#psyker-class
1 messages Ā· Page 126 of 1
oof
i'm using a trauma staff so
oh, it's only purgatus?
all staffs except trauma
there has to be an animation to cancel
trauma belongs in the trashbin
because you don't suffer the effects of going over 100% peril until your attack animation is done
š '
Okay, I instantly exploded when I did it on voidstrike
didn't even have a nimation, just a boom and 0% perils
its bascially lazy programming where the explosion only happens after animation ends
but if you cancel the animation, you dont explode
also pretty easy to fix if devs find out
it's definitely going to get fixed
just gotta change from post count to pre-count
animation cancel fixing though... that might not be that easy to fix
There's no projectile
Yeah I really wouldn't bother yourself trying to "learn" it when it's obviously a bug that's going to be fixed.
so voidstrike cancel will be hilarious for awhile
yea looks real buggy
you have to constantly sprint forwards to cancel or it will catch up to you
press r the moment the bolt leaves the staff
so you can start charging the next bolt faster?
about 3x firerate maybe
does canceling Surge reduce time they ccd?
cancelling surge prevents explosions
but its 100% gonna be fixed, and easily lolz
no i mean if you cancel it are the enemies still ccd/ take full dmg?
no
they take the final damage, and however long they cc until you interrupt
so what's the actual utility of spamming fast RMBs though
rather than just charging a big ball normally
it melts stuff faster than a big ball
oh yeah a full ball does like 300 to flak
but you can throw like 4 or 5 even
which do like 100
its also better if you have the quell peril blessing
since small balls generate very little peril, and you quell it all on headshots
surge sprinting needs alot of practice
and might not be very practical
and will probably be fixed soon lolz
looking at how much love pysker gets, i did say we will get a nerf instead
Purgatus you can cancel with "R"
We're the second least played class
Surge doesnt look like you can
we got slapped with the most nerfs post-beta, and every patch barely even mentions pysker
Ogryn least playeD:?
Yea by a lot
not suprised
There was someone who recorded 200 games and their class encounters
They posted it on the reddit
It's something like 40% vets
then zealot = psyker
With ogryns as a slim remainder
ogryn suffers quite abit in higher diffs
i wouldn't say that
it's more that ogyrn can't be played brainlessly at higher diffs
Not really I find
if anyhthing should be better
Having an ogryn feels great
sicne you cc more thiigns
people like to meme about "lol ogyrn dumb" but honestly I'd rather have the typical LFG ogyrn main than a zealot main
shield is usually not picked on damnation
horde kill too important
and your vet is usually on top of their game when it comes to killing rifles
theres no point playing damn
oh leave that to your Flamer Zealot
heresy is the most ppl bother with
ogyrn's ability is to stack toughness blessings which gives them to ability to F into shotgun+rifle squads and htne sustain their toughness purely on meleeing things, way more than zealot can sustain
Damnation sometimes hard to find games
rewards / completion arent worth it for damnation
it's very, very noticeable
I get something like 40% toughness back (so more like 60 after curios) for landing a single heavy melee
that's way better than zealot's 5-3 regen
you spend much more time with a much higher failure chance where you dont get mats / credit, for a 5k more credit chance and abit more diamantine
zealot needs reworking
playing a melee zealot on damnation is basically a waste of time
to enemy rifles, you aren't invincible because damnation hurts
yea i find not many peopel in Damnation
and you're not actually as tanky as a crit-knife zealot who takes the 75% DR talent
and an ogryn without a shield on Heresy+ is doing their team a disservice
but the thing is, crit-knife zealot MUST keep hitting things and proccing RNG buffs
Yea OGryn shield is nice
if your DR buff falls off and you get shotgunned you explode
strongly disagree on shield, its lack of killing power is egregious
you don't use the shield to kill things
you use shield to cc
when I play Flamer Zealot
ogyrn shield is okay in a very coordinated group but it makes the group incredibly fragile
you use it to create pockets of protection from enemy fire
i don need OGryn to kill hordes
infinite cleave on second heavy attack that sends enemies flying
meanwhile you can consistently dig yourself out of shit situations with a bull butcher cleaver
jesus h christ, not everything is about dps
but i do need them to shield from gunners
survivability is a major win for the team
yea
pathetic dps but your teammates get free kills
The argument is that with a toughness-blessing weapon, you don't even need the shield
and you can tank Daemonhost real well
because the ogyrn can, unironically, F into any rifles+shotgun squad on the ground and sustain while killing them
you can't toughness tank gunners
You can with ogyrn. Unironically
ogryn is great for the team regrouping
I have had a reaper going fullbore on me while I melee riflemen
yea and plopping shield down
people talk about the big brain plays you can do with ogyrn, but... it all falls apart if your actual dps get downed
it's a very fragile teamcomp and cleaver ogyrn can make it to the next rescue ez
sure, everything falls apart when a single teammate goes down in damnation
not true
shield ogryn + surge is also nice
It is a team game after all š
The stronger your individual teammates are
well, theres the powermaul this week
because you don't have to see anything for the surge staff to hit things
the more you can recover from mistakes and unlucky disablers
if it works like the vets power sword, ogryn would be happy
"damnation is over if one person goes down" I find is only true when your team is on the brink to begin with
if it ends up like the zealots thunder hammer....
ANd then people like to lean into it with specialized teamcomps that fall apart if just one person dies, like flamer zealot, bolter vet, ogyrn shield, bleh
Teams like this always die in the first 5 mins of the game anyway lll
Like fr you can tell if a run is gonna go good or bad just from the first encounter lol
"damnation is a wipe if only one person goes down" is a self-fulfilling prophecy if you build a team that is hyperspecialized and needs everyone alive to function
Flamer Zealot is no joke
Or, you could just dogpile in with 2 lasgun vets and 2 bolter vets
That team has doubled ranged redundancy and everyone has power swords
well thas cos Vet is broken
and even the lasgun vets can still kill crushers with their power swords
I find two vets + two psykers work better tbh
vet being the class with the best melee and range weapons drives everyone else nuts
they not only have the best ranged weapons, but they make the best use of ranged weapons
which is fine, if they didn't also have the best toughness and melee weapons as backup
I wouldnāt say Crusher are ever that much of an issue anyways
they not only have the best ranged weapons
No? Zealots get bolters and mg12 lasguns too
People usually die getting locked in by a bulwark just preventing them from doing anything
and zealots don't do half the damage a vet does with a bolter
its pretty funny how vets got better melee than us
they are on damnation as part of the "wipe pyramid"
You get these omega pulls of 4-6 melee ogyrns that force you out of cover against enemy rifles
if they get inside of you someone is going eat a crusher overhead
with absolutely no synergy with their perks
Wipe pyramid is a new phrase lol
Not really required. MG12 guns down dreg and scab riflemen on damnation just fine on any class
Bolter, you hold it down on a crusher or bulwark and you remove it before it gets in range, letting you melee the rest of hte horde safely
is the top of the wipe pyramid... exploding barrels?
it's basically what happens when you stack all the various problems
Lmao
It builds upward and as it gets taller, the likelihood of survival if someone makes a mistake shrinks down to a point
Iām curious actually
What people would put in each tier of their āwipe pyramidsā lol
I wipe most to barrels
I mean yeah itās self explanatory what one is just funny term for it to me lol.
Basically just stack these things:
Horde spawn
Disablers
Ragers
Maulers+melee ogyrns (they fulfill the same role)
Rifles/gunners
Sniper gets its own mention by itself because of how fucking dangerous it is when it's a fresh spawn
Boss spawn
Clearing just 1 of those is ez
2, 3, okay
When you start to stack it more than 4 "layers" tall, mistakes get really hard to recover from without perfectly specialized tools (psykers can revive through gunners with deflector force swords, for example)
two ragers in horde are easy
Two ragers inside of maulers/melee ogyrns AND horde is nightmarish
Well depends on where youāre positioned at that point
Or, you can be doing just fine against a combination of horde
A sniper runs out of a door, lasers in on the veteran's head from behind, he gets absolutely no visual cue and then gets instadowned
and let me tell you, reacting to a sniper's audio cue when you're not primed for it is not reasonable
it's why I fucking hate "lol how do you go down to snipers, they're so easy to dodge"
Yes, when you know they're around lol
and see hte laser 30 seconds in advance
Tbh idk Iām always dialed in when playing
My biggest issue is usually mistaking the Lasgun for a sniper laser lol
But Iāve got music on anyways so I just wait to see the laser
how the fuck do people play this game with music
I didnāt actually know they had an audio cue until now lol
how not?
If I have music on I can't hear backstab and "incoming rifle" sound cues
As a long term chronic charge up abuser, never stop dodging and they also pray
am I just old
I have spotify running lolz
The music of this game is amazing, i rather die than Not listening to that
The biggest threats, mutie and dog are pretty damn unique when it comes to their ques
I hate playing with people that don't take full advantage of all the environmental clues/cues the game provides
it's a team game, play it like one
I would say the backstab noise is a bigger threat than a mutant or dog tbh
and it's so much quieter
I donāt have issues hearing that either
Like nothing Iām listening too makes those noises lol
Got no issues with all the audio cues
So itās not hard to distinguish
I guess I"m just an old boomer then with tinnitus
I turned the music down, but not off
only thing which gets me are ninja spawns
the music is too good to have off entirely
yeah I keep it at 5% for bosses
I have mild tinnitus in my right ear cause of those bloody cap guns when I was a kid
like a burster from a door right behind us
because bosses will play boss music after they spawn, just in case you're not sure if a roar was horde spawn or boss spawn
Ingame music is 0% cause I wanted to listen to something else lol
My biggest nemesis on elites are trappers
itās irrelevant anyways as the game will constantly move stuff into your back.
Kinda funny only now am I learning the sniper has an audio que other than its actual gun noise
Game is programmed to spawn shit behind you the second you dont look behind you lmao
it's really not
So I just turn away then they start runnng at you
Ik but feels like it at Times
there's a few weird "midair" spawns but they're always in conspicious intersections
What it really is, is that every horde always spawns what I call a "flank squad"
that always takes a different route
and will arrive at a different time
so if you focus on a horde, at some point in that horde, you will suddenly find a few melee trash from behind and you'll ask "where did they come from?"
It prob just does what the left 4 dead game director does and the moment there is a player either falling behind or hasnāt left the prior area like rest of their team
If deliberately spawns disabled specials
they didn't invisibly spawn, they spawned with the horde, and just took a different route to get to you
Oh you definitely get "lone asshole" specials, same as L4D, same as Vermintide
yes. there are clear similarities.
There are slightly more complex mechanisms for the special spawns but basically yeah
it's very noticeably turned off during many finales
Thereās also rush and speedrun prevention triggers
with zero specials
Iād need proof of those
Of what
Then post it??? Lol
It's noticeable mainly if you're on diff 1-3 because those are the diffs peopel are (trying to) speedrun
Thatās the proof I want
4 psyker team, never done it
if you start building up a horde train
specials ALWAYS spawn on perfect fucking cue
Itās doable but annoying lol
matchmaked into one
it's "hey asshole, you aggroed and ran past all this shit without killing it, have a trapper/dog/mutant so you slow down and actually deal with it"
Good luck
But why would I want to do thay?
Relax chief
Iām on mobile
woof.jpg
Lemmy look
that's some professional grade artwork there
Do people here not know combineās guides?
I never ever read a gaming Guide in my Life except for once a ffxiv raid guide lol
Weird flex but okay
Oh yeah, the other really noticeable thing
is the "congratulations you killed a boss" horde
Plague ogyrns and beasts of nurgle can be speed-killed sometimes
bolterchad owning a beast of nurgle is the most common way but sometimes you have two flamers
Nothing to do with flexing, Just letting the games come to me with stuff and i learn it my way to deal with it
On malice and below the boss spawn actually prevents other spawns during the time itās up
it's noticeable that you kill a boss and a horde instantly follows
horde+specials all together
How worth it is it to charge the surge force staff? Cant seem to notice a huge difference other than some more damage
charged surge is good for killing certain specials
I don't think some of the stuff in this guide is correct as far as pacing
the squad comp stuff is interesting but not really going to affect your gameplay
130ish times checked the store finally got deflector š¤”
bosses DEFINITELY have some weird triggers even on heresy/damnation
If you have a correction to make suggest it in the comments.
Not worth a correction to a guy trying to be an authority, especially when my notes are just scribbles on a notepad
Just my experience
Itās a fairly new game so the data might not be all complete.
This guy is claiming in the comments to have combed through the source code
Yeah guide connects well to what I figured I never knew the rush prevention though
but frankly speaking that's basically no better than a "dude trust me" when it comes to a game as complex as this versus something as clearly written as, say, Rimworld
a lot of VT2 "dataminers" were proved completely wrong so
Eh Iād agree with it even as a rough guideline
But Iām not gonna try and disprove it either
the behavior of synced up specials is easy enough to collate
same with horde timings and max spawns
Right so if you have more data to add, itās a community piece
and "ambient' compositions
Bosses definitely have some triggers that aren't listed here
They can spawn whenever but it's very common that just seconds after killign a boss a wave of specials+horde will come out at the exact time, every time, like they just realized the boss is dead so it's time to go in
it only won't happen if you triggered a boss midhorde and killed it before dealing with said horde
which is pretty rare anyway on heresy+ because standard protocol is to delete horde, then kill the isolated boss
DT doesn't have classes that can push F and literally delete bosses like VT2 did, not even close
closest you get is a vet double-magdumping a beast of nurgle with a bolter ult
Woulda been nice of them to put bosses in meat grinder too š¦
I'd also like to see a "hyperconcentrated horde" section
like 30+ poxwalkers just all hyperstacked inside each other
Yeah so I donāt have to push them all together lmao
it's situations like those that really showcase how potent cleave and stacking damage blessings are
like heavy sword with blessing EFFECTIVELY cleaves 6+ poxwalkers
there aren't more than 6 poxwalkers in the range
Gotta scoot them all together lol
What perks am I looking for on a flame staff?
Suppression on close range kill is very noticeable
other than that? w/e
Staffs are the most base-roll dependent weapons in the game
for perks, not blessings, most things except more damage against unyielding are fine
Burn% for sure, maybe damage and warp resist
what section where and why
in the meat grinder
to test melee cleaving on weapons
scooting together trash mobs is hard
Cloud Radius too
Oops, replied to the wrong person, sorry
The far-vector hordes?
oh meat grinder yea they need more adds there
Oh, if you mean "perks" as in the lines of text
I like the +20% unarmored, infested, and flak lines
if you're lucky they can roll as 25%
there are perks and blessings
those three lines will affect the majority of enemies you care about in the game
Perks only affect the base damage and not the soulblaze so I'd argue they aren't super important
Poxwalkers dying slightly faster helps with covering a wide angle
Most specials of note are wearing flak armor, as are all scabs, obviously
and dreg rifles, helmet dregs, and of course groaners are unarmored
eh, currently you kinda need to focus on direct damage for tankier things if you want to kill it in a reasonable amount of time
Purge is horde clearer anyway
so I think it's still important. if they end up buffing the dot, then it will be less of a big deal
can burn a horde or anything really so long as it's not a mauler or bulwark
I mean yes you CAN burn it lol
reaper doesn't take much damage, but you can still torch it somewhat and everything around it
avoid mutants too. those three are the only things you want to avoid spending time burning
But Iām not gonna choose a spoon over a straw to drink something š
Tool for purpose
Maulers actually go down pretty fast to soulblaze, might be worth it if you can catch at least 2
Also you clear the chaff to make things easier for the team
Crushers definitely not though
mutants really don't like being axed in the head
you're right. I meant crushers
I donāt Think many things do like being big in the head with an axe :ā)
Also purgatus staff range is actually really long, I tested it was like 12m in the meatgrinder
Time to satisfy a sandwich craving
I think the spread value on the Purg staff affects it's range. A really low roll doesn't reach as far as a really high roll in the grinder, I tested it.
My spread is only around 50%
Possibly because the "width" of the spherical hitbox makes the beam reach further at it's last tick of existence.
Not a high roll by any means
what's a purgatus
It long
headshot damage
Purgatussy
Is the Psyker head piece cosmetic from the Imperial Edition forced to have the face mask?
yes
That sucks... I REALLY like the high collar, but hate the mask.
yeahh same
I was hoping for Decimator on the Orange upgrade, but I'll take Thunderous. I'm pretty damn happy with my weapons now
im sure we'll get more in the mtx store eventually nbd
processing
I don't want anything to cover or impact my hair+beard
ugh
All of the time spent in character creation with facial options and tattoos and beards.... then make every helm option cover your face lol
just had a streak of no down missions broken cos a psyker on my team woke a daemonhost up using surge staff random arcing
Yeah, when folks do all the penances is cool and all, but then you covered up everything that makes your character different feels weird.
I mean First of all, you dont See your character ingame anyway, second some of those hoods/helmets really look good
Except of when youre in the mourningstar... Yeah
But youre mainly in the mourningstar to look into the shop, complain that your fav weapon aint there and that you gotta wait another hour for another cycle and idk
Lmao
I get to see my characters face for a split second at the end of 25% of missions. I want them to look good.
Only char i got my Hood/helmet off is on my Preacher where i got a sororitas cosplay going lmao
Surge can be weird š„²
tbh if Psyker couldn't tank the host they were doodoo anyway lmao
Fun is a reason š
Okay the devil's claw sword with the alternating overhead/sweep power attacks is growing on me
Psykers when they hit max warp heat should instead of just exploding summon a chaos spawn from time to time
if anyone wants to help me get the malleus monstronum penance or wants to do it themselves lmk
I can help
sweet, im in team 11 right now if you're able to hop in
blessings, my bad. keep getting those mixed up
That works
I need 2 more people at this point anyhow
I have a PSA for something I learned recently. Ascendant Blaze has a range of roughly 50 meters.
Or we can just ask our randoms š„²
Like. You can just set the entire giant room on fire.
what?
Yup
Yes, but the fire part of Ascendant Blaze goes FAR beyond the push part.
So you can easily set entire rooms on fire.
anything push touches, blaze touches
it usually does a small stagger
doesn't have to knock down
Yes. I know. But the fire goes beyond the push.
What a meaningless thing to distinguish lol
either way, it's largely useless you have 6 stacks
It also ignores cover.
So you can set gunner guys on fire way in the back and then they die. With minimal input from you.
I've noticed it has really long range on that bridge section with the elevator
you can basically hit almost the other end
it takes 12 seconds to kill normal infected spawns
Yeah I never really expect to kill anything with it directly
Yeah, and it's useful in damnation when you have to sit and hide to duke it out with gunner guys.
is the staff that shoots the grenade balls the best?...
no
it
is the most fun *
Oh no
He asked the question
best is subjective see if you like it
for end game, lvl 4 and 5
Voidstrike is gud. Just requires aim and patience.
Trauma is actually pretty good, it's just awkward to use.
the flamethrower one seems trash level but I could be using it wrong.
...Also think its bugged atm. Damage values seem wrong on it.
the problem with trauma is the peril gain is way too high
this is why I dropped it
Ye, that's true. It's great for staggering large scary stuff.
and using it at longer ranges is harder
Choose a staff based on what you find fun and/or what you want to be good at
Voidstrike rmb is still broken so you can spam it for minimal peril cost
which is part of why I find it most fun
find void strike staff with peril reduction on crit
this is what Ive been doing.
spam uncharged?
I can deal with most hordes and just supplemented with combat axe for rangers and armor too close for brain blast
Like they're all GOOD at something but weak somewhere else
with this blessing though it's pretty trivial already
full charges are important on voidstrike.
Baseballs are for staggering and making space. Basketballs are for dunking on hordes and specials.
I'm dead š„² šš¤£š
COME ON AND SLAM
also.... may be another hot take, but is Psyker the worst class in the meta rn? most fun imo but feels trash tier for late game
Nah
psyker is great.
void and purg can do a lot
the only bad thing about psyker are the shitty talents.
probably, but it's not unusable by any means
could definitely use some slight talent adjustments yeah
and some other things
warp charges are booty
Idk the ins and outs of zealots but I've never seen a zealot in heresy+ do anything useful other than charge in and die
tbh I feel like zealot is objectively the worst class
My understanding is you want 2 ogryn, 1 marksman, and 1 psyker for support
Ehh
4th slot is whatever tbh
nah whatever comp is fine
I'd argue it's less about classes, and just having at least 4 people who can do at least 1 of the important roles
1 ogre 1 vet 1 psyker is pretty balanced for any situation
Arguably the strongest
horde clearing/special killing/frontlining etc
vets are strongest
But you can run any class comp you want
ogryn is more support than psyker imo
Hello, If someone said they were struggling with the Psyker Class. What would be the first pieces of advice that would come to your mind?
use force sword and dodge
what lvl?
kek
Vets arent as self-sufficient as Psyker
I dunno if I put frontliner/tank in the same category as support
Nah
self sufficient is a good argument minus mutants at close rangr
Psyker has p much inf stamina
what lvl are you
Can push attack forever, which makes em super safe in melee
I'm currently lvl 11
an ogryn with big cleave weapon and grenade launcher can singlehandedly stop a horde from doing anything it's amazing
There isn't much advanced psyker stuff that'd help before you learn the fundamentals of the game
Stick together
Focus elites when you can
Use cover
Use pushes and dodges
Etc
the peril cost and using G correctly is pretty essential
why are the dmg stats so low
stay in the back, look around, use your staff to deal with range, dive in hordes if someone is losing ground, brain burst enemies with head armor
Burn stacking damage
purg staff does damage from burn
Psyker and Ogryn are the only 2 classes that can infinitely tank bosses, and Psyker can be offensive while doing so
Main objective is stacking burn
Thank you
Once solo mode is a thing, I'd be willing to bet Psyker is first class to solo t5s
I think burn max stacks are 10?
Ehhh doubtful
Antax MkV is anti-everything and good Surge play makes you immune to specials
And Psyker can solo bosses with ease
now that's a hot take. post a vod of you or someone playing in a way that showcases that š
is it worth?
Either A: you're full of shit
or B: ... I need to take notes
no it's a 290 base that's low
either way it's a win
Gets sniped
I kid
I generally treat music as full of shit š„²
Proper positioning prevents that
I'm not saying I don't believe you. I just want to see what I'm doing wrong š
everything is viable if u just never get hit 4head
was this @ me
Psyker team ? Anyone
Not too diff to do when you can peril block
nah I donāt mean block. I mean no hits at all š„±
Peril blocking is insane, can infinitely tank daemonhosts with ease
Push attack all day long with an mkv
And still just block everything
Peril blocking perk? I thought that just blocks normal but wastes peril instead of stam
apparently everyone in this discord is a 0 hit pro on damnation whenever they start arguing about meta
yup
Currently our strongest perk
so you can block daemonhosts without taking any damage or stagger?
And the Antax has a blocking attack that has very high cleave
its not exactly infinite demon tanking u still gotta stack block cost and dodge too
it does feel like kinda a useless thing to build into for JUST daemons since they dont give you anything but peril block is good regardless
No need for block cost
I'd say dodge
you have to dodge the BIG swing but that's easy enough and your perils recahrges fast enough that you can infini block everything else, pretty much
and if you also get the talent to recharge peril at normal speed you're basically a tank? /s
the perilsblock feat is ridiculous and probably psyker's most defining core feat tbh
Very much so
i have a bunch of mk5 antax what stat modifier do you think is least important
that's super fascinating though.
mobility by a longshot
mobility is the dump stat on 99% of weapons
Antax is like brainless walking forward lmao
the one weapon that you want a good mobility stat on is, like, knife when you're using it purely as a mobility tool to reposition
And choose Antax over the combat axe
i got 2 with 79% and 3 over 70% š¤£
force sword is for deflector clutch revives
mobility that is, and they all have low armor pen
Otherwise, pick basic sword or antax for faster passive quelling
Deflector is a blessing that lets us block ranged attacks š
what does this mean
ohhhhhh
you can block until critical peril
https://medal.tv/games/warhammer-40000-darktide/clips/L2fEIomWwTMZk/d1337ICuJUul?invite=cr-MSxrVTEsNDg2MDU3NTUs deflector is a force-sword only blessing that allows you to block ranged attacks, combined with perils block and you can do this
Watch deflector and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
So we can just block everything while reviving
Is this decent? I main ogryn so idk much about my pskyer I just leveled
worst case scenario you get pushed back
Is a 378 roll on a weapon good? š¤”
it has 80% quell speed and good damage+warp resistance, so yes
everything else on a surge staff is mostly irrelevant
Cool ok good to know what I need to look for šš½
I personally like charge rate on the surge cause of the firing delay
charge rate literally doesn't matter
critical bonus, helps a little bit with damage, but surge staff does next to no damage except against flak which it BBQs regardless of damage, so whatever
so damn that's nice
so glad I came here. I learned more in 15 minutes than 15 hours lol
So does anybody know if Block Efficiency makes you build peril slower with the peril blocking?
?
crit bonus definitely good on surge
Only unarmored and infested are its nerfed damages
+++
Wait
I've already had this discussion with you
lmfao
I mean I guess if you roll a good crit on a disabler it reduces the number of casts to kill
I'd like to once again advertise this:
Warp Nexus (Blessing with Crit Chance based on Peril %) will actually work on your MELEE AND BRAINBURST, letting you crit with whatever you want
but flak scabs die regardless
It's actually super good
Don't use it to kill Mutants and Dogs.
or at least
Not the right click
just stun then left lclick
Dog is infested
I just swap to melee vOv
And you will reach 100 peril before you can kill a Mutant
That works too just easier to left click
yeah like flamers take base damage
What would be the best weapons for psyker?
bombers take bonus damage because they're flak
Otherwise I'm sure we kill Orgyns the fastest of all staffs? I'd have to check
yeah it's just the maniac type that takes base damage and they have inflated HP pools
flamer, trapper, rager
oh, I guess flak ragers, but those are elites, not disablers
What staff is the best staff?
works great
Trapper/Rager/Flamer is fine to right click
Because you can stunlock them
The mutant takes a second to stun
surge is the most desirable because it's the most "unique" by far, offering utility unreplaceable by any class
I like Force Sword with Deflector, lets you block ranged gunners with your melee.
Mix it with peril blocking feat at lvl 20 and you can survive a lot of shit
So its HP will put you at 100 peril where you no longer have time to maintain the charge to stun it
then he charges you š
Yea, I figured
Voidstrike is basically a portable grenade launcher, purgatus is a nerfed flamer, both are weaker than contemporaries on other classes but those classes can't use tem quite as freely
Just making sure I wasn't crazy
everyone is lying to you Red, trauma is the best
Oh no
I stan the trauma staff for when you can't trust your team to do ANYTHING because it has hardCC that rivals surge and high damage per cast. It just... you get big-small-big cast with it, and you're at 100% perils, so you have to be extremely comfortable with meleeing with a non-force weapon
And the armored ragers are flak armor
guys trust me, it does what other staffs do, but worse
I rarely ever see the unarmored ones on t5
there's plenty of them, what are you talking about
Which case their hp pool isn't good enough
Comparative to the armored ragers, far less
Trauma staff is just a case where literally every single one of the 5 bars needs to be high, maybe you can dump a little warp resistance
a near cap trauma staff feels so incredibly different to a staff that has even 1 bad stat
Oh, and it can crit, which is hilarious
Getting a random crit on trauma is way more impactful than one on surge
trauma best cause you can launch a dog to space
it feels like a tf2 crocket with how it just deletes literally everything
nothin beats that tbh
No its not? cause it cost you 50 fucking peril lmfao
Trauma best cause you see legs flying
If a weapon only works when all itās stats are at their maximal capacity, doesnāt that just imply that itās just a bad weapon?
Yesn't
Some weapons behave basically the same at low rolls and high rolls, like a lot of the melee weapons?
oh no the staff argument is starting again
Trauma = horde clearing and good stagger
True
But its dps on specials/elites is pathetic in comparison
the best staff is the one that suits your groups needs and/or allows u to perform the best :)
Which I LITERALLY showed you lol
DPS? it kills ragers faster than surge does
+++
...until you cap out on perils
trauma actually ignores armor entirely.
I ain't tryna convince dumb
You lead with a full charge trauma and then whip out a sword and stab the rager to death while it's in hard knockdown
Iām pretty sure I in real life with my bare hands could kill a rager faster than the surge staff does
Prob true
lolololol
surge staff does MASSIVE damage when it crits
Psychic comunication yay or neh?
Generally yay
I already showed them yesterday that by the time he has cast 2 full charge traumas
And quelled to cast 2 more.
I've already killed the orgyns.
trauma just needs to get buffed
more damage + bigger radius
trauma needs itās peril resist buffed
And again, I reiterate
I WANT TO SEE STAFF SPECIFIC BLESSINGS
So once it's buffed to actual damage
sure the ogyrns are alive
literally zero of the trash is
It'll prob be better
TRAUMA COULD HAVE A % CHANCE TO DOUBLE CAST
Impossible - psykers can nly get nerfs
could go for void too
Because trauma instantly deleted every poxwalker it hit
Surge would leak and do scratch damage
not so much for void
š
And like I said, Trauma = horde clear and stagger dumbass
trauma would be a delayed double cast
oh I see wym
I wonder if itās only doing half damage because itās exclusively hitting enemiesā feet, which have significant damage resistance
Just because of the spikes
If you roll a surge crit you go from like 5 casts to 4
on a rager
Ignores armor, sure, but not innate damage resistance
if you roll a trauma crit you go from 2 full casts (100% perils) to just 1
Those are two different things
No?
Like bruh
idc lmao
Yeah no point responding lol
ACTUALLY VET WITH BOLTER KILLS FASTER THAN ALL THE StAVES1!1!!!
the point is randomly rolling a crit has a larger impact when the individual number of casts is smaller
His brain blocked by trauma
that's how breakpoints work
rose tinted fucking blinders
and a proportionately larger effect on TTK
Cause I literally showed thme yesterday š„²
which is something you can actively capitalize on rather than it being just a minor bump in general performance
i haven't used surge staff in a while
I'm awiting to get a good roll on a purge staff to use it
When you crit with a tf2 pistol you get some bonus damage
When you crit with a rocket someone instantly dies
These are not the same even if they occur at the same random rate
Every part of the body has unique damage multipliers, regardless of armor. Feet and forearms have like a 0.5 damage multiplier on them, compared to the torso. Grab a kantrael and look at the numbers when you shoot someone in the thigh vs the foot. I bet the trauma is doing less damage than it shows because it hits the feet
low key itās kind of underwhelming with a good roll but I still love purge for hordes
Hey, not called for
love buying the hood then it doesn't match shit
it's not good
It's like they're forgetting what I'm saying
10 seconds after validating the trauma
lmfao
purge does melt bosses though
So no point reading what they say
I don't know
trauma staff is like brain burst for the feet
foot burst
Just donāt right click, ez
crusher head is in feet
the blast was literally off to ONE SIDE
lmao
i'm excited to see other psyker classes then what we have now
I blame the warp
I kinda want a better all round psyker that doesnt' rely on some kind of cheese
Not a fan of the tac axe tbh
same
Anyway the point is that the ridiculously high perils cost isn't even that much of a big deal
With a non-forcesword melee, passive quelling is actually really fast from 100->30%
feels poopy to use
Actually
Maybe with purge
Tac axe would feel better
But if I have both surge + tac I have 0 horde clear
until fixed
As long as you're aware that you can't just post up somewhere and spam your staff, I think the trauma staff's perils cost is overstated
Fight with a good sword and give your frontliners some breathing room before dodging back once you hit 20-30 perils
is excessive voice really authorized ?
Until whatās fixed?
excessive force is always authorized
Trauma dmg is bugged
Ah right
other normal weapons (not force weapons) peril goes down super fast
Oh that to
which allows psykers to tank daemonhost currently
This seems intentional
Can still use FS tho
Why not š¢
If there's an unintended interaction, it's probably that perils-block doesn't pause passive quelling
lmao
if they fix that, the talent is almost effectively yeeted
and psyker needs all the help it can get anyway, I don't consider that broken
Why not? Ogryn can do it
they have a shield
because ogryn is an ogryn
We're holding a dagger
Let psyker have some of the fantastic power that theyāre supposed to have :(
Picking Psyker thinking its going to be the glass cannon mage class but you're actually a paladin
that's why you block with your mind
Doesnāt matter if youāre blocking with the warp :P
warp or not
psykers would absolutely fucking destroy everything if they went with the lore
from a class perspective though, they probably shouldn't be able to
not all psykers r super powerful
It's nice being able to kinda specialise into any role though
Iād say that they should fix the rest of the class design issues before they take away psyker blocking. Right now, their only real utility is cc, infinite block, and not using ammo
How to be good psyker for team? Its seems my random teams either die horribly, because of their incompetence, or perfom really good, leaving me to brain burst ocassional specials.
yes, but they probably won't fix til next psyker class is out
Is it a bug that to get the first tier of Hood for the Psyker, I need to do Mind over Matter (4), which I think is the Hersey version?
psyker does more than brain burst
If you're playing on lower difficulties, then you're just getting grouped with baddies
Decide what you want to be good at doing in a team and hope your randoms can fill in the gaps you don't cover š
Also what Viscus said
The best psyker is a cc slave, sadly with very situational bb use
To be fair, this applies for every class
too many Psykers with their hands permanently out -.-
No one can be good at everything. Not even vets.
Vets are closest, though
powersword bolter vet kills everything but runs into ammo concerns against shooters
powersword mg12 vet kills everything, but has to use grenades against bulwarks
Powersword is the problem child, really
What are the units of sprint speed? How impactful is "-0.15" vs "+0.15" for example
Im currently on Malice difficulty, lvl 17. After maxing Vet and Zealot psyker feels kinda underwhelming.
could go with the extra dmg on brainblat hits for higher diff with a fire staff?
Powersword unironically carries the class in its current state
vet is just soild all around I find
Horde clear with your void staff or CC with your surge. Brain burst if the team needs help with an Ogryn or some pesky special.
It's all anyone can ask
truth be told, in a tactical situation i notice literally nothing different about sprint speed between a max mobility knife and my lmao tier 17% mobility flamer
everyone else is hyper specialised, vet has so many ways you can go compared to other characters
As a general rule just use BB to kill Snipers and Bombers, if you're not using Surge, include Bulwarks into this list
simply put, you shouldn't be sprinting. You should be dodging
Is it bad that I use a psyker gun build havenāt gotten any good staffs at level 19!!!
Sounds like psyker life š¤·
My curent shop so don't worry
Fuck itās crazy and I leveled hard since yesterday and all I get is knives and guns š¤£š¤£
Atleast I can brain burst those elites and pepper them with laser gun
š
a well rolled mg12 lasgun is a totally viable weapon on psyker
+20 flak/unarmoed lets you one-shot dregs and two-shot scabs like you're a veteran with counterfire up on heresy
which is fucking hilarious
that's really more the mg12 being broken than psyker being a good user of it
imagine if powersword was a universal melee, lmao
mg12 is fire
always my goto om vet, nothing like a sniper yet so that's the next best thing
There are levels of psyker. Some destroy everything. many are only strong enough to warrant being sacrificed on terra.
Might try out gun Psyker again
I tried it few times and didn't liked it. Takes too long to kill trash and also slowers peril clearing. Perk to increase its damage only gives it minor increase.
Though, I want to try it with perk, that replaces stamina with peril.
anyway buff trauma staff
Maybe regret it
Its bugged dw will be better soon
mate, you're talking about force sword
what's bugged about it
I'm talking about if the vet's power sword was a universal option
you know, the overpowered lawn-mowing sword
FS first light swing spam is best for clearing trash too š
powersword overrated
axes pog
Vet powersword is a beast.
Has anyone ever seen the Perk "Cooldown Reduction" on a curio?
Not "Ability Cooldown"
does the # warp charges increase talent increase the "between x and y" % bonuses in feats?
or does it actually make that % bonus harder to reach because of the higher max number?
what is elite vs specialist?
yo i need the best psyker talents right now
just pick whatever makes u happy
I missed the reply button on the img lol
so what are elites then?
Basically everything else that isn't a normal enemy
Normal enemies being the ones you can't ping to highlightt
so like the normal shooter guys?
Can you ping those? š
you hadn't typed that :p
lmao
Tbh my fault for using enter as a fullstop š„²
but let me finish lol
yeah ragers are considered elite
hurgh gambled on a real good base Mk 5 axe but didn't get brutal momentum
Are you lvl 30?
yes
Alright just making sure llo
will try it over my existing one but dang
cleave I believe
Yay, finally got 'Going Out With a Bang!'
Antax has stupid good cleave anyway
without it I am prety sure I was not even cleaving through shitty hordes with push attack
You'd be better off just getting more raw damage to counter how slow it is
What raelly?
Even my FS does that
One sec lemmy test
My favourite thing
Grey forever
Hmm
I guess the amount of enemies in the grinder aren't enough to see its cleaving flaw
hmm something else must be going on, I am cleaving through shit hordes of dreg right now without it
But surely if the FS can cleave just fine
but i have seen it get stuck on hordes before
of shitties, on my prev prev axe
like axe will get stuck in a dude halfway through my screen instead of cleaving everyone
shouldn't have to
It actually gets stopped
maybe there is a cleave cap anyway and the blessing lets it reach max potential ?
On just trash mobs? No elite enemies are in the swing?
best staff to use?
Depends what you want to be gooda t
yall just wander into chat and ask that with no research
It's the best for killing specials close range, also perma stun locks them
Don't full charge it
Just hold rightt click and spam left click
Are there any elite enemies in the swing?
Or just trash mobs
is that one dot staff "soul blaze"?
hows the original staff hold up? the one with the aoe blast on the ground
Surge is like, completely fucking useless vs normal trash enemies though. So good cleave melee is useful
well great, an ogyrn helped me with the malleus monstronum achievement and it didnt even fucking count
Hmm I can't reproduce it
Lole
i killed a demonhost with 100% brain burst damage and it didnt count
Did the Ogryn do any dmg?
lol
when I was helping someone tank the host
they didn;'t tell me I couldnt damage the host
so for single targoet void is besT?
So I griefed them by accident lol
no, and whatever external damage wasn't 10%
Nah its like all rounder
You can horde clear, and deal with specials at range
lightning damage is not bad
But it's not as good as the Surge for special single target killing, or the purge staff for horde clearing
Like which part of a kit do you want to sacrifice lol
IMO hordes are too easy to dedicate purge to
I was gonna push all the enemies together
anyone should be able to solo a horde of any size and never take damage
It's cause you can hit both horde and specials/elites coming at you with purge the neventually stagger š
In a perfect world -.-
Also you use the Antax lmao
Lil'cheese
ngl I started my psyker thinking it'll be a glass cannon kind of character and the more i play it the more I feel like you're only really effective as a support/cc kind of character
but you're still glass lmao
so overall im looking for a special focused build, what talents and weapons should i be having?
none of your kit can actually put out damage on par with a decent veteran or even a zealot
Same
read above
talent wise then
Do like just 5 minutes of googlign and you can learn this
So you can understand what your stats do/dont do
people just make up shit
So now I know you're full of shit asking to be spoonfed š
psyker one trick in a nutshell you are
so what, are we a psyker-class Delta or what
Good luck š
idk literally the answers are 2 pages up why do you need a specific personalized repsonse from someone for you
but yeah, cycled through all the staffs because I might as well pick veteran from the get-go if I'm gonna use guns
And I could be helping someone else with more nuanced shit 𤷠like ANtax cleave lol
back in my day, gamers helped eachother out, not have a pissing contest on who knows more than another...
I'm not sure wtf is going on with its cleave now, the non BM axe is behaving exactly like the BM one does from what I can tell
It's more about that I'd rather spend my time helping someone who can help themselves as well
trauma staff just feels kinda garbage at everything, voidstrike's nice but when compared to lasgun veteran it's strictly worse at everything except killing crushers (which voidstrike sucks at too, just sucks a bit less)


