#psyker-class
1 messages ¡ Page 153 of 1
guess i don't know lol
There's no "best weapon" lol
tbh antax push attack is cracked
mobility? single target dmg? horde clear? attack pattern?
I'm not sure it has a hitmass that is reasonable
If psyker had a peril-charged crouch-to-invis talent then no one would give a flying crap about an anti-shooter psyker.
Surge = total CC, use to carry teams / Purg = a little CC, good bit more DPS, use if your team isn't derps / Void = send heretics into orbit, if your team has good positioning and there are others that can stagger armored baddies go for this.
even when I drag it around I've never seen it get stuck
Surge can't carry
not even close
My own experience begs to differ sir.
if your pugs can't clear horde you will be a VERY unhappy camper with surge
since I have done it your statement is false.
Surge can babysit a mediocre team pretty well
Surge can carry okay teams but can't carry shit teams
then again what can carry shit teams
surge is good for players who have the basics down but struggle with high-stress moments like disablers and ragers
can also solo clutch more safely if they all die somehow
It's time to reveal my secret weapno
Trauma
do you guys run 1 or 2 + wound curios for damnation?
Trauma is the staff that actually does everything
just 1
2 wound curios is giving up too much toughness
Someone tried to say incel is a slur in genchat how is this place real
At least on psyker
I wold use trama if the range was a bit longer.
I use 2 wounds on zealot, sometimes, but that's because zealot has a "push F for instat toughness and get ouf of jail free"
maybe when they fix trauma i'll play around with it
trauma doesn't need to be fixed
It just feels like classes in this game are one-tricks built for one thing and unable to handle other scenarios. Well-rounded builds that can handle every scenario competently per class just simply do not exist. If you take surge, you lose horde, if you take purge/void, you lose anti armor.
it onehits helmet dregs
the bugged damage for that much peril leaves much to be desired
it's worth the peril
it's actually bugged rn
it's supposed to deal more dmg
Yeah, i know, it doesn't deal the listed table damage
if it dealt htelisted table damage it'd be utterly cracked
but it's fine
why i think dueling sword is bis is (1) fast attack speed both normal and heavy attack to pewpew down single trash mobs or elites (2) movement speed with dodge and heavy attack slide. this makes you being able to reposition to different cover extremely quickly and also able to catch up with your team when you have been casting. (3) decent horde clear
on my build with surge or voidstrike im looking for a melee weapon with the highest possible mobility. it fits my quite aggressive playstyle built around having high awareness and (certain) elite focus. i mostly play on damnation and sometimes heresy
you can onehit helmet dregs, aka the biggest trash mobs in the game with 450 hp
that's fine
looks at Vet
I'll concede that if your trauma isn't 80-80-80 damage/blast/charge rate, and preferably also 80 quellspeed
you are going to have a bad time
but the last 5-10% of each of those bars makes a marked difference
Make veterans out of all classses is where I'm going with that.
I mean, you can still melee for poxwalker hordes.
Sure it's not great. You'll never be as strong as a vet with a power sword at it, but it works
Classes PAINFULLY need more flexibility
80 damage lets you onehit helmet dregs
80 blast gives you a radius that is now just about rumbler's, except you deal 450 damage instead of only 200-300
80 charge rate means it comes out in 1.3 seconds, which is SUPER fast
on high difficulty you ideally make your char be really good at one thing so your squad is 4 specialized players for their role
Yes, I'm aware that's how it's designed. However that makes for much, much less variety in building
yep
you trauma "two and a half times", then you either active quell while standing on top of a box or in cover, or you go in with your claw/antax to mop up the guys whoa are getting up off of the floor
gotta wait for more subclasses ig
hard disagree tbh
you can also go 4 solo build players and play around eachother but its way less efficient
that just builds the team for critical failure the moment one guy dies
though that being said, the alternative is "four vets with power swords"
Yeah I agree. Just pointing out that you stated all classes are onetricks when Vet is out here doing horde clear, elite killing, special killing, boss DPS, and some CC with its Grenade. X.x
Like what the hell is the point of these mythical 70+ weapons if the majority of them will never see use because their design ethos contradicts against trying out sidegrades?
thats a good point. but you never want to make that only 1 dude can do 1 role. ofc they need to overlap even tho its ok for the flamethrower to be best at horde clear by far
By default, is there a way for BB to fast charge? Saw a pick n mix video with a player quickly charging up BB after switching from their voidstrike staff.
if we're talking about premade groups with good players you can bring less specialized loadouts and synergize with other loadouts that also have some overlap with your strengths, you can still do non-super specific specialized builds if the group is aware of it and making movements/decisions based on that
I think psyker currently has more variety with the staves at least.
Look at zealot. If they take anything other than a flamer, they're just a worse vet but with a slightly better grenade
30-3 talent speeds up BBs after you ult
IMO that speed should be baseline for BB, lol
autogun zealot is legit because you can do this
Watch zealot is actually a ranged class and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
and you still have an autogun for all your autogun needs
fast, flexible, doesn't take 3 seconds to draw and devour your ammo just to kill a few riflemen
Didn't know my ultimate ability affects BB charge rate. ty
still though is that intended?
"I believe making BB good/better is difficult to balance because of our access to infinite ammo spammable staffs that have good utility. Giving us too much power with BB on top of that utility will be ridiculous if not done properly, but I do want BB to get buffed I just don't have a solution. I don't envy the balance devs in charge of trying to figure that puzzle out."
if you dont use 2h hammer to bonk these guys in a fraction of the time as zealot, youre doing it wrong đ
No, but it's how the game works right now
Same as FS lawnmower
Same as quell cancels
Same as trauma doing not as much damage
Probably not. Zealot ability currently gives 100% armor pen to any weapon on use. Including guns. Making it dope. (At least Iâm pretty sure thatâs how it worksâŚ)
between the chargeup time of the hammer and actually swinging the heavy, much less making sure you're in melee with the crusher, it's honestly comparable
you can hit F and shoot the crusehr to death from any distance, easy as
My brain skipped the Psykinetic Wrath part and saw, " For 10 seconds... your BB charges 25% faster and consume 50% less peril." when I unlocked that feat
im assuming that the squad have a surge staff that knows what they are doing đ
I actually have no idea. The description of the skill doesn't say anything about doing this. Iirc it only mentions rushing forward and making the next melee hit stronger
if you use autogun over flamer you're trolling
yea that's what I'm worried about
people using exploits
Doesn't affect the dps of what gets used. TH has a charge animation and you have to siwng it and you have to phsyically walk up to it, if it's buried in trash that might eat your TH swing then you have to be careful, and surge staff isn't going to stun every horde mob
Hopefully they just pretend this is a feature and update the description to match
abuse it while you can
it's a neat interaction that isn't really broken anyways
if its buried in trash its not a problem or priority yet :p
Like no one is out there saying zealot with an autogun is too strong
F + autogun on Zealot is silly making it much more usable than it normally is
it's a priority because if it gets to melee still buried in trash it gets a lot harder to dodge its overheads
and it literally physically blocks sightlines so you get netted or dogged or even burstered through them
keeping living crushers around is raising the risk
if you can delete it as easily as shooting an autogun at it, it's worth it
why do you think people bolter magdump them
but this is cool because now you can have an autogun INSTEAD of a bolter
Do you really need a flamer when there is three of those for every other weapon?
meaning you respond to the situation faster and don't rip through your ammo supply killing basic riflemen
imo not the zealots job with current meta weapons. mauler will just get zapped and instantkilled before he can do anything, when its time to take him down. its situational aswell
It's a neat trick but
Still weaker than a vet with power sword and bolter doing the same job
autogun giving more damage because the zealot is enraged is lore compliant. Faith matters in 40K world
even bolter vet struggles with ammo versus rifles
if only that faith worked for Cadia eh?
red ork vehicles go faster because they believe they do
it's a noticeable problem
Projectile weapons ignore armor during zealot's ult effect
power sword's busted though
That's precisely what has me unsatisfied with the game. The 'not my job' and 'i cant do that with my build' parts of classes. The only job a class should have is clearing the mission and the players should be given the tools as to how that should be accomplished. Versatility is the word of the day.
tbh I always play with a balanced loadout
and I do just fine in premades
No one is forcing you to hyperspecialize and I maintain that hyperspecialization is a literal crutch
I'm getting the vibe that 'class job' crowd never touched vermintide
you literally got mad at me for saying that before
Honestly a nerf to power sword (which they're doing) and maybe a 50 toughness buff to everyone else would help stop vet from stealing everyone's jobs.
200 vs 100 toughness is such a huge difference
In VT2 even on cata, playing a "hyperspecialized" build was seen as a massive flaw and a crutch for players who couldn't hack it with a well-rounded one
eh most builds are versatile with weak points VS being overly tuned to do one thing
Who thought vet having double toughness was ok?
the only time you needed "1 player per role" was on super mega ultra modded difficulty
I was very much spoiled with how much raw utility every single spec and class had in that game. Almost every single specilization could be made in a way where every situation could be mitigated and handled accordingly.
because on that difficulty if you lost one player you got hopelessly drowned in spawns anyway
so you were better off hyperspecializing
darktide isn't even close to super mega ultra modded difficulty, with good reason
You better learn from it then 
lmao is the patch even coming today
even on damnation hi intensity you can recover with 1-2 people dead
its only a few hours until offfice closes
Balista blocked me (supposedly) for saying things he's saying now when he was arguing with me, but he's now happily repeating it lmfao
solo clutching is a lot more unlikely though
this is a different game đ¤ˇââď¸ i played more balanced builds in vt
if only beacuse classes in this game don't have as much mobility/revive cheese
and you get shot to death
Also no temp hp immortality
Like, solo clutching with revives with the whole map pulled is possible in VT2 because you can do shit like CC ult while mid-revive
i like how everyone just ignore the guy completely when he explain his trauma staff damage and how it doesnt need to be fixed
well that and coherency
Team play is much more useful here
i want temp ho
i try to make sure that one of my weapons is* at least decent at horde clear and the other at elites. you can still specialize*. theres a spectra, not binary specialization
team play is a lot more necessary right now because of fucking dogs goddamn it
In darktide your team regens and buffs you
In vermintide your team kills you
Easy to see why having your team alive in this game matters more
Trauma staff is good as it is, just reduce the Warp build up a little and it goes up to A tier in an instant
But baiting overheads onto teammates is so much fun
I'm actually sad you can't seem to do that in this game
Good afternoon witch family đĽ°
I don't know how mauler/crusher overheads are coded but I can't hit my own teammates with them
That's a funny way of saying actively nerfs you if you aren't within an arbitrary distance of eachother. It's not just a buff, you will have zero toughness reduction and regeneration without coherency.
Team co-depence is not the same as teamwork
You can look at it that way sure. Either way, soloing is a lot harder
psyker with quelling or veteran does just fine in a vacuum
Ogyrn sustains infinitely just by juggling a couple of mobs
Ironically i find it's zealot that is most limited
Conclusions have been made until the patch comming up later today.
Until I've made research and gameplay tests on the updates to the Force Sword Special I've come to the conclusion that the only
viable melee weapons for Psyker in its current state are.
Antax MK V Combat Axe S Tier
Catachan MK IV "Devil's Claw" Sword A+ Tier
Maccabian MK V Dueling Sword A Tier
Force Staves will still be in their normal Damnation status as follows.
Nomanus MK VI Surge Force Staff S Tier
Equinox MK IV Voidstrike Force Staff A- Tier
Rifthaven MK II Purgatus Force Staff B+ Tier
Equinox MK III Trauma Force Staff B Tier
Stay safe Warp Abusers
zealot's regen talent needs 3 mobs nearby
Good old days of taking 300 friendly fire from quickbow wutelgi
this is one of the guns ever
that's what frustrates me as well with Darktide, coherency doesn't promote teamwork, it just punishes someone when you get a little out of range
In Darktide your team gets so much more crippled when someone gets downed simply because of the absolute lack of well-balanced fighters. 'Oh shit the CC guy went down from a Crusher. That's a wipe guys. GG. No one else has tools that can anti-armor. Better dance around and hope he doesn't die'
your staff and BB can cover that
It doesn't make it 'harder' it makes it more tedious
That's not a game problem, that's a community problem
and what are these conclusions based on?
Most teams run 3 frontline 1 backline or 2/2
You can also clutch just fine in modded difficulties, although it is a lot harder by design
So, you don't want to be able to Surge quick charge and Heavy to kill a dog in 1 quick combo?
Or Surge a mutant into 3 quick heavys for a kill?
You rather just have 2 horde clearing heavys?
Is the breakpoint that pronounced?
I didn't think heavy1 from the mk4 claw fucking instakilled a hound
I thought most teams are pug randos
that doesn't seem right at all
It does
Atleast on Heresy, can check for damnation as well
tbh i don't even care about hounds if i'm running surge. No one gets bitten for very long when you have it.
If you're running other staves ig it makes sense
ah usually these topics are Damnation only taken into consideration
on damnation I kind of felt like you weren't going to be able to solo-meet any "dps check" for killing a hound that fast or soloing a mutant
so I felt more comfortable with a sword that deals with hordes, aka the surge's weakness
I will go into testing
sure the strikedown heavy does more single target damage, especially to dog/mutie
that's completely objective truth
I just didn't feel it was THAT valuable
But having 2 Vanguard heavys is?
Doesn't hound take increased melee damage?
Find me a game where the dependence of someone else on your own personal stats is fun. Shit doesn't work. Teams aren't hiveminds, they're individuals. It's crippling and bapping down more skilled players. You literally cannot 'carry' people. If the weakest link in your chain is too weak, then that's GGs and it's time to leave the lobby and find someone who knows how to prog damnation.
So you can heavy heavy instead of light heavy light heavy?
usually I found what was happening is that I shock a dog, it goes flying to narnia, so I BB it while it skitters off into the sunset
the opportunity of shock dog->melee it was a lot rarer
True you canât do damnation without everyone being top tier
and a much better pushattack
So, you CC yourself by going for a brain burst leaving the dog to run around?
i never had a problem surging then just meleeing a dog
after you shock a dog it almost never goes straight for a pounce
CC myself... I mean, if you want to call "doing damage to the dog" "CCing yourself", okay
The Push attack on MK I is nice indeed, but it isn't really needed. Unless you're in a choke and need to do push attacks
espeically if you, say, shocked the dog at a disatnce, or at a ledge
and running to melee the dog would put you completely out of position
or the dog was coming through scattered horde
so you shocked it all
I mean, it's fair if you don't like it, but it's nice to have a difficulty tuned for having a group of friends coordinate and have different roles.
Sure it sucks for solo queue, but not everything needs to be designed for it. Some people want to tryhard with friends
If youâre ccâing yourself bbing a dog then youâre ccâing yourself meleeing then too. Just a matter of which will get you a quicker/cleaner kill in the moment
he mean to keep shocking the dog
and let someone else kill it
or just keep shocking it till it dead
sure there are situations where you might want to surge then bb for chip damage but most of the time its easier to just melee it
BB is chip damage?
The biggest issue with tryharding with friends is that it makes Damnation too easy since there's no higher difficulty like modded VT2 had
you dont even kill the dog in one surge + bb on damnation so its just gonna run around anyway
@runic hornet with my suboptimal MK IV with 69% dmg it does 93% of the pox dogs HP in dmg with just the heavy alone
Sure surge+BB won't kill dog all by itself on damnation
hot damn, I underestimated the mk4's damage then
surge + melee make sure it dies surge + bb it will live and run around
throw in a single light I guess
Dogs seem to take much more damage from melee than anything else. If you're running surge, better to shock and melee it or wait for someone else to melee if you're too far
1 hit did 1543 dmg on head hit
They take 2x damage from melee
the situation I'm more concerned about is when it's not safe to chase the dog after it stumbles off
Sure if it's meleeable do it
but usually if you melee a dog it's going to die
Fully charged Surge does only 101 dmg to a Pox Dog, same as if you just quick charge it
thats what i said
Canis puellam mordat
I still hold that Darktide was made specifically to be this way because the developers saw 'CATA SOLO TWITCH MODE' as a fundamental problem with VT2 and fluffed up specialized builds and mandatory team comps and 'you can never build outside this box' mentality with classes as necessary.
And the question was, "is it worth taking mk4 strikedown purely to do more effective damage to the dog, over mk1"
Very true
Think us Psykers will get a peril reduction speed increase on the new assault mode? I mean giving out extra ammo for othersâŚ..
No
Like I find if it's safe to shock->melee a dog
Hahahhahahahaha
I'm fine with just chasing the dog around with lights, even
Damnation Mutant takes 5x Heavys to kill with MK IV Non Headshots
it'll keep flopping around and then it'll die
Your benefit is not needing ammo you should be happy with the stability of being a warp user
stand behind a barrel object when the dog is coming. works much better than trying to dodge. they try to go around it and you can melee them
yeah, see, that was my logic
I'm not killing a mutie by myself before it goes somewhere else
If you're running surge, dogs are kinda whatever anyways.
If you shock them, they seem to run away and not bite for a while
Well my Purgatus staff doesnât generate too much peril.
is more damage on am utie always better? well, yes
Purgatus staff light attack stops hounds instantly
1x Heavy From MK IV kills Sniper, Flamer, Bomber in 1 hit, 2x for trapper
But I consciously rate that as less important than having ironclad tools for dealing with surge staff's weakness, hordes
light heavy is good but I abhor the push->any attack that is NOT a pushattack mechanism in this game
And dealing with those is Spam push attack with MK I?
https://www.reddit.com/r/DarkTide/comments/zm41hk/in_preparation_for_tomorrows_update_introducing/ "dog tech"
Instead of just doing Light>Heavy combos with MK IV?
mk4 claw gets stuck in hordes or fails to stagger because lights through flak armor
I don't like that
I like being able to use the consistent heavy loop of mk1
drag that like 270 degrees
spin around like a madman
and if all my spinning has disoriented me and I hear a backstab noise, I push it and then drag the pushattack without breaking my stride
You can say "skill issue" for finding the push->light attack->heavy attack to be too awkward
pretty useful ty
But I just really fucking hate how this game has a weirdass delay when you try to go from push into regular combos again
reminder that surge can create artificial funnels against hordes by CCing 2 of the 3 sections of a horde creating more breathing room for your team when dealing with a horde + elites/specials. This can be done between CCing elites/specials with the canceling tech when your teammates with horde clear are in a situation where they can't comfortably clear the horde.
i doubt any one is doing that in quickplay tbh
definitely rare for others to do, but if you're the one using surge it can be useful given the right circumstances
yea but u also have to do the spam
people need to embrace the power
of the almighty box
going over and on top of and behind boxes drives -tide enemies nuts
it's not something you're supposed to do all the time, but it is a tool at your disposal when needed
Every time I see puggies magnetically attracted to the biggest, widest, most open spaces in a finale I die inside
Watch why do pugs love this door so fucking much and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
@runic hornet Due to the only difference between all Devil's Claws is only moveset and nothing stat based, my conclusion is that you run either one that suits your playstyle the best. I prefer the MK IV, you pref the MK I, and most people pref the MK VII (For unknown reasons) and that is all up to the player.
I myself on damnation and Heresy run in to more situations where the MK IV is better off than the MK I and that is mainly because I run a support and area denial play style. But I also aim to deal with specials in crowded populations and for that purpose I prefer the MK IV.
In the end it all comes down to prefered usage.
yeah, I definitely agree mk4 is better at killing specials
i just find that if you are in a position to surge specials first and foremost, actually killing them can be another story, and I run into issues with mk4 combos against horde
because of the light
and the pushattack is less useful
Any tips on doin pick and mix ? It's the last penance I have left
@runic hornet Aww man, I love the Trauma staff, but due to its shortcomings dealing with ranged enemies I can't see myself running it on Damnation. Heresy and Malice I can bring it out tho
Voidstrike is the only staff that's even close to good against ranged enemies
trauma is great if you have another surger
litterally crowd control
But it only does so at close range too
alright, fine, I'll wait for the patch; did 5 pops in 12 seconds, still didn't get the achievement
Surge allows you to ball rush in create a moment of nullfire for your team to push in and close the gap.
all specials
were they all different
or were there like 2 trappers/2 bombers
they don't have to be different, when they say "unique" they mean "different mobs"
This is my best usage of the Surge staff, I call my team to rush in while I rush and lightning the ranged mobs
don't have to be different
can't kill 3 shotgunners
I got mine by popping 5 shotgunners
no lol u can
its just 5 elites/specials
That can't be right
I've BB'd 5 elites all the goddamned time
3 gunner+2 specials
probably too slow
4 shotgunner+something
another person I helped got it by popping a dog and 4 shotgunners
Yea, but they need to all die within 12 seconds
I literally only got it whenI killed 5 unique things
5 Views. Watch pick and mix and millions of other Warhammer 40,000: Darktide videos on Medal, the #1 Game Clip Platform.
which I'm sure I did!
it's called pick n mix. you can repeat lol
So basicly you need to use 3 on 30 feat, and kill them all during that short time
then it's probably bugged then
yea its well documented you dont need different elites
I dunno man, it's penances
how often are 5 different elites and specials gonna appear and you having to kill all of them in one bb each within 12s
I thought the disconnect and reconnect for veteran 100% accuracy was fixed
a guy literally did it today
nope
only the no melee hit was fixed
LMAO
but for the accuracy
because when you rejoin, the game resets your accuracy
so you rejoin and just land your last shot
bam 100% accuracy

yea ive seen quickplay teammates asking to wait for alt f4 at the end of a mission
like yesterday or day before
I got my going out with a bang in quickplay I just yelled "LET ME BOOM!" The guys just said "FFS... don't do penances in quickplay you Ahole.." 1 sec later "I got it!" Him: "Oh damn... GZ!"
Rejoining is hard now in general
wdym hard
I mean, i figured that was asinine
In my experience I've never gotten pick and mix from dleeting whole shotgunner squads + specials
with 30-3 BBs
Game has a tendency for offer no rejoin option unless hard crash
and it took until the above video of actually killing 1-1-1-1-1 to get the penance
ive had reconnect every time i altf4'd but havent done it a lot
i've always successfully reconnected if I alt-f4'd, in my experience, but I have a friend who can have a graphics crash and literally never gets back into session
I'm just chalking it up to classic fatshark bugs
whelp we'll see what they're doing to "fix" it
It was consistent before. Maybe some anti cheese strat
since they specifically said the Pick n Mix penance
If you Alt+F4 the game treats it as a "Disconnect" so it give you around 1min 30 sec to initiate the "Reconnect" during this 1 min 30 sec no one can fill that spot until the timer runs out
yea probably gonna clarify oh guys u dont need 5 different elites/specials
so is this just an SSD check? lol
In a certain way yes? xD
good thing you have to wait for the stupid crash uploader to finish
I can check 3 of my shops in the time it takes him to load back into the mourningstar after a mission
Also, I did some testing with the MK I, and the push attack only penetrates 1 Flak armor target and proceeds to hit up to 2 more targets after that. The stagger only hits the first 2 targets not the third. So the only "Stagger" you get from push attack spam with MK I is from the Push it self and not that much from the Push Attack
The heavys go through mobs and flak armor tho, so that is nice
Fair, but melee scabs are usually not the majority of a horde, if I'm trying to pen 3+ melee scabs I'm in trouble to begin with
The dragging is more for the pesky poxwalkers
and again if you're going to knock the mk1 pushattack, knock the mk4's light attack in the light<->heavy combo
Because you're gonna using that a LOT more than the mk1 pushattack
What weapon should i get for my Veteran cosplay?
mg12, it's not even a question
mg12 is based
and the literal classic guard lasgun
With the MK IV I like how I can Push Attack>Heavy>Light for a quick single target burst
Gun 2 big for you
Just use the Antrax MK V. Seemple.
i got that too, but its just not Power Sword enough
God that's funny. Just roll up in pugs and when people go 'Psyker' just go '? wtf u talkin about willis I'm a guardsman'
got my zaelot build perfected
need deflector FS for ogren tho đŚ
Nah. That needs an axe too
I still don't get why dueling sword is unique to psyker lol
To complete the look. No zealot has the tact to use a dueling sword
nah i slide dash out of coherency and die just like all the other zealots
I unironically would be play Veteran right now if they had it.
i do have the bleed knife for authenticity tho
@runic hornet I went over on my Zealot and found that I have a MK IV with 80% dmg roll, without infected bonus it does 1342 DMG on Dog, with 20% it does 1610 with 25% it does 1677.
Pox Dogs have a total of 1700 HP on Damnation, if you have an MK IV with atleast 75% dmg roll and 20% infection dmg bonus it takes 1x Surge stun and 1x Heavy to eliminate a Pox Dog.
Mutant got 4000 HP on Damnation.
1x Heavy with MK IV does 743 dmg with 80% dmg roll.
That means you need 5x Heavys and 1x light to kill a Mutant with it
Or if you got an MK IV with 70-80% dmg roll and 20% Maniac dmg it requires only 5x Heavys or 4x Heavys and 1x Light to deal with a mutant.
or 3x Heavy weakspot hits with the MK IV to killa Mutant.
(You probably don't care about this anymore, but I wanted to test out the math either way. FOR SCIENCE!)
Chad math
just BB bulwark tho. or surge it out of sheild and let the vets take care of it
+infected mk4 being able to surge->heavy a dog instantly to death is pretty cool
i dunno, I just never figured the overhead did that much more damage to everything
Push light chain the dogs.
They stagger in all difficulties with a push
However, nothing is in a vacuum. Can't do that if you have other elite mixins putting pressure on you in which case keep surgin' or movin
hey so you know how force sword warp attack has a chance to proc flayer on each "tick" of damage? anyone have one with uncanny strike to test if it gives the rending stacks on each tick as well?
If you push and chain light the dog, you will need 12x lights or 3x headshots and the dog will be thrown away out of melee range every light / push you do to it.
In other words, I heavily advocate not to do this unless in a corner
(Edit: 12x Lights not 8x)
In the words of a great dwarf. 'Dont bloody miss then, Grimgi'
you can get bleed on non-weakspot hit iirc
Bleed dagger is only good imo if you are running with an Ogryn, or another Zealot running Crit Evi or Crit CS
yeah i'd actually roll for both if it wasn't on my psyker.
im so material starved right now i need to figure out the quick mat farm
We've heard anything about when patch is coming today? standard 19:00? or another delay? xD
Mine's downloading right meow
a full bleed team is funny, because elites just randomly die between people blocking and dodging
DM SALDIRBAY#0420 he is more knowledgeable about mats farming than I am
idk how i feel about unsolicited messaging, thanks for the callout tho
the problem is you'll end up running so far you'll end up getting shot by rifles you were trying to avoid or the rifles you aggroed earlier and are now pulling behind a corner
As I said, nothing is in a vacuum. However it is the better play to keep the dog from going anywhere and not missing when you try to hit it. Depends on the weapon, depends on the situation. I'm firmly on the hill that pushing is the best strategy to engage dealing with it if you are it's intended target. The hitbox at present is scuffed and will hit you anyway if you try to dodge.
Be that a push stab and two heavy chain or push lights
No Surge to make it freeze in its current position and then hitting in the head once and be done with it isn't the best approach? But risking pushing it and then light spaming it 12 times is more safe? Good to know
Depends on the weapon, depends on the situation. Do you not read? You're assuming the staff at present is surge.
I don't see why you'd run any other staff in damnation difficulty to begin with
Oh god, another meta slave. Ew.
No, not a meta slave. To me as an individual it just seems ilogical to run anything other than Surge
first one to post clip of new Force Sword Special gets entered in a Robux giveaway
Surge just isnt fun tbh. Useful for specials, but its boring
Surge is fun
i'm not seeing any FS explosion after doing a special attack
stop surging hordes if you think it's boring, lol
I don't like void and purgatus staves much because you melee a lot less with those
I like surge and trauma because they incentivize killing horde with your melee weapon
and you only break them out when things are getting hairy
Look, the only difference between surging a dog and pushing a dog is a distance of two meters and a fancy lightning effect. CCing it indefinitely is just delaying an inevitable pounce. It needs to die.
Clearly you haven't played many other playstyles if you're baffled that there's other choices to use in Damnation
oh, patch is up?
If Surge was more like the Amprex from Warframe it would be nice. Low dmg, high crit with stun, it would be better. Have blessings for things like chains to more enemies, or enemies explode and stun in a radius, stuff like that
patch is out siblings
Surge I'm kind of meh on
and is 7 fucking gigs
sprint cancelling doesn't work at all and I don't think switching a weapon saves you from the peril explosion
I don't find it boring at all, to me Voidstrike and Purgatust are boring
Like it does amazing stuns but it isn't really that good against huge hoards
And as a psyker I care a lot about horde management
This guy is hilarious
I paid for 70 weapons in my video game and you can bet I'm going to use all of them.
Please do, I'm doing the same thing
Primary attack with staves needs to be reworked somehow. It's very unreliable.
someone above said it "incentivises using melee" which is just a 9000 Kelvin take to me
no cancelling surge makes it even less fun to use
no cancelling surge?
Maybe if the melee was better at dealing with hordes lmao
You mean you can't cancel the animation or?
you can still qq the animation but no sprint cancel and I think even if you QQ, you explode at 100
speaking of melee, make the staff melee actually usable
QQ?
QQ as in switching weapon
I dont want to poke a single groaner
You can also tap R to cancel the animation?
I mean eh, all you are doing is kind of pushing them back with the staff, it's not really a replacement for anything
for 7 -50 dmg
Like with all other staves
There are plenty good options as long as you know the kinks of the weapons
I use the force sword because of the OP push attack special it has
Not to mention deflector blessing
force sword attacks should be more cleave than they are
Push attack special?
It just needs more cleaves ye
could you explain to me how push attack is OP?
It has a ton on light 1 heavy 2 combo
Yeah it's push attack is so powerful it can fully knock over almost every special on to its ass
I use an MK IV rapier because I have a need. A need for speed. https://streamable.com/hqaiio
Or stagger bigger guys
alt fire is good, might be getting buffed this patchj, they said somethng about adding an explosion but that might just be cosmetic
Controlling a single guy doesn't make it op
Besides why would I need a huge perfect cleaving weapon if my force staff already handles that for me
I think he means OP as in good, not OP as in actually overpowered
Not all of my weapons need to do every role perfectly
how is that even remotely a hot take
surge sucks against unarmored/infested
so you pull out a good hordeclearer and get to work
Man... that was painful to watch
Fatshark with the intro skip mix-up. It's now hold space to skip
How so?
Just hope we eventually get more variety with force melee eventually
i want my force claymore
that's not being incentivised to do something. Its needing to melee to make up for a deficiency
semantics, but theres a difference
Kinda stupid we get this force sword while vets get a fucking power sword that they can literally spam with no repercussions
PowerSword should generate heat like the plasma, so they can blow up, lol
fair enough, "incentivizes" was a tongue in cheek way to put "surge stafff is completely worthless"
Yeah like it's so broken the power sword lmao
The new surge staff effect is neat
Surge staff ain't worthless it just is not a good horde clear
This reaction GIF means nothing to me.
as if you get to pick which staff you use, and it isnt handed from the heavens as your once-weekly upgrade from the rng shop đ
PS got fucked, soo
Use your words like a big boy. Come on.
did it?
The GIF explains it all
what are the changes to FS?
it still cleaves a massive amount of targets, doesn't it?
That's like saying the purgatus is bad because it didn't kill a crusher in one fire blast
ps was nerfed, probably still good tho
Like duh it doesn't do that
Yes, just less, and with less damages after 3 dudes. Should still be good though
The special suppose to do aoe now? I think
force block effect is different too
wat? a monkey paw update? (oh, corrected)

btw what is special about Maniac enemies? is it just the increased melee attack speed or is there like a stagger reduction as well?
its under the SFX/VFX/Animation part of the patch notes so who the fuck knows if its just a visual update or not
We donât know what it means exactly yet - I assume it just means that the special âhead popâ does an AoE damage/push
legit could just be a visuals thing or slimfish moment and its in the wrong segment of the notes

FS special is def not doing any AOE
ahh right ok. what about the difference between Infested and Unarmored?
The copium animation. Much like siena fire flail. 
at least not in the range
Would not be surprised
If it does itâd literally be better than Thunder Hammer at sniping elites lmao
Didn't tell me anything other than you're asshurt there's people playing the game in ways you don't want them to. In which case I think I have some Neosporin for the asshurt. You want some?
Unarmored is just any part of an enemy with no armor, infested I think are mainly the basic dudes? Forgot what infested all includes
You can barely see when charging the Surge now, lol
I mean it does look cooler
so this is how they nerf surge
I was about to say
by making it blind you as much as purgatus
Can have both on walkers, hound and plague ogryn, I think. Need testing.
Do anyone elses eyes hurt with the new effect?
tf whereâs this from?
You don't need to see with purgatus lol
game just updated
You just blast it
Wait itâs out what the fuck
Yep
the melee trash enemies that look like zombies are all infested i think...
Probably but not sure if others count as infested
do you have motion blur and all those other stupid annoying settings turned off?
better since after the update?
What are good perks and blessings for purg staff?
If maggots are flying when you lend a hit, that's infested. Probably
doesnt affect with motion blur on/off
the ammo pool is still criminally low even with the damage buff
I think you're the one being asshurt xD So defensive
The one where you can keep using the secondary without being interrupted and the one where enemies are suppressed if they are near you when you are using it
As for perks, just anything good against basic horde enemies and you should be good
The new surge staff charge light is awful, I take what I said back, it glitches into the environment
Anyone tried FS changes yet?
It's visual only đ
yeah the explosion doesnt seem do do anything
it just melts their helmet/face
which is nice
Okay meta slave
Lmao
Thanks
do you macro it or just got the timing down? because that window on light is tiny
I make my own Meta and I stick to it
Okay did all we get on the update were eye candies or did I miss anything?
No macros on my end. Ironically I find the timing of heavies to be more difficult to slide so I just use lights. đ¤ˇââď¸
1 new weapon for ogryn, 1 new weapon for zealot and 2 new modifiers idk about the rest...
For psykers
was hoping that force sword ability would be useable without having to waste wrath with it
ohh sorry yeah idk about that.
warp resist stat on it makes it cost very little, I think mine only costs 13% peril? I forgot what my roll on it was
Ayo, did they do something to reducing peil with R? I used to loop it at 100% with R, then charge again. Now it has like a 1-2 sec downtime and sometimes i need to hit "R" like multiple times?!
The ratio of bug fixes to content does not lend itself to meaningful psyker balance changes right now. Maybe next patch lol
You can spam force sword special with just 99% peril last time I checked
that's not the issue, the issue is that you have to pop wrath in order to stagger everything around the target you are locked into
You aren't supposed to reduce with R...? Unless I'm missing something here
you can also do it between staggers with other tools, though you need to be aware of your surroundings before using it
I do actually like the fact there's tradeoffs between peril blocking between FS and non force weapons. FS can take much fewer hits because peril doesn't vent quickly enough passively and requires active mitigation but lets you tackle ranged. It has anti armor capability. It's one of the few choices in the game that's not outright 'Pick this or you're stupid and should uninstall'
shouldnt force sword be buffed, dont notice anything
Sidegrade choices for builds promote longevity of the game with more playtime. Games with stale builds and very little variety die far more quickly.
Naturally there aren't many builds due to how similar weapons are and the different subclasses don't exist yet
is 20% vs flak good on a force sword or somethign to reroll
Which there are lots of sidegrades atm fortunately, despite people saying there aren't. Of course lots of things need tweaks atm lol
20% flak is ok, a lot of enemies have flak armor
Just depends if you are using the FS against flak dudes or not
patch downloaded but I'm not sure it's active yet? No news update, still can't sprint during heavy on FS
that might jsut be cope tho
When you hit the headpop like 4x you get on 100% if you have your "G" still active and hold "R" you lower it again. Used to be able to do it instantly after a cast. But now it sometimes doesn't register or I even have to wait like 1-2 sec or hit it multiple times until it gets it.
It's like a "soft nerf" to prevent from looping it.
Headpop - R for a sec - Headpop - R for a sec
im pretty sure its actrive since you can reroll perks
Hmm, not sure about that one because I never did that kind of brainpopping
oh I did not check that
Wasn't it heavy during sprint that was fixed?
it doesn't feel fixed to me
not sprint while heavy
maybe the delay before the slowdown for the windup is fixed
idk couldn't tell much diff
the increased aoe during special attack is basically nothing though at least on first impression
other channels are saying that some of the things in their patch notes are missing when testing stuff as well while other things are added in
for the push
unless the meat grinder doesn't follow the rest of the game being updated
theres no aoe for special ....
I believe it's just a visual effect
since the meat grinder already doesn't match some stuff in the actual game
-Force Sword weapon special now creates a larger visual blast on damaging and killing heretics.
man that sucks, everybody gets buffed except psyker ... we just get nerfed again so we cant quell after brainburst .....
it's due to class buffs imho
I don't think that said only visual before
but it doesn't seem to have any actual gameplay impact
worth getting or naw
It's listed under animations. No gamplay impact
was it listed under that yesterday when they posted? Thought it was lsited under weapons but I might be wrong
It was listed under gameplay in the post from yesterday
My dissapointment is immeasurable and my day is ruined
if my surge staff has uninterruptible blessing already, is it scuffed if the other blessing is suppression on close kill? i feel like i hardly ever kill
idk what other blessing woudl be bettr though, i dont main pysker
ninja edited lmao
Mmmm this perks thing is interesting
I wonder if it locks all perks if you upgrade a Purple Curio to Legendary
that sounds pretty scuffed yeah, although it's probably the best you're going to get lol
so does it reroll to a new perk, or just a different tier of the same perk?
Catch me using Trauma staff when they finally fix the values. Selectively ragdolling certain units while keeping others away with pinpoint control is going to be nice when it can actually have some lethality attached to it.
otherwise imma about to get max health and toughness on one curio
yeah like i don tthink its good...but i also dont know what other blessing is better on a surge staff. doesnt seem super blessing impacted other than uninterruptible and even thats kinda a nice to have
cant find toughness damage reduction, pretty sure the build editor is just wrong 
I think its been disabled
Theres crit chance that stacks up the more peril, not sure if crit does anything for surge though???
Wait the update is out?
and the noise is getting really annoying
do updates still reset graphic settings?
Bruh I was looking at the news channels like đ
yeah that one is not bad either, but surge is basically CC bot. i guess im okay with barrage lol f it
Suppress and Charge time / Crit chance
I can't skip the intro when launching the game anymore with escape wtf, I have to press and hold spacebar?
that's going to be annoying when caught in a crash loop
yeah its dumb lol
yes they changed that
yea that one seems a bit busted
Why
if you think about it its too good
You'd only have Max health and Toughness increase with it
its way too good yeah. its like the blessing that recharges your force sword on kill
they removed that shit never to be seen again probably
okay its not TAHT good but its good
what would be our best Perk Curios?
I guess blocking efficiency? would be next after max health and toughness
Toughness regeneration doesn't seem worth it
oo Combat ability
that would be the one
ofc refining costs plasteels, why did I hope otherwise
alright time to see what this fs alt fire change is all about
Wow. The game feels so much more responsive already.
it doesn cost anything after a bit dont worry about it
No more jittery frame dips. : D
hoping when I upgrade to legendary the other perk will be unlocked
LOL my bugged pennance finally unlocked.
difinitely not an aoe now
All my characters were thirty and retroactively got access to hadron before she even existed so I wasn't able to get it đ
it doesnt
ok so unless they buffed the damage for the fs alt fire idk whats different lol
visual
grab it just for deflector
I feel so bad for people who can't get any deflectors to drop. If I could give them I would
sad toots
bruh
been blessed with two deflects but no real good staves
Does refine roll the perk and tier just the perk or just the tier?
btw i have been thinking of trying out purge staff recently since after i came to the conclusion that i would do better in hordes if i used it rather than surge...
Wait so should you wait till legendary to refine?
did they just disable refine?
it seems so.
So they added blurred vision to surge staff, sick
two out of three seems good.
what a buff
No one said psyker was getting buffed 
8 49
6 37
4 27
3 21
2 15
etc
reroll costs for refining in diamantine/plasteel
it gets to 0 and then you get to keep rerolling forever
What a weird system
this weird bb quelling delay is pretty lame
this charge effect is nauseating
They nerfed bb? 
no tweaks to trauma right?
greaat
yea theres some odd delay that happens when trying to quell after hitting 100
yo wtf is this
just tired it, my psyker hitting some tequila before the charge now?
yeah it's real bad
Psyker nerfs all around feels good 
there's a reason I turned off motion blur and camera sway
does it turn that off?
stop the blurr even
I thought I had it off
Well known protip is to turn off motion blur in every game you play.
I believe surge ignores that setting
and blurs anyways
I had motion blur on just turned it off surge still blurry
Feels more powerful
Swapping to vet
mmmm its not just BB
surge quick swap doesnt finish the channel
That is not how you use a bicycle lock
This blur is awful.
blur on the cat?
Question, does anyone have an issue with the aim on ranged staff shots. It never lines up for me.
that BB quel delay is fucking bad
There's some randomness to it, you have to stand still for complete accuracy
yes, we all have this issue
so no trauma fix ?
No issues on aiming for me.
Guess I am going back to voidstaff if surge comes with mandatory eye vasoline.
FYI you can reroll higher TIERS as well. since the cost eventually becomes 0 you shoudl jsut reroll until you get the highest tier of the perk you want.
Which I am not exactly complaining about, surge is boring as hell after awhile.
i got +10% vs elites (4pips) after several iterations of +8% vs elites (3pips)
Trauma staff is still buggered - I just instantly exploded
https://cdn.discordapp.com/attachments/1046914150363844779/1049737926390595654/image.png I am looking forward to refining my baby.
The 25% carapace is obviously getting locked
this feels so good to have now
anyone try out the fs explosion yet?
did the extra explosion on the force sword not ship? I didn't see it in the notes or a difference much in game
They stealth nerfed Psykers again? Are you fucking kidding me?
yeah its just visual
what do you mean again
:( damn
Looks like i'm a void main sorry to my future surge-less teammates
I don't get it either, not even visuals changed for me
it was under the visual tab in the patch notes, idk how I missed that but looks like Im not alone in that
blinded by our copium addictions perhaps
yeah not seeing any visual changes

Does the rolled perk stay at the same tier or can it increase in tier level?
Have they put out the patch yet? I haven't seen any update go out on Steam
yes
Ah nevermind someone already stated you can roll higher.
Yeah there is a delay to quell after hitting 100 now. That's hillarious. Stealth nerfing psykers and not fixing their broken staves that don't work and their scaling issues.
ur kiddin
Oh well, all the more reason to passive quell now
trauma didn't get fixed?
nope
patch notes came out yesterday, but patch hasn't dropped yet
so they stealth nerf'd and lied about the FS new effect? neat
i like how they didnt say any of this
I'm thinking they're gonna hotfix this surge effect it's so bad lmao
whats changeD?
It is out right now my dude
^
Patch is live right now wtf you talking about
its out bro
im not seeing a delay when I staff quell
yea it's 8gb restart steam
What's melee had the best push attack for the infinite block? I like the duelling blade but the push attack is bleh
there was one with BB out beforem, but it wasnt this bad
You can definitely tell that there's a new patch because a bunch of people who can't play are back on
If you want block cheese, get a mk V axe
Gets boring af after awhile though
Oh so thatâs why lobbies were empty
What the fuck
Didnât say I got a patch to patch, and my steam doesnât do this on the automatic so⌠something happened
nerfs before fixes before buffs, seems legit
yeah I'll get video. It's funny.
surge staff is kind of...epilepsy causing now
Inb4 itâs another bug
my EYES
yeah it's straight up an accessibility issue
At this point, I think psyker as a whole is a bug
you can still switch to your staff and start quelling immediately, so the delay is just stupid
sorry guys, i think I caused the surge staff thing
I got a really good drop yesterday and finally switched off purg
well ive seen the one thing the updated added. time to wait another 2 weeks :D
i have never felt any motion sickness or anything, but this is not ok đ
why not get 20% lol
I didn't know I needed glasses to play Surge
i have like no materials atm it was ordo dockets before so im happy with the 15% for now
Honestly the only reason im playing is FOMO that ill miss something until the game is fixed lol
Thats it, Black Ship for you.
wtf is with the surge staff effects
is there any reason why they made surge give your guy astigmatism for a few secs
How os the force sword special now?
but i don't wanna be the emperor's breakfast cereal ;-;
I just wanted to play with friends, but then got hooked into an addictive game loop
unchanged
pain
Literally the exact same
Lvl 16 psyker. What blessings Toughness wounds health, should I focus on for 2 curios for surviving and perks should I focus on beyond that
Itâll be fine, you wonât even know youâre gone. Itâs basically like cessation of existence
There seems to be a delay proportionate to peril overflow. If cast just barelly touched 100% there is no delay, if you casted on 99% peril you get few seconds of delay.
That exactly
Shit i guess i shouldve bought this game in a year on a sale when its completed
Psyker ? Completed it mate
Ayo siblings is it true that the update launched, but it didn't actually add anything?
my personaly preference is 1 wound and 2 toughness curios.
ok so they made it so you can only edge 97% once, after that you can't immediately quell. so you can do 2 quick brain-bursts, then have to passively quell, then you can do another two
is a shame the modifiers section is so low...but it's got it where it counts lol
you got 48 more missions to go sibling
Lvl 16 psyker. What blessings Toughness wounds health, should I focus on for 2 curios for surviving and perks should I focus on beyond that
All the important ones are done tho. This one will come in time sibling
How is everyone dealing with the new surge staff vfx? Is it hurting any one else's eyes? The blur and flashing blue light is just a bit much - by like a mile.
Doesnt look completed to me 
On malice it doesnât matter
@gray island okay thank you. What would you perk for add to toughness
i dont like that blurr crap with the surge staff wtf
Probably just toughness
OH JESUS WHAT THE FUCK
i just close my eyes when i zap people
Yeah the surge is awful now
Which difficulty are you trying it on?
i like these 3 perks.
Did it on a Damnation assasination. 5 dreg gunners
@gray island okay thank you What lvl do u need to be able to use that curio
hi intensity heresy seems to be best luck for me. found 6 gunners at the start of a missions
Pretty sure it's easiest on malice because you can still one shot ragers and gunners, and the game spawns more shotgunners it seems on malice.
epic scam
As a psyker my biggest problem is survicing
Damn that's what I really love to see. Why even give me a motion blur to turn off if the surge staff gives it back and kicks me in the nutsack in the process
guess ill finally go level my zealot
agree 100%
Yes I agree, it's in french
It literally makes me sick to use now
Has to be Heresy or higher. Up to damnation you can 1 shot gunners, snipers, shotgunners and bombers with brain burst
you can get it at any level. lower level curios will have smaller % but still good until you hit higher levels
The visual change in surge staff is that bad? Is this supposed to be a lore thing?
Keep the blue light effects on the target but remove the fucking foggy distortion
make the effort, all the things is at literally the same place in every language
Goddamnit obesefish
I'm confusing it with the allahu akbar penance my bad lmao
yes.
Yeah that one took about a week xD
I meant it's scam because it is in french
I'm willing to sacrifice the tendons in my wrist and fingers to play this game, but not my eyes. The blur+flashing blue lights hurts my eyes.
back to void staff
Do you know if Daemonhost works for the monstrosity one?
Is there a recent video that lists what optimized hot links for where key Biggs should go as psyker, most notably dodge. I am not using it greate.
This is going to turn out to be a community meme though and you know it. 'Psyker mains be all like 'OOOO OW OW. BLUE LIGHT AND BLUR EYE HURTY'
it's the easiest prolly with the demon
But seriously though
anyone getting weird delays when trying to quell at 100%?
Yes. It's beast of Nurgle, plague Ogryn, Daemonhost or Assasination target. Plague ogryn easiest by far
Please, devs, if you're reading this. Please let us disable this effect as a settings option.
Cause if so I'll be forcing my mates to all run ogryns with shields and just tank the daemonhost so I can get that shit.
Is there a youtube video or web page that gives quick breakdown of optimizing Hollins for things like that
damn this update was suppose to be hope
but now it just look like exactly what the teaching of the imperium is
Hope is the first step to disappointment
Found a Plague Ogryn, started running up the stairs, jump over a fence, back upstairs on a loop for 10min xD
Sounds like classic Nazi Zombies tactics 
It works
Easier than beast of nurgle or a daemon. It just chases you, as soon as you jump turn around and start popping
they also fixed the 100% surge cast
NOOOO THEY NERFED SUPER SLIDE đ
double loss
pick'n'mix they just changed the description
My boy. LOOK AT WHAT THEY DID TO MY BOY
they really did change the penance
Surge spam is pretty fun. Any other builds worth exploring? Flamethrower felt ok but disliked the lack of range
Anyone else hoping for some sleeveless options for psyker cosmetics that aren't pay to play? Not sure why I could put tattoos on this guy if he's always gonna be wearing sleeves 
voidstrike is fun with the animation cancel
So theyre fixing issues that make the game playable and they will focus on the balancing later, i hope. Thats probably good tactic right? I cant wait when this game releases
I have a lvl 29 vet and me a 16 psych purgatos who usnt very good but can do well aspiration wise.
What do u think is highest lvl we can try together
Literally zero reason to use the DS without it's mobility option.
Malice
anyone noticed the shock staff has a very disorienting screen effect now?
prisoner garments, you penniless reject
only microtransaction-paying customers are welcome here
Malice is how many bars?
3
Okay thanks
OH DAAAANNY BOOOOY. THE PIPES THE PIPES ARE CALLIIIING
RIP Psyker. Losing more options for play than before.
Didnât they state they made that change to make Iâm the player feel more âpowerfulâ?
Yep. It is terrible. Blur+flashing blue lights. It really strains the eyes. Not fun.
what did they change it to?
yeah i had to leave mid-match it was giving me damn near motion sickness
Are there new cosmetics?
nothing they changed the description
Hope is too much for this dark world.
not that i saw. dont even see the aquilla change they said would be there
âThe Nomanus Mk VI Surge Force Staff has had its VFX buffed to feel more impactful.â
no they didnt
They really made us FEEL like we in 40k
oof
guess I'm not touching surge until this is fixed
Psyker RTX Enabled

Odd thing is, the lightning effect stayed the same, all they did was add 'massive' screen blur and bright flashing lights. It's horrible.
Yes they did. The boost from the lunge no longer works. The stamina preservation still exists but there's zero momentum from light or heavies now.
needs more blue and blur
Literally no reason to use DS now. Shit armor and mobility.
I've been calling it the epilepsy staff. Guess they really leant into that
imo the blue light is kind of cool (needs toned down obv) but jesus christ the blur
are you doing it properly? im doing it rn
I already fed them enough money for a broken game lmao I'm not going to feed the already fatshark more for cosmetics in a game that's very much still in early release stages.
Same, I could deal with the blue light, but the blur is physically painful.
i can't even launch the game now anyway cause of patch so RIP till fixed.
Blur and blue light in combination? Definitely not.
Plasma vision
yeah I'm really seeing no reason to get my hopes up lol
what a mess
So what. We post in the forums and everyone talks about how much they hate it and ask for a rollback for the change?

Yeah, again
I think just reporting it as a bug is the best thing we can do or post it to reddit
or maybe talk to CM maybe who knows.
How do you fuck up a update like this it ain't even that big
It's almost like they didn't even look at what they were doing they just implemented it and said "yeah that's gonna be cool. They're gonna love this."
o no 1 overused weapon hurts my eyes, the entire game is ruined
Its 1 map, 2 weapons and balance patches, which NONE WORK
There is no shame in having a test server to pre-approve what launches
Just went through the config file and manually turned off every setting in there, just in case
the game looks potato as heck but the blur is still wrecking my eyes, there's no way out of it ;-;
And the conditions that we were gonna get went from 3,to 2,to just 1
Would be much preferred to getting non-tested shit updates that fix some things and break others.
I just don't understand how they thought blurring the screen so heavily on a weapon you are using constantly would be a good idea?
Granted 1 of them was actually high intensity which we all ready had, but the other isn't an excuse
the goal is to make players so dizzy they stop playing. duh
It's completely absurd. There's zero good reason that this should ever have made it to players.
But, this is fatshark, and they clearly have some major issues somewhere in their studio
Triple the damage, amount of hit enemies, etc to compensate for now having no eyes while using plz?
Like they don't even need to have it online all the time... Just stagger it on/off every 2 weeks when you have a big patch coming along.
People can test everything and bug report then they can address feedback for patches.
This is just embarrassing for them in this department.
we said buff psykers but this is too much
Fuck this I'm going back to VT2 until this early access game gets more updates.
?
Yeah, I was really only playing for the Psyker, and the surge staff was the most fun weapon. I don't see myself sticking around either if this doesn't get changed fast.
they didn't like our zoomies?
Same speed, broski
They getting racist in chat siblings
makin me just wanna play Vet/Zealot... one patch at a time. :/
update out?
đŚ
My apologies, sibling, but I'm still suffering temporary blindness following use of my Surge Staff, I haven't been able to read gen chat, as I've been preserving my strength for this area,.
Just had a game with other psyker using Surge staff. I asked how his eyes. He replied that he's ok, he's wearing welding googles.
Fatshark must have paired with an Ophthalmologist/Eye Doctor Company, and they needed to drum up new business
what is the best perk for purge staff ?
wearing sunshades with it
oh i thought you said surge. lol
I don't see color, infact I don't bloody see anything
Having eye transplants lined up and ready to go.
sad my dueling sword is useless now
trauma seems to deal its full damage without any falloff except for the very far edge now but the table values are still much higher than the actual ones
we're funding the cyberpunk revolution. imma need some Kiroshi Tech Mk VII eyeballs after 2 hours of this.
i wonder if 100% peril quelling is intended or stealth nerf
(if i could launch the game that is. Update broke me)
Trauma is not doing full damage - have a look at the page two tab for secondary damage
Anyone can send a video of this Surge staff being too bright? ive seen the memes but i couldnt get in the game yet, is it that bad?
damnation pugs aren't ready for this melee-only psyker
I mentioned this in my reply already. I mean the aoe falloff isn't losing damage
its not bright it makes everything blurry and fuzzy
ahh my bad gotcha
setting the launcher exe to force launch as admin in its properties let me launch
wait so are people memeing or did psyker actually get screwed by shadow nerfs?
not memeing
We got fucked by peril overflow nerfs and weapon sliding mobility.
nobody asked for the surge change
The second one technically affected all classes
A tech that hurt literally NO ONE and was just to fuck around and have fun.
ok yeah sure i can tolerate this. critical zappy boi
could u get higher than 4% for crit chance?
So anyone tried the force sword explosion yet
likely if you rolled a non 20-point number yeah
What is the peril overflow nerfs?
The new Psyker Surge Staff VFX really makes you FEEL like a crazed Psyker
There is a delay in venting peril if you reach a value higher than one hundred than you could have if it didn't already hit 100
they seem to have fixed the infinite surge thing and sprint cancelling it in general too
nvm i was rolling for like 15mins straight just got it after u posted lol
so
whats the point of that garbage?
the peril class can't vent on demand to use peril
i want that, it can probably comfortably do 1500 dps with that one secret tech instead of just 1k+
yeah you rnged the 25 point perk and then rnged the crit % to get 5%. jelly of ur voidstrike wanna trade
how you guys liking the palpatine staff looking more "impactful"
just keep rolling till u get it tbh might as well
I have zero idea why these things were stealth nerfed and not critically underperforming/broken things not functioning properly. I'm seriously annoyed that 'We didnt intend that but it's fun and hurts no one so we'll keep it in' doesn't fly.
Imagine having fun in video games in 2022, couldn't be me
just played one game, eyes actually hurting a bit. never had issues like this in any game. been a gamer my whole life
I cant play the game now. They actually nerfed surge via a VFX update. The stealth nerf we never expected.
Yo they buffed surge staff lightning, I finally felt the power of the warp through my eyes 
videogames are products to make money, not things to be enjoyed
at least, as far as the people calling the shots care
hope you enjoy it cause it's never leaving đ
So did they change what force sword does?
All I want is to shoot lightning. It was perfectly fine before; now Tzeentch is literally digging into my eye balls with a spoon.
can't see shit and it actually makes me nauseous
nope it was just a visual change
Well it was nice Surging with ya'll into the bin it goes
I'm sure they'll change it in the next patch two weeks from now :)

