#psyker-class
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No they can't.
they dont think they can
New to me.
Ogryns have a feat that makes them invincible.
Contrary to popular belief ogryns do indeed bleed
I run the perk that gives me DR from having downed teammates on my Ogryn
deflector psyker with peril block is gonna tank way more bullets than an ogryn's hp pool
one man killing machine
stand still in front of a few shotgunners as ogryn
Shotgunners is the worst example
i've been playing more on heresy and I really can't wait to get barrage, alot of my time is spent dippig in and out of cover to pop a shooter from distance, over and over witha half second in between to vent enough overheat to be at 99% so charging won't kill me
I mean, i'm talking about blocking bullets while reviving here.
Shotgunners are a very common example of this
BB is still popping the big enemies I'd want ot kill from a distance like bombers, bursters, and I think generally all scab ranged enemies
Psyker is VERY tanky with kinetic deflection and deflector
that one is easy. took me just 20 hours. when i completed it i just had to snort a line of kitchen cleaner. everything is fine
Yeah but, Revives hardly take the time it takes a shotgunner to shoot twice.
any advice I want that one as well
If there's 3 of them (And I'm trying to revive while facetanking them like an idiot) I still wont die.
Don't knock it till you try it
no. when i got it i was literally just trying to live on damnation
See but psykers won't take any health dmg
were you running feat 3 on 30 ?
yea i usually do now as a result
It's also like, if someone's dead there probably is multiple shotgunners around them.
In all likelyhood, that's usually what kills them
pop pop pop ult pop pop pop?
I can give you a pass if the only thing you play is Damnation, but on Heresy, shotgunners are rarely a threat beyond the occasional rip of my toughness.
ideal is getting 6 charges, quel to 50% and start
Have a veteran friend. Go into private heresy+ missions, have them press f to light up the elites in the first room. If you donโt see 5 gunners/shotgunners, throw the game and repeat. Took me 20 minutes
with peril reduction feat
First target is cool for killing elites and specials, but hardly matters for horde clear
So the axe is still decent IMO
i mean quel to 50, ult, start
well... I would need frineds first lol
shotgunners in damnation are pretty brutal imo
gunner resist curios also don't work on them
Yes the friend is the hardest part lol, might have luck in the LFG channel
Maybe Ill try next year lol, I have that and perils of the warp left... and the t4 missions
140 toughness is the milestone for not taking health damage from a shotgunner at full right?
more like 160 i think?
160???
zealot chat says 151 but they have damage resistance
I have a guide on steam for out with a bang, if you want me to send you that
Maybe I take more damage than I commonly think because I just have so much HP as Ogryn
I run 500+
hmm, i wonder how much of a medipack that eats up
that would be cool
does anyone happen to know how much medipacks can heal?
A lot lol
would be ez to figure out with a quick record in the grinder
I've seen them get used up really fast from having 2 low hp ogryns near them
if we know the tick amount
but
we can't take damage in the meat grinder
No idea why they even give you medipacks in the grinder
Wait it's a set amount
is the heal % or flat? i dont even know that much
actually yeah that's weird
why do we even have them?
i just see healing, go to healing
i thought it was just time based
Nope, goes away much faster, I've noticed it playing my beefy ogryn
well having multiple ogryns on the team caused it to run out before the team even got fully healed
so yeah
Merry christmas to all the psykers
Otherwise it'd be really hard for me to die on top of a medipack
But, anyways, I can facetank a lot of things with 500+ HP, 112 toughness, and commonly 50+DR
Even on Damnation
i bet you also eat entire medipacks
but 15 and 12 is
i like my curios. sus this stack would be worth
my current curios
would be hard to roll those too
If you want hp curios, that's a good curio.
Personally prefer toughness tho
hp/toughness/wound suites me
I like up
tried toughness stack. it was aight
Hp
had 45 toughness regen on with it which felt useless
Toughness regen is reported to be bugged
supposedly it doesn't do anything
so that might explain why
i read its just the recovery time. not sure if thats even the case
according to the bug report, it's not even doing that
fatshark, man
but idk. They said they timed it but didn't show a video. no idea if it's true
beta never ends
my real self was telling my hyped self "you're going to be disappointed"
i literally had cognitive dissonance over this game
I'm jumping between 2 states when playing Darktide:
In Mission - *happy purging noises *
In Morningstar Existence is meaningless , everything sucks
pretty accurate tbh
Like 2 different teams developed those parts
whats the deal with spamming uncharged secondary on void? shit's just painful to watch
pew pew
panic trying to get space
its been like that for a whole game
uh hey, so when do we get time to redesign our social hub?can you just make a lot of pipes everywhere and copy pasta that shield engraving on all the walls?
well match
rapid firing with quell canceling is pretty fun
That's the only way to use Void.
i would disagree after maxing out 30 seconds kill count with void charges
lmao, just tried to post a screenshot of a tattoo, was shushed by the bot
can't have normal, covered body parts, oh no
i feel like your about to punch something really hard like anime punch something
anyways, does this look like an Unchained tattoo to anyone else?
is that yours
I was thinking unchained when i saw it yeah
Sienna yea
that is your arm?
the bot did not think so
lmao
i'm disappointed. that would be badass on someones arm
never got a tattoo, tough coming up with a gaming idea that I would want permanently
should have said it was your arm, you dolt
you would get 40k celeb status until an uber nerd called you out
though the black hand/morag tong from elder scrolls series were decent candidates
nice
what do i do now
which one is your favourite/least favourite?
now you can play the game
get all penances, do every stage in damnation
fav: psyker cuz im a psyker main lol
people with 4 30's. i'm sitting here with close to 300 hours on one character
wow those picks are the same as mine
any one else think psyker got the short end on cosmetics?
I just don't like ogryn because ogryn melee feels worse than just playing zealot
cool guns tho
no, unless you mean cash shop. did you not like having a toilet bowl helmet?
from the store, yea kind of. from penances? they are top tier
i just feel like ogryn's melee is a bit slow but kinda make sense why it'd be slow
yeah but ogryn should really do more melee damage
just not my playstyle overall
his arms are the size of your body
both actually, I purchased the subject cosmetic. I hated the navy style of the other ones....
i watched an ogryn take down a damnation horde spawn 1vEverything with the billy club
our penance gear is arguably the best. i've received compliments about "drip" and "looking sick" multiple times
it was impressive
probbly becasue no one has it lol
now I'm just memeing
the knockback and range of the melee for ogryn is really good
plus the rumbler with its heavy special is great also
especially if you have bleed perk
i put on some mid gear when joining a party then switch over to all black just for the lulz
have to keep myself entertained
I like going in in prison cloths and carry the team
but i wanna see them lightning and fire tho
still want to make an alt that's named "workingfromhome" who wears dripped out chest and head pieces with prison pajama pants all the time
tbh i want an option NOT to wear a shirt
you say "yea i pug a few damnation once in a while"
so we can show them tattoos
ive seen the zelots t4 with 75% health thing its pretty sweet tooo
ill prolly try cosplaying as the psyko from borderlands if ever shirtless body goes live
god i had to delete that message
I kinda wish, I mean all those cool tats get covered
the most you could show is the arms
which is sad since i like some of the body tattoos
yah whats the point?
id kinda like to see a pack with the prison uniform incorporated.
i'd imagine alot of players in the hub be going shirtless if it'll go live lol
like chains, or a vetren with the prison suff under the armor
So for anyone following my journey into using Laceration, it works the same in mission as it does in syk
UH OH
caps
is there a way to buy back what you bartered
i think i deleted my void staff by accident
.....
i dont think so
.... ...
was deleting lasguns
nope.
Super fun dying as the second daemonhost target when I didn't wake the damn thing up
So yeah
Laceration doesn't behave weird in Psyk, and can help reach important breakpoints for BB
Which is nice
When you aren't dead
Because the Veteran threw a grenade at the daemonhost
he though it was a good idea
i live in a city. its 14 degrees. i hear a motorcycle hitting the rev limiter
do they want to die?
For the Emperor, sure I suppose.
Joyrider, the expert. ty for chiming in
They live in a city and it's 14 degrees, I'd want to die too
balmy 50 degrees here
20 weak spot kills in a row any advice
Just doing my part as a casual Thousand Sons enjoyer.
void staff
poxwalkers
hallway
To add to the previous, the smelter repair mission at the final holdout is great for this.
ill give that a shot.
as a man, i had someone mansplain to me how to start a drift. the same man i coached on how to ride dirt on an mx bike.
i said yea man, i know what you mean 3x
antax mk V with brutal momentum?
Hm
atrix nk II with brutal momentum?
I would like to have one game where the ummm
Where the team doesn't run off and get dead without support
Also this is the first time I've seen this happen
ABRAHAM LINCOLN?
And he has an axe
that he does
...and he went down to a sniper
kind of late but I got this with bb lmao. was before launch though, no idea if still works
void much easier though for sure
it does

So is there any realistic way to get Malleus Monstronum without being in a 4stack?
I saw someone say they did it with 2 in private. other person shield ogryn. look for daemonhost in the beginning, psyker moves far away with line of sight so the bots teleport to them and don't attack it
Ooh thats an interesting tactic
other than that, you can get it in a pug for sure if you just ask and someone is there to tank it
Well good to know thats an option, thanks you!
A friendly Ogryn literally just helped me get it lmao
be amazed how many friendly pugs you find if you bother to ask
how do we feel about terrifying barrage on fire stick?
not best in slot, but not worthless I don't think
crit chance, warp nexus
push f, blast em
Seeing as I'm the gun psyker person now, yeah I might
Someone have a easy way to finish "Going Out With a Bang" penance? :/
I've done this challenge in 3 * but doesnt (x_x) count after so many hours try with random mates
Hi all! Need help with penitence "Going Out With a Bang", I'd like some help with achievement. - downing myself next to 3 elite enemies and killing them with an explosion. the ideal would be a private session where a player attracts the elites to me and takes care of the hordes while I explode on the 3 elites ๐ Will help with yours achievements in return should you need some ๐
find one of the triple rager spawns, let them close on you, love tap them with uncharged surge to hold them in place+build peril+bring them below threshold
blow up
Time to charge warp vet and ogryn kill elite every time xD
getting a cooperative group is pretty key yeah
vet are good if they're using the right wallhack, you can see your chance and ask nicely in chat to let you have them
before you engage
I really wonder why they made us challenges that make us want to uninstall so much
I do think penances that specifically reward play that would otherwise be considered antisocial/trolling are unfortunate design
but sometimes it just be like that
why is psyker the most fun to play
Cause it's not for you?
its not for me?
fak
god most of the shop was sub 300 merry christmas fatshark
I have 379 devil's claw but the heavies on it are just too slow
It can 1 shot groaner and pox walker heads but with the slow speed it's just not making the cut fast enough
really hope they change that later
armored heretics tremble
surge crit works fine for me
dont crit is visual bug 
I am still waiting for Melk to actually show something worth a buy
Usually it's 320 stats shit blessings
I'm hopeful too, the fact that they've already changed them some means they're at least open to be reasoned with about it
At least for me, the purple's have higher base stats pretty often compared to the orange stuff Melk sells.
merry Christmas spark heads. I'm going to bed. may the emperor bring you many gifts to assist the purge
I hope the challenges will change too because I won't stay like this for long despite I really like the game :/
fuck I wonder how good that staff I deleted was
never screenshotted it
it was from big E
a legendary
merry Christmas fellow Psykers
Is there any variations with force swords? I havent played enough psker yet but I'm considering going gun psker if things go bleh
especially for people not on 4 stacks
Gun psyker is playable but far behind surge, purge and void.
There simply are no feats that scale with it.
Your best options are the infantry lasgun variants (Mk IV, Mk 1a and Mk XII) due to the ammo economy.
If you do go gun psyker, force sword or Mk V axe are your only choices for the melee
So there's two different damage perks you can get, +range damage and +damage. When you have a +damage stat does that get applied to the ranged abilities or just the special attack?
For the staffs*
For the staves you always get +ranged damage
Forget the staff special attack. There is no use for it.
Weapon switching to melee is instant. You can switch to melee and get an attack out before your staff special lands, not to talk about the negligible single target damage it does.
No I have a surge staff with +20 damage to flak and +10 ranged damage to elites
And the ranged damage is a tier 4 perk, damage perk is a tier 3
The +armour damage applies to all damage you deal while wielding the weapon
the tier 3 version of the elite damage perk is 8%
@cunning goblet
This includes any soulblaze ticks as well.
you just got a better roll there
So then it's way better to roll just the +damage over the the +range damage then?
or sorry opposite of that
Because +damage can go up to +25
all the damage you're doing with the staff is ranged damage
That's what I'm asking, is if the +damage perk applies to ranged attacks on the surge staff
of course
the difference in magnitudes is to do with the kinds of category you're getting the bonus against
yes
bonuses against armor (or lack thereof) types are bigger than bonuses against whole categories of enemy
I would roll the +20 flak into +25 flak. After 99 Diamantine and 299 plasteel spent the rolling becomes free.
But it's a matter of playstyle and personal taste
whether that makes sense from a balance perspective in light of some of the former including more enemies than the latter is questionable
But see wouldn't it be better to roll the +10 ranged damage against elites into say a +25% damage against carapace?
up to u theres like 2 enemies with carapace
maniac is better coverage than carapace if you roll the other one
unless you're really concerned specifically with the few carapace enemies, which is fair enough
It's just that the surge staff is so good against carapace enemies so rolling a good damage modifier would be nice for that right?
Surge always hits body shots. That means the only carapace target you can hit is a crusher.
Mauler has flak body.
Do you really want to buff the damage just against a single enemy type?
Which you can anyways perma stun with the staff
Oh ok I didn't think of that
up to you what you feel like prioritising
Is the armoured maniacs body also flak?
yes
Ok I see
Flak is just an all round good thing to have + damage against
maniac gives you mutant, flamers, trappers and ragers
vs just the crusher that carapace gives you
Merry Christmas, freaks.
Does the extra damage against maniacs similar to the damage perk for elites where it only rolls up to like 10 instead of 25?
Ohhhh ok
so the tier 3 is 20 and and the tier 4 is 25
Yes for damage vs armour type
I'm conflicted if I should roll the +10% damage to elites to an armour type or if I should just roll the +20% damage to flak armour enemies to +25%
With +25 flak and +10 elite damage and the Psyker aura, you have
+25% damage against scab shooters (2 out of 3 ranged mobs)
- 25% damage against scab bruisers (the clubbers with no helm)
+45% damage against Maulers, Scab Ragers, Dreg and Scab Gunners as well as shotgunners
+20% damage against Dreg Ragers, Bulwarks, Reapers and Crushers
That's quite a lot of things
Ya I think I'll roll to 20 into a 25
just a matter of what you want to prioritize/the specific staff and what breakpoints you care about
damn , shoulda got that dueling sword with rampage in shop
how viable is it to slash 3 times and cast out a spell though..
youll have half a second
for rampage to still be up
the 17% boost
how important is damage on a purge staff?
I'm losing my goddamn mind over the Pick N Mix penance.
i wonder if its worth upgrading
fuk
I found it easiest to do in heresy, just any old room with a lot of dudes. The best way is bb > f > bb > bb > bb > bb
Having Warp Charges and Peril Resist for Charges feat helps as well before starting it,
I didn't even try for it unless there were gunners honestly
Same
I got close to doing it last night
I'm 4/5
Veterans kept taking the 5th specialist
each
time
Pick n mix isnโt that bad if you have a vet buddy to run private matches with
I do love the way veterans stick to the lore in this game
we truly only have the rejects that couldn't make it in the guard
Can just reroll the first room over and over
Guess who are polluting the heresy/damnation high intensity missions... only psykers. only psykers. Fat Shark literally making a heresy of a penance that it literally screws up all public lobbies.
I dunno what the devs were thinking with a lot of these penances
they must think psykers tunnel visioning on brainburst, zealots speedrunning away alone looking for the sub-20 minute run, ogryn charging into danger on purpose and vets throwing their grenades in the sky adds flavor and excitement
long bomb isn't a bad penance
make every shot count, though
i got it naturally by just playing gunsyker with the last feat buffing the brain burst for 10s
yeah, I'm just more perplexed at the ones that incentivize play patterns that are normally suboptimal or outright bad than the ones that just demand normal play executed at an abnormally high level
Also, Ogrynโs Penance to charge into 6 Ogryn enemies at once.
Gotta have some wacky spawns for that
It's literally impossible to solo complete the game without any outside help or friend help.
its bad but the idea is to run KB trait at lvl 30 and wait for a gunner pack. Probably need a premade that is willing to sit there and keep the trash off you as you focus gunners. Kill one gunner, then immediately press F and kill the next 4 within the KB window. This will take you about 8 of the 12 seconds giving you 4 seconds of leeway
def.... do-able.... solo or with a pug but less likely as you get swarmed by normal shooters, trash, etc. solo or the pug players kill the gunners
That's if stuff doesn't bug out. I hear quell is buggy.
I mean you shouldn't really need to quell ever
you are only killing on enemy before pressing F
which will automatically vent you back down to 0
never seen it bug out
If not quell, then really the brain burst changes to a non-elite.
to be fair unless you are running purge you should always be running KB anyways kek
BB targeting is the biggest issue
they nerfed it from the closed beta
they nerfed BB in general from closed beta and idk why
it used to one shot maulers in uprising atleast, now even in sedition it takes two shots
it also used to stun whoever you casted it at, now it takes half a charge to stun
and even then its not as strong as before
like I remember being able to stop ragers mid animation by starting a BB on them
Fatshark try not to nerf Psyker again challenge (Impossible)
The targeting on leftclick is really shit, but for some reason the targeting on the right click is alot more accurate when you have a target marked
Brain burst should automatically lock onto elites/specialists within the crowd of mobs... but that's just me. Fat Shark thought otherwise.
and then they screwed the tracking, it used to be alot more consistent and prioritized elites etc. over trash
now it just locks onto poxwalkers randomly
it used to do that
back in closed beta
Low level, undergeared and clearing Damnation difficulty smoothly. Shows how to use force sword, force staff and headpopper. For the full guide check the psyker guide here: https://youtu.be/Y6dW3SgQZCc
Build at the end
Combine (veteran): https://www.twitch.tv/videos/1624893222?t=4h46m34s
Crak (Ogryn): https://www.twitch.tv/craklax
https://www...
^^ closed beta damnation. Also back when pressing F vented 100% of peril
they had a decent enough kit and then they just screwed it up because "oh we don't want the BB class designed around BB to BB all the time"
They've nerfed psyker to the point, no one really wants a psyker on their team for damnation runs.
Ehhh, feats are free to switch around anyways. I donโt mind some penances basically just being a showcase for a feat
I mean psykers are useful... but how you play the class just
you don't BB, you don't really deal with elites, you are basically just support
nah, worse than support. You become more of a liability than support.
they just need to adjust BB to do as much damage as in t3s for t4/5
The only thing "good" about psyker is they don't have to use ammo at all, but that's about it.
tbh sounds like you been playing with bad psykers then
Don't get me wrong. I've had a good psyker or two.
imo the preferred team comp is ogryn, two vets, and a psyker
the lvl 30 feat that buffs brain burst
But psyker is a very precise class with a need for a precise setup with weapons and curios.
but i want burn everything with warp fire...
give me a dueling sword with a purgatus and im set
I mean I run surge psyker tho, i don't really run purge
so the idea is that ogryn can deal with horde, powersword vets supplement, and then for elites/specials you have a psyker who can CC stun lock them while vets deal with them as well
bb with that lv30 feat is quite strong
it... really isn't
lvl 30 makes BB useable
thats about it
its the "fuck theres a sniper and my vet is getting swarmed" button
So, you're saying brain burst is just suppose to... just give elites/specialists headaches and not kill them, so vets can kill them. nice.
you don't used BB past malice
as a rule atleast ^^
you only use it
for snipers bombers, gunners, etc.
And the penance defies that rule.
you really shouldn't
hi
idk what you are killing that you use BB all the time
gunners, shotgunners, snipers, bombers
what melee weapon do you use mainly with your psyker?
I run FS
tho you can run alot of things
dueling sword, force sword, antax all work
well those are the big 3
I mean, I perform well in T4 and T5 with my Purgatus/Force Sword set up
and then to a lesser extent you can also run devil claw, combat knife (only for movement)
why shouldnt i use bb
ok
to kill the pack of shotgunners that just spawned
Private Match it
yea.... I got a premade in LFG to help me with that rip
sounds like you got vets with a skill issue then if you are able to BB an entire pack of shotgunners
Because Veteran can do it 5x faster
when elite close enough i just burn them. BB currently only if i spot some as*ole sitting across the room/field like in that new mission with comm-plex, when gunner spawn on balconies.
:(
Purg staff, and have a zealot speedrun through the map and die, all the elites/specialists start rushing in. Have an ogryn shield up. Burn them a little bit starting at around 85 peril already. and then blow up.
yeah thats a big rip
i got lucky and found a group but because of that I also spent from 12 AM to 6 AM for the penance lol
well yes, but in what situation tho
idk what team comp you are running
but if you only have one vet the nwhat are the other two people doing
supressed due to enemy ranged fire. or simply doesn't have vision
Get an Ogryn to protect them
its one of those things where idk what your team comp is what you guys are running etc.
but typically the vet should be up and running to kill every special or elite
it costs nothing for me
go on lfg, ask for an ogryn with shield
you have 2 vets in your group?
My group yes
then kill yourself
thats is a lot of elite killing power, of course you aren't going to need bb
we don't talk about pugs
in randoms you will need it
if you didn't already have 2 people on elites
you would want it
i've ran 3 vets one psyker damnation before so yeah all killing power zero CC kek
tbf "optimal play" with randoms is just a shitshow in general
and yeah you start to get a feel for when you use BB when you play long enough but for newer players its better if they don't used BB and only used staves than the latter
me as a veteran with one wound left watching the zealot with 80% health take the last medicae
BB is in the weird spot where its useless on difficulty 1 and 2 because everything is too squishy, and its not good difficulty 4 and 5 because everything is too tanky, so difficulty 3 is where its... useable
without KB atleast
just run 3 +1 wounds bozo
XD
eww wtf no
i take toughness
I run max hp
I think two max hp and one wound
so my psyker is sitting comfy at 210 hp with 3 wounds instead of 2 on heresy+
i long for 3 toughness with toughness regeneration
I mean i'm fine with toughness regen but idk how useful extra toughness is currently
om veteran
extra toughness is great. but if you have to sacrifice health for it...
on psyker base a damnation shooter strips your toughness in like 2 shots, so i feel like stacking toughness on psyker is pointless, just gives you maybe one more shots worth of protection
I throw in one wound so BS doesnโt immediately cripple me
Like getting a random invisible sniper laser event
i do notice a difference with stacking toughness, but i would rather have health to clutch out bad situations where toughness of any amount wouldn't save me
Or when a Pox Burster spawns out of the door your team is next to and immediately detonates with no sound cue :D
One wound meta, just to avoid the damn desaturation effect
damn i didnt even think of that
Lmao
all stamina is the meta
I actually run all stam on my zealot lmao
why
Prob should swap out to max hp but the grind reee
Because I was running antax and more stam means more push attacks
i would take toughness on zeal
Pretty sure zealot takes max hp
chastise the wicked
Same thought process as psyker basicslly
Only person who runs toughness is vet with that ludicrous 200 base
get all your toughness back on chastise the wicked
Every else stacking toughness is like 1 extra shooter shot on damnation
Also itโs only 50% from zealot F now pretty sure
zealot health is useless since ill still be going low for the extra damage
and speed
๐ค you actually go for that? Most zealots I see build around healing back up
With holy wte itโs called
holy revenant is still useful
I mean the big problem with zealot is that i donโt really like any of their melee options lmao
power sword shouldn't have higher cleave than heavy chainsword
I tried the taxe and itโs meh for me, the antax just feels worse on zealot than psyker, and Iโm not a fan of the TH or eviscerator
what's the max gunner resist you can roll on a curio? 20%?
I think so?
alright, guess ill throw away some more plasteel
Itโs free eventually if you cope hard enough
true
heavy sword is my fav zealot melee wep now
with headtaker it's probably the 2nd best horde clearing wep, behind the ogryn mk3 cleaver
welp
Oh god I'm gonna groan
gotta roll a good heavy sword with good traits tho
๐
heavy sword with good cleave but no headtaker does the job atleast
it will take 1(maybe 2?) extra lights to kill poxwalkers
not sure why headtaker on hs specifically is such a massive dmg increase
fatshark works in mysterious ways
I saw a perfect rolled 380 crit soulflame FS and then I realized I have 25 mission weekly
run sedition with knife
and pray the pug is also speed runners
and yeah
or ask for premade in LFG but you can get a difficulty 1 mission done in maybe 10-15 min
if you run through it
its still bad but not as bad
that was yesterday at middle of the night
it's already too late
fucking shift make me missed it

Surge for Crowd Control
Purgatus for Burn DPS and Horde Clear
Voidstrike for General Purpose
Trauma for pain and suffering
luckily surge staff is the most op weapon in the game, so that's a good pick!:)
Voidstrike > Surge
need help for "going out with a bang"
i guess depends on difficulty. but yea surge most op weapon
With Surge youโre reliant on your teammates to kill things you stun
You canโt kill things properly with Surge
hope you get stuck under the map
luckily it's a team game and you usually have a bunch of vets etc on ur team, so yes surge still most op
i bet you play engy on tf2
going out with a bang, any tips
i bet you play molly in drg if you think surge is the best op
Anti-depressants have them at hands reach
And good shrink after
i just keep explo in pubs and still cant get it
and ppl wont help with stun or anything
Use LFG to find team that will assist you in herding elites into one spot for you to blow up. Gunners and Shotgunners are best to do it on. Voice communication helps a lot as well
they just say yes, and help thing or still kill all lites on sight
@pine fractal I have a guide for it up on steam
how is it even a discussion im not saying surge is fun or the dmg is great, but it's literally just insane on heresy+ the ability to perma cc 6 elites
and i hate we cant have private room alone
most difficult? I'm pretty sure most people are unaware of it lol
Hey, Iโm just going by Steam stats :P
can you show me where on steam it says "the most difficult" ๐
I imagine itโs rarest because, given the exact same barrier to entry as gone bowling, itโs just harder
damn, these achievements are crazy
Itโs maybe not as hard as pick n mix or that one ammo one, but heresy penances arenโt tracked by steam
Author of those penances must step barefooted on lego and 1d4 dice a lot. I wish it for him for XMAS
He clearly likes suffering - so he will like my wish ๐
His feet must already be calloused and durable, like a rubber sole
huh, so the crit bonus for the surge staff effects the blaze bolt primary, making the staff more versatile against unarmoured then i originaly though
yea it says that on the crit bonus stat
for some reasons was assuming thatonly applied to the secondary fire X3
the crit dmg is less than it would be normally
compared to other force staffs or the secondary fire? cause i just compared it to the trauma and void rig and its crit damage is on par for the primaries
surge dmg's secondary dmg is off of crit_mod which overrides the default of 1
gotcha gotcha ty for clarifying
it used to do great damage against flak because they forgot to override it
just now figured to look
the funniest one is crits against "armored" targets
it just makes the text yellow
the crit_mod is 0
yeah so theres only like a 30% crit damage boost on my staffs...what in the heck is fat shark thinking making a crit centric staff then gutting its crit
they likely did it because surge damages in ticks of like 3-5
but
I see surge crit all the time against armored for real damage
the crit rng is per tick
which means you crit once out of the 3 so your crit only did like 30% dmg, they probably intendeed it to crit every tick if its critted once
thats even worse XD
no wonder no psykers use this for anyhting other then cc
well and crusher smiting
before sprint cancel fix and the flak armor entry in its file
it used to be really good
Merry Christmas siblings
just now the left click did 433 against a mauler
would nuke maulers/gunners within a few ms
ooooh the crit on left click is fully applying
occasionally I see it only changing the text color but there are real crits too
and buffing
we're talking about rmb, flak armor is also not armored
the left click is good but they so need to fix the right click, among the many other psyker fixes needed XD
so you mean carapace?
i think ill run it for the cc and anti armour and killer left click though
i dont think surge whatever crit mod just replaces it
because right click also crits for real damage on carapace
n o
have you even looked around the meat grinder?
it's already been tested multiple times
Have you?
Yes
clearly not
the "Beloved" is the star child, you can't convince me otherwise
just 5 minutes ago you were saying the left click doesn't benefit from the crit either
proof
rn
you two aren't being very jolly and full of cheer rn
@shut thorn you seem smart in the field of Tide, got a question
if i use Purge staff, and it was those "factors" for extra dmg on "flak" etc
he was saying his left click on surge is better due to the crit bonus
does the dmg from right click affects if i "target" that specific flak armor body part
and you went on to say it's less than it would be normally
this doesnt seem like 23.7% to me
or i can spray it everywhere and it will give more dmg?
no warpfire works on base armor type from what I've seen in the code
so as long as the enemy has flak armor, it gives the bonus right?
๐ค so flak and maniac probably the best two then
turn off feats
Should, but it's fatshark code
So who knows
I'm still confused as to why warp flurry only stacks once
?? what feats
armor mod for warpfire
Go test again on a mauler as is the norm
this is the dmg from the staff directly, not stacks of soulblaze
doesnt seem like 23.7% either
then it's been fixed, go test against armoured
not flak armoured or carapace
just armoured
iirc some of the gunners
don't remember off the top of my head but I distinctly remember there being 'armoured' in meat grinder
armor dmg modifiers for surge, getting the lerp values rn
theyre all flak
lerp_0_35 = {
0.207,
0.494
},
lerp_1_5 = {
1.035,
1.965
},
lerp_1 = {
0.67,
1.33
},
lerp_0_75 = {
0.48,
1.02
},
idk what this im supposed to do with this
If you think I'm just posting for you, you're off your rocker
lol
sure then go ahead post it for whoever you were actually talking to
anyway crits seem fine on surge they definitely are hitting for roughly the values in the attack breakdown tab
Hope it's not just a fluke, I had tested earlier before the surge staff vfx revert and it wasn't piling the crit mod ontop of default 1
theres no longer a "armoured" its either flak or carapace they cleaned that up
well and maniac and unyeilding
so ur saying its supposed to do double the normal damage + crit modifier?
that's what the code implies, but when I had tested it it was instead normal damage + normal damage * crit_mod directly meaning a crit on crusher was only 30% more dmg
it should be damage + damage * (crit default mult + crit_mod)
Breakdown isn't 1:1, it's defined
It was doing over 1k dmg before nausea mode was added to surge
that might SEEM over the top, but you gota reemember against infested and unarmoured it does like 98 damage for the secondary and is the only force staff with a target cap
and severely diminishing returned past the first twop primary targets
i dont remember the breakdown tab ever showing 1000 damage unless that is allegedly wrong too
just did 508 against carapace crusher normally and 568 as crit
its still using crit_mod directly
need to install a snipping program or smth, windows default sucks and I haven't reinstalled most my stuff
sec
i hate veteran's every f time they mess up my heresy penance
433 vs dreg gunner normally, 527 crit
538 against flak armor w/o crit, 538 w/ crit
crit_mod is still in use
yeah justr confirmed against a mauler and crusher in heresy meat grinder im doing 530 or so on a normal about 680 on a crit
is that not normal
217 against infested w/o crit, 283 w/ crit
what perks ya got bfg? im only hitting infested for 110 non crit
its probably the bug where it shows yellow/not yellow but isnt actually a crit/not crit
none, im pushing out the poxwalker so it doesn't chain on otthersa and full charging
where's flak armored vanished off to
i guess I need to run ljd again
ugh
not today
@cyan notch that implys that my staf NEVER crits considering the damage numbers on unarmoured never drops below 500
*on armoured
also default crit no longer feels like 1x, tested w/ antax, it seems more like 0.3-0.5
i dont think its ever been double
nvm its still 1x, 469 dmg norm, 1049 crit on antax
wtf is up with the range tho
ive gotten crits of 600 to 1000 vs mutant
@bdg presice crit multiplier varies based on weapon
and fire mode
even melles have varying crits
force sword for example has a 250% crit multiplier
default is still 1x, 140ish dmg on combat blade swings, 250-300ish on crit
least against manic
fs hit location seems better, far easier to hit the flak armored on mauler w special by crouching than it used to be
I might go back to using fs
i tend to do a barely charged heavy so the downward swing is almost garunteed to connect with mauler rager/crsher skulls
the special attack targeting seems a lot better
you do less dmg that way, you can 1shot a mauler guaranteed with fs even w/ a really bad roll if you crouch down and look down a tiny bit on heavy special
that might be the case but unfortunately, im not good enough to memorize and regulalrly pull that off in combat while panicing and surounded
i hope we get other paterns of force sword, wanna see a cleave focused force sword ala not as broken op power sword
can sadly only JUST barely get by on heresy as a psyker
did surge's crit bonus stat ever have an entry for armour?
so this list was longer?
do u have a pic
though that unaaltered but boosted crit stats on the primary is honestly quite fun and good
sadly no, I lost all my old stuff due to hdd corruption
might have posted some here
also it's p evident that the listed % is the direct additional crit dmg
just test on flak or carapace
might have to do with armor modifier
sucks that this is my only decent deflector

Aye, look at this Psyker shop
Recon Lasgun is the best Force Staff
Autogun ๐ (Infantry)
@shut thorn this is definitely more than the 23.7% so i assume its applying the base crit + bonus crit
taking things at face value i assume that the bonus flak damage was a bug and now they removed it and also i assume that was the original intention to just use base armour crit for flak and those not listed here and they werent supposed to have bonus + crit damage
wasn't as difficult as I thought it'd be
heresy spawns so many fucking shotgunners
tbh I personally only care about having warp resist and finesse at 80. Mobility is nice but improvements from other stats are so unnoticeable on damnation that it tends not to matter much. Good blessings are more important
Opening reddit was the first mistake
it's a troll post but still reddit's opinions on psyker are often total L
it's likely to do with the armor mod
test against mauler, its identical dmg just yellow
which is why i think this is just the base armour crit mod for flak and since the stat doesnt have bonuses it just uses its default of whatever 15ish%
Also confirmed something I found in code
Staff melee staggers bulwark
albeit a very tiny bit
there's also a third staff melee attack that never procs
Always thought it was odd that staff melee only has two animations that loop, looked a bit odd
its still pretty useless
I dont get why it does so little honestly, that staff would have a harder impact then most melee weapons
Staves are deadly-
prob so u'd use a melee wep
Its already single target from what i can tell, even if it just had a strong stagger wouldve been nice
Or i think it is, ive never seen it hit more then one
its technically several but the potential stagger mass is so low u never see it happen
i am pants
This is actually true
psyker is a very strong class and solo carry class if you are not a bad player
slaanesh get out
here's hoping they ever take the first attack out of the loop and make the sweep attack send a shockwave. You know, like a psykinetic would ๐
Doubt that'll happen though
Every class can solo carry if youโre a good player
i would like to see unique traits for all of the primary fires, like traumas primary causing a staggering implosion pulse, void strikes primary piercing a target or two and armour ala the secondary but to a much lesser degree and the surge staff getting a hit scan lightning bolt.
Thatโs just... being a good player
you forgot big flair "meme" on that thread (and it was there)
Ah; I didnโt bother actually reading through it because I thought it was a serious take considering how stupid some people on Reddit can be
unless it was way before this i think people are just gaslighting themselves to believe that flak + other armour types were listed here
yeah, "armored" is flak armor, my bad
surge crits still bugged
it should be doing far more dmg
i think the extra damage before was a bug
cuz all the listed armour types here are critting as per normal
the extra dmg against flak literally only existed because they didn't have an entry for flak
ok but crits work against unyielding, maniac, unarmoured, infested as listed
and those are the only ones that have +bonus crit damage
theres others in the files, just not listed
for base crit? or bonus +crit damage
sure but those were never listed and never encounted
u encounter void shield for assassination, prop armor is any crate etc
tl'dr v menu is not the whole story
and its not like its gonna be consistent
what perks to switch?
wow nice roll
it is
also dw abt cloud radius
it just increases range which actually isnt good on warpfire dmg
ye im saying cloud radius is a meme stat
so youre saying flak/carapace had a bonus +crit damage mod that was never listed, that was way higher than other listed +crit damage mods and its intended but they just left it out in the breakdown
nah, range is nice
no, flak armor was missing an entry so it was doing 200% dmg on a crit
well yes and thats the bug and now surge crits normally against flak/carapace (no bonus crit)
so question is, whats the best perks for purgatus?
diff is surge actually felt really nice w that bug
honestly depends
some people swear by 20% dmg against flak
idk yet, I don't run purg 24/7
i mean for sure who doesnt like nuking armoured but surge is performing as intended now
They need to raise surge's minimum crit mult
i can agree with that
combined with the meat grinder bug making some crits show as non crits and vice versa its not surprising why people think its still bugged
also who count as an elite?
well it seems bugged because crits on other weapons don't go below 100%
whereas minimum crit on surge seems like 10% or something
in terms of perk or blessing
Happy day 7 of Hanukkah you heretical witches. ๐ โจ
elite is bulwark, crusher, gunners, shotgunner (depends on weapon lol), mauler
also sometimes gunners are specials only
its not consistent
Im sure there are a few guns that dont
blessings are weapon specific
bloodthirsty on one weapon functions differently on another
very cool game design
which is likely why crafting system is taking so long to implement
perfect example of why adhering to a specific coding style even if it's detrimental is bad
las guns are fucked beyond belief
well void doesnt crit double either
idk aboiut flak on purgatus its kinda useless coz flac targets die fast anyway
in fact it crits suspiciously like 15%
does any force weapon
lemme check old data pull
i bet its 15% for all force wep profiles
is there something specific you have to do with Purgatus staff to stagger pox bursters and dogs?
i was just in a game where if I left click on pox bursters, they mostly get knocked back
but a couple times they ran straight at me while i spammed left click bursts at them
and just exploded in my face lol
@cyan notch
my understanding is that left click SHOULD knock them back?
lua/scripts/settings/damage/damage_profile_settings.lua
Sheesh that looks awful
void crit seems like 25ish%
every time i see this i wanna cry

@cyan notch trauma is the only staff that doesn't modify crits, what's the crits on it?
Likely not working because the chain time for it to damage is 200ms
Should I upgrade this
im so glad that instead of fixing this FS fixed surge animations for two patches in a row
yes, it procs once
I think its a bug or Server Issue.
I tested it a lot and sometimes Dogs and the Exploding Buster ignore everything. From, Push Attack (Block Attack), Weapon and the Psyker Class Ability. (It doesnt work the complete round sometimes, tested it a lot one round).
And some times there got staggers all the time from my Push Attack and it have a Stagger Range like a Sniper.
pathetic amounts
new bug i guess, don't let me refine even i have enough plasteel 
just come back in 5 mins
How about upgrade this
lol Purgatus Run 'n' gun blassing why
its ok i think if you actually use it
run n gun just dev's trolling, why staff need it
to run and gun
the only staff its mildly useful on is purg
staff isn't gun though, run n staff pls
make change.org petition
so, did anyone realize u can prevent the forcesword perils detonation by just switching to secondary right after the attack
o nvm they reverted the thing that detonates you if you charge up to 100% and attack
i didnt even know that was a thing
is this a good blassing?
yes
ok what is power do?
ok nice thx
yknow that heavy blade from psyker trailer? it just occured to me its just a devil claw skin
so no 2h for psyker sad
there is a 2h, just not a heavy blade
do the blessings and perks affect the melee attack for staffs? Not that its be super useful just curious
probably
quell peril on weakspot shud defo work
How is this voidstrike?
personally I dont upgrade anything that has lower than a 350 base stat spread
but if you dont have a decent staff to hold you over then go for it
Whatโs the 350 stat spread again
I do have a better one but I need to upgrade it
I would upgrade that one instead of putting any resource into the other
Is it really that big of a difference or just rare enough? (clearly I dont have anything cool)
Almost a 30 stat jump I mean its not nothing for gameplay
going from 38% blast radius to 70%
Right now I use this staff so Im not hurting to upgrade one
then good yeah I would just upgrade the 360 no need to mess with the other
What are the dump stats for voidstrike?
They're all pretty useful actually, maybe charge rate if you just plan on spamming rclick
if you have good quell speed on your melee you could dump quell speed too obviously
Probably Quell Speed? It doesnโt build much Peril, so itโs not as important compared to other staffs
Iโd say you only need either good Quell Speed or Warp Resistance with Voidstrike
But having both helps you spam a bit more
Also
Psyker should get a beam staff
Like Siennaโs Beam Staff
I want a Beam Staff
Man, I wish theyโd make the Trauma Staffโs secondary fire hurt box better and reduce its peril gain
warp resistance is ignorable i think, you can try in grinder. how many shot reach max peril
peril reduction blessing more important
I just hope that we can eventually reduce weapons for parts rather than dockets
I want a wabajack
Quell Speed is only interesting if you use a force sword with low quell. Non-force users can just switch to their melee option and quell naturally while being active anyway. Might get nerfed in the future though
Its confirmed that the devs are aware of it so i'm assuming we'll be seeing a nerf after the holidays sadly
is =1 wounds the max on a single trinket
It is
I swear I've seen +2 wounds on trinkets before
https://darktide.gameslantern.com/curios Great site for general idea of perk/blessing min/maxes. Albeit some aren't in the game yet like 25% Hp
I think we had +2 wounds in beta but got nerfed
Honestly imo should just be a perk and not a full blessing
if 10% is the max for block efficiency why is it 3 diamonds? Visual bug?
Probably just evaluated as a lesser perk. Or maybe they plan on adding a 12-15% later on
its 12%
Rumhead
There's 20% Block Efficiency and it's a 4 star, I rolled it last night.
+5-20% Block Efficiency
On a trinket?
Oh, no. It was on a Force Sword.
its 12%
nah there's 30% block efficiency actually
5 star
for curios
block max is 12 on curio though
Good to know, they need to make some changes to the site then
