#psyker-class
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I mean almost every base Blessing is subpar, T3 is where most start to shine
should be 4-8-12% but its w/e. still waiting for psyker buff, closed beta psyker was amazing
The sword was shown to you by the goggles gang. If you can't make it, you need a better chair.
nice chestpiece, i will never do that penance
๐
genuinely impossible solo
I'm not far off, I just have to do the stupid fuckin' penance and play more
I've had a random game where the Ogryns agreed to tank a daemon host for a psyker
The penances are all really 90% work done by friends, 10% work done by you, and only you get a reward.
Good design, good design.
And by play more I mean figure out what fucking mission I haven't done on Heresy
I wish I was that psyker
one of my friends plays ogryn in pubs, he's done it for a number of random psykers
Shield Ogryns in Heresy+ are chads
Any psyker with kinetic deflection and a regular melee weapon can tank a Daemonhost for another psyker
I really wish the game would tell you what mission types you still need to do
And beast of nurgle you can easy solo if you happen to find a ladder
The fatty has to go around so you can just go up and down whenever you need to male the snail run back and forth
it does
there are little arrows beneath each mission on the board
Not per class, it's account wide
Yea but those are shared
why would you ever play more than one class in a video game?
That's what those arrows are for???
obviously you just pick the first thing you see and never defer from it
Better tell Blizzard to stop adding more classes. Everyone has played one already at this point.
OH- Hold on a Secondary Objective map that I need is up
Fuck Secondary Objective contracts
I dont have to tell them, because with the amount of effort they put into evoker, its obvious they're never making another class again
I rerolled 3 times and got 3 secondary objective contracts
could've had necromancers but instead got dragon furries
dumb idea would tank witch be a thing if i stack defence on curios?
you WILL do the secondaries and you WILL hate the gameplay
like health and toughness?
I'm almost done with my secondary objectives contract
God I wish they would make an alternate version of this sans goggles. Psychic hoods are cool.
There is a black one for ordo dockets, available at lvl 30
The same thing but without goggles and black rim instead of red
yeah theres variants with and without cloth mask too
Youre talking without the face covering? Or do you mean the grey one?
You just go stand in a dark corner and it will look good.
It would be cool if they made variants of the penance outfits available for Ordo Dockets once youve completed the penances in question
Add a bit more customization on the non-paid cosmetics
Fatshark:
Yeah, you gotta do this secondary objective for this mission like... Let's say two to three times.
Also Fatshark:
Yeah, you can't choose if the mission is available... or if it even has a secondary objective for it. Ooh, one more thing, the difficulty it spawns on is also random, if it spawns that is. Go have fun! Exciting isn't it? You never know if you can get your weekly rewards this week or not!!! Ahh the suspense!!!
Hey cut them slack, the game's in early access ๐
Small indie dev
TBF if instead of calling it a release they would have called it an early access, the game would have 80+% positive reviews in Steam.
Cut out the cash shop and it would be 95%.
So what's the deal with shock staff and staggering muties? Sometimes it seems to stagger them out of the charge after a few seconds, and other times it seems like even on a full channel of the shock they don't get staggered.
Cash shop in EA would raise a few eyebrows I think
The stun is supposed to happen at the end of the cast. Any instance where it doesnt work can probably be attributed to staff jank
we really letting him do surgery, he cant even wear the goggles right
there's not a random component to it is there? Like assuming you are able to get to the end of the cast and there's no bugs, it will stagger the mutie always?
The random component is spaghetti code
Or maybe latency/your cast getting interrupted
Don't judge a book by its cover.
Those are welding goggles. You can't see shit through them unless you welding so this way he will see with his right eye when he is not welding and with his left when he is welding.
Im getting a haircut and hes wearing welding goggles
You think you are changing your haircut.
In reality he is changing the scalp and welding it to your servitor skull.
To add to this, remember that we're playing a game where you can melee enemies through walls, yet Line-of-Sight-based Brain Burst doesnt work through railings and fences.
it did during closed beta rip
very true
a dark twist
okay emprah I'm ready for the disappointment
Run N' Gun, somehow
haha
ah man
that blend of rare but not great
I've never seen a 505 emperor's gift before
riposte 4
if only riposte was worth a damn
unless it works on ranged maybe
passively
lol 2 dodge blessings and the worst stat is mobility
even then though
fucking checks out
Idk man looks good to me tbh
Mk V, good roll on defence but low mobility, sad noises
hahaha oh yeah
I dodge like a mf
low mobility and double high tier dodge bless
amazing
truly the emperor protects (from good items)
The Emperor Protects (his stash)
Waste of Plasteel
ofc
Here is a usable 510 for you
oh wait
with defences maxed
the mobility doesn't really have much penalty
dodge already locked at +15%
and 5 limit
It has a hard cap?
actually ideal huh
Yeah, less wasted stats
still pretty shoddy blessings if they don't work on ranged passively
if only we could test in psyk
Back from my Second Objective mission, the second Grimoire could not be found anywhere so fuck me I guess
They should do if you have melee out -> succesfull dodge -> swap to ranged
But you will have only like 3 seconds left of the buffs at that point
Exiting game, isn't it. You never know if you are going to make it.
Time for revolver? 
oh that reminds me
got a revolver gift
with a blessing I've not seen
glory hunter
Either way that sword is better than the kind of 500+ trash the Emperor usually gives me
another "if it works when unequipped would be nice" thing
It hurts seeing high numbers on something like this for a Psyker
I'd use that axe, it looks fun
all my gifts are autoguns and axes lol
t4 all or nothing + 6 warp charges is a breakpoint for damnation bulwark, 2 brain bursts instead of 3
t3 leaves them with 38 hp
I have good melee weapons that actually synergize well with Psyker though.
Now you gotta try that with the duelling sword
Go with something like 132133, gonna make some good memes
Oh right I forgot that power blessings like that affect your entire kit
and stam being full is nearly always
the peril one on FS is kinda nice though just because it's on FS
but prob can't help with breakpoint depending on when you get that 5%
or well actually
we often bb at 100 so it would
I have 100% completion on Steam achievements and have not seen nor heard one person mention this blessing.
The Emperor provides
did you get that during the beta?
BB threshold is 97
With inner tranquility and warp battery it's 98 at 5+ stacks
what's the dump stat for purge? damage?
Got it as a gift after assassination mission
I mean you start at 97
but when it goes off
and does damage
No, I just now got it.
it's at 100, so should receive full peril bonus from FS peril power scalar
just chain special attacks
seems like it would hit the crit rate cap of 50%, but still seems good
all of them seem important
that with slaughterer would be funnyt
but i remember seeing something about surge not critting
surge can crit
afaik, charge speed, since you don't charge often with surge
Seen it once on this chat.
We all pray you will get blazing spirit on it and wait for the results.
Blazing spirit actually deals double the stacks because critical hits apply double soulblaze stacks.
Combined with that, you might have a torch in your hand.
There is no cap for crit. I have the same blessing on a chainsword on my zealot and its guaranteed.
ewait
so with blazing spirit t4 on sword
it'd be 8 stacks?
Sounds spicy.
crits apply double the burn stacks?
on purgatus yeah
how was it tested?
guess I can be a gun psyker if I wanted to
Yes and doing a special with crit active will hit the blaze cap in no time
my testing with crucian roulette indicated it was in fact capped. but maybe some effects bypass thouhg.
I think for sword it specifies its cap right? like 16 on t4 I thought
Hadron when she refines your force staff to give 15% sprint efficiency: "I trust you are pleased, varlet?"
I believe that is an oversight or "bug" with cruician roulette giving melee the critical chance. So, I wouldn't take any findings for granted.
crucian roulette text is a little misleading
good point, and noted.
it's not per bullet missing
it's % of empty
so it's not as much as you'd think it'd give on high shot count weps
still good
iirc 10 stacks, one for each 10% missing?
Raw footage but proof that Blazing Spirit applies double the listed stacks because of crits applying double stacks
Also since the special is 1 attack that just consists of multiple hits, if you roll a crit, all the special hits will be crit and apply two times the stacks per each hit.
man that's cool
with votives, my FS is ready to get blazing
swap out superiority for blazing spirit and I'll be off to the gimmick build races
would swap the weak spot for crit chance and take crucian roulette, burn all the things
Yes
in that case
two swings
and you could be at 16 burn stacks on a bunch of targets
hot damn
wonder if those burn stacks are separate to those you apply with purgatus for example
wait
how much damage does 16 burn stacks do?
Go to psyk
Pull out Purgatus, do left clicks and observe. Yellow hits add your stack damage by the worth of 2 white hits.
with slaughterer it would be a very silly amount that's what
interesting, good to know, I was wondering why crit was valuable on purge
much appreciated
then again
might be one of those useful in theory but worthless in practice things
if you crit with fs with slaughterer, you're one shotting any horde enemy anyway
though for the cleaved it would be good
No idea about the actual number but it's a lotta damage.
I would love for a soulblaze build without purgatus to be viable though.
@near wyvern so is that interaction with or without soulblaze on melee? do crits for purge still apply the double stacks without it?
FS with bloodthirsty and blazing spirit is perhaps the closest we can get but it's so damn hard to get.
slaughterer and blazing
would be pretty wild
or shred blazing
get to 50+% crit, and then you're cooking things
something just now occurred to me
In short
Any hit that can crit and apply Soulblaze will apply twice the amount of stacks it normally applies
So Purgatus hits will apply 2 stacks instead of 1. This will be an individual roll on every target hit.
FS with blazing spirit will always apply 2x whaterver is listed because it only activates on crits and crits apply double stacks. T4 roll has 4 stacks per hit so that would be 8. Since it's a melee weapon that would be for each target hit depending on your cleave.
why on earth do we have medipaks on the table in the meat grinder
Yeah it clearly is missing something that can attack us
That would allow for so much more testing
it's not so much a bug with the blessing as it's a consequence of the weapon code
all blessings are added to the game's event listener system
so if you had a purge staff with warp nexus and blazing spirit, your burn application would sky rocket?
and none of them do any checking for whether or not the player has the right weapon active, because they can't do that easily
how come then only some work?
because the coders at FartShart are incompetent
You don't need Blazing Spirit for purge.
Blazing Spirit is a blessing that allows your FS to apply Soulblaze.
But yes for Purge you want Warp Nexus, +flak +crit chance and then if they also fix it, warp flurry would be the last blessing.
and stuck using Lua for the game systems
keeper?
and if you've never used an IDE, then I don't have the time to explain just how awful working on a large, typeless, free-form scripting language can be without any editor features and support
imagine working on a code project, with a thousand different files
and you're using notepad
Can anyone help with a penance? I am not sure what I am doign wrong for warp battery. Says 262/300 for game after game now
and you have to remember what everything is called and how everything is connected in order to do anything
no intellisense to understand your codebase and provide meaningful suggestions or hotlinks to definitions or implementations
While on the topic of purge, how's this look feat-wise?
because Lua itself is typeless - any variable can be any type at any time
I run 321112, myself
oh, and Lua isn't compiled, so there's no design-time checking of any kind either
all bugs in your Lua code have to be tested manually at run-time
the underlying engine is C++, but all game mechanics, references to assets, and implementations is in Lua
All. Of. It.
@karmic lichen
I looked at the lua code for AB warp charges on soulblaze
It seems every psyker running AB will have a listener on their killed targets which will have 10% chance to post a "soul buff" or "specialized soul buff" trigger.
So in theory, two AB users who also have purgatus staves should feed each other as long as both or none have warp battery.
If one of them has and the other doesn't, their soulblaze kills are posting triggers for different buffs which the other one cannot receive.
But this should be tested.
warp battery has nothing to do with it
and everything to do with psyker's having the AB feat have the AB listener set
which is why all psykers with AB get proc whenever anything with soulblaze on it dies
now that you say it, I was in a game with another purge user, it seemed as though whenever they killed a horde with their purge, I gained a ton of stacks, but this might also be communion being generous
I wrote a lengthy reddit post about this
did focused testing
and then I looked into the Lua code myself
So you did try warp battery mixed with non battery user as well?
so purge staff/soul blaze builds scale with the number of psykers running AB in the game.
no, but why would that matter?
look in psyker_biomancer_buff_templates.lua
templates.psyker_biomancer_warpfire_grants_souls, line 856
That awesome to here, I just didn't think set with other psykers
oh wait, you were responding to Phoenix, not me
The way the code is written it seems each player will post a buff that triggers other players due to having the same receiving channel open. It would matter in the sense that based on what I saw, a warp battery user and non-warp battery user cannot feed each others.
If it can be confirmed one player having warp battery and other player not having it doesn't matter then indeed every player tracks each target on their own end and it indeed doesn't matter.
players don't track each target on their own
Yes that's the line I am talking about.
So it will post the trigger with both buff names?
Or it will only use the one the player is having?
because of :
proc_events = {
[proc_events.on_minion_death] = talent_settings.combat_ability_2.soul_chance
}
Yes but the definition of the buff name is either has increased max stacks and increased max stacks or regular
So only one version gets posted?
If youre taking both Communion and Ascendant Blaze, why not pick up Warp Battery? You shouldnt have any problems reaching 6 stacks.
On minion death
my interpretation is that buff_name is used to prevent multiple buffs of the same thing being stacked
heard mention that the burns on stack gain was more dps
Imagine 4 psykers each running psychic communion, AB, and kinetic overload my friend.
2 purge 1 surge and 1 gun psyker with a las gun to deal with the ranged.
the name is likely used to determine which maximum value of warp charges to cap at
that lasgun psyker isn't using those warp charges
no reason to have it
Personally Id rather be able to apply 6 stacks of burn at a distance with F
In psyk, if you de-equip warp battery and get a couple warp charges, then equip warp battery and get 2 more charges you can see they are different buffs
But I dont use Purg specifically because of range problems
okay, but so what?
during the mission, you can't change feats
that buff name isn't going to change mid-mission, so it's reliably preventing multiple AB procs per frame
on the same psyker
Yes, exactly
So there is a risk that if you have 2 Psykers with AB and one of them is running warp battery while the other isn't, they might not be able to feed each other
nah
because the event calling the proc_function doesn't care about buff_name
that's passed through to buff_extension, which is the code responsible for processing buffs
if you really want to see something interesting, scroll down a little bit, look at line 900
But they so add the buff by name and fixed time frame t to the buff_extension ?
they call a method in buff_extension to add an internal buff to the player
the same player that the buff_name is retrieved from
so there's no possible interaction between psykers for AB based on who has more max warp charges
another hyper simple week for contracts woo
almost exactly what I rolled to
nice and "get stuff for playing normally"
@long wharf
So based on the code at the below of the file
The UI damage for soulblaze is missleading?
I have counted it deals 11 ticks in around 11 seconds
In the code it says 0.75 interval and duration 15, so 15 ticks at 0.75s = 11.25s
So either there are hidden ticks or the damage is bundled visually?
I'm not sure, because the max_stacks also isn't right
either that debuff gets modified by the code that places the debuff on the enemy, or that debuff code isn't used
Other thing I also noticed was that the damage scaling was constant * stacks
Which shouldn't be right
In the game we have more like stacks ^ X for the scaling
there's no reference to that template by that name
yeah, I don't think that code is actually used
also, you really don't need to keep adding extra whitespace
this isn't the right medium for it
Too much Reddit I guess
But since the source code doesn't make sense for some parts, it cannot be used as a proper reference for justifications. It can be used as a source for running tests within the game tho, and any testing done with the live game is obviously hard proof.
id skip 25 missions for 3 no player deaths tbh
gotta do for 4 characters 
I struggle to stay alive against HORDES in Heresy.
My "oneshot" Rashad is now - "twoshots". - It's not doing the job at crowdcontrol anymore.
At Malice, it was great. What do you giuys use for Heresy?
-do you say switch to pergatus (from my Surge)
- or do you use chainsword or something
Force Sword, Mk. 5 Combat Axe, Mk. 5 Dueling Sword seem to be the most common choices
Ill take the Mk.5 for a Surge and FS for most other staffs
I use Rashad (why is 5 better?) The swing speed seems the comparable.
It's not about swing speed, it's about cleave
alright nerds how in the kentucky fried fuck do I do the Psyker suicide bomber penace?
just ruin peoples malice games?
The Mk.5 has decent cleave on light attacks and fantastic cleave on the push counterattack
Making it a very good and safe horde clear
The overhead Heavy is good damage vs. Elites as well, although not as good as FS special obviously
Dammit .. I'll give it a shot: ... At Heresy right?
Heresy and Damnation yeah
when you say "Rashad", what the hell are you talking about?
Mk. 2 CAxe, I think?
what about ForceSword. I have an okay one alrady... it kinda sucked at Malice already (3strikes for Dreg, I'd prpbablty hafe to do 5x strikes for Heresy)
- is there a trick or is it a loss?
you're using the wrong weapons
Its meh at horde clear
all you need is the Mk V Combat Axe
Force Sword is for the control with the push and the elite kill with the special, I dont recommend taking it on a build where you need horde clear unless it's completely stacked, in which case you can compensate a bit.
3 brands of combat axes... Rashad, Atrox and ...Achyls
Achylis is the slightly slowest, but has a sideswirpe on 3rd Heavy
People also do FS for the Deflector perk in conjunction with Kinetic Deflection
nobody calls them by brand name
Dueling sowrd is pretty good for horde clear, easy.
Mk. 2 is pretty awful tbh
I cant see myself using a different axe of any kind after Mk. 5 CAxe
it's so damn good
`MKII
So apparently you can get Mk. 2 Tac Axe on Psyker, which I have literally never seen. That has some nice sweeping heavies but Im pretty sure the cleave/defensive is still not as good as Mk. 5 CAxe
if I went Deflector... do I need Kinetic Deflector too (I kinda like Quell while moving)
Lots of questions I know: sorry
Mind In Motion is really bad, especially compared to Kinetic Deflection. Staff quell is speedier and the movement speed is about as good as MIM anyway
And with a non-Force melee weapon you have passive quell anyway
WHy hold R when you can melee?
<sight> Okay: that's two things to try out FS/Kinetic and MkV
yeah although I dont personally recommend FS if youre sticking with Surge
... Appreciate the heads up .. MKV it is then.
Sure thing, test it out and see what you like
Some people like the duelling sword but it's not my jam
What blessings for mkv dueling are we looking for?
does the "damage" stat matter at all on purgatus?
Not much tbh
6/7 mission types done... I am correct in assuming there is no way to actually check what type I am missing right?
78%+ burn and the best cloud radius you can get are more important
Assuming youve completed missions on another character besides Psyker, thats true
melk presented me this, dunno whether to take it or ignore
god dang it
otherwise you can use the Chevrons underneath the mission icons on mission select, but for some god awful reason those are account bound
why 78+
Am I misremembering the break point for 15 stacks of burn?
I guess I already have a decent void staff, so I assume this wouldn't be a bad purgatus to have around
I thought it was 78
idk but 78 seems really high
I know Ive seen 14 on as high as 76
this one has 15 max
ok i found a 76 maybe it goes to 75
actually, maybe I'll save my melkbucks for at some point seeing a sword with deflect on it
which MK of dueling sword is the best?
Lots of peeps here keep talking about Mk V
mk2 and 4 have more cleave stats and a stab heavy, mk5 has more dodge and stronger overhead heavies
up to you which one you like
the mk v combat axe has the fast push attack which is a nice cleave attack
and devastating heavy
and the sounds are so satisfying
I like the mk2 combat axe, mk5 seems a bit clumsy and that fake cleave
what's clumsy about it?
what's fake about the cleave?
oh ok well I just upgraded this so
I wouldn't have upgraded that
I've been "farming" by upgrading a sh*load of greens
this is not even close to a good base, but hey
If its your only deflector blessing you could save it for transfers later
just use it as-is
I wouldn't put any more mats into it
I've upgrade a good number of fswords to try to roll bloodthirsty
I'm gonna use it and see how it treats me, but yea leave as-is not worth the inflated costs for later
800 to sneeze
oh I might be thinking of a different axe
Yeah I was gonna say
you're definitely thinking of a different axe
mk 8!
the Mk V Combat Axe is definitely the best axe in the game
especially for a psyker that doesn't have to conserve stamina
mk8 is so weird though I kinda like how it does have at least that uniqueness
there's that fake ass cleave it has
it is kind of neat how it will only ever do it once though
anything you chain after that that's a heavy at any point is strikedown
I want a different mk force sword with sweep moveset
This but on a Force Axe
But i guess that's immeasurably complex
Immeasurably
Until then I'll keep pretending that my catachan iv/ caxe 5 glows
I like the mk2 tactical axe
there's a lot of different ways you can play psyker, I'd recommend trying the different staves out and seeing what style you like there to begin with maybe
some great things to know the game doesn't tell you are you're safe to use brain burst (left click) provided you started casting it at 97% or below, and for staff secondaries so long as you finish the cast around that point
what are the staves available btw?
there are four: purgatus (warp flamethrower), surge (palpatine style lightning), trauma (ground targeted aoe), and voidstrike (fat projectile fireball that pierces)
voidstrike sounds cool
they're all usable, though voidstrike is the most flexible, purgatus the simplest, surge is best for stunning things, and trauma is niche and hard to use, but can still be good
what is it good at?
voidstrike can kind of do anything decently
has p much infinite range, but it's a fairly slow projectile
I really like voidstrike when playing in pubs.
can knock things around, does decent damage
what level you unlock it
if a horde is funnelled into a line it can do great
You can spam the charge for stagger cheesing
it's also the easiest to manage peril with
ah, level I'm not sure
pretty early I think?
Purgatus is great for hordes obviously and surprisingly good against single targets when you stack the burn.
i know it's trauma -> surge
not related, but my goodness these two perks cause mad power gain
and the torrent fire works well for gun psyker
pay no heed to the brain burst procs
more look at how much damage jumps from staggering some horde
oh was still encoding sec
there we go
whats the dump stat on a force sword?
warp res stompt
it can be actively beneficial even to have it low if you want to crank peril for some interaction
the three damage stats are all very impactful on FS
esp finesse, which is stronger than most (all?) other weapon finesse stats
dope thanks
FS finesse at 79 and the mults:
vs tactical axe
duelling sword
ah
dagger matches FS
dagger is cracked in its own way we're mostly familiar with though
Is โgoing out with a bangโ buggy?
I killed 3 elites with perils explosion(I saw the kill feed) and didnโt get the achiev
Also wasnโt using any DOT weapons/abilities
OMG: MKII axe, I used to have to hide behind Vets and Ogryns..
MKV heresy: I'm tanking and hardly even vothering to block
you have to do it on malice+
It was on malice
I use mk2 axe in heresy and seems fine? 
Now that I think about it 1 may of been a sniper
here's the 80s
so doesn't count
combat axe ... 4x damage
it's good enough that I haven't felt like spending ribbons to roll another yeah
shred is amazing imo
eh
80/80 finesse/first target also comfy
so is there some trick to combat axes
trick for what
rubber cable saying 4x tactical damage
but
oh wait, file too big
...unless?
huh it sent
first axe is the tactical mk7 I think, second is the combat mk5
seems like the mk5 has a narrower hitbox, slightly bigger numbers but overall doesn't seem to keep up, and with a vertical slice only on the heavies too. So wondering what the way that it would do so much more damage could be
Do you guys think trauma staff is good as is
I think it's the weakest staff, but in the right group and map it can be very strong
needs some love though
especially on its blessings
Trauma is okay, it could probably use some love to its peril cost and/or damage
Has anyone gotten Surge on a Trauma staff?
peril cost doesn't really matter, they could nerf it by half and it'd be the same after the first couple casts
I feel like it's too situational and held back by the high peril gain
I haven't, was excited to but heard it doesn't work properly (e.g. we don't get triple nuke)
I don't think trauma gets surge
Some people say its possible but Ive never seen it
but like at high peril, which is where I spend a lot of time, and where you get the most bang for buck by overcapping, atm you briefly quell to 83-80 and then full charge and cast at like 95-97
so each cast only really costing 3
after charge
same applies for me using purgatus
void can be a bit different
also trauma really badly needs something different for its peril transfer
only works on primary atm
going to re-encode this to less than 100MB and see if it embeds
WHAT melee weapons
people run with
psyker btw
i wonder how high is this classes armor damage?
Heresy was never so easy: I was laughing like my psyker!!!!!!
MKII only had strikedown.. I had to jump-in/jump-out and plan which ones I could snipe..
Practically mowing them down now.
for mk5 the main power of horde clear comes from its push attack which is really strong with brutal momentum also you should only use heavies for armour and ogryns the maniac damage is higher on lights and very small increase on unarmoured and infested
I like a variety - Force Sword is very well rounded and has unique tricks especially with deflector blessing, while running a non-force weapon lets you passively drop peril quickly just by being equipped
thank you, I'll give that a go 
what do people use as non sword weapons
are rapiers good?
the shovel?
duelling swords are good for going fast
shovels don't appear for psykers after the intro prologue bit
yeah I was confused about it
axes
alright then what else i hated the catachan
yeah catachan is a bit weak
the axes all handle surprisingly differently from each other
rapier is a sword
I'm a fan of the tactical mk VII axe, seems the combat mk V is also good if you know what moves to use and have some good blessings
daggers are great for moving fast and single target murder
https://tenor.com/sYlZ.gif @manic needle thx
they manage hordes okay too
is anybody available with a shield Ogryn to help with Malleus Monstrorum pen?
+toughness or + health for curios?
Well I upgraded it, but no soul blaze.
I take 2 toughness, 1 health
I can help with that.

wtf how did u get those blessings
he was blessed by rngesus
The God-Emperor bestowed his gift upon me.
the... god-emperngr? 
However, Hadron the toaster queen was intolerant.
It one shots everything in the meatgrinder when it crits.
me trying to get 3 elite kill explosion penace but suddenly all the trio gunner/shotgunner groups dont spawn anymore
I will reroll unarmored into crit damage.
where did you find that originally?
does haveing 6 warp chagres effect the AB breakpoints ?
also for those wondering what the T4 slaughterer ;looks like
nice
AB? sorry my brain isn't going
MK5 makes Heresy easier than Malice/MKII
ascendant blaze
oh right
not sure but
worth trying with both 6 charges and all or nothing
since wep doesn't need to be out for it especially
I know AoN t4 + 6 charges makes Damnation Bulwark 2 BB to kill from 3
hmmm
Yes. 6 charges is extremely important.
Even elite gunners can die to 6 charge blaze with the right weapon perks active.
third 21% health curio just now, green though so perks are in the hands of the emprah
welp
15% pox hound resistance
ofc
not worth it imo
how to we get better curios ? mine are all trash
you pray and check the shop
100% luck based
and then get something half decent and reroll one of the perks
better to wait for a 19-20% with a good perk than gambling
it's rng on top of rng
too expensive and too rng
this some genshin impact gacha bull shit
and with no cross progression or inventory screw that
every time
indeed it is
you'll hit max stacks pretty immediately
not that headtaker is all that large a damage buff
oh I meant to get the stacks first and then see
20% power seems pretty big to me
you'll see a rise in soulblaze dot damage, but it won't be significant
because soulblaze damage isn't significant
and the dot hits don't count for chaining
as that comes from weapon attacks
I mean
to keep flailing away
to maintain the bonuses for 60%
then fire it off and continue attacking the whole while
unless the dot ticks break chaining
you do realize you're going to kill things with melee far more quickly than soulblaze ever would, right?
I'll kill things near to me with melee
which means taking the time to apply soulblaze isn't going to be inefficient
soulblaze ult hits for miles
is this worth?
there are no "AB breakpoints"
oh wow okay
so the 60% power
from axe stacks
doubled the tick damage
54 with just 6 stacks used, if busy attacking, over 100 per tick
outsized bonus on it
okay, so let me ask you this
what melee weapon was that?
a knife?
something fast?
Has crafting been completed yet? ๐
nope, and no word about it yet either
so not sure but seems like this is just a pretty strong axe, did a few circles around the psyk with it in damnation
I drop the chain a few times, and also keep every now and then getting a light when I mean to just always heavy
but nevertheless seems pretty potent, and the shove attack (not in video) seems good v horde, and this is with far from perfect baseline stats
video encoding almost done...
if in group passive warp charges might also become more of a thing too
the tac axes are interesting weps vs flak too due to their crit vs non crit on it
where it's lower than other damage types until you crit, then it becomes the best target aside from unyielding
You were using 'heavy' all the time?
yeah mostly, except the little vertical overhead straight down, that is I think me screwing up and getting a light
satisfying af too
this thing would lose it's chain attack stacks vs hordes if using push attack, but push attack also p much one shots them so it's pretty okay there
Its pretty much the only thing Mk. 7 has going for it imo
and since we have a strong crucian roulette gun if we need to we can still snipe something
well, Isay strong
'good enough'
it's my crucian roulette bot, but it's actually pretty fine for shooting
not very good
but at least with ghost no worries about the usual death source
@manic needle not that I'd ever be tempted: does tac-mk7 have a similar 'sideswipe'?
push attack is yeah
no lol
though the heavies cleave a wee tiny bit, push attack seems better for it than the heavy
getting close 
mk. 7 is overhead. all of its attacks are single target, I dont remember what the push attack is but it wasnt memorable
isn't that just a shove
oh you have to hold it?
If you hold it, you do the counterattack
ahhh
RIghto
that explains a lot
oh man I keep typing mk2
when talking about this mk7

it's no horde clearing beast
to put it gently
though it's nice that the heavy doesn't get stuck on anything easily at all
yeah
so you're quite mobile
All the better for running away from the hordes you cant clear
another reason to pair it with some passive warp charge gen and use the ult to horde clear
then target down anything meaty
not sure if any of the crucian roulette capable guns can clear horde well ro not
autoguns aren't bad for horde clear
nah I'm not really - aside from that shredder for fast runs
If I get bored of the staffs I might try gunker
Just to see how much of a meme it really is on high diffs
gunker
stealing that
shredder pistol blessings vastly affect its damage
again, low damage roll weapon
pretty good for gunker due to high RoF
and mobile
gunker has BB but vet has +1 grenade every 90 secs.
zealot grenade has a larger area , but needs someone to rush in an 'finish the job'
tbh with the amount of good guns I get
I start to feel part of the reason people feel vets are so good is just that it's so much more likely to get a great weapon
if you're waiting on class specifics that might not even appear at all on a given refresh, let alone a good one
yes
also guns are overtuned because they're new to dorktide
while non-vets are copy pasta'd from vermintide
the Veterans feel so good because for a part of Darktide's development, they were the only class
CS:GO in space babby
and they've gotten the most attention for polishing their mechanics and feel, as they're clearly FartShart's favored class
fwiw I tend to only enjoy vet in small doses and miss the broader playstyle variance and utility on psyker
yep, I did last week's penances on my vet, and this week I don't think I'm going to touch my vet at all
i feel psyker has utility but man the peril needs to be toned down a little
even with 80% peril res
Shatfark hasnt really touched Psyker much since the beta, except to nerf dueling sword move tech
As a gunker - why would I ever want an autogun?
Flayer needs lots of attacks... Accatran is onluy option.
whenever I read some derisory wordswap for dev or company names, it just makes me hear that guy in that south park episode
who keeps calling stan stan darsh
until they fix Darktide and deliver on their words, they deserve every twisted name we call them
well, in my case just due to it having crucian roulette on, to power melee crits 
calling 'fartshart', something I'd expect from grade schoolers, 'twisted' seems to be giving that a lot more credit
to deliver what they did at full game price and then have an expensive cash shop means I have zero sympathy for them at all
I have no sympathy for many companies and other public figures, but I'm not really feeling like I'll start essentially going around referring to them as 'poopypants' or whatever
ObeseCarcharodon is definitely in the dog house for me, but I just enjoy calling them silly things
okay I learned a word there so there's that at least
Even in the veterans weapon pool, I feel like more weapons feel bad to use than don't.
how do gunks benefit from guns? the only one i see is 15% more non-warp damage after BB
very high rof guaranteeing the 10% brain burst proc when cooldown is up
Things like warp charge
they really don't
and then in turn they benefit from the damage boost from the other perk
psykers that use guns are just cosplaying as veterans
Which synergizes with the former when fighting large enemies. Kinda meh otherwise.
15 sec cooldown is nasty
I don't really understand gun psyker either. Kinetic flayer isn't that good
so you go brrrrr, get damage, brainburst autopops, you continue brr and get bonus damage on your brrrr for 5s
kinetic flayer really isn't good enough to build around
15s between free BBs is very meh
I still maintain that the biggest benefit of Gunker is stealing ammo from veterans who keep killing your BB targets
does the bb stacks increase gun damage?
yes
seriously?
I keep suggesting ideas to make gunpsyker more viable. Hopefully rotundbrucie sees my comments eveywhere on reddit
Warp Charge affects damage in general, not just BB

it shouldn't
oi vay, this game is so broken
Earlier today I saw a veteran complain about us stealing his shooter kills for his ult refresh
why is it broken?
was just beside myself at the audacity
it says on warp charge increases damage
because BB should be warp damage
not warp damage
and yet it's not
just flat damage?
wish I had this on my zealot ๐ฆ
there's no reason for a warp charge to increase your gun damage
it doesn't fit thematically nor mechanically with everything else the psyker does
it's stupid
thematically, you can easily make up a good enough reason
That's a take
if they're going to give psyker guns then it should synergize with guns
you get all charged with warp, and can boost the kinetic force, blah blah
but i would prefer they just take away the guns
I disagree
Axcellent. BTW, as was revealed yesterday, binus stamina actually buff the peril block
I mean you're a space wizard
Psyker Leadcaster
Some say it's one of the takes ever written
and mechanically it helps you make them workable
buff as of less peril charge?
Louder for the people in the back, I've had soem argfuments about this
have a psyker subclass that focuses on pistols
Inferno Weapons are a type of ranged weapons used by the military forces in the service of the Chaos God Tzeentch, especially the Heretic Astartes of the Thousand Sons Traitor Legion. The sorcerers of the Thousand Sons and other Tzeentchian warbands imbue these weapons with the power of the Warp so that their ammunition can melt through flesh an...
Kills specialists faster than any stave and its not even close
Makes sense since Gunkers are clearly heretics
we aren't corrupted space marines
yeah, higher stamina = less peril per hit
well I got an insane axe on a psyker than lucky me I guess
including bullets
I'm not surprised
it's exactly as described in tooltips in game
just continuing to find a deeper level of disappointment in FartShart
why is that disappointing? 
i might see the appeal
gonna try with the 6 stack feat
Yeah but hey at least there's some sort of precedent. Won't stop the inquisitor from knocking on every Gunker's door as far as I'm concerned.
because it means FartShart themselves have no concept of the psyker to model game mechanics around
???
Sadly that means going without Flayer, which is a good source of damage if you're using a gun, much better than the 6 charges will provide
oh damn same row huh
Bombastic elasmobranch
Yer, sadly
bed time for bonzo.
Really not feeling this whole "gunker" word. I can't not read it as "Gunk-er" instead of "gun-ker"
I've played 40k tabletop back from 2nd edition, happily read all the fiction I had time to, nearly 30 books deep into horus heresy and the last book of which I read was following kai zulane and some other psyker and navigator buddies
Intentional
Gunksmen
Since that what they do to party comps ๐
and I really don't see a big problem with psyker getting gun damage in this
6 stacks with revolver sounds like it will smash shit
yes it sounds exceedingly stupid
I keep suggesting the ability to recharge lasguns as psyker. Does that sound lore plausible to you?
like it's all space wizardry, and then on top of that game kind of important. Beyond that, for a game where some of the bigger problems it has is where things feel like they aren't viable, I'm happy to see things that are
I don't know that much about lasguns
can't really spin it easily though in my head
People seem to just get mad because not using magic stick, its way more effective than people give it credit for. "bUt yOu'Re JuSt A bAd VeT!!!!" Whilst fully ignoring it plays totally different to Vet
make bullets go faster or harder or something though
kine shields and so on but in reverse
that feels pretty easy to slot in
Don't need a psyker for that. Just carry around some kindling.
You can canonically partially recharge lasgun power cells by throwing them in a campfire
I'd love to see plasma gun style penetration
Yeah, I could see a specialized lasgun that the psyker can channel energy through being lore plausible
we need to bring some special mushrooms
Does it really play different than a vet though?
Significantly yeah
you're still going to be using BB, and you're also still going to be using your ult differently entirely to how a vet would - and possibly tanking a lot more
if you take blocking
By that same logic you could say Zealot plays no differnet Vet too, which is equally shortsighted
Gunker's niche could have been crowd control gun use if super-sized carcharhinus had given psyker more gun synergies
Would be neat (but not lore-supported) to see an energy weapon of some kind that connects to the back of your head with a thick-ass cable and shoots armor-ignoring death beams
yooo
Psychically powered of course
Psycannon for psykers wen
I mean if a zealot took a lasgun and went through the level shooting elites I would say the same thing
hey if we can burn out psyker souls to power a mechanical life support machine
Its neiche is close fire support with the means to reach out further than Vet with BB, not only that, the cycle between Ult, BB, gun and melee is fucking smooooooth
why not burn out just a wee bit for a really cool gun
I see psykers as either glass-cannon or support.
I don't know what gunker role fills
Honestly as far as Psyker weapons go, I just want them to copy/paste the Beam Staff into this game. Give it some blue SFX and call it a day
eyyyy
Let's get some viable Monster damage in here
Oh shit, it would be amazing to get like a stealth-oriented class where you're a pariah
I wish more guns got unique peril using special attacks like laspistol does
Being able to go invisible and reposition would make for a sick subclass
Eldar spears that penetrate hordes and return are lore-friendly
4 stealth oriented players, each playing chicken with the others to be the first to attack so the others can teleport behind, 'nothing personell kidd psshh' backstabs
I would absolutely be one of those 4 at some point
Yeah, absolutely! Ult is complete invisibility for 10 seconds or until you attack with a guaranteed crit
Very Borderlands 2 ๐
Just gotta get the sexy elf character put into the game first
Oh shit, yeah, like exactly lmao
Stealth is good, BUT KPS (kills per second) is better-er.
higher kills means more stealthy
borderlands did high speed murder stealth pretty well
I fully think anyone can horde clear, the ability to drop specialists is far more important, but each to their own with their own playstyles
zoomin around in stealth and getting big burst
rapid burst feat seems viable for gunkering
Hard disagree. Any class can horde clear, but not everyone will have the tools on hand to horde clear. And in the same way, anyone can drop specialists
Kinetic Barrage is a must pick yeah if you're going down that route
Melee is horde clear, because hordes are soft, specialists arent and can nerf your whole HP in a second, especially when as squishy as Psyker
you probably spend 4 seconds repositioning.. but laying down
i mean u can horde clear with knife but it cant match the speed or efficiency of zealot flamer
Hordes realistically need cleared at a certain speed to be meaningful
Yo thats a bad example ๐ Flamer is WAY overtuned
might look out for brutal momentum axe for horde clear, im comfortable with it on other classes
Yeah its a good way to do it, arguably the best the class gets for melee options
Psyker always has some Elite/special kill ability with BB. Mileage varies depending on build.
I got a voidstrike staff with level 3 peril transfer, with big enough crowds I can actually generate negative peril withbeach shot
i mean sure even purg staff no melee is gonna compete
๐
I've had this, it's crazy
watching your peril just dunk by like 20-30%
thinking, "no peril goes up, silly staff"
and keep blasting away
good fun
Its almost a god roll with 380 base, the first blessing is really bad though.
Even easier with T4. I might experiment with animation cancelling just to see the potential
See you in December '23 for Blessing changing ๐
they havent even fixed the void secondary peril gain
I'm huffing hopium for next week
purge is strong but splitting bodies apart really gets me 
hopefully I don't inhale too much
Christ that would be good wouldnt it ๐
Does the self destruction have shit range or shit damage?
this is what I love about trauma
Both
Then we can all be poor on both material counters ๐
big meat and blood fireworks
Yeah
lol
Iโm gonna fucking hate thisโฆ
yeah is the answer indeed
I found the easiest set up is using trauma staff
one charged epicentre nuke is enough to guarantee a rager is primed
Someone suggested the trauma staff to me a few days ago and it helped a lot
All just in time for my allies to look in their general direction
You need someone in on it. I wouldn't recommend doing it in a pug
Iโm lacking in options on that front
like the best chance of getting it solo would be on that sewers map where you drop down the square hole at the start and often you're right there with 3 ragers
or the other regions
but still
Forgot about that, thanks
someone on reddit posted something about doing it on the espionage throneside map
but if it is, you could set private and reroll it until you get ragers at start
bots ... probably won't screw it up for you
........probably
Chasm Logistratum, or maybe Magistrati Oubliette?
Oh I'm sorry, I'm awful with the names
the only map name I know is the new one
and that's because I was looking for it to try it when it came out
finally unlocked the void staff, boi howdy is it fun
and whoever said the palpatine staff would feel underwhelming was right 
What feats do ya'll run with surge + mk v axe?
yeah I think you either love or hate surge staff
or well
I don't find myself wanting to use it ever really
but I know a lot of people who love it
i like to run in the middle of the horde when i "accidentally" periled
my surge build is quietitude, psykinetic's wrath, psychic communion, kinetic deflection, kinetic flayer, ascending blaze. Build charges passively with communion and flayer, ult for horde clear in a pinch
I always struggle to decide when I pop, into enemies for satisfying taking them with you, or into safe spot for res
conflicted
barrage also a decent choice, if you're confident your team has horde down
for quick stacks or taking out elites/gunner squads
I will always choose barrage over AB for Surge staff, unless someone comes up with a crazy build that changes my mind
The elite/special kill for Barrage is so good and compliments Mk 5 + surge very well
is wrack and ruin any amount of meaningful damage while leveling? or should i just take something else on that second row?
Hordes are your weakness with surge. AB is weakness coverage.
Mk. 5 Axe deals with hordes
if you're using voidstrike, top talent is always 5% damage at least
Admittedly I haven't used the mk5 axe, but I really have a hard time believing it can compete with "everything in front of you dies" when you need to clutch
If a party wipes, its usually the result of specials during a horde, and Mk. 5 + KB gives the tools to deal with both, which is why I like that setup
it won't be as good as a 4 stack AB but you as always with this choice, tradeoffs
I nearly always run barrage outside of purgatus
Also while Mk. 5 may not kill as quickly as an Ascendant Blaze special, its also not a CD ability and is very safe/defensible horde clear
Give it a shot sometime if you havent tried it, just to see if you like it
I dunno, most of my games are public matchmaking and I wipe plenty because of hordes getting out of control. Party gets split and suffocates because no one has aoe damage
worth trying all of them for sure
those are rough times
but of course, if you bring a purge staff then you get grouped with 3 flamer zealots
If youre getting randoms in pubs dying to poxwalkers, thats... something.
Like, just poxwalkers and nothing else
split up and in the open happens in pugs sometimes
Like how does that even happen?
and hordes eat that
it's not dying to the poxwalkers, it's dying from everyone backpedalling in different directions and then a special shows up
seen it happen so many times
or yeah maybe it's poxwalkers and the vet is trying to snipe something
the melee on hordes as people struggle to deal with them while the special just stands looking menacing even minces people
or stops them dealing with specials etc
Right yeah but thats basically what I said earlier, the threat from hordes is putting extra pressure on a team that makes it harder to deal with specials
and AB just clears the field and lets everyone reset
You're not going to take out specials with BB if you're also being pressured by the horde
purgatus and AB is like my ultimate 'protect the party from dying to positioning and hordes' setup
saves so much stress
it's space that's valuable, which is what AB provides
I really dont understand the problem people seem to have with kiting poxwalkers while BBing. The only time it isnt viable is if youre flanked/cornered
that's the kicker
the problem with purge is that it leans you too far into horde clearing and then you can't cover mid distance shooters very well. Plus zealots that see you have a purge staff and interpret it as a competition with you
I think surge with AB lets you win more than other combinations
thats why i use kinetic barrage with purg
like i'm not ever going to say kinetic barrage is bad, but even with a purge staff, the on demand field clear that AB gives has saved me way too many times
The use case with purge being the added mobility it gives
for purge I can't not use AB
that passive warp gen is so bananas
even if it disabled my ult entirely
I'd still take it
just for that passive
also yeah, extra charges + overload is fun
man now I understand the mk5 axe a bit
I really want to get a decent one
best I have is D:
why do u need warp gen if youre not using ab though
Overload
having 6 warp charges all the time is a big damage increase
or alternatively overload
they don't work against each other at all
with purgatus, AB's passive generates a lot of extra warp charges
I run it with 6 warp charges usually - it's not uncommon for me to use ult, drop the 6 charges and immediately see it jump back to 3 or even 6 charges
It builds stacks faster on beefier elites inside of what you're shooting at
Hey this good??? LOL:
