#psyker-class

1 messages ¡ Page 238 of 1

tawdry shell
#

which is better?

#

My gut is telling me the top one

#

dodging is kinda unreliable

light citrus
tawdry shell
#

congratulations!

full kite
#

im leveling a psyker rn

#

it really doesn't pop off until you get all your feats huh

patent ledge
#

It's kinda like a late boomer

#

I like it tho

half iron
#

psyker is very cute very swag

icy moat
#

Problem I'm running into is that I need to have other people that are good at add clear

patent ledge
#

If you want to have better horde clear, prolly try purgatos or voidstrike

full kite
#

^ surge staff has been meh with teammates who don't kill things I stun 😔

half iron
#

become the other people. start psyking, psyker

icy moat
#

Because while I'm VERY good at add clear on Ogryn, not so much on psyker

patent ledge
#

True, i use surge when i keep getting games where peeps dont kill the range mobs

half iron
#

my beloved believes in you

hot zephyr
icy moat
#

I've been having to it on my Ogryn too, either run the ripper or the twin stubbers just so I can at least clear the long range adds

half iron
patent ledge
#

Ive stayed loyal to the rumbler during my ogryn leveling stint

icy moat
half iron
#

my routine as a ranger is just
•look at ranged enemy
•ifeelanotherheadshotcomingup.wav
•bayonet at least one person (i love helbore)

hot zephyr
#

The current suspected bug where gunners don't surpress properly doesn't help either. They are content to go full Rambo and just stand there blasting away

patent ledge
#

We psykers have transcended beyond mortal possessions like the ammo box

#

We think fire out of thin air!

half iron
icy moat
#

I actually had to tell a guy to quit picking up ammo while his gun is full just so the Ogryn could get some ammo, son of a gun was totally out

hot zephyr
#

Yeah I've had a couple bad vets in runs lately. Such is the life of random groups

#

Nothing against the players themselves, it's just frustrating when they steal all the ammo and health and output basically no damage cus they can't aim

icy moat
#

I mean, that's why I use brain buster at long range

#

Bad aim? Just use fire and forget brain popper

half iron
#

i only aim well when my beloved tells me to, when he doesn’t, my entire clip disappears around the enemy

patent ledge
#

One of the worse offenders are those with health box but never use it despite the team barely living

icy moat
#

I fall in that category, cause I try to save one for the final encounter

patent ledge
#

Yeah but the extra ones

icy moat
#

But I will say it was weird when I saw a guy drop one right in front of a totally unused, fully charged Medicae

patent ledge
#

Either misinput or troll probably

hot zephyr
#

If it's a med station you're just passing by it's one thing, but there's several places where you hang out there for a while like the pump station or the comms plex

mighty pike
#

A true psyker has as much corruption as possible to be lore friendly

cyan notch
#

no its comms plex the new mission

full kite
#

how does one animation cancel for the staff?

summer prairie
#

For the left click? Spam R/quell or just once after shooting

still bronze
#

I seen some videos where people have a lightning staff then pull out a sword and burn people. Is this some specific sword or blessing where a sword can burn people when they push them?

summer prairie
#

Probably 6-2 feat

subtle linden
#

Mind bullets!!

still bronze
#

ah okay I’m only level 22 with my psyker so I haven’t gotten that far yet

full kite
#

so can't really spam stun?

still bronze
#

was curious how it was done

summer prairie
#

You can only QQ cancel the surge secondary, not really worth it

full kite
#

mm

summer prairie
#

or weapon swap cancel

full kite
#

so to use surge well should I be swinging cursor around tryna hit everything or does it stun better if I stay looking at things

subtle linden
#

Depends on target. If it’s green night vision goggle shooters or one shot shooters. Qq cancel surge to kill them asap. For stub lock let animation play out. Once one target gets hit it will chain automatically

cyan notch
random wolf
#

Getting downed once won't kill you lol

warped perch
#

Getting downed once kills my pride peepocry

vestal rose
#

never go down. if it looks like a wipe, use a barrel to throw yourself into the abyss and honourably avoid the downstate

frigid marten
#

also death clean corruption!

#

win win

wise pumice
#

Think i've finally found a build i'm happy with and some pretty good weapons. they aren't the best, but for brain popping as a back line sniper, this build works super well for me personally.
got a good roll on the Purgatus and i still like the force sword for good pushback, useful alt fire and ok CC in close range

#

and apparently i screwed someone's penance run by not being told it was a penance run when i dropped in on quick play... woops. apparently waited a whole 10 minutes and then i skipped back out cos i was just testing the build with actual enemies... woops again lol

cyan notch
#

what curios

wise pumice
#

sorry, one sec. again, they arent amazing, but i'm happy with how it feels to play and i'm not getting dropped as often

#

wish i could replace experience, on the seal, but of well

#

like i said, they aren't great by any means, but i can feel a difference and it matches more how i wanted to play

#

or thats what it feels like anyway

vagrant cedar
#

i doubt you'd feel 16 extra toughness and 30 more health or so

#

but sure

hot zephyr
hot zephyr
#

There's so many times I look down at my health bar and have like 14 health left after a hairy situation

vagrant cedar
#

i mean sure

#

but

#

when you think about it

#

if you blocked better

#

or positioning was better

#

you'd have been left with 120hp

#

etc etc

fluid knot
hot zephyr
#

I'm not an unskilled player, and I still take damage. Bleed through exists even with the infinite block build

fluid knot
#

Yeah there is no way to avoid all incoming damage unless you're playing stupid passive in which case your team literally has to pick up the slack from you not pulling your weight effectively

hot zephyr
#

Could I improve? Certainly. You can't base gear choice off perfect play and ideals tho

vagrant cedar
fluid knot
vagrant cedar
#

you shouldn't be exposed to direct damage like 95% of the time

fluid knot
#

Wrong, there are always situations where you are goin to be exposed to direct damage, like i said, if you play so passive you're avoiding any hairy situations entirely, youre a detriment to the team

hot zephyr
#

Unless you're running Seditions as a full purple/orange lvl 30, I don't think your expectations of damage avoidance are reasonable

vagrant cedar
#

i like how weird your mentality on a support/horde clear class is

#

IF YOU DON"T TAKE DAMAGE AS PSYKER, YOU"RE SHIT TEAM PLAYER

#

when it's not your job to take dmg

#

it's to deal dmg

frigid marten
#

dead player deal zero damage

fluid knot
hot zephyr
#

^^

vagrant cedar
#

if you don't take damage = passive play = shit team player

cyan notch
#

i mean sometimes u get hit by 2 melee hits while killing a high threat target and take some health damage

frigid marten
#

also with more health you can skip the medicae when don't needed.

fluid knot
hot zephyr
#

You can't avoid damage completely, you will inevitably take some. Whether it was avoidable or not doesn't matter. You will take damage at some point, and having more health or more toughness will mitigate that

hot zephyr
#

Ideal curios for a Psyker? yeah there's some debate there beyond the standard +1 wound in the first slot. SOme players like health/health, some like tough/tough, some like health/tough

vagrant cedar
full kite
#

wait I just saw it

#

nvm

#

yeah the fuck

hot zephyr
#

But generally, you need more health/toughness to survive on heresey/damnation because your front line will inevitably leak or you will get attacked from multiple directions at once

cyan notch
#

now im trying triple stamina

fluid knot
#

Wont run +1 wound myself, that means you already gone done fucked up, that extra HP tho.. Damn thats some shit

frigid marten
#

psyker don't have much damage reduction

#

so health tend to be better.

#

because many enemies have extra damage on toughness

fluid knot
#

Bigger health pool than toughness pool also so those percentile increases mean more, also, they're just flat out bigger 21%HP vs 17% toughness base

hot zephyr
#

You are welcome to do what works for you, I'm not going to claim any one build is the best

blissful kestrel
#

I prefer wound/tough/tough, but I think at this point the meta hasn't settled and it is entirely personal preference.

fluid knot
lucid terrace
#

All health

#

Become tank

#

Destroy your enemies

hot zephyr
#

I personally go wound/health/tough, because I am still learning to survive better on heresy/damn and that extra wound helps for now

#

Whether I keep it forever, who knows

fluid knot
#

Ye you'll eventually take that off i can almost gurantee it

dusky lantern
#

Dayum look at this baby

full kite
#

personally I prefer stack toughness because ranged are the real threats, and melee you rarely actually get hit if you're good with dodging and pushing

vagrant cedar
#

dayum

#

all 4

fluid knot
#

Its nice having an extra mistake on the cards that inst gonna be catastrophic, but in time that extra HP or toughness will end up being more valuable

full kite
#

wounds just feels like a trap compared to trying not to die in the first place

lucid terrace
hot zephyr
lucid terrace
#

Okay but also barter it.

#

For fun

clear heath
#

wtf all t4 perks

cyan notch
#

gunner resist is mid imo they dont break toughnesss

clear heath
#

insane

frigid marten
fluid knot
frigid marten
#

unless like veteran you have something like 75% toughness resistance

full kite
#

vet toughness resist is only against ranged units

#

but yeah slide spamming helps not get hit

vagrant cedar
#

happened few times

fluid knot
#

Scab resist' on curios when FS KEKW_ogryn

#

I will die on this hill, a group of lasgun scabs is scarier than Demonhost

full kite
#

I know there's the datamine, but slide makes it so things stop hitting/shooting you during the slide animation

fluid knot
#

Yeah throws off their targeting

cyan notch
frigid marten
#

stalker are extremely out of place with the others enemies.

full kite
#

I learned to slide into ranged units like a maniac but realized I can't really do this on psyker cause they squishier and the toughness regen is kinda slow

vagrant cedar
full kite
#

but also im low level so idk

hot zephyr
#

This is my current setup, run this with surge, purge, or gun atm.

vagrant cedar
#

jesus

#

wtf

fluid knot
vagrant cedar
#

combine the talents only

#

in 1 pic

#

jesus

frigid marten
#

it's more about maps and what cover you have.

hot zephyr
#

Aight, will do next time

cyan notch
lucid terrace
vagrant cedar
frigid marten
#

but curio are all about defence

cyan notch
#

i go for mutant and sniper ideally

lucid terrace
fluid knot
#

Cooldown/ReviveSpeed/Toughness regen 🙏

cyan notch
#

full ground pound on damnation does like 2 health damage

fluid knot
#

Gunner resist on Ogryn tho because need to push hard

full kite
#

idk personally I've found that if one person goes down during a horde in damnation, it's really hard to revive them and they usually end up dying

#

but that's cause it's usually a sniper that downs someone in a horde

fluid knot
#

Yeah you're not gonna be saving someone easily in that tier

full kite
#

so wounds is like whatever

lucid terrace
fluid knot
#

More viable for Psyker or Ogryn to save people, cos infinte block an massive tank, but its still not ideal

vagrant cedar
hot zephyr
#

Yeah, I see that alot, with no audio cue and the laser sometimes not being easily noticeable, you just get railed by a sniper sometimes

cyan notch
#

thats why i want 60% sniper and mutant resist

fluid knot
clear heath
#

mutant resist doesn't sound that useful

clear heath
#

mutants don't even do damage most of the time

fluid knot
#

People who pick the shortest height characters annoy me. Like man you cant see whats in that horde, you're just swinging and praying nothing nasty runs up on you KEKW_ogryn

lucid terrace
#

Ride on an Ogryn's back, then you can brain burst anyone.

pure rapids
#

the Resolver Harness does not cover the hair for those who are interested

vagrant cedar
fluid knot
hot zephyr
cyan notch
clear heath
#

mutants won't hurt you if there's a wall preventing them from slamming you down

full kite
fluid knot
#

Question.. As dogs are infested, and deal corruption damage to your HP directly when on someone.. Does this make corruption resist better for dogs than the actual dog resist? (Just curious, im unlikely to even choose either in a curio)

cyan notch
#

well yes but sometimes they grab you anyway through a horde or whatever

#

the other resist stuff doesnt really hit for anything

#

what are you gonna put there dog resist

fluid knot
clear heath
#

I mean it happens, but it doesn't seem like that big of a problem imo
They also don't really hurt much if you have toughness up

#

So it's like, only if you get stuck in a horde away from walls with your toughness low when a mutant spawns

hot zephyr
#

I ran some corruption resist for a while, and I found the only time it really helped was when you got a BoN in tight spaces and you would have to walk through it's slip-n-slide trail somewhat

cyan notch
#

they kinda do hurt more than i want with full toughness

fluid knot
#

Nah they dont hurt much, but they're a nuisance and they break their own rules which is a little annoying. At least with dogs we know the hitbox is kinda fucky, but muties literally disobey physics a fair amount of the time which gets wearing in sketchy situations. Like the enemy itself isnt particularly dangerous, its the lack of consistency that makes them a problem

cyan notch
#

like 20 damage or something i dont like that

#

rather take 2 damage if i happened to be caught since they throw so many at you

clear heath
#

I mean mutants are annoying
I just don't think the damage is that much of a common threat to really prioritize mutant resist

hot zephyr
#

Oh no, it's def not a priority thing to pickup

clear heath
#

I hate mutants because of the times they clipped me through a wall and made me fall out of the map

hot zephyr
#

But it's much better than trash tier stuff like extra xp or extra credits

cyan notch
#

you dont need to but for me i dont like taking unnecessary chip damage so sniper and mutant are my priorities

summer prairie
#

extra credits not even bad

frigid marten
#

if they put the extra plasteel that will be the meta.

cyan notch
#

or even better auto pickup mats

frigid marten
#

i think hadron is plasteel addicted.

fluid knot
#

Just a little bit KEKW_ogryn

sharp ibex
#

Hoy wizard wierdos, someone tldr me the force sword macro cheese

light quail
#

fuck yea
gas mask

hot zephyr
idle bay
#

Thats WH40K bling to the max 🙂

steel egret
#

I think thats a bit flamboyant for rejects running in sewers.

#

but some pants and shirts in-game give indication that its not limited by such.

light quail
#

i care not for bling
gasmasks are just cool

steel egret
#

Thats true

supple skiff
#

are we not considered offical members of the warband at level 30?

hot zephyr
#

Finally got a dankarino Mk1 Autogun, it's only like 325 base stats, but came with +20% Maniacs and DumDum

potent echo
#

lmao just finished a 4 flamer damnation game, 2 purgatus 2 flamer zealots

#

actually not terrible

sharp ibex
jovial frigate
#

This things been pretty fun not gonna lie

hot zephyr
fluid knot
#

Everyone loves a good cleavage

supple skiff
#

only thing missing from fs

#

well, good cleave anyways

orchid nest
#

imagine if the force 2h special is similar in function to the power sword instead staregryn

hot zephyr
#

if FS's combos were Vanguard > Assassin > Assassin on light and Strikedown > Wide on heavy, it would be so much better for cleaving hordes

#

Cus then you could light > heavy for multi* targets, and heavy > light > light for single targets

orchid nest
#

yeah the current second upwards swing light is.. really weird for a finesse weapon. besides changing that, they could've had at least 2 variants as well with one having more cleave

cyan notch
#

absolutely garbage

#

assassin my ass

supple skiff
#

that second swing is really only good as a way to hit maulers in the chest with an alt attack

icy moat
supple skiff
#

which, I recently learned, is where you want to hit them with that.

orchid nest
#

yeah. well, anywhere except the head

supple skiff
#

thought the alt fire ignored armor

#

guess it just ignores some of it

orchid nest
#

it deals more damage to flak than carapace

hot zephyr
supple skiff
#

side note: things having more armor on their heads vs elsewhere really irks me lol

#

some bind jump to Y button level shit

fluid knot
# icy moat short characters can take cover behind anything

they also cant see anything above the enemies so their ability to deal with ranged units and pick specials out in a crowd takes a massive dent for marginally more effective cover, literally a bad choice to be short in a game that basically entirely revolves around your ability to prioritise threats effectively

orchid nest
#

they are the same in v2

hot zephyr
supple skiff
#

yeah , its good design.

#

I hate it, but its good

hot zephyr
#

I would personally love (slash hate) to see a Rager with the Mauler Helm

orchid nest
#

yeah things like reapers have 3 diff armor types too

hot zephyr
#

The flak armoured rager groups of 2-3-4 mobs are scary, but I'd love to see like a variant-elite version with the upgraded helm

#

Call it a Berserker or something, when you get spawns of groups of dreg ragers you get a chance to get a berserker in the group as a super-elite

warped perch
#

It would be nice if we could stop getting so many guns in the shop

orchid nest
#

yeah I like the varied armor, more would be cool. adds a layer of knowledge knowing your damage layouts and where to aim. like the reaper example, if you have large flak damage you may want to hit them in the chest

fluid knot
warped perch
#

Yep

hot zephyr
#

Sorry, that's my bad I guess lol

hot zephyr
lucid horizon
#

sigma psyker

steel egret
#

I think black one fits better that one.

#

but sure.

orchid nest
#

what do you guys think about everyone having a secondary pistol slot so we can carry a laspistol or revolver or whatever with a staff

steel egret
#

I mean it would make sense

#

but for balancing they would need to split start ammo to both weapons.

#

if they were rifle and pistol..

#

also what would you give to ogryn as a "side-arm"?

orchid nest
#

yeah some ammo economy stuff would need to change somehow I guess

steel egret
#

I mean if you chose not to take one with you, you would get full ammo.

#

or if you had staff.. you would get all on laspistol.

hot zephyr
steel egret
orchid nest
west galleon
#

Staffs suck swamp ass

steel egret
#

Sanctioned psykers do carry lasgun.

hot zephyr
steel egret
#

The.. uiuuh.. whats the name again

#

one with G

west galleon
#

I'd rather carry my scout lasgun and be done with a horde faster

hot zephyr
#

From a balance perspective it's also problematic, but that's a secondary problem

west galleon
#

I really tried to give them a chance, but they are so tedious to use if its not the one variant thats actually useful

steel egret
#

laspistol I mean

#

So it would end up being more of novelty thing.

orchid nest
#

I think it would be alright but that's just me I guess. Don't a good amount of the outfits already have a holster too? but either way, having a reduce ammo side arm or something wouldn't be game breaking I don't think

steel egret
#

Theres the pistol.

orchid nest
#

the actual biggest balance concern I can think of is it would let you passive quell fast with both other force weapons but who knows what they will do with that anyways with their bug acknowledgement

west galleon
# steel egret

Its a used outfit and you didnt qualify for a laspistol to go with it

#

Boom shop apologism

frigid marten
#

melee+pistol combo is more likely.

steel egret
west galleon
#

Always go with the lore answer "you didnt deserve this, be happy you get shoes"

orchid nest
frigid marten
#

grenade gauntlet work already like a melee/ranged weapon.

steel egret
#

Yeah would be incredibly complex to have staff & pistol.

#

they have never done sword and pistol or any other

#

in any other game.

#

Then again with a staff and pistol you would be quite limited on what you can do.

orchid nest
#

they have had rapier and pistol in both v1 and v2

steel egret
#

well unless.. holding button would dish out lightning instead of build up lightning launched after build up

#

Yeah

#

I was joking about that.

frigid marten
#

Unless is a defensive staff

orchid nest
#

oh my bad

steel egret
#

np

#

I'm just saying they could have done it

orchid nest
#

staff and pistol could work the same way I guess yeah, since the staff swing is so useless anyways

steel egret
#

Yeah that thing is

#

baffling.

orchid nest
#

they could have at least copy pasted the laspistol force push thing for it so it was a useable quick cc

steel egret
#

Definitely

#

because staff special does literally nothing

summer prairie
#

Emperor...

hot zephyr
#

That's like a LOT of stagger

steel egret
#

Oh yeah

#

and why the fuck is unyielding 45.

orchid nest
#

because it's a staff and they shall not pass

supple skiff
#

in his name, be bonked

steel egret
summer prairie
#

is it though

steel egret
#

Compared to mine.

hot zephyr
summer prairie
#

but mine is trauma

steel egret
#

Oh

summer prairie
#

it only adds up to ~378, just a bug

steel egret
#

a trauma.

hot zephyr
#

Trauma staff is a niche weapon. It's niche is giving your team PTSD from carrying you

lucid mortar
summer prairie
#

I mean I suppose it's possible some of the 80 values are actually higher than 80

lucid mortar
#

yeah that's what I was thinking

orchid nest
#

trauma is pretty close to being good with a couple of easy changes, hopefully they do it soon

steel egret
#

Mine went from 380 to 385 after I upgraded it.

idle bay
#

I'm not as cool as guy that leveled up 5 Orgyns to 30, but i'm finnaly finished "Like a four-leaf Clover' now i can calmly grind on Psyker 🙂

mighty vault
steel egret
#

Yes

mighty vault
#

Would you say it's...immeasurably so?

steel egret
#

We dont have the technology yet

orchid nest
steel egret
#

Or "Game works fine on our end"

hot zephyr
steel egret
#

Thats why most doors are sliding open.

mighty vault
#

The doorknob STC has been lost for millennia

steel egret
#

Heretical door handles

orchid nest
#

man closing doors on monsters is the best

steel egret
#

Serve emperor to become a door opening button as a servoskull.

hot zephyr
orchid nest
#

just slice him right in half

mighty vault
#

"Guess I'll take the stairs" <monster closets up 50 ft in an instant>

orchid nest
steel egret
#

"Hey guys I'm doing a brain burst penance for psyker can you guys help?" "ok" closes the door

orchid nest
#

haha

mighty vault
#

Yeah, definitely <votekick>

orchid nest
#

there was some reddit thread I saw earlier on beasts with info I didn't know

tropic lagoon
#

Thoughts on kinetic deflection?

steel egret
#

its nice.

#

but kinetic shield is fine too.

tropic lagoon
#

I want to pair it with deflector force sword for a get out of jail free card

orchid nest
steel egret
tropic lagoon
#

True. Want to run 2 Toughness curios and a Wounds curio as well. Then try to get toughness regen, block efficiency, and (grimoire or corruption) resist depending on if the mission has grims or not

#

Does toughness regen only affect the regen from coherency or does it amplify all toughness regen?

summer prairie
#

it's toughness regen delay reduction

steel egret
#

its the timer that comes for cohercence

#

3 second? or how much was it again

summer prairie
#

it's useless at least for psykers and most characters

orchid nest
#

yeah what they both said. hoping it gets changed to boost the static coherency amount instead

steel egret
#

Someone here said

#

might have been you syllogism that it gives more than said amount of time reduced

#

or someone timed it when having multiple regen speed curios

tropic lagoon
#

There aren't many great alternatives anyways. Seems like toughness damage reduction trait doesn't actually exist

summer prairie
#

Not me, but it says 0.8x multiplier, not sure how they stack, so it might be 3 x 0.8 x 0.8 x 0.8

steel egret
#

yeah

orchid nest
#

there is definitely a lot of filler perks

steel egret
#

Sniper or bomber, health, thats about it.

tropic lagoon
#

I would honestly love a generic "shooter" damage resist

#

literally just for the dreg / scab shooters and nothing else

steel egret
#

wouldnt we all.

summer prairie
#

I think only block cost, stamina regen, gunner resistance, money, health and toughness are worth considering. Maybe sprinting efficiency but pretty marginal

steel egret
#

kinetic shield is all we get.

orchid nest
tropic lagoon
#

what's the consensus on level 5 feat? I'm really back and forth between toughness on warp charge vs toughness on quell

#

toughness on warp charge was bonkers in the closed beta with 50% toughness

steel egret
#

I dont feel like I need stamina or get hurt that much by gunners, dogs, mutants.

orchid nest
#

snipers like.. yeah you should dodge a lot of them but when it does hit you it can really matter.

steel egret
#

nor do I need xp or ordo.

blissful kestrel
summer prairie
#

Ordo may have uses later, for instance they seem to be letting us reroll the shop

steel egret
#

I mean

#

by that logic xp might have uses later

summer prairie
#

I don't think it's giving us xp right now when we are at 30

steel egret
#

but I'm not exactly happy to see them on my curios now.

#

Right but later it might turn into ordo or

#

something else.

orchid nest
steel egret
orchid nest
#

yeah true lmao

steel egret
#

"It would have been easy for them to recycle mechanics known to work from vermintide 2"

#

Instead they are doing something else.. why?

tropic lagoon
#

Bruh, I just want the ability to move blessings. I now have an actualy god tier purgatus but no good blessings

#

Purgatus with 365 base stats

steel egret
#

well thats

#

not 380 but I gues it doesnt matter if they are in right places.

tropic lagoon
#

yeah, could be better, but it's close enough that i'll take it

#

it sacrifices burn which is okay imo

#

the DoT damage only feels super relevant on maulers to me

#

most everything else just dies to the channel

fringe lodge
#

so what stats are you looking for on purgatus, +75% on radius and burn?

tropic lagoon
#

I prioritize everything but burn

jovial frigate
#

radius burn warp resist probably

orchid nest
#

burn is really good on it

tropic lagoon
#

I feel like Burn only really works if you're stacking it on tanky enemies

#

which at that point I put it away and brain burst

steel egret
#

I personally would like maxed cloud.

jovial frigate
#

burn + crit is pretty easy to put like 10 stacks on a tanky mob in a channel

orchid nest
#

the burn being higher gives you a higher chance to get warp charges and with crit really matters for taking out mixed elites in the horde

tropic lagoon
#

I don't use that level 30

jovial frigate
#

purg without ab PepeHmm

tropic lagoon
#

Yup. Would rather use psykinetic's barrage to snipe targets

#

since purg sacrifices range

jovial frigate
#

why not just use a voidstrike with barrage then

orchid nest
#

even without ab I would still prioritize cloud and burn tbh. get warp nexus on and roll crit on perk and you're good

tropic lagoon
#

bc purg + barrage is a better base coverage

#

a cloud radius purg will destroy hordes at close range way better than voidstrike

jovial frigate
#

i would say theyre about the same except suppression on purg is better

#

natural suppression not the blessing

crimson cave
#

goddamnit Hadron

tropic lagoon
#

i'm a warp flurry + suppression guy

jovial frigate
steel egret
#

yeah thats good modifiers

#

that damage doesnt matter at all.

jovial frigate
#

would preffer flurry over barrrage

steel egret
#

but its the 7m one.

jovial frigate
#

yeah but purg already does crazy suppression on its own

orchid nest
#

yeah nexus/flurry and I would rather have nexus first. if you aren't stacking crit and burn bar you're missing out on the elite and monstrosity killing

jovial frigate
#

w/ 80 cloud radius im suppressing a majority of stuff thats a threat to me anyway

steel egret
jovial frigate
#

ah ye

steel egret
#

My psyker says fear me.

#

but they dont.

jovial frigate
#

i should really make this orange but I havent played zapper in a while

tropic lagoon
#

I mean, surge is great for stunning elites

orchid nest
#

there is so much overlap recently for purge/flamers that I like quickplaying with surge. although I usually use purg in my friends group

steel egret
#

Usually when I join mission other psykers are purga staff or void or dont use staff and slowly cast bb and stand around.

#

so I feel like I have to bring surge.

orchid nest
#

It's funny you say that, the very last mission I was in the guy had a void and I think I saw him shoot it twice the entire mission. Not even exaggerating

steel egret
#

yeah

tropic lagoon
#

So is burn how fast burn is applied or the damage of each stack?

hot zephyr
#

It affects max stacks mostly

orchid nest
#

how fast it is applied and the max stacks I believe

summer prairie
#

barely any difference in tick rate

steel egret
#

its like 0.30? or something isnt it?

hot zephyr
#

the difference between like 65% burn and 80% burn is barely any difference in application

orchid nest
#

yeah the tick rate difference is small for sure range wise

hot zephyr
#

It's like .33 vs .34

#

But the max stacks makes a huge difference

tropic lagoon
#

is the damage between 65% and 80% big then?

summer prairie
#

only for a few enemies

tropic lagoon
#

as far as damage

hot zephyr
#

Cus it can be like 12 max vs 15 max

#

Which is an exponential diff

tropic lagoon
#

so it's either ignore burn or full send it

orchid nest
#

you have to remember how strong a single extra stack is at higher stacks so something like burning a monstrosity with a few extra stacks is huge

#

but yeah its not the end of the world if you have 65% or something it is very nice though having it high

tropic lagoon
#

also someone mentioned a crit on burn effect for purgatus?

#

I don't see it as an option

orchid nest
#

purg crits apply 2 stacks

hot zephyr
tropic lagoon
#

ah, did not know that

#

interesting. The hunt continues

#

Have y'all had any luck with random stuff for sire melk or just wait for curated stuff?

orchid nest
#

not yet, I still have every coin like 15kish or something

hot zephyr
#

I've found a few items from melk that were decent, most of my stuff is from the regular shop tho. It was like a decent curio and a gun that had two perfect tier 4 perks and decent base

jovial frigate
#

ive gotten a handful of 370s and 2 380s on 2 chars from random melks so far

#

its just your preference of gamba

hot zephyr
#

Honestly, most items that are 350+ are fine as long as the distribution on the stats is good. The difference of a 380 vs a 350 is usually very small.

ornate hamlet
warped perch
#

Melk is a heretic

ornate hamlet
#

Always autoguns when Ive bothered to check on my psyker

hot zephyr
supple skiff
#

melk gave me my force sword with deflector and slaughterer and my void with quell and flurry. He has his moments

#

actually no

ornate hamlet
supple skiff
#

I upgraded both of those, I was blessed by the omnissaiah

fluid knot
hot zephyr
ornate hamlet
#

Oh yeah no Ive definitely seen gun psykers do nasty work

full kite
#

soo does surge have more cc than purg

hot zephyr
#

When I see a BoN on my gun psyker, I smile ear to ear. Get behind it and weakspot mag dump = Time To Die penance ez mode

feral crater
#

15s cooldown on the only perk that works with guns kinda sucks

#

Sure guns are fun and good for leveling, but taking it into damnation is a bit... Iffy

hot zephyr
feral crater
#

I feel uncomfortable making a build where half my perks feel irrelevant.

hot zephyr
#

The gun's job is to murder specials so you can proc the CD reduction for you and your team, then go back into BB mode with KB and Wrath

#

Cus the Aura is one of our few elite kill talents that doesn't require a BB kill

hot zephyr
# feral crater I feel uncomfortable making a build where half my perks feel irrelevant.

They kinda aren't tho. It's just about realizing Gun Psyker isn't a Veteran. You aren't maining your gun and shooting everything. The gun is just a tool that gives you even more options to help support the team in every situation. Think about the mag-dump as a sustained-damage BB that can do upwards of 4000 damage without weakspotting, in some cases like the Mk1 and MkV autoguns, you can exceed 2500 dps.

#

BB/KB is for cracking every bulwark and crusher, and you can get KB off cooldown faster by nuking specials with your gun

ornate hamlet
#

psykers talking about using firearms now because staves so trash

hot zephyr
#

You kill every CC mob and let your vet focus on pushing forward, while you watch his back so he never needs to switch to melee. When dogs/mutants/trappers/bursters spawn you have the perfect tool to just insta-wreck thme

ornate hamlet
#

funny, i remember pointing out how effective firearms can be compared to BB and staves back in closed beta

#

and that was before we got hit with hard nerf

hot zephyr
ornate hamlet
#

at least, in lower difficulties

#

in higher i prefer surge

hot zephyr
#

It's all preference, you can have success in damnation with almost any psyker build if you understand your toolbox

#

If you like surge/purge/void/gun/w.e, play it

ornate hamlet
#

but yes

hot zephyr
#

I play purge staff and I play gun equally as much, and I have success with either, but understanding your team-role difference is highly important

fluid knot
#

Gunpsyker is hella good, way better than what people credit it for

feral crater
fluid knot
#

Become the special deletion machine at any possible range 🙏

hot zephyr
ornate hamlet
#

it's too bad psyker can't just use a staff and a gun instead of a melee wep

hot zephyr
#

I cannot make Trauma work

hushed glade
fluid knot
hot zephyr
near wyvern
ornate hamlet
hushed glade
fluid knot
#

Yeah not gonna lie, i feel like im carrying when i play gunpsyker, not that im being carried

hot zephyr
#

^^

fluid knot
#

Like the Special kills notification is like 80% mine

hushed glade
#

Lol

hot zephyr
#

If your a good gun psyker, you just shred specials so hard it makes your veteran cry cus he can't proc his ammo refund enough

fluid knot
#

Legit

near wyvern
fluid knot
#

Not only that, unlike Vet, you can actually move around and stay firing because you mobility is so much better KEKW_ogryn

feral crater
#

If you are good, teamwork is in your blood and he wouldn't need to cry you greedy mf xD

wet raven
ornate hamlet
#

psyker using gun has the same problem as vet

fluid knot
fluid knot
wet raven
near wyvern
hot zephyr
fluid knot
near wyvern
ornate hamlet
fluid knot
hot zephyr
fluid knot
#

Guess its back to soulblaze for meagre DPS cos i rarely use forcesword

near wyvern
fringe garden
#

So what would make someone want to play gun psyker instead of just going veteran? What sets it apart from vet? Just BB?

hot zephyr
fringe garden
#

That's not really an answer

fluid knot
hot zephyr
#

Yeah, i know, but the long-version is a wall o text so bear with us

near wyvern
fluid knot
# fringe garden That's not really an answer

It is though, you have more utility than the Vet, you can reach out further than Vet, you can shit out DPS to much the same level (aside from borken shit like Bolter), you're more mobile and have equally useful melee choices, though they're not as straight up OP as Psword is, the Fsword particularly has buckets more utility

fast swan
#

what are dump stats for force sword?

fierce sinew
near wyvern
fluid knot
fierce sinew
#

you get people who confuse parses with meta in lots of games too

fluid knot
fierce sinew
#

some things transcend genre boundaries

hot zephyr
near wyvern
#

Oh and @fringe garden

A psyker has also the best and safest revive in the game with force sword and kinetic deflection (which you can afford to pick for a gun psyker if you want)

fluid knot
#

Ult > revive > 100% success rate

near wyvern
fluid knot
#

That would be nice jfc

hot zephyr
#

So imo it's a pure-support build that allows your team to focus on their jobs more, and it makes the run much smoother. You have one (or more) tools for basically any situation, and you can do unreal damage bursts to help down monstrosities or deal with special-packs.

fluid knot
#

Hot take no.1857; All classes are support classes KEKW_ogryn

zinc phoenix
near wyvern
#

But only psyker is a sport class

Cause you gotta sweat to be good

supple skiff
#

the hoops you gotta jump through to clutch comparatively speaking....

#

our staying power is impressive though

smoky orbit
#

Two questions: 1st - What is 'power' (slaughterer blessing)? 2nd - Which perk should I be looking for/reroll?

near wyvern
supple skiff
#

power is a global damage buff

fluid knot
#

Slaughterer is a good buff tho

smoky orbit
#

Ty

supple skiff
#

if you can get a BB off while you have slaughterer stacks, it will do more damage accordingly

long wharf
#

slaughterer is the best blessing for the fsword for killing things

supple skiff
#

you also don't have to do the killing with the weapon to get the buff, as long as the weapon is out while an enemy dies by an effect of yours you get the buff

#

accordingly you can pull a lot of shennanigans

#

you can reach some new BB breakpoints will tier 3 slaughterer and max stacks

long wharf
#

strange that boosting power would affect BB

fringe garden
#

power is a cleave, impact, and damage buff

#

It's fantastic

long wharf
#

sure, but BB should be a warp effect (somehow it's not)

fringe garden
#

Yeah, that's what we need another modifier to dilute the RNG pool lol

supple skiff
#

yeah, I don't know why. But its nice to have

#

I like to charge up void shots and swap back to my sword as its flying to get the stacks.

#

rinse repeat

near wyvern
long wharf
#

yeah, inconsistency should be Darktide's tagline

#

Darktide : Hot Mess

fringe garden
#

I just wish these asshats would release crafting. The game is so painful without it

fast swan
#

dump stat force sword?

fringe garden
#

I really look forward to a year from now when the game is relatively stable and feature complete, honestly

#

It's gonna be fantastic. I know it will.

ebon jolt
#

Warp resist is probably slightly better.

near wyvern
#

You can always pop special at 99 so warp resistance is not really that important.

If you gotta go back to staff it means danger is over so you have time again

fast swan
#

ty

long wharf
#

fsword isn't for hordes

near wyvern
#

In higher diffs you are not going to rely on the special anyways because the animation lock will get you killed

summer prairie
#

devil's claw is much better for hordes

hot zephyr
#

The only redeeming quality vs horde the FS has is the push.

#

If it didn't have that OP push, it would be horrible

#

light > heavy > block > push > repeat

near wyvern
#

Yes the infite cleave on push makes it super safe against hordes

Sure, devil's claw can get more kills per second on a narrow doorway but when the doorway is not narrow you are in trouble

With FS all you need is to have your back against a wall and you are good

summer prairie
#

spamming push keeps you safe regardless of your weapon as psyker and dodge dancing+stagger from your weapon is safe as well in most cases

left briar
#

how bout the psker knife?

#

think im spoiled by the knife mobility

hot zephyr
#

The knife mobility / speed boost is certainly wild, if you have a good reaction time the dodge distance is also really strong

left briar
#

and if you use purgutus, it covers the weakness of knife taking ages to kill a horde

hot zephyr
#

FS dodge being unlimited is great, but you dodge like 1/3rd the distance of the knife

#

Factor in the slide and you can.... get outta dodge.... pretty quickly.... 😛

left briar
#

i see kirby

cyan notch
#

i dont mind fs horde clearing

#

makes up for it with all the other utility

hot zephyr
naive sun
#

Does anyone have that short video of the psyker yelling at subtitles from the closed beta?

mighty pike
#

If you mean "foreshortened lifespans" it's on youtube

naive sun
#

Lovely, thank you.

left briar
#

back demon

mighty pike
#

Front demon

naive sun
#

side demon

hot zephyr
#

And with KB popped, you get 6 chained BBs off and explode on the 7th one if you start your first burst with 4 stacks already

left briar
#

i cant use surge staff, it hurts my eyes

wet raven
#

Oh wrong chat ~~- I need sleep...

hot zephyr
near wyvern
idle bay
long wharf
#

why would the surge staff hurt your eyes?

near wyvern
# left briar how bout the psker knife?

The knife is good, the only bad part about it is that the mutant DPS is abysmal because how hard it is to find the head when it's moving around

Duelling sword gives you almost the same mobility but a lot better DPS against mutants since it's easy to hit the head even from their back side

long wharf
#

the VFX was rolled back last patch

naive sun
#

Dueling Sword is the Psyker’s Combat Knife, but better.

wet raven
#

Same lunge tech better cleave but not quite as silly as you don't get to bleed

summer prairie
#

the knife has a way better push attack

near wyvern
#

The funny thing about the combat knife is that ogryns are considered human sized for the haymaker

So basically you have a chance of one shotting anything that does not have a screen width health bar

And haymaker can also proc if you hit a Bullwark shield

I have clutch insta gibbed a couple crushers at damnation. It's glorious when it happens but definitely not something you can rely on.

naive sun
#

Combat Knife causes bleed?

near wyvern
naive sun
#

Bleed doesn’t do a lot of damage, according to Meat Grinder.
Frag Storm on Vet (8 Stacks) doesn’t even finish off groaners/walkers in a grenade’s outer radius.

fluid knot
#

(as Psyker not Ogryns)

wet raven
#

Can someone bug report the savage sweep blessing with the duelist sword? Why does a weapon who can't hit more than 2 targets have a blessing that needs you to hit 3 targets to proc

summer prairie
#

It can hit more

wet raven
#

I wouldn't be as mad but 4 of my 6 swords have it

near wyvern
wet raven
near wyvern
#

It can go up to 4% and you can 'pre load' it by swinging air

#

At 4% you can get 20% chance to insta gib at 6th heavy and forwards

summer prairie
#

Push attack and heavy should cleave more, but yeah hard to test in the grinder

near wyvern
#

So if you are really good at dodging it can become a viable tactic to quickly deal with bulwarks and crushers

fluid knot
#

Is it faster than combat axe tho

wet raven
fluid knot
#

Haymaker an bleed used to instakill for us too

wet raven
#

Neat :o

near wyvern
jovial quail
#

14 more KEKW_ogryn Yarghhhhh

fluid knot
#

That is a fuckin sick frame, gj lad

jovial quail
#

Thanks, 29 games yesterday i can barely play today lol

near wyvern
#

And here I am having a hard time pushing for 3 games a day

jovial quail
#

I just wanna get it done so i can take a break from the game lmao

long wharf
#

you push that hard, you're never coming back to the game

near wyvern
#

Say no for farming

jovial quail
#

Lmao sadly I absolutely adore this game, its everything I wanted v1/v2 to be

#

but i am burnt out for now

supple skiff
#

208 hours in mission assuming 25 minute runs and 100% completion

#

fuck that

jovial quail
#

Yea the first 280ish were heresy endless only basically

#

been doing up/malice tho

near wyvern
#

I guess you don't really have a shortage of crafting mats @jovial quail

jovial quail
#

Sadly have burnt through like 30k+ plasteel

#

trying to fking get a good knife/purg staff lol

left briar
#

any plasteel peoples in the chat?

jovial quail
#

Jokes on me, still haven't gotten a good roll

hot zephyr
#

@near wyvern So my testing on Damnation in the grinder yielded the following result:
Testing 122133 vs 112133 gun-psyker builds

  • Warp Resistance reduces raw cost of a BB from 45% peril at zero charges, to 34% peril with 4 charges.
  • Assuming you pop Wrath while already at 4 charges, it allows a 6th BB during KB assuming you chain cast, you'll explode on the 7th BB

With Warp Resistance Swapped out for Wrath

  • You need to be at critical peril (80%+) to get the 15% damage boost
  • Force Sword can be pushed over a couple critical thresholds with combination of Warp Charges + Wrath, such as two shotting Mutants and Maulers, and one shotting Ragers.

Overall, it seems pretty minor, because you can "temporarily" exceed 100% peril without exploding, you might be right that it's worth swapping Resistance out for Wrath in the build.

latent juniper
#

whats the best first feat you can put on psyker?

supple skiff
#

lower difficulty toughness on warp kill

mental rock
#

quietude

supple skiff
#

higher is ^

latent juniper
#

i assume warp absorption is just doodoo?

supple skiff
#

purge users like it

#

but you can only have one instance active at a time, so its pretty limited in that sense

near wyvern
latent juniper
#

so

jovial quail
#

Yea I exclusively run 30% per warp kill, it helps wonders against gunners to keep topping you off

latent juniper
#

as a prugatus user

#

i should have warp absorption it sounds like

wet raven
hot zephyr
latent juniper
#

im about to find out

near wyvern
latent juniper
#

warp absorp counts for purgatus

near wyvern
#

With purgatus, take essence harvest, kinetic flayer and AB and you are good to go.

During heavy ranged fights you can just hide behind a corner and start 97 popping and slowly eating enemies behind cover (as long as you can see the head)

You can just keep constant toughness regen on you while dealing with ranged and you get good passive regen while purging with fire.

hot zephyr
#

@near wyvern Does Quietitude count peril that is passively quelled? or do you have to actively be quelling with a warp weapon to get it's regen?

near wyvern
#

Peril goes down, toughness goes up.

hot zephyr
#

Hm, I might have to test 312133 as a gun-psyker then, cus then I could be regening my toughness while passive quelling with gun out.

supple skiff
#

quietude has the added benefit of letting you run up your peril manually, say with a BB rmb, then quell to get toughness

wet raven
supple skiff
#

not always usefull but has its moments

wet raven
#

If not then don't, you don't build up enough peril

hot zephyr
near wyvern
wet raven
supple skiff
#

yeah pretty much

#

I really only do it when Im behind cover and under fire and need some more toughness to not get melted on my clap back

wet raven
#

It helps though

supple skiff
#

but then your just as well to use BB to gets some value out of the peril generated

wet raven
#

Also there's a bug where force weapons passively quell slower

supple skiff
#

on that point what is bugged. Do force weapons quell too slow, or are the devs going to turn araund and say non force weapons quell too quickly

summer prairie
#

If your fs has very low warp resistance, does it passively quell faster. Probably not

#

Kind of like the old 2-2 bug

near wyvern
#

@hot zephyr

If you really want to go with Quietitude, consider finding yourself a Force Sword with low warp resist and Exorcist blessing.

The absolutely fastest way to pump your peril up is FS special QQ repeat. With a low warp resist FS you are looking at 20-30% peril per special depending on how low you roll.

Exorcist works extremely well with heavy heavy and light heavy. (Quell on repeated weakspot hits)

hot zephyr
#

This is my current FS I'm using

#

I would be looking to add either Slaughter or Exorcist to it when crafting for blessings is open

near wyvern
#

Why not roll that 20 into 25 maniac?

#

For slicing those mutants a bit harder

hot zephyr
#

It doesn't change any breakpoints, but yeah it's free rerolls. I just haven't sat at Hadron rolling it to get that

near wyvern
#

This is mine

#

Went with infested because it allows me to 2 tap light groaner & poxwalker heads and 1 tap heavy them

#

So +8% melee weakspot is now +25% infested

hot zephyr
#

Hm, maybe it would be better if I rerolled that over to +25% infested. I tend to shoot mutants mostly on damn since you wanna catch em on the charge

#

And the main reason I took +20 maniacs was for mutants

heavy wigeon
#

Not ragers?

near wyvern
#

Ragers are either dead or on the floor

hot zephyr
#

Yeah, I fight ragers in melee. I am smort

heavy wigeon
#

ww

fierce sinew
#

they really need to just give us a dropdown to select from once you hit free rerolls at hadron

hot zephyr
#

I dunno, it's a toss up really

near wyvern
fierce sinew
#

the difference between 20 and 25% being my own insanity is too on flavor for this psyker

fluid knot
#

Cost reduction thing is inane as it could be

near wyvern
hot zephyr
near wyvern
#

Enough to redeem their promise of being able to gift aquillas, but not enough to get anything

It's just a clever PR move

fierce sinew
#

even better, just charge 1k cubes to skip the line entirely

#

endgame ribbon to cube ratio fixed too

#

or at least helped

hot zephyr
#

Aight, only took ~50 rolls

#

Off to the grinder

#

Yeah, that was well worth the reroll

#

Wrath + Warp Charges + 25% to Infested makes horde clear wayyyyyyyy better

#

@near wyvern Thanks for the tip brother, this is going to save so much of my sanity

velvet stratus
#

Does the flame staff aply suppression?

hot zephyr
velvet stratus
hot zephyr
#

I'm honestly not sure, I want to say yes because that's generally my experience with it, but I tend to chuff with my LMB attacks so it's hard to tell

velvet stratus
velvet stratus
#

They didn't engage in melee they didn't get suppressed or staggered they just took a step back and kept shooting

hot zephyr
#

Suppression doesn't mean engage in melee, it means they'll seek cover. If you don't apply enough suppression, it won't make them run very far.

There is also a suspected bug with Gunners that they don't suppress correctly right now, so it's possible you may have experienced that

#

That or Gunner are MUCH harder to suppress now, it's hard to know for sure. It's all guesswork

lucid mortar
#

Browser extension for checking shop

#

pretty neat

velvet stratus
hot zephyr
soft dagger
#

Except some shotgunners. Even shorter range before they use the bajonet. They use their shotgun longer then the avg range unit I noticed.

solar fossil
#

is the force sword the highest single blow damage

lethal lagoon
#

Og grenade box, no?

solar fossil
#

i see

fierce sinew
solar fossil
#

i remember my friend was so excited when he started playing ogryn because i told him he just threw a box of grenades

#

he was so disappointed when it didnt blow up

fierce sinew
#

not my screenshot, but if you align the stars the ceiling is high

solar fossil
#

wait wtf

#

thats so much damage

#

how do you like

#

get it that high

proud mantle
#

2 different numbers

#

The alignment is slightly off lol

solar fossil
#

alignment

#

wdym

#

so sorry im still fairly new

lethal lagoon
#

It's not 170k is what he's saying lmao

solar fossil
#

oh wait

#

OH

#

i see

#

okay

#

sorry

#

whats better

#

toughness or max health

lethal lagoon
#

toughness is weird in this game. Health by far

solar fossil
#

i kinda felt like toughness would be better since i use quietitude

#

but if you say so

lethal lagoon
#

I felt that too, but it just doesn't work that well

solar fossil
#

i see

#

alright thanks

lethal lagoon
#

I ran both

#

Health is just vastly superior

solar fossil
#

ill take your word for it 🙏

lethal lagoon
#

I still keep good toughness curios though, who knows what future patches will change

#

With 150 toughness and 80% quell speed, 1-2 shooters will still outpace you by far on t5. It's just silly.

solar fossil
#

ah

#

i see

#

ill stick to health then

lethal lagoon
#

So 150 is base health, and having 120-130 after losing a wound is really nice when you think about it.

violet yoke
#

just dont get shot by anything on t5 espically shot gunners thoes things are nuts

lethal lagoon
#

So 2-3 health curios is grea

solar fossil
#

i see

#

what head gear do you think would look cool with this

lethal lagoon
#

That new eye headgear is pretty great

solar fossil
#

ooh yeah

#

that ones sick

#

shame its not avalible for ogryn

#

what do you think about the new rebreather one

hot zephyr
#

Eventually you can double or triple up on health or toughness once you know how to survive and don't need the extra wound

solar fossil
#

i seee

#

thank you

#

how much +health is good

#

like the one i have right now is +12

elfin roost
hot zephyr
#

+20% health is max, and 17% toughness is max

lethal lagoon
#

20-21 and then +4-5 in the slot is what you wanna see in a blue.

solar fossil
elfin roost
#

2nd feat lets em blow up on armor

fluid knot
#

HP for base, 20% toughness regen, CDR, and 2 Gunner/1 revive speed would be my ideal lineup ngl

elfin roost
#

Its literally like 3 veteran tier grenades in one after the hit

#

6 explosions and each do like half damage of vet's

lethal lagoon
#

Psykers are basically a counter to gunners, so I don't see the point in that. Toughness regen is weird too. But everyone has their own playstyle.

elfin roost
#

Oh yeah also blows up on any non trash enemy

elfin roost
steel sluice
#

drip check

hot zephyr
lethal lagoon
#

F and BB slaughters gunners lmao

#

And you can get them behind cover

#

I've never seen a vet effectively deal with a horde of gunners

#

They are great for marking them though

elfin roost
steel sluice
white walrus
#

Psyker counters everything when you get good with force lightning

elfin roost
lethal lagoon
#

No shot a vet kills 5 gunners in 12 seconds. Psyker can.

cold elm
#

i still have yet to get a force sword that rolls with deflector

lethal lagoon
#

Note by "gunner" i mean the elite.

cold elm
#

even a bad one

elfin roost
white walrus
#

This isnt a solo game though. Vet + Psyker.... gg

lethal lagoon
#

F and BB, lvl 30 BB perk

hot zephyr
elfin roost
#

An above average non random vet can take out 6 gunners in 10 seconds

lethal lagoon
#

GUNNER.

#

Say it with me.

hot zephyr
#

Veteran can 2 shot a reaper

lethal lagoon
#

Not reaper

full kite
white walrus
#

if you are ever in a situation where you are doing any of these things along either you are the last one alive or your team is not working together

elfin roost
#

Veterans can one tap (1) a gunner with some of their faster weapons

white walrus
#

alone*

lethal lagoon
#

In which universe. Maybe if they are lined up like bowling pins.

#

Half of them are going to be behind cover

steel egret
full kite
#

MGXII one taps with ult lol

elfin roost
lethal lagoon
#

^ speak for yourself

#

Elites are super easy to pick out

steel egret
#

If I have to BB on Damnation

#

things are really bad.

elfin roost
steel egret
#

50% and XII Kantareal and if they cant kill it even with their see thru walls everyone magic skill.

elfin roost
#

Only

white walrus
#

why would you BB a reaper.... or any ogryn

naive sun
steel egret
hot zephyr
#

If you are playing with a vet who can't kill gunners faster than a psyker, you either are the best psyker on the planet, or you are playing with bad veterans.

Can a psyker kill gunners with BB? yeah of course. But there's no way given equal skill levels that a psyker can put down gunners faster than a vet.

naive sun
#

Must be a lot of bad Veterans these days.

white walrus
#

why wuld you BB a gunner lol

elfin roost
#

Not to mention, vet has more potential to kill psykers faster

steel egret
white walrus
#

Force lighting literally everything besides snipers

steel egret
#

I usually block veteran after every rando match so I dont get matched with them again.

elfin roost
#

BB can only be so fast, but a kantreal with volley fire is faster

solar fossil
#

how many force sword skins are there

full kite
#

gun psyker is good okay

elfin roost
#

A bolter, without volley fire, is extremely fast

full kite
#

but you shouldn't say they do special delete better than vet lol

white walrus
#

Psychers line everything up to be killed by the team... and BBis good for snipers grendaiers and dogs

steel egret
#

There you go.

hot zephyr
#

Yeah, like a good vet who can aim will just headshot constantly and keep their ability extended, and hence basically 1 shot every special including gunners

elfin roost
#

BB is a wonderful tool for taking out a special or two behind cover, but it's not the top killing god of offensive tools

fierce sinew
#

does either the chrome extension or firefox addon work for anyone at the moment?

steel egret
#

BB Dogs in damnation.

fierce sinew
#

I get infinite loading with both

hot zephyr
naive sun
white walrus
#

not all dogs all the time... just the randos

#

it does with stacks and taletns

steel egret
#

Yeah I'm sure

fluid knot
crimson ravine
#

Psyker bad feel bad

solar fossil
#

i have the blue one from regular vendor

#

whats the imperial edition one look like

steel egret
white walrus
#

Psycher with the right perks and 1/4 charge his lightning and perma cc everything in front of him for like 20 seconds

steel egret
#

if you like jungle camo you like rest 6-7 there are.

full kite
fast swan
elfin roost
solar fossil
white walrus
#

BB is for snipers and the odd grenadier

steel egret
solar fossil
lethal lagoon
#

@fast swan F a shotgun pack and take them out before your team even knew they spawned.

fast swan
#

🥺

steel egret
white walrus
#

your team can deal with everything else better than you, or should

solar fossil
fluid knot
steel egret
fluid knot
#

If not kill, heavily damage so they dont prove too much of an issue should they get closer

full kite
#

mm bb on bulwark is great

white walrus
#

Thats fine, if your team has a capaple zealot just CCIng them works fine too

solar fossil
full kite
#

dat shield pop

solar fossil
#

doesnt imperial edition come with a charm too

white walrus
#

Not saying you cant, but if they are sitting there frozen and you have good teamates they become delated, meanwhile you arent making yourself uselss focusing one mob

steel egret
elfin roost
#

Psykers best for fighting out of bad situations utilizing the potentially infinite shots and incredible blocking, but does suffer if too many units are at a higher range than the staff can be fully utilized

wet raven
steel egret
#

surge zap bulwark, use force sword special.

#

BB? no.

white walrus
#

^

#

only if solo thougj

steel egret
#

yeah

white walrus
#

Otherwise is still to dangerous to bother with force sword for hordes

lethal lagoon
#

Surge is great if you are new to t5s, but the other staffs can CC as well and actually do damage.

steel egret
#

if not solo then you just surge and watch bulwark go

elfin roost
#

Never trust a qp player to do their job

full kite
#

I am now only level 15

steel egret
#

lol

full kite
#

can't wait till I can get a decent force sword that can handle hordes sadge

lethal lagoon
#

^ you will be waiting forever

#

Force swords are not for that

full kite
steel egret
hot zephyr
elfin roost
#

Meanwhile power sword being insanely op:

lethal lagoon
#

relying on your teammates is "reliable"? Fuck that lmao.

white walrus
#

Yes, if you make friends and paly with thenm

lethal lagoon
#

Maybe if you got a dedicated group you only play with, even then surge is so boring

steel egret
#

With surge I can carry ompa lompas

#

Oh so boring is the issue?

elfin roost
#

Infinite power is boring?

white walrus
#

I only really paly with the same 2 other friends so

#

4th is rando

#

Zealot easts everything alive that i cc and sharpshooter cleans up

solar fossil
#

is this a zealot or pysker skin

steel egret
solar fossil