#psyker-class
1 messages · Page 52 of 1
but early on I find lightning staff + melee weapon of your choosing to be really fun
like voidstrike, best damage
purge does
Lightning is for CC
Void is for Damage
Flamer is for Horde
Is this how it is?
If you get caught alone you stun -> swap melee and blend -> swap and stun
anyone with error 3001 ?
but I still cant imagine how flamethrower is stronger than void in horde. ps I am just level 15 ^^
yes
Support your team, enable them to do their job safely and efficiently. That's the overall objective of psykers.
void does all three but lightning does cc better admittedly
I see, thanks guys ❤️
void kills way better
But you charge each time to pop different groups of enemies
Flamethrower staff you can just aim at a door where the horde is coming from
purg good
also you can strafe your fire
so you can hit a really wide group of enemies
with one charge
worth?
You kinda just ruin enemy momentum as a whole
no
Definitely worth it at your current lvl
But don't upgrade
Almost lvl 14 😄
I mean, surge can do good dmg as well. Doesn't compete with void, sure, but holds its own.
I'll save all mats for lvl 30
Money comes easy, buy a better one in a few levels
Staggerino Staff
But yeah that's great for you rn imo
What you thinking of pairing it with?
Both lightning and void play with Power Sword?
Power sword can kinda go with anything
Only downside is lightning and force sword makes group clearing yourself a bit slow
power sword + deflector + kinetic deflection will change your life
but? There is always a but
My mans lvl 14
I see, so Duelling for better clearing hordes
Always up to you
With decent teammates I'd say power sword is better

They can capitalize on stuns and you can pull out big hits for bosses and the like
F o r c e s w o r d
Anyone got a good suggestion on how to get the 'Kill 3 Specialists on Hard with a Perils explosion' penance?
SORRY HE SAID IT NOW IT'S STUCK IN MY HEAD
way better singletarget, don't need to swap to quell and looks much better
Very angry space toilet noises
And when you're high level it can get some wild unique blessings
This makes me look like a space pirate or something like that
get 3 friendos, and weaken ragers. Gunners works too if you can coordinate them back into a group.
the halo 3 energy sword is really good
Cheers. Thought it'd end up being ragers, but gunners is a good idea too
Speaking of, how much damage does a perils bomb do? Enough to OHKO ragers or do I need to weaken them a little first?
needs a commissar hat lmao
I have to kill 3 ogryns for this suit?
100% need to weaken ragers, it's a bit of a fine art. Gunners I've had hit and miss luck with, but generally 1 bomb is enough to kill.
or what exactly are "elites" ?
Elites spawn normally without a calling cue
terrifying barrage any good for surge staff? I have pretty bad luck getting high base rating staves considering upgrading this one
you have to kill 3 ogryns with one suicide bomb
so a rather curious when does the purge staff appear?
just use that one, no reason to upgrade it
the odds are you won't get a useful blessing on it anyway and surge doesn't need one
My ogryn is a braum cosplay but I figure "au" is a little complicated so his name's just brom
warp flurry sounds like it could be good considering you tend to spam with surge
Really? Ogryns has to be?
nm im dumb
any elites lol
but yeah 3 in one suicide bomb
These and those that look like berserkers with 2 axes?
Hah, guess my ogryn "braum" is smarter than yours by 1 letter 
tbh i'm not 100% on what exactly qualifies as an elite
Elites and specials are the enemies that you can ping
anything that's not a special or boss and you can tag
anything you can ping that doesn't have a specific sound cue are elites
Hah, ogryn think fancy 'cuz big letters. Me smart. Save space in brain for thinkin 'ard
Specials spawn in with unique sound queues
and the specials are grouped together in the training room
Elites just spawn normally or already spawned in a certain area
if he's level 14 he shouldn't be able to see specials in the psykanium yet
It'll get easier to do at higher difficulty levels
Low diff levels don't spawn enough elites for it to be anything but gigalucky
so bascially anything you can ping in the psykanium now is an elite @wet gust
thanks
but once you reach lvl 30 the psykanium will spawn specials
and they're on the left? side of the psykanium
yes
@wet gust also, not sure if I mentioned it earlier, but the lightning stun is lovely for just saying no to explody boys
a quick charge will never kill them so they won't explode
lets you get distance
what are the choices for the crazy psyker that talks to the voices?
@wet gust But still practice pushing pox bursters away just in case.
I know to push them, the thing is that I have to time with right click to smash them when jump for the achievement
Also have I just not found how to turn it on or are stat numbers still not in game pass version?
Game Pass is a patch behind, unfortunately
it's bizarre that there are two different versions, is that common with gamepass
Also means I didn't get the performance crash on release
ms storefront is more strict
It's more like playstation patch certification afaik
quite common actually
So they can't just finish a patch and roll it out today
but most of the time they try to sync up the patches
other games get what's happening with Darktide
but it's going to eventually be a ghost town if it doesn't get crossplay
We'll be getting hotfixes for a while so patch parity is a good way off
you underestimate how many people have game pass
Especially us 3rd worlders
Darktide on steam price gets me a whole year
Doesn't help that fatshark absolutely murdered regional pricing compared to VT2
prefect trauma staff
lmao I can't really blame 'em
When steam did their "regional pricing recommendation" update they just decided to tear us a new one lol
So how does passive quell work?
it seems to be a bit of a momentum thing, if you wanna passive quell don't use warp for a while and it'll do it's thing
passive quell?
I think they just mean letting peril fall off naturally
When I pull out dueling swords, it drops peril & gives me toughness
I don't think it's from killing stuff, bu tmaybe it is
It felt like it was triggering without kills 🙂
yea passive quell works and I'm pretty sure it's in corelation to the last peril generating action used
Is the speed timed to weapons?
no but remember that force weapon specials and pushes cost peril
so they'll stop you from passive quelling
Ty, that saves me from some testing while eating 🙂
Probably is, considering how the passive quell speed on force sword feels much slower than other weapons
Though force sword obvs has the advantage of active quell too
This is a large part of why I was asking the question, but I also use a lot of peril generation when using it
Anybody know how the Emperor's Gift works? Was getting them very frequently on my 30 Vet but none on my 30 Psyker
RNG
Dueling sword & trauma staff has been a joy on my scripture runs today.
btw i have a question about the brain burst thing:
What is its most important and practical use/purpose? To kill enemies to trigger the damage buff from one of the passives, or to keep one enemy locked in place when the burst is almost done charging?
Pray for his holiness' gacha rolls
the CC of BB is not worth it
boutta try duelling sword for the first time but with surge
and generally in diff 1-3 do you ever hard cast BB
You use your brain burst to kill elites and specials, don't waste your time trying to build warp charge stacks especially if you're still lvling psyker.
Good for sniping priority targets. As far as warp charges don't worry until you're higher level
Make sure you have the "quell = toughness" feat
You really need the feats to maintain charges
Your peril is better spent on staff than getting charges
does anyone have weapon trait lists for psyker staffs?
Everything in this game is RNG, even your error code 2001 disconnect
Carapace targets, or priority targets that aren't too close. Otherwise staff or melee
ohhhhh wait does passive quelling work with that? feat?
so it is mostly used to kill a special enemy or deal big damage to a distracted boss? good to know, since i have recently tried psyker and have been getting surrounded while tryna get warp stacks lol...
Yes 🙂
I am tank Psyker.
ohhhhh fuck meeeeeeee
I've been gaining peril quickly on my trauma staff, then switching to dueling swords & engaging.
That's why I've been using it since the first few days in POB
No one explained that to me when I was constantly asking about dueling swords. Once I noticed that it made a lot more sense on why people love it.
Definitely a very very good weapon.
I just never realized it
I think I was watching some random video and the guy just said that the feat works with any quelling method, that's how I found out.
I think Trauma is very quick at peril generation compared to the other staves, right?
I think this is a good use for Trauma if I'm not mistaken on that.
I do also like toughness on warp kills since it lets me stand pretty far back from my teammates and just never take health damage
yea you generally don't BB unless the heat is off of you
Surge is also very quick
Question. Should i even try to go for pick and mix? or should I just not worry about it and let it happen naturally
which is easier
especially if you spam aoe stunning
5 uncharged secondaries on the surge will get you to around 96% peril
I'll meat grinder this once I'm done eating.
Focus on it if you manage to get a team, otherwise just let it happen naturally.
so for the force sword melee combo light-heavy-block are u doing the block+attack or block+hold attack?
I don't think so. But I might be wrong
so when I hit F It'll also give me an instant 25% toughness?
It sure does
I trust Mr Clean more than my memory on that one
the build grows in power by the minute
It does
mmmhm
as lpng as you got peril ofc
purgatus staff... like it?
We're fighting plague rot, I trust Mr Clean in most things against nurgle
in my shop, the blessing sucks, but 366 seems nice
I don't. I finally got a chance at it, and it doesn't fit my playstyle. I think it has a use though.
nice mix of horde kill and control
I've just been using the toughness on warp charge since purg staff gives me so much warp charges
never thought of that shieeeeet
Buy it just in case you can't find anything better
ye, money flows
Save it up until the whole crafting system comes out sometime this month
Purgatus is the only thing I've found I enjoy the synergy of so far, but surge with the right team is probably better
What melee do you run with it?
I found it the other way around
Surge is good
purg is better on a good team
zap things
I currently have this one where the blessing also sucks
It's not going to happen naturally. If you spam BB on heresy+ you are not playing psyker properly.
surge is for if your PUBs have no situational awareness
Force sword currently but the staff does most the work anyway
Staves' performance depends a lot on the team you're running with
^
run and gun is not that bad it can save you from that one dude left over to shoot you and kill your toughness, sometimes. 😄
How often do you primary fire vs secondary?
Compared to the other ranged weapons in the game staves have very different "should I use this" metrics
Purgatus just does what a flamethrower does and theoretically slightly worse, so a good team would have a zealot with a flamer
Surge I feel like is better for pubs for that reason as well, Purgatus better for premades
the force sword melee combo light-heavy-block are u doing the block+attack or block+hold attack?
I've a question about staffs; Stats like Quell Speed, Warp Resistance, Charging Rate. Do they only apply when actively wielding the staff? If I tried quelling my peril while wielding my brain burst for example, will it quell slower than it would've if I'd been wielding the staff?
Light heavy push
yes you quell with staff always
yes
Last I tested in POB, it's just while wielding the weapon.
push is the block and hold?
Aaah, thanky.
Non horde, left clicking to stun into melee, basically charge into anything that is a group
Hold block and click attack, hold for the single target guaranteed stagger
Thanks for the information all.
The left click on the Purge feels woefully weaker unfortunately
thank you!
aye but it's not really for killing
It's mostly a momentum killer for packs
that's why it's pretty cheap on peril
whaaaat the left click staggers just fine
i assume he means damage lol
Yeah. Just doesn't feel like it needs it when the charge can be used at any point. Would have preferred just the regular shot
maybe not hard cc like surge right click
Yeah, damage, not stagger
but enough to get out of harm's way imo
it's useful as a really cheap way to stagger a couple folks your mates are fighting
Literally just bought the game anyone able to help me out with pointing me in the right direction build wise?
try shit out and have fun, 40k is rule of cool.
just try shit out first
That said, use staves once you can and pair it with a melee of your choice
your sticking point really depends on what you want
Some people like force swords, some people love the dagger
Thank you appreciate it!
No real meta at this point either, and RNG on items at late game is going to determine a lot of how you build, I think
true
BUT if you're playing psyker and want to feel more like a psyker grab a force sword once you can
Just because it cool
surge staff
Yeah like the others said, just try stuff out. Actual building will not matter until you hit difficulty 4/5, and have a buncha levels in. Weapon choice is often preference, like some people hate the Psyker unique sword, most people I've seen really like it.
Surge staff is the "I have no other build" option, IMO, not optimal
surge is likely optimal for difficulty 5 with a premade
gotta be trolling ignoring u from now on
stun op
How would you guys rate this staff? Since were talking about flame vs surge
Stun is definitely OP, but some of the perks I've seen floating around change builds
Run n gun on flame is actually quite nice
only downside is that Run n Gun
drip achieved
Does home world mean anything?
all staffs have a place
Outfit fixed
To be fair you were just underrating the left click stun on purge so not surprising you underrate surge
cept Trauma
cadians can do purple eyes
Traumas pretty bad
Idk man someone saw his chance and took it, he actually got the penance as he was just playing the game. I would count that as natural.
I underrate the damage compared to other staff options and the lack of flexibility, yeah.
it can change some minor things in voice lines and other stuff but its not very noticeable
I think that's a totally fair assessment of the staff when you already can do a charge release extremely quickly
aoe stun staff gives your whole team a shitton of flexibility though
It's a team game
i think the biggest diff is cadian vets have unique lines
Stun those elites
ignore him weazel hes literally suffering from brain rot
and guns
not a real psyker
the fact you can stun a clump of enemies on your homie for near zero peril then get back to roasting another group
is good
especially if there's distance between them
You guys arguing about staffs when las pistol is right there, smh
You're basically ignoring the other half of my statement lol
how much peril does a quick charge release build
The speed of which you can whip out the uncharged purg and still push is near the same as the left click
and yet we still have a minor number who like it and use it effectively in higher levels so idk. maybe you gotta be a little crazy for it to work for you
Not enough to be concerned about it
Completely depends on peril resist
comrade? nah we siblings
I meant as opposed to a simple left click
Of course I have, but it's quite a low number on an uncharged. Jesus. Ya'll have some elitist attitudes lol
nah, fire and forget stagger while running somewhere else is just really nice to have on a team
the surges ability to troll certian enemies is nice
strong points made
If you're just forgetting, you slightly knocked an enemy for them to still just hit your team mate so I am not sure what that accomplished regardless
you don't melee enough if you don't think a ministun helps a ton
In this theoretical scenario, I'd probably just switch to melee push, to be honest lol
Now now, are we talking about surge staff or purgatus staff left click?
purgatus left click
Purgatus left click
and push doesn't pierce enemies
ALright, just making sure
not to nearly the same range
it's situational tbh
and it's hard to use from behind a homie
I can stand behind someone and just throw fire
Definitely a range reduction, but I agree with Mazta, it's situational
I don't want people arguing about different topics thinking they're on the same like that one time I saw 
everything they fight gets staggered
purge can stun lock dogs tbf
you wanna push but if you're out of stamina you can't push
this argument gonna kill me.... read this exact same shit like 1000000 times
I argue for sport, not to win
purg s1 is ~15 meters of range
The stunlock left click on dogs I do agree is pretty handy
clearly equivalent to a push 🙃
not to mention it hits enemies behind other enemies
Like I know I keep saying the same thing over and over but between purg m1 and your thoughts on surge I just really think you undervalue cc access
Since when?
since the inception of the tide games?
I'd say that the left click has an the advantage where your movement is better overall since you don't aren't slowed down compared to charging and firing the secondary
And as I said, it ain't like I argued it was totally useless, but I find it's lack of flexibility cumbersome, and you become basically a backline bodyguard, which is fine. But on random match ups, I find it's a struggle
the purge is essentially an identical but lower DPS version of the zealot flamer. its bonus is it requires no ammo, which the flamer guzzles. and it allows you to get Warp charges faster then any other weapon with the right build, which is good or bad depending on how much you like warp charges
Well, with force sword I spam push all the time at 0 stam
which is why you pair it with a decent horde fighting melee wep.
i think force sword push uses peril
then that may be a bug
or does it use stam too
since it used to cost peril instead
Why would you need the horde fighting melee weapon with the horde roasting staff?
That's a thing for every weapon in darktide
Only the follow-up does
not suprising
It isn't the hordes that become the problem. It's the gunners
the push no longer costs peril but if you hold left mouse after push it does consume small peril to do a follow up
just realized Wrack and Ruin can activate on BBs from kinetic flayer
kinda neat
still useless though
I was referring to the surge tbh
so which dueling sword should i go for to try it out siblings? there are grey IV and V ones that i can buy and upgrade to see what's the deal
I prefer IV by a lot
Might be intentional tbh, and I would prefer it to be 
I'd probably pair horde roasting staff with a nice force sword
V so I can bonk people, sort of
That's basically just switching discussions lol. To which I would agree surge becomes the better option, because you actually become a better assistance to the team against gun bois
we also have video evidence that soul blaze doesnt have to get the kill for the warp charge passive to proc if anyone cares
eh i will just buy both grey ones and check it out in the training area
6 more minutes until shop reset, please oh great and mighty emperor give me my god damn mk v battle axe that's at least 340 base stats. 
hmmm definitely felt like that when playing
However, my opinion of, "I'm not sure it's the best," is down to I haven't seen all the perks yet, and I keep seeing perks I haven't yet that could change some impact of staffs and builds. Like my store has a kinetic that applies soulburn on crir
soulblaze generates warp charges out the ass
damn thats the exact blessing i want on my void
Give me this shit right now 

that actually looks amazing
kinda low warp resistance, but peril makes up for it
and even if absolutely nothing else, the fact that there isn't the combined charge + activation cost of the right click gives you access to a safe stun at higher peril levels
its absurd headshotting a full row and loosing peril per shot 😅
Is there a melee wep we can use that blocks ranged attacks when blocking?
i need one of these within this instant
low warp resist? low EVERY stat, a grey with that powerlevel would at best be "ok" for upgrading!
think force sword does that?
Force sword with a certain blessing
High level you can get a force sword that does this
Need the right blessing
oh if i only was level 30 😅
Trying to get that damn blessing to drop has been the death of me lol
Deflector on a forcesword, adds some block cost reduction as well.
Whaaa, thats awesome. With peril on block can you block ranged as effective as a shield ogrin?
yes, if i get a force sword with deflector i might become a melee psyker
yeah pretty much, its very strong
I'm gonna be aiming for the double reflect at some point for a shiggles tank build and that is gonna be a nightmare lmao
Shield ogryn will always be better
Blocking ranged is pretty costly in stamina/peril though, you wont be able to just sit in front eating everything
not sure we have a side by side comparison tho
Tryna go for deflect/quell on weak spot hit force sword is a pain in the ass
As an extra tip, if you have your melee weapon out when you res it blocks iirc
This includes the bullet blocking blessing
@native thorn That's just either weapon I think
Sword psyker best res in game
Wow
yes so you can save people alot
Block efficiency is easy to get on Curios and deflector gives some as well. At 40% bullets are a joke.
Can't shoot without a head
Its an acknowledged bug on the forums
Oh awesome
omg its a bug? that gives me hope!
I'd imagine the sniper would just shred both our stamina and peril
You guys think blocking a sniper with peril block is just gonna jump peril straight from 0 to 100
Well its listed as acknowledged instead of a response that states "Working as intended"
Nope
But yeah psyker is probs 2nd best tank in the game if you build a bit for it
peril on block cant bring you to 100 peril
yes, we are missing a few niche staffs tho
Need a rapid fire
Forcesword gets warp resist via a bar stat and you can stack block efficiency to 51% theoretically
a machine gun, and a headshot sniper staff
I did it boys. Got pick and mix and now completed all psyker challenges. Im now dripped down to my socks
I feel like these would be left and right clicks on the same staff
Now you just need the tier 3 helmet
Wasn't that a staff in VT2?
Bolt staff, yeah
Sienna's pew pew pew with the arrow on right click
does flame spray staff apply normal burn or is it calculated differently? i imagine it doing Soulblaze damage would be a bit busted
Which is easy mode. Just gotta play the game now. I got pick and mix literally the game after i said "should i try or wait for it"
Does block efficiency impact the peril you take while blocking btw?
Very satisfying and made for a solid generalist staff in pubs
I fell in love with Trauma staff over the last few hours. Is this considered heresy?
Bolt staff was more like a arrow than a orb though, much better armor pen aswell
the machine gun staff in VT2 had both fire modes focussed on head shot damage tho. a true machine gun should be a suppression tool like the ogryns heavy stubber
Yes
Good point
Accuracy nerf in exchange for higher stagger and damage maybe?
So in theory getting the block reductions in all your trinkets and the force sword deflection can bring you to near ogryn shield levels?
In the same line as the brrrrrrr lasgun
yeah thats what i would want to see for a machine gun staff
40% block eff makes it dummy easy to tank T4 daemonhosts if you keep dodging and use you special if your happen to reach 80% peril.
gunners are easier to deal with too when they arent shooting at you and instead running for cover
I'm so desperate for an mk v battle axe and this is the highest I've found so far 
Extra Stam and stam regen lets you manage T5 daemonhost tanking
I hate missing my first head shot on random gunners
I'm depressed the 2 handed force sword didn't make it in lol
Speed run level 1 assassinations for weapons drops
Landing psybolts on moving targets at range is truly sorcery
Might not get you an axe, but you might get one 🙂
Yes sah, right away sah
I never get shot enough to come close to Daemonhost damage.
why does mk V duelling sword heavy deals so much damage compared to other mks?
like it's not even close
our current staffs actually do have really good supression. try shooting at an enemy, even a clear miss will cause a gunner to run for cover. with the voidstrikes secondary fire this is also true. but it shoots too slowly to suppress larger groups of gunners i fund
You can get the block penances easily from daemonhost lol
Do you need the ranged perk on sword to tank them?
Btw, what melees can actually outdps force sword special spam on single targets? From other classes I mean. Just curious. I'd assume thunder hammer and maybe evis/chain axe?
Power sword?
for ST?
Thunder hammer will out dps it by a lot if done right.
Is it's ST that good with how batshit it's cleave is?
I've seen the hammer chunk quarter health off of monstrosities.
Power sword is pretty busted but I am not sure it's highest single target dps
Every time I'm impressed by a power sword it's someone just parting hordes like the red sea
Probably not but it's not bad while also having busted cleave
But yeah, Zealot melee combos have some stuff going on that I am not sure that definitely chunk bosses
Aye fair enough, the weapon does seem awesome
Someone earlier was saying Evis with special and charge could half health a 3+ monster
Could anyone link me the website for the Items where you can see which blessings you can drop on the weapon?
For Ogryn bleed builds can currently out dps it too with the haymaker
What are the chances they will rework brain burst to not be one of the shittiest gameplay exeperiences ever though?
But I think it's bugged
itll be nerfed next patch prolly XD
BB just needs scaling and I'd be fine with it
howcome, it's garbo at high diff
Nerf
rather rely on RNG to get stacks
because fatshark hates the ability obviously\
I think it's in a better place than I thought it was. BB I see as a situational piece of the kit currently.
I almost exclusively use it on snipers if no one gets them or shield ogryns while using purg to knock them into a stun state. I agree it's.not feel good lol
oh they said it'd get nerfed, I was asking why it would get nerfed given it's current state
Because more nerf
Peril is really the main system to focus on.

No but deflector adds more block efficiency
Man tackled by mutie wants to know your location
yeah it has uses vs snipers but it feels lame when our feats clearly are trying to support a BB heavy build
It'd be cool to see some other changes to bb too tbh
np ranger vet clicked F and one shot it
Lower charge time into trash mobs would be a nice way to make warp charge feats non-mandatory
I am upset because this damn yellow force sword in my shop has 15% block efficiency but not the deflector perk
get it might be able to use crafting later
It even makes sense, my psyker complains about what he feels from the brains of elites
Sure, I need to spend more time on the BB builds I guess. Maybe that build just needs better feats, but on other builds it seems fine.
I would but the damage is also sub 60%
I'd rather they just make us into a support class instead of focusing on bb tbh
ah
might be able to take the block resistanc e from it and put on another? not sure how it'll work tbh
what does it mean when i see a teammates heart/skeleton? just to help me find them?
Yeah, I almost wish BB was a quicker single target stun than a big damage burst
fair, some kinda slow-zone warp ability with a really high peril cost could be awesome
yeah BB could have been a different telekinesis power.
Shit, BB could have been surge staff
charge time determines how big slow zone is
I actually like bb, only problem is that it's a bit weak
I think it's kinda necessary
Since pysker has the tool for every job, but never better than the other classes at that certain job
as without bb purg staff users are just helpless to anything far away
I like the idea of BB and its good vs snipers but i dont even take out my hands cause someone else will do it quicker
so far the powers are supposed to be crush (BB) and i think assail (our blitz)
lol yeah every time vet just ends what im targeting in a second
BB is great for shield ogryn too
anyone know how sustained fire works for voidstrike? would a "salvo" include spamming the alt fire?
think they have it on a cooldown or be charged by getting/quelling peril, always gives a charge. Then it's a fast burst attack when clicking G and you can't spam it infinitely. Allows it also to deal decent damage since its a CD
not without breaking the theme of the psyker being a psykinetic
is this a good negative or bad negative?
Means your team doesn't have to play footsy with him
Lower charge time as you burn off peril doing other things, up to a cap?
could be really fun
resets after pop
That's fair. I'm fairly unaware of the human psychic disciplines because I'm a dirty elf player.
good
you could still chain it for long range nuke dps but it'd let you pull one out and pop a fool quick every now and then otherwise
Use it. Say cd is 10 or 15 sec. Earning and removing peril removes some CD off the charge. Press G for a quick burst. balance cd and dmg and it's much better. Always grant a charge and it's 100% better spell
This one staff is ridiculous in my shop and if it was any other staff I'd insta buy it
Kinda like this, could also add a reset to F if necessary.
ah wait
Main issue is it wouldn't work too well for heathen sword and gun psykers
or at all
essentially our boy is using telekinesis powers from 5th edition warhammer 40k. the deflector perk is also showing off a telekinesis power (force shield). the psychic disciplines are also in current necromunda. in current 40k most armies just have unique powers rather then using one of the generic disciplines from older editions
I know they hardly exist but it'd be a reason for them to not implement it
my brother take a screenshot
I'd love it if they at least just reduce the charge time for bb
imagine if we had levitate as a power lol
It'd be a bit much against some enemies so I could see it being conditional
Huh. Interesting. Eldar are still basically using the same disciplines they always have so that's nice to know
It was just easier since I'm typing from my phone lol
personally don't see the issue with it as gun psykers. You already have to choose if you want to bb or use gun
Psy might be my new favorite class. It requires constant engagement
If they just went to closed beta BB I'd be happy
yeah but they don't generate or burn off peril nearly as much so bb would be garbo
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either dont scale it with peril or make it a feat
Ogryn shotgun tickles my brain, simple as
i just want a bb rework tbh
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Was it that much stronger? I didn't play too much first beta so I didn't get up there in difficulty levels
and at diff 1 it still just explodes shit
brain burst
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it's a tad underwhelming
A feat tier dedicated to specializing it could be fucking awesome actually
It was 10% less in cost than it is now, so that definitely helped
"pick your bb"
same for grenades on other classes tbh
Would add a lot to diversity
Yeah i'd take a nade over bb any day lul
Couldn't speak for the damage though. Didn't make it to T4
yes, chaos also has their old discipline. but it used to be a generic one any person could take called malefic daemonology, but chaos used it the most since they didnt get screwed by daemons for using it like other factions if i remember correctly. 5th edition was a weird time. the sanctic daemonology powers from that era are now just grey knight exclusives
Thoughts on my new stick
The only reason I don't want nades is because I have rpg hoarder brain and never use enough
nice stats, too bad it's trauma force lul
hey so i notice that when playing a psyker the purple bar increases even when not taking damage? i'm confused?
What T5 trait are you all running?
Grimoire got picked up prob
ohhhh that's it
I am honestly not in love with any of them
I like ascendant blaze with a purge staff build, but the bottom one is good too
I agree 100% gandalf, playing on heresy and above, managing stacks is just... uuugh
hell yea, got it done this morning too. grats
I think it's just the head angle and the mask making it look weird
Think I'm just going to wait and see if they change out with a bang, the rage is beginning to blind me
Theyre amazing and protect my sensitive eyes.
That's the T6 ones
Oh
prefer the gray hood cosmetic
Other angle
Tried them all and not in love with any of them.
Main issue of ascendant is you really can't spam it. When you take the CD aura you also dont gain enough stacks.
Since its 10% of shit DYING from soulblaze rather than "just dies from under its effects" its really hard sometimes to get stacks back
idk the goggles look solid
def looks better with the face mask properly visible
The last one is actually 6, it says it right there 😄 VI
I also prefer this, did the same thing
Overall psyker perks are pretty awful lol
yeah that angle is better
Someone was saying earlier it wasn't on dying, but just having the debuff? Not sure how true it is
Quicken, because anything you expend goes into toughness with Quietitude.
for sure, though if you start by getting everything in range on fire with a couple stacks before focusing on the real problem areas, you tend to avoid that issue
my only real issue with them is that not having the warp charge feats feels shite
just don't focus on single areas at a time, instead making sure everything gets a good bit of burn to increase the chances you get the stacks back. also helps with keeping things staggered
Just forget about BB and managing your charges and it's a lot more fun.
aye but with perks and free charges it's pretty chill
But then you'd have to use a purgatus staff.
nah I mean psychic communion
if you go 3/2/1/1/3/3 they do not feel awful whatsoever
- flayer if you want
but other than that, it feels brutal if you choose other things
Lmao I sure got an axe, but not the battle axe 
There being some decent ones doesnt stop the fact that overall they are bad lol
Communion didn't really do that well for me. It helps a little bit but.. staying on max, still got to BB.
trap choices out the ass
this isn't psyker exclusive, theres an illusion of choice for all classes unfortunately
My main point is that our entire passive is basically not a thing unless you pick feats to make it not a headache
which is feelsbad
There needs to be more room yeah, most agree.
I agree with that
I'm not 30 yet but I wanna give psychic communion kinetic flayer and quicken a go once I am
psyker has a permanent new item notification on cosmetics, I can't get rid of it
it's not even good that's the sad part since it's RNG but it's better than using BB
we all do try and ignore it 😄
drives me nuts
oof
Steam issue 😎
Kinetic deflection is also really fucking good on any weapon that isn't force sword since you quell faster passively
no patches means no new bugs kek
We didn't even get the full release patch so we didn't get the performance dive on release either
I consistently get stacks more reliably from enemies dying from the blaze from the testing I have done
anyone know if terrifying barrage actually works for staves? testing it in psykanium and I can't tell the difference
its main issue is just being damage. Even if it was "be at max stacks or this doesnt kill anything" that would still suck. Just raw +damage is boring
it does
Because enemies don't do anything but stand still in the psykanium 
can enemies be suppressed in the psykanium? lol
fair point, something peril related would actually be way more fun
And it'd be much easier to feel
Big satisfacto
like if brain burst did an aoe on max stacks or something
Damnit, Silo Cluster has re-rolled 3 times now. Twice as only Heresy 🤣
what are you referencing right now wally?
slow nearby enemies would be cool but we'd immediately be op
passive stacks being a boring mechanic even when you focus on it
pipedream bb changes
does bb even need to be buffed?
I don't mind passive stacks, the thing is you can't really feel it
the only buff i want for bb is one shot dogs in damnation / heresy
it needs an overhaul to not feel like shit to use
there aren't floating damage numbers getting bigger
Why yes...thats quite BORING
lol
it needs to be changed IMO. but I can only tell how it feels with what I've tried
oh yeah ik
and even if you had floating numbers mate one stack or two you arent going to notice in combat
But what if the stacks reduced charge time on staves
why does it feel like shit to you?
LFG to help with Cliffhanger
but again ugh
they can't make it do anything staff specific
We need grenade specs for all classes
too much peril, charge too long, entire class is centered around stacks, and dmg is middling
Imagine any career skill in VT2 got basically exceptionally worse as you levelled rather than better lol
thats BB
you can brainburst safely at 97%, making it spammable
damage falls of hard at higher diffs tho and you'd probs be better off staffing
😍
jesus
most of the time you're better off staffing in all difficulties, only bb when its safe or super long range. Reapers/Crushers/Bulwarks deserve to be staggered
It especially feels bad because the game opens with it being the ultimate elite snipe. having that go away really sucks
I can hear the Marseilles playing
Not that I expect it to just one shot everything on diff5
When your max level what's the point of tier 3+ aside from money?
You lucky bastard, its you who took all the blessings that I sent to the emperor for better luck 
emprah, simple as
crafting materials
crafting materials for a crafting system that basically doesnt exist 😄
stockpiling will be useful
oh sure, but I have no pressure to rush to stockpile
yeah buy all the high base stats items, all of them.
you ran through crafting mats fast in VT2
when ur lvl 30 the lower diffs feel like creative mode
and "collect" blessings
yeah this
If you didnt have a massive hoard of them yeah.
which was the problem lol
blessing are gonna be like gemstones if i remember the release right
system basically deisnged by the fact if you kept playing oyu had thousands of shit to convert
Yeah but you can ruin your items by crafting.
so if you find something with a baller blessing keep it in storage
transfer it once crafting lands
Is there more then just the two crafting materials (plast, dems)?
Also keep the weird shit because meme builds are always fun
bb one shots trappers, bombers, snipers, shotgunners, and both types of gunners on damnation.
because brainburst cannot 1 shot every enemy, does not make it bad
my issue is that it feels fucking bad to use
I'm aware it's not terrible
and the class is built around it, kinda forcing you to use it if you want to get stacks outside of RNG
im kinda confused what the poiint of force sword heavies even are.
anything I might want more pen on im going to ability >_>
faster
i agree the stacks should be reworked completely, they are dumb to keep track of and try to stay maxed out, i mostly ignore them
killing armored enemies with ease?
i hate that all the feats are focused on stacks
oh wait I read that wrong
lol
yeah I just meant that in the heat of battle you can get a heavy out faster
And i think for the channel time it's not that great damage. You are dropping everything to focus one unit. Again i hope they rework it into some kind of charge system or straight up give them a grenade lol
also I have no idea about this, but is it worth force sword charging for non elite/special armored bois?
That might be where the normal heavy comes in
It has niche uses, like normal grenades
what non-elite would you charge for? lol
That's why I'm asking
none
they die just as fast to your sword swings
not 99%, 100% of the time
Wait wally I figured it out
some trash mob will suddenly teleport in front of you when you wanna smash that elite
any good at all? is there certain blessing i should look out for on weapons?
"meh"-quality
Normal heavies are easier to footsy with if you're in danger
depends on what weapon, also i dont think we have definitive answer on breakpoints yet
A non heavy special is very good for pox hounds
damage difference between heavy and non-heavy specials are not massive either way
I am almost done with a breakpoint calc/tuner 
??????
pretty sure grenades have no friendly fire
I would love to know which of my stats don't help cause it's impossible for me to figure out while playing. 😄
Nades have no ff
you sure that ain't a Bomber grenade?
i'm like 99.9% sure in heresy/damnation, they friendly fire for 50-80
Levelling Psyker tonight, are there any particular weapons that unlock early ish that are worth maining until better stuff unlocks?
Which class has the damage over time style nades?
might wanna check again
I recommend trying the staffs as they come up, all of them. Run a force sword and get used to the mechanics.
I've waded through heresy with no FFs from grenades
100% that was a bomber lol
first staff is at 6 but is kinda meh for me. staff at 8 is really fun imo
Other than that just try what you haven't tried. Experimentation while levelling is important for feel.
but it does no shield damage?
tbh force sword is kinda meh due to the auto quell being so ass if you have it
Fair, thanks for the suggestions
But can duelist saber block bullets
nope sadly
but you have pretty good movespeed and can just slide from spot to spot. It's not terrible
Almost done
Kinetic deflection also means you always have stamina to block
with that absurd quell regen
omg that font and light mode
also depends on staff I guess
I mean might be down to taste
If I have flame staff I want big charged donks
If I have stun staff I need horde clear
Compared to the other choices at 20 it's so much better. You're impervious to melee
There's an animation on the duelling swords that triggers when getting shot that is either a leftover or it implies that it will be a mechanic.
oh I read deflection and thought oyu meant on force sword lel
Yeah the feat works with passive quelling
so with a non force weapon you can just hit full peril and become ubertank while you shred
force sword you're likely to interrupt passive quell
Doesn't block if you're above critical peril but you regen so fast anyway with non force weapons that it doesn't matter
a melee hit is 4% peril on all difficulties
you can stand in a horde and revive lol
is the force sword push stronger than other weapons?
the push itself? no, the push attack? yes
Just have the Exorcist blessing with deflector. Melee then leads to more blocking or staff use.
not particularly but the follow up psi burst I believe has a bigger area than normal weapons
so it's better crowd control overall
You're generally safe to just push attack and walk away if you need to
I often take hits if I try that with other classes
what's the psi burst?
the push attack
Does switching to your melee weapon (which quickly reduces Peril) count as Quelling?
its akin to the shield bashes in VT2
oh got it
literally anything that makes number go down is quelling
Force weapons slow down the passive quelling which is why you kinda need to manually quell if you run force sword
So is there really any point to using the Quell button with your staff out? :/
Not dying though lol
in general most of what psykers get to do is just better for utility than anyone else ^^
absolutely, you don't have to get into melee range
ah thanks
not really a reason to quell tbh. It does go faster with a high quell stat but you can get blessing which makes peril no problem
If you're running a more supportive staff like mr lightning you'll be covering your players from behind anyway
I love using the lightning staff as crowd control.. but it's hard to find groups that take advantage of it.
and remember that ranged damage doesn't chip through toughness
it does, however, basically remove it instantly lol
I try to focus on using it where people are fighting clumps or when they're getting flanked
Both options make your homies take less damage
even if they aren't fully taking advantage
and most will take advantage if they're already in the thick of whatever you stun
Emprah, love me please. Give me a high base stat item. 
no need to block cycle
i like that psyker can look around and get info while using lighting or brainburst
only blend
brainburst is clutch in bad vis modifiers
Just use it as a target painter
you can lock things you can't see yet
sure heres a lasgun :^)
to much Trauma
Cries in warp noises
so normal warp noises?
That one time I actually have an mk v battle axe that isn't lower than 340
It's fun imagining the actual process of this shop
It has a crappy ass blessing for the intended purpose
"welp, those didn't sell, OUT THE WINDOW"
Of the axe
if you mostly use it for push attack it's fine
Oh?
"here's the exact same stuff you didn't wanna buy last time mate, no need to thank me"
I'm not sure if the cleaved targets get the penalty but pushing stops the chain
Not first target, my dumbass
blocking in general does yeah
could potentially be fun for stutter walking back and forth with heavy donks
I intend to spam push attack anyways
finally
But heavy attacks might be a bit oof
sweet !
Is the general assumption that at higher level/hazard psykers should always be using staff? Or is there a space for running with a gun instead?
I guess there's space for a gun? I think the main argument is that if you're not gonna bring psyker utility then why not play vet
God I'm so tired of the rng shop.
Like guns will probably do you fine
We're just not really the best at it
We are best at utility tho
Granted I've only gone up to haz 3, but using staff feels like you're mostly foregoing BB.
its rather sad that any system makes me miss spamming for emperors chests
(I've heard BB is bad above 3, though...)
that's correct, and the right way to play
BB is for sniping the odd long range dude atm
Without perks maintaining stacks is also near impossible
its mostly for vaguely helping your vet kill that reaper or just charging against said reaper and it dies right before you pop it
oh also, hidden tech
once in a while i BB just for the sound efffect
you can target paint enemies in dark maps
Lock onto stuff you can't see yet so the homies can unload
It'll always have it's niche
locking a bomber before he runs around the corner is always nice
Well, I'm already 13 levels into psyker so I guess I'll keep playing around with it for now, but staves feel just a tad too awkward.
same for peaking gunners/snipers
I really like the surge staff
brave opinion
i think you might come around, theyre pretty satisfying to use
correct opinion
I also feel kind of like playing the new 40k fatshark game and picking a magic staff is silly.
You can really spam it too with animation canceling
[confused psyker noises]
[confused 40k fan noises]
blue sienna is fun tho
its almost like every important 40k character is basically a psyker lol
the warp provides, brother
much more satisfying staves
staves also have more highs and lows
lasgun? is lasgun
chain lightning stun an exploder?
good feel, dopamine
yeah but lasgun op 😦
I'll give it more time, sure. I just like the idea of gun + BB in back pocket.
i'm a voidstrike connousieur
the only staff i have atm is the trauma staff, which from personal experience i can say is not that good at group damage. Then again the trauma staff is just darktide version of the conflagration staff from vermintide, which i also disliked...
yeah first staff is awful
yeah you'll get voidstrike later and it is the big boom boy
Only used trauma and voidstrike, and trauma no good.
don't you mean surge?
Nope, haven't rolled a surge yet in the shop, hah.
ah
Shop sucks
For voidstrike, mentally I'm not quite patient enough to fully charge it 95% of the time.
an inquisitorial ship only having 10 weapons in stock at a time? definitely lore friendly
tbh you shouldn't charge it 100% unless it's a big horde
just holding right click and left clicking deals good dmg
It should have a set number of class specific weapons per cycle or something
Really? Huh, I was kind of disappointed at spamming with right click.
If they refuse to get rid of the rng shop I'd really appreciate the ability to request a weapon and increase it's spawn weight
also you need to aim slightly above heads for headshots
Like c'mon bro you know I'm a psyker why are you selling me 9 lasguns and a pistol
what melee weapon as a psyker?
depends
wait, mentally? did you say that because psykers have mind powers?
sorry, my sense of humour is awful...
or anything you prefer really.
my current store doesn't have a single psyker weapon lol
What do you want your melee weapon to do?
Force sword or mk 5 axe.
If only I was so good at puns
dueling sword is apparently pretty solid too
at last.
I just don't see the purpose of the dueling sword.
not bad
At least on difficulty 4/5. It just doesn't get the job done.
I haven't axed much but doesn't it perform poorly in horde situations?
Yeah, but the horde isn't really threatening.
I'm guessing it would be ok paired with surge
gives you horde control, while surge manages specials
yiss
vs using force sword+purge staff for specials/horde management
just swap weps between roles
melee weapon depends on what staff you're using
because you need to fill a different deficiency
Having a non force weapon lets you get that nice passive quell.
you should get gold trim if you get it in pugs imo
I had a few legend vets decide to let me solo the slug in a pug, felt so good
yeah definitely
Had to solo a plague ogryn
But yeah I generally just go "what can't my staff do" and get a weapon that does that best
I expect much bb dodging was performed
I
my spacebar is KIA
I'd have that boss over the beast of nurgle any day ;-;
lifetime reduced by half
The last annoying penance I have is the kill elites by exploding
375 base Devil's Claw Sword 😢
It's annoying that psyker has the hardest 3 challenges on one character lol
I got pick n mix entirely by accident yesterday
what's meta build for damnation rn?
4 ogryn
I think surge and stun but not actually sure
Just what I've seen recommended
makes you super team reliant tho
the stronger the enemies the stronger cc gets
either surge staff or void staff
yeah surge damage feels kinda bad
purg staff ahs its niche too
does void do enough damage
Yeah surge is a support staff
- the aoe throws down most mobs
not for killin
is void mostly a horde control/soft target weapon
yes
headpop for sniping and crushers/bulwarks?
aim for the head
or is 2x headpopping e.g. a gunner not worth doing
Probs best to pair with an axe or force sword so you can do good damage to elites
1 bb on bulwark should be enough for your team to finish it
Void is "arguably" best for horde situations in higher tiers
nice, makes sense
and Surge is undoubtedly the strongest for CC
surge is a lot more fun with a premade than without admittedly
Void lets you do things yourself lmao
I just attempted my first Manic mission with a solid group level 12 - 15. We steamrolled through the entire mission until we reached the boss room. So many elites spawned at the start that we were quickly overwhelmed and wiped in about 5 minutes. Has anyone experienced this? Is it a balancing issue? If a higher tier map is just as easy as a lower tier map until you reach the boss (where you get rocked) it seems kinda broken.
I always miss because they move during the travel time lol
anyone know what purpose the alt attack on duel sword has? If any? It deals no dmg
I started aiming for feet instead
void is also a decent tool to support your team as you can clear packs of mobs tryingto swarm your allies + the aoe staggers almost every mob in the area
So at least it still edges with the aoe if they move

