#psyker-class
1 messages ¡ Page 238 of 1
which is better?
My gut is telling me the top one
dodging is kinda unreliable
congratulations!
psyker is very cute very swag
Problem I'm running into is that I need to have other people that are good at add clear
If you want to have better horde clear, prolly try purgatos or voidstrike
^ surge staff has been meh with teammates who don't kill things I stun đ
become the other people. start psyking, psyker
Because while I'm VERY good at add clear on Ogryn, not so much on psyker
True, i use surge when i keep getting games where peeps dont kill the range mobs
my beloved believes in you
I've noticed this too. It's like every veteran forgot they're job is to murder every single gun wielding mob
I've been having to it on my Ogryn too, either run the ripper or the twin stubbers just so I can at least clear the long range adds
they must shoot every random singular poxwalker instead, then lose all ammo. unwritten rule
Ive stayed loyal to the rumbler during my ogryn leveling stint
Don't forget that they pick up every ammo box they see
my routine as a ranger is just
â˘look at ranged enemy
â˘ifeelanotherheadshotcomingup.wav
â˘bayonet at least one person (i love helbore)
The current suspected bug where gunners don't surpress properly doesn't help either. They are content to go full Rambo and just stand there blasting away
We psykers have transcended beyond mortal possessions like the ammo box
We think fire out of thin air!
so true bestie
I actually had to tell a guy to quit picking up ammo while his gun is full just so the Ogryn could get some ammo, son of a gun was totally out
Yeah I've had a couple bad vets in runs lately. Such is the life of random groups
Nothing against the players themselves, it's just frustrating when they steal all the ammo and health and output basically no damage cus they can't aim
I mean, that's why I use brain buster at long range
Bad aim? Just use fire and forget brain popper
i only aim well when my beloved tells me to, when he doesnât, my entire clip disappears around the enemy
One of the worse offenders are those with health box but never use it despite the team barely living
I fall in that category, cause I try to save one for the final encounter
Yeah but the extra ones
But I will say it was weird when I saw a guy drop one right in front of a totally unused, fully charged Medicae
Either misinput or troll probably
This is actually not a terrible idea if your low on health but no corruption. There's definitely some areas where you're tempted to use the medicae when you arrive but you kinda want to hold off if you're not in horrible shape because you're about to have a big fight
If it's a med station you're just passing by it's one thing, but there's several places where you hang out there for a while like the pump station or the comms plex
A true psyker has as much corruption as possible to be lore friendly
no its comms plex the new mission
how does one animation cancel for the staff?
For the left click? Spam R/quell or just once after shooting
I seen some videos where people have a lightning staff then pull out a sword and burn people. Is this some specific sword or blessing where a sword can burn people when they push them?
Probably 6-2 feat
Mind bullets!!
ah okay Iâm only level 22 with my psyker so I havenât gotten that far yet
so can't really spam stun?
was curious how it was done
You can only QQ cancel the surge secondary, not really worth it
mm
or weapon swap cancel
so to use surge well should I be swinging cursor around tryna hit everything or does it stun better if I stay looking at things
Depends on target. If itâs green night vision goggle shooters or one shot shooters. Qq cancel surge to kill them asap. For stub lock let animation play out. Once one target gets hit it will chain automatically
dont swing it doesnt do anything once you fire it will already lock on to your targets swinging doesnt make it hit more
It really depends. If I know a health station is coming up, especially the ones that always have 4 charges, I hold out
Getting downed once won't kill you lol
Getting downed once kills my pride 
never go down. if it looks like a wipe, use a barrel to throw yourself into the abyss and honourably avoid the downstate
Think i've finally found a build i'm happy with and some pretty good weapons. they aren't the best, but for brain popping as a back line sniper, this build works super well for me personally.
got a good roll on the Purgatus and i still like the force sword for good pushback, useful alt fire and ok CC in close range
and apparently i screwed someone's penance run by not being told it was a penance run when i dropped in on quick play... woops. apparently waited a whole 10 minutes and then i skipped back out cos i was just testing the build with actual enemies... woops again lol
what curios
sorry, one sec. again, they arent amazing, but i'm happy with how it feels to play and i'm not getting dropped as often
wish i could replace experience, on the seal, but of well
like i said, they aren't great by any means, but i can feel a difference and it matches more how i wanted to play
or thats what it feels like anyway
The nerfed/patched the animation cancel on the Surge staff
I have +20 health and +16/+4 toughness, I 100% feel the difference
There's so many times I look down at my health bar and have like 14 health left after a hairy situation
i mean sure
but
when you think about it
if you blocked better
or positioning was better
you'd have been left with 120hp
etc etc
Nah you do, going over 200HP on Psyker is such a nice buffer, more HP means you can push harder and save people from shittier situations, so what if you've lost 50HP, you still have the base number
I'm not an unskilled player, and I still take damage. Bleed through exists even with the infinite block build
Yeah there is no way to avoid all incoming damage unless you're playing stupid passive in which case your team literally has to pick up the slack from you not pulling your weight effectively
Could I improve? Certainly. You can't base gear choice off perfect play and ideals tho
you aint a tank as a psyker
No, youre DPS, but that doesnt mean you forgo HP bonus', thats some weak logic
you shouldn't be exposed to direct damage like 95% of the time
Wrong, there are always situations where you are goin to be exposed to direct damage, like i said, if you play so passive you're avoiding any hairy situations entirely, youre a detriment to the team
Unless you're running Seditions as a full purple/orange lvl 30, I don't think your expectations of damage avoidance are reasonable
i like how weird your mentality on a support/horde clear class is
IF YOU DON"T TAKE DAMAGE AS PSYKER, YOU"RE SHIT TEAM PLAYER
when it's not your job to take dmg
it's to deal dmg
dead player deal zero damage
Thats very disingenuous and a massive oversimplification of the point.
^^
that's what you said tho
if you don't take damage = passive play = shit team player
i mean sometimes u get hit by 2 melee hits while killing a high threat target and take some health damage
also with more health you can skip the medicae when don't needed.
thats not what i said. I said if you're phobic of any situation that might result in you taking HP damage, youre a fucking liability 
You can't avoid damage completely, you will inevitably take some. Whether it was avoidable or not doesn't matter. You will take damage at some point, and having more health or more toughness will mitigate that
sure
Ideal curios for a Psyker? yeah there's some debate there beyond the standard +1 wound in the first slot. SOme players like health/health, some like tough/tough, some like health/tough
who says that tho
hmm?
But generally, you need more health/toughness to survive on heresey/damnation because your front line will inevitably leak or you will get attacked from multiple directions at once
i do triple health after trying triple toughness
now im trying triple stamina
Wont run +1 wound myself, that means you already gone done fucked up, that extra HP tho.. Damn thats some shit
psyker don't have much damage reduction
so health tend to be better.
because many enemies have extra damage on toughness
Bigger health pool than toughness pool also so those percentile increases mean more, also, they're just flat out bigger 21%HP vs 17% toughness base
That's true, but since toughness regens and health doesn't, I personally prefer to balance it out
You are welcome to do what works for you, I'm not going to claim any one build is the best
I prefer wound/tough/tough, but I think at this point the meta hasn't settled and it is entirely personal preference.
yeah thats equally viable, i do that on Ogryn, like 300 HP is enough there, the toughness needs the work
I personally go wound/health/tough, because I am still learning to survive better on heresy/damn and that extra wound helps for now
Whether I keep it forever, who knows
Ye you'll eventually take that off i can almost gurantee it
Dayum look at this baby
personally I prefer stack toughness because ranged are the real threats, and melee you rarely actually get hit if you're good with dodging and pushing
Its nice having an extra mistake on the cards that inst gonna be catastrophic, but in time that extra HP or toughness will end up being more valuable
wounds just feels like a trap compared to trying not to die in the first place
"20% damage resistance (gunners)"
Amazing
It's so beautiful I might weep a little
wtf all t4 perks
gunner resist is mid imo they dont break toughnesss
insane
this is the thing with toughness, health is better https://steamcommunity.com/sharedfiles/filedetails/?id=2892198053****
Great for new players or those scaling up their difficulty setting initially, but once youre used to things, its a bit of a dead slot perk because you shouldnt really be going down, obviously it'll still happen on occasions, but yeah
unless like veteran you have something like 75% toughness resistance
vet toughness resist is only against ranged units
but yeah slide spamming helps not get hit
they do if there's 1-2 of them spawn and you're in the middle of no cover and they supress you and you can't move
happened few times
Scab resist' on curios when FS 
I will die on this hill, a group of lasgun scabs is scarier than Demonhost

I know there's the datamine, but slide makes it so things stop hitting/shooting you during the slide animation
Yeah throws off their targeting
not really tbh never happened to me at all and u can easily avoid them/break los so since they never do any damage i rather get other resists
stalker are extremely out of place with the others enemies.
I learned to slide into ranged units like a maniac but realized I can't really do this on psyker cause they squishier and the toughness regen is kinda slow
you can avoid them pretty much always, so getting gunners is kinda useless, unless they gonna make shooters count as gunners two, but sometimes the RNGTide spawns them in such random positions where you get fucked without ability to do anything
but also im low level so idk
This is my current setup, run this with surge, purge, or gun atm.
Yeah you can, you just gotta time it right an get the distance right
it's more about maps and what cover you have.
Aight, will do next time
yes but i dont find myself in those situations at all and even so theyre so rare its not worth specccing for it
I don't know honestly, because even if I am the best psyker (Agoopnor) I'll probably still mess up and that simple bit of extra health is GONE until I get medicae. Having an extra wound allows me to do more risky shit without the risk of having a saturated ass screen after going down once.
exactly, most defences are worthless
My man you're level one 
but curio are all about defence
i go for mutant and sniper ideally
I swear it's photoshop.
Cooldown/ReviveSpeed/Toughness regen đ
full ground pound on damnation does like 2 health damage
Gunner resist on Ogryn tho because need to push hard
idk personally I've found that if one person goes down during a horde in damnation, it's really hard to revive them and they usually end up dying
but that's cause it's usually a sniper that downs someone in a horde
Yeah you're not gonna be saving someone easily in that tier
so wounds is like whatever
Sacrifices are necessary...
More viable for Psyker or Ogryn to save people, cos infinte block an massive tank, but its still not ideal
tag -> bb charge -> dodge dodge dodge -> sniper down, go res
Yeah, I see that alot, with no audio cue and the laser sometimes not being easily noticeable, you just get railed by a sniper sometimes
thats why i want 60% sniper and mutant resist
Yeah.. if you're playing Max-height psyker, else good luck picking him out amongst the horde
mutant resist doesn't sound that useful
lmfaooo
jump on a chair
mutants don't even do damage most of the time
People who pick the shortest height characters annoy me. Like man you cant see whats in that horde, you're just swinging and praying nothing nasty runs up on you 
Ride on an Ogryn's back, then you can brain burst anyone.
the Resolver Harness does not cover the hair for those who are interested
MANLETS ARE FUNNY
yes but they can hide behind the cover better
Replenish toughness when stuff is in melee range, not by hiding behind stuff
Mutants really only deal damage if you get hugged and your team doesn't immediately knock them down. If you are in randoms they are much harder to avoid, especially in narrow spaces like hallways
mutants and snipers are the only things that do damage to my health so those are what i go for especially when they throw 3 mutants at you
mutants won't hurt you if there's a wall preventing them from slamming you down
I picked the shortest height on my vet for the luls and it made me laugh when I got in-game and realized I now have to aim slightly higher to hit heads
Question.. As dogs are infested, and deal corruption damage to your HP directly when on someone.. Does this make corruption resist better for dogs than the actual dog resist? (Just curious, im unlikely to even choose either in a curio)
well yes but sometimes they grab you anyway through a horde or whatever
the other resist stuff doesnt really hit for anything
what are you gonna put there dog resist
All well and good till one of them motherfuckers U-turns round some terrain an grabs you anyway 
I mean it happens, but it doesn't seem like that big of a problem imo
They also don't really hurt much if you have toughness up
So it's like, only if you get stuck in a horde away from walls with your toughness low when a mutant spawns
I ran some corruption resist for a while, and I found the only time it really helped was when you got a BoN in tight spaces and you would have to walk through it's slip-n-slide trail somewhat
they kinda do hurt more than i want with full toughness
Nah they dont hurt much, but they're a nuisance and they break their own rules which is a little annoying. At least with dogs we know the hitbox is kinda fucky, but muties literally disobey physics a fair amount of the time which gets wearing in sketchy situations. Like the enemy itself isnt particularly dangerous, its the lack of consistency that makes them a problem
like 20 damage or something i dont like that
rather take 2 damage if i happened to be caught since they throw so many at you
I mean mutants are annoying
I just don't think the damage is that much of a common threat to really prioritize mutant resist
Oh no, it's def not a priority thing to pickup
I hate mutants because of the times they clipped me through a wall and made me fall out of the map
But it's much better than trash tier stuff like extra xp or extra credits
you dont need to but for me i dont like taking unnecessary chip damage so sniper and mutant are my priorities
extra credits not even bad
if they put the extra plasteel that will be the meta.
or even better auto pickup mats
i think hadron is plasteel addicted.
Just a little bit 
Hoy wizard wierdos, someone tldr me the force sword macro cheese
fuck yea
gas mask
light qq
light > heavy > block > push
Gas mask i want
Compared to it DKOK gasmask sucks Nurgle balls
Thats WH40K bling to the max đ
I think thats a bit flamboyant for rejects running in sewers.
but some pants and shirts in-game give indication that its not limited by such.
i care not for bling
gasmasks are just cool
Thats true
are we not considered offical members of the warband at level 30?
Finally got a dankarino Mk1 Autogun, it's only like 325 base stats, but came with +20% Maniacs and DumDum
lmao just finished a 4 flamer damnation game, 2 purgatus 2 flamer zealots
actually not terrible
ta
ye as long as you guys can rotate out and are covering zealots sounds pretty safe
This things been pretty fun not gonna lie
That's a lotta cleave
imagine if the force 2h special is similar in function to the power sword instead 
if FS's combos were Vanguard > Assassin > Assassin on light and Strikedown > Wide on heavy, it would be so much better for cleaving hordes
Cus then you could light > heavy for multi* targets, and heavy > light > light for single targets
yeah the current second upwards swing light is.. really weird for a finesse weapon. besides changing that, they could've had at least 2 variants as well with one having more cleave
that second swing is really only good as a way to hit maulers in the chest with an alt attack
short characters can take cover behind anything
which, I recently learned, is where you want to hit them with that.
yeah. well, anywhere except the head
it deals more damage to flak than carapace
It does have increased pen, but not total ignore
side note: things having more armor on their heads vs elsewhere really irks me lol
some bind jump to Y button level shit
they also cant see anything above the enemies so their ability to deal with ranged units and pick specials out in a crowd takes a massive dent for marginally more effective cover, literally a bad choice to be short in a game that basically entirely revolves around your ability to prioritise threats effectively
they are the same in v2
From a player perspective, it's annoying for sure. From a game-design perspective, it's brilliant.
I would personally love (slash hate) to see a Rager with the Mauler Helm
yeah things like reapers have 3 diff armor types too
The flak armoured rager groups of 2-3-4 mobs are scary, but I'd love to see like a variant-elite version with the upgraded helm
Call it a Berserker or something, when you get spawns of groups of dreg ragers you get a chance to get a berserker in the group as a super-elite
It would be nice if we could stop getting so many guns in the shop
yeah I like the varied armor, more would be cool. adds a layer of knowledge knowing your damage layouts and where to aim. like the reaper example, if you have large flak damage you may want to hit them in the chest
It would be nicer yet if we had a drop down for each weapon and then a bunch of each specific type under each header
Yep
-looks at collection of 7 different guns I use on my psyker for various missions/roles-
Sorry, that's my bad I guess lol
Burn the heretic
They tried to Black Ship me. I'm still here. đ
sigma psyker
what do you guys think about everyone having a secondary pistol slot so we can carry a laspistol or revolver or whatever with a staff
I mean it would make sense
but for balancing they would need to split start ammo to both weapons.
if they were rifle and pistol..
also what would you give to ogryn as a "side-arm"?
yeah some ammo economy stuff would need to change somehow I guess
I mean if you chose not to take one with you, you would get full ammo.
or if you had staff.. you would get all on laspistol.
I dislike it, if you've got a staff you are purposely accepting having no gun as the trade off to blast away with warp energy
do you mean from a balance perspective or lore one. because it's pretty common for them to have a staff and pistol
Staffs suck swamp ass
Sanctioned psykers do carry lasgun.
It's common for a inquisitor or librarian or whatever to have that setup. We're Acolytes, we don't get luxuries like that.
I'd rather carry my scout lasgun and be done with a horde faster
From a balance perspective it's also problematic, but that's a secondary problem
I really tried to give them a chance, but they are so tedious to use if its not the one variant thats actually useful
I think it would just result in huge nerf to ammo max you can have on lasgun
laspistol I mean
So it would end up being more of novelty thing.
I think it would be alright but that's just me I guess. Don't a good amount of the outfits already have a holster too? but either way, having a reduce ammo side arm or something wouldn't be game breaking I don't think
the actual biggest balance concern I can think of is it would let you passive quell fast with both other force weapons but who knows what they will do with that anyways with their bug acknowledgement
Its a used outfit and you didnt qualify for a laspistol to go with it
Boom shop apologism
melee+pistol combo is more likely.
Good point, majority of cosmetics have description that implies they are used or stolen or soiled.
Always go with the lore answer "you didnt deserve this, be happy you get shoes"
yeah I was hoping for some rapier+pistol victor equivalent before the game came out
grenade gauntlet work already like a melee/ranged weapon.
Yeah would be incredibly complex to have staff & pistol.
they have never done sword and pistol or any other
in any other game.
Then again with a staff and pistol you would be quite limited on what you can do.
they have had rapier and pistol in both v1 and v2
well unless.. holding button would dish out lightning instead of build up lightning launched after build up
Yeah
I was joking about that.
Unless is a defensive staff
oh my bad
staff and pistol could work the same way I guess yeah, since the staff swing is so useless anyways
they could have at least copy pasted the laspistol force push thing for it so it was a useable quick cc
Emperor...
Uh. Look at the amount of stagger those attacks do.
That's like a LOT of stagger
because it's a staff and they shall not pass
in his name, be bonked
tasty
is it though
Uh.... 383 base? wtf mate?
but mine is trauma
Oh
it only adds up to ~378, just a bug
a trauma.
Trauma staff is a niche weapon. It's niche is giving your team PTSD from carrying you
That's...a weird bug
I mean I suppose it's possible some of the 80 values are actually higher than 80
yeah that's what I was thinking
trauma is pretty close to being good with a couple of easy changes, hopefully they do it soon
Mine went from 380 to 385 after I upgraded it.
I'm not as cool as guy that leveled up 5 Orgyns to 30, but i'm finnaly finished "Like a four-leaf Clover' now i can calmly grind on Psyker đ
Incredibly complex. Press 3 for pistol.
Yes
Would you say it's...immeasurably so?
We dont have the technology yet

Or "Game works fine on our end"
This is the year 40,000 where we have to retrieve "holy scriptures" that are really instruction manuals that tell us how to use a doorknob.
Thats why most doors are sliding open.
The doorknob STC has been lost for millennia
Heretical door handles
man closing doors on monsters is the best
Serve emperor to become a door opening button as a servoskull.
The Beast of Nurgle: "Who built this door? Space dwarfs?"
just slice him right in half
"Guess I'll take the stairs" <monster closets up 50 ft in an instant>
"Hey guys I'm doing a brain burst penance for psyker can you guys help?" "ok" closes the door
haha
Yeah, definitely <votekick>
there was some reddit thread I saw earlier on beasts with info I didn't know
Thoughts on kinetic deflection?
I want to pair it with deflector force sword for a get out of jail free card
one of the strong points of psyker in general
You can also pick up people in middle of horde.
True. Want to run 2 Toughness curios and a Wounds curio as well. Then try to get toughness regen, block efficiency, and (grimoire or corruption) resist depending on if the mission has grims or not
Does toughness regen only affect the regen from coherency or does it amplify all toughness regen?
it's toughness regen delay reduction
it's useless at least for psykers and most characters
yeah what they both said. hoping it gets changed to boost the static coherency amount instead
Someone here said
might have been you syllogism that it gives more than said amount of time reduced
or someone timed it when having multiple regen speed curios
There aren't many great alternatives anyways. Seems like toughness damage reduction trait doesn't actually exist
Not me, but it says 0.8x multiplier, not sure how they stack, so it might be 3 x 0.8 x 0.8 x 0.8
yeah
it doesn't. sniper damage resist isn't bad. health and toughness ones are ok
there is definitely a lot of filler perks
Sniper or bomber, health, thats about it.
I would honestly love a generic "shooter" damage resist
literally just for the dreg / scab shooters and nothing else
wouldnt we all.
I think only block cost, stamina regen, gunner resistance, money, health and toughness are worth considering. Maybe sprinting efficiency but pretty marginal
kinetic shield is all we get.
I agree with all these except I don't ever really take much damage from gunner elites so I like sniper instead
what's the consensus on level 5 feat? I'm really back and forth between toughness on warp charge vs toughness on quell
toughness on warp charge was bonkers in the closed beta with 50% toughness
I dont feel like I need stamina or get hurt that much by gunners, dogs, mutants.
snipers like.. yeah you should dodge a lot of them but when it does hit you it can really matter.
nor do I need xp or ordo.
Depends on what secondary weapon you are running. I usually do warp charge for purgatus and quell for surge.
Ordo may have uses later, for instance they seem to be letting us reroll the shop
I don't think it's giving us xp right now when we are at 30
but I'm not exactly happy to see them on my curios now.
Right but later it might turn into ordo or
something else.
it's kind of weird they didn't at least have the level + prestige thing from v2 in at launch considering how easy it would be for them to do
I mean that can be said about most of the game.
yeah true lmao
"It would have been easy for them to recycle mechanics known to work from vermintide 2"
Instead they are doing something else.. why?
Bruh, I just want the ability to move blessings. I now have an actualy god tier purgatus but no good blessings
Purgatus with 365 base stats
yeah, could be better, but it's close enough that i'll take it
it sacrifices burn which is okay imo
the DoT damage only feels super relevant on maulers to me
most everything else just dies to the channel
so what stats are you looking for on purgatus, +75% on radius and burn?
I prioritize everything but burn
radius burn warp resist probably
burn is really good on it
I feel like Burn only really works if you're stacking it on tanky enemies
which at that point I put it away and brain burst
I personally would like maxed cloud.
burn + crit is pretty easy to put like 10 stacks on a tanky mob in a channel
the burn being higher gives you a higher chance to get warp charges and with crit really matters for taking out mixed elites in the horde
I don't use that level 30
purg without ab 
Yup. Would rather use psykinetic's barrage to snipe targets
since purg sacrifices range
why not just use a voidstrike with barrage then
even without ab I would still prioritize cloud and burn tbh. get warp nexus on and roll crit on perk and you're good
bc purg + barrage is a better base coverage
a cloud radius purg will destroy hordes at close range way better than voidstrike
i would say theyre about the same except suppression on purg is better
natural suppression not the blessing
goddamnit Hadron
i'm a warp flurry + suppression guy
would preffer flurry over barrrage
but its the 7m one.
yeah but purg already does crazy suppression on its own
yeah nexus/flurry and I would rather have nexus first. if you aren't stacking crit and burn bar you're missing out on the elite and monstrosity killing
w/ 80 cloud radius im suppressing a majority of stuff thats a threat to me anyway
I know, I've just been using surge for ages and miss the said effect.
ah ye
i should really make this orange but I havent played zapper in a while
I mean, surge is great for stunning elites
there is so much overlap recently for purge/flamers that I like quickplaying with surge. although I usually use purg in my friends group
Usually when I join mission other psykers are purga staff or void or dont use staff and slowly cast bb and stand around.
so I feel like I have to bring surge.
It's funny you say that, the very last mission I was in the guy had a void and I think I saw him shoot it twice the entire mission. Not even exaggerating
yeah
So is burn how fast burn is applied or the damage of each stack?
It affects max stacks mostly
how fast it is applied and the max stacks I believe
barely any difference in tick rate
its like 0.30? or something isnt it?
the difference between like 65% burn and 80% burn is barely any difference in application
yeah the tick rate difference is small for sure range wise
is the damage between 65% and 80% big then?
only for a few enemies
as far as damage
so it's either ignore burn or full send it
you have to remember how strong a single extra stack is at higher stacks so something like burning a monstrosity with a few extra stacks is huge
but yeah its not the end of the world if you have 65% or something it is very nice though having it high
also someone mentioned a crit on burn effect for purgatus?
I don't see it as an option
purg crits apply 2 stacks
Crits apply double stacks
ah, did not know that
interesting. The hunt continues
Have y'all had any luck with random stuff for sire melk or just wait for curated stuff?
not yet, I still have every coin like 15kish or something
I've found a few items from melk that were decent, most of my stuff is from the regular shop tho. It was like a decent curio and a gun that had two perfect tier 4 perks and decent base
ive gotten a handful of 370s and 2 380s on 2 chars from random melks so far
its just your preference of gamba
Honestly, most items that are 350+ are fine as long as the distribution on the stats is good. The difference of a 380 vs a 350 is usually very small.
Melkshopâ˘ď¸ is cursed
Melk is a heretic
Always autoguns when Ive bothered to check on my psyker
Dunno why that's bad. MkI, MkV and MkVIII are all excellent weapons. Only reason not to have a gun-build is you want to limit your possible playstyles
melk gave me my force sword with deflector and slaughterer and my void with quell and flurry. He has his moments
actually no
Thats the entire thing, I just prefer staves on my Psyker. For gunplay Ive got vet
I upgraded both of those, I was blessed by the omnissaiah
Vet is gunplay, but on easy mode tbh
No judgement, all good, but definitely don't overlook gun psyker, it's a very different style than vet gun play.
Oh yeah no Ive definitely seen gun psykers do nasty work
soo does surge have more cc than purg
When I see a BoN on my gun psyker, I smile ear to ear. Get behind it and weakspot mag dump = Time To Die penance ez mode
15s cooldown on the only perk that works with guns kinda sucks
Sure guns are fun and good for leveling, but taking it into damnation is a bit... Iffy
See that's the thing tho. KF is used just to keep you warp charge stacks up while you auto-quell.
I feel uncomfortable making a build where half my perks feel irrelevant.
The gun's job is to murder specials so you can proc the CD reduction for you and your team, then go back into BB mode with KB and Wrath
Cus the Aura is one of our few elite kill talents that doesn't require a BB kill
They kinda aren't tho. It's just about realizing Gun Psyker isn't a Veteran. You aren't maining your gun and shooting everything. The gun is just a tool that gives you even more options to help support the team in every situation. Think about the mag-dump as a sustained-damage BB that can do upwards of 4000 damage without weakspotting, in some cases like the Mk1 and MkV autoguns, you can exceed 2500 dps.
BB/KB is for cracking every bulwark and crusher, and you can get KB off cooldown faster by nuking specials with your gun
psykers talking about using firearms now because staves so trash
You kill every CC mob and let your vet focus on pushing forward, while you watch his back so he never needs to switch to melee. When dogs/mutants/trappers/bursters spawn you have the perfect tool to just insta-wreck thme
funny, i remember pointing out how effective firearms can be compared to BB and staves back in closed beta
and that was before we got hit with hard nerf
No, I'm the minority trying to preach for folks to try gun psyker
i was an advocate of gun psyker before release just sayin
at least, in lower difficulties
in higher i prefer surge
It's all preference, you can have success in damnation with almost any psyker build if you understand your toolbox
If you like surge/purge/void/gun/w.e, play it
the higher the difficulty, the less viable many builds become
but yes
I play purge staff and I play gun equally as much, and I have success with either, but understanding your team-role difference is highly important
Gunpsyker is hella good, way better than what people credit it for
If you like trauma you will just be traumatized tho...
Become the special deletion machine at any possible range đ
Yeah... the Trauma staff is only good for giving your team PTSD from carrying you
it's too bad psyker can't just use a staff and a gun instead of a melee wep
I cannot make Trauma work
So no different than carrying a gunpsyker lol
I was actually somewhat annoyed by that way back int beta when i found out they replaced the gun an not the melee
you've seen bad gun psykers then
As long as you have something to deal with hordes (zealot flamer) gun psyker works.
You just don't really have any other options than infantry lasguns on higher diffs due to the ammo economy.
trauma is powerful but causes boatloads of peril, the issue is peril management - which makes it the least favorite of all staves
Yeah all of them
Yeah not gonna lie, i feel like im carrying when i play gunpsyker, not that im being carried
^^
Like the Special kills notification is like 80% mine
Lol
If your a good gun psyker, you just shred specials so hard it makes your veteran cry cus he can't proc his ammo refund enough
Legit
What feats you running? I usually run 132133
Not only that, unlike Vet, you can actually move around and stay firing because you mobility is so much better 
If you are good, teamwork is in your blood and he wouldn't need to cry you greedy mf xD
Guns do triple the DPS of staves don't know why people hate the so much XP "no use your mediocre space magic)
psyker using gun has the same problem as vet
Gimmie a sec
Thats only a problem if you dont reposition frequently
He made the mistake of using his special "summon ogryn"
BB goes through. You just keep pop ult to keep calm and carry on whenever that happens.
I run 122133, but the level 5 perk is really up to what you like
This at the minute, though usually i would have first one in first slot, though i been messing about with BB a bit more of late hence this weird looking shit
Yeah the second column is dog shit for gunpsyker and doesn't really matter.
Just so you know, Inner Tranquility only sees benefit for BB when you have 5 stacks or more, so don't run it unless you also have Warp Battery.
This also includes during ulting.
so does staff btw (all of them)
Ahhh interesting, nice one, i was not aware, couldnt really notice the implication of the skill anyway so no loss
Interesting. I had considered going 112133 but thought the warp resist was better than extra damage on my Deflector FS
Guess its back to soulblaze for meagre DPS cos i rarely use forcesword
Yeah I tested it today.
With 5 and 6 stacks you can cast BB at 98 instead of 97 (minor benefit).
The larger benefit is that at 5 and 6 stacks you can do 6 BB during Kinetic Barrage, gives you 1 more BB to proc Psykinetic's Aura and get some ult back.
Although you have to back to back the BBs to get the benefit.
So what would make someone want to play gun psyker instead of just going veteran? What sets it apart from vet? Just BB?
It's a completely different playstyle
That's not really an answer
Yeah ok that makes sense there, thats not such a buff its worth picking really unless going all in on a BB build, which i gotta say, doesnt seem impossible
Yeah, i know, but the long-version is a wall o text so bear with us
BB is immune to supression and you only need LOS to lock on.
You can deal with gunners and snipers even while supressed.
You can also bring a Lasgun to deal with regular ranged mobs and still be a can opener for Bulwarks and Crushers, where as vets have to pick a bolter to do that.
It is though, you have more utility than the Vet, you can reach out further than Vet, you can shit out DPS to much the same level (aside from borken shit like Bolter), you're more mobile and have equally useful melee choices, though they're not as straight up OP as Psword is, the Fsword particularly has buckets more utility
what are dump stats for force sword?
It is an answer, they do it because it's different. You have this kind of " offmeta enthusiast" player in virtually every kind of game
The peril damage bonus (force sword) and the miniscule soulblaze damage is honestly just better options even for a pure BB build.
But the second column is all quite small bonuses for a gun psyker.
If you look purely at damage numbers, arguably gunpsyker is meta 
you get people who confuse parses with meta in lots of games too
Yeah its been the one ive swapped about the most and the one ive been most dissapointed with, shame the soulblaze procs dont do more damage and they fixed it to actually proc on flayer, because currently it does not
some things transcend genre boundaries
So in my style, its' an anti-CC anti-specialist build. You have tools to deal with Mutants, Hounds, Bombers, Snipers, and more while still retaining your ability to crack Crushers and Bulwarks for your team. You focus on keeping the rest of your team pushing forwards, guarding the flanks and rear, and you have absolutely unreal burst damage via mag-dump + KF.
Oh and @fringe garden
A psyker has also the best and safest revive in the game with force sword and kinetic deflection (which you can afford to pick for a gun psyker if you want)
Ult > revive > 100% success rate
TBH the soulblaze on second column should apply on any BB hit, it should not need to kill
That would be nice jfc
So imo it's a pure-support build that allows your team to focus on their jobs more, and it makes the run much smoother. You have one (or more) tools for basically any situation, and you can do unreal damage bursts to help down monstrosities or deal with special-packs.
Hot take no.1857; All classes are support classes 
They have a pain in their brain
But only psyker is a sport class
Cause you gotta sweat to be good
the hoops you gotta jump through to clutch comparatively speaking....
our staying power is impressive though
Two questions: 1st - What is 'power' (slaughterer blessing)? 2nd - Which perk should I be looking for/reroll?
-
Power increases your weapon damage, stagger and cleave if I recall correctly
-
Check breakpoints
power is a global damage buff
Slaughterer is a good buff tho
Ty
if you can get a BB off while you have slaughterer stacks, it will do more damage accordingly
slaughterer is the best blessing for the fsword for killing things
you also don't have to do the killing with the weapon to get the buff, as long as the weapon is out while an enemy dies by an effect of yours you get the buff
accordingly you can pull a lot of shennanigans
you can reach some new BB breakpoints will tier 3 slaughterer and max stacks
strange that boosting power would affect BB
sure, but BB should be a warp effect (somehow it's not)
Yeah, that's what we need another modifier to dilute the RNG pool lol
yeah, I don't know why. But its nice to have
I like to charge up void shots and swap back to my sword as its flying to get the stacks.
rinse repeat
It is for warp absorption but not for cerebral laceration
I just wish these asshats would release crafting. The game is so painful without it
dump stat force sword?
sure is
I really look forward to a year from now when the game is relatively stable and feature complete, honestly
It's gonna be fantastic. I know it will.
Mobility or warp resist. Depending on how much you use special vs dodge.
Warp resist is probably slightly better.
Warp resistance
You can always pop special at 99 so warp resistance is not really that important.
If you gotta go back to staff it means danger is over so you have time again
ty
a year, my are we optimistic
danger is definitely not over if you have to switch away from your fsword
fsword isn't for hordes
It is decent for hordes. A lot better than surge or devil's claw
In higher diffs you are not going to rely on the special anyways because the animation lock will get you killed
devil's claw is much better for hordes
The only redeeming quality vs horde the FS has is the push.
If it didn't have that OP push, it would be horrible
light > heavy > block > push > repeat
Yes the infite cleave on push makes it super safe against hordes
Sure, devil's claw can get more kills per second on a narrow doorway but when the doorway is not narrow you are in trouble
With FS all you need is to have your back against a wall and you are good
spamming push keeps you safe regardless of your weapon as psyker and dodge dancing+stagger from your weapon is safe as well in most cases
The knife mobility / speed boost is certainly wild, if you have a good reaction time the dodge distance is also really strong
and if you use purgutus, it covers the weakness of knife taking ages to kill a horde
FS dodge being unlimited is great, but you dodge like 1/3rd the distance of the knife
Factor in the slide and you can.... get outta dodge.... pretty quickly.... đ
i see kirby
Kirby is the original World Eater. Change my mind.
Does anyone have that short video of the psyker yelling at subtitles from the closed beta?
If you mean "foreshortened lifespans" it's on youtube
Lovely, thank you.
back demon
Front demon
side demon
So I just tested in the grinder. With 4 stacks of warp charge, and no KB popped, a single BB costs 34% peril instead of 45%
And with KB popped, you get 6 chained BBs off and explode on the 7th one if you start your first burst with 4 stacks already
i cant use surge staff, it hurts my eyes
First one is ight though I'd personally recommend the quell perk as most staves attacks don't count as warp oddly enough
Oh wrong chat ~~- I need sleep...
Yeah, that's a gun-psyker build. Not a staff build
Assuming you kill to get the fifth charge
Just squint every time you use it đ
why would the surge staff hurt your eyes?
The knife is good, the only bad part about it is that the mutant DPS is abysmal because how hard it is to find the head when it's moving around
Duelling sword gives you almost the same mobility but a lot better DPS against mutants since it's easy to hit the head even from their back side
the VFX was rolled back last patch
Dueling Sword is the Psykerâs Combat Knife, but better.
Not quite but yes
Same lunge tech better cleave but not quite as silly as you don't get to bleed
the knife has a way better push attack
The funny thing about the combat knife is that ogryns are considered human sized for the haymaker
So basically you have a chance of one shotting anything that does not have a screen width health bar
And haymaker can also proc if you hit a Bullwark shield
I have clutch insta gibbed a couple crushers at damnation. It's glorious when it happens but definitely not something you can rely on.
Combat Knife causes bleed?
Only with certain blessings
Bleed doesnât do a lot of damage, according to Meat Grinder.
Frag Storm on Vet (8 Stacks) doesnât even finish off groaners/walkers in a grenadeâs outer radius.
Wait hang on.. We can get haymaker?
(as Psyker not Ogryns)
Can someone bug report the savage sweep blessing with the duelist sword? Why does a weapon who can't hit more than 2 targets have a blessing that needs you to hit 3 targets to proc
It can hit more
I wouldn't be as mad but 4 of my 6 swords have it
Sry it's not a screenshot (long story) but this is what I have on my psyker
Huh
Well look at that
Not in testing
It can go up to 4% and you can 'pre load' it by swinging air
At 4% you can get 20% chance to insta gib at 6th heavy and forwards
Push attack and heavy should cleave more, but yeah hard to test in the grinder
So if you are really good at dodging it can become a viable tactic to quickly deal with bulwarks and crushers
I believe ogryn weapons don't get it but I could be wrong
Yeah they do 100%
Haymaker an bleed used to instakill for us too
Neat :o
For ogryns, yes if you get the proc or crit a couple times on their head
For mutants, no
14 more
Yarghhhhh
That is a fuckin sick frame, gj lad
Thanks, 29 games yesterday i can barely play today lol
And here I am having a hard time pushing for 3 games a day
I just wanna get it done so i can take a break from the game lmao
you push that hard, you're never coming back to the game
Say no for farming
Lmao sadly I absolutely adore this game, its everything I wanted v1/v2 to be
but i am burnt out for now
I guess you don't really have a shortage of crafting mats @jovial quail
Sadly have burnt through like 30k+ plasteel
trying to fking get a good knife/purg staff lol
any plasteel peoples in the chat?
Jokes on me, still haven't gotten a good roll
@near wyvern So my testing on Damnation in the grinder yielded the following result:
Testing 122133 vs 112133 gun-psyker builds
- Warp Resistance reduces raw cost of a BB from 45% peril at zero charges, to 34% peril with 4 charges.
- Assuming you pop Wrath while already at 4 charges, it allows a 6th BB during KB assuming you chain cast, you'll explode on the 7th BB
With Warp Resistance Swapped out for Wrath
- You need to be at critical peril (80%+) to get the 15% damage boost
- Force Sword can be pushed over a couple critical thresholds with combination of Warp Charges + Wrath, such as two shotting Mutants and Maulers, and one shotting Ragers.
Overall, it seems pretty minor, because you can "temporarily" exceed 100% peril without exploding, you might be right that it's worth swapping Resistance out for Wrath in the build.
whats the best first feat you can put on psyker?
lower difficulty toughness on warp kill
quietude
higher is ^
i assume warp absorption is just doodoo?
purge users like it
but you can only have one instance active at a time, so its pretty limited in that sense
It's all just so very iffy. The soulblaze on elite BB kill is the most reliable of those to see a benefit but the damage it does is laughable as well
For gun Psykers the second column is just pick your poison slot
so
Yea I exclusively run 30% per warp kill, it helps wonders against gunners to keep topping you off
I was reading purg doesn't count as a warp attack though, so does it actually function?
Yeah, like either way it's very minor to the overall build. I'm just saying I think it's so close between Wrath and Resistance it's almost a coin flip. I'm going to try Wrath for a bit and see if I notice any differences, I think the extra Force Sword damage for me might make it worth it, cus it pushes the charged attack over a couple key breakpoints
im about to find out
No. You want essence harvest.
With AB your soulblaze kills have 10% chance to give you a warp charge.
The majority of purgatus damage comes from soulblaze.
warp absorp counts for purgatus
With purgatus, take essence harvest, kinetic flayer and AB and you are good to go.
During heavy ranged fights you can just hide behind a corner and start 97 popping and slowly eating enemies behind cover (as long as you can see the head)
You can just keep constant toughness regen on you while dealing with ranged and you get good passive regen while purging with fire.
@near wyvern Does Quietitude count peril that is passively quelled? or do you have to actively be quelling with a warp weapon to get it's regen?
it counts passive quell
All peril that is quelled.
So that is passive, manual, Battle Meditation (10% chance to quell 10% on kill), ult, Transfer Peril (i.e. voidstaff blessing)
Peril goes down, toughness goes up.
It even counts your ult quell
Hm, I might have to test 312133 as a gun-psyker then, cus then I could be regening my toughness while passive quelling with gun out.
quietude has the added benefit of letting you run up your peril manually, say with a BB rmb, then quell to get toughness
If you run force sword and a bb pop build with gun then I'd recommend it
not always usefull but has its moments
If not then don't, you don't build up enough peril
That's exactly my build, FS + Deflector, Autogun, BB/KF/KB
That is an option yes but your toughness per second takes a hit when you need it.
There is always a slight delay before you start quelling.
And also remember that the higher your peril is, the faster the auto quell is working after the initial delay.
So you basically want to always BB at 50 to get back to near 100
Not worth doing 90% of the time, passive coherencey regen Is enough to invalidate the toughness gained
yeah pretty much
I really only do it when Im behind cover and under fire and need some more toughness to not get melted on my clap back
It helps though
but then your just as well to use BB to gets some value out of the peril generated
Also there's a bug where force weapons passively quell slower
on that point what is bugged. Do force weapons quell too slow, or are the devs going to turn araund and say non force weapons quell too quickly
If your fs has very low warp resistance, does it passively quell faster. Probably not
Kind of like the old 2-2 bug
@hot zephyr
If you really want to go with Quietitude, consider finding yourself a Force Sword with low warp resist and Exorcist blessing.
The absolutely fastest way to pump your peril up is FS special QQ repeat. With a low warp resist FS you are looking at 20-30% peril per special depending on how low you roll.
Exorcist works extremely well with heavy heavy and light heavy. (Quell on repeated weakspot hits)
This is my current FS I'm using
I would be looking to add either Slaughter or Exorcist to it when crafting for blessings is open
Too high for quietitude but fine for anything else
Why not roll that 20 into 25 maniac?
For slicing those mutants a bit harder
It doesn't change any breakpoints, but yeah it's free rerolls. I just haven't sat at Hadron rolling it to get that
This is mine
Went with infested because it allows me to 2 tap light groaner & poxwalker heads and 1 tap heavy them
So +8% melee weakspot is now +25% infested
Hm, maybe it would be better if I rerolled that over to +25% infested. I tend to shoot mutants mostly on damn since you wanna catch em on the charge
And the main reason I took +20 maniacs was for mutants
Not ragers?
Ragers are either dead or on the floor
Yeah, I fight ragers in melee. I am smort
ww
they really need to just give us a dropdown to select from once you hit free rerolls at hadron
I dunno, it's a toss up really
It's free so you can always switch back
Give this man the $10,000
Should just have that anyway 
the difference between 20 and 25% being my own insanity is too on flavor for this psyker
Cost reduction thing is inane as it could be
No no, 100 aquillas
rofl
Enough to redeem their promise of being able to gift aquillas, but not enough to get anything
It's just a clever PR move
even better, just charge 1k cubes to skip the line entirely
endgame ribbon to cube ratio fixed too
or at least helped
Aight, only took ~50 rolls
Off to the grinder
Yeah, that was well worth the reroll
Wrath + Warp Charges + 25% to Infested makes horde clear wayyyyyyyy better
@near wyvern Thanks for the tip brother, this is going to save so much of my sanity
Does the flame staff aply suppression?
Yes, it also applies stagger as well.
Does the non charged shot apply suppression?
I'm honestly not sure, I want to say yes because that's generally my experience with it, but I tend to chuff with my LMB attacks so it's hard to tell
I remember rushing a bunch of ranged enemies and attacking them with the secondary shot but they just backed off and kept shooting
NP
They didn't engage in melee they didn't get suppressed or staggered they just took a step back and kept shooting
Suppression doesn't mean engage in melee, it means they'll seek cover. If you don't apply enough suppression, it won't make them run very far.
There is also a suspected bug with Gunners that they don't suppress correctly right now, so it's possible you may have experienced that
That or Gunner are MUCH harder to suppress now, it's hard to know for sure. It's all guesswork
Browser extension for checking shop
pretty neat
I know suppression means they seek cover. I mentioned melee because from what I understand ranged enemies are supposed to engage you in melee once you're close enough
Ok, no worries. Just trying to be clear. Cus those are two different behaviours. Yes, ranged enemies will draw a melee weapon and engage in melee once you get close. I don't know the exact range offhand, but it's fairly close, like 3m-4m.
Except some shotgunners. Even shorter range before they use the bajonet. They use their shotgun longer then the avg range unit I noticed.
is the force sword the highest single blow damage
Og grenade box, no?
i see
i remember my friend was so excited when he started playing ogryn because i told him he just threw a box of grenades
he was so disappointed when it didnt blow up
not my screenshot, but if you align the stars the ceiling is high
It's not 170k is what he's saying lmao
toughness is weird in this game. Health by far
i kinda felt like toughness would be better since i use quietitude
but if you say so
I felt that too, but it just doesn't work that well
ill take your word for it đ
I still keep good toughness curios though, who knows what future patches will change
With 150 toughness and 80% quell speed, 1-2 shooters will still outpace you by far on t5. It's just silly.
So 150 is base health, and having 120-130 after losing a wound is really nice when you think about it.
just dont get shot by anything on t5 espically shot gunners thoes things are nuts
So 2-3 health curios is grea
That new eye headgear is pretty great
ooh yeah
that ones sick
shame its not avalible for ogryn
what do you think about the new rebreather one
I recommend 1 health curio, 1 toughness curio, and 1 wound curio as psyker until you get geared and get used to high difficulty settings
Eventually you can double or triple up on health or toughness once you know how to survive and don't need the extra wound
But they can
+20% health is max, and 17% toughness is max
20-21 and then +4-5 in the slot is what you wanna see in a blue.
wait what
2nd feat lets em blow up on armor
HP for base, 20% toughness regen, CDR, and 2 Gunner/1 revive speed would be my ideal lineup ngl
Its literally like 3 veteran tier grenades in one after the hit
6 explosions and each do like half damage of vet's
Psykers are basically a counter to gunners, so I don't see the point in that. Toughness regen is weird too. But everyone has their own playstyle.
Oh yeah also blows up on any non trash enemy
If psykers counter gunners who counters the gun teams?
drip check
Psykers counter Crushers/Bulwarks, Vets counter Gunners and Reapers
F and BB slaughters gunners lmao
And you can get them behind cover
I've never seen a vet effectively deal with a horde of gunners
They are great for marking them though
I don't think it's that simple, as many weapons can counter those 2
As a vet main they arent doing their job then
Psyker counters everything when you get good with force lightning
Vet's ability to delete gunners is insanely superior to psykers, psykers just make it safer and easier for the player to take a couple out at a time
No shot a vet kills 5 gunners in 12 seconds. Psyker can.
i still have yet to get a force sword that rolls with deflector
Note by "gunner" i mean the elite.
even a bad one
Say for yourself
This isnt a solo game though. Vet + Psyker.... gg
with what
F and BB, lvl 30 BB perk
You clearly don't play on high difficulty. BB takes 3 hits to kill a single Reaper on Damnation
An above average non random vet can take out 6 gunners in 10 seconds
Veteran can 2 shot a reaper
Not reaper
yeah they can do it in like 3
if you are ever in a situation where you are doing any of these things along either you are the last one alive or your team is not working together
Veterans can one tap (1) a gunner with some of their faster weapons
alone*
In which universe. Maybe if they are lined up like bowling pins.
Half of them are going to be behind cover

MGXII one taps with ult lol
As a psyker you aren't gonna hit the bb either in a horde
Exactly my point, it's hypocritical of me to say that
50% and XII Kantareal and if they cant kill it even with their see thru walls everyone magic skill.
Only
why would you BB a reaper.... or any ogryn
You're probably doing it because your Vet brought a plasmagun and isn't killing shooter groups fast enough.
Still close enough to shoot me.
If you are playing with a vet who can't kill gunners faster than a psyker, you either are the best psyker on the planet, or you are playing with bad veterans.
Can a psyker kill gunners with BB? yeah of course. But there's no way given equal skill levels that a psyker can put down gunners faster than a vet.
Must be a lot of bad Veterans these days.
why wuld you BB a gunner lol
Not to mention, vet has more potential to kill psykers faster
Since beta.
Force lighting literally everything besides snipers
I usually block veteran after every rando match so I dont get matched with them again.
BB can only be so fast, but a kantreal with volley fire is faster
how many force sword skins are there
gun psyker is good okay
A bolter, without volley fire, is extremely fast
but you shouldn't say they do special delete better than vet lol
Psychers line everything up to be killed by the team... and BBis good for snipers grendaiers and dogs
They look so mundane that I dont think people keep count but I can try, cash shop has like 3 or 4, 2 from regular vendor, imperial edition 1.
There you go.
Yeah, like a good vet who can aim will just headshot constantly and keep their ability extended, and hence basically 1 shot every special including gunners
BB is a wonderful tool for taking out a special or two behind cover, but it's not the top killing god of offensive tools
does either the chrome extension or firefox addon work for anyone at the moment?
I get infinite loading with both
42/10 skill lol
I was so sad to find that BB doesn't instakill dogs in Damnation compared to in Malice.
Yeah I'm sure
Not better per se, but more range (BB) and still very high DPS, more mobile too, as good, but in a more utilitarian way than Vet
do any of them look any good
Psyker bad feel bad
Imperial one changes model a bit and one in cash store in second launched set.
Psycher with the right perks and 1/4 charge his lightning and perma cc everything in front of him for like 20 seconds
if you like jungle camo you like rest 6-7 there are.
I get what you mean, but tbh MGXII is too good with the vet traits when it comes to deleting specials if they have good aim
wait wtf am i supposed to do with BB then?
Yeah it's great for mobile targets but it does suffer in the sheer amount of kills you can get with it in a set time
do all of the camo ones have the same model
BB is for snipers and the odd grenadier
thats the neat part, you dont use it.
do you know if i can find a picture of it or no
@fast swan F a shotgun pack and take them out before your team even knew they spawned.
đĽş
I can send you one.
your team can deal with everything else better than you, or should
that would be sick
I use Kinetic Barrage to kill Ogryn enemies, like a lot
If not kill, heavily damage so they dont prove too much of an issue should they get closer
mm bb on bulwark is great
Thats fine, if your team has a capaple zealot just CCIng them works fine too
thats kinda cool
dat shield pop
doesnt imperial edition come with a charm too
Not saying you cant, but if they are sitting there frozen and you have good teamates they become delated, meanwhile you arent making yourself uselss focusing one mob
Probably atomas one, on that sword.
Psykers best for fighting out of bad situations utilizing the potentially infinite shots and incredible blocking, but does suffer if too many units are at a higher range than the staff can be fully utilized
When you get kinetic flayer on the force sword empowered swing
yeah
Otherwise is still to dangerous to bother with force sword for hordes
Surge is great if you are new to t5s, but the other staffs can CC as well and actually do damage.
if not solo then you just surge and watch bulwark go
Never trust a qp player to do their job
I am now only level 15
lol
can't wait till I can get a decent force sword that can handle hordes 

Its most reliable there, but ok.
Well, this we can agree on lol
Meanwhile power sword being insanely op:
relying on your teammates is "reliable"? Fuck that lmao.
It's best there
Yes, if you make friends and paly with thenm
Maybe if you got a dedicated group you only play with, even then surge is so boring
Infinite power is boring?
I only really paly with the same 2 other friends so
4th is rando
Zealot easts everything alive that i cc and sharpshooter cleans up
is this a zealot or pysker skin
psyker
thank god
