#psyker-class
1 messages ยท Page 249 of 1
anyways, we still need two psykers to team up to test AB funkiness
Tzeenches gift
the emperor has seen what you do in your spare time. it's time to repent or use that staff until you explode
the psyker hivemind:
RIP
well never seen it until today
theyre just rare cuz they only roll as tier 4s
I have mixed feeling about this Melk's sale....
Upgrade or not?
no, the base is jank af
311 is dogwater asooming you are lv 30
79% Burn 80%DMG
yea but the stat total is bad 12% WR
yeah but your resist is so low you actually lose one extra potential channel of purg
anything blue below 400 is bad
before u have 2 quell
I mean still use it if you dont have anything better but nah dont waste crafting material
Too bad Voidstrike sucks.
its ok on voidstrike imo
Trauma is still the best.
Purgatus is still too good on Heresy+
its not great but itll do until rebless
No
honestly
factually yes, you get the suppression and dot
Warp resist is dog ๐ฉ
No
Trauma is the best staff.
21
found this trauma the other day too, was going to upgrade it anyway to purp to see if it gets a dece perk
heres my purg
next year when you get blessing reroll that'll be clean af
Juicy stats. When they unlock blessing exchange you can just ditch the barrage
A bit unfortunate to leave the 8% crit damage tho. That is not really good.
ye
380
it was either rerolly 8 crit dmg or the like 8% groaner poxwalker. Chose to have 1 more damage against all targets
secret buff to allow soulblaze to crit when
I would probably roll the unyielding to flak
Juicy stuff juicy stuff
That can't be right. Milkman is a scam.
almost always are
you shouldnt, he is just 2 diff forms of gamba
but a chance for 380 base
there adding slot machines next patch
Gambling with Imperium resources is against the Lex. In this essay, I will
1 spin every 30 days
Ranking of staff 1. Purg 2. surge 3. void strike 4. Trauma
any good?
Yeah it's personal preference except trauma staff
ive seen some good trauma staff users
looks like a headache though
yeah sword looks good
trauma staff slaps
Dagger Vs Duel Sworf
Slaps all of the enemies behind my own teammates
sword
no means as widespread as voidstrike or taser staff
but my god the sfx and feel
and its fast
https://prnt.sc/hqfHwEUSTaUl found this in shop
not locked into an animation like the heavy
not much cleave but axes fuck shit up
if damage and radius had been swapped, would be perfect
oh right, dmg doesnt do much on purge
ah well not like i ndont have the dockets to spend lol
Guess my psyker is geared for surging now
Very nice
we need to start a petition to get everyone calling Sour Milk's currencies "milkies"
Just did a mission run with a Trauma staff, can't say I'm a fan of it
Doesn't stack up compared to the others at all
The only niche I found for it is running it with a shield Ogryn, and even then it's only barely more effective than the purg
It should apply soulblaze at the very least
Hard to aim as well
Wouldn't mind if it created its charge where you cross hair is instead of the weird aiming upwards mechanic to extend it
I dont think I've seen anyone use an external application for screenshots
anyone know if the transfer peril blessing works with surge staff?
Does anyone know if soulblaze still applies the effect to enemies that makes them take more damage from all sources like how agony did in the beta? I at least heard thatโs how it used to work and was never able to find if it still does that
I got a 380 staff ๐
pretty fire rolls if you ask me
make it blue at least, if you get a good blessing take it oj
yo wait a second... why does this curio tell me it has a blessing on it?
they always have a blessing
oh you're right nevermind lol
I saw it was green and thought "what the hell? game must be bugged"
started using it cause another game discord i was in only let you post links and not files, just didnt stop using it
Sheesh that's kinda dumb for a discord
I think Void is my favourite staff so far, I like the range option and being able to send a massive missile down a packed corridor
I don't think the surge staff can roll the peril transfer blessing
How does sustained fire work on void staff right click?
psykers, y'know that penance where you gotta keep full warp charge stacks for 5 mins? Is it uhh broken? or am I jsut failing?
I'm not sure that it does
I've not tested it, though
I'm not sure if it can or can't roll, but it was just confirmed on the FS forum today that it doesn't hit weakspots so any surge staff with weak spot damage or blessings that effect weakspots is a waste
same goes for trauma and purgatus - https://forums.fatsharkgames.com/t/surge-staff-secondary-charge-up-action-cant-hit-weak-spots/72312/2
should I keep these perks, and if not, which should I try and reroll to?
Are you playing on Malice difficulty at least?
Seranov: you want +infested if that weapon uses heavies for the horde
this is the one with the down and then up strikedown heavies
fair
I mean, I could have told you that
it's obvious surge doesn't hit weakspots
it's obvious neither does trauma
nor purge
Ya
It worked for me after they fixed the difficulty requirement (it used to be bugged to need Heresy)
I'm a bit confused because it says I hit 221/300, but I hadn't even tried yet. I've since put in a handful of serious attempts and the number hasn't gone up. :<
Oh hm..
I don't even think I've played heresy on my psyker yet. Still low lvl.
You understand it's 5 minutes consecutively, not total?
Ya
If it was total I'd have done it easily by now
Err assuming I understand how you are using those words ๐
Yeah I'm not sure what to say, but I know keeping it up was real touch and go sometimes
I understand it that I have to have 4 stacks continuously for 5 minutes.
Had to sprint forward to find something to bb to keep it up
anyone around who has a FS with unstable power and can test it a bit?
Yo could anyone here help me with trauma staff optimisation? What perks/blessings are favoured for it and are there any notable break points to shoot for?
What are the reasons to use trauma staff over pyro? Its role is also close range crowd control, right? Is it for the fact that trauma has the pew-pew main attack?
I'm not really here to argue meta staffs, was just hoping to get some help with break points and the like
I enjoy playing trauma more than Purgatus, that's really 90% of my reason for using it over that
Oh, I'm not trying to argue meta. I just like to burn stuff
I do think Trauma's incredibly high stagger and ability to insta delete large swathes of horde feels very valuable when a dense horde mixed with lots of elites is bearing down on you
Insta delete? Fully charged though, right?
I think it might be a little underrated but I wouldn't purport to have put enough hours into Psyker to make good judgements about overall effectiveness though
Yeah on a full charge
Only in the epicenter but with high blast radius stat you can get a fair bit in that space
I run Voidstrike most of the time. It feels better for crowd clearing to me when fully charged. Plus I like the explosions.
I love learning about the community team
VS has better horde clear and easier peril upkeep, especially with the right blessings than trauma.
To me voidstrike feels better for crowd clearing pure trash hordes or dealing with shooters but much less effective at dealing with mixed hordes
Trauma's peril cost is certainly steep but with peril resist on warp charge and a high quell speed stat it feels manageable to me especially since I spend a fair bit of time in melee with a duelling sword
I could see the argument for trauma, even at low charge you get a lot of stagger on a crowd
this fucking game
Can you think of a sound better than Voidstrike weakspot hit?
i will be honest here and say that I think the peril resist with warp charges is a waste due to the fact that you shouldn't focus on maintaining warp charge stacks
Absolutely not, up-close voidstrike shots are my favorite sound in the game, even over chainsword
The stagger range also goes way beyond the circle indicator on a high blast radius roll, it's surprising how inaccurate that indicator is
trauma aoe
so loud
I don't really focus on it I let the 4% on kills in coherency and kinetic flayer do most of the upkeep.
which is fine, but to then pair that with the peril resist feat is not a good combo
I don't understand why sorry?
4% turns into ~40%(at least) when you're shooting into a horde lol
because you will rarely have max stacks and even more rarely maintain max stacks
much better to use psykinetic wrath for the damage increase
tbh I like the idea of charges but they dont do much
they ought to have charges majorly buff BB (greater efficiency, dmg and charge time decrease)
I went deaf for a couple seconds because I blew up a fully charged trauma staff under my feet (one of my first times with a trauma staff and I had no idea how it worked)
I already one shot horde mobs and the usefulness against elites is mostly stagger and chip damage anyway? So struggling to see how that would give more benefits than more casts before quelling.
i guess i will mention that i am talking about haz 5 builds, you can do whatever you want on 3 and below
I assumed as much, but does that feat actually help you reach any breakpoints in Damnation?
and having high peril resist is bad for toughness regen with quietude which i think is the best option for toughness
I also like Quietude but it's not like it's hard to fill your peril with trauma regardless
You just get to use it a little more before putting it away again
Also I mash hordes with duelling sword a lot so I find kinetic flayer procs frequently in less than 25 seconds and with the amount of enemies dying my warp charges seem to stay pretty full most of the time
Voidstrike that rips through several weakspots, making a nice velcro-like sound
Sure they drop off between encounters sometimes but they come back quick enough
this is where our playstyles are just different, you are using the dueling sword to kill hordes
Trauma is terrible lol
Well yeah ultimately trauma just suits my play style of a very frontline Psyker
Not really trying to argue how it measures up anyway, more just why I enjoy it
They should've just copy-pasted conflag and made it at least apply soulblaze or something.
yeah, this is where we are just fundamentally different on what the psyker is, to me, not frontline, but backline supporting the frontline dps and watching the rear
As is uselessly flinging everything apart just makes it take longer to kill, whereas stagger in place would at least facilitate killing everything with AOE.
i.e.; what purgatus does
I'm playing Psyker after 100+ hours of Zealot and playing Sienna very melee heavy in VT2 so yeah this is just what I'm used to/enjoy
Except conflag is good
which is fine, play in the way that is fun for you
If you find any blessings that make trauma not a detriment to the team, let me know
Anyway my original question was just what perks people think is best for it 
yeah that's our question too
i would agree with oro here
the suppress on close range kill one, I guess, maybe, idk
I was legitimately sad to hear the soulblaze on crit blessing only works on primary fire
That is so sad and dog shit TBH
The primary fire on all the staffs is garbage
that i wouldn't completely agree with, they have their specific uses
It's slightly less awful on Surge since at least it crits a bunch but still rarely useful
Like it does not behave like a proper projectile whatsoever, you have to stand perfectly still and rest your mouse on a target to like allow the extruder to catch up to the cursor or something or it will fly off to the side
It's just bad. None of the guns behave this way.
I have seen this before, albeit it's rare enough that it doesn't really have that much difference
Feels like mouse acceleration or inherited cursor momentum or some crazy shit, and is the only firetype in the game that does it.
Rare? It's every shot, sir
If it had faster projectile velocity I'd consider it but it's just feels very awkward
It's reverse Wanted bullet curving
In that it doesn't shoot at what you snap your cursor to, but lags behind it, lol
Iโd chalk it up to prefire delay and slower projectile speed.
Itโs a learned skill.
I've started moving the cursor PAST my target in order to compensate and that's real bad for muscle memory so I typically just don't use the primary fire except in extremely low-density situations where I don't feel like charging up secondary of whatever staff
That's not my experience at all. Sometimes, rarely, yes, the warp shot will veer off center, but still land within the crosshairs, but it's not every shot, even when moving.
It's a bad skill to learn, see above
Thatโs called leading your target? 
Unless you never plan to use an actual gun again
You don't lead stationary targets, sir
It is a projectile so you have to lead the target and also compensate for your ping. Shoott where the enemy will be, not where it was.
That's more like leading your own hand
If your cursor position is tracked server side it's an issue, lmao
Although that would honestly explain a lot.
Perks to aim for on voidstrike? Is this worth leveling up to trans? Ty all!
I personally love Transfer Peril
Flak damage at least.
Probably the one you got since I imagine it's the only staff that can hit weakspots with its secondary.
Or do you actually mean perks
That is worth leveling up for sure. Hopefully you get a good blessing roll
If not, keep it and wait for the refine blessing function to come out
I'd want a higher blast radius roll on a voidstrike, personally
as for a second perk, it depends on what you want it to be good at
Probably 2nd/3rd most important stat and it's the lowest roll on that one.
the charged projectile is still large enough that headshots will still be easy
Hitting other stuff is what makes it good
Otherwise you could just bring a gun, lol
ty!
blast radius isn't as critical as you think
Gun doesn't synergize with most psyker talents and uses ammo though, right?
the actual value range is 2~4
Yeah that's why I said 2nd or 3rd, lol
Neither do most staffs lmao
There's like one force weapon feat. There's a pile of soulblaze ones, though, which is why purgatus is best :^)
I feel like TP on Purg is actually broken
I cannot test this atm
but on paper it looks nutty
Does Purg get weak spot hits?
no
That'd be why then
How many targets can Surge hit? Is that affected by charge? It feels really bad for trying to do anything to groups. It feels like surge is mostly for shutting down small ranged squads at distance?
IF i understand right surge is for locking down enemies
not necessarily killing them, just tying them up with electroshock therapy
also it has the range purgatus lacks
i think it's up to 5, but i swear sometimes it looks like it hits more
Yeah I just mean when I use surge on a big group it feels basically useless
it's bad against horde and dregs, that's about it
because that's what it's bad at
surge staff is better when you are in a coordinated group
what about the blast radius roll on voidstrike do you like? have you tested one with low and one with max?
only use surge on a group if you're trying to give the teammate closest to the group some more reaction time
running surge means you need a horde clearing melee weapon
like the Mk V Combat Axe
I think you mean chainsword ๐
ew
devil sword with good blessings is good for hordes too
But I like the sound of the chainsword
play Zealot and use the eviscerator. THAT is a good sounding chainsword
No, because I've literally never seen any stat roll below like 30%, how would you even get something like that
I don't want to play Zealot because I want to be a wizard
Again, this depends on your playstyle and what you find fun, but from my experience as someone who plays with a coordinated team doing damnation, I use the sruge to support the team and bring the duelling sword for horde "control" and survivability
then without testing how do you know you want higher blast radius? is it just a feeling>?
man I thought that said chain axe as a horde clearing weapon and I was like 'wut'
๐
you want a higher blast radius if you can get it, as it's noticeable when you hit a mauler in the horde and the enemies around him stagger
it's just not as important as damage
No no, you can't hex-edit your rolls to 0% so you have no idea what you want
he asked a serious question, and you responded with retarded hyperbole
argument time
The image literally has a 0% roll and I asked how you get that. "Retarded hyperbole"
because it's possible for modifiers to roll 0
I have never seen a 0% roll on any stat in almost 400 hours.
I have, as have many people here
I posted a 0% damage roll earlier too
we've shared screenshots
Great, that's why I asked how that happens, and expressed that such things are not available to me to test
it doesnt have to be 0% i just mentioned low roll vs high roll
Then I change my answer to "yes," glad we cleared that up. It seemed a lot like you were gatekeeping "low" to mean 0%.
Which meant I also assumed you meant "max" was 100%, another value I do not have access to.
I got the warp battery penance btw, just had to try a bit more, have some luck, etc.
nice! grats!
thank
now you can go for the pick n mix penance, good luck with that lol!
Warp Battery is ez pz, especially on any map with decently long holdouts like Consignment Yard
yea I saw that one.. sheesh
yeahh I had a long holdout I was doing it on, then I crashed. ๐
Btw what is "perils of the warp explosion" :|
tbh, pick n mix i got relatively easy, the opportunity presented itself and i didn't know i was gonna get it until like 2 seconds before it popped
When you keep psyking after 100%
ah heck
Yeah I'm never gonna get the suicide one except by accident
i would recommend a high int 4 mission and target a group of ragers
For reference I got pick n mix on Comms-Plex 154/2f, during the interrogator holdout before the finale on the roof
Take the 3rd feat in the last tier that boosts BB speed and warp resistance
I hate doggos in this game
Here is the blast radius test, the enemies might not have been lined up exactly but its roughly the difference between 0% and 79%. the further radius hits up to 20 dmg and trips a little where as the 0% further mobs are not effected I had to get @long wharf scenario to test it bcuz I couldnt tell the difference from firing it into hordes and hitting an elite in the back https://youtu.be/JgkCtovamao
... I doubt that

The steam forums are hilarious.
sibling, please, sort by name lol
It's entirely CC that I'd want more blast radius for, to shore up what the voidstrike is bad at.
sorry was under pressure!
Really weren't, lol, there are zero stakes in convincing me that blast radius is less than "2nd or 3rd most important" roll or whatever your objective is.
I don't even like the voidstrike enough to care.
Whatโs the base crit % for staves?
yeah from the example above its dumping 79 important stats for this effect
it wasnt on the listed of base crit weapons so im guessing 0 so then your personal pysker crit is 5% but not 100% sure on this outside of the surge staff ofc with 21% crit at 80%
Surge staff actually does do extra damage to carapace, though.
You can look at the breakdown screen
It made it kind of a hassle corraling ogryns for Heavyweight
Yeah its a ridicilous thread.
Because crushers would keep dying
honestly I find psyker hard to play on heresy
brainblast doesnt 1 hit specials in a diff that loves to spam them
vet does your job way easier
:(
Surprised anyone sees a crusher and their neurons activate in any other way than "brainburst"
veteran's going "why is this dude bringing a stick to a gunfight"
BB at Damnation is for:
- killing ranged trash mobs across the map
- killing Gunners, Bombers and Snipers
- supressing Flamers, Reapers and Crushers
- opening up Bulwakrs
- killing dogs who are running away
That's it.
Reasons not to play Damnation:
Nah, psyker's great in heresy, it's kind of a jack of all trades class. You can snipe out of the way targets from cover, pop threats as soon as they round corners, shore up hordeclear with purgatus, shore up elite melee defense with force sword, and soften up distant elites with BB or finish them.
You don't have to do any one thing yourself, it's a team game
You just have to fight twice as hard to do it
Well no. You let everyone else fight less hard to do it
we should be allowed to brainburst teammates
I can't play psyker at that level as easily as other classes. It takes more skill to do all of the above simultaneously
Flamers should theoretically be in the same category as gunners, bombers and snipers. It's weird how fatshark made them more resistant
Maybe, but that's what makes psyker fun and other classes monotonous, I guess.
That's what I meant by "fight twice as hard". Extra effort
To me, anyway.
I find ogryn the most fun class
They don't have a brain to burst
I'd rather have something to do than be bored tbh
I like psyker cuz it's a challenge, I'm always on the edge of my seat trying to figure out the best way to handle a situation
Now if you want to have to try way harder than everyone else to get comparable results, play zealot, imo
also i stg zealots have tiny tiny brains
mfw knife zealot charges into a horde and gets nearly instakilled
If you want the best results and the least effort, play veteran
I've found vet and zealot to be incredibly boring :/
And enjoy being burned out in less than 100 hours
Veterans can't melee I'm pretty sure
vet and zealot are opposites in boring
zealot is melee guy
veteran is CoD guy
Really, veterans I play with refuse to put their fucking sword away and do their jobs, most times
psyker and ogs are the fun classes
Ogryn is more fun to me just cuz it's an ogryn lol
You don't need to charge into the wall of flamer/purgatus fire with your sword, please instead shoot the multiple dreg gunners across the room
Who doesn't love ogryn
Sparkies and Ogies
Grenade box frustrates me cuz I seem to always miss my throws lol
psyker is nice too but dear god your health pool is pathetic
Yeah, the grenade throwing system is really bad for ogryn box in particular
My vets don't do either, they point-blank fire their xantrael mk xii into poxwalker
That's why I like the challenge
great those are the 2 classes I have at 30 haha
You're not supposed to be getting hit
I feel like you def have to have more situational awareness
neither is vet and he has 200hp base
...No, he doesn't.
this
one guy behind you = you're fucked
Vet has 200 toughness and 150 hp.
oh yeah 200 tough
got em wrong
Generally feel like carrying deadweight with 0 awarness, walking past scriptures while looking for scriptures ( I presume ), having enemies nuke them to beef while they sprint from behind
I'm constantly turning around in horde events because I'm scarred by the amount of times I've been suddenly mobbed from behind
walking to daemonhosts
Toughness is the ranged damage mitigation resource, though, so it kind of makes sense to allow vet to trade at range properly.
Psyker can literally lock on to someone and step behind cover, so they shouldn't need as much
yeah but vet also has 75% ranged damage reduction on skill
In the grim darkness of the far future there's always one guy behind you
Yeah, because again, that's his job.
75% ranged damage reduction and double toughness is way overkill
In that case I just stand behind a wall and wait for them to clear the ranged from an area entirely
Hm...
Fuck 'em
in the grim darkness of the 41st millenium
5 guys are always behind you and 20 specials are right around the corner
I love the laspistol actually, I wish it were useable at higher difficulties
Overkill for what? Personally I want vets to be able to deal with most ranged threats for me.
You would first need to wait for them to learn aim with shotguns and worst lasguns and revolvers.
That's fine, I have time.
i've given recon lasgun a bit of a try and with a bb setup, its okay
I will stand outside a room all day if I have a 3 camo expert team
I dont, I dont run a charity.
Don't forget also 50% extra toughness regen on kill. For the guy who has every other player in front of him for cover
all that gives me the feeling vet is the favorite child
They should be out front tanking ranged damage in those types of encounters.
It's literally the meta for higher difficulties anyway
Wow they listened! promise of nothing!
is it fun if your that strong and things dont pose a challenge?
What is this referencing? That there will be a patch sometime in the new year?
probably.
mfw best in melee and ranged 
Just confirming dev team still exist.
if vet got nerfed down to 150 base toughness, they'd still be incredibly strong
wtf was fatshark smoking with 200 toughness?
HUGE news
bold of them to hint at the possibly that maybe a patch will drop this year
It is definitely still a challenge, but knowing what your team is capable of is part of l2p
Still waiting for that before christmas patch.
A steam discussion where people are telling Psykers to stop stunning things with the surge staff because the Ogryn is tanking with his shield. This topic is pure comedy.
I don't see how it hurts you for vet to have 200 toughness lol
It doesn't
it is
it hurts game balance
i play vet too
That's not what anybody is saying either
Game balance for what? It's not like veteran facerolls.
I've been on teams with 2-3 decent vets and still lost in damnation.
Skill issue
Your vets are garbage then
I specified decent intentionally, lol
I think veteran has huge amount of crutches so terrible players can enjoy it, so I wouldnt necessarily want to make it too hard for them
honestly, the zealot should have the most toughness
Shit happens and veteran isn't invincible.
I think balance is overall fine. What the game really needs is some quality of life changes.
ogryn should have the most dr for both toughness and health (and most health)
No, Zealot should have 2nd most HP, next to Ogryn
...which they do, if I'm not mistaken
only one that makes sense is ogryn health pool
biggest man has biggest health
there's no reason warp charges should be this much of a hassle
Toughness is for ranged damage, again, which is not what zealot is supposed to be good at
I think zealot has 100tp 200hp
Zealot still functions fine because they have the broken ass 75% damage reduction on crit. Nerf that and i'll agree with buffing their toughness
Ogryn actually does need like 50 more toughness though
Sometimes when you lose, itโs not because the game is unbalanced
I do think zealot probably needs like a lot of mitigation during chastise, but they already get 50% toughness back and have two charges so I mean
I feel plenty tanky with zealot and it has easy toughness gain and mobility anyways
Yeah.
and immunity to toughness damage during slide
so like, it's fine
Ogryn is the one who feels kinda shafted
Veteran has like zero mobility, and is literally built to trade with ranged threats, so them having a lot of toughness absolutely makes sense
the amount of heresy games i've lost today because the game throws a shitload of specials out of nowhere
That's the whole game, though
mickey mouse class
dont they have a perk that make enemies not shoot at them as long as they stand still?
Camo expert is for babies.
It happens. Imagine playing a game where you always win. Be boring af
Yeah but taking that is cringe
why would that be cringe though
I never run camo. I canโt image not moving
If you're not tanking ranged damage for your team on higher difficulties, you're screwing them over and probably going to lose unless they can compensate for your social loafing
It reduces aggro on you, which means the enemies just shoot other people
Im not brainbursting all the time, but I still take brainburst talents
imagine taking a feat that just gets everyone else shot more
Brain burst is not a talent
what happens if you have four veterans and they all run camo expert?
Then it does nothing
I honestly think the 15% dmg on bb'd enemies should be basekit
the moment someone moves they get fucked lol
it's only active if the vet stands still
Deflector in force sword should be baked in
It doesn't prevent aggro, it just reduces it if you're standing still. In the absence of other targets, you'll still aggro at normal ranges
wait what
trying to diceroll for deflector makes me want to die
The blessing could just make it better
Deflector should be taken out. If it were baked in it would become literally a mandatory equip
Learn to dodge and use cover
there's several psyker perks that should be baseline abilities. Mind in motion should also be baseline. Crawling around while actively quelling is pointless, especially if a non-force weapon quells way faster and lets you do other stuff too.
I agree with the 15% boost though, given how poorly BB scales
You shouldnโt just stand out in the open and try to tank like itโs a slab shield, but it does help with closing the gap not having a charge
Or retreating to cover
psyker just has a bunch of holes in it's kit and you choose which ones to patch up in the feat tree
That's literally what evade and slide is for.
as opposed to everyone else, where you enhance the whole kit instead of patching those holes up
I won't support anything that just makes the game lazier
Big brainโฆ you can evade and slide while blockingโฆ
see above
You shouldn't be able to block bullets without the tradeoff of something like the slab shield
Which sucks at everything
is there a tier 4 perk of increase range crit strike chance ?
yes, 5%
Force sword has the tradeoff of having a slower passive quell and also not being that good against hordes
Hellos, I'm brand new to psyker, is there a 'best' type of dueling sword I should be trying for?
Because force sword does 1200 damage to crusher heads, that isn't a tradeoff
Play the game with gray weapons with no perks and blessings
you mean force sword?
why? No thanks
With a non-force weapon, you passively quell almost 3x faster
Wonโt be lazy
No?
yes, it's called the Antax Mk V Combat Axe
heresy 
I think we're using different definitions of lazy. You're promoting not having to engage with mechanics at all.
So same as my vet, ick
Let the glass cannon class just hold a button to magically block ranged damage instead of having to use skill and awareness-based mitigation like cover and slides
Nah
I think you're forgetting that non-force weapons let you afk a demonhost because of the faster passive quell
Force sword deflector is a fair tradeoff to not being absolutely broken for melee block and just quelling in general
And then implement a VFX update so they can't see anything infront of them.
Also glass cannon implies they do more damage than other classes...
You don't really need to see anything when you're immune to damage, same with slab shield
Not like you can do anything while you're blocking anyway
They're more of the glass class ๐
No, it implies they're offensively focused, i.e. they have the lowest health
There are also non-glass cannons.
glass peashooter
Now what sounds like a skill issue
psyker only feels like a glass cannon with voidstrike
you lose that feeling on heresy+
Purgatus still feels plenty good to me
So does brainbursting bombers and bursters the second they round corners, idk
purgatus can feel good on heresy+... until the zealot whips out their flamer
Once again, another class doing a thing doesn't hurt you
Tbh the flamer requires actual ammo
but the other class doing it vastly superior to you does hurt balance
and ammo isn't hard to come by
Can't OHKO a burster on damnation w/ BB.
And the flamer is also a pain in the dick to ready, with a comically long brace time
You don't need to OHKO anything if you can frontload damage on it before they're anywhere near threatening ranges.
meanwhile any amount of trauma staff secondary 1 hits it
brainburst having no peril gain slowdown on rmb when hitting 100% like all staves kinda annoys me
unironically us having brain burst makes us more versatile when it comes to going the flamer route.
Zealot with flamer actually just has to afk if the enemies are long range
It's having to spray bursters and mutants while they're barreling at you that makes them a problem, so the more damage you do before they even start doing that, the less it will take to kill them.
Psykers can clutch really well
lmao what, is that a special effect of trauma staff?
If that's true, that's actually pretty useful.
nope, but I found it consistently one taps them on heresy
Because trauma staff does way less damage than a brainburst
I swear i've seen a trauma staff not kill a burster before
Im pretty sure its because it knocks them down, and they tend to explode when that happens
Well, hey, that's certainly a mark in the positive column for trauma staff, I guess
that's probably it
trauma has the best stagger in the game iirc
It certainly fucking needs them
I really wish purge staff primary was the same projectile as the rest of the staves
I haven't blown myself up yet, what's the threshold for it? Just don't cause peril while alrdy at 100% or is it a lower number?
100%
If you cast at 98% or higher to my knowledge
Also theoretically if you BB at above like 97% it's supposed to kill you, but that almost never happens in my experience
Yeah bb is weird
had times where I got to 100% and a bb didnt kill me
And by that I mean start charging it above 97%
Noooo. It's so good for stagger. Especially against those pesky ragers.
Although range WOULD be nice.
With staves, especially surge, you'll explode. But you can usually get away with an extra BB.
God, why, the primary fire of every other staff is absolute trash
And its a very easy way to hit dogs into enough stun to force sword them
At least purgatus primary, like the flamer, is extremely useful for cc
For most things it seems to be above 97%, although for force sword special you only die at 100%
because it's "reach out and touch"
huh?
it's a nice poke tool
Itll very easily kill most elites that dont have flak armor in a couple shots and all normal enemies to the head in one shot
Good stagger for dealing with ranged
yeah and sometimes it explodes you when you charge it at 97% because it was like 97.1%
Not to mention it applies stacks, with unlimited penetration
The thing that makes voidstrike so hit or miss is headshot ratio Ive found, hitting mostly headshots turns it into a godlike weapon
So bb at 95 or lower to be safe, got it
t. malice master
Still does more damage than the fire
Staff primary is fine
Been using it more trying to get used to quell cancelling it on a surge staff
the problem with purge primary is that it is very peril inefficient
Also still the only way to really shoot barrels on surge
I dont see the lack of utility in a ranged move on purge
Yeah, it's for emergencies
If you have literally any time whatsoever, you should be igniting
Which does the same stagger, is peril efficient, and stacks multiple soulblaze
Whereas the primary on every other staff is for the opposite of emergencies
it's also ok for applying a stack so you can potentially get a stack due to 6-2
When you don't want to be bothered with charging a secondary, and there is no threat.
i.e.; it's useless
It's useful for long range, or blowing up a poxburster on surge because otherwise they don't explode
and barrels
Long range? You mean like brainburst, which is actually accurate? I'll give you barrels
You need a staff with that primary if you want to blast your teammates off the map.
So it's important for that
Brainburst? You mean like the ability that also has a charge time which makes it bad for emergencies?
Reminder we're talking about the pure non-emergency primary move of non-purgatus staves, sir
The same one that needs to be done multiple times on a ton of enemies in higher difficulties?
What ranged emergency do you encounter that is going to be solved by your shitty staff primary blob that wouldn't be better addressed with a brain burst from cover or an actual bullet
That isn't rhetorical, I would genuinely like an answer
A couple gunners spamming you from far away that you want to interrupt immediately
brain burst is too slow sometimes
Honestly the properties of the inherited momentum or whatever that projectile's problem is being changed to reflect the accuracy and usability of Sienna's versions of it would solve every problem with it.
Psyker.mp4
It's still lazy that every staff has the same primary fire, but at least if it were good it would be...good
Does anyone know the base crit chance % for the force sword?
I saw a chart in a video once, maybe it's on darkmass.
Nope. Guess they're still working on that, idk
FS doesn't have any crit chance, so just psyker base crit 5%
most weapons don't
source
So assuming every staff would be given its own primary fire, what would trauma staff get? Going off of the precedent set by the Purgatus staff that primary mimics secondary, voidstrike gets the current common primary, surge gets lightning, but trauma is a floor explosion staff. What does it get?
Combine00's guide for example
idk, what did conflag have
What is conflag
the trauma staff in Vermintide
Except good
Didn't it have the shotgun explosion?
That'd be cool.
I have seen a post from a reddit user going into the psykhanium and just doing a sample size of 100 and later 200 hits to take a look with modifiers, which ultimately "indicated" base crit chance was 5%, the default crit % for all classes other than the vet
Of course it's just a person just swinging a sword in a training room, but that's kind of the best we have
The base crit is 5% for non-vets, yes.
A lot of weapons have crit modifiers though
like the knife crits more
Right, I was asking what the crit chance is for the force sword
Sad. It's perfectly possible that weapon has __+__0%, but loads of them have negative or positive ones
as far as I can tell on Darkmass, there is no base modifier
A pack of gunners behind cover, which you can arc lighting over and one shot with surge staff if you have the right perks and damage thresholds. I think weโre getting stuck behind the connotation of โprimaryโ.
I couldn't find anything related to crit there, idk if they're just not finished testing or whatever, but I thought they were working on it. Every class has 5% base crit except Veteran with 10% though
base_critical_strike_chance = 0.05 <- psyker
No, we're literally talking about the shitty LMB fireball on most staves, don't join late and confuse the topic
Staff primary fire will never be a reliable and useful tool as secondary fire. Itโs clearly not meant to.
Again, it's useful for interrupting a far away gunner or finishing a poxburster
I agree. It blows dicks.
Yeah, finishing a poxburster. Again, a non-emergency, can't-be-arsed situation
i.e.; useless
Poxbursters can show up in emergencies, wdym?
Bro
also good for getting a poxhound off someone
You are literally talking about using the fireball single target staff action to "finish off" a single poxburster. This does not sound like an emergency
Also for the same reasons listed above, if it actually is time sensitive, good luck even actually hitting it first try
and on surge it's good dps against maulers
it's very easy to hit a stationary hound at least
Due to the inherent issue with the projectile, which is its fucking goofy properties.
During a horde when a poxburster shows up, stunning it and spamming balls into it's face might be the only way to quickly deal with it before it fucks your team
Because otherwise you gotta surge it like 6 times
Getting 20 headshots on a horde on flat ground maybe
I hope to never be on this team
That can't shoot a poxburster that you just surged onto its ass 20 feet backwards
I gave a joke answer
Sometimes people are busy
because again, the context is during an emergency situation
where people are likely to be busy
Sometimes people are trash, from the sounds of it, and that doesn't justify the fireball primary being garbo
anyway, there's also a lot of downtime where you don't have anything better to use
A poxburster is literally everyone's number one priority next to a sniper
Yeah it isnโt great. Does the accuracy of it decrease with peril amount or is that just me being bad
and with surge you may want to use lmb for dregs
The primary is a decent finisher for dregs with surge staff if you can hit headshots actually
It has bizarre mouse acceleration/cusor momentum properties that act like gun sway/recoil and you have to let it settle or it won't go where you're pointing. It's horrendous.
Not being able to aim it sounds like a problem you could solve by being better
The inherent skill issue of your aim you mean?
It's like having to fucking stutterstep in counterstrike or something to get that thing to aim properly.
fuck outta here with that gaslighting shit, I've said it over and over that none of the guns in the game behave that way.
I mean i'm not saying it's not hard, just that it's a very fixable issue
Yeah, it is very fixable. By making it work properly or simply replicating its behavior from the previous game (where it was good)
Sounds like a very fixable (skill) issue to me
So I use it against far away hordes at headshot level like the mission you defend the elevator and the horde comes in across the bridge. Also on small groups of pox walkers during elevator waiting events or the finale if they are farther away. Finally, as a finisher for surge staff for dregs
I play on steamdeck too which makes it worse
Ranged weapons are more accurate in this game than they were in vermintide
Most at least
We've been over this. Training that skill would be detrimental to using actual good weapons and I'm frankly not interested in doing it.
are you trying to suggest gun psyker or something?
Laspistol gun psyker
so very, very hard
Its hard to understand your point
Truly, so very, very hard to understand the fuck youre going on about
You went out of your way to say guns were more accurate and then want to defend the fireball being LESS accurate and less usable for no reason.
Its less accurate due to the nature of not being hitscan in a game where I dunno, things move?
So hypothetically if surge staff gets a unique primary would it be like a single target move with more damage or more stun or like a bouncing bolt that does no stun but better damage
It still goes exactly where you shoot it, just takes longer
That wasn't a problem in the previous game where it went where you were pointing when you clicked the button
This isn't a "hitscan" issue.
BUT IT DOES
No, sir, it does not.
So youre saying make the fireball, a faster projectile than the ones in vermintide, faster
See above.
But it literally doesnt?
ok.jpg
Oro I think you need to go cold turkey on whatever youre smokin for a while
ok.jpg
Something tells me this argument is deadlocked
It's stopped being an argument and turned to just insults, so yeah, done
Course it is, there's no argument to be made about the accuracy of the primary fire
enjoy your lmb fireball
It's not a fireball, it's a magic missile
Yeah i mean it's not great, but killing this in 5 seconds is better than our other long ranged options.
Brainburst needs more peril and barrage to do this, and i can't even get voidstrike secondary to kill it this fast
^
No pins even list the diff weapons
Like obviously an actual gun does this better, but as an option for us running a different build, it's a good option to have
cause like, surge isn't killing it
Seeing this footage makes me wonder if the steam deck has an attack speed cap
The complaint all this time has been about projectile/aiming behavior. You're shooting from a stationary position at a stationary target. That's the last thing I'm saying on the subject.
he is quell cancelling
Yeah quell cancelling helps a lot
Just quick question, for you on keyboard, is interact button same as quell
You can be dancing and have the enemy be a hound and youd still hit them if you knew how to aim, Im just sayin
It's pretty clunky though. I'll admit that i'm still not very consistent with it yet, but i'm working on it
Nope it's my reload key
Its not too hard to understand the projectile just.. goes where you point
Itโs the same button for me so the game half of the time thinks I want to quell
But on the bright side if I hold down the stick I can spin very fast
Seems like thereโs some variation depending on the animation and how rapidly youโre firing
Id say the way you toss it has an effect of like 2 degrees tops though
Thing isnt even designed to snipe things from 200+ meters away though so I dont think it matters
I would like to see what you're talking about. We discussed this earlier and disagreed about it. You are saying it's a very common occurrence for you so it should be easy to cap a quick vid of it? My experience is that yes, rarely, the warp shot misses and veers away from the center dot in the crosshair, but very rarely.
It absolutely is clunky to aim. It uses where you're aiming from when it leaves your hand, rather then when you click, so aiming it does feel like ass
but this is a problem you can play around
Its a problem you can very easily play around at that too
I'm not arguing about it anymore. It doesn't make any difference to me, I just don't use it when I need something to actually die/get hit.
If you guys like it, great. Enjoy.
Well, i wouldn't say it's that easy
Paying attention to it on top of quell cancelling is really hard imo
I can usually focus on aiming or quell canceling, but not both
True, though usually muscle memory kicks in after a bit
yeah maybe i just need more hours of doing it
mhm
we talking about aim variation on the lmb for staffs?
Whatever slight about there is
The only change I notice is that it just leaves the hand instead of instantly firing
And some guy thinks vt2 is a good example for a change when it was literally the exact same thing in that game except the projectiles had gravity
Wasn't the fireball in vt2 bigger anyways?
I also find the projectile speed very slow so hitting a moving target can be challenging. The hitbox also seems to be a bit janky.
I find I hit weakspot more consistently by aiming at the top of the head rather than the middle of the face.
Yeah hitting a target moving to the side is basically impossible for me
But in the context of using it on surge staff, it's a decent tool. You'd be able to stun them before shooting anyways
A lot of the time i'm using it for enemies that just stand still and shoot too
The one he meant was smaller
Yeah it's definitely not a sniper by the nature of not being near hitscan but it'll still hit if you learn to lead shots, which I'd assume is oro's issue
I don't think moving targets are really the usecase anyways
Usually want to get dogs off people, or hit gunners that are shooting your team to interrupt them
which generally aren't moving
And if it's on surge, you can make them not move
That was surprising. Even such lumber-finer like a i am managed to get quell canceling LMB bolt attack spamming after few seconds....
Nice
I see how ChubbyShark fixing it sooner or later while breaking Quell again
"Quelling at 100% now makes you explode"
Or "Passive Quelling only now - karkers!"
Gunpsyker made more viable than staves with forcesword with one change
Or VFX + AFX "solution" "Now perils VFX (BLur + tentacles) are more intensive even at lower Peril. And AFX is louder and you start hearing wishpers at 20%"
next update there is a cinematic of a black ship pulling up, taking us to the astronomicon, and psyker is removed from le game
โStaff lmb accuracy reduced as peril increasesโ
Surprised the loner psyker hasnโt had that happened to them
alright has there been any indication whatsoever as to when next update?
Man, anyone remember when they used to play the loud ass critical peril sound effect at 50% instead of 97%?
all i really want besides crafting is for them to bring back blackout
Although i must not that pure LMB bolt without a canceling animation shineningas are good enough for me. Pops dregs head quite good. Scabs get zzaps anyway
Aqshy says next community update probably next week because fatshark is still only half staffed
Can one up that ๐
Bring back fog even though I didnโt particularly enjoy it
I remember not being able to hear any audio cues because you'd hear guitar noises constantly every time you'd cast at medium peril
next community update? what about next content update?
Iโm assuming that community update tells us what they heard and are fixing and then the content after that I am assuming
Urgh.... "Dreg hunter" (5) are slowest one to farm
Hey at least itโs better than nothing
Farming things you'll literally just get by playing the game... 
Such shite quell speed
Even then. The blessing you want for purgatus is the crit one based on peril iirc
Nexus?
yeah
right now focused channeling + nexus are the best ones
I'm really hoping FartShart makes Blazing Spirit available on purge in the future
Mushrum
wah
It's both good and bad thing. Good - because dreg shooters are the most bugged and imbalaced enemies in the game (immune to suppresion and keep shooting you while in melee range and do a lot more damage than scab shooters) so fewer they are - the better. bad thing- it takes longer to finish that penance
I lowkey despise all the purgatus staffs I've been given by the emperor have had Nexus
Will it be 4 or 5 stacks of DoT per Crit?
I was already on a black ship in my background lol
with loner
considering that it doesn't exist yet for purge, impossible to know
They should put blazing spirit on surge
It'd be mediocre, but so are the other blessings so it's fine
it would be decent, you could run 6-2 properly then
I feel like all Trauma staves in the shop get a ~30-40 stat boost compared to other staves just to mess with people. Whenever I see a good statted staff, its almost always Trauma.
Hmm actually, you could spam lmb for stacking soulblaze on bosses if it had blazing spirit
Surge has a nice crit chance
Well you see staffs in the shop to begin with
I do not
Fuck staffs all my homies hate staves
just finished life leech 5 and Psyker is 100% complete now, yay me.
Or maybe it'd actually be busted because surge hits multiple times and it might apply like 10 stacks in one crit
Thats happening to me. Been level 30 psyker since beta, still have yet to see ANY docket shop weps around 350 EXCEPT for my trauma staff.
I've a 380 surge, purge and trauma. Unlucky no void
Burn the Witch - he is too lucky ๐
You have beyond insane luck. Getting a single max level staff to spawn is nightmarish given guns are about 5-6x more common items in shops and spawns
Unlucky bonedog 370 void, 364 surge, 350 purg and 345 trauma I only bought just in case
enjoy your reward
But there is no reward?
Oh i just remembered, i have this shit to upgrade
Take your bets. Warp Nexus or garbage?
The only staff above 300 base I've seen in melks shop was a 510 trauma staff lmao
run n gun
Hit&run
I just got a garbage roll, so hopefully my misfortune translates to your good fortune
garbage is a safe bet
damn
As a fellow Psyker. How much Copium do y'all use?
Hmmmmm actually good
they might fix warp flurry in the future
all of it
ยฏ_(ใ)_/ยฏ
well damn
Copium is against the Lex
I think my 380 purg is worse than the 346 one I have
we've ran out of super copium at this point
frankly, the blessings on surge almost don't matter
How is warp flurry SUPPOSED to work? I notice my charge time is reduced after each full charge attack
Warp Nexus is the only one i really care about
there isn't a single blessing for surge that changes how it's used or behaves
try min charge spamming void and then doing a full charge to see how it's supposed to work
yeah but crit chance
what if it's global and it helps my melee crits?
Empyrean Roulette
idc about boosting the surge damage
but free melee damage would be nice
warp nexus is global yes
even if you don't use the staff at all and gain the peril via other means
What are even the thresholds for gaining a warp nexus stack?
30, 50, 97, 97 (yes...)
what
two thresholds are set to the same value currently
wtf
and it only stacks 4 times anyway
also i guess that means you start with 1 stack?
no
since it says it stacks up to 5 times
I submitted a bug report, if someone has a FS with unstable power you could verify it
gaining a 0th stack shouldn't count as stacking 1 time
so is it a generally smooth increase in crit chance?
or do you simply see +4% chance at 30 peril, another +4% at 50 peril, etc.?
the whole "max of 4% crit chance" is misleading then, like the rest of the text in the game
it should read +4% critical hit chance per peril breakpoint
well I'm not 100% sure because it's hard to test. I could be misreading the code but at least the stack thresholds are clear
5th stack is when you explode
Yes! now when I intentionally down myself I will do extra damage. My team is gonna love me
bingo
you know, there ought to be a subclass that intentionally warp explodes
total high peril build focus, instead of dying, exploding removes all warp charges
Psyker unchained
That's us
You just haven't discovered the op 5 wound build
if no warp charges, then you go down
well i suppose you could overcharge and ult with that feat that does soul burn
that way you dont pop
or maybe a lvl 30 feat that does that
after testing, i can confirm sustained fire blessing only works on the staff left click
for all staffs
๐คก
Staff Blessing QA is a joke, generally speaking
https://gyazo.com/64f6b8d4c6c9b86e281b32f109f04998
Bought this one in the store. I've not had any staves in SO long
trash
sell it back to the robit
https://gyazo.com/a09d19e82a0b4da5d22ecbb5efead8a0
3% charge rate 
288, poggers
flack damage would be my go to
yeah probs
i had to re role my stam off for crit so i didnt get to pick my cool damge perk
i lucked out with the crit perk and then rolled sprint efficiency so it was a no brainer
not bad
urs looks pretty close to my staff
How does this even work on voidstrike? is it only for the primary?
Ah, might have to try and get one of those to put on my voidstrike in the future then, when fatshark stops having a vacation lol
Have these right now, blazing spirit seems awfull
because it is awful for void
I mean, it's not great in general
now if it was per hit, not per crit, that'd be different
still wouldn't be great, but it'd have some slight synergy with AB
for gaining and dumping warp charges
If soulblaze wasn't so bad it would be ok, probably way better on the purg with crit perks though
purge can't roll Blazing Spirit
That's fucking hilarious
Source?
Quietude is better than warp absorption for surge staff on higher difficulties right?
quietude is better overall
So best curios = 3x wounds, discuss
But I can see warp absorption being good for a voidstrike nuke build
quietude is best, you should be constantly quelling, whether active or passive, so you are constantly regening toughness
The force weapon kill one is also good for purg, imo
Imagine if mind in motion was a different feat tree so you could use it and kinetic deflection. Tank damage, quell and move back, tank more
Let's you regen toughness in a tight spot when you can't stop sprayin
ah yes, the ultimate peril explosion build
Whereas if you have time to quell, you're probably already semi-safe
So just hit level 20, seems to me Mind in Motion is leagues better than the other 2, most psykers run that?
Are you doing a meme or legitimate question
Nah idk much about psyker, legit question
20-1 is maybe the most overpowered talent in the game
Does warp absorbtion proc off soulblaze damage?
Running Kinetic Deflection so ranged doesn't rip me apart
20-1?
4-1
?
He got me
aim for the enemies should work fine
reroll infested to flak
I use mind in motion for overall QOL. It gives you combat mobility and survivability
pair mind in motion with consistent dodging and you can burn on the run
i think you want crit over everything on purg
crit then fun stuff
crit chance that is
crit better for sure on purg, voidstrike actually cares about damage perks though
what i would do as well. infested covers almost no enemies vs flak
maniacs are nice. covers dreg rager, flamers, mutants, trapper
reroll infested
infested is pox and dogs
dogs are infested and some hordes are infested, the ones with the horns
Much flak.
also if you're voidstriking shooting the squads of shooters in their flak heads is your job
aye, flak is strongest to have by far
Think this is worth picking up? Would def want to reroll the perk
Have to say Iโm also a big fan of unyielding depending on the weapon and shredding monstrosities.
What am I looking at? :0
enemy health values and armor types
dueling sword from shop
Maulers are flak body caprice head
Download this Extension: https://chrome.google.com/webstore/detail/armoury-exchange/hcjihmkcnjkfkaeebhnpjcnnibpoolgc/related
Check Your Shop: https://accounts.atoma.cloud/dashboard
Mobile Download: https://www.alphr.com/install-chrome-extensions-android/
No one likes waiting for the shop to recycle, but using this handy Chrome extension, you ca...
yeah, their body is listed as flak at the bottom
aaa got it
first target could be better, but maniacs dmg is good, get flak on the perks and its quite nice, not great but nice
i love using the Mk V on my psyker. its just amazing on damnation/herasy
I was late to the axe party but I've gotten to appreciate how busted it is
Shop extension is highly recommended. If I could have it set up notifications for 380 base rolls I'd die happy

