#psyker-class

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light citrus
long wharf
#

anyways, we still need two psykers to team up to test AB funkiness

violet thorn
long wharf
# light citrus WTF

the emperor has seen what you do in your spare time. it's time to repent or use that staff until you explode

light citrus
mighty pike
warped perch
pine hearth
#

anybody heard of surge blessing?

#

never seen it and cant find info

light citrus
pine hearth
#

well never seen it until today

cyan notch
#

yea someone posted in here before

#

rolled on a void staff

pine hearth
#

did they add new blessings?

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seeing alot I dont remember before

cyan notch
#

theyre just rare cuz they only roll as tier 4s

idle bay
#

I have mixed feeling about this Melk's sale....

light citrus
#

Upgrade or not?

violet thorn
#

311 is dogwater asooming you are lv 30

light citrus
#

79% Burn 80%DMG

violet thorn
#

yea but the stat total is bad 12% WR

jovial frigate
#

yeah but your resist is so low you actually lose one extra potential channel of purg

violet thorn
#

anything blue below 400 is bad

jovial frigate
#

before u have 2 quell

violet thorn
#

I mean still use it if you dont have anything better but nah dont waste crafting material

jovial frigate
#

hooo baby

#

good shop this morning

violet thorn
#

still good stat total doe

lucid terrace
#

Too bad Voidstrike sucks.

jovial frigate
#

its ok on voidstrike imo

lucid terrace
#

Trauma is still the best.

light citrus
violet thorn
jovial frigate
#

its not great but itll do until rebless

lucid terrace
jovial frigate
#

honestly

violet thorn
near wyvern
lucid terrace
#

Trauma is the best staff.

lucid terrace
#

21

jovial frigate
#

found this trauma the other day too, was going to upgrade it anyway to purp to see if it gets a dece perk

#

heres my purg

violet thorn
#

next year when you get blessing reroll that'll be clean af

near wyvern
# jovial frigate heres my purg

Juicy stats. When they unlock blessing exchange you can just ditch the barrage

A bit unfortunate to leave the 8% crit damage tho. That is not really good.

jovial frigate
#

ye

light citrus
jovial frigate
#

it was either rerolly 8 crit dmg or the like 8% groaner poxwalker. Chose to have 1 more damage against all targets

#

secret buff to allow soulblaze to crit when

near wyvern
jovial frigate
#

huh

#

random staff off milk man lottery today for 250 milks too

mighty pike
#

I don't trust the milkman

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Every random item has been grey

near wyvern
#

That can't be right. Milkman is a scam.

pine hearth
#

almost always are

jovial frigate
#

you shouldnt, he is just 2 diff forms of gamba

pine hearth
#

but a chance for 380 base

mighty pike
#

I don't do "chances"

#

They're a gateway to the warp

pine hearth
#

there adding slot machines next patch

mighty pike
#

Gambling with Imperium resources is against the Lex. In this essay, I will

pine hearth
#

1 spin every 30 days

light citrus
#

Ranking of staff 1. Purg 2. surge 3. void strike 4. Trauma

pine hearth
#

all are viable

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depends what you need

#

or want

south zephyr
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any good?

mighty pike
#

Yeah it's personal preference except trauma staff

pine hearth
#

ive seen some good trauma staff users

#

looks like a headache though

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yeah sword looks good

light quail
#

trauma staff slaps

light citrus
#

Dagger Vs Duel Sworf

mighty pike
pine hearth
#

sword

light quail
#

no means as widespread as voidstrike or taser staff
but my god the sfx and feel

pine hearth
#

I use chainsword though

#

charged with a block attack half hp's maulers

light quail
#

chainsword is alright

#

I like my axes

pine hearth
#

and its fast

supple skiff
pine hearth
#

not locked into an animation like the heavy

light quail
#

not much cleave but axes fuck shit up

south zephyr
supple skiff
#

oh right, dmg doesnt do much on purge

#

ah well not like i ndont have the dockets to spend lol

pine hearth
south zephyr
#

Guess my psyker is geared for surging now

mighty pike
long wharf
wise quail
#

Just did a mission run with a Trauma staff, can't say I'm a fan of it

loud peak
#

Doesn't stack up compared to the others at all

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The only niche I found for it is running it with a shield Ogryn, and even then it's only barely more effective than the purg

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It should apply soulblaze at the very least

wise quail
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Hard to aim as well

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Wouldn't mind if it created its charge where you cross hair is instead of the weird aiming upwards mechanic to extend it

proud mantle
clear heath
#

I'm tempted gamble these on some curios with how shit my shops have been

#

do i?

proud mantle
#

No

warm flint
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anyone know if the transfer peril blessing works with surge staff?

clear heath
#

I'll just get like 12 curios

#

surely it couldn't be that bad

silk stream
#

Does anyone know if soulblaze still applies the effect to enemies that makes them take more damage from all sources like how agony did in the beta? I at least heard thatโ€™s how it used to work and was never able to find if it still does that

clear heath
#

it's all shit

fast swan
#

so does sustained fire apply to void staff right click?

#

not just the primary?

ebon jolt
#

I got a 380 staff ๐Ÿ˜‘

jovial frigate
#

make it blue at least, if you get a good blessing take it oj

orchid venture
#

yo wait a second... why does this curio tell me it has a blessing on it?

clear heath
#

they always have a blessing

orchid venture
#

oh you're right nevermind lol

#

I saw it was green and thought "what the hell? game must be bugged"

supple skiff
proud mantle
#

Sheesh that's kinda dumb for a discord

wise quail
#

I think Void is my favourite staff so far, I like the range option and being able to send a massive missile down a packed corridor

long wharf
fast swan
#

How does sustained fire work on void staff right click?

desert skiff
#

psykers, y'know that penance where you gotta keep full warp charge stacks for 5 mins? Is it uhh broken? or am I jsut failing?

long wharf
#

I've not tested it, though

warm flint
hollow steeple
#

should I keep these perks, and if not, which should I try and reroll to?

solemn violet
summer prairie
#

Seranov: you want +infested if that weapon uses heavies for the horde

hollow steeple
#

this is the one with the down and then up strikedown heavies

summer prairie
#

oh, well then it's probably not very good

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+horde lets lights two-shot poxwalkers

hollow steeple
#

fair

long wharf
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it's obvious surge doesn't hit weakspots

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it's obvious neither does trauma

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nor purge

solemn violet
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It worked for me after they fixed the difficulty requirement (it used to be bugged to need Heresy)

desert skiff
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I'm a bit confused because it says I hit 221/300, but I hadn't even tried yet. I've since put in a handful of serious attempts and the number hasn't gone up. :<

#

Oh hm..

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I don't even think I've played heresy on my psyker yet. Still low lvl.

solemn violet
#

You understand it's 5 minutes consecutively, not total?

desert skiff
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If it was total I'd have done it easily by now

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Err assuming I understand how you are using those words ๐Ÿ‘€

solemn violet
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Yeah I'm not sure what to say, but I know keeping it up was real touch and go sometimes

desert skiff
#

I understand it that I have to have 4 stacks continuously for 5 minutes.

solemn violet
#

Had to sprint forward to find something to bb to keep it up

summer prairie
#

anyone around who has a FS with unstable power and can test it a bit?

rocky cedar
#

Yo could anyone here help me with trauma staff optimisation? What perks/blessings are favoured for it and are there any notable break points to shoot for?

solemn violet
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What are the reasons to use trauma staff over pyro? Its role is also close range crowd control, right? Is it for the fact that trauma has the pew-pew main attack?

rocky cedar
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I enjoy playing trauma more than Purgatus, that's really 90% of my reason for using it over that

solemn violet
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Oh, I'm not trying to argue meta. I just like to burn stuff

rocky cedar
#

I do think Trauma's incredibly high stagger and ability to insta delete large swathes of horde feels very valuable when a dense horde mixed with lots of elites is bearing down on you

solemn violet
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Insta delete? Fully charged though, right?

rocky cedar
#

I think it might be a little underrated but I wouldn't purport to have put enough hours into Psyker to make good judgements about overall effectiveness though

rocky cedar
#

Only in the epicenter but with high blast radius stat you can get a fair bit in that space

solemn violet
#

I run Voidstrike most of the time. It feels better for crowd clearing to me when fully charged. Plus I like the explosions.

supple skiff
#

see a news bullet notification pogryn

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see they brought on another CM for damage control whatthefuck_heresy

mighty pike
#

I love learning about the community team

warm flint
rocky cedar
#

Trauma's peril cost is certainly steep but with peril resist on warp charge and a high quell speed stat it feels manageable to me especially since I spend a fair bit of time in melee with a duelling sword

solemn violet
#

I could see the argument for trauma, even at low charge you get a lot of stagger on a crowd

light quail
#

this fucking game

fluid zenith
light quail
#

2 bulwarks
2 trappers
pogryn

#

heresy is so fun

warm flint
#

i will be honest here and say that I think the peril resist with warp charges is a waste due to the fact that you shouldn't focus on maintaining warp charge stacks

solemn violet
rocky cedar
light quail
rocky cedar
warm flint
rocky cedar
#

I don't understand why sorry?

fluid zenith
warm flint
#

because you will rarely have max stacks and even more rarely maintain max stacks

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much better to use psykinetic wrath for the damage increase

light quail
#

tbh I like the idea of charges but they dont do much

#

they ought to have charges majorly buff BB (greater efficiency, dmg and charge time decrease)

fluid zenith
# light quail trauma aoe so loud

I went deaf for a couple seconds because I blew up a fully charged trauma staff under my feet (one of my first times with a trauma staff and I had no idea how it worked)

rocky cedar
warm flint
#

i guess i will mention that i am talking about haz 5 builds, you can do whatever you want on 3 and below

rocky cedar
warm flint
#

and having high peril resist is bad for toughness regen with quietude which i think is the best option for toughness

rocky cedar
#

You just get to use it a little more before putting it away again

#

Also I mash hordes with duelling sword a lot so I find kinetic flayer procs frequently in less than 25 seconds and with the amount of enemies dying my warp charges seem to stay pretty full most of the time

stone gate
rocky cedar
#

Sure they drop off between encounters sometimes but they come back quick enough

warm flint
mighty vault
#

Trauma is terrible lol

rocky cedar
#

Well yeah ultimately trauma just suits my play style of a very frontline Psyker

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Not really trying to argue how it measures up anyway, more just why I enjoy it

mighty vault
#

They should've just copy-pasted conflag and made it at least apply soulblaze or something.

warm flint
#

yeah, this is where we are just fundamentally different on what the psyker is, to me, not frontline, but backline supporting the frontline dps and watching the rear

mighty vault
#

As is uselessly flinging everything apart just makes it take longer to kill, whereas stagger in place would at least facilitate killing everything with AOE.

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i.e.; what purgatus does

rocky cedar
mighty vault
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Except conflag is good

warm flint
#

which is fine, play in the way that is fun for you

mighty vault
#

If you find any blessings that make trauma not a detriment to the team, let me know

rocky cedar
#

Anyway my original question was just what perks people think is best for it KEKW_ogryn

mighty vault
#

yeah that's our question too

warm flint
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i would agree with oro here

mighty vault
#

the suppress on close range kill one, I guess, maybe, idk

rocky cedar
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I was legitimately sad to hear the soulblaze on crit blessing only works on primary fire

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That is so sad and dog shit TBH

mighty vault
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The primary fire on all the staffs is garbage

warm flint
#

that i wouldn't completely agree with, they have their specific uses

rocky cedar
#

It's slightly less awful on Surge since at least it crits a bunch but still rarely useful

mighty vault
#

Like it does not behave like a proper projectile whatsoever, you have to stand perfectly still and rest your mouse on a target to like allow the extruder to catch up to the cursor or something or it will fly off to the side

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It's just bad. None of the guns behave this way.

warm flint
mighty vault
#

Feels like mouse acceleration or inherited cursor momentum or some crazy shit, and is the only firetype in the game that does it.

#

Rare? It's every shot, sir

rocky cedar
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If it had faster projectile velocity I'd consider it but it's just feels very awkward

mighty vault
#

It's reverse Wanted bullet curving

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In that it doesn't shoot at what you snap your cursor to, but lags behind it, lol

vale nacelle
#

Iโ€™d chalk it up to prefire delay and slower projectile speed.

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Itโ€™s a learned skill.

mighty vault
#

I've started moving the cursor PAST my target in order to compensate and that's real bad for muscle memory so I typically just don't use the primary fire except in extremely low-density situations where I don't feel like charging up secondary of whatever staff

warm flint
# mighty vault Rare? It's every shot, sir

That's not my experience at all. Sometimes, rarely, yes, the warp shot will veer off center, but still land within the crosshairs, but it's not every shot, even when moving.

mighty vault
#

It's a bad skill to learn, see above

vale nacelle
#

Thatโ€™s called leading your target? CalliDerp

mighty vault
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Unless you never plan to use an actual gun again

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You don't lead stationary targets, sir

warm flint
mighty vault
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That's more like leading your own hand

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If your cursor position is tracked server side it's an issue, lmao

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Although that would honestly explain a lot.

frail berry
#

Perks to aim for on voidstrike? Is this worth leveling up to trans? Ty all!

solemn violet
#

I personally love Transfer Peril

vale nacelle
#

Flak damage at least.

mighty vault
#

Probably the one you got since I imagine it's the only staff that can hit weakspots with its secondary.

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Or do you actually mean perks

warm flint
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If not, keep it and wait for the refine blessing function to come out

mighty vault
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I'd want a higher blast radius roll on a voidstrike, personally

warm flint
#

as for a second perk, it depends on what you want it to be good at

mighty vault
#

Probably 2nd/3rd most important stat and it's the lowest roll on that one.

warm flint
#

the charged projectile is still large enough that headshots will still be easy

mighty vault
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Hitting other stuff is what makes it good

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Otherwise you could just bring a gun, lol

frail berry
#

ty!

long wharf
solemn violet
long wharf
#

the actual value range is 2~4

mighty vault
#

Yeah that's why I said 2nd or 3rd, lol

mighty vault
#

There's like one force weapon feat. There's a pile of soulblaze ones, though, which is why purgatus is best :^)

violet thorn
#

I feel like TP on Purg is actually broken

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I cannot test this atm

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but on paper it looks nutty

solemn violet
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Does Purg get weak spot hits?

warm flint
solemn violet
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That'd be why then

warm flint
#

the only staff that can get weak spot hits is void

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I mean, using the RMB

solemn violet
#

How many targets can Surge hit? Is that affected by charge? It feels really bad for trying to do anything to groups. It feels like surge is mostly for shutting down small ranged squads at distance?

mighty pike
#

IF i understand right surge is for locking down enemies

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not necessarily killing them, just tying them up with electroshock therapy

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also it has the range purgatus lacks

warm flint
#

i think it's up to 5, but i swear sometimes it looks like it hits more

long wharf
#

surge can also reliably kill scabs

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if you charge it enough

solemn violet
#

Yeah I just mean when I use surge on a big group it feels basically useless

summer prairie
#

it's bad against horde and dregs, that's about it

long wharf
#

because that's what it's bad at

warm flint
#

surge staff is better when you are in a coordinated group

covert valve
long wharf
#

only use surge on a group if you're trying to give the teammate closest to the group some more reaction time

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running surge means you need a horde clearing melee weapon

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like the Mk V Combat Axe

solemn violet
#

I think you mean chainsword ๐Ÿ™‚

mighty pike
#

ew

floral solstice
#

devil sword with good blessings is good for hordes too

solemn violet
#

But I like the sound of the chainsword

mighty pike
#

play Zealot and use the eviscerator. THAT is a good sounding chainsword

mighty vault
solemn violet
#

I don't want to play Zealot because I want to be a wizard

warm flint
#

Again, this depends on your playstyle and what you find fun, but from my experience as someone who plays with a coordinated team doing damnation, I use the sruge to support the team and bring the duelling sword for horde "control" and survivability

covert valve
mighty vault
#

man I thought that said chain axe as a horde clearing weapon and I was like 'wut'

long wharf
#

you want a higher blast radius if you can get it, as it's noticeable when you hit a mauler in the horde and the enemies around him stagger

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it's just not as important as damage

mighty vault
#

No no, you can't hex-edit your rolls to 0% so you have no idea what you want

long wharf
mighty pike
#

argument time

mighty vault
#

The image literally has a 0% roll and I asked how you get that. "Retarded hyperbole"

long wharf
#

because it's possible for modifiers to roll 0

mighty vault
#

I have never seen a 0% roll on any stat in almost 400 hours.

long wharf
#

I have, as have many people here

summer prairie
#

I posted a 0% damage roll earlier too

long wharf
#

we've shared screenshots

mighty vault
#

Great, that's why I asked how that happens, and expressed that such things are not available to me to test

covert valve
mighty vault
#

Then I change my answer to "yes," glad we cleared that up. It seemed a lot like you were gatekeeping "low" to mean 0%.

#

Which meant I also assumed you meant "max" was 100%, another value I do not have access to.

desert skiff
#

I got the warp battery penance btw, just had to try a bit more, have some luck, etc.

desert skiff
#

thank

warm flint
#

now you can go for the pick n mix penance, good luck with that lol!

mighty vault
#

Warp Battery is ez pz, especially on any map with decently long holdouts like Consignment Yard

desert skiff
#

yea I saw that one.. sheesh

desert skiff
mighty vault
#

oof

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As soon as they introduced that map I got it, though, without even trying

desert skiff
#

Btw what is "perils of the warp explosion" :|

warm flint
#

tbh, pick n mix i got relatively easy, the opportunity presented itself and i didn't know i was gonna get it until like 2 seconds before it popped

mighty vault
desert skiff
#

ah heck

solemn violet
#

Yeah I'm never gonna get the suicide one except by accident

warm flint
#

i would recommend a high int 4 mission and target a group of ragers

mighty vault
#

For reference I got pick n mix on Comms-Plex 154/2f, during the interrogator holdout before the finale on the roof

violet thorn
#

hunting grounds actually is pretty good to try it

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since it spawns more specials

mighty vault
#

Take the 3rd feat in the last tier that boosts BB speed and warp resistance

warped perch
#

I hate doggos in this game

steel egret
covert valve
# mighty vault No no, you can't hex-edit your rolls to 0% so you have no idea what you want

Here is the blast radius test, the enemies might not have been lined up exactly but its roughly the difference between 0% and 79%. the further radius hits up to 20 dmg and trips a little where as the 0% further mobs are not effected I had to get @long wharf scenario to test it bcuz I couldnt tell the difference from firing it into hordes and hitting an elite in the back https://youtu.be/JgkCtovamao

steel egret
#

You guys should visit steam forums some time

#

some big thinking going there

long wharf
#

... I doubt that

steel egret
mighty vault
warm flint
mighty vault
covert valve
mighty vault
#

Really weren't, lol, there are zero stakes in convincing me that blast radius is less than "2nd or 3rd most important" roll or whatever your objective is.

#

I don't even like the voidstrike enough to care.

ebon jolt
#

Whatโ€™s the base crit % for staves?

covert valve
covert valve
mighty vault
# steel egret

Surge staff actually does do extra damage to carapace, though.

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You can look at the breakdown screen

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It made it kind of a hassle corraling ogryns for Heavyweight

steel egret
mighty vault
#

Because crushers would keep dying

steel egret
mighty vault
#

lol

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Stunbotting just isn't fun.

light quail
#

honestly I find psyker hard to play on heresy
brainblast doesnt 1 hit specials in a diff that loves to spam them

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vet does your job way easier

#

:(

mighty pike
# steel egret

Surprised anyone sees a crusher and their neurons activate in any other way than "brainburst"

magic burrow
#

veteran's going "why is this dude bringing a stick to a gunfight"

near wyvern
mighty pike
#

Reasons not to play Damnation:

mighty vault
#

You don't have to do any one thing yourself, it's a team game

mighty pike
#

You just have to fight twice as hard to do it

mighty vault
#

Well no. You let everyone else fight less hard to do it

magic burrow
#

we should be allowed to brainburst teammates

mighty pike
#

I can't play psyker at that level as easily as other classes. It takes more skill to do all of the above simultaneously

warped perch
mighty vault
#

Maybe, but that's what makes psyker fun and other classes monotonous, I guess.

mighty pike
#

That's what I meant by "fight twice as hard". Extra effort

mighty vault
#

To me, anyway.

light quail
#

I find ogryn the most fun class

mighty pike
mighty vault
#

I'd rather have something to do than be bored tbh

warped perch
#

I like psyker cuz it's a challenge, I'm always on the edge of my seat trying to figure out the best way to handle a situation

mighty vault
#

Now if you want to have to try way harder than everyone else to get comparable results, play zealot, imo

light quail
#

also i stg zealots have tiny tiny brains
mfw knife zealot charges into a horde and gets nearly instakilled

mighty vault
#

If you want the best results and the least effort, play veteran

warped perch
#

I've found vet and zealot to be incredibly boring :/

mighty vault
#

And enjoy being burned out in less than 100 hours

mighty pike
#

Veterans can't melee I'm pretty sure

light quail
#

vet and zealot are opposites in boring
zealot is melee guy
veteran is CoD guy

mighty vault
#

Really, veterans I play with refuse to put their fucking sword away and do their jobs, most times

light quail
#

psyker and ogs are the fun classes

warped perch
#

Ogryn is more fun to me just cuz it's an ogryn lol

mighty vault
#

You don't need to charge into the wall of flamer/purgatus fire with your sword, please instead shoot the multiple dreg gunners across the room

warped perch
#

Who doesn't love ogryn

steel egret
#

Sparkies and Ogies

light quail
#

they gave ogryn the most fun kit

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the sheer fun of grenade box is understated

warped perch
#

Grenade box frustrates me cuz I seem to always miss my throws lol

light quail
#

psyker is nice too but dear god your health pool is pathetic

mighty vault
#

Yeah, the grenade throwing system is really bad for ogryn box in particular

mighty pike
warped perch
covert valve
mighty vault
warped perch
#

I feel like you def have to have more situational awareness

light quail
mighty vault
#

...No, he doesn't.

light quail
ebon jolt
light quail
steel egret
warped perch
steel egret
#

walking to daemonhosts

mighty vault
#

Toughness is the ranged damage mitigation resource, though, so it kind of makes sense to allow vet to trade at range properly.

#

Psyker can literally lock on to someone and step behind cover, so they shouldn't need as much

clear heath
#

yeah but vet also has 75% ranged damage reduction on skill

mighty pike
#

In the grim darkness of the far future there's always one guy behind you

mighty vault
#

Yeah, because again, that's his job.

steel egret
#

3 vet and 3 camo expert

#

Dont get shot!

clear heath
#

75% ranged damage reduction and double toughness is way overkill

mighty vault
#

In that case I just stand behind a wall and wait for them to clear the ranged from an area entirely

ebon jolt
mighty vault
#

Fuck 'em

light quail
warped perch
#

I love the laspistol actually, I wish it were useable at higher difficulties

mighty vault
steel egret
mighty vault
#

That's fine, I have time.

light quail
mighty vault
#

I will stand outside a room all day if I have a 3 camo expert team

boreal sun
steel egret
#

I dont, I dont run a charity.

mighty pike
light quail
mighty vault
#

They should be out front tanking ranged damage in those types of encounters.

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It's literally the meta for higher difficulties anyway

steel egret
#

Wow they listened! promise of nothing!

covert valve
ebon jolt
# boreal sun

What is this referencing? That there will be a patch sometime in the new year?

boreal sun
#

probably.

light quail
steel egret
#

Just confirming dev team still exist.

clear heath
#

if vet got nerfed down to 150 base toughness, they'd still be incredibly strong
wtf was fatshark smoking with 200 toughness?

steel egret
#

HUGE news

long wharf
#

bold of them to hint at the possibly that maybe a patch will drop this year

mighty vault
#

It is definitely still a challenge, but knowing what your team is capable of is part of l2p

steel egret
#

Still waiting for that before christmas patch.

magic burrow
#

A steam discussion where people are telling Psykers to stop stunning things with the surge staff because the Ogryn is tanking with his shield. This topic is pure comedy.

mighty vault
#

I don't see how it hurts you for vet to have 200 toughness lol

mighty pike
#

It doesn't

clear heath
#

it hurts game balance
i play vet too

mighty pike
mighty vault
#

Game balance for what? It's not like veteran facerolls.

#

I've been on teams with 2-3 decent vets and still lost in damnation.

mighty pike
#

Skill issue

clear heath
#

Your vets are garbage then

mighty vault
#

I specified decent intentionally, lol

steel egret
#

I think veteran has huge amount of crutches so terrible players can enjoy it, so I wouldnt necessarily want to make it too hard for them

long wharf
#

honestly, the zealot should have the most toughness

mighty vault
#

Shit happens and veteran isn't invincible.

magic burrow
#

I think balance is overall fine. What the game really needs is some quality of life changes.

long wharf
#

ogryn should have the most dr for both toughness and health (and most health)

mighty vault
#

No, Zealot should have 2nd most HP, next to Ogryn

#

...which they do, if I'm not mistaken

light quail
magic burrow
#

there's no reason warp charges should be this much of a hassle

mighty vault
#

Toughness is for ranged damage, again, which is not what zealot is supposed to be good at

light quail
clear heath
hexed relic
#

Sometimes when you lose, itโ€™s not because the game is unbalanced

mighty vault
#

I do think zealot probably needs like a lot of mitigation during chastise, but they already get 50% toughness back and have two charges so I mean

clear heath
#

I feel plenty tanky with zealot and it has easy toughness gain and mobility anyways

mighty vault
#

Yeah.

clear heath
#

and immunity to toughness damage during slide

#

so like, it's fine

#

Ogryn is the one who feels kinda shafted

mighty vault
#

Veteran has like zero mobility, and is literally built to trade with ranged threats, so them having a lot of toughness absolutely makes sense

light quail
mighty vault
#

That's the whole game, though

magic burrow
hexed relic
#

It happens. Imagine playing a game where you always win. Be boring af

magic burrow
#

why would that be cringe though

hexed relic
#

I never run camo. I canโ€™t image not moving

mighty vault
#

If you're not tanking ranged damage for your team on higher difficulties, you're screwing them over and probably going to lose unless they can compensate for your social loafing

clear heath
#

It reduces aggro on you, which means the enemies just shoot other people

summer prairie
#

camo is trash

#

just hurts the team

magic burrow
clear heath
#

imagine taking a feat that just gets everyone else shot more

hexed relic
#

Brain burst is not a talent

magic burrow
mighty vault
#

Then it does nothing

light quail
clear heath
#

the moment someone moves they get fucked lol

#

it's only active if the vet stands still

hexed relic
#

Deflector in force sword should be baked in

mighty vault
#

It doesn't prevent aggro, it just reduces it if you're standing still. In the absence of other targets, you'll still aggro at normal ranges

light quail
#

please

silent crane
#

wait what

light quail
#

trying to diceroll for deflector makes me want to die

hexed relic
#

The blessing could just make it better

mighty vault
#

Deflector should be taken out. If it were baked in it would become literally a mandatory equip

#

Learn to dodge and use cover

magic burrow
mighty vault
#

I agree with the 15% boost though, given how poorly BB scales

hexed relic
#

You shouldnโ€™t just stand out in the open and try to tank like itโ€™s a slab shield, but it does help with closing the gap not having a charge

light quail
#

what about the coherency for warp charges?

#

that'd be a decent basekit too

hexed relic
#

Or retreating to cover

clear heath
#

psyker just has a bunch of holes in it's kit and you choose which ones to patch up in the feat tree

mighty vault
light quail
mighty vault
#

I won't support anything that just makes the game lazier

hexed relic
mighty vault
#

see above

#

You shouldn't be able to block bullets without the tradeoff of something like the slab shield

#

Which sucks at everything

raven scarab
#

is there a tier 4 perk of increase range crit strike chance ?

long wharf
#

yes, 5%

clear heath
#

Force sword has the tradeoff of having a slower passive quell and also not being that good against hordes

open crag
#

Hellos, I'm brand new to psyker, is there a 'best' type of dueling sword I should be trying for?

mighty vault
#

Because force sword does 1200 damage to crusher heads, that isn't a tradeoff

hexed relic
mighty vault
clear heath
#

With a non-force weapon, you passively quell almost 3x faster

hexed relic
open crag
long wharf
raven scarab
#

heresy Suspicious

mighty vault
#

I think we're using different definitions of lazy. You're promoting not having to engage with mechanics at all.

open crag
mighty vault
#

Let the glass cannon class just hold a button to magically block ranged damage instead of having to use skill and awareness-based mitigation like cover and slides

#

Nah

clear heath
#

I think you're forgetting that non-force weapons let you afk a demonhost because of the faster passive quell
Force sword deflector is a fair tradeoff to not being absolutely broken for melee block and just quelling in general

ebon jolt
#

Also glass cannon implies they do more damage than other classes...

mighty vault
#

You don't really need to see anything when you're immune to damage, same with slab shield

#

Not like you can do anything while you're blocking anyway

ebon jolt
#

They're more of the glass class ๐Ÿ˜‚

mighty vault
#

No, it implies they're offensively focused, i.e. they have the lowest health

#

There are also non-glass cannons.

long wharf
#

FartShart literally wrote/said that psykers are glass-cannons

#

high damage, high risk

clear heath
#

glass peashooter

long wharf
#

instead, the psyker is meh damage, high risk

#

glass noodle

mighty vault
#

Now what sounds like a skill issue

light quail
#

psyker only feels like a glass cannon with voidstrike

long wharf
mighty vault
#

Purgatus still feels plenty good to me

#

So does brainbursting bombers and bursters the second they round corners, idk

long wharf
#

purgatus can feel good on heresy+... until the zealot whips out their flamer

mighty vault
#

Once again, another class doing a thing doesn't hurt you

wet belfry
#

Tbh the flamer requires actual ammo

long wharf
#

but the other class doing it vastly superior to you does hurt balance

#

and ammo isn't hard to come by

ebon jolt
mighty vault
#

And the flamer is also a pain in the dick to ready, with a comically long brace time

#

You don't need to OHKO anything if you can frontload damage on it before they're anywhere near threatening ranges.

light quail
safe mountain
#

brainburst having no peril gain slowdown on rmb when hitting 100% like all staves kinda annoys me

clear heath
#

unironically us having brain burst makes us more versatile when it comes to going the flamer route.
Zealot with flamer actually just has to afk if the enemies are long range

mighty vault
#

It's having to spray bursters and mutants while they're barreling at you that makes them a problem, so the more damage you do before they even start doing that, the less it will take to kill them.

magic burrow
#

Psykers can clutch really well

mighty vault
#

If that's true, that's actually pretty useful.

light quail
mighty vault
#

Because trauma staff does way less damage than a brainburst

clear heath
#

I swear i've seen a trauma staff not kill a burster before

elfin roost
#

Im pretty sure its because it knocks them down, and they tend to explode when that happens

mighty vault
#

Well, hey, that's certainly a mark in the positive column for trauma staff, I guess

light quail
mighty vault
#

It certainly fucking needs them

long wharf
open crag
#

I haven't blown myself up yet, what's the threshold for it? Just don't cause peril while alrdy at 100% or is it a lower number?

mighty vault
#

100%

elfin roost
#

If you cast at 98% or higher to my knowledge

mighty vault
#

Also theoretically if you BB at above like 97% it's supposed to kill you, but that almost never happens in my experience

elfin roost
#

Yeah bb is weird

light quail
mighty vault
#

And by that I mean start charging it above 97%

ebon jolt
#

Although range WOULD be nice.

ornate hamlet
mighty vault
elfin roost
#

And its a very easy way to hit dogs into enough stun to force sword them

mighty vault
#

At least purgatus primary, like the flamer, is extremely useful for cc

clear heath
long wharf
mighty vault
#

huh?

light quail
#

it's a nice poke tool

mighty vault
#

Do you mean, "stop in your tracks?"

#

Because that's what it's for.

elfin roost
light quail
#

Good stagger for dealing with ranged

safe mountain
mighty vault
#

Not to mention it applies stacks, with unlimited penetration

elfin roost
#

The thing that makes voidstrike so hit or miss is headshot ratio Ive found, hitting mostly headshots turns it into a godlike weapon

open crag
#

So bb at 95 or lower to be safe, got it

elfin roost
#

Still does more damage than the fire

mighty vault
#

which isn't for damage, as previously established

#

And is considerably less utility

clear heath
#

Staff primary is fine
Been using it more trying to get used to quell cancelling it on a surge staff

long wharf
#

the problem with purge primary is that it is very peril inefficient

clear heath
#

Also still the only way to really shoot barrels on surge

elfin roost
#

I dont see the lack of utility in a ranged move on purge

mighty vault
#

Yeah, it's for emergencies

#

If you have literally any time whatsoever, you should be igniting

#

Which does the same stagger, is peril efficient, and stacks multiple soulblaze

#

Whereas the primary on every other staff is for the opposite of emergencies

summer prairie
#

it's also ok for applying a stack so you can potentially get a stack due to 6-2

mighty vault
#

When you don't want to be bothered with charging a secondary, and there is no threat.

#

i.e.; it's useless

clear heath
#

It's useful for long range, or blowing up a poxburster on surge because otherwise they don't explode

#

and barrels

mighty vault
#

Long range? You mean like brainburst, which is actually accurate? I'll give you barrels

#

You need a staff with that primary if you want to blast your teammates off the map.

#

So it's important for that

elfin roost
#

Brainburst? You mean like the ability that also has a charge time which makes it bad for emergencies?

mighty vault
#

Reminder we're talking about the pure non-emergency primary move of non-purgatus staves, sir

elfin roost
#

The same one that needs to be done multiple times on a ton of enemies in higher difficulties?

mighty vault
#

What ranged emergency do you encounter that is going to be solved by your shitty staff primary blob that wouldn't be better addressed with a brain burst from cover or an actual bullet

#

That isn't rhetorical, I would genuinely like an answer

clear heath
#

A couple gunners spamming you from far away that you want to interrupt immediately

#

brain burst is too slow sometimes

mighty vault
#

Honestly the properties of the inherited momentum or whatever that projectile's problem is being changed to reflect the accuracy and usability of Sienna's versions of it would solve every problem with it.

robust slate
mighty vault
fluid sun
#

Does anyone know the base crit chance % for the force sword?

mighty vault
#

I saw a chart in a video once, maybe it's on darkmass.

#

Nope. Guess they're still working on that, idk

summer prairie
#

FS doesn't have any crit chance, so just psyker base crit 5%

mighty vault
#

Really?

#

Almost every weapon has a positive or negative modifier, source?

summer prairie
#

most weapons don't

mighty vault
#

source

blazing oak
summer prairie
#

Combine00's guide for example

blazing oak
#

What is conflag

mighty vault
#

the trauma staff in Vermintide

#

Except good

#

Didn't it have the shotgun explosion?

#

That'd be cool.

fluid sun
#

Of course it's just a person just swinging a sword in a training room, but that's kind of the best we have

clear heath
#

The base crit is 5% for non-vets, yes.
A lot of weapons have crit modifiers though

#

like the knife crits more

fluid sun
#

Right, I was asking what the crit chance is for the force sword

mighty vault
#

Sad. It's perfectly possible that weapon has __+__0%, but loads of them have negative or positive ones

fluid sun
#

as far as I can tell on Darkmass, there is no base modifier

vale nacelle
mighty vault
#

I couldn't find anything related to crit there, idk if they're just not finished testing or whatever, but I thought they were working on it. Every class has 5% base crit except Veteran with 10% though

summer prairie
#

base_critical_strike_chance = 0.05 <- psyker

mighty vault
vale nacelle
clear heath
#

Again, it's useful for interrupting a far away gunner or finishing a poxburster

mighty vault
#

I agree. It blows dicks.

#

Yeah, finishing a poxburster. Again, a non-emergency, can't-be-arsed situation

#

i.e.; useless

clear heath
#

Poxbursters can show up in emergencies, wdym?

mighty vault
#

Bro

summer prairie
#

also good for getting a poxhound off someone

mighty vault
#

You are literally talking about using the fireball single target staff action to "finish off" a single poxburster. This does not sound like an emergency

#

Also for the same reasons listed above, if it actually is time sensitive, good luck even actually hitting it first try

summer prairie
#

and on surge it's good dps against maulers

#

it's very easy to hit a stationary hound at least

mighty vault
#

Due to the inherent issue with the projectile, which is its fucking goofy properties.

clear heath
#

During a horde when a poxburster shows up, stunning it and spamming balls into it's face might be the only way to quickly deal with it before it fucks your team

#

Because otherwise you gotta surge it like 6 times

blazing oak
#

Getting 20 headshots on a horde on flat ground maybe

mighty vault
#

I hope to never be on this team

#

That can't shoot a poxburster that you just surged onto its ass 20 feet backwards

blazing oak
#

I gave a joke answer

clear heath
#

Sometimes people are busy

#

because again, the context is during an emergency situation

#

where people are likely to be busy

mighty vault
#

Sometimes people are trash, from the sounds of it, and that doesn't justify the fireball primary being garbo

summer prairie
#

anyway, there's also a lot of downtime where you don't have anything better to use

mighty vault
#

A poxburster is literally everyone's number one priority next to a sniper

blazing oak
#

Yeah it isnโ€™t great. Does the accuracy of it decrease with peril amount or is that just me being bad

summer prairie
#

and with surge you may want to use lmb for dregs

blazing oak
#

The primary is a decent finisher for dregs with surge staff if you can hit headshots actually

mighty vault
clear heath
#

Not being able to aim it sounds like a problem you could solve by being better

elfin roost
mighty vault
#

It's like having to fucking stutterstep in counterstrike or something to get that thing to aim properly.

mighty vault
clear heath
#

I mean i'm not saying it's not hard, just that it's a very fixable issue

mighty vault
#

Yeah, it is very fixable. By making it work properly or simply replicating its behavior from the previous game (where it was good)

elfin roost
#

Sounds like a very fixable (skill) issue to me

blazing oak
#

So I use it against far away hordes at headshot level like the mission you defend the elevator and the horde comes in across the bridge. Also on small groups of pox walkers during elevator waiting events or the finale if they are farther away. Finally, as a finisher for surge staff for dregs

blazing oak
elfin roost
#

Ranged weapons are more accurate in this game than they were in vermintide

#

Most at least

mighty vault
elfin roost
#

are you trying to suggest gun psyker or something?

mighty vault
#

Jesus christ

#

reading hard

blazing oak
#

Laspistol gun psyker

elfin roost
#

Its hard to understand your point

#

Truly, so very, very hard to understand the fuck youre going on about

mighty vault
#

You went out of your way to say guns were more accurate and then want to defend the fireball being LESS accurate and less usable for no reason.

elfin roost
blazing oak
#

So hypothetically if surge staff gets a unique primary would it be like a single target move with more damage or more stun or like a bouncing bolt that does no stun but better damage

elfin roost
#

It still goes exactly where you shoot it, just takes longer

mighty vault
#

That wasn't a problem in the previous game where it went where you were pointing when you clicked the button

#

This isn't a "hitscan" issue.

elfin roost
#

BUT IT DOES

mighty vault
#

No, sir, it does not.

elfin roost
#

So youre saying make the fireball, a faster projectile than the ones in vermintide, faster

elfin roost
#

But it literally doesnt?

mighty vault
#

ok.jpg

elfin roost
#

Oro I think you need to go cold turkey on whatever youre smokin for a while

mighty vault
#

ok.jpg

blazing oak
#

Something tells me this argument is deadlocked

mighty vault
#

It's stopped being an argument and turned to just insults, so yeah, done

elfin roost
#

Course it is, there's no argument to be made about the accuracy of the primary fire

mighty vault
#

enjoy your lmb fireball

north cradle
#

It's not a fireball, it's a magic missile

clear heath
elfin roost
#

^

crimson ravine
#

No pins even list the diff weapons

clear heath
#

Like obviously an actual gun does this better, but as an option for us running a different build, it's a good option to have

#

cause like, surge isn't killing it

blazing oak
#

Seeing this footage makes me wonder if the steam deck has an attack speed cap

mighty vault
#

The complaint all this time has been about projectile/aiming behavior. You're shooting from a stationary position at a stationary target. That's the last thing I'm saying on the subject.

summer prairie
#

he is quell cancelling

clear heath
#

Yeah quell cancelling helps a lot

blazing oak
#

Just quick question, for you on keyboard, is interact button same as quell

elfin roost
clear heath
#

It's pretty clunky though. I'll admit that i'm still not very consistent with it yet, but i'm working on it

elfin roost
#

Its not too hard to understand the projectile just.. goes where you point

blazing oak
#

Itโ€™s the same button for me so the game half of the time thinks I want to quell

#

But on the bright side if I hold down the stick I can spin very fast

mild tartan
elfin roost
#

Id say the way you toss it has an effect of like 2 degrees tops though

#

Thing isnt even designed to snipe things from 200+ meters away though so I dont think it matters

warm flint
clear heath
#

It absolutely is clunky to aim. It uses where you're aiming from when it leaves your hand, rather then when you click, so aiming it does feel like ass

#

but this is a problem you can play around

elfin roost
#

Its a problem you can very easily play around at that too

mighty vault
#

If you guys like it, great. Enjoy.

clear heath
#

Well, i wouldn't say it's that easy
Paying attention to it on top of quell cancelling is really hard imo

#

I can usually focus on aiming or quell canceling, but not both

elfin roost
#

True, though usually muscle memory kicks in after a bit

clear heath
#

yeah maybe i just need more hours of doing it

elfin roost
#

mhm

shut oak
#

we talking about aim variation on the lmb for staffs?

elfin roost
#

Whatever slight about there is

#

The only change I notice is that it just leaves the hand instead of instantly firing

#

And some guy thinks vt2 is a good example for a change when it was literally the exact same thing in that game except the projectiles had gravity

clear heath
#

Wasn't the fireball in vt2 bigger anyways?

ebon jolt
#

I also find the projectile speed very slow so hitting a moving target can be challenging. The hitbox also seems to be a bit janky.

#

I find I hit weakspot more consistently by aiming at the top of the head rather than the middle of the face.

clear heath
#

Yeah hitting a target moving to the side is basically impossible for me
But in the context of using it on surge staff, it's a decent tool. You'd be able to stun them before shooting anyways

#

A lot of the time i'm using it for enemies that just stand still and shoot too

elfin roost
elfin roost
clear heath
#

I don't think moving targets are really the usecase anyways

#

Usually want to get dogs off people, or hit gunners that are shooting your team to interrupt them

#

which generally aren't moving

#

And if it's on surge, you can make them not move

idle bay
#

That was surprising. Even such lumber-finer like a i am managed to get quell canceling LMB bolt attack spamming after few seconds....

elfin roost
#

Nice

idle bay
#

I see how ChubbyShark fixing it sooner or later while breaking Quell again

elfin roost
#

"Quelling at 100% now makes you explode"

idle bay
elfin roost
#

Gunpsyker made more viable than staves with forcesword with one change

idle bay
#

Or VFX + AFX "solution" "Now perils VFX (BLur + tentacles) are more intensive even at lower Peril. And AFX is louder and you start hearing wishpers at 20%"

fast swan
#

next update there is a cinematic of a black ship pulling up, taking us to the astronomicon, and psyker is removed from le game

blazing oak
#

โ€œStaff lmb accuracy reduced as peril increasesโ€

blazing oak
fast swan
#

alright has there been any indication whatsoever as to when next update?

clear heath
#

Man, anyone remember when they used to play the loud ass critical peril sound effect at 50% instead of 97%?

fast swan
#

all i really want besides crafting is for them to bring back blackout

idle bay
#

Although i must not that pure LMB bolt without a canceling animation shineningas are good enough for me. Pops dregs head quite good. Scabs get zzaps anyway

blazing oak
#

Aqshy says next community update probably next week because fatshark is still only half staffed

west fjord
blazing oak
#

Bring back fog even though I didnโ€™t particularly enjoy it

clear heath
#

I remember not being able to hear any audio cues because you'd hear guitar noises constantly every time you'd cast at medium peril

fast swan
blazing oak
#

Iโ€™m assuming that community update tells us what they heard and are fixing and then the content after that I am assuming

idle bay
#

Urgh.... "Dreg hunter" (5) are slowest one to farm

blazing oak
#

Hey at least itโ€™s better than nothing

mighty vault
#

Farming things you'll literally just get by playing the game... concern

wet jacinth
#

Even then. The blessing you want for purgatus is the crit one based on peril iirc

#

Nexus?

clear heath
#

yeah

summer prairie
#

right now focused channeling + nexus are the best ones

long wharf
#

I'm really hoping FartShart makes Blazing Spirit available on purge in the future

wet jacinth
clear heath
#

wah

wet jacinth
#

Mshrm

#

Msrm

#

Smol

idle bay
wet jacinth
idle bay
shut oak
#

with loner

long wharf
#

considering that it doesn't exist yet for purge, impossible to know

clear heath
#

They should put blazing spirit on surge
It'd be mediocre, but so are the other blessings so it's fine

summer prairie
#

it would be decent, you could run 6-2 properly then

magic burrow
#

I feel like all Trauma staves in the shop get a ~30-40 stat boost compared to other staves just to mess with people. Whenever I see a good statted staff, its almost always Trauma.

clear heath
#

Hmm actually, you could spam lmb for stacking soulblaze on bosses if it had blazing spirit
Surge has a nice crit chance

idle bay
#

I do not

crimson ravine
#

Fuck staffs all my homies hate staves

shut oak
#

just finished life leech 5 and Psyker is 100% complete now, yay me.

clear heath
#

Or maybe it'd actually be busted because surge hits multiple times and it might apply like 10 stacks in one crit

ornate hamlet
summer prairie
#

I've a 380 surge, purge and trauma. Unlucky no void

idle bay
mild tartan
shut oak
#

Unlucky bonedog 370 void, 364 surge, 350 purg and 345 trauma I only bought just in case

mighty vault
shut oak
clear heath
#

Oh i just remembered, i have this shit to upgrade
Take your bets. Warp Nexus or garbage?

mild tartan
long wharf
#

run n gun

mild tartan
clear heath
wet jacinth
#

As a fellow Psyker. How much Copium do y'all use?

alpine yoke
#

Hmmmmm actually good

long wharf
#

they might fix warp flurry in the future

mild tartan
long wharf
#

ยฏ_(ใƒ„)_/ยฏ

shut oak
#

well damn

mighty pike
summer prairie
#

I think my 380 purg is worse than the 346 one I have

violet thorn
long wharf
#

frankly, the blessings on surge almost don't matter

mild tartan
#

How is warp flurry SUPPOSED to work? I notice my charge time is reduced after each full charge attack

clear heath
#

Warp Nexus is the only one i really care about

long wharf
#

there isn't a single blessing for surge that changes how it's used or behaves

summer prairie
#

try min charge spamming void and then doing a full charge to see how it's supposed to work

clear heath
mighty vault
#

Empyrean Roulette

clear heath
#

idc about boosting the surge damage
but free melee damage would be nice

summer prairie
#

warp nexus is global yes

#

even if you don't use the staff at all and gain the peril via other means

clear heath
#

What are even the thresholds for gaining a warp nexus stack?

summer prairie
#

30, 50, 97, 97 (yes...)

clear heath
#

what

summer prairie
#

two thresholds are set to the same value currently

clear heath
#

wtf

summer prairie
#

and it only stacks 4 times anyway

clear heath
#

also i guess that means you start with 1 stack?

summer prairie
#

no

clear heath
#

since it says it stacks up to 5 times

summer prairie
#

0,1,2,3,4

#

that's five clearly

clear heath
#

wtf

summer prairie
#

I submitted a bug report, if someone has a FS with unstable power you could verify it

clear heath
#

gaining a 0th stack shouldn't count as stacking 1 time

long wharf
#

so is it a generally smooth increase in crit chance?

#

or do you simply see +4% chance at 30 peril, another +4% at 50 peril, etc.?

summer prairie
#

the latter

#

and then two stacks at 97

long wharf
#

the whole "max of 4% crit chance" is misleading then, like the rest of the text in the game

#

it should read +4% critical hit chance per peril breakpoint

clear heath
#

So you'll have 4 stacks of 4% at 97% peril

#

even though it says stacks 5 times

summer prairie
#

well I'm not 100% sure because it's hard to test. I could be misreading the code but at least the stack thresholds are clear

long wharf
#

5th stack is when you explode

mild tartan
#

Yes! now when I intentionally down myself I will do extra damage. My team is gonna love me

long wharf
#

bingo

#

you know, there ought to be a subclass that intentionally warp explodes

#

total high peril build focus, instead of dying, exploding removes all warp charges

clear heath
#

That's us
You just haven't discovered the op 5 wound build

long wharf
#

if no warp charges, then you go down

supple skiff
#

well i suppose you could overcharge and ult with that feat that does soul burn

#

that way you dont pop

long wharf
#

or maybe a lvl 30 feat that does that

mighty vault
#

They're researching how to make unchained worse first

#

then it will be added

fast swan
#

after testing, i can confirm sustained fire blessing only works on the staff left click

#

for all staffs

#

๐Ÿคก

manic needle
#

Staff Blessing QA is a joke, generally speaking

supple sable
fast swan
#

trash

long wharf
#

sell it back to the robit

leaden pier
#

yea

#

or keep it if it's the best u got i guess

supple sable
manic needle
#

288, poggers

warm flint
#

best purg staff i've seen so far:

#

not sure what i should roll for the second perk

violet yoke
#

flack damage would be my go to

warm flint
#

yeah probs

violet yoke
#

i had to re role my stam off for crit so i didnt get to pick my cool damge perk

warm flint
#

i lucked out with the crit perk and then rolled sprint efficiency so it was a no brainer

weary moss
#

not bad

violet yoke
#

urs looks pretty close to my staff

deft trench
#

How does this even work on voidstrike? is it only for the primary?

warm flint
#

you need to hold down rmb

#

once you release rmb, the salvo ends

deft trench
#

Ah, might have to try and get one of those to put on my voidstrike in the future then, when fatshark stops having a vacation lol

#

Have these right now, blazing spirit seems awfull

long wharf
#

because it is awful for void

#

I mean, it's not great in general

#

now if it was per hit, not per crit, that'd be different

#

still wouldn't be great, but it'd have some slight synergy with AB

#

for gaining and dumping warp charges

deft trench
#

If soulblaze wasn't so bad it would be ok, probably way better on the purg with crit perks though

long wharf
#

purge can't roll Blazing Spirit

deft trench
#

That's fucking hilarious

blazing oak
#

Source?

long wharf
devout belfry
#

I can run stacks on soul burn with my surge staff! What a build!

#

๐Ÿคช

blazing oak
#

Quietude is better than warp absorption for surge staff on higher difficulties right?

long wharf
#

quietude is better overall

unique barn
#

So best curios = 3x wounds, discuss

blazing oak
warm flint
mighty vault
#

The force weapon kill one is also good for purg, imo

blazing oak
#

Imagine if mind in motion was a different feat tree so you could use it and kinetic deflection. Tank damage, quell and move back, tank more

mighty vault
#

Let's you regen toughness in a tight spot when you can't stop sprayin

clear heath
mighty vault
#

Whereas if you have time to quell, you're probably already semi-safe

unreal harness
#

So just hit level 20, seems to me Mind in Motion is leagues better than the other 2, most psykers run that?

magic burrow
#

what would be good perks to have on a voidstrike staff

#

+crit?

blazing oak
unreal harness
blazing oak
#

Most run kinetic deflection

#

I think

summer prairie
#

20-1 is maybe the most overpowered talent in the game

willow hazel
#

Does warp absorbtion proc off soulblaze damage?

wise quail
#

Running Kinetic Deflection so ranged doesn't rip me apart

summer prairie
#

4-1

unreal harness
#

First choice of the 20 feats

#

The lvl 20 feats

#

Ah shit, im retarded

summer prairie
#

?

unreal harness
#

He got me

magic burrow
#

I want to reroll one of the perks, but Im not sure what to aim for on this staff

violet yoke
fierce sinew
#

reroll infested to flak

warm flint
#

pair mind in motion with consistent dodging and you can burn on the run

violet yoke
#

i think you want crit over everything on purg

#

crit then fun stuff

#

crit chance that is

fierce sinew
#

crit better for sure on purg, voidstrike actually cares about damage perks though

violet yoke
#

o my bad ! i didnt read staff name thought it was purg!

#

void yea flak proably

abstract scaffold
#

maniacs are nice. covers dreg rager, flamers, mutants, trapper

unreal harness
#

What all is infested? Dogs?

#

Mutants?

violet yoke
#

infested is pox and dogs

warm flint
fierce sinew
#

maniac + flak is good coverage

ebon jolt
#

Much flak.

fierce sinew
#

also if you're voidstriking shooting the squads of shooters in their flak heads is your job

abstract scaffold
pale crescent
#

Think this is worth picking up? Would def want to reroll the perk

ebon jolt
#

Have to say Iโ€™m also a big fan of unyielding depending on the weapon and shredding monstrosities.

devout belfry
fierce sinew
#

enemy health values and armor types

abstract scaffold
violet yoke
fierce sinew
supple skiff
#

not a huge axe guy but...

violet yoke
abstract scaffold
#

i love using the Mk V on my psyker. its just amazing on damnation/herasy

fierce sinew
#

I was late to the axe party but I've gotten to appreciate how busted it is

pale crescent
#

Shop extension is highly recommended. If I could have it set up notifications for 380 base rolls I'd die happy