#psyker-class
1 messages · Page 131 of 1
just one pop every 20ish seconds right
with a good group where you can hang back a bit, it's not hard -- do it after your first elevator
just met an elevator at 4 mins
surge, FS, and BB can all help stun+damage
I wouldnt wanna annoy anyone with that i asked alot in the chat no1 responded
what else besides crushers are carapace?
i did it in a low conflict version of a map
just tell group hey im gonna bb forn5 min
might as well try tnx
oh the helmet of maulers is carapace too
bulwark shields technically carapace as well
honestly I got that naturally just buy running normal heresy
a horde event can easily last you the time you need
just run kinetic flayer and communion
kinetic barrage to avoid dropping *warp charges accidentally if you panic F
also will help get a quick BB off to maintain
^^
play passive, focus on melee. don't spec into 6 warp charges lol
warp battery is actually the one penance I didn't have to try tbh
just wanted to get the drip before hersey cuz i can run malice now but ye i shoudl try after levelling up
like even the dog one required me to specifically time it and go out of my way
Not toughness.
I run two healths + 1 wound
how does complete all missions on damnation border look like?
I also run two health one wound
Why not toughness?
small improvement on the ~~heresy ~~ malice version
tu
nobody knows yet
toughness is easily and quickly replenished
health is not, and it slowly gets chipped away
and why is it the only mission to specifically have an achievement tied to beating it on damnation
uhoh
there is no heresy mission tho

Also on psyker specifically you really shouldn't be taking ranged fire unless you are using the purge staff. And when you do you either should be going back into cover asap or running a deflector FS
and since damage bleedthrough to health is % based, bringing health is more useful than toughness
it also helps offset grimoire effects, since grims take a set amount of hp iirc, which means you aren't playing with 30 hp by the time you hit the 2nd grim
After 2 damnation games: Force sword is pretty damn bad at fighting stuff
Good at tanking gunfire
That’s it
You running slaughterer trait on FS?
I can’t remember my second one
I think it’s the one that gives power from elite kills
It’s honestly not great at single target dos either
Guys, pick and mix can be completed on malice or must be heresy? The penance says heresy, but someone told me he did it on malice
Ok yeah that’s way better
supposed to be heresy, but its currently bugged rn to be doable on malice
no clue if it will be patched out and next patch comes on the 14th (so i've heard) so yeah
and yeah with force sword you either want deflector + slaughterer or deflector + exorcist, I prefer the former to help w/ horde clear
Any good maps to try this penance? There is never enough squishy elites in the runs
Welcome to the enlightened
the single target comes from the special. it wrecks most things dps-wise, but it's not going to be a good choice against a bunch of rank and file enemies
Axe and knife are the best imo
dunno why you would run knife over dueling sword on psyker tbh
fellas what's the point of the staff melee
that's what im asking
the FS niche comes only from deflector, and the special attack, *and the force push is nice
the spam push on the FS is actually rly nice as well
Knife has better dodge distance than the DS. Not dissing the DS, its just a preference thing.
like with peril blocking you can basically walk through a horde by spamming push
kinda wacky
Maybe when I get a decent mk 5 DS my tastes will change
Doubt it though
Didnt work for the FS
question: do we get the benefit of psykinetic's aura?
there was only one use ive found for it and it's to poke the corruptor daemon tentacles without using melee, then again pulling your melee is still faster in that case too
Yes but honestly I don't utilize it enough
mobility and it's really easy to land heavies in specific areas with the knife
whoever kills the elite gets the benefit, you or allies, but only that person
that doesnt sound terrible
it isn't but communion typically overshadows it
Psykers are incredibly bad at killing elites though
it's not if you're running purge+AB
otherwise communion is probably more useful for other builds
also both ogryn and zealot can have some form of charge refund, and vets can basically have 100% ult uptime using counterfire
imagine a vet with perma volley
Vets are already in perma volley using counterfire
damn
hence why aura is kinda meh
purge can mow down most things front line, I sure do, then there's BB for the backline stuff
once a vet hits 30 every "priority target" refreshes their ult duration, meaning with enough targets they have free 100% uptime
does blocking with a melee weapon do anything against bullets (assuming no deflector)
Force. Sword.
that's why it's effective with that particular build. othewise communion is a safe choice
it depends on your weapons loadout on whether we are good at special sniping
You mean purge can set up a kill with something else with it's stun?
Mutant near me? Force Sword deletes
I really hope you're not spamming purge to kill ragers and stuff
purge kills more effectively than other staffs (in its range) imo
Pretty sure void does better damage than purge, right?
purge staff is going to kill a pack of ragers faster than most other things in the psyker kit
Yes I am.
a purge can kill pretty much anything besides a crusher in one full charge
And they pop regardless.
Wait lmao I'm thinking surge sorry
granted you gotta commit and actually burn them for the entire duration
The aura is great for your teammates, but if you as the psyker are getting many elite kills its because your teammates are asleep
I probably do that at least once per day 
its fine surge is superior anyways 😄
getting staffs mixed up, feats mixed up, can't keep any of it straight
Yeah but with axe you’ll do the same but also kill them
Best/recommended feats loadout for force staffs?
vOv maybe, or purge just does great damage in its range against non crusher/bulwark/mutant enemies
blaze purge burst surge AAAAAAAA
Top to Bottom: Purge, Voidstrike, Surge
@umbral gust
pretty solid ^
you can run quietitude if you want on purge, more preference really
and I think there's actually a niche of aura instead of communion with purge+AB, but that's more of a taste thing *or if you're running with a premade and know you can communicate/rely on your team more so than in a pug, it would be a great choice
Also damn those images are from a little bit back. Peter there is still wearing his t2 psyker hood instead of t3
Mutant isn't an elite? And ttk on every elite is way lower with most single target options available to other classes. Charging up, discharging, and then waiting for the dot to work on purgatus takes a long time
Mutant is considered a special
haha I won't get into the "other classes" discussion
Psyker's useful but the last thing you want on elite duty
the rule of thumb is anything that is a disabler or CC is a special
just play vet and get it over with
but in the context of a psyker-specific discussion, yea purge does great damage in its range to non-crusher/bulwark/Mutant enemies
purge can kill anything besides crushers and bulwarks basically
they can kill bulwarks, but you gotta open them up first
cuz funny bs shield hitbox
in particular, deflector FS+purge/AB covers a lot of bases
My statement was that the ability cooldown is great for allies but the psyker themselves won't get much out of it. Impossible to talk about that without talking about why other classes should be handling most elites
Like you @'ed me dog get your shit together
again, if you're running purge+AB you can kill frontline elites relatively easily. either way I don't really care who's getting the benefit, a 15% reduction on every special is great and scales with increasing difficulty as well
Trauma staff ||👍||
Literally agreeing with me, thanks 👍
I didn't get a purg staff worth a shit until I was way into 30
So I haven't ever used it in higher difficulties
Do many people run FS w/deflector in 4+?
Been trying this with Purgatus
Works reasonably well. Input?
If I had one I might
don't need quelling move speed
Thanks 🙂 I will hopefully find one with good stats soon then.
FS with deflector makes psyker a clutch machine, it's very handy
its pretty good but yeah peril blocking > movement speed once you get used to being slowed while quelling
Does Kinetic Shield scale higher due to 6 charges then?
whether you run force sword or not, kinetic deflection is basically mandatory
nope, its based off % of stacks
This is where I'd run my force sword with deflector.
IF I HAD ONE
Why do you think you can advise then?
so with 1 stack is 25% when you hit 4 stacks, and like 16% with 6 stacks
peril blocking
blocking takes peril instead of stamina
Soon sibling 🙌
Ah. That's sad. Why wouldn't there be interaction between abilities like that included?
yes
Peril Blocking is insane right now, and deflector makes it all the more better
6 charges works well with increased peril resist and AB's dot effect
(and there's a tiny passive bump in damage from 4)
Lvl 30 vet trying out psyker and i got some questions, How does the force sword fair and what does its special do? What targets should I prioritize, what do warp charges do?
I'm sad because I have a feeling psykers gonna get hit with the nerf bat in the next 2 days
in fact i'd say just because of Kinetic Deflection, that Deflection is Best Blessing for FS on damnnation
Carapace armored targets
because no fun allowed
Since damage bypasses armor
atleast my vet is lvl 30, just need to find a good mk 12
force sword combos are strange though, rest is good
its sad because AXE V is so good, but so bland, vanilla, and boring compared to FS
hi spooky ones
Tysm 🙂
:)
force sword is a utility weapon over horde clear, its special fills an elite killer niche (think chain sword special), its got a good push, and it can bring along a trait which blocks ranged fire
but I would never take FS without deflector over axe v
Force sword special is chain sword special on crack. It's a decent single target option but due to peril quirks broadly worse than ax for mixed tanking and single target except that it comes with the deflector blessing that blocks ranged attacks
...very spooky ones...
Ty
I picked up a force sword on the first day of the preorder beta, tried it in the psykanium and went "NOPE" and then like 3 weeks later a friend of mine was like "I've got a force sword that blocks bullets" and I was like... "OK... maybe"
Targets you prioritize are based off staff, but in general you are support and your main job is to either CC horde or CC elites (again based off which staff you run). You only really use BB on Heresy+ when you are free and theres a priority target that needs to be killed (Sniper, Bomber, Gunners, Shotgunners, and occasionally ogryn spam if you have nothing else to do)
Warp charges take a back seat and most builds only run warp charges for the peril resistance so they can spam their staves more
Force sword is good, but towards the later difficulties, you'd be hard pressed to take it over Axe V which is just superior in every way and can still do Kinetic Deflection
Special makes your next melee do incredible damage at the cost of peril
Based on loadout, you should be priorizing hard to reach specials with your BB if your vet cant do it OR crowd controlling/stunning specials based on your staff
Surge is most popular and most efficient right now
LMAO
Even though spooky ones dont like ogryn, i will protect lil uns with life
What? We like ogryns the most
They are the only ones who dont insult us all round long lol
It's zealots that psykers don't like
more the other way around lol
Fair
When the zealot is like "watch your aim freak" I am always like "does he mean me or the ogryn?"
LOL
The zealots and the psykers hate each other, vets and psykers also aren't particularly friendly
He mf disrespectful
Thanks guys, appreciated
I find it funny how incredibly hostile zealots, and even vets, are to psykers in this team game. perfectly lore accurate, just so different from happy-feelgood comparisons like overwatch. it's refreshing
👍
It's in the tradition of Vermintide, where all the characters are frenemies. Very much in the 40k spirit too
I mean even vermintide was...aggroey to eachother but the first time I heard "Freak" I was sadge :x
I definietly prefer the voice lines in this game
EXCEPT THE CRAZY PSYKER VL
honestly I don't think the psyker's responses are spicy enough
If he says beloved to me one more dang time
Zealot is also closer to being chaos than we are lmao
they should be hitting back
'BLOOD FOR THE EMPRAH, SKULLS FOR THE GOLDEN THRONE'
Someone mentioned that the higher level a character's voicelines actually change slightly, like calling a psyker a psyker instead of a freak
uh ok
I fucking love it when the M irish sounding psyker comments on a zealots death
"Well it's gonna be more quiet around here at least"
Huh. Didnt know of that
all conjecture tho I haven't paid enough attention rly
Nah, there are some lore lines tied to certain maps, but how they refer to you depends on who's talking
Is the beloved accent Irish? I didn't really get that impression. The veteran loose cannon voice sounds more Irish to me
No the b eloved one isnt
What's more important damage or burn on a purgatus staff?
its another
Whats all this force sword hate? Does everyone not know about slaying hordes with block, quick attack, strong attack, block, rinse, repeat?
You can do that with the axe with just push attacks
Greetings comrades.
Force Sword with Deflector and Peril Block is some of the best shit a Psyker can do imo
Just don't take damage at all, from anything, ever lol
I don't use that stuff, most things get dodged anyways.
non-fs weapons can do 90% of what deflector fs can do, and horde clear
Just saying that the FS clears just as well as the axe.
no it doesnt lol
Greetings, sibling. How many times have you exploded from peril today? 
I get why people go for the axe, but that peril auto quell is going to get nerfed lol
People get hung up on spamming quick attack which is mostly single target.
To many lol
Except it does half the damage the axe does and doesn't have a cleave stat
That's genuinely wrong, but there's reasons to pick one over the other.
greetings 😄
The first quick attack and first strong attack are both wide clearing attacks.
blocking bullets, being near-invincible while ressing, and the carapace-penetrating special is a whole lot to account for in that 10%
fs is excellent for controlling a horde, but pretty abysmal at actually killing said horde
FS also holds peril, axe doesn't
nah there's a trick to make fs do very well against hordes
bullet blocking / ressing are its only real benefit - axe deletes carapace in the same amount of time
but bullet blocking is op
Okay but either one of those attacks is only half as strong as the one shove attack from the combat axe mk V, and does it just as fast.
Like, if you're trying to kill hordes, Axe will just be better. That's a fact not really up for debate as the numbers just PROVE it.
unless there's some tech i'm unaware of the standard fs horde clear combo takes all day to clear hordes on damnation
more survival can make the difference
also power attack on force sword
is op
againstg elites
u dont rlyt need dmg on main autos lol
yep specific tech
share?
Alright out of mission, finally
Yes, that's the main appeal of a FS with Deflector, you don't have to deal with gunners any more and can just walk forward into melee range.
But this dude is arguing that the FS is just as good for horde clearing lol
My I am a lvl 19 I enjoy my force sword but getting the stuff to upgrade it is nearly impossible... An I have a question, so I been playing this one stop for a few days an what are these sculptures that you can find on the maps
fs push attack doesn't do damage but pushes really hard, it's weird
fs is better at clearing horde with certain tech
Also while deflector is good i've seen a lot of ppl using it as a crutch and sitting there with block up when they should be contributing to clearing the mobs
I think mats drop more on 3+ onwards. (Difficulty)
What tech?
whoops meant to tag @scenic shadow
animation canceling something and a specific blessing with it
I see a shift towards diamantine on 4 and 5
wanna share?
so light 1 spam w/ the +power on cleave blessing im guessing?
Do you mean scriptures?
Ahhh ok. I been trying higher difficulties but finding the right comrades to do them is hard to find
And that outpaces the 100% cleave axe swing?
Yes typo
there is no tech/blessing combo thats suddenly gonna make fs deal the same horde dmg as a brutal momentum axe
okay, that's hilarious
It's not as effective as just shove attacking with a mk V combat axe, even with animation canceling to just do the first light, into the first heavy attack, you'll still cleave a larger group, at the same attack speed, and do more damage, with the mk V combat axe.
that's not it
am i right or wrong keth?
light 1 spam w/ +power on cleave blessing?
still ass compared to axe lol
FS jus has weird moveset 😔
force sword doesn't have as good moveset as push+attack axe
i just wish the second light swing wasn't hitting legs all the time
force sword does have a decent single target move, and very good single target damage
I feel like force sword is meant for the people who like to use guns in secondary
aka the body part with more DR
Which would be better? Or not worth?
Shhh or you're summon them
FS is best for Boss dmg and Crushers though
right
FS is better single target, axe is better horde
I prefer the force sword myself. I seem to push back hordes better then the axe
I think we can agree to that
yea
Push back, or kill?
fs is only slightly better than axe for single target (carapace or boss), and fs is also very very safe in horde clear just slow
I guess you have a decent push bit it cost peril while axe you just cjpp trhough them
Both lol I do both.
the push doesn't cost peril, only the push-attack
and the push is very very good
Oh?
light > heavy > push cycle
I tried the axe for a while cause it was better then my force sword an eh I still prefer my sword
or light > heavy > light cycle if you want to pick elites out of amixed horde w/o breaking flow
FS is actually drastically better for single target, one hit can crit for 2550 with Warp Flurry (Crit stacks depening on peril) blessings on your staff
I really like the idea of warp battery with ascendant blaze but kinetic flayer is just so much more reliable than trying to get 6 warp charges
yea I like Flayer just to get some pops
my axe hits crushers for 650 on crit and can heavy bout 3 times in the same time frame
fs is better but not THAT much
Also a big chunko dmg
and no animation lock
a 6 warp blaze one shots all trash but that still requires 6 warp charges lol
Axe also passive quells a lot faster
Warp battery necessitates communion
6 warp charges one shots shooters
I know
Warp Battery you need Blaze too
But you should always use communion
aura is also a choice over communion with purge+AB
It really fucking bothers me how normal weapons and shit makes your peril quell faster than just holding R on a peril-using weapon
aura is the better choice on most staves imo
Even with communion I have to go out of my way to get to 6 usually
Yeah I typically run aura and flayer
same, aura & flayer typically
Do be like that
If you're having to go out of your way to get 6 stacks you're playing on lower difficulty probably. If you're team is slaying you should be maxed most of the time.
I normally play heresy
idk how you're running with communion and not hitting max stacks at heresy pretty often tbh
This a good roll?
But probably true on damnation especially
hey... what if... the hourly store actually spawned at least 1 staff from time to time, wouldn't that be great?
Just bad luck I guess Lol
I could see it not getting changed, even though I agree with you
In my experience, when I would need six stacks, I usually have them
Maybe it’s better than I imagine but I’ve found the aura ability more useful overall
fellas which melee weapon do you pair with sureg staff? I don't really like force sword
have 6 more revolvers.
Off on a mission be back in a bit
axe is good with surge
mkv?
Dude it would just make MORE SENSE if the WARP INFUSED WEAPONS actually fucking purged peril faster than NON WARP WEAPONS it makes no fucking sense to me dawg
FS+deflect is good with purge
mk v axe & surge are a great pairing
Haven’t found a surge staff once except for one yesterday that was like a 370 blue, have checked the store at least 10 times since
the perfect pairing, for now, in my book
It doesn't bother me because it gives you a reason and trade-offs big enough to justify using a lasgun or a different melee weapon than the force sword on a psyker
Nice. I was trying the duelling sword but it feels like wet paper compared to mkv axe
I'm on 7 rerolls with 1 gray trauma staff
except it's wrong and makes no sense
The dueling sword is for swag builds
i really enjoyed dueling sword, until i tried axe lol
force weapons ought to have higher passive quell than normal weapons
dueling sword's mobility is amazing
not lower
why have active quell at all then?
It bothers me because somehow a gun-psyker is more efficient at quelling peril than somebody that actively uses peril with staffs.
It's literally ass-backwards game design.
they tried to create a niche for force weapons utilizing high peril, but they didnt give enough bonus @ high peril for it to be worth
quell speeds need balancing, yes
i'll stick to that for now though defo my fav loadout
It's ass backward for lore, but game design makes sense
You're swapping off a weapon with extra abilities for something that lacks them
no, it's ass backwards for game design as well
oh yeah you guys go toughness curios right
BUT when the weapons are balanced poorly
force weps should have faster active quell than non force passive quell
The non force weapons are most of the time better
Lore wise, force weapons could have lower quell do to them being designed to hold warp energies, they are not supposed to be warp heatsinks but used to contain/build up energies then be released, logic holds it would be more difficult to quell with them due to design.
it doesn't encourage psykers to lean into their uniqueness
which is absolutely garbage game design
the force wep passive quell sp eed is clearly intentional, there's just not enough synergy there for it to work atm
gonna assume 2 toughness 1 wound
if they buff psykinetic's wrath a bunch or something that could change
I do tough/hp/wound
2 hp 1 wound for me
For corruption
surprising, thought only ogryns went hp
You get a ton of utility out of using a staff and force sword, there has to be a balance.
Force sword util is crazy good.
Having more than 100 health has saved my ass a ton in 4/5
I don't think it does.
You're making the build that actively uses the peril ammunition be the worst one at quelling the peril...?
What real purpose does a Gun-Psyker have for needing that faster Quell Speed...?
Call me fucking crazy, but I think giving the people that actually NEED the faster quell speed the ability to quell faster, would actually be an example of better game design.
Does warp resistance stat work for the block with force sword?
With quelling generating toughness, having a higher toughness isn't as important
Psyker has so little base hp that while hp curios aren’t efficient, they’re kinda mandatory if you want to survive getting hit more than once
kind of wish I could keep track of what mission types I've not done yet...
look at force sword blessings & psykinetic's wrath feat - they intended you to be able to build a brawler that sits on high peril for buffs
The thing is, the force weapons should be considered 'better' with more options and utility
If you're swapping those out for regular weapons then you're essentially trading utility for passive peril quell
BUT a lot of the regular options ARE better
Yes, it applies to the special ability
And active quelling is faster than passive quelling if you have a halfway decent stat in it
but does it also apply to less peril gained while blocking with the talent?
can u get warp battery pennace on malice?
No
I don't think it applies to that
Unless they changed it it's only 4+
bruh
I'm aware of this, but I'm not sure how this actually matters at all in the conversation of "Why do the people that need quell speed not get, but the people that don't, get better quell speed?"
Regardless of quell speed it's a non-issue to get yourself to max peril and stay there. The issue is draining it so you can start at 0%, for the classes that DON'T want to be at max peril
oh, how I wish I could be a battle-psyker like that
what feats are you using? 311132?
I mean i would argue getting from 100-0 peril is a non-issue as well
if you want to run 2x force weapons, you have to do additional manual peril management, i have no issue with that
they just need the high peril bonuses to be worth something, cus currently they are shit
As much as it feels bad, active quelling is faster than passive quelling, if you're taking force weapons, that's the tradeoff you have
Just don't active quell on your bb :V that shit is garbo
except it's not if you factor in moving around
I can swap to my axe and then sprint while passive quelling
And it's slower than active, but you move around
You're bringing up an entirely different metric
guys does warp resistance matter for blocking with the force sword? or is it ONLY for the special
You also lose out on the ability to do ranged attacks or deflect with FS
it makes zero sense for passive quelling to be higher when holding an axe than when I'm literally holding nothing at all
Yes, warp resistances reduces the peril gain on block, so does block efficiency.
if anything, passive quelling while holding nothing should be faster than when holding a non-force weapon
Non force "objects" act as heatsinks for warp energies.
Holding noting is like trying to dissipate heat into the air.
It would work better with a heatsink.
sorry, not buying it
Except that nothing affects the grenade slot and it remains the same strength (outside some perks) the entire game
we aren't talking about physical heat, but warp energies
What do you mean, not buying it? Thats literally real world physics.
Is there a way to tell what mission type you need for mind over matter?
yes, and we're talking about a fictional dimension called the Warp
lol
where psykers are a conduit for warp
So are you arguing game mechanics or lore mechanics
I am at 6/7 but i have no clue what the last one is lol
consistency would demand that they both match
Because you keep going back to lore arguments
Lore wise every one of the rejects should be dead
Alright now can we argue gameplay mechanics?
Im arguing how game mechanics AND lore can rooted in real world physics, that can also fit into game mechanics, this dude is mad at everything.
if Obese Fish wants us to want to be at high peril, then we need a reason to do so
there is only one feat that gives us a reason to want to be at high peril, and it's dogshit
Only other reason to sit at high peril is the Crit Chace per Peril blessing, it applies to your other weapons which is how you can crit consistently with FS charge attacks
Still it's not got enough support imo
is that intended?
Lore wise if i psyker is strong and trained enough to dive head first into a heavily nurgle corrupted area with minimal issue they should be significantly more useful than any other class
Don't know, but it's working that way right now
Yes, they fixed it
That's good
You don't have to be at high peril if you don't want to?
Sadly there’s no way to track it at the moment which has been the bane of everyone’s existence and the source of many complaints.
leveling a psyker, haven't unlocked the purgation staff yet, but so far the surge staff feels the best. I like that you can quick switch to it, lock down some mobs, then quick switch back to melee and keep going.
what blessings should I be on the lookout for in a surge staff?
I think imma guess espionage?
high modifiers
Surge staff carries all the way up to Damnation, its not a magic bullet thought.
ye lorewise our psyker convict is at least primaris psyker material and basically Malcador the Based
And can get old after awhile
Most important stats are the modifiers tbh, blessing not required so much for Surge.
You mostly just want 80% Warp Resistance if you can get it.
Lets you spam it as often as possible and CC everything
I think you smoke crack sir, Malcador? Really?
There is the disconnect between lore/mechanics that we just have to accept. When you have 2500 kills in a mission, you're not just a dude, you're essentially a named character space marine
warp resistance, got it. I assume that means you can use it more before periling?
Exactly
and what melee weapon do yall enjoy with surge the most?
What kind of fucking grunt can kill 2500 people with the help of 3 randos
we aren't grunts
we're special in our own right, which is how we earn our way into the Inquisition
Spoiler alert, you're a nobody, that's the whole marketing
I mean they weren't sacrificed and they are able to fight the beast of nurgle with no issue which even though it is a lower demon it would corrupt our psyker pretty easily if we weren't at least a moderately high level
you start as a nobody
who else just rips through a fucking regiment of renegade guard, cultists and plaguewalkers and demonhosts multiple times without breaking a sweat?
We're criminals with the threat of execution hanging over our heads, they're extorting badasses for work and feeding them Corpse Starch
I mean, I sweat pretty much all the time
The only description to describe the power of Malcador is "Force choked Horus like he was a bitch". We are not even close to that in this game.
Funny enough the beast of nurgle is the ONLY daemon we actually fight
So please tell me, in tabletop units, what strength level our characters are supposed to be at?
We are dealing with the currupted dregs of a random hive, this shit is a slow Tuesday.
My headcanon is that 99% of the missions end in failure, but because convicts are in no short supply, they can afford to just keep throwing us at the enemy in a war of attrition.
Just want frens :<
There are thousands of chaos guard
Dead chaos guard.
Counterpoint, Horus was a bitch
They're just cannon fodder.
So are we :V
That's what I'm sayin!
I mean to be completely honest our convicts are genuinely pretty high level for all of their specific classes. The psyker is at the very least trained enough to be highly resistant to corruption. The ogryn is actually a bone ead which is an ogryn with half decent intelligence. The Veteran is a veteran when most soldiers that actually fight just flat out die. And the Zealot is comically faithful in a universe where intense faith can make literal miracles.
Not on the same levels as Malcador.
Obviously not Malcador
But we're on the level of named space marines in the ability to just sweep through shit if you're looking at just kill counts
One aspect of this I just thought of that supports your point is that they would not trust just anyone with a thunder hammer, IIRC. Those things are holy, expensive relics.
The Veteran is the most impressive to me having even survived long enough to be called that, like Tutorial said.
regardless of advertising or PR, in Darktide, we end up as special forces equivalents
This is taking into account that we have no armor for some classes
'Yeah the daemon ate you, but you... got better?'
elite groups of 4 that go on missions that would otherwise require companies of troops
Guard special forces maybe, but not Astartes level.
The demon is just trying to help out and show you where the grimoires are.
he's a good boy, really.
He ate them :3
I feel like the Astartes is what would tear apart a 4 man group like the Rejects from the Mourningstar, in probably a couple minutes.
Outside of Sly marbo, is there a single squad of guard that can go through 2500 people in 30 minutes?
Yes as thunder hammers are used by the Astartes and the Inquisition. Which is proboably why they were around to have access to them anyways
which lv5 feat do you guys take with surge + axe
No but seriously the psyker here is unquestionably powerful and yeah, Malcador is a hyperbole but he might as well be Malcador to all those poor fucks unlucky enough to be on the same planet. Being powerful enough to shred through a regiment of renegade guard and overt demonic influence and lesser demons and demonhosts without succumbing to corruption proves he is both exceedingly powerful and in possession of remarkable willpower and self-control.
Were he or she not a convict, they'd be a primaris psyker at least and likely recruited as a protege by an inquisitor with an eye for psychic talent.
remember that ogryns are actually a bit stronger than space marines, armor included. So while a space marine would prob hit alot faster he would not hit as hard as a crusher for example
The hammer that the Zealot uses is probably specifically a daemonhammer type of thunder hammer
As we're fighting daemon corruption
We are one lowly psyker, one target at a time, an Astartes librarian could probably do the same to a large group of people, Malcador could probably mind fuck the entire hive at once.
Plauge Marines would make good minibosses or assassination targets
what is the base crit chance of a force sword?
quietitude
So the Zealot has a blessing for the flamethrower that has a chance to make elites explode on death, does the purgatus staff have a similar blessing, does anyone know that?
5%
And yet, we can get perils of the warp and just stand back up from it
Instead of blowing up the entire squad
hmm, not that great if I wanted to build around that soulblaze on crit blessing.
This is the disconnect I'm trying to show
-fatshark dev taking notes- plz no
You can get a feat that allows 10% chance to do headpop which is close enough to the flamethrower.
Lore =/= mechanics
unfortunately that blessing would be bad even on 100% crit, soulblaze does no meaningful damage til 10+ stacks
Eh, Astartes Librarians does not necessarily have to be super powerful psykers, space marines enhancements does nothing for psychic power.
Yeah Kinetic Flayer is nice, I was just wondering if there was a blessing that was the same
Because, explosions are fun
ah, I assume it's like bleed then on other classes. Just a trap for people who dont know the damage numbers.
yep, hopefully it gets some love soon, needs better dmg scaling badly
Fair but it is still safe to assume that we are supposed to be a fairly strong psyker with above average resistance to corruption
4 stacks of soulblaze is enough to kill a pox horde on heresy
Don’t think it can roll on purgus
We are one lowly psyker who can survive and thrive in an environment so thoroughly plagued by ruinous powers the local radio station has eyes and tentacles.
A random lowly psyker would have his head explode into space AIDS 50 times over. We are Ordo Malleus material at the very least - psykers are both the most potent and the most vulnerable weapons against the Warp.
F
is there a good way to get warp charges that doesn't involve brain burst?
But Malcador not even close
The Soulblaze build only barely resembles something close to useful when you take almost every perk that supports it and use the Purg staff.
It's got so many requirements and it still, somehow, is one of the more lackluster builds.
I agree
Malcador is alpha plus psyker, primarch level
Soulblaze stakes like a DoT I'm pretty sure so you can do some insane dmg in higher difficulties
nah you can't ever do insane dmg with soulblaze lol
Same dmg numbers regardless of difficulty
The level 30 feat that makes you gain charges when killing with Soulblaze, though it only works with the Purgatus staff
Blaze would be fine but still niche if there were more ways to trigger it.
lol, from what yall are telling me, it sounds like you don't get kills with soul blaze all that often anyways.
Like if the soulblaze on crit was on hit instead it’d be ok. Not great but ok
The burn stacks like the bleed doesn't it?
it does
does that work on passive quelling/ult?
It does but it isn't as insane as fire.
Purgatus on the horde gets you plenty
and why am I not surprised that a level 30 capstone feat is currently glitched so it only works with one weapon. classic fat shark.
yes, anything that reduces your peril
niice
soulblaze does exponentially increasing damage based on stacks
so you can surge to 100% peril then go ham w/ axe and get free regen
Soulblaze does more damage than regular burn though
Just based on in universe lore, would people agree that the power levels for the squad are Psyker>Ogryn>Zealot>Sharpshooter?
that's what i was doing but wasn't sure it was working since I wasn't paying attention
it is not exponential scaling, the scaling doesn't make any sense (from what we currently know)
Like, I found this comment talking about the extra charges going into more stacks
Bracing for Creed simps to come out of the woodwork
Does flamethrower apply more flame then than purgus in one mag?
it is exponential, though
do you still go for psychic communion then on lv15, or do you go for psy aura to generate more toughness with more ults?
it's not, go look @ numbers in meat grinder
2 stacks do more than double one stack, 3 stacks do more than double 2 stacks, etc.
Honestly if we take into account what we ARE actually supposed to be doing lore wise as well as interpreting mechanics a little bit. The strongest aspect of our psyker should be in resistance to corruption. Where our character should be beyond exceptional considering we do entire missions in nurgle corrupted areas. Power should be just a bit above average for a trained psyker
exponential refers to very specific scaling (2 to 4 to 16 etc)
it does not grow that much
All we know is that it's not linear.
If anything, it's more likely to be exponential since there's HUGE leaps in damage at certain breakpoints for stacking SB, but there's still no info on it.
I think that's geometric growth
that is another term for exponential scaling lol
I think that you're understating how much punishment we're able to survive and kill through just from enemies
or rather a type of exponential scaling
Is there a cap to soulblaze stacks?
Longstory short, soulblaze is great for clearing hordes and nonarmored targets
Exponential scaling is a form of nonlinear scaling, but not the only form of nonlinear scaling.
Not what I know of
Poxwalkers aren't that dangerous, but being able to walk into a horde of 100+ with ONLY a melee weapon and kill them all is hilariously strong
exponential would be 2^x
nope
??
Exponential growth is a process that increases quantity over time. It occurs when the instantaneous rate of change (that is, the derivative) of a quantity with respect to time is proportional to the quantity itself. Described as a function, a quantity undergoing exponential growth is an exponential function of time, that is, the variable represe...
my guy look at the equation in green on the chart you just linked
???? yeah lmao
/facepalm
With your Feats, no it has infinite scaling from what I've seen.
Applying it with the staff? It has its' own limit under the "Burn" modifier bar that tells you its max stacks achievable.

it's using non-linear scaling but the math isn't understood - if it was exponential it would be WAY better than it is
I'm more assuming that the 4 player party is accurate so we would have the ogryn and zealot to take most of that punishment. But yea i'm probably low balling it
Why axe?
Because block attack cheese
But really all the playable characters are well above average for their respective role
just a really strong weapon (mk v axe), works the same with any non-force sword melee
force sword passive quells a lot slower so less effective
I think that's where the failed on it tbh. It's not quite exponential, it's got these weird break points that make the damage only good when you get past 10 stacks....
Really wish the damage was shifted to where it had more front-loaded damage, instead of it all being towards the back, doing damage over time at 10+ stacks.
I'm thinking of the times when there are 15+ chaos guard shooting with equivalent strength lasguns into the boys, and outside the ogryn, nobody has much defence
how do you do the warp battery penance?
i agree it would be way more useful if it scaled linearly instead, or some sort of front-loaded scaling
and the free quell comes from battle meditation?
Just head pop everything
it's definitely a custom curve
I just ran the 4% chance on ally kill, 15 sec random headpop, and used bb as much as possible
Free quell comes from having a non-warp weapon out
Got it pretty fast on t4
thats one source of it yeah, most common one you'll see is just the passive background quelling though (which is much much faster on non-force weapons)
likely set damage for each count of stacks, modified by resistance to soulblaze damage
interesting. That seems like it would be a bug.
If your achievement shows no progress after doing a t3, it's probably still bugged and needs t4
go in meat grinder, build 100 peril, then switch to any axe, sword, knife etc and you'll see
Funny enough the Zealot's near comical level of faith would likely make them literally more resistant to damage as zealots are known to perform what are essentially miracles through violent faith
cant you just hold a charge forever?
I've heard it works on t3 now, my friend got it on Malice at least
it's not a bug they just tried to get cute w/ force weapon quell speeds to enable high-peril builds that are currently not worth at all
Just keep popping heads and you're topped off on charges
Warp Charges degrade after 25 seconds so you have to reapply a stack before that
has shop updated yet?
but it sounds like they made it so force weapons quell less than non force weapons.
On the hour
yep, because there are force weapon perks that give bonuses when at high peril, so you can maintain high peril easier
those bonuses are just bad atm
Passively, active is faster than non force passive
i mean premium store sorry shouldve clarified
ah, i see
I still need a good purg staff
They quell less passively. The Force sword is the only melee weapon with an active quell, however
I need a purg staff with terrifying barrage
Sure, however its not
Are you people also being logged out of the Fatshark forums and given error messages?
Yeah but it's barely faster and you can't block, run, or attack while you're quelling so that's the main appeal of using non-force weapons like the MK V combat axe instead of FS
purge isn't great but it will likely go thru an OP phase if htey change soulblaze, so we got that goin i guess
Purg is an acquired taste. It's good, but I'm not gonna run it
Isn't the purge staff the flame one?
Yes
It's fun burning and staggering every low level mobs.
And yes purg staff is bad till lvl 30
Correct
Purg is good for holding choke points and nothing else.
If so, good god, that thing is...underwealming
it needs some attention to better synergize with feats
its great
I agree, but it needs to be said
If I ever spot a good one in the shop ill grab it
purge is bad if you want to play damnation, its fine elsewhere i guess
Trauma > purg in any situation the purg excels, imo. The only difference is that the Trauma requires you to not lobotomize yourself
So if Purgatus is 'bad' in higher difficulties, which staff is 'good' in them?
all the other staves lol
Surge and Void are considered the two better ones
Wish purge staff had the blessing that adds soulsblaze on crit. Either allowing more maximum soulblaze increasing total damage or application of soulblaze faster to accelerate damage dealt.
I mean, it's a flamer, with infinite ammo. It's fantastic. Hard to go wrong with that. Only thing it's missing is the weird interaction flamer has with zealot charge that chunks down ogryn.
i run void or trauma in damn 90% of the time cus i think they are the most fun
I like purgatus infinitely better than surge
Don't run staffs for damage
But Purgatus has nearly as much CC as Surge while doing a lot more damage (and can stagger more at once)
doubt.jpg
I do think that the purg staff needs a bit longer range
it doesn't cc the targets you care about ccing
technically a stagger
talking Heresy and Damnation? Because Voidstrike is still solid in Heresy. Surge definitely more manageable.
Does it stagger unyielding, ragers, mutants, and dogs?
It's sad that that's where psyker is at right now, though.
Literally advertised as a glass-cannon, high damage character yet we have peril blocking that makes us the second tankiest class, and mediocre damage with good support lol
Surge is good for CC and very safely dealing with shooters, Trauma is great aoe and CC, Void is a mix of horde clear and damage,and purg is pretty much exclusively trash clear
just weak enemies I guess
oof, you said "Trauma" and "great" in the same sentence
Purg will stagger everything but Carapace and mutants/dogs iirc.
trauma is good on damnation and you can't change my mind
You can just burn the dog and stop its attack easily
People who think trauma isn't good have skill issue. Simple as
That is on Damnation btw 🙂
Funny enough the primary fire of the purg staff has some decent stagger
purg primary is better than its secondary lol
good news everyone
Now do the same with left click instead of right click
A bit more burning for heretics so they can feel the pain of their choices clearly, nothing to due with some low damage.
Yes, do you want me to do animation cancel left click or slow poke one?
The left click that actually staggers
Did the mauler even stagger until you used your push?
RMB staggers too...?
my friend i really hope you using multiple full charges + ab ult to kill a few enemies is not your justification for purge being good on damnation
Yes, but less
Maulers and Flak Ragers don't stagger on RMB, only on LMB
Way less
Moral of the story sounds like
there should be no difference in staggering between primary and secondary purge uses
So yeah, Purgatus is better than Surge depending on team comp
Got to burn away those nasty nurgle diseases.
Hard agree. SB stacking should also scale with charging m2
If you have no wave clear, and your team can knock back/kill mutants/dogs/bursters before they get close, sure Purg is better
=copy and pasted from yesterday=
So, some interesting stats on Soulfire damage per second:
4 stacks = 21
8 stacks = 76
12 stacks = 153
16 stacks = 240
20 stacks = 326
(This could possibly stack higher but I can't test in the meatgrinder as everything dies before I can proc it more than 5 times)
Also the stacks applied from your Purg staff have their own max stack limit(found in the 'Burn' bar when inspected) , but Soulblaze from Feats seems to override this and stack even higher than that when given the opportunity.
Example: My Purg staff has 80% on the Burn bar, max stack of 15 Soulblaze for 197 damage per tic at 15 stacks; yet Kinetic Overload will continuously stack past this, though the meatgrinder doesn't give good chances for me to stack kinetic overload as quickly as it could in a real match.
but every time I use it, I feel like I'm better off with surge
A good psyker weaves it.. LMB --> RMB --> LMB so you stagger push them back and continue burning them
a good psyker shouldn't have to
I run with a Vet who almost always has a bolter equipped, so they take care of the few things my Purgatus won't stagger
the purge staff's ability to stagger shouldn't be based on whether your burst of soulflame is primary or secondary
Psykinetic's Wrath and Cerebal Laceration can stack it to 400 something 🙂
ya'll are overlooking the part where you could've melee'd the mobs to death 10 minutes sooner than building 15 stacks
that too
Alternatively run Trauma or Void and the problem is dead instead staggered 
Well, if you bump into an elite horde of maulers and ragers then you sort of have to lmb stagger them as well otherwise they just get in your face.
or you surge them and watch them die 🙂
LOL no. Trauma is so trash it can't even fucking kill a Gunner at max charge.
This is the exact reason why it's only efficient to be using it when you'll be hitting 5+ targets at once, otherwise just melee lol
You mean you surge them and then have to hope your team kills them
even then i'd argue void is always gonna do that job better
And?
anything in carapace armor gets cooked by surge
i've tried real hard to love purge, just isn't good enough
It does
Sure, Carapace armour, but anything else?
Flak armor too
I find surge lacking for anything else than carapace
in damnation, I regularly kill gunners and specials with surge before the team does
when they fix trauma dmg that shit gonna be meta lol
Scabs get fucked by surge, while dregs get hit harder by purge
Like seriously fucking *and? *
BB oneshots gunners and with a trauma m2 they're staggered onto the floor anyway
and surge allows the team to pivot and reposition without getting gunned down
And that kind of means you're not gonna be killing anything with a single trauma blast other than poxwalkers.. and anything kills those so easily.
surge gives the team breathing room when it needs it
Now youre a Psyker squad
Surge does not stop mutants.
Yes it does
Long story short, different playstyles for different psykers
oh my sweet summer child, surge 100% stops mutants
Theres even room for a brain bursting gun Psyker
Surge literally only stops mutants after they miss the first charge, otherwise they keep charging.
I'm sorry, but you're wrong
the only time my surge doesn't stop a mutant is if I don't charge it
nah it will stop them in their tracks no matter where they are in animation sequence
surge is the best defense against dogs and mutants, full stop.
fucking hilarious https://www.reddit.com/r/DarkTide/comments/zioomm/the_typical_life_of_a_poxwalker/
only time surge doesn't stun mutis is if you animation cancel
mutants have to get the surge tick on them enough before they stop
You need to charge at least 75% to stop mutants ya?
I'd argue the best defense is early spotting and tagging, tbh
Hahahaha
I mean, that's helpful too
sometimes you don't get that option
Don't know the exact number but it feels like 75
It's less than that, more about holding the attack and not cancelling
I've locked down mutants with minimal charging
Long story short each staff has an application, depending on what your team lacks. If you have no Zealots you will love bringing a Purgatus Staff. If you have no Vets you'll love bringing a Voidstrike staff.. If you're lacking CC because the rest just brought killy stuff, Surge saves the day.
Trauma is just trash. It helps in no situation.
idk i only quick spam minimal charges w/ surge and never had issue
and since I switched to the axe, now I kill mutants all by myself
trauma is the best heavy unit cc in the game
surge to stop the charge, heavy overhead chop, surge, chop, surge, chop
I've had issues spamming surge on mutants, I'll look more closely when I get on today
knocks down ogryns
Agreed, except trauma is good
Had this one time, and my god it was beautiful
Trauma makes a pretty circle
Explosions everywhere
trauma also needs more love to be useful
if you're in a team that actually holds choke points trauma is super good
do u guys just spam push attack on the combat axe mk 5? or do u mix in some lights? (for horde clear)
I'd like to see it put down a patch of soulblaze
Okay, but you can do that too with 2 heavy swings of Force Sword charged too..
i mix in lights, solely for my sanity, but push attack spam is best
I'd like to see it suck mobs into the center, tbh
why not both?
But force pushing someone skull off is more fun @long wharf
Difference being FS charged heavy takes 3 millennia to hit lol
trauma takes kneecaps and is therefore the superior staff
Animation Cancel it?
I think Obese Fish really should lean hard into the psyker being proper CC
trauma staff should just summon a wind tornado so i can become a blightstormer like in VT2
and part of crowd control is area denial
I thought Ogryn was the CC machine
Honestly I just want a new Beam Staff that lets me build Soulblaze
Is this good? Been trying to main Purgatus for CC/Waveclear
its rumblin time
Gimme that headshot sound spam
needs higher burn stat
What's the max you can even get on it?
80
quell & warp resist are the 2 that dont' matter on purge
80% is the highest you can get
W/ rapid fire M1 
warp resist should matter
So, if you do Force Sword Charge Heavy attack and hit then F.. You animation cancel and do full damage 🙂
Oof, fair.
gimme bolt
with hipfire sprint blessing
Now this is pod racing
The only thing about quick play not allowing for weapon swap means you might just get 3 psykers with the same staff
I mean, it's not going to be used that often, but on the occasion that a mutant comes along you can kill it in 2 charged hit in what.. 3s?
what other lore magic stuff does psyker have
Also, what's the best Curios I should build on Psyker?
I'm mainly a Veteran player so just learning how to Psyker rn
Stick in their own bicycle
Gunner damage resistance
i prefer 1 wound 2 hp
A Psyker is an individual of any intelligent species in the Warhammer 40,000 universe who possesses some degree of psychic ability or powers. Psychic powers are sometimes referred to as "sorcery" when they are gained or enhanced through interaction and bargaining with the malevolent entities who exist within the Empyrean. Psykers are also someti...
+1
I don't find toughness increases to be that valuable with how quickly they get erased by shooters
200 toughness disappears about 95% as fast as 100 it feels lol
one gunner volley decimates any amount of toughness you might have
healing bard psyker when
Stamina is also exceptionally useless on Psyker @minor elk
Do not take 👍
Oof, fair.
It's so weird since as a Veteran, I love destroying Gunners
Finally got a 380 base roll 
but as a Psyker, they're the BANE of my existence
Wounds, stamina and health is the 3 main stats I like to go for
only applies to the specifically named "gunner" elites btw, not normal gummen
3x HP up to Malice, 2x HP + 1 Wound on Heresy+.. Then depending on your build: HP/Block Efficiency/Toughness or HP/Damage Resistance/Toughness..
If you run Force Sword with Deflector get Block Efficiency, if not get something to reduce damage from ranged mobs
one day, when purge gets proper buffs and we have a proper crafting system, I'm going to upgrade this
I know, but gunners are what deletes me more than shooters
Gotcha.
bro this wiki is bananas
also like someone else just mentioned, do not run stam on psyker, its wasted
psyker has fastest stam regen reset time & access to peril blocking
If there was a healing support class I know it’d be op but it’d still be cool
psyker could have a healer subclass
The Fandom Wiki has been known to have some 'fan-fiction' though. Lexicanum is more accurate
Oooooh not bad
it'd have to be high risk as in he needs to sacrifice his own hp or toughness
very nice
otherwise I could see veteran getting a combat medic subclass
Love block efficiency
i would be very very surprised if they add actual healing not just toughness regen
block efficiency is meaningless for psykers thouguh
That extra stamina on a force sword is nice tho, mainly 'cos perks won't really let you hit break points anyway
Hospitaller for the zealot, maybe?
yeah it'll never happen
Only class with healing atm is zealot AFAIK
what are you utilizing it for though?
but then again saltzpyre's final class heals actual hp
Full team of medic-type rejects where they're just unkillable lol
the peril gain on blocking isn't tied to the blocking feats/perks/code, was my understanding
the stam just goes wasted
Block efficiency buys you an extra second or two on heavy hitters I guess
But it’s nothing to write home about
hmm we need testing, i was under the impression it did impact peril block
I'd love to see it properly tested
D:
Walking into a room of gunners on Damnation with deflector requires stamina so it'll vent below 90% and then go back up to stamina and so it infinitely cycle which it use
I already feel like a mini-shield-ogryn
it's a thing for sure
it does that w/o +stam tho
cus of psykers 0.4 sec stam regen reset
Not when you're met with 5 Ragers and Gunfire
Do lower difficulties give more plasteel?
lmao this is just witch captain in an aura potentially
I never have enough
For some fucking reason, you get more on Malice than Heresy or Damnation.
no you don't
you don't get "more" plasteel as you go down in diff, y ou just get "less" dia
Even tho im sure it’s just me it feels like dia is less common low dif plasteel comes regardless
Game really wants me to play Voidstrike. Only decent staff I've had in the shop
you'll get ~200 plasteel on a good run on anything between malice & damn
but on damn you'll also get 200+ dia
shame about that blessing though
That just sounds like Eldar Doom
psyker that lets me control elites when
If only that staff had a 25 perk :3...
Eh, we'll be able to reroll that at some point
good staff but meme blessing again
They really need to increase the amount of plasteel you get. You use less dia but you get the same amount
folks i just got here and im very ignorant on the meta on feats, anyone willing to give a low effort rundown so i dont embarrass myself too much with my picks at a later date? im currently lvl 20 running quietitude, psykinetic's wrath, psychic communion, and mind in motion
Zealots I think the only one with an actual heal but its super sketch
sitting on 2k dia and 100 plasteel
Gears 5 had a robot player char that let you pilot most enemies, it was a wilding mechanic
like am i being very stupid or just vaguely stupid
And competes with a lot better perk 💀
true, was more referring to the ability to heal others
Most of the plasteel turns into Diamantine, I routinely only get out with 100 or so plasteel on Damn while having 200 or more on good plasteel runs in malice.
From what I've seen, this is pretty standard for most people, and what I've been told by several people is that it turns what -would have been- plasteel into diamantine drops instead
Sounds like a decent lvling build
you like the removed hit stun one more? im leveling my zealot rn
Remove hit stun I find a lot more useful since it also worka on bullets
Get Kinetic Deflection instead of Mind in Motion and at 25 get Kinetic Flayer whilst on 30 you get Kinetic Barrage, otherwise the build is sound for any non-purgatus staff
Not sure which melee i wanna use
idk been very different in my experience, damn runs almost always yeilding 150+ fo both
and often you need to rush down shooters or you get Last Samuraid
thanks, tbh the mind in motion one is just so i can quell without my matchmade teammates running off and letting me die lmao
To be fair. I've used up all my luck with my Zealot's Eviscerator
Void Strike users, what feats do you use to stay alive in 4+?
I'm thinking the axe because it shreds tanky enemies
Quell while dodging
i did not know it works on bullets.. yeah thats better
Staffs have much less slow down while quelling than weapons and hands are the worst.. Eventually you will learn to actively quell with a staff whilst keeping up
hands quell the slowest
good to know thanks folks
Yea says melee only but you know Fatshark coding
and yeah flayer and barrage were the picks i was planning for anyway
But there is a super annoying penance where you need to use Holy Rev 💀💀
So does anybody know for certain whether or not Block Efficiency effects your peril gain when peril blocking?
I don't personally care about quell speed since i use wrath and hover between 80 and 100 at all times lol
Honestly it’s the don’t get left behind by pubs feat
Its super easy with a bolter
yeah ima run rev til i get that penance on accident then i'll swap lol
it does
Really with Bolter?
Ranged barely heals you at all
full health
Ive heard you gotta Thammer a boss
how do you know this for certain?
Cool, so ideally I'm going to have one of my perks for FS be Block Efficiency and have the Deflector blessing lol
It's apparently also an easy feat to get with a flamer on a horde
bolter or flamer do something melee doesn't: they pierce through things. You do a lot more damage to a lot more targets.
I did both the stun and heal at the same time with the bolter
I use it and peril gain is lower than without
do you have any videos for comparison?
no
I only have the suicide kill 3 elites penance left and then I've done all the "challenge" penances
Now chitt! I need to update spreadsheet of store RNG yet again
Doesnt the stun one need to be melee?
what level 15 feat do you take for psyker? +15% ability cooldown?
anyone else finding psyker ult to be very inconsistent in knocking back pox bursters? Is there something I'm missing
cos i feel like ive def gotten that with Flamer
does this mean i have to hit the same target or how does this buff work?
Nope, just kill stuff that you stunned. Flamer and bolter are the best for that
Hmmmmm
Altite maybe just got unlucky with horde then
What no. What O.o. No. Psychic Communion.
based on attack chain i believe, so if you mixing heavies/lights/pushattacks it resets
I haven't seen a purg staff in the store since yesterday morning lol
Either that or warp charge chance depending on what the rest of your build is and whether you care about warp charges. Both are good options.
ty
http://puu.sh/JtXh4/8807f56c7c.jpg it's a lot easier than it sounds
Try since last Wednesday 🥲
Literally use communion for every build
im not 100% on that, worth testing in grinder
either that or psychic communion
the aura is usually best
What do you have against it?
yeah it's super easy with a premade
just have everyone kite the monstrosity while you take 5 whole minutes brain bursting?
very easy with a shield ogryn and a daemonhost
psst.
hey kid
want some exotic engrams?
brain burst is slow, doesn't that shield use stamina to block?
What is super hard is that 20 mins under 75% hp lol 💀
Nope
seems like everyone is in agreement at least that cerebral lacerations sucks
yes it does lol
The weapon special for shield is immortal, if not for fire and grabs
Errh.. No Purgatus relies on Ascendant Blaze and thus do not need Psychic Communion. Cerebral Laceration does far more for your team in this case (unless you're playing scrub difficulties like heresy and below)
It's really good actually
On gun psyker

Or another Psyker with peril block
aura is the goat, way underrated feat
Purg uses communion and blaze
And then funnels them both into Kinetic Overload
Kinetic Overload is low-key the best Soulblaze Feat available lol
You can use either communion or laceration. I prefre communion myself for more warp charge toughness regen
It is very powerful, THEORETICALLY, however, random headpops is more fun and more reliable imo
I havent tried it i use both the other feats in the 25 line lol
Anyone have tips for doing pick n’ mix? I can’t find enough elites/specials that I can one shot with BB condensed into one place
Okay do you already run AB at the lvl 30 feat, and Psychic Communion?
It’s always ogryns and maulers and stuff
As 6 stack blaze one shots every single trash enemy type on damnation and some elites

