#psyker-class
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Nope
what about trauma staff
still booty
No fixes/improvements for psyker at all.
Just a quelling bug and an unusable surge staff
I think
i see
And new vfx for force sword, although the patch notes would have you believe it would be more than that
same
im quite surprise though
200 hours of Psyker going in the trash
that theres actually nothing positive lol
i thought it was just an exaggerated meme
Well for me it wasn't its performance that was ever an issue or significant enough to hamper me, it's the removal of fun stuff that is making me want to stop playing it.
did they fix the quell cancel on some staff ?
what's the dodge distance when you inspect the weapon?
like what?
to add insult to injury both melk and the shop only have guns atm
the rapier and dagger slide + no more surge staff animation cancel?
or 100% peril cancels apparently
No more animation cancel but now we have self induced eye cancer
yep, no more abusing animation cancelling
and now there's a delay before BBing again after 100% peril
i'm new to psyker...what is 100% peril cancel?
apparently this is a bug
this is a fatshark bug so no biggie
Source?
^
May I see the link, please? Not saying that to demand credibility. I am curious.
its pinned
Oh thank god. Once that gets fixed and the obnoxious surge staff blur visual repealed I'm willing to hop back in.
stuff like this, with other staffs as well
someone wanna do private penances ?
ehhh i don't care about that then that's totally not intended behavior lol
The only cheeses I've done are ones capable of performing with human input and consistency. I refuse to use macros to do some dumb shit.
What does everyone run with curios on psyker? Atm Iโve got a +wound and 2x toughness
Block efficiency and toughness with some Ability cooldown sprinkled in
I was doing those manually, the purge was super easy to time with comfortable keybinds. I ended up macroing them later to give my hands a rest, but I never use Pug since I didn't like it even if it oculd do that.
ive seen people say running lower difficulties is easier for plasteel but i ran one sedition checked every single spot and only got 40 plasteel meanwhile damnation gave 265
you could just use your side mouse buttons and press them together without having to macro lol
Didn't the force sword got a buff?
visual only
oh ffs
No, it's block got some sparkles.
We are now Sailor Moon soldiers of the Imperium
well the purg cancel is really easy u just press r any time before your charge ends lol
the clip had the lmb quel cancel in there as well I think that's what they meant
saw this and thought it was a buff of sorts, but nope. BS
is the surge staff "fix" very noticeable? Did the staff get better?
it got worse
but why
Did psyker get fucked?
that doesn't work anymore
Surge Staff is making my eyes hurt.
surge is bad now?
yeah we were talking about how it was before for someone that asked
ah I see
I need to know, is the surge bad now?
wonder how fast the fix will be
it was still good even without the cancels
wait, you can not cancel anymore?
I see the bug people are cmoplaining about with the BB. Changing to the staff to quell still works everytim
I just ran my first heresy mission and I honestly barely noticed the effects of todays patch
the blur was sort of noticeable but not debilitating but i can see how some would be sensitive to it
you can still do the lmb quell cancel on all staffs though lol
yeah, but you aren't gaming anything
Any idea how good All or Nothing is for a melee weapon?
you still build up the proper amount of quell per lmb
I know that's why it's funny to me
terrible
Hedge is based. I'm not on the forums often but as a community manager he's pretty goated.
purg can still hard CC with purg though
Figures. Wasn't sure how well Power scaled on a weapon.
doing the lmb cancel
your opinion is definitely in the minority
Nice try Hedge
Hedge has always been a piece of shit wdym, he can do whatever he wants since he's immune to being fired because of the power of friendship so he acts like a baby
I stand by my opinion that Psyker definitely needs some re-work as a class but damned if I didn't feel hella valuable in heresy as is
I feel like I'm legally obligated to say I'm not Hedge or an employee of the Swedish Shark. Sad to say, I'm just someone who likes 'Tide games a little too much.
Thats understandable tbh
Rule 1, time out. Just cuz he's a CM doesnt give you free reign to shit on him.
Lmao. Geezus fuck. People think they can say whatever the fuck they want just because its the internet.
Who is Hedge
Community Manager.
ok
One of a few, yes. As I said, I haven't been on the forums much but he's always been fairly quick on the trigger to bridge issues between the dev team and the community.
Thankless job, really. Gotta have a pretty good mental to deal with that type of work.
Right? Thank the guy and people get grumpy. ๐
oh yeah, on War Thunder I regularly interact with one of the Community and Forum managers and their life is pretty terrible. They are always getting the worst from all sides
๐คท He's just doing his job as far as I can see lol.
hedge is decisively snarky
Some people find that ilarious
it makes other people furious
Have you seen online communities?
Worth upgrading?
I'm in the former camp tbh
I think working for most games is like this xD just like this on another large game i play
Enviroment of the business unfortunately :/
Yeah it's kinda sad. I hope for communities that strive to meme as hard as possible.
In my experience the community manager is rarely going to actually get anything truly useful done and is ultimately just a figurehead
Like the DRG community is based af.
Shelving my psyker till that surge animation is fixed, got a headache after few matches
so, he might as well meme it up and rile the mob
Try basketballing. It works just as well (if not better).
How should I lvl my psyker. Serious replies only I keep getting meme responses. 1. Curios- focus on wounds, Toughness, stamina, other? Then perks, like Toughness regen? When can I get xp regen?
Fastest way for my first lvl 29 vet and me 16 psyker to lvl to 30? I was told lvl 2 assassination. Should we jusrlt run as fast as possible to get to end kill boss and end mission? Or is there better way?
Thanks
Trauma gang rise up
3 toughness curios if you think you're a chad and you definitely never make mistakes against specials, ever
2 toughness + 1 wound if you are a human being
2+ wounds gives up a lot of important toughness, I don't recommend it
my block is too efficient i cant do cliffhanger properly lol
Rushing is much worse now that slideteching is nerfed, the assassination maps are decently fast, the desert maps are mostly slow.
@runic hornet okay I'm not great so look for Toughness ones. Which perks should I look for on curios
However, I don't recommend rushing unless you're desperate.
I'd legit just play the game on malice->heresy even pre-30.
gmae jsut crashed when usin quep surge richg spam ๐ฎ
The new animation has ruined his mind
I'm hedging my bets and I say +dockets in every slot
but that's a meme pick
Modding for Toughness is better than health overall?
Void staff/antax low incursion malice. You will need something like 40 missions. Get xp on your curios, 1 wound and toughness
in heresy+ any bad facecheck with a rifle squad will punch through base 100 toughness and shred some HP
padding your toughness with 2 curios assists definitely will save you more HP than +HP curios in the majority of games
I think you could go either way. I think we can all agree extra stamina is suboptimal though.
Well in a perfect world that's all i would take
+HP helps you clutch a bad situation exactly once
But..
yea ive tried both toughness and health havent decided which i liked
when you're fresh out of a medicae station
I feel like HP curious should give way, way more than toughness. Because they don't offer equivalent value. Toughness regens all the time, health doesn't. Only with pacs/medicae stations
Thus the reasoning to spec into toughness over health at present
I like stacking toughness with quietude, lets you cower and cry in a corner, make some peril and vent when the gun lines get too spooky
well, the thing is toughness instapops to 0 in certain situations
so you could have +500% toughness and if you get caught by a flamer/bomber you'd get literally 0 value from it
quite easy to get it back though
Yeah got lucky from a Mystery Acquisition. gonna reroll curio in the future.
it was put on staff to circumvent everyone that turns off motion blur soon as they log in games lol
Well psyker base toughness is so low you risk chip damage at every encounter. To me that's not a question, toughness is mandatory
I wouldn't call it "low"
It's "average"
3 of 4 classes have 100 toughness, vet is just goated
Is this a good base for a Surge staff to upgrade? Assuming they'll be usable again once they turn down the epilepsy visuals
I actually find it harder to get toughness when it matters on zealot compared to psyker
That situation being "enemy rifles are shooting at us"
remember when damage didn't go through toughness and bleed crit zealot tanks existed? the emprah remembers
It's now an epilepsy staff
I can't deny it, the surge staff is more fun to play post-patch
A zealot should not have to go under fire imo
no
Yeah i agree
and imo they need it more
this is why I run void, I don't want to rely on vets to deal with gun lines
??? enemy riflemen shoot everyone
omfg binding reload ro left click is awsome on psycher ๐
What stats/perks should I be ideally looking for on surge staves
keepit pressed and it wil quel ๐
**so what's the quickest way to level with a friend who's lvl 30? I'm 16. Just running quick assassination runs lvl 2 or 3?
a zealot should be charging face first into packs of gunners yelling "FOR THE GOLDEN THRONE"
zealot isn't somehow immune to this, in fact most people say he needs to get in there which means he's actively in danager even more lol
Warp Resistance, Quell speed.
you want to push out as much cc as possible
Same. This is the psyker job imho, vets breach the firing line, void clears it
also rifle squads disperse because idiots shoot them early
Horde flamer is a zealot job
now they're spread out across like 30 meterse of space
cant complain by guy, you only need 7
Is there a calculator to tell how many runs needed flto go from say lvl 18-30 if u do 2 bar difficulty?
and even if you're meleeing some of them, the others are shooting you, and they're so spread out that your "enemies close" toughness regen doesn't tick to 3 and ARGH
that's why i like zap staff when with a good zealot...i hold em still, they bisect em
see I find surge doesn't have the range to deal with them reliably
surge staff is great if you can make contact in sync
but honestly at that point it barely matters
worst case I can machine gun rmb to supress them while others close the distance
Many
being able to run into an unactivated rifle squad is a thousand times easier than trying to clean it up after it activates
Not that i know of. But 2 bars is 800 more xp than one. And both are f boring. I would suggest to train yourself in malice
like at that point you can just run in together with the zealot
it's just a poxwalker squad at that point
I'll be a sad psker when they come around to nerfing voiding peril generation
yea, sadly on my zealot where people spread out the mobs to cover i just hide and take pop shots with my bolter...which on a side note is a fantastic fkn bolter lol
you can quell on headshot its not gonna be bad
Just to confirm, Toughness regen only helps with the initial recovering time and not actually speed up recovery time while its recharging correct?
not sure, i assumed it reduced the time between the regen ticks
I don't understand trauma. Low output low damage, low range and quite useless control. It's good if you have vets only with you
haven't been blessed with a weakpoint quelling staff yet with decent stats
have my deflector though so I won't complain
like for example if it's 4s between ticks it would be 2s with 50% regen speed...but i could be wrong
better off having another vet
trauma users thought they were getting a buff to their damage cause the damage table was double what they were doing. Turns out devs screwed up tho table and not the actual staff damage lol
the stockholm syndrome is real
I would not go that far. 10%dmg passive and cerebral lesions are no joke
You always want a psyker in your party
who the hell uses cerebral lacerations?
we might underperform, but our ability to deal with gunners and snipers is worth a slot
relaly?
Is that actually what they said ๐
vet can't do shit if he's surpressed 9 ways for sunday, at least we can pop out of cover for a quick bb and pop back in, about its only utility at this point
There are tons of trauma enjoyers
tons dozens
Good for bosses I guess 15% dmg is a lot ๐ค
gunners resist is only for the machine gunners not shotgunners right?
I do not contest that, i ask why. Ultimately I would love to enjoy any weapon
You pop anything once and vets will finish them
yeah damage tables were overstated lmao
At higher diff it's awesome
๐
fully charged trauma should 1 shot any normal sized enemy
So Trauma meant to do like no dmg? ๐ข
whatever its doing now, thats intended
only in the middle though right?
why did they change intro skip from esc to hold space what
This is worst deal in the history of deals, was a display bug
Let's speak in ogryn terms. Trauma is the hurty hurty, not the killy
Well Trauma besides generating a ton of peril fast
just disable it in interface options
if its any consolation, I was super hype for fs aoe until they changed patch notes to say visual change only
I feel your pain
But trauma proc bb non?
apparently we can select a setting to disable the intro now though
wtf visual change only?
โ ๏ธ
well same as any ohter hit with Flayer
Oh feck
they did that shit on purpose I can feel it in my bones
And it procs lesions too ?
Dude me too, I was really sad about that.
I'm a FS lover
I think dagger sliding is still faster with the nerf than running
just tried it out
Side dodging is actually faster I think, could be mistaken though
I side dodge on the FS everywhere for jokes sometimes and it's actually pretty fuckin fast
ah well, at least fs still has unlimited dodge,
No dodge limit either
for now anyways
Yeah lol
My god the peril stun lock feels absolutely awful
I cant run around at 100% with surge staff anymore
If they don't fix it, and say it's intentional, I will be pretty salty tbh
reeee
it literally didn't affect me, a based trauma staff enjoyer
what do you mean
its confirmed as a bug thank terra
I go to 100 and then just put the staff away until I'm either @ 30 or 0
i love havin reload bound to left click ๐
after you hit 100 twice you cant manually quell peril for like 2 s
so like spamming BB
Can the surge staff even hit weak points? Lol
they acknowledged its unintended and bug
see pins
yes, you throw orbeez with LMB
I meant the secondary attack that you'll be using most of the time
the secondary? no lol
Thank fuck, I was hoping so but after I said it might be a bug earlier, I only got a bunch of "nah dude they do this shit all the time" comments back and lost a bit of faith
very annoying
Alright, figured, rerolling that shit off
buff psyker... today
funny thing is you can get surge vfx'd from other pskyers using it lmao
wtf
so u arent completely safe even without using it
sounds like a epilepsy hazard
purge staff users: 
Should I buy anything from shop at lvl 18-20? What do I do with it?
Ive been turned into a purg staff user i think
I'm just glad the beast of nurgle's pathing is so fucking stupid, managed to get it to do the left-right dance some railings and a ladder for that 90% BB damage penance with a full team
yea
trauma staff users: 
All one of me
staring into the fire of my purg staff
i rolled a pretty much perfect purg staff
this thing is better than the rod
whats good bout purge staff now?
oh geez
I don't think anything, pretty sure there was no change to it
there was
wait the bb does it go of with gunz ? ๐
Really??
all other staffs were buffed on account of not being surge
๐ฎ
pskyer with gun, is better than magics ๐
@glass thistle what Rifle is that
well the 100% peril purg spam was nerfed
idk if that was part of the peril quelling nerf
What did they buff on the Purg staff? I didn't see it in the patch notes
they didnt buff shit
Does anyone happen to know what the maximum +%RangedCritChance perk is?
why would they buff it
i just told you
thats confirmed a bug not a nerf by fatshark on reddit
5% okay so 4% isnt bad
whats up with the light show on surge staff? i had to use my sword for half a match to avoid puking on my keyboard
looks like they also fixed 100% peril shenanigans
Step 1: hold on to them for future crafting updates
Step 2: Cry as fatshark fumbles features for this game again
u talking about infinite purg at 100%?
the quell nerf
RIP
peril quelling is so fk up, better use gun
@glass thistle what gun to use?
recon lasers
cant do this anymore
or heavy laser pistol
Gunkers*
In my completely unbiased opinion yeaa
Sweeping the surge staff doesn't actually do anything btw
now you cant chain rod second any more, sucks
Trauma is working as intended
Poxwalkers = infested correct? As in 28% more damage against them?
It traumatizes the user
lool 84 bulltis and no bb wtf it has 10 % to go of on atck doenstit ๐
burn dot dont take perk effect
bro wtf you are the elon musk of darktide
goo d gun
@glass thistle Oh good to know, guess i'll go for maniacs or something then lol
Do brain bursts count as ranged kills for contracts? I imagine they should but would like to confirm
Pretty sure that's a no
I know they count as headshots.
Good to know
fyi those penances track team stats not individual so you don't really need to go out of your way to get em done
err contracts rather
man why does the axe do more dmg on lights to mutants than heavies?
I have no clue lol, but I only use lights on the axe vs mutants/dogs
๐ค
I figured that one out a while ago, but since lights are easier to use anyway I'm not complaining lol.
Axe heavies are decent for staggering maulers (plus they do more damage there).
I love purg now
purg enjoyer?
on a staff? I've only seen 4%
Yes. And groaners are the regular unarmored mobs.
so Trauma still pretty sad
but!
i guess purg good now?
since Surge feels kinda sus to use
mista fat shark please make sire melks allow to us to "customize" the base rating of our purchased goods by paying more tokens! I don't care if i need to pay 10 thousand tokens for a solid stave, that's fine
wut they changed
I ran surge in heresy and didn't notice any noticeable difference after the patch
oh wow the new blurry effect on my surge actually makes me feel sick
purg too?
its so bad, I am actually glad the mission is over, feel like puking
i meant surge
damn I dumb
oh surge yea
but damn is it awful
its pretty nauseating
it's really bad
its worse than vr motion sickness
I'm using purge now
can't play this game like this. I'll quit till a fix is out
yes and we cant turn it off :<
did no one at fatshark look at it before it went live?
think i'm done with investigation or whatever the auspex missions are...people run off in all different directions, hordes, trappers and dogs start popping up all over and that's pretty much the end when in small enclosed areas lol
because i refuse to believe anyone spendt any time looking at that surge effect
I mean its annoying but it doesnt affect everyone so viscerally
like I dont really feel anything other than annoyance that I can barely see with it
it's bad, but it's not unplayable...definitely something to remove or tone down though
i had to put the staff away halfway trough a mission to avoid getting sick, and i still got sick
what do we think siblings
i don't jknow who asked a bit earlier but i'm 21 with 23 missions done, tracked by lifeleech. pretty sure malice is the way to go if this is not your first char
solid start
just take this as your opportunity to try other staves or even another class
they are aware and likely going to fix it as soon as feasible
gun pskyer is really a thing
I can recommend zealot, its very fun
we should let pskyer take plasma gun and ka boom with wrap ka boom
so is playing a Vet
zealot's should also have access to power sword
a Vet is going to out-dps a gun psyker every day of the week
discard them then
you dont need to out dps anyone

its not PVP
break down for ordos
you brought up DPS
auto-BB isn't about "upping team damage"
you can help the team, thats enough
but instead helping you keep your warp charges
you can help the team far more with a staff than a gun.
15% more damage to all teammate after auto bb
is my surge staff just weak or is the electricity not supposed to oneshot the normal peeps
monster and boss die in sec
surge doesn't do good damage to unarmored enemies
and open up bulwark with auto BB
you can open up bulwark more consistently with surge or purge
ohh tht makes sense
not after the nerf
what the hell are you smoking?
thats a really nice one, especially the warp resistance and quell speed
and guns like laser pistol is so good with, some chaos action
no amount of you enjoying using a gun on a psyker changes the fact that a Vet will do more for the team with a gun than the psyker with a gun
pysker's best contribution to the team is CC
hands down, full stop, you are simply wrong.
why comp with vet, vet cant block bullet and no large push back
you are simply better for your team if you do CC
Gun psyker isnt exactly bad, its just that you can do the same thing on vet and its just sorta better
it no meaning if you comp to other class, as its just a PVE loot shooter, you never out damage a vet and out horde clear as zealot
the power sword alone makes the push back largely unneeded since it just kills the horde instead of pushing it
I mean you can just play the melee tank that also can use a gun decently.
idk man, the purge staff is pretty good for hordes
i find that the purgatus staff has a good middle ground between cc and damage
Vets perma blocking daemonhosts need to actually dodge a bit more ๐
no match to a flamer
the m1 spam attack does good stagger
and the toughness resist talent + infinite 50% ranged damage increase means that against gunners its not even close
purge staff is decent, tho i find the void staff outperforms it even with the dedicated build
and zealot flamer feels like its just flat out better
just do whatever you need, rod or gun, both works, but i hate rods with the nerf of cool down
the quell thing
what is the quell rate of brain burst hands?
you cant quell after maxed
is it always more efficient to use a staff to quell?
for few sec
you can quell after max
its if you hit 100% twice in short period
which doesnt happen usually outside BB purging to 97
join this
sus
no
sorry wrong chat
but ye gun psyker works, just vet does it better
if you like gun psyker, try vet, its fun ๐
different
if you like purge psyker, try flamer zealot, its also fun
i like the psk block
the block is nice, but
blocking range and moving is gold
i prefer the minty white disinfectant spray aesthetic of psyker's purgatus staff
it looks like it smells of lysol
they just eat the shots to their 200+ toughness and give no fucks
but they cant pull up a mate with that
that is true, will give you that
280 +1wound
wut?
is that with god rolled talismans
200 is default for vet, idk what the 280+wound thing is
yes
Guys I'm trying to figure out... can psykers block ranged dmg?
yes
shouldn't they be able to do that?
force sword with deflector trait only tho
with the deflector perk for fs
AHA!!
Which has never spawned for me...
good luck
damn you FS
which is weird
the devs confirmed that deflector blessing is intentionally rare in the shop
since you'd think it would just be able to like... do that by default
I've never seen that tbh just heard it here and there
why? because fuck you
In 40k lore, the emperor was a psyker. In fatshark lore, he was a vet.
thank you guys
wtf really?
lemme find it
I love how this just got removed from the patch notes without a mention and never implemented
It's fine if you close your eyes
surge doesn't hit nearly enough dudes i feel
can barely see anything while casting
They also shadow nerfed the stun
Is there a serious alternative to the FS in the endgame?
what shadow nerf stun?
reminds me of the arc lightning psyker power in DoW
nah surge is fine bar the "improved VFXs"
feels like nothing really works with the talents
I use Antax Axe
that shit would hit entire units
surge just perma stuns everything
can't find the original post but i have the text:
Axe is good
FatsharkQuickpaw
If it helps, this blessing [deflector] is a bit rare and is harder to find on blue-rarity weapons (though it CAN show up). It has a slightly better chance to show up in higher rarity weapons.
tho it would be kinda nice if it killed at least 1 pox walker
surge staff isn't palpatine, surge staff is a tazer
agree, I can really feel the damage fix they have put in place with the update. Just the visuals give me headaches
at least, you are stunning them
But Luke's a poxwalker
ATM it's a tazer that you use on your own face
I got a solid headache after doing a round with it
atm you cant see anything while casting
Which axe do you guys think is the alternative? ๐ there is so many
same, actually had to stop playing after one round because it got so bad
dmg fix?
when they said improved VFX I imagined maybe slightly thicker lightning or something
not flashing blue lights in my face with a blur effect
which normally youd die spamming cos no stamina
thx! Imma try it out... I'm a little bored of the FS now
but you got peril block
emps gifted me the capital A Axe a little while ago and i've been using it
it's pretty fun
Force sword?
what in the fuck is that axe
axe
emperor gib plz
OH MY
no limbsplitter 20%
rip
having come back to psyker after lvling everything else psyker feels like ass and with the quell lockup bug ๐ฆ
yea quell lockup sucks
yea
I very much so doubt its a bug tbh
it defo felt intentional
play... trauma staff...
they really hate BB spam, so they made BB totally useless
its a bug fatshark confirmed it

oh for real?
see pins
Mmmm I didnt realize crit applies more soulblaze than just a normal hit, it honestly boosted the dps up quite a bit against beefier targets like Reapers and such. Shame the other perk sucks and blessing is a low level but once we get full crafting what do you guys think about those 2 together? Not like Purg staff has alot of blessings regardless
๐
thats good, cuz its a dumb change
is the surge eye aids a bug?
no that was an improvement
they said the buffed the vfx
Crit gang!
depends who you asked its a feature
You try the duelling swords? They're amazing. Personally I build for staff play. Melee is a defensive weapon for me. MkV can get nutty dodge stats. So mobile and safe
no but its elevated to the devs and likely gonna get changed
"Improvement" AHAHAHAHAHAHAH
yea chances of it staying as is seems slim
i guess its an improvement in the sense
@teal cargo I think I was averaging like 260 dps on a reaper with my other purg staff and this one got almost up to 500dps so its a pretty huge difference if you're in higher peril
it looks more impressive
I havent played today whats the quell lock up bug
It gave me an impressive headache
they said something like wanting it to look more impactful
Yeah but nothing but the FS works with the talents
so they did that XD
if you hit 100 peril and quell and hit 100 again you cant quell
it's funny that they said ใbuffed the VFX to make the weapon feel more powerfulใ
instead of, you know, making the weapon more powerful.
but you can barely see anythiing
Kinda wish u could test dmg on monstrosities inside the psychanium
and pulsing screen edges
if you hit 100 peril and quell and hit 100 again you cant quell
don help either
Ouch that sounds like its a bug with the lock out for you not being able to quell cancel
I mean, it did impact my eyesight
yea its an awful change, cool idea but good lord its bad, and in the dark its unplayable
yeah its a bug
"Oh, who left this setting at 10%? Lets crank it up to 200% There, now people will feel stronger while using it"
that's a sick staff
I mean real good
who needs to see the screen anyway
Fucking finally. After 164 hours, a decent Deflector FS (used refine to get block, was Sprint anyway).
Finesse is low, but I can live with -5% attack speed.
@night marten Yea its definitely not bad, just want to get a t4 crit blessing on it and i'll be content for sure
niced
its a feature so you can feel like the enemies your having a seizure when they are being tazed
@jovial quail you rolled BiS blessing and one BiS perk
but only 336 ๐ฆ
with insane base stats. jesus
did they nerf the amount of plasteel in lower diffs?
you refined before upgrading it ? oO
336 but the bad stat is finesse, should be alright
More like can you live with running around with a uselss weapon?
feels like lower diffs have fk all plasteels now
Now you too can experence what it feels like to have lightning thrown in your face
yes i got 40 for searching the whole map on sedition
Rather than Palpatine, you are now Luke while getting zapped
-5% AS doesn't make it useless to me. rest of the stats are proper.
also theres lots of bugged diamines you cant pick up in the maps
feel like malice is the sweet spot for plasteel, would happy if someone has found better
I need it specifically to run Purge staff
I'm talking about the weapon itself, not the stats you rolled
rest of the staves I run Mk5.
I will die by my surge staff even if it turns into the worst one
What you got against the FS D:
well just what we need, more grind
why you need it to run purge
the stun is nice
What is good about it
CC, very good single target damage
so you don get mowed down by shooters without being able to staff them,
- can block bullets
we need like plasma pistol it wood feel so good with FS
may I ask how you got that staff? i basically never see staves past 360
you can just knife closer from cover to cover

using knife โ ๏ธ
since I decided that Deflector Force sword with +50% Block Efficiency should do just fine when closing distance with ranged if I cba to do BB dance on Heresy+
That is some severe shenanigans XD
too radical for me
@spiral remnant Mmmm iirc this one was an emp drop, the rest were mastercrafted during beta trying to figure out how the power rating worked lol
What... the... actual... fuck... am I watching?
i only ever foudn one single 380 staff
Garbo Charge rate, but Transfer peril lvl 4 is goodlike on that staff, it even has ranged weakspot damage. WHat do we think?
what daemons look like if you're a navigator
my man's downloaded fullbright skins 
also the knife feels like even more awkward moveset than the FS
and this is what i rolled
force sword lawnmower
bit of a shame on the 20 perk but still a massive W
friends broken videocard lmao
i raged so badly when both perks were that b.s
idk, blazing spirit + low charge feels kinda bad
rest is solid though
@spiral remnant Yeah i'm still on a hunt for a better one but its definitely doing the job right now, I still can't get over how bonkers just the crit perk with the crit blessing adds to DPS though. It really gets those max soulblaze stacks absurdly fast
Like comparable to flamethrower dps
welp, sorry for spam
Grab it just to recycle it when rebless comes out ๐
what's everyone's preferred feat for slot 1 ?
I like Quietude
that rating is used as an easy way to tell if weapon is likely to be good or not.
In reality it's a bit more complicated, 350 Void can roll a 50 in the blast radius or damage and be kinda shit due to that. Or the other way around.
I decided that I can take the trade off.
enemies killed with warp attacks
From checking the effect off charge rate in like how much it matters it did not seem like that much
because i mainly use voidstrike/purgatus
Can I have that void staff?
quietude is more consistent overall
trade me a purge staff just as good and you got a deal 
Quietude is my go to, but if i run voidstrike or purgatus the warp attack one makes you basically unkillable during hordes
^
toughness on warp kill feels good but when you most need toughness its also the hardest to get with it
you can have my shitty 380
Yea leaves you very open to bosses/gunners
which is really bad on heresy+
if it already has two blessings, one must be warp nexus
on heresy I use quietude because you dont need to be invincible for hordes because youre standing behind your team
also, imho, now is the time to get good item base and refine one of the stats.
I don't think they'll leave current system of infinite rerolls for long.
Because you can always go for maxed out perks, I was getting 3, 4, 5% crit chance while rerolling my FSword. as well as 15% block, but decided to wait until 20% block appears.
Also, seems like Block Efficiency is really a rare stat
@night marten
^
should i reroll one of these perks?
well you can ronly roll one
the two perks pissed me off considering i got this at white
true. but that one you can max out.
yea i don think its that generous
sorry about your two terrible perks though 
VT2 you could pretty easily roll exact perks you want at max range
for red weapons
now getting red weapons was grind
you could i woundlt waste stuff on it surge staff aint really doing damg its just stunlocking
so, question - in theory, we'll be able to get blessing out of one item and put it into another? or how will that work.
in future.
who knows
tbf surge does a crap ton of damage to armored units, is it against carapace or flak or both though?
mmk
coming in 2 years anyways
imagine getting red weapons from damnation what a crazy thought
got a much better Voidstrike waiting around.
Might be worth grabbing a 25% damage to flak instead of elite
not sure if it'd meet any breakpoints though
as far as we know yes thaTS HOW IT WILL WORK
can you roll block efficiency in curios?
yes
yes 12% max
cool
Highest available difficulty should provide no additional rewards. That's the thing Vermintide 2 got damn right.
Cata playerbase is much more chill and less toxic than Legend one, people play purely for fun and challenge there.
Do we have a list of potential perk rolls so we can gauge what weโre aiming to roll for?
has anyone else noticed that the surge staff now has a nauseatingly blurry screen when you charge it
ok but this isnt about cata vs legend its about getting rewarded for doing higher difficulties
What perks did you guys focus on for curios btw? I'm going for 10m so that one was a no brainer but the other 2 not really sure what to go for lol
so did they change it?
What are your favourite Curio perks? I have a whole set just for grimoires and it feels kinda right for those runs as they can get tedious with randoms on higher diffs
I strongly disagree - my time should be rewarded, as should my choice to play harder content
because I could puke if i looked at it long enough
At least 50% of the posts here after the patch drops can be summed up by
Yeah they intentionally added that
max-difficulty community for darktide a thousand times more toxic than vt2
And I remember when only emperor's chests had a chance for reds
it's worse than having motion blur on
So if you dropped a single book people would just alt-f4 after bitching at you
I know it has weapons and blessing but I havenโt seen perks
@runic hornet People forget the first couple years of v2 days lol
toxic af
and the other 50% is the quell bug
now if u wanna chase a gun you camp the shop with your infinite money instead of doing any missions at all
when cata came out, and it was announced that cata had no rewards over legend, a ton of wannabes bitched about it
45% surge, 45% purge, 10% some random guy posting his god roll weapon and asking if its good XD
fast forward like 4 months ago and pub catas and pick-up/LFG catas were just amazingly wholesome
Time proved that concept is right, in VT2. I.e., talking specifically about critical rewards, like higher chance of red items, etc.
The increased gold gain is completely fine, imho.
"How's going out with a bang going for ya?"
"Oh ya know."
I join LFGs here and some fucker is flaming me for using what he thinks is the "wrong build" because he's so desperate to get his plasteel
Chaos Waste was the saving grace and added another 500 hours to my playtime. Ezpz 3x emperor chest with a fun loop? Count me in lmao.
i envy you
it did have extremely good effect on general mood of Cata playerbase.
think darktide is edgier/received more hype, attracted a much more try-hard/younger/toxic crowd
for now anyway
Yeah I donโt want to waste my resources rolling for something that might not exist
higher rewards for higher difficulty is good up until a point
just put in 190 hours, it's easy 
people not feeling like they're being rewarded for their time playing... simply stop playing
Cata was also locked behind a not so popular DLC, so most people on it already knew the game well
and nothing kills a game faster than losing playerbase
increased gold gain but you have no agency of getting anything you want regardless of difficulty and thats extremely dumb
i have like 300K dockets
Also yea higher difficulty stuff should give actually rewards, BUT it should stop at heresy like it did in V"
v2*
on my characters, each
I have to make artificial goals for myself like reaching 10m and getting the 500 special condition frame by end of year otherwise i'm honestly burning out myself. (Not going for 10m by end of year, just the frame lol)
because i have money and the shops are shit
problem is we also have toxic af speedrunners in the lower threat lvls
I actually need tubes
make the highest difficulty a challenge so that people dont run it because of loot only, cuz thats when you get people speedrunning etc
They fix the Aquila yet? When I checked after patch it wasnโt updated
don't forget all the achievement hunters literally trolling your group
god, fuck off
The most important thing of Cata was that people didn't go there to farm reds. If people wanted to maximize red farming, they went for Legend, not higher.
People went there (and modded content) to suffer, test themselves, get better at game, get fun, get teamwork.
the private loobies hopefully will fix that
I have all the penances, and that shit is on fatshark cuz holy shit those penances are awful
nope
exactly, Cata was for challenge only. No one really did tomes/grims since if you wanted loot, do legend
Well the speed runners canโt super slide anymore so you got that going for you
Lol I blew a veteran off the map because he was being so obnoxious over one of his penances and harassing us. Most satisfying feat on this game so far even over soloing 2 bosses in beta 
Any suggestions on going out with a bang?
Trauma staff, 3x rager pull
i'm still struggling with pick n' mix
Hit them twice, they're almost dead
Scammed in the first sentence of the patch notes. Might as well go back to vt2
Miss your 3rd trauma and it will explode you
sometimes crowds of shotgunners spawn, they die in one peril without weakening
voidstaff solo clutch in prision map
bring a surge to do some damage otherwise not all elites die to explosion
also surge locks em in place so you can position yourself better
alterantively just get lucky
I got it semi-naturally, obviously you dont blow up on purpose normally tho. Use the surge staff, it damages and stuns just enough to not kill them
Also they said they added a hub area for penances. Anyone know where it is?
right past the beginning walkway
why bother running to it? hit escape and click "penances"
another option, go down to the vox channels below
and find people trying for penances, and ogryn can make it super easy
penance book
Good tips we tried to get it for a friend and struggled. Ran with a shield ogryn and vet intentionally corralling elites.
ahh okay, thanks
you basically NEED a dedicated group for a few of them
but yeah the thing is in VT2 when you join cata you get all kinds of people
But they're only the people who know they're ready and half of them are doing wacky meme builds on top of that
Also it feels right to have a friend's private lobby to do some of them not to harass random players
i was lucky to get a group on heresy who were willing to let me do malleus monstronum
randomly
also my experience
Nature of any pug group really, sometimes they are gods, sometimes they have no idea what an elite is or why they should care
Chad group
here the fact that everyone desperately needs TUUUUBES means you get people raging at you for not bringing what they consider to be meta because when you wipe a 30 minute damnation that's 30 minutes that could have rewarded tubes
toxic af
Still didn't get to that one.
Definitely not doing it with current state of BB.
my buddies and I helped a pug fourth get no health taken as vet, felt good lol
Did mine using this discord, got a full group of 4 people and just cycled round when it was a dark mission
most will let you with that one. As long as you communicate it in the beginning of the run
since a daemonhost is guarenteed to spawn at the start
wonder how long it'd take to kill a monster with current quell cap
I'm personally past the point of caring about grinding for resources "fast", but a lot of people are blinded by the carrot on the stick
havent seen blackout missions recently tho
jesus I can only imagine
My surge staff got Run n' Gun on Transcendancy, and my sadness is so profound that I can't use the secondary fire while sprinting
We have a plan to do malleus monsteonum next power outage.... I'll just tank a daemon host while they murder.
getting upset at a run failing after 30 minutes isn't automatically "toxic"
Yo uhhh is the new mission coming any time soon? Wtf is going on with that LOL
no, because in vt2 cata you just laugh about it because no one actually "needs" the completion
just wait for one to pop up, then look in the lfg channels. There will be a few people looking to get it thne
just quell like half a second longer, its not really a huge deal
I got it done with a daemonhost and my ogren bud. Iโm surprised Randiโs weโre cool with it
they said somewhere it's been delayed
being a whining man-child is very different from not wanting to play with people who you have no confidence in successfully completing a run
even at 80+ it's not enough, apparently
i reiterate, anyone doing cata on vt2 is purely doing it to play the game, the W barely even matters, it's just a screen
well, 85
i used kinetic barrage and kinetic flayer
I have the solo the monstrosity done but not this one 
depends on what you mean by "upset". that could mean personal insults, or simply being unsatisfied with the team and leaving
so people are, in fact,shockingly blase about wiping a run
i can't confirm but i think brain burst can proc kinetic flayer and cause a second brain burst
games as a service? They should do us a service and delete the game and launch it when itโs ready.
no, insults are never justified
Only reason in VT2 to do cata is for fun and the cosmetic frames, that most people didnt care about
that's being a man-child
you can go in with a group with 4 meme builds and wipe all evening long and it'll be fun
as I said, half a second more and youre in the low 80's or upper 70's and youre fine, you'll lose seconds overall its not that terrible
It can, but usually you dont notice
why? because if you're doing cata you automatically don't care about completions
it helped a lot with malleus monstronum
if you cared about completions, you'd be doing the lower difficulty legend for rewards
basically a chance to do double damage
If you wipe in darktide you don't get your plasteel and diamantine
and with the state of the shop, the need for plasteel is practically infinite
since the only way to look for blessings is to upgrade weapons to gold
think it kinda depends, if you lost normally then ah well who cares, if you wiped after 25 mins because someone did something extremely stupid then its annoying
and my argument is that doing higher difficulties ought to reward you for doing so
woo hell yeah just what i needed for my psyker sharpshooter
Dont think he is saying have it give no rewards, just make them the same as heresy
high-er, yes, but there's a cutoff point, high-est should not reward moer because it creates a perverse incentive for people who are quite frankly not ready
that way the hardest difficulty is just there for a fun challenge, not because its optimal for farming gear
or is it veteran psykinetic
"you did best so you should get the best" is a fairly typical ideal but in practice it creates friction
so hard to remember with all the guns i keep getting
why don't they just make kinetic flayer a guaranteed proc
I'm fine with that, but right now we get no gauranteed rewards for doing higher difficulties
there is no "you did best", either the team succeeds or the team fails
I did have a lot of fun on my psyker with a tactical axe. Hits very hard.
gauranteed more upgrade mats
Why dont they make it so you can just customize your weapons for the build that you like? lol
that's why I just play the game and have fun, i have more fun with a stumbling bumbling pub heresy than a smooth as butter LFG damnation where we play 4 vets with powerswords
the shop is so bad you have to pray to tzeench for good drops
Fatshark has a huge raging boner for RNG
that'd be immeasurably complex
Oh yea I don't disagree there, bar the slightly different crafting mats and more money (to add to my scrooge mcduck sized collection) there isnt any incentive to play a reasonable difficulty for your skill bar challenge
i just quickplay everything
also a good question
lfg is mid
do you have a scroogemcduck supply of plasteel
which is semi fine but its dumb to have level 30s spamming difficulty 1-3 because its just better to farm on
because I need more plasteel
if only
I have, i think at this point more than 1 million dockets between my 4 characters
I don't have any plasteel lmao
I made the mistake of playing all 4 classes, so i have fuck all crafting on most :/
idk its not really i ran sedition and only got 40 plasteel for searching the whole map
yeah I have like 300K dockets or more on all characters
I still have not, and probably never will, find a group to help me with my penances. I refuse to try and do them in random lobbies for fear of absolutely ruining them
Lore the secret answer is always lore.
The official response to this was "because this isn't call of duty and we don't plan on making COD"
the crafting materials needed aren't balanced well for what we get from missions
you spam sedition for the 25-clears for melkcoin
Yea they might have nerfed it from what people said
that one fucking mission
this hurts i did the same but should have stuck to just one class we proboly would have been better off
I dont even bother with melks stuff
is why so many people are grinding 1s
it isnt even better than the normal shop usually
not of any importance to me since ill do more than 25 a week anyway
across four characters?
damn son
i dont play all 4
I've got a few decent curios from it
Yeah for some reason Devs who use "RPG elements" in games tend to have a really elitist attitude towards mainstream shooters.
Given the state of Darktide, maybe they shouldn't.
yeah that's just it
eh, its more fun for me to understand all 4 so i understand the game better
people want to get their melkcoin on more than 1 character
because they need grind to buy themselves some time ๐
and the fastest way to do that is speedrunning 1s
so when i see an ogryn charge into a vets firing line i can feel bad for the vets suffering
then remember they have the power sword and stop caring
melkcoins (I hate this name) ought to be shared across characters
and it 's to the point they'd rather have no-fun for lke... 5 hours
all currencies ought to be account-wide
i aint playing more than 2 characters until they have shared currency
What did they do to us in this update
yeah they really have a stick up their end about copying someone elses homework....even their own.....
Than play normally for 10 hours
btw, how much is the current difference in crafting supplies between damnation/heresy?
Mostly sitting on Heresy since my friends didnt want to move to damnation yet.
@fatshark what did you do to my boy look at how you massacred him
Tbf, optimising/min-maxing is fun for a lot of people, myself included. Just this system makes it extremely rng so I dont engage
the others must like it or just be so used to it that they will do it anyway
although melkbucks being shared might force people who only play 1 character to do all their weeklies on alts just for more gambling or purchases
How are people with epilepsy supposed to use the surge staff.....
honestly not much considering the extra time it takes.
Die for the emperor?
whats the best staff for damage?
melkies
they aren't
thats what happened
ty
youre welcome
Damage on what?
We got nerfed so hard in this patch
if it's on your eyes and brain then the surge staff
you can use all of them to kys
Void for horde clear, surge for elites (sorta, more cc), purge is ok for horde and elites
people have clips of damage comparisons from last patch to this one its really wretched to see psyker get nuked this hard
purge got a stealth damage buff to soulblaze dot
where
Thought the soulblace was the same but the staff did more damage?
cuz i know the level 30 talent is still awful
does purge do soulblaze damage?
oh, the lvl 30 feat still needs to be reworked
Yes, it applies soulblaze stacks
Trauma
You are worse than a vet at killing speicals and worse than a zealot with a flamer at killing hordes now
the purge attacks themselves do not count as soulblaze damage
Trauma is better than ogyrn rumbler and people are sleeping on it
Correction, the entire psyker tree needs to be reworked
Trauma is cool, but kinda bad ๐ฆ
easily the most obviously stupid design decision FatDevs made for psykers
embrace living at 100 perils
Get used to the rhythm of 2.5 traumas -> pulling your melee weapon and roleplaying a zealot for 7-10 seconds (the time it takes to passive quell)
what's everyone's dream for psyker
check the pins, stop whining
IDK, designing the whole class around BB, then deciding BB spam is not good gameplay (which it isnt) and nerfing the ability instead of fixing the tree
still better at kys execpt vet can also do that with plasma
peril
No one is whining get real
If you think of it as "I have 2 rumbler shots every 10 seconds, but better" then it's eyeopening just how strong it is
if you've played ogyrn and know how strong rumbler is
I would kinda like brain burst to be an aoe
But i could just play zealot instead
also why not do that with a surge staff, you get the peril and the cc
rumbler is love i might just main oygrn for that thing
CC isn't even close, 8m blast radius from trauma is key
I really wish Psyker would have released with a forcefield instead of the skyrim force shout it has now
I miss 360degree vermintide "shout" ults, yeah
IDK what psykers can do in lore tho
True, but you are only really CC'ing hordes
the cone is wonky
a forcefield isn't in line with FatDevs calling the psyker a "glass cannon"
you hard knockdown ogyrns and ragers and maulers too
reapers are carapced armored targets right?
forcefield has obvious utility of forcing your team to stand cloes together behind the forcefield to take advantage of coherence
Even a small explosion, if it's epicentre, does a hard knockdown
