#psyker-class
1 messages · Page 14 of 1
me protect u lil'un
The cost is no issue. The issue for me is charge time to damage dealt.
Being able to oneshot specials and Ragers on higher levels would be nice considering how many they throw at you.
Not even one shotting the pox bursters on heresy with no WC stacks hurts me 
Head poping does leave you slowed and defenceless for a good amount of time.
Personally I think Force charges should have been implemented differently. Make it an alternative to grenades, so you would getting these slower and in controlled manner, but in addition to passive boost you would be able to supercharge your staff attacks or do much faster and stronger brain burst by consuming a charge, while blocking gaining new charges for few seconds for balance.
For 3 seconds. By the end of which, whatever you were trying to pop is probably already dead 3x over.
So we agree the cost is no issue, as I thought. I don’t even think the charge time is an issue either, it should be the charge time it is to encourage knowing how to position, however you brainburst after the 45% cost and 4 second uninterrupted charge need to actually produce effects of actually harming the target.
Yeah i would just add a way to up the damage or the charge rate
warp charges being a consumable, instead of a stackable buff, would be great imo
#1 Add a separate keybinding specifically for quelling peril.
#2 Add a feature to allow for separate keybinding profiles for each class
That or allow for adding secondary buttons for keybinding. So reloading can be R and something else
I don’t think we should change the charge rate also due to it invalidating the buffs cussed by that one level 30 talent that increases charge speed and reduces costs of brain burst significantly. And then they would have to balance everything further around the idea of that talents existence and that’s one of the few talents that actually can synergize with the rest of the class talents.
Actually both. You would be able to choose to either utilise reduced peril cost and bigger damage OR spend charges to deal with a dicey situation for fast BB on a specialist.
Brainburst charges for 3 seconds to deal 1000 damage at the end of it. That's 333 damage per second, which you can do more by just left clicking with almost any ranged weapon. The only time Brainburst really shines it taking out snipers from a mile away in very open maps like Consignment Yard's finale, or helping pop gunners or chip down a Reaper without leaving cover.
Yeah, that would be cool. Maintain charges for a melee/staff focus setup or spend them to utilize bb better. Unfortunately I think that would involve too much of a rework on the systems in place to be a viable option
Yup, exactly my point.
Sucks when the enemy has so much resistance that you can just put dps your brainburst with a normal gun.
Thats a good point, I agree.
you guys taking 30% toughness on Warp Charge or 10% per kill on the first perk?
Depends on build
quelling one
Depends on the build but usually 10% per kill with my current one
I use them all
BRB laundry
Toughness on Warp Kill for most builds. Toughness on Warp Charge if I'm feeling like reminding myself why I hate the Purgatus staff.
Voidstrike, 10% on kill. Purgatus/soulblaze build, 30% on warp charge. Surge, quell. (For my builds not just generally speaking)
thanks for input guys
That. All that
toughness on quelling triggers from battle meditation, ult, manual quell, passive quell, & voidstrike quell on hs trait
its very good
I like the venting for toughness, because it's good for flaming hordes, and also good when using brain burst alot
Yep, seems like the worst but after playing a while I like it the most.
Really? I thought it was just from manual quell
it's like always value, but you don't always get the chance brain burst, or warp attack en masse, so I figure why not just have basically a manual toughness recharge
pretty sure it triggers on any effect that reduces your peril
Might just be bad rng, but I've never really noticed a differnce when using the Toughness on Quell. Where-as the Toughness on Warp Kill, I get to watch my Toughness go from 0 to 100 instantly after blasting a wave of Poxwalkers.
Depends on the staff too, Void would be better fore 10% Surge seems better with quell.
I've got toughness on quell and peril instead of stam for blocking, also my force sword can block ranged so I can actually very easily gain toughness that way
Same here
Because it is just RnG, you’re correct. Back to the same only gambling on efficiency problem.
I like toughness on quell when holding block on the power sword to regain toughness while blocking from passive quelling.
Oh yeah, your F is with that feat the out of jail card on lower difficulties
it is partially RNG but you can also just ult or manual quell for guarunteed returns. I use it w/ void - the biggest benefit is gaining toughness during tough single target encounters like monstrosities, assassin targets, or just a rager that got up in your shit
Special your sword twice, kill some specials with it and F to get toughness
also I haven't paid enough attention, does the Psyker ability have a stronger stagger if you are high peril?
Nope, a slight increase in damage but thats all
it does damage?!
wait I didn't even realise it did damage
makes sense
I wish the knockback on it was better
Force weapon attacks yes, force push no
I mean why shouldn't it scale with warp charges or peril??
I don't think it's supposed to, but experience bias tells me that it does because it's the only way I can rationalize why my ult sometimes pushes things a mile away, and sometimes is like a gust of wind pushing only a few enemies a foot back.
Yeah it seems v hit and miss, but it might also be that enemies are more resistant to stagger each higher difficulty?
If enemiees are already staggered it seems to work better
Which makes sense, since 'stagger' is a stacking status affect in Vermintide.
It might be from warp charge stacks, it’s always hard knockdowned the enemy for me, but I only ever use it when I have 3 to 4 charges
I believe it causes 1 stack of soulburn using the middle lvl 30 feat even when you have no warp charges.
huh so that would make the infested type enemies resistant to the ult
We should test this tomorrow
It also definitely has a stronger stagger effect on enemies closer to you.
unyielding type rather
Yeah im excited to see what the have changed and start testing
bombers are the thing I can't figure out, sometimes you can shove them back when they are diving to explode, and very rarely have I staggered its run animation
I really hope they'll take the path of buffing other classes instead of nerfing vet into the ground.
so far it's been mostly nerfs.
you guys expecting balancing changes tomorrow? I would guess they are too busy just trying to implement content
We can only hope
I think I got their stagger with the force sword off consistently by getting point blank to them? But there's no easy way to test that.
I agree, no reason to take away vets fun when they can just make the other classes fun
What staff has everyone been using? I've been using the voidstrike staff because it feels like it is just miles better than the other ones, but I kinda wish the other ones felt as powerful.
force sword can reliably push them away mid jump
I almost feel like the brain burst should do %maxhp damage to everything but monstrosities, because even on Heresy brain burst feels pretty lacking to me
when a vet can just double tap something in the head
All 3 except trauma
Depends on the build
But yeah, all of them
@trim yacht I've tried every staff and like the fire staff the most, but I like them all in their own way except trauma
Voidstrike for fun.
Surge for tight teamwork on high difficulty before endless horde bug, and a bit of fun.
Flamer for memeing and some fun, but voidstrike is just better.
Trauma is trash.
Bursters are easier to shove during their diving animation because they are actually closer than they appear during it. But some weapons are kinda finicky when pushing them. I can push Bursters very consistently with a dueling sword. Or with a shovel on my Veteran. But the Force Sword push, which is supposed to have a stronger push than both of those weapons, sometimes just "misses" them.
that nerf from 5 metres to 3.5 on the force sword shove really made it rough huh?
Dogs too, easy to push them dont wait till its too close.
Surge for the most part stunning elites and specials in pricless in higher difficulties
I feel that psyker is the best class to bring wave control to a team. Reason being that I can bring fire staff, but I can still deal with urgent long range threats with brain pop.
If a templar brings flame thrower, there is literally nothing they can do about a sniper.
The purgatus one? I loved it's counterpart in Vermintide, but it just feels so weak here. Am I doing something wrong? I just feel like voidstrike can kill instantaneously while Purgatus takes a hot minute
I just press F to push them, not risking anything with those fuckers
Also
Reposting this since its been a few hours
https://strawpoll.com/polls/w4nWDaV43gA
Yeah Firemac. the fire staff brings really good horde control to your team
it can also stagger the weaker enemies with the primary attack
Correct me if I'm wrong, but Darktide's flamer staff doesnt' stagger like Vermintide's one.
helluva risky to use.
but it doesn't kill as quick as the void staff
you need to remember that anything it touches for 3 seconds are confirmed to be dead and immediately staggered
even if it doesnt kill, those burning horde are basically dead
I'll have to give it another try. Thanks
my staff's damage and burn bars are just above like 80%
so it actually minces hordes hard
Got it. Makes enough sense
the flame staff is easily psyker's best crowd killing option, which is something their kit lacks
What's the rarity and item level?
people see mobs still alive after being burned and freak out but they're not a factor in the fight anymore
basically dead anyway
no, they're still a threat until dead
like anything that doesn't die to burn is usually just one light attack from death
soulblaze doesn't kill quickly as a DoT
they would be after they get up from being staggered
this. The staff doesn't stagger like VT2 does.
burning mobs are killable with a single swing from anything, which means that your flames soften them up enough for your teammates to kill them in a single swing so they can cut through hordes fast while regenning toughness easily
But Voidstrike does that too? ^
My staff definitely staggers lol
Only change I really want to see to the fire staff is to allow it to crit.
I think it does stagger but its not instant
hard to resist shitting on purge rn but this conversation has been had so many times today lol
?????? they literally stagger right as the flame hit the mob
void >>
by itself the flamestaff does good horde clearing, but it shines way more with someone in front of you smacking the horde
If i charge my fire staff at a pack of mobs they arent moving at all
also vtide's one had a flat burn application, not stacking I'm almost certain
so the fire staff in this is acually useful against bosses and elites too
I like void staff as well, but the fire staff honestly seems busted at least in my runs.
To be fair im only level 20 and doing Heresy, idk if it stops staggering on Damnation
Burns stacked in Vermintide as well. They were also just generally better.
I swear people who shit on flame staff being bad isn't playing the same game as the rest of us lmao
In meat grinder, the steam of fire from the Purgatus staff slowly pushes them backwards.
flame staff fucks in heresy
terrifying barrage I think would be great on a flamestaff for CC on top of the horde clear
Okay need to retest, but I've been hit by trash mob that were running through the flame. And it wasn't even damnation.
really? I swear at most I saw like a double stack, but the Purgatus can stack up to like 10+ stacks
you do understand that there's a difference between recognizing the purge staff's limitations and shitting on it, yes?
it's possible to have a nuanced understanding and express that without just being negative
DoTs stack as much as you can put them on target in VT2.
it's just that DoTs are much stronger than in DTide, but most things will only tick 2-3 times, or sometimes 1.
guys lets be real!
you're just bad at the game m8
hello fellow coping psykers
- Famished Flames existed. best BW talent.
This. I, for one, hate the purgatus staff. But I can also acknowledge its uses beyond the things I hate about it.
John Darktide
I love the staff, I'm just disappointed that soulblaze is such garbage as a DoT
my hands are shaking from not playing darktide for 8 hours
I don't think anyone shitting on it here. Unlike Trauma.
It does have it's uses for hyperdensities, but I need to double check the stagger to be sure.
+Soulblaze is by no means comparable to Sienna DoT's rn.
I'm trying really hard to build a perfect purge staff
I think one of the issues is that all of the soulblaze feats are pretty bad.
At least for me the fire staff has never failed to completely stop an infinite amount of non-elites the moment I point it at them
this entirely
and it even staggers elites sometimes
most things on psyker right now feels pretty bad
I want to like trauma since it was one of the staves from verm 2 that I like, but it just doesn't seem great at it's job to me
I love Conflagration staff. I hate Trauma.
That one Trauma Staff lover is crying rn.
I find the trauma staff clumsy to use effectively repeatedly
If you tried the fire staff with a low burn stat, that might be why you havent had luck with the stagger
the charge attack range is so limp
wrack and ruin didn't feel good to use, the range on it felt bad and people kept stealing kills
this is exactly how i thought it would be
Heck that one no staff pleb >:(
How would trauma staff be put in a good place?
like legit just make it's range a little bigger haha
It doesn’t have enough “pizazz” that I’d thought that warp staves would have lol
yes, the feat should be that enemies that die with the soulblaze active on them have a X% chance to generate a warp charge for you
I am surprised how many like surge staff. It feels super OP at CCing elites, but I feel completely helpless when I am using one (damage wise).
Feel completely reliant on people targetting mobs that I am stunning.
i saw a good suggestion for the trauma staff earlier today, and it's to make the secondary fire also drag units into it a little bit
so that you can synergize with the team instead of fighting for kills
so pull things in then explode them
It lacks almost everything.
Like - peril cost, AoE, damage outside of ground zero.
kinda cool
i feel like the trauma staff was decent at hitting a big group but I felt like the fall off of hte explsoion felt weak and didn't kill much
like a big aoe force sword shove attack?
not that it really pulls but kind of
which is kind of what I feel with the grenades on sharp shooter
like when you're casting the AOE it pulls enemies in when it explodes
what if they let you draw the trauma staff AoE shape on the ground as you charge it?
Like a paintbrush for the couple seconds its charging
Trauma staff feels super wonky to aim and use. Aiming down vertically is fine. Aiming on the same level is okay. Aiming up is terrible.
i just want the fucking surge staff to do damage, fuck this CC bullshit
it looks like the trauma staff is hitting a big range but not much really dies from it
I think the surge staff can be pretty wonky too. Sometimes you can't aim vertically at all even if you're in range.
That's how I feel about Purgatus staff.
I suppose BW mains like me would also unintentionally try to compare Psyker's kit to Battle Wizard's kit.
and... ugh.
I just want things to die when I set them on fire.
the surge staff feels incredible on t3 but when I used it on t4 it doesn't kill anything fast enough, the Flame staff feels meh on t3 because tehre isn't enough shit to kill
Honestly that is why I like fire staff. I feel like I CC almost as much as the surge staff but I can still do damage. I just let the veterans handle the elites or I help with brain pop
I would rather have the coruscation staff
we all do pal
I think the purgatus and voidstaff are my favorites because they feel good to use. (Regardless of the damage.)
fire staff allows you to be so versatile and brain pop a ton too because of the low peral cost
the surge staff isn't for killing on heresy+
Stunning bunch of berserkers so your zealot/ogryn/vet can safely grind them into dust is pretty important on high diff.
it's kinda sad that it's almost universally agreed upon that BB sucks and our staves (which also kinda suck) are the biggest point of contention
I didn't use the voidstaff too much before I finally unlocked the purge one but it felt nice to use
i literally saw some dude post his BB build this morning and he was ripped apart lmfao
We have to cope about something because our core ability sucks.
BB felt amazing until it stopped 1 shotting certain specials, then it honestly felt kind of useless
and I felt like it was a much better option for killing groups than trauma too
Coru staff best staff.
Beam would work pretty well.
Somebody here also really wanted a bolt.
Instead we have BB and... guns.
I can understand that but idk, it's pretty unreliable, no? since beyond the first target it just jumps randomly?
i liked the idea of the beam stuff even if I didn't like it in practice, but then again I liked playing sienna the least in verm 2
psyker feels much nicer to play and I don't have to worry about being close range only with the flamestaff because I have BB
this is the "Psyker Psykhanium Copium" channel after all

it could use a couple more max targets, yes. (without further reducing it's damage with target count increase)
all the staffs CC's and do great dmg. surge staff only does CC
Besides, its better than the people before who were telling me that "You're just bad at the game" and "You just don't know how to play the class" because I pointed out that Brain Burst is bad.
The real problems with surge is that the it requires you to full charge the staff twice to apply discharge stacks onto enemies at maximum for it to proc its burst effect, and for that to work it requires you getting lucky and hitting the same enemy twice with a cast that has a maximum cap of like 6 to 9 enemies at a single time and you can’t even control which ones are hit.
On top of that this means the staff is so bad at its intended purpose that people have to get around all its failing like the enemy mob cap by spamming light uncharged casts of smite in order to jsut CC the enemy at the cost of not doing damage, not applying full discharge stacks, not procing burst, and much more, including having to stand there and stall enemies killing you while they pile up until your Allie’s can come walk over and save you.
The easiest fixes, which Fatshark already are aware of, so to increase the amount of enemies that are able to be hit by the lightning based on charge amount, and increase the speed at which discharge stacks increase on enemies who are hit by a fully charged staff while giving an extremely minor nerf to how many enemies can be hit, and the stagger levels of an uncharged attack.
This then buffs the staff tremendously so you’re able to actually use it as intended without sacrificing so much about it jsut to some alternative attack method in order to be viable, and makes it so traits and perks you find for said weapon and talents in the class talent tree synergize better with the staff sicne it performs as intended.
how would you feel about it having a chance to continue chaining?
past the 5 targets
Thank you for attending my Ted talk.
what burst effect?
I probably just wasn't using it well enough but I kept getting overwhelmed on t4 which made swap to flame staff and I haven't really used another ranged weapon since
wasn't T4 bugged with constant endless hordes? or was it fixed?
you try the voidstrike staff?
oh yeah it was lol
I haven't because my dogshit pc barely runs this game on config file-all absolute min settings
Surge is no good on endless hordes, you want some heavy aoe hitter there. Imho.
and projectiles seem to be affecting by stuttering
im gonna say, probably dont use Surge staff on 4+ tbh
affected*
4+ usually has too many enemies and you'll just be dragged into using your sword
Surge was godlike on "Less enemies" modifier on high difficulties.
well, "godlike" compared to all other options.
yeah that's what it was, when there were lesser horde maps for that 1 day
I was running around like I AM THE SENATE
and felt like a god
CCing elites isnt not useful, just elites usually get munched up by veterans that are paying close attention anyway
Once you apply full discharge stacks you get a mass move proc of damage layman called the “Burst” it’s when all those little low damage discharge dots hit max stack and just do one big damage number
what burst effect are you talking about?
huh.
Try it out in meat grinder tomorrow
i think if you use the surge staff against a target all the way, you do big damage
It’s actually the second best damage under voidstaff
but the few times i used it I kind of played a bit like the flamestaff where I stop part way to charge another hit to chain stun, or someone else killed the target since I treat it a bit more supportive
i was just happy to stop charging mutants
I'll pick it when they let it spreads lightning to 10+ targets
or make the lightning graphic more fancy
They will, no worries
dude i want to, just let make it look nicer, hit more targets, and actually kill enemies
It is if only elites are available to target. The issue is chaff can take up one of the targets it can hit and that's the problem because elites in hordes are effectively protected.
i said it earlier i JUST want to KILL enemies with lightning
the lightning of the surge staff does feel kind of weak
Glad to hear that Fatshark are working on that. I honestly liked the Surge staff most, but (to me) it just felt like Voidstrike was stronger. Especially at procing the %10 toughness on kill bit
the lightning effect looks shit ngl
if it looks like papa palpatine's then I wouldnt complain
Good thinking, and with that in consideration let’s hope they make it so it prioritizes elites first
they gave a lot of love to the lasgun lasers
where's my lightning love
though i do like that the enemies are burned when they get hit by it that's a neat detail
it should almost prioritise carapace armour, since it's like metal... and u shoot lightning...
It’s inevitable, but I’m curious how long it will take the changes, they have so much on their plate I am going to put my money on a month from now
That would be dope, yeah
were there any changes/news regarding entire Warp Charge mechanic? Or no response at all?
like, having to dedicate 2 talents in the tree to WC farming kinda sucks. And then third for no slowdown on quelling peril purely for QoL.
FS hasn't said anything about Psyker changes
I have no idea tbh, I haven’t read anything that suggest warp changes
Are any of the dueling sabers worth consideration?
Hope they'll get there eventually.
Yeah
me too, sibling, me too
we just need some kind of powerscore scaling on brain burst or something
except you don't use any gear for BB
tbf, they haven't really said anything about balancing changes at all. But they will need to make them eventually, or people will get bored of seeing Bolters and Power Swords every game.
power scaling on BB wouldnt be too practical. they need to edit the feats to make BB more viable - for example a feat that causes BB to AOE after using your Wrath
They are focused on trying to get the servers as stable as possible atm, which is better to prioritize.
Yeah, even just increasing it’s individual damage or reducing enemy resistance to it wouldn’t be surgical enough, it would jsut cause problems later with balancing. They have to do it the way you said
or making it so that BB gets faster the higher perils/warp charges you have
This
Petition to make a Psyker voice say "Witness your doom!"
I mean even just a buff in each mode. Since the damage is fairly fixed and only modified by a few factors.
I'd like for warp charges to provide a charge speed boost to BB
it would feel a lot better
well like zealot scales hard off weapons because of all it's melee power stuff right? And Psyker scales off weapons because of its ult right?
I hope the really under powered and completely useless trauma staff gets buffed 
silence trauma staff nerd
The most we get on balancing is a “we hear you” statement where they acknowledge there’s a frustration or problem, not really a confirmation of when or what or how, yeah.
but psyker is like u farm warp charges and play a whole side minigame for 12 or 18% extra damage
lol
Would it be too OP to have BB deal a % of enemy health consistent across difficulties? It feels bad that it does the same amount of damage throughout the game while weapons keep getting more powerful. The T3 -> T4 transition was pretty rough.
yeah, +3% damage per warp charge is pathetic
no, considering some guns can let you one shot enemies on veterans
as long as it didn't apply on monstros, it would be fine tbh
Increase its radius by at least twice the size at max charge, let it knock over elites, but not ogryns. Boom, fixed
oh yeah, explain to me why our Wrath can't stagger charging mutants Fatshark
what the fuck
nty, knocking over ogryns is great
Make BB instant when under critical peril
mutants just don't give a fuck ll
when you have no peril just snap your fingers twice and delete a mauler
also a cool idea
has anyone here gotten the boss penance yet?
it's my last one

didn't bother with it yet
Reduce charge time by 1 second. Allow me to pre-charge it and keep that charge until I use it, like the Skullsplitter & Blessed Tome special from Vermintide 2.
haven't had a full 4 man and the spare 20 mins
im not looking forward to doing it
I could get behind warp charges scaling staff effects.
- Burns apply faster or longer range
- Stun lasts longer or more chain targets
- Voidstrike larger blast radius
- Trauma gains a bigger targeting radius
you know I think unless it's a plague ogryn, it's not worth doing haha
you would be trying to brain burst a beast for so long
WC economy needs to change first. So you are not railroaded into picking WC farming talents if you want to rely on WC for your talents/weapons that use them.
they could almost just change the tree to specialise in say brain burst build, ability build, or weapons build
so you can fill weak spots in your overall build, or just hard commit to one thing
that would be really nice to have vs what we have now.
you talking about the kill a monster solo? I hear a daemonhost is the best to do it on. just get an ogryn with a shield to tank it infinitely
wait the demonhost counts as a monster???
Yes
Anything with a health bar counts as a monster.
reading through ogryn's/zealot's/vet's perks gave me alot of questions after bringing my psyker to 30.
with psyker I feel like I can delete half of them and nothing will really change.
I daresay you could do it with the boss from the Assassination too.
Because he advances the Monstrosity Kills too.
And I am a fucking monster. That's why the Imperium keeps me close.
That's because Psyker is a broken mess. They made last minute changes and didn't fix the Feats to compensate
it feels underbaked a bit yea
Hopefully someone close to psyker development will read this channel and find some ideas they can make work
in that case, do we know who a daemonhost aggros onto? becasue a slabshield special ogryn is probably invulnerable to it, which would let the psyker brain at it.
what voices do you enjoy the most for a psyker?
I like female Seer
kinda sadge there was no real edgy dark one, they're all a bit happy
Gives me Auntie Sienna vibes lol
they will likely just overtune what we have now then make bigger changes later
It targets the person who activated it first. The second target seems to be random.
Every time I encounter it, the thing seemed magnetized to whoever was closest when it aggroed
Male savant, he sounds the most levelheaded to me. Which isn't really saying much
Is surge staff the only viable option for damnation?
male savant is too edgy
She's super playful when she isn't fighting but she's super vicious when slaying heretics
ok
Savant for the voice, Loner for the spicy takes
The Daemonhost functions sort of like the Witch from L4D. The person who woke it up is the person it locks onto.
So funny how they just don't execute Loner on the spot for what they say
spicy takes?
Nope
"Corpse-Emperor" GASP
Only if you consider yourself part of the enlightened of your siblings
dear emperor the horror
It's objectively the most useful but wondering if people have made void work
i dont wanna derail the conversation but I was wondering if there a level 5 feat thats accepted as the best? I was using the 10% toughess regen on warp kill because it seemed to trigger with my staff attacks.
void 100% works
peril on headshot is v good blessing for void
The times I've been matched up with a Void user in heresy I felt like I was carrying them
just have to roll one
I will now hide from the impending shitstorm
people pick based on what staff they're using
okay so the ogryn gets close and slabshields it into place and the psyker spends like thirty seconds spamming brain burst to kill it
A classic.
Void is very good, it’s in a category the others have no competition in anyways sicne to does something completely unique.
Voids problem is that there are no good class talents that synergize with it.
I was using 2 and 3 before I switched to toughness regen on warp stacks.
Then again, I'm runing both warp stack farming talents - 4% chance to get one on team's kill, and 10% chance to apply BB on hit.
I noticed the flame staff wasnt triggering that effect, so do people use warp charge regen or the regen on cooling down?
other than toughness on warp kill
flame staff is ass needs some more range or something
With purgatus, definitely toughness on warp charge gain
Or the 5 to 15%\ force weapon dmg.
definitely that as well
Most people seem to feel Void works very well.
I dislike every one of them except female seer. Random french people and even more zany random high pitched german guy all got tiresome very very fast and the pretentious dialogue on some of them is grating.
Old lady seer is kind to everyone mostly and has some tragic lines. But most importantly she is like grandma nice to Ogryn
void is more fun and works but surge probably has more positive impact on wr%
thanks for the help folks, also I agree the void staff is awesome. its absolutely brutal too. it leaves enemies just broken in pieces, sometimes just a torso with a leg attached and blood everywhere
I didn’t vote but if I did I would choose void aswell.
Also does anyone else lowkey feel like the melee attack on staves should apply a status to do with their element? Like the Purgatus should apply a burn stack or 2 per melee hit, the surge should mini stun enemies hit?
Let’s see if it works on phone
would be cool, also the range felt lacking, it didnt feel like i was swinging a long stick around
I much prefer using void but I feel the void (heh) of not using surge
take it off and make staff special brain burst
or, yeah even just having a whole new attack as a special on every staff
then have that bb not slow you while charging and benefit from weps charge speed and resistance
because let's be honest, you're probs gonna press q and just melee
yeah every time i used the staff melee was for novelty factor ,like theres one last poxwalker left and i wanna smack him around a little
also anyone else bothered with the mandatory 25 second maintenance buff on this class?
its faster to switch and swing
Mandatory? I just ignore it majority of the time.
yeah, staves definitely don't need a shitty melee attack
None.
One of pure southern accent, didn't click with me.
One is a madman communicating, probably, with a demon of some kind. Would be glad if I were wrong, but it reminds me of "Blood for the Emperor".
One likes to complain too much and feels too superior to others.
picked last one, since at least it's "fixable" via character growth or smth, inrp.
'look at the object that channels my immense power... i will bop you with it'
No way to parse what difficulty those Psykers play on tho
you mean having to maintain warp charges? kind of a hassle tbh, its why i wanna try out that talent that can makes it pop automatically when you or friends in coherency get a kill
The impact is massive on damnation
What bothers me isn’t the 25 seconds, it’s that it removes all your charges after it ends instead of 1 or 2 at a time
I would be really happy with just that change
Makes you headpop most specials in one fewer cast of head pop
Anyone else got the voice line that goes "My Beloved says He never meant for things to turn out this way. That He may have made a mistake." ? I only heard it once over all the time I played Psyker
I don't head pop things that dont die to 1 head pop in all difficulties
You are correct. But the poll was more started to see what staff people preferred, as opposed to what was objectively the 'best'
They need to do something about it. It makes psyker such a hassle to play.
other classes playing Darktide, Pysker playing minigames
what are the odds that the release patch will come with class changes?
I agree, it doesn’t feel good, and that’s reason enough to change it a little. Nothing worse then walking for 40 seconds to the next area and losing all your charges from waiting for the door to open after objective. Then to walk over sever scaffoldings, only to go down a corridor with 3 enemies your Allie’s insta kill, then to get to next fight and all your charges are gone from walking and waiting.
We can only hope.
the charges either need to last longer, or need to go down 1 stack at a time, or both
Magic 8-ball said "most likely"
Wonder if Psyker will get any more Staffs on release
Don't hold your breath
I remember hearing that one. I don't use that personality, but funnily, a lot of the lines from it seem to subtly imply that the 'Beloved' its talking about is actually Nurgle.
wasnt there a trait in the skill tree in the closed beta that only 1 charges gets removed?
itll just be more vt staffs
No? Do you remember which column it was in
yep, what are we missing, a bolt staff and a coruscation?
beam 2
It's strongly implied to be a shard of the Emperor
oh yeah true
i could have sworn i saw that mybe just the early morning fantasy
and i would say 2 or 3 but prob just hallucinating
The only one I know of that changed in 2 was 10% peril resist but -10% quell speed per warp charge to just +6% peril resist per WC stack
regarding the shock staff, should i always charge it up all the way or nah, not sure how to use it properly
nah just spam that bitch
i thought i saw one in the closed beta which said only removes 1 charges at a time instead of all
What do you guys think if brain burst was more powerful but had a cooldown, or was more intense on peril?
On release? Super unlikely, later down next year? Absolutely.
There’s a psychool of psy science in the tabletop called Biomancy, which btw Big E is canonically the most proficient expert and master of in the entire universe, Smite which is the lightning power comes from Biomancy school, but there’s another power called Shape Flesh which could be used to make some target spasms out as you channel a beam into them before making them explode and kill everything else around them.
the psyker plays very differently in 1-3 compared to 4-5. in 1-3 you get charges based on BB but in 4-5 you get charges off your feats with BB only being used for certain specials and elites. hard to unlearn (guilty myself) but easy to mantain once you figure it out
i see people spamming it, does it reduce the dmg done or number of targets hit
Any of you guys play on Heresy/Damnation? Do you guys think Psyker is a viable class or do you think its the worst of the 4
I charge all the way if I'm trying to kill a few shooters or something and no one else is around. Otherwise spam and let team kill
I only play zealot so idk
Turning Heretics into living bombs? Sign me up
its viable but takes a skilled big brained player
Psyker is viable in heresy+ it’s jsut it’s builds are super limited on what are functional choices
If you bring a Surge Staff it's damn near a carry, otherwise Psyker is mid af
It's viable.
it needs rework.
both statements are true.
Learn more about the Psyker Psykinetic class in this latest spotlight for Warhammer 40k Darktide. The game comes out November 30th, 2022.
#warhammer40k #wh40k #gaming
you're a CC bot and need your team to be good for you to work
how come this flame staff has a big aoe knockback at the time link?
I don't see a barrel
ok i can confirm i just fantasised checked a video just now from closed beta and there wasnt such a thing
diff build of the game
So viable, but limited viable builds? Sounds slightly worse than zealot then. Zealot has knife + flamer, eviscerator + some ranged-killing gun mainly is what I'm seeing
or just oomphed up for trailer
There's a barrel hidden back there, you can hear the barrel sound effect
when i saw that, it made the flame staff look so fun. it looks like you can press a button mid spray to cause an explosion
but yeah, theres a barrel like meep said.
On the last frame you can also see where the barrel was
correct. viable in team play with certain builds. but its hard to justify over a vet a lot of the time
What does the surge staff do?
Or a Zealot with Flamer if you build for horde clear
u right u right
imagine if flame staff could do that tho sheeesh
Endless CC, deletes flak armored melee and ranged
lol at them using an explosive barrel to make the flame staff look slightly useful
does charging it make it hit more enemies or do more dmg?
makes it hit 2 additional enemies, not worth it
the special button of staves can perma stunlock hounds
dmg.
just instant cast it
turd of nurgle and the assassination boss didn't stop, please buff
v safe protect your team and enable them to kill everything for free
also am i crazy or does it do more dmg when it hits less enemies?
This is one of the major issues with the class. At high diff especially endless horde or Daemonhost missions you can't just have one person who does nothing but CC and can't make things die fast enough.
wait really?
I recall it also significantly increases damage.
you certain charging doesnt do more damage?
auto cast is 6, fully charged is 8. From my testing in meat grinder charging did not increase damage whatsoever
the tons of specials and elites that higher ranks throw at you arent as scary when they just tpose there
i used to always fully charge but i noticed other psykers spamming it
It does, I'm fairly sure. Tested in the psykanium.
Any melee weapon can. Any damage at all staggers a hound if its not eating someone.
it does but it doesnt matter
cus the cc is more the point than the dmg
you can block up chokepoints with stunned mobs
Exactly yeah, cc isn’t your only viable option, but there’s only like… 3 actual viable builds, which is just kill everything in a massive wave every 45 seconds using a mixture of warp charges you rapidly stack using a build combination with purgatus, or a cc build where you use surge light alt attack spams to hard cc as many of the enemies as possible and hope your team come in to save you by clearing out them while they’re cc’d, or a brainburst build which is a fucking meme and only good for very specific enemy types and missions, but you’re meh at everything else and just waiting for those enemies to exist to be successful.
you guys use it as a cc machine to let your team mop up the bad guys?
They do yes
Yes, every other class has much higher dmg potential than Psyker
doesnt seem, either light or heavies dont perma stun lock hounds 🤔
there are different type of staggers since vt2 also
Overall, psyker is the most tedious class to play, requires the most skill, and is the least rewarding imo
Purgatus is beaten out by Flamer, Veterans are significantly better elite killers
Yes, that's what Surge staff essentially is.
Meanwhile, teammates that don't target stunned enemies that literally can't do a thing
i kill hordes with force sword and use surge whenever big problems pop up
This is the way
it also deals heavy damage to single targets, if no other enemies around, once fully charged.
The beauty is that you can just keep them CC'd until Big E calls you home
Spam left clicking lightning cone amd holding R is not what I would call high skill gameplay
stun>quell>stun is v good
Hounds will get knocked out of any animation they are doing, except when they are eating someone, and stumble around if you deal any damage to them at all. This is why you can melee a dog that is pouncing you out of the air.
This is true yeah, it’s why it should be really as a stat stick, although I got lucky and got a really good blue staff with best stats that I upgraded to a god roll masterwork that jsut clears out everything but monstrousities and assassin bosses in a single charge.
I would agree with that. Meant more for survivability and being useful. Zealot is higher skill for clutching, kiting, etc
ive seen a lot of people say zealot is bad but i think every last man standing clutch ive seen were zealots
Zealot is objectively good
zealot bad
It’s the highest skill class, that’s just by comparison, not because it’s a really skillful class to play, just that it’s more then others.
that's a first
zealot bad
Lots of survivability and damage output
I wish i had a weapon in vt2 that could stop multiple chaos warriors from swinging
Personally, im just of the mind that if you can't handle a horde of dregs without taking significant damage or dying you shouldn't be in 4-5. I put low value on horde clear but that's just me
agreed
bloody battering ram. BRam FK best FK.
Zealot absolutely high skill. I have spectated some insane Zealots overcome overwhelming odds with clutch play after clutch play. Which is also what makes Psyker feel so bad
There is very little "big plays" you can make as a cc bot with weak damage and squishy
exactly
didnt play much kruber in higher diffs cus a friend did
but yea that shit ruled
Dude like the last 7 matches I was in, all heresy levels, and they had level 14s and below. I completely agree, it’s so fucking annoying.
The difficulties need an item level requirement
Not a level requirement
agreed
but its boring spamming lightning for hours on end
im already bored of it and the games not out
Watching my friend show me how fast the fireball staff in VT2 was compared to our void staff broke my heart. The blueprint was there, it's literally the same staff but so much better
That's why I use every opportunity I can to descend into glorious melee during hordes to break up the monotony
i stave off boredom by dodgesliding all the time lol
but I agree tbh. I hate Surge Staff being meta
schmovement is so fun in this game
i didnt like the fireball staff in vt2 because it would blind me with the charge animation
go off-meta and enjoy that trauma staff then 
That would give me trauma irl
Heck yeah dodgesliding spam gang 
How do you handle hordes? Do you just spam lights til stuff die or do you use some kind of fancy combo?
i would be really surprised if they didnt buff every staff, theres been so many posts about psyker being lacking, fatshark has to have noticed
I block shove and dodge
With the force sword, light heavy push
then again they might just nerf the surge staff and make them all equally bad
l1>h2?block>push
Can they bring servers back up? Just as a treat? I wanna head pop
VT2 also gave careers gamechanging talents.
Like, take BW for example - Famished Flames vs Volcanic Force vs Lingering Flames.
Current Psyker has nothing of sort.
is the god combo for killing hordes behind a teammate
Just to remind everyone here, you’re all actually horrible at the game and aren’t playing staffs the right way by using your alternative special attack to repeatedly bonk the enemy across the head with it.
If you’re not playing it correctly like this then you should be banned from heresy+
Melee force staff users will shame you all
all psyker needs is 1. make maintaining 4 stacks less of a chore and 2. tune some numbers
but spamming push is v good for just controlling a horde
lets see if they can figure that out
Melee force staff is the only build.
Yeah that's what I do too except I use the light3 since it's so strong, it kills most mobs in a single hit, i find it worth the use
they already have a blueprint for a satisfying magic user in a horde game
Everything else is a troll
and then my combo is reset naturally
The only staff I liked in VT2 was the Coruscation Staff. That's what the Trauma Staff should have been.
they're purposely making it the way it is
in the later diffs you need that push to stagger mobs swinging at you
Them wanting us to kill a monstrosity on heresy solo with just brain burst is NUTS
not interested in satisfying, think of the jank as additional layer of difficulty that is the developer vision
you should also abuse fs dodgesliding cus its mobility is p damn good
you'll be happier when you accept it
its not SO BAD with a group working together and the level 30 brain burst cooldown reduction
but its still silly
v silly
Yeah all the penances just seem annoying and detrimental to go for tbh
also if heresy's endless horde bug is actually a bug then it will be easier when they fix that too
i glanced at them and thought ''yeah im never doing that''
I ran into one of these lmao. Was playing my Veteran on Heresy foundry mission. Two zealots rushed way ahead and died, leaving me with a Psyker with a trauma staff to rescue them half the map away. Surprisingly, pulled it off thanks to Bolter and Tactical Axe but it took every drop of ammo to get there and a lot of push and pull back. The Psyker killed mobs one at a time the entire time xd
https://steamcommunity.com/sharedfiles/filedetails/?id=2894637343 trivial with a team, impossible with pug
Im actually concerned about this lol. Im so used to endless horde just being a staple of heresy that if they fix it it'll be too easy
trauma staff could be ok with a little elite stagger/armor piercing and less peril
It requires full premade of good players, but it's doable. Also people mentioned it's possible with randoms, if they communicate
the "Suicide Yourself" Penance is an achievemnt in itself. Creating one of the most toxic achievemnts for multiplayer game.
Yeah lmao that achievement is bonkers
i find endless horde tedious. yeah yeah spawn 6 specials every 30 seconds, repeat 20 times
I love the fact that I got the one penance for 5 minutes max charge at least 3 times before learning it’s labeled wrong and it’s heresy only
lmao
Did anyone get to use the rifthaven staff or did everyone else just crash on use too
Have you seen the VT2 version? The ground target circle is FUCKHUEG sized. why did we get a tiny little circle? We got scammed siblings.
Meanwhile I got that penance by accident just because I'm bad
I enjoy the chaos of it 
Rifthaven? Wut
Its like the people who were tasked with designing the achievements have never played a coop game before, and were only given the instruction "Don't make them too easy, but doable."
The staff that makes the white flames
it has its place for sure, especially with a good group, but should be optional
purgatus?
Because I got it the day before beta ended and crashed every single time I tried to attack with it
Purgatus lol and yes, it's an instant crash for me
Oh, purgatus. I was completely fine with all 4 of them, no crashes.
ye I did
I reloaded into the same game 5 times wondering why tf I was crashing
Even restarted pc
it didnt make me crash but it asnt triggeing my 10% toughness on kill talent so i stopped using it
voidstrike made me crash a couple times
For some reason other Psykers using it is no problem
Me using it is a crash to desktop simulator
purgatus is the most fun staff to use imo but its doggy doo
RTX 3000 series, by any chance?
Yeah I saw a guy using it then saw it in shop right after getting out
it stopped after the first update to the beta
Yes
Like every staff is worse than it's Vermintide counterpart and I just don't understand why.
For what purpose
yea 3080ti
Because sienna was OP

theyre afraid of making psyker the god-like force of nature that it should be
yeah, I'm seeing a trend here. Or it's high settings of the game (which owners of 3000 would likely run). Barely had any crashes with 1080ti on medium settings.
Here's to hoping the great enemy of the Surge Staff is fixed on release
maybe a couple in a hundred hours.
Meanwhile me on my Veteran: Bolter goes DOOMDOOMDOOM haha
Elevation
see, I really like the flame staff, and it seemed to function just fine for me on kill for toughness
I crashed like crazy up until 3-4 days ago
but why, awful fps if you do
Like every other mission was a crash or disconnect
im on all low
veteran definitely got a lot of love and attention, very strong character
A librarian in training. I know the duodecimal system! Beware! Knowledge is power!
performance gaming baybee
Non-psyker detected
https://www.youtube.com/watch?v=li1pBqfGmrE
why are there stairs on 2fort now and why did nobody tell soldier
Lol I tweaked settings and went from 60 up to 80, figured not worth
I got my new bolter I leveled and upgraded on my vet, it’s so good, even if it’s not max Item Level it just turns constantly waves into dust
if you didn't lower your worker threads (you should), that's more likely the issue
I burned out on vet, burned out on psyker, may end up landing on zealot
Ogryn is fun
vet is strong but one dimensional, psyker you're pigeonholed into gameplay that's a chore
I leveled Psyker to 30, played a week, then made a Vet and a big boi Ogryn and am happier ( except crying inside because I want us to be good so bad)
psyker is where my heart is for sure
i always gravitate towards underdog classes that everyone says sucks and i try to make them work
The best Vet perk is Camo Expert in order to troll the absolute shit out of your team as you stand in the middle of the doorframe in front of them as every enemy mob jsut runs past you and attacks them instead
I love it
I love forcing the level 7 psyker trio to be the tanks without consent
do force sword attacks trigger the level 5 feat Warp Absorption?
The special... I think? Otherwise, no
Their special does.
Psyker one shotting a mob with a charged voidstaff and then Vet deleting 3 Crushers and 4 Ragers in a single clip is like being Deku standing next to All Might. Give us some buffs pls
what does it do again?
Toughness on warp kill
i figured as much
oh then, the force swords regular attacks don't count as warp attacks
but the special does indeed
same thing with the perk that boosts force attacks by 5-15%?
Force sword spec is pretty legit. I hope we get a 2h version with cleave
also, the special applies small ticks of damage before bursting the target and those ticks can trigger psykinetic flayer
god I want a 2h force sword yes please.
^
would be amazing
well its a good thing that would still be a option then lol
Getting swarmed by armored common units is where Psyker frequently dies
They desperately need a decent Cleave weapon for rooms where endless horde comes from all directions
for sure, I just try to handle the fact I'll never be able to have both my drip and proper cleave on a force sword at the same time
what about an ability where you press a button and your psyker transforms into a veteran for a short duration and you use that to deal with tricky situations, then revert back to psyker
May I introduce you to the sword. Not the force sword, the other ones
the cleave on light>heavy>push is p good
the autopistol and recon lasgun solve that
wish ppl would use that combo
I do
Horizontal sweep on the heavy, back and forth, takes heads like a Highlander
but the angle of the first light is terrible
Devil claw swords are just... lacking. They need a damage buff.
i usually get 2 heads with it, same as most of the angled swipes on the swords
just give me side to side sweeps with every light attack, simple as
2nd heavy tho 
I used devil claw swords for a while but they are just not quite there
Dude I was shocked at how little damage a good one does. I thought Ogryn shield was low damage....that claw sword is awful.
psyker needs force choke in some capacity
brain burst is basically force choking their brains til they collapse
Yeah. Other classes with access to devil claw I never even picked one up because they have better options
They were really good for horde clear back in the October beta. This time around they were like swinging a pool noodle
Thought I had a god roll devils claw, regardless of what it rolls with it seems to be the physical personification of mid
wish i had played that beta, from what i hear class balance was better
Dumpster damage
Psyker was pretty good in closed beta
that sounds great
dodging was infinite
That initial stun on bb, that 25% peril, that full vent Ultimate, those better devil claws
So delicious
oh yeah
Now we just give ourselves brain damage
instant stagger upon bb charging up
you could just tag mobs and stagger everything
damn if snowy zorua agrees psyker was good in that beta it must be true
Pre nerf Zealot before melee bleed through was insane too
Ogryns and vets were underwhelming however as far as I could tell
their new weapons really helped them
psyker just feels so high risk, low reward
I saw so few Ogryn I don't have an informed opinion of Closed Beta version
its surprising to me how ogryn is the less played class
Wasn't psyker also able to use the shotgun during closed beta?
Not that I ever found
that would be good
I sent a message in ogryn chat. Let's see what we get.
tho using a GUN as psyker feels weird, i always ask myself if im gonna use a gun why not just play a class thats optmized for guns
YES
Remember what they took from you.
Shotgun, my beloved
Psyker doesn't need a shotty...they need a better horde clear melee weapon and their staves buffed. Melee in this game feels really good, just some weapons need buffs
Yeah especially since BB falls off in higher difficulties, if you're playing gun psyker you're just worse Vet/Zealot.
Combat Axe MkV has great horde clear
shotguns are good horde clearing tools
especially their special ammo
Yea I found myself using the kantrael over the staff alot of the time
Especially if you roll ignore enemy mass for 4s on weakpoint kill
Don't like wasting ammo on hordes. Use grenades and cleave weapons.
how about a staff that behaves like a magic shotgun
#ogryn-class message
Ogryn chat feedback
I mean, there's 2 staves with good horde clear
for curios, what's the difference between Combat Ability Regeneration and Cooldown Reduction?
4 shots of the shotty meant half the horde went back into the warp
are those 2 different stats? I thought it was just regen
pretty efficient
lol damn they nurfed the ogryn charge from 100m to 12m
but the difference just from the name would probably 20% regen = 1.2x faster CD regen. 20% CDR = 0.8 CD = 1.25x faster CD regen
I have just seen the light of other classes horde clear. My Vet with a power sword and my Ogryn with a Cleaver smash hordes like Sauron on puny mortals
No need to waste bullets
Psyker can do the same thing with combat axe mkV
that vet power sword, is so good, legit one of the best melee weapons and its used by the ranged class
mkV is busted
But we could be. We need a good cleave melee wep
What's special about Mk5?
Didn't do axes much, since never enjoyed them in Vt2.
This is what im hoping the Force Greatsword accomplishes
i wanna charge up my sword and then do a horizontal cleave that tears shit up instead of locking into the first enemy hit
Same.
If Force Greatsword isnt a Psyker flavored Vet Power Sword I riot
the force sword's special should count as a brain burst attack honestly
and give charge
it would make it so much better
It has a 10% chance to BB with that one perk 😛
do we know for certain that we're actually getting a force greatsword?
Jokes aside, the special for the sword landing a hit should generate a warp charge, yeah
The push attack on mkV is a very horizontal cleave that has like ~190 damage on first target and ~130 damage on secondary targets. It has the stats Damage Cleave First Target and Penetration which means it absolutely destroys flask armor (Damage + Cleave + Penetration) and does very good on unarmored (Damage + Cleave) and has good Cleave (Cleave) and can roll the blessing ignore mass for Xs on weakpoint kill which gives you infinite cleave on a horde.
If this perk didn't have a 15 second cooldown the class would feel so much better
With warp charges up the first hit will 1shot horde mobs on headshot and do like 75% of the HP of another 3-5 mobs.
maybe a 5s cooldown so it reps the same as a BB charge
No. It was potentially part of an icon leak but im remaining skeptical to prevent possible disappointment
Agree, but removal outright would make Purg staff absolutely nuts
And the light attacks are really good on everything and will 1tap every non special in damnation with like 2 warp charges
which sword?
except body mass is a thing
so similiar timing but less chance to balance the amount of shots
It would be worth the total loss of ranged viability though.
there were 65 weapons in the beta and 80+ at launch, or did they downgrade that estimate?
@mild lotus like I said you need to roll "ignore enemy mass for 4s on weakpoint kill" and then spam push attack at head level, or you get target capped at like 4 mobs. Still does really well without it
@sour coral combat axe mkV
oh you mean the axe
Kinda wish Purgatus staff light attack simply flung a fireball so the only full range option wasn't just BB
Yeah it's like the best melee weapon psyker has IMO, force sword and chainsword have their niches but they're pretty bad on horde
okay, critique this Soulblazer/Purgatus build - https://darktide.gameslantern.com/builds/ad019b60-d2e7-4a09-aa35-ddc99b60f320/soulblazer?utm_medium=website&utm_source=gameslantern&utm_campaign=share_button
Knife is also good
Should just go borrow a nemesis force hammer from a friendly Grey Knight. I'm sure they won't mind 😆
can someone explain the thought process that taken devs to nerf psyker and make zealot do hes job with flame thrower and removing any character beign able to kill maulers at lvl 4+ diff?
hmm nemesis force, well that doesn't sound ominous at all!
fun has been purged from the galaxy
The only thing I don't like about axe on Psyker is the stamina drain. You often burn stamina catching up to your team
Who needs stamina lol
the planet of Amusementia has received a holy exterminatus mandated by the Ordo Malleus
Just spam push attack, for some reason it doesn't require stamina in this game
The fact that it says Soulblazer imma skip the intro and conclusion and rate it a 1/10
So between trying to stay in coherence and using push attack it can go bad
I hope there is a larger change to this.
Classes should be asymmetrical
Not really
Surge staff is best
I'm hoping for a more serious critique, not your memey staff loving
Push attack absolutely uses stamina
yeah but you can use it at 1 stamina
and I just spam it
enemies never touch you in melee
I only wanted to make it easier on you sibling 
Ong
Plus I like to run kinetic deflection just in case since it lets you block tank dumb amounts of stuff if you need to
The simple idea of playing with an axe to spam the push attack disgusts me.
This is not true when massively swarmed. Even if you push dodge those little shits will ice skate up to you and take a hit.
I'd go with Inner Tranquility instead of Psykinetic's Wrath, since you're doing a lot of DoT instead of direct damage. Also I believe the Purgatus staff cannot crit so the increased crit chance is a waste on it.
It looks so boring and bland when you think about the fact you're playing a space wizard.
Not my fault the mkV push attack does more damage than the horizontal heavy attack of things like the mk1 claw sword
Hold the block for a sec after dodging every time
how stupid is it btw. that they named that lvl 10 talent the same as your innate ability
SO stupid
@toxic pecan it is true lol, I've soloed entire hordes on damnation just spamming push attack and basically killing 3-4 every time
About as stupid as naming two penances the same way.
Right. But if you push attack at 1 stamina and dodge you can't block the ice skate hit. they need to fix mobs skating up to you and rubberbanding
Oh wait, my bad, the other penance misses a capital 'o'
honestly it feels like the entire feat tree was an afterthought
Sibling, this is why I run Kinetic Deflection
wh40k if anything has a near-unlimited supply of cool-sounding shit, just pick one
@toxic pecan which is why you just run Kinetic Deflection so that you can block with peril and don't worry about that
don't get me started on FS's naming - there are two core penances named the exact same thing, with a single capitalized letter being the only difference
talk about inherently confusing
Or. And hear me out here. They could give us a weapon that has better cleave.
Just saying
Hello my friends, hopefully we can all agree on not being completely aids to the new players when the server comes online in 14 hours
Frag you, get the worst horde clear and the most tedious special removal tools in the game.
To give us a weapon with better cleave than the mkV it would have to be really OP
Power Sword has joined the chat
The power sword really looks like the cooler Daniel from the meme when put next to the force sword
yes power sword is OP, it should be nerfed really
that's on FS if they don't raise the lvl req's for each difficulty
Evis with ignores enemy mass would also like to play
the Vet shouldn't be the class to get the best cleaving weapon in the game, anyways
Nah, Forcesword should be buffed.
THings need to be powered up, not reduced in str
Idk I don't play zealot but my friend who does says the evis feels bad vs horde compared to normal chainsword and normal chainsword imo feels bad compared to mkV
ur basicly putting ur team at disadvantage just because sharp shooter is not alway able to easly kill hounds or reapers or even muties, imo all psykers should never be horde clearing focused build except when ur playing with 4 man so they can change builds around u
if things are OP they should be nerfed. If you only ever buff things your game falls apart due to power creep
Evis with ignores mass is a weapon of mass destruction
Both would be great actually
the power sword is really too strong of a melee for a range DPS oriented class
I guess maybe he doesn't have ignores mass
any build should be taken with the consideration of dedicated team coordination
does that make a revved heavy hit a whole pack?
Maybe Grendyl has some of these lying around on the Mourningstar
Grey Knights?
My zealot friend clears everything around him in one swing with it
TBH, the force sword should be buffed
What are those? A new chapter?
Agree
There's no such thing as grey knights afaik.
Grey Ogryns on the other hand
besides, a team has to have a horde clearer, and if the psyker can do that, then the zealot doesn't have to
Issue is, nerfing everything kills what makes items special. Overnerfing ruins fun.
did FS ever change the actual animations of weapons after implementing them in V2, or did they always just tweak the damage and such values to buff/nerf?
They changed the patterns at least once
that I recall
it was a big weapon rebalance like 3 years in though
yeah so likely not something to expect anytime soon, not really feeling the force sword in its current iteration
the thing is u cant change ur build in lobby basicly means u have to get ur builds basic going fancy is nothing bad but as long as ur not hurting ur teamcomp and im speaking only high diff bcs teamcomp there is crucial
dont get me wrong i like going with differend builds to but as long there is no loadout change in lobby and u cant see ur team8s builds u cant really afford that in random mm
Yeah but the power sword is blatantly OP so that shouldn't be an issue in this case
What people need to learn is the right melee weapons are all the horde clear you need
A good flamethrower on a zealot is nice, sure, but I honestly love the ones that carry a revolver and just one tap Snipers with it.
why can't you change your build in lobby?
what's everyone's perfered psyker voice, i perfer female seer. She sounds like a nice old lady who went senile
I'd rather the vet do that and the Zealot keep their flamer
Horde clear on secondary is nice if it can deal with hordes that have elites inside of them
there is no such option ur on 60 s timer and u can only ready up or leave lobby
You can press I and bring up your war gear though?
not if you know ahead of time what to change for the build you want, it's not exactly hard
I pop them with grenade gauntlet on my Ogryn. Feels very smug and really ranged are everyone's responsibility
Meleeing into a horde that has some crushers and ragers in it is yikes
Savant's french accent won me over.
yes i know it but not seeing ur team8s loadout makes it completly useless
Ah I get your point now indeed it would be nice to see your teams load out so you know what changes to make
kinda disagree. Just knowing the classes in your squad can make you want to change your build
You just got done talking up the axe when that weapon can stagger both ragers and crushers lol what
this is why you communicate with people?
This would be so lovely. I always have to be particular with the force sword when Ragers are engaging me mid-horde
seriously, jumping into a random match isn't how you design builds
imagine u have everyone focused on horde clearing and no elite dmg no toughness build or any survivability and u dont know it, adding loadout preview of your team8s would not hurt anyone
communicate? We're psyker players, we don't do that here
ragers are stagger immune (from melee at least, not surge) in their combo, and to stagger crushers you have to do a heavy which isn't a good idea to do into a horde, not to mention if the crusher is in swing animation it won't stagger
bullshit - I refuse to play with people that don't communicate
or use the force sword's special
Push attack into Heavy
You can yeet them with Force Sword peril push
Using force sword special on an elite inside of a horde is a bad idea
I even told someone that joined my group to leave the group after they muted themselves so that they could listen to music and eat during the mission
even tho 60s is not enough to go through all bs that u have to type in order to know eachothers builds quick glance at loadouts would be so nice
force push them down
then special it
yeah no, that's some low difficulty stuff
- they're very tall so the light1 can catch them rather easily
Bigger hordes have enemies out of range of the push
well yeah, it would be nice. Im saying its not useless as it is. If I have 2 ogryns and a zealot on my team, I'll probably wanna swap what weapon and perk loadout i have equipped to go more for elite killing, yknow? I'd love to see other team loadout too, but its not useless without it
if you aren't verbally communicating then you aren't in a good group
so if you try that, they're just gonna walk up and hit you
force sword is just bad vs hordes
It's not about winning
I've never had a problem with the initial force sword push staggering back the horde, getting close to ensure no weird shenanigans with the peril push to knock the rager off their feet, 1 more basic push for good measure, then follow up with force sword special
it's about sending a message
I have never had a problem with Ragers in melee. They're very easy to abuse because of their long animations. Crushers I can see since their horizontal swing can catch you
I wonder if there will be language standardized in the community to quickly communicate build info for the 60 second team building
i dont think u get it as i said 60 seconds will never be enough to type out all this stuff even if ppl wanted to instead of everyone asking eachother stuff u should have preview so u can spend time on securing what roles u want to do
People already call feats by a number between 1 and 3 starting from top to bottom
y'all get people that communicate? lol
a full build of feats looks like "1 3 2 1 1 3"
you aren't getting it - verbal communication is paramount for coordinated efforts
you shouldn't be trying to type in comms instead of literally talking
excuse me but where are you from?
Overwhelming majority of my groups the only communication is "gg"
Oh nice, that is helpful
I overwhelmingly play with people in chats
because if you're from somewhere in Europe, chances are the people you play with aren't speaking your tongue at all
I play with 1-2 friends and a pug or two. Pugs never listen lol. Best you can do is hope they can keep themselves alive.
I'm not
european pugs are completely mute
I don't play with EU pugs, so.
yeah, the point is it doesnt work if you're in eu
i really think ur trying to provoke me talking or typing still is something that shouldnt be done in 60 seconds of time in lobby where u gonna have time to change it ? u have to come to conclusion while talking ? u saying that u can talk so fast that noone will understand u and will switch build at the same time?
Yeah, that's why you don't understand how we can play with little to no comm
I have vc, but I dont really talk anyway. there's more then enough communication with chat and pings
It's fun and all to voice chat but when you're trying to coordinate a british with a german, a spanish as a french...
good luck with that
and the only time I play without being in voice chat is easy mission runs for simple mission completion or scriptures
This is the way
I do too because 90% of the time its just some annoying mouthbreather crunching chips into their mic and screaming at random time
probbly ogryn players
if someone starts talking first, I might respond, but thats about it
I probably would've forgotten to mute my voice chat if I hadn't played with this Vet hard RP'ing as a guardsman the entire match
Would love to see one my self i only had russian having sound so loud i could hear hes game
Most pugs I have had use voice either coughed constantly or went on insane rants lol. Or just said "Penance" and never another word
I had a few times those dudes that do a whistle sound when they breath
Since I can barely tolerate annoying noises, this was a true challenge not to instantly alt+f4
PTT should be default
Maybe its because I grew up during the MW2 era, i've lost any and all desire to v-chat with randos online
frag you, have a 100% open mic default set on your laptop shitty built in microphone
I hope it picks up your dog barking and smoke alarm going off in the background
of course
as well as the little brother yelling like a maniac and your mother vacuuming the floor next to you with the TV on on some spanish drama
true story
I have had to hear people going to the bathroom while on a zoom meeting at work. I have heard ALLL the cursed noises at this point
Sleep
lol
1pm EST if you live in the cozy midwest USA like me.
Who knows how many sweden hours that will be
at least 2
fuck I'll have to sleep like 12 more hours
Might be 13 might be 20
went to bed yesterday a little after I found out the servers closed while I was in the Meatgrinder
What a place to get stuck
Reposting this one last time before I go to bed.
Thanks all of you who voted, it was a fun experiment.
https://strawpoll.com/polls/w4nWDaV43gA
love the VT reskins thanks FS👍
Sir, the Bardin chat in one channel above, in the zealot chat.
So I checked yesterday before I went to bed
and i only have like 20 hours in VT2
while I think I exceeded 100 hours already in Darktide
That's okay. I have 200 hours in VT2, and those feel like baby hours when you realize that I have 160 hours in Darktide in just two weeks.
wh40k setting + the music really make this game for me
compared to VT2
I was never such a big fan of WHFantasy
Darktide's OST is really a hard hit
I'm impatient to hear what they'll come up with in the future expansions
VT and VT2 were Betas for 40k games 
Don't mind Warhammer fantasy, but it is just 'yet another fantasy setting'. 40k is such a unique setting when compared to other Scifi or Fantasy settings.
Also, yeah, the music in Vermintide wasn't particularly memorable.
Starcraft
Starcraft is much cleaner
Starcraft came after 40k
Thing about Starcraft though, is that its just a high scifi setting. 40k is more of a fantasy setting set in the far future.
its like someone removed most of the grit and grime of 40k
Don't get me wrong, I do like Starcraft. But it's more standard Scifi than 40k.
Starcraft was quite literally just WH40k but different for some time
40k is futuristic and ridiculous and I love it
Since the boys came from the same team
could never get reque to work
the orkbois?
Like what is this comissar gonna do with a sword on top of a tank
who knows but its badass
"Drive me closer so I can hit them with my sword"
if someone tries to plant grenade in tank halo style
shank the mosquitoes
to protect his men
I hope they would have eradicated mosquitoes by the 41st millennium
So uhh I just did the math and
Ever heard of the tyrannids?
I guess that's what that guy is for
apparently I've been sleeping for like 13 hours already
Swarmlord is coming for me now
I feel like Nurgle would really like mosquitoes so that might be a bit hard
so sleeping until darktide server up isnt gonna be that easy
Darktide 2 vs nids? 👀
may I interest you in a drunken blackout
She set stuff on fire and pretended to be a melee character if you were playing Unchained.
she blew up
ah yes, drinking at 630am sounds like a healthy thing to do
don't think of it as early, but as very late
It's always 5'o'clock somwhere.
