comparison to the other ones? What's ur opinion?
the higher the difficulty, the faster I am at max warp charges
i use ascendant blaze for surge for extra horde clear
I use dueling sword IV with surge
then 1 stamina curio and 2 health
Helps with sprinting
That's a nice combo π
i cant be the only one who hates the whole warp charge system
quicken is really bad so theres only a choice between ascendant blaze and kinetic barrage
I just got the 10% chance to brain burst on any attack, but, I wonder if the 6 warp charges would help more cause of 36% perill resist
I do too
i run zero warp charge stuff on surge staff
maybe if they increase the duration or make it so that we lose a charge at a time instead of all of it, I'd start caring about warp charges again
I wanted to use something to get the charges back, this makes the deal, but I don't use it for any type of damage really, just as utility, dmg is lacking when not using a purgatus IMO
I think most players dislike it
I only run it for the peril resist.
24% does a lot
Its kinda been described as needing to use perks to fix our passives.
well it's either BB + barrage + psykinetic aura for me for dps/extended firefights
It wouldnt either be as annoying if it wasnt for the fact warp charges are so built into the class.
plus my mk 4 claw is decent enough to kill stunned specialists in 1-2 overheads
The psykers abilltys power is dependant on warp charges.
Many of our talents are also dependant on warp charges.
I want a long ranged staff that isn't ass.
Like the beam staff
Maybe a frost staff
We have lightning, energy, and fire...
Hell, why not wind while we're at it? :/
Honestly i think toughness regen speed is the single most important curio stat.
Otherwise im ok with it.
heard it doesnt work
Hmm
it's not that people hate grim resist, it's that grim resist shouldn't be a thing
I will test that later
corruption resist should be the blanket coverall
Does toughness regen only reduce cooldown/delay? Before its start to regenerate. And not the regeneration speed?
True
Tbh i prefer health on all of them, and damage reduction for gunners and snipers
the fact that don't even work don't help.
It does work, just not enough to be worth it
You mean like how long essence harvest lasts for example?
just chuck into the massive dumpster filled with everything else in Darktide that's either broken or doesn't work as expected
Best bet, go all in on health, damage resist gunners and snipers, then corruption resist
I think he means the delay before coherency toughness regen starts, which is how I have also heard it works. never tested it myself but that seemed to be what people agreed on when I checked
15% is max corruption resist, right?
what i heard about toughness regen on curios is that it's the thing with coherency popping off
Or is it 20%
welp i worded my last comment like a toddler
basically it doesnt work the way we expect it to
Or 20% grim 15% normal?
I mean.
Toughness regen on Curioz reduces the delay before toughness begins to regenerate after a hit(?) And not the The Speed how long in takes to go back from 0 to Max tougness.
Why worry about toughness regen, when you can get toughness from quelling
there, someone worded what i was trying to say properly, i need sleep
You can get a total of 68.5568% grim corruption resist
I am very curious about this.
I don't use it. as far as what else you said though, I don't think gunner elites do enough damage to warrant a curio slot. sniper resist is good though.
With 3 15's and 3 20's
update on 12/16/2022 After I test many thing in private room with friend appear that this toughness regenaration speed 60(20+20+20)% vs my friend no perk curio with 200point of toughness. Test with stopwatch and with ours own eyes on veteran class. It appear that there is no difference at any condition!!! this a Bug and has no effect at all⦠...
people reported it dont work and it was tagged as acknowledged
When itβs 10 gunners, the damage resist lets you take out all of them and still keep toughness
Well damn.
it only works against the elites, not regular gunners
Curios are basically useless then.
The German Translation in the Closed Beta /Pre Order Beta and the first Releases Days was: Reduce Delay. They changed it now for few weeks to: Increase Toughness Regen.
Might aswell run green curios.
it's the regular gunners that usually screws you
There is a gunners resist on curios
What about, the bean staff?
yeah it only works on elite gunners
aka the lowest damage ones that suppress you mainly
dunno why they didn't just make a universal ranged resist perk even if it has a lower value
Would definitely be the go to if it did
yeah absolutely, it would be insane if it worked on the trash ones
shotgun resist when
like for example a 75% reduction of damage from ranged source? yeah insane.
Imange how much easier the game would be if everything worked.
yeah, that would be crazy to have a class like that :p
even if it's low, like 2-4% max per curio, still helps a bit
you'd still get shredded by a group
I'm converted, I'm not swapping off of Quicken
but enough not to cry about 1 random shooter your team missed that suddenly takes out your toughness
it lets you turn into Veteran for 10 seconds
Gunner resist isn't the basic ones?!
elite gunners. and maybe reapers, I've seen people claim that but can't say for certain
what about the dreg shotGUNNERs FS pls
i suppose that the problem is some voice line call the gunners too.
Yeah, gunners and Reapers in weird way affected by gunner resist. Useful on higher difficulties in compare to other resistances.
Basic shooters still fuck you up.
yeah it's more useful than a good deal of the other perks but would prefer even just more toughness/health or something over it. let's be real though, you take what you can get for the most part
that has more to do with how bad most of the perks are though than it being good
Well, i usually run toughness + toughness + gunner res + whatever 3rd perk random will give me.
between the dreg gunners that can't be suppressed and the scab "gunners" that prefer not to switch to melee
Nice. ... "Nah-oww do it agaan "
those are the real mission enders
45% sniper resistance
Wait a minute, you guys are saying that the fact that I have been surviving better is not because of less damage from basic gunners? That would mean that I am getting better at the game...

Or you had an orgyrn who knows how to dive and slide 
You need a Vet(s): thing taht always kill me...
- Horde+Mutie/Dog
- 10x toxgunners catching you in a killbox.
u can get 60%
better at hide in cover.
I assoomed 15% was the cap for a curio
nah he is right, t4 is 20%
t4?
tier 4 perk
But I'm not XD
ah
yea
indicated by how many of the diamonds are filled in
i just hope that enemies never get grenades and piercing cover weapons
Isn't each dr multiplicative?
I don't thinkn T4 goes 60%
3 x 20%
although I don't know if they are multiplicative like @near gale says
show the full curio so I can see the rating lv
If they're multiplicative then it's 100 x .8^3
TIL: bonuses don't stack 
its just +1 wound i wouldnt worry about ratings
I have 15%'s on 3 oranges
im actually seeting
and malding
I perfer 20 health and 15 toughness over 21/16 because I like rounded numbers....
Ik its RNG im just saying I alrady spent a ton of time getting 3 good oranges only to find out that they aren't as good
how do you know?
All curio stats additive afaik.
Higher item ratings have a higher chance of higher perk rolls
huh
/jk
ratings are decided by perks tho
I mean base ratings
so ur saying a 20% health roll has a higher chance of higher perks than a 19% health one
4/4/3's keep me quiet
yea mine are poopy compared to these
I thought the cap rating was 130
It does for me
Why toughness regen speed tho?
are you saying that for a fact or just conjecture
These are AFTER Beta.. so RNG is perfectly possible.
It's actually quite valuable.
It doesn't work, you know?
Especially at higher difficulty where you get less breathing time between waves
AtMalice, I normally only take Toughness damage
Idk if it's a fact, but, I get more t4 rolls on higher base rating curios
Hard to test tho.
Yeah, i mean, it's bugged and doesn't have any effect.
they can fix it, I can wait - Quell and Coherency normally keep me happy.
well i get same rolls on everything so i dont think thats true
I think it is
Wouldn't base toughness be better then regen anyway?
makes sense anyway
Do you reroll curios 100's of times?
Well then I'll be happy when they fix it
Its slightly concerning tbh that it isnt fixed
can someone tell me what soulblaze is doing ?
everyone does but yes
Like regen speed seems kinda bad
Then idk
Doing dmg. As a DoT.
Becuase that means the game is this easy even when huge elements of the builds are not working.
%regen increase would be cool
i see... sounds fun π
Pro tip... just don't get hit and ull be fine
Well, not that fun when you see the numbers
D:
Untill you stack shit out of it.
well that is my goal when im maxed XD
All these curios mean dick if your team goes solo though...
Somedays your randos are god-tier pros, looking after each other.
Somedays you have 4x speedrunners(including yourself)
Well, you either use purgatus or build with 6 warp charges and ascending blaze, it's only viable atm options.
Time to grind.
you just have to BB random crap occationally for the first 5 minutes
its not too bad
When do other staves become available after the first one?
I wouldn't worry about that till you hit level 30. it comes fast.
why do people keep calling it ascending blaze
At some lvls, doubt anyone paying attention which exactly.
English iz hard bruh
Idk, i just don't remember how exactly it called that's all 
its not just you ive seen it alot which is why im curious
was it called that in beta or something
isn't toughness regeneration speed related to the time before toughness begins to regen after taking damage?
Currently it's not related to anything it seems.
interesting. It feels like it's working for me, could litereally be my imagination.
as far as I remember from the code I saw explained it's supposed to reduce the coherency regen delay but it just actually doesn't work at all right now I guess
I haven't seen difference myself as well using 3 x 20% curios with regen speed.
hm
I swore it worked fine for me too cus I equipped it and noticed a big difference, but maybe I just got-good and it's all in my head
Wasn't until literally 5 minutes ago when Edax linked that post saying it's completely busted I knew any difference
Magic?
T5 level nightmares that would require that.
Quell and Coherency build me back up in 10-15 seconds(active/passive) (as long as I stick close to my team)
Never notice toughness unless Iβm actually testing it, and yeah the only time my toughness regenerates is near teammates or get melee kills
that's intentional.
if they change/fix it to work like lynchpin that would be cool. would favor health stacking though.
Yeah but things arenβt well descriptive even the level 5 trait on Psyker. I got the 4 warp charges but seemed nothing was different
I knw I know. the pinned-message lays out the reasons .. but as long as i sway away from flames and point-blank toxbursters, I'm fine
Surgespam lets me take out 1 mutie / 2 dogs at heresy without help.
-
- click * * click * * click * flamers the are even easier.
It was fun watching people rush ahead and get a pox burster to the face before I could get a BB cast off on it
I wasn't really talking about that, just noting that if the curio perk worked like lynchpin that health is better synergized with that because coherency regen is a static amount and not a %
Someone here tested it and said it works but it was unclear how it added up the reduction.
ooh. I see your point.. wait - didn't it say 4%?
I dunno
.. anyhoo, when I get killed, it's normally mine or someone's fault, not 'stats'.
(my first game of the day .. I pity the unsuspecting randos)
As amount of reduction was greater than he expected on psyker 3 second?
yeah it could be I guess. there is that linked thread that was acknowledged as not working at all but who even knows how thorough they are at checking that stuff or cross referencing with the employees who actually know
If its just broken broken it can even be that 10 or 15 or 20 only works, or all but 1.
yeah true
All psykers pay attention please!!!!
THERE IS A SURVEY IN THE LAUNCHER OF DT, REMEMBER TO FILL IT SO TO GIVE FEEDBACK!!!
is that good ? idk
No
oki
183
i guess i jsut get the surge force staff then
Just lvl to 30 and don't bother a lot with upgrades.
"We've been thinking hard last week on a pain points that community highlighted and we announce you a survey"
Context Matters:
FSwords are wetstraw & quick-nuke machines
If you're sub-lvl30/malice, it's okay.
If you hit lvl-30, it's bad.
Once you start grinding Malice+ (it's really bad)
- stick with an axe combat-atrox5 or some tactical for a chill fun life.
- get used to FSword for .. if you avoid melee like the plague but need it for 'special moments'
I feel you, this is your chance to clearly point out such bad feeling you have... Fill the survey and don't hold back with negative answers...
Or don't and keep complaining here without doing anything that could change the situation, i'm a random person on the net (not a bot i swear!), not your commanding officer lol
Oh, no worries, i've left my opinion everywhere i can
LOL
Yeah, that's hilarious 
do they really expect people to not select everything?
"powerful weapons types can only be unlocked i nhigh levels"
Id say its the complete opposite.
i guess they really rushed this survey out huh
Rather your far to encouraged to stay playing malice for farming mats.
I don't want to grind 400hrs to get my 'ideal kit'.
Where is the link to this survey?
I dont disagree. I just find that specfic option a weird choice to include.
Wow, so, all of them i guess lol
In the launcher of the game
Ah, explains why I haven't seen it, it's work-hours for me
I admire your dedication to DT, you will have your time to fill it don't worry, it seems it has dropped today, they will not remove it soon... At least i hope
I'm filling it in now π
yeah, that survey tells me that we aren't going to see a patch for a month
They have no rts genre in recent played games, wtf FatShark?
FartShart is still trying to prioritize what to fix first
yeah, and Stardew Valley isn't a Sim game
and no flight sim stuff was listed
The week of intense and hard discussions became a survey
Should we fix technical problems at least? Naaah, let's make a survey
Are nexus and flurry the best blessings for staff
Yeah and the survey is just as scuffed as the stuff that needs fixing. "I don't what they are for" 
Cus mine is really similar
Hmmmm id say so tbh
Some people prefer uh
Whats it called
the idea of a survey isn't bad, it's all about trying to nail down where the best bang for their time buck needs to be
Channeling
however, that survey could have easily been about Vermintide
Do flurry work on surge tho?
Yeah it works
in fact, I wouldn't be surprised to learn it originally was
Yeah
Why wouldnt it
no, flurry doesn't work on surge
What?
If ur spamming it it doesnβt work
I just remember that animation too long and flurry just doesn't stack
It seemed like it did before
It should work if ur full charging
Yes beloved that is an exploding barrel
I normally play CSSource/CSGO, so weapon perfomances are ... pretty standard.
- ginding for a single weapon is novel as 'plot device'
- not used to grinding 'as a way of life'. I have that IRL
Well with surge u just spam
Purge u occassionally do full charges
If u have the time
Yeah
Otherwise little quick charges
Staffs leave a psyker vulnerable if they're isolated without a team.
A good psyker can lockdown hordes or cover - and bring a team to want to be together.
Yeah, it's not bad. At least it's something that looks like an action and may be it's just for future. But for sure technical problems and broken promises should take priority at first. Anyway content and crafting system doing different people(i hope, i wouldn't be surprised if they haven't dedicated teams
).
dear heavens look at the time its shop o clock
I love getting held down by ranged people cus im alone with flame staff
Deflect comes in clutch
If flurry is completely useless ill just re-bless whenever that comes out
Slowly opens a browser tab.
i guess ill buy it
380 laspistol 
I'd rather they have a survey than just blindly implement the changes of whoever screams the loudest
Oh did they make a shop thing online
i have like 3 autoguns and 2 lasguns at 380 at this point but 0 staves
Christ... that's a beauty right thar.
3% sprint speed coming in clutch
I'd trade you my 380 surge staff one for of those guns lol. Surge gameplay loop is about as stimulating as watching paint dry
What is this?
psker is hardest to master right
how much missions are in the game ?
Well, there are pretty clear what's wrong with the game at it's current state. So no need even a survey, but whatever.
For future sure, it's healthy, but listen to community is always double edged sword.
Oh cool thank you
because it feels like i've saw everyone already
13
They are used to the warhammer community, they'll know to take the survey results with a grain of salt
Or in our usual fashion, an entire salt mine
with missions i mean maps btw ^^
I'm not sure they competent enough to know anything
5 or 6 i believe, just every map have variant with different path. So it's "more".
As a software engineer, I assure you they are very smart people working on this game. They have to however deal with deadlines, managers, and investors, who can be some of the least reasonable people on the planet
alright then i really think i was on every map already XD
"What? you don't like StandUps?" - Commissar
hourglass throneside torrent metalfab chasmterminus so like 5 areas
final enclavumbaross is too easy.
- 3x groups, left-button, right-button, medicae
- meet at top of stairs.
- 3 people spam horde on stairs.
- 1 person overwatch sniper and things that climb
consignment yard is chill too
As a QA Engineer in gamedev i assure you, don't believe them in any way even if they a mimic a spark of mind
Everyone should deal with same problems in different form, but their decision making just awful since their first game. Only that they fucked up every part of experience from VT2 prove that they haven't changed at all.
Only thing FatShark done right -- gameplay and visual/sound design.
as a software engineer as well i assure you there is still probably a chunk of the devs that are very dumb and that it's not always the managers, investors fault tbh
successful teams mask/compensate-for failures of C-suite.
intelligence and wisdom are two different things too. lazyness is also a part of the equation just like opinions
you have to give them props for how progressive they are too. helping out the poor ogryns, who clearly wrote out this survey

Not wrong, but gamedev is also genuinely hard. So for the most part the dumb ones don't last very long.
maybe the person making it isnt a native english speaker
btw question, anyone seen a new accolade after the 3 seals ?
some of the sentences are really odd
Ifthey recognize there's a problem - maybe they'll do a better survey next time
yeah it does read like it went through google translate or something
it's not that hard. it's just time investment heavy. because usually your time is not respected
Scandanavian English.
capitalizum babeeee
Depending on a systems you build. And how much interactions it should handle. Including all the setup that players have to run the games. For sure, some indie platformer not that hard in compare with MMO or online games in general.
oh for sure, but that's mostly testing. not that thinking heavy. as i said, just time heavy
Yeah, this is really it. Games have to run on so many different hardware configs, and internet speeds/quality, and the person installing your game may not even be very technically literate. Just having an installer that runs without crashing on the number of variants of hardware setups within people's home pc setups can be hard.
Milker got this one in his shop at the moment...
The gameplay loop is only a piece of the code, and you can't focus on it until the game runs smoothly for your clients
if you were talking about performances where that usually ask you to play with the memory, then yeah it's a bit rougher, but really still not that bad
Nice .. it all hinges on your next consecration..
β or πͺ£
π
So that survey says to me they are moving their focus away from the crashes/driver/vfx issues at launch and into gameplay refinement
Yeah, also thinking it's worth a try, Warp resistance is irrelevant and quell speed is not that important on purge staff. Sadly the perks aren't that great.
not great - but px/groaners are your primary prey.
- just thnk how happy your team would be to take down the 3 crushers + bullwark without the horde.
Not really sure what ideal perks would be. I like to burn the shooty bois so I usually go for flak or unarmored. For the second blessing I would be happy with all of them besides run'n'gun π₯²
Well, when you need to build a backend architecture, for example, from scratch(or worse, rebuild existing) it's pretty thinking heavy. So it would be expandable, stable, stressful proof and so on. For sure, you can have some solutions in you background, but not everyone have it and can find-adapt to current project. For sure, it's not space or some since related software, but in most cases more demanding than even banking systems. There are a lot examples of gigabrain decisions for problems that doesn't even appears in usual enterprise software development.
It's fine, the base stats are a little weak but I'd actually reroll the ranged damage bonus, not the sprint eff. You'll already murder hordes so hard with that much burn/cloud that you can spend the damage bonus elsewhere. Crit chance is actually great on a purge cus crits add extra stacks of the DoT
(or worse, rebuild existing)
I can tell you are a well seasoned dev/QA lol π
I use Surge: my primary targets are Muties, Hounds, ogryns and maniacs
(lock them down multiple chargers for 10-15 seconds and let the team tea-bag them)
Meanwhile those are 2 extremely important stats for the zap staff... :/
For surge my primary focus is everything but hordes... x.x
But especially elites/specials
Yeah I think I do the same. I know about the crit dot that's why I'm even considering it, rarely ever see warp nexus higher then 3%. Thanks for the advice.
to be fair, yes, backend can be hard, but there's also templates around for those things which a lot decide to use and improve upon. Others just pay contractors to do the server side management. If you want to be lazy. the options are there. it can be extremely easy. If they decided to rewrite/do the whole thing, that's a bit on them.
Are we ever gonna get a force axe that would be cool
Write highly optimized C for three weeks and tell me how much brain power you have left. It's brain-meltingly difficult to do basic things sometimes, especially when dealing with code that sometimes is years or decades old
Or should I keep rolling for something like -dmg gunners?
Keep imo. You can get gunner resist on something else
Do another one
also you have to take other things in to account. game devs are usually taught how to program badly in the field. so much that if you have game dev on your cv, you'll have extreme difficulty to find a job outside fo the field. there's also the fact that engines and all that are dumbed down a lot, because not only software developers are expected to touch those, but also 3d artists and etc
yup, it's gunners and hordes that kill...
i work in c/c++/c# lmao. yes, it can be annoying at first, but it's not that bad
These are my other curios. But I think I will replace the Toughness one for a Stamina one maybe..?
I have two 17% toughness curios and an extra wound one, I'm just contemplating if I should wait for another 17% toughness or keep the wound one
I don't understand Flamer Resistance... You lose all your Toughness in one pop anyway.
The rest is like anything else.
Not to mention if you get caught by a bomber
i assume in that case it mostly refer to the damage you receive after it removes your shield
It's on the list to replace for Sniper or Bomber
sounds like a good deal since you always take 100% of that damage otherwise
Flamer Resistance:
- It's not the flamer that kills me...
- it's his buddies after your Toughness is gone.
that is fair ye
Also is toughness or health better for psyker
Fair, C# and C++ is like a stroll on the beach compared to C, and C vs Highly Optimized C is a huge leap too.
iirc health
I've heard toughness is best and health, both work well
That's what I've been thinking, but both work wonders tbh, I've had good luck
I heard anything that helps your survival is definitely good but I could be wrong
yeah that's why i was talking about performances earlier. playing in memory in c can be annoying and brick shit
I found that with Purgatus and the second blessing you can you heal basically anything in toughness. My next question would be if that would mean I play a "toughness tank" and should get toughness corios over the health ones for this specific build?
I also usually have that toughness on staff/warp weapon kill feat
So using the void staff shooting into a crowd gives me a shitload of toughness if not all of it back
at the very least you want at least 1 wound
context matters... (how often do you get hit)
- Health @ T5,
- Toughness @ T3
Yeah, problem is, templates aren't helping much. You still need to adapt it to your project and engine. It's a big problem of software in general which weren't using any standards for a long time, but now it's more or less sorted. In game development you need to make a nearly unique solution for every project except if it on the rails like CoD and such.
About field -- it's about all development which require different stack of known technologies/languages/frameworks and etc. So even in enterprise it can be hard to find another job if you were coding 10+ year in one exact company one exact thing. It's about person preferences and evolving mostly, not about "because you are from game dev".
And yes, we can take into account things like render of something(make a realistic water for example), tools development behind the engine and all this staff.
anyone experimented with ability cooldown?
I've worked in low level mainframe stuff at one point in my career, I know the pain that is memory addressing sometimes....
I'm mentally unstable and get hit a lot but I have the feats to regen toughness so it's a bit of both
50/50
Maybe psychological, Coherency seems to always help
I want to try it with a good lightning staff, Quicken, Lacerate, Psykinetiks aura
I play all classes so I switch a lot between range and melee but playing Zealot you really respect how limited you kinda are compared to even Psyker
I wager you can spam F a lot
they can help a lot depending on the task and changes can vary from really easy to brain fuck depending on your task and whether you are making the right decision. sometime people take the wrong template and then realize what they want to do is undoable. again, like i was saying earlier, it's more about wisdom than intelligence when you are talking about software devs
Assuming you mean Quicken, I tried Quicken a few times to combo with Force Sword + Deflector + Peril Block and it works really well for a super-block-tank Psyker, it basically feels like having a force-push + super-force-push, but you really are reliant on Communion to make it work, and you can drown in a horde.
I'm almost to the 250 missions completed as psyker penance
3 classes have some kind of G ability that does both CC and Damage. Zealot grenades have decent CC but donβt really do damage
Although I don't feel ready to change to another class yet I love being a psyker
Level 20 zealot with a 13 Ogryn and SS I just made a Psyker which is already level 5-7
which one is worth dropping mats on?
Surge: I don't charge (I don't care about damage -except when I solo)
I pace(not spam) the shots(to increase the amount of time they're stunned for my Peril)
no i meant the ability cooldown stat on curios my bad
but maybe i should try that one too. i forgot it existed
Sounds like a 100% quail purge idea
Pretty sure I spelt the bird spelling of that I forgot the proper spelling
Yeah, you basically use it as a peril-generated-via-block-dump
I agree. I have a neat one with warp flurry on it so it inevitably just dps, even with pacing. And in this set up the point would be kill over stun anyways. In my described case at least.
I will give yours a shot. How do you pace it so you don't overheat too quickly and get overwhelmed when swarmed by a dozen+ enemies?

Basically always being near or around 100% but because your ability comes back quickly you can just CC enemies and wreck their shit
surge has limits against hordes. :/
I can work with that. Thanks!
The pro-con list of the build Quicken/FS/Deflector/Deflection build comes out as:
Pros
- You have essentially unlimited block
- You have double mass-frontal-cone pushes
- You can essentially just block + walk everywhere and laugh, except with vs mass gunners
Cons - You absolutely have to pair it with a anti-horde weapon like Accatran or Purgatus
- The feat structure is very rigid, not much room to customize
- Limited ways to deal with non-orgyn elites like Mauler, Rager, Dog, Mutant, Flamer.
what on earth
Holy shit
Cheese its... holy thats alot of hrs
That is literally over 1000 days, or 2.8 years.
Probably want a high single target melee like the Psyker sword youβll just risk having more things hitting you in that time but you can quickly clear up those attacking you
FS = Force Sword
Gotcha
Literally the cornerstone of the build
i dont see the point of just blocking and killing
I just try and dodge. So far Psyker is the only one thatβs made me see a dodging limit
Ironic, because the force-sword is the only weapon with unlimited dodge limit
But as zealot I dance around hordes with my crusher going ham
like ok u cant die to trash but what about bombers a bunch of maulers and crushers whose overheads you cant block a mutant comes and ur kinda getting slapped by everything
So have Psykers gotten their 2h force sword yet?
New Psyker Iβm always meditating
Which of these to invest in for such a stunner Psyker?
playing .. check charge and Quell
I move faster when I dodge than when I or others use their sprint. With the Psi Sword.
The 367 and 354 are the best two of that lot. The 354 in particular rolled the +10% ranged to elites which if you rolled the 2nd perk to +5% crit chance (after you purple it) would be ideal for murdering crushers/bulwarks/metal-armour
But its innate critical bonus is lower chance and damage
Yeah, the problem with the Force Sword is that you have unlimited dodges, and they don't lose distance past the dodge limit because there isn't one, but the dodges don't go very far.
I dont think its a problem.
Its good to have unlimited Dodges π
Yes, but minor differences in stats aren't everything, the difference in-game will be very small even if the crit chance is majorly lower. Surge Staff has a base 15% crit chance, so with +%5 and then 5 stacks of 2% from warp nexus, you'll be criting 30% of the time, which is absolutely monstrous. Factor in the extra damage to metal-armour, you'll actually be able to take advantage of the near max-damage roll more.
Well to be fair, right now you'll only ever see 2 stacks of warp nexus for the majority of the time
add it on to the pile of weird bugs/design
Will you notice the difference between any of those staffs? Not really. The one 335 and 351 both have a bad dump stat, and you'll feel that for sure. But generally something with 60%+ on every stat will feel the same regardless with few exceptions.
It's just a reaction-time issue. If you have good reflexes and situation awareness, it's not a problem, but when you have a brown-pants moment and hit dodge by reflex, that distance can mean the difference between getting out of the way of that mutant and getting a free chiropractic adjustment.
Dodging dogs is the real fun challenge. Don't even try if you don't have good ping.
emprah pls
stop giving your devoted psyker only rifles and pistols X(
He's telling you to become a Gun psyker
I'm trying out being a gun psyker because Melk brought me a Crucian Roulette gun.
Emprah has given you the ultimate blessing. A weapon to unleash his fury which requires only your finger and no charge-time. π
Crucian Roulette is a bit of a drug.
people told me as psyker you only want a crucian pistol - which is permant empty - to get the crit buff on your staff and melee weapon
I just hopped into the Psykaneum on Damnation to check and holy balls it's very noticable
Charge & Quell allows you to Spam the everliving F out of elites to their knees..
- I never had my Surge interrupted
- so spam spam spam Warp Flurry is good.
Well you can only have a gun or a staff so
Crucian is real nice with a Blazing Spirit FS
ah yea my bad
wait a minute...
cant remember ... guess it was then to buff melee ?
The 354 (404) Staff out-damages the 367 (412) one by a lot
650 vs 580
(Which is the perk alone?)
Yeah, it's stat distribution is very nice. And like I said the extra crit chance + the range damage vs elites will really add up
Shockingly so.
It's the combination of the high damage roll + the perk
It wrecks damnation maulers. 2 zaps its over
i literally never seen 350+ base staffs
Yeah, try it on the flak armoured trash mobs too, the RMB will jsut fry them
its amazing lmao
This entire system is so counter intuitive sometimes...
Makes me doubt the investment from grey into this..
i stopped using surge staffs
its just too boring after several weeks
not sure who asked for my opinion but here you have it ^^
That's fantastic lol. No need to doubt lol
I have been running almost exclusively Purgatus π
How can i easily push 7 people of a ledge in 2 seconds
yeah thats a good purg, although I would keep rolling that perk into something better
I can confidently get 5 but i can never get a big enough group
why doubt? gamble crafting starting with a high rating grey results in best items if you are lucky with the blessings
With the Purgatus I rolled it's "A horde? Best time to push!"
tho you should reroll the damage to Specialists. The only specialists are the sniper, bomber, and something else. You really want +%unyielding or ranged damage to elites on there instead
I would do crit or unyielding
Elites is literally like every special, vs specialists is like 3 types
Ye. Aiming for elites. But plasteel...
Boring / Relaxing : two sides of the same coin?
crit is a good general one for it though
what
where you get all these nearly omnissiah tier weapons?!
cheater!
Nice.
- sometimes I forget if I'm a psyker with deflector or one with slaughter.
- sometimes - in the moment of panic - it costs me dearly.
Sour Milk blessed me with that sword.. π¦
I was reading this a few weeks ago. It's like absolutely stupid. Elites are like basically every non-horde mob, the only "specialists" are like sniper, bomber, and gunner I think? Everything else is considered elite. anything that hurts specialists is basically useless
it's alright. good to keep for t4 blessing. would prefer slaughterer myself. but getting the weapon you want isn't so easy
exorcist is a bit weak but hey who cares ?! it has good rating and deflector on it
Swap Weakspot for +25% to Maniacs or +20% block effiency , otherwise that's essentially BIS imo.
wait a minute
do you just show off your best items ?
No, mommy. I am not pleased.
Exorcist is like BIS, I'd take it over slaughterer every time
get into the plasteel mines
mommy hadron is hungry
No. I am asking how to improve them. I am outsourcing. Because clearly I don't have all the info. Like the Elites and Specials BS noted up above
why why?
how can you get peril issues with force blade?
it's.. alright. if it was initial hit instead of repeated it would be a lot better. in the context of purg you're better off not even using it to quell. slaughterer increases soulblaze damage and is stacked by soulblaze kills
Sometimes I am at high peril with staff when I have to swap to melee. I sometimes swing and/or push automatically. It has saved me a few times from going

stop this furry heresy at once sibling
NEVER
Yeah, it's nice to be able to nearly infinitely charge and smack bosses too
it can also save you when drowning in a horde with FS, cus you can't just cut your way out with your shitty single-target dps attack patterns, so you can decrease your peril-block by jsut swinging away
purg is more dps than force sword specials vs plague ogryn and beast of nurgle and you don't get a chance to repeated weakspot hit much on the asssassination boss
Yeah, like Purg is S-tier god-mode tho. So saying FS isn't as good as Purge is comparing apples and goldfish
at least in t4 missions the left click spam still works for me to get out of a horde
I have yet to figure out how to reliably use the horizontal swipe (second heavy) with the FS without being stuck in the first heavy melee..
Also I sometimes swing the charged sword horizontally which seems to be amazing cleave. Wonder if that can be forced in hordes over popping. But I fear not

im not killing but i am also not stuck
yeah this whole convo is about pairing it with purg though. that's my whole point, is that exorcist isn't that great with purg
It still works in T5 with +25% to Infested too.
Oh, I missed the paring with Purge part. I'm dumb. Yeah it's less great then
Through depending how they fix the bug, that benefit may go away when they fix the critcian roulette issue too
Cus it's possible we shouldn't have buffs affects our other weapon
What melee do you pair with the Purgatus?
I am expecting that slaughterer will no longer boost soulblaze after a fix but still stack it from the kills
I use a chainsword with my purg personally, cus the passive peril quell + nice cleaves + activation for single-targets gives you all the options
hmm.,.. I will see if I can buy some good CS to give it a go
am i the only one just using the good equipment i get my hands on and make do with it?
chainsword ...
thats not an elegant weapon from a brutal era
I do like FS with purg although the mundane weapons have their benefit too for passive quell. I just don't find myself even taking advantage of passive quell that much though with purg because it's so easy to just sit on the staff where you would otherwise be forced into pulling out melee with a lot of other things
yeah i feel like as psyker you should stay on staff as much as possible
when i have to go into melee as psyker shit somehow goes down pretty quick all the time
like I love antax or even chainsword yeah with surge but FS feels pretty good with purg to me. I do mess around with dagger/duelling sword though too sometimes just for fun zooming
I dislike the fsword moveset
Block > push > heavy > heavy > light > light > repeat. It's literally a blender
My combat axe coming out means ppl are gonna die, and die fast
they need to change the second light for sure
Thank you, Siblings. I learned. Back to lurking and refining... see yall in another 100 hours
We don't do elegance in the 41st millennium

hope the omnissiah rids you of this 
elegance and grace > everything
we just need force axe 
That'd be nice
We found the Aeldari inquisitor, what shall we do with him?
*force chain axe
cadia lowkey overrated ngl
executor t4
is where it's at
this is t3
t4 will mean one-tap ragers
in damnation
what no, look at my ears - dont mind the scars on top
i am a total human human and i do like to do the normal human things everyone likes
like dying for the emperor, standing or not seeing far
That would be ridding me of me. NEVER!
also PSA that Cerebral Lacerations bizarrely works on Brain Burst damage
so a second BB on a target benefits from it
His vox is tuned to a strange channel that doesn't play the emperor's hymn's either... It claims to play "human music"... What on terra is that?
this, combined with t4 executor and 6 stacks of warp charge, should make crushers a two-tap in damnation from BB
maaaaybe even reavers, but not sure on that
reapers*
BB is were its at 
This can depend on your vet a lot. Sometimes you just want to drop a single BB to open them up for your vet. Other times you need to actually finish them yourself
crushers, not bulwarks
bulwarks are an easy two tap even with just executor 2
or 1
or all or nothing 4
With executor 4, flamers should also go back to being 1 taps as well as ragers
Well that's gotta be a bug, but a good one to know about
maybe a dumb question... but what exactly does the executor blessing do ?
Rick and Morty
Season 1 Episode 4 - M. Night Shaym-Aliens!
Transcript in description below.
If there is a clip that isn't on this YouTube channel, send me a message so I can add it! This is a non profit channel so any donations are appreciated!
S01E04
Jerry: Got to relax.
[ click ] [ static ] This is earth radio.
And now, here's human music....
Made by humans, for humans.
Watch The Dragon Prince on Netflix: https://www.netflix.com/title/80212245
Isnt BB always a weak spot hit?
What should i replace as a perk
none?
not worth it
Not bad
It's fingers aren't equadistal. 1/10
I wouldn't rereoll either tbh, you could upgrade one of them to +25% of the same perk, but I don't think that's worth the plasteel, you probably won't hit any key breakpoints anyways
It's pretty nice, what you roll on your second perk is going to matter a lot
If you roll something absolute garbage for sure like +8% damage to groaners you'll wanna change it to +5% crit chance, but if you get something good and can replace the maniac damage with crit chance that has BIS potential
Pray really hard to hadron when you purple it
8% ranged weak spot dmg it is
Yeah, perks aren't critical, def reroll into + to flak or crit chance, maniacs will still mean you shock the pants off ragers and mutants while is really good
This is what I was using
Jeez, that's really nice too actually. Change that infested to flak and it 's pretty close to BIS other than the base stats
Ranged Damage, Crit Chance, and Flak Armour are your best perks
Caraspace is ok too, but so much more flak armour
Don't know if stcking to my trasncendant or swap to my new purple
To the meat grinder!
Yes sir
Do force swords get rid of peril faster?
they passively quell peril slower than regular melee weapons
because youre supposed to active quell
my guess of what you'll find is that they feel very similar, the base stats are nicely distributed as an all-around increase. The extra crit chance from the 2nd blessing might feel stronger tho if you roll enough crits often enough. 346 vs 380 isn't a big enough jump in just pure stats to notice it too much unless that causes you to hit a breakpoint
Yeah, that's exactly what I'm finding. They both feel quite similar, nothing really big on numbers or even in crit chance even tho the 346 hast the 2nd blessing. I don't know, it kinda let me down, I was specting something more... exciting π¦
Yeah, the thrill of your first 380 kinda ends with a wet fart when you realize it's maybe like 5% better than a 320 item with decent rolls
Yeah, not worth I'm afraid. Will stick to the 346 I guess, cause the 2nd blessing and better perks I guess, but yeah, it deffo feels... the same lol
Yeah, I had the same thing. I had a 312 autogun and found a 375 of the same style/mark, and really the only thing improved was the dump stat so really didn't change the handling or power very much
The 312 had some seriously BIS perks tho to compete with that big of a jump
I feel you. The 370-380 number looks shiny and so big at first but It doesn't make a HUGE difference if your previous/current weapon has some decent stats + good perks & blessings
Yeah, honestly anything 340-350+ with good rolls or distribution is perfectly solid endgame gear
Yes indeed. No more thrilling on 380s for me π
I think one of my force swords is like a 346 base or something but it's almost impossible to replace cus it rolled a high tier deflector and +10% melee weakspot
Yup. I'm using a 352 force sword because it has deflector and it isn't even high tier (I think it is in fact a low one. 6% reduced block maybe)
Yeah, long story short is if you aren't one of the lucky folks who rolled a 380 it really doesn't matter. player skill outweighs perfect gear stats.
Absolutely. Is just not worth waiting for "THE 380", at all, imo.
Yeah, it's far better to spend your store-rolls looking for 350+ with good rolls for every spec/gear loadout
All the staffs, bunch of autoguns, all the melee weapons, etc etc
That way you can vary your playstyle for fun, instead of being locked into one spec/loadout
That's right, yeah, good weapons, reliable and trusty π
Still buggers me off having a 380 that is not what I was expecting tho haha. A reality check idd
Thank you Emperor!
I spam the dodge all the time with my Psyker. For me there is no time window to "Press dodge in the right moment". Not sure how the Game handles Hitbox and Dodge (its feel a little weird), but its like 90% of Attacks missing me when i spam dodge all the time (and i really spam it all the time without break π )
I hope you all are taking the new Survey on the launcher. Be brutally honest if you want this game to change/improve.
Havenβt seen it yet but I will
groaners/pox to flak?
Keep the 5% crit chance or roll for +dmg to elites?
Does the maintaining maximum warp charges for 300secs mean straight or just for 300 seconds total throughout the map?
In one go
Straight
Ugh so annoying, someone always shoots the damn thing Iβm trying to pop right when I need to refresh
279 is my best
That one was at least achievable, unlike the pop your head, kill 3 elites. Which is kicking my butt.
i hear doing it in high int hearasy or dmanation with purge staff and AB(dont hit f) is the easy way to do it
True, it counter intuitive to normal play
more crits means more 2x applications of soulfire
you can still use F - purg generates charges very quickly
when I use purg, I'll often ult, then quickly jump right back to 3-6 charges in one or two casts
you can but it dumps your WC for warp battery
like I said
you'll often end up immediately with full charges again
it generates warp charges exceptionally quickly if you have good crit
esp in hi intensity where you have reams of hordes to feed on
Is using the plasma gun better for out with a bang
its about the same it still sucks to get
If the plasma gun explosion can trigger a psyker penance, can using any gun on a non vet class trigger their make every shot count penance?
Nope
Plasma gun explosion is just flagged as a perils explosion for some ungodly reason
the plasma gun is just a copy pasted voidstrike with ammo and more damage
Not really as the projectile penetrates objects, altho the explosion effect might be a copy/shared
Is this for real?
People have gotten their penance through plasma gun explosions so I can only assume it is
What's y'all take on psykers in damnation
Bring at least one wound curio, that's my take on Psyker in damnation.
has it been recorded?
Pretty sure it has but I don't know where it'd be. I can check youtube RQ
Is the key to out with a bang being near a edge
Heresy - Private Match - Chasm Logistratum
Build:
1-3-1-3-3-2
I was struggling to complete this penance solo in pubs on my Psyker. Heard some mention that it was possible on Sharpshooter. Managed to get a friend to join in and here is the short footage using Sharpshooter with Plasma Gun to get the achievement.
@long wharf It's real yep
God that's fucky
Vet is so balanced they can do other classes pennances
Peak FartShart competence on display
Just give Psykers a plasma gun and it's fair
Why doesn't the plasma explosion kill the vet?
Ok good
interesting mission reward
For a 321 base that's actually quite good... I'm conflicted if it's worth the plasteel to reroll one of the perks. I'm always tempted to keep maniac damage but you probably don't wanna fight Ragers or Mutants with a Dueling Sword.
i probably won't keep it for long might use it for fun
I've got like 2,5k plasteel might as well use it
+4% crit chance maybe to go all for crits xd
Yeah, I mean I think mutants is the one to reroll, maybe reroll to + elite damage? Or maybe +25% infested to two-shot poxes if you play on Damn
any news on when new content is coming?
we should have gotten a community response or something this week as i understood
Fatshark works on swede-speede
I'm currently playing with this one... does warp flurry even work?
Can't say I notice a charge increase
charge rate is very low on that staff
Yeah I was thinking I spam like 2-3 instant secondaries and then a charged one
need a bit bigger role on that but i dont have that blessing to know
+10% per stack on a 26% stat roll will not be noticeable, that's an unfortunate stat roll.
a BIS surge perk/blessing set would imo be:
+5% Crit Chance
+10% Damage to Elites
Warp Nexus +4% crit stacks 5 times on chained secondary
Terrifying Barrage suppress within 9m
Gotcha no breakpoints or why the elite dmg?
the crit will top the bonus damage
You could argue for +to flak or carapace instead but imo surge isn't about damage dealing, you wanna just CC and CRIT like crazy.
Buildwise I went for this. Noticed I can reliably keep some stacks while spaming my ult to lose my peril.
I used to use that but noticed on Damnation that wrath in lvl 10 perks could push my force sword over key breakpoints like two shoting poxwalkers and 1 shoting armored ragers
Surge sometimes randomly does a fuck ton of damage I find
and then randomly it takes 3 full charges to kill 1 dreg, i hate the surge lol
My usual build would be 3-2-1-1-3-3 for surge and void, I'm not using the fs anymore. Pretty much only duelling sword.
It be like that
Yeah so that build makes sense then.
You can technically use AB to dump stacks if you want for added horde control, but if your running dueling that's probably not an issue for you and might get more from KBing down unarmored elites like scab ragers or dogs
What works well for me with lvl 15-2 and KB
Especially with gunner and shotgunner spam
That's also a very valid consideration
You can pretty much press ult, cast your bbs and be rdy again for another ult
Of course not always, depends on the situation
I do something similar with my gun build. ULT for mass stagger on an elite group, mag dump to kill, ULT is basically back up
It's quite solid when you run up into a rager or shotgunner pack
@long wharf I tested out some soulblaze damage, tested all armour types for 12 stacks except maniac to 24 stacks and carapace & unyileding to 22 stacks.
The damage formula seems to check out that is in the code leak, x = stacks / 31 and base damage = x^2(3-2x)*500. I confirmed this using Julia 1.8.3 assuming damage numbers in psych are rounded up. There were only 2 outliers that did not fit in to the formula, unarmoured 3 stack damage (0.13 error) and maniac 23 stack damage (2.33 error).
With this information I was able to easily solve the armour multipliers for soulblaze so they are:
- unarmoured, 0.751
- infested, 0.628
- flak 1
- maniac 0.5
- unyielding 0.825 (including psyker 10% elite bonus because all unyielding are elites)
- carapace 0.055 (including psyker 10% elite bonus because only crushers)
So if you want to know how much damage N stacks do, get the base damage from the formula and multiply by one of those numbers. If you want to compare in psych, round up to next integer and it should match.
I haven't tested how the Psyker elite 10% bonus stacks but given that 0.825/1.1 = 0.75 and 0.055/1.1 = 0.05 which are nice values it may be multiplicative. Also, soulblaze seems to always matches body armour except for reaper which is counted as unyielding.
...
Oh and staff is only able to apply more stacks up to 15 unless you crit on the last application which results in 16 stacks. Feats seem to have no limit and will always apply stacks. Based on the leak the ultimate limit is 31.
Interesting
@hot zephyr Do you always full charge the surge?
Means fsword might be better for single target soulblaze kill
Absolutely not. Minimum charge spam for CC, I only full charge when I need to dps a group of say crushers or something where the damage helps the team significantly. You're better off in 95% of cases stun locking with minimum charge to cc for the team
I'm asking because of my previously posted staff, since it only got 26% charge I pretty much only use it for cc
And KB for elite specials etc.
Yeah. Crusher, mauler, dreg rager clusters maybe? That's about it.
Wondered if higher charge rate allows to almost always full charge and still cc enough
hello friends; still nothing as far as news goes I see
Charge only increases damage and not very much so. At least not in amounts that really hit any breakpoints. It's not peril effective
If you wanna do it for fun or style points that's another thing
warp flurry does not work on surge
But it's technically not the best thing your can do for your team
Gotcha, thanks
i remember someone here said you need to charge more to stun mutants
Mutants are completely stun immune as far as I am aware.
The only way to stop them is death
def not true you can stun them with surge
surge and ogryn charge stop mutants
I noticed that I have to charge more to push off dogs from people
spaming doesn't work
F is best for pushing dogs off since it's instant
Hmm. Ok maybe I'm misremembering then. I was pretty sure mutants were unstoppable but I could be wrong. Been a few weeks since I played surge staff really. I find the gameplay loop on it not stimulating
surge stuns them
I just played a round mutants are def stunable with surge
been that way as far as I recall
there is a moment in their animation where they just ignore it
I believe when they miss someone and like shake around they wont care about the surge.
Oh. Yeah it's the purge staff stagger they are immune too. The surge works yeah
And works through walls as long as you are within the reach
That's my bad. Sorry. Didn't mean to spread bad information
Purge left click staggers dogs as well but it's hard to land. Right click staggers too but the stagger only comes out like 1-2 seconds into the animation, which for dogs is usually too late.
Left is instant stagger
I like trying to stop a pounce with a FS peril push and failing 80% of the time 
but ... warp battery QQ
reminder to take the feedback survey in the launcher 
I've heard the grammar in that survey is an affront to the Emperor himself
also that there is no mention of the cash shop
opinions?
Does the Purgatus staff kill enemies with soulblaze, technically?
Ascendant Blaze then seems like an alright pick with it then
it is excellent with it
you become a warp charge battery
it pairs very well with the 6 charges
It's an escpecially good pick, since the warp charges you get are from enemies who die while they have an active soulblaze debuff on them
It doesnt even have to be the soulblaze that kills them, and the debuff doesnt even have to originate from your character's abilities specifically
has anyone noticed a recent influx of psykers
I have been leveling my psyker lately >.>
bc now that i chose to level up the psyker im getting a shit ton of level 5 psykers in my game,
like 3
or 4
A lot of people who mained other classes at the start are probably branching out a bit, but also Im a bit suspicious about the matchmaking system
I tend to get paired with more people of the same class type
and its been detrimental
You haven't done the dueling sword IV Surge combo
why is it thjat way
that what i was thinking as on the other 2 characters ive leveled upo never got this many psykers
No idea, if that's actually a mechanic and not just selection bias on my part, then it seems counterintuitive to creating a balanced party
indeed
Feels like this for sure
Well, when I can hard carry with the surge staff on malice... idk... x.x
its just psykers arent the strongest, and what ive heard it gets better at 20 and amazing at 30 but for now im stuck feeling kinda useless
ill try that combo
always like the force sword more for melee tho
i guess i like the special ability\
Hordes to lol
I think the dagger is better, for hordes... π
remind me of my hammer
That's really nice. I wish I had a chainsword with those blessings. I'm stuck with wrath and rev it up.
whew finally hit 30
You can mitigate it's terrible horde clear if you are willing to sacrifice a lot of other things on it. You need +25% to infested perk on it, the boost to force weapon damage fear from lvl 10, and at least 2 warp charges, and then you can TWO shot a damnation poxwalker instead of THREE hitting it.
The above was written with maximum trolling in mind
Yeah I tried for so long to make force sword not awful vs hordes
In the end that was the best I could manage
If you wanna force sword you gotta pay the price of bringing a horde clear weapon like purgatus or accatran VI
Or the sheer force of willpower needed to suffer through 300 left clicks to clear a horde
Yeah there's a reason I started running chainsword
Feels like a hot knife through butter compared to the frustration of FS
Depends. Single target just activate then left click. Clearing a horde you wanna use a rotation of block > push > heavy > heavy > light > light > repeat
Chainsword has the benefit of being as versatile as the force sword but trades a little bit of damage and some armor pen on the activate buff in exchange for insane horde clear potential
Having deflect is nice for running fire staff tho
wat is best fire staff build for psyker guys? just reached lvl 30
Not being held down by ranged
have a fire staff
feats
Typically the feat setup is 321212 but there's a few options
Someone said flurry was bugged tho
I think auto quell and how it still triggers quietude is equal to Deflection in situational utility. Different situations, obviously, but easily it's match.
With the upside of Axes and Chainswords being typically superior to FS in melee potential
Auto quell would be nice to have
Just havent gotten blessed by the shop yet
Literally every fs ive had has been deflect
by auto quell I mean how every non-force melee weapon quickly depletes peril automatically whenever you use them
So it creates this fluid gameplay where you pull out your staff, quickly burst with it and building up peril, then switching to an axe or chainsword to autoquell your peril while killing foes in melee. All the while the autoquell is restoring toughness.
You rinse and repeat.
Just so i get this straight, what do y'all think is the psykers role is in game? Whats the most efficient use of the character?
Just depends on the weapon loadout.. like with any class. A strong axe and a surge staff provides fantastic CC with strong single target and decent horde clear. A deflection FS with a purge staff provides excellent defensive ability for clutch revives and the ability to burn down any horde in seconds.
Psyker is a support class. Depending what weapons you bring or feats you pick we can do anything well. Horde clear, elite murder, killing unyielding or bosses. But you always have to make trade offs in your build cus you can't be best at everything at the same time.
And a lot of that currently depends on the luck you get with items





