#psyker-class
1 messages · Page 145 of 1
Unless you mean Lucius lasgun?
Scout lasgun 
I wouldn’t, but they’re your mats
So how does the axe build work?
Peril block, spam shove attack
Spam push attack and go to sleep.
push stab
push stab
push stab
push stab
zap a mutant
push stab
you mean push swing?
But they break my block when they hit me even with peril block
Not if you're spamming push attack, nothing can hit you.
Ehh I guess the other options wouldn't really help a Gun Psyker now that I think about it. You open with BB then switch to gun so it wouldn't generate a warp charge or count as a warp attack...
Make sure you’re not already at 95% peril first
Yeah but then anyone can do it
and you aren't exactly killing many things with a warp attack
I was at 0
Then it must’ve hit you during your swing animation
It uses your peril before stamina, so you do you should still block.
Yeah, you can still get hit while spamming pushattacks if you provoke a running attack
vs Staff Psyker, that would at least be viable to count as a warp attack
and it comes in while you're doing the swing
Im pretty sure i blocked it i just got ccd
Protip for pushattack spam is to actually stand perfectly still, walk around at most, don't use dodges.
ACtually, that's a protip period.
Ill have to test it more
I feel like occasionally I get my stamina broken even though I'm just holding peril block (with low peril)
probably server issues or something
Using unnecessary dodges just because you want to go faster has a nasty habit of provoking running attacks.
Which will then force you to dodge more.
I’ve never experienced that myself
certain overhead swings aren't blockable
It adds complxity against trash mobs you don't need. Especially since you've already decided to pushattack spam to keep it brainless.
My mouse is acting up too maybe thats the issue
does daemonhost have those kinds of swings?
Imagine if this game had spear trash mobs like VT does lol. So many more people would be dying in melee if they already struggle with hordes.
Chaos Warrior Crushers and Storm Vermin Maulers.
Daemonhost swing swing, SWING, the final hit pierces block I think
Daemonhosts are fuckers, I think they do have one that stuns you
Actually no the maulers use the same set as the headsman
imagine release Winds of Magic gor spears
That'd be more accurate
I know trying to block a crusher overhead is a Bad Idea lol
I've tanked daemonhost standing still just fine several times, is the thing. Feels inconsistent, but the lil guy's a bit too hyperactive for me to spot if it's on a consistent kind of attack
lmfao what a time
they're fair now but they weren't, for so long
Imagine they gave Psyker's Bret Force Longsword
THAT'S MY DREAM
Whats that
@vestal rose I tried activequell->swap to melee
Grail Knight's Bretonnian Longsword from Verrmintide 2
You're not seeing it start passive quelling sooner, what you're seeing is that hte active quell has a very werid little bit of "inertia" where evne after you stop active quelling, it active-quells for a little longer.
It works that way even without swapping.
It's still 2 seconds before the passive quelling rate kicks in.
I just want TH to have antiarmor heavies
Like VT2's 2H hammer
god, TH feels so fucking anemic when you can't anti-armor bonk crushers
no you're totally right
guess I'm dumb
whats the fookin
time on decimator...?
whats the difference here
headhunter just worse
From what I tested
Decimator works on the same conditions as Shred
which are?
- you can't stop swinging, if you pushattack it drops decimator
- you can't miss, if you miss a attack it drops decimator
Hi, what are good combinations of curios for T4-5?
So either you're going full-bore into a horde or a boss or an ogyrn or something, or you drop decimator
But in return its reward is higher
Headtaker works while sliding around killing riflemen who have scattered
And yeah decimator does not play well with antax pushattack spam
I've red that the meta is all toughness on all curios, is it true?
You definitely want at least one +wounds, just for wiggle room imo, but other than that it’s a toss-up between health and toughness
When I was in meat grinder testing shred on my axe i was able to stack the crit bonus with chain light attacks then chain push attack for about 10s and was getting constant crits, then it was like the buff fell off
so as long as all you do is press LMB it retains it no matter the time gap? wacky
Only once you can properly avoid nearly all melee damage and bombers. Then shooters are the biggest threat, but health is a good substitute for learning and covering your mistakes.
didnt see a surge staff in shop in my last 20h of playtime, emperor please bless me
mostly
When you're good at the game, biggest risk is from riflemen and gunners who basically tax your toughness with little counterplay
meta: 1 health, 1 wound, 1 tough curious
surge staff is a trap dont fall for it
One more run and I can bring a decent purple purge staff to orange. I'm happy about it
pass on wound
only staff i like except void
Most people agree: 2 toughness curios +1 wound if you think your team can rez you,3 toughness curios if you don't think your team can rez you
actually meta 3 wound and all toughness/corruption bonuses
if you lose a Damnation it's never really because you were missing a wound, something else happened in the run.
A lot of people subscribe to "if one player goes down the team is done" on damnation, which I frankly don't believe in. The better your group is at knowing how to recover, the more likely it is they can pull a revive
3 wound then Self destruct to horde clear wlike a chad
The problem with wounds is that you should build to prevent going down, not expecting to go down.
especially if your players are good, they won't go down in shitty positions like in the open. If they get grabbed by a mutant even they'll make sure that the nagle is such taht they get carried into cover
I just dont wanna be half health after getting picked up should I go down
all these psykers not even using a core psyker utility
This is a fair point, losses tend to be because people get downed (from specials or simply being overwhelmed) rather than because someone died from too much corruption
The difference is that you stand up at 66% HP rather than 50%, which is already most of the value of an HP curio
And you can fully stand up a SECOND time, for another 33% beyond that
expect not to take damage then and dont take any curios, same mentality
situations can be recovered, damnation isnt cata
Also, sometimes you can get rescued but you're basically guaranteed to die again.
how do you know if you dont have one
Sometimes you get rescued literally in bomber fire
I run +1 wound so that I don't get corrupted to death from poxwalkers/hounds easily
Eh, hounds don't really corrupt you much
Poxwalkers shouldn't be hitting you hard enough to noticeably corrupt you in between medicaes
yeah sure, individually
they corrupt more than they do damage
but hounds are everywhere
i do, just didnt get any in shop in my last 20h of game time
I thought wound doesnt help with corruption gain, its a max health % no?
No, what happens is that the hound pounces you and then all the other sources of damage delete you
the hound really doesn't get a chance to chew on you for more than a few seconds
50% with 3 wounds is only 1 wound down
certainly doesnt help with grim corruption
if I had 2 wounds I would be death on next down
fair enough
The MK IV DS is literally the reincarnation of Saltz rapier
grim corruption is flat health amount
the MKV has the actual stab attacks though
If resistance to grimoire corruption worked like you expect it to I'd be much happier taking toughness
then ticking of course
i just run seperate curios when im running grims
Doesn’t grim resistance literally do nothing? Except for just the ticking?
yeah basically
when is the update dropping for the crafting system
Nobody knows
honestly
I’ve just been playing for fun and collecting valuable blessings when I see em
Purge the heretic rank 5 penance
Thx for advices, I think I'll start +2 wounds and toughness and will replace one +1 wound to toughness when will be better )
did all of the penances
i respect this
I guarantee you haven’t done all of em
So wait
i guarentee you i have lol
Ppl have decided between Toughness and HP?
Maybe all the class penances
WELL NOTTHAT ONE LOL
When we said all the penances, we meant all the penances :P
Better get to work :P
250 give or take
maybe for 1 class
i guesws you could do the gross thing and speedrun through like T1s and T2
this is my bb
To avoid getting burned out playing psyker is started to level up 4-th operative...
damn 384 FS wtf
384??? Burn the witch!
idk how i got that tbh
Best i have is 380 and i thought it's maximum 🙂
*Emperor roll
With RNG this game have it will 400 in base stats and 2 perks that works against each other like i have on my axe 🙂
*God Emperor
I smell Cult...
That 384 is a bug, add up the numbers yourself, its a 380.
400 is max with bugs 😉
380 is hard cap, I think if it says 400, its still just 380.
Its like they capped the actual mods but didn't cap the roll itself.
i saw on reddit someone thats had a 608 surge staff and i was so confused lol
Is warp nexus crap for the purge?
Because I'm not sure how to feel about hadron at the moment
Depends on what the crit damage function is on the burn.
If it crits is the entire burn DoT crit as well?
or does it just crit that one tick.
If it's the entire burn then it's probably worth it.
If not, I would want terrifying barrage.
Is this worth nabbing from Melk?
Stagger is better with primary fire I think.
eh, not really the mods I would be looking for on a psyker.
Yeah, that was kinda my thought. Like, it seems pretty alright but not what I need.
Block cost reduction, because excessive overkill is funny
block cost and ability timers.
I mean it’s no block efficiency, but gunners are still annoying
Toughness reduction would be nice but I'm pretty sure it's a myth
If gunners end up screwing with you a lot I'd just run a FS with deflect.
Melk has literally never offered me a staff. Stingy bastard.
And I've never seen a FS with deflect either.
but you should really be focusing on positioning.
This is contingent upon getting a FS with deflect
Indeed.
If trading ever comes out, you can have my spare.
Really you just gotta get good at positioning
By happenstance we can also target elite with BB then duck behind a wall to finish it.
positioning and battlefield awareness is > everything else.
Would be dependent on what other blessings are available for the purge staff. If Surge or Soul Blaze can be re-blessed onto a purge staff I think Warp Nexus would be really good. Otherwise it's pretty meh.
Damage resist vs gunners is great on the non-psyker classes imo, because ogryn has no cover, vet has to be out of cover to shoot them, and zealot is probably getting shot cause they’re mid-charge
But psyker doesn’t really have an excuse
Bursting from cover is intense, it’s a sign you’re doing more work than your team lol
It's situational really.
You're a better person than I. I'm hording all of mine so I can create a tier 4 deflector when crafting is out.
On damnnation if you have 5 gunners all shooting at you through some stairs and the vet can't get to them but you can peak and get a target that's you're job to handle.
I would agree, but I think it might be disingenuous to call it hording when I only have one lol
For a handmedown it has potential
You're going to be sucking in a lil more warp juice than normal but serviceable
hello my psyker friends
i was going to put this in general
but I want to make sure a psyker gets it
JC7VW-XHG3G-F36DY-49K9X-QXP9Z - one month free of xbox gamepass
if you are not a psyker, do not redeem
emperor will smite
Just have to get some block efficiency curios. I only have 1 so I'm feeling the heat still but they help.
His lips are missing though.
Does warp resistance count towards blocking with that talent?
But why would they take the time to write 'unlimited' in the stat screen?
that's the way I would do it anyway
Literally the cursor, my man
I don’t think so, considering that they actually took the time to write “infinite” in the dodge stats
lol
Why would they program it to auto fill “unlimited” if they didn’t intend for any weapons to be unlimited though
Force Sword
Dodge - 0 (unlimited)
Damage - 300
etc
for testing purposes
but no other weapon has that stat
also what skin is that
that's a cool looking skin
and no other class can have that weapon as well
Looks like baseline
just how power sword has (near) unlimited cleave
baseline has a white handle?
Might be the blue camo
The one you get in the shop for ordo dockets
The uh, green one that isn't firewastes. Forgot the name
Oh yeah it’s the blue camo
Yeah when you play on higher difficulties you get way more dockets than you can possibiy hold onto even when outbuying everything in the shop
What time is the patch today?
So I just get skins
Nobody knows if there even is a patch today
suppose to be a patch
Community update is today, patch is just this week
Patch might be with the community update
Might not
We don’t know
Yes I assume so. It works multiplicatively. So if you have 20% block efficiency then the peril resist applies to the peril being generated by the remaining 80%. Challenge is generating warp charges if using your force sword often.
assuming if you care about warp charges.
4% from all kills, 10% to bb
Keeps charges up pretty easily
Yeah, and the alternatives on those lines are honestly pretty weak
I think the 4% one has some competition
You don't think 15% CDR for elite kill is worth it?
10% to bb by itself doesn't seem like enough.
15% CDR is pretty huge, especially if you’re trying to get pick n mix and have a cooperative vet
I've found it's consistently jank. People blow their Fs to wipe the pod and then it's just cleanup.
Even on damnation it only shines when people pull badly.
And the #1 difference between a good 4-stack and a shitty quickplay group is the pacing of pulls
Isn't it when F needed the most?
You bite off exactly as much as you can chew and no more.
If you need the CDR from having killed the enemy already, something more fundamentally wrong has happened.
Worth crafting up, do you think? The blue that is. Nexus is BARF but that stat split is looking pretty spicy.
Consider: sometimes you (collectively) use your F(s) and things are still alive
Because lots of things spawn
Ayo just curious with this question, I have an Amd Ryzen 7 3800x with a Amd Radeon Rx 5700. What should my frames be like? I feel like i shouldnt be struggling to run this game
Veteran maintains counterfire, ogyrn is already in position, zealot has killed the thing he crit... psyker is the only one with a more "defensive" ult and tbh I find myself using it with 30-3 proactively more and more. You don't need an ult for a safe rez if you popped it in the air and then BB'd the bulwarks down yourself.
The game runs like dogwater. The 'get more FPS tricks are just' 'Use DLSS/Super Resolution'
Which basically makes the game run internally at a lower resolution
But that's just it. They don't. Elites don't, anyway. Elites pull from the area and the better you know the maps the less likely it is you overpull by accident and then a second elite squad comes through a door into your ass.
ive tried that it doesnt help so f me right
This is probably one of the worst if not the worst optimized game I have ever played
And I've played a lot of things that run like shit
We evidently have not been playing the same game
Again; the better and more knowledgable your group is with pulling pace, the less likely it is that you overpull
And pulling is VERY controllable.
There is Callisto protocol, so Darktide can't be worst anymore
There are some specific zones like... the cryonic rods mission? It is EXTREMELY easy to double or even triple pull because the levels are stacked vertically on top of each other and you go from the bottom to the top
I miss my baby butter smooth frames in VT2
So you'll be fighting one pulll, then the second AND third pulls door into your ass
😭
very bad time.
Triple digits all the time, even in cata hordes.
Now it's 'Oh I sure hope I keep 60'
welcome to the future, where only suffering lies
I will say though, unless you’re on mics, you really can’t coordinate very well, especially in quick play, which takes perfect pulls off the table, which makes the prospect of quickly recharging F’s more valuable
The only units the director creates out of thin air are trash and specials. Elites are always pre-seeded intot hemission
Unless I've missed something
I would do unspeakable things for Chat Block in this game.
For those who don't know what that is, you bring your guard up while your text chat/menu is active
It was in VT2 and the QoL from that was godly
Oh yeah that really oughtta be in here
Just like I rate wounds higher for groups that are stronger and wipe less when just one person goes down, I rate elite CDR on kill less for groups that are better. If you're quickplaying there's pretty decent argument for it, I agree.
Fair, although some skills have really long cooldowns, like the ogryn charge
Shit takes forever to be available again, meanwhile vet’s has recharged before it’s even ended lol
ive seen crushers appearing out of thin air
I feel like ragers and maulers can also get spawned to fill out hordes, but that might just be the team aggroing em
were they in the distance and ahead? The game doesn't render all units
I know that if I get a bad rescue spawn, my body won't have enemies on top of it until my team comes closer, and then an entire elite squad will appear on top of my body
Pop-in is so heavily documented at this point in videos, streams and posts that it's turned into memes with Creed hiding specials and poxwalkers behind your gun on the screen, even just the front page of the subreddit is littered with them like https://www.reddit.com/r/DarkTide/comments/zhlugj/the_emperor_knows_youre_a_sharpshooter_in_another/
High Intensive + Spire (Alternative Desert Map ) mobs spawn randomly all over the Favelas part of the map - getting like 6-8 Ogryns at a time
madness
And again those are trash mobs
Not elites
I have never seen maulers and ragers spawn, they always pull
Sometimes they pull with a random spawn horde because a random spawn horde that spawns ahead of you pulls the elites with it
but then when you walk forward after that horde, the map is conspicuosly completely empty
I've seen them crop up occasionally but it's not them that bother me so much. Most of the specials I care about have an audio cue. The trash mobs just get a free hit and it's annoying at best, dangerous at worst.
pop-ins for trash are also notably fixed to specific map locations. Some of these locations are dumb as hell, though.
trash and specials
Like, I understand why there is a spawn location here, for people bunkering in the finale elevator+medicae area, and for people in the room before. But come on, units should not spawn here when I'm literally on top of it. https://medal.tv/games/warhammer-40000-darktide/clips/JVt1h43JuI4C7/d1337uyUzpRr?invite=cr-MSw4MjYsNDg2MDU3NTUs
55 Views. Watch Train assassination air-spawn and millions of other Warhammer 40,000: Darktide videos on Medal, the #1 Game Clip Platform.
i mean the amount of trash mobs on heresy is insane compared to malice, and i myself am used to playing malice so it will take time for me to get into the heresy-completion mindset.
heresy is bugged
in what way? does it spawn more enemies than it should?
people have said heresy is locked at hi-intensity spawn rates
some people said it got hotfixed
press TAB during heresy mission, you will see it has hi-intensity spawn modifier
And people have said that is merely a display error, and the mission spawns the appropriate number of mobs unless it was actually listed as hi-intensity when you first entered
Having played intensity heresy, I can definitely say it feels COMPLETELY different than a non-hi-intensity heresy
I figured that if it did, it was just part of the difficulty curve.
bots can't handle ranged mobs at all, yeah
and heresy spawns more of them that do more damage to a critical mass
bots just explode
waste of a damn loading screen
i have played only one non-low-intensity heresy so far and it was much more larger in mob count than the 2 low-intensity heresies i did with a LFG group.
would have hoped they lasted long enough for players to connect, no such luck
They're more reliable than Alpha and Beta from Aliens Fireteam, at least. Makes me happy.
Just wait in the spawn area. Go make a sandwich if you need to.
Hmmm i dunno bout that
Oof just had one of the worst damnation runs in a while, it's not usually that bad. They even ignored VC.
Did the pugilist staff always have fire on the primary attack? Or did it use to be the blast?
Orange ammo Vet "Hey get this large ammo pack" skips
"there's an Ammo crate here" skips
"I'm putting down a med kit for you guys" skip
"med station still has charges" skips
"demon host here" all three run in (demonhost didn't wipe us but did kill 2)
"take cover here -marks spot" goes out and gets downed
"sniper careful" gets sniped
"elites behind us" I had to solo them all while they played hide and see with ambient mobs"
"tagged threats" ignored
and many many more incidents like that
I started playing late in the beta. Always had that flaming handwave thing for me
Spawn bug is at 12 seconds
this is just one area
🥲
Yo
I hate hunting for deflector
I've ranted about there being a bunch of dumbass zealots before
But
The group of ppl that take the cake for biggest dumbasses in the community
Are "melee veterans"
What time time is this update supposed to come out?
lot of vet hate in here
Bold of you to assume you have the rights to give that cake away
i always find it really funny when people call out entire classes for being dumbasses when it's really just people that are stupid
better than my run just now that never used his melee and died to hordes lmfao
yea anyone can be dumb
Nah but something about Zealot attracts the dumbasses.
Not saying all Zealots are dumbasses, but most dumbasses are Zealots
One word away from racism
i've actually seen more stupid psykers and vets than zealots
Running into t5s thinking this is dynasty warriors screeching "I GOT 97 RESIST BRO" as their battle cry
You should listen to some music
though bad knife zealots give me a headache
Have you not been in the Psyker channel often? Psyker attracts people roleplaying being smart.
Getting caught alone a mile away from the group by a dog
That to me seems like a "fail to render in pre-seeded enemies" moment. every glitch I've seen in this exact location spawns the full squad in as soon as people drop down and walk forward.
Which, if it didn't ; that entire area would be mysteriously barren of any enemies at all, which wouldn't make a damn lick of sense in heresy+.
done everything on vet, starting pysker, guess im naive
Its spelled C L E V E R
Then the ogryn runs out to save em and dies too
Same issue as elites not being spawned on top of dead teammates who need to be rescued - just, with an even jankier trigger.
The thing is
What is the worst thing a dumbass psyker is gonna do?
Spam surge staff at a horde then die hiding behind another player?
dumbass psyker literally explodes 3 times todeath
Ye
The same thing you described the vet did
overpulls by BBing shit in the distance while you're busy
Most times I see Psykers die they are close to team
same crime as vet
But when Zealots die
Melee vet isn't the issue though, a good player on Power Sword can fulfill one of the roles just fine. It's a bad player going melee only that will suck ass.
Zealots going out ahead of the team and handling shooter groups is perfectly fine. It's when a bad zealot does it and gets pounced that's the issue. Doing it is not wrong if they can handle it, it's doing it when they can't handle it that's wrong.
zealots think they need to tie up rifle squads, the problem is when they charge a rifle squad in between elite pulls, it pulls a second elite squad behind the first and now it's a shit situatin
Whos dumber though, the ogryn who tried to revive him or him?
Zealots going out ahead of the team and handling shooter groups is perfectly fine.
It's really not, it's a MASSIVE risk.
Both tbqh
#1 cause of wipes is double or even triple elite pulls and "I have to engage the riflemen" mentality rather than pulling and falling back to LOS the rifles results in this
Idk, why break coherency
Id argue its the simple: splitting up
How to beat t5 consistently:
- Stick together
- Have functioning eyes and ears
Nah, if you do it as a squad then you all fucking die too
Because you just sandwiched yourself between two elite pulls which is like 8+ ogyrns on damnation
and the rifles
If you do it as a team you probably have a godlike tream play
maybe a second rifles+shotgun squad behind the second elite pull for good measure
Yeah, with a reward, and if it's a good player. It's also unfair to use a hypothetical that only benefits your argument when there are many other hypotheticals where it does work perfectly fine. Running ahead alone is situational and has benefits in certain scenarios and bigger risks in others, I'd trust a good zealot to know when it is okay to do it and not. But dismissing running ahead solo as a whole is silly if you're already set to only use hypotheticals that make it look stupid.
Aka the dreaded quadruple pull
I'd trust a good zealot to know when it is okay to do it and not.
it's literally never okay
because the game literaly won't spawn in the elites on time, often
on my vet i literally tell people to chill in cover and cover myy back while i shoot shooters lol
It's been fine in many of my solo runs when we get a crackhead zealot doing it just fine.
counter fire + 75% damage reduction to toughness against ranged makes it ba breeze with a kantrael
You can tell if someone is good or not very early into the mission and you can play around it.
You break off to charge "the ranged backline", on higher difficulty the chances of you not pulling melee elites and maybe a second shooter squad and causing a full wipe even if you can fall back safely are unacceptably high
If I see the zealot with us can handle himself in a lot of hazardous situations I can be at ease and stop prioritizing helping them and focus on other more important threats.
Because here's the thing, you can activate a second elite squad
it does logic things
Ye but what does running ahead accomplish? Are you saying groups cant handle groups of rifles w/o a zealot charging in going full Leeroy Jenkins?
it realizes that the distance to the party is too long
It happens all the time in Damnation solo quickplay and works perfectly fine.
and then it walks through a door and spawns behind the rest of the party
lol, lmao
Zealot going forward put the "backline" into an elite sandwich
that's fucked up
Its funny that leavings someone to ide actually saved more of my runs than it ruined
down-tanking is legit
No, it depends on our randomly matched group in solo quickplay where we had no control over our team composition and loadouts, in situations where it's beneficial then yes a Zealot doing that is perfectly okay.
If they know how to do it.
Zealot be like "gonna charge ahead and place myself in a shitty position so when/if I die no one can revive me safely"
I'm asserting there is no "know how to do it"
You go forward and if there are elites in that part of the map you just fucking aggroed them, gg
Go bring that topic up in the Zealot channel and see what they have to say.
I live in there
Psyker buff, copy paste sienna's careers onto him lel
yolo charging especially from knife zealots is the #1 memed topic
yolo charging is my bread and butter
"Guys I have a 97% DR crit build so I have to keep in melee no matter what, so if I get shot Ihave to run forward into them"
"guys, why are you all dead, why are you so bad"
And the answer is
There's a difference between a shitty player yolo charging and a good zealot charging in at the correct times.
The zealot fuckingkilled teh team
ok i use kinetic deflection for first time against targets, i should be dead 5 times over
if yolo charging is wrong i don't want to be right
Zealot be like "gonna charge ahead and kill this group of rifles 2 seconds sooner than they would have died if we had another class instead of a zealot"
by going forward and activating elites
You are only arguing from the perspective of the worst case scenarion.
elites that teleported backwards and killed the party
It's worst case and extremely common
on another note, FATSHARK I NEED A NEW FORCE SWORD
You have already set the conversation to fail from the get-go.
Whats the worst case scenario of 4 players sticking together and pushing as a team?
yolo charging is how I beat assasination on malice at 8 minutes so :^)
poxbomb
Get dogged or door-burstered
Die anyway
unlucky
Not half as common though
worst care scenario is they suck and die, see how an argument like this is stupid?
I mean darktide's spawning system is very flawed. That an the fact everyone can sprint and spread out so much in the first place.
Ye, so the win con of 4 ppl pushing together is "dont be shit"
Whereas wincon of 4 ppl with a zealot is "hope if zealot is a dumbass we are good enough to carry his dumbass"
Oh, and enemies being further away in large open areas 🤔
Seriously. Elite squads are seeded into the map. The further you run forward, the more you activate. Hence, running forward in a dicey situation, through one elite pod into rifles behind them, is rolling the dice on another elite squad. If there's more elites in that part of the map, you just activated them, and you often can't even physically see htme. And then you die.
It's simple.
Imagine you are a cymbal clapping monkey
https://streamable.com/hqaiio I like to call this clip 'Excessive Force Authorized'. Alternative title; Tell me you're a WHC main without telling me you're a WHC main.
You wake up enemies who are standing around on the map
If the cymbal clapping monkey runs forward and activates more stuff, you will have a bad day
you really never played with a good zealot and it shows, go get a good Zealot from the Zealot channel to play with you to show you otherwise. I've played with some of them and they run around like crackheads alone handling so much shit alone
whc?
what is the emperor trying to tell me with the purple axe im given
Chop the heretics into mincemeat
To be fair, it would be nice if zealot didn't have to run around like a crackhead to get into melee constantly 🤔
Nah, its just that the dumbass ones outnumber the good ones 1000:1 and even then I'd take a good Vet/Psyker over a good Zealot any day of the week
Relatable, I love to go into ranged squads so they stop shooting
but ranged enemies doing ranged enemy things in a giant, open map.
its times like this i want to be azealot
that you are a hack
The correct procedure is:
activate enemies
pull back
THEN leap forward
When you do this you can split up and do stuff and go nuts
Just be an everything main like me :^)
If the maps wouldn't have so many huge open spaces, then people could stay together way more easily.
If you push forward into unactviated parts of the map you roll the dice on "oops"
This man gets it
And it's completely unnecessary
you don't get a choice in solo quickplay is the thing. If we're talking organized premade groups then no shit, nothing matters there and you can do anything with any class
Witch Hunter Captain. It's a class from Vermintide 2, one of the popular weapons was a rapier that functions identical to the sword I was using in the clip.
Risk is fun
dueling swords?
Ye, and in solo quickplay Zealots are the ppl most likely to fk everything up
Why play russian roulette when you can just opt not to play
truama staff and heavy axe lets go
I disagree, for me it's usually bored vets and psykers
oh right yeah vermintide I know that
Vets will have counterifre activated and will be shooting every yellow
a gunner will suppress them
Ppl watch youtube and be like "yo dawg, chill out. I got 97% dr."
they'll take cover
And then shoot at the only yellow thing they can see which isn't suppressing them, which is an entirely new and unactivated squad
Tbf could also just wait on darktide a couple months, continue to play VT2 until they sort some gameplay issues out. Like making people running very far ahead get grabbed by the ghostly hand of invisible market economics.
Dont get me wrong, there are some real shitty Psykers and Vets
no, they're not, it's all random for each player. Some people experience Psykers being the worst, some people experience Vets being the worst, some people experience Ogryns being the worst, some people experience Zealots being the worst. For me it's most Vets are terrible and my Zealots are usually doing well, but my experience is not the same as your experience.
Psykers have a similar addicitino to "I'm bored, I need maximum DPS uptime, let me use a bB on an unactivated bulwark in the far distance"
just kill the new squad 
AT least when the zealot overpulls you have some inkling that it's going to happen a least a few seconds in advance
Ye I see a ton of Psykers that spam Surge staff into hordes
WHen the vet/psyker overpulls it sneaks up on you
Total shitters
Warp charges are a bad mechanic.
I do this regularly
But those Psykers arent killing the group by playing like shit
The only times I actually get somewhat irritated with vets, zealots, ogryns and whatnot. Is when they have a mechanic to let them revive safely, but choose not to and dies instead
Yike
It encourages psykers to do dumb stuff, and feels needlessly punishing when you loose them all. So idk why it exists in its current state.
In VT2 you just cast stuff until you're a at high 'peril' aka overcharge, and then you'd have your stacks for a bit.
Also a lot of people don't check every hallway
A dumb psyker spamming surge at hordes is easier to carry than leeroy jenkins pulling everything on the map
I can't count the number of times someone pulled ahead without checking the side hallway
It's not for loot, it's for making sure there isn't an entier elite armored squad with 4 ogyrns and 4 ragers having a rave in the broom closet
Scan every side hallway and ping elites if you come across them
But also for loot*
If it helps there are situations when you can create artificial funnels in a Horde to ease the pressure in-betwee perma CCing other threats. When you surge 2 of the 3 left, middle, or right side of a horde you stun them creating a temporary wall that'll cause them to funnel. You can do that while insta canceling between your other CC role.
It's a niche situation but when the situation calls for it it's surprisingly effective.
But yeah, horde surge spammers are funny af to watch
Because elites NEVER spawn alone, so if you ping just 1 elite in a side hallway that should telll the whole squad "Hey, we have a situation here"
I'd rather the noob be dead/blown up than actively sabotaging the group with their 0 iq
Just run AB build so getting charges is not even remotely an issue 👍
Long story short, use your nades when reviving
I mean not many people know about spawn mechanics yet.
Is this a good purgatos staff? I'm not sure which stats I should be focusing on for this wep
it's pretty good, warp resistance is a little 😦 but other than that, top tier
It's not a terrible idea when preventing explo via cancel, ganted I personally switch to antax
counterpoint, I would rather CC the horde while also doing effective damage with my melee weapon
mk1 claw or antax with surge staff, when you don't need to surge you have a more effective horde clearer
You don't need DS mobility or even force sword elite-popping when you have surge staff to cover those roles
But arguably if someone did take DS or FS with surge staff, they might hoenstly be better of surge spamming into horde than trying to use that
But fs/ds + surge is legit garbo
Yeah... I was wondering whether that would make the staff bad to use or not. I have the perk that gives me warp resistance per warp stack tho so idk if it'll counteract that
You can't take my zoomies from me, only Fatshark gets to do that
Any particular reason not to use surge on horde? Presuming you're backlining and there's nothing higher priority. Should you just wait and conserve peril?
https://medal.tv/games/warhammer-40000-darktide/clips/KS0bX9HJ4GCJF/d1337WgadhdT?invite=cr-MSxYRmosNDg2MDU3NTUs I will also never stop making fun of people who bring bad-at-horde melees with a bad-at-horde ranged
222 Views. Watch combat knife is a meme weapon incapable of clutching and millions of other Warhammer 40,000: Darktide videos on Medal, the #1 Game Clip Platform.
The example I used was in-between handling threats you needed to CC with the staff already.
Better off in the front controlling the horde with push attacks
A melee weapon would be used in a different scenario.
damage against unarmored and infested is abysmal and only hits 2 targets for said abysmal damage anyway (targets 3-8 take virtually 0 damage)
It'll help for sure. I'm not entirely sure how this will affect how many RMBs you can do back to back, however the main stats you wanna focus on is cloud radius and burn
lmao how long did that actually take
Now if there's ragers coming through that horde, or ogyrns, or even specials, then yes, please shock it
Ohhh, so like the flamer for zealot? Got it, thanks chief ^^
also, melee scabs with flak armor straight up melt to surge staff, so any pull with mele scabs is legit to surge
The MK IV also says 'The empreror protects' and it has the symbol of the holy inquisition. And I love me a weapon that just looks clean, neat and a refined killing machine.
but using surge staff on pure horde is either "I don't know my damage numbers and don't realize that surge staff deals almost no damage to unarmored/infested", or it's "I brought knife/FS/DS and my horde clear is so bad that this is probably a more useful role for me"
Warp resistance is just a noob barrier rn
the clip is sped up x2
force sword is decent horde control and clear
Doesnt pair well with surge
Dafuq, how do you do that
Max base is 380, you can look for that. Than closer than better. And then just take a look on stats distribution. Imho quell speed is what you can sacrifice at first. But you know, you are not pushed into optimisation and whatever. Like nearly any can be played in high difficulties depending on you and your teammates. So your gear is just an nice addition.
Is it like, M1, R, M1, R, M1, R?
its in the name
m1 is pointless on a lot of staves
Staffs actually scale extremely hard with most of their base stat bars, more so than their perks or blessings
trauma benefits from m1, thats abt it
You can do it faster than that even without a macro if you have comfortable keybinds.
A staff with bad quell speed, or charge rate, is fucked up
Literally looks like something an officer would use.
not my vid and ik
Ohhhh, thanks
Nah, trauma wants to be 380 with a minor hit to warp resistance
Every stat matters on it
Purg m1 staggers better than rmb, so it has uses
u telling me that if u had a knife/fs/ds youd rather shock a bunch of adds 6 times and not kill them as opposed to using your melee?
Just taking a small moment to appreciate the hell out of the art team. Not particularly relevant to meta, but DAMN
I'm talking about the left click bolt on it, you don't need to use it on other staves due to cancels
The weird "shocked horde acts as a wall" mechanic was mentioned earlier
True and based
ok but u cant even control who you shock
you can always meme with it and machine gun it lmfao
gotta join the church of knife/purge
There's also the fact that I think that any person who goes FS/DS/knife + surge is probably doing some shit they read off of a guide
I just noticed that light attack and heavy attack dmg numbers on a melee weapon are influenced by other bars besides Damage. Specifically First Target, does crit also have this influence?
And I inherently don't trust them to not die like a bitch in melee
Literally the clip though.
or maybe they're just enjoying the loadout and having no problems in Damnation?
you can machinegun with void m2 macro at abt same speed w/ more dmg
A bit harder to react to sudden threats if you're wading in on the front though. Not that there aren't times to help with horde clear but sometimes you want to be on overwatch i feel
You don't need a "proper" loadout in Damnation
This is my biggest grip with surge personally. Purg and Trauma can easily stagger hounds last second, surge cannot. Sure you can stun mutants but only if they're alone and you have ample time to react, in which case just dodge
yea thats just silly
Unless you're hitting flak armor where m1 on void does more for some weird reason
not if your team is carrying your ass through stuff, sure
we once tried to meme damnation with 4 knives
it didn't end well
it didn't end well at all
skill issue
dmg is significantly lower
Sure, there is a dmg trade for CC.
the 4 knife run went so bad we went 4 power swords the next run and it was buttery smooth lmao
(also not mine)
to be fair, veteran doesn't really have a proper hordeclearing ranged
And no, the recon lasgun isn't even close to good enough
even with 4 vet passives you will run out of ammo in like 2 hordes
You can hard carry a lot of situations with surge. Takes pressure off the entire team letting them do more damage overall than if you were to just go void or something.
if you are the sole source of horde clear because everyone else has knives
where are you going with this
What do people recommend for the level 25 feat
they are not carrying you, I've done Damnation high intensity with 2 Psykers using grey combat knifes and shit rolled lasguns with 2 bots. Just use your tools properly. Sure that run took long, but we weren't at risk of losing. The issue is when people make mistakes in the heat of the battle, where they choose the wrong option at the wrong time and it cascades into a wipe. The loadout had very little to do with that, because even when you're faced with a situation that your loadouts don't handle well you can still overcome it by making correct choices knowing your limitations
So much trash talk love it
you guys act like Damnation is hard lol
But how else can I stroke my ego and feel like I'm better than other people? 😢
damnation is pretty easy if your teammates have two functioning eyes
failed step 1, gg
yeah,and not overpulling
if your team cant fight 2 maulers without taking damage, probably play on malice
again, overpulling is the biggest run killer
If it's recurring with multiple people of different backgrounds, you might want to consider that it's your take that's bad, not theirs.
It is for many people
Tru, tbqh if more ppl were decent at the game the actual complaint would be
"Game 2 ez. When do we get t6?"
Because ppl with braincells that stick together curbstomp t5 with ease
watch me on my alts fuck everything up though lmfao
and it's less obvious than "I made a mistake, got hit, and died"
ok maybe 1 functional eye is enough
Can anyone make a recommendation regarding the level 25 feat?
Look, I did my time in the VT2 cata3 modded mines
-
Stick together
-
Have atleast 1 eye and 1 ear that function adequately
-
ggez
Ppl get lost at step 1
the 3rd row for general use
I'm not going to stroke my dick and pretend like "wow, cata is soooo easy, you guys just suck"
kinetic flayer
Depends on your build. Bot most basic choice -- BB on hit.
You deleted that message with perfect timing so all I saw was the cursed part lmao
Might not even need an ear
depends on loadout and playstyle. 6 stacks if you BB a lot, Free BB if you play Surge or Purg and don't BB too often
You can use closed captions
cata is a cakewalk compare to a gunner squad in damnation
Cata/Cata3/modded vt2 is signif ahead of t5 dt in terms of diff
people who can even clear cata period like 50% of the time are already in the total playerbase's top 1% if not even more stratified
IMO
Having fun > Meta. Meta isn't mandatory, it just makes clears easier. It's okay to use things that aren't the optimal choice. I've beaten damnation with shit rolled greens for laughs. Literally DS and Purgatus is what I do for high intensity.
Thanks for suggestions
DS+purgatus is a goated loadout though
IDEK what planet you live on where difficulty is the only value in playing to you. Let people have fun.
DS mobility enables purgatus shenanigans
It is, but it's because they need to gather more information on how this game works and use it properly. Them not knowing how the combat system works in this game and how to use it properly is what makes it hard for them. If they haven't yet and are working to improve and end up in my damnation run idc if we wipe or not as long as they were using their preferred loadout and were trying their best. and having fun
Yeahhh like I don't think the majority of the playerbase finds Damnation easy lol xD
Speaking of which, might need to make a proper psyker guide instead of the bs floating on youtube
Tbh damnation can be pretty boring sometimes but because of crusher spam, and if you don't have the right weapon, crushers are really slow to kill.
gotta make sure the ranged don't overpull at the same time yo
just because you're holding hands doesn't mean the vet can't aggro 3 extra squads on you in that one part of the desert map
or on the cryonic rods level
No they don't, but the people doing Damnation are not those people to begin with.
its more than that though, 3 mutants spawn and your team doesnt know how to dodge.
or a burster spawns and ppl shoot it instead of pushing
Especially if your ranged is hordeclear, none of the melees are particularly. "Delete this crusher now." they all take some time to do it.
Mandatory vet ammo egghunt
Damnation is hard for majority of the total population, Damnation isn't hard for the people who regularly do Damnation.
lol, the vet ammo hunt
and then they both run into elite squads
neither of them pings
both of them die
well you said if u have ds/fs/knife + surge vs a pure horde you might as well use surge which i find extremely silly
I love how when it's "talk time" T5 is easy when in game most of you can't even backline properly in t4
they leave the game and give you 2 bots
I don't like playing pubs because of vets who run off nowhere and then complain
Riding a bike isnt hard for people who ride bikes
I'm saying it's not quite as pronounced of a suboptimal play versus real melee weapon
most of who?
correct
This game legit does not give you icons for hardly anything like VT2 does. You dont know what buffs are active. Perks/Blessings dont show that they are active.
There is one thing that is represented in the UI though, Coherency. And 90% of the mfers that play this game struggle in t4/5 because they are scared of the number 4
they are real melee weapons
look, I need my tubes
most of the playerbase. Or you're trying to convince me this server only hosts the cream of the crop?
They just whip out the surge staff and let the team do the actual work
I'm of the opinion that the number 4 should only BUFF you for participating, not nerfing you when you're not.
it takes 900 of these bad boys to roll for a second blessing okay
idk you are talking to people who arent here
isn't there a coherency buff icon
Darktide requires you to play much more closely knit than VT2 and it's a pain in my ass for PUGs
I'm of the opinion ppl that break coherency should insta-explode and there should be a massive banner that covers their screen saying "stick with team moron"
as it stands I can hit them with a stsaff m1, literally hear them whine and fall back, and a half second later as I run up to them they pounce me
the fuck is up with that
he dont bite
i am already "ungovernable"
their refractory period on damnation is really low
#builtdifferent
what about when the team is the moron pushing on while you cover the back
refractory period? what dis
Coherency isn't teamwork. It's co-dependence.
why are u backlining as psyker anyhow
It's detrimental to playing quickplay with randoms and unless you're utilizing it constantly, you're throwing.
Then its easy to carry 3 morons that stick together than it is to carry 3 morons at opposite ends of the map
you don't need to cover the back if specials aren't up
Which you can know by audio cues
If horde spawns, it will do so with a massive sound cue, and THEN you can walk backward to verify that it's not behind you, or if it is behind you, tell the team about it
There is a difference between contributing to your team and being co-dependent on it
i see online people say that damnation takes 50mins to clear is this true
ive never had a game go past 40mins
50 is excssive
Hell nah
30mins rough
Did they hotfix Melk's shop? It used to only have 4 items, right? but now it has a second orange item, 5 items total
On some maps it can be but that's still slow on the long ones
it was the most normal thing in the world i saw it in fatshark's latest youtube video in the comments
40-45 for a SLOG damnation high intensity but that's rare, usualyl you wipe beforehand if your party has to go that slow
yea i noticed that too
The examples used in the past 2 hours are so annoying, it's been mostly absolutes in perfect condition hypotheticals with no room for any variance, which is the complete opposite of how this game works.
I talking about people ignoring mobs entirely because they don't look around. You don't have to cover the back but you can't decide when mobs keep spawning behind you wither
Psyker
But what if 4 knife zealots without a flamer >:)
The one in the excise vault where you carry the tubes to the vacuum transporter is the longest I think
the thing about damnation running that long is that if it's going at that pace, you are probably going to just wipe
My point was entirely that sticking together isn't enough as you ppl make it to be
Psyker
Sticking together signif raises your chances if winning
i would describe that as a slog
ive always went first if im solo psyker and done fine, like whats the point of backlining, if you have antax you're immune to melee dmg, if you have fs w deflector you're p resistant for a very long while against anything ranged, there's sliding ontop of that
Obviously you have to know how to play the rest of the game but if you don't also stick together you will fail most damnation runs
technically doable
probably failure
A pain in the ass and not fun regardless of result
it's okay to spread out between pulls
optimal, even
Ye, just look for the #4 on the coherency icon
Obviously
If its not 4
Gotta find those medkits and ammo and grenades
Make it 4
But the moment 1 player finds anything you have to snap back together
if its 3 ragers 1 player should be able to take care of it, if not...
I've mostly already had my fun with this game for now anyways. I'm seriously missing proper crafting, sub-classes, and the option to have a comfy store where I don't feel like trying out another class is pain with the store being the only consistent, good source for weapons, even basic ones v-v
the moment one player pulls, two players go to asssit him, and the third decides to spend 10 seconds going for "the last box", is the moment two disablers strike, dogs happen because lol dogs, and it's a wipe
If I see three ragers and Im by myself I panic press F to pay respects to my soon to be dead body
Having to check that every hour be like.
Psyker is awesome pug class because its incredibly versatile. Can fill any role and carry even the biggest of tards to victory town so long as they stick together
sounds like heresy
Clutching happens way less often in this game because of the crippling dependence on that buff. When someone goes down it's usually a stacking domino effect. The threshold of pressure you can handle alone is so much fucking lower than in VT2 with a combination of much, much lower melee blocking potential and ranged units. None of your personal stats are nerfed in that game if you're not in some arbitrary distance away from your team mates like in this one.
also, @worthy wasp ty for teaching me abt antax like 12 days ago
I stan trauma for quickplay if you can get a good one
Trauma, for when you need to stumble ragers but you can't trust your shit team to actually kill trash
if you use a forcesword, just push 2 onto the ground, sword zap the last one, repeat
Not to mention most of the builds in this game are half-baked kits that just make handling EVERY aspect of the enemy like you can in VT2, and there's a lot of potential well rounded builds.
if you use a surge staff ayylmao
Also because the game throws far more enemies and specials at you compared to VT2
I don't know about that one
If someone goes down, you're lacking some very important killing power.
"more enemies"?
cata vt2 has ALOT more specials
more poxwalkers, sure, more specials, no.
VT2 hordes are way thicker I think
and more specials
However, there are no gunlines
VT2 hordes look chonky but it's less units overall compared to a sea of poxwalkers.
the gunlines are what really fucks you up in damnation
and specials basically all are glass cannons, as oposed to muties, and even mere bombers/trappers are a thousand times tankier than vt2 specials
like 2 leeches, 1 assassin, 1 hookrat, 2 gasbombers
a single shooter can do most of your health from across the map in half a second
It's to make up for potential shooters I believe. If we had VT think hordes shooters would be an even bigger nightmare.
probably the gunlines are to replace horde density
IMO surge staff is overrated. yeah sure, you lockdown elites and stuff all day erry day, but the real danger in this game to me seems getting overwhelmed by a horde, and a surge staff just doesnt really do well in those situations
Yeah I was thinking the same thing. Ratbois are a lot bigger than poxwalkers/groaners
Darktide doesn't have stormvermin, but it DOES have gunlines
I played Spear+Shield FK and Flail WHC.
i had a game last night where shooters could shoot through the cieling down onto us and it wiped the team in about 10 seconds
Yeah I hate that part so much
Tanky specials ruin build variety to a degree.
Flail WHC felt so good to play in vt2
Our staff stuff is prob gonna be fixed next patch
this why i use surge staff...i zap all the gunners so the zealot can saw them in half without worry, crowd control is king if you have peeps with damage with you
Because now you need that special weapon with the right modifiers
I've had that happen with gunners, I couldn't even zap them with surge.
Tanky specials are why Back4Blood felt like shit to play
you were advertised a game where you mowed down zombies and felt like a badass
let me guess that stupid desert map
Once you got past baby difficulty in B4B you were magdumping into walking tanks the entire match
yuuuup
It felt awful
Muties on damnation with a weapon not meant for single target is just pain
it was the desert map
The one and only lmao
ugh, desert map
That map is so bugged
an experience b4b player would just tell you shoot the red spots 
sometimes can't even pick up half the stuff in boxes and scripts lol
Ye Antax MkV and Tac Axe dunk on muties.
Legit just ani-cancel to surge, ani-cancel to axe, then dunk on muti
B4B felt like shit because of the zombies spawning 4" away from you just because you weren't looking at the empty corner you were backing into
oh no, you spend the whole game shooting red spots
sometimes the red spots are covered in black armor because FUCK you, that's why
And if you don't shoot the red spots you'd instantly get mollywopped anyway
Tbh before making any horde shooter, just load up L4D2 for a week or two, then develop :^)
charger takes like 4-5 brain bursts to kill on Damnation
Axe + Surge legit feels like anti-everything provided you are good at positioning
why use bb tho
you shouldnt use bb on mutants on damnation
I didnt have lightning staff and my teammates died before me so I was trying to revive them
Since whilst overall fair, some of the decisions with specials in this game are just ???
faster to kill with a decent melee weapon, and honestly what melee weapon isn't good at single targets
hit them with melee
Like I'm struggling to think, every wepaon I can think of has a good one-target combo
lololol...the emprah didn't protec
even if it's just block canceling heavy1
Lmfao I've seen that happen often enough
fun fact: mutants take bonus dmg from melee.
Like I can get deamonhosts killing the nerd that aggrod it, but why do other players have to suffer for it too if they don't just abandon the player and move on three rooms, hopefully without a horde slowing them down lel
you're supposed to wail on them.
Just tank the daemonhost, ez
their design is for you to melee them instead of shoot them
Sadly not enough imo.
if someone pisses off a daemonhost and the team isn't ready i just run as far backwards as i can
Some melees really struggle to kill them.
even the mk1 sword has a decent single target damage spamming its lights
usually it won't aggro on me
Didn't know that ty
I've legit killed specials/dealt with hordes while tanking DHs in t5
the victim just has to hold m2 and occasionally press spacebar
lights will also kill muties pretty fast since they're not armored anyways.
i will say, when playing evisc using zealot there is no more fun thing than firing up the chainsaw and cutting a mutant in half as it runs by toward teammate
hello esteemed spark'eads, i'm trying to level your most level class and i must say... i struggle. i use force sword and forcestaff because you know ... psyker. and i have a shit horde clear, shit mono, BB looks cool but is slow af .. there's something i missed ?
What weapon is not "good at single targets"?
And yes their head is a weakspot
Tried that, I keep getting swarmed by ogryns and stuff, and snipers
DS is, knife is, FS 100% is because of special, chain weapons are good
peril does not scale dmg up or something ?
purge staff
what staff
correction, melee weapon
what melee weapon is "not good at single targets"
trauma force
heavy sword has strikedown heavies, it's good enough
catachan knives are kinda lackluster at single target dmg esp compared to axes, but they're serviceable
not all of them
I say this as a heavy sword conossieur
I don't care, I'd just rather have them behave more similarly to witches in l4d2
Some are SIGNIFICANTLY better than others tho, and TTK (time to kill) can be uber important.
Like, Chainsword/FS/Antax mkv/DS MkV completely dunk on muties
No, it is all of them.
there's a tech to do 1000+ dps on surge, but it's too fucking annoying to do that it's not worth it
Every heavy sword has a strikedown heavy1
use it for staggering enemies, outside of that either get a diff staff or get used to using antax mk v
Antax MkV can kill a mutant in 4 light attacks to the dome
there are two different swords with strikedown heavy1<->heavy2
both slashes are s trikedown, even though one is a horizontal and one is a vertical
Dueling Sword MkV ez 2k+ dps vs muties too
staggering is ok but i kill with what ? i'll try to get an antax when i can ty
MK5 kinda is just king in the bracket for axes.
Despite the angles, the attacks have idneetical hit stats
You can't tell me this doesn't look like jet li
understandable
perfection
Nice try posting two photos of Jet Li
oh sorry antax is not a staff, it's an axe. got it thanks
psykers can melee push for basically as long as they want, get used to melee on psyker, trauma is used for rabid dog removal and making crushers dance funny, if you're gonna use trauma get antax mk v or a force sword with deflector on it
duellingsword works fine too
rip dmg
you want the mkV
ok ok perfect thanks, and if i want to use a staff and kill stuff ? because honestly ... i could use an axe and agripinaa mk1 but i would just be a crappy vet, that's a bit sad
surge = special cc, trauma = stagger cc, void = hybrid weird dmg thing, purg = horde clear
Purge does some amazing stagger with left click too
wow ok thank you, i'll try all of that 🙂 i guess i'll go with void when i can
antax mk v = hordes cannot kill you unless you intentionally try to get killed
force sword w deflector = 1# revive tool/survive surprise 5x gunner bad positioning
ds = go fast
combat knife = funny anims and dmg
what do you guys think is good for FS 2nd blessing?
i dont use tac axe so don't know how it works rlly
most of them seem really meh
slaughterer is 2# blessing for fs
slaughterer seems really unbalanced compared to the other blessings
deflector>slaughterer>whatever else
you have like 2-5% extra power scaling with peril 
Antax axe + surge staff is nuts. What other combos do you guys use on damnation? Not trying to get back into the endless 'my stick is best' debate, just wanna see what different loadouts you guys are experimenting with
chainsword is great in assassination missions
that special attack just chews up the boss
im FS/purge enjoyer
revolver and mk iv dueling sword, trust me )))))))))
the psyker has access to chain swords ? oO
maybe its called differently. The one handed version.
yea 1h chainsword
nice !
||but just use the forcesword||
your build, void+mV, dueling+purg, trying to see if I can make force sword+lasgun viable but havent figured it out yet
but srsly i run antax and surge or fs/antax and void
dont like purg, trauma aiming is too annoying to bother w
trauma is fun if you are raining down hell from an elevated position
someone queue into Damnation, me and this random have been waiting 10mins for it to fill
trauma is good
Trauma is literally a stronger Ogyrn rumbler grenade and everyone loves that weapon, yet they shit on trauma
not so fun the other way round
ill use trauma more when they fix it
Disclaimer: trauma is only good if nearly every stat except warp resistance is @ 80%
terrible aiming tho
even one bad stat among the other 4 ruins the entire weapon
nothing wrong with aiming except if you are trying to hit something higher than you
then its really funky
??? I'm not saying it's shit, it's just performing subpar rn because it's damage is quite literally like half or less than what it should be doing, it's great at staggering stuff
people keep saying this
It does its listed damage in the range
What's the problem
ah yes because 69% quell speed will ruin the entire weapon
The devs have already confirmed it's doing less than it should be doing*
You want 80% quell speed for those instances when you need to get to 0% perils in a jiffy between pulls while the next is running to you
the difference between 80 and 70% quell speed to get from 100-0 is weird
did they? i only see hearsay on this discord
I'm sincerely curious as to what the problem is, because again, it behaves in the range exactly as I expect
It has a listed damage value at full charge, and it hits for that listed value
I hit the 400 HP poxwalker breakpoint in the range and I do so in damnation ingame too
Could you link us a message from devs? It's a first time I see this said
why do you always say "perils" instead of peril
is it maybe a blast radius issue? the blast is smaller/falloff begins at a shorter distance than intended?
also thats besides the point a non 80% quell speed does not "ruin the weapon"
same boat, I don't personally use it but the dudes here who do keep saying it
Because I can believe that, sometimes I'm sure enemies are well within the pie plate and when I pop it half the enemies just stagger out of it
they die to pieplate #2 just fine but...
There’s multiple perils when one delves into the warp
Issue Description: Trauma Staff for psyker, in current version of the game (1.0.14), deals incorrect amount of damage. Steps to Reproduce: [Please add the steps that can help our QA department in reproducing the issue. For example:] Test in meat grinder as Psyker Voidstrike and surge staff’s charge attacks (right mouse click) deal the corre...
80% damages roll
Cool. When they fix it I might use the staff then.
Oh, huh, I have literally never looked at the table
my staff has 378 damage listed and it does exactly 378 in the plate.
Yet that staff has a 74% damage roll, "secondary action 374", and yet the table lists a whole lot f numbers that are way bigger than 374
ty, typing on phone is a pain
i suppose its the number before some hidden multipliers come into effect
(for the record, the staff breaks 400 damage with the force weapon->increased damage from higher perils feat)
in the beta the 8% to elites was doing 80% damage xD
If I take that passive off my pieplates hit for the listed number, exactly
If trauma is actually supposed to do the table numbers, then it's actually busted
because rumbler grenades only deal 300 to flak and 200-250 to infested, even less to unarmored
Trauma also has the bug where you blow up at 80% like Surge did
I remember trauma deleting stuff in closed beta
Yet that table claims it should be dealing upwards of 500?!
so thats something to also consider
Not anymore, I would've noticed that
I know right lmao it would be incredible with those table numbers
i've been using trauma @ >90% perils every single time
i was only playing malice on closed beta yall actually grinded to damnation
my 80% damages role trauma only does 447 when its supposed to do 760
i agree that the number doesn't line up with the table, but how much does it do on your damage bar
because my damage bar says 378
Its a hard bug to recreate.
I had it happen last week to a fault, that when I was revived it blew me up again
its been reported though
if I take off my feats and hit a target not affected by my staff's perks (flak) i hit for that listed number exactly
and the flak targets take the bonus damage I would expect, +20%
trauma staff should live up to its name soon
my damages number shows 380
I think you're on the money that something is happening with the calculations
it does, the people using it have a traumatic arm injury that makes them aim weird
Oh wow, so Trauma is low key the best staff
The aim is... mostly... just like corus/conflag from vt2
But its bugged
but there's a weird thing where at range, it actually lifts up off of the ground instead of going as far as it can on the ground
It has always been, I remember noticing the dmg stuff on day 1 of release too on how its technically better than void but the dmg is fucked or smth
so you can't use it at the edge of your range, or else the explosion happens in midair and does jack for damage
Idk you would still generate a ton of peril
Yeah, its not working as intended but Void, Purge and Trauma should be our main horde clear
I refuse to believe those table numbers are intended
is that how you can get headshots with the staff lol
and the edges do very little dmg
they are
because again, rumbler grenades only do like 150-200 to trash, or 300 to flak
trauma has range limitiations and takes awhile to charge up
Vet frags are even worse
Table numbers are intended
trauma has a no dmg window on m2
though Trauma when it is addressed can likely be a good specials / elite clear 
Because you only doong that dmg in the center
It has to charge, but the explosion is instant
No waiting like with rumbler or vet frags
but it cost a ton of peril
are the table numbers intended actually
yes
and if you count in rumble reloads, or literally the animation of having to pull the pin and fully draw back on frags, it's honestly comparable
I think they are
inb4 the bug fix is to lower the table numbers instead 
why do you think the peril cost is so high
500+ damage on full charge is cracked
Or why it has capped range
Capped range is exactly how VT2 conflag and corus worked
time to delete the staff then
i wish i have a personal line to magnuson
Conflag had a DoT to go with it
uhh?

Void regularly does around 500??
And Conflag was mostly abused for the DoT