#psyker-class
1 messages · Page 167 of 1
Yeah 3m is very short tbh
It's fairly suboptimal to the peril resistance, but it's definitely usable if you assassinate
It's not a huge range
so it maybe hits 1 person on average and 2 or 3 people on its best hits
and its only 2 stacks of soulblaze
which is like, 4 damage lmfao
Hehe
not very worth
i prefer that one that applies 4 stacks of soulblaze to a random nearby enemy, prioritising elites
But it does set you up for better damage when you start a purgatus burst
it means that overcapped warp charges aren't wasted
I really tried to like that one. Dropped it for 6 stacks instead
that's my favourite one to run
What’s the damage for 4 stacks of soul blaze?
you gain warp charges pretty reliably quickly with purgatus, ascendant blaze, and the 4% chance to gain a warp charge
Like around 20-ish
Yeah, at 4 stacks every proc of Kinetic Overload on a Bulwark Ogryn on Damnation:
4 stacks = 21
8 stacks = 76
12 stacks = 153
16 stacks = 240
20 stacks = 326
(This could possibly stack higher but I can't test in the meatgrinder as everything dies before I can proc it more than 5 times)
what are advantages of purge staff over Void?
Area control, enhances your ult, and does good work clearing hordes in tight spaces
If you run suppression, you're keeping your team safe as well
that too, there's literally no reason not to use ascendant blaze if you're using purge staff
they are like peanut butter and jelly together
Void is nice to get those ranged mobs at distance since you can clip their heads even if they are hiding
But some maps seem too small to make it worthwhile
Void does fall off at T4-5 if you don't have a good roll, though
Same could be said about Purgatus, too
i've started using the trauma staff recently
it feels like it's really good at killing ragers
Do the damage is constant across the radius?
no there's an epicentre
Dang, apparently 3 warp stack psykinetic wrath isn't enough to kill a pox walker on difficulty 1. I now understand why people don't use soulblaze stuff.
You need max stacks minimum to even kill poxwalkers, let alone anything else with your F.
where it does more
Soulblaze stacks on itself
i've been using trauma on t4 and t5 with a 25% maniacs damage roll and it absolutely obliterates them
they barely register
I’ll give the trauma staff a chance I guess
That's definitely an upside from the purgatus
It’s harder to use I find
The only things I can't easily stun are ragers and poxbursters with a purgatus
(It's finnicky)
Void is stronger without feats to support, but has no feats in the class to truly work into the staff. That said, it has a really high damage output while still hitting a huge amount of enemies in a crowd, while still giving you long range damage that can even work really well against Carapace.
Purg has a few really good feats that can truly effect its build, has good crowd control in choke points and can singlehandedly hold hordes of poxwalkers and dregs by itself. Though it does really struggle against carapace since soulblaze does fuck-all damage. Even at 15 stacks (an 80% burn purgatus staff) it only ticks for less than 20 damage a second on a crusher. But on anything else that has flak, or is unarmored, it can tick for numbers of 200+ a second.
where do u aim with bulwarks half the time they dont open up or it doesnt seem to do any damage
for bulkwarks i just bb
The advantage of Void is probably that you can kit your feats into truly supporting your team while still having a good damage staff for hordes
tbh
Always just BB for bulwarks/crushers
I like the FS alt-charge
Opens up their shield
And stuns crushers + gives positive ammo to the vet who will inevitably dome it with a bolter
bulwarks get the bb
simple as
i don't think i've ever even tried to use the trauma blast on them
If you have a Force Sword, and you want to open up a Bulwark for 4% peril, you can actually dodge behind it, and shove-attack it and it'll fling itself open to the rest of your team. It should die pretty quickly after that
well thats what what trauma is supposed to do right deal with mixed hordes well
not my trauma staff getting blamed for us wiping in a t4 because we got caught in the open by shooters and shotgunners on all sides while bogged down by a horde
Did you have zealots and vets?
it's good at that but i still use bb for things that have damage conditions
it was a ogryn, purgatus psyker, and voidstrike psyker
because brain burst damage is unconditional
i wasn't first to get gunned down anyway
Yeah but when Damnation gives them a huge flat health buff, unconditional 1000 is smaller and smaller every level of difficulty you go up
I'd rather try and gear towards crits and get my force sword to hit for 1000 on a non crit and 2000ish on a crit
if you proc kinetic flayer with brain burst it's kind of like a crit
lol
do you think brain burst proccing kinetic flayer is more or less consistent than a crit with force sword special
why does it say the base rating on my weapon will go down if i refine a weapon? like i have a purple 345 and when i go to refine it, it says it will be 325 but orange.

also, other than deflector, what's a good force sword perk?
anyone have an image of what we might consider a meta force sword?
maybe shred?
getting crits on FS seems mandatory
since the force sword sucks at cleaving you probably want to double down on its ability to murder individual targets rather efficiently
the push and push attack are both great for cc
that's my theory anyway
just hopped onto the game and into a mission, and I IMMEDIATELY get filtered by the surge staff
Wow, just played with a Surge Psyker that was physically painful to be on the same team with
Yuuup
which absolute IDIOT made these changes
if they want peoples eyes to die they are doing a incredible job I must say
(not to mention this specific psyker I was playing with only used secondary fire, split up small groups, and actively kept enemies outside of my engagement zone with the purgatus staff, meaning I wasn't able to damage and was resorted to brainbursting far away targets which he didn't do either)
yeah, trauma is all about deleting trash within the pie plate so that all the elites that get staggered are now free to wail on
It's good for when your team (that you quickplayed into) has like 3 knife zealots and they struggle to deal with a typical horde event and buried elites
you only get 2.5 pie plates, but the thing is if your pug teammates haven't gotten the message after said pieplates you're basically SOL to begin with
has the bug been fixed yet?
surge is better when your teammates aren't scrubs and can actually kill trash, they just need help with the almighty elite-stack as they work on thinning the trash out
which one of these do i re-roll?
specialists, by far
most specialists that you care about are maniacs already
ye fair
you have a force sword so you can just special->explode a lone special in one hit anyway
you can either go +infested or +flak
what am I looking for as a re-roll then?
+infested helps you clear poxwalers if you're using say surge staff
nah im a purg gamer
if you're using say purgatus and poxwalkers are already free, you can use +flak to help you kill melee scabs and the odd scab rifleman
also pierce helmet dreg helmets
do you really need +carapace on the force sword? doesn't the special 2-tap anyway
let me check the numbers actually
i dont think it does
damnation crushers have like ~2500 hp
maybe it 2-taps with warp charges
i thought it did 1k+ damage on a heavy special but I might be thinking of something else
in any case if you have the luxury of special-attacking crushers honestly you're probably in a good spot already, probably
well i got +25% flak so im gonna see how it plays
only thing you going to melee with when using purge is basically either mutants or dogs and carapace, and you already got maniacs, so yea either infest or carapace
let me remember to take OFF psykinetic wrath
also RNG brainburst
actualyl that might be it
that might be why I remember 2-taps
okay force sword special to head deals like 950 damage, so it does break 1K with warp charges, but that's a 3-hit kill on 2550 and bodyshot will do less...
yea thats why i was asking where to aim for bulwarks with trauma
yeah bodyshot is only 770
bulwarks are fucky wucky and they seem to use your relative position rather than the center of hte blast
the thing is a mincharge trauma blast hardstaggers them and they're huge targets so it's hard to miss
you know how I said you have 2.5 pieplates? that's what the half is for
not in my experience they either dont fall down or take no damage from small hits or big ones
sec
i'm in the range so
okay, I stand corrected, you need a partial charge to open up the bulwark, but it DOES do it at a low enough threshold that you can still get 2 full ones
I guess I normally aim just enough that I reach taht state of partial charge
hmm
there's also something weird in the range that doesn't match up with my practical experience
which is that even if you aim behind them, when you drop the plate behind them, they block it but instantly spin around
which is weird
its really inconsistent in actual usage
pretty annoying tbh they should do something about that
already using like 40% peril just for it to do nothing
is it weird that I absolutely adore the heavy laspistol on psyker, and use it over the various staves?
yes
the laspistol hits like an unbuffed heavy sword, it's like 70 damage per shot innit
yeah, but ridiculous crit
shit ammo economy
let me tell you about the revolver
at least the reload on the laspistol is lighting quick
empty your whole mag oop elite not dead
guess i have to spend 5 years reloading
oop i have 12 shots in reserve now
while the ammo economy for the laspistol might be bad, I've not actually had many problems with ammo as psyker
I'm not really using it to kill elites like I would on veteran, so ammo use drops like a rock
finally got around to getting an ogryn friend to help me do the bb a monstrosity penance. thought it would be fine with the bot doing a bit of damage, since it's heresy and they scale like shit
turns out it did just enough for the penance to not count
clears out riflemen nicely
yay
malleus monstrum, your team are troopers
one of them was an irl friend and one was a bot, so props to the one rando that joined lol
on the bright side, I fucked up one of the previous runs and got Going Out With a Bang by accident
doesn't sound like a fuck up to me
looks quite good I think
I've yet to use it ingame, so maybe I'll feel the same way
usually run convict garb for the first person tattoos so I'm sure it'll be quite jarring
try with force sword blocking
home at last
as if you already couldnt see clearly enough
https://medal.tv/games/warhammer-40000-darktide/clips/MrcuohUBahOQA/d13379BElCwq?invite=cr-MSxpWXcsNDg2MDU3NTUs you're right that bulwarks are fuckywucky but in-game when they seem to actually be "active", I know I just aim behind them and a pieplate sends them falling forward right in front of us
Watch trauma against bulwarks is weird and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
in any case it's more about deleting and scattering the chaff that is often surrounding the bulwark to begin with
defo keeping this in mind for when the peril bug is fixed
a bulwark unsupported by horde is going to die anyway
and if your team is a bunch of shitheads who see "big thing" and their first and immeidate instinct is "ooooh hit it" (lol heresy quickplays) I find the fact that it's a little of column A, a little of column B, to be clutch
You can see that both my ogyrn teammate and zealot teammate just completely ignore horde mobs, so the fact that I can delete chunks of them and scatter the rest keeps them alive
The argument I got was "well if you had surge staff you would've just killed the bulwarks lol" but I have zero confidence in my teammates to actually keep my nose clean while I channel surges
19 Views. Watch trauma staff hold and millions of other Warhammer 40,000: Darktide videos on Medal, the #1 Game Clip Platform.
that's if surge decides to hit bulwarks anyhow
no idea how people can confidently use that thing in qp lol
"aim up" was the advice I got, and while it works, that puts the fate of your life completely in your team to hold back all the trash that is streaming in past them
whereas close-combat traumas like this have a blast radius so huge it literally will protect your own back
only elites can walk through the ~8m blast radius
and you're focusing on flipping them over with the 2.3m epicentre/pieplate
my friend gets really excited when he uses brain burst
he calls it "eating brains" to gain warp charges
and he sings the billy and mandy brains song
roleplaying as a psychopath, accurate to lore
yo did they say anything about fixing the surge staff VFx?
gave my friend a migrane lol
I tried using surge in a lights out mission tonight
genuinely had to close my eyes every once in a while when I clicked rmb lol
it reminds me of an "enhanced magic visuals" mod for skyrim
distortion is whatever but the flickering on top of that is just too much
A seizure brings you closer to The Warp
imo, I think it looks great besides the seizure inducing bits
like, it looks really good. they knew it looked good. and then they're just like "what if it had a distortion effect slapped onto it and a random flashing light that induces headaches?"
i wish i can see anything other than the seizure inducing bits
hug your ogryn
also can they please guve us a force greatsword?
I was only able to see it on lights out, where ironically just made the headache worse lol
only 1 force melee weapon is really cringe!
You convinced me to buy it
My psyker is still underleveled so I won't bother dragging a team to do the penance until I'm at least level 30
As somebody who played mostly zealot and ogryn, trying out psyker has been a fun experience
You need Kinetic Barrage from lvl 30 anyway
It's made the game fresh
@long stump trust me, it's a pain in the ass no matter what
I got a surge staff very early and it's been helping out a lot, but boy do I miss having a gun at times
it's just 4 minutes of sitting there popping BB
finally got an antax with brutal momentum after 2 weeks of checking the store 5+ times a day, which perk should i replace?
gun psyker is a thing that I've heard people enjoy
recon las with cerebral lacerations and that one chance to BB talent I can never remember the name of
That seems fun
I still want to get good staffs and get good with all the staffs though, they have character
me want beam staff
does brain burst cast time ever get reduced? it feels very... unsmooth to be integrating it into your combat pattern
you can buff the cast speed with a level 30 talent, but that's about it
oh, do you eventually not really rely on casted burst, and just get it from kinetic flayer procs?
no, you just barely use bb
BB is mainly for opening combat or for getting a lock on the sniper just in case he goes into cover before somoene with a gun kills it
whenever you see a sniper just preemptively get a lock on him if you can, generally theyre the highest prio to kill
it's ok if it ends up being a waste of time 80% of the time because your vet is doign their job
imagine not just having a 4 stack of psykers
in fairness psykers probably need a collar like that
the psykana hood is for blowing up your head instead of getting possessed by a daemon
i did one with a group of 3 psykers all with surge. it was ezpz
did another run with 3 psykers where we all had different staves. we were constantly going down
the earthquaker
accidentally aggrod a demonhost cuz I didnt see it
omg me too
i had a pretty good run with 3 psykers too, maybe thats the magic number
thanks to kinetic defelection immediately got 2 tiers of the emperor protects
never done 4. sounds like something to try tomorrow
3x3=9=my lucky number
it checks
1 of each staff sounds hilarious
i call not trauma
I’d rather have an autogun
fine I'll take trauma then ya karkin weenies
it's very meh, imo
low burn and low cloud radius
i'd like to have a race with 4 psykers on damnation. everyone with the same melee weapon
purge all day every day
no attacking just run
3 psykers does feel like the magic number
Low burn low quell 👎
terrifying barrage is supposedly nice, personally i have it on mine and cant really tell the difference but some others swear by it
who tf is this ranald
some new heretic god?
i use surge 80% of the time though

Skill issue
i met a psyker named Ravandil-the-Elf today
I like surge for the power fantasy, but that's about it
Although if you have a vet triple surge is only reasonable staff to go with
5 enemies at a time with an extremely niche stun? no thanks
Hey. Which stats i want to be as max as possible for Force Sword?
the stun becomes less niche in higher difficulties
surge is fun though and my group always seems to love it when i use it
was there a patch tonight?
if anything it becomes less useful, with the amount of trash mobs
there's often large groups of specials
when i ask what staff a group wants, they always want surge
purg and trauma can stun everything besides muties, in which case dodge lol
just mix surge and purga
it only stuns like 5-7 mobs but thats surprisingly useful when you have a group of shooters far away from you, the lightning has a longer range than youd expect
bodyblock is also technically a thing i think?
the thing must hate me then, the most I can do is two poxwalkers and half a group of shooters
are you spamming it uncharged
i actually find it way more useful to shut down a group of trash w/ guns over stunning specials, most people on damnation have played enough to be competent at killing trappers or flamers or whatevs
usually
it's the trash w/ guns that always wipes you
unless I need to kill flak armor
i mean a good half of the shooter squads ARE flak
surge is the anti cheese weapon for those unarmored gunners that always show up in packs, spreading out all over
I switch up my staff daily, so I'll give it another shot when it doesn't hurt my head to use lmfao
i love how they still dont pull out their melee weapon even standing 2 feet away from you, they just keep unloading into you with their gun
i think trauma is my new favourite staff
based
trauma is fun
i love how your character slams their staff into the ground with authority
i should revisit trauma, i havent touched it since level 10
You want to have the blessings deflector and exorcist ( quell on repeated weakspot)
Then you go into inspect and check if you can meet the following breakpoints:
Light first two attacks on weakspot:
- unarmoured 100 or more
- infested 150 or more
Heavy attack on weakspot:
- unarmoured 200
- infested 300
The value in the tables show unbuffed damage so you should manually count any +% damage perks to meet these thresholds. The weakspot +8% is bugged and actually gives +5%.
The closet you can get to these breakpoints without any additional buffs (warp charges, psychics wrath, ogryn coherency...) the better.
trauma needs 80-80-80 in damage/blast radius/charge time or else it's suffering
I highly recommend 80 quell speed too
it's hard to use atm with the current quelling bug
what quelling bug?
i have 76-79 in every stat
this too
you can dump warp resistance and if you play only heresy you can dump damage too
pretty sure you need 80 damage + unarmored to oneshot helmet dregs on damnation
since they have 450
hitting 100% peril multiple times consectutively locks you out of manual quell for a few seconds
Thanks for an explanation. Will check them.
hoping we get a hotfix for it soon
probs won't happen before jan
i hope they release a hotfix where they release the actual psyker class instead of whatever psykinetic is
oh ouch
we're already the 19 monday
did they hotfix tonight??? i may be trippin but i'm 90% sure decimator did not read like this earlier today
yeah that seems new, i remember decimator having a different description too
you mean like this? lol
mandela effect
The reasoning for these break points is that you can 2 tap light poxwalker and groaner heads on Damnation and 1 tap heavy them.
Mine for example can meet these except heavy 1 tap poxwalkers but it's missing so little that if I have even 1 warp charge or an ogryn within coherency it will meet that break point.
Allows you to mow through the trash.
also this thing is my baby
rip quell
this should be pinned tbh
im sure ill want to refer to it in a few days and be unable to find it
no need for quell when axe
Yeah you want to keep an eye on the unarmoured and infested weakspot damage
You gotta use the inspect since it's a combination of damage, finesse and first target stats.
but ya i dont take it w/ fs
fair. tbh to each their play style. so ain't nitpicking
Great knowledge. Thanks again.
I was being facetious
nice communication
after posting about transparency? tsk tsk
I now know the fastest way to get the emperor protects is to be the demonhost tank lol
i dont think the engineers talk to the community manager team lol
whose turn is it to give god his sponge bath
make sure you get between the ribs people have been slacking there
i'm so excited for my psyker to go to terra, apparently only 1,000 (or was it 10,000 i forgor) get to go each day
this is gonna be such a fun field trip
@near wyvern sorry for bothering. Is there any breakpoints for Purge/Surge and Void staffs? Mb there are a source which i can looks for such data?
it's wamuudes' turn but he's stuck in the sewer again
when does psycher get fun? I'm level 4 right now and I am boooored
when you unlocks feats and staves
behold, the most important stat in the game! A difference of a whole.... 0.3 seconds
better invest all 80 points into charge rate lol
not like you can even get the full 0.3 second buff anyway, 0.24 b/c 80% roll max
I don't think a quarter second of charging is going to be the savior of the entire mission
Haven't checked them much since I mainly play purge and damage is not really a thing for it. You mainly just want to max out burn, quell, warp resist and cloud radius.
i think there's a case to made for the cloud radius stat being arguably the most important one
since that directly ties into how effectively you can suppress a crowd
I feel the difference between 1.50 traumas and 1.31 traumas extremely keenly
Reaction speed and breakpoints at which point you would be in time to intercept for example a mutant can make all the difference
But that will heavily depend person to person
So harder to quantify how much is good vs other stats
welcome to being a psyker where you can fulfil your fantasy of being:
a sith lord
a flamethrower
a railgun
a disappointment
food for god
🤣
if only every psyker weapon didn't feel horribly pathetic and weak
except voidstrike staff in a hallway
and fs
Anyone have a good strategy for completing "going out with a bang"? I'm tearing my hair out trying to do it
get a group together to corral ragers together for you
man finally got the pick & mix achievement
how dare you
pain in the butt when your whole team is next to the group of shotgunners
all that for a darker pair of pants
oh wait there's like the aquilla symbol pattern on it
the weird kid who draws the aquila symbol instead of the universal cool S
@deft fiber
Purge, surge and void are really quite simple due to their specific damage/CC behaviours. The breakpoints are not that important as stats because they are CC + weapons of mass destruction.
For surge, you want to have:
- warp resist and quell speed
And that's a working surge staff for you. If it has armor it will die, if it has not, don't bother to even charge the staff and just spam for CC with minimal peril.
For void you want:
- transfer blessing with at least 2% quell on weakspot (current max is 4, bigger is better)
- warp resist and charge speed
With void you pretty much always one shot head shot trash with a proper charged shot and you want to charge it for the penetration. If it doesn't die with 2 hits from void, you should BB. Warp flurry is an excellent blessing to have as well. Remember you can left click to kill lone range mobs or quick right click for stagger ragers.
For purge you want:
- burn, warp resist, quell speed
Warp flurry is a nice blessing to have, run n gun also works if you want to stagger a lot. Your LMB has low damage but high stagger, RMB has low stagger high damage. If there are 3 mobs or less, use your melee on them for faster DPS unless you need to safely control them with LMB stagger. The soulblaze has multiplicative stacking so each stack you apply is exponentially worth more for your damage output. That being said crits apply 2 stacks instead of 1. Given how fast your RMB ticks, crit chance can add quite a lot of damage with good consistency.
damn that's alotta words
Nice writeup! @near wyvern
Thanks kind sir, always a pleasure to read valuable info 
ahhhhh has anybody reliably found a way to achieve a 380 on anything??!?! My staff is good... just don't know where to progress from here on out
my build is more or less complete, so aside from minmaxing, my only other option is to grind penances
Isn't it just rng? So checking shops daily to get 380?
ehhh? I usually get to check 6-7 times on a good day
even then the max i've found is a 373
with most hovering at 340
This should be pinned
Yeah... Currently It's black friday camping at the store
They haven't yet added better mehtods...
Surge works good but purg needs abot of work imo
I have 9 transcendent guns and only 2 transcendent staves...
it purgs damage or stun was raised by just a teensy bit it'd be great
rn it still struggles to prevent melee attacks even if the enemy is already "hit" by your flame
Trauma needs a lot bigger stun effect to be meaningful. It's so trash right now compared to anything else
the stun seems to take a second to kick in
I really wanna like it... 🥹
I love purge, but I feel like sometimes it goes straight through an enemy without hitting them
Anyone else have constant shit weapons constantly that are below what you have equipped?
eyup
💯
love this curio, bit of a shame it wasnt on a +3 stamina blessing tho
i wonder if we'll be able to transfer blessings on curios as well or if thats only on weapons?
That's great.
when rerolling perks, can the rating (the diamonds) of the perk change or is it static?
it changes :D
i have to give props to fat shark in one department, the fact that the costs decrease the more you reroll?
life saver
So does the armory req depend on rng or powers score (supposedly)?
i'd have spent a few thousand plasteel by now
rumors is by rng and powerscore currently but theres contention around it
Hi all, have given my psyker a break. Have people finally warmed up to kinetic deflection or is it still severely underrated/underused?
nice
thats # of missions done, pick n mix is the only thing between me and the tier 3 hood
What you mean by contention?
Use 1 LMB first then start to RMB.
LMB has low damage (applies only 1 stack) but high stagger.
debated, some people believe a lot in it but other people think they're wrong
yah even for LMB it seems to be a bit iffy at times
What is the psyker's primary role in a high difficulty mission? Elite suppression?
it does great in fighting gunners and armored giants, and it's staves can be pretty good CC to allow for their teammates to do clean up work
mostly CC
You're not brain bursting anything except for maybe a sniper
Don't forget cloud radius on purg aswell. It increases your range too in addition to the actual cloud radius
Cloud radius?
Yeah the trick with LMB is that you can push them out so fast that your second LMB will be when the enemy is having 'stagger protection'
Basically if you want to chain CC something you should space out your LMBs or spam them into two directions. When you spam as fast as you can into two directions, the spacing is quite perfect to keep them perma staggered.
Just note that skills like these are usually coded so that they sent out multiple spheres instead of an actual 'stream'. If you move your mouse too fast during the attack, the spheres might just miss your target (one going past from the left, one from the right)
So only move mouse rapidly when the flames are not going out.
Yes cloud radius is good but if you need to pick the most important ones it's burn, warp resist and quell speed to make it work.
The priority (IMO) is:
- burn
- warp resist & quell speed
- Cloud radius
- damage
So cc via staves is the main concept huh
Yes. They are mainly for crowd control in different flavours, hence warp resist is important on all as you want to do more of the thing you are good at.
dunno what kinda voodoo I gotta do to roll better shop rng than this
aside from run n gun
dont really like that lol
Void get's away with low quell since you can actually quell more peril than you generate with a good roll on transfer blessing and sufficient amount of trash heads.
I would take warp resist out of that. It goes from 22% to 18% peril on fully charged secondary, not that much
Cloud radius improves your range from 10 to 16 meters at 80% though. Quite a change
The +% damages only apply to your direct damage, not soulblaze. Ranged crit is more valuable than raw +% damage with purge.
yo what stat does rending affect?
it reduces the effect of enemy armor on your attacks
it's weird to quantify
but the effect is extremely evident on bolters whacking crushers
You want all the warp resist you can get and you stack it with inner tranquility. Try it and be amazed.
On a good horde, I wait to get 100% peril, which takes a while. Ascendant Blaze which gets me to 5% due to the passive 10% chance to quell 10% on kill and also gives me all the stacks back, then I get up to ~ 80% and if there are still a lot enemys left I usually bounce between 70-90% as long as I have stuff to burn.
Cloud radius is good, a lot better than damage but it's not as essential as the burn, warp resist and quell speed which allow you to continue burning. CC is your main job, if you don't have the range for it, you fix it with positioning.
With high quell speed you can LMB spam and quell in between for more than what it costs to chain stagger 5 ragers. So you can lower your peril while keeping team safe.
Inner tranquility does it already on its own though. You'll save, at best, 15% total peril with maxed out warp resistance. I'd better have max cloud radius and deal overall more damage with a single cast though. For a staff like purg that already generates minimal peril warp resistance doesn't matter that much overall
You want uninterrupted imo
Warp nexus ftw, probably will be fixed soon tho assuming its a bug
transfer peril would be nice
Uninterrupted is good if you gave good game sense and know what you are doing.
If you don't then it will get you killed in Herecy+ for tunnel visioning.
Supression is a much safer option.
On purgatus? That won't work I'm afraid
Yeah purgatus can't hit weakspots
Got my first 380... On an axe 😦 I don't like axes
Which is funny cause the zealot flamer can
just checked it cant get it anyway
yeah... from what it can get uninterruptable would be my pick
Any advice on it's setup or just trash it? I haven't really used axes. Preferred catachan for mobility and sweeps
if only it was MK5..
is deflector good on the power sword
yes
is there any way to upgrade the rating of an item? or gotta wait for the shop?
Shop sadly. They made ratings so annoying.. I miss VT system
ahh thanks man
It's a nice bonus, mainly good for oh shit moments (you are far from cover and ranged squad is firing on you, reviving team mates) but don't start to RP as a shield ogryn. Stuff needs to die.
Just remember FS also has unlimited dodges so use those as well to avoid getting some peril/stam damage
just got deflector and uncanny strike on my sword
oh lordy lord
seems like a good combo
@near wyvern thank you for always giving reasonable advice w/ testing backing it up
It does help if you accidentally get aggro on a daemonhost... Not that I have tried... 😳
JUST GOT IT SOLO HAHAHA I'M SO HAPPY
any advice on which perk to re-roll
The 2 pip one
i wouldn't trash ANY weapon with a 380
Any weapon can become good with a patch
Fair. They are pretty rare... XD I'll use it for now.
ah thanks. what perk should i be looking for? block efficiency?
Should I even reroll perks? Since weakpoint/elite seems like a peak setup?
Reroll at a certain point become free/cheap
oop
The important decision is about what perk lock
The you can even reroll a good one and try to roll the 4 pip version
glock efficiency? god damn didnt know they added a new gun
The problem is, it's too early in game for meta stability... You reroll one and later find you shoulda done the other.
Maybe hold on for now if it's decent?
lmao
im guessing this is the build i want if im running a blocking sword
Yeah I think quietude would be better
i found the solution to play surge without killing your eyes and having to resetup your screen : the yellow night filter
ah thanks
everything else is solid
cause i used to run psykinetics wrath
Obviously, depends on your ranged weapon of choice. Since you might wanna go for warp absorption if you gonna force sword/staff it
but inner tranquility seems better ffor this
inner tranquility lets you do more before you have to pause to quell
what's error 2006?
dunno try google
already done
You are better off searching the discord than google...
First base 380 in a stupid amount of time playing. Both perks are tier 3. Load of BS that I can't brute force upgrade both with mats. Ugh. Saving this to slap on Deflector if and when I can swap out blessings. Any advice on which perk to try to switch or upgrade?
definitely keep block efficiency
20% is the maxroll
so you already have a tier 3
then you can swap melee damage for something else
That is the best force sword i've seen I think
Don’t got bulletproof block tho
Not yet anyway. I'm hoping I will be able to rip off Precog and slap on a Deflector.
Eventually. Immeasurably complex to build a system worse than VT2.
first golden Big E gift that ISNT gun or a dueling sword
following my 3 transcendent dueling swords and 9 transcendent guns
ill trade u all 3 of my emperor gifted devil claws without cleave for that
wait did the emperor give you good blessings with that one?
solid i guess?
brutal momentum seem sgood
base rating could be... better
It's great, critical bonus is almost worthless on psyker who can't stack more crit with his feats
thats nice to hear, unfortunately I'm not a big axe guy
bit of a shame
Block efficiency is nice, I'd sway to swapping specialist melee damage to maybe unyielding damage?
Is Psyker still broken since patch?
time to try for pick n mix again... ugh
what is critical peril?
as in the threshold that certain abilities mention? I think its like 80%
Before I mess up my good staff, what perk should I re-roll and what should I look for?
Guessing reroll unarmored into flak or something?
maybe i did not rolled a good one but this is midrange when you're expected to be all ranges
Neither of those perks are great IMO. Unyielding enemies generally don't take that much damage from your attacks to begin with, though, so that one is doing less lifting. Maybe reroll that one and leave unarmored for a boost against Dreg Gunners?
i play that and void/antax with +1 wound, it works quite well in damnation despite a blue gear
I thought unyeilding were the ogryn guys. Do metal clad mobs not take more damage from lightning?
i thin 5B is better though
They do, but they don't take much to begin with IIRC. Ill test it out in the Meatgrinder if you like.
Ahh, OK. ty
some have unyealding parts and carapace others, i don't know how the lightning handles it
My almost max damage staff does 82 body damage to Unyielding on inspect fwiw
1A or 1B when you play with a void staff ? i cannot decide
Actually it's performing pretty well against crushers and the like, Im surprised that the damage numbers dont take the staff's damage bonus into consideration.
it is dangerous for people irl
I hate this penance so damn much
but is it not more interesting to switch to BB, raise your charges, killing it in the process or nearly and push extra hard and burning everyone in the room
which one ? 🙂
pick n mix
Its pretty situational IMO. I often find its more useful to chain stun them and let the Veteran handle them, unless theyre running recon lasgun or the like
psyker has the worst penances
I wonder why yours does so little to unyeilding? were you looking at primary attack?
zealots like "dont use your gun" ok done
ogryn "throw a box at an eye" ok done
!!
kill a dog with bb done
i did not even made it on purpose
the t1 is always easy
Mid range support is still good support, chain lightning stops everything in its tracks. An ogryn may need it if they're up against many elites.
true true
Maybe. It is 4AM here.
you got lucky cuz you gotta get it mid pounce and thats a small window
honestly surge and void are my favourites. i want to like trauma but .. heh. and fire has too short of a range a i really don't see when i should use it. when i have 0 zealot/ogg
besides maybe make every shot count if you don’t cheese it
Malleus is worst if you're not into getting help and getting it through game play.
Pic n Mix was one of the easier ones for me.
trauma feels like a void staff with more potential damage but less generally applicable damage
it’s very rng dependent generally speaking
with half the peril, a longer range, a faster charge i would try it i guess
trigger happy vets always mowing down the targets and yes I asked if me going for the penance was cool with them
hate veterans
another issue with it is that void doesn’t really need to do more damage
it wouldn’t hurt
but it still staggers anything it doesn’t kill
Ive seen some Psykers using Trauma to very good effect, but it's rare
I think it’s underrated post buff when they made it actually damage more than like 2 guys
but seems clunky for not enough upside over void
void permits the full control of a line
with 6B even more
plus, it goes wubwub then boom.
fire on F scaling on charges
the sounds it makes are very satisfying
yeah I started taking that one
it feels weird using it on non fire builds at first
but 4% chance on kill is good enough and the bottom and top talents are kinda mid
You mean soulfire on F?
Thats it, really. It's unwieldy enough to require some serious coordination to use, especially under pressure. You can use it to good effect but it's also easy to make a mistake and pay dearly for it.
the main upside it has over void is it’s damage output to tougher enemies in the aoe compared to tougher enemies void hits, since it will stop on a singular target like that
which is like
real
anyone got any tips for pick and mix challenge?
Out of all the time I have used and have had other Psykers used Soulfire on F, which is probably a couple dozen at this point. At no point in time has an enemy affected by it taken less hits from me that I have noticed.
but not important enough
As I perceive it that talent is utterly useless.
Still looking for that one, I imagine youd want to try a premade that is willing to help corral the mobs you need into a group and guard while you kill
it's mostly for horde clear
Also make sure you have Kinetic Barrage
Inner Tranquility + Warp Battery also recommended
sure, but not everyone does
get a premade, probably a shield ogryn to help some, and above all else, be ready to reset reset reset
All 4 classes have weapons that can hold against horde assuming not everyone is down. That's a gap that does not need to be filled.
tell fatshark lol
Especially not by having you sacrifice your ability to do 40 damage a second
AB is for horde clear mostly, and doing a decent bit of damage to everything else (other than carapace)
are either of the other talents really that important though
no
it is usually warp charge neutral in my experience
whereas the top 1 can’t regenerate warp charges
Yeah talents is what make the character, you can run a bad build with bad gear on t5 and struggle but if you get bad gear and good build you're fine
quicken is not recommended by most, barrage is decent if you're really focusing on staying backline
and the bottom one buffs my already situational brain burst
Is there a void staff blessing that permits building charges ? The aoe fear is really good but i don't see a second one that entice
try quicken with cooldown reduction you will spam it 3 times during each battle with uniques or specialists lol
sometimes even 3 times in 4 seconds
AB is great with a purge staff while being frontline +deflector FS, and combined with KO and communion or warp battery and aura
I think the best blessings are reduced charge time and transfer peril on weakspot hit
Yeah agreed for sure
alongside terrifying barrage
having used a terrifying barrage void it is quite handy to be able to rely on enemies jsut outside of the line of your voidstrike shot to be cced
lets you keep on firing and keep them disabled
but I feel like I can often compensate by just… moving so that they are in the line of fire
so I feel like in a perfect world I would go charge time and peril transfer
spam spam spam those charged shots
it's good if you're getting surrounded in an open space
hallways it's not necessary
Yeah for sure I don’t mean to discount it 100%
that transfer peril seems interesting i'll try that, reduced charge time i don't know, it would force me to quell more 'ill try. but yeah terrif plus the innate suppresion of the staff is quite awesome, and you can proc it more than once in a horde
are these base stats "okay" to try to upgrade?
I wouldn’t go for it
a lot of people say to sim around 350
you should worry about stat distribution as well
if you're lucky double hit on crit and crit on high peril ramps up the damage quite much
Finesse is quite important for a force sword
oh
it's nicely min maxed, but .. if you can wait ..
What does warp resistance do for the force sword again?
does it only reduce the peril gain from force sword things?
If so I could see that being a nice dump stat
off the top it goes from like 15 to 35 peril gain on ability?
Mmmm
that's about it, prob the dumb stat on fs
decent dump stat still but that isn’t useless
don't quote me on the numbers though, maybe someone in game can show us a creenshot
35 is a lot more than 15 but you don’t need to be spamming it anyway
yeah
I’d check if I wasn’t in bed
do we really need to deal crit and go fast on light attack ? finesse is the dump stat no ?
Attack speed is universally helpful
Prolly less peril gain on empower
warp res is
yes I think so. crit chance based on peril is crazy
and impacts weakspot damage no?
finesse is attack speed and weakspot damage, thats quite important
One of the throneside maps has a bridge at the end that usually has gunners and stuff on it I got 4/5 on it but died before I finished the 5th
Less peril gen=more empowered attacks before needing to quell
TBF on FS you want high peril gain on special if you plan to use PW or toughness on quelling
If you want it to be mainly defensive then warp resist doesn't hurt for kinetic deflection
Overall helpful stat to have
good point Pygex
yeah finesse is quite important IMO
while I’m here can I pick your collective brains on curios?
I feel like the choice of what to stack mainstat on the other classes is fairly straight forward
what do you guys like on psyker?
I feel like toughness makes sense with like 1 wound
wounds and stamina is what i have 
I like+1 wound and max health
Max health does make sense
huh honestly i took the coward approach, i took 1 health 1 toughness. but if i had to choose i'll go all toughness
mixing that with your preference of corruption resistance (normal, not grimoire), damage resist, and toughness regen/max percent *in that order
I feel like with peril stam isn’t needed
Peril block*
It’s handy
but I feel like it’s a drop in the bucket
i maxed corruption resistance
I do one wounds, one toughness, one health. Wounds because psyker is the only class where your main equipment can and will just directly kill you, health because sometimes my team likes to pick up grimoires, toughness because it’s better value than health in terms of usable hp
all my stores give me is wounds and stamina 
Health is the best form of corruption resistance
I keep peril block on for clutch res but only get so much use out of it. But you can bet your ass as soon as I take it off I'm going to get in a situation where I'd need it 😄
Consider: you can get both. On the same curio even!
toughness only protects health on the first hit, after that you're taking health damage anyway. a single ranged volley is going to put you at least to 50% toughenss at which point half is going to health
that's why it's always good to have max hp boosts
you’re not wrong I just thought i would drop a friendly reminder that corruption is flat
30% corrupt resist works great for me, if i could resist fire i would do too, because that's honestly my biggest fear
Fire resist does exist… but it still instagibs the blue bar
that thing is way too strong
I want knockback resist on my curios
Health only protects your life on the last hit. 99% of the time it’s useless. More toughness though, shit, I empty out my toughness regularly, because enemies with guns like to use em
so I don’t get fucking ledges
I completely disagree
you can regen toughness in fight quite dynamically too
Cool. You’re wrong, but that’s your prerogative
maybe you're just better than me at avoiding basically any hits beyond one every 10 seconds or so on higher difficulties. taking damage any more frequently means health pool starts to matter significantly. 
yeah I feel like toughness stacking always makes a ton of sense on paper in an ideal world
but if you make it work you make it work
you could just be better than me
I take damage from folks with guns. Melee is handleable by learning positioning, sticking with your team, and getting good at dodging on the backstab whoosh sound cue
i tried hard for the nohit on vet before leveling a psyker. i must say it improved my paranoia A LOT
yea, game mechanics 101. do you ever take more than two gunner shots in a row? your health immediately starts to matter
always checking behind, always in coherency and absolutely bonkers on switching 1/block
I could see toughness being really strong with dueling sword and quietitude
because of the fast passive venting
wait
you do realize damage bleeds through to health at anything less than 100% toughness right?
doesnt feel like it matters much with how squishy psyker is
just do what makes u happy
You realise ranged damage doesn't have bleed through right
yeah it is ultimately quite unimpactful compared to other classes
But a health increase does fuckall. If you get 30 extra health, that isn’t doing anything at all until you take 150 health damage. And if you’re taking that much damage regularly, you’re devouring medical supplies and aren’t regen ing toughness.
Toughness though easily regenerates. Toughness damage is a freebie. You can eat toughness hits all day long, if you know when to duck into cover, where that cover is. At that means you get a hell of a lot more use out of 15 toughness than 30 health, because that 15 toughness is absorbing 100 damage in a single fight
It's only melee damage that bleeds through toughness, if you're getting just shot you can keep getting shot from 100 to 0 tough taking no hp
pretty sure it's above 100 toughness. at 170 if you go 70% you still do not take chip
^
I would completely agree with you if I could eat toughness damage all day long, but I can't. It melts near instantly
"base toughness" i mean
that would change things
that seems silly but not in an I don’t believe you way
in a that’s quite strong way
I mean you can’t just sit there and get shot, you gotta take some hits, build peril, kill enemies, toughness breaks, you duck into cover, quell that peril to regen toughness, repeat
veteran starts with 200 base toughness 🙂
veteran doesn't count
more testing required i guess. but i just have 16% toughness i feel a lot stronger. i cannot get chipped immediatly by any fucker behind me
I believe the melee damage bleed through is just percent toughness? Still, increasing your toughness changes the % that a single strike leaves you at, which changes how much bleedthrough the followup attack has
What lvl do you unlock your first staff for psyker
8 or 12
thx
the first staff is shit
8ish I think. That's when you start seeing the trauma staff
Which is it?
Trauma is the worse one
How come?
The aoe is just weaker explosion than vets grenades
Oh damn
Trauma is clunky to use as the secondary charge ability is ground targeted. Also the damage is bugged apparently.
What lvl is the void staff?
Gotcha
purge is real good too
flame is very good too
It builds up a lot of peril for what most folks consider is too weak an effect to justify losing out on your ranged weapon
i don't understand the power behind that. it's stronger on flesh than axe, ogryn maul, eveything i used
Gotcha
to be fair that's a good weapon
dueling sword has a headshot dmg multiplier iirc
it doesn't do as much as axe on body hits
1k in damnation ?! that's a hell of a multiplier
Do consider that Muties take significantly more melee damage
it is quite a good multiplier, it does out dps the axe. though it doesnt stagger like the axe...
hmm. antax 5 is really really nice
Antax is very nice
i keep seeing people say horde clear is useless, i wonder if those people have just never been on D4+ without a dedicated horde clear
they say horde clear is useless because they find horde clear to be easiest
“Everyone has a melee weapon :)”
so they would rather spend those few mins to horde clear
than to clear it in less than 1 min
2 of the popular staves are good at horde clear, so most probably don't worry about it much on melee weps
it feels like half the time i bring surge the group gets drowned in groaners and poxwalkers
devils claw with good cleave might be a good companion to surge
Trash mobs aren’t dangerous by themselves but they can get in the way and pressure you out of being able to do other stuff
yep
it feels like a take you have if you don’t actually play darktide
Horde clear is useless until there’s a sniper that the veteran can’t shoot because there’s poxwalkers in his ass
groaners?
plague zombies
6B makes everything a lot more easy to be fair. press F, switch to staff, profit
One of the types of basic enemy
the little guys who go down in one hit
like in theory poxers and groaners aren’t dangerous but in practice they can force you to stop what you’re doing which can be run ending
ah
they're not homeless, we're literally in their home sibling
they are in heaven now 💓
which one are the guys wearing nothing by tighty whities?
they are infected, but now .. you know .. filled with joy
It’s my home now, I’m moving in and taking their plasteel
they didn't use any of the happy nurglite aesthetic
so sad
oh except when pappy nurgle notices you at high peril
beast of nurlge is too mean
To be fair, aren’t the pox walkers literally dead? It wouldn’t surprise me if their facial muscles just didn’t work
he sounds very jovial then
oh no, they're very much alive and conscient. they just do no have the control
anyway i'm fairly certain groaners are conventional plague zombies
oh
i'm not sure why this setting has multiple variants of zombie plague but it does
quite. the only thing that changes is : they are infectuous not only physically but psychologically as well
plague zombies are made by a disease literally called the zombie plague, which is pretty goofy, while poxwalkers are made by the walking pox- listen, coming up with names is hard
you can catch the pox virus just by hearing them
the lore ! where is the juicy lore wiki
lexicanum does
ofc, my stupid ass forgot to check lexicanum
so they are dead but alive and not alive but dead. my mistake
wiki for volume, lexicanum for accuracy
does anyone know of some tricks to reduce the stupid bright effects of surge and fire staff?
fire one is just super bright but the surge is bright and flashy
night filter on your screen, i'm pretty sure it's a windows option too. or yellow filtered glasses
you can turn down lens effects, then it will look shitty tho and basically all reasl light effects are gone
the brightness isnt the bad part, blurring everything like you put on your grandmas glasses is the really killer
nope, however it was reported that it's causing people issues and was escalated to the devs almost immediately
so surge is getting toned down soon for sure
already rock that
i'll take that if it means my eyes arent hurting
i removed camera sway and motion blur a long time a go i do not know if it change something
i dont even care about the blur since the bright flashy shit burns my eyes too much
For all the gloom and bright light effects just play around with light and lens and i think bloom settings too
yo ! now when you possess a skin it is marked as owned !
yea FINALLY
incredible.
what do you guys think of this staff?
My god, basic quality of life. It's.... beautiful.
pretty good
i think the perks work well since it already mows through mobs easily
Now get Terrifying Barrage on the consecration to make it really good
i wish, with my luck even tho its not possible id get xp on it
Well hey at least you can just rero-... Oh right, this is an early access game still.
I have no one to help with
neither do i 
That mean no luck to do this alone
pretty much, you can try asking in lfg chats
#vox channels your best bet then. I've found group for this one there.
lol i unlocked the dreaded trauma
Imagine if fatshark closes from the 19th and we’re stuck with yhe surge vfx and peril bug until January
What a fucking joke of a patch
Can someone tell me something about the modifers. Is it good if all values are as high as possible? Or is it also good for some weapons if certain modifiers are lower?
Not as much that lower is good, but that some stats see almost no use. Like crit for a psyker. And having a lower stat there means the rest are usually higher. Although charge rate might be good to be weaker on some to not overheat as much (surge staff)
Depends on your personal usage. Cc or anti armour
i play my psy only for support
Day 2 of maining void staff because surge staff still broken hows it going fellow staffers
Yeah, then minimizing charge rate can help you spam slightly more
The surge staff worked really well on my last hunting grounds mission
Quell speed modifier is good to be higher, the higher the faster you quell
how hard can it be to revert the surge vfx change, this is the first time ive been frustrated about fatshark
I expect them to do it next week maybe
thats long for what literally should be a hotfix i feel
maybe they dont want to revert it, they prolly think it's 'cool'
its literally unplayable for me i feel so sick after half a mission of using it, and all other staffs are not fun in damnation
and thats pick n mix done
grats
i used void and purg theyre pretty decent
[PSA] Inner Tranquility Feat Still Reduces Quell Speed
that is....bad right?
I mean assuming you like to have low peril sooner it is..
odd i never noticed the reduced quell
the benefits are still good
good to be aware i guess
which combat axe is better on psyker surge staff?
mkv cause its mkv
Decimator is pointless on psyker, but agreed
why would it be pointless
That MkV with brutal momentum 👌
is dueling sword any good post momentum nerf? I'm a FS person, but this showed up in ym weekly
Hey guys. I finally made a psyker yesterday after only playing veteran so far which is my main. Any tips? I got to level 5 but I feel so squishy in comparison and getting downed quite fast
Learn to focus all your hatred on the veteran killing your brain burst targets. It'll motivate you to stay alive longer so you can seethe at him.
Lmao yeah I feel that
Because, ideally, you literally never chain attacks with the antax on psyker
Other than that, use cover against ranged, know how to dance in melee and watch your flank. Surge staff is good for control if you like to play defensively.
is this perk even good?
Voidstrike and Purgatus are good for horde clearing, as is Trauma if you're one of the rare chads actually able to use it well without blowing yourself up
elites?
Thats a horde clearing perk
Is this a horde clearing weapon haven't used it really
Staff, brain burst, or just deal with them the exact same way you deal with everything else: push strike
I havent used duelling sword much but isnt it basically Saltzpyre's Rapier?
What kind of curio do i get to psyker , Health or Toughness?
If so than it has mid range horde clear
sadly atm a bit nausea inducing
kinda a bad logical leap
1 wound, 2 health, thats my setup
I think it looks cool. Much better then the old version
I have one of each, and a wounds one for luck. As you get better at the game, toughness gains more value than hp
if you liked playing Vet, Voidstaff is almost the same playstyle, only you have penetrating shots, so line them up
so if a mutant is in your face you spam push attack?
@warm delta , @wise pecan thx
If a mutant is in your face you gotta dodge son (or use Surge staff to stun it)
Thank you I'll give that a try once I get one.
and then what
Waiting for the shop to give me things
Mutant’s a special, not an elite, and ideally you would have pinged it and stunned with surge for your team to clean up
You do your evil glare and hope others clean up your mess
oh for your team to clean up i see ok
Depends. Brain burst is a decent option especially on lower difficulties. Otherwise its staff or ranged, melee if youre feeling spicy (just dont get caught)
after you dodged one and its in melee range you just keep on surging and wait for your teammates to come and melee it gotcha
If I have to clutch Ill stick with Brain burst since I can focus on other mobs while it channels
How many bb on mutant damnation?
4 without stacks, 3 with, lol
like 3 or 4
Ty kind rejects
I mean if you have to dodge it at all, either you’re not running surge (in which case, you can probably just kill it with your staff) or things have already gone wrong, in which case you say “fuck it” and improvise
wdym kill it with your staff
do u know how long it takes to kill a mutant with staffs
But usually you’re going to be push attack spamming, because that does 95% of the damage of a regular attack and hits more dudes
Are you asking if I’ve taken a stopwatch and tested it? No, because I play the game, and in the game when there’s a mutant my three allies tend to shoot it. If I have no allies and I have to kill the mutant myself, something has almost certainly gone Horribly Wrong and my death is imminent regardless of its presence
push attacks dont do 95% of a regular attack
https://www.youtube.com/watch?v=AbmDLVFAaec
when you're a psyker but end up using an axe all the time for horde clear
Azariah Kyras speech before last mission
Blood for the Blood God!!! Skulls for the Skull Throne!!!
why does your death have to be imminent maybe your team is handling their own business
Is like nobody using the force sword? I find it decent for horde clearing and it's awesome against specials and elites. It pairs well with the surge staff, although the psyker is slow with both at the same time
nice find
compared to my current
Because if I have to melee dance with a mutant my team is either in Kansas or the afterlife. In the former scenario, they’re generally either speedrunning and leaving me to deal with everything, or far more frequently they’re bad at sticking together and are also imminently dead. There is no scenario where the team hears a mutant, sees me ping it, and just goes “eh it’s fine I’ll leave it be”
Its really bad for horde clearing poxwalkers on 4/5. Being single target and a finesse based weapon is bad for that, but great for elite and special killing, or controlling with the push attack/defensives with the deflector perk
You can kill the charger with surge after a lil anyway
I mostly play in 4, and didn't have that much trouble horde clearing with the blessing increasing damage by 10% for each melee kills
why do you have to melee dance with a mutant tho? u just dodge then melee it while its afk and its dead
You can use it, but try a weapon that has a proper cleave attack and youll see that the difference is night and day
FS is really good, it all depends on what your setup is IMO
I Strongly prefer FS when running voidstrike for example
is that a good blessing to have? 
You need good blessings on it kinda
In that case, decimator still isn’t helping you any more than something like Limbsplitter would
Yeah thats nice, buy some other ones that have that blessing so you can upgrade it when Fatshark finally releases the full crafting system
If you only need to hit something once or twice, a chained attack bonus isn’t doing shit to help
I went full control (surge staff, reduced F cd when using stacks, etc.) The force sword allows me to kill whatever my team and I didn't kill during the surge staff chain stun
its more like 4 or 5
I mean, I feel it works pretty well
Just use a dagger and go zoomies on their ass while they are stunned
Use what works for you, at the end of the day thats all that matters
Ye
If it takes four or five hits, you’re gonna have to melee dance with the mutant. Antax is fast, it ain’t that fast
How does the dagger work against heavy armor like maulers, bulwarks and reapers?
It has a lot of penetration so that's not an issue
Armor is a non issue for the dagger
no u dont
I'll have to try it then
Although it has little stagger so depending on the situation it might be safer to BB them
I am but I have trouble horde clearing with it. I am not a veteran of VT so this game's melee still tests me. Hard for me to cycle through light and heavy attacks accurately.
Clearly we’re not hanging out with the same mutants. Yours are turning around in slow motion, and mine must be on Speed
just spam the first part of block attack in a horde
Dagger is nice as long as you dont mind having carpel tunnel 😛
somebody will get to you to kill everything after a while
Shoutout to my click spamming dagger bros
Yeah that's fair lmao
i mean youre out here recommending killing mutants with staffs so we are definitely not playing the same game
I like to contribute and not be a fifth wheel
I have over 1k hours of Vermin1 & Vermin2 combined, so that might help
your staffs must do 1000 damage per left click
naaaah only like 400 to unyielding 😉
I understand that with a force sword the ideal combo is light, heavy, then block push. But I'll be damned if I can consistently make the transition into the heavy smoothly under stress and with 20 fps
Also its the right click so yeah
Force sword isn’t great for horde clear, but it is fantastic at horde stagger
I mean, you have to left click to activate the right click attack so it still counts, right?