#psyker-class
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well I have like 3 families to contend with as far as the holidays go so I probably won't get the chance to suffer as a psyker much lol
100% quell will probably get hotfixed but i think thats all i expect
Well no, but it's kinda sad that we have to lower our expectations like this
It's very likely they add crafting the moment christmas sale happens
makes me sad that they got the early access user tag removed from the steam store
It ain't going to change the reviews tho and sitting at a 62% review score is.. bad for business.
WHAT?
they already tested the waters, theyre gonna announce it ||and then roll it back as soon as they finish their steam post with all their new 'content'||
It's a finished game duh.......
but rly yeah idk if i expect much until jan at this point
the beta never ends
Ngl tho
yeah, so users can define the tags to a degree,
guess they tagger it early access enough for it to stick for a minute
By spamming this chat with funny vids
@jovial frigate what serv is that emote from
I need it
wasn't the delay from the prechers and big boy weapons?
We gotta go ham on this and get that tag back then
no lol it was us posting funny staff videos
another dead warhammer game
took the time to nerf that but not check that other shit wasn't borked, neat
gibe emote
Maybe I'll just re-download vt2 while they finish dt
lol vt2 performance has mysteriously gotten shit
"Mysteriously"
have like 40 hours in vt2 I might just have to
We already made money off this one, get em on the new game!
honestly, chaos waste is just so much fun
"oops all hounds" mode was a bad idea re: needing 1 more grim
I like the hound gamemode
Ignore grims, grims bad
It's funny seeing ogryns and vets fuck up
this next match is now my 3rd attempt for 1 grim. Pub groups are bad tn
go cowboy mode
I love the hound enemy
But nah if I step away for a bit I have plenty of choices, maybe my ff xiv break is over who knows
Rip resist
329
yeah
is 62% score bad for business
so many ppl bought it already lol
on steam i guess
i'm loving refreshing the shop so i can actually have my class perform properly
it's so fun
xmas is coming up
im sure they'll be fine
๐
And we're in launch month, so yes it is..
and im also sure the game will be a lot better in a year
the gameplay is fine, the gameplay slaps
the progression though
oh my god it sucks ass
mixed causes like 80% or smth insane drop in potential revenue
it is v bad
i've been trying to get a purge staff for over 100 hours
and i'm yet to get a good one
due to no fault of my own
just pure RNG
i may never get one
i may get one next time i look
who knows
mixed reviews are deserved
call of duty still makes bank with mixed reviews tho
idk what point steam reviews become red, but they better pray it doesn't come to that
getting by on all the good faith beta reviews
better, though
they're close
is it 59?
It's more than ideal. Quell speed is no longer bugged.
If you passive quell with an axe itโs basically perfect right?
wasnt it 40
nah i'd dump damage
at the rate its dropping rn
if we could
it might reach negative
damage doesn't really do much for the flamer, imo
the DOT is what you're after past poxwalkers
This isn't flamer..
it is?
95 - 99% : Overhwelmingly Positive
94 - 80% : Very Positive
80 - 99% + few reviews: Positive
70 - 79% : Mostly Positive
40 - 69% : Mixed
20? - 39% : Mostly Negative
0 - 39% + rew reviews: Negative
0 - 19% : Very Negative
0 - 19% + many reviews: Overwhelmingly Negative
Notice that "positive" and "negative" in particular are calculate
1/3 of the damage from purgatus is from the direct damage
according to this article I found. It won't hit 40
yeah so i'd dump it in favor of quell and resist
so you can keep up your damage longer
that's it's strength
is sustainability
would take a review bomb to do that.
You don't need quell on a purgatus... it literally clears it on its own with the passive feat ๐
Which is happening
i've always needed to quell a few times in hordes
once or twice
it's handy when you're swapping to BB to deal with a bulwark
What's the setup you guys are running for Psyker with Purgatorus?
what I am running
nice
33% damage and you only deal 2 less damage lol
yeah damage is 100% a dump stat on purge staff
Old screenshot it's been upgraded since
@summer vineso that staff is kinda a "spray" that gets a lot of enemies, but its not as lethal as some other staffs. imo you love them or hate them
best one i've found so far unfortunately
I'm at work so it's the best you'll get lol
Those 2 less damage is the raw damage before modifiers are applied.
Whatโs the rate of dmg application?
run and gun is pretty bad imo
What's the personal stats setup you guys are running for Psyker with Purgatorus?
but i can see how people would like it
The 10,15,20 etc
I like the surge staff in a semi-aggro way i guess
the momentary stun and a charged force sword
this is what i run with purge
FS+deflector, 121122
Surge staff is good for stun
I prefer the 10% pop chance and 30% toughness on warp charges
The head pop is so important
10% pop chance becomes completely redundant with this setup, i find
I'm not so sure
i'm always at max stacks as is
damage also affects secondary "burning intensity" which I think *affects dot strength
does it?
Thanks!
in that case it matters then
Yeah fair I actually had the same thought when I tested the staff
I don't have a shit-tier purge staff to test currently
it's all i've gotten unfortunately
I've got each staff at top tier
I got one as a reward it's almost 500
but when I see one I will. think that burning intensity factor is the key, making damage actually matter
480 something
from my understanding, you want cloud radius, burn, quell, resist
you're kinda softening giant groups
in no particular order
for sure all those stats are good, just not sure how significant the damage "burning intensity" modifier impacts total dot damage
yeah same
I think it affects dot tick rate. Burn affects stack application rate.
I think the damage stat also determines how frequently it applies its ticks of damage, and by extension how quickly it racks up burn stacks
if it's significant, purgatus doesn't have a real dump stat. they're all important
i was pretty sure that was from burn
a 370 baser... but the damage... ๐ญ
my fast run build
it doesnt have that impact of other staves, it leans into the damage
what do you guys think is the least important stat on the voidstrike
We can test
science time
Who has a 60% purgatus and 80% burn?
Lemme check
lemme look what i've got on hand
I actually might
oh fantastic now darktide wont launch like the patch lol
My 79/79 does 197 per tick
I've already uploaded a bunch of gifs and videos into the channel with those stats^, if anyone has a shit-tier staff they could compare numbers pretty easily
my fav is the random crash at mission launch on GeForce Now
i haven't had a crash since launch that i can recall
Since patch been crashing on kill a few times
really?
2080, i7-4790k, 16gb ram, 1tb ssd, 144hz. I crash quite a bit
Iโve has a few crashes, and surprisingly even a BSOD pretty recently. Havenโt been on since the newest patch though
was that changed that much?
Yes, they fixed quelling
Our talent bugged it and made it take longer
BTW. Ascendent Blaze works on all soulblaze kills, not just yours.
And it seems there is only one spilblaze effect, if you have 2 Psykers with 2 purgstus staves the stacks are gonna get high real fast and melt trash in a blink.
damn haven't heard about BSOD from darktide
previously i would spend more time quelling than doing anything else, back in the pre order beta
Which talent?
peril resist probably
Hey wait have any of you guys had this weird thing with quelling? When you swap to another force weapon to quell near 100% I get this moment of "about to explode"
try disabling all the DLSS and shit
I'm not that kind of person troubleshooting wise if you know what I mean lol
I don't crash constantly for the record
oh cool new gothic city level
I just completed the new level on damnation
i dont crash i just have hella lag
Was that your first time on the map?
yep
running an uprising, nice to enjoy the scenery
Aw man I was actually saying that I thought the map sucked. It was that intense
3s to quell if it didn't bug out
That's the map where I really feel it if I am using an axe, instead of deflector FS
After some time I was thinking "tat's fantastic" of course
don't think that 20% is going to make a lot of difference there on a perfect 380
yeah, I really should have been using void, but I went in with purge
because psykers don't deserve comfort
i get a moment of no responce from quelling if im at 100 with my bb hands out
Might be that tbh muscle memory from CSGO comes into play
Yeah, that is new. Evidently as part of their attempt to fix something else. To mitigate, swap to staff, then quell
36% charge rate can't be that bad.. can it?
How much does peril resist actually let you cast more?
You have to be planning its use
i run a similar one, its like .1 sec between 40% and 80%
'cos you get 3 casts without it, but up to 400 dmg while purging
forever from what i can tell assuming i'm hitting targets
Damn now roll deflector, you wont
Can always apply deflector later tho
weird ...but the best part of bb is that you can really quickly quell to 97 and go again but now its just so janky
I know I'm scared, thankfully I'm out of mats so I have to play lol
Haha I have so many deflectors
deflector really needs to be a feat
No deflector is good
The balance is the arrogance it puts in the psyker
may try that instead then, 'cos 3 casts is quite low.. Not sure about the 6 stacks tho.. actually.. hmm It would overall make up for it..
It's for the force swords only
it changes the class so much by having it
what would you suggest replacing it with?
Changing that will force the class to lean towards guns
ive still never seen deflector.. ive even started upgrading greens just for the chance
I was running soulblaze there, 'cos it rips ogryn's apart that enter the stream
i don't run many soulblaze perks because there's already plenty going around
And it allows psyker to be an even better team supporter from revives
stacks up so fast on them that it actually burns down bulwarks and crushers
my ult and my weapon both apply stacks to everything infront of me
fuck you Hadron, I didn't want no useless run-n-gun
i'll try it out
squads of ogryns tend to be a problem
hold it until you can swap blessings
I'm going to
wait do you mean wrack and ruin?
Mmm
or kinetic overload
Here's my gear
one is brain burst one is warp charge
that sword is nice
4 - 6 is really good if you can maintain them
and if you're running kinetic you're assuming you can
i can see the value though
No not at all
trying to get a void staff with quell and chain charge blessings, but no such luck yet
It's primarily for hordes tho
it doesn't hit hordes
at all
it's bugged
purely elites and specials, and only one at a time
what's bugged?
I don't understand why Flayer isn't the automatic best
Can't hit Crushers in the first place, staff soulblaze don't affect them.. but normal soulblaze does ๐
you could either have soulblaze applied to one enemy "nearby" which is pretty close, or 12% peril resist 6% damage at all times
both are solid imo
i just feel like it's overkill, usually i brainburst or force sword crushers
force sword dps against elites is so good that i don't bother using the staff on them unless i'm hitting other targets at the same time
My lightning staff kills them shocking easily
i don't bother with any of that
You can kinda see my staff is built for it though
i just play the game
But it is nice to kill mutants that try to charge you.. in 2 instant hits
oh for sure
i just don't like exploiting things if i can help it
especially knowing it might get fixed
animation canceling isn't an exploit?
animation canceling is in nearly every game. the fact that it can be abused to rapid swing is the problem
You just ult after hitting..
you are attacking far faster than intended
ohhh
i thought this was a new method
yeah that one's weird
Ult cancels the animation, 'cos know you're ulting and applies the damage
I think it's intended to make psyker stand out as a very support oriente class
ulting does weird things to staves
if you ult while using a purge staff the fire comes out of nowhere
You assume Ogryn is best for revives but no it's psyker. ogyrn is best at defending
but keeps going
what do you want on purg for a perk
The tide games are very well known for the animations being used
You literally turn everything into a railgun
you mean games that released finished
i know, i'm just sad
me too
these days "release" means release of early access
what do you want on purg for perks. Damage to flak or something?
yep its the norm
crit chance has a bug related to it rn i think
good bug or bad bug?
game studios got bought up by investors. really bad industry now
good
crit chance is good for purgatus
applies more stacks on crits or something like that
Okay my discord was having a bad time sry if i was talking minutes late
No animation canceling is in everything
So what other factions do we think will show up
Fighting games especially
That's how you get sweeping kills
You gotta learn to exploit the light/heavy attack chains for a sweep
if i charge the surge staff for longer does it chain more enemies? or should i just spam it
spam
light attack, heavy, block, push, repeat. thats how i use the force sword
charging only does more damage
is it correct that less charge speed is better on it?
Wear eye protection for surge
hahaha
since if you charge longer it uses more peril
charge the surge staff when you're attacking enemies in flak or carapace armor
love them floaty looking attacks coming at you at 2 mphs just for them to acceled last frame
you can kill those reliably
try it out in the meat grinder. it does a lot of different numbers really fast
ikr, it's so awful
It won't cause a seizure I promise
i got good at it too and i eventually decided "this sucks i'm out" and never went back
They don't use the correct colors at the correct timings. I'm positive
im asking because i think if you charge it less it gives less peril right?
yeah its been like almost a year since I consistently played that game, its been through a lot of updates since then, but idk if I could casually pick it up again
Prepare for trouble.. And make it double!
https://files.catbox.moe/awaclm.mp4
i woudln't bother
wouldn't
a
It's kinda like a hack for the brain that if you input the correct lights at the correct timings then you short circuit it. since pokemon they quintouple check lol
i seriously hate to ask, but is psyker yet again bugged? im noticing sometimes when i hit 100% peril, that im unable to quell for like 5 seconds -_-
I think this one's good.
That is a currently a really fun bug for all peril generating weapons
I think it's an intentional punishment for going a little too far
It absolutely is, because this was not a thing before the patch
It absolutely was not
The Devs have confirmed a bug, but who konws when it will get fixed.
Oh it is okay
possibly never, possibly next patch
Rate my gear
It happens when you swap weapons and instantly quell right?
No it happens period
Even without swapping you sometimes just get locked out of quelling
mine isn't so consistent
To be fair, a lot of the times they didnโt, and just stayed unfinished forever
fair
I'm noticing it consistenly happens if you go well past 100%, as in to around 108% ish
it happens after going over 100 twice in a short period of time
I kind of like it. It feels like a punishment for skimming too close to the warp
I noticed that too
Like for a brief instant you might have turned into a Chaos Spawn
can you still animation cancel the surge staff?
i do want stages of warp death explosions
Psyker subclass that embraces the warp when?
is it part of the meta?
I don't know about the meta but I use it all the time
seems like its strong
psyker doesn't need more punishment imo, and "peril riding" was another way of playing the class skillfully by accepting high risk for better output
I'll hit and sprint just to stun something
@night martenyoure right but this is 40k. i assume everything is out to screw me over
The class is already gimped by peril as is, there's no reason to punish us even further when our classes tools are ass as is
the other classes don't explode when they shoot their guns
why would we explode more than we already do
the answer is for fun
i like exploding
a class with pitfalls and this much resource management should be able to outperform other classes with high level play, full stop
agreed
if i charge the surge staff for longer does it chain to more enemies?
we're also the squishiest class in the game, aside from peril blocking
I don't think purge staff should have been able to initiate casts at 100% and quell down before the animation finishes, but in general casting anything below 100% shouldn't have a penalty
No
I play a vet with the xii lasgun and its so easy by comparison
needs to be a pay off for more difficult gameplay
I completely disagree
Peril just exists to make you think you're powerful when you clearly aren't
Got psyker and zealot to 30, at lvl 9 on my sharpshooter and it is so much smoother
Even if you could spam your abilities without restraint you'd still be inferior to the other classes
So the whole "cool down" period is pointless out of aesthetics
The vet kinda negates the psyker's weakness in that regard
any psykers want to do a 4 surge/4 deflector run hunting grounds mission?
don't use vet as an example of balance
vet is extremely overtuned
everyone else is a lot closer to eachother
Vet is overtuned yes, but Psyker is clearly undertuned as well
i dunno
Even when compared to Zealot and Ogyrn
i find psyker better than zealot
You trying to blind people?
where my zealot can't horde clear my psyker turns it into a joke

where my zealot gets stuck behind cover shooting guns, my psyker can pop them
and so on
they should have nerfed vet and fixed other classes
Psyker is clearly the most subjective class
it is yeah
In what world can a Zealot not hoard clear
Everyone's favorite staves are different
in this one
They literally thrive in hoards
they do, they just take a while
y'all gamers see the pyker career datamines?
So does psyker though
psyker can clear a horde solo in under 10 seconds
Give one a trauma staff and BANG
?
i doubt this is real
i want them
Nah I wanna keep the surprise
i hope not
if you're in discord you'll find out sooner than later lol
Also throwing knives seems weird
i do, would be very baller
fatshark keeps being like "what if psyker could have a gun"
eh ill suprses memory of discord always have
but if i had to make my own psyker ability, it would defninitely involve mind controlling enemies
like renata ult from league
possess many small enemies or a single big one
give me a staff that just chucks rocks
Those guns are clearly catered toward another subclass
Many zealots don't run flamer.
yeah
Like Kurillians classes being both close range and far range
zealot with flamer is just a psyker with an ammo counter
i dont, my saw handles the hordes, revolver takes care of ranged specials
psyker can horde clear literally forever
side note the magic in dark and darker is so simple yet so fun
This is what I meant with psyker being so subjective, earlier someone said the exact opposite
i think it was melee gobrrr
melee isn't the strength of psyker
no probably vet
imo, anyway
But hoard clearing isn't the entire game. If you're worried about hoarding, yes Zealot just brings a flamer and disregards hoards completely, and a psyker brings purge and does the same thing
melee should be zeolot and orgyns thing, and yet power sword exists
Well, it's loadout-specific. Purgatus/ Void psykers are good at horde clear. Surge, not so much
Thats exactly what im trying to get at
hordes are very important, though
deleting them from the game is a hurdle dealt with
Yes they are but they are NOT the whole game
I haven't noticed a difference post nerf with it
If the game was nothing but hoards, no one would ever die
and ur good
Literally ever
disagree
on paper yes
but i see people die to hordes all the time
even level 30's
not sure how or why but it happens
tunnel vision
but basically psyker is highly sustainable, very safe, and can deal with every situation at least well enough to get by
you don't have a situation you are just useless in
yep thats why i think the psyker defense perks arent op
its so easy to get arrogant
zealot with a flamer can't hurt guns, that's just how it is at long range
psyker can
and a sniper will not play games
Everything you just described is Zealot 
i've played both to 30
not with purge staff
we're gonna have to agree to disagree
brain burst
its so easy to forget that in the heat of the moment because you feel invincible
Cool with me
peril blocking deflector
you can walk up to them safely
you can pick them off with brain burst
you can ult and knock them all over at once and then flame them
they have an ability to close the gap so they can
Yeah it's true I can tank just about anything
Well, most of them are horde-related deaths... you've got 20 poxwalkers crowding you, but here comes a bomber/ flamer/ hound. And it can be hard to find and target them in a horde
A daemonhost hit gives me 80 peril on one hit
zealot gets stopped by bullets
Brain bursting in damnation is almost always a waste of time 
and can be shot the whole while
brain burst is slow, and not a feasible answer to a wave of gunners outside of purge range that all have line of sight on you
Yeah, zealot gap-closer is bollocks. It has no i-frames.
looking for a team to do scripture missions
psyker can do anything, safely
your not deleting a gun squad as a psker in a reasonable amount of time without taking fire also
Saying brain burst is psykers strength is hilarious and pure copium
you can brain burst through walls, so yes you are
it's not just bb
bb is good, but not where it should be for sure
brain burst is simultaniously its best strength and weakness
Meme run on these dogs! 4 surge staff group -- Throneside damnation. no new players https://discord.gg/vcCDVf7W
brain burst is highly useful at long range
or against bulwarks
psyker has tools for every situation, you just gotta know when to use what
Should Psyker be going for Toughness or Health on curios? And any particular secondary perks? Hoping they fix +Stamina bug soon for Deflector
yeah, thats not a reasonable amount of time though
Toughness always
is the kinetic overload any good on the purge staff?
but it'll happen and you are going to survive
Man you have no idea how bad I want to join, shame it's late
Toughness
BB is always amazing to fish for that distant sniper hidden in shadows. Or the bomber running for cover. In most other cases, a vet can find and kill anything before you burst it
c'mon, last game
2late, it's 1:40 AM
but yeah i don't think psyker actually needs buffs, unless the other 2 get them too
it's more vet needing nerfs
brain burst, maybe
good luck tho
the rest though i think is fine
I don't want to see vets nerfed. Vets are happy with their class. Let them stay that way.
i do
I agree with that statement as long as you believe BB needs a buff
someone go play w/ repulsed, 4x surge is fun af
BB and warp charges should absolutely get some QoL changes
warp charges are a bad mechanic
brain burst isn't fun to use and is undertuned
but the class as a whole functions
i must smell bad
BB just needs to scale with gear a bit
... like egvery other damage source
or smth
it not oneshotting some specials is obscene given how long it takes
and how much peril it costs
i don't even use it for that anymore
it's just not worth it
A random idea
it oneshots gunners though so it's still useful to have
But it would be interesting if warp charges were your brain bursts
It's for snipers, bombers, maybe trappers and sometimes pox hounds ๐
And they were instant cast and charged with time/killing
that would be cool
So you could still use it like you do now
Killing high priority
But without a vet just doing it for you 
with non of u joining my meme run, it just makes me dislike my fellow psykers that much more. i've never accidentally rp'd so accurately
Also tune the damage up a bit to better hit hp thresh holds
Its obnoxious that some enemies live with like 5% hp
yeah
hate that
i do love how the force sword stuns targets, though
makes ragers a breeze
Yeah idfk what's going on
I just wish force had better mobility, its the only thing I dislike about it
I refuse to take off my dueling sword because of it
the mobility is sad
but the other bonuses are too good
deflector, elite melting
the push
It absolutely covers one of psykers biggest weaknesses, which is getting overwhelmed by elites
i think it's in a good spot
Force sword can easily change that scenario around
for sure
But in the context of a vet dealing with them, its nice to just dodge with a dueling sword and melt/stun lock everything else instead
Melt and stun referring to purge and surge staff 
Please fix trauma staff thanks
And visually looks awesome
it's actually great
But its gameplay is ass
what if we had a staff that can only hurt a very small number of enemies
I hate that it has that sweet spot mechanic
and it only does about as much damage as 2 bolter shots
The entire circle should just do full damage
Literally defeats the purpose of even charging it
Would be dope if it worked like VT2 and left a kind of soulfire aoe as well to lock off chokes
lol just got the untouchable penance on malice with 3 psykers, broke the game
how many resources do you need to spend on refine before you get infinite rerolls?
I haven't added it up but probably under 150
for diamantine
im asking for the added up values for both
is it on all the perk slots? or just 1 of them?
They add up to nothing
Around 200 before you are in free
for plasteel
depends on your quality for diamanthe
its prretty good
Its pretty good
I? Would
tainted by milkman,
should buy 1000%
alright
Also Melk giving me 1 staff and the rest guns for Psyker again
that's actually a god staff

If you like it, go for it
I've literally never used one lol
None of the melees are bad honestly, at least not that I can think of lol
For psyker
I mean like, it is comparable to the trash clear of mk5?
No, the assassin axe is more about single target damage
I don't think anything is better than mk5 for trash clear
due to block attack spam combined with peril blocking
is a combat mk2
not tac axe
Hmm I dont remember the moveset of that one off the top my head
bought since I realized I have 80k dockets and its a gray lol
honestly it's not too bad
I mean, outside of the fact that the push attack is blunt
Yee I tend to buy all grays above 370 just because they're cheap
Never know, might end up really liking it and will have a gray waiting to try at a roll
cuz you hit them with the side of the axe lol
without a max inventory, you're just as well, might be able to scrap stuff for mats later
damage is abysmal, but it's comical so it has that going at least
is psyker bug fixed?
OOF
should be noted that even though the push attack is bad, it can at least stagger with the best of em
not the mention the special attack
Seems more like antax is a bit of an outlier. I know the achlys push attack is pretty similar. Wide arc, pitiful damage
Lmao im refining a curio atm and like
Why is it after its free we have to still roll? Just give us the ability to pick what we want 
We aint gonna stop till we get it regardless
true
that special does seem uselful, does the antax special stagger crushers, I can't remember
Consecrate Curio -> Immediately get +6% Experience
at work so I can't check lol

meanwhile I'm over here with ability regen on all my curios
stole your luck from you, mb
I've rerolled this curio at least 200 times waiting for ability regen to pop up 
I was consecrating a curio with Toughness and Ability Regen lol
Now it also gives me useless experience, going to reroll it after I get enough diamantine to get it to transcendant first
I'll trade you some diamantine for plasteel
Is Toughness regen speed basically worthless?
yup
personally I don't like +toughness either though
find wounds and max hp to be way more valuable
Really? Seems like there's a big divide between toughness and max HP camps as to which to go for
I feel like it's pretty obvious toughness would be what you'd want on psyker since your hp stat is ass and your toughness feats are % based and very easy to proc
I'm not sure, I thought that for a little while but toughness just evaporates too damn fast
Peril -> Toughness... chefs kiss
I could imagine on something like Zealot its a bit more fluid since they can actually recover their hp
all those nice bonuses to toughness don't matter after two gunfire volleys
At the same time your toughness is constantly going to break, so the option would be to have a bigger margin after it breaks/ against corruptions / when pinned down
run a lot of +1 wounds and get health buffs (+20%*2 is doable)
yeah but only for brain burst quell for me
Was happening on the surge staff for me as well sadly 
The most important thing about toughness is getting it back to 100% asap to get that melee protection
That weapon auto-quell fills your toughness while pinned. Feels good.
its a very frustrating feeling
They finally let us use surge staff at 90% without going boom
And instantly took it away witha bug

until they fix the effects for the surge staff to make it not so... erm... "eye-catching" as it were, what's a good substitute? wanna keep playing psyker, but I also don't want to run the risk of causing serious health issues for comrades or even people who watch me
For a CC staff, try purgatus
...said concern coming up right after I get a god-roll for a surge staff, ofc
The m1 has a very high stagger
Purgatus is fantastic as well
Surge staff
It wonโt interrupt muties, bulwarks and crushers but it excels at everything else
Shorter range tho
Is this worth picking up with the damage roll being only 59%?
I'd highly recommend as well going into the meat grinder and looking at how long and how many times you have to shoot with the purg before things are rapidly melting to get an idea of just how much damage it does
Cause my god it melts much faster than you'd think 
And the range is much larger than it looks
It shines when there is a lot of things
aah well, at least the purgatus in the shop had no interrupts on channeling, so I'm not beholden to RNG on that department
I know a lot of people say that perk is a must for it, but I honestly dont ever get hit out of the channeled attack
Thinks get way too stun locked to even get the chance to
it's a safety net, admittedly, but a nice one
I believe sustained fire only works on left mouse click, not the channel?
especially for easing into the next tier of difficulty up
....at least until damnation.
screw damnation
Hey damnation is fun! Until it isnt. 
Same. Especially if you hot hands before channeling, nothing really touches you
@rigid abyss no idea man. That's sorta why I'm asking. I'm generally a purg enjoyer and I know with it we don't really care about the main dmg of the attack. So I wasn't sure if that was the same here and if sustained fire made up for it at all.
Mhm, I feel like terrifying barrage just does the same exact thing, but saves you the toughness of getting hit
If i had currency to spare id buy it for science.
Since Terrifying Barrage is already all too common, it does its job well for what it is
Saw a notification from #๐ขnews-bulletin and my dumbass thought itโs a hotfix for peril bug on a weekend
SPeaking of peril
What are people's thoughts on warp battery vs kinetic overload when running the purg staff and ascendant blaze? After play testing on heresy and damnation I can't really come up with a definitive answer for if one is better than the other.
Who would want terrifying barrage.. our staffs either stagger, stun or already suppress in a larger area.. totally pointless blessing
i love how enemies recoil in terror whenever you cast the trauma staff explosion
one of my friends can click & hold the headpop, and can only do 2 before ecploding themselves, with or without right click, while i can get off 3.
Whats causing this distinction, i've tried both with & without warp resistence, and done tests where RNG doesnt lower mine but it still does 3
people who prefer using mouse one over the charged ability?
For QOL, Warp Battery. Kinetic overload feels like it provides too little for the slot it takes.
At least if you're running peril resist
@simple junco That's sorta what felt as well. Isn't peril resist just best in slot there?
is your friend using right click to brain burst
ideally I'd be able to find a build where I can just rush into a mob of enemies and get stuck in
...but at that point, I might as well check out #zealot-class
Depends on your build, honestly
Lock-on, not precharge
weird
The problem with Kinetic Overflow with Ascendant Blaze is that you tend to spend your warp charges more than you sit at max anyways I feel
It's not very consistent to shoot back to max, so you're either spending them when you cap, or trying to actually cap xD
Also a great point
if warp charge generation were more consistent kinetic overload would be god tier
(plus 6 stacks is a great starting point for another full burst of a Purg staff)
Mhm!
Force sword and purg. Wrack and Ruin is just garbage and the extra damage doesn't fell like it helps meet and breakpoints. If it let me kill ragers in one charged force sword attack I'd run it but last I checked it didn't. It also doesn't help the soulfire ticks right?
is this weapon worth upgrading? it's only 324 base stat, but the damage, burn and quell speed seems amazing
Does Wrack and Ruin work with the FS alt?
if you proc kinetic flayer with it
I feel like melee psyker would be viable if the alt counted as a BB
lol
rip
Psychic communion is a great way to get those extra charges, as long as the group stays together
Until then, I'm running combat knife
@formal glade Ye I felt the same. I generally use the ult as a part of the combat flow to keep peril under control so it felt not great holding on to the ult to keep KE uptime. I donno.
only 4% but it happens quite often still
i prefer the ult resets
That 4% is noticeable when it's gone
...I've not played vermintide, but was there anything for Sienna in those games that's similar to what I was looking for?
it feels like the 15% ult reset has a cooldown
What where you looking for? i've lost the convo
If Flayer only procced on Elite or Specialist enemies I'd be so down but it's always just being eaten by pox walkers.
melee wizards?
If I'm running Void, sure I can definitely live without the 4%
melee wizard, battlemage, something of that caliber
But having max stacks is pretty much vital to a purg build
kinetic flayer is funny
All 3 sienna careers had some good melee potential.
Hey sorry for the random question but did fatshark change anything? My 29 psyker feels so weak now
To keep it short:
BW had fire sword and high DoT's
Pyro had crits on crits and fast attack speed
Unchained was a tanky MF, and gained increased damage with EVERYTHING at high overheeat
there's more Nuance then that but ye
Ye especially on diff 4 and 5 you get many communion procs. Really lets you just almost never use bb unless its a sniper or bomber
I was a pyro main, i love that flaming skull.
Is the void strike staff the only way to go now?
What makes you ask that?
Laughter's contagious, isn't it?
@lusty herald Be a purg gamer
Depends on how you play. If you like stunning, go Surge. If you like range, go Void. Close range? Purgatus. Support at high levels? Trauma
I just ran through a heresy with the flame thrower staff and wasn't getting much done
(also please do not stagger hordes with surge)
Purg or void.
Lightning feels unusable with the new VFX & Trauma's overshadowed by void.
IMO there's no staff or build that has the same dmg output of a purg build psyker.
I'll change it up a bit
It sucks that the surge VFX is so ass currently too because they seriously gave it some insane QoL's
lightning effects are disorienting now
but yeah, this is what I was using for a while. I don't know, I'm on the fence about being a fly zapper
You can get so much done.
Being able to use your channel at 95% is insane
i don't have epelepsy, but if there's anything in this world that could give it to me, its that staff.
Purg does help remove one of the wipe conditions if everyone is doing their job
If you have a good vet taking care of ranged trash, you're pretty much all set
why I wanted to find an alternative, at least for the meantime, because I don't want to risk someone in my team dropping dead because I wanted to use the super zap stick
You can't ever get overwhelmed if you're playing right with purg build.
Yuuup
Malice seems harder too
play right means "spin around every few seconds while holding right click"
become the psychic sprinkler you were always meant to be
Compared to right clicking hallways, the game seems unintuitive when simplified lol
You could unironically set your dpi to max with purg staff and just spin to win 
Well ye but also understanding what your job is and how much you can be ccing/dpsing
Its very fun to do.
void is fun if you can make it to the patrolling gun squad before your vet does
YES. Had a surge staff try to do the job of a purg staff and it ruined everything
Scattered groups, didn't cover flanks, didn't stun elites, etc
Aw no more endless horde? But that was fun
should i reroll anything on this axe
It's a whole different mindset and playstyle ye.
Damn that's a beast
good call
check in meat grinder first tho
Like if there's a crusher pushing you're not dpsing the crusher you're killing everything around it and isolating the threat so it can be dealt with safely.
I mean I'm also dpsing the crusher at the same time lol
pretty swag
Not into flamers myself but thatโs a n1
That's a pretty good one
Ye same
Crit is almost useless on purg
Doesn't it add extra stacks of soulflame?
@simple junco That's what I thought as well
Theres no way crit is useless on it
When it crits it literally starts to destroy everything
Maybe ,I've seen the opposite, most of the dmg is in burn and crit doesn't matter much
I'll run some tests later to check, I haven't tested its numbers in the grinder since I got it a while ago
But i recall seeing yellow a lot and my jaw dropping
Yeah, I'm like 90% sure it adds an extra stack
Could be wrong, but something definitely happens
Crit goes hard asf most people donโt understand
crit turns surge into a free kill machine
if im running crit purge, should i got with the inner tranquility feat or psykinetic's wrath?
I have all crit stuff on my surge itโs easy to kill anything
Inner Tranquility
You want your flame up as often as possible when you need it
Also PW only affects your staff's base damage, and doesn't factor into your burn's tick rate
also does psykinetic's wrath affect the fs' normal attacks or just it's special?
cant quite tell, since most of my sword have that blessing that boosts power on peril
It affects both, but doesn't apply to your burn
The crit staff is reeallll
How would yโall feel about psyker career that lets you possess groups of enemies to fight each other temporarily? How useful would AI allies be?
Sheeeeeesh the crits are yummy
Possessing crushers would be meta, and the game would just stop spawning crushers
Now I want warp nexus even more, depresso.
what is everyones favorite dueling sword
Combat knife
chainsword
let my noodle arms cut people in half
I imagine larger elites would be possessed for a shorter period of time, bosses only would be briefly stunned. Possessing flamers and gunners would be strong af
The safety of the thrusting one feels really nice
Possess your veteran to mow down the enemy shooters
what warp nexus do?
Crit, crit, and critical hits
mmmmhhhhh
Actually never mind, give me a psyker career where the ability is a grail knight sword made of warp sauce
ok
Would be fun, passives would need to increase psyker durability tho
Force chainsword
how we feel about this
force chainsword is the way, it already auto quels your peril
Force fist please
its a known glitch
its a new psych feature
If you don't mind the charge rate, then its pretty good
Force flail would be awesome
also if anyone watches avatar 2... theres a psyker in there
I personally can't use that staff below 70% charge rate
warp flurry fixes charge rate for me
Until FS gives you a stack of Warp Charge, chainsword really is the way
Ye but your initial hit will be very gross
looks like ill play orgryn until fatSHART fixes this quell bug
Your waveclear will be delivered in 3-4 business days
you can thow and non full charge to skip the wait at the cost of peril
Cope like the rest of us
Like I said
Its a preference thing lol.
If you like it, then its great.
I personally enjoy max charging my first hit and just instant killing most of the hoard before I need to use the second hit, relying on the second hit usually means rallying up half the group and making lining up the headshot less generous than when they're not aggro'd yet.
The only way a half charge would be generally useful is if you're trying to make space with a Purg staff
Half charge is surprisingly good on surge staff as well
Especially on Malice. If you only play on malice, half charge surge will kill most rooms instantly
So its very peril efficient
(Very useful for when you're speed running script missions on malice and below) 
it would be nice if kinetic overload would prioritise ALL SPECIALS instead of just elites
yeah i really wanted to light the poxwalker on fire and not the giant crusher
Probably becomes best in slot imo
Just free random bb's that hit targets you want dead asap
I wish it stored the extra 4 charges and you just insta apply them to an elite/special
oh that'd be sick
Pox Hounds everywhere are gonna flip when I run trauma staff
Holy that dog got shit on 
I love how instead of ignoring it too you stood there like "nice one dumbass"
Bruh



